diff options
-rw-r--r-- | source/blender/blenlib/intern/math_boolean.cc | 4 | ||||
-rw-r--r-- | source/blender/blenlib/tests/BLI_delaunay_2d_test.cc | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_subsurface.c | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/select/select_private.h | 2 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 2 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_layout.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_mask.c | 4 | ||||
-rw-r--r-- | source/blender/editors/transform/transform.h | 6 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_state.cc | 4 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_texture.cc | 4 | ||||
-rw-r--r-- | source/blender/io/usd/intern/usd_writer_mesh.cc | 10 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_windowmanager_types.h | 4 |
12 files changed, 23 insertions, 23 deletions
diff --git a/source/blender/blenlib/intern/math_boolean.cc b/source/blender/blenlib/intern/math_boolean.cc index 3755c4156e7..f7454a713a1 100644 --- a/source/blender/blenlib/intern/math_boolean.cc +++ b/source/blender/blenlib/intern/math_boolean.cc @@ -111,8 +111,8 @@ int orient3d(const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &d) /** * For double versions of orient and incircle functions, use robust predicates * that give exact answers for double inputs. - * First, encapsulate functions frm Jonathan Shewchuk's implementation. - * After this namespace, see the implementation of the double3 primitives. + * First, encapsulate functions from Jonathan Shewchuk's implementation. + * After this name-space, see the implementation of the double3 primitives. */ namespace robust_pred { diff --git a/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc b/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc index 2287389f7aa..14db4254f70 100644 --- a/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc +++ b/source/blender/blenlib/tests/BLI_delaunay_2d_test.cc @@ -141,7 +141,7 @@ template<> double math_abs(const double v) return fabs(v); } -/* Find an output index corresponding to a given coordinate (appproximately). +/* Find an output index corresponding to a given coordinate (approximately). * Return -1 if not found. */ template<typename T> int get_vertex_by_coord(const CDT_result<T> &out, double x, double y) diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c index 5daa6e7c622..3d428bf3bd4 100644 --- a/source/blender/draw/engines/eevee/eevee_subsurface.c +++ b/source/blender/draw/engines/eevee/eevee_subsurface.c @@ -71,7 +71,7 @@ void EEVEE_subsurface_draw_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) /* NOTE : we need another stencil because the stencil buffer is on the same texture * as the depth buffer we are sampling from. This could be avoided if the stencil is * a separate texture but that needs OpenGL 4.4 or ARB_texture_stencil8. - * OR OpenGL 4.3 / ARB_ES3_compatibility if using a renderbuffer instead */ + * OR OpenGL 4.3 / ARB_ES3_compatibility if using a render-buffer instead. */ effects->sss_stencil = DRW_texture_pool_query_2d( fs_size[0], fs_size[1], GPU_DEPTH24_STENCIL8, &draw_engine_eevee_type); effects->sss_blur = DRW_texture_pool_query_2d( diff --git a/source/blender/draw/engines/select/select_private.h b/source/blender/draw/engines/select/select_private.h index 763d1a0897d..27525053cc1 100644 --- a/source/blender/draw/engines/select/select_private.h +++ b/source/blender/draw/engines/select/select_private.h @@ -27,7 +27,7 @@ #include "DRW_render.h" /* GPUViewport.storage - * Is freed everytime the viewport engine changes */ + * Is freed every time the viewport engine changes. */ typedef struct SELECTID_StorageList { struct SELECTID_PrivateData *g_data; } SELECTID_StorageList; diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index 0a464e6709a..b7aa150ea7a 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -4406,7 +4406,7 @@ void ANIM_channel_draw( } /* step 4) draw special toggles ................................. - * - in Graph Editor, checkboxes for visibility in curves area + * - in Graph Editor, check-boxes for visibility in curves area * - in NLA Editor, glowing dots for solo/not solo... * - in Grease Pencil mode, color swatches for layer color */ diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c index f27714324fc..da3ab7556ed 100644 --- a/source/blender/editors/interface/interface_layout.c +++ b/source/blender/editors/interface/interface_layout.c @@ -5648,7 +5648,7 @@ void UI_paneltype_draw(bContext *C, PanelType *pt, uiLayout *layout) /** \} */ /* -------------------------------------------------------------------- */ -/** \name Layout (Debuging/Introspection) +/** \name Layout (Debugging/Introspection) * * Serialize the layout as a Python compatible dictionary, * diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index 843454e6f59..fd17793b6de 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -278,8 +278,8 @@ typedef struct SculptGestureOperation { /* Apply the gesture action for each symmetry pass. */ void (*sculpt_gesture_apply_for_symmetry_pass)(struct bContext *, SculptGestureContext *); - /* Remaining actions after finishing the symmetry passes iterations (updating datalayers, tagging - * PBVH