diff options
-rw-r--r-- | CMakeLists.txt | 14 | ||||
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 20 | ||||
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 6 | ||||
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 4 | ||||
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 18 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 10 | ||||
-rw-r--r-- | intern/cycles/render/graph.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/graph.h | 3 | ||||
-rw-r--r-- | source/blender/makesrna/intern/makesrna.c | 8 |
9 files changed, 43 insertions, 42 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 3cc935939f4..1422710ad33 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -497,12 +497,6 @@ if(UNIX AND NOT APPLE) set(BOOST "/usr" CACHE PATH "Boost Directory") endif() - #set(Boost_ADDITIONAL_VERSIONS "1.46" "1.45" "1.44" - # "1.43" "1.43.0" "1.42" "1.42.0" - # "1.41" "1.41.0" "1.40" "1.40.0" - # "1.39" "1.39.0" "1.38" "1.38.0" - # "1.37" "1.37.0" "1.34.1" "1_34_1") - set(BOOST_ROOT ${BOOST}) set(Boost_USE_MULTITHREADED ON) find_package(Boost 1.34 REQUIRED COMPONENTS filesystem regex system thread) @@ -819,8 +813,12 @@ elseif(WIN32) set(BOOST ${LIBDIR}/boost) set(BOOST_INCLUDE_DIR ${BOOST}/include) set(BOOST_POSTFIX "vc90-mt-s-1_46_1.lib") - set(BOOST_LIBRARIES libboost_date_time-${BOOST_POSTFIX} libboost_filesystem-${BOOST_POSTFIX} - libboost_regex-${BOOST_POSTFIX} libboost_system-${BOOST_POSTFIX} libboost_thread-${BOOST_POSTFIX}) + set(BOOST_DEBUG_POSTFIX "vc90-mt-sgd-1_46_1.lib") + set(BOOST_LIBRARIES + optimized libboost_date_time-${BOOST_POSTFIX} libboost_filesystem-${BOOST_POSTFIX} + libboost_regex-${BOOST_POSTFIX} libboost_system-${BOOST_POSTFIX} libboost_thread-${BOOST_POSTFIX} + debug libboost_date_time-${BOOST_DEBUG_POSTFIX} libboost_filesystem-${BOOST_DEBUG_POSTFIX} + libboost_regex-${BOOST_DEBUG_POSTFIX} libboost_system-${BOOST_DEBUG_POSTFIX} libboost_thread-${BOOST_DEBUG_POSTFIX}) set(BOOST_LIBPATH ${BOOST}/lib) set(BOOST_DEFINITIONS "-DBOOST_ALL_NO_LIB") endif() diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index c69e911723e..3fe4fa60a16 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -62,14 +62,14 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< /* create vertices */ BL::Mesh::vertices_iterator v; - for(v = b_mesh.vertices.begin(); v != b_mesh.vertices.end(); ++v) + for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) mesh->verts.push_back(get_float3(v->co())); /* create faces */ BL::Mesh::faces_iterator f; vector<int> nverts; - for(f = b_mesh.faces.begin(); f != b_mesh.faces.end(); ++f) { + for(b_mesh.faces.begin(f); f != b_mesh.faces.end(); ++f) { int4 vi = get_int4(f->vertices_raw()); int n= (vi[3] == 0)? 3: 4; int shader = used_shaders[f->material_index()]; @@ -101,7 +101,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< BL::Mesh::vertices_iterator v; size_t i = 0; - for(v = b_mesh.vertices.begin(); v != b_mesh.vertices.end(); ++v) + for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) fdata[i++] = get_float3(v->co())*size - loc; } @@ -109,7 +109,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< { BL::Mesh::vertex_colors_iterator l; - for(l = b_mesh.vertex_colors.begin(); l != b_mesh.vertex_colors.end(); ++l) { + for(b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l) { if(!mesh_need_attribute(scene, mesh, ustring(l->name()))) continue; @@ -120,7 +120,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< float3 *fdata = attr->data_float3(); size_t i = 0; - for(c = l->data.begin(); c != l->data.end(); ++c, ++i) { + for(l->data.begin(c); c != l->data.end(); ++c, ++i) { fdata[0] = get_float3(c->color1()); fdata[1] = get_float3(c->color2()); fdata[2] = get_float3(c->color3()); @@ -140,7 +140,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< { BL::Mesh::uv_textures_iterator l; - for(l = b_mesh.uv_textures.begin(); l != b_mesh.uv_textures.end(); ++l) { + for(b_mesh.uv_textures.begin(l); l != b_mesh.uv_textures.end(); ++l) { Attribute::Standard std = (l->active_render())? Attribute::STD_UV: Attribute::STD_NONE; ustring name = ustring(l->name()); @@ -158,7 +158,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< float3 *fdata = attr->data_float3(); size_t i = 0; - for(t = l->data.begin(); t != l->data.end(); ++t, ++i) { + for(l->data.begin(t); t != l->data.end(); ++t, ++i) { fdata[0] = get_float3(t->uv1()); fdata[1] = get_float3(t->uv2()); fdata[2] = get_float3(t->uv3()); @@ -183,13 +183,13 @@ static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, con /* create vertices */ BL::Mesh::vertices_iterator v; - for(v = b_mesh.vertices.begin(); v != b_mesh.vertices.end(); ++v) + for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v) sdmesh.add_vert(get_float3(v->co())); /* create faces */ BL::Mesh::faces_iterator f; - for(f = b_mesh.faces.begin(); f != b_mesh.faces.end(); ++f) { + for(b_mesh.faces.begin(f); f != b_mesh.faces.end(); ++f) { int4 vi = get_int4(f->vertices_raw()); int n= (vi[3] == 0)? 3: 4; //int shader = used_shaders[f->material_index()]; @@ -223,7 +223,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated) vector<uint> used_shaders; BL::Object::material_slots_iterator slot; - for(slot = b_ob.material_slots.begin(); slot != b_ob.material_slots.end(); ++slot) + for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) find_shader(slot->material(), used_shaders); if(used_shaders.size() == 0) diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 241cbf07357..52081cc0b60 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -40,7 +40,7 @@ bool BlenderSync::object_is_modified(BL::Object b_ob) else { /* object level material links */ BL::Object::material_slots_iterator slot; - for(slot = b_ob.material_slots.begin(); slot != b_ob.material_slots.end(); ++slot) + for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) if(slot->link() == BL::MaterialSlot::link_OBJECT) return true; } @@ -144,7 +144,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d) /* object loop */ BL::Scene::objects_iterator b_ob; - for(b_ob = b_scene.objects.begin(); b_ob != b_scene.objects.end(); ++b_ob) { + for(b_scene.objects.begin(b_ob); b_ob != b_scene.objects.end(); ++b_ob) { bool hide = (b_v3d)? b_ob->hide(): b_ob->hide_render(); if(!hide && get_layer(b_ob->layers()) & layer) { @@ -155,7 +155,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D b_v3d) BL::Object::dupli_list_iterator b_dup; int b_index = 0; - for(b_dup = b_ob->dupli_list.begin(); b_dup != b_ob->dupli_list.end(); ++b_dup) { + for(b_ob->dupli_list.begin(b_dup); b_dup != b_ob->dupli_list.end(); ++b_dup) { Transform tfm = get_transform(b_dup->matrix()); sync_object(*b_ob, b_index, b_dup->object(), tfm); b_index++; diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index d79c671fd3b..f69ebff5338 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -148,7 +148,9 @@ void BlenderSession::write_render_result() RNA_pointer_create(NULL, &RNA_RenderResult, rrp, &rrptr); BL::RenderResult rr(rrptr); - rna_RenderLayer_rect_set(&rr.layers.begin()->ptr, (float*)&buffer[0]); + BL::RenderResult::layers_iterator layer; + rr.layers.begin(layer); + rna_RenderLayer_rect_set(&layer->ptr, (float*)&buffer[0]); RE_engine_end_result((RenderEngine*)b_engine.ptr.data, rrp); } diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 113cf2a91bc..db65a7f129e 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -54,18 +54,18 @@ static BL::NodeSocket get_node_input(BL::Node *b_group_node, BL::Node b_node, co { BL::Node::inputs_iterator b_in; - for(b_in = b_node.inputs.begin(); b_in != b_node.inputs.end(); ++b_in) { + for(b_node.inputs.begin(b_in); b_in != b_node.inputs.end(); ++b_in) { if(b_in->name() == name) { if(b_group_node) { BL::NodeTree b_ntree = BL::NodeGroup(*b_group_node).node_tree(); BL::NodeTree::links_iterator b_link; - for(b_link = b_ntree.links.begin(); b_link != b_ntree.links.end(); ++b_link) { + for(b_ntree.links.begin(b_link); b_link != b_ntree.links.end(); ++b_link) { if(b_link->to_socket().ptr.data == b_in->ptr.data) { BL::Node::inputs_iterator b_gin; - for(b_gin = b_group_node->inputs.begin(); b_gin != b_group_node->inputs.end(); ++b_gin) + for(b_group_node->inputs.begin(b_gin); b_gin != b_group_node->inputs.end(); ++b_gin) if(b_gin->group_socket().ptr.data == b_link->from_socket().ptr.data) return *b_gin; @@ -86,7 +86,7 @@ static BL::NodeSocket get_node_output(BL::Node b_node, const string& name) { BL::Node::outputs_iterator b_out; - for(b_out = b_node.outputs.begin(); b_out != b_node.outputs.end(); ++b_out) + for(b_node.outputs.begin(b_out); b_out != b_node.outputs.end(); ++b_out) if(b_out->name() == name) return *b_out; @@ -405,7 +405,7 @@ static void add_nodes(BL::BlendData b_data, ShaderGraph *graph, BL::ShaderNodeTr PtrNodeMap node_map; map<void*, PtrSockMap> node_groups; - for(b_node = b_ntree.nodes.begin(); b_node != b_ntree.nodes.end(); ++b_node) { + for(b_ntree.nodes.begin(b_node); b_node != b_ntree.nodes.end(); ++b_node) { if(b_node->is_a(&RNA_NodeGroup)) { BL::NodeGroup b_gnode(*b_node); BL::ShaderNodeTree b_group_ntree(b_gnode.node_tree()); @@ -422,7 +422,7 @@ static void add_nodes(BL::BlendData b_data, ShaderGraph *graph, BL::ShaderNodeTr node_map[b_node->ptr.data] = node; - for(b_input = b_node->inputs.begin(); b_input != b_node->inputs.end(); ++b_input) { + for(b_node->inputs.begin(b_input); b_input != b_node->inputs.end(); ++b_input) { ShaderInput *input = node->input(b_input->name().c_str()); BL::NodeSocket sock(get_node_input(b_group_node, *b_node, b_input->name())); @@ -458,7 +458,7 @@ static void add_nodes(BL::BlendData b_data, ShaderGraph *graph, BL::ShaderNodeTr /* connect nodes */ BL::NodeTree::links_iterator b_link; - for(b_link = b_ntree.links.begin(); b_link != b_ntree.links.end(); ++b_link) { + for(b_ntree.links.begin(b_link); b_link != b_ntree.links.end(); ++b_link) { /* get blender link data */ BL::Node b_from_node = b_link->from_node(); BL::Node b_to_node = b_link->to_node(); @@ -528,7 +528,7 @@ void BlenderSync::sync_materials() /* material loop */ BL::BlendData::materials_iterator b_mat; - for(b_mat = b_data.materials.begin(); b_mat != b_data.materials.end(); ++b_mat) { + for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) { Shader *shader; /* test if we need to sync */ @@ -610,7 +610,7 @@ void BlenderSync::sync_lamps() /* lamp loop */ BL::BlendData::lamps_iterator b_lamp; - for(b_lamp = b_data.lamps.begin(); b_lamp != b_data.lamps.end(); ++b_lamp) { + for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp) { Shader *shader; /* test if we need to sync */ diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 1897ff13a64..c00fd8e7689 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -65,19 +65,19 @@ bool BlenderSync::sync_recalc() BL::BlendData::materials_iterator b_mat; - for(b_mat = b_data.materials.begin(); b_mat != b_data.materials.end(); ++b_mat) + for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) if(b_mat->recalc()) shader_map.set_recalc(*b_mat); BL::BlendData::lamps_iterator b_lamp; - for(b_lamp = b_data.lamps.begin(); b_lamp != b_data.lamps.end(); ++b_lamp) + for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp) if(b_lamp->recalc()) shader_map.set_recalc(*b_lamp); BL::BlendData::objects_iterator b_ob; - for(b_ob = b_data.objects.begin(); b_ob != b_data.objects.end(); ++b_ob) { + for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) { if(b_ob->recalc()) { object_map.set_recalc(*b_ob); light_map.set_recalc(*b_ob); @@ -92,13 +92,13 @@ bool BlenderSync::sync_recalc() BL::BlendData::meshes_iterator b_mesh; - for(b_mesh = b_data.meshes.begin(); b_mesh != b_data.meshes.end(); ++b_mesh) + for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh) if(b_mesh->recalc()) mesh_map.set_recalc(*b_mesh); BL::BlendData::worlds_iterator b_world; - for(b_world = b_data.worlds.begin(); b_world != b_data.worlds.end(); ++b_world) + for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) if(world_map == b_world->ptr.data && b_world->recalc()) world_recalc = true; diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index 3dd3d6107b4..54acc6e14cd 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -324,7 +324,7 @@ void ShaderGraph::clean() break_cycles(output(), visited, on_stack); /* remove unused nodes */ - vector<ShaderNode*> newnodes; + list<ShaderNode*> newnodes; foreach(ShaderNode *node, nodes) { if(visited[node->id]) diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h index c73dd77d5df..a79a68da358 100644 --- a/intern/cycles/render/graph.h +++ b/intern/cycles/render/graph.h @@ -21,6 +21,7 @@ #include "kernel_types.h" +#include "util_list.h" #include "util_map.h" #include "util_param.h" #include "util_set.h" @@ -193,7 +194,7 @@ public: class ShaderGraph { public: - vector<ShaderNode*> nodes; + list<ShaderNode*> nodes; bool finalized; ShaderGraph(); diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c index 7da538e171b..f96111d7a62 100644 --- a/source/blender/makesrna/intern/makesrna.c +++ b/source/blender/makesrna/intern/makesrna.c @@ -2670,8 +2670,6 @@ static const char *cpp_classes = "" " operator bool(void)\n" " { return iter.valid != 0; }\n" " const CollectionIterator<T, Tbegin, Tnext, Tend>& operator++() { Tnext(&iter); t = T(iter.ptr); return *this; }\n" -" const CollectionIterator<T, Tbegin, Tnext, Tend>& operator=(const CollectionIterator<T, Tbegin, Tnext, Tend>& copy)\n" -" { if(init) Tend(&iter); iter= copy.iter; if(iter.internal) iter.internal= MEM_dupallocN(iter.internal); t= copy.t; init= copy.init; return *this; }\n" "\n" " T& operator*(void) { return t; }\n" " T* operator->(void) { return &t; }\n" @@ -2682,6 +2680,8 @@ static const char *cpp_classes = "" " { if(init) Tend(&iter); Tbegin(&iter, (PointerRNA*)&ptr.ptr); t = T(iter.ptr); init = true; }\n" "\n" "private:\n" +" const CollectionIterator<T, Tbegin, Tnext, Tend>& operator=(const CollectionIterator<T, Tbegin, Tnext, Tend>& copy) {}\n" +"" " CollectionPropertyIterator iter;\n" " T t;\n" " bool init;\n" @@ -2692,8 +2692,8 @@ static const char *cpp_classes = "" "public:\n" " Collection(const PointerRNA& p) : ptr(p) {}\n" "\n" -" CollectionIterator<T, Tbegin, Tnext, Tend> begin()\n" -" { CollectionIterator<T, Tbegin, Tnext, Tend> iter; iter.begin(ptr); return iter; }\n" +" void begin(CollectionIterator<T, Tbegin, Tnext, Tend>& iter)\n" +" { iter.begin(ptr); }\n" " CollectionIterator<T, Tbegin, Tnext, Tend> end()\n" " { return CollectionIterator<T, Tbegin, Tnext, Tend>(); } /* test */ \n" "\n" |