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-rw-r--r--intern/cycles/blender/blender_shader.cpp14
-rw-r--r--intern/cycles/render/image.cpp26
-rw-r--r--intern/cycles/render/image.h1
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c17
-rw-r--r--source/blender/editors/space_image/image_ops.c2
5 files changed, 60 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 51d8a4da744..193eb69173b 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -572,6 +572,13 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
image->animated = b_image_node.image_user().use_auto_refresh();
image->use_alpha = b_image.use_alpha();
+
+ /* TODO(sergey): Does not work properly when we change builtin type. */
+ if (b_image.is_updated()) {
+ scene->image_manager->tag_reload_image(image->filename,
+ image->builtin_data,
+ (InterpolationType)b_image_node.interpolation());
+ }
}
image->color_space = ImageTextureNode::color_space_enum[(int)b_image_node.color_space()];
image->projection = ImageTextureNode::projection_enum[(int)b_image_node.projection()];
@@ -602,6 +609,13 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
}
env->use_alpha = b_image.use_alpha();
+
+ /* TODO(sergey): Does not work properly when we change builtin type. */
+ if (b_image.is_updated()) {
+ scene->image_manager->tag_reload_image(env->filename,
+ env->builtin_data,
+ INTERPOLATION_LINEAR);
+ }
}
env->color_space = EnvironmentTextureNode::color_space_enum[(int)b_env_node.color_space()];
env->projection = EnvironmentTextureNode::projection_enum[(int)b_env_node.projection()];
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 8369df5e137..f84396ab6a1 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -313,6 +313,32 @@ void ImageManager::remove_image(const string& filename, void *builtin_data, Inte
}
}
+/* TODO(sergey): Deduplicate with the iteration above, but make it pretty,
+ * without bunch of arguments passing around making code readability even
+ * more cluttered.
+ */
+void ImageManager::tag_reload_image(const string& filename, void *builtin_data, InterpolationType interpolation)
+{
+ size_t slot;
+
+ for(slot = 0; slot < images.size(); slot++) {
+ if(images[slot] && image_equals(images[slot], filename, builtin_data, interpolation)) {
+ images[slot]->need_load = true;
+ break;
+ }
+ }
+
+ if(slot == images.size()) {
+ /* see if it's in a float texture slot */
+ for(slot = 0; slot < float_images.size(); slot++) {
+ if(float_images[slot] && image_equals(float_images[slot], filename, builtin_data, interpolation)) {
+ images[slot]->need_load = true;
+ break;
+ }
+ }
+ }
+}
+
bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
{
if(img->filename == "")
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 50ea346c034..535f0ff156d 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -59,6 +59,7 @@ public:
bool& is_float, bool& is_linear, InterpolationType interpolation, bool use_alpha);
void remove_image(int slot);
void remove_image(const string& filename, void *builtin_data, InterpolationType interpolation);
+ void tag_reload_image(const string& filename, void *builtin_data, InterpolationType interpolation);
bool is_float_image(const string& filename, void *builtin_data, bool& is_linear);
void device_update(Device *device, DeviceScene *dscene, Progress& progress);
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 24b580672d1..95e608a5d4d 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -2502,6 +2502,23 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
}
}
+ /* Not pretty to iterate all the nodes here, but it's as good as it
+ * could be with the current depsgraph design/
+ */
+ if (idtype == ID_IM) {
+ FOREACH_NODETREE(bmain, ntree, parent_id) {
+ if (ntree->type == NTREE_SHADER) {
+ bNode *node;
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->id == id) {
+ lib_id_recalc_tag(bmain, &ntree->id);
+ break;
+ }
+ }
+ }
+ } FOREACH_NODETREE_END
+ }
+
if (idtype == ID_MSK) {
if (sce->nodetree) {
bNode *node;
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 7c021cf6645..4ae05d8f64f 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -48,6 +48,7 @@
#include "BKE_colortools.h"
#include "BKE_context.h"
+#include "BKE_depsgraph.h"
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_global.h"
@@ -1866,6 +1867,7 @@ static int image_reload_exec(bContext *C, wmOperator *UNUSED(op))
// XXX other users?
BKE_image_signal(ima, (sima) ? &sima->iuser : NULL, IMA_SIGNAL_RELOAD);
+ DAG_id_tag_update(&ima->id, 0);
WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima);