diff options
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_frag.glsl | 5 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_vert.glsl | 3 |
2 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_frag.glsl index 71597197bd8..2f711f6a2c5 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_frag.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_frag.glsl @@ -1,13 +1,10 @@ uniform sampler2D depthBuf; -uniform float strokeDepth2d; uniform bool strokeOrder3d; -noperspective in vec4 uvcoordsvar; - void main() { - float depth = textureLod(depthBuf, uvcoordsvar.xy, 0).r; + float depth = textureLod(depthBuf, gl_FragCoord.xy / vec2(textureSize(depthBuf, 0)), 0).r; if (strokeOrder3d) { gl_FragDepth = depth; } diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_vert.glsl index 1e5a900f486..0c5260a9ec4 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_vert.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_depth_merge_vert.glsl @@ -1,8 +1,6 @@ uniform vec4 gpModelMatrix[4]; -noperspective out vec4 uvcoordsvar; - void main() { mat4 model_matrix = mat4(gpModelMatrix[0], gpModelMatrix[1], gpModelMatrix[2], gpModelMatrix[3]); @@ -10,5 +8,4 @@ void main() float x = -1.0 + float((v & 1) << 2); float y = -1.0 + float((v & 2) << 1); gl_Position = ViewProjectionMatrix * (model_matrix * vec4(x, y, 0.0, 1.0)); - uvcoordsvar = vec4((gl_Position.xy / gl_Position.w + 1.0) * 0.5, 0.0, 0.0); } |