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-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h40
1 files changed, 5 insertions, 35 deletions
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 06917dc16d8..c9e30a451da 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -154,15 +154,10 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
* the hit distance.
*/
const float T = (U * A_kz + V * B_kz + W * C_kz) * Sz;
-
- /* Perform "near clipping". */
- const float abs_T = xor_signmast(T, sign_mask);
- if(abs_T < 0.0f) {
- return false;
- }
- /* Perform "far clipping". */
- const float abs_det = xor_signmast(det, sign_mask);
- if(abs_T > isect->t * abs_det) {
+ const float sign_T = xor_signmast(T, sign_mask);
+ if ((sign_T < 0.0f) ||
+ (sign_T > isect->t * xor_signmast(det, sign_mask)))
+ {
return false;
}
@@ -174,37 +169,12 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
{
/* Normalize U, V, W, and T. */
const float inv_det = 1.0f / det;
- const float t = T * inv_det;
-
-#ifdef __INTERSECTION_REFINE__
- /* TODO(sergey): When intersection refine is enabled ray is being
- * pushed by quite small epsilon from the surface, which causes
- * numerical issues of watertight Woop intersection check with
- * huge triangles.
- *
- * Here we're working this around by checking distance in Pleucker
- * coordinates if intersection is suspiciously close to the point
- * in order to eliminate self-shadowing.
- *
- * Ideally we need to solve this in Woop intersection code but
- * it's quite tricky.
- */
- if(UNLIKELY(abs_det > 100000.0f && t < 1e-3f)) {
- const float3 Ng = cross(A - B, C - A);
- const float pleucker_den = dot(Ng, dir);
- const float pleucker_T = dot(A, Ng);
- if(UNLIKELY(pleucker_T * pleucker_den < 0.0f)) {
- return false;
- }
- }
-#endif
-
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = U * inv_det;
isect->v = V * inv_det;
- isect->t = t;
+ isect->t = T * inv_det;
return true;
}
return false;