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-rw-r--r--intern/cycles/blender/blender_object.cpp75
-rw-r--r--intern/cycles/blender/blender_particles.cpp194
-rw-r--r--intern/cycles/blender/blender_sync.h11
-rw-r--r--intern/cycles/blender/blender_util.h44
-rw-r--r--intern/cycles/render/particles.cpp3
-rw-r--r--source/blender/blenkernel/intern/anim.c106
-rw-r--r--source/blender/editors/object/object_add.c4
-rw-r--r--source/blender/makesdna/DNA_object_types.h17
-rw-r--r--source/blender/makesrna/intern/rna_object.c21
-rw-r--r--source/blender/render/intern/source/convertblender.c6
10 files changed, 220 insertions, 261 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 1b920249733..a18cb79c102 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -86,11 +86,11 @@ static uint object_ray_visibility(BL::Object b_ob)
/* Light */
-void BlenderSync::sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm)
+void BlenderSync::sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object b_ob, Transform& tfm)
{
/* test if we need to sync */
Light *light;
- ObjectKey key(b_parent, b_index, b_ob);
+ ObjectKey key(b_parent, persistent_id, b_ob);
if(!light_map.sync(&light, b_ob, b_parent, key))
return;
@@ -196,23 +196,24 @@ void BlenderSync::sync_background_light()
/* Object */
-void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::DupliObject b_dupli_ob, Transform& tfm, uint layer_flag, int motion, int particle_id)
+Object *BlenderSync::sync_object(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::DupliObject b_dupli_ob, Transform& tfm, uint layer_flag, int motion)
{
BL::Object b_ob = (b_dupli_ob ? b_dupli_ob.object() : b_parent);
/* light is handled separately */
if(object_is_light(b_ob)) {
if(!motion)
- sync_light(b_parent, b_index, b_ob, tfm);
- return;
+ sync_light(b_parent, persistent_id, b_ob, tfm);
+
+ return NULL;
}
/* only interested in object that we can create meshes from */
if(!object_is_mesh(b_ob))
- return;
+ return NULL;
/* key to lookup object */
- ObjectKey key(b_parent, b_index, b_ob);
+ ObjectKey key(b_parent, persistent_id, b_ob);
Object *object;
/* motion vector case */
@@ -234,7 +235,7 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::DupliObject
sync_mesh_motion(b_ob, object->mesh, motion);
}
- return;
+ return object;
}
/* test if we need to sync */
@@ -248,13 +249,14 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::DupliObject
/* mesh sync */
object->mesh = sync_mesh(b_ob, object_updated);
+ /* sspecial case not tracked by object update flags */
if(use_holdout != object->use_holdout) {
object->use_holdout = use_holdout;
scene->object_manager->tag_update(scene);
}
- /* object sync */
- /* transform comparison should not be needed, but duplis don't work perfect
+ /* object sync
+ * transform comparison should not be needed, but duplis don't work perfect
* in the depsgraph and may not signal changes, so this is a workaround */
if(object_updated || (object->mesh && object->mesh->need_update) || tfm != object->tfm) {
object->name = b_ob.name().c_str();
@@ -264,7 +266,10 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::DupliObject
object->motion.post = tfm;
object->use_motion = false;
- object->random_id = hash_int_2d(hash_string(object->name.c_str()), b_index);
+ object->random_id = hash_string(object->name.c_str());
+ if(persistent_id)
+ for(int i = 0; i < OBJECT_PERSISTENT_ID_SIZE; i++)
+ object->random_id = hash_int_2d(object->random_id, persistent_id[i]);
/* visibility flags for both parent */
object->visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL;
@@ -289,10 +294,10 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::DupliObject
object->dupli_uv = make_float2(0.0f, 0.0f);
}
- object->particle_id = particle_id;
-
object->tag_update(scene);
}
+
+ return object;
}
/* Object Loop */
@@ -314,7 +319,9 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
/* object loop */
BL::Scene::objects_iterator b_ob;
BL::Scene b_sce = b_scene;
- int particle_offset = 1; /* first particle is dummy for regular, non-instanced objects */
+
+ /* global particle index counter */
+ int particle_id = 1;
bool cancel = false;
@@ -327,16 +334,14 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
if(!hide) {
progress.set_sync_status("Synchronizing object", (*b_ob).name());
- int num_particles = object_count_particles(*b_ob);
-
if(b_ob->is_duplicator()) {
- hide = true; /* duplicators hidden by default */
+ /* duplicators hidden by default */
+ hide = true;
/* dupli objects */
b_ob->dupli_list_create(b_scene, 2);
BL::Object::dupli_list_iterator b_dup;
- int b_index = 0;
