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-rw-r--r--source/blender/blenkernel/BKE_particle.h2
-rw-r--r--source/blender/blenkernel/intern/studiolight.c18
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c7
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c30
-rw-r--r--source/blender/editors/interface/interface_layout.c121
-rw-r--r--source/blender/editors/screen/area.c19
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c2
-rw-r--r--source/blender/makesrna/intern/rna_space.c4
8 files changed, 100 insertions, 103 deletions
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 0a5bac267ac..dcc9c366b44 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -91,7 +91,7 @@ typedef struct ParticleSimulationData {
* this at the moment. Other solvers could, too. */
float courant_num;
/* Only valid during dynamics_step(). */
- struct RNG* rng;
+ struct RNG *rng;
} ParticleSimulationData;
typedef struct SPHData {
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 52dc706637c..60c25b8976d 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -107,8 +107,7 @@ static struct StudioLight *studiolight_create(int flag)
sl->path_irr = NULL;
sl->flag = flag;
sl->index = BLI_listbase_count(&studiolights);
- if (flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL)
- {
+ if (flag & STUDIOLIGHT_ORIENTATION_VIEWNORMAL) {
sl->icon_id_matcap = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP);
sl->icon_id_matcap_flipped = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED);
}
@@ -428,7 +427,7 @@ static void studiolight_calculate_specular_irradiance(StudioLight *sl, float col
studiolight_evaluate_specular_radiance_buffer(
sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], normal, color, 0, 1, 2, -0.5);
- mul_v3_fl(color, 1.0/ M_PI);
+ mul_v3_fl(color, 1.0 / M_PI);
}
static bool studiolight_load_irradiance_equirectangular_image(StudioLight *sl)
@@ -640,17 +639,17 @@ static uint *studiolight_matcap_preview(StudioLight *sl, int icon_size, bool fli
for (int y = 0; y < icon_size; y++) {
fy = y * ibuf->y / icon_size;
for (int x = 0; x < icon_size; x++) {
- if (flipped)
- {
+ if (flipped) {
fx = ibuf->x - (x * ibuf->x / icon_size) - 1;
}
else {
fx = x * ibuf->x / icon_size;
}
nearest_interpolation_color(ibuf, NULL, color, fx, fy);
- rect[offset++] = rgb_to_cpack(linearrgb_to_srgb(color[0]),
- linearrgb_to_srgb(color[1]),
- linearrgb_to_srgb(color[2])) | alphamask;
+ rect[offset++] = rgb_to_cpack(
+ linearrgb_to_srgb(color[0]),
+ linearrgb_to_srgb(color[1]),
+ linearrgb_to_srgb(color[2])) | alphamask;
}
}
return rect;
@@ -850,8 +849,7 @@ struct ListBase *BKE_studiolight_listbase(void)
uint *BKE_studiolight_preview(StudioLight *sl, int icon_size, int icon_id_type)
{
- switch(icon_id_type)
- {
+ switch (icon_id_type) {
case STUDIOLIGHT_ICON_ID_TYPE_RADIANCE:
default:
return studiolight_radiance_preview(sl, icon_size);
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 3912494d9db..bbb43f3655e 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -476,7 +476,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
struct Gwn_Batch **geom_array = me->totcol ? DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
if (materials_len > 0 && geom_array) {
for (int i = 0; i < materials_len; i++) {
- if(geom_array[i] == NULL) {
+ if (geom_array[i] == NULL) {
continue;
}
@@ -524,14 +524,13 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
ob, gpumat_array, materials_len, NULL, NULL, NULL);
if (mat_geom) {
for (int i = 0; i < materials_len; ++i) {
- if(mat_geom[i] == NULL) {
