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-rw-r--r--extern/bFTGL/src/FTCharmap.cpp4
-rw-r--r--intern/ghost/intern/GHOST_System.cpp4
-rw-r--r--intern/iksolver/intern/IK_QJacobianSolver.cpp4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp6
4 files changed, 9 insertions, 9 deletions
diff --git a/extern/bFTGL/src/FTCharmap.cpp b/extern/bFTGL/src/FTCharmap.cpp
index f2400eea0f6..00e8cfceca5 100644
--- a/extern/bFTGL/src/FTCharmap.cpp
+++ b/extern/bFTGL/src/FTCharmap.cpp
@@ -44,13 +44,13 @@ bool FTCharmap::CharMap( FT_Encoding encoding)
}
-unsigned int FTCharmap::GlyphListIndex( unsigned int characterCode )
+unsigned int FTCharmap::GlyphListIndex( const unsigned int characterCode )
{
return charMap.find( characterCode);
}
-unsigned int FTCharmap::FontIndex( unsigned int characterCode )
+unsigned int FTCharmap::FontIndex( const unsigned int characterCode )
{
return FT_Get_Char_Index( ftFace, characterCode);
}
diff --git a/intern/ghost/intern/GHOST_System.cpp b/intern/ghost/intern/GHOST_System.cpp
index d04f13a13a4..d91658787b9 100644
--- a/intern/ghost/intern/GHOST_System.cpp
+++ b/intern/ghost/intern/GHOST_System.cpp
@@ -138,7 +138,7 @@ bool GHOST_System::validWindow(GHOST_IWindow* window)
GHOST_TSuccess GHOST_System::beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window,
- bool stereoVisual)
+ const bool stereoVisual)
{
GHOST_TSuccess success = GHOST_kFailure;
GHOST_ASSERT(m_windowManager, "GHOST_System::beginFullScreen(): invalid window manager")
@@ -310,7 +310,7 @@ GHOST_TSuccess GHOST_System::exit()
}
-GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window** window, bool stereoVisual)
+GHOST_TSuccess GHOST_System::createFullScreenWindow(GHOST_Window** window, const bool stereoVisual)
{
GHOST_TSuccess success;
GHOST_ASSERT(m_displayManager, "GHOST_System::createFullScreenWindow(): invalid display manager")
diff --git a/intern/iksolver/intern/IK_QJacobianSolver.cpp b/intern/iksolver/intern/IK_QJacobianSolver.cpp
index 8ae836a7eb8..7cfdcccc2ad 100644
--- a/intern/iksolver/intern/IK_QJacobianSolver.cpp
+++ b/intern/iksolver/intern/IK_QJacobianSolver.cpp
@@ -178,8 +178,8 @@ bool IK_QJacobianSolver::UpdateAngles(MT_Scalar& norm)
bool IK_QJacobianSolver::Solve(
IK_QSegment *root,
std::list<IK_QTask*> tasks,
- MT_Scalar,
- int max_iterations
+ const MT_Scalar,
+ const int max_iterations
)
{
//double dt = analyze_time();
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 5006506688a..c95258ddab7 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -529,7 +529,7 @@ bool RAS_OpenGLRasterizer::Stereo()
}
-void RAS_OpenGLRasterizer::SetEye(StereoEye eye)
+void RAS_OpenGLRasterizer::SetEye(const StereoEye eye)
{
m_curreye = eye;
switch (m_stereomode)
@@ -574,7 +574,7 @@ RAS_IRasterizer::StereoEye RAS_OpenGLRasterizer::GetEye()
}
-void RAS_OpenGLRasterizer::SetEyeSeparation(float eyeseparation)
+void RAS_OpenGLRasterizer::SetEyeSeparation(const float eyeseparation)
{
m_eyeseparation = eyeseparation;
m_seteyesep = true;
@@ -585,7 +585,7 @@ float RAS_OpenGLRasterizer::GetEyeSeparation()
return m_eyeseparation;
}
-void RAS_OpenGLRasterizer::SetFocalLength(float focallength)
+void RAS_OpenGLRasterizer::SetFocalLength(const float focallength)
{
m_focallength = focallength;
m_setfocallength = true;