diff options
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/geometry_component_instances.cc b/source/blender/blenkernel/intern/geometry_component_instances.cc index f1294341464..3b1b7456162 100644 --- a/source/blender/blenkernel/intern/geometry_component_instances.cc +++ b/source/blender/blenkernel/intern/geometry_component_instances.cc @@ -59,7 +59,7 @@ void InstancesComponent::reserve(int min_capacity) /** * Resize the transform, handles, and ID vectors to the specified capacity. * - * \note This function should be used carefully, only when it's guarenteed + * \note This function should be used carefully, only when it's guaranteed * that the data will be filled. */ void InstancesComponent::resize(int capacity) diff --git a/source/blender/blenkernel/intern/lib_override.c b/source/blender/blenkernel/intern/lib_override.c index 43a76c27b0f..68e1d9f77ea 100644 --- a/source/blender/blenkernel/intern/lib_override.c +++ b/source/blender/blenkernel/intern/lib_override.c @@ -723,7 +723,7 @@ static void lib_override_library_create_post_process(Main *bmain, switch (GS(id_ref->name)) { case ID_GR: { /* Adding the object to a specific collection outside of the root overridden one is a - * fairly bad idea (it breaks the override hierarchy concept). But htere is no other + * fairly bad idea (it breaks the override hierarchy concept). But there is no other * way to do this currently (we cannot add new collections to overridden root one, * this is not currently supported). * Since that will be fairly annoying and noisy, only do that in case the override diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc b/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc index 7194707e602..6f66f2145fa 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_point_instance.cc @@ -130,7 +130,7 @@ static Vector<InstanceReference> get_instance_references(GeoNodeExecParams ¶ /** * Add the instance references to the component as a separate step from actually creating the * instances in order to avoid a map lookup for every transform. While this might add some - * unecessary references if they are not chosen while adding transforms, in the common cases + * unnecessary references if they are not chosen while adding transforms, in the common cases * there are many more transforms than there are references, so that isn't likely. */ static Array<int> add_instance_references(InstancesComponent &instance_component, |