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-rw-r--r--source/blender/blenkernel/intern/bvhutils.c4
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh.c7
-rw-r--r--source/blender/blenkernel/intern/tracking_util.c2
-rw-r--r--source/blender/blenlib/PIL_time_utildefines.h2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/space_clip/tracking_select.c3
-rw-r--r--source/blender/gpu/GPU_texture.h2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c21
-rw-r--r--source/blender/gpu/intern/gpu_material.c9
10 files changed, 29 insertions, 25 deletions
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index dfa6c6fb103..abba61310a4 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -399,7 +399,7 @@ static BVHTree *bvhtree_from_mesh_verts_create_tree(
for (i = 0; i < numVerts; i++) {
if (BLI_BITMAP_TEST_BOOL(mask, i)) {
if (em != NULL) {
- if (index_array){
+ if (index_array) {
index = index_array[i];
if (index == ORIGINDEX_NONE) {
continue;
@@ -432,7 +432,7 @@ static BVHTree *bvhtree_from_mesh_verts_create_tree(
continue;
}
if (em != NULL) {
- if (index_array){
+ if (index_array) {
index = index_array[i];
if (index == ORIGINDEX_NONE) {
continue;
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index ca3eda7ad7a..e3b9b21f341 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -188,7 +188,7 @@ static void mesh_calc_normals_poly_accum_task_cb(void *userdata, const int pidx)
MeshCalcNormalsData *data = userdata;
const MPoly *mp = &data->mpolys[pidx];
const MLoop *ml = &data->mloop[mp->loopstart];
- const MVert *mverts = data->mverts;
+ const MVert *mverts = data->mverts;
float pnor_temp[3];
float *pnor = data->pnors ? data->pnors[pidx] : pnor_temp;
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index a13daf24775..00c22e17230 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1015,7 +1015,8 @@ static void pbvh_update_normals_store_task_cb(void *userdata, const int n)
MVert *mvert = &bvh->verts[v];
/* mvert is shared between nodes, hence between threads. */
- if (atomic_fetch_and_and_uint8((uint8_t *)&mvert->flag, (uint8_t)~ME_VERT_PBVH_UPDATE) & ME_VERT_PBVH_UPDATE)
+ if (atomic_fetch_and_and_uint8(
+ (uint8_t *)&mvert->flag, (uint8_t)~ME_VERT_PBVH_UPDATE) & ME_VERT_PBVH_UPDATE)
{
normalize_v3(vnors[v]);
normal_float_to_short_v3(mvert->no, vnors[v]);
@@ -1056,7 +1057,7 @@ static void pbvh_update_normals(PBVH *bvh, PBVHNode **nodes,
PBVHUpdateData data = {
.bvh = bvh, .nodes = nodes,
- .fnors = fnors, .vnors = vnors,
+ .fnors = fnors, .vnors = vnors,
};
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_accum_task_cb, totnode > PBVH_THREADED_LIMIT);
@@ -1090,7 +1091,7 @@ void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag)
/* update BB, redraw flag */
PBVHUpdateData data = {
.bvh = bvh, .nodes = nodes,
- .flag = flag,
+ .flag = flag,
};
BLI_task_parallel_range(0, totnode, &data, pbvh_update_BB_redraw_task_cb, totnode > PBVH_THREADED_LIMIT);
diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c
index 078aaf18014..3c2444b0ef1 100644
--- a/source/blender/blenkernel/intern/tracking_util.c
+++ b/source/blender/blenkernel/intern/tracking_util.c
@@ -486,7 +486,7 @@ MovieTrackingMarker *tracking_get_keyframed_marker(MovieTrackingTrack *track,
/* Could happen when trying to get reference marker for the fist
* one on the segment which isn't surrounded by disabled markers.
*
- * There's no really good choise here, just use the reference
+ * There's no really good choice here, just use the reference
* marker which looks correct..
*/
if (marker_keyed_fallback == NULL) {
diff --git a/source/blender/blenlib/PIL_time_utildefines.h b/source/blender/blenlib/PIL_time_utildefines.h
index 3984482f1ec..9157e04a7bf 100644
--- a/source/blender/blenlib/PIL_time_utildefines.h
+++ b/source/blender/blenlib/PIL_time_utildefines.h
@@ -62,7 +62,7 @@
} (void)0
/**
- * _AVERAGED variants do same thing as their basic counterpart, but additionnally add elapsed time to an averaged
+ * _AVERAGED variants do same thing as their basic counterpart, but additionally add elapsed time to an averaged
* static value, useful to get sensible timing of code running fast and often.
*/
#define TIMEIT_START_AVERAGED(var) \
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 7cc70418fe7..5675b2e97f7 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4819,7 +4819,7 @@ static void sculpt_brush_stroke_cancel(bContext *C, wmOperator *op)
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
const Brush *brush = BKE_paint_brush(&sd->paint);
- /* XXX Cancelling strokes that way does not work with dynamic topology, user will have to do real undo for now.
+ /* XXX Canceling strokes that way does not work with dynamic topology, user will have to do real undo for now.
