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-rw-r--r--source/blender/blenkernel/intern/keyconfig.c2
-rw-r--r--source/blender/blenlib/intern/delaunay_2d.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/keyconfig.c b/source/blender/blenkernel/intern/keyconfig.c
index 9630420be0c..5e68d093d52 100644
--- a/source/blender/blenkernel/intern/keyconfig.c
+++ b/source/blender/blenkernel/intern/keyconfig.c
@@ -202,7 +202,7 @@ void BKE_keyconfig_keymap_filter_item(wmKeyMap *keymap,
/**
* Filter & optionally remove key-map items,
- * intended for versioning, but may be used in other situatuons too.
+ * intended for versioning, but may be used in other situations too.
*/
void BKE_keyconfig_pref_filter_items(struct UserDef *userdef,
const struct wmKeyConfigFilterItemParams *params,
diff --git a/source/blender/blenlib/intern/delaunay_2d.c b/source/blender/blenlib/intern/delaunay_2d.c
index f297d8cfeed..9c1e52b53a4 100644
--- a/source/blender/blenlib/intern/delaunay_2d.c
+++ b/source/blender/blenlib/intern/delaunay_2d.c
@@ -910,7 +910,7 @@ static bool delaunay_check(CDTVert *v1, CDTVert *v2, CDTVert *v3, CDTVert *p, co
{
double x1, y1, x2, y2, den, cenx, ceny, rad, pc, a, b, w, z, q, s;
- /* Find center and radius of circumcircle of v1,v2,v3.
+ /* Find center and radius of circum-circle of v1,v2,v3.
* Transform coords so v3 is at origin to help reduce floating point error
* when coordinates are far from (0,0) but close together.
*/
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index 23c883c0db3..8075065e5c2 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -202,7 +202,7 @@ typedef enum {
/**
* Container to avoid passing around these variables to many functions.
- * Also so we can have one place to assing these variables.
+ * Also so we can have one place to assign these variables.
*/
typedef struct TreeViewContext {
/* Scene level. */