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-rw-r--r--config/linux2-config.py10
-rwxr-xr-xintern/ghost/intern/GHOST_SystemX11.cpp29
-rw-r--r--source/blender/SConscript3
-rw-r--r--source/blender/blenkernel/BKE_node.h111
-rw-r--r--source/blender/blenkernel/SConscript2
-rw-r--r--source/blender/blenkernel/intern/node.c282
-rw-r--r--source/blender/include/BSE_node.h32
-rw-r--r--source/blender/nodes/CMP_node.h2
-rw-r--r--source/blender/nodes/SConscript4
-rw-r--r--source/blender/nodes/SHD_node.h10
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_blur.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_flip.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_image.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c4
-rw-r--r--source/blender/nodes/intern/CMP_nodes/CMP_vecBlur.c3
-rw-r--r--source/blender/nodes/intern/CMP_util.c5
-rw-r--r--source/blender/nodes/intern/CMP_util.h4
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_camera.c2
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c2
-rw-r--r--source/blender/nodes/intern/SHD_util.c3
-rw-r--r--source/blender/nodes/intern/SHD_util.h10
-rw-r--r--source/blender/src/drawnode.c1073
-rw-r--r--source/blender/src/usiblender.c2
26 files changed, 356 insertions, 1261 deletions
diff --git a/config/linux2-config.py b/config/linux2-config.py
index d7460434bf8..49adae921e3 100644
--- a/config/linux2-config.py
+++ b/config/linux2-config.py
@@ -5,13 +5,13 @@ WITH_BF_VERSE = 'false'
BF_VERSE_INCLUDE = "#extern/verse/dist"
BF_PYTHON = '/usr'
-BF_PYTHON_VERSION = '2.5'
+BF_PYTHON_VERSION = '2.4'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
BF_PYTHON_BINARY = '${BF_PYTHON}/bin/python${BF_PYTHON_VERSION}'
BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION}' #BF_PYTHON+'/lib/python'+BF_PYTHON_VERSION+'/config/libpython'+BF_PYTHON_VERSION+'.a'
BF_PYTHON_LINKFLAGS = ['-Xlinker', '-export-dynamic']
-WITH_BF_OPENAL = 'true'
+WITH_BF_OPENAL = 'false'
BF_OPENAL = '/usr'
BF_OPENAL_INC = '${BF_OPENAL}/include'
BF_OPENAL_LIB = 'openal'
@@ -128,8 +128,8 @@ BF_OPENGL_LIBPATH = '/usr/X11R6/lib'
BF_OPENGL_LIB_STATIC = '${BF_OPENGL}/libGL.a ${BF_OPENGL}/libGLU.a ${BF_OPENGL}/libXxf86vm.a ${BF_OPENGL}/libX11.a ${BF_OPENGL}/libXi.a ${BF_OPENGL}/libXext.a ${BF_OPENGL}/libXxf86vm.a'
##
-CC = 'gcc'
-CXX = 'g++'
+CC = 'gcc -march=athlon -m3dnow -mmmx -msse -msse2'
+CXX = 'g++ -march=athlon -m3dnow -mmmx -msse -msse2'
##ifeq ($CPU),alpha)
## CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -mieee
@@ -166,4 +166,4 @@ BF_INSTALLDIR='../install/linux2'
#Link against pthread
-PLATFORM_LINKFLAGS = ['-pthread'] \ No newline at end of file
+PLATFORM_LINKFLAGS = ['-pthread']
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index 9b5c2d12149..14383ad3624 100755
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -328,10 +328,8 @@ processEvents(
}
void
-GHOST_SystemX11::
-processEvent(
- XEvent *xe
-){
+GHOST_SystemX11::processEvent(XEvent *xe)
+{
GHOST_WindowX11 * window = findGhostWindow(xe->xany.window);
GHOST_Event * g_event = NULL;
@@ -507,17 +505,22 @@ processEvent(
case ReparentNotify:
break;
- default: {
- if(xe->type == window->GetXTablet().MotionEvent) {
+ default: {
+ if(xe->type == window->GetXTablet().MotionEvent)
+ {
XDeviceMotionEvent* data = (XDeviceMotionEvent*)xe;
- window->GetXTablet().CommonData.Pressure= data->axis_data[2]/((float)window->GetXTablet().PressureLevels);
-
- /* the (short) cast and the &0xffff is bizarre and unexplained anywhere,
- * but I got garbage data without it. Found it in the xidump.c source --matt */
- window->GetXTablet().CommonData.Xtilt= (short)(data->axis_data[3]&0xffff)/((float)window->GetXTablet().XtiltLevels);
- window->GetXTablet().CommonData.Ytilt= (short)(data->axis_data[4]&0xffff)/((float)window->GetXTablet().YtiltLevels);
+ window->GetXTablet().CommonData.Pressure=
+ data->axis_data[2]/((float)window->GetXTablet().PressureLevels);
+
+ /* the (short) cast and the &0xffff is bizarre and unexplained anywhere,
+ * but I got garbage data without it. Found it in the xidump.c source --matt */
+ window->GetXTablet().CommonData.Xtilt=
+ (short)(data->axis_data[3]&0xffff)/((float)window->GetXTablet().XtiltLevels);
+ window->GetXTablet().CommonData.Ytilt=
+ (short)(data->axis_data[4]&0xffff)/((float)window->GetXTablet().YtiltLevels);
}
- else if(xe->type == window->GetXTablet().ProxInEvent) {
+ else if(xe->type == window->GetXTablet().ProxInEvent)
+ {
XProximityNotifyEvent* data = (XProximityNotifyEvent*)xe;
if(data->deviceid == window->GetXTablet().StylusID)
window->GetXTablet().CommonData.Active= 1;
diff --git a/source/blender/SConscript b/source/blender/SConscript
index 7d4b0b8f3cf..410c2667ff7 100644
--- a/source/blender/SConscript
+++ b/source/blender/SConscript
@@ -14,7 +14,8 @@ SConscript(['avi/SConscript',
'radiosity/SConscript',
'readblenfile/SConscript',
'render/SConscript',
- 'src/SConscript'])
+ 'src/SConscript',
+ 'nodes/SConscript'])
if env['WITH_BF_YAFRAY'] == 1:
SConscript(['yafray/SConscript'])
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index e8fe21c0ae5..d06e8625bf9 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -33,6 +33,8 @@
#ifndef BKE_NODE_H
#define BKE_NODE_H
+
+
struct ID;
struct bNodeTree;
struct bNode;
@@ -78,17 +80,19 @@ typedef struct bNodeType {
/* after this line is set on startup of blender */
int (*butfunc)(struct uiBlock *, struct bNodeTree *, struct bNode *, struct rctf *);
+ void (*initfunc)(struct bNode *);
+
} bNodeType;
/* nodetype->nclass, for add-menu and themes */
#define NODE_CLASS_INPUT 0
#define NODE_CLASS_OUTPUT 1
#define NODE_CLASS_OP_COLOR 3
-#define NODE_CLASS_OP_VECTOR 4
-#define NODE_CLASS_OP_FILTER 5
+#define NODE_CLASS_OP_VECTOR 4
+#define NODE_CLASS_OP_FILTER 5
#define NODE_CLASS_GROUP 6
#define NODE_CLASS_FILE 7
-#define NODE_CLASS_CONVERTOR 8
+#define NODE_CLASS_CONVERTOR 8
#define NODE_CLASS_MATTE 9
#define NODE_CLASS_DISTORT 10
@@ -151,7 +155,7 @@ void nodeGroupSocketUseFlags(struct bNodeTree *ngroup);
/* ************** COMMON NODES *************** */
-#define NODE_GROUP 2
+#define NODE_GROUP 2
#define NODE_GROUP_MENU 1000
extern bNodeType node_group_typeinfo;
@@ -169,7 +173,7 @@ struct ShadeResult;
#define SH_NODE_OUTPUT 1
#define SH_NODE_MATERIAL 100
-#define SH_NODE_RGB 101
+#define SH_NODE_RGB 101
#define SH_NODE_VALUE 102
#define SH_NODE_MIX_RGB 103
#define SH_NODE_VALTORGB 104
@@ -183,14 +187,13 @@ struct ShadeResult;
#define SH_NODE_CAMERA 114
#define SH_NODE_MATH 115
#define SH_NODE_VECT_MATH 116
-#define SH_NODE_SQUEEZE 117
-/* custom defines: options for Material node */
-#define SH_NODE_MAT_DIFF 1
-#define SH_NODE_MAT_SPEC 2
-#define SH_NODE_MAT_NEG 4
+#define SH_NODE_SQUEEZE 117
+
+
+
/* the type definitions array */
-extern bNodeType *node_all_shaders[];
+static bNodeType *node_all_shaders[];
/* API */
@@ -199,10 +202,29 @@ void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, i
void nodeShaderSynchronizeID(struct bNode *node, int copyto);
/* switch material render loop */
+void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *);
void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *));
+
/* ************** COMPOSITE NODES *************** */
+/* output socket defines */
+#define RRES_OUT_IMAGE 0
+#define RRES_OUT_ALPHA 1
+#define RRES_OUT_Z 2
+#define RRES_OUT_NORMAL 3
+#define RRES_OUT_UV 4
+#define RRES_OUT_VEC 5
+#define RRES_OUT_RGBA 6
+#define RRES_OUT_DIFF 7
+#define RRES_OUT_SPEC 8
+#define RRES_OUT_SHADOW 9
+#define RRES_OUT_AO 10
+#define RRES_OUT_REFLECT 11
+#define RRES_OUT_REFRACT 12
+#define RRES_OUT_RADIO 13
+#define RRES_OUT_INDEXOB 14
+
/* note: types are needed to restore callbacks, don't change values */
#define CMP_NODE_VIEWER 201
#define CMP_NODE_RGB 202
@@ -223,56 +245,39 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_SEPHSVA 217
#define CMP_NODE_SETALPHA 218
#define CMP_NODE_HUE_SAT 219
-#define CMP_NODE_IMAGE 220
-#define CMP_NODE_R_LAYERS 221
-#define CMP_NODE_COMPOSITE 222
+#define CMP_NODE_IMAGE 220
+#define CMP_NODE_R_LAYERS 221
+#define CMP_NODE_COMPOSITE 222
#define CMP_NODE_OUTPUT_FILE 223
-#define CMP_NODE_TEXTURE 224
-#define CMP_NODE_TRANSLATE 225
-#define CMP_NODE_ZCOMBINE 226
-#define CMP_NODE_COMBRGBA 227
+#define CMP_NODE_TEXTURE 224
+#define CMP_NODE_TRANSLATE 225
+#define CMP_NODE_ZCOMBINE 226
+#define CMP_NODE_COMBRGBA 227
#define CMP_NODE_DILATEERODE 228
-#define CMP_NODE_ROTATE 229
-#define CMP_NODE_SCALE 230
-#define CMP_NODE_SEPYCCA 231
-#define CMP_NODE_COMBYCCA 232
-#define CMP_NODE_SEPYUVA 233
-#define CMP_NODE_COMBYUVA 234
-#define CMP_NODE_DIFF_MATTE 235
+#define CMP_NODE_ROTATE 229
+#define CMP_NODE_SCALE 230