for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) {
Transform tfm = get_transform(b_dup->matrix());
@@ -345,7 +350,8 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
bool emitter_hide = false;
if(b_dup_ob.is_duplicator()) {
- emitter_hide = true; /* duplicators hidden by default */
+ /* duplicators hidden by default */
+ emitter_hide = true;
/* check if we should render or hide particle emitter */
BL::Object::particle_systems_iterator b_psys;
@@ -355,21 +361,34 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
}
if(!(b_dup->hide() || dup_hide || emitter_hide)) {
- sync_object(*b_ob, b_index, *b_dup, tfm, ob_layer, motion, b_dup->particle_index() + particle_offset);
+ /* the persistent_id allows us to match dupli objects
+ * between frames and updates */
+ BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id();
+
+ /* sync object and mesh or light data */
+ Object *object = sync_object(*b_ob, persistent_id.data, *b_dup, tfm, ob_layer, motion);
+
+ /* sync possible particle data, note particle_id
+ * starts counting at 1, first is dummy particle */
+ if(!motion && object && sync_dupli_particle(*b_ob, *b_dup, object)) {
+ if(particle_id != object->particle_id) {
+ object->particle_id = particle_id;
+ scene->object_manager->tag_update(scene);
+ }
+
+ particle_id++;
+ }
+
}
-
- ++b_index;
}
b_ob->dupli_list_clear();
}
- /* sync particles and check if we should render or hide particle emitter */
+ /* check if we should render or hide particle emitter */
BL::Object::particle_systems_iterator b_psys;
- for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) {
- if(!motion)
- sync_particles(*b_ob, *b_psys);
+ for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) {
if(b_psys->settings().use_render_emitter())
hide = false;
}
@@ -377,10 +396,8 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
if(!hide) {
/* object itself */
Transform tfm = get_transform(b_ob->matrix_world());
- sync_object(*b_ob, 0, PointerRNA_NULL, tfm, ob_layer, motion, 0);
+ sync_object(*b_ob, NULL, PointerRNA_NULL, tfm, ob_layer, motion);
}
-
- particle_offset += num_particles;
}
cancel = progress.get_cancel();
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
index c4c6d2f79a3..769cd9f532d 100644
--- a/intern/cycles/blender/blender_particles.cpp
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -17,6 +17,7 @@
*/
#include "mesh.h"
+#include "object.h"
#include "particles.h"
#include "blender_sync.h"
@@ -28,170 +29,57 @@ CCL_NAMESPACE_BEGIN
/* Utilities */
-
-/* Particles Sync */
-
-bool BlenderSync::psys_need_update(BL::ParticleSystem b_psys)
-{
- /* Particle data is only needed for
- * a) Billboard render mode if object's own material uses particle info
- * b) object/group render mode if any dupli object's material uses particle info
- *
- * Note: Meshes have to be synced at this point!
- */
- bool need_update = false;
-
- switch (b_psys.settings().render_type()) {
- /* XXX not implemented yet!
- * billboards/strands would become part of the mesh data (?),
- * so the mesh attributes would store whether particle info is required.
- */
- #if 0
- case BL::ParticleSettings::render_type_BILLBOARD:
- case BL::ParticleSettings::render_type_PATH: { /* for strand rendering */
- BL::ID key = (BKE_object_is_modified(b_ob))? b_ob: b_ob.data();
- Mesh *mesh = mesh_map.find(key);
- if(mesh) {
- need_update |= mesh->need_attribute(scene, ATTR_STD_PARTICLE) && mesh->need_update;
- }
- break;
- }
- #endif
-
- case BL::ParticleSettings::render_type_OBJECT: {
- BL::Object b_dupli_ob = b_psys.settings().dupli_object();
- if(b_dupli_ob) {
- BL::ID key = (BKE_object_is_modified(b_dupli_ob))? b_dupli_ob: b_dupli_ob.data();
- Mesh *mesh = mesh_map.find(key);
- if(mesh) {
- need_update |= mesh->need_attribute(scene, ATTR_STD_PARTICLE) && mesh->need_update;
- }
- }
- break;
- }
-
- case BL::ParticleSettings::render_type_GROUP: {
- BL::Group b_dupli_group = b_psys.settings().dupli_group();
- if(b_dupli_group) {
- BL::Group::objects_iterator b_gob;
- for (b_dupli_group.objects.begin(b_gob); b_gob != b_dupli_group.objects.end(); ++b_gob) {
- BL::ID key = (BKE_object_is_modified(*b_gob))? *b_gob: b_gob->data();
- Mesh *mesh = mesh_map.find(key);
- if(mesh) {
- need_update |= mesh->need_attribute(scene, ATTR_STD_PARTICLE) && mesh->need_update;
- }
- }
- }
- break;
- }
-
- default:
- /* avoid compiler warning */
- break;
- }
-
- return need_update;
-}
-
-static bool use_particle_system(BL::ParticleSystem b_psys)
-{
- /* only use duplicator particles? disabled particle info for
- * halo and billboard to reduce particle count.
