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-rw-r--r--source/blender/blenkernel/BKE_sequencer.h24
-rw-r--r--source/blender/blenkernel/intern/brush.c4
-rw-r--r--source/blender/blenkernel/intern/curve.c3
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c1
-rw-r--r--source/blender/blenkernel/intern/implicit.c17
-rw-r--r--source/blender/blenkernel/intern/mesh.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c9
-rw-r--r--source/blender/blenkernel/intern/multires.c1
-rw-r--r--source/blender/blenkernel/intern/object.c4
-rw-r--r--source/blender/editors/armature/editarmature_retarget.c6
-rw-r--r--source/blender/editors/interface/interface_ops.c4
-rw-r--r--source/blender/editors/mask/mask_add.c16
-rw-r--r--source/blender/editors/mask/mask_ops.c6
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c8
-rw-r--r--source/blender/editors/object/object_shapekey.c6
-rw-r--r--source/blender/editors/object/object_transform.c21
-rw-r--r--source/blender/editors/object/object_vgroup.c7
-rw-r--r--source/blender/editors/physics/physics_pointcache.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c18
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c16
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c14
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c2
-rw-r--r--source/blender/editors/space_clip/tracking_select.c1
-rw-r--r--source/blender/editors/space_nla/nla_draw.c2
-rw-r--r--source/blender/editors/space_node/drawnode.c1
-rw-r--r--source/blender/editors/space_node/node_edit.c3
-rw-r--r--source/blender/editors/space_node/node_templates.c6
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c8
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c8
-rw-r--r--source/blender/editors/transform/transform.c8
-rw-r--r--source/blender/editors/transform/transform_orientations.c9
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c14
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c4
36 files changed, 138 insertions, 132 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 80431682d6f..1667c119790 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -68,27 +68,27 @@ void BKE_sequence_iterator_begin(struct Editing *ed, SeqIterator *iter, int use_
void BKE_sequence_iterator_next(SeqIterator *iter);
void BKE_sequence_iterator_end(SeqIterator *iter);
-#define SEQP_BEGIN(ed, _seq) \
+#define SEQP_BEGIN(_ed, _seq) \
{ \
- SeqIterator iter; \
- for (BKE_sequence_iterator_begin(ed, &iter, 1); \
- iter.valid; \
- BKE_sequence_iterator_next(&iter)) \
+ SeqIterator iter_macro; \
+ for (BKE_sequence_iterator_begin(_ed, &iter_macro, 1); \
+ iter_macro.valid; \
+ BKE_sequence_iterator_next(&iter_macro)) \
{ \
- _seq = iter.seq;
+ _seq = iter_macro.seq;
#define SEQ_BEGIN(ed, _seq) \
{ \
- SeqIterator iter; \
- for (BKE_sequence_iterator_begin(ed, &iter, 0); \
- iter.valid; \
- BKE_sequence_iterator_next(&iter)) \
+ SeqIterator iter_macro; \
+ for (BKE_sequence_iterator_begin(ed, &iter_macro, 0); \
+ iter_macro.valid; \
+ BKE_sequence_iterator_next(&iter_macro)) \
{ \
- _seq = iter.seq;
+ _seq = iter_macro.seq;
#define SEQ_END \
} \
- BKE_sequence_iterator_end(&iter); \
+ BKE_sequence_iterator_end(&iter_macro); \
}
typedef struct SeqRenderData {
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index ce39eea5ceb..f4efc30068c 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -741,7 +741,7 @@ void BKE_brush_scale_unprojected_radius(float *unprojected_radius,
}
/* scale brush size to reflect a change in the brush's unprojected radius */
-void BKE_brush_scale_size(int *BKE_brush_size_get,
+void BKE_brush_scale_size(int *r_brush_size,
float new_unprojected_radius,
float old_unprojected_radius)
{
@@ -749,7 +749,7 @@ void BKE_brush_scale_size(int *BKE_brush_size_get,
/* avoid division by zero */
if (old_unprojected_radius != 0)
scale /= new_unprojected_radius;
- (*BKE_brush_size_get) = (int)((float)(*BKE_brush_size_get) * scale);
+ (*r_brush_size) = (int)((float)(*r_brush_size) * scale);
}
/* Brush Painting */
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 0bda3b266b8..e09e2eeb493 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -2109,7 +2109,7 @@ static void make_bevel_list_3D_tangent(BevList *bl)
BevPoint *bevp2, *bevp1, *bevp0; /* standard for all make_bevel_list_3D_* funcs */
int nr;
- float bevp0_tan[3], cross_tmp[3];
+ float bevp0_tan[3];
bevel_list_calc_bisect(bl);
if (bl->poly == -1) /* check its not cyclic */
@@ -2123,6 +2123,7 @@ static void make_bevel_list_3D_tangent(BevList *bl)
nr = bl->nr;
while (nr--) {
+ float cross_tmp[3];
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
cross_v3_v3v3(bevp1->tan, cross_tmp, bevp1->dir);
