diff options
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 13 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 4 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_weight_mode.c | 2 | ||||
-rw-r--r-- | source/blender/draw/modes/shaders/paint_weight_frag.glsl | 72 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 9 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 5 |
6 files changed, 97 insertions, 8 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index b84f3693274..5726e359f16 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -4501,9 +4501,10 @@ class VIEW3D_PT_overlay_edit_mesh_shading(Panel): col.prop(overlay, "show_weight", text="Vertex Group Weights") if overlay.show_weight: - row = col.split() + row = col.split(factor=0.33) row.label(text="Zero Weights") - row.prop(tool_settings, "vertex_group_user", text="") + sub = row.row() + sub.prop(tool_settings, "vertex_group_user", expand=True) col.prop(overlay, "show_statvis", text="Mesh Analysis") if overlay.show_statvis: @@ -4774,6 +4775,14 @@ class VIEW3D_PT_overlay_paint(Panel): 'PAINT_WEIGHT': "weight_paint_mode_opacity", }[context.mode], text="Opacity") + if context.mode == 'PAINT_WEIGHT': + row = col.split(factor=0.33) + row.label(text="Zero Weights") + sub = row.row() + sub.prop(context.tool_settings, "vertex_group_user", expand=True) + + col.prop(overlay, "show_wpaint_contours") + if context.mode in {'PAINT_WEIGHT', 'PAINT_VERTEX'}: col.prop(overlay, "show_paint_wire") diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 47e6d96822f..6f104370485 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -1091,10 +1091,6 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel): row.active = mesh.use_mirror_x row.prop(mesh, "use_mirror_topology") - col.label(text="Show Zero Weights:") - sub = col.row() - sub.prop(tool_settings, "vertex_group_user", expand=True) - self.unified_paint_settings(col, context) # ********** default tools for vertex-paint **************** diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index f5394e4e925..9060a97f412 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -140,6 +140,8 @@ static void PAINT_WEIGHT_cache_init(void *vedata) stl->g_data->fweights_shgrp = DRW_shgroup_create(e_data.weight_face_shader, psl->weight_faces); + DRW_shgroup_uniform_bool_copy(stl->g_data->fweights_shgrp, "drawContours", (v3d->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0); + DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "opacity", &v3d->overlay.weight_paint_mode_opacity, 1); DRW_shgroup_uniform_texture(stl->g_data->fweights_shgrp, "colorramp", globals_weight_ramp); DRW_shgroup_uniform_block(stl->g_data->fweights_shgrp, "globalsBlock", globals_ubo); diff --git a/source/blender/draw/modes/shaders/paint_weight_frag.glsl b/source/blender/draw/modes/shaders/paint_weight_frag.glsl index bb0834e9cd4..faa36f5535e 100644 --- a/source/blender/draw/modes/shaders/paint_weight_frag.glsl +++ b/source/blender/draw/modes/shaders/paint_weight_frag.glsl @@ -6,13 +6,71 @@ out vec4 fragColor; uniform float opacity = 1.0; uniform sampler1D colorramp; +uniform bool drawContours = false; + +float contours(float value, float steps, float width_px, float max_rel_width, float gradient) +{ + /* Minimum visible and minimum full strength line width in screen space for fade out. */ + const float min_width_px = 1.3, fade_width_px = 2.3; + /* Line is thinner towards the increase in the weight gradient by this factor. */ + const float hi_bias = 2.0; + + /* Don't draw lines at 0 or 1. */ + float rel_value = value * steps; + + if (rel_value < 0.5 || rel_value > steps - 0.5) + return 0.0; + + /* Check if completely invisible due to fade out. */ + float rel_gradient = gradient * steps; + float rel_min_width = min_width_px * rel_gradient; + + if (max_rel_width <= rel_min_width) + return 0.0; + + /* Main shape of the line, accounting for width bias and maximum weight space width. */ + float rel_width = width_px * rel_gradient; + + float offset = fract(rel_value + 0.5) - 0.5; + + float base_alpha = 1.0 - max(offset * hi_bias, -offset) / min(max_rel_width, rel_width); + + /* Line fadeout when too thin in screen space. */ + float rel_fade_width = fade_width_px * rel_gradient; + + float fade_alpha = (max_rel_width - rel_min_width) / (rel_fade_width - rel_min_width); + + return clamp(base_alpha, 0.0, 1.0) * clamp(fade_alpha, 0.0, 1.0); +} + +vec4 contour_grid(float weight, float weight_gradient) +{ + /* Fade away when the gradient is too low to avoid big fills and noise. */ + float flt_eps = max(1e-8, 1e-6 * weight); + + if (weight_gradient <= flt_eps) + return vec4(0.0); + + /* Three levels of grid lines */ + float grid10 = contours(weight, 10.0, 5.0, 0.3, weight_gradient); + float grid100 = contours(weight, 100.0, 3.5, 0.35, weight_gradient) * 0.6; + float grid1000 = contours(weight, 1000.0, 2.5, 0.4, weight_gradient) * 0.25; + + /* White lines for 0.1 and 0.01, and black for 0.001 */ + vec4 grid = vec4(1.0) * max(grid10, grid100); + + grid.a = max(grid.a, grid1000); + + return grid * clamp((weight_gradient - flt_eps) / flt_eps, 0.0, 1.0); +} + void main() { float alert = weight_interp.y; vec4 color; - /* Missing vertex group alert color */ - if (alert > 1.0) { + /* Missing vertex group alert color. Uniform in practice. */ + if (alert > 1.1) { color = colorVertexMissingData; } /* Weights are available */ @@ -20,6 +78,16 @@ void main() float weight = weight_interp.x; vec4 weight_color = texture(colorramp, weight, 0); + /* Contour display */ + if (drawContours) { + /* This must be executed uniformly for all fragments */ + float weight_gradient = length(vec2(dFdx(weight), dFdy(weight))); + + vec4 grid = contour_grid(weight, weight_gradient); + + weight_color = grid + weight_color * (1 - grid.a); + } + /* Zero weight alert color. Nonlinear blend to reduce impact. */ color = mix(weight_color, colorVertexUnreferenced, alert * alert); } diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 1b8846df4bc..fca1a79c775 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -177,6 +177,10 @@ typedef struct View3DOverlay { /* Paint mode settings */ int paint_flag; + /* Weight paint mode settings */ + int wpaint_flag; + char _pad2[4]; + /* Alpha for texture, weight, vertex paint overlay */ float texture_paint_mode_opacity; float vertex_paint_mode_opacity; @@ -460,6 +464,11 @@ enum { V3D_OVERLAY_PAINT_WIRE = (1 << 0), }; +/* View3DOverlay->wpaint_flag */ +enum { + V3D_OVERLAY_WPAINT_CONTOURS = (1 << 0), +}; + /* View3D->around */ enum { /* center of the bounding box */ diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index c2224fe767b..92555c54eb4 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -2783,6 +2783,11 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Show Wire", "Use wireframe display in painting modes"); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "show_wpaint_contours", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "overlay.wpaint_flag", V3D_OVERLAY_WPAINT_CONTOURS); + RNA_def_property_ui_text(prop, "Show Weight Contours", "Show contour lines formed by points with the same interpolated weight"); + RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); + prop = RNA_def_property(srna, "show_weight", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "overlay.edit_flag", V3D_OVERLAY_EDIT_WEIGHT); RNA_def_property_ui_text(prop, "Show Weights", "Display weights in editmode"); |