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-rw-r--r--intern/cycles/blender/blender_util.h6
-rw-r--r--source/blender/blenkernel/BKE_mesh.h17
-rw-r--r--source/blender/blenkernel/BKE_object.h12
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.c66
-rw-r--r--source/blender/blenkernel/intern/object.c4
-rw-r--r--source/blender/editors/object/object_bake_api.c8
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp2
-rw-r--r--source/blender/makesrna/intern/rna_main_api.c21
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c20
9 files changed, 126 insertions, 30 deletions
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 972d7296727..69e55d67532 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -75,11 +75,13 @@ static inline BL::Mesh object_to_mesh(BL::BlendData & /*data*/,
* UV are not empty. */
if (mesh.is_editmode() ||
(mesh.use_auto_smooth() && subdivision_type == Mesh::SUBDIVISION_NONE)) {
- mesh = object.to_mesh();
+ BL::Depsgraph depsgraph(PointerRNA_NULL);
+ mesh = object.to_mesh(false, depsgraph);
}
}
else {
- mesh = object.to_mesh();
+ BL::Depsgraph depsgraph(PointerRNA_NULL);
+ mesh = object.to_mesh(false, depsgraph);
}
#if 0
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index c410946f438..54fbda1fa31 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -209,11 +209,22 @@ float (*BKE_mesh_vertexCos_get(const struct Mesh *me, int *r_numVerts))[3];
void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals);
/* Create new mesh from the given object at its current state.
- * The owner of this mesh is unknown, it is up to the caller to decide. */
-struct Mesh *BKE_mesh_new_from_object(struct Object *object);
+ * The owner of this mesh is unknown, it is up to the caller to decide.
+ *
+ * If preserve_all_data_layers is truth then the modifier stack is re-evaluated to ensure it
+ * preserves all possible custom data layers.
+ *
+ * NOTE: Dependency graph argument is required when preserve_all_data_layers is truth, and is
+ * ignored otherwise. */
+struct Mesh *BKE_mesh_new_from_object(struct Depsgraph *depsgraph,
+ struct Object *object,
+ bool preserve_all_data_layers);
/* This is a version of BKE_mesh_new_from_object() which stores mesh in the given main database. */
-struct Mesh *BKE_mesh_new_from_object_to_bmain(struct Main *bmain, struct Object *object);
+struct Mesh *BKE_mesh_new_from_object_to_bmain(struct Main *bmain,
+ struct Depsgraph *depsgraph,
+ struct Object *object,
+ bool preserve_all_data_layers);
struct Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,
struct Scene *scene,
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index aa4d9696527..df1ac0e4081 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -400,8 +400,16 @@ bool BKE_object_empty_image_data_is_visible_in_view3d(const struct Object *ob,
* The result is owned by the object.
*
* The mesh will be freed when object is re-evaluated or is destroyed. It is possible to force to
- * clear memory sued by this mesh by calling BKE_object_to_mesh_clear(). */
-struct Mesh *BKE_object_to_mesh(struct Object *object);
+ * clear memory sued by this mesh by calling BKE_object_to_mesh_clear().
+ *
+ * If preserve_all_data_layers is truth then the modifier stack is re-evaluated to ensure it
+ * preserves all possible custom data layers.
+ *
+ * NOTE: Dependency graph argument is required when preserve_all_data_layers is truth, and is
+ * ignored otherwise. */
+struct Mesh *BKE_object_to_mesh(struct Depsgraph *depsgraph,
+ struct Object *object,
+ bool preserve_all_data_layers);
void BKE_object_to_mesh_clear(struct Object *object);
diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c
index 461adc823b9..c7ddb8628f9 100644
--- a/source/blender/blenkernel/intern/mesh_convert.c
+++ b/source/blender/blenkernel/intern/mesh_convert.c
@@ -1082,17 +1082,11 @@ static Mesh *mesh_new_from_mball_object(Object *object)
return mesh_result;
}
-static Mesh *mesh_new_from_mesh_object(Object *object)
+static Mesh *mesh_new_from_mesh(Object *object, Mesh *mesh)
{
- Mesh *mesh_input = object->data;
- /* If we are in edit mode, use evaluated mesh from edit structure, matching to what
- * viewport is using for visualization. */
- if (mesh_input->edit_mesh != NULL && mesh_input->edit_mesh->mesh_eval_final) {
- mesh_input = mesh_input->edit_mesh->mesh_eval_final;