+#define CMP_NODE_SEPYCCA 231
+#define CMP_NODE_COMBYCCA 232
+#define CMP_NODE_SEPYUVA 233
+#define CMP_NODE_COMBYUVA 234
+#define CMP_NODE_DIFF_MATTE 235
#define CMP_NODE_COLOR_SPILL 236
-#define CMP_NODE_CHROMA 237
+#define CMP_NODE_CHROMA 237
#define CMP_NODE_CHANNEL_MATTE 238
-#define CMP_NODE_FLIP 239
+#define CMP_NODE_FLIP 239
#define CMP_NODE_SPLITVIEWER 240
-#define CMP_NODE_INDEX_MASK 241
-#define CMP_NODE_MAP_UV 242
-#define CMP_NODE_ID_MASK 243
-#define CMP_NODE_DEFOCUS 244
-#define CMP_NODE_DISPLACE 245
-#define CMP_NODE_COMBHSVA 246
-#define CMP_NODE_MATH 247
-#define CMP_NODE_LUMA_MATTE 248
-
-
-/* filter types */
-
-
-/* filter types, in custom1 */
-
-#define CMP_FILT_SOFT 0
-#define CMP_FILT_SHARP 1
-#define CMP_FILT_LAPLACE 2
-#define CMP_FILT_SOBEL 3
-#define CMP_FILT_PREWITT 4
-#define CMP_FILT_KIRSCH 5
-#define CMP_FILT_SHADOW 6
+#define CMP_NODE_INDEX_MASK 241
+#define CMP_NODE_MAP_UV 242
+#define CMP_NODE_ID_MASK 243
+#define CMP_NODE_DEFOCUS 244
+#define CMP_NODE_DISPLACE 245
+#define CMP_NODE_COMBHSVA 246
+#define CMP_NODE_MATH 247
+#define CMP_NODE_LUMA_MATTE 248
-/* scale node type, in custom1 */
-#define CMP_SCALE_RELATIVE 0
-#define CMP_SCALE_ABSOLUTE 1
/* the type definitions array */
-extern bNodeType *node_all_composit[];
+static bNodeType* node_all_composit[];
/* API */
struct CompBuf;
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index a852fde71b9..d7b48105d3d 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc ../include ../blenlib ../makesdna'
incs += ' ../python ../render/extern/include #/intern/decimation/extern'
-incs += ' ../imbuf ../avi #/intern/elbeem/extern'
+incs += ' ../imbuf ../avi #/intern/elbeem/extern ../nodes'
incs += ' #/intern/iksolver/extern ../blenloader ../quicktime'
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 62246fa59c5..2340e260d4f 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -56,6 +56,13 @@
#include "MEM_guardedalloc.h"
#include "IMB_imbuf.h"
+#include "RE_pipeline.h"
+#include "RE_shader_ext.h" /* <- TexResult */
+#include "RE_render_ext.h" /* <- ibuf_sample() */
+
+#include "CMP_node.h"
+#include "SHD_node.h"
+
/* not very important, but the stack solver likes to know a maximum */
#define MAX_SOCKET 64
@@ -774,132 +781,9 @@ bNode *nodeAddNodeType(bNodeTree *ntree, int type, bNodeTree *ngroup)
}
/* need init handler later? */
- if(ntree->type==NTREE_SHADER) {
- if(type==SH_NODE_MATERIAL)
- node->custom1= SH_NODE_MAT_DIFF|SH_NODE_MAT_SPEC;
- else if(type==SH_NODE_VALTORGB)
- node->storage= add_colorband(1);
- else if(type==SH_NODE_MAPPING)
- node->storage= add_mapping();
- else if(type==SH_NODE_CURVE_VEC)
- node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
- else if(type==SH_NODE_CURVE_RGB)
- node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
- else if(type==SH_NODE_GEOMETRY)
- node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry");
- }
- else if(ntree->type==NTREE_COMPOSIT) {
- if(type==CMP_NODE_VALTORGB)
- node->storage= add_colorband(1);
- else if(type==CMP_NODE_CURVE_VEC)
- node->storage= curvemapping_add(3, -1.0f, -1.0f, 1.0f, 1.0f);
- else if(type==CMP_NODE_CURVE_RGB)
- node->storage= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
- else if(type==CMP_NODE_TIME) {
- node->custom1= G.scene->r.sfra;
- node->custom2= G.scene->r.efra;
- node->storage= curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
- }
- else if(type==CMP_NODE_MAP_VALUE)
- node->storage= add_mapping();
- else if(type==CMP_NODE_BLUR)
- node->storage= MEM_callocN(sizeof(NodeBlurData), "node blur data");
- else if(type==CMP_NODE_DEFOCUS) {
- /* qdn: defocus node */
- NodeDefocus *nbd = MEM_callocN(sizeof(NodeDefocus), "node defocus data");
- nbd->bktype = 0;
- nbd->rotation = 0.f;
- nbd->preview = 1;
- nbd->gamco = 0;
- nbd->samples = 16;
- nbd->fstop = 128.f;
- nbd->maxblur = 0;
- nbd->bthresh = 1.f;
- nbd->scale = 1.f;
- nbd->no_zbuf = 1;
- node->storage = nbd;
- }
- else if(type==CMP_NODE_VECBLUR) {
- NodeBlurData *nbd= MEM_callocN(sizeof(NodeBlurData), "node blur data");
- node->storage= nbd;
- nbd->samples= 32;
- nbd->fac= 1.0f;
- }
- else if(ELEM3(type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
- ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "node image user");
- node->storage= iuser;
- iuser->sfra= 1;
- iuser->fie_ima= 2;
- iuser->ok= 1;
-
- if(type==CMP_NODE_SPLITVIEWER){
- node->custom1= 50; /* default 50% split */
- }
- }
- else if(type==CMP_NODE_HUE_SAT) {
- NodeHueSat *nhs= MEM_callocN(sizeof(NodeHueSat), "node hue sat");
- node->storage= nhs;
- nhs->hue= 0.5f;
- nhs->sat= 1.0f;
- nhs->val= 1.0f;
- }
- else if(type==CMP_NODE_OUTPUT_FILE) {
- NodeImageFile *nif= MEM_callocN(sizeof(NodeImageFile), "node image file");
- node->storage= nif;
- BLI_strncpy(nif->name, G.scene->r.pic, sizeof(nif->name));
- nif->imtype= G.scene->r.imtype;
- nif->subimtype= G.scene->r.subimtype;
- nif->quality= G.scene->r.quality;
- nif->sfra= G.scene->r.sfra;
- nif->efra= G.scene->r.efra;
- }
- else if(type==CMP_NODE_DIFF_MATTE){
- NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma");
- node->storage= c;
- c->t1= 0.01f;
- c->t2= 0.01f;
- c->t3= 0.01f;
- c->fsize= 0.0f;
- c->fstrength= 0.0f;
- node->custom1= 1; /* RGB */
- }
- else if(type==CMP_NODE_COLOR_SPILL){
- NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma");
- node->storage=c;
- c->t1= 0.0f;
- c->t2= 0.0f;
- c->t3= 0.0f;
- c->fsize= 0.0f;
- c->fstrength= 0.0f;
- node->custom1= 2; /* green channel */
- }
- else if(type==CMP_NODE_CHROMA){
- NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma");
- node->storage= c;
- c->t1= 30.0f;
- c->t2= 10.0f;
- c->t3= 0.0f;
- c->fsize= 0.0f;
- c->fstrength= 1.0f;
- }
- else if(type==CMP_NODE_CHANNEL_MATTE){
- NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma");
- node->storage=c;
- c->t1= 0.0f;
- c->t2= 0.0f;
- c->t3= 0.0f;
- c->fsize= 0.0f;
- c->fstrength= 0.0f;
- node->custom1= 1; /* RGB channel */
- node->custom2= 2; /* Green Channel */
- }
- else if(type==CMP_NODE_LUMA_MATTE){
- NodeChroma *c= MEM_callocN(sizeof(NodeChroma), "node chroma");
- node->storage=c;
- c->t1= 0.0f;
- c->t2= 0.0f;
- }
- }
+ /* got it-bob*/
+ if(ntype->initfunc!=NULL)
+ ntype->initfunc(node);
return node;
}
@@ -2266,3 +2150,149 @@ void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int do_preview)
}
+/* **************** call to switch lamploop for material node ************ */
+
+void set_node_shader_lamp_loop(void (*lamp_loop_func)(ShadeInput *, ShadeResult *))
+{
+ node_shader_lamp_loop= lamp_loop_func;
+}
+
+/* clumsy checking... should do dynamic outputs once */
+static void force_hidden_passes(bNode *node, int passflag)
+{
+ bNodeSocket *sock;
+
+ for(sock= node->outputs.first; sock; sock= sock->next)
+ sock->flag &= ~SOCK_UNAVAIL;
+
+ sock= BLI_findlink(&node->outputs, RRES_OUT_Z);
+ if(!(passflag & SCE_PASS_Z)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_NORMAL);
+ if(!(passflag & SCE_PASS_NORMAL)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_VEC);
+ if(!(passflag & SCE_PASS_VECTOR)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_UV);
+ if(!(passflag & SCE_PASS_UV)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_RGBA);
+ if(!(passflag & SCE_PASS_RGBA)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_DIFF);
+ if(!(passflag & SCE_PASS_DIFFUSE)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_SPEC);
+ if(!(passflag & SCE_PASS_SPEC)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_SHADOW);
+ if(!(passflag & SCE_PASS_SHADOW)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_AO);
+ if(!(passflag & SCE_PASS_AO)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_REFLECT);
+ if(!(passflag & SCE_PASS_REFLECT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_REFRACT);
+ if(!(passflag & SCE_PASS_REFRACT)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_RADIO);
+ if(!(passflag & SCE_PASS_RADIO)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
+ if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
+
+}
+
+/* based on rules, force sockets hidden always */
+void ntreeCompositForceHidden(bNodeTree *ntree)
+{
+ bNode *node;
+
+ if(ntree==NULL) return;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if( node->type==CMP_NODE_R_LAYERS) {
+ Scene *sce= node->id?(Scene *)node->id:G.scene; /* G.scene is WEAK! */
+ SceneRenderLayer *srl= BLI_findlink(&sce->r.layers, node->custom1);
+ if(srl)
+ force_hidden_passes(node, srl->passflag);
+ }
+ else if( node->type==CMP_NODE_IMAGE) {
+ Image *ima= (Image *)node->id;
+ if(ima) {
+ if(ima->rr) {
+ ImageUser *iuser= node->storage;
+ RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
+ if(rl)
+ force_hidden_passes(node, rl->passflag);
+ else
+ force_hidden_passes(node, 0);
+ }
+ else if(ima->type!=IMA_TYPE_MULTILAYER) { /* if ->rr not yet read we keep inputs */
+ force_hidden_passes(node, RRES_OUT_Z);
+ }
+ }
+ else
+ force_hidden_passes(node, 0);
+ }
+ }
+
+}
+
+/* called from render pipeline, to tag render input and output */
+/* need to do all scenes, to prevent errors when you re-render 1 scene */
+void ntreeCompositTagRender(Scene *curscene)
+{
+ Scene *sce;
+
+ for(sce= G.main->scene.first; sce; sce= sce->id.next) {
+ if(sce->nodetree) {
+ bNode *node;
+
+ for(node= sce->nodetree->nodes.first; node; node= node->next) {
+ if(node->id==(ID *)curscene || node->type==CMP_NODE_COMPOSITE)
+ NodeTagChanged(sce->nodetree, node);
+ }
+ }
+ }
+}
+
+/* tags nodes that have animation capabilities */
+int ntreeCompositTagAnimated(bNodeTree *ntree)
+{
+ bNode *node;
+ int tagged= 0;
+
+ if(ntree==NULL) return 0;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_IMAGE) {
+ Image *ima= (Image *)node->id;
+ if(ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
+ NodeTagChanged(ntree, node);
+ tagged= 1;
+ }
+ }
+ else if(node->type==CMP_NODE_TIME) {
+ NodeTagChanged(ntree, node);
+ tagged= 1;
+ }
+ else if(node->type==CMP_NODE_R_LAYERS) {
+ NodeTagChanged(ntree, node);
+ tagged= 1;
+ }
+ else if(node->type==NODE_GROUP) {
+ if( ntreeCompositTagAnimated((bNodeTree *)node->id) ) {
+ NodeTagChanged(ntree, node);
+ }
+ }
+ }
+
+ return tagged;
+}
+
+
+/* called from image window preview */
+void ntreeCompositTagGenerators(bNodeTree *ntree)
+{
+ bNode *node;
+
+ if(ntree==NULL) return;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if( ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE))
+ NodeTagChanged(ntree, node);
+ }
+}
+
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index bbe79c1e8ff..91c3dd95864 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -97,6 +97,38 @@ void node_draw_link(struct SpaceNode *snode, struct bNodeLink *link);
void init_node_butfuncs(void);
+/* exported to CMP and SHD nodes */
+void node_ID_title_cb(void *node_v, void *unused_v);
+void node_but_title_cb(void *node_v, void *but_v);
+void node_texmap_cb(void *texmap_v, void *unused_v);
+//void node_new_mat_cb(void *ntree_v, void *node_v);
+//void node_browse_mat_cb(void *ntree_v, void *node_v);
+//void node_mat_alone_cb(void *node_v, void *unused);
+
+
+//void node_browse_image_cb(void *ntree_v, void *node_v);
+//void node_active_cb(void *ntree_v, void *node_v);
+//void node_image_type_cb(void *node_v, void *unused);
+//char *node_image_type_pup(void);
+//char *layer_menu(struct RenderResult *rr);
+//void image_layer_cb(void *ima_v, void *iuser_v);
+//void set_render_layers_title(void *node_v, void *unused);
+//char *scene_layer_menu(struct Scene *sce);
+//void node_browse_scene_cb(void *ntree_v, void *node_v);
+
+
+int node_buts_curvevec(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_curvecol(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_rgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_texture(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_valtorgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_value(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_mix_rgb(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_group(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_normal(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr);
+int node_buts_math(struct uiBlock *block, struct bNodeTree *ntree, struct bNode *node, struct rctf *butr) ;
+
+
/* ************* Shader nodes ***************** */
diff --git a/source/blender/nodes/CMP_node.h b/source/blender/nodes/CMP_node.h
index 64fcdede34c..2317d427694 100644
--- a/source/blender/nodes/CMP_node.h
+++ b/source/blender/nodes/CMP_node.h
@@ -104,7 +104,7 @@ extern bNodeType cmp_node_flip;
extern bNodeType cmp_node_displace;
extern bNodeType cmp_node_mapuv;
-static bNodeType *node_all_composit[]= {
+static bNodeType* node_all_composit[]= {
&node_group_typeinfo,
&cmp_node_rlayers,
diff --git a/source/blender/nodes/SConscript b/source/blender/nodes/SConscript
index 7f3c883a46c..578f62dc152 100644
--- a/source/blender/nodes/SConscript
+++ b/source/blender/nodes/SConscript
@@ -5,13 +5,15 @@ sources = env.Glob('intern/*.c')
sources += env.Glob('intern/CMP_nodes/*.c')
sources += env.Glob('intern/SHD_nodes/*.c')
-incs = '. #/intern/guardedalloc ../include ../blenlib ../makesdna'
+incs = '. ./intern '
+incs += '#/intern/guardedalloc ../include ../blenlib ../makesdna'
incs += ' ../python ../render/extern/include '
incs += ' ../imbuf ../avi '
incs += ' ../blenloader ../quicktime'
incs += ' ../blenkernel ../renderconverter '
+
incs += ' ' + env['BF_OPENGL_INC']
incs += ' ' + env['BF_ZLIB_INC']
incs += ' ' + env['BF_SDL_INC']
diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h
index ec7446b1917..345a92f2f72 100644
--- a/source/blender/nodes/SHD_node.h
+++ b/source/blender/nodes/SHD_node.h
@@ -40,7 +40,6 @@
#define SH_NODE_MAT_SPEC 2
#define SH_NODE_MAT_NEG 4
-
/* the type definitions array */
/* ****************** types array for all shaders ****************** */
@@ -62,8 +61,8 @@ extern bNodeType sh_node_math;
extern bNodeType sh_node_vect_math;
extern bNodeType sh_node_squeeze;
-static bNodeType *node_all_shaders[]= {
- &node_group_typeinfo,
+static bNodeType* node_all_shaders[]= {
+ &node_group_typeinfo,
&sh_node_output,
&sh_node_material,
&sh_node_camera,
@@ -83,4 +82,9 @@ static bNodeType *node_all_shaders[]= {
&sh_node_squeeze,
NULL
};
+
+
+
#endif
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c b/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
index 5bf193b604c..c12f61f76ca 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_alphaOver.c
@@ -130,4 +130,6 @@ bNodeType cmp_node_alphaover= {
/* execfunc */ node_composit_exec_alphaover,
/* butfunc */ node_composit_buts_alphaover
-}; \ No newline at end of file
+};
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_blur.c b/source/blender/nodes/intern/CMP_nodes/CMP_blur.c
index 200262501d1..64ac956c917 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_blur.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_blur.c
@@ -660,4 +660,6 @@ bNodeType cmp_node_blur= {
/* execfunc */ node_composit_exec_blur,
/* butfunc */ node_composit_buts_blur,
node_composit_init_blur
-}; \ No newline at end of file
+};
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c b/source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c
index 662c62a9a59..7109b8733d5 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c
@@ -213,4 +213,6 @@ bNodeType cmp_node_chroma={
/* execfunc */ node_composit_exec_chroma_matte,
/* butfunc */ node_composit_buts_chroma_matte,
node_composit_init_chroma_matte
-}; \ No newline at end of file
+};
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_flip.c b/source/blender/nodes/intern/CMP_nodes/CMP_flip.c
index b80983de5e7..d9f752158db 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_flip.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_flip.c
@@ -109,4 +109,6 @@ bNodeType cmp_node_flip= {
/* storage */ "",
/* execfunc */ node_composit_exec_flip,
/* butfunc */ node_composit_buts_flip
-}; \ No newline at end of file
+};
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_image.c b/source/blender/nodes/intern/CMP_nodes/CMP_image.c
index 563643a66f8..e96fe6479a2 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_image.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_image.c
@@ -636,4 +636,6 @@ bNodeType cmp_node_rlayers= {
/* butfunc */ node_composit_buts_renderlayers,
NULL
-}; \ No newline at end of file
+};
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c b/source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c
index 6963260abb2..65d3653e36d 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_outputFile.c
@@ -169,4 +169,6 @@ bNodeType cmp_node_output_file= {
/* butfunc */ node_composit_buts_output_file,
node_composit_init_output_file
-}; \ No newline at end of file
+};
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c b/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c
index 89972119abf..3a1a9183ba9 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_sepcombYCCA.c
@@ -182,4 +182,6 @@ bNodeType cmp_node_combycca= {
/* storage */ "",
/* execfunc */ node_composit_exec_combycca,
/* butfunc */ NULL
-}; \ No newline at end of file
+};
+
+
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_vecBlur.c b/source/blender/nodes/intern/CMP_nodes/CMP_vecBlur.c
index ef96f357f2f..b2658619d50 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_vecBlur.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_vecBlur.c
