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-rw-r--r--source/blender/blenlib/BLI_math_geom.h4
-rw-r--r--source/blender/blenlib/intern/math_geom.c26
-rw-r--r--source/blender/editors/transform/transform_constraints.c143
3 files changed, 140 insertions, 33 deletions
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 563bcad5d14..f51486c5e7b 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -190,6 +190,10 @@ float dist_squared_to_projected_aabb_simple(const float projmat[4][4],
const float bbmin[3],
const float bbmax[3]);
+float closest_to_ray_v3(float r_close[3],
+ const float p[3],
+ const float ray_orig[3],
+ const float ray_dir[3]);
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]);
double closest_to_line_v2_db(double r_close[2],
const double p[2],
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index e7c1fc8c2d9..d3dc4729617 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -3248,19 +3248,27 @@ bool isect_ray_aabb_v3_simple(const float orig[3],
}
}
-/* find closest point to p on line through (l1, l2) and return lambda,
- * where (0 <= lambda <= 1) when cp is in the line segment (l1, l2)
+float closest_to_ray_v3(float r_close[3],
+ const float p[3],
+ const float ray_orig[3],
+ const float ray_dir[3])
+{
+ float h[3], lambda;
+ sub_v3_v3v3(h, p, ray_orig);
+ lambda = dot_v3v3(ray_dir, h) / dot_v3v3(ray_dir, ray_dir);
+ madd_v3_v3v3fl(r_close, ray_orig, ray_dir, lambda);
+ return lambda;
+}
+
+/**
+ * Find closest point to p on line through (l1, l2) and return lambda,
+ * where (0 <= lambda <= 1) when cp is in the line segment (l1, l2).
*/
float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3])
{
- float h[3], u[3], lambda;
+ float u[3];
sub_v3_v3v3(u, l2, l1);
- sub_v3_v3v3(h, p, l1);
- lambda = dot_v3v3(u, h) / dot_v3v3(u, u);
- r_close[0] = l1[0] + u[0] * lambda;
- r_close[1] = l1[1] + u[1] * lambda;
- r_close[2] = l1[2] + u[2] * lambda;
- return lambda;
+ return closest_to_ray_v3(r_close, p, l1, u);
}
float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2])
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 838c1880881..97b14d5ddd2 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -79,6 +79,27 @@ static void projection_matrix_calc(const TransInfo *t, float r_pmtx[3][3])
}
/* ************************** CONSTRAINTS ************************* */
+#define CONSTRAIN_EPSILON 0.0001f
+
+static void constraint_plane_calc(TransInfo *t, float r_plane[4])
+{
+ const float *constraint_vector[2];
+ int n = 0;
+ for (int i = 0; i < 3; i++) {
+ if (t->con.mode & (CON_AXIS0 << i)) {
+ constraint_vector[n++] = t->spacemtx[i];
+ if (n == 2) {
+ break;
+ }
+ }
+ }
+ BLI_assert(n == 2);
+
+ cross_v3_v3v3(r_plane, constraint_vector[0], constraint_vector[1]);
+ normalize_v3(r_plane);
+ r_plane[3] = -dot_v3v3(r_plane, t->center_global);
+}
+
static void constraintValuesFinal(TransInfo *t, float vec[3])
{
int mode = t->con.mode;
@@ -297,32 +318,79 @@ static void axisProjection(const TransInfo *t,
}
/**
- * Return true if the 2x axis are both aligned when projected into the view.
- * In this case, we can't usefully project the cursor onto the plane.
+ * Snap to the intersection between the edge direction and the constraint plane.
*/
-static bool isPlaneProjectionViewAligned(const TransInfo *t)
+static void constraint_plane_to_edge(const TransInfo *t, const float plane[4], float r_out[3])
{
- const float eps = 0.001f;
- const float *constraint_vector[2];
- int n = 0;
- for (int i = 0; i < 3; i++) {
- if (t->con.mode & (CON_AXIS0 << i)) {
- constraint_vector[n++] = t->spacemtx[i];
- if (n == 2) {
- break;
- }
- }
+ float lambda;
+ const float *edge_snap_point = t->tsnap.snapPoint;
+ const float *edge_dir = t->tsnap.snapNormal;
+ bool is_aligned = fabsf(dot_v3v3(edge_dir, plane)) < CONSTRAIN_EPSILON;
+ if (!is_aligned && isect_ray_plane_v3(edge_snap_point, edge_dir, plane, &lambda, false)) {
+ madd_v3_v3v3fl(r_out, edge_snap_point, edge_dir, lambda);
+ sub_v3_v3(r_out, t->tsnap.snapTarget);
}
- BLI_assert(n == 2);
+}
+
+/**
+ * Snap to the nearest point between the snap point and the line that
+ * intersects the face plane with the constraint plane.
