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-rw-r--r--source/blender/blenkernel/BKE_brush.h4
-rw-r--r--source/blender/blenkernel/BKE_paint.h3
-rw-r--r--source/blender/blenkernel/intern/brush.c96
-rw-r--r--source/blender/blenkernel/intern/paint.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c48
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h5
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c143
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c196
-rw-r--r--source/blender/makesdna/DNA_scene_types.h13
10 files changed, 325 insertions, 207 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 3c65cb03c68..2247495ce9e 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -70,7 +70,9 @@ float BKE_brush_curve_strength(struct Brush *br, float p, const float len); /* u
/* sampling */
void BKE_brush_sample_tex(const struct Scene *scene, struct Brush *brush, const float sampleco[3], float rgba[4], const int thread, struct ImagePool *pool);
-void BKE_brush_sample_tex_2D(const struct Scene *scene, struct Brush *brush, const float xy[2], float rgba[4], const int thread);
+float BKE_brush_sample_tex_3D(const Scene *scene, struct Brush *br,const float point[3],
+ float rgba[3], struct ImagePool *pool);
+float BKE_brush_sample_tex_2D(const struct Scene *scene, struct Brush *brush, const float xy[2], float rgba[4], struct ImagePool *pool);
void BKE_brush_imbuf_new(const struct Scene *scene, struct Brush *brush, short flt, short texfalloff, int size,
struct ImBuf **imbuf, int use_color_correction);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 6e9dfdb5cba..35941d0a05a 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -48,6 +48,7 @@ struct PBVH;
struct Scene;
struct StrokeCache;
struct ImagePool;
+struct UnifiedPaintSettings;
extern const char PAINT_CURSOR_SCULPT[3];
extern const char PAINT_CURSOR_VERTEX_PAINT[3];
@@ -90,7 +91,7 @@ int paint_is_bmesh_face_hidden(struct BMFace *f);
/* paint masks */
float paint_grid_paint_mask(const struct GridPaintMask *gpm, unsigned level,
unsigned x, unsigned y);
-
+void paint_calculate_rake_rotation(struct UnifiedPaintSettings *ups, const float mouse_pos[2]);
/* Session data (mode-specific) */
typedef struct SculptSession {
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index ab821ec37a1..4ec20d5fe04 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -513,8 +513,98 @@ void BKE_brush_sample_tex(const Scene *scene, Brush *brush, const float sampleco
}
}
+
+/* Return a multiplier for brush strength on a particular vertex. */
+float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
+ const float point[3],
+ float rgba[3],
+ struct ImagePool *pool)
+{
+ UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+ MTex *mtex = &br->mtex;
+ float intensity = 1.0;
+ bool hasrgb = false;
+
+ if (!mtex->tex) {
+ intensity = 1;
+ }
+ else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
+ /* Get strength by feeding the vertex
+ * location directly into a texture */
+ hasrgb = externtex(mtex, point, &intensity,
+ rgba, rgba + 1, rgba + 2, rgba + 3, 0, pool);
+ }
+ else {
+ float rotation = -mtex->rot;
+ float point_2d[2] = {point[0], point[1]};
+ float x = 0.0f, y = 0.0f; /* Quite warnings */
+ float radius = 1.0f; /* Quite warnings */
+ float co[2];
+
+ if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
+ /* keep coordinates relative to mouse */
+
+ rotation += ups->brush_rotation;
+
+ point_2d[0] -= ups->tex_mouse[0];
+ point_2d[1] -= ups->tex_mouse[1];
+
+ /* use pressure adjusted size for fixed mode */
