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-rw-r--r--source/blender/python/gpu/gpu_py_shader.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c
index 538bed7df6d..2f9b67bdb6a 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -494,8 +494,8 @@ static PyObject *pygpu_shader_uniform_sampler(BPyGPUShader *self, PyObject *args
}
PyDoc_STRVAR(
- pygpu_shader_uniform_buffer_doc,
- ".. method:: uniform_buffer(name, ubo)\n"
+ pygpu_shader_uniform_block_doc,
+ ".. method:: uniform_block(name, ubo)\n"
"\n"
" Specify the value of an uniform buffer object variable for the current GPUShader.\n"
"\n"
@@ -503,12 +503,12 @@ PyDoc_STRVAR(
" :type name: str\n"
" :param ubo: Uniform Buffer to attach.\n"
" :type texture: :class:`gpu.types.GPUUniformBuf`\n");
-static PyObject *pygpu_shader_uniform_buffer(BPyGPUShader *self, PyObject *args)
+static PyObject *pygpu_shader_uniform_block(BPyGPUShader *self, PyObject *args)
{
const char *name;
BPyGPUUniformBuf *py_ubo;
if (!PyArg_ParseTuple(
- args, "sO!:GPUShader.uniform_buffer", &name, &BPyGPUUniformBuf_Type, &py_ubo)) {
+ args, "sO!:GPUShader.uniform_block", &name, &BPyGPUUniformBuf_Type, &py_ubo)) {
return NULL;
}
@@ -601,10 +601,10 @@ static struct PyMethodDef pygpu_shader__tp_methods[] = {
(PyCFunction)pygpu_shader_uniform_sampler,
METH_VARARGS,
pygpu_shader_uniform_sampler_doc},
- {"uniform_buffer",
- (PyCFunction)pygpu_shader_uniform_buffer,
+ {"uniform_block",
+ (PyCFunction)pygpu_shader_uniform_block,
METH_VARARGS,
- pygpu_shader_uniform_buffer_doc},
+ pygpu_shader_uniform_block_doc},
{"attr_from_name",
(PyCFunction)pygpu_shader_attr_from_name,
METH_O,