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-rw-r--r--source/blender/blenkernel/intern/property.c54
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/editors/Makefile2
-rw-r--r--source/blender/editors/animation/anim_deps.c73
-rw-r--r--source/blender/editors/include/ED_anim_api.h6
-rw-r--r--source/blender/editors/include/ED_object.h9
-rw-r--r--source/blender/editors/include/ED_view3d.h36
-rw-r--r--source/blender/editors/object/Makefile3
-rw-r--r--source/blender/editors/object/SConscript11
-rw-r--r--source/blender/editors/object/object_edit.c5688
-rw-r--r--source/blender/editors/object/object_intern.h39
-rw-r--r--source/blender/editors/object/object_ops.c77
-rw-r--r--source/blender/editors/space_api/spacetypes.c7
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c31
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
-rw-r--r--source/blender/makesdna/DNA_property_types.h14
-rw-r--r--source/blender/makesrna/intern/rna_property.c20
18 files changed, 6015 insertions, 71 deletions
diff --git a/source/blender/blenkernel/intern/property.c b/source/blender/blenkernel/intern/property.c
index 509cd8cf750..261b58454bd 100644
--- a/source/blender/blenkernel/intern/property.c
+++ b/source/blender/blenkernel/intern/property.c
@@ -103,19 +103,19 @@ void init_property(bProperty *prop)
prop->data= 0;
switch(prop->type) {
- case PROP_BOOL:
+ case GPROP_BOOL:
prop->poin= &prop->data;
break;
- case PROP_INT:
+ case GPROP_INT:
prop->poin= &prop->data;
break;
- case PROP_FLOAT:
+ case GPROP_FLOAT:
prop->poin= &prop->data;
break;
- case PROP_STRING:
+ case GPROP_STRING:
prop->poin= MEM_callocN(MAX_PROPSTRING, "property string");
break;
- case PROP_TIME:
+ case GPROP_TIME:
prop->poin= &prop->data;
break;
}
@@ -168,7 +168,7 @@ int compare_property(bProperty *prop, char *str)
float fvalue, ftest;
switch(prop->type) {
- case PROP_BOOL:
+ case GPROP_BOOL:
if(BLI_strcasecmp(str, "true")==0) {
if(prop->data==1) return 0;
else return 1;
@@ -177,14 +177,14 @@ int compare_property(bProperty *prop, char *str)
if(prop->data==0) return 0;
else return 1;
}
- /* no break, do prop_int too! */
+ /* no break, do GPROP_int too! */
- case PROP_INT:
+ case GPROP_INT:
return prop->data - atoi(str);
- case PROP_FLOAT:
- case PROP_TIME:
- // WARNING: untested for PROP_TIME
+ case GPROP_FLOAT:
+ case GPROP_TIME:
+ // WARNING: untested for GPROP_TIME
// function isn't used currently
fvalue= *((float *)&prop->data);
ftest= (float)atof(str);
@@ -192,7 +192,7 @@ int compare_property(bProperty *prop, char *str)
else if( fvalue < ftest) return -1;
return 0;
- case PROP_STRING:
+ case GPROP_STRING:
return strcmp(prop->poin, str);
}
@@ -204,19 +204,19 @@ void set_property(bProperty *prop, char *str)
// extern int Gdfra; /* sector.c */
switch(prop->type) {
- case PROP_BOOL:
+ case GPROP_BOOL:
if(BLI_strcasecmp(str, "true")==0) prop->data= 1;
else if(BLI_strcasecmp(str, "false")==0) prop->data= 0;
else prop->data= (atoi(str)!=0);
break;
- case PROP_INT:
+ case GPROP_INT:
prop->data= atoi(str);
break;
- case PROP_FLOAT:
- case PROP_TIME:
+ case GPROP_FLOAT:
+ case GPROP_TIME:
*((float *)&prop->data)= (float)atof(str);
break;
- case PROP_STRING:
+ case GPROP_STRING:
strcpy(prop->poin, str);
break;
}
@@ -228,15 +228,15 @@ void add_property(bProperty *prop, char *str)
// extern int Gdfra; /* sector.c */
switch(prop->type) {
- case PROP_BOOL:
- case PROP_INT:
+ case GPROP_BOOL:
+ case GPROP_INT:
prop->data+= atoi(str);
break;
- case PROP_FLOAT:
- case PROP_TIME:
+ case GPROP_FLOAT:
+ case GPROP_TIME:
*((float *)&prop->data)+= (float)atof(str);
break;
- case PROP_STRING:
+ case GPROP_STRING:
/* strcpy(prop->poin, str); */
break;
}
@@ -250,15 +250,15 @@ void set_property_valstr(bProperty *prop, char *str)
if(str == NULL) return;
switch(prop->type) {
- case PROP_BOOL:
- case PROP_INT:
+ case GPROP_BOOL:
+ case GPROP_INT:
sprintf(str, "%d", prop->data);
break;
- case PROP_FLOAT:
- case PROP_TIME:
+ case GPROP_FLOAT:
+ case GPROP_TIME:
sprintf(str, "%f", *((float *)&prop->data));
break;
- case PROP_STRING:
+ case GPROP_STRING:
BLI_strncpy(str, prop->poin, MAX_PROPSTRING);
break;
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index e3dc7c70697..2d8d9810b32 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5867,8 +5867,8 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
while (ob) {
prop= ob->prop.first;
while(prop) {
- if (prop->type == PROP_TIME) {
- // convert old PROP_TIME values from int to float
+ if (prop->type == GPROP_TIME) {
+ // convert old GPROP_TIME values from int to float
*((float *)&prop->data) = (float) prop->data;
}
diff --git a/source/blender/editors/Makefile b/source/blender/editors/Makefile
index 3643da74f94..9eae56526e1 100644
--- a/source/blender/editors/Makefile
+++ b/source/blender/editors/Makefile
@@ -29,6 +29,6 @@
# Bounces make to subdirectories.
SOURCEDIR = source/blender/editors
-DIRS = animation datafiles screen space_outliner space_time space_view3d interface util space_api space_ipo space_image space_node space_buttons space_info space_file space_sound space_action space_nla space_script space_text space_sequencer
+DIRS = animation object datafiles screen space_outliner space_time space_view3d interface util space_api space_ipo space_image space_node space_buttons space_info space_file space_sound space_action space_nla space_script space_text space_sequencer
include nan_subdirs.mk
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c
new file mode 100644
index 00000000000..36457e13f5b
--- /dev/null
+++ b/source/blender/editors/animation/anim_deps.c
@@ -0,0 +1,73 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation, Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_action_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_blenlib.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_utildefines.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+
+/* ***************** depsgraph calls and anim updates ************* */
+
+/* generic update flush, reads from context Screen (layers) and scene */
+/* this is for compliancy, later it can do all windows etc */
+void ED_anim_dag_flush_update(bContext *C)
+{
+ Scene *scene= CTX_data_scene(C);
+ bScreen *screen= CTX_wm_screen(C);
+ int layer= scene->lay; /* as minimum this */
+
+ if(screen) {
+ ScrArea *sa;
+
+ /* get all used view3d layers */
+ for(sa= screen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_VIEW3D)
+ layer |= ((View3D *)sa->spacedata.first)->lay;
+ }
+ }
+
+ DAG_scene_flush_update(scene, layer, 0);
+}
+
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index efd104081c1..d8407477970 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -281,6 +281,12 @@ void ANIM_nla_mapping_apply(struct Object *ob, struct Ipo *ipo, short restore, s
/* ------------- xxx macros ----------------------- */
#define BEZSELECTED(bezt) ((bezt->f2 & SELECT) || (bezt->f1 & SELECT) || (bezt->f3 & SELECT))
+
+/* --------- anim_deps.c, animation updates -------- */
+
+/* generic update flush, reads from Context screen (layers) and scene */
+void ED_anim_dag_flush_update(struct bContext *C);
+
/* ************************************************* */
/* OPERATORS */
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index ad55a691d6d..3a1e22063dc 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -28,6 +28,15 @@
#ifndef ED_OBJECT_H
#define ED_OBJECT_H
+struct wmWindowManager;
+struct Object;
+
+void ED_operatortypes_object(void);
+void ED_keymap_object(struct wmWindowManager *wm);
+
+/* cleanup */
+int object_data_is_libdata(struct Object *ob);
+int object_is_libdata(struct Object *ob);
#endif /* ED_OBJECT_H */
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
new file mode 100644
index 00000000000..cd342b1da51
--- /dev/null
+++ b/source/blender/editors/include/ED_view3d.h
@@ -0,0 +1,36 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef ED_VIEW3D_H
+#define ED_VIEW3D_H
+
+/* ********* exports for space_view3d/ module ********** */
+
+float *give_cursor(Scene *scene, View3D *v3d);
+
+#endif /* ED_VIEW3D_H */
+
diff --git a/source/blender/editors/object/Makefile b/source/blender/editors/object/Makefile
index b2aeaa145f7..9cd95e6c88e 100644
--- a/source/blender/editors/object/Makefile
+++ b/source/blender/editors/object/Makefile
@@ -28,7 +28,7 @@
#
# Makes module object directory and bounces make to subdirectories.
-LIBNAME = ed_screen
+LIBNAME = ed_object
DIR = $(OCGDIR)/blender/$(LIBNAME)
include nan_compile.mk
@@ -45,6 +45,7 @@ CPPFLAGS += -I../../blenkernel
CPPFLAGS += -I../../blenloader
CPPFLAGS += -I../../blenlib
CPPFLAGS += -I../../makesdna
+CPPFLAGS += -I../../makesrna
CPPFLAGS += -I../../imbuf
# own include
diff --git a/source/blender/editors/object/SConscript b/source/blender/editors/object/SConscript
index e69de29bb2d..65723ddbe16 100644
--- a/source/blender/editors/object/SConscript
+++ b/source/blender/editors/object/SConscript
@@ -0,0 +1,11 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('*.c')
+
+incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
+incs += ' ../../windowmanager #/intern/guardedalloc'
+incs += ' #/intern/guardedalloc #intern/bmfont'
+incs += ' ../../makesrna'
+
+env.BlenderLib ( 'bf_editors_object', sources, Split(incs), [], libtype=['core','intern'], priority=[33, 38] )
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
new file mode 100644
index 00000000000..ee6271d2c3b
--- /dev/null
+++ b/source/blender/editors/object/object_edit.c
@@ -0,0 +1,5688 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2002-2008 full recode
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <time.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_group_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_fluidsim.h"
+#include "DNA_object_force.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_property_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_world_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_ghash.h"
+#include "BLI_rand.h"
+
+#include "BKE_action.h"
+#include "BKE_anim.h"
+#include "BKE_armature.h"
+#include "BKE_booleanops.h"
+#include "BKE_constraint.h"
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_blender.h"
+#include "BKE_booleanops.h"
+#include "BKE_cloth.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_effect.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_ipo.h"
+#include "BKE_image.h"
+#include "BKE_key.h"
+#include "BKE_lattice.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_multires.h"
+#include "BKE_nla.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_property.h"
+#include "BKE_sca.h"
+#include "BKE_scene.h"
+#include "BKE_softbody.h"
+#include "BKE_subsurf.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+#include "BKE_modifier.h"
+
+#include "ED_anim_api.h"
+#include "ED_screen.h"
+#include "ED_types.h"
+#include "ED_util.h"
+#include "ED_view3d.h"
+
+#include "BMF_Api.h"
+
+#include "UI_interface.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "object_intern.h" // own include
+
+/* ************* XXX **************** */
+#define EM_WAITCURSOR 0
+static void allqueue() {}
+static void BIF_undo_push() {}
+static void error() {}
+static void waitcursor() {}
+static int pupmenu() {return 0;}
+static int pupmenu_col() {return 0;}
+static int okee() {return 0;}
+static void EM_select_flush() {}
+
+/* port over here */
+static bContext *C;
+static void set_active_base() {}
+static void error_libdata() {}
+
+/* ********************************** */
+
+/* --------------------------------- */
+
+/*
+ * Returns true if the Object is a from an external blend file (libdata)
+ */
+int object_is_libdata(Object *ob)
+{
+ if (!ob) return 0;
+ if (ob->proxy) return 0;
+ if (ob->id.lib) return 1;
+ return 0;
+}
+
+
+/*
+ * Returns true if the Object data is a from an external blend file (libdata)
+ */
+int object_data_is_libdata(Object *ob)
+{
+ if (!ob) return 0;
+ if (ob->proxy) return 0;
+ if (ob->id.lib) return 1;
+ if (!ob->data) return 0;
+ if (((ID *)ob->data)->lib) return 1;
+ return 0;
+}
+
+
+
+void exit_paint_modes(void)
+{
+#if 0
+ if(G.f & G_VERTEXPAINT) set_vpaint();
+ if(G.f & G_TEXTUREPAINT) set_texturepaint();
+ if(G.f & G_WEIGHTPAINT) set_wpaint();
+ if(G.f & G_SCULPTMODE) set_sculptmode();
+ if(G.f & G_PARTICLEEDIT) PE_set_particle_edit();
+
+ G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE+G_PARTICLEEDIT);
+#endif
+}
+
+void add_object_draw(Scene *scene, View3D *v3d, int type) /* for toolbox or menus, only non-editmode stuff */
+{
+ Object *ob;
+
+ exit_paint_modes();
+
+// XXX if (G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
+ ob= add_object(type);
+ set_active_base(BASACT);
+ base_init_from_view3d(BASACT, v3d);
+
+ /* only undo pushes on objects without editmode... */
+ if(type==OB_EMPTY) BIF_undo_push("Add Empty");
+ else if(type==OB_LAMP) {
+ BIF_undo_push("Add Lamp");
+ reshadeall_displist(); /* only frees */
+ }
+ else if(type==OB_LATTICE) BIF_undo_push("Add Lattice");
+ else if(type==OB_CAMERA) BIF_undo_push("Add Camera");
+
+ allqueue(REDRAWVIEW3D, 0);
+
+// XXX redraw_test_buttons(OBACT);
+
+ allqueue(REDRAWALL, 0);
+
+// XXX deselect_all_area_oops();
+// XXX set_select_flag_oops();
+
+ DAG_scene_sort(scene);
+ allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
+}
+
+void add_objectLamp(Scene *scene, View3D *v3d, short type)
+{
+ Lamp *la;
+
+ if(G.obedit==0) {
+ add_object_draw(scene, v3d, OB_LAMP);
+ base_init_from_view3d(BASACT, v3d);
+ }
+
+ la = BASACT->object->data;
+ la->type = type;
+
+ allqueue(REDRAWALL, 0);
+}
+
+/* remove base from a specific scene */
+/* note: now unlinks constraints as well */
+void free_and_unlink_base_from_scene(Scene *scene, Base *base)
+{
+ BLI_remlink(&scene->base, base);
+ free_libblock_us(&G.main->object, base->object);
+ MEM_freeN(base);
+}
+
+/* remove base from the current scene */
+void free_and_unlink_base(Scene *scene, Base *base)
+{
+ if (base==BASACT)
+ BASACT= NULL;
+ free_and_unlink_base_from_scene(scene, base);
+}
+
+void delete_obj(Scene *scene, View3D *v3d, int ok)
+{
+ Base *base, *nbase;
+ int islamp= 0;
+
+ if(G.obedit) return;
+ if(scene->id.lib) return;
+
+ for(base= FIRSTBASE; base; base= nbase) {
+ nbase= base->next;
+
+ if(TESTBASE(v3d, base)) {
+ if(ok==0) {
+ int shift= 0; // XXX
+ /* Shift Del is global delete */
+ if (shift) {
+ if(!okee("Erase selected Object(s) Globally")) return;
+ ok= 2;
+ } else {
+ if(!okee("Erase selected Object(s)")) return;
+ ok= 1;
+ }
+ }
+
+ exit_paint_modes();
+
+ if(base->object->type==OB_LAMP) islamp= 1;
+
+ if (ok==2) {
+ Scene *scene;
+ Base *base_other;
+
+ for (scene= G.main->scene.first; scene; scene= scene->id.next) {
+ if (scene != scene && !(scene->id.lib)) {
+ base_other= object_in_scene( base->object, scene );
+ if (base_other) {
+ if (base_other == scene->basact) scene->basact= NULL; /* in case the object was active */
+ free_and_unlink_base_from_scene( scene, base_other );
+ }
+ }
+ }
+ }
+
+ /* remove from current scene only */
+ free_and_unlink_base(scene, base);
+ }
+ }
+
+ if(islamp) reshadeall_displist(); /* only frees displist */
+
+// XXX redraw_test_buttons(OBACT);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWDATASELECT, 0);
+// allspace(OOPS_TEST, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+
+ DAG_scene_sort(scene);
+ ED_anim_dag_flush_update(C);
+
+ BIF_undo_push("Delete object(s)");
+}
+
+static int return_editmesh_indexar(int *tot, int **indexar, float *cent)
+{
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ int *index, nr, totvert=0;
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f & SELECT) totvert++;
+ }
+ if(totvert==0) return 0;
+
+ *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
+ *tot= totvert;
+ nr= 0;
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(eve->f & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, eve->co);
+ }
+ nr++;
+ }
+
+ VecMulf(cent, 1.0f/(float)totvert);
+
+ return totvert;
+}
+
+static int return_editmesh_vgroup(char *name, float *cent)
+{
+ EditMesh *em = G.editMesh;
+ MDeformVert *dvert;
+ EditVert *eve;
+ int i, totvert=0;
+
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ if(G.obedit->actdef) {
+
+ /* find the vertices */
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
+
+ if(dvert) {
+ for(i=0; i<dvert->totweight; i++){
+ if(dvert->dw[i].def_nr == (G.obedit->actdef-1)) {
+ totvert++;
+ VecAddf(cent, cent, eve->co);
+ }
+ }
+ }
+ }
+ if(totvert) {
+ bDeformGroup *defGroup = BLI_findlink(&G.obedit->defbase, G.obedit->actdef-1);
+ strcpy(name, defGroup->name);
+ VecMulf(cent, 1.0f/(float)totvert);
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+static void select_editmesh_hook(HookModifierData *hmd)
+{
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ int index=0, nr=0;
+
+ for(eve= em->verts.first; eve; eve= eve->next, nr++) {
+ if(nr==hmd->indexar[index]) {
+ eve->f |= SELECT;
+ if(index < hmd->totindex-1) index++;
+ }
+ }
+ EM_select_flush();
+}
+
+static int return_editlattice_indexar(int *tot, int **indexar, float *cent)
+{
+ BPoint *bp;
+ int *index, nr, totvert=0, a;
+
+ /* count */
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ bp= editLatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(bp->hide==0) totvert++;
+ }
+ bp++;
+ }
+
+ if(totvert==0) return 0;
+
+ *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
+ *tot= totvert;
+ nr= 0;
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ bp= editLatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(bp->hide==0) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bp->vec);
+ }
+ }
+ bp++;
+ nr++;
+ }
+
+ VecMulf(cent, 1.0f/(float)totvert);
+
+ return totvert;
+}
+
+static void select_editlattice_hook(HookModifierData *hmd)
+{
+ BPoint *bp;
+ int index=0, nr=0, a;
+
+ /* count */
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ bp= editLatt->def;
+ while(a--) {
+ if(hmd->indexar[index]==nr) {
+ bp->f1 |= SELECT;
+ if(index < hmd->totindex-1) index++;
+ }
+ nr++;
+ bp++;
+ }
+}
+
+static int return_editcurve_indexar(int *tot, int **indexar, float *cent)
+{