+ radius = ups->pixel_radius;
+
+ x = point_2d[0];
+ y = point_2d[1];
+ }
+ else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
+ /* leave the coordinates relative to the screen */
+
+ /* use unadjusted size for tiled mode */
+ radius = BKE_brush_size_get(scene, br);
+
+ x = point_2d[0];
+ y = point_2d[1];
+ }
+
+ x /= radius;
+ y /= radius;
+
+ /* it is probably worth optimizing for those cases where
+ * the texture is not rotated by skipping the calls to
+ * atan2, sqrtf, sin, and cos. */
+ if (rotation > 0.001f || rotation < -0.001f) {
+ const float angle = atan2f(y, x) + rotation;
+ const float flen = sqrtf(x * x + y * y);
+
+ x = flen * cosf(angle);
+ y = flen * sinf(angle);
+ }
+
+ x *= br->mtex.size[0];
+ y *= br->mtex.size[1];
+
+ co[0] = x + br->mtex.ofs[0];
+ co[1] = y + br->mtex.ofs[1];
+ co[2] = 0.0f;
+
+ hasrgb = externtex(mtex, co, &intensity,
+ rgba, rgba + 1, rgba + 2, rgba + 3, 0, pool);
+ }
+
+ intensity += br->texture_sample_bias;
+
+ if (!hasrgb) {
+ rgba[0] = intensity;
+ rgba[1] = intensity;
+ rgba[2] = intensity;
+ rgba[3] = 1.0f;
+ }
+
+ return intensity;
+}
+
+
/* Brush Sampling for 2D brushes. when we unify the brush systems this will be necessarily a separate function */
-void BKE_brush_sample_tex_2D(const Scene *scene, Brush *brush, const float xy[2], float rgba[4], const int thread)
+float BKE_brush_sample_tex_2D(const Scene *scene, Brush *brush, const float xy[2], float rgba[4], struct ImagePool *pool)
{
MTex *mtex = &brush->mtex;
@@ -527,7 +617,7 @@ void BKE_brush_sample_tex_2D(const Scene *scene, Brush *brush, const float xy[2]
co[1] = xy[1] / radius;
co[2] = 0.0f;
- hasrgb = externtex(mtex, co, &tin, &tr, &tg, &tb, &ta, thread, NULL);
+ hasrgb = externtex(mtex, co, &tin, &tr, &tg, &tb, &ta, 0, pool);
if (hasrgb) {
rgba[0] = tr;
@@ -541,9 +631,11 @@ void BKE_brush_sample_tex_2D(const Scene *scene, Brush *brush, const float xy[2]
rgba[2] = tin;
rgba[3] = 1.0f;
}
+ return tin;
}
else {
rgba[0] = rgba[1] = rgba[2] = rgba[3] = 1.0f;
+ return 1.0;
}
}
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index a001a13d000..cc647a90c8f 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -40,6 +40,7 @@
#include "BLI_bitmap.h"
#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
#include "BKE_brush.h"
#include "BKE_context.h"
@@ -300,3 +301,22 @@ float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
return gpm->data[(y * factor) * gridsize + (x * factor)];
}
+
+/* threshhold to move before updating the brush rotation */
+#define RAKE_THRESHHOLD 20
+
+void paint_calculate_rake_rotation(UnifiedPaintSettings *ups, const float mouse_pos[2])
+{
+ const float u = 0.5f;
+ const float r = RAKE_THRESHHOLD;
+
+ float dpos[2];
+ sub_v2_v2v2(dpos, ups->last_rake, mouse_pos);
+
+ if (len_squared_v2(dpos) >= r * r) {
+ ups->brush_rotation = atan2(dpos[0], dpos[1]);
+
+ interp_v2_v2v2(ups->last_rake, ups->last_rake,
+ mouse_pos, u);
+ }
+}
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index bf6ad32efc1..8d9cbbbcf11 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -207,14 +207,14 @@ static int load_tex(Brush *br, ViewContext *vc)
x = (float)i / size;
y = (float)j / size;
- x -= 0.5f;
- y -= 0.5f;
-
if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) {
x *= vc->ar->winx / radius;
y *= vc->ar->winy / radius;
}
else {
+ x -= 0.5f;
+ y -= 0.5f;
+
x *= 2;
y *= 2;
}
@@ -420,8 +420,7 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) {
/* brush rotation */
glTranslatef(0.5, 0.5, 0);
- glRotatef((double)RAD2DEGF((brush->flag & BRUSH_RAKE) ?