+ if (mat_geom[i] == NULL) {
continue;
}
Material *mat = give_current_material(ob, i + 1);
material = get_or_create_material_data(vedata, ob, mat, NULL, OB_SOLID);
- if (is_sculpt_mode)
- {
+ if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(material->shgrp_object_outline, ob, ob->obmat);
DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
}
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index d51f3a85105..94eeb58dcb2 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -139,8 +139,7 @@ typedef struct EDIT_MESH_PrivateData {
static int EDIT_MESH_sh_index(ToolSettings *tsettings, RegionView3D *rv3d, bool supports_fast_mode)
{
int result = tsettings->selectmode << 1;
- if (supports_fast_mode)
- {
+ if (supports_fast_mode) {
SET_FLAG_FROM_TEST(result, (rv3d->rflag & RV3D_NAVIGATING), 1 << 0);
}
return result;
@@ -154,28 +153,23 @@ static char *EDIT_MESH_sh_defines(ToolSettings *tsettings, RegionView3D *rv3d, b
char *str = NULL;
DynStr *ds = BLI_dynstr_new();
- if (selectmode & SCE_SELECT_VERTEX)
- {
+ if (selectmode & SCE_SELECT_VERTEX) {
BLI_dynstr_append(ds, "#define VERTEX_SELECTION\n");
}
- if (selectmode & SCE_SELECT_EDGE)
- {
+ if (selectmode & SCE_SELECT_EDGE) {
BLI_dynstr_append(ds, "#define EDGE_SELECTION\n");
}
- if (selectmode & SCE_SELECT_FACE)
- {
+ if (selectmode & SCE_SELECT_FACE) {
BLI_dynstr_append(ds, "#define FACE_SELECTION\n");
}
- if (!fast_mode)
- {
+ if (!fast_mode) {
BLI_dynstr_append(ds, "#define EDGE_FIX\n");
}
- if (anti_alias)
- {
+ if (anti_alias) {
BLI_dynstr_append(ds, "#define ANTI_ALIASING\n");
}
BLI_dynstr_append(ds, "#define VERTEX_FACING\n");
@@ -188,10 +182,8 @@ static char *EDIT_MESH_sh_defines(ToolSettings *tsettings, RegionView3D *rv3d, b
static GPUShader *EDIT_MESH_ensure_shader(ToolSettings *tsettings, RegionView3D *rv3d, bool fast_mode, bool looseedge)
{
const int index = EDIT_MESH_sh_index(tsettings, rv3d, fast_mode);
- if (looseedge)
- {
- if (!e_data.overlay_loose_edge_sh_cache[index])
- {
+ if (looseedge) {
+ if (!e_data.overlay_loose_edge_sh_cache[index]) {
char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true);
e_data.overlay_loose_edge_sh_cache[index] = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
@@ -204,8 +196,7 @@ static GPUShader *EDIT_MESH_ensure_shader(ToolSettings *tsettings, RegionView3D
return e_data.overlay_loose_edge_sh_cache[index];
}
else {
- if (!e_data.overlay_tri_sh_cache[index])
- {
+ if (!e_data.overlay_tri_sh_cache[index]) {
char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true);
e_data.overlay_tri_sh_cache[index] = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
@@ -578,8 +569,7 @@ static void EDIT_MESH_engine_free(void)
DRW_SHADER_FREE_SAFE(e_data.normals_face_sh);
DRW_SHADER_FREE_SAFE(e_data.normals_sh);
- for (int i = 0; i < MAX_SHADERS; i++)
- {
+ for (int i = 0; i < MAX_SHADERS; i++) {
DRW_SHADER_FREE_SAFE(e_data.overlay_tri_sh_cache[i]);
DRW_SHADER_FREE_SAFE(e_data.overlay_loose_edge_sh_cache[i]);
}
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 8f8640d17cf..a67a7740908 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -3017,10 +3017,16 @@ static void ui_litem_grid_flow_compute(
const float wfac = (float)(parameters->litem_w - (parameters->tot_columns - 1) * parameters->space_x) / tot_w;
for (int col = 0; col < parameters->tot_columns; col++) {
- results->cos_x_array[col] = col ? results->cos_x_array[col - 1] + results->widths_array[col - 1] + parameters->space_x : parameters->litem_x;
+ results->cos_x_array[col] = (
+ col ?
