Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--CMakeLists.txt57
-rw-r--r--build_files/cmake/FindPythonLibsUnix.cmake37
-rw-r--r--build_files/cmake/Modules/FindOpenEXR.cmake88
-rwxr-xr-xbuild_files/cmake/cmake_consistency_check.py25
-rw-r--r--build_files/cmake/macros.cmake106
-rw-r--r--build_files/scons/config/win32-vc-config.py2
-rw-r--r--doc/python_api/rst/bge.logic.rst6
-rw-r--r--doc/python_api/rst/bge.types.rst6
-rw-r--r--intern/elbeem/extern/elbeem.h8
-rw-r--r--intern/elbeem/intern/simulation_object.cpp3
-rw-r--r--intern/elbeem/intern/solver_class.h3
-rw-r--r--intern/elbeem/intern/solver_init.cpp9
-rw-r--r--intern/elbeem/intern/solver_interface.h3
-rw-r--r--release/scripts/modules/bpy_extras/view3d_utils.py2
-rw-r--r--release/scripts/modules/console/intellisense.py9
-rw-r--r--release/scripts/startup/bl_operators/nla.py121
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py188
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py36
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py26
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py15
-rw-r--r--source/blender/blenkernel/BKE_action.h2
-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h19
-rw-r--r--source/blender/blenkernel/BKE_displist.h5
-rw-r--r--source/blender/blenkernel/BKE_particle.h2
-rw-r--r--source/blender/blenkernel/depsgraph_private.h3
-rw-r--r--source/blender/blenkernel/intern/action.c2
-rw-r--r--source/blender/blenkernel/intern/blender.c1
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c2
-rw-r--r--source/blender/blenkernel/intern/constraint.c33
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c17
-rw-r--r--source/blender/blenkernel/intern/displist.c496
-rw-r--r--source/blender/blenkernel/intern/object.c5
-rw-r--r--source/blender/blenkernel/intern/particle_system.c114
-rw-r--r--source/blender/blenkernel/intern/sca.c1
-rw-r--r--source/blender/blenloader/intern/readfile.c16
-rw-r--r--source/blender/blenpluginapi/iff.h3
-rw-r--r--source/blender/collada/DocumentImporter.cpp14
-rw-r--r--source/blender/collada/LightExporter.cpp6
-rw-r--r--source/blender/editors/interface/interface_templates.c69
-rw-r--r--source/blender/editors/interface/interface_widgets.c71
-rw-r--r--source/blender/editors/interface/resources.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/mesh/mesh_data.c5
-rw-r--r--source/blender/editors/object/object_add.c2
-rw-r--r--source/blender/editors/object/object_bake.c30
-rw-r--r--source/blender/editors/object/object_modifier.c25
-rw-r--r--source/blender/editors/object/object_relations.c2
-rw-r--r--source/blender/editors/physics/physics_fluid.c53
-rw-r--r--source/blender/editors/render/render_internal.c3
-rw-r--r--source/blender/editors/space_console/console_draw.c2
-rw-r--r--source/blender/editors/space_image/image_buttons.c26
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
-rw-r--r--source/blender/editors/space_node/node_draw.c115
-rw-r--r--source/blender/editors/space_node/node_edit.c15
-rw-r--r--source/blender/editors/space_node/node_intern.h4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c104
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
-rw-r--r--source/blender/editors/transform/transform_conversions.c4
-rw-r--r--source/blender/editors/transform/transform_generics.c6
-rw-r--r--source/blender/editors/util/ed_util.c25
-rw-r--r--source/blender/editors/util/undo.c4
-rw-r--r--source/blender/gpu/GPU_draw.h5
-rw-r--r--source/blender/gpu/intern/gpu_draw.c25
-rw-r--r--source/blender/imbuf/IMB_imbuf.h3
-rw-r--r--source/blender/imbuf/intern/openexr/CMakeLists.txt2
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp24
-rw-r--r--source/blender/imbuf/intern/rectop.c17
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h2
-rw-r--r--source/blender/makesdna/DNA_object_fluidsim.h5
-rw-r--r--source/blender/makesdna/DNA_object_types.h9
-rw-r--r--source/blender/makesdna/DNA_scene_types.h17
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c7
-rw-r--r--source/blender/makesrna/intern/rna_camera.c2
-rw-r--r--source/blender/makesrna/intern/rna_controller.c15
-rw-r--r--source/blender/makesrna/intern/rna_fluidsim.c8
-rw-r--r--source/blender/makesrna/intern/rna_group.c2
-rw-r--r--source/blender/makesrna/intern/rna_texture.c1
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c21
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c24
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim_util.c10
-rw-r--r--source/blender/modifiers/intern/MOD_mask.c92
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h5
-rw-r--r--source/blender/render/intern/include/render_types.h2
-rw-r--r--source/blender/render/intern/source/convertblender.c1
-rw-r--r--source/blender/render/intern/source/envmap.c1
-rw-r--r--source/blender/render/intern/source/pipeline.c133
-rw-r--r--source/blender/render/intern/source/pixelshading.c25
-rw-r--r--source/blender/render/intern/source/render_texture.c4
-rw-r--r--source/blender/render/intern/source/rendercore.c112
-rw-r--r--source/blender/render/intern/source/shadeinput.c10
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c11
-rw-r--r--source/blenderplayer/CMakeLists.txt6
-rw-r--r--source/creator/CMakeLists.txt6
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp2
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp3
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.cpp6
-rw-r--r--source/gameengine/GameLogic/SCA_2DFilterActuator.h1
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp6
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp9
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h6
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.h58
106 files changed, 1372 insertions, 1406 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e9a72cf6e51..f767b2c3e3f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -223,9 +223,6 @@ if(WITH_PYTHON_MODULE)
set(WITH_HEADLESS ON)
endif()
-# remove old vars
-unset(WITH_INSTALL CACHE)
-
TEST_SSE_SUPPORT()
#-----------------------------------------------------------------------------
@@ -234,6 +231,9 @@ TEST_SSE_SUPPORT()
# linux only, not cached
set(WITH_BINRELOC OFF)
+# MAXOSX only, set to avoid uninitialized
+set(EXETYPE "")
+
# these are added to later on.
set(C_WARNINGS "")
set(CXX_WARNINGS "")
@@ -342,23 +342,8 @@ if(UNIX AND NOT APPLE)
endif()
if(WITH_IMAGE_OPENEXR)
- set(OPENEXR /usr CACHE FILEPATH "OPENEXR Directory")
- mark_as_advanced(OPENEXR)
- find_path(OPENEXR_INC
- ImfXdr.h
- PATHS
- ${OPENEXR}/include/OpenEXR
- /usr/local/include/OpenEXR
- /sw/include/OpenEXR
- /opt/local/include/OpenEXR
- /opt/csw/include/OpenEXR
- /opt/include/OpenEXR
- )
- mark_as_advanced(OPENEXR_INC)
-
- set(OPENEXR_LIB Half IlmImf Iex Imath)
-
- if(NOT OPENEXR_INC)
+ find_package(OpenEXR) # our own module
+ if(NOT OPENEXR_FOUND)
set(WITH_IMAGE_OPENEXR OFF)
endif()
endif()
@@ -643,10 +628,7 @@ elseif(WIN32)
endif()
if(WITH_IMAGE_OPENEXR)
- if(MSVC80)
- set(MSVC_LIB _vs2005)
- set(MSVC_INC)
- elseif(MSVC90)
+ if(MSVC90)
set(MSVC_LIB _vs2008)
set(MSVC_INC)
elseif(MSVC10)
@@ -656,11 +638,24 @@ elseif(WIN32)
set(MSVC_LIB msvc)
set(MSVC_INC)
endif()
- set(OPENEXR ${LIBDIR}/openexr)
- set(OPENEXR_LIB Iex Half IlmImf Imath IlmThread)
+ set(OPENEXR ${LIBDIR}/openexr)
set(OPENEXR_LIBPATH ${OPENEXR}/lib${MSVC_LIB})
+ set(OPENEXR_LIBRARIES
+ ${OPENEXR_LIBPATH}/Iex.lib
+ ${OPENEXR_LIBPATH}/Half.lib
+ ${OPENEXR_LIBPATH}/IlmImf.lib
+ ${OPENEXR_LIBPATH}/Imath.lib
+ ${OPENEXR_LIBPATH}/IlmThread.lib
+ )
set(OPENEXR_INCUDE ${OPENEXR}/include${MSVC_INC})
- set(OPENEXR_INC ${OPENEXR_INCUDE}/ ${OPENEXR_INCUDE}/IlmImf ${OPENEXR_INCUDE}/Iex ${OPENEXR_INCUDE}/Imath)
+ set(OPENEXR_INCLUDE_DIRS
+ ${OPENEXR_INCUDE}
+ ${OPENEXR_INCUDE}/IlmImf
+ ${OPENEXR_INCUDE}/Iex
+ ${OPENEXR_INCUDE}/Imath
+ )
+ unset(OPENEXR_INCUDE)
+ unset(OPENEXR_LIBPATH)
endif()
if(WITH_IMAGE_TIFF)
@@ -759,8 +754,8 @@ elseif(WIN32)
if(WITH_IMAGE_OPENEXR)
set(OPENEXR ${LIBDIR}/gcc/openexr)
- set(OPENEXR_INC ${OPENEXR}/include ${OPENEXR}/include/OpenEXR)
- set(OPENEXR_LIB Half IlmImf Imath IlmThread)
+ set(OPENEXR_INCLUDE_DIRS ${OPENEXR}/include/OpenEXR)
+ set(OPENEXR_LIBRARIES Half IlmImf Imath IlmThread)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
# TODO, gives linking errors, force off
@@ -892,8 +887,8 @@ elseif(APPLE)
if(WITH_IMAGE_OPENEXR)
set(OPENEXR ${LIBDIR}/openexr)
- set(OPENEXR_INC ${OPENEXR}/include/OpenEXR ${OPENEXR}/include)
- set(OPENEXR_LIB Iex Half IlmImf Imath IlmThread)
+ set(OPENEXR_INCLUDE_DIRS ${OPENEXR}/include/OpenEXR)
+ set(OPENEXR_LIBRARIES Iex Half IlmImf Imath IlmThread)
set(OPENEXR_LIBPATH ${OPENEXR}/lib)
endif()
diff --git a/build_files/cmake/FindPythonLibsUnix.cmake b/build_files/cmake/FindPythonLibsUnix.cmake
index 0752de4ce3