+ extern ListBase editNurb;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int *index, a, nr, totvert=0;
+
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->f1 & SELECT) totvert++;
+ if(bezt->f2 & SELECT) totvert++;
+ if(bezt->f3 & SELECT) totvert++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) totvert++;
+ bp++;
+ }
+ }
+ }
+ if(totvert==0) return 0;
+
+ *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
+ *tot= totvert;
+ nr= 0;
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(bezt->f1 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bezt->vec[0]);
+ }
+ nr++;
+ if(bezt->f2 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bezt->vec[1]);
+ }
+ nr++;
+ if(bezt->f3 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bezt->vec[2]);
+ }
+ nr++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ *index= nr; index++;
+ VecAddf(cent, cent, bp->vec);
+ }
+ nr++;
+ bp++;
+ }
+ }
+ }
+
+ VecMulf(cent, 1.0f/(float)totvert);
+
+ return totvert;
+}
+
+static void apply_obmat(Object *ob)
+{
+ float mat[3][3], imat[3][3], tmat[3][3];
+
+ /* from obmat to loc rot size */
+
+ if(ob==NULL) return;
+ Mat3CpyMat4(mat, ob->obmat);
+
+ VECCOPY(ob->loc, ob->obmat[3]);
+
+ Mat3ToEul(mat, ob->rot);
+ EulToMat3(ob->rot, tmat);
+
+ Mat3Inv(imat, tmat);
+
+ Mat3MulMat3(tmat, imat, mat);
+
+ ob->size[0]= tmat[0][0];
+ ob->size[1]= tmat[1][1];
+ ob->size[2]= tmat[2][2];
+
+}
+
+int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r)
+{
+ *indexar= NULL;
+ *tot= 0;
+ name[0]= 0;
+
+ switch(G.obedit->type) {
+ case OB_MESH:
+ /* check selected vertices first */
+ if( return_editmesh_indexar(tot, indexar, cent_r)) return 1;
+ else return return_editmesh_vgroup(name, cent_r);
+ case OB_CURVE:
+ case OB_SURF:
+ return return_editcurve_indexar(tot, indexar, cent_r);
+ case OB_LATTICE:
+ return return_editlattice_indexar(tot, indexar, cent_r);
+ default:
+ return 0;
+ }
+}
+
+static void select_editcurve_hook(HookModifierData *hmd)
+{
+ extern ListBase editNurb;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ int index=0, a, nr=0;
+
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(nr == hmd->indexar[index]) {
+ bezt->f1 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+ if(nr == hmd->indexar[index]) {
+ bezt->f2 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+ if(nr == hmd->indexar[index]) {
+ bezt->f3 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(nr == hmd->indexar[index]) {
+ bp->f1 |= SELECT;
+ if(index<hmd->totindex-1) index++;
+ }
+ nr++;
+ bp++;
+ }
+ }
+ }
+}
+
+void hook_select(HookModifierData *hmd)
+{
+ if(G.obedit->type==OB_MESH) select_editmesh_hook(hmd);
+ else if(G.obedit->type==OB_LATTICE) select_editlattice_hook(hmd);
+ else if(G.obedit->type==OB_CURVE) select_editcurve_hook(hmd);
+ else if(G.obedit->type==OB_SURF) select_editcurve_hook(hmd);
+}
+
+
+void add_hook(Scene *scene, View3D *v3d, int mode)
+{
+ ModifierData *md = NULL;
+ HookModifierData *hmd = NULL;
+ Object *ob=NULL;
+
+ if(G.obedit==NULL) return;
+
+ /* preconditions */
+ if(mode==2) { /* selected object */
+ Base *base;
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+ ob= base->object;
+ break;
+ }
+ }
+ }
+ if(ob==NULL) {
+ error("Requires selected Object");
+ return;
+ }
+ }
+ else if(mode!=1) {
+ int maxlen=0, a, nr;
+ char *cp;
+
+ /* make pupmenu with hooks */
+ for(md=G.obedit->modifiers.first; md; md= md->next) {
+ if (md->type==eModifierType_Hook)
+ maxlen+=32;
+ }
+
+ if(maxlen==0) {
+ error("Object has no hooks yet");
+ return;
+ }
+
+ cp= MEM_callocN(maxlen+32, "temp string");
+ if(mode==3) strcpy(cp, "Remove %t|");
+ else if(mode==4) strcpy(cp, "Reassign %t|");
+ else if(mode==5) strcpy(cp, "Select %t|");
+ else if(mode==6) strcpy(cp, "Clear Offset %t|");
+
+ for(md=G.obedit->modifiers.first; md; md= md->next) {
+ if (md->type==eModifierType_Hook) {
+ strcat(cp, md->name);
+ strcat(cp, " |");
+ }
+ }
+
+ nr= pupmenu(cp);
+ MEM_freeN(cp);
+
+ if(nr<1) return;
+
+ a= 1;
+ for(md=G.obedit->modifiers.first; md; md=md->next) {
+ if (md->type==eModifierType_Hook) {
+ if(a==nr) break;
+ a++;
+ }
+ }
+
+ hmd = (HookModifierData*) md;
+ ob= hmd->object;
+ }
+
+ /* do it, new hooks or reassign */
+ if(mode==1 || mode==2 || mode==4) {
+ float cent[3];
+ int tot, ok, *indexar;
+ char name[32];
+
+ ok = hook_getIndexArray(&tot, &indexar, name, cent);
+
+ if(ok==0) {
+ error("Requires selected vertices or active Vertex Group");
+ }
+ else {
+
+ if(mode==1) {
+ Base *base= BASACT, *newbase;
+
+ ob= add_object(OB_EMPTY);
+ /* set layers OK */
+ newbase= BASACT;
+ newbase->lay= base->lay;
+ ob->lay= newbase->lay;
+
+ /* transform cent to global coords for loc */
+ VecMat4MulVecfl(ob->loc, G.obedit->obmat, cent);
+
+ /* restore, add_object sets active */
+ BASACT= base;
+ }
+ /* if mode is 2 or 4, ob has been set */
+
+ /* new hook */
+ if(mode==1 || mode==2) {
+ ModifierData *md = G.obedit->modifiers.first;
+
+ while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) {
+ md = md->next;
+ }
+
+ hmd = (HookModifierData*) modifier_new(eModifierType_Hook);
+ BLI_insertlinkbefore(&G.obedit->modifiers, md, hmd);
+ sprintf(hmd->modifier.name, "Hook-%s", ob->id.name+2);
+ }
+ else if (hmd->indexar) MEM_freeN(hmd->indexar); /* reassign, hook was set */
+
+ hmd->object= ob;
+ hmd->indexar= indexar;
+ VECCOPY(hmd->cent, cent);
+ hmd->totindex= tot;
+ BLI_strncpy(hmd->name, name, 32);
+
+ if(mode==1 || mode==2) {
+ /* matrix calculus */
+ /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
+ /* (parentinv ) */
+
+ where_is_object(ob);
+
+ Mat4Invert(ob->imat, ob->obmat);
+ /* apparently this call goes from right to left... */
+ Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
+ NULL, NULL, NULL, NULL, NULL);
+ }
+ }
+ }
+ else if(mode==3) { /* remove */
+ BLI_remlink(&G.obedit->modifiers, md);
+ modifier_free(md);
+ }
+ else if(mode==5) { /* select */
+ hook_select(hmd);
+ }
+ else if(mode==6) { /* clear offset */
+ where_is_object(ob); /* ob is hook->parent */
+
+ Mat4Invert(ob->imat, ob->obmat);
+ /* this call goes from right to left... */
+ Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
+ NULL, NULL, NULL, NULL, NULL);
+ }
+
+ DAG_scene_sort(scene);
+}
+
+
+/* use this when the loc/size/rot of the parent has changed but the children should stay in the same place
+ * apply-size-rot or object center for eg */
+static void ignore_parent_tx( Object *ob )
+{
+ Object *ob_child;
+
+ /* a change was made, adjust the children to compensate */
+ for (ob_child=G.main->object.first; ob_child; ob_child=ob_child->id.next) {
+ if (ob_child->parent == ob) {
+ apply_obmat(ob_child);
+ what_does_parent(ob_child);
+ Mat4Invert(ob_child->parentinv, workob.obmat);
+ }
+ }
+}
+
+
+void add_hook_menu(Scene *scene, View3D *v3d)
+{
+ int mode;
+
+ if(G.obedit==NULL) return;
+
+ if(modifiers_findByType(G.obedit, eModifierType_Hook))
+ mode= pupmenu("Hooks %t|Add, To New Empty %x1|Add, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6");
+ else
+ mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2");
+
+ if(mode<1) return;
+
+ /* do operations */
+ add_hook(scene, v3d, mode);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+
+ BIF_undo_push("Add hook");
+}
+
+void make_track(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ short mode=0;
+
+ if(scene->id.lib) return;
+ if(G.obedit) {
+ return;
+ }
+ if(BASACT==0) return;
+
+ mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3");
+ if (mode == 0){
+ return;
+ }
+ else if (mode == 1){
+ bConstraint *con;
+ bTrackToConstraint *data;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+// XXX con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
+ strcpy (con->name, "AutoTrack");
+
+ data = con->data;
+ data->tar = BASACT->object;
+ base->object->recalc |= OB_RECALC;
+
+ /* Lamp and Camera track differently by default */
+ if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
+ data->reserved1 = TRACK_nZ;
+ data->reserved2 = UP_Y;
+ }
+
+// XXX add_constraint_to_object(con, base->object);
+ }
+ }
+ }
+
+ }
+ else if (mode == 2){
+ bConstraint *con;
+ bLockTrackConstraint *data;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+// XXX con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
+ strcpy (con->name, "AutoTrack");
+
+ data = con->data;
+ data->tar = BASACT->object;
+ base->object->recalc |= OB_RECALC;
+
+ /* Lamp and Camera track differently by default */
+ if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
+ data->trackflag = TRACK_nZ;
+ data->lockflag = LOCK_Y;
+ }
+
+// XXX add_constraint_to_object(con, base->object);
+ }
+ }
+ }
+
+ }
+ else if (mode == 3){
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+ base->object->track= BASACT->object;
+ base->object->recalc |= OB_RECALC;
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ DAG_scene_sort(scene);
+
+ BIF_undo_push("Make Track");
+}
+
+
+void clear_parent(Scene *scene, View3D *v3d)
+{
+ Object *par;
+ Base *base;
+ int mode;
+
+ if(G.obedit) return;
+ if(scene->id.lib) return;
+
+ mode= pupmenu("OK? %t|Clear Parent %x1|Clear and Keep Transformation (Clear Track) %x2|Clear Parent Inverse %x3");
+
+ if(mode<1) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ par= NULL;
+ if(mode==1 || mode==2) {
+ par= base->object->parent;
+ base->object->parent= NULL;
+ base->object->recalc |= OB_RECALC;
+
+ if(mode==2) {
+ base->object->track= NULL;
+ apply_obmat(base->object);
+ }
+ }
+ else if(mode==3) {
+ Mat4One(base->object->parentinv);
+ base->object->recalc |= OB_RECALC;
+ }
+ }
+ }
+
+ DAG_scene_sort(scene);
+ ED_anim_dag_flush_update(C);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ BIF_undo_push("Clear Parent");
+}
+
+void clear_track(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ int mode;
+
+ if(G.obedit) return;
+ if(scene->id.lib) return;
+
+ mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform %x2");
+
+ if(mode<1) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->track= NULL;
+ base->object->recalc |= OB_RECALC;
+
+ if(mode==2) {
+ apply_obmat(base->object);
+ }
+ }
+ }
+
+ DAG_scene_sort(scene);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ BIF_undo_push("Clear Track");
+}
+
+void clear_object(Scene *scene, View3D *v3d, char mode)
+{
+ Base *base;
+ Object *ob;
+ float *v1, *v3, mat[3][3];
+ int armature_clear= 0;
+ char *str=NULL;
+
+ if(G.obedit) return;
+ if(scene->id.lib) return;
+
+ if(mode=='r') str= "Clear rotation";
+ else if(mode=='g') str= "Clear location";
+ else if(mode=='s') str= "Clear scale";
+ else if(mode=='o') str= "Clear origin";
+ else return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+
+ if ((ob->flag & OB_POSEMODE)) {
+ /* only clear pose transforms if:
+ * - with a mesh in weightpaint mode, it's related armature needs to be cleared
+ * - with clearing transform of object being edited at the time
+ */
+ if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
+// XXX clear_armature(ob, mode);
+ armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
+ }
+ }
+ else if((G.f & G_WEIGHTPAINT)==0) {
+ /* only clear transforms of 'normal' (not armature) object if:
+ * - not in weightpaint mode or editmode
+ * - if that object's transform locks are not enabled (this is done on a per-channel basis)
+ */
+ if (mode=='r') {
+ /* eulers can only get cleared if they are not protected */
+ if ((ob->protectflag & OB_LOCK_ROTX)==0)
+ ob->rot[0]= ob->drot[0]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_ROTY)==0)
+ ob->rot[1]= ob->drot[1]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_ROTZ)==0)
+ ob->rot[2]= ob->drot[2]= 0.0f;
+
+ /* quats here are not really used anymore anywhere, so it probably doesn't
+ * matter to not clear them whether the euler-based rotation is used
+ */
+ /*QuatOne(ob->quat);
+ QuatOne(ob->dquat);*/
+
+
+ }
+ else if (mode=='g') {
+ if ((ob->protectflag & OB_LOCK_LOCX)==0)
+ ob->loc[0]= ob->dloc[0]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_LOCY)==0)
+ ob->loc[1]= ob->dloc[1]= 0.0f;
+ if ((ob->protectflag & OB_LOCK_LOCZ)==0)
+ ob->loc[2]= ob->dloc[2]= 0.0f;
+
+ }
+ else if (mode=='s') {
+ if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
+ ob->dsize[0]= 0.0f;
+ ob->size[0]= 1.0f;
+ }
+ if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
+ ob->dsize[1]= 0.0f;
+ ob->size[1]= 1.0f;
+ }
+ if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
+ ob->dsize[2]= 0.0f;
+ ob->size[2]= 1.0f;
+ }
+ }
+ else if(mode=='o') {
+ if(ob->parent) {
+ v1= ob->loc;
+ v3= ob->parentinv[3];
+
+ Mat3CpyMat4(mat, ob->parentinv);
+ VECCOPY(v3, v1);
+ v3[0]= -v3[0];
+ v3[1]= -v3[1];
+ v3[2]= -v3[2];
+ Mat3MulVecfl(mat, v3);
+ }
+ }
+
+ ob->recalc |= OB_RECALC_OB;
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ if(armature_clear==0) /* in this case flush was done */
+ ED_anim_dag_flush_update(C);
+ BIF_undo_push(str);
+}
+
+void reset_slowparents(Scene *scene, View3D *v3d)
+{
+ /* back to original locations */
+ Base *base;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(base->object->parent) {
+ if(base->object->partype & PARSLOW) {
+ base->object->partype -= PARSLOW;
+ where_is_object(base->object);
+ base->object->partype |= PARSLOW;
+ }
+ }
+ }
+}
+
+void set_slowparent(Scene *scene, View3D *v3d)
+{
+ Base *base;
+
+ if( okee("Set slow parent")==0 ) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base->object->parent) base->object->partype |= PARSLOW;
+ }
+ }
+ BIF_undo_push("Slow parent");
+}
+
+// XXX
+#define BEZSELECTED_HIDDENHANDLES(bezt) ((G.f & G_HIDDENHANDLES) ? (bezt)->f2 & SELECT : BEZSELECTED(bezt))
+void make_vertex_parent(Scene *scene, View3D *v3d)
+{
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ Base *base;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ Object *par, *ob;
+ int a, v1=0, v2=0, v3=0, v4=0, nr=1;
+
+ /* we need 1 to 3 selected vertices */
+
+ if(G.obedit->type==OB_MESH) {
+ eve= em->verts.first;
+ while(eve) {
+ if(eve->f & 1) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ eve= eve->next;
+ }
+ }
+ else if(ELEM(G.obedit->type, OB_SURF, OB_CURVE)) {
+ extern ListBase editNurb;
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(BEZSELECTED_HIDDENHANDLES(bezt)) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ bp= editLatt->def;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else if(v4==0) v4= nr;
+ else break;
+ }
+ nr++;
+ bp++;
+ }
+ }
+
+ if(v4 || !((v1 && v2==0 && v3==0) || (v1 && v2 && v3)) ) {
+ error("Select either 1 or 3 vertices to parent to");
+ return;
+ }
+
+ if(okee("Make vertex parent")==0) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+
+ ob= base->object;
+ ob->recalc |= OB_RECALC;
+ par= BASACT->object->parent;
+
+ while(par) {
+ if(par==ob) break;
+ par= par->parent;
+ }
+ if(par) {
+ error("Loop in parents");
+ }
+ else {
+ ob->parent= BASACT->object;
+ if(v3) {
+ ob->partype= PARVERT3;
+ ob->par1= v1-1;
+ ob->par2= v2-1;
+ ob->par3= v3-1;
+
+ /* inverse parent matrix */
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ clear_workob();
+ }
+ else {
+ ob->partype= PARVERT1;
+ ob->par1= v1-1;
+
+ /* inverse parent matrix */
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ clear_workob();
+ }
+ }
+ }
+ }
+ }
+ allqueue(REDRAWVIEW3D, 0);
+
+ DAG_scene_sort(scene);
+ /* BIF_undo_push(str); not, conflicts with editmode undo... */
+}
+
+static Object *group_objects_menu(Group *group)
+{
+ GroupObject *go;
+ int len= 0;
+ short a, nr;
+ char *str;
+
+ for(go= group->gobject.first; go; go= go->next) {
+ if(go->ob)
+ len++;
+ }
+ if(len==0) return NULL;
+
+ str= MEM_callocN(40+32*len, "menu");
+
+ strcpy(str, "Make Proxy for: %t");
+ a= strlen(str);
+ for(nr=1, go= group->gobject.first; go; go= go->next, nr++) {
+ a+= sprintf(str+a, "|%s %%x%d", go->ob->id.name+2, nr);
+ }
+
+ a= pupmenu_col(str, 20);
+ MEM_freeN(str);
+ if(a>0) {
+ go= BLI_findlink(&group->gobject, a-1);
+ return go->ob;
+ }
+ return NULL;
+}
+
+
+/* adds empty object to become local replacement data of a library-linked object */
+void make_proxy(Scene *scene)
+{
+ Object *ob= OBACT;
+ Object *gob= NULL;
+
+ if(scene->id.lib) return;
+ if(ob==NULL) return;
+
+
+ if(ob->dup_group && ob->dup_group->id.lib) {
+ gob= ob;
+ /* gives menu with list of objects in group */
+ ob= group_objects_menu(ob->dup_group);
+ }
+ else if(ob->id.lib) {
+ if(okee("Make Proxy Object")==0)
+ return;
+ }
+ else {
+ error("Can only make proxy for a referenced object or group");
+ return;
+ }
+
+ if(ob) {
+ Object *newob;
+ Base *newbase, *oldbase= BASACT;
+ char name[32];
+
+ newob= add_object(OB_EMPTY);
+ if(gob)
+ strcpy(name, gob->id.name+2);
+ else
+ strcpy(name, ob->id.name+2);
+ strcat(name, "_proxy");
+ rename_id(&newob->id, name);
+
+ /* set layers OK */
+ newbase= BASACT; /* add_object sets active... */
+ newbase->lay= oldbase->lay;
+ newob->lay= newbase->lay;
+
+ /* remove base, leave user count of object, it gets linked in object_make_proxy */
+ if(gob==NULL) {
+ BLI_remlink(&scene->base, oldbase);
+ MEM_freeN(oldbase);
+ }
+ object_make_proxy(newob, ob, gob);
+
+ DAG_scene_sort(scene);
+ DAG_object_flush_update(scene, newob, OB_RECALC);
+ allqueue(REDRAWALL, 0);
+ BIF_undo_push("Make Proxy Object");
+ }
+}
+
+/* ******************** make parent operator *********************** */
+
+#if 0
+oldcode()
+{
+ else if(mode==4) {
+ bConstraint *con;
+ bFollowPathConstraint *data;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base!=BASACT) {
+ float cmat[4][4], vec[3];
+
+// XXX con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
+ strcpy (con->name, "AutoPath");
+
+ data = con->data;
+ data->tar = BASACT->object;
+
+// XXX add_constraint_to_object(con, base->object);
+
+ get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(base->object));
+ VecSubf(vec, base->object->obmat[3], cmat[3]);
+
+ base->object->loc[0] = vec[0];
+ base->object->loc[1] = vec[1];
+ base->object->loc[2] = vec[2];
+ }
+ }
+ }
+
+ if(mode==PARSKEL && base->object->type==OB_MESH && par->type == OB_ARMATURE) {
+ /* Prompt the user as to whether he wants to
+ * add some vertex groups based on the bones
+ * in the parent armature.