normalize_v3(bevp1->tan);
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 9b52fbae626..20b029371f1 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -444,7 +444,6 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (ob->type == OB_ARMATURE) {
if (ob->pose) {
bPoseChannel *pchan;
- bConstraint *con;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
for (con = pchan->constraints.first; con; con = con->next) {
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 2b23e8450ae..235d7858e17 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -857,23 +857,22 @@ DO_INLINE float fbderiv(float length, float L)
DO_INLINE float fbstar(float length, float L, float kb, float cb)
{
- float tempfb = kb * fb(length, L);
-
- float fbstar = cb * (length - L);
+ float tempfb_fl = kb * fb(length, L);
+ float fbstar_fl = cb * (length - L);
- if (tempfb < fbstar)
- return fbstar;
+ if (tempfb_fl < fbstar_fl)
+ return fbstar_fl;
else
- return tempfb;
+ return tempfb_fl;
}
// function to calculae bending spring force (taken from Choi & Co)
DO_INLINE float fbstar_jacobi(float length, float L, float kb, float cb)
{
- float tempfb = kb * fb(length, L);
- float fbstar = cb * (length - L);
+ float tempfb_fl = kb * fb(length, L);
+ float fbstar_fl = cb * (length - L);
- if (tempfb < fbstar) {
+ if (tempfb_fl < fbstar_fl) {
return cb;
}
else {
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 1936cc0ea99..c244317ccb7 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2039,7 +2039,7 @@ static void bm_corners_to_loops_ex(ID *id, CustomData *fdata, CustomData *ldata,
MDisps *ld = CustomData_get(ldata, loopstart, CD_MDISPS);
MDisps *fd = CustomData_get(fdata, findex, CD_MDISPS);
float (*disps)[3] = fd->disps;
- int i, tot = mf->v4 ? 4 : 3;
+ int tot = mf->v4 ? 4 : 3;
int side, corners;
if (CustomData_external_test(fdata, CD_MDISPS)) {
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index 79e3fc19d20..c4d663e17bd 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -228,7 +228,6 @@ int BKE_mesh_validate_arrays(Mesh *mesh,
}
for (i = 1; i < totvert; i++, mv++) {
- int j;
int fix_normal = TRUE;
for (j = 0; j < 3; j++) {
@@ -717,7 +716,6 @@ int BKE_mesh_validate_arrays(Mesh *mesh,
MDeformVert *dv;
for (i = 0, dv = dverts; i < totvert; i++, dv++) {
MDeformWeight *dw;
- unsigned int j;
for (j = 0, dw = dv->dw; j < dv->totweight; j++, dw++) {
/* note, greater then max defgroups is accounted for in our code, but not < 0 */
@@ -914,7 +912,7 @@ void BKE_mesh_calc_edges(Mesh *mesh, int update)
{
CustomData edata;
EdgeHashIterator *ehi;
- MPoly *mp = mesh->mpoly;
+ MPoly *mp;
MEdge *med, *med_orig;
EdgeHash *eh = BLI_edgehash_new();
int i, totedge, totpoly = mesh->totpoly;
@@ -932,7 +930,7 @@ void BKE_mesh_calc_edges(Mesh *mesh, int update)
}
/* mesh loops (bmesh only) */
- for (i = 0; i < totpoly; i++, mp++) {
+ for (mp = mesh->mpoly, i = 0; i < totpoly; mp++, i++) {
MLoop *l = &mesh->mloop[mp->loopstart];
int j, l_prev = (l + (mp->totloop - 1))->v;
for (j = 0; j < mp->totloop; j++, l++) {
@@ -970,8 +968,7 @@ void BKE_mesh_calc_edges(Mesh *mesh, int update)
if (mesh->totpoly) {
/* second pass, iterate through all loops again and assign
* the newly created edges to them. */
- MPoly *mp = mesh->mpoly;
- for (i = 0; i < mesh->totpoly; i++, mp++) {
+ for (mp = mesh->mpoly, i = 0; i < mesh->totpoly; mp++, i++) {
MLoop *l = &mesh->mloop[mp->loopstart];
MLoop *l_prev = (l + (mp->totloop - 1));
int j;
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 591524e5156..58348483c61 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -1161,7 +1161,6 @@ void multires_modifier_update_mdisps(struct DerivedMesh *dm)
int totlvl = ccgdm->multires.totlvl;
if (lvl < totlvl) {
- Mesh *me = ob->data;
DerivedMesh *lowdm, *cddm, *highdm;
CCGElem **highGridData, **lowGridData, **subGridData, **gridData, *diffGrid;
CCGKey highGridKey, lowGridKey;
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 65ab97e0dad..a0d27737705 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -689,8 +689,8 @@ void BKE_object_unlink(Object *ob)
if (so->treestore) {
TreeStoreElem *tselem = so->treestore->data;
- int a;
- for (a = 0; a < so->treestore->usedelem; a++, tselem++) {
+ int i;
+ for (i = 0; i < so->treestore->usedelem; i++, tselem++) {
if (tselem->id == (ID *)ob) tselem->id = NULL;
}
}
diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c
index fad06f0d020..196d03020e7 100644
--- a/source/blender/editors/armature/editarmature_retarget.c
+++ b/source/blender/editors/armature/editarmature_retarget.c
@@ -1962,7 +1962,6 @@ static void retargetArctoArcAggresive(bContext *C, RigGraph *rigg, RigArc *iarc,
