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-rw-r--r--source/blender/python/generic/bpy_internal_import.c23
-rw-r--r--source/blender/python/generic/bpy_internal_import.h4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp19
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h3
5 files changed, 56 insertions, 3 deletions
diff --git a/source/blender/python/generic/bpy_internal_import.c b/source/blender/python/generic/bpy_internal_import.c
index 5999040a2ab..3a46c6971cf 100644
--- a/source/blender/python/generic/bpy_internal_import.c
+++ b/source/blender/python/generic/bpy_internal_import.c
@@ -52,6 +52,7 @@
#include "BKE_main.h"
static Main *bpy_import_main = NULL;
+static ListBase bpy_import_main_list;
/* 'builtins' is most likely PyEval_GetBuiltins() */
void bpy_import_init(PyObject *builtins)
@@ -92,6 +93,16 @@ void bpy_import_main_set(struct Main *maggie)
bpy_import_main = maggie;
}
+void bpy_import_main_extra_add(struct Main *maggie)
+{
+ BLI_addhead(&bpy_import_main_list, maggie);
+}
+
+void bpy_import_main_extra_remove(struct Main *maggie)
+{
+ BLI_remlink_safe(&bpy_import_main_list, maggie);
+}
+
/* returns a dummy filename for a textblock so we can tell what file a text block comes from */
void bpy_text_filename_get(char *fn, size_t fn_len, Text *text)
{
@@ -150,6 +161,18 @@ PyObject *bpy_text_import_name(const char *name, int *found)
text = BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
+ if (text) {
+ *found = 1;
+ return bpy_text_import(text);
+ }
+
+ /* If we still haven't found the module try additional modules form bpy_import_main_list */
+ maggie = bpy_import_main_list.first;
+ while (maggie && !text) {
+ text = BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
+ maggie = maggie->next;
+ }
+
if (!text)
return NULL;
else
diff --git a/source/blender/python/generic/bpy_internal_import.h b/source/blender/python/generic/bpy_internal_import.h
index 8b41a575d96..980e6edca03 100644
--- a/source/blender/python/generic/bpy_internal_import.h
+++ b/source/blender/python/generic/bpy_internal_import.h
@@ -62,4 +62,8 @@ extern PyMethodDef bpy_reload_meth;
struct Main *bpy_import_main_get(void);
void bpy_import_main_set(struct Main *maggie);
+/* This is used for importing text from dynamically loaded libraries in the game engine */
+void bpy_import_main_extra_add(struct Main *maggie);
+void bpy_import_main_extra_remove(struct Main *maggie);
+
#endif /* __BPY_INTERNAL_IMPORT_H__ */
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 78e5d7b32c2..3961e6554a7 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -42,6 +42,7 @@
#include "KX_PhysicsEngineEnums.h"
#include "PHY_IPhysicsEnvironment.h"
#include "KX_KetsjiEngine.h"
+#include "KX_PythonInit.h" // So we can handle adding new text datablocks for Python to import
#include "KX_IPhysicsController.h"
#include "BL_Material.h"
#include "BL_ActionActuator.h"
@@ -173,9 +174,9 @@ KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
#endif
/* free any data that was dynamically loaded */
- for (vector<Main*>::iterator it=m_DynamicMaggie.begin(); !(it==m_DynamicMaggie.end()); it++) {
- Main *main= *it;
- free_main(main);
+ while (m_DynamicMaggie.size() != 0)
+ {
+ FreeBlendFile(m_DynamicMaggie[0]);
}
m_DynamicMaggie.clear();
@@ -987,6 +988,11 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
load_datablocks(main_newlib, bpy_openlib, path, idcode);
+ if (idcode==ID_SCE) {
+ /* assume we want text blocks too */
+ load_datablocks(main_newlib, bpy_openlib, path, ID_TXT);
+ }
+
/* now do another round of linking for Scenes so all actions are properly loaded */
if (idcode==ID_SCE && options & LIB_LOAD_LOAD_ACTIONS) {
load_datablocks(main_newlib, bpy_openlib, path, ID_AC);
@@ -1038,6 +1044,10 @@ bool KX_BlenderSceneConverter::LinkBlendFile(BlendHandle *bpy_openlib, const cha
delete other;
}
+ /* Handle any text datablocks */
+
+ addImportMain(main_newlib);
+
/* Now handle all the actions */
if (options & LIB_LOAD_LOAD_ACTIONS) {
ID *action;
@@ -1330,6 +1340,9 @@ bool KX_BlenderSceneConverter::FreeBlendFile(struct Main *maggie)
}
}
+ /* make sure this maggie is removed from the import list if it's there (this operation is safe if it isn't in the list) */
+ removeImportMain(maggie);
+
free_main(maggie);
return true;
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 28c4630c43e..2a648303c52 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1821,6 +1821,16 @@ static void restorePySysObjects(void)
// PyObject_Print(sys_path, stderr, 0);
}
+void addImportMain(struct Main *maggie)
+{
+ bpy_import_main_extra_add(maggie);
+}
+
+void removeImportMain(struct Main *maggie)
+{
+ bpy_import_main_extra_remove(maggie);
+}
+
// Copied from bpy_interface.c
static struct _inittab bge_internal_modules[]= {
{(char *)"mathutils", PyInit_mathutils},
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index d8346018b55..866681b9da7 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -61,6 +61,9 @@ int saveGamePythonConfig( char **marshal_buffer);
int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
#endif
+void addImportMain(struct Main *maggie);
+void removeImportMain(struct Main *maggie);
+
class KX_KetsjiEngine;
class KX_Scene;