+ */
+// XXX create_vgroups_from_armature(base->object, par);
+
+ base->object->partype= PAROBJECT;
+ what_does_parent(base->object);
+ Mat4One (base->object->parentinv);
+ base->object->partype= mode;
+ }
+ else
+ what_does_parent(base->object);
+ Mat4Invert(base->object->parentinv, workob.obmat);
+ }
+ }
+ }
+ }
+ }
+}
+#endif
+
+#define PAR_OBJECT 0
+#define PAR_ARMATURE 1
+#define PAR_BONE 2
+#define PAR_CURVE 3
+#define PAR_FOLLOW 4
+#define PAR_PATH_CONST 5
+#define PAR_LATTICE 6
+#define PAR_VERTEX 7
+#define PAR_TRIA 8
+
+static EnumPropertyItem prop_make_parent_items[] = {
+ {PAR_OBJECT, "OBJECT", "Object", ""},
+ {PAR_ARMATURE, "ARMATURE", "Armature Deform", ""},
+ {PAR_BONE, "BONE", "Bone", ""},
+ {PAR_CURVE, "CURVE", "Curve Deform", ""},
+ {PAR_FOLLOW, "FOLLOW", "Follow Path", ""},
+ {PAR_PATH_CONST, "PATH_CONST", "Path Constraint", ""},
+ {PAR_LATTICE, "LATTICE", "Lattice Deform", ""},
+ {PAR_VERTEX, "VERTEX", "Vertex", ""},
+ {PAR_TRIA, "TRIA", "Triangle", ""},
+ {0, NULL, NULL, NULL}
+};
+
+static int test_parent_loop(Object *par, Object *ob)
+{
+ /* test if 'ob' is a parent somewhere in par's parents */
+
+ if(par == NULL) return 0;
+ if(ob == par) return 1;
+
+ return test_parent_loop(par->parent, ob);
+}
+
+
+static int make_parent_exec(bContext *C, wmOperator *op)
+{
+ Object *par= CTX_data_active_object(C);
+ bPoseChannel *pchan= NULL;
+ int partype= RNA_enum_get(op->ptr, "partype");
+
+ par->recalc |= OB_RECALC_OB;
+
+ /* preconditions */
+ if(partype==PAR_FOLLOW || partype==PAR_PATH_CONST) {
+ if(par->type!=OB_CURVE)
+ return OPERATOR_CANCELLED;
+ else {
+ Curve *cu= par->data;
+
+ if((cu->flag & CU_PATH)==0) {
+ cu->flag |= CU_PATH|CU_FOLLOW;
+ makeDispListCurveTypes(par, 0); /* force creation of path data */
+ }
+ else cu->flag |= CU_FOLLOW;
+
+ /* fall back on regular parenting now */
+ partype= PAR_OBJECT;
+ }
+ }
+ else if(partype==PAR_BONE) {
+ pchan= get_active_posechannel(par);
+
+ if(pchan==NULL) {
+ error("No active Bone");
+ return OPERATOR_CANCELLED;
+ }
+ }
+
+ /* context itterator */
+ CTX_DATA_BEGIN(C, Object*, ob, selected_objects) {
+
+ if(ob!=par) {
+
+ if( test_parent_loop(par, ob) ) {
+ error("Loop in parents");
+ }
+ else {
+
+ /* apply transformation of previous parenting */
+ apply_obmat(ob);
+
+ ob->parent= par;
+
+ /* handle types */
+ if (pchan)
+ strcpy (ob->parsubstr, pchan->name);
+ else
+ ob->parsubstr[0]= 0;
+
+ /* constraint XXX */
+ if(partype==PAR_PATH_CONST) {
+ }
+
+ /* calculate inverse parent matrix */
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+
+ ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
+
+ if( ELEM3(partype, PAR_CURVE, PAR_ARMATURE, PAR_LATTICE) )
+ ob->partype= PARSKEL; /* note, dna define, not operator property */
+ else
+ ob->partype= PAROBJECT; /* note, dna define, not operator property */
+ }
+ }
+ }
+ CTX_DATA_END;
+
+ DAG_scene_sort(CTX_data_scene(C));
+ ED_anim_dag_flush_update(C);
+
+ BIF_undo_push("make Parent");
+
+ return OPERATOR_FINISHED;
+}
+
+static void makeparent_callback(bContext *C, void *arg, int event)
+{
+ wmOperator *op= (wmOperator *)arg;
+
+ /* set the properties for the exec */
+ RNA_enum_set(op->ptr, "partype", event);
+
+ make_parent_exec(C, op);
+}
+
+static int make_parent_invoke(bContext *C, wmOperator *op, wmEvent *event)
+{
+ Object *ob= CTX_data_active_object(C);
+ char *str, string[256];
+ char formatstr[] = "|%s %%x%d";
+
+ str= string + sprintf(string, "Make Parent To %%t");
+
+ /* ob becomes parent, make the associated menus */
+ if(ob->type==OB_ARMATURE) {
+ str += sprintf(str, formatstr, "Object", PAR_OBJECT);
+ str += sprintf(str, formatstr, "Armature Deform", PAR_ARMATURE);
+ str += sprintf(str, formatstr, "Bone", PAR_BONE);
+ }
+ else if(ob->type==OB_CURVE) {
+ str += sprintf(str, formatstr, "Object", PAR_OBJECT);
+ str += sprintf(str, formatstr, "Curve Deform", PAR_CURVE);
+ str += sprintf(str, formatstr, "Follow Path", PAR_FOLLOW);
+ str += sprintf(str, formatstr, "Path Constraint", PAR_PATH_CONST);
+ }
+ else if(ob->type == OB_LATTICE) {
+ str += sprintf(str, formatstr, "Object", PAR_OBJECT);
+ str += sprintf(str, formatstr, "Lattice Deform", PAR_LATTICE);
+ }
+ else
+ str += sprintf(str, formatstr, "Object", PAR_OBJECT);
+
+ uiPupmenu(C, 0, makeparent_callback, op, string);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+
+void ED_VIEW3D_OT_make_parent(wmOperatorType *ot)
+{
+ PropertyRNA *prop;
+
+ /* identifiers */
+ ot->name= "Make parent";
+ ot->idname= "ED_VIEW3D_OT_make_parent";
+
+ /* api callbacks */
+ ot->invoke= make_parent_invoke;
+ ot->exec= make_parent_exec;
+
+ ot->poll= ED_operator_areaactive; // XXX solve
+ ot->flag= OPTYPE_REGISTER;
+
+ prop = RNA_def_property(ot->srna, "partype", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, prop_make_parent_items);
+}
+
+/* ******************* ***************** */
+
+void enter_editmode(Scene *scene, View3D *v3d, int wc)
+{
+ Base *base;
+ Object *ob;
+ Mesh *me;
+ bArmature *arm;
+ int ok= 0;
+
+ if(scene->id.lib) return;
+ base= BASACT;
+ if(base==0) return;
+ if((v3d==NULL || (base->lay & v3d->lay))==0) return;
+
+ strcpy(G.editModeTitleExtra, "");
+
+ ob= base->object;
+ if(ob->data==0) return;
+
+ if (object_data_is_libdata(ob)) {
+ error_libdata();
+ return;
+ }
+
+ if(wc) waitcursor(1);
+
+ if(ob->type==OB_MESH) {
+ me= get_mesh(ob);
+ if( me==0 ) return;
+ if(me->pv) mesh_pmv_off(ob, me);
+ ok= 1;
+ G.obedit= ob;
+// XXX make_editMesh();
+ allqueue(REDRAWBUTSLOGIC, 0);
+ /*if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);*/
+// XXX if (EM_texFaceCheck())
+// allqueue(REDRAWIMAGE, 0);
+
+ }
+ if (ob->type==OB_ARMATURE){
+ arm= base->object->data;
+ if (!arm) return;
+ /*
+ * The function object_data_is_libdata make a problem here, the
+ * check for ob->proxy return 0 and let blender enter to edit mode
+ * this causa a crash when you try leave the edit mode.
+ * The problem is that i can't remove the ob->proxy check from
+ * object_data_is_libdata that prevent the bugfix #6614, so
+ * i add this little hack here.
+ */
+ if(arm->id.lib) {
+ error_libdata();
+ return;
+ }
+ ok=1;
+ G.obedit=ob;
+// XXX make_editArmature();
+ /* to ensure all goes in restposition and without striding */
+ DAG_object_flush_update(scene, G.obedit, OB_RECALC);
+
+ allqueue (REDRAWVIEW3D,0);
+ }
+ else if(ob->type==OB_FONT) {
+ G.obedit= ob;
+ ok= 1;
+// XXX make_editText();
+ }
+ else if(ob->type==OB_MBALL) {
+ G.obedit= ob;
+ ok= 1;
+// XXX make_editMball();
+ }
+ else if(ob->type==OB_LATTICE) {
+ G.obedit= ob;
+ ok= 1;
+// XXX make_editLatt();
+ }
+ else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
+ ok= 1;
+ G.obedit= ob;
+// XXX make_editNurb();
+ }
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ if(ok) {
+
+ allqueue(REDRAWVIEW3D, 1);
+ DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
+
+ }
+ else G.obedit= NULL;
+
+ if(wc) waitcursor(0);
+
+}
+
+void exit_editmode(Scene *scene, int flag) /* freedata==0 at render, 1= freedata, 2= do undo buffer too */
+{
+#if 0
+ Object *ob;
+ int freedata = flag; // XXX & EM_FREEDATA;
+
+ if(G.obedit==NULL) return;
+
+ if(flag & EM_WAITCURSOR) waitcursor(1);
+ if(G.obedit->type==OB_MESH) {
+
+
+ if(EM_texFaceCheck())
+ allqueue(REDRAWIMAGE, 0);
+
+ if(retopo_mesh_paint_check())
+ retopo_end_okee();
+
+ if(G.totvert>MESH_MAX_VERTS) {
+ error("Too many vertices");
+ return;
+ }
+ load_editMesh();
+
+ if(freedata) free_editMesh(G.editMesh);
+
+ if(G.f & G_WEIGHTPAINT)
+ mesh_octree_table(G.obedit, NULL, 'e');
+ }
+ else if (G.obedit->type==OB_ARMATURE){
+ load_editArmature();
+ if (freedata) free_editArmature();
+ }
+ else if(ELEM(G.obedit->type, OB_CURVE, OB_SURF)) {
+ extern ListBase editNurb;
+ load_editNurb();
+ if(freedata) freeNurblist(&editNurb);
+ }
+ else if(G.obedit->type==OB_FONT && freedata) {
+ load_editText();
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ load_editLatt();
+ if(freedata) free_editLatt();
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ extern ListBase editelems;
+ load_editMball();
+ if(freedata) BLI_freelistN(&editelems);
+ }
+
+ ob= G.obedit;
+
+ /* for example; displist make is different in editmode */
+ if(freedata) G.obedit= NULL;
+
+ if(ob->type==OB_MESH && get_mesh(ob)->mr)
+ multires_edge_level_update(ob, get_mesh(ob));
+
+ /* also flush ob recalc, doesn't take much overhead, but used for particles */
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB|OB_RECALC_DATA);
+
+ allqueue(REDRAWVIEW3D, 1);
+ allqueue(REDRAWBUTSALL, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ if(G.obedit==NULL && (flag & EM_FREEUNDO))
+ BIF_undo_push("Editmode");
+
+ if(flag & EM_WAITCURSOR) waitcursor(0);
+#endif
+}
+
+void check_editmode(int type)
+{
+
+ if (G.obedit==0 || G.obedit->type==type) return;
+
+// XXX exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
+}
+
+/* 0 == do center, 1 == center new, 2 == center cursor */
+
+void docenter(Scene *scene, View3D *v3d, int centermode)
+{
+ EditMesh *em = G.editMesh;
+ Base *base;
+ Object *ob;
+ Mesh *me, *tme;
+ Curve *cu;
+/* BezTriple *bezt;
+ BPoint *bp; */
+ Nurb *nu, *nu1;
+ EditVert *eve;
+ float cent[3], centn[3], min[3], max[3], omat[3][3];
+ int a, total= 0;
+
+ /* keep track of what is changed */
+ int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
+ MVert *mvert;
+
+ if(scene->id.lib || v3d==NULL) return;
+
+ cent[0]= cent[1]= cent[2]= 0.0;
+
+ if(G.obedit) {
+
+ INIT_MINMAX(min, max);
+
+ if(G.obedit->type==OB_MESH) {
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if(v3d->around==V3D_CENTROID) {
+ total++;
+ VECADD(cent, cent, eve->co);
+ }
+ else {
+ DO_MINMAX(eve->co, min, max);
+ }
+ }
+
+ if(v3d->around==V3D_CENTROID) {
+ VecMulf(cent, 1.0f/(float)total);
+ }
+ else {
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ }
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ VecSubf(eve->co, eve->co, cent);
+ }
+
+// XXX recalc_editnormals();
+ tot_change++;
+ DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
+ }
+ }
+
+ /* reset flags */
+ for (base=FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base))
+ base->object->flag &= ~OB_DONE;
+ }
+
+ for (me= G.main->mesh.first; me; me= me->id.next) {
+ me->flag &= ~ME_ISDONE;
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if((base->object->flag & OB_DONE)==0) {
+ base->object->flag |= OB_DONE;
+
+ if(base->object->id.lib) {
+ tot_lib_error++;
+ }
+ else if(G.obedit==0 && (me=get_mesh(base->object)) ) {
+ if (me->id.lib) {
+ tot_lib_error++;
+ } else {
+ if(centermode==2) {
+ VECCOPY(cent, give_cursor(scene, v3d));
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+ } else {
+ INIT_MINMAX(min, max);
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ DO_MINMAX(mvert->co, min, max);
+ }
+
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ }
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+
+ if (me->key) {
+ KeyBlock *kb;
+ for (kb=me->key->block.first; kb; kb=kb->next) {
+ float *fp= kb->data;
+
+ for (a=0; a<kb->totelem; a++, fp+=3) {
+ VecSubf(fp, fp, cent);
+ }
+ }
+ }
+
+ me->flag |= ME_ISDONE;
+
+ if(centermode) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ base->object->loc[0]+= centn[0];
+ base->object->loc[1]+= centn[1];
+ base->object->loc[2]+= centn[2];
+
+ where_is_object(base->object);
+ ignore_parent_tx(base->object);
+
+ /* other users? */
+ ob= G.main->object.first;
+ while(ob) {
+ if((ob->flag & OB_DONE)==0) {
+ tme= get_mesh(ob);
+
+ if(tme==me) {
+
+ ob->flag |= OB_DONE;
+ ob->recalc= OB_RECALC_OB|OB_RECALC_DATA;
+
+ Mat3CpyMat4(omat, ob->obmat);
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ ob->loc[0]+= centn[0];
+ ob->loc[1]+= centn[1];
+ ob->loc[2]+= centn[2];
+
+ where_is_object(ob);
+ ignore_parent_tx(ob);
+
+ if(tme && (tme->flag & ME_ISDONE)==0) {
+ mvert= tme->mvert;
+ for(a=0; a<tme->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+
+ if (tme->key) {
+ KeyBlock *kb;
+ for (kb=tme->key->block.first; kb; kb=kb->next) {
+ float *fp= kb->data;
+
+ for (a=0; a<kb->totelem; a++, fp+=3) {
+ VecSubf(fp, fp, cent);
+ }
+ }
+ }
+
+ tme->flag |= ME_ISDONE;
+ }
+ }
+ }
+
+ ob= ob->id.next;
+ }
+ }
+ tot_change++;
+ }
+ }
+ else if (ELEM(base->object->type, OB_CURVE, OB_SURF)) {
+
+ /* totally weak code here... (ton) */
+ if(G.obedit==base->object) {
+ extern ListBase editNurb;
+ nu1= editNurb.first;
+ cu= G.obedit->data;
+ }
+ else {
+ cu= base->object->data;
+ nu1= cu->nurb.first;
+ }
+
+ if (cu->id.lib) {
+ tot_lib_error++;
+ } else {
+ if(centermode==2) {
+ VECCOPY(cent, give_cursor(scene, v3d));
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+
+ /* don't allow Z change if curve is 2D */
+ if( !( cu->flag & CU_3D ) )
+ cent[2] = 0.0;
+ }
+ else {
+ INIT_MINMAX(min, max);
+
+ nu= nu1;
+ while(nu) {
+ minmaxNurb(nu, min, max);
+ nu= nu->next;
+ }
+
+ cent[0]= (min[0]+max[0])/2.0f;
+ cent[1]= (min[1]+max[1])/2.0f;
+ cent[2]= (min[2]+max[2])/2.0f;
+ }
+
+ nu= nu1;
+ while(nu) {
+ if( (nu->type & 7)==1) {
+ a= nu->pntsu;
+ while (a--) {
+ VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
+ VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
+ VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ while (a--)
+ VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
+ }
+ nu= nu->next;
+ }
+
+ if(centermode && G.obedit==0) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ Mat3MulVecfl(omat, cent);
+ base->object->loc[0]+= cent[0];
+ base->object->loc[1]+= cent[1];
+ base->object->loc[2]+= cent[2];
+
+ where_is_object(base->object);
+ ignore_parent_tx(base->object);
+ }
+
+ tot_change++;
+ if(G.obedit) {
+ if (centermode==0) {
+ DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
+ }
+ break;
+ }
+ }
+ }
+ else if(base->object->type==OB_FONT) {
+ /* get from bb */
+
+ cu= base->object->data;
+
+ if(cu->bb==0) {
+ /* do nothing*/
+ } else if (cu->id.lib) {
+ tot_lib_error++;
+ } else {
+ cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
+ cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */
+
+ /* not really ok, do this better once! */
+ cu->xof /= cu->fsize;
+ cu->yof /= cu->fsize;
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ tot_change++;
+ }
+ }
+ else if(base->object->type==OB_ARMATURE) {
+ bArmature *arm = base->object->data;
+
+ if (arm->id.lib) {
+ tot_lib_error++;
+ } else if(arm->id.us>1) {
+ /*error("Can't apply to a multi user armature");
+ return;*/
+ tot_multiuser_arm_error++;
+ } else {
+ /* Function to recenter armatures in editarmature.c
+ * Bone + object locations are handled there.
+ */
+// XXX docenter_armature(base->object, centermode);
+ tot_change++;
+
+ where_is_object(base->object);
+ ignore_parent_tx(base->object);
+
+ if(G.obedit)
+ break;
+ }
+ }
+ base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA;
+ }
+ }
+ }
+ if (tot_change) {
+ ED_anim_dag_flush_update(C);
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Do Center");
+ }
+
+ /* Warn if any errors occured */
+ if (tot_lib_error+tot_multiuser_arm_error) {
+ char err[512];
+ sprintf(err, "Warning %i Object(s) Not Centered, %i Changed:", tot_lib_error+tot_multiuser_arm_error, tot_change);
+
+ if (tot_lib_error)
+ sprintf(err+strlen(err), "|%i linked library objects", tot_lib_error);
+ if (tot_multiuser_arm_error)
+ sprintf(err+strlen(err), "|%i multiuser armature object(s)", tot_multiuser_arm_error);
+
+ error(err);
+ }
+}
+
+void docenter_new(Scene *scene, View3D *v3d)
+{
+ if(scene->id.lib) return;
+
+ if(G.obedit) {
+ error("Unable to center new in Edit Mode");
+ }
+ else {
+ docenter(scene, v3d, 1);
+ }
+}
+
+void docenter_cursor(Scene *scene, View3D *v3d)
+{
+ if(scene->id.lib) return;
+
+ if(G.obedit) {
+ error("Unable to center cursor in Edit Mode");
+ }
+ else {
+ docenter(scene, v3d, 2);
+ }
+}
+
+void movetolayer(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ unsigned int lay= 0, local;
+ int islamp= 0;
+
+ if(scene->id.lib) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if (TESTBASE(v3d, base)) lay |= base->lay;
+ }
+ if(lay==0) return;
+ lay &= 0xFFFFFF;
+
+ if(lay==0) return;
+
+ if(v3d->localview) {
+ /* now we can move out of localview. */
+ if (!okee("Move from localview")) return;
+ for(base= FIRSTBASE; base; base= base->next) {
+ if (TESTBASE(v3d, base)) {
+ lay= base->lay & ~v3d->lay;
+ base->lay= lay;
+ base->object->lay= lay;
+ base->object->flag &= ~SELECT;
+ base->flag &= ~SELECT;
+ if(base->object->type==OB_LAMP) islamp= 1;
+ }
+ }
+ } else {
+// XXX if( movetolayer_buts(&lay, NULL)==0 ) return;
+
+ /* normal non localview operation */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if (TESTBASE(v3d, base)) {
+ /* upper byte is used for local view */
+ local= base->lay & 0xFF000000;
+ base->lay= lay + local;
+ base->object->lay= lay;
+ if(base->object->type==OB_LAMP) islamp= 1;
+ }
+ }
+ }
+ if(islamp) reshadeall_displist(); /* only frees */
+
+ /* warning, active object may be hidden now */
+
+ DAG_scene_sort(scene);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWINFO, 0);
+
+ BIF_undo_push("Move to layer");
+}
+
+
+#if 0
+// XXX should be in view3d?
+
+/* context: ob = lamp */
+/* code should be replaced with proper (custom) transform handles for lamp properties */
+static void spot_interactive(Object *ob, int mode)
+{
+ Lamp *la= ob->data;
+ float transfac, dx, dy, ratio, origval;
+ int keep_running= 1, center2d[2];
+ short mval[2], mvalo[2];
+
+// getmouseco_areawin(mval);
+// getmouseco_areawin(mvalo);
+
+ project_int(ob->obmat[3], center2d);
+ if( center2d[0] > 100000 ) { /* behind camera */
+// center2d[0]= curarea->winx/2;
+// center2d[1]= curarea->winy/2;
+ }
+
+// helpline(mval, center2d);
+
+ /* ratio is like scaling */
+ dx = (float)(center2d[0] - mval[0]);
+ dy = (float)(center2d[1] - mval[1]);
+ transfac = (float)sqrt( dx*dx + dy*dy);
+ if(transfac==0.0f) transfac= 1.0f;
+
+ if(mode==1)
+ origval= la->spotsize;
+ else if(mode==2)
+ origval= la->dist;
+ else if(mode==3)
+ origval= la->clipsta;
+ else
+ origval= la->clipend;
+
+ while (keep_running>0) {
+
+// getmouseco_areawin(mval);
+
+ /* essential for idling subloop */
+ if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
+ PIL_sleep_ms(2);
+ }
+ else {
+ char str[32];
+
+ dx = (float)(center2d[0] - mval[0]);
+ dy = (float)(center2d[1] - mval[1]);
+ ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
+
+ /* do the trick */
+
+ if(mode==1) { /* spot */
+ la->spotsize = ratio*origval;
+ CLAMP(la->spotsize, 1.0f, 180.0f);
+ sprintf(str, "Spot size %.2f\n", la->spotsize);
+ }
+ else if(mode==2) { /* dist */
+ la->dist = ratio*origval;
+ CLAMP(la->dist, 0.01f, 5000.0f);
+ sprintf(str, "Distance %.2f\n", la->dist);
+ }
+ else if(mode==3) { /* sta */
+ la->clipsta = ratio*origval;
+ CLAMP(la->clipsta, 0.001f, 5000.0f);
+ sprintf(str, "Distance %.2f\n", la->clipsta);
+ }
+ else if(mode==4) { /* end */
+ la->clipend = ratio*origval;
+ CLAMP(la->clipend, 0.1f, 5000.0f);
+ sprintf(str, "Clip End %.2f\n", la->clipend);
+ }
+
+ /* cleanup */
+ mvalo[0]= mval[0];
+ mvalo[1]= mval[1];
+
+ /* handle shaded mode */
+// XXX shade_buttons_change_3d();
+
+ /* DRAW */
+ headerprint(str);
+ force_draw_plus(SPACE_BUTS, 0);
+
+// helpline(mval, center2d);
+ }
+
+ while( qtest() ) {
+ short val;
+ unsigned short event= extern_qread(&val);
+
+ switch (event){
+ case ESCKEY:
+ case RIGHTMOUSE:
+ keep_running= 0;
+ break;
+ case LEFTMOUSE:
+ case SPACEKEY:
+ case PADENTER:
+ case RETKEY:
+ if(val)
+ keep_running= -1;
+ break;
+ }
+ }
+ }
+
+ if(keep_running==0) {
+ if(mode==1)
+ la->spotsize= origval;
+ else if(mode==2)
+ la->dist= origval;
+ else if(mode==3)
+ la->clipsta= origval;
+ else
+ la->clipend= origval;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSSHADING, 0);
+ BIF_preview_changed(ID_LA);
+}
+#endif
+
+void special_editmenu(Scene *scene, View3D *v3d)
+{
+// XXX static short numcuts= 2;
+ Object *ob= OBACT;
+ float fac;
+ int nr,ret;
+ short randfac;
+
+ if(ob==NULL) return;
+
+ if(G.obedit==NULL) {
+
+ if(ob->flag & OB_POSEMODE) {
+// XXX pose_special_editmenu();
+ }
+ else if(FACESEL_PAINT_TEST) {
+ Mesh *me= get_mesh(ob);
+ MTFace *tface;
+ MFace *mface;
+ int a;
+
+ if(me==0 || me->mtface==0) return;
+
+ nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
+
+ tface= me->mtface;
+ mface= me->mface;
+ for(a=me->totface; a>0; a--, tface++, mface++) {
+ if(mface->flag & ME_FACE_SEL) {
+ switch(nr) {
+ case 1:
+ tface->mode |= TF_TEX; break;
+ case 2:
+ tface->mode |= TF_SHAREDCOL; break;
+ case 3:
+ tface->mode |= TF_LIGHT; break;
+ case 4:
+ tface->mode |= TF_INVISIBLE; break;
+ case 5:
+ tface->mode |= TF_DYNAMIC; break;
+ case 6:
+ tface->mode |= TF_TWOSIDE; break;
+ case 7:
+ tface->mode &= ~TF_TEX;
+ tface->tpage= 0;
+ break;
+ case 8:
+ tface->mode &= ~TF_SHAREDCOL; break;
+ case 9:
+ tface->mode &= ~TF_LIGHT; break;
+ case 10:
+ tface->mode &= ~TF_INVISIBLE; break;
+ case 11:
+ tface->mode &= ~TF_DYNAMIC; break;
+ case 12:
+ tface->mode &= ~TF_TWOSIDE; break;
+ }
+ }
+ }
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ BIF_undo_push("Change texture face");
+ }
+ else if(G.f & G_VERTEXPAINT) {
+ Mesh *me= get_mesh(ob);
+
+ if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return;
+
+ nr= pupmenu("Specials%t|Shared VertexCol%x1");
+ if(nr==1) {
+
+// XXX do_shared_vertexcol(me);
+
+ BIF_undo_push("Shared VertexCol");
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ }
+ else if(G.f & G_WEIGHTPAINT) {
+ Object *par= modifiers_isDeformedByArmature(ob);
+
+ if(par && (par->flag & OB_POSEMODE)) {
+ nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
+
+// XXX if(nr==1 || nr==2)
+// XXX pose_adds_vgroups(ob, (nr == 2));
+ }
+ }
+ else if(G.f & G_PARTICLEEDIT) {
+#if 0
+ // XXX
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEditSettings *pset = PE_settings();
+
+ if(!psys)
+ return;
+
+ if(scene->selectmode & SCE_SELECT_POINT)
+ nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5");
+ else
+ nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5");
+
+ switch(nr) {
+ case 1:
+// XXX if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
+ waitcursor(1);
+ PE_rekey();
+ break;
+ case 2:
+ PE_subdivide();
+ break;
+ case 3:
+ PE_select_root();
+ break;
+ case 4:
+ PE_select_tip();
+ break;
+ case 5:
+ PE_remove_doubles();
+ break;
+ }
+
+ DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
+
+ if(nr>0) waitcursor(0);
+#endif
+ }
+ else {
+ Base *base, *base_select= NULL;
+
+ /* Get the active object mesh. */
+ Mesh *me= get_mesh(ob);
+
+ /* Booleans, if the active object is a mesh... */
+ if (me && ob->id.lib==NULL) {
+
+ /* Bring up a little menu with the boolean operation choices on. */
+ nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
+
+ if (nr > 0) {
+ /* user has made a choice of a menu element.
+ All of the boolean functions require 2 mesh objects
+ we search through the object list to find the other
+ selected item and make sure it is distinct and a mesh. */
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base->object != ob) base_select= base;
+ }
+ }
+
+ if (base_select) {
+ if (get_mesh(base_select->object)) {
+ if(nr <= 3){
+ waitcursor(1);
+// XXX ret = NewBooleanMesh(BASACT,base_select,nr);
+ if (ret==0) {
+ error("An internal error occurred");
+ } else if(ret==-1) {
+ error("Selected meshes must have faces to perform boolean operations");
+ } else if (ret==-2) {
+ error("Both meshes must be a closed mesh");
+ }
+ else BIF_undo_push("Boolean");
+ waitcursor(0);
+ } else {
+ BooleanModifierData *bmd = NULL;
+ bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
+ BLI_addtail(&ob->modifiers, bmd);
+ bmd->object = base_select->object;
+ bmd->modifier.mode |= eModifierMode_Realtime;
+ switch(nr){
+ case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
+ case 5: bmd->operation = eBooleanModifierOp_Union; break;
+ case 6: bmd->operation = eBooleanModifierOp_Difference; break;
+ }
+// XXX do_common_editbuts(B_CHANGEDEP);
+ BIF_undo_push("Add Boolean modifier");
+ }
+ } else {
+ error("Please select 2 meshes");
+ }
+ } else {
+ error("Please select 2 meshes");
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if (ob->type == OB_FONT) {
+ /* removed until this gets a decent implementation (ton) */
+/* nr= pupmenu("Split %t|Characters%x1");
+ if (nr > 0) {
+ switch(nr) {
+ case 1: split_font();
+ }
+ }
+*/
+ }
+ }
+ }
+ else if(G.obedit->type==OB_MESH) {
+ /* This is all that is needed, since all other functionality is in Ctrl+ V/E/F but some users didnt like, so for now have the old/big menu */
+ /*
+ nr= pupmenu("Subdivide Mesh%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x4");
+ switch(nr) {
+ case 1:
+ waitcursor(1);
+ esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0);
+
+ BIF_undo_push("ESubdivide Single");
+ break;
+ case 2:
+ if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
+ waitcursor(1);
+ esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0);
+ BIF_undo_push("ESubdivide");
+ break;
+ case 3:
+ if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
+ randfac= 10;
+ if(button(&randfac, 1, 100, "Rand fac:")==0) return;
+ waitcursor(1);
+ fac= -( (float)randfac )/100;
+ esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0);
+ BIF_undo_push("Subdivide Fractal");
+ break;
+
+ case 4:
+ fac= 1.0f;
+ if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
+ fac= 0.292f*fac;
+
+ waitcursor(1);
+ esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
+ BIF_undo_push("Subdivide Smooth");
+ break;
+ }
+ */
+
+ nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15|Blend From Shape%x16|Propagate To All Shapes%x17|Select Vertex Path%x18");
+
+ switch(nr) {
+ case 1:
+ waitcursor(1);
+// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, 1, 0);
+
+ BIF_undo_push("ESubdivide Single");
+ break;
+ case 2:
+// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
+ waitcursor(1);
+// XXX esubdivideflag(1, 0.0, scene->toolsettings->editbutflag, numcuts, 0);
+ BIF_undo_push("ESubdivide");
+ break;
+ case 3:
+// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
+ randfac= 10;
+// XXX if(button(&randfac, 1, 100, "Rand fac:")==0) return;
+ waitcursor(1);
+ fac= -( (float)randfac )/100;
+// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag, numcuts, 0);
+ BIF_undo_push("Subdivide Fractal");
+ break;
+
+ case 12: /* smooth */
+ /* if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; */
+ fac= 1.0f;
+// XXX if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
+// XXX fac= 0.292f*fac;
+
+ waitcursor(1);
+// XXX esubdivideflag(1, fac, scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
+ BIF_undo_push("Subdivide Smooth");
+ break;
+
+ case 4:
+// XXX mergemenu();
+ break;
+ case 5:
+// XXX notice("Removed %d Vertices", removedoublesflag(1, 0, scene->toolsettings->doublimit));
+ BIF_undo_push("Remove Doubles");
+ break;
+ case 6:
+// XXX hide_mesh(0);
+ break;
+ case 7:
+// XXX reveal_mesh();
+ break;
+ case 8:
+// XXX selectswap_mesh();
+ break;
+ case 9:
+// XXX flip_editnormals();
+ BIF_undo_push("Flip Normals");
+ break;
+ case 10:
+// XXX vertexsmooth();
+ break;
+ case 11:
+// XXX bevel_menu();
+ break;
+ case 14:
+// XXX mesh_set_smooth_faces(1);
+ break;
+ case 15:
+// XXX mesh_set_smooth_faces(0);
+ break;
+ case 16:
+// XXX shape_copy_select_from();
+ break;
+ case 17:
+// XXX shape_propagate();
+ break;
+ case 18:
+// XXX pathselect();
+ BIF_undo_push("Select Vertex Path");
+ break;
+ }
+
+
+ DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
+
+ if(nr>0) waitcursor(0);
+
+ }
+ else if(ELEM(G.obedit->type, OB_CURVE, OB_SURF)) {
+
+ nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight%x3|Set Radius%x4|Smooth%x5|Smooth Radius%x6");
+
+ switch(nr) {
+ case 1:
+// XXX subdivideNurb();
+ break;
+ case 2:
+// XXX switchdirectionNurb2();
+ break;
+ case 3:
+// XXX setweightNurb();
+ break;
+ case 4:
+// XXX setradiusNurb();
+ break;
+ case 5:
+// XXX smoothNurb();
+ break;
+ case 6:
+// XXX smoothradiusNurb();
+ break;
+ }
+ DAG_object_flush_update(scene, G.obedit, OB_RECALC_DATA);
+ }
+ else if(G.obedit->type==OB_ARMATURE) {
+ nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
+// if(nr==1)
+// XXX subdivide_armature(1);
+ if(nr==2) {
+// XXX if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
+ waitcursor(1);
+// XXX subdivide_armature(numcuts);
+ }
+// else if(nr==3)
+// XXX armature_flip_names();
+ else if(ELEM3(nr, 4, 5, 6)) {
+// XXX armature_autoside_names(nr-4);
+ }
+// else if(nr == 7)
+// XXX switch_direction_armature();
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ static float weight= 1.0f;
+ { // XXX
+// XXX if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
+ int a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ BPoint *bp= editLatt->def;
+
+ while(a--) {
+ if(bp->f1 & SELECT)
+ bp->weight= weight;
+ bp++;
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+static void curvetomesh(Object *ob)
+{
+ Curve *cu;
+ DispList *dl;
+
+ ob->flag |= OB_DONE;
+ cu= ob->data;
+
+ dl= cu->disp.first;
+ if(dl==0) makeDispListCurveTypes(ob, 0); /* force creation */
+
+ nurbs_to_mesh(ob); /* also does users */
+ if (ob->type != OB_MESH) {
+ error("can't convert curve to mesh");
+ } else {
+ object_free_modifiers(ob);
+ }
+}
+
+void convertmenu(Scene *scene, View3D *v3d)
+{
+ Base *base, *basen=NULL, *basact, *basedel=NULL;
+ Object *obact, *ob, *ob1;
+ Curve *cu;
+ Nurb *nu;
+ MetaBall *mb;
+ Mesh *me;
+ int ok=0, nr = 0, a;
+
+ if(scene->id.lib) return;
+
+ obact= OBACT;
+ if (obact == NULL) return;
+ if(!obact->flag & SELECT) return;
+ if(G.obedit) return;
+
+ basact= BASACT; /* will be restored */
+
+ if(obact->type==OB_FONT) {
+ nr= pupmenu("Convert Font to%t|Curve%x1|Curve (Single filling group)%x2|Mesh%x3");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_MBALL) {
+ nr= pupmenu("Convert Metaball to%t|Mesh (keep original)%x1|Mesh (Delete Original)%x2");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_CURVE) {
+ nr= pupmenu("Convert Curve to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_SURF) {
+ nr= pupmenu("Convert Nurbs Surface to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(obact->type==OB_MESH) {
+ nr= pupmenu("Convert Modifiers to%t|Mesh (Keep Original)%x1|Mesh (Delete Original)%x2");
+ if(nr>0) ok= 1;
+ }
+ if(ok==0) return;
+
+ /* don't forget multiple users! */
+
+ /* reset flags */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->flag &= ~OB_DONE;
+ }
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+
+ ob= base->object;
+
+ if(ob->flag & OB_DONE);
+ else if(ob->type==OB_MESH && ob->modifiers.first) { /* converting a mesh with no modifiers causes a segfault */
+ DerivedMesh *dm;
+
+ basedel = base;
+
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+ ob1->recalc |= OB_RECALC;
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&scene->base, basen); /* addhead: otherwise eternal loop */
+ basen->object= ob1;
+ basen->flag |= SELECT;
+ base->flag &= ~SELECT;
+ ob->flag &= ~SELECT;
+
+ /* decrement original mesh's usage count */
+ me= ob1->data;
+ me->id.us--;
+
+ /* make a new copy of the mesh */
+ ob1->data= copy_mesh(me);
+ G.totmesh++;
+
+ /* make new mesh data from the original copy */
+ dm= mesh_get_derived_final(ob1, CD_MASK_MESH);
+ /* dm= mesh_create_derived_no_deform(ob1, NULL); this was called original (instead of get_derived). man o man why! (ton) */
+
+ DM_to_mesh(dm, ob1->data);
+
+ dm->release(dm);
+ object_free_modifiers(ob1); /* after derivedmesh calls! */
+
+ /* If the original object is active then make this object active */
+ if (ob == obact) {
+ set_active_base( basen );
+ basact = basen;
+ }
+ }
+ else if(ob->type==OB_FONT) {
+ ob->flag |= OB_DONE;
+
+ ob->type= OB_CURVE;
+ cu= ob->data;
+
+ if(cu->vfont) {
+ cu->vfont->id.us--;
+ cu->vfont= 0;
+ }
+ if(cu->vfontb) {
+ cu->vfontb->id.us--;
+ cu->vfontb= 0;
+ }
+ if(cu->vfonti) {
+ cu->vfonti->id.us--;
+ cu->vfonti= 0;
+ }
+ if(cu->vfontbi) {
+ cu->vfontbi->id.us--;
+ cu->vfontbi= 0;
+ }
+ /* other users */
+ if(cu->id.us>1) {
+ ob1= G.main->object.first;
+ while(ob1) {
+ if(ob1->data==cu) {
+ ob1->type= OB_CURVE;
+ ob1->recalc |= OB_RECALC;
+ }
+ ob1= ob1->id.next;
+ }
+ }
+ if (nr==2 || nr==3) {
+ nu= cu->nurb.first;
+ while(nu) {
+ nu->charidx= 0;
+ nu= nu->next;
+ }
+ }
+ if (nr==3) {
+ curvetomesh(ob);
+ }
+ }
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ if(nr==1) {
+ curvetomesh(ob);
+ }
+ }
+ else if(ob->type==OB_MBALL) {
+
+ if(nr==1 || nr == 2) {
+ ob= find_basis_mball(ob);
+
+ if(ob->disp.first && !(ob->flag&OB_DONE)) {
+ basedel = base;
+
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+ ob1->recalc |= OB_RECALC;
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
+ basen->object= ob1;
+ basen->flag |= SELECT;
+ basedel->flag &= ~SELECT;
+ ob->flag &= ~SELECT;
+
+ mb= ob1->data;
+ mb->id.us--;
+
+ ob1->data= add_mesh("Mesh");
+ G.totmesh++;
+ ob1->type= OB_MESH;
+
+ me= ob1->data;
+ me->totcol= mb->totcol;
+ if(ob1->totcol) {
+ me->mat= MEM_dupallocN(mb->mat);
+ for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
+ }
+
+ mball_to_mesh(&ob->disp, ob1->data);
+
+ /* So we can see the wireframe */
+ BASACT= basen;
+
+ /* If the original object is active then make this object active */
+ if (ob == obact) {
+ set_active_base( basen );
+ basact = basen;
+ }
+
+ }
+ }
+ }
+ }
+ if(basedel != NULL && nr == 2) {
+ if(basedel==basact)
+ basact= NULL;
+ free_and_unlink_base(scene, basedel);
+ }
+ basedel = NULL;
+ }
+
+ /* delete object should renew depsgraph */
+ if(nr==2)
+ DAG_scene_sort(scene);
+
+ /* texspace and normals */
+ if(!basen) BASACT= base;
+
+ enter_editmode(scene, v3d, EM_WAITCURSOR);
+// XXX exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
+ BASACT= basact;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+// allspace(OOPS_TEST, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ BIF_undo_push("Convert Object");
+
+ DAG_scene_sort(scene);
+}
+
+/* Change subdivision or particle properties of mesh object ob, if level==-1
+ * then toggle subsurf, else set to level set allows to toggle multiple
+ * selections */
+
+static void object_has_subdivision_particles(Object *ob, int *havesubdiv, int *havepart, int depth)
+{
+ if(ob->type==OB_MESH) {
+ if(modifiers_findByType(ob, eModifierType_Subsurf))
+ *havesubdiv= 1;
+ if(modifiers_findByType(ob, eModifierType_ParticleSystem))
+ *havepart= 1;
+ }
+
+ if(ob->dup_group && depth <= 4) {
+ GroupObject *go;
+
+ for(go= ob->dup_group->gobject.first; go; go= go->next)
+ object_has_subdivision_particles(go->ob, havesubdiv, havepart, depth+1);
+ }
+}
+
+static void object_flip_subdivison_particles(Scene *scene, Object *ob, int *set, int level, int mode, int particles, int depth)
+{
+ ModifierData *md;
+
+ if(ob->type==OB_MESH) {
+ if(particles) {
+ for(md=ob->modifiers.first; md; md=md->next) {
+ if(md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData*)md;
+
+ if(*set == -1)
+ *set= psmd->modifier.mode&(mode);
+
+ if (*set)
+ psmd->modifier.mode &= ~(mode);
+ else
+ psmd->modifier.mode |= (mode);
+ }
+ }
+ }
+ else {
+ md = modifiers_findByType(ob, eModifierType_Subsurf);
+
+ if (md) {
+ SubsurfModifierData *smd = (SubsurfModifierData*) md;
+
+ if (level == -1) {
+ if(*set == -1)
+ *set= smd->modifier.mode&(mode);
+
+ if (*set)
+ smd->modifier.mode &= ~(mode);
+ else
+ smd->modifier.mode |= (mode);
+ } else {
+ smd->levels = level;
+ }
+ }
+ else if(depth == 0 && *set != 0) {
+ SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
+
+ BLI_addtail(&ob->modifiers, smd);
+
+ if (level!=-1) {
+ smd->levels = level;
+ }
+
+ if(*set == -1)
+ *set= 1;
+ }
+ }
+
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+
+ if(ob->dup_group && depth<=4) {
+ GroupObject *go;
+
+ for(go= ob->dup_group->gobject.first; go; go= go->next)
+ object_flip_subdivison_particles(scene, go->ob, set, level, mode, particles, depth+1);
+ }
+}
+
+/* Change subdivision properties of mesh object ob, if
+* level==-1 then toggle subsurf, else set to level.
