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-rw-r--r--release/scripts/startup/bl_ui/properties_render.py1
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c11
-rw-r--r--source/blender/editors/render/render_shading.c7
3 files changed, 11 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index d973eeb8f1d..3d4993697af 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -718,6 +718,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
col = layout.column()
col.operator("scene.light_cache_bake", text="Bake Indirect Lighting", icon='RENDER_STILL')
+ col.operator("scene.light_cache_bake", text="Bake Cubemap Only", icon='LIGHTPROBE_CUBEMAP').subset = "CUBEMAPS"
col.prop(props, "gi_auto_bake")
col.prop(props, "gi_diffuse_bounces")
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index c7694b0cbba..d0dcf563ae7 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -112,6 +112,7 @@ typedef struct EEVEE_LightBake {
int irr_size[3]; /* Size of the irradiance texture. */
int total_irr_samples; /* Total for all grids */
int grid_sample; /* Nth sample of the current grid being rendered. */
+ int grid_sample_len; /* Total number of samples for the current grid. */
int grid_curr; /* Nth grid in the cache being rendered. */
int bounce_curr, bounce_len; /* The current light bounce being evaluated. */
float vis_range, vis_blur; /* Sample Visibility compression and bluring. */
@@ -790,7 +791,7 @@ static void eevee_lightbake_render_grid_sample(void *ved, void *user_data)
/* If it is the last sample grid sample (and last bounce). */
if ((lbake->bounce_curr == lbake->bounce_len - 1) &&
(lbake->grid_curr == lbake->grid_len - 1) &&
- (lbake->grid_sample == lbake->grid_sample - 1))
+ (lbake->grid_sample == lbake->grid_sample_len - 1))
{
lcache->flag &= ~LIGHTCACHE_UPDATE_GRID;
}
@@ -994,11 +995,11 @@ void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float
++lbake->grid_curr, ++lbake->probe, ++lbake->grid)
{
LightProbe *prb = *lbake->probe;
- const int grid_sample_count = prb->grid_resolution_x *
- prb->grid_resolution_y *
- prb->grid_resolution_z;
+ lbake->grid_sample_len = prb->grid_resolution_x *
+ prb->grid_resolution_y *
+ prb->grid_resolution_z;
for (lbake->grid_sample = 0;
- lbake->grid_sample < grid_sample_count;
+ lbake->grid_sample < lbake->grid_sample_len;
++lbake->grid_sample)
{
lightbake_do_sample(lbake, eevee_lightbake_render_grid_sample);
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index f1a138e2292..dc2250f5105 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -791,9 +791,10 @@ static int light_cache_bake_invoke(bContext *C, wmOperator *op, const wmEvent *U
void SCENE_OT_light_cache_bake(wmOperatorType *ot)
{
static const EnumPropertyItem light_cache_subset_items[] = {
- {LIGHTCACHE_SUBSET_ALL, "ALL", 0, "All LightProbes", ""},
- {LIGHTCACHE_SUBSET_DIRTY, "DIRTY", 0, "Dirty Only", ""},
- {LIGHTCACHE_SUBSET_CUBE, "CUBEMAPS", 0, "Cubemaps Only", ""},
+ {LIGHTCACHE_SUBSET_ALL, "ALL", 0, "All LightProbes", "Bake both irradiance grids and reflection cubemaps"},
+ {LIGHTCACHE_SUBSET_DIRTY, "DIRTY", 0, "Dirty Only", "Only bake lightprobes that are marked as dirty"},
+ {LIGHTCACHE_SUBSET_CUBE, "CUBEMAPS", 0, "Cubemaps Only", "Try to only bake reflection cubemaps if irradiance "
+ "grids are up to date"},
{0, NULL, 0, NULL, NULL}
};