- }
Mesh *mesh_result = NULL;
BKE_id_copy_ex(NULL,
- &mesh_input->id,
+ &mesh->id,
(ID **)&mesh_result,
LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT);
/* NOTE: Materials should already be copied. */
@@ -1101,7 +1095,52 @@ static Mesh *mesh_new_from_mesh_object(Object *object)
return mesh_result;
}
-Mesh *BKE_mesh_new_from_object(Object *object)
+static Mesh *mesh_new_from_mesh_object_with_layers(Depsgraph *depsgraph, Object *object)
+{
+ if (DEG_is_original_id(&object->id)) {
+ return mesh_new_from_mesh(object, (Mesh *)object->data);
+ }
+
+ if (depsgraph == NULL) {
+ return NULL;
+ }
+
+ Object object_for_eval = *object;
+ if (object_for_eval.runtime.mesh_orig != NULL) {
+ object_for_eval.data = object_for_eval.runtime.mesh_orig;
+ }
+
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ CustomData_MeshMasks mask = CD_MASK_MESH;
+ Mesh *result;
+
+ if (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER) {
+ result = mesh_create_eval_final_render(depsgraph, scene, &object_for_eval, &mask);
+ }
+ else {
+ result = mesh_create_eval_final_view(depsgraph, scene, &object_for_eval, &mask);
+ }
+
+ return result;
+}
+
+static Mesh *mesh_new_from_mesh_object(Depsgraph *depsgraph,
+ Object *object,
+ bool preserve_all_data_layers)
+{
+ if (preserve_all_data_layers) {
+ return mesh_new_from_mesh_object_with_layers(depsgraph, object);
+ }
+ Mesh *mesh_input = object->data;
+ /* If we are in edit mode, use evaluated mesh from edit structure, matching to what
+ * viewport is using for visualization. */
+ if (mesh_input->edit_mesh != NULL && mesh_input->edit_mesh->mesh_eval_final) {
+ mesh_input = mesh_input->edit_mesh->mesh_eval_final;
+ }
+ return mesh_new_from_mesh(object, mesh_input);
+}
+
+Mesh *BKE_mesh_new_from_object(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers)
{
Mesh *new_mesh = NULL;
switch (object->type) {
@@ -1114,7 +1153,7 @@ Mesh *BKE_mesh_new_from_object(Object *object)
new_mesh = mesh_new_from_mball_object(object);
break;
case OB_MESH:
- new_mesh = mesh_new_from_mesh_object(object);
+ new_mesh = mesh_new_from_mesh_object(depsgraph, object, preserve_all_data_layers);
break;
default:
/* Object does not have geometry data. */
@@ -1144,9 +1183,12 @@ static int foreach_libblock_make_original_and_usercount_callback(void *user_data
return IDWALK_RET_NOP;
}
-Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain, Object *object)
+Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
+ Depsgraph *depsgraph,
+ Object *object,
+ bool preserve_all_data_layers)
{
- Mesh *mesh = BKE_mesh_new_from_object(object);
+ Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers);
/* Make sure mesh only points original datablocks, also increase users of materials and other
* possibly referenced data-blocks.
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 85ca9cb26b9..fcb1066b633 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -4499,11 +4499,11 @@ void BKE_object_update_select_id(struct Main *bmain)
}
}
-Mesh *BKE_object_to_mesh(Object *object)
+Mesh *BKE_object_to_mesh(Depsgraph *depsgraph, Object *object, bool preserve_all_data_layers)
{
BKE_object_to_mesh_clear(object);
- Mesh *mesh = BKE_mesh_new_from_object(object);
+ Mesh *mesh = BKE_mesh_new_from_object(depsgraph, object, preserve_all_data_layers);
object->runtime.object_as_temp_mesh = mesh;
return mesh;
}
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index f87342a14ad..2f5a4b44412 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -707,7 +707,7 @@ static size_t initialize_internal_images(BakeImages *bake_images, ReportList *re
/* create new mesh with edit mode changes and modifiers applied */
static Mesh *bake_mesh_new_from_object(Object *object)
{
- Mesh *me = BKE_object_to_mesh(object);
+ Mesh *me = BKE_object_to_mesh(NULL, object, false);
if (me->flag & ME_AUTOSMOOTH) {
BKE_mesh_split_faces(me, true);
@@ -946,7 +946,7 @@ static int bake(Render *re,
md = md_next;
}
- me_cage = BKE_object_to_mesh(ob_low_eval);
+ me_cage = BKE_object_to_mesh(NULL, ob_low_eval, false);
RE_bake_pixels_populate(me_cage, pixel_array_low, num_pixels, &bake_images, uv_layer);
}
@@ -965,7 +965,7 @@ static int bake(Render *re,
highpoly[i].ob_eval = DEG_get_evaluated_object(depsgraph, ob_iter);
highpoly[i].ob_eval->restrictflag &= ~OB_RESTRICT_RENDER;