- ups->last_angle : ups->special_rotation),
+ glRotatef((double)RAD2DEGF(ups->brush_rotation),
0.0, 0.0, 1.0);
glTranslatef(-0.5f, -0.5f, 0);
@@ -434,11 +433,10 @@ static void paint_draw_alpha_overlay(UnifiedPaintSettings *ups, Brush *brush,
if (ups->draw_anchored) {
const float *aim = ups->anchored_initial_mouse;
- const rcti *win = &vc->ar->winrct;
- quad.xmin = aim[0] - ups->anchored_size - win->xmin;
- quad.ymin = aim[1] - ups->anchored_size - win->ymin;
- quad.xmax = aim[0] + ups->anchored_size - win->xmin;
- quad.ymax = aim[1] + ups->anchored_size - win->ymin;
+ quad.xmin = aim[0] - ups->anchored_size;
+ quad.ymin = aim[1] - ups->anchored_size;
+ quad.xmax = aim[0] + ups->anchored_size;
+ quad.ymax = aim[1] + ups->anchored_size;
}
else {
const int radius = BKE_brush_size_get(vc->scene, brush);
@@ -537,38 +535,22 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
* mouse over too, not just during a stroke */
view3d_set_viewcontext(C, &vc);
+ if (brush->flag & BRUSH_RAKE)
+ /* here, translation contains the mouse coordinates. */
+ paint_calculate_rake_rotation(ups, translation);
+
+ /* draw overlay */
+ paint_draw_alpha_overlay(ups, brush, &vc, x, y);
+
/* TODO: as sculpt and other paint modes are unified, this
* special mode of drawing will go away */
if (vc.obact->sculpt) {
float location[3];
int pixel_radius, hit;
- /* this is probably here so that rake takes into
- * account the brush movements before the stroke
- * starts, but this doesn't really belong in draw code
- * TODO) */
- {
- const float u = 0.5f;
- const float v = 1 - u;
- const float r = 20;
-
- const float dx = ups->last_x - x;
- const float dy = ups->last_y - y;
-
- if (dx * dx + dy * dy >= r * r) {
- ups->last_angle = atan2(dx, dy);
-
- ups->last_x = u * ups->last_x + v * x;
- ups->last_y = u * ups->last_y + v * y;
- }
- }
-
/* test if brush is over the mesh */
hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location);
- /* draw overlay */
- paint_draw_alpha_overlay(ups, brush, &vc, x, y);
-
if (BKE_brush_use_locked_size(scene, brush))
BKE_brush_size_set(scene, brush, pixel_radius);
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 6c512d1cec8..e2e448646b2 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -234,7 +234,7 @@ static void brush_painter_2d_do_partial(BrushPainter *painter, ImBuf *oldtexibuf
xy[0] = x + xoff;
xy[1] = y + yoff;
- BKE_brush_sample_tex_2D(scene, brush, xy, tf, 0);
+ BKE_brush_sample_tex_2D(scene, brush, xy, tf, NULL);
}
bf[0] = tf[0] * mf[0];
@@ -265,7 +265,7 @@ static void brush_painter_2d_do_partial(BrushPainter *painter, ImBuf *oldtexibuf
xy[0] = x + xoff;
xy[1] = y + yoff;
- BKE_brush_sample_tex_2D(scene, brush, xy, rgba, 0);
+ BKE_brush_sample_tex_2D(scene, brush, xy, rgba, NULL);
rgba_float_to_uchar(t, rgba);
}
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index 8d1076479cd..5371f644bcb 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -64,8 +64,9 @@ struct PaintStroke *paint_stroke_new(struct bContext *C,
StrokeUpdateStep update_step, StrokeDone done, int event_type);
void paint_stroke_data_free(struct wmOperator *op);
-bool paint_space_stroke_enabled(struct Brush *br);
-bool paint_supports_dynamic_size(struct Brush *br);
+bool paint_space_stroke_enabled(struct Brush *br, enum PaintMode mode);
+bool paint_supports_dynamic_size(struct Brush *br, enum PaintMode mode);
+bool paint_supports_moving_texture(struct Brush *br, enum PaintMode mode);
bool paint_supports_jitter(enum PaintMode mode);
struct wmKeyMap *paint_stroke_modal_keymap(struct wmKeyConfig *keyconf);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 244b5f6b6fb..a7e97e55ca6 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -35,6 +35,7 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
+#include "BLI_rand.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -91,6 +92,10 @@ typedef struct PaintStroke {
/* event that started stroke, for modal() return */
int event_type;
+ bool brush_init;
+ float initial_mouse[2];
+ float cached_pressure;
+
StrokeGetLocation get_location;
StrokeTestStart test_start;
StrokeUpdateStep update_step;
@@ -136,6 +141,98 @@ static float event_tablet_data(wmEvent *event, int *pen_flip)
return pressure;
}
+#if 1
+/* Initialize the stroke cache variants from operator properties */
+static void paint_brush_update(bContext *C, Brush *brush, PaintMode mode,
+ struct PaintStroke *stroke,
+ float mouse[2], float pressure)
+{
+ Scene *scene = CTX_data_scene(C);
+ UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+
+ /* XXX: Use pressure value from first brush step for brushes which don't
+ * support strokes (grab, thumb). They depends on initial state and
+ * brush coord/pressure/etc.