- * Probably not necessary since particles don't contain a huge amount
- * of data compared to other textures.
- */
- #if 0
- int render_type = b_psys->settings().render_type();
- return (render_type == BL::ParticleSettings::render_type_OBJECT
- || render_type == BL::ParticleSettings::render_type_GROUP);
- #endif
-
- return true;
-}
-
-static bool use_particle(BL::Particle b_pa, bool preview, bool show_unborn, bool use_dead)
-{
- return b_pa.is_exist() && (!preview || b_pa.is_visible()) &&
- (b_pa.alive_state() != BL::Particle::alive_state_UNBORN || show_unborn) &&
- (b_pa.alive_state() != BL::Particle::alive_state_DEAD || use_dead);
-}
-
-static int psys_count_particles(BL::ParticleSystem b_psys, bool preview)
+bool BlenderSync::sync_dupli_particle(BL::Object b_ob, BL::DupliObject b_dup, Object *object)
{
- BL::ParticleSystem::particles_iterator b_pa;
- bool show_unborn = b_psys.settings().show_unborn();
- bool use_dead = b_psys.settings().use_dead();
- int num = 0;
+ /* test if this dupli was generated from a particle sytem */
+ BL::ParticleSystem b_psys = b_dup.particle_system();
+ if(!b_psys)
+ return false;
- for(b_psys.particles.begin(b_pa); b_pa != b_psys.particles.end(); ++b_pa)
- if(use_particle(*b_pa, preview, show_unborn, use_dead))
- ++num;
+ /* test if we need particle data */
+ if(!object->mesh->need_attribute(scene, ATTR_STD_PARTICLE))
+ return false;
- return num;
-}
+ /* don't handle child particles yet */
+ BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup.persistent_id();
-int BlenderSync::object_count_particles(BL::Object b_ob)
-{
- BL::Object::particle_systems_iterator b_psys;
- int num = 0;
+ if(persistent_id[0] >= b_psys.particles.length())
+ return false;
- for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys)
- if(use_particle_system(*b_psys))
- num += psys_count_particles(*b_psys, preview);
+ /* find particle system */
+ ParticleSystemKey key(b_ob, persistent_id);
+ ParticleSystem *psys;
- return num;
-}
+ bool first_use = !particle_system_map.is_used(key);
+ bool need_update = particle_system_map.sync(&psys, b_ob, b_dup.object(), key);
-void BlenderSync::sync_particles(BL::Object b_ob, BL::ParticleSystem b_psys)
-{
- /* depending on settings the psys may not even be rendered */
- if(!use_particle_system(b_psys))
- return;
-
- /* key to lookup particle system */
- ParticleSystemKey key(b_ob, b_psys);
- ParticleSystem *psys;
-
- /* test if we need to sync */
- bool object_updated = false;
-
- if(particle_system_map.sync(&psys, b_ob, b_ob, key))
- object_updated = true;
-
- bool need_update = psys_need_update(b_psys);
-
- if(object_updated || need_update) {
- bool show_unborn = b_psys.settings().show_unborn();
- bool use_dead = b_psys.settings().use_dead();
+ /* no update needed? */
+ if(!need_update && !object->mesh->need_update && !scene->object_manager->need_update)
+ return true;
- int num = psys_count_particles(b_psys, preview);
+ /* first time used in this sync loop? clear and tag update */
+ if(first_use) {
psys->particles.clear();
- psys->particles.reserve(num);
-
- BL::ParticleSystem::particles_iterator b_pa;
- int index = 0;
-
- for(b_psys.particles.begin(b_pa); b_pa != b_psys.particles.end(); ++b_pa) {
- if(use_particle(*b_pa, preview, show_unborn, use_dead)) {
- Particle pa;
-
- pa.index = index;
- pa.age = b_scene.frame_current() - b_pa->birth_time();
- pa.lifetime = b_pa->lifetime();
- pa.location = get_float3(b_pa->location());
- pa.rotation = get_float4(b_pa->rotation());
- pa.size = b_pa->size();
- pa.velocity = get_float3(b_pa->velocity());
- pa.angular_velocity = get_float3(b_pa->angular_velocity());
-
- psys->particles.push_back(pa);
- }
-
- ++index;
- }
-
psys->tag_update(scene);
}
+
+ /* add particle */
+ BL::Particle b_pa = b_psys.particles[persistent_id[0]];
+ Particle pa;
+
+ pa.index = persistent_id[0];
+ pa.age = b_scene.frame_current() - b_pa.birth_time();
+ pa.lifetime = b_pa.lifetime();
+ pa.location = get_float3(b_pa.location());