ReebArcIterator arc_iter;
BArcIterator *iter = (BArcIterator *)&arc_iter;
RigEdge *edge;
- EmbedBucket *bucket = NULL;
ReebNode *node_start, *node_end;
ReebArc *earc = iarc->link_mesh;
float angle_weight = 1.0; // GET FROM CONTEXT
@@ -1996,8 +1995,6 @@ static void retargetArctoArcAggresive(bContext *C, RigGraph *rigg, RigArc *iarc,
/* equal number of joints and potential position, just fill them in */
if (nb_joints == earc->bcount) {
- int i;
-
/* init with first values */
for (i = 0; i < nb_joints; i++) {
best_positions[i] = i + 1;
@@ -2011,7 +2008,6 @@ static void retargetArctoArcAggresive(bContext *C, RigGraph *rigg, RigArc *iarc,
MemoNode *result;
#endif
float **positions_cache = MEM_callocN(sizeof(float *) * (nb_positions + 2), "positions cache");
- int i;
positions_cache[0] = node_start->p;
positions_cache[nb_positions + 1] = node_end->p;
@@ -2053,7 +2049,7 @@ static void retargetArctoArcAggresive(bContext *C, RigGraph *rigg, RigArc *iarc,
{
float *no = NULL;
if (i < nb_joints) {
- bucket = IT_peek(iter, best_positions[i]);
+ EmbedBucket *bucket = IT_peek(iter, best_positions[i]);
vec1 = bucket->p;
no = bucket->no;
}
diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c
index e4e2598c494..ba2feebd2f8 100644
--- a/source/blender/editors/interface/interface_ops.c
+++ b/source/blender/editors/interface/interface_ops.c
@@ -857,8 +857,8 @@ static int editsource_exec(bContext *C, wmOperator *op)
!BLI_ghashIterator_isDone(&ghi);
BLI_ghashIterator_step(&ghi))
{
- uiBut *but = BLI_ghashIterator_getKey(&ghi);
- if (but && ui_editsource_uibut_match(&ui_editsource_info->but_orig, but)) {
+ uiBut *but_key = BLI_ghashIterator_getKey(&ghi);
+ if (but_key && ui_editsource_uibut_match(&ui_editsource_info->but_orig, but_key)) {
but_store = BLI_ghashIterator_getValue(&ghi);
break;
}
diff --git a/source/blender/editors/mask/mask_add.c b/source/blender/editors/mask/mask_add.c
index a254a6a9278..c929436bc82 100644
--- a/source/blender/editors/mask/mask_add.c
+++ b/source/blender/editors/mask/mask_add.c
@@ -97,7 +97,7 @@ static int find_nearest_diff_point(const bContext *C, Mask *mask, const float no
&tot_diff_point);
if (diff_points) {
- int i, tot_point;
+ int j, tot_point;
unsigned int tot_feather_point;
float *feather_points = NULL, *points;
@@ -114,26 +114,26 @@ static int find_nearest_diff_point(const bContext *C, Mask *mask, const float no
tot_point = tot_diff_point;
}
- for (i = 0; i < tot_point - 1; i++) {
+ for (j = 0; j < tot_point - 1; j++) {
float cur_dist, a[2], b[2];
- a[0] = points[2 * i] * scalex;
- a[1] = points[2 * i + 1] * scaley;
+ a[0] = points[2 * j] * scalex;
+ a[1] = points[2 * j + 1] * scaley;
- b[0] = points[2 * i + 2] * scalex;
- b[1] = points[2 * i + 3] * scaley;
+ b[0] = points[2 * j + 2] * scalex;
+ b[1] = points[2 * j + 3] * scaley;
cur_dist = dist_to_line_segment_v2(co, a, b);
if (cur_dist < dist) {
if (tangent)
- sub_v2_v2v2(tangent, &diff_points[2 * i + 2], &diff_points[2 * i]);
+ sub_v2_v2v2(tangent, &diff_points[2 * j + 2], &diff_points[2 * j]);
point_masklay = masklay;
point_spline = spline;
point = use_deform ? &spline->points[(cur_point - spline->points_deform)] : cur_point;
dist = cur_dist;
- u = (float)i / tot_point;
+ u = (float)j / tot_point;
}
}
diff --git a/source/blender/editors/mask/mask_ops.c b/source/blender/editors/mask/mask_ops.c
index 88fbb91edfb..bea6b153d20 100644
--- a/source/blender/editors/mask/mask_ops.c
+++ b/source/blender/editors/mask/mask_ops.c
@@ -483,15 +483,15 @@ static void *slide_point_customdata(bContext *C, wmOperator *op, wmEvent *event)
customdata->uw = uw;
if (uw) {
- float co[2];
+ float co_uw[2];
float weight_scalar = BKE_mask_point_weight_scalar(spline, point, uw->u);
customdata->weight = uw->w;
customdata->weight_scalar = weight_scalar;
- BKE_mask_point_segment_co(spline, point, uw->u, co);
+ BKE_mask_point_segment_co(spline, point, uw->u, co_uw);
BKE_mask_point_normal(spline, point, uw->u, customdata->no);
- madd_v2_v2v2fl(customdata->feather, co, customdata->no, uw->w * weight_scalar);
+ madd_v2_v2v2fl(customdata->feather, co_uw, customdata->no, uw->w * weight_scalar);
}
else {
BezTriple *bezt = &point->bezt;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index ee12e971325..2d46de024dd 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3852,8 +3852,8 @@ static void sort_bmelem_flag(Scene *scene, Object *ob,
char *pblock[3] = {NULL, NULL, NULL}, *pb;
BMElemSort *sblock[3] = {NULL, NULL, NULL}, *sb;
int *map[3] = {NULL, NULL, NULL}, *mp;
- int totelem[3] = {0, 0, 0}, tot;
- int affected[3] = {0, 0, 0}, aff;