+*/
+
+void flip_subdivison(Scene *scene, View3D *v3d, int level)
+{
+ Base *base;
+ int set= -1;
+ int mode, pupmode, particles= 0, havesubdiv= 0, havepart= 0;
+ int alt= 0; // XXX
+
+ if(alt)
+ mode= eModifierMode_Realtime;
+ else
+ mode= eModifierMode_Render|eModifierMode_Realtime;
+
+ if(level == -1) {
+ if (G.obedit) {
+ object_has_subdivision_particles(G.obedit, &havesubdiv, &havepart, 0);
+ } else {
+ for(base= scene->base.first; base; base= base->next) {
+ if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
+ object_has_subdivision_particles(base->object, &havesubdiv, &havepart, 0);
+ }
+ }
+ }
+ }
+ else
+ havesubdiv= 1;
+
+ if(havesubdiv && havepart) {
+ pupmode= pupmenu("Switch%t|Subsurf %x1|Particle Systems %x2");
+ if(pupmode <= 0)
+ return;
+ else if(pupmode == 2)
+ particles= 1;
+ }
+ else if(havepart)
+ particles= 1;
+
+ if (G.obedit) {
+ object_flip_subdivison_particles(scene, G.obedit, &set, level, mode, particles, 0);
+ } else {
+ for(base= scene->base.first; base; base= base->next) {
+ if(((level==-1) && (TESTBASE(v3d, base))) || (TESTBASELIB(v3d, base))) {
+ object_flip_subdivison_particles(scene, base->object, &set, level, mode, particles, 0);
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ ED_anim_dag_flush_update(C);
+ if(particles)
+ BIF_undo_push("Switch particles on/off");
+ else
+ BIF_undo_push("Switch subsurf on/off");
+}
+
+static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
+{
+ bProperty *prop;
+ Base *base;
+ int nr, tot=0;
+ char *str;
+
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ prop= prop->next;
+ }
+
+ if(tot==0) {
+ error("No properties in the active object to copy");
+ return;
+ }
+
+ str= MEM_callocN(50 + 33*tot, "copymenu prop");
+
+ strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
+
+ tot= 0;
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ strcat(str, "|");
+ strcat(str, prop->name);
+ prop= prop->next;
+ }
+
+ nr= pupmenu(str);
+
+ if ( nr==1 || nr==2 ) {
+ for(base= FIRSTBASE; base; base= base->next) {
+ if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
+ if (nr==1) { /* replace */
+ copy_properties( &base->object->prop, &ob->prop );
+ } else {
+ for(prop = ob->prop.first; prop; prop= prop->next ) {
+ set_ob_property(base->object, prop);
+ }
+ }
+ }
+ }
+ } else if(nr>0) {
+ prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
+
+ if(prop) {
+ for(base= FIRSTBASE; base; base= base->next) {
+ if((base != BASACT) &&(TESTBASELIB(v3d, base))) {
+ set_ob_property(base->object, prop);
+ }
+ }
+ }
+ }
+ MEM_freeN(str);
+ allqueue(REDRAWVIEW3D, 0);
+
+ BIF_undo_push("Copy properties");
+}
+
+static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
+{
+ Base *base;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(base->object != ob) {
+ if(TESTBASELIB(v3d, base)) {
+
+ /* first: free all logic */
+ free_sensors(&base->object->sensors);
+ unlink_controllers(&base->object->controllers);
+ free_controllers(&base->object->controllers);
+ unlink_actuators(&base->object->actuators);
+ free_actuators(&base->object->actuators);
+
+ /* now copy it, this also works without logicbricks! */
+ clear_sca_new_poins_ob(ob);
+ copy_sensors(&base->object->sensors, &ob->sensors);
+ copy_controllers(&base->object->controllers, &ob->controllers);
+ copy_actuators(&base->object->actuators, &ob->actuators);
+ set_sca_new_poins_ob(base->object);
+
+ /* some menu settings */
+ base->object->scavisflag= ob->scavisflag;
+ base->object->scaflag= ob->scaflag;
+
+ /* set the initial state */
+ base->object->state= ob->state;
+ base->object->init_state= ob->init_state;
+ }
+ }
+ }
+ BIF_undo_push("Copy logic");
+}
+
+static void copymenu_modifiers(Scene *scene, View3D *v3d, Object *ob)
+{
+ Base *base;
+ int i, event;
+ char str[512];
+ char *errorstr= NULL;
+
+ strcpy(str, "Copy Modifiers %t");
+
+ sprintf(str+strlen(str), "|All%%x%d|%%l", NUM_MODIFIER_TYPES);
+
+ for (i=eModifierType_None+1; i<NUM_MODIFIER_TYPES; i++) {
+ ModifierTypeInfo *mti = modifierType_getInfo(i);
+
+ if(ELEM3(i, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
+
+ if(i == eModifierType_Collision)
+ continue;
+
+ if ( (mti->flags&eModifierTypeFlag_AcceptsCVs) ||
+ (ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) {
+ sprintf(str+strlen(str), "|%s%%x%d", mti->name, i);
+ }
+ }
+
+ event = pupmenu(str);
+ if(event<=0) return;
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(base->object != ob) {
+ if(TESTBASELIB(v3d, base)) {
+ ModifierData *md;
+
+ base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
+
+ if (base->object->type==ob->type) {
+ /* copy all */
+ if (event==NUM_MODIFIER_TYPES) {
+ object_free_modifiers(base->object);
+
+ for (md=ob->modifiers.first; md; md=md->next) {
+ ModifierData *nmd = NULL;
+
+ if(ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
+
+ if(md->type == eModifierType_Collision)
+ continue;
+
+ nmd = modifier_new(md->type);
+ modifier_copyData(md, nmd);
+ BLI_addtail(&base->object->modifiers, nmd);
+ }
+
+ copy_object_particlesystems(base->object, ob);
+ copy_object_softbody(base->object, ob);
+ } else {
+ /* copy specific types */
+ ModifierData *md, *mdn;
+
+ /* remove all with type 'event' */
+ for (md=base->object->modifiers.first; md; md=mdn) {
+ mdn= md->next;
+ if(md->type==event) {
+ BLI_remlink(&base->object->modifiers, md);
+ modifier_free(md);
+ }
+ }
+
+ /* copy all with type 'event' */
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type==event) {
+
+ mdn = modifier_new(event);
+ BLI_addtail(&base->object->modifiers, mdn);
+
+ modifier_copyData(md, mdn);
+ }
+ }
+
+ if(event == eModifierType_ParticleSystem) {
+ object_free_particlesystems(base->object);
+ copy_object_particlesystems(base->object, ob);
+ }
+ else if(event == eModifierType_Softbody) {
+ object_free_softbody(base->object);
+ copy_object_softbody(base->object, ob);
+ }
+ }
+ }
+ else
+ errorstr= "Did not copy modifiers to other Object types";
+ }
+ }
+ }
+
+// if(errorstr) notice(errorstr);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ DAG_scene_sort(scene);
+
+ BIF_undo_push("Copy modifiers");
+}
+
+/* both pointers should exist */
+static void copy_texture_space(Object *to, Object *ob)
+{
+ float *poin1= NULL, *poin2= NULL;
+ int texflag= 0;
+
+ if(ob->type==OB_MESH) {
+ texflag= ((Mesh *)ob->data)->texflag;
+ poin2= ((Mesh *)ob->data)->loc;
+ }
+ else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
+ texflag= ((Curve *)ob->data)->texflag;
+ poin2= ((Curve *)ob->data)->loc;
+ }
+ else if(ob->type==OB_MBALL) {
+ texflag= ((MetaBall *)ob->data)->texflag;
+ poin2= ((MetaBall *)ob->data)->loc;
+ }
+ else
+ return;
+
+ if(to->type==OB_MESH) {
+ ((Mesh *)to->data)->texflag= texflag;
+ poin1= ((Mesh *)to->data)->loc;
+ }
+ else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
+ ((Curve *)to->data)->texflag= texflag;
+ poin1= ((Curve *)to->data)->loc;
+ }
+ else if(to->type==OB_MBALL) {
+ ((MetaBall *)to->data)->texflag= texflag;
+ poin1= ((MetaBall *)to->data)->loc;
+ }
+ else
+ return;
+
+ memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
+
+ if(to->type==OB_MESH) ;
+ else if(to->type==OB_MBALL) tex_space_mball(to);
+ else tex_space_curve(to->data);
+
+}
+
+void copy_attr(Scene *scene, View3D *v3d, short event)
+{
+ Object *ob;
+ Base *base;
+ Curve *cu, *cu1;
+ Nurb *nu;
+ int do_scene_sort= 0;
+
+ if(scene->id.lib) return;
+
+ if(!(ob=OBACT)) return;
+
+ if(G.obedit) {
+ /* obedit_copymenu(); */
+ return;
+ }
+ if(event==9) {
+ copymenu_properties(scene, v3d, ob);
+ return;
+ }
+ else if(event==10) {
+ copymenu_logicbricks(scene, v3d, ob);
+ return;
+ }
+ else if(event==24) {
+ copymenu_modifiers(scene, v3d, ob);
+ return;
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(base != BASACT) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->recalc |= OB_RECALC_OB;
+
+ if(event==1) { /* loc */
+ VECCOPY(base->object->loc, ob->loc);
+ VECCOPY(base->object->dloc, ob->dloc);
+ }
+ else if(event==2) { /* rot */
+ VECCOPY(base->object->rot, ob->rot);
+ VECCOPY(base->object->drot, ob->drot);
+ /* Quats arnt used yet */
+ /*VECCOPY(base->object->quat, ob->quat);
+ VECCOPY(base->object->dquat, ob->dquat);*/
+ }
+ else if(event==3) { /* size */
+ VECCOPY(base->object->size, ob->size);
+ VECCOPY(base->object->dsize, ob->dsize);
+ }
+ else if(event==4) { /* drawtype */
+ base->object->dt= ob->dt;
+ base->object->dtx= ob->dtx;
+ base->object->empty_drawtype= ob->empty_drawtype;
+ base->object->empty_drawsize= ob->empty_drawsize;
+ }
+ else if(event==5) { /* time offs */
+ base->object->sf= ob->sf;
+ }
+ else if(event==6) { /* dupli */
+ base->object->dupon= ob->dupon;
+ base->object->dupoff= ob->dupoff;
+ base->object->dupsta= ob->dupsta;
+ base->object->dupend= ob->dupend;
+
+ base->object->transflag &= ~OB_DUPLI;
+ base->object->transflag |= (ob->transflag & OB_DUPLI);
+
+ base->object->dup_group= ob->dup_group;
+ if(ob->dup_group)
+ id_us_plus((ID *)ob->dup_group);
+ }
+ else if(event==7) { /* mass */
+ base->object->mass= ob->mass;
+ }
+ else if(event==8) { /* damping */
+ base->object->damping= ob->damping;
+ base->object->rdamping= ob->rdamping;
+ }
+ else if(event==11) { /* all physical attributes */
+ base->object->gameflag = ob->gameflag;
+ base->object->inertia = ob->inertia;
+ base->object->formfactor = ob->formfactor;
+ base->object->damping= ob->damping;
+ base->object->rdamping= ob->rdamping;
+ base->object->mass= ob->mass;
+ if (ob->gameflag & OB_BOUNDS) {
+ base->object->boundtype = ob->boundtype;
+ }
+ base->object->margin= ob->margin;
+ base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
+
+ }
+ else if(event==17) { /* tex space */
+ copy_texture_space(base->object, ob);
+ }
+ else if(event==18) { /* font settings */
+
+ if(base->object->type==ob->type) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->spacemode= cu->spacemode;
+ cu1->spacing= cu->spacing;
+ cu1->linedist= cu->linedist;
+ cu1->shear= cu->shear;
+ cu1->fsize= cu->fsize;
+ cu1->xof= cu->xof;
+ cu1->yof= cu->yof;
+ cu1->textoncurve= cu->textoncurve;
+ cu1->wordspace= cu->wordspace;
+ cu1->ulpos= cu->ulpos;
+ cu1->ulheight= cu->ulheight;
+ if(cu1->vfont) cu1->vfont->id.us--;
+ cu1->vfont= cu->vfont;
+ id_us_plus((ID *)cu1->vfont);
+ if(cu1->vfontb) cu1->vfontb->id.us--;
+ cu1->vfontb= cu->vfontb;
+ id_us_plus((ID *)cu1->vfontb);
+ if(cu1->vfonti) cu1->vfonti->id.us--;
+ cu1->vfonti= cu->vfonti;
+ id_us_plus((ID *)cu1->vfonti);
+ if(cu1->vfontbi) cu1->vfontbi->id.us--;
+ cu1->vfontbi= cu->vfontbi;
+ id_us_plus((ID *)cu1->vfontbi);
+
+ text_to_curve(base->object, 0); /* needed? */
+
+
+ strcpy(cu1->family, cu->family);
+
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==19) { /* bevel settings */
+
+ if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->bevobj= cu->bevobj;
+ cu1->taperobj= cu->taperobj;
+ cu1->width= cu->width;
+ cu1->bevresol= cu->bevresol;
+ cu1->ext1= cu->ext1;
+ cu1->ext2= cu->ext2;
+
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==25) { /* curve resolution */
+
+ if(ELEM(base->object->type, OB_CURVE, OB_FONT)) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->resolu= cu->resolu;
+ cu1->resolu_ren= cu->resolu_ren;
+
+ nu= cu1->nurb.first;
+
+ while(nu) {
+ nu->resolu= cu1->resolu;
+ nu= nu->next;
+ }
+
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==21){
+ if (base->object->type==OB_MESH) {
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
+
+ if (md) {
+ ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
+
+ if (!tmd) {
+ tmd = modifier_new(eModifierType_Subsurf);
+ BLI_addtail(&base->object->modifiers, tmd);
+ }
+
+ modifier_copyData(md, tmd);
+ base->object->recalc |= OB_RECALC_DATA;
+ }
+ }
+ }
+ else if(event==22) {
+ /* Copy the constraint channels over */
+ copy_constraints(&base->object->constraints, &ob->constraints);
+ if (U.dupflag& USER_DUP_IPO)
+ copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
+ else
+ clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels);
+
+ do_scene_sort= 1;
+ }
+ else if(event==23) {
+ base->object->softflag= ob->softflag;
+ if(base->object->soft) sbFree(base->object->soft);
+
+ base->object->soft= copy_softbody(ob->soft);
+
+ if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
+ BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
+ }
+ }
+ else if(event==26) {
+ copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
+ }
+ else if(event==27) { /* autosmooth */
+ if (base->object->type==OB_MESH) {
+ Mesh *me= ob->data;
+ Mesh *cme= base->object->data;
+ cme->smoothresh= me->smoothresh;
+ if(me->flag & ME_AUTOSMOOTH)
+ cme->flag |= ME_AUTOSMOOTH;
+ else
+ cme->flag &= ~ME_AUTOSMOOTH;
+ }
+ }
+ else if(event==28) { /* UV orco */
+ if(ELEM(base->object->type, OB_CURVE, OB_SURF)) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ if(cu->flag & CU_UV_ORCO)
+ cu1->flag |= CU_UV_ORCO;
+ else
+ cu1->flag &= ~CU_UV_ORCO;
+ }
+ }
+ else if(event==29) { /* protected bits */