+ pa.rotation = get_float4(b_pa.rotation());
+ pa.size = b_pa.size();
+ pa.velocity = get_float3(b_pa.velocity());
+ pa.angular_velocity = get_float3(b_pa.angular_velocity());
+
+ psys->particles.push_back(pa);
+
+ /* return that this object has particle data */
+ return true;
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 36cd5e684a7..9a478118c04 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -42,6 +42,7 @@ class Film;
class Light;
class Mesh;
class Object;
+class ParticleSystem;
class Scene;
class Shader;
class ShaderGraph;
@@ -80,20 +81,20 @@ private:
void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
Mesh *sync_mesh(BL::Object b_ob, bool object_updated);
- void sync_object(BL::Object b_parent, int b_index, BL::DupliObject b_dupli_object, Transform& tfm, uint layer_flag, int motion, int particle_id);
- void sync_light(BL::Object b_parent, int b_index, BL::Object b_ob, Transform& tfm);
+ Object *sync_object(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::DupliObject b_dupli_object, Transform& tfm, uint layer_flag, int motion);
+ void sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object b_ob, Transform& tfm);
void sync_background_light();
void sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion);
void sync_camera_motion(BL::Object b_ob, int motion);
- void sync_particles(BL::Object b_ob, BL::ParticleSystem b_psys);
+
+ /* particles */
+ bool sync_dupli_particle(BL::Object b_ob, BL::DupliObject b_dup, Object *object);
/* util */
void find_shader(BL::ID id, vector<uint>& used_shaders, int default_shader);
bool BKE_object_is_modified(BL::Object b_ob);
bool object_is_mesh(BL::Object b_ob);
bool object_is_light(BL::Object b_ob);
- bool psys_need_update(BL::ParticleSystem b_psys);
- int object_count_particles(BL::Object b_ob);
/* variables */
BL::RenderEngine b_engine;
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index df1e99882b8..5c47b124642 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -284,6 +284,12 @@ public:
return recalc;
}
+ bool is_used(const K& key)
+ {
+ T *data = find(key);
+ return (data)? used_set.find(data) != used_set.end(): NULL;
+ }
+
void used(T *data)
{
/* tag data as still in use */
@@ -343,27 +349,49 @@ protected:
/* Object Key */
+enum { OBJECT_PERSISTENT_ID_SIZE = 8 };
+
struct ObjectKey {
void *parent;
- int index;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
void *ob;
- ObjectKey(void *parent_, int index_, void *ob_)
- : parent(parent_), index(index_), ob(ob_) {}
+ ObjectKey(void *parent_, int id_[OBJECT_PERSISTENT_ID_SIZE], void *ob_)
+ : parent(parent_), ob(ob_)
+ {
+ if(id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
bool operator<(const ObjectKey& k) const
- { return (parent < k.parent || (parent == k.parent && (index < k.index || (index == k.index && ob < k.ob)))); }
+ {
+ return (parent < k.parent) ||
+ (parent == k.parent && (memcmp(id, k.id, sizeof(id)) < 0)) ||
+ (memcmp(id, k.id, sizeof(id)) == 0 && ob < k.ob);
+ }
};
struct ParticleSystemKey {
void *ob;
- void *psys;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
- ParticleSystemKey(void *ob_, void *psys_)
- : ob(ob_), psys(psys_) {}
+ ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE])
+ : ob(ob_)
+ {
+ if(id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
bool operator<(const ParticleSystemKey& k) const
- { return (ob < k.ob && psys < k.psys); }
+ {
+ /* first id is particle index, we don't compare that */
+ return (ob < k.ob) ||
+ (ob == k.ob && (memcmp(id+1, k.id+1, sizeof(int)*(OBJECT_PERSISTENT_ID_SIZE-1)) < 0));
+ }
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp
index 9f951d9673f..2a1570f7a0d 100644
--- a/intern/cycles/render/particles.cpp
+++ b/intern/cycles/render/particles.cpp
@@ -57,8 +57,7 @@ void ParticleSystemManager::device_update_particles(Device *device, DeviceScene
{
/* count particles.
* adds one dummy particle at the beginning to avoid invalid lookups,
- * in case a shader uses particle info without actual particle data.