+ int totelem[3] = {0, 0, 0};
+ int affected[3] = {0, 0, 0};
int i, j;
if (!(types && flag && action))
@@ -4228,8 +4228,8 @@ static void sort_bmelem_flag(Scene *scene, Object *ob,
if (pb && sb && !map[j]) {
char *p_blk;
BMElemSort *s_blk;
- tot = totelem[j];
- aff = affected[j];
+ int tot = totelem[j];
+ int aff = affected[j];
qsort(sb, aff, sizeof(BMElemSort), bmelemsort_comp);
diff --git a/source/blender/editors/object/object_shapekey.c b/source/blender/editors/object/object_shapekey.c
index cfd4945688b..86a55a9b278 100644
--- a/source/blender/editors/object/object_shapekey.c
+++ b/source/blender/editors/object/object_shapekey.c
@@ -162,15 +162,15 @@ static int object_shape_key_mirror(bContext *C, Object *ob)
kb = BLI_findlink(&key->block, ob->shapenr - 1);
if (kb) {
- int i1, i2;
- float *fp1, *fp2;
- float tvec[3];
char *tag_elem = MEM_callocN(sizeof(char) * kb->totelem, "shape_key_mirror");
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
MVert *mv;
+ int i1, i2;
+ float *fp1, *fp2;
+ float tvec[3];
mesh_octree_table(ob, NULL, NULL, 's');
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 1b08235b75c..e2a32a743bb 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -381,8 +381,8 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- float rsmat[3][3], tmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], scale;
- int a, change = 1;
+ float rsmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], scale;
+ int change = 1;
/* first check if we can execute */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
@@ -464,6 +464,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
copy_v3_v3(mat[3], ob->loc);
if (!(apply_scale && apply_rot)) {
+ float tmat[3][3];
/* correct for scale and rotation that is still applied */
BKE_object_to_mat3(ob, obmat);
invert_m3_m3(iobmat, obmat);
@@ -476,6 +477,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
if (ob->type == OB_MESH) {
Mesh *me = ob->data;
MVert *mvert;
+ int a;
if (apply_scale)
multiresModifier_scale_disp(scene, ob);
@@ -518,6 +520,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, int apply_lo
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
+ int a;
scale = mat3_to_scale(rsmat);
@@ -896,6 +899,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
/* offset other selected objects */
if (do_inverse_offset && (centermode != GEOMETRY_TO_ORIGIN)) {
+ CollectionPointerLink *ctx_link_other;
+
/* was the object data modified
* note: the functions above must set 'cent' */
copy_v3_v3(centn, cent);
@@ -910,8 +915,16 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
ignore_parent_tx(bmain, scene, ob);
/* other users? */
- CTX_DATA_BEGIN (C, Object *, ob_other, selected_editable_objects)
+ //CTX_DATA_BEGIN (C, Object *, ob_other, selected_editable_objects)
+ //{
+
+ /* use existing context looper */
+ for (ctx_link_other = ctx_data_list.first;
+ ctx_link_other;
+ ctx_link_other = ctx_link_other->next)
{
+ Object *ob_other = ctx_link_other->ptr.data;
+
if ((ob_other->flag & OB_DONE) == 0 &&
((ob->data && (ob->data == ob_other->data)) ||
(ob->dup_group == ob_other->dup_group &&
@@ -931,7 +944,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
ignore_parent_tx(bmain, scene, ob_other);
}
}
- CTX_DATA_END;
+ //CTX_DATA_END;
}
}
}
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index a92cfa472aa..95be54814f0 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -918,7 +918,6 @@ void ED_vgroup_select_by_name(Object *ob, const char *name)
static void vgroup_select_verts(Object *ob, int select)
{
const int def_nr = ob->actdef - 1;
- MDeformVert *dv;
if (!BLI_findlink(&ob->defbase, def_nr)) {
return;
@@ -934,7 +933,7 @@ static void vgroup_select_verts(Object *ob, int select)
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- dv = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
+ MDeformVert *dv = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT);
if (defvert_find_index(dv, def_nr)) {
BM_vert_select_set(em->bm, eve, select);
}
@@ -971,6 +970,7 @@ static void vgroup_select_verts(Object *ob, int select)
Lattice *lt = vgroup_edit_lattice(ob);
if (lt->dvert) {
+ MDeformVert *dv;
BPoint *bp;
int a, tot;
@@ -2451,7 +2451,6 @@ static void vgroup_delete_all(Object *ob)
/* only in editmode */
static void vgroup_assign_verts(Object *ob, const float weight)
{
- MDeformVert *dv;
const int def_nr = ob->actdef - 1;
if (!BLI_findlink(&ob->defbase, def_nr))
@@ -2471,6 +2470,7 @@ static void vgroup_assign_verts(Object *ob, const float weight)
/* Go through the list of editverts and assign them */
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
+ MDeformVert *dv;
