diff options
-rw-r--r-- | source/blender/editors/armature/pose_transform.c | 2 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_ops.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c index 0cde8f30ace..fbf6dccdb38 100644 --- a/source/blender/editors/armature/pose_transform.c +++ b/source/blender/editors/armature/pose_transform.c @@ -811,7 +811,7 @@ void POSE_OT_transforms_clear(wmOperatorType *ot) static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); - Object *ob = CTX_data_active_object(C); + Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); float cframe = (float)CFRA; const bool only_select = RNA_boolean_get(op->ptr, "only_selected"); diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 99ce1a0dee3..48d39020236 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -391,7 +391,7 @@ int ED_operator_editarmature(bContext *C) * \brief check for pose mode (no mixed modes) * * We want to enable most pose operations in weight paint mode, - * when it comes to transforming bones, but managing bomes layers/groups + * when it comes to transforming bones, but managing bones layers/groups * can be left for pose mode only. (not weight paint mode) */ int ED_operator_posemode_exclusive(bContext *C) |