@@ -125,5 +125,6 @@ bNodeType cmp_node_vecblur= {
/* output sock */ cmp_node_vecblur_out,
/* storage */ "NodeBlurData",
/* execfunc */ node_composit_exec_vecblur,
- /* butfunc */ node_composit_buts_vecblur
+ /* butfunc */ node_composit_buts_vecblur,
+ node_composit_init_vecblur
};
diff --git a/source/blender/nodes/intern/CMP_util.c b/source/blender/nodes/intern/CMP_util.c
index 3423513e466..e60b9ddcce3 100644
--- a/source/blender/nodes/intern/CMP_util.c
+++ b/source/blender/nodes/intern/CMP_util.c
@@ -29,6 +29,9 @@
#include "CMP_util.h"
+
+
+
CompBuf *alloc_compbuf(int sizex, int sizey, int type, int alloc)
{
CompBuf *cbuf= MEM_callocN(sizeof(CompBuf), "compbuf");
@@ -573,4 +576,4 @@ void gamma_correct_compbuf(CompBuf *img, int inversed)
if(drect[2]>0.0f) drect[2]*= drect[2]; else drect[2]= 0.0f;
}
}
-} \ No newline at end of file
+}
diff --git a/source/blender/nodes/intern/CMP_util.h b/source/blender/nodes/intern/CMP_util.h
index e277ef68b6a..fd132ab7d49 100644
--- a/source/blender/nodes/intern/CMP_util.h
+++ b/source/blender/nodes/intern/CMP_util.h
@@ -59,8 +59,9 @@
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
+#include "BKE_library.h"
-#include "..\CMP_node.h"
+#include "../CMP_node.h"
#include "BIF_gl.h"
@@ -88,6 +89,7 @@
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
+#include "RE_render_ext.h"
#include "butspace.h"
#include "blendef.h"
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
index 1e494f5cd30..5f547b346e6 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#include "..\SHD_util.h"
+#include "../SHD_util.h"
/* **************** CAMERA INFO ******************** */
static bNodeSocketType sh_node_camera_out[]= {
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
index 1ebeb4de20b..1a21f08ee55 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
@@ -28,7 +28,7 @@
*/
-#include "..\SHD_util.h"
+#include "../SHD_util.h"
/* **************** VECTOR MATH ******************** */
diff --git a/source/blender/nodes/intern/SHD_util.c b/source/blender/nodes/intern/SHD_util.c
index 177a0eed3f3..8401c302386 100644
--- a/source/blender/nodes/intern/SHD_util.c
+++ b/source/blender/nodes/intern/SHD_util.c
@@ -30,6 +30,9 @@
#include "SHD_util.h"
+
+
+
/* ****** */
void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
diff --git a/source/blender/nodes/intern/SHD_util.h b/source/blender/nodes/intern/SHD_util.h
index f07302ad27d..5ab7e3a7031 100644
--- a/source/blender/nodes/intern/SHD_util.h
+++ b/source/blender/nodes/intern/SHD_util.h
@@ -30,6 +30,9 @@
#ifndef SHD_NODE_UTIL_H_
#define SHD_NODE_UTIL_H_
+#include <math.h>
+#include <string.h>
+
#include "MEM_guardedalloc.h"
#include "DNA_action_types.h"
@@ -54,8 +57,9 @@
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
+#include "BKE_library.h"
-#include "..\SHD_node.h"
+#include "../SHD_node.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -112,6 +116,6 @@ typedef struct ShaderCallData {
extern void node_ID_title_cb(void *node_v, void *unused_v);
+void nodestack_get_vec(float *in, short type_in, bNodeStack *ns);
-
-#endif \ No newline at end of file
+#endif
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index 0f53e8d16d4..3e60f05eea8 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -174,7 +174,7 @@ static void node_sync_cb(void *snode_v, void *node_v)
/* ****************** GENERAL CALLBACKS FOR NODES ***************** */
-static void node_ID_title_cb(void *node_v, void *unused_v)
+void node_ID_title_cb(void *node_v, void *unused_v)
{
bNode *node= node_v;
@@ -189,7 +189,7 @@ static void node_ID_title_cb(void *node_v, void *unused_v)
}
-static void node_but_title_cb(void *node_v, void *but_v)
+void node_but_title_cb(void *node_v, void *but_v)
{
bNode *node= node_v;
uiBut *bt= but_v;
@@ -201,7 +201,7 @@ static void node_but_title_cb(void *node_v, void *but_v)
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
-static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block && node->id) {
uiBut *bt;
@@ -231,7 +231,7 @@ static int node_buts_group(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *
return 19;
}
-static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
@@ -244,7 +244,7 @@ static int node_buts_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *
return 20;
}
-static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores value */
@@ -269,7 +269,7 @@ static int node_buts_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *bu
return 30 + (int)(node->width-NODE_DY);
}
-static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
@@ -290,7 +290,7 @@ static int node_buts_mix_rgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf
return 20;
}
-static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
if(node->storage) {
@@ -300,7 +300,7 @@ static int node_buts_valtorgb(uiBlock *block, bNodeTree *ntree, bNode *node, rct
return 40;
}
-static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
curvemap_buttons(block, node->storage, 'v', B_NODE_EXEC+node->nr, B_REDR, butr);
@@ -308,7 +308,7 @@ static int node_buts_curvevec(uiBlock *block, bNodeTree *ntree, bNode *node, rct
return (int)(node->width-NODE_DY);
}
-static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
curvemap_buttons(block, node->storage, 'c', B_NODE_EXEC+node->nr, B_REDR, butr);
@@ -316,7 +316,7 @@ static int node_buts_curvecol(uiBlock *block, bNodeTree *ntree, bNode *node, rct
return (int)(node->width-NODE_DY);
}
-static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
bNodeSocket *sock= node->outputs.first; /* first socket stores normal */
@@ -329,7 +329,7 @@ static int node_buts_normal(uiBlock *block, bNodeTree *ntree, bNode *node, rctf
return (int)(node->width-NODE_DY);
}
-static void node_browse_tex_cb(void *ntree_v, void *node_v)
+void node_browse_tex_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
@@ -356,7 +356,7 @@ static void node_browse_tex_cb(void *ntree_v, void *node_v)
node->menunr= 0;
}
-static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
@@ -383,7 +383,7 @@ static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf
return 19;
}
-static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
uiBut *bt;
@@ -398,7 +398,7 @@ static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *b
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
-static void node_mat_alone_cb(void *node_v, void *unused)
+void node_mat_alone_cb(void *node_v, void *unused)
{
bNode *node= node_v;
@@ -410,7 +410,7 @@ static void node_mat_alone_cb(void *node_v, void *unused)
allqueue(REDRAWOOPS, 0);
}
-static void node_browse_mat_cb(void *ntree_v, void *node_v)
+void node_browse_mat_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
@@ -449,7 +449,7 @@ static void node_browse_mat_cb(void *ntree_v, void *node_v)
node->menunr= 0;
}
-static void node_new_mat_cb(void *ntree_v, void *node_v)
+void node_new_mat_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
@@ -465,210 +465,14 @@ static void node_new_mat_cb(void *ntree_v, void *node_v)
}
-static void node_texmap_cb(void *texmap_v, void *unused_v)
+void node_texmap_cb(void *texmap_v, void *unused_v)
{
init_mapping(texmap_v);
}
-static int node_shader_buts_material(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBut *bt;
- short dx= (short)((butr->xmax-butr->xmin)/3.0f), has_us= (node->id && node->id->us>1);
- short dy= (short)butr->ymin;
- char *strp;
-
- /* WATCH IT: we use this callback in material buttons, but then only want first row */
- if(butr->ymax-butr->ymin > 21.0f) dy+= 19;
-
- uiBlockBeginAlign(block);
- if(node->id==NULL) uiBlockSetCol(block, TH_REDALERT);
- else if(has_us) uiBlockSetCol(block, TH_BUT_SETTING1);
- else uiBlockSetCol(block, TH_BUT_SETTING2);
-
- /* browse button */
- IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->mat), NULL, NULL);
- node->menunr= 0;
- bt= uiDefButS(block, MENU, B_NOP, strp,
- butr->xmin, dy, 19, 19,
- &node->menunr, 0, 0, 0, 0, "Browses existing choices or adds NEW");
- uiButSetFunc(bt, node_browse_mat_cb, ntree, node);
- if(strp) MEM_freeN(strp);
-
- /* Add New button */
- if(node->id==NULL) {
- bt= uiDefBut(block, BUT, B_NOP, "Add New",
- butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
- NULL, 0.0, 0.0, 0, 0, "Add new Material");
- uiButSetFunc(bt, node_new_mat_cb, ntree, node);
- uiBlockSetCol(block, TH_AUTO);
- }
- else {
- /* name button */
- short width= (short)(butr->xmax-butr->xmin-19.0f - (has_us?19.0f:0.0f));
- bt= uiDefBut(block, TEX, B_NOP, "MA:",
- butr->xmin+19, dy, width, 19,
- node->id->name+2, 0.0, 19.0, 0, 0, "Material name");
- uiButSetFunc(bt, node_ID_title_cb, node, NULL);
-
- /* user amount */
- if(has_us) {
- char str1[32];
- sprintf(str1, "%d", node->id->us);
- bt= uiDefBut(block, BUT, B_NOP, str1,
- butr->xmax-19, dy, 19, 19,
- NULL, 0, 0, 0, 0, "Displays number of users. Click to make a single-user copy.");
- uiButSetFunc(bt, node_mat_alone_cb, node, NULL);
- }
-
- /* WATCH IT: we use this callback in material buttons, but then only want first row */
- if(butr->ymax-butr->ymin > 21.0f) {
- /* node options */
- uiBlockSetCol(block, TH_AUTO);
- uiDefButBitS(block, TOG, SH_NODE_MAT_DIFF, B_NODE_EXEC+node->nr, "Diff",
- butr->xmin, butr->ymin, dx, 19,
- &node->custom1, 0, 0, 0, 0, "Material Node outputs Diffuse");
- uiDefButBitS(block, TOG, SH_NODE_MAT_SPEC, B_NODE_EXEC+node->nr, "Spec",
- butr->xmin+dx, butr->ymin, dx, 19,
- &node->custom1, 0, 0, 0, 0, "Material Node outputs Specular");
- uiDefButBitS(block, TOG, SH_NODE_MAT_NEG, B_NODE_EXEC+node->nr, "Neg Normal",
- butr->xmax-dx, butr->ymin, dx, 19,
- &node->custom1, 0, 0, 0, 0, "Material Node uses inverted Normal");
- }
- }
- uiBlockEndAlign(block);
- }
- return 38;
-}
-
-static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- TexMapping *texmap= node->storage;
- short dx= (short)((butr->xmax-butr->xmin)/7.0f);
- short dy= (short)(butr->ymax-19);
-
- uiBlockSetFunc(block, node_texmap_cb, texmap, NULL); /* all buttons get this */
-
- uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->loc+1, -1000.0f, 1000.0f, 10, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->loc+2, -1000.0f, 1000.0f, 10, 2, "");
- dy-= 19;
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->rot, -1000.0f, 1000.0f, 1000, 1, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->rot+1, -1000.0f, 1000.0f, 1000, 1, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->rot+2, -1000.0f, 1000.0f, 1000, 1, "");
- dy-= 19;
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->size+1, -1000.0f, 1000.0f, 10, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->size+2, -1000.0f, 1000.0f, 10, 2, "");
- dy-= 25;
- uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->min, -10.0f, 10.0f, 100, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->min+1, -10.0f, 10.0f, 100, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->min+2, -10.0f, 10.0f, 100, 2, "");
- dy-= 19;
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+dx, dy, 2*dx, 19, texmap->max, -10.0f, 10.0f, 10, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+3*dx, dy, 2*dx, 19, texmap->max+1, -10.0f, 10.0f, 10, 2, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", butr->xmin+5*dx, dy, 2*dx, 19, texmap->max+2, -10.0f, 10.0f, 10, 2, "");
- uiBlockEndAlign(block);
-
- /* labels/options */
-
- dy= (short)(butr->ymax-19);
- uiDefBut(block, LABEL, B_NOP, "Loc", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
- dy-= 19;
- uiDefBut(block, LABEL, B_NOP, "Rot", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
- dy-= 19;
- uiDefBut(block, LABEL, B_NOP, "Size", butr->xmin, dy, dx, 19, NULL, 0.0f, 0.0f, 0, 0, "");
- dy-= 25;
- uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
- dy-= 19;
- uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", butr->xmin, dy, dx-4, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
-
- }
- return 5*19 + 6;
-}
-
-static int node_shader_buts_vect_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBut *bt;
-
- bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Average %x2|Dot Product %x3 |Cross Product %x4|Normalize %x5", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
- uiButSetFunc(bt, node_but_title_cb, node, bt);
- }
- return 20;
-}
-
-static int node_shader_buts_geometry(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- NodeGeometry *ngeo= (NodeGeometry*)node->storage;
-
- uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "UV:", butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20, ngeo->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer");
- uiDefBut(block, TEX, B_NODE_EXEC+node->nr, "Col:", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, ngeo->colname, 0, 31, 0, 0, "Set name of vertex color layer to use, default is active vertex color layer");
- }
-
- return 40;
-}
-
-/* only once called */
-static void node_shader_set_butfunc(bNodeType *ntype)
-{
- switch(ntype->type) {
- case NODE_GROUP: /* note, generic type, but put here because we call this function anyway */
- ntype->butfunc= node_buts_group;
- break;
- case SH_NODE_MATERIAL:
- ntype->butfunc= node_shader_buts_material;
- break;
- case SH_NODE_TEXTURE:
- ntype->butfunc= node_buts_texture;
- break;
- case SH_NODE_NORMAL:
- ntype->butfunc= node_buts_normal;
- break;
- case SH_NODE_CURVE_VEC:
- ntype->butfunc= node_buts_curvevec;
- break;
- case SH_NODE_CURVE_RGB:
- ntype->butfunc= node_buts_curvecol;
- break;
- case SH_NODE_MAPPING:
- ntype->butfunc= node_shader_buts_mapping;
- break;
- case SH_NODE_VALUE:
- ntype->butfunc= node_buts_value;
- break;
- case SH_NODE_RGB:
- ntype->butfunc= node_buts_rgb;
- break;
- case SH_NODE_MIX_RGB:
- ntype->butfunc= node_buts_mix_rgb;
- break;
- case SH_NODE_VALTORGB:
- ntype->butfunc= node_buts_valtorgb;
- break;
- case SH_NODE_MATH:
- ntype->butfunc= node_buts_math;
- break;
- case SH_NODE_VECT_MATH:
- ntype->butfunc= node_shader_buts_vect_math;
- break;
- case SH_NODE_GEOMETRY:
- ntype->butfunc= node_shader_buts_geometry;
- break;
- default:
- ntype->butfunc= NULL;
- }
-}
-
/* ****************** BUTTON CALLBACKS FOR COMPOSITE NODES ***************** */
-
-
-static void node_browse_image_cb(void *ntree_v, void *node_v)
+void node_browse_image_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
@@ -693,17 +497,17 @@ static void node_browse_image_cb(void *ntree_v, void *node_v)
node->menunr= 0;
}
-static void node_active_cb(void *ntree_v, void *node_v)
+void node_active_cb(void *ntree_v, void *node_v)
{
nodeSetActive(ntree_v, node_v);
}
-static void node_image_type_cb(void *node_v, void *unused)
+void node_image_type_cb(void *node_v, void *unused)
{
allqueue(REDRAWNODE, 1);
}
-static char *node_image_type_pup(void)
+char *node_image_type_pup(void)
{
char *str= MEM_mallocN(256, "image type pup");
int a;
@@ -720,7 +524,10 @@ static char *node_image_type_pup(void)
}
/* copy from buttons_shading.c */
-static char *layer_menu(RenderResult *rr)
+/* renamed to deconflict with buttons shading.c */
+/*TODO: find appropriate name */
+/*
+char *layer_menu2(RenderResult *rr)
{
RenderLayer *rl;
int len= 40 + 40*BLI_countlist(&rr->layers);
@@ -736,7 +543,8 @@ static char *layer_menu(RenderResult *rr)
return str;
}
-static void image_layer_cb(void *ima_v, void *iuser_v)
+*/
+void image_layer_cb(void *ima_v, void *iuser_v)
{
ntreeCompositForceHidden(G.scene->nodetree);
@@ -744,118 +552,9 @@ static void image_layer_cb(void *ima_v, void *iuser_v)
allqueue(REDRAWNODE, 0);
}
-static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- ImageUser *iuser= node->storage;
-
- if(block) {
- uiBut *bt;
- short dy= (short)butr->ymax-19;
- char *strp;
-
- uiBlockBeginAlign(block);
- uiBlockSetCol(block, TH_BUT_SETTING2);
-
- /* browse button */
- IMAnames_to_pupstring(&strp, NULL, "LOAD NEW %x32767", &(G.main->image), NULL, NULL);
- node->menunr= 0;
- bt= uiDefButS(block, MENU, B_NOP, strp,
- butr->xmin, dy, 19, 19,
- &node->menunr, 0, 0, 0, 0, "Browses existing choices");
- uiButSetFunc(bt, node_browse_image_cb, ntree, node);
- if(strp) MEM_freeN(strp);
-
- /* Add New button */
- if(node->id==NULL) {
- bt= uiDefBut(block, BUT, B_NODE_LOADIMAGE, "Load New",
- butr->xmin+19, dy, (short)(butr->xmax-butr->xmin-19.0f), 19,
- NULL, 0.0, 0.0, 0, 0, "Add new Image");
- uiButSetFunc(bt, node_active_cb, ntree, node);
- uiBlockSetCol(block, TH_AUTO);
- }
- else {
- /* name button + type */
- Image *ima= (Image *)node->id;
- short xmin= (short)butr->xmin, xmax= (short)butr->xmax;
- short width= xmax - xmin - 45;
- short icon= ICON_IMAGE_DEHLT;
-
- if(ima->source==IMA_SRC_MOVIE) icon= ICON_SEQUENCE;
- else if(ima->source==IMA_SRC_SEQUENCE) icon= ICON_IMAGE_COL;
- else if(ima->source==IMA_SRC_GENERATED) icon= ICON_BLANK1;
-
- bt= uiDefBut(block, TEX, B_NOP, "IM:",
- xmin+19, dy, width, 19,
- node->id->name+2, 0.0, 19.0, 0, 0, "Image name");
- uiButSetFunc(bt, node_ID_title_cb, node, NULL);
-
- /* buffer type option */
- strp= node_image_type_pup();
- bt= uiDefIconTextButS(block, MENU, B_NOP, icon, strp,
- xmax-26, dy, 26, 19,
- &ima->source, 0.0, 19.0, 0, 0, "Image type");
- uiButSetFunc(bt, node_image_type_cb, node, ima);
- MEM_freeN(strp);
-
- if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) ) {
- width= (xmax-xmin)/2;
-
- dy-= 19;
- uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Frs:",
