diff options
-rw-r--r-- | source/blender/blenfont/intern/blf_font.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/GPU_vertex_buffer.h | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_vertex_buffer.c | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index c5d39a05c5d..3296fbd1833 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -191,7 +191,7 @@ void blf_batch_draw(void) UI_widgetbase_draw_cache_flush(); GPU_texture_bind(g_batch.tex_bind_state, 0); - GPU_vertbuf_vertex_count_set(g_batch.verts, g_batch.glyph_len); + GPU_vertbuf_data_len_set(g_batch.verts, g_batch.glyph_len); GPU_vertbuf_use(g_batch.verts); /* send data */ GPUBuiltinShader shader = (g_batch.simple_shader) ? GPU_SHADER_TEXT_SIMPLE : GPU_SHADER_TEXT; diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 80cdc9ef87d..f2edeb2d1bc 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3571,7 +3571,7 @@ static void nodelink_batch_draw(SpaceNode *snode) UI_GetThemeColor4fv(TH_EDGE_SELECT, colors[nodelink_get_color_id(TH_EDGE_SELECT)]); UI_GetThemeColor4fv(TH_REDALERT, colors[nodelink_get_color_id(TH_REDALERT)]); - GPU_vertbuf_vertex_count_set(g_batch_link.inst_vbo, g_batch_link.count); + GPU_vertbuf_data_len_set(g_batch_link.inst_vbo, g_batch_link.count); GPU_vertbuf_use(g_batch_link.inst_vbo); /* force update. */ GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK_INST); diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h index db1309bcede..cc508de2f00 100644 --- a/source/blender/gpu/GPU_vertex_buffer.h +++ b/source/blender/gpu/GPU_vertex_buffer.h @@ -77,7 +77,7 @@ void GPU_vertbuf_init_with_format_ex(GPUVertBuf *, const GPUVertFormat *, GPUUsa uint GPU_vertbuf_size_get(const GPUVertBuf *); void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len); void GPU_vertbuf_data_resize(GPUVertBuf *, uint v_len); -void GPU_vertbuf_vertex_count_set(GPUVertBuf *, uint v_len); +void GPU_vertbuf_data_len_set(GPUVertBuf *, uint v_len); /* The most important set_attrib variant is the untyped one. Get it right first. */ /* It takes a void* so the app developer is responsible for matching their app data types */ diff --git a/source/blender/gpu/intern/gpu_vertex_buffer.c b/source/blender/gpu/intern/gpu_vertex_buffer.c index a5c560fb17b..cf6ff1769ce 100644 --- a/source/blender/gpu/intern/gpu_vertex_buffer.c +++ b/source/blender/gpu/intern/gpu_vertex_buffer.c @@ -152,7 +152,7 @@ void GPU_vertbuf_data_resize(GPUVertBuf *verts, uint v_len) /* Set vertex count but does not change allocation. * Only this many verts will be uploaded to the GPU and rendered. * This is useful for streaming data. */ -void GPU_vertbuf_vertex_count_set(GPUVertBuf *verts, uint v_len) +void GPU_vertbuf_data_len_set(GPUVertBuf *verts, uint v_len) { #if TRUST_NO_ONE assert(verts->data != NULL); /* only for dynamic data */ |