diff options
-rw-r--r-- | source/blender/blenlib/intern/system.c | 1 | ||||
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 2 |
2 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenlib/intern/system.c b/source/blender/blenlib/intern/system.c index e32f310549c..f4110c65a6d 100644 --- a/source/blender/blenlib/intern/system.c +++ b/source/blender/blenlib/intern/system.c @@ -128,6 +128,7 @@ static void __cpuid( : "a"(selector) : "ebx"); # else + (void)selector; data[0] = data[1] = data[2] = data[3] = 0; # endif } diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index f761b1f6243..4f6ffc451c8 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -628,7 +628,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) mesh->mloopcol = colors; mesh->mat = (Material **)MEM_mallocN(sizeof(Material *) * mesh->totcol, "MaterialList"); - for (const auto &item : group->materials.items()) { + for (const auto item : group->materials.items()) { Material *material = item.key; const int matnr = item.value; mesh->mat[matnr] = material; |