MDeformWeight *dw;
dv = CustomData_bmesh_get(&em->bm->vdata, eve->head.data, CD_MDEFORMVERT); /* can be NULL */
dw = defvert_verify_index(dv, def_nr);
@@ -2505,6 +2505,7 @@ static void vgroup_assign_verts(Object *ob, const float weight)
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = vgroup_edit_lattice(ob);
+ MDeformVert *dv;
BPoint *bp;
int a, tot;
diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c
index 218ae628d3f..bbce94b6215 100644
--- a/source/blender/editors/physics/physics_pointcache.c
+++ b/source/blender/editors/physics/physics_pointcache.c
@@ -325,9 +325,9 @@ static int ptcache_add_new_exec(bContext *C, wmOperator *UNUSED(op))
for (pid=pidlist.first; pid; pid=pid->next) {
if (pid->cache == cache) {
- PointCache *cache = BKE_ptcache_add(pid->ptcaches);
- cache->step = pid->default_step;
- *(pid->cache_ptr) = cache;
+ PointCache *cache_new = BKE_ptcache_add(pid->ptcaches);
+ cache_new->step = pid->default_step;
+ *(pid->cache_ptr) = cache_new;
break;
}
}
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index e3d714b1917..5e23a144408 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -340,7 +340,6 @@ static int sculpt_get_brush_geometry(bContext *C, ViewContext *vc,
{
Scene *scene = CTX_data_scene(C);
Paint *paint = paint_get_active_from_context(C);
- Brush *brush = paint_brush(paint);
float window[2];
int hit;
@@ -350,6 +349,7 @@ static int sculpt_get_brush_geometry(bContext *C, ViewContext *vc,
if (vc->obact->sculpt && vc->obact->sculpt->pbvh &&
sculpt_stroke_get_location(C, location, window))
{
+ Brush *brush = paint_brush(paint);
*pixel_radius =
project_brush_radius(vc,
BKE_brush_unprojected_radius_get(scene, brush),
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index c6aaae6b879..f60d34428b3 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -2554,7 +2554,6 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
float (*outset_uv)[2] = ps->faceSeamUVs[face_index];
float insetCos[4][3]; /* inset face coords. NOTE!!! ScreenSace for ortho, Worldspace in prespective view */
- float fac;
float *vCoSS[4]; /* vertex screenspace coords */
float bucket_clip_edges[2][2]; /* store the screenspace coords of the face, clipped by the bucket's screen aligned rectangle */
@@ -2636,6 +2635,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* test we're inside uvspace bucket and triangle bounds */
if (isect_point_quad_v2(uv, seam_subsection[0], seam_subsection[1], seam_subsection[2], seam_subsection[3])) {
+ float fac;
/* We need to find the closest point along the face edge,
* getting the screen_px_from_*** wont work because our actual location
@@ -2670,9 +2670,9 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
#if 1
/* get the UV on the line since we want to copy the pixels from there for bleeding */
float uv_close[2];
- float fac = closest_to_line_v2(uv_close, uv, tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2]);
- if (fac < 0.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx1]);
- else if (fac > 1.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx2]);
+ float uv_fac = closest_to_line_v2(uv_close, uv, tf_uv_pxoffset[fidx1], tf_uv_pxoffset[fidx2]);
+ if (uv_fac < 0.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx1]);
+ else if (uv_fac > 1.0f) copy_v2_v2(uv_close, tf_uv_pxoffset[fidx2]);
if (side) {
barycentric_weights_v2(tf_uv_pxoffset[0], tf_uv_pxoffset[2], tf_uv_pxoffset[3], uv_close, w);
@@ -2683,16 +2683,16 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
#else /* this is buggy with quads, don't use for now */
/* Cheat, we know where we are along the edge so work out the weights from that */
- fac = fac1 + (fac * (fac2 - fac1));
+ uv_fac = fac1 + (uv_fac * (fac2 - fac1));
w[0] = w[1] = w[2] = 0.0;
if (side) {
- w[fidx1 ? fidx1 - 1 : 0] = 1.0f - fac;
- w[fidx2 ? fidx2 - 1 : 0] = fac;
+ w[fidx1 ? fidx1 - 1 : 0] = 1.0f - uv_fac;
+ w[fidx2 ? fidx2 - 1 : 0] = uv_fac;
}
else {
- w[fidx1] = 1.0f - fac;
- w[fidx2] = fac;
+ w[fidx1] = 1.0f - uv_fac;
+ w[fidx2] = uv_fac;
}
#endif
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 6b3017b8638..bb931dd1ff2 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1535,7 +1535,6 @@ static void enforce_locks(MDeformVert *odv, MDeformVert *ndv,
}
else {
/* reset the weights */
- unsigned int i;
MDeformWeight *dw_old = odv->dw;
MDeformWeight *dw_new = ndv->dw;
@@ -2049,7 +2048,6 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNU
Object *ob = CTX_data_active_object(C);
struct WPaintData *wpd;
Mesh *me;
- bDeformGroup *dg;
float mat[4][4], imat[4][4];
@@ -2098,12 +2096,14 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, const float UNU