- */
+ * in case a shader uses particle info without actual particle data. */
int num_particles = 1;
foreach(ParticleSystem *psys, scene->particle_systems)
num_particles += psys->particles.size();
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index dffe26bd782..4b0c89f3a7a 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -76,8 +76,8 @@
/* --------------------- */
/* forward declarations */
-static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int par_index,
- int level, short flag);
+static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4],
+ int persistent_id[MAX_DUPLI_RECUR], int level, int index, short flag);
/* ******************************************************************** */
/* Animation Visualization */
@@ -706,31 +706,39 @@ int where_on_path(Object *ob, float ctime, float vec[4], float dir[3], float qua
#define DUPLILIST_FOR_RENDER 2
#define DUPLILIST_ANIMATED 4
-static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int par_index, int type, short flag)
+static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay,
+ int persistent_id[MAX_DUPLI_RECUR], int level, int index, int type, short flag)
{
DupliObject *dob = MEM_callocN(sizeof(DupliObject), "dupliobject");
-
+ int i;
+
BLI_addtail(lb, dob);
dob->ob = ob;
copy_m4_m4(dob->mat, mat);
copy_m4_m4(dob->omat, ob->obmat);
dob->origlay = ob->lay;
- dob->index = index;
- dob->particle_index = par_index;
dob->type = type;
dob->animated = (type == OB_DUPLIGROUP) && (flag & DUPLILIST_ANIMATED);
ob->lay = lay;
+
+ /* set persistent id, which is an array with a persistent index for each level
+ * (particle number, vertex number, ..). by comparing this we can find the same
+ * dupli object between frames, which is needed for motion blur. last level
+ * goes first in the array. */
+ dob->persistent_id[0] = index;
+ for(i = 1; i < level; i++)
+ dob->persistent_id[i] = persistent_id[level-1-i];
return dob;
}
-static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_index,
+static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int persistent_id[MAX_DUPLI_RECUR],
int level, short flag)
{
DupliObject *dob;
Group *group;
GroupObject *go;
- float mat[4][4], tmat[4][4];
+ float mat[4][4], tmat[4][4], id;
if (ob->dup_group == NULL) return;
group = ob->dup_group;
@@ -750,7 +758,7 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_inde
if (group_is_animated(ob, group))
flag |= DUPLILIST_ANIMATED;
- for (go = group->gobject.first; go; go = go->next) {
+ for (go = group->gobject.first, id = 0; go; go = go->next, id++) {
/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
if (go->ob != ob) {
@@ -764,7 +772,7 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_inde
mult_m4_m4m4(mat, ob->obmat, go->ob->obmat);
}
- dob = new_dupli_object(lb, go->ob, mat, ob->lay, 0, par_index, OB_DUPLIGROUP, flag);
+ dob = new_dupli_object(lb, go->ob, mat, ob->lay, persistent_id, level, id, OB_DUPLIGROUP, flag);
/* check the group instance and object layers match, also that the object visible flags are ok. */
if ((dob->origlay & group->layer) == 0 ||
@@ -779,14 +787,14 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_inde
if (go->ob->transflag & OB_DUPLI) {
copy_m4_m4(dob->ob->obmat, dob->mat);
- object_duplilist_recursive(&group->id, scene, go->ob, lb, ob->obmat, par_index, level + 1, flag);
+ object_duplilist_recursive(&group->id, scene, go->ob, lb, ob->obmat, persistent_id, level + 1, id, flag);
copy_m4_m4(dob->ob->obmat, dob->omat);
}
}
}
}
-static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_index, int level, short flag)
+static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int persistent_id[MAX_DUPLI_RECUR], int level, short flag)
{
extern int enable_cu_speed; /* object.c */
Object copyob;
@@ -834,7 +842,7 @@ static void frames_duplilist(ListBase *lb, Scene *scene, Object *ob, int par_ind
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, (float)scene->r.cfra, ADT_RECALC_ANIM); /* ob-eval will do drivers, so we don't need to do them */
BKE_object_where_is_calc_time(scene, ob, (float)scene->r.cfra);
- dob = new_dupli_object(lb, ob, ob->obmat, ob->lay, scene->r.cfra, par_index, OB_DUPLIFRAMES, flag);
+ dob = new_dupli_object(lb, ob, ob->obmat, ob->lay, persistent_id, level, scene->r.cfra, OB_DUPLIFRAMES, flag);
copy_m4_m4(dob->omat, copyob.obmat);
}
}
@@ -865,7 +873,7 @@ typedef struct VertexDupliData {
Scene *scene;
Object *ob, *par;
float (*orco)[3];
- int par_index;
+ int *persistent_id;
} VertexDupliData;
/* ------------- */
@@ -902,7 +910,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
origlay = vdd->ob->lay;
- dob = new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, vdd->par_index, OB_DUPLIVERTS, vdd->flag);
+ dob = new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, vdd->persistent_id, vdd->level, index, OB_DUPLIVERTS, vdd->flag);
