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-rw-r--r--source/blender/draw/intern/draw_curves.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_curves.cc b/source/blender/draw/intern/draw_curves.cc
index 139efdf4f8c..b3595ccf5fb 100644
--- a/source/blender/draw/intern/draw_curves.cc
+++ b/source/blender/draw/intern/draw_curves.cc
@@ -44,12 +44,12 @@ BLI_INLINE eParticleRefineShaderType drw_curves_shader_type_get()
}
#ifndef USE_TRANSFORM_FEEDBACK
-typedef struct CurvesEvalCall {
+struct CurvesEvalCall {
struct CurvesEvalCall *next;
GPUVertBuf *vbo;
DRWShadingGroup *shgrp;
uint vert_len;
-} CurvesEvalCall;
+};
static CurvesEvalCall *g_tf_calls = nullptr;
static int g_tf_id_offset;
@@ -138,7 +138,7 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache, c
#else
DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
- CurvesEvalCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
+ CurvesEvalCall *pr_call = MEM_new<CurvesEvalCall>(__func__);
pr_call->next = g_tf_calls;
pr_call->vbo = cache->final[subdiv].proc_buf;
pr_call->shgrp = tf_shgrp;
@@ -265,7 +265,7 @@ void DRW_curves_update()
int width = 2048;
int height = min_ii(width, 1 + max_size / width);
GPUTexture *tex = DRW_texture_pool_query_2d(
- width, height, GPU_RGBA32F, (void *)DRW_curves_update);
+ width, height, GPU_RGBA32F, (DrawEngineType *)DRW_curves_update);
g_tf_target_height = height;
g_tf_target_width = width;
@@ -276,7 +276,8 @@ void DRW_curves_update()
GPU_ATTACHMENT_TEXTURE(tex),
});
- float *data = MEM_mallocN(sizeof(float[4]) * width * height, "tf fallback buffer");
+ float *data = static_cast<float *>(
+ MEM_mallocN(sizeof(float[4]) * width * height, "tf fallback buffer"));
GPU_framebuffer_bind(fb);
while (g_tf_calls != nullptr) {