return FALSE;
}
- /* check if we are attempting to paint onto a locked vertex group,
- * and other options disallow it from doing anything useful */
- dg = BLI_findlink(&ob->defbase, (ob->actdef - 1));
- if (dg->flag & DG_LOCK_WEIGHT) {
- BKE_report(op->reports, RPT_WARNING, "Active group is locked, aborting");
- return FALSE;
+ {
+ /* check if we are attempting to paint onto a locked vertex group,
+ * and other options disallow it from doing anything useful */
+ bDeformGroup *dg = BLI_findlink(&ob->defbase, (ob->actdef - 1));
+ if (dg->flag & DG_LOCK_WEIGHT) {
+ BKE_report(op->reports, RPT_WARNING, "Active group is locked, aborting");
+ return FALSE;
+ }
}
/* ALLOCATIONS! no return after this line */
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index e03c2fbfd21..092ec32e724 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3536,8 +3536,6 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
StrokeCache *cache = ss->cache;
Brush *brush = paint_brush(&sd->paint);
- int dx, dy;
-
/* RNA_float_get_array(ptr, "location", cache->traced_location); */
if (cache->first_time ||
@@ -3606,8 +3604,8 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
if (brush->flag & BRUSH_ANCHORED) {
int hit = 0;
- dx = cache->mouse[0] - cache->initial_mouse[0];
- dy = cache->mouse[1] - cache->initial_mouse[1];
+ const float dx = cache->mouse[0] - cache->initial_mouse[0];
+ const float dy = cache->mouse[1] - cache->initial_mouse[1];
sd->anchored_size = cache->pixel_radius = sqrt(dx * dx + dy * dy);
@@ -3617,8 +3615,8 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
float halfway[2];
float out[3];
- halfway[0] = (float)dx * 0.5f + cache->initial_mouse[0];
- halfway[1] = (float)dy * 0.5f + cache->initial_mouse[1];
+ halfway[0] = dx * 0.5f + cache->initial_mouse[0];
+ halfway[1] = dy * 0.5f + cache->initial_mouse[1];
if (sculpt_stroke_get_location(C, out, halfway)) {
copy_v3_v3(sd->anchored_location, out);
@@ -3665,8 +3663,8 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
sculpt_update_brush_delta(sd, ob, brush);
if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
- dx = cache->mouse[0] - cache->initial_mouse[0];
- dy = cache->mouse[1] - cache->initial_mouse[1];
+ const float dx = cache->mouse[0] - cache->initial_mouse[0];
+ const float dy = cache->mouse[1] - cache->initial_mouse[1];
cache->vertex_rotation = -atan2f(dx, dy) * cache->bstrength;
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index c41d2521ee8..7e232a02536 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -900,7 +900,7 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
}
else {
/* get settings from active particle system instead */
- PointerRNA *ptr = get_pointer_type(path, &RNA_ParticleSystem);
+ ptr = get_pointer_type(path, &RNA_ParticleSystem);
if (ptr && ptr->data) {
ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
diff --git a/source/blender/editors/space_clip/tracking_select.c b/source/blender/editors/space_clip/tracking_select.c
index 4f62d3fdc2f..7e3fabd1f66 100644
--- a/source/blender/editors/space_clip/tracking_select.c
+++ b/source/blender/editors/space_clip/tracking_select.c
@@ -291,7 +291,6 @@ static int select_invoke(bContext *C, wmOperator *op, wmEvent *event)
MovieTrackingTrack *track = tracking_marker_check_slide(C, event, NULL, NULL, NULL);
if (track) {
- SpaceClip *sc = CTX_wm_space_clip(C);
MovieClip *clip = ED_space_clip_get_clip(sc);
clip->tracking.act_track = track;
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 92f014fd804..5c8e7e99a8c 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -849,8 +849,6 @@ static void draw_nla_channel_list_gl(bAnimContext *ac, ListBase *anim_data, View
/* draw NLA-action line 'status-icons' - only when there's an action */
if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
- AnimData *adt = ale->adt;
-
offset += 16;
/* now draw some indicator icons */
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 470f82195a4..67508f2087a 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -3098,7 +3098,6 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode)
void *lock;
ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
if (ibuf) {
- SpaceNode *snode = CTX_wm_space_node(C);
float x, y;
unsigned char *display_buffer;
void *cache_handle;
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 64a8d96a74f..f0afc647ed5 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -1935,7 +1935,7 @@ static int node_clipboard_copy_exec(bContext *C, wmOperator *UNUSED(op))
bNodeTree *ntree = snode->edittree;
bNode *gnode = node_tree_get_editgroup(snode->nodetree);
