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-rw-r--r--source/blender/editors/space_view3d/drawobject.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c8
2 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 59802e9d5ac..c8581abd704 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5557,6 +5557,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (ob!=scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW)
return;
+ if ((ob->restrictflag & OB_RESTRICT_RENDER) &&
+ (v3d->flag2 & V3D_RENDER_OVERRIDE))
+ return;
}
/* XXX particles are not safe for simultaneous threaded render */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index cfae9e7c4d5..c3d034eebd3 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1830,15 +1830,15 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
for(shadow=shadows.first; shadow; shadow=shadow->next) {
/* this needs to be done better .. */
float viewmat[4][4], winmat[4][4];
- int drawtype, lay, winsize, flag2;
+ int drawtype, lay, winsize, flag2=v3d->flag2;
drawtype= v3d->drawtype;
lay= v3d->lay;
- flag2= v3d->flag2 & V3D_SOLID_TEX;
v3d->drawtype = OB_SOLID;
v3d->lay &= GPU_lamp_shadow_layer(shadow->lamp);
v3d->flag2 &= ~V3D_SOLID_TEX;
+ v3d->flag2 |= V3D_RENDER_OVERRIDE;
GPU_lamp_shadow_buffer_bind(shadow->lamp, viewmat, &winsize, winmat);
@@ -1859,7 +1859,7 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
v3d->drawtype= drawtype;
v3d->lay= lay;
- v3d->flag2 |= flag2;
+ v3d->flag2 = flag2;
}
BLI_freelistN(&shadows);
@@ -1962,7 +1962,7 @@ void ED_view3d_draw_offscreen(Scene *scene, View3D *v3d, ARegion *ar, int winx,
bwiny= ar->winy;
ar->winx= winx;
ar->winy= winy;
-
+
/* set flags */
G.f |= G_RENDER_OGL;