+ * It's more an events design issue, which doesn't split coordinate/pressure/angle
+ * changing events. We should avoid this after events system re-design */
+ if (paint_supports_dynamic_size(brush, mode) || !stroke->brush_init) {
+ copy_v2_v2(stroke->initial_mouse, mouse);
+ copy_v2_v2(ups->tex_mouse, mouse);
+ stroke->cached_pressure = pressure;
+ }
+
+ /* Truly temporary data that isn't stored in properties */
+
+ ups->draw_pressure = TRUE;
+ ups->pressure_value = stroke->cached_pressure;
+
+ ups->pixel_radius = BKE_brush_size_get(scene, brush);
+
+ if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, mode)) {
+ ups->pixel_radius *= stroke->cached_pressure;
+ }
+
+ if (!(brush->flag & BRUSH_ANCHORED ||
+ ELEM4(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_SNAKE_HOOK,
+ SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE)))
+ {
+ copy_v2_v2(ups->tex_mouse, mouse);
+
+ if ((brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) &&
+ (brush->flag & BRUSH_RANDOM_ROTATION) &&
+ !(brush->flag & BRUSH_RAKE))
+ {
+ ups->brush_rotation = 2.0f * (float)M_PI * BLI_frand();
+ }
+ }
+
+ if (brush->flag & BRUSH_ANCHORED) {
+ bool hit = false;
+ float halfway[2];
+
+ const float dx = mouse[0] - stroke->initial_mouse[0];
+ const float dy = mouse[1] - stroke->initial_mouse[1];
+
+ ups->anchored_size = ups->pixel_radius = sqrt(dx * dx + dy * dy);
+
+ ups->brush_rotation = atan2(dx, dy) + M_PI;
+
+ if (brush->flag & BRUSH_EDGE_TO_EDGE) {
+ float out[3];
+
+ halfway[0] = dx * 0.5f + stroke->initial_mouse[0];
+ halfway[1] = dy * 0.5f + stroke->initial_mouse[1];
+
+ if (stroke->get_location) {
+ if(stroke->get_location(C, out, halfway)) {
+ hit = true;
+ }
+ } else {
+ hit = true;
+ }
+ }
+ if(hit) {
+ copy_v2_v2(ups->anchored_initial_mouse, halfway);
+ copy_v2_v2(ups->tex_mouse, halfway);
+ ups->anchored_size /= 2.0f;
+ ups->pixel_radius /= 2.0f;
+ }
+ else
+ copy_v2_v2(ups->anchored_initial_mouse, stroke->initial_mouse);
+
+ ups->draw_anchored = 1;
+ }
+ else if (brush->flag & BRUSH_RAKE) {
+ if (!stroke->brush_init)
+ copy_v2_v2(ups->last_rake, mouse);
+ else
+ paint_calculate_rake_rotation(ups, mouse);
+ }
+
+ stroke->brush_init = TRUE;
+}
+#endif
+
/* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */
static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, const float mouse_in[2])
{
@@ -199,6 +296,8 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev
else
zero_v3(location);
+ paint_brush_update(C, brush, mode, stroke, mouse_out, pressure);
+
/* Add to stroke */
RNA_collection_add(op->ptr, "stroke", &itemptr);
@@ -247,9 +346,11 @@ static int paint_smooth_stroke(PaintStroke *stroke, float output[2],
static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const float final_mouse[2])
{
PaintStroke *stroke = op->customdata;
+ PaintMode mode = paintmode_get_active_from_context(C);
+
int cnt = 0;
- if (paint_space_stroke_enabled(stroke->brush)) {
+ if (paint_space_stroke_enabled(stroke->brush, mode)) {
float mouse[2];
float vec[2];
float length, scale;
@@ -355,16 +456,41 @@ static void stroke_done(struct bContext *C, struct wmOperator *op)
}
/* Returns zero if the stroke dots should not be spaced, non-zero otherwise */
-bool paint_space_stroke_enabled(Brush *br)
+bool paint_space_stroke_enabled(Brush *br, PaintMode mode)
{
- return (br->flag & BRUSH_SPACE) && paint_supports_dynamic_size(br);
+ return (br->flag & BRUSH_SPACE) && paint_supports_dynamic_size(br, mode);
}
/* return true if the brush size can change during paint (normally used for pressure) */
-bool paint_supports_dynamic_size(Brush *br)
+bool paint_supports_dynamic_size(Brush *br, PaintMode mode)
{
- return !(br->flag & BRUSH_ANCHORED) &&
- !ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK);
+ if(br->flag & BRUSH_ANCHORED)
+ return false;
+
+ switch(mode) {
+ case PAINT_SCULPT:
+ if(ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK))
+ return false;
+ default:
+ ;
+ }
+ return true;
+}
+
+/* return true if the brush size can change during paint (normally used for pressure) */
+bool paint_supports_moving_texture(Brush *br, PaintMode mode)
+{
+ if(br->flag & BRUSH_ANCHORED)
+ return false;
+
+ switch(mode) {
+ case PAINT_SCULPT:
+ if(ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK))
+ return false;
+ default:
+ ;
+ }
+ return true;
}
bool paint_supports_jitter(PaintMode mode)
@@ -439,6 +565,7 @@ static void paint_stroke_sample_average(const PaintStroke *stroke,
int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
Paint *p = paint_get_active_from_context(C);
+ PaintMode mode = paintmode_get_active_from_context(C);
PaintStroke *stroke = op->customdata;
PaintSample sample_average;
float mouse[2];
@@ -489,7 +616,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
{
if (stroke->stroke_started) {
if (paint_smooth_stroke(stroke, mouse, &sample_average)) {
- if (paint_space_stroke_enabled(stroke->brush)) {
+ if (paint_space_stroke_enabled(stroke->brush, mode)) {
if (!paint_space_stroke(C, op, event, mouse)) {
//ED_region_tag_redraw(ar);
}
@@ -508,7 +635,7 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event)
* instead of waiting till we have moved the space distance */
if (first &&
stroke->stroke_started &&
- paint_space_stroke_enabled(stroke->brush) &&
+ paint_space_stroke_enabled(stroke->brush, mode) &&
!(stroke->brush->flag & BRUSH_ANCHORED) &&
!(stroke->brush->flag & BRUSH_SMOOTH_STROKE))
{
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index a43944f6609..7a6096b32d4 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -245,7 +245,6 @@ typedef struct StrokeCache {
float pressure;
float mouse[2];
float bstrength;
- float tex_mouse[2];
/* The rest is temporary storage that isn't saved as a property */
@@ -259,8 +258,8 @@ typedef struct StrokeCache {
Brush *brush;
float (*face_norms)[3]; /* Copy of the mesh faces' normals */
- float special_rotation; /* Texture rotation (radians) for anchored and rake modes */
- int pixel_radius, previous_pixel_radius;
+
+ float special_rotation;
float grab_delta[3], grab_delta_symmetry[3];
float old_grab_location[3], orig_grab_location[3];
@@ -284,8 +283,8 @@ typedef struct StrokeCache {
int radial_symmetry_pass;
float symm_rot_mat[4][4];
float symm_rot_mat_inv[4][4];
- float last_rake[2]; /* Last location of updating rake rotation */
int original;
+ float anchored_location[3];
float vertex_rotation;
@@ -924,25 +923,22 @@ static float tex_strength(SculptSession *ss, Brush *br,
const float fno[3],
const float mask)
{
+ const Scene *scene = ss->cache->vc->scene;
MTex *mtex = &br->mtex;
float avg = 1;
+ float rgba[4];
if (!mtex->tex) {
avg = 1;
}
else if (mtex->brush_map_mode == MTEX_MAP_MODE_3D) {
- float jnk;
-
/* Get strength by feeding the vertex
* location directly into a texture */
- externtex(mtex, point, &avg,
- &jnk, &jnk, &jnk, &jnk, 0, ss->tex_pool);
+ avg = BKE_brush_sample_tex_3D(scene, br, point, rgba, ss->tex_pool);
}
else if (ss->texcache) {
- float rotation = -mtex->rot;
float symm_point[3], point_2d[2];
float x = 0.0f, y = 0.0f; /* Quite warnings */
- float radius = 1.0f; /* Quite warnings */
/* if the active area is being applied for symmetry, flip it
* across the symmetry axis and rotate it back to the original
@@ -956,77 +952,31 @@ static float tex_strength(SculptSession *ss, Brush *br,
ED_view3d_project_float_v2_m4(ss->cache->vc->ar, symm_point, point_2d, ss->cache->projection_mat);
- if (mtex->brush_map_mode == MTEX_MAP_MODE_VIEW) {
- /* keep coordinates relative to mouse */
-
- rotation += ss->cache->special_rotation;
-
- point_2d[0] -= ss->cache->tex_mouse[0];
- point_2d[1] -= ss->cache->tex_mouse[1];
-
- /* use pressure adjusted size for fixed mode */
- radius = ss->cache->pixel_radius;
-
- x = point_2d[0];
- y = point_2d[1];
- }
- else if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
- /* leave the coordinates relative to the screen */
-
- /* use unadjusted size for tiled mode */
- radius = BKE_brush_size_get(ss->cache->vc->scene, br);
-
- x = point_2d[0];
- y = point_2d[1];
- }
- else if (mtex->brush_map_mode == MTEX_MAP_MODE_AREA) {
+ /* still no symmetry supported for other paint modes.
+ * Sculpt does it DIY */
+ if (mtex->brush_map_mode == MTEX_MAP_MODE_AREA) {
/* Similar to fixed mode, but projects from brush angle
* rather than view direction */
- /* Rotation is handled by the brush_local_mat */
- rotation = 0;
-
mul_m4_v3(ss->cache->brush_local_mat, symm_point);
x = symm_point[0];
y = symm_point[1];
- }
- if (mtex->brush_map_mode != MTEX_MAP_MODE_AREA) {
- x /= ss->cache->vc->ar->winx;
- y /= ss->cache->vc->ar->winy;
+ x *= br->mtex.size[0];
+ y *= br->mtex.size[1];
- if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) {
- x -= 0.5f;
- y -= 0.5f;
- }
-
- x *= ss->cache->vc->ar->winx / radius;
- y *= ss->cache->vc->ar->winy / radius;
- }
+ x += br->mtex.ofs[0];
+ y += br->mtex.ofs[1];
- /* it is probably worth optimizing for those cases where
- * the texture is not rotated by skipping the calls to
- * atan2, sqrtf, sin, and cos. */
- if (rotation > 0.001f || rotation < -0.001f) {
- const float angle = atan2f(y, x) + rotation;
- const float flen = sqrtf(x * x + y * y);
+ avg = paint_get_tex_pixel(br, x, y, ss->tex_pool);
- x = flen * cosf(angle);
- y = flen * sinf(angle);
+ avg += br->texture_sample_bias;
+ } else {
+ avg = BKE_brush_sample_tex_3D(scene, br, point_2d, rgba, ss->tex_pool);
}
-
- x *= br->mtex.size[0];
- y *= br->mtex.size[1];
-
- x += br->mtex.ofs[0];
- y += br->mtex.ofs[1];
-
- avg = paint_get_tex_pixel(br, x, y, ss->tex_pool);
}
- avg += br->texture_sample_bias;
-
/* Falloff curve */
avg *= BKE_brush_curve_strength(br, len, ss->cache->radius);
@@ -3716,21 +3666,21 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
ss->cache = cache;
/* Set scaling adjustment */
- ss->cache->scale[0] = 1.0f / ob->size[0];
- ss->cache->scale[1] = 1.0f / ob->size[1];
- ss->cache->scale[2] = 1.0f / ob->size[2];
+ cache->scale[0] = 1.0f / ob->size[0];
+ cache->scale[1] = 1.0f / ob->size[1];
+ cache->scale[2] = 1.0f / ob->size[2];
- ss->cache->plane_trim_squared = brush->plane_trim * brush->plane_trim;
+ cache->plane_trim_squared = brush->plane_trim * brush->plane_trim;
- ss->cache->flag = 0;
+ cache->flag = 0;
sculpt_init_mirror_clipping(ob, ss);
/* Initial mouse location */
if (mouse)
- copy_v2_v2(ss->cache->initial_mouse, mouse);
+ copy_v2_v2(cache->initial_mouse, mouse);
else
- zero_v2(ss->cache->initial_mouse);
+ zero_v2(cache->initial_mouse);
mode = RNA_enum_get(op->ptr, "mode");
cache->invert = mode == BRUSH_STROKE_INVERT;
@@ -3742,7 +3692,7 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
else brush->flag &= ~BRUSH_INVERTED;
/* Alt-Smooth */
- if (ss->cache->alt_smooth) {
+ if (cache->alt_smooth) {
if (brush->sculpt_tool == SCULPT_TOOL_MASK) {
cache->saved_mask_brush_tool = brush->mask_tool;
brush->mask_tool = BRUSH_MASK_SMOOTH;
@@ -3763,7 +3713,7 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
}
copy_v2_v2(cache->mouse, cache->initial_mouse);
- copy_v2_v2(cache->tex_mouse, cache->initial_mouse);
+ copy_v2_v2(ups->tex_mouse, cache->initial_mouse);
/* Truly temporary data that isn't stored in properties */
@@ -3818,8 +3768,6 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
}
}
- cache->special_rotation = (brush->flag & BRUSH_RAKE) ? ups->last_angle : 0;
-
cache->first_time = 1;
cache->vertex_rotation = 0;
@@ -3890,9 +3838,9 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
copy_v3_v3(cache->old_grab_location, grab_location);
if (tool == SCULPT_TOOL_GRAB)
- copy_v3_v3(ups->anchored_location, cache->true_location);
+ copy_v3_v3(cache->anchored_location, cache->true_location);
else if (tool == SCULPT_TOOL_THUMB)
- copy_v3_v3(ups->anchored_location, cache->orig_grab_location);
+ copy_v3_v3(cache->anchored_location, cache->orig_grab_location);
if (ELEM(tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB)) {
/* location stays the same for finding vertices in brush radius */
@@ -3900,7 +3848,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru
ups->draw_anchored = 1;
copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
- ups->anchored_size = cache->pixel_radius;
+ ups->anchored_size = ups->pixel_radius;
}
}
}
@@ -3935,18 +3883,11 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
* brush coord/pressure/etc.
* It's more an events design issue, which doesn't split coordinate/pressure/angle
* changing events. We should avoid this after events system re-design */
- if (paint_supports_dynamic_size(brush) || cache->first_time) {
+ if (paint_supports_dynamic_size(brush, PAINT_SCULPT) || cache->first_time) {
cache->pressure = RNA_float_get(ptr, "pressure");
}
/* Truly temporary data that isn't stored in properties */
-
- ups->draw_pressure = 1;
- ups->pressure_value = cache->pressure;
-
- cache->previous_pixel_radius = cache->pixel_radius;
- cache->pixel_radius = BKE_brush_size_get(scene, brush);
-
if (cache->first_time) {
if (!BKE_brush_use_locked_size(scene, brush)) {
cache->initial_radius = paint_calc_object_space_radius(cache->vc,
@@ -3959,8 +3900,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
}
}
- if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush)) {
- cache->pixel_radius *= cache->pressure;
+ if (BKE_brush_use_size_pressure(scene, brush) && paint_supports_dynamic_size(brush, PAINT_SCULPT)) {
cache->radius = cache->initial_radius * cache->pressure;
}
else {
@@ -3969,77 +3909,25 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
cache->radius_squared = cache->radius * cache->radius;
- if (!(brush->flag & BRUSH_ANCHORED ||
- ELEM4(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_SNAKE_HOOK,
- SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE)))
- {
- copy_v2_v2(cache->tex_mouse, cache->mouse);
-
- if ((brush->mtex.brush_map_mode == MTEX_MAP_MODE_VIEW) &&
- (brush->flag & BRUSH_RANDOM_ROTATION) &&
- !(brush->flag & BRUSH_RAKE))
- {
- cache->special_rotation = 2.0f * (float)M_PI * BLI_frand();
- }
- }
-
if (brush->flag & BRUSH_ANCHORED) {
- int hit = 0;
-
- const float dx = cache->mouse[0] - cache->initial_mouse[0];
- const float dy = cache->mouse[1] - cache->initial_mouse[1];
-
- ups->anchored_size = cache->pixel_radius = sqrt(dx * dx + dy * dy);
-
- cache->special_rotation = atan2(dx, dy) + M_PI;
-
if (brush->flag & BRUSH_EDGE_TO_EDGE) {
float halfway[2];
float out[3];
-
- halfway[0] = dx * 0.5f + cache->initial_mouse[0];
- halfway[1] = dy * 0.5f + cache->initial_mouse[1];
+ halfway[0] = 0.5f * (cache->mouse[0] + cache->initial_mouse[0]);
+ halfway[1] = 0.5f * (cache->mouse[1] + cache->initial_mouse[1]);
if (sculpt_stroke_get_location(C, out, halfway)) {
- copy_v3_v3(ups->anchored_location, out);
- copy_v2_v2(ups->anchored_initial_mouse, halfway);
- copy_v2_v2(cache->tex_mouse, halfway);
- copy_v3_v3(cache->true_location, ups->anchored_location);
- ups->anchored_size /= 2.0f;
- cache->pixel_radius /= 2.0f;
- hit = 1;
+ copy_v3_v3(cache->anchored_location, out);
+ copy_v3_v3(cache->true_location, cache->anchored_location);
}
}
- if (!hit)
- copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
-
cache->radius = paint_calc_object_space_radius(paint_stroke_view_context(stroke),
cache->true_location,
- cache->pixel_radius);
+ ups->pixel_radius);
cache->radius_squared = cache->radius * cache->radius;
- copy_v3_v3(ups->anchored_location, cache->true_location);
-
- ups->draw_anchored = 1;
- }
- else if (brush->flag & BRUSH_RAKE) {
- const float u = 0.5f;
- const float v = 1 - u;
- const float r = 20;
-
- const float dx = cache->last_rake[0] - cache->mouse[0];
- const float dy = cache->last_rake[1] - cache->mouse[1];
-
- if (cache->first_time) {
- copy_v2_v2(cache->last_rake, cache->mouse);
- }
- else if (dx * dx + dy * dy >= r * r) {
- cache->special_rotation = atan2(dx, dy);
-
- cache->last_rake[0] = u * cache->last_rake[0] + v * cache->mouse[0];
- cache->last_rake[1] = u * cache->last_rake[1] + v * cache->mouse[1];
- }
+ copy_v3_v3(cache->anchored_location, cache->true_location);
}
sculpt_update_brush_delta(ups, ob, brush);
@@ -4052,11 +3940,11 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
ups->draw_anchored = 1;
copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);
- copy_v3_v3(ups->anchored_location, cache->true_location);
- ups->anchored_size = cache->pixel_radius;
+ copy_v3_v3(cache->anchored_location, cache->true_location);
+ ups->anchored_size = ups->pixel_radius;
}
- ups->special_rotation = cache->special_rotation;
+ cache->special_rotation = ups->brush_rotation;
}
/* Returns true if any of the smoothing modes are active (currently
@@ -4312,6 +4200,7 @@ static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op,
static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
+ UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
Object *ob = CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
@@ -4323,7 +4212,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
BKE_pbvh_bmesh_detail_size_set(ss->pbvh,
(ss->cache->radius /
- (float)ss->cache->pixel_radius) *
+ (float)ups->pixel_radius) *
(float)sd->detail_size);
if (sculpt_stroke_dynamic_topology(ss, brush)) {
@@ -4368,7 +4257,6 @@ static void sculpt_stroke_done(const bContext *C, struct PaintStroke *UNUSED(str
/* reset values used to draw brush after completing the stroke */
ups->draw_anchored = 0;
ups->draw_pressure = 0;
- ups->special_rotation = 0;
/* Finished */
if (ss->cache) {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index fa6fd41f568..cd1acb53029 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -888,20 +888,25 @@ typedef struct UnifiedPaintSettings {
/* rake rotation */
/* record movement of mouse so that rake can start at an intuitive angle */
- float last_x, last_y;
- float last_angle;
+ float last_rake[2];
+ int pad;
- float special_rotation;
+ float brush_rotation;
// all this below is used to communicate with the cursor drawing routine
int draw_anchored;
int anchored_size;
- float anchored_location[3];
float anchored_initial_mouse[2];
/* drawing pressure */
int draw_pressure;
float pressure_value;
+
+ /* position of mouse, used to sample the texture */
+ float tex_mouse[2];
+ /* radius of brush, premultiplied with pressure.
+ * In case of anchored brushes contains that radius */
+ float pixel_radius;
} UnifiedPaintSettings;
typedef enum {