highpoly[i].ob_eval->base_flag |= (BASE_VISIBLE | BASE_ENABLED_RENDER);
- highpoly[i].me = BKE_object_to_mesh(highpoly[i].ob_eval);
+ highpoly[i].me = BKE_object_to_mesh(NULL, highpoly[i].ob_eval, false);
/* lowpoly to highpoly transformation matrix */
copy_m4_m4(highpoly[i].obmat, highpoly[i].ob->obmat);
@@ -1088,7 +1088,7 @@ static int bake(Render *re,
}
/* Evaluate modifiers again. */
- me_nores = BKE_object_to_mesh(ob_low_eval);
+ me_nores = BKE_object_to_mesh(NULL, ob_low_eval, false);
RE_bake_pixels_populate(me_nores, pixel_array_low, num_pixels, &bake_images, uv_layer);
RE_bake_normal_world_to_tangent(pixel_array_low,
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index ee13583e67a..e9d81ef479b 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -99,7 +99,7 @@ NodeGroup *BlenderFileLoader::Load()
continue;
}
- Mesh *mesh = BKE_object_to_mesh(ob);
+ Mesh *mesh = BKE_object_to_mesh(NULL, ob, false);
if (mesh) {
insertShapeNode(ob, mesh, ++id);
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index bd06cfc1936..aa8de7f23db 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -332,7 +332,11 @@ static Mesh *rna_Main_meshes_new(Main *bmain, const char *name)
}
/* copied from Mesh_getFromObject and adapted to RNA interface */
-static Mesh *rna_Main_meshes_new_from_object(Main *bmain, ReportList *reports, Object *object)
+static Mesh *rna_Main_meshes_new_from_object(Main *bmain,
+ ReportList *reports,
+ Object *object,
+ bool preserve_all_data_layers,
+ Depsgraph *depsgraph)
{
switch (object->type) {
case OB_FONT:
@@ -346,7 +350,7 @@ static Mesh *rna_Main_meshes_new_from_object(Main *bmain, ReportList *reports, O
return NULL;
}
- return BKE_mesh_new_from_object_to_bmain(bmain, object);
+ return BKE_mesh_new_from_object_to_bmain(bmain, depsgraph, object, preserve_all_data_layers);
}
static Light *rna_Main_lights_new(Main *bmain, const char *name, int type)
@@ -966,6 +970,19 @@ void RNA_def_main_meshes(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm = RNA_def_pointer(func, "object", "Object", "", "Object to create mesh from");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ RNA_def_boolean(func,
+ "preserve_all_data_layers",
+ false,
+ "",
+ "Preserve all data layers in the mesh, like UV maps and vertex groups. "
+ "By default Blender only computes the subset of data layers needed for viewport "
+ "display and rendering, for better performance");
+ RNA_def_pointer(
+ func,
+ "depsgraph",
+ "Depsgraph",
+ "Dependency Graph",
+ "Evaluated dependency graph which is required when preserve_all_data_layers is true");
parm = RNA_def_pointer(func,
"mesh",
"Mesh",
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index 7362f6ba610..b5f515277ca 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -375,7 +375,10 @@ static void rna_Object_camera_fit_coords(
}
/* copied from Mesh_getFromObject and adapted to RNA interface */
-static Mesh *rna_Object_to_mesh(Object *object, ReportList *reports)
+static Mesh *rna_Object_to_mesh(Object *object,
+ ReportList *reports,
+ bool preserve_all_data_layers,
+ Depsgraph *depsgraph)
{
/* TODO(sergey): Make it more re-usable function, de-duplicate with
* rna_Main_meshes_new_from_object. */
@@ -391,7 +394,7 @@ static Mesh *rna_Object_to_mesh(Object *object, ReportList *reports)
return NULL;
}
- return BKE_object_to_mesh(object);
+ return BKE_object_to_mesh(depsgraph, object, preserve_all_data_layers);
}
static void rna_Object_to_mesh_clear(Object *object)
@@ -898,6 +901,19 @@ void RNA_api_object(StructRNA *srna)
"data-block. To force free it use to_mesh_clear(). "
"The result is temporary and can not be used by objects from the main database");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ RNA_def_boolean(func,
+ "preserve_all_data_layers",
+ false,
+ "",
+ "Preserve all data layers in the mesh, like UV maps and vertex groups. "
+ "By default Blender only computes the subset of data layers needed for viewport "
+ "display and rendering, for better performance");
+ RNA_def_pointer(
+ func,
+ "depsgraph",
+ "Depsgraph",
+ "Dependency Graph",
+ "Evaluated dependency graph which is required when preserve_all_data_layers is true");
parm = RNA_def_pointer(func, "mesh", "Mesh", "", "Mesh created from object");
RNA_def_function_return(func, parm);