+ base->object->protectflag= ob->protectflag;
+ }
+ else if(event==30) { /* index object */
+ base->object->index= ob->index;
+ }
+ else if(event==31) { /* object color */
+ QUATCOPY(base->object->col, ob->col);
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ if(do_scene_sort)
+ DAG_scene_sort(scene);
+
+ ED_anim_dag_flush_update(C);
+
+ if(event==20) {
+ allqueue(REDRAWBUTSOBJECT, 0);
+ }
+
+ BIF_undo_push("Copy Attributes");
+}
+
+void copy_attr_menu(Scene *scene, View3D *v3d)
+{
+ Object *ob;
+ short event;
+ char str[512];
+
+ if(!(ob=OBACT)) return;
+
+ if (G.obedit) {
+// if (ob->type == OB_MESH)
+// XXX mesh_copy_menu();
+ return;
+ }
+
+ /* Object Mode */
+
+ /* If you change this menu, don't forget to update the menu in header_view3d.c
+ * view3d_edit_object_copyattrmenu() and in toolbox.c
+ */
+
+ strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
+
+ strcat (str, "|Object Constraints%x22");
+ strcat (str, "|NLA Strips%x26");
+
+// XXX if (OB_SUPPORT_MATERIAL(ob)) {
+// strcat(str, "|Texture Space%x17");
+// }
+
+ if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
+ if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
+
+ if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
+ strcat(str, "|Curve Resolution%x25");
+ }
+
+ if(ob->type==OB_MESH){
+ strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
+ }
+
+ if(ob->soft) strcat(str, "|Soft Body Settings%x23");
+
+ strcat(str, "|Pass Index%x30");
+
+ if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
+ strcat(str, "|Modifiers ...%x24");
+ }
+
+ event= pupmenu(str);
+ if(event<= 0) return;
+
+ copy_attr(scene, v3d, event);
+}
+
+
+void link_to_scene(unsigned short nr)
+{
+#if 0
+ Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
+ Base *base, *nbase;
+
+ if(sce==0) return;
+ if(sce->id.lib) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASE(v3d, base)) {
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ }
+#endif
+}
+
+
+void make_links(Scene *scene, View3D *v3d, short event)
+{
+ Object *ob, *obt;
+ Base *base, *nbase, *sbase;
+ Scene *sce = NULL;
+ ID *id;
+ int a;
+ short nr=0;
+ char *strp;
+
+ if(!(ob=OBACT)) return;
+
+ if(event==1) {
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
+
+ if(nr == -2) {
+ MEM_freeN(strp);
+
+// XXX activate_databrowse((ID *)scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
+
+ return;
+ }
+ else {
+ event= pupmenu_col(strp, 20);
+ MEM_freeN(strp);
+
+ if(event<= 0) return;
+
+ nr= 1;
+ sce= G.main->scene.first;
+ while(sce) {
+ if(nr==event) break;
+ nr++;
+ sce= sce->id.next;
+ }
+ if(sce==scene) {
+ error("This is the current scene");
+ return;
+ }
+ if(sce==0 || sce->id.lib) return;
+
+ /* remember: is needed below */
+ event= 1;
+ }
+ }
+
+ /* All non group linking */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(event==1 || base != BASACT) {
+
+ obt= base->object;
+
+ if(TESTBASE(v3d, base)) {
+
+ if(event==1) { /* to scene */
+
+ /* test if already linked */
+ sbase= sce->base.first;
+ while(sbase) {
+ if(sbase->object==base->object) break;
+ sbase= sbase->next;
+ }
+ if(sbase) { /* remove */
+ continue;
+ }
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ }
+ if(TESTBASELIB(v3d, base)) {
+ if(event==2 || event==5) { /* obdata */
+ if(ob->type==obt->type) {
+
+ id= obt->data;
+ id->us--;
+
+ id= ob->data;
+ id_us_plus(id);
+ obt->data= id;
+
+ /* if amount of material indices changed: */
+ test_object_materials(obt->data);
+
+ obt->recalc |= OB_RECALC_DATA;
+ }
+ }
+ else if(event==4) { /* ob ipo */
+ if(obt->ipo) obt->ipo->id.us--;
+ obt->ipo= ob->ipo;
+ if(obt->ipo) {
+ id_us_plus((ID *)obt->ipo);
+ do_ob_ipo(obt);
+ }
+ }
+ else if(event==6) {
+ if(ob->dup_group) ob->dup_group->id.us--;
+ obt->dup_group= ob->dup_group;
+ if(obt->dup_group) {
+ id_us_plus((ID *)obt->dup_group);
+ obt->transflag |= OB_DUPLIGROUP;
+ }
+ }
+ else if(event==3) { /* materials */
+
+ /* new approach, using functions from kernel */
+ for(a=0; a<ob->totcol; a++) {
+ Material *ma= give_current_material(ob, a+1);
+ assign_material(obt, ma, a+1); /* also works with ma==NULL */
+ }
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWBUTSHEAD, 0);
+
+ ED_anim_dag_flush_update(C);
+
+ BIF_undo_push("Create links");
+}
+
+void make_links_menu(Scene *scene, View3D *v3d)
+{
+ Object *ob;
+ short event=0;
+ char str[140];
+
+ if(!(ob=OBACT)) return;
+
+ strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4");
+
+ if(ob->type==OB_MESH)
+ strcat(str, "|Mesh Data%x2|Materials%x3");
+ else if(ob->type==OB_CURVE)
+ strcat(str, "|Curve Data%x2|Materials%x3");
+ else if(ob->type==OB_FONT)
+ strcat(str, "|Text Data%x2|Materials%x3");
+ else if(ob->type==OB_SURF)
+ strcat(str, "|Surface Data%x2|Materials%x3");
+ else if(ob->type==OB_MBALL)
+ strcat(str, "|Materials%x3");
+ else if(ob->type==OB_CAMERA)
+ strcat(str, "|Camera Data%x2");
+ else if(ob->type==OB_LAMP)
+ strcat(str, "|Lamp Data%x2");
+ else if(ob->type==OB_LATTICE)
+ strcat(str, "|Lattice Data%x2");
+ else if(ob->type==OB_ARMATURE)
+ strcat(str, "|Armature Data%x2");
+
+ event= pupmenu(str);
+
+ if(event<= 0) return;
+
+ make_links(scene, v3d, event);
+}
+
+static void apply_objects_internal(Scene *scene, View3D *v3d, int apply_scale, int apply_rot )
+{
+ Base *base, *basact;
+ Object *ob;
+ bArmature *arm;
+ Mesh *me;
+ Curve *cu;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ MVert *mvert;
+ float mat[3][3];
+ int a, change = 0;
+
+ if (!apply_scale && !apply_rot) {
+ /* do nothing? */
+ error("Nothing to do!");
+ return;
+ }
+ /* first check if we can execute */
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+
+ if(me->id.us>1) {
+ error("Can't apply to a multi user mesh, doing nothing.");
+ return;
+ }
+ }
+ else if (ob->type==OB_ARMATURE) {
+ arm= ob->data;
+
+ if(arm->id.us>1) {
+ error("Can't apply to a multi user armature, doing nothing.");
+ return;
+ }
+ }
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ cu= ob->data;
+
+ if(cu->id.us>1) {
+ error("Can't apply to a multi user curve, doing nothing.");
+ return;
+ }
+ if(cu->key) {
+ error("Can't apply to a curve with vertex keys, doing nothing.");
+ return;
+ }
+ }
+ }
+ }
+
+ /* now execute */
+ basact= BASACT;
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+
+ if(ob->type==OB_MESH) {
+ /* calculate matrix */
+ if (apply_scale && apply_rot)
+ object_to_mat3(ob, mat);
+ else if (apply_scale)
+ object_scale_to_mat3(ob, mat);
+ else
+ object_rot_to_mat3(ob, mat);
+
+ /* get object data */
+ me= ob->data;
+
+ /* adjust data */
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ Mat3MulVecfl(mat, mvert->co);
+ }
+
+ if (me->key) {
+ KeyBlock *kb;
+
+ for (kb=me->key->block.first; kb; kb=kb->next) {
+ float *fp= kb->data;
+
+ for (a=0; a<kb->totelem; a++, fp+=3)
+ Mat3MulVecfl(mat, fp);
+ }
+ }
+
+ /* adjust transforms */
+ if (apply_scale)
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
+ if (apply_rot)
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0f;
+ /*QuatOne(ob->quat);*/ /* Quats arnt used yet */
+
+ where_is_object(ob);
+
+ /* texspace and normals */
+ BASACT= base;
+ enter_editmode(scene, v3d, EM_WAITCURSOR);
+ BIF_undo_push("Applied object"); /* editmode undo itself */
+// XXX exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
+ BASACT= basact;
+
+ change = 1;
+ }
+ else if (ob->type==OB_ARMATURE) {
+ if (apply_scale && apply_rot)
+ object_to_mat3(ob, mat);
+ else if (apply_scale)
+ object_scale_to_mat3(ob, mat);
+ else
+ object_rot_to_mat3(ob, mat);
+ arm= ob->data;
+
+ /* see checks above */
+// XXX apply_rot_armature(ob, mat);
+
+ /* Reset the object's transforms */
+ if (apply_scale)
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ if (apply_rot)
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ /*QuatOne(ob->quat); (not used anymore)*/
+
+ where_is_object(ob);
+
+ change = 1;
+ }
+ else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
+ float scale;
+ if (apply_scale && apply_rot)
+ object_to_mat3(ob, mat);
+ else if (apply_scale)
+ object_scale_to_mat3(ob, mat);
+ else
+ object_rot_to_mat3(ob, mat);
+ scale = Mat3ToScalef(mat);
+ cu= ob->data;
+
+ /* see checks above */
+
+ nu= cu->nurb.first;
+ while(nu) {
+ if( (nu->type & 7)==1) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ Mat3MulVecfl(mat, bezt->vec[0]);
+ Mat3MulVecfl(mat, bezt->vec[1]);
+ Mat3MulVecfl(mat, bezt->vec[2]);
+ bezt->radius *= scale;
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ Mat3MulVecfl(mat, bp->vec);
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ if (apply_scale)
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ if (apply_rot)
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ /*QuatOne(ob->quat); (quats arnt used anymore)*/
+
+ where_is_object(ob);
+
+ /* texspace and normals */
+ BASACT= base;
+ enter_editmode(scene, v3d, EM_WAITCURSOR);
+ BIF_undo_push("Applied object"); /* editmode undo itself */
+// XXX exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
+ BASACT= basact;
+
+ change = 1;
+ } else {
+ continue;
+ }
+
+ ignore_parent_tx(ob);
+ }
+ }
+ if (change) {
+ allqueue(REDRAWVIEW3D, 0);
+ if (apply_scale && apply_rot)
+ BIF_undo_push("Apply Objects Scale & Rotation");
+ else if (apply_scale)
+ BIF_undo_push("Apply Objects Scale");
+ else
+ BIF_undo_push("Apply Objects Rotation");
+ }
+}
+
+void apply_objects_locrot(Scene *scene, View3D *v3d)
+{
+ apply_objects_internal(scene, v3d, 1, 1);
+}
+
+void apply_objects_scale(Scene *scene, View3D *v3d)
+{
+ apply_objects_internal(scene, v3d, 1, 0);
+}
+
+void apply_objects_rot(Scene *scene, View3D *v3d)
+{
+ apply_objects_internal(scene, v3d, 0, 1);
+}
+
+void apply_objects_visual_tx( Scene *scene, View3D *v3d )
+{
+ Base *base;
+ Object *ob;
+ int change = 0;
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+ where_is_object(ob);
+ VECCOPY(ob->loc, ob->obmat[3]);
+ Mat4ToSize(ob->obmat, ob->size);
+ Mat4ToEul(ob->obmat, ob->rot);
+
+ where_is_object(ob);
+
+ change = 1;
+ }
+ }
+ if (change) {
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Apply Objects Visual Transform");
+ }
+}
+
+static void single_object_users__forwardModifierLinks(void *userData, Object *ob, Object **obpoin)
+{
+ ID_NEW(*obpoin);
+}
+
+static void copy_object__forwardModifierLinks(void *userData, Object *ob,
+ ID **idpoin)
+{
+ /* this is copied from ID_NEW; it might be better to have a macro */
+ if(*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
+}
+
+
+/* after copying objects, copied data should get new pointers */
+static void copy_object_set_idnew(Scene *scene, View3D *v3d, int dupflag)
+{
+ Base *base;
+ Object *ob;
+ Material *ma, *mao;
+ ID *id;
+ Ipo *ipo;
+ bActionStrip *strip;
+ int a;
+
+ /* check object pointers */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+ relink_constraints(&ob->constraints);
+ if (ob->pose){
+ bPoseChannel *chan;
+ for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
+ relink_constraints(&chan->constraints);
+ }
+ }
+ modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ ID_NEW(ob->proxy);
+ ID_NEW(ob->proxy_group);
+
+ for(strip= ob->nlastrips.first; strip; strip= strip->next) {
+ bActionModifier *amod;
+ for(amod= strip->modifiers.first; amod; amod= amod->next)
+ ID_NEW(amod->ob);
+ }
+ }
+ }
+
+ /* materials */
+ if( dupflag & USER_DUP_MAT) {
+ mao= G.main->mat.first;
+ while(mao) {
+ if(mao->id.newid) {
+
+ ma= (Material *)mao->id.newid;
+
+ if(dupflag & USER_DUP_TEX) {
+ for(a=0; a<MAX_MTEX; a++) {
+ if(ma->mtex[a]) {
+ id= (ID *)ma->mtex[a]->tex;
+ if(id) {
+ ID_NEW_US(ma->mtex[a]->tex)
+ else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
+ id->us--;
+ }
+ }
+ }
+ }
+ id= (ID *)ma->ipo;
+ if(id) {
+ ID_NEW_US(ma->ipo)
+ else ma->ipo= copy_ipo(ma->ipo);
+ id->us--;
+ }
+ }
+ mao= mao->id.next;
+ }
+ }
+
+ /* lamps */
+ if( dupflag & USER_DUP_IPO) {
+ Lamp *la= G.main->lamp.first;
+ while(la) {
+ if(la->id.newid) {
+ Lamp *lan= (Lamp *)la->id.newid;
+ id= (ID *)lan->ipo;
+ if(id) {
+ ID_NEW_US(lan->ipo)
+ else lan->ipo= copy_ipo(lan->ipo);
+ id->us--;
+ }
+ }
+ la= la->id.next;
+ }
+ }
+
+ /* ipos */
+ ipo= G.main->ipo.first;
+ while(ipo) {
+ if(ipo->id.lib==NULL && ipo->id.newid) {
+ Ipo *ipon= (Ipo *)ipo->id.newid;
+ IpoCurve *icu;
+ for(icu= ipon->curve.first; icu; icu= icu->next) {
+ if(icu->driver) {
+ ID_NEW(icu->driver->ob);
+ }
+ }
+ }
+ ipo= ipo->id.next;
+ }
+
+ set_sca_new_poins();
+
+ clear_id_newpoins();
+
+}
+
+
+void make_object_duplilist_real(Scene *scene, View3D *v3d, Base *base)
+{
+ Base *basen;
+ Object *ob;
+ ListBase *lb;
+ DupliObject *dob;
+
+ if(!base && !(base = BASACT))
+ return;
+
+ if(!(base->object->transflag & OB_DUPLI))
+ return;
+
+ lb= object_duplilist(scene, base->object);
+
+ for(dob= lb->first; dob; dob= dob->next) {
+ ob= copy_object(dob->ob);
+ /* font duplis can have a totcol without material, we get them from parent
+ * should be implemented better...