float gnode_x = 0.0f, gnode_y = 0.0f;
- bNode *node, *new_node;
+ bNode *node;
bNodeLink *link, *newlink;
ED_preview_kill_jobs(C);
@@ -1950,6 +1950,7 @@ static int node_clipboard_copy_exec(bContext *C, wmOperator *UNUSED(op))
for (node = ntree->nodes.first; node; node = node->next) {
if (node->flag & SELECT) {
+ bNode *new_node;
new_node = nodeCopyNode(NULL, node);
BKE_node_clipboard_add_node(new_node);
}
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 3d93a6c14a1..42480c0c2d9 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -147,7 +147,7 @@ static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bN
static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, bNodeTemplate *ntemp, int sock_num)
{
bNode *node_from;
- bNodeSocket *sock_from;
+ bNodeSocket *sock_from_tmp;
bNode *node_prev = NULL;
/* unlink existing node */
@@ -183,8 +183,8 @@ static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_t
nodeSetActive(ntree, node_from);
/* add link */
- sock_from = BLI_findlink(&node_from->outputs, sock_num);
- nodeAddLink(ntree, node_from, sock_from, node_to, sock_to);
+ sock_from_tmp = BLI_findlink(&node_from->outputs, sock_num);
+ nodeAddLink(ntree, node_from, sock_from_tmp, node_to, sock_to);
/* copy input sockets from previous node */
if (node_prev && node_from != node_prev) {
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 95d827f9392..c22ab90906a 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -2620,7 +2620,6 @@ static int sequencer_copy_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Editing *ed = BKE_sequencer_editing_get(scene, FALSE);
- Sequence *seq;
ListBase nseqbase = {NULL, NULL};
@@ -2656,8 +2655,11 @@ static int sequencer_copy_exec(bContext *C, wmOperator *op)
seqbase_clipboard_frame = scene->r.cfra;
/* Need to remove anything that references the current scene */
- for (seq = seqbase_clipboard.first; seq; seq = seq->next) {
- seq_copy_del_sound(scene, seq);
+ {
+ Sequence *seq;
+ for (seq = seqbase_clipboard.first; seq; seq = seq->next) {
+ seq_copy_del_sound(scene, seq);
+ }
}
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index e4c21a9c2c8..cded7bbbdfc 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -533,8 +533,7 @@ static void update_tface_color_layer(DerivedMesh *dm)
}
else {
float col[3];
- Material *ma = give_current_material(Gtexdraw.ob, mface[i].mat_nr + 1);
-
+
if (ma) {
if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r);
else copy_v3_v3(col, &ma->r);
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 1f7bae0b23e..0a55df192ea 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -158,7 +158,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
TransformProperties *tfp;
float median[NBR_TRANSFORM_PROPERTIES], ve_median[NBR_TRANSFORM_PROPERTIES];
int tot, totedgedata, totcurvedata, totlattdata, totskinradius, totcurvebweight;
- int meshdata = FALSE, i;
+ int meshdata = FALSE;
char defstr[320];
PointerRNA data_ptr;
@@ -470,6 +470,8 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
}
else { /* apply */
+ int i;
+
memcpy(ve_median, tfp->ve_median, sizeof(tfp->ve_median));
if (v3d->flag & V3D_GLOBAL_STATS) {
@@ -485,10 +487,10 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
BMesh *bm = em->bm;
- BMVert *eve;
BMIter iter;
if (len_v3(&median[LOC_X]) > 0.000001f) {
+ BMVert *eve;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index dc3cfa41e37..a111799a27c 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2014,12 +2014,10 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, i
}
if (bone_selected) {
- Object *ob = base->object;
-
- if (ob && (ob->type == OB_ARMATURE)) {
- bArmature *arm = ob->data;
+ if (base->object && (base->object->type == OB_ARMATURE)) {
+ bArmature *arm = base->object->data;
- WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
+ WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, base->object);
if (arm && (arm->flag & ARM_HAS_VIZ_DEPS)) {
/* mask modifier ('armature' mode), etc. */
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 39b0ab4b3a6..1ce99534181 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4860,10 +4860,9 @@ static int createSlideVerts(TransInfo *t)
{
BMEditMesh *em = BMEdit_FromObject(t->obedit);
BMesh *bm = em->bm;
- BMIter iter, iter2;
+ BMIter iter;
BMEdge *e, *e1;
BMVert *v, *v2, *first;
- BMLoop *l, *l1, *l2;
TransDataSlideVert *sv_array;
BMBVHTree *btree = BMBVH_NewBVH(em, BMBVH_RESPECT_HIDDEN, NULL, NULL);
SmallHash table;
@@ -4903,6 +4902,7 @@ static int createSlideVerts(TransInfo *t)
/*ensure valid selection*/
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
+ BMIter iter2;
numsel = 0;
