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-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c2
-rw-r--r--source/blender/makesrna/intern/rna_space.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 45069ada92f..70b591d3a69 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -2266,7 +2266,7 @@ void uiTemplateIconView(uiLayout *layout, PointerRNA *ptr, const char *propname,
value = RNA_property_enum_get(ptr, prop);
RNA_enum_icon_from_value(items, value, &icon);
-
+
if (RNA_property_editable(ptr, prop)) {
cb_args = MEM_callocN(sizeof(IconViewMenuArgs), __func__);
cb_args->ptr = *ptr;
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 2e16ddb628f..a7aa19807dd 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -409,7 +409,7 @@ static bool paint_brush_update(bContext *C,
if ((do_random || do_random_mask) && stroke->rng == NULL) {
/* Lazy initialization. */
uint rng_seed = (uint)(PIL_check_seconds_timer_i() & UINT_MAX);
- rng_seed ^= (uint)(brush);
+ rng_seed ^= (uint)GET_INT_FROM_POINTER(brush);
stroke->rng = BLI_rng_new(rng_seed);
}
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 8de651f822d..ab1409192c2 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -720,7 +720,7 @@ static int rna_View3DShading_studio_light_get(PointerRNA *ptr)
{
View3D *v3d = (View3D *)ptr->data;
char* dna_storage = v3d->shading.studio_light;
-
+
int flag = STUDIOLIGHT_ORIENTATIONS_SOLID;
if (v3d->drawtype == OB_SOLID && v3d->shading.light == V3D_LIGHTING_MATCAP) {
flag = STUDIOLIGHT_ORIENTATION_VIEWNORMAL;
@@ -738,7 +738,7 @@ static void rna_View3DShading_studio_light_set(PointerRNA *ptr, int value)
{
View3D *v3d = (View3D *)ptr->data;
char* dna_storage = v3d->shading.studio_light;
-
+
int flag = STUDIOLIGHT_ORIENTATIONS_SOLID;
if (v3d->drawtype == OB_SOLID && v3d->shading.light == V3D_LIGHTING_MATCAP) {
flag = STUDIOLIGHT_ORIENTATION_VIEWNORMAL;