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-rw-r--r--source/blender/blenkernel/intern/brush.c11
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_2d.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c3
3 files changed, 21 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 33c6f3eb7c0..de81ef179d7 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -45,6 +45,7 @@
#include "BKE_texture.h"
#include "BKE_icons.h"
+#include "IMB_colormanagement.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
@@ -639,6 +640,16 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
rgba[2] = intensity;
rgba[3] = 1.0f;
}
+ else {
+ if (br->mtex.tex->type == TEX_IMAGE && br->mtex.tex->ima) {
+ ImBuf *tex_ibuf = BKE_image_pool_acquire_ibuf(br->mtex.tex->ima, &br->mtex.tex->iuser, pool);
+ /* For consistency, sampling always returns color in linear space */
+ if (tex_ibuf->rect_float == NULL) {
+ IMB_colormanagement_colorspace_to_scene_linear_v3(rgba, tex_ibuf->rect_colorspace);
+ }
+ BKE_image_pool_release_ibuf(br->mtex.tex->ima, tex_ibuf, pool);
+ }
+ }
return intensity;
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 1a19341acec..5f4594703ee 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -275,6 +275,10 @@ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size)
if (is_texbrush) {
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool);
+ /* TODO(sergey): Support texture paint color space. */
+ if (!use_float) {
+ linearrgb_to_srgb_v3_v3(rgba, rgba);
+ }
mul_v3_v3(rgba, brush_rgb);
}
else {
@@ -362,6 +366,10 @@ static void brush_painter_imbuf_update(BrushPainter *painter, ImBuf *oldtexibuf,
if (is_texbrush) {
brush_imbuf_tex_co(&tex_mapping, x, y, texco);
BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool);
+ /* TODO(sergey): Support texture paint color space. */
+ if (!use_float) {
+ linearrgb_to_srgb_v3_v3(rgba, rgba);
+ }
mul_v3_v3(rgba, brush_rgb);
}
else {
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 59f398a8719..fccd9cf0a19 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3758,8 +3758,9 @@ static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const
copy_v3_v3(rgb, ps->brush->rgb);
if (ps->is_texbrush) {
- /* XXX actually should convert texrgb from linear to srgb here */
mul_v3_v3(rgb, texrgb);
+ /* TODO(sergey): Support texture paint color space. */
+ linearrgb_to_srgb_v3_v3(rgb, rgb);
}
rgb_float_to_uchar(rgba_ub, rgb);