/* restore the original layer so that each dupli will have proper dob->origlay */
vdd->ob->lay = origlay;
@@ -914,12 +922,12 @@ static void vertex_dupli__mapFunc(void *userData, int index, const float co[3],
float tmpmat[4][4];
copy_m4_m4(tmpmat, vdd->ob->obmat);
copy_m4_m4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->par_index, vdd->level + 1, vdd->flag);
+ object_duplilist_recursive((ID *)vdd->id, vdd->scene, vdd->ob, vdd->lb, obmat, vdd->persistent_id, vdd->level + 1, index, vdd->flag);
copy_m4_m4(vdd->ob->obmat, tmpmat);
}
}
-static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int par_index,
+static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int persistent_id[MAX_DUPLI_RECUR],
int level, short flag)
{
Object *ob, *ob_iter;
@@ -1004,7 +1012,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
vdd.scene = scene;
vdd.par = par;
copy_m4_m4(vdd.pmat, pmat);
- vdd.par_index = par_index;
+ vdd.persistent_id = persistent_id;
/* mballs have a different dupli handling */
if (ob->type != OB_MBALL) ob->flag |= OB_DONE; /* doesnt render */
@@ -1043,7 +1051,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, fl
dm->release(dm);
}
-static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int par_index,
+static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int persistent_id[MAX_DUPLI_RECUR],
int level, short flag)
{
Object *ob, *ob_iter;
@@ -1186,7 +1194,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
copy_m4_m4(tmat, obmat);
mul_m4_m4m3(obmat, tmat, mat);
- dob = new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIFACES, (flag & DUPLILIST_ANIMATED));
+ dob = new_dupli_object(lb, ob, obmat, par->lay, persistent_id, level, a, OB_DUPLIFACES, (flag & DUPLILIST_ANIMATED));
if (flag & DUPLILIST_FOR_RENDER) {
w = 1.0f / (float)mp->totloop;
@@ -1209,7 +1217,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
float tmpmat[4][4];
copy_m4_m4(tmpmat, ob->obmat);
copy_m4_m4(ob->obmat, obmat); /* pretend we are really this mat */
- object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, par_index, level + 1, flag);
+ object_duplilist_recursive((ID *)id, scene, ob, lb, ob->obmat, persistent_id, level + 1, a, flag);
copy_m4_m4(ob->obmat, tmpmat);
}
}
@@ -1229,7 +1237,7 @@ static void face_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, floa
dm->release(dm);
}
-static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int UNUSED(par_index), ParticleSystem *psys,
+static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *par, float par_space_mat[][4], int persistent_id[MAX_DUPLI_RECUR], ParticleSystem *psys,
int level, short flag)
{
GroupObject *go;
@@ -1244,7 +1252,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
float (*obmat)[4], (*oldobmat)[4];
- int a, b, counter, index, hair = 0;
+ int a, b, hair = 0;
int totpart, totchild, totgroup = 0 /*, pa_num */;
int no_draw_flag = PARS_UNEXIST;
@@ -1360,8 +1368,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
else
a = totpart;
- index = 0;
- for (pa = psys->particles, counter = 0; a < totpart + totchild; a++, pa++, counter++) {
+ for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
if (a < totpart) {
/* handle parent particle */
if (pa->flag & no_draw_flag)
@@ -1456,7 +1463,8 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
else
copy_m4_m4(mat, tmat);
- dob = new_dupli_object(lb, go->ob, mat, par->lay, counter, index, OB_DUPLIPARTS, (flag & DUPLILIST_ANIMATED));
+ dob = new_dupli_object(lb, go->ob, mat, par->lay, persistent_id, level, a, OB_DUPLIPARTS, (flag & DUPLILIST_ANIMATED));
+ dob->particle_system = psys;
copy_m4_m4(dob->omat, obcopylist[b].obmat);
if (flag & DUPLILIST_FOR_RENDER)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
@@ -1516,14 +1524,12 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Scene *scene, Object *p
if (part->draw & PART_DRAW_GLOBAL_OB)
add_v3_v3v3(mat[3], mat[3], vec);
- dob = new_dupli_object(lb, ob, mat, ob->lay, counter, index, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, (flag & DUPLILIST_ANIMATED));
+ dob = new_dupli_object(lb, ob, mat, ob->lay, persistent_id, level, a, GS(id->name) == ID_GR ? OB_DUPLIGROUP : OB_DUPLIPARTS, (flag & DUPLILIST_ANIMATED));
+ dob->particle_system = psys;
copy_m4_m4(dob->omat, oldobmat);
if (flag & DUPLILIST_FOR_RENDER)
psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
}
-
- /* only counts visible particles */
- index++;
}
/* restore objects since they were changed in BKE_object_where_is_calc_time */
@@ -1570,7 +1576,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
}
-static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_index, int level, short flag)
+static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int persistent_id[MAX_DUPLI_RECUR], int level, short flag)
{
Object *ob, *obar[256] = {NULL};
Curve *cu;
@@ -1609,7 +1615,7 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_inde
copy_m4_m4(obmat, par->obmat);