+ results->cos_x_array[col - 1] + results->widths_array[col - 1] + parameters->space_x :
+ parameters->litem_x
+ );
if (parameters->even_columns) {
- /* (< remaining width > - < space between remaining columns >) / < remaining columns > */
- results->widths_array[col] = ((parameters->litem_w - (results->cos_x_array[col] - parameters->litem_x)) - (parameters->tot_columns - col - 1) * parameters->space_x) / (parameters->tot_columns - col);
+ /* (< remaining width > - < space between remaining columns >) / < remaining columns > */
+ results->widths_array[col] = (
+ ((parameters->litem_w - (results->cos_x_array[col] - parameters->litem_x)) -
+ (parameters->tot_columns - col - 1) * parameters->space_x) / (parameters->tot_columns - col));
}
else if (col == parameters->tot_columns - 1) {
/* Last column copes width rounding errors... */
@@ -3039,7 +3045,10 @@ static void ui_litem_grid_flow_compute(
else {
results->heights_array[row] = max_h[row];
}
- results->cos_y_array[row] = row ? results->cos_y_array[row - 1] - parameters->space_y - results->heights_array[row] : parameters->litem_y - results->heights_array[row];
+ results->cos_y_array[row] = (
+ row ?
+ results->cos_y_array[row - 1] - parameters->space_y - results->heights_array[row] :
+ parameters->litem_y - results->heights_array[row]);
}
}
@@ -3071,22 +3080,22 @@ static void ui_litem_estimate_grid_flow(uiLayout *litem)
int max_h;
ui_litem_grid_flow_compute(
- &litem->items,
- &((UILayoutGridFlowInput) {
- .row_major = gflow->row_major,
- .even_columns = gflow->even_columns,
- .even_rows = gflow->even_rows,
- .litem_w = litem->w,
- .litem_x = litem->x,
- .litem_y = litem->y,
- .space_x = space_x,
- .space_y = space_y,
- }),
- &((UILayoutGridFlowOutput) {
- .tot_items = &gflow->tot_items,
- .global_avg_w = &avg_w,
- .global_max_h = &max_h,
- }));
+ &litem->items,
+ &((UILayoutGridFlowInput) {
+ .row_major = gflow->row_major,
+ .even_columns = gflow->even_columns,
+ .even_rows = gflow->even_rows,
+ .litem_w = litem->w,
+ .litem_x = litem->x,
+ .litem_y = litem->y,
+ .space_x = space_x,
+ .space_y = space_y,
+ }),
+ &((UILayoutGridFlowOutput) {
+ .tot_items = &gflow->tot_items,
+ .global_avg_w = &avg_w,
+ .global_max_h = &max_h,
+ }));
if (gflow->tot_items == 0) {
litem->w = litem->h = 0;
@@ -3156,23 +3165,23 @@ static void ui_litem_estimate_grid_flow(uiLayout *litem)
int tot_w, tot_h;
ui_litem_grid_flow_compute(
- &litem->items,
- &((UILayoutGridFlowInput) {
- .row_major = gflow->row_major,
- .even_columns = gflow->even_columns,
- .even_rows = gflow->even_rows,
- .litem_w = litem->w,
- .litem_x = litem->x,
- .litem_y = litem->y,
- .space_x = space_x,
- .space_y = space_y,
- .tot_columns = gflow->tot_columns,
- .tot_rows = gflow->tot_rows,
- }),
- &((UILayoutGridFlowOutput) {
- .tot_w = &tot_w,
- .tot_h = &tot_h,
- }));
+ &litem->items,
+ &((UILayoutGridFlowInput) {
+ .row_major = gflow->row_major,
+ .even_columns = gflow->even_columns,
+ .even_rows = gflow->even_rows,
+ .litem_w = litem->w,
+ .litem_x = litem->x,
+ .litem_y = litem->y,
+ .space_x = space_x,
+ .space_y = space_y,
+ .tot_columns = gflow->tot_columns,
+ .tot_rows = gflow->tot_rows,
+ }),
+ &((UILayoutGridFlowOutput) {
+ .tot_w = &tot_w,