+ */
+ if(ob->mat==NULL) ob->totcol= 0;
+
+ basen= MEM_dupallocN(base);
+ basen->flag &= ~OB_FROMDUPLI;
+ BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
+ basen->object= ob;
+ ob->ipo= NULL; /* make sure apply works */
+ ob->parent= ob->track= NULL;
+ ob->disp.first= ob->disp.last= NULL;
+ ob->transflag &= ~OB_DUPLI;
+
+ Mat4CpyMat4(ob->obmat, dob->mat);
+ apply_obmat(ob);
+ }
+
+ copy_object_set_idnew(scene, v3d, 0);
+
+ free_object_duplilist(lb);
+
+ base->object->transflag &= ~OB_DUPLI;
+}
+
+void make_duplilist_real(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ /* extern ListBase duplilist; */
+
+ if(okee("Make dupli objects real")==0) return;
+
+ clear_id_newpoins();
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASE(v3d, base)) {
+ make_object_duplilist_real(scene, v3d, base);
+ }
+ }
+
+ DAG_scene_sort(scene);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ BIF_undo_push("Make duplicates real");
+}
+
+void apply_object(Scene *scene, View3D *v3d)
+{
+ Object *ob;
+ int evt;
+ int shift= 0;
+
+ if(scene->id.lib) return;
+ if(G.obedit) return;
+
+ if(shift) {
+ ob= OBACT;
+ if(ob==0) return;
+
+ if(ob->transflag & OB_DUPLI) {
+ make_duplilist_real(scene, v3d);
+ }
+ else {
+ if(okee("Apply deformation")) {
+// XXX object_apply_deform(ob);
+ BIF_undo_push("Apply deformation");
+ }
+ }
+ allqueue(REDRAWVIEW3D, 0);
+
+ }
+ else {
+ ob= OBACT;
+ if(ob==0) return;
+
+ if ((ob->pose) && (ob->flag & OB_POSEMODE))
+ evt = pupmenu("Apply Object%t|Current Pose as RestPose%x3");
+ else
+ evt = pupmenu("Apply Object%t|Scale and Rotation to ObData%x1|Visual Transform to Objects Loc/Scale/Rot%x2|Scale to ObData%x4|Rotation to ObData%x5");
+ if (evt==-1) return;
+
+ switch (evt) {
+ case 1:
+ apply_objects_locrot(scene, v3d);
+ break;
+ case 2:
+ apply_objects_visual_tx(scene, v3d);
+ break;
+ case 3:
+// XXX apply_armature_pose2bones();
+ break;
+ case 4:
+ apply_objects_scale(scene, v3d);
+ break;
+ case 5:
+ apply_objects_rot(scene, v3d);
+ break;
+ }
+ }
+}
+
+
+
+
+/* ************************************** */
+
+
+void single_object_users(Scene *scene, View3D *v3d, int flag)
+{
+ Base *base;
+ Object *ob, *obn;
+
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ /* duplicate (must set newid) */
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+
+ if( (base->flag & flag)==flag ) {
+ if(ob->id.lib==NULL && ob->id.us>1) {
+ /* base gets copy of object */
+ obn= copy_object(ob);
+ base->object= obn;
+ ob->id.us--;
+ }
+ }
+ }
+
+ ID_NEW(scene->camera);
+ if(v3d) ID_NEW(v3d->camera);
+
+ /* object pointers */
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL) {
+ relink_constraints(&base->object->constraints);
+ if (base->object->pose){
+ bPoseChannel *chan;
+ for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
+ relink_constraints(&chan->constraints);
+ }
+ }
+ modifiers_foreachObjectLink(base->object, single_object_users__forwardModifierLinks, NULL);
+
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ }
+ }
+
+ set_sca_new_poins();
+}
+
+void new_id_matar(Material **matar, int totcol)
+{
+ ID *id;
+ int a;
+
+ for(a=0; a<totcol; a++) {
+ id= (ID *)matar[a];
+ if(id && id->lib==0) {
+ if(id->newid) {
+ matar[a]= (Material *)id->newid;
+ id_us_plus(id->newid);
+ id->us--;
+ }
+ else if(id->us>1) {
+ matar[a]= copy_material(matar[a]);
+ id->us--;
+ id->newid= (ID *)matar[a];
+ }
+ }
+ }
+}
+
+void single_obdata_users(Scene *scene, View3D *v3d, int flag)
+{
+ Object *ob;
+ Lamp *la;
+ Curve *cu;
+ Camera *cam;
+ Base *base;
+ Mesh *me;
+ ID *id;
+ int a;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL && (base->flag & flag)==flag ) {
+ id= ob->data;
+
+ if(id && id->us>1 && id->lib==0) {
+ ob->recalc= OB_RECALC_DATA;
+
+ switch(ob->type) {
+ case OB_LAMP:
+ if(id && id->us>1 && id->lib==NULL) {
+ ob->data= la= copy_lamp(ob->data);
+ for(a=0; a<MAX_MTEX; a++) {
+ if(la->mtex[a]) {
+ ID_NEW(la->mtex[a]->object);
+ }
+ }
+ }
+ break;
+ case OB_CAMERA:
+ ob->data= copy_camera(ob->data);
+ break;
+ case OB_MESH:
+ me= ob->data= copy_mesh(ob->data);
+ if(me && me->key)
+ ipo_idnew(me->key->ipo); /* drivers */
+ break;
+ case OB_MBALL:
+ ob->data= copy_mball(ob->data);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ ob->data= cu= copy_curve(ob->data);
+ ID_NEW(cu->bevobj);
+ ID_NEW(cu->taperobj);
+ break;
+ case OB_LATTICE:
+ ob->data= copy_lattice(ob->data);
+ break;
+ case OB_ARMATURE:
+ ob->recalc |= OB_RECALC_DATA;
+ ob->data= copy_armature(ob->data);
+ armature_rebuild_pose(ob, ob->data);
+ break;
+ default:
+ printf("ERROR single_obdata_users: %s\n", id->name);
+ error("Read console");
+ return;
+ }
+
+ id->us--;
+ id->newid= ob->data;
+
+ }
+
+ id= (ID *)ob->action;
+ if (id && id->us>1 && id->lib==NULL){
+ if(id->newid){
+ ob->action= (bAction *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->action= copy_action(ob->action);
+ id->us--;
+ id->newid=(ID *)ob->action;
+ }
+ }
+ id= (ID *)ob->ipo;
+ if(id && id->us>1 && id->lib==NULL) {
+ if(id->newid) {
+ ob->ipo= (Ipo *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->ipo= copy_ipo(ob->ipo);
+ id->us--;
+ id->newid= (ID *)ob->ipo;
+ }
+ ipo_idnew(ob->ipo); /* drivers */
+ }
+ /* other ipos */
+ switch(ob->type) {
+ case OB_LAMP:
+ la= ob->data;
+ if(la->ipo && la->ipo->id.us>1) {
+ la->ipo->id.us--;
+ la->ipo= copy_ipo(la->ipo);
+ ipo_idnew(la->ipo); /* drivers */
+ }
+ break;
+ case OB_CAMERA:
+ cam= ob->data;
+ if(cam->ipo && cam->ipo->id.us>1) {
+ cam->ipo->id.us--;
+ cam->ipo= copy_ipo(cam->ipo);
+ ipo_idnew(cam->ipo); /* drivers */
+ }
+ break;
+ }
+
+ }
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ ID_NEW(me->texcomesh);
+ me= me->id.next;
+ }
+}
+
+void single_ipo_users(Scene *scene, View3D *v3d, int flag)
+{
+ Object *ob;
+ Base *base;
+ ID *id;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
+ ob->recalc= OB_RECALC_DATA;
+
+ id= (ID *)ob->ipo;
+ if(id && id->us>1 && id->lib==NULL) {
+ ob->ipo= copy_ipo(ob->ipo);
+ id->us--;
+ ipo_idnew(ob->ipo); /* drivers */
+ }
+ }
+ }
+}
+
+void single_mat_users(Scene *scene, View3D *v3d, int flag)
+{
+ Object *ob;
+ Base *base;
+ Material *ma, *man;
+ Tex *tex;
+ int a, b;
+
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ ob= base->object;
+ if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ /* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
+
+ if(ma->id.us>1) {
+ man= copy_material(ma);
+
+ man->id.us= 0;
+ assign_material(ob, man, a);
+
+ if(ma->ipo) {
+ man->ipo= copy_ipo(ma->ipo);
+ ma->ipo->id.us--;
+ ipo_idnew(ma->ipo); /* drivers */
+ }
+
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->id.us>1) {
+ ma->mtex[b]->tex= copy_texture(tex);
+ tex->id.us--;
+ }
+ }
+ }
+
+ }
+ }
+ }
+ }
+ }
+}
+
+void do_single_tex_user(Tex **from)
+{
+ Tex *tex, *texn;
+
+ tex= *from;
+ if(tex==0) return;
+
+ if(tex->id.newid) {
+ *from= (Tex *)tex->id.newid;
+ id_us_plus(tex->id.newid);
+ tex->id.us--;
+ }
+ else if(tex->id.us>1) {
+ texn= copy_texture(tex);
+ tex->id.newid= (ID *)texn;
+ tex->id.us--;
+ *from= texn;
+ }
+
+}
+
+void single_tex_users_expand()
+{
+ /* only when 'parent' blocks are LIB_NEW */
+ Material *ma;
+ Lamp *la;
+ World *wo;
+ int b;
+
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ do_single_tex_user( &(ma->mtex[b]->tex) );
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+
+ la= G.main->lamp.first;
+ while(la) {
+ if(la->id.flag & LIB_NEW) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ do_single_tex_user( &(la->mtex[b]->tex) );
+ }
+ }
+ }
+ la= la->id.next;
+ }
+ wo= G.main->world.first;
+ while(wo) {
+ if(wo->id.flag & LIB_NEW) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(wo->mtex[b] && wo->mtex[b]->tex) {
+ do_single_tex_user( &(wo->mtex[b]->tex) );
+ }
+ }
+ }
+ wo= wo->id.next;
+ }
+}
+
+void single_mat_users_expand(void)
+{
+ /* only when 'parent' blocks are LIB_NEW */
+
+ Object *ob;
+ Mesh *me;
+ Curve *cu;
+ MetaBall *mb;
+ Material *ma;
+ int a;
+
+ ob= G.main->object.first;
+ while(ob) {
+ if(ob->id.flag & LIB_NEW) {
+ new_id_matar(ob->mat, ob->totcol);
+ }
+ ob= ob->id.next;
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ if(me->id.flag & LIB_NEW) {
+ new_id_matar(me->mat, me->totcol);
+ }
+ me= me->id.next;
+ }
+
+ cu= G.main->curve.first;
+ while(cu) {
+ if(cu->id.flag & LIB_NEW) {
+ new_id_matar(cu->mat, cu->totcol);
+ }
+ cu= cu->id.next;
+ }
+
+ mb= G.main->mball.first;
+ while(mb) {
+ if(mb->id.flag & LIB_NEW) {
+ new_id_matar(mb->mat, mb->totcol);
+ }
+ mb= mb->id.next;
+ }
+
+ /* material imats */
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(a=0; a<MAX_MTEX; a++) {
+ if(ma->mtex[a]) {
+ ID_NEW(ma->mtex[a]->object);
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+}
+
+void single_user(Scene *scene, View3D *v3d)
+{
+ int nr;
+
+ if(scene->id.lib) return;
+
+ clear_id_newpoins();
+
+ nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex|Ipos");
+ if(nr>0) {
+
+ if(nr==1) single_object_users(scene, v3d, 1);
+
+ else if(nr==2) {
+ single_object_users(scene, v3d, 1);
+ single_obdata_users(scene, v3d, 1);
+ }
+ else if(nr==3) {
+ single_object_users(scene, v3d, 1);
+ single_obdata_users(scene, v3d, 1);
+ single_mat_users(scene, v3d, 1); /* also tex */
+
+ }
+ else if(nr==4) {
+ single_mat_users(scene, v3d, 1);
+ }
+ else if(nr==5) {
+ single_ipo_users(scene, v3d, 1);
+ }
+
+
+ clear_id_newpoins();
+
+ allqueue(REDRAWALL, 0);
+ BIF_undo_push("Single user");
+ }
+}
+
+/* ************************************************************* */
+
+/* helper for below, ma was checked to be not NULL */
+static void make_local_makelocalmaterial(Material *ma)
+{
+ ID *id;
+ int b;
+
+ make_local_material(ma);
+
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ make_local_texture(ma->mtex[b]->tex);
+ }
+ }
+
+ id= (ID *)ma->ipo;
+ if(id && id->lib) make_local_ipo(ma->ipo);
+
+ /* nodetree? XXX */
+}
+
+void make_local(Scene *scene, View3D *v3d, int mode)
+{
+ Base *base;
+ Object *ob;
+ bActionStrip *strip;
+ ParticleSystem *psys;
+ Material *ma, ***matarar;
+ Lamp *la;
+ Curve *cu;
+ ID *id;
+ int a, b;
+
+ /* WATCH: the function new_id(..) re-inserts the id block!!! */
+ if(scene->id.lib) return;
+
+ if(mode==3) {
+ all_local(NULL, 0); /* NULL is all libs */
+ allqueue(REDRAWALL, 0);
+ return;
+ }
+ else if(mode<1) return;
+
+ clear_id_newpoins();
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ if(ob->id.lib) {
+ make_local_object(ob);
+ }
+ }
+ }
+
+ /* maybe object pointers */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ if(ob->id.lib==NULL) {
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ }
+ }
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ id= ob->data;
+
+ if(id && mode>1) {
+
+ switch(ob->type) {
+ case OB_LAMP:
+ make_local_lamp((Lamp *)id);
+
+ la= ob->data;
+ id= (ID *)la->ipo;
+ if(id && id->lib) make_local_ipo(la->ipo);
+
+ break;
+ case OB_CAMERA:
+ make_local_camera((Camera *)id);
+ break;
+ case OB_MESH:
+ make_local_mesh((Mesh *)id);
+ make_local_key( ((Mesh *)id)->key );
+ break;
+ case OB_MBALL:
+ make_local_mball((MetaBall *)id);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ cu= (Curve *)id;
+ make_local_curve(cu);
+ id= (ID *)cu->ipo;
+ if(id && id->lib) make_local_ipo(cu->ipo);
+ make_local_key( cu->key );
+ break;
+ case OB_LATTICE:
+ make_local_lattice((Lattice *)id);
+ make_local_key( ((Lattice *)id)->key );
+ break;
+ case OB_ARMATURE:
+ make_local_armature ((bArmature *)id);
+ break;
+ }
+
+ for(psys=ob->particlesystem.first; psys; psys=psys->next)
+ make_local_particlesettings(psys->part);
+ }
+ id= (ID *)ob->ipo;
+ if(id && id->lib) make_local_ipo(ob->ipo);
+
+ id= (ID *)ob->action;
+ if(id && id->lib) make_local_action(ob->action);
+
+ for(strip=ob->nlastrips.first; strip; strip=strip->next) {
+ if(strip->act && strip->act->id.lib)
+ make_local_action(strip->act);
+ }
+ }
+ }
+
+ if(mode>1) {
+ for(base= FIRSTBASE; base; base= base->next) {
+ if( TESTBASE(v3d, base) ) {
+ ob= base->object;
+ if(ob->type==OB_LAMP) {
+ la= ob->data;
+ for(b=0; b<MAX_MTEX; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ make_local_texture(la->mtex[b]->tex);
+ }
+ }
+ }
+ else {
+
+ for(a=0; a<ob->totcol; a++) {
+ ma= ob->mat[a];
+ if(ma)
+ make_local_makelocalmaterial(ma);
+ }
+
+ matarar= (Material ***)give_matarar(ob);
+ if (matarar) {
+ for(a=0; a<ob->totcol; a++) {
+ ma= (*matarar)[a];
+ if(ma)
+ make_local_makelocalmaterial(ma);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWALL, 0);
+ BIF_undo_push("Make local");
+}
+
+void make_local_menu(Scene *scene, View3D *v3d)
+{
+ int mode;
+
+ /* If you modify this menu, please remember to update view3d_edit_object_makelocalmenu
+ * in header_view3d.c and the menu in toolbox.c
+ */
+
+ if(scene->id.lib) return;
+
+ mode = pupmenu("Make Local%t|Selected Objects %x1|Selected Objects and Data %x2|All %x3");
+
+ if (mode <= 0) return;
+
+ make_local(scene, v3d, mode);
+}
+
+
+
+/* This function duplicated the current visible selection, its used by Duplicate and Linked Duplicate
+Alt+D/Shift+D as well as Pythons Object.Duplicate(), it takes
+mode:
+ 0: Duplicate with transform, Redraw.
+ 1: Duplicate, no transform, Redraw
+ 2: Duplicate, no transform, no redraw (Only used by python)
+if true the user will not be dropped into grab mode directly after and..
+dupflag: a flag made from constants declared in DNA_userdef_types.h
+ The flag tells adduplicate() weather to copy data linked to the object, or to reference the existing data.
+ U.dupflag for default operations or you can construct a flag as python does
+ if the dupflag is 0 then no data will be copied (linked duplicate) */
+
+void adduplicate(Scene *scene, View3D *v3d, int mode, int dupflag)
+{
+ Base *base, *basen;
+ Material ***matarar;
+ Object *ob, *obn;
+ ID *id;
+ int a, didit;
+
+ if(scene->id.lib) return;
+ clear_id_newpoins();
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASE(v3d, base)) {
+
+ ob= base->object;
+ if(ob->flag & OB_POSEMODE) {
+ ; /* nothing? */
+ }
+ else {
+ obn= copy_object(ob);
+ obn->recalc |= OB_RECALC;
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&scene->base, basen); /* addhead: prevent eternal loop */
+ basen->object= obn;
+ base->flag &= ~SELECT;
+
+ if(basen->flag & OB_FROMGROUP) {
+ Group *group;
+ for(group= G.main->group.first; group; group= group->id.next) {
+ if(object_in_group(ob, group))
+ add_to_group(group, obn);
+ }
+ obn->flag |= OB_FROMGROUP; /* this flag is unset with copy_object() */
+ }
+
+ if(BASACT==base) BASACT= basen;
+
+ /* duplicates using userflags */
+
+ if(dupflag & USER_DUP_IPO) {
+ bConstraintChannel *chan;
+ id= (ID *)obn->ipo;
+
+ if(id) {
+ ID_NEW_US( obn->ipo)
+ else obn->ipo= copy_ipo(obn->ipo);
+ id->us--;
+ }
+ /* Handle constraint ipos */
+ for (chan=obn->constraintChannels.first; chan; chan=chan->next){
+ id= (ID *)chan->ipo;
+ if(id) {
+ ID_NEW_US( chan->ipo)
+ else chan->ipo= copy_ipo(chan->ipo);
+ id->us--;
+ }
+ }
+ }
+ if(dupflag & USER_DUP_ACT){ /* Not buttons in the UI to modify this, add later? */
+ id= (ID *)obn->action;
+ if (id){
+ ID_NEW_US(obn->action)
+ else{
+ obn->action= copy_action(obn->action);
+ }
+ id->us--;
+ }
+ }
+ if(dupflag & USER_DUP_MAT) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)obn->mat[a];
+ if(id) {
+ ID_NEW_US(obn->mat[a])
+ else obn->mat[a]= copy_material(obn->mat[a]);
+ id->us--;
+ }
+ }
+ }
+
+ id= obn->data;
+ didit= 0;
+
+ switch(obn->type) {
+ case OB_MESH:
+ if(dupflag & USER_DUP_MESH) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_mesh(obn->data);
+
+ if(obn->fluidsimSettings) {
+ obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
+ }
+
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_CURVE:
+ if(dupflag & USER_DUP_CURVE) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_SURF:
+ if(dupflag & USER_DUP_SURF) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_FONT:
+ if(dupflag & USER_DUP_FONT) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_MBALL:
+ if(dupflag & USER_DUP_MBALL) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_mball(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_LAMP:
+ if(dupflag & USER_DUP_LAMP) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lamp(obn->data);
+ id->us--;
+ }
+ break;
+
+ case OB_ARMATURE:
+ obn->recalc |= OB_RECALC_DATA;
+ if(obn->pose) obn->pose->flag |= POSE_RECALC;
+
+ if(dupflag & USER_DUP_ARM) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_armature(obn->data);
+ armature_rebuild_pose(obn, obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+
+ break;
+
+ case OB_LATTICE:
+ if(dupflag!=0) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lattice(obn->data);
+ id->us--;
+ }
+ break;
+ case OB_CAMERA:
+ if(dupflag!=0) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_camera(obn->data);
+ id->us--;
+ }
+ break;
+ }
+
+ if(dupflag & USER_DUP_MAT) {
+ matarar= give_matarar(obn);
+ if(didit && matarar) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)(*matarar)[a];
+ if(id) {
+ ID_NEW_US( (*matarar)[a] )
+ else (*matarar)[a]= copy_material((*matarar)[a]);
+
+ id->us--;
+ }
+ }
+ }
+ }
+ }
+
+ }
+ }
+
+ copy_object_set_idnew(scene, v3d, dupflag);
+
+ DAG_scene_sort(scene);
+ ED_anim_dag_flush_update(C);
+
+ if(mode==0) {
+// XX BIF_TransformSetUndo("Add Duplicate");
+// initTransform(TFM_TRANSLATION, CTX_NONE);
+// Transform();
+ }
+ set_active_base(BASACT);
+ if(mode!=2) { /* mode of 2 is used by python to avoid unrequested redraws */
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0); /* also oops */
+ allqueue(REDRAWIPO, 0); /* also oops */
+ }
+}
+
+
+void selectlinks(Scene *scene, View3D *v3d, int nr)
+{
+ Object *ob;
+ Base *base;
+ void *obdata = NULL;
+ Ipo *ipo = NULL;
+ Material *mat = NULL, *mat1;
+ Tex *tex=0;
+ int a, b;
+ short changed = 0;
+ /* events (nr):
+ * Object Ipo: 1
+ * ObData: 2
+ * Current Material: 3
+ * Current Texture: 4
+ * DupliGroup: 5
+ * PSys: 6
+ */
+
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ if(nr==1) {
+ ipo= ob->ipo;
+ if(ipo==0) return;
+ }
+ else if(nr==2) {
+ if(ob->data==0) return;
+ obdata= ob->data;
+ }
+ else if(nr==3 || nr==4) {