BM_ITER_ELEM (e, &iter2, v, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
@@ -4955,6 +4955,8 @@ static int createSlideVerts(TransInfo *t)
j = 0;
while (1) {
+ BMLoop *l, *l1, *l2;
+
v = NULL;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG))
@@ -5088,7 +5090,7 @@ static int createSlideVerts(TransInfo *t)
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BMIter iter2;
BMEdge *e2;
- float vec1[3], mval[2] = {t->mval[0], t->mval[1]}, d;
+ float vec1[3], d;
/* search cross edges for visible edge to the mouse cursor,
* then use the shared vertex to calculate screen vector*/
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 0e25739c34a..845d5b73f0c 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -631,7 +631,6 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
/* if there's an edge available, use that for the tangent */
if (em->bm->totedgesel >= 1) {
BMEdge *eed = NULL;
- BMIter iter;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
@@ -746,14 +745,14 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
MetaBall *mb = obedit->data;
if (mb->lastelem) {
- float mat[4][4];
+ float qmat[3][3];
/* Rotation of MetaElem is stored in quat */
- quat_to_mat4(mat, mb->lastelem->quat);
+ quat_to_mat3(qmat, mb->lastelem->quat);
- copy_v3_v3(normal, mat[2]);
+ copy_v3_v3(normal, qmat[2]);
- negate_v3_v3(plane, mat[1]);
+ negate_v3_v3(plane, qmat[1]);
result = ORIENTATION_FACE;
}
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 6e655faf35f..e3d52fcaa9b 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -170,7 +170,6 @@ void ED_object_assign_active_image(Main *bmain, Object *ob, int mat_nr, Image *i
void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *ima, Image *previma)
{
BMEditMesh *em;
- BMFace *efa;
BMIter iter;
MTexPoly *tf;
int update = 0;
@@ -198,6 +197,8 @@ void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *im
ED_object_assign_active_image(bmain, obedit, efa->mat_nr + 1, ima);
}
else {
+ BMFace *efa;
+
/* old shading system, assign image to selected faces */
#ifdef USE_SWITCH_ASPECT
float prev_aspect[2], fprev_aspect;
@@ -1310,9 +1311,7 @@ static void weld_align_uv(bContext *C, int tool)
Object *obedit;
Image *ima;
BMEditMesh *em;
- BMIter iter, liter;
MTexPoly *tf;
- MLoopUV *luv;
float cent[2], min[2], max[2];
scene = CTX_data_scene(C);
@@ -1324,6 +1323,7 @@ static void weld_align_uv(bContext *C, int tool)
INIT_MINMAX2(min, max);
if (tool == 'a') {
+ BMIter iter, liter;
BMFace *efa;
BMLoop *l;
@@ -1335,7 +1335,7 @@ static void weld_align_uv(bContext *C, int tool)
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(em, scene, l)) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
DO_MINMAX2(luv->uv, min, max);
}
}
@@ -1347,6 +1347,7 @@ static void weld_align_uv(bContext *C, int tool)
uvedit_center(scene, ima, obedit, cent, 0);
if (tool == 'x' || tool == 'w') {
+ BMIter iter, liter;
BMFace *efa;
BMLoop *l;
@@ -1357,7 +1358,7 @@ static void weld_align_uv(bContext *C, int tool)
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(em, scene, l)) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
luv->uv[0] = cent[0];
}
@@ -1366,6 +1367,7 @@ static void weld_align_uv(bContext *C, int tool)
}
if (tool == 'y' || tool == 'w') {
+ BMIter iter, liter;
BMFace *efa;
BMLoop *l;
@@ -1376,7 +1378,7 @@ static void weld_align_uv(bContext *C, int tool)
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(em, scene, l)) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ MLoopUV *luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
luv->uv[1] = cent[1];
}
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 7c06fbd2a9d..26f8641743e 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -223,7 +223,7 @@ static ParamHandle *construct_param_handle(Scene *scene, BMEditMesh *em,
BMLoop *ls[3];
float *co[4];
float *uv[4];
- int i, lsel;
+ int lsel;
if ((BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) || (sel && BM_elem_flag_test(efa, BM_ELEM_SELECT) == 0))
continue;
@@ -245,6 +245,7 @@ static ParamHandle *construct_param_handle(Scene *scene, BMEditMesh *em,
// tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY); // UNUSED
if (efa->len == 3 || efa->len == 4) {
+ int i;
/* for quads let parametrize split, it can make better decisions
* about which split is best for unwrapping than scanfill */
i = 0;
@@ -291,6 +292,7 @@ static ParamHandle *construct_param_handle(Scene *scene, BMEditMesh *em,
BLI_scanfill_calc_ex(&sf_ctx, TRUE, efa->no);
for (sf_tri = sf_ctx.fillfacebase.first; sf_tri; sf_tri = sf_tri->next) {
+ int i;
ls[0] = sf_tri->v1->tmp.p;
ls[1] = sf_tri->v2->tmp.p;
ls[2] = sf_tri->v3->tmp.p;