+ .tot_h = &tot_h,
+ }));
litem->w = tot_w;
litem->h = tot_h;
@@ -3204,25 +3213,25 @@ static void ui_litem_layout_grid_flow(uiLayout *litem)
/* This time we directly compute coordinates and sizes of all cells. */
ui_litem_grid_flow_compute(
- &litem->items,
- &((UILayoutGridFlowInput) {
- .row_major = gflow->row_major,
- .even_columns = gflow->even_columns,
- .even_rows = gflow->even_rows,
- .litem_w = litem->w,
- .litem_x = litem->x,
- .litem_y = litem->y,
- .space_x = space_x,
- .space_y = space_y,
- .tot_columns = gflow->tot_columns,
- .tot_rows = gflow->tot_rows,
- }),
- &((UILayoutGridFlowOutput) {
- .cos_x_array = cos_x,
- .cos_y_array = cos_y,
- .widths_array = widths,
- .heights_array = heights,
- }));
+ &litem->items,
+ &((UILayoutGridFlowInput) {
+ .row_major = gflow->row_major,
+ .even_columns = gflow->even_columns,
+ .even_rows = gflow->even_rows,
+ .litem_w = litem->w,
+ .litem_x = litem->x,
+ .litem_y = litem->y,
+ .space_x = space_x,
+ .space_y = space_y,
+ .tot_columns = gflow->tot_columns,
+ .tot_rows = gflow->tot_rows,
+ }),
+ &((UILayoutGridFlowOutput) {
+ .cos_x_array = cos_x,
+ .cos_y_array = cos_y,
+ .widths_array = widths,
+ .heights_array = heights,
+ }));
for (item = litem->items.first, i = 0; item; item = item->next, i++) {
const int col = gflow->row_major ? i % gflow->tot_columns : i / gflow->tot_rows;
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 02ce64bc915..8d8d046c741 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1840,15 +1840,16 @@ BLI_INLINE bool streq_array_any(const char *s, const char *arr[])
return false;
}
-static void ed_panel_draw(const bContext *C,
- ScrArea *sa,
- ARegion *ar,
- ListBase *lb,
- PanelType *pt,
- Panel *panel,
- int w,
- int em,
- bool vertical)
+static void ed_panel_draw(
+ const bContext *C,
+ ScrArea *sa,
+ ARegion *ar,
+ ListBase *lb,
+ PanelType *pt,
+ Panel *panel,
+ int w,
+ int em,
+ bool vertical)
{
uiStyle *style = UI_style_get_dpi();
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 889c365edca..18f8c33c3ca 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -44,7 +44,7 @@
#include "intern/gpu_private.h"
-static ThreadLocal(void*) g_currentfb;
+static ThreadLocal(void *) g_currentfb;
typedef enum {
GPU_FB_DEPTH_ATTACHMENT = 0,
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 14a3b9cbe5a..5ce27a533b8 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -719,7 +719,7 @@ static const EnumPropertyItem *rna_View3DShading_light_itemf(
static int rna_View3DShading_studio_light_get(PointerRNA *ptr)
{
View3D *v3d = (View3D *)ptr->data;
- char* dna_storage = v3d->shading.studio_light;
+ char *dna_storage = v3d->shading.studio_light;
int flag = STUDIOLIGHT_ORIENTATIONS_SOLID;
if (v3d->drawtype == OB_SOLID && v3d->shading.light == V3D_LIGHTING_MATCAP) {
@@ -737,7 +737,7 @@ static int rna_View3DShading_studio_light_get(PointerRNA *ptr)
static void rna_View3DShading_studio_light_set(PointerRNA *ptr, int value)
{
View3D *v3d = (View3D *)ptr->data;
- char* dna_storage = v3d->shading.studio_light;
+ char *dna_storage = v3d->shading.studio_light;
int flag = STUDIOLIGHT_ORIENTATIONS_SOLID;
if (v3d->drawtype == OB_SOLID && v3d->shading.light == V3D_LIGHTING_MATCAP) {