- xmin, dy, width, 19,
- &iuser->frames, 0.0, 10000.0, 0, 0, "Amount of images used in animation");
- uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra:",
- xmin+width, dy, width, 19,
- &iuser->sfra, 1.0, 10000.0, 0, 0, "Start frame of animation");
- dy-= 19;
- uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:",
- xmin, dy, width, 19,
- &iuser->offset, 0.0, 10000.0, 0, 0, "Offsets the number of the frame to use in the animation");
- uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl",
- xmin+width, dy, width-20, 19,
- &iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic");
- uiDefIconButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NODE_EXEC+node->nr, ICON_AUTO,
- xmax-20, dy, 20, 19,
- &iuser->flag, 0.0, 0.0, 0, 0, "Always refresh Image on frame changes");
- }
- if( ima->type==IMA_TYPE_MULTILAYER && ima->rr) {
- RenderLayer *rl= BLI_findlink(&ima->rr->layers, iuser->layer);
- if(rl) {
- width= (xmax-xmin);
- dy-= 19;
- strp= layer_menu(ima->rr);
- bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
- xmin, dy, width, 19,
- &iuser->layer, 0.0, 10000.0, 0, 0, "Layer");
- uiButSetFunc(bt, image_layer_cb, ima, node->storage);
- MEM_freeN(strp);
- }
- }
- }
-
- }
- if(node->id) {
- Image *ima= (Image *)node->id;
- int retval= 19;
-
- /* for each draw we test for anim refresh event */
- if(iuser->flag & IMA_ANIM_REFRESHED) {
- iuser->flag &= ~IMA_ANIM_REFRESHED;
- addqueue(curarea->win, UI_BUT_EVENT, B_NODE_EXEC+node->nr);
- }
-
- if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE) )
- retval+= 38;
- if( ima->type==IMA_TYPE_MULTILAYER)
- retval+= 19;
- return retval;
- }
- else
- return 19;
-}
/* if we use render layers from other scene, we make a nice title */
-static void set_render_layers_title(void *node_v, void *unused)
+void set_render_layers_title(void *node_v, void *unused)
{
bNode *node= node_v;
Scene *sce;
@@ -881,7 +580,8 @@ static void set_render_layers_title(void *node_v, void *unused)
BLI_strncpy(node->name, str, 32);
}
-static char *scene_layer_menu(Scene *sce)
+/*
+char *scene_layer_menu(Scene *sce)
{
SceneRenderLayer *srl;
int len= 40 + 40*BLI_countlist(&sce->r.layers);
@@ -896,8 +596,8 @@ static char *scene_layer_menu(Scene *sce)
return str;
}
-
-static void node_browse_scene_cb(void *ntree_v, void *node_v)
+*/
+void node_browse_scene_cb(void *ntree_v, void *node_v)
{
bNodeTree *ntree= ntree_v;
bNode *node= node_v;
@@ -926,715 +626,6 @@ static void node_browse_scene_cb(void *ntree_v, void *node_v)
}
-static int node_composit_buts_renderlayers(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBut *bt;
- char *strp;
-
- /* browse button scene */
- uiBlockBeginAlign(block);
- IDnames_to_pupstring(&strp, NULL, "", &(G.main->scene), NULL, NULL);
- node->menunr= 0;
- bt= uiDefButS(block, MENU, B_NOP, strp,
- butr->xmin, butr->ymin, 20, 19,
- &node->menunr, 0, 0, 0, 0, "Browse Scene to use RenderLayer from");
- uiButSetFunc(bt, node_browse_scene_cb, ntree, node);
- if(strp) MEM_freeN(strp);
-
- /* browse button layer */
- strp= scene_layer_menu(node->id?(Scene *)node->id:G.scene);
- if(node->id)
- bt= uiDefIconTextButS(block, MENU, B_NODE_EXEC+node->nr, ICON_SCENE_DEHLT, strp,
- butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
- &node->custom1, 0, 0, 0, 0, "Choose Render Layer");
- else
- bt= uiDefButS(block, MENU, B_NODE_EXEC+node->nr, strp,
- butr->xmin+20, butr->ymin, (butr->xmax-butr->xmin)-40, 19,
- &node->custom1, 0, 0, 0, 0, "Choose Render Layer");
- uiButSetFunc(bt, set_render_layers_title, node, NULL);
- MEM_freeN(strp);
-
- /* re-render */
- /* uses custom2, not the best implementation of the world... but we need it to work now :) */
- bt= uiDefIconButS(block, TOG, B_NODE_EXEC+node->nr, ICON_SCENE,
- butr->xmax-20, butr->ymin, 20, 19,
- &node->custom2, 0, 0, 0, 0, "Re-render this Layer");
-
- }
- return 19;
-}
-
-static int node_composit_buts_blur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- NodeBlurData *nbd= node->storage;
- uiBut *bt;
- short dy= butr->ymin+38;
- short dx= (butr->xmax-butr->xmin)/2;
- char str[256];
-
- uiBlockBeginAlign(block);
- sprintf(str, "Filter Type%%t|Flat %%x%d|Tent %%x%d|Quad %%x%d|Cubic %%x%d|Gauss %%x%d|CatRom %%x%d|Mitch %%x%d", R_FILTER_BOX, R_FILTER_TENT, R_FILTER_QUAD, R_FILTER_CUBIC, R_FILTER_GAUSS, R_FILTER_CATROM, R_FILTER_MITCH);
- uiDefButS(block, MENU, B_NODE_EXEC+node->nr,str,
- butr->xmin, dy, dx*2, 19,
- &nbd->filtertype, 0, 0, 0, 0, "Set sampling filter for blur");
- dy-=19;
- uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Bokeh",
- butr->xmin, dy, dx, 19,
- &nbd->bokeh, 0, 0, 0, 0, "Uses circular filter, warning it's slow!");
- uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma",
- butr->xmin+dx, dy, dx, 19,
- &nbd->gamma, 0, 0, 0, 0, "Applies filter on gamma corrected values");
-
- dy-=19;
- bt=uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "X:",
- butr->xmin, dy, dx, 19,
- &nbd->sizex, 0, 256, 0, 0, "");
- bt=uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Y:",
- butr->xmin+dx, dy, dx, 19,
- &nbd->sizey, 0, 256, 0, 0, "");
- }
- return 57;
-}
-
-/* qdn: defocus node */
-static int node_composit_buts_defocus(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- NodeDefocus *nqd = node->storage;
- short dy = butr->ymin + 209;
- short dx = butr->xmax - butr->xmin;
- char* mstr1 = "Bokeh Type%t|Octagon %x8|Heptagon %x7|Hexagon %x6|Pentagon %x5|Square %x4|Triangle %x3|Disk %x0";
-
- uiDefBut(block, LABEL, B_NOP, "Bokeh Type", butr->xmin, dy, dx, 19, NULL, 0, 0, 0, 0, "");
- uiDefButC(block, MENU, B_NODE_EXEC+node->nr, mstr1,
- butr->xmin, dy-19, dx, 19,
- &nqd->bktype, 0, 0, 0, 0, "Bokeh type");
- if (nqd->bktype) { /* for some reason rotating a disk doesn't seem to work... ;) */
- uiDefButC(block, NUM, B_NODE_EXEC+node->nr, "Rotate:",
- butr->xmin, dy-38, dx, 19,
- &nqd->rotation, 0, 90, 0, 0, "Bokeh shape rotation offset in degrees");
- }
- uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Gamma Correct",
- butr->xmin, dy-57, dx, 19,
- &nqd->gamco, 0, 0, 0, 0, "Enable gamma correction before and after main process");
- if (nqd->no_zbuf==0) {
- // only needed for zbuffer input
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "fStop:",
- butr->xmin, dy-76, dx, 19,
- &nqd->fstop, 0.5, 128, 10, 0, "Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius");
- }
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Maxblur:",
- butr->xmin, dy-95, dx, 19,
- &nqd->maxblur, 0, 10000, 1000, 0, "blur limit, maximum CoC radius, 0=no limit");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BThreshold:",
- butr->xmin, dy-114, dx, 19,
- &nqd->bthresh, 0, 100, 100, 0, "CoC radius threshold, prevents background bleed on in-focus midground, 0=off");
- uiDefButC(block, TOG, B_NODE_EXEC+node->nr, "Preview",
- butr->xmin, dy-142, dx, 19,
- &nqd->preview, 0, 0, 0, 0, "Enable sampling mode, useful for preview when using low samplecounts");
- if (nqd->preview) {
- /* only visible when sampling mode enabled */
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
- butr->xmin, dy-161, dx, 19,
- &nqd->samples, 16, 256, 0, 0, "Number of samples (16=grainy, higher=less noise)");
- }
- uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "No zbuffer",
- butr->xmin, dy-190, dx, 19,
- &nqd->no_zbuf, 0, 0, 0, 0, "Enable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)");
- if (nqd->no_zbuf) {
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Zscale:",
- butr->xmin, dy-209, dx, 19,
- &nqd->scale, 0, 1000, 100, 0, "Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1");
- }
- }
- return 228;
-}
-
-static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- NodeBlurData *nbd= node->storage;
- short dy= butr->ymin;
- short dx= (butr->xmax-butr->xmin);
-
- uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
- butr->xmin, dy+57, dx, 19,
- &nbd->samples, 1, 256, 0, 0, "Amount of samples");
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:",
- butr->xmin, dy+38, dx, 19,
- &nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground");
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:",
- butr->xmin, dy+19, dx, 19,
- &nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:",
- butr->xmin, dy, dx, 19,
- &nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
- }
- return 76;
-}
-
-static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBut *bt;
-
- /* blend type */
- bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Soften %x0|Sharpen %x1|Laplace %x2|Sobel %x3|Prewitt %x4|Kirsch %x5|Shadow %x6",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &node->custom1, 0, 0, 0, 0, "");