* See T46456. */
if (ss->cache && !sculpt_stroke_is_dynamic_topology(ss, brush)) {
paint_mesh_restore_co(sd, ob);
diff --git a/source/blender/editors/space_clip/tracking_select.c b/source/blender/editors/space_clip/tracking_select.c
index b9b53a55fce..e970b1b9743 100644
--- a/source/blender/editors/space_clip/tracking_select.c
+++ b/source/blender/editors/space_clip/tracking_select.c
@@ -53,7 +53,8 @@
#include "UI_view2d.h"
-#include "clip_intern.h" // own include
+#include "tracking_ops_intern.h" /* own include */
+#include "clip_intern.h" /* own include */
static float dist_to_crns(float co[2], float pos[2], float crns[4][2]);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index efa98f7ca2a..756fe79151b 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -72,7 +72,7 @@ GPUTexture *GPU_texture_create_2D_multisample(
int w, int h, const float *pixels, GPUHDRType hdr, int samples, char err_out[256]);
GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char err_out[256]);
GPUTexture *GPU_texture_from_blender(
- struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);
+ struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time, int mipmap);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
void GPU_invalid_tex_init(void);
void GPU_invalid_tex_bind(int mode);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index be5235b77bb..71be262be37 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -226,8 +226,8 @@ static bool is_power_of_2_resolution(int w, int h)
static bool is_over_resolution_limit(GLenum textarget, int w, int h)
{
- int size = (textarget == GL_TEXTURE_2D)?
- GPU_max_texture_size() : GPU_max_cube_map_size();
+ int size = (textarget == GL_TEXTURE_2D) ?
+ GPU_max_texture_size() : GPU_max_cube_map_size();
int reslimit = (U.glreslimit != 0) ?
min_ii(U.glreslimit, size) : size;
@@ -237,8 +237,8 @@ static bool is_over_resolution_limit(GLenum textarget, int w, int h)
static int smaller_power_of_2_limit(int num)
{
int reslimit = (U.glreslimit != 0) ?
- min_ii(U.glreslimit, GPU_max_texture_size()) :
- GPU_max_texture_size();
+ min_ii(U.glreslimit, GPU_max_texture_size()) :
+ GPU_max_texture_size();
/* take texture clamping into account */
if (num > reslimit)
return reslimit;
@@ -744,7 +744,7 @@ static void **gpu_gen_cube_map(unsigned int *rect, float *frect, int rectw, int
return sides;
/* PosX, NegX, PosY, NegY, PosZ, NegZ */
- sides = MEM_mallocN(sizeof(void*) * 6, "");
+ sides = MEM_mallocN(sizeof(void *) * 6, "");
for (int i = 0; i < 6; i++)
sides[i] = MEM_mallocN(block_size * w * h, "");
@@ -813,8 +813,8 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int
* GPUs (OpenGL version >= 2.0) since they support non-power-of-two-textures
* Then don't bother scaling for hardware that supports NPOT textures! */
if (textarget == GL_TEXTURE_2D &&
- (!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth) ||
- is_over_resolution_limit(textarget, rectw, recth)))
+ ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(rectw, recth)) ||
+ is_over_resolution_limit(textarget, rectw, recth)))
{
rectw = smaller_power_of_2_limit(rectw);
recth = smaller_power_of_2_limit(recth);
@@ -918,8 +918,9 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *rect, float *frect, int
for (int i = 1; i < ibuf->miptot; i++) {
ImBuf *mip = ibuf->mipmap[i - 1];
- void **mip_cube_map = gpu_gen_cube_map(mip->rect, mip->rect_float,
- mip->x, mip->y, use_high_bit_depth);
+ void **mip_cube_map = gpu_gen_cube_map(
+ mip->rect, mip->rect_float,
+ mip->x, mip->y, use_high_bit_depth);
int mipw = mip->x / 3, miph = mip->y / 2;
if (mip_cube_map) {
@@ -1157,7 +1158,7 @@ void GPU_paint_set_mipmap(bool mipmap)
static bool GPU_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x, int y, int w, int h)
{
if ((!GPU_full_non_power_of_two_support() && !is_power_of_2_resolution(ibuf->x, ibuf->y)) ||
- is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
+ is_over_resolution_limit(GL_TEXTURE_2D, ibuf->x, ibuf->y))
{
int x_limit = smaller_power_of_2_limit(ibuf->x);
int y_limit = smaller_power_of_2_limit(ibuf->y);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 09d326e2ee8..4d9fa54939c 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1924,16 +1924,17 @@ static void do_world_tex(GPUShadeInput *shi, struct World *wo, GPUNodeLink **hor
if (mtex->mapto & WOMAP_ZENUP) {
if (mtex->mapto & WOMAP_ZENDOWN) {
GPU_link(mat, "world_zen_mapping", shi->view, GPU_uniform(&mtex->zenupfac),
- GPU_uniform(&mtex->zendownfac), &zenfac);
+ GPU_uniform(&mtex->zendownfac), &zenfac);
}
else {
GPU_link(mat, "world_zen_mapping", shi->view, GPU_uniform(&mtex->zenupfac),
- GPU_uniform(&zero), &zenfac);
+ GPU_uniform(&zero), &zenfac);
}
}
- else if (mtex->mapto & WOMAP_ZENDOWN)
+ else if (mtex->mapto & WOMAP_ZENDOWN) {
GPU_link(mat, "world_zen_mapping", shi->view, GPU_uniform(&zero),
- GPU_uniform(&mtex->zendownfac), &zenfac);
+ GPU_uniform(&mtex->zendownfac), &zenfac);
+ }
}
else {
if (mtex->mapto & WOMAP_ZENUP)