copy_v3_v3(obmat[3], vec);
- new_dupli_object(lb, ob, obmat, par->lay, a, par_index, OB_DUPLIVERTS, flag);
+ new_dupli_object(lb, ob, obmat, par->lay, persistent_id, level, a, OB_DUPLIVERTS, flag);
}
}
@@ -1618,8 +1624,8 @@ static void font_duplilist(ListBase *lb, Scene *scene, Object *par, int par_inde
/* ------------- */
-static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4], int par_index,
- int level, short flag)
+static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBase *duplilist, float par_space_mat[][4],
+ int persistent_id[MAX_DUPLI_RECUR], int level, int index, short flag)
{
if ((ob->transflag & OB_DUPLI) == 0)
return;
@@ -1636,34 +1642,45 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
}
}
+ /* keep track of persistent id */
+ if(level > 0)
+ persistent_id[level-1] = index;
+
if (ob->transflag & OB_DUPLIPARTS) {
ParticleSystem *psys = ob->particlesystem.first;
- for (; psys; psys = psys->next)
- new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, psys, level + 1, flag);
+ int psysid = 0;
+
+ /* particle system take up one level in id, the particles another */
+ for (; psys; psys = psys->next, psysid++) {
+ persistent_id[level] = psysid;
+ new_particle_duplilist(duplilist, id, scene, ob, par_space_mat, persistent_id, psys, level + 2, flag);
+ }
+
+ persistent_id[level] = 0;
}
else if (ob->transflag & OB_DUPLIVERTS) {
if (ob->type == OB_MESH) {
- vertex_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, flag);
+ vertex_duplilist(duplilist, id, scene, ob, par_space_mat, persistent_id, level + 1, flag);
}
else if (ob->type == OB_FONT) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
- font_duplilist(duplilist, scene, ob, par_index, level + 1, flag);
+ font_duplilist(duplilist, scene, ob, persistent_id, level + 1, flag);
}
}
}
else if (ob->transflag & OB_DUPLIFACES) {
if (ob->type == OB_MESH)
- face_duplilist(duplilist, id, scene, ob, par_space_mat, par_index, level + 1, flag);
+ face_duplilist(duplilist, id, scene, ob, par_space_mat, persistent_id, level + 1, flag);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
if (GS(id->name) == ID_SCE) { /* TODO - support dupligroups */
- frames_duplilist(duplilist, scene, ob, par_index, level + 1, flag);
+ frames_duplilist(duplilist, scene, ob, persistent_id, level + 1, flag);
}
}
else if (ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
- group_duplilist(duplilist, scene, ob, par_index, level + 1, flag); /* now recursive */
+ group_duplilist(duplilist, scene, ob, persistent_id, level + 1, flag); /* now recursive */
if (level == 0) {
for (dob = duplilist->first; dob; dob = dob->next)
@@ -1671,6 +1688,10 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
copy_m4_m4(dob->ob->obmat, dob->mat);
}
}
+
+ /* clear persistent id */
+ if(level > 0)
+ persistent_id[level-1] = 0;
}
/* Returns a list of DupliObject
@@ -1678,13 +1699,14 @@ static void object_duplilist_recursive(ID *id, Scene *scene, Object *ob, ListBas
ListBase *object_duplilist_ex(Scene *sce, Object *ob, int update, int for_render)
{
ListBase *duplilist = MEM_mallocN(sizeof(ListBase), "duplilist");
+ int persistent_id[MAX_DUPLI_RECUR] = {0};
int flag = 0;
if (update) flag |= DUPLILIST_DO_UPDATE;
if (for_render) flag |= DUPLILIST_FOR_RENDER;
duplilist->first = duplilist->last = NULL;
- object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, 0, 0, flag);
+ object_duplilist_recursive((ID *)sce, sce, ob, duplilist, NULL, persistent_id, 0, 0, flag);
return duplilist;
}
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 9fc4e0a906d..4d1f2bbc4e9 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1136,7 +1136,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
if (dupli_gh)
BLI_ghash_insert(dupli_gh, dob, ob);
if (parent_gh)
- BLI_ghash_insert(parent_gh, BLI_ghashutil_pairalloc(dob->ob, SET_INT_IN_POINTER(dob->index)), ob);
+ BLI_ghash_insert(parent_gh, BLI_ghashutil_pairalloc(dob->ob, SET_INT_IN_POINTER(dob->persistent_id[0])), ob);
}
if (use_hierarchy) {
@@ -1150,7 +1150,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
/* find parent that was also made real */
if (ob_src_par) {
- GHashPair *pair = BLI_ghashutil_pairalloc(ob_src_par, SET_INT_IN_POINTER(dob->index));
+ GHashPair *pair = BLI_ghashutil_pairalloc(ob_src_par, SET_INT_IN_POINTER(dob->persistent_id[0]));
ob_dst_par = BLI_ghash_lookup(parent_gh, pair);
BLI_ghashutil_pairfree(pair);
}
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 29f6499986c..89328c33674 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -297,22 +297,19 @@ typedef struct ObHook {
typedef struct DupliObject {
struct DupliObject *next, *prev;
struct Object *ob;
- unsigned int origlay;
- int index;
+ unsigned int origlay, pad;
float mat[4][4], omat[4][4];
float orco[3], uv[2];
short type; /* from Object.transflag */
char no_draw, animated;
- /* Lowest-level particle index.
- * Note: This is needed for particle info in shaders.
- * Otherwise dupli groups in particle systems would override the
- * index value from higher dupli levels. Would be nice to have full generic access
- * to all dupli levels somehow, but for now this should cover most use-cases.
- */
- int particle_index;
- int pad;
+ /* persistent identifier for a dupli object, for inter-frame matching of
+ * objects with motion blur, or inter-update matching for syncing */
+ int persistent_id[8]; /* MAX_DUPLI_RECUR */
+
+ /* particle this dupli was generated from */
+ struct ParticleSystem *particle_system;
} DupliObject;
/* **************** OBJECT ********************* */
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 82f27b953cf..d436e4719ea 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1419,6 +1419,12 @@ int rna_Camera_object_poll(PointerRNA *UNUSED(ptr), PointerRNA value)
return ((Object *)value.id.data)->type == OB_CAMERA;
}
+int rna_DupliObject_index_get(PointerRNA *ptr)
+{
+ DupliObject *dob = (DupliObject *)ptr->data;
+ return dob->persistent_id[0];
+}
+
#else
static int rna_matrix_dimsize_4x4[] = {4, 4};
@@ -2653,22 +2659,23 @@ static void rna_def_dupli_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Hide", "Don't show dupli object in viewport or render");
prop = RNA_def_property(srna, "index", PROP_INT, PROP_NONE);
- RNA_def_property_int_sdna(prop, NULL, "index");
+ RNA_def_property_int_funcs(prop, "rna_DupliObject_index_get", NULL, NULL);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Index", "Index in the lowest-level dupli list");
-
- prop = RNA_def_property(srna, "particle_index", PROP_INT, PROP_NONE);
- RNA_def_property_int_sdna(prop, NULL, "particle_index");
+
+ prop = RNA_def_property(srna, "persistent_id", PROP_INT, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Persistent ID", "Persistent identifier for inter-frame matching of objects with motion blur");
+
+ prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Particle Index", "Index in the lowest-level particle dupli list");
+ RNA_def_property_ui_text(prop, "Particle System", "Particle system that this dupli object was instanced from");
prop = RNA_def_property(srna, "orco", PROP_FLOAT, PROP_TRANSLATION);
- RNA_def_property_float_sdna(prop, NULL, "orco");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Generated Coordinates", "Generated coordinates in parent object space");
prop = RNA_def_property(srna, "uv", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "uv");
RNA_def_property_array(prop, 2);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_def_property_ui_text(prop, "UV Coordinates", "UV coordinates in parent object space");
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index eb0a13b3942..759b0737c01 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4501,7 +4501,7 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
ParticleSystem *psys;
int show_emitter, allow_render= 1, index, psysindex, i;
- index= (dob)? dob->index: 0;
+ index= (dob)? dob->persistent_id[0]: 0;
/* the emitter has to be processed first (render levels of modifiers) */
/* so here we only check if the emitter should be rendered */
@@ -4900,7 +4900,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
if (dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, 0))) {
mult_m4_m4m4(mat, re->viewmat, dob->mat);
/* ob = particle system, use that layer */
- obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, 0, mat, ob->lay);
+ obi= RE_addRenderInstance(re, NULL, obd, ob, dob->persistent_id[0], 0, mat, ob->lay);
/* fill in instance variables for texturing */
set_dupli_tex_mat(re, obi, dob);
@@ -4927,7 +4927,7 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
if (dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, psysindex))) {
if (obi == NULL)
mult_m4_m4m4(mat, re->viewmat, dob->mat);
- obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, psysindex++, mat, obd->lay);
+ obi= RE_addRenderInstance(re, NULL, obd, ob, dob->persistent_id[0], psysindex++, mat, obd->lay);
set_dupli_tex_mat(re, obi, dob);
if (dob->type != OB_DUPLIGROUP) {