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-rw-r--r--intern/cycles/app/cycles_xml.cpp3
-rw-r--r--intern/cycles/blender/blender_shader.cpp5
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/node_invert.osl29
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_invert.h40
-rw-r--r--intern/cycles/kernel/svm/svm_types.h3
-rw-r--r--intern/cycles/render/nodes.cpp28
-rw-r--r--intern/cycles/render/nodes.h5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_invert.c2
11 files changed, 118 insertions, 3 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 7cd190f877d..530a4ad14d8 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -435,6 +435,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
else if(string_iequals(node.name(), "add_closure")) {
snode = new AddClosureNode();
}
+ else if(string_iequals(node.name(), "invert")) {
+ snode = new InvertNode();
+ }
else if(string_iequals(node.name(), "mix")) {
MixNode *mix = new MixNode();
xml_read_enum(&mix->type, MixNode::type_enum, node, "type");
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 43359bf5352..930ac1d495a 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -130,7 +130,6 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
case BL::ShaderNode::type_CURVE_RGB: break;
case BL::ShaderNode::type_CURVE_VEC: break;
case BL::ShaderNode::type_GEOMETRY: break;
- case BL::ShaderNode::type_INVERT: break;
case BL::ShaderNode::type_MATERIAL: break;
case BL::ShaderNode::type_MATERIAL_EXT: break;
case BL::ShaderNode::type_NORMAL: break;
@@ -158,6 +157,10 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
node = new CameraNode();
break;
}
+ case BL::ShaderNode::type_INVERT: {
+ node = new InvertNode();
+ break;
+ }
case BL::ShaderNode::type_MIX_RGB: {
BL::ShaderNodeMixRGB b_mix_node(b_node);
MixNode *mix = new MixNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 59f7e04c9d8..601b95d262a 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -63,6 +63,7 @@ set(SRC_SVM_HEADERS
svm/svm_gradient.h
svm/svm_hsv.h
svm/svm_image.h
+ svm/svm_invert.h
svm/svm_light_path.h
svm/svm_magic.h
svm/svm_mapping.h
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index 02f4a5a55bf..433fc2155fe 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -24,6 +24,7 @@ set(SRC_OSL
node_glossy_bsdf.osl
node_hsv.osl
node_image_texture.osl
+ node_invert.osl
node_light_path.osl
node_magic_texture.osl
node_mapping.osl
diff --git a/intern/cycles/kernel/osl/nodes/node_invert.osl b/intern/cycles/kernel/osl/nodes/node_invert.osl
new file mode 100644
index 00000000000..817198c4561
--- /dev/null
+++ b/intern/cycles/kernel/osl/nodes/node_invert.osl
@@ -0,0 +1,29 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_invert(
+ float Fac = 1.0,
+ color ColorIn = color(0.8, 0.8, 0.8),
+ output ColorOut = color(0.8, 0.8, 0.8)
+{
+ color ColorInv = color(1.0) - ColorIn;
+ ColorOut = mix(ColorIn, ColorInv, Fac);
+}
+
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 443715600ca..5fde44e2769 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -130,6 +130,7 @@ CCL_NAMESPACE_END
#include "svm_geometry.h"
#include "svm_hsv.h"
#include "svm_image.h"
+#include "svm_invert.h"
#include "svm_light_path.h"
#include "svm_magic.h"
#include "svm_mapping.h"
@@ -257,6 +258,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_VALUE_V:
svm_node_value_v(kg, sd, stack, node.y, &offset);
break;
+ case NODE_INVERT:
+ svm_node_invert(sd, stack, node.y, node.z, node.w);
+ break;
case NODE_MIX:
svm_node_mix(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
diff --git a/intern/cycles/kernel/svm/svm_invert.h b/intern/cycles/kernel/svm/svm_invert.h
new file mode 100644
index 00000000000..a14d8ec82fa
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_invert.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device float invert(float color, float factor)
+{
+ return factor*(1.0f - color) + (1.0f - factor) * color;
+}
+
+__device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color)
+{
+ float factor = stack_load_float(stack, in_fac);
+ float3 color = stack_load_float3(stack, in_color);
+
+ color.x = invert(color.x, factor);
+ color.y = invert(color.y, factor);
+ color.z = invert(color.z, factor);
+
+ if (stack_valid(out_color))
+ stack_store_float3(stack, out_color, color);
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index fcd345b9359..efec5c7650d 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -83,7 +83,8 @@ typedef enum NodeType {
NODE_SEPARATE_RGB = 5000,
NODE_COMBINE_RGB = 5100,
NODE_HSV = 5200,
- NODE_CAMERA = 5300
+ NODE_CAMERA = 5300,
+ NODE_INVERT = 5400
} NodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 9f12fe6002f..45f0ab41775 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1566,6 +1566,34 @@ void MixClosureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_mix_closure");
}
+/* Invert */
+
+InvertNode::InvertNode()
+: ShaderNode("invert")
+{
+ add_input("Fac", SHADER_SOCKET_FLOAT, 1.0f);
+ add_input("Color", SHADER_SOCKET_COLOR);
+ add_output("Color", SHADER_SOCKET_COLOR);
+}
+
+void InvertNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *fac_in = input("Fac");
+ ShaderInput *color_in = input("Color");
+ ShaderOutput *color_out = output("Color");
+
+ compiler.stack_assign(fac_in);
+ compiler.stack_assign(color_in);
+ compiler.stack_assign(color_out);
+
+ compiler.add_node(NODE_INVERT, fac_in->stack_offset, color_in->stack_offset, color_out->stack_offset);
+}
+
+void InvertNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "node_invert");
+}
+
/* Mix */
MixNode::MixNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index fd5271d8434..e08651cf1eb 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -284,6 +284,11 @@ public:
SHADER_NODE_CLASS(MixClosureNode)
};
+class InvertNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(InvertNode)
+};
+
class MixNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MixNode)
diff --git a/source/blender/nodes/shader/nodes/node_shader_invert.c b/source/blender/nodes/shader/nodes/node_shader_invert.c
index 6d21b93fb65..2c20df2274d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_invert.c
+++ b/source/blender/nodes/shader/nodes/node_shader_invert.c
@@ -77,7 +77,7 @@ void register_node_type_sh_invert(bNodeTreeType *ttype)
static bNodeType ntype;
node_type_base(ttype, &ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
- node_type_compatibility(&ntype, NODE_OLD_SHADING);
+ node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_invert_in, sh_node_invert_out);
node_type_size(&ntype, 90, 80, 100);
node_type_exec(&ntype, node_shader_exec_invert);