+ */
+static void constraint_plane_to_face(const TransInfo *t, const float plane[4], float r_out[3])
+{
+ float face_plane[4], isect_orig[3], isect_dir[3];
+ const float *face_snap_point = t->tsnap.snapPoint;
+ const float *face_normal = t->tsnap.snapNormal;
+ plane_from_point_normal_v3(face_plane, face_snap_point, face_normal);
+ bool is_aligned = fabsf(dot_v3v3(plane, face_plane)) > (1.0f - CONSTRAIN_EPSILON);
+ if (!is_aligned && isect_plane_plane_v3(plane, face_plane, isect_orig, isect_dir)) {
+ closest_to_ray_v3(r_out, face_snap_point, isect_orig, isect_dir);
+ sub_v3_v3(r_out, t->tsnap.snapTarget);
+ }
+}
- float view_to_plane[3], plane_normal[3];
+/**
+ * Snap to the nearest point on the axis to the edge/line element.
+ */
+static void constraint_axis_to_edge(const TransInfo *t, const float axis[3], float r_out[3])
+{
+ float lambda;
+ const float *edge_snap_point = t->tsnap.snapPoint;
+ const float *edge_dir = t->tsnap.snapNormal;
+ bool is_aligned = fabsf(dot_v3v3(axis, edge_dir)) > (1.0f - CONSTRAIN_EPSILON);
+ if (!is_aligned &&
+ isect_ray_ray_v3(t->tsnap.snapTarget, axis, edge_snap_point, edge_dir, &lambda, NULL)) {
+ mul_v3_v3fl(r_out, axis, lambda);
+ }
+}
- getViewVector(t, t->center_global, view_to_plane);
+/**
+ * Snap to the intersection of the axis and the plane defined by the face.
+ */
+static void constraint_axis_to_face(const TransInfo *t, const float axis[3], float r_out[3])
+{
+ float lambda;
+ float face_plane[4];
+ const float *face_snap_point = t->tsnap.snapPoint;
+ const float *face_normal = t->tsnap.snapNormal;
+ plane_from_point_normal_v3(face_plane, face_snap_point, face_normal);
+ bool is_aligned = fabsf(dot_v3v3(face_normal, face_plane)) < CONSTRAIN_EPSILON;
+ if (!is_aligned && isect_ray_plane_v3(t->tsnap.snapTarget, axis, face_plane, &lambda, false)) {
+ mul_v3_v3fl(r_out, axis, lambda);
+ }
+}
- cross_v3_v3v3(plane_normal, constraint_vector[0], constraint_vector[1]);
- normalize_v3(plane_normal);
+/**
+ * Return true if the 2x axis are both aligned when projected into the view.
+ * In this case, we can't usefully project the cursor onto the plane.
+ */
+static bool isPlaneProjectionViewAligned(const TransInfo *t, float plane[4])
+{
+ const float eps = 0.001f;
+ float view_to_plane[3];
+ getViewVector(t, t->center_global, view_to_plane);
- float factor = dot_v3v3(plane_normal, view_to_plane);
+ float factor = dot_v3v3(plane, view_to_plane);
return fabsf(factor) < eps;
}
@@ -361,14 +429,31 @@ static void applyAxisConstraintVec(
copy_v3_v3(out, in);
if (!td && t->con.mode & CON_APPLY) {
mul_m3_v3(t->con.pmtx, out);
+ bool is_snap_to_edge = false, is_snap_to_face = false;
+ if (activeSnap(t)) {
+ is_snap_to_edge = (t->tsnap.snapElem & SCE_SNAP_MODE_EDGE) != 0;
+ is_snap_to_face = (t->tsnap.snapElem & SCE_SNAP_MODE_FACE) != 0;
+ }
- // With snap, a projection is alright, no need to correct for view alignment
- if (!validSnap(t)) {
+ /* With snap points, a projection is alright, no adjustments needed. */
+ if (!validSnap(t) || is_snap_to_edge || is_snap_to_face) {
const int dims = getConstraintSpaceDimension(t);
if (dims == 2) {
if (!is_zero_v3(out)) {
- if (!isPlaneProjectionViewAligned(t)) {
- planeProjection(t, in, out);
+ float plane[4];
+ constraint_plane_calc(t, plane);
+
+ if (is_snap_to_edge) {
+ constraint_plane_to_edge(t, plane, out);
+ }
+ else if (is_snap_to_face) {
+ constraint_plane_to_face(t, plane, out);
+ }
+ else {
+ /* View alignment correction. */
+ if (!isPlaneProjectionViewAligned(t, plane)) {
+ planeProjection(t, in, out);
+ }
}
}
}
@@ -384,7 +469,17 @@ static void applyAxisConstraintVec(
else if (t->con.mode & CON_AXIS2) {
copy_v3_v3(c, t->spacemtx[2]);
}
- axisProjection(t, c, in, out);
+
+ if (is_snap_to_edge) {
+ constraint_axis_to_edge(t, c, out);
+ }
+ else if (is_snap_to_face) {
+ constraint_axis_to_face(t, c, out);
+ }
+ else {
+ /* View alignment correction. */
+ axisProjection(t, c, in, out);
+ }
}
}
postConstraintChecks(t, out);