updates...) */ + /* Remaining actions after finishing the symmetry passes iterations + * (updating data-layers, tagging PBVH updates...). */ void (*sculpt_gesture_end)(struct bContext *, SculptGestureContext *); } SculptGestureOperation; diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index 1e4992e5f1a..31e8f262557 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -164,7 +164,7 @@ typedef struct MouseInput { * to avoid jumping values when its toggled. * * This works well for scaling drag motion, - * but not for rotating around a point (rotaton needs its own custom accumulator) + * but not for rotating around a point (rotation needs its own custom accumulator) */ bool use_virtual_mval; struct { @@ -282,7 +282,7 @@ typedef struct TransInfo { short state; /** Current context/options for transform. */ int options; - /** Init value for some transformations (and rotation angle). */ + /** Initial value for some transformations (and rotation angle). */ float val; void (*transform)(struct TransInfo *, const int[2]); /** Transform function pointer. */ @@ -319,7 +319,7 @@ typedef struct TransInfo { float snap[3]; /** Spatial snapping gears(even when rotating, scaling... etc). */ float snap_spatial[3]; - /** Mouse side of the cfra, 'L', 'R' or 'B' */ + /** Mouse side of the current frame, 'L', 'R' or 'B' */ char frame_side; /** copy from G.vd, prevents feedback. */ diff --git a/source/blender/gpu/opengl/gl_state.cc b/source/blender/gpu/opengl/gl_state.cc index ad3692d5813..419cb8b0c9c 100644 --- a/source/blender/gpu/opengl/gl_state.cc +++ b/source/blender/gpu/opengl/gl_state.cc @@ -56,7 +56,7 @@ GLStateManager::GLStateManager(void) : GPUStateManager() glPrimitiveRestartIndex((GLuint)0xFFFFFFFF); /* TODO: Should become default. But needs at least GL 4.3 */ if (GLEW_ARB_ES3_compatibility) { - /* Takes predecence over GL_PRIMITIVE_RESTART */ + /* Takes precedence over #GL_PRIMITIVE_RESTART. */ glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); } @@ -532,4 +532,4 @@ uint64_t GLStateManager::bound_texture_slots(void) /** \} */ -} // namespace blender::gpu
\ No newline at end of file +} // namespace blender::gpu diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc index 7ff4fb2644d..a79490b9283 100644 --- a/source/blender/gpu/opengl/gl_texture.cc +++ b/source/blender/gpu/opengl/gl_texture.cc @@ -653,8 +653,8 @@ bool GLTexture::proxy_check(int mip) void GLTexture::check_feedback_loop(void) { - /* Recursive downsample workaround break this check. - * See recursive_downsample() for more infos. */ + /* Recursive down sample workaround break this check. + * See #recursive_downsample() for more information. */ if (GPU_mip_render_workaround()) { return; } diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc index 75d1ca605d4..7d3ea911a65 100644 --- a/source/blender/io/usd/intern/usd_writer_mesh.cc +++ b/source/blender/io/usd/intern/usd_writer_mesh.cc @@ -106,10 +106,10 @@ struct USDMeshData { pxr::VtIntArray crease_vertex_indices; /* The per-crease or per-edge sharpness for all creases (Usd.Mesh.SHARPNESS_INFINITE for a * perfectly sharp crease). Since 'creaseLengths' encodes the number of vertices in each crease, - * the number of elements in this array will be either len(creaseLengths) or the sum over all X - * of (creaseLengths[X] - 1). Note that while the RI spec allows each crease to have either a + * the number of elements in this array will be either 'len(creaseLengths)' or the sum over all X + * of '(creaseLengths[X] - 1)'. Note that while the RI spec allows each crease to have either a * single sharpness or a value per-edge, USD will encode either a single sharpness per crease on - * a mesh, or sharpnesses for all edges making up the creases on a mesh. */ + * a mesh, or sharpness's for all edges making up the creases on a mesh. */ pxr::VtFloatArray crease_sharpnesses; }; @@ -177,8 +177,8 @@ void USDGenericMeshWriter::write_mesh(HierarchyContext &context, Mesh *mesh) return; } /* The material path will be of the form </_materials/{material name}>, which is outside the - subtree pointed to by ref_path. As a result, the referenced data is not allowed to point out - of its own subtree. It does work when we override the material with exactly the same path, + sub-tree pointed to by ref_path. As a result, the referenced data is not allowed to point out + of its own sub-tree. It does work when we override the material with exactly the same path, though.*/ if (usd_export_context_.export_params.export_materials) { assign_materials(context, usd_mesh, usd_mesh_data.face_groups); diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h index dd11fed021d..3f7e3e61d56 100644 --- a/source/blender/makesdna/DNA_windowmanager_types.h +++ b/source/blender/makesdna/DNA_windowmanager_types.h @@ -286,8 +286,8 @@ typedef struct wmWindow { /** Internal for wm_operators.c. */ struct wmGesture *tweak; - /* Input Method Editor data - complex character input (esp. for asian character input) - * Currently WIN32, runtime-only data */ + /* Input Method Editor data - complex character input (especially for Asian character input) + * Currently WIN32, runtime-only data. */ struct wmIMEData *ime_data; /** All events (ghost level events were handled). */ |