- uiButSetFunc(bt, node_but_title_cb, node, bt);
- }
- return 20;
-}
-
-static int node_composit_buts_flip(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBut *bt;
-
- /* flip x\y */
- bt=uiDefButS(block, MENU, B_NODE_EXEC+node->nr, "Flip X %x0|Flip Y %x1|Flip X & Y %x2",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &node->custom1, 0, 0, 0, 0, "");
- uiButSetFunc(bt, node_but_title_cb, node, bt);
- }
- return 20;
-}
-
-static int node_composit_buts_splitviewer(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBlockBeginAlign(block);
-
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "X",
- butr->xmin, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
- &node->custom2, 0.0, 0.0, 0, 0, "");
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "Y",
- butr->xmin+(butr->xmax-butr->xmin)/2, butr->ymin+19, (butr->xmax-butr->xmin)/2, 20,
- &node->custom2, 0.0, 1.0, 0, 0, "");
-
- uiDefButS(block, NUMSLI, B_NODE_EXEC+node->nr, "Split %: ",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 100, 10, 0, "");
- }
- return 40;
-}
-
-static int node_composit_buts_map_value(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- TexMapping *texmap= node->storage;
- short xstart= (short)butr->xmin;
- short dy= (short)(butr->ymax-19.0f);
- short dx= (short)(butr->xmax-butr->xmin)/2;
-
- uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xstart, dy, 2*dx, 19, texmap->loc, -1000.0f, 1000.0f, 10, 2, "");
- dy-= 19;
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Size:", xstart, dy, 2*dx, 19, texmap->size, -1000.0f, 1000.0f, 10, 3, "");
- dy-= 23;
- uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, TEXMAP_CLIP_MIN, B_NODE_EXEC+node->nr, "Min", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->min, -1000.0f, 1000.0f, 10, 2, "");
- dy-= 19;
- uiDefButBitI(block, TOG, TEXMAP_CLIP_MAX, B_NODE_EXEC+node->nr, "Max", xstart, dy, dx, 19, &texmap->flag, 0.0f, 0.0f, 0, 0, "");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "", xstart+dx, dy, dx, 19, texmap->max, -1000.0f, 1000.0f, 10, 2, "");
- }
- return 80;
-}
-
-static int node_composit_buts_time(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- CurveMapping *cumap= node->storage;
- short dx= (butr->xmax-butr->xmin)/2;
- rctf *curvebutr;
-
- memcpy(&curvebutr, &butr, sizeof(rctf));
- curvebutr->ymin += 26;
-
- curvemap_buttons(block, node->storage, 's', B_NODE_EXEC+node->nr, B_REDR, curvebutr);
-
- cumap->flag |= CUMA_DRAW_CFRA;
- if(node->custom1<node->custom2)
- cumap->black[0]= (float)(CFRA - node->custom1)/(float)(node->custom2-node->custom1);
-
- uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Sta:",
- butr->xmin, butr->ymin-22, dx, 19,
- &node->custom1, 1.0, 20000.0, 0, 0, "Start frame");
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "End:",
- butr->xmin+dx, butr->ymin-22, dx, 19,
- &node->custom2, 1.0, 20000.0, 0, 0, "End frame");
-
- }
-
- return node->width-NODE_DY;
-}
-
-static int node_composit_buts_alphaover(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
-
- /* alpha type */
- uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "ConvertPremul",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 19,
- &node->custom1, 0, 0, 0, 0, "");
- }
- return 19;
-}
-
-static int node_composit_buts_hue_sat(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- NodeHueSat *nhs= node->storage;
-
- uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Hue: ",
- butr->xmin, butr->ymin+40.0f, butr->xmax-butr->xmin, 20,
- &nhs->hue, 0.0f, 1.0f, 100, 0, "");
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Sat: ",
- butr->xmin, butr->ymin+20.0f, butr->xmax-butr->xmin, 20,
- &nhs->sat, 0.0f, 2.0f, 100, 0, "");
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Val: ",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &nhs->val, 0.0f, 2.0f, 100, 0, "");
- }
- return 60;
-}
-
-static int node_composit_buts_dilateerode(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Distance:",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &node->custom2, -100, 100, 0, 0, "Distance to grow/shrink (number of iterations)");
- }
- return 20;
-}
-
-static int node_composit_buts_diff_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- short sx= (butr->xmax-butr->xmin)/4;
- short dx= (butr->xmax-butr->xmin)/3;
- NodeChroma *c= node->storage;
-
- uiBlockBeginAlign(block);
- /*color space selectors*/
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
- butr->xmin,butr->ymin+60,sx,20,
- &node->custom1,1,1, 0, 0, "RGB Color Space");
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
- butr->xmin+sx,butr->ymin+60,sx,20,
- &node->custom1,1,2, 0, 0, "HSV Color Space");
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
- butr->xmin+2*sx,butr->ymin+60,sx,20,
- &node->custom1,1,3, 0, 0, "YUV Color Space");
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
- butr->xmin+3*sx,butr->ymin+60,sx,20,
- &node->custom1,1,4, 0, 0, "YCbCr Color Space");
- /*channel tolorences*/
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
- butr->xmin, butr->ymin+40, dx, 20,
- &c->t1, 0.0f, 1.0f, 100, 0, "Channel 1 Tolerance");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
- butr->xmin+dx, butr->ymin+40, dx, 20,
- &c->t2, 0.0f, 1.0f, 100, 0, "Channel 2 Tolorence");
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, " ",
- butr->xmin+2*dx, butr->ymin+40, dx, 20,
- &c->t3, 0.0f, 1.0f, 100, 0, "Channel 3 Tolorence");
- /*falloff parameters*/
- /*
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff Size ",
- butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
- &c->fsize, 0.0f, 1.0f, 100, 0, "");
- */
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Falloff: ",
- butr->xmin, butr->ymin+20, butr->xmax-butr->xmin, 20,
- &c->fstrength, 0.0f, 1.0f, 100, 0, "");
- }
- return 80;
-}
-
-static int node_composit_buts_color_spill(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- short dx= (butr->xmax-butr->xmin)/3;
-
- NodeChroma *c=node->storage;
- uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "Enhance: ",
- butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
- &c->t1, 0.0f, 0.5f, 100, 2, "Adjusts how much selected channel is affected by color spill algorithm");
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "R",
- butr->xmin,butr->ymin,dx,20,
- &node->custom1,1,1, 0, 0, "Red Spill Suppression");
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "G",
- butr->xmin+dx,butr->ymin,dx,20,
- &node->custom1,1,2, 0, 0, "Green Spill Suppression");
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, "B",
- butr->xmin+2*dx,butr->ymin,dx,20,
- &node->custom1, 1, 3, 0, 0, "Blue Spill Suppression");
- uiBlockEndAlign(block);
- }
- return 60;
- }
-
-static int node_composit_buts_chroma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- short dx=(butr->xmax-butr->xmin)/2;
- NodeChroma *c= node->storage;
- uiBlockBeginAlign(block);
-
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Acceptance ",
- butr->xmin, butr->ymin+60, butr->xmax-butr->xmin, 20,
- &c->t1, 1.0f, 80.0f, 100, 0, "Tolerance for colors to be considered a keying color");
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Cutoff ",
- butr->xmin, butr->ymin+40, butr->xmax-butr->xmin, 20,
- &c->t2, 0.0f, 30.0f, 100, 0, "Colors below this will be considered as exact matches for keying color");
-
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Lift ",
- butr->xmin, butr->ymin+20, dx, 20,
- &c->fsize, 0.0f, 1.0f, 100, 0, "Alpha Lift");
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Gain ",
- butr->xmin+dx, butr->ymin+20, dx, 20,
- &c->fstrength, 0.0f, 1.0f, 100, 0, "Alpha Gain");
-
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Shadow Adjust ",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &c->t3, 0.0f, 1.0f, 100, 0, "Adjusts the brightness of any shadows captured");
-
- if(c->t2 > c->t1)
- c->t2=c->t1;
- }
- return 80;
-}
-
-static int node_composit_buts_channel_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- short sx= (butr->xmax-butr->xmin)/4;
- short cx= (butr->xmax-butr->xmin)/3;
- NodeChroma *c=node->storage;
- char *c1, *c2, *c3;
-
- /*color space selectors*/
- uiBlockBeginAlign(block);
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"RGB",
- butr->xmin,butr->ymin+60,sx,20,&node->custom1,1,1, 0, 0, "RGB Color Space");
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"HSV",
- butr->xmin+sx,butr->ymin+60,sx,20,&node->custom1,1,2, 0, 0, "HSV Color Space");
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YUV",
- butr->xmin+2*sx,butr->ymin+60,sx,20,&node->custom1,1,3, 0, 0, "YUV Color Space");
- uiDefButS(block, ROW,B_NODE_EXEC+node->nr,"YCC",
- butr->xmin+3*sx,butr->ymin+60,sx,20,&node->custom1,1,4, 0, 0, "YCbCr Color Space");
-
- if (node->custom1==1) {
- c1="R"; c2="G"; c3="B";
- }
- else if(node->custom1==2){
- c1="H"; c2="S"; c3="V";
- }
- else if(node->custom1==3){
- c1="Y"; c2="U"; c3="V";
- }
- else { // if(node->custom1==4){
- c1="Y"; c2="Cb"; c3="Cr";
- }
-
- /*channel selector */
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c1,
- butr->xmin,butr->ymin+40,cx,20,&node->custom2,1, 1, 0, 0, "Channel 1");
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c2,
- butr->xmin+cx,butr->ymin+40,cx,20,&node->custom2,1, 2, 0, 0, "Channel 2");
- uiDefButS(block, ROW, B_NODE_EXEC+node->nr, c3,
- butr->xmin+cx+cx,butr->ymin+40,cx,20,&node->custom2, 1, 3, 0, 0, "Channel 3");
-
- /*tolerance sliders */
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
- butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
- &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
- uiBlockEndAlign(block);
-
- /*keep t2 (low) less than t1 (high) */
- if(c->t2 > c->t1) {
- c->t2=c->t1;
- }
- }
- return 80;
-}
-
-static int node_composit_buts_luma_matte(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- NodeChroma *c=node->storage;
-
- /*tolerance sliders */
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "High ",
- butr->xmin, butr->ymin+20.0, butr->xmax-butr->xmin, 20,
- &c->t1, 0.0f, 1.0f, 100, 0, "Values higher than this setting are 100% opaque");
- uiDefButF(block, NUMSLI, B_NODE_EXEC+node->nr, "Low ",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &c->t2, 0.0f, 1.0f, 100, 0, "Values lower than this setting are 100% keyed");
- uiBlockEndAlign(block);
-
- /*keep t2 (low) less than t1 (high) */
- if(c->t2 > c->t1) {
- c->t2=c->t1;
- }
- }
- return 40;
-}
-
-static int node_composit_buts_map_uv(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Alpha:",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &node->custom1, 0, 100, 0, 0, "Conversion percentage of UV differences to Alpha");
- }
- return 20;
-}
-
-static int node_composit_buts_id_mask(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "ID:",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &node->custom1, 0, 10000, 0, 0, "Pass Index number to convert to Alpha");
- }
- return 20;
-}
-
-
-/* allocate sufficient! */
-static void node_imagetype_string(char *str)
-{
- str += sprintf(str, "Save Image as: %%t|");
- str += sprintf(str, "Targa %%x%d|", R_TARGA);
- str += sprintf(str, "Targa Raw %%x%d|", R_RAWTGA);
- str += sprintf(str, "PNG %%x%d|", R_PNG);
- str += sprintf(str, "BMP %%x%d|", R_BMP);
- str += sprintf(str, "Jpeg %%x%d|", R_JPEG90);
- str += sprintf(str, "Iris %%x%d|", R_IRIS);
- str += sprintf(str, "Radiance HDR %%x%d|", R_RADHDR);
- str += sprintf(str, "Cineon %%x%d|", R_CINEON);
- str += sprintf(str, "DPX %%x%d|", R_DPX);
- str += sprintf(str, "OpenEXR %%x%d", R_OPENEXR);
-}
-
-static int node_composit_buts_file_output(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- NodeImageFile *nif= node->storage;
- short x= (short)butr->xmin;
- short y= (short)butr->ymin;
- short w= (short)butr->xmax-butr->xmin;
- char str[320];
-
- node_imagetype_string(str);
-
- uiBlockBeginAlign(block);
-
- uiDefBut(block, TEX, B_NOP, "",
- x, y+60, w, 20,
- nif->name, 0.0f, 240.0f, 0, 0, "");
-
- uiDefButS(block, MENU, B_NOP, str,
- x, y+40, w, 20,
- &nif->imtype, 0.0f, 1.0f, 0, 0, "");
-
- if(nif->imtype==R_OPENEXR) {
- uiDefButBitS(block, TOG, R_OPENEXR_HALF, B_REDR, "Half",
- x, y+20, w/2, 20,
- &nif->subimtype, 0, 0, 0, 0, "");
-
- uiDefButS(block, MENU,B_NOP, "Codec %t|None %x0|Pxr24 (lossy) %x1|ZIP (lossless) %x2|PIZ (lossless) %x3|RLE (lossless) %x4",
- x+w/2, y+20, w/2, 20,
- &nif->codec, 0, 0, 0, 0, "");
- }
- else {
- uiDefButS(block, NUM, B_NOP, "Quality: ",
- x, y+20, w, 20,
- &nif->quality, 10.0f, 100.0f, 10, 0, "");
- }
-
- /* start frame, end frame */
- uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "SFra: ",
- x, y, w/2, 20,
- &nif->sfra, 1, MAXFRAMEF, 10, 0, "");
- uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "EFra: ",
- x+w/2, y, w/2, 20,
- &nif->efra, 1, MAXFRAMEF, 10, 0, "");
-
- }
- return 80;
-}
-
-static void node_scale_cb(void *node_v, void *unused_v)
-{
- bNode *node= node_v;
- bNodeSocket *nsock;
-
- /* check the 2 inputs, and set them to reasonable values */
- for(nsock= node->inputs.first; nsock; nsock= nsock->next) {
- if(node->custom1==CMP_SCALE_RELATIVE)
- nsock->ns.vec[0]= 1.0;
- else {
- if(nsock->next==NULL)
- nsock->ns.vec[0]= (float)G.scene->r.ysch;
- else
- nsock->ns.vec[0]= (float)G.scene->r.xsch;
- }
- }
-}
-
-static int node_composit_buts_scale(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBut *bt= uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Absolute",
- butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20,
- &node->custom1, 0, 0, 0, 0, "");
- uiButSetFunc(bt, node_scale_cb, node, NULL);
- }
- return 20;
-}
-
-/* only once called */
-static void node_composit_set_butfunc(bNodeType *ntype)
-{
- switch(ntype->type) {
- case NODE_GROUP: /* note, generic type, but put here because we call this function anyway */
- ntype->butfunc= node_buts_group;
- break;
- case CMP_NODE_IMAGE:
- ntype->butfunc= node_composit_buts_image;
- break;
- case CMP_NODE_R_LAYERS:
- ntype->butfunc= node_composit_buts_renderlayers;
- break;
- case CMP_NODE_NORMAL:
- ntype->butfunc= node_buts_normal;
- break;
- case CMP_NODE_CURVE_VEC:
- ntype->butfunc= node_buts_curvevec;
- break;
- case CMP_NODE_CURVE_RGB:
- ntype->butfunc= node_buts_curvecol;
- break;
- case CMP_NODE_VALUE:
- ntype->butfunc= node_buts_value;
- break;
- case CMP_NODE_RGB:
- ntype->butfunc= node_buts_rgb;
- break;
- case CMP_NODE_FLIP:
- ntype->butfunc= node_composit_buts_flip;
- break;
- case CMP_NODE_SPLITVIEWER:
- ntype->butfunc= node_composit_buts_splitviewer;
- break;
- case CMP_NODE_MIX_RGB:
- ntype->butfunc= node_buts_mix_rgb;
- break;
- case CMP_NODE_VALTORGB:
- ntype->butfunc= node_buts_valtorgb;
- break;
- case CMP_NODE_BLUR:
- ntype->butfunc= node_composit_buts_blur;
- break;
- /* qdn: defocus node */
- case CMP_NODE_DEFOCUS:
- ntype->butfunc = node_composit_buts_defocus;
- break;
- case CMP_NODE_VECBLUR:
- ntype->butfunc= node_composit_buts_vecblur;
- break;
- case CMP_NODE_FILTER:
- ntype->butfunc= node_composit_buts_filter;
- break;
- case CMP_NODE_MAP_VALUE:
- ntype->butfunc= node_composit_buts_map_value;
- break;
- case CMP_NODE_TIME:
- ntype->butfunc= node_composit_buts_time;
- break;
- case CMP_NODE_ALPHAOVER:
- ntype->butfunc= node_composit_buts_alphaover;
- break;
- case CMP_NODE_HUE_SAT:
- ntype->butfunc= node_composit_buts_hue_sat;
- break;
- case CMP_NODE_TEXTURE:
- ntype->butfunc= node_buts_texture;
- break;
- case CMP_NODE_DILATEERODE:
- ntype->butfunc= node_composit_buts_dilateerode;
- break;
- case CMP_NODE_OUTPUT_FILE:
- ntype->butfunc= node_composit_buts_file_output;
- break;
-
- case CMP_NODE_DIFF_MATTE:
- ntype->butfunc=node_composit_buts_diff_matte;
- break;
- case CMP_NODE_COLOR_SPILL:
- ntype->butfunc=node_composit_buts_color_spill;
- break;
- case CMP_NODE_CHROMA:
- ntype->butfunc=node_composit_buts_chroma_matte;
- break;
- case CMP_NODE_SCALE:
- ntype->butfunc= node_composit_buts_scale;
- break;
- case CMP_NODE_CHANNEL_MATTE:
- ntype->butfunc= node_composit_buts_channel_matte;
- break;
- case CMP_NODE_LUMA_MATTE:
- ntype->butfunc= node_composit_buts_luma_matte;
- break;
- case CMP_NODE_MAP_UV:
- ntype->butfunc= node_composit_buts_map_uv;
- break;
- case CMP_NODE_ID_MASK:
- ntype->butfunc= node_composit_buts_id_mask;
- break;
- case CMP_NODE_MATH:
- ntype->butfunc= node_buts_math;
- break;
- default:
- ntype->butfunc= NULL;
- }
-}
-
-
-/* ******* init draw callbacks for all tree types, only called in usiblender.c, once ************* */
-
-void init_node_butfuncs(void)
-{
- bNodeType **typedefs;
-
- /* shader nodes */
- typedefs= node_all_shaders; /* BKE_node.h */
- while( *typedefs) {
- node_shader_set_butfunc(*typedefs);
- typedefs++;
- }
- /* composit nodes */
- typedefs= node_all_composit; /* BKE_node.h */
- while( *typedefs) {
- node_composit_set_butfunc(*typedefs);
- typedefs++;
- }
-}
-
/* ************** Generic drawing ************** */
static void draw_nodespace_grid(SpaceNode *snode)
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index b81cba7d1d0..a93b565d9d8 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -859,7 +859,7 @@ void BIF_init(void)
initbuttons();
InitCursorData();
sound_init_listener();
- init_node_butfuncs();
+ /*init_node_butfuncs();*/ /*removed because nodes now take care of themselves */
BIF_preview_init_dbase();
BIF_read_homefile(0);