+ mat= give_current_material(ob, ob->actcol);
+ if(mat==0) return;
+ if(nr==4) {
+ if(mat->mtex[ (int)mat->texact ]) tex= mat->mtex[ (int)mat->texact ]->tex;
+ if(tex==0) return;
+ }
+ }
+ else if(nr==5) {
+ if(ob->dup_group==NULL) return;
+ }
+ else if(nr==6) {
+ if(ob->particlesystem.first==NULL) return;
+ }
+ else return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if (BASE_SELECTABLE(v3d, base) && !(base->flag & SELECT)) {
+ if(nr==1) {
+ if(base->object->ipo==ipo) base->flag |= SELECT;
+ changed = 1;
+ }
+ else if(nr==2) {
+ if(base->object->data==obdata) base->flag |= SELECT;
+ changed = 1;
+ }
+ else if(nr==3 || nr==4) {
+ ob= base->object;
+
+ for(a=1; a<=ob->totcol; a++) {
+ mat1= give_current_material(ob, a);
+ if(nr==3) {
+ if(mat1==mat) base->flag |= SELECT;
+ changed = 1;
+ }
+ else if(mat1 && nr==4) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(mat1->mtex[b]) {
+ if(tex==mat1->mtex[b]->tex) {
+ base->flag |= SELECT;
+ changed = 1;
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ else if(nr==5) {
+ if(base->object->dup_group==ob->dup_group) {
+ base->flag |= SELECT;
+ changed = 1;
+ }
+ }
+ else if(nr==6) {
+ /* loop through other, then actives particles*/
+ ParticleSystem *psys;
+ ParticleSystem *psys_act;
+
+ for(psys=base->object->particlesystem.first; psys; psys=psys->next) {
+ for(psys_act=ob->particlesystem.first; psys_act; psys_act=psys_act->next) {
+ if (psys->part == psys_act->part) {
+ base->flag |= SELECT;
+ changed = 1;
+ break;
+ }
+ }
+
+ if (base->flag & SELECT) {
+ break;
+ }
+ }
+ }
+ base->object->flag= base->flag;
+ }
+ }
+
+ if (changed) {
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ BIF_undo_push("Select linked");
+ }
+}
+
+
+void selectlinks_menu(Scene *scene, View3D *v3d)
+{
+ Object *ob;
+ int nr;
+
+ ob= OBACT;
+ if(ob==0) return;
+
+ /* If you modify this menu, please remember to update view3d_select_linksmenu
+ * in header_view3d.c and the menu in toolbox.c
+ */
+ nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4|DupliGroup%x5|ParticleSystem%x6");
+
+ if (nr <= 0) return;
+
+ selectlinks(scene, v3d, nr);
+}
+
+
+void image_aspect(Scene *scene, View3D *v3d)
+{
+ /* all selected objects with an image map: scale in image aspect */
+ Base *base;
+ Object *ob;
+ Material *ma;
+ Tex *tex;
+ float x, y, space;
+ int a, b, done;
+
+ if(G.obedit) return;
+ if(scene->id.lib) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ ob= base->object;
+ done= 0;
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ for(b=0; b<MAX_MTEX; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->type==TEX_IMAGE && tex->ima) {
+ ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
+
+ /* texturespace */
+ space= 1.0;
+ if(ob->type==OB_MESH) {
+ float size[3];
+ mesh_get_texspace(ob->data, NULL, NULL, size);
+ space= size[0]/size[1];
+ }
+ else if(ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF)) {
+ Curve *cu= ob->data;
+ space= cu->size[0]/cu->size[1];
+ }
+
+ x= ibuf->x/space;
+ y= ibuf->y;
+
+ if(x>y) ob->size[0]= ob->size[1]*x/y;
+ else ob->size[1]= ob->size[0]*y/x;
+
+ done= 1;
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+ }
+ }
+ if(done) break;
+ }
+ }
+ if(done) break;
+ }
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Image aspect");
+}
+
+void set_ob_ipoflags(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ int set= 1;
+
+ if (!v3d) {
+ error("Can't do this! Open a 3D window");
+ return;
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base->object->ipoflag & OB_DRAWKEY) {
+ set= 0;
+ break;
+ }
+ }
+ }
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(set) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ if(base->object->ipo) base->object->ipo->showkey= 1;
+ }
+ else {
+ base->object->ipoflag &= ~OB_DRAWKEY;
+ if(base->object->ipo) base->object->ipo->showkey= 0;
+ }
+ }
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+// allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+}
+
+void select_select_keys(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ IpoCurve *icu;
+ BezTriple *bezt;
+ int a;
+
+ if (!v3d) {
+ error("Can't do this! Open a 3D window");
+ return;
+ }
+
+ if(scene->id.lib) return;
+
+ if(okee("Show and select all keys")==0) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ if(base->object->ipo) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ base->object->ipo->showkey= 1;
+ icu= base->object->ipo->curve.first;
+ while(icu) {
+ a= icu->totvert;
+ bezt= icu->bezt;
+ while(a--) {
+ bezt->f1 |= SELECT;
+ bezt->f2 |= SELECT;
+ bezt->f3 |= SELECT;
+ bezt++;
+ }
+ icu= icu->next;
+ }
+ }
+ }
+ }
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+// allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+
+ BIF_undo_push("Select keys");
+
+}
+
+
+int vergbaseco(const void *a1, const void *a2)
+{
+ Base **x1, **x2;
+
+ x1= (Base **) a1;
+ x2= (Base **) a2;
+
+ if( (*x1)->sy > (*x2)->sy ) return 1;
+ else if( (*x1)->sy < (*x2)->sy) return -1;
+ else if( (*x1)->sx > (*x2)->sx ) return 1;
+ else if( (*x1)->sx < (*x2)->sx ) return -1;
+
+ return 0;
+}
+
+
+void auto_timeoffs(Scene *scene, View3D *v3d)
+{
+ Base *base, **basesort, **bs;
+ float start, delta;
+ int tot=0, a;
+ short offset=25;
+
+ if(BASACT==0 || v3d==NULL) return;
+// XXX if(button(&offset, 0, 1000,"Total time")==0) return;
+
+ /* make array of all bases, xco yco (screen) */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ tot++;
+ }
+ }
+
+ delta= (float)offset/(float)tot;
+ start= OBACT->sf;
+
+ bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ *bs= base;
+ bs++;
+ }
+ }
+ qsort(basesort, tot, sizeof(void *), vergbaseco);
+
+ bs= basesort;
+ for(a=0; a<tot; a++) {
+
+ (*bs)->object->sf= start;
+ start+= delta;
+
+ bs++;
+ }
+ MEM_freeN(basesort);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+}
+
+void ofs_timeoffs(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ float offset=0.0f;
+
+ if(BASACT==0 || v3d==NULL) return;
+
+// XXX if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return;
+
+ /* make array of all bases, xco yco (screen) */
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->sf += offset;
+ if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
+ else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+}
+
+
+void rand_timeoffs(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ float rand=0.0f;
+
+ if(BASACT==0 || v3d==NULL) return;
+
+// XXX if(fbutton(&rand, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return;
+
+ rand *= 2;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->sf += (BLI_drand()-0.5) * rand;
+ if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
+ else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+}
+
+
+void texspace_edit(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ int nr=0;
+
+ /* first test if from visible and selected objects
+ * texspacedraw is set:
+ */
+
+ if(G.obedit) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ break;
+ }
+ }
+
+ if(base==0) {
+ return;
+ }
+
+ nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
+ if(nr<1) return;
+
+ for(base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ base->object->dtx |= OB_TEXSPACE;
+ }
+ }
+
+
+ if(nr==1) {
+// XXX initTransform(TFM_TRANSLATION, CTX_TEXTURE);
+// XXX Transform();
+ }
+ else if(nr==2) {
+// XXX initTransform(TFM_RESIZE, CTX_TEXTURE);
+// XXX Transform();
+ }
+ else if(nr==3) {
+// XXX initTransform(TFM_ROTATION, CTX_TEXTURE);
+// XXX Transform();
+ }
+}
+
+/* ******************************************************************** */
+/* Mirror function in Edit Mode */
+
+void mirrormenu(void)
+{
+ if(G.f & G_PARTICLEEDIT) {
+// XXX PE_mirror_x(0);
+ }
+ else {
+// XXX initTransform(TFM_MIRROR, CTX_NO_PET);
+// XXX Transform();
+ }
+}
+
+void hookmenu(Scene *scene, View3D *v3d)
+{
+ /* only called in object mode */
+ short event, changed=0;
+ Object *ob;
+ Base *base;
+ ModifierData *md;
+ HookModifierData *hmd;
+
+ event= pupmenu("Modify Hooks for Selected...%t|Reset Offset%x1|Recenter at Cursor%x2");
+ if (event==-1) return;
+ if (event==2 && !(v3d)) {
+ error("Cannot perform this operation without a 3d view");
+ return;
+ }
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ if(TESTBASELIB(v3d, base)) {
+ for (md = base->object->modifiers.first; md; md=md->next) {
+ if (md->type==eModifierType_Hook) {
+ ob = base->object;
+ hmd = (HookModifierData*) md;
+
+ /*
+ * Copied from modifiers_cursorHookCenter and
+ * modifiers_clearHookOffset, should consolidate
+ * */
+
+ if (event==1) {
+ if(hmd->object) {
+ Mat4Invert(hmd->object->imat, hmd->object->obmat);
+ Mat4MulSerie(hmd->parentinv, hmd->object->imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL);
+
+ changed= 1;
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ } else {
+ float *curs = give_cursor(scene, v3d);
+ float bmat[3][3], imat[3][3];
+
+ where_is_object(ob);
+
+ Mat3CpyMat4(bmat, ob->obmat);
+ Mat3Inv(imat, bmat);
+
+ curs= give_cursor(scene, v3d);
+ hmd->cent[0]= curs[0]-ob->obmat[3][0];
+ hmd->cent[1]= curs[1]-ob->obmat[3][1];
+ hmd->cent[2]= curs[2]-ob->obmat[3][2];
+ Mat3MulVecfl(imat, hmd->cent);
+
+ changed= 1;
+ DAG_object_flush_update(scene, ob, OB_RECALC_DATA);
+ }
+ }
+ }
+ }
+ }
+
+ if (changed) {
+ if (event==1)
+ BIF_undo_push("Clear hook offset for selected");
+ else if (event==2)
+ BIF_undo_push("Hook cursor center for selected");
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+}
+
+void hide_objects(Scene *scene, View3D *v3d, int select)
+{
+ Base *base;
+ short changed = 0, changed_act = 0;
+ for(base = FIRSTBASE; base; base=base->next){
+ if ((base->lay & v3d->lay) && TESTBASELIB(v3d, base)==select) {
+ base->flag &= ~SELECT;
+ base->object->flag = base->flag;
+ base->object->restrictflag |= OB_RESTRICT_VIEW;
+ changed = 1;
+ if (base==BASACT) {
+ BASACT= NULL;
+ changed_act = 1;
+ }
+ }
+ }
+ if (changed) {
+ if(select) BIF_undo_push("Hide Selected Objects");
+ else if(select) BIF_undo_push("Hide Unselected Objects");
+ DAG_scene_sort(scene);
+ allqueue(REDRAWVIEW3D,0);
+ allqueue(REDRAWOOPS,0);
+ allqueue(REDRAWDATASELECT,0);
+ if (changed_act) { /* these spaces depend on the active object */
+ allqueue(REDRAWBUTSALL,0);
+ allqueue(REDRAWIPO,0);
+ allqueue(REDRAWACTION,0);
+ }
+ }
+}
+
+void show_objects(Scene *scene, View3D *v3d)
+{
+ Base *base;
+ int changed = 0;
+
+ for(base = FIRSTBASE; base; base=base->next){
+ if((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
+ base->flag |= SELECT;
+ base->object->flag = base->flag;
+ base->object->restrictflag &= ~OB_RESTRICT_VIEW;
+ changed = 1;
+ }
+ }
+ if (changed) {
+ BIF_undo_push("Unhide Objects");
+ DAG_scene_sort(scene);
+ allqueue(REDRAWVIEW3D,0);
+ allqueue(REDRAWOOPS,0);
+ }
+}
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
new file mode 100644
index 00000000000..0ae30c8366b
--- /dev/null
+++ b/source/blender/editors/object/object_intern.h
@@ -0,0 +1,39 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef ED_OBJECT_INTERN_H
+#define ED_OBJECT_INTERN_H
+
+/* internal exports only */
+
+
+/* object_edit.c */
+void ED_VIEW3D_OT_make_parent(wmOperatorType *ot);
+
+
+#endif /* ED_OBJECT_INTERN_H */
+
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
new file mode 100644
index 00000000000..bbd3492aef3
--- /dev/null
+++ b/source/blender/editors/object/object_ops.c
@@ -0,0 +1,77 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+#include "ED_object.h"
+
+#include "object_intern.h"
+
+
+/* ************************** registration **********************************/
+
+void ED_operatortypes_object(void)
+{
+ WM_operatortype_append(ED_VIEW3D_OT_make_parent);
+}
+
+/* note object keymap also for other space? */
+void ED_keymap_object(wmWindowManager *wm)
+{
+ ListBase *keymap= WM_keymap_listbase(wm, "View3D Object", SPACE_VIEW3D, 0);
+
+ WM_keymap_verify_item(keymap, "ED_VIEW3D_OT_make_parent", PKEY, KM_PRESS, KM_CTRL, 0);
+
+// RNA_int_set(WM_keymap_add_item(keymap, "ED_VIEW3D_OT_viewzoom", PADPLUSKEY, KM_PRESS, 0, 0)->ptr, "delta", 1);
+}
+
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index ebfab2a8318..3547e201012 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -38,6 +38,7 @@
#include "BIF_gl.h"
#include "ED_screen.h"
+#include "ED_object.h"
#include "ED_space_api.h"
#include "ED_anim_api.h"
@@ -81,8 +82,9 @@ void ED_spacetypes_init(void)
/* register operator types for screen and all spaces */
ED_operatortypes_screen();
- ui_view2d_operatortypes();
ED_operatortypes_anim();
+ ED_operatortypes_object();
+ ui_view2d_operatortypes();
spacetypes = BKE_spacetypes_list();
for(type=spacetypes->first; type; type=type->next)
@@ -99,8 +101,9 @@ void ED_spacetypes_keymap(wmWindowManager *wm)
ARegionType *atype;
ED_keymap_screen(wm);
- UI_view2d_keymap(wm);
ED_keymap_anim(wm);
+ ED_keymap_object(wm);
+ UI_view2d_keymap(wm);
spacetypes = BKE_spacetypes_list();
for(stype=spacetypes->first; stype; stype=stype->next) {
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 4a754ee6ce0..6762097b9bb 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -195,9 +195,12 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
ListBase *keymap;
/* own keymap */
- keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0); /* XXX weak? */
- WM_event_add_keymap_handler_bb(&ar->handlers, keymap,NULL, NULL);
-
+ keymap= WM_keymap_listbase(wm, "View3D", SPACE_VIEW3D, 0);
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, NULL, NULL);
+ /* object ops, modal later... */
+ keymap= WM_keymap_listbase(wm, "View3D Object", SPACE_VIEW3D, 0);
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, NULL, NULL);
+
}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 6c20285654e..71637f5b1d6 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -63,6 +63,7 @@
#include "BKE_utildefines.h" /* for VECCOPY */
#include "ED_screen.h"
+#include "ED_object.h"
#include "ED_util.h"
#include "ED_types.h"
@@ -109,23 +110,19 @@
if( (v3d->lay & G.obedit->lay)==0 ) return;
/* XXX port over */
-void handle_view3d_lock(void) {}
-void allqueue(int x, int y) {}
-void persptoetsen(int x) {}
-void fly(void) {}
-void editmesh_align_view_to_selected(void *x, int y) {}
-void play_anim(int x) {}
-void add_blockhandler(void *x, int y, int z) {}
-void toggle_blockhandler(void *x, int y, int z) {}
-void view3d_border_zoom(void);
-void selectlinks(void) {}
-void countall(void) {}
-void select_object_grouped() {}
+static void handle_view3d_lock(void) {}
+static void allqueue(int x, int y) {}
+static void persptoetsen(int x) {}
+static void fly(void) {}
+static void editmesh_align_view_to_selected(void *x, int y) {}
+static void play_anim(int x) {}
+static void add_blockhandler(void *x, int y, int z) {}
+static void toggle_blockhandler(void *x, int y, int z) {}
+static void countall(void) {}
extern void borderselect();
-int BIF_snappingSupported() {return 1;}
-void BIF_undo_push() {}
-int retopo_mesh_paint_check() {return 0;}
-int object_data_is_libdata() {return 0;}
+static int BIF_snappingSupported() {return 1;}
+static void BIF_undo_push() {}
+static int retopo_mesh_paint_check() {return 0;}
/* view3d handler codes */
#define VIEW3D_HANDLER_BACKGROUND 1
@@ -569,7 +566,7 @@ static void do_view3d_viewmenu(bContext *C, void *arg, int event)
toggle_blockhandler(sa, VIEW3D_HANDLER_PREVIEW, 0);
break;
case 19: /* zoom within border */
- view3d_border_zoom();
+// view3d_border_zoom();
break;
case 20: /* Transform Space Panel */
add_blockhandler(sa, VIEW3D_HANDLER_TRANSFORM, UI_PNL_UNSTOW);
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 8d99a13374d..b4a024dfdf4 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -28,6 +28,8 @@
#ifndef ED_VIEW3D_INTERN_H
#define ED_VIEW3D_INTERN_H
+#include "ED_view3d.h"
+
/* internal exports only */
struct BoundBox;
@@ -115,7 +117,6 @@ void ED_VIEW3D_OT_circle_select(struct wmOperatorType *ot);
/* view3d_view.c */
void view3d_operator_needs_opengl(const struct bContext *C);
-float *give_cursor(Scene *scene, View3D *v3d);
void viewline(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_end[3]);
void viewray(ARegion *ar, View3D *v3d, short mval[2], float ray_start[3], float ray_normal[3]);
diff --git a/source/blender/makesdna/DNA_property_types.h b/source/blender/makesdna/DNA_property_types.h
index b370c547ce0..7cc365a9ebc 100644
--- a/source/blender/makesdna/DNA_property_types.h
+++ b/source/blender/makesdna/DNA_property_types.h
@@ -48,13 +48,13 @@ typedef struct bProperty {
} bProperty;
-/* property->type */
-#define PROP_BOOL 0
-#define PROP_INT 1
-#define PROP_FLOAT 2
-#define PROP_STRING 3
-#define PROP_VECTOR 4
-#define PROP_TIME 5
+/* property->type XXX Game Property, not RNA */
+#define GPROP_BOOL 0
+#define GPROP_INT 1
+#define GPROP_FLOAT 2
+#define GPROP_STRING 3
+#define GPROP_VECTOR 4
+#define GPROP_TIME 5
/* property->flag */
#define PROP_DEBUG 1
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c
index 9f42d398bb0..3d6fcb6db80 100644
--- a/source/blender/makesrna/intern/rna_property.c
+++ b/source/blender/makesrna/intern/rna_property.c
@@ -39,15 +39,15 @@ static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr)
bProperty *property= (bProperty*)ptr->data;
switch(property->type){
- case PROP_BOOL:
+ case GPROP_BOOL:
return &RNA_GameBooleanProperty;
- case PROP_INT:
+ case GPROP_INT:
return &RNA_GameIntProperty;
- case PROP_FLOAT:
+ case GPROP_FLOAT:
return &RNA_GameFloatProperty;
- case PROP_STRING:
+ case GPROP_STRING:
return &RNA_GameStringProperty;
- case PROP_TIME:
+ case GPROP_TIME:
return &RNA_GameTimeProperty;
default:
return &RNA_GameProperty;
@@ -76,11 +76,11 @@ void RNA_def_gameproperty(BlenderRNA *brna)
PropertyRNA *prop;
static EnumPropertyItem gameproperty_type_items[] ={
- {PROP_BOOL, "BOOL", "Boolean", ""},
- {PROP_INT, "INT", "Integer", ""},
- {PROP_FLOAT, "FLOAT", "Float", ""},
- {PROP_STRING, "STRING", "String", ""},
- {PROP_TIME, "TIME", "Time", ""},
+ {GPROP_BOOL, "BOOL", "Boolean", ""},
+ {GPROP_INT, "INT", "Integer", ""},
+ {GPROP_FLOAT, "FLOAT", "Float", ""},
+ {GPROP_STRING, "STRING", "String", ""},
+ {GPROP_TIME, "TIME", "Time", ""},
{0, NULL, NULL, NULL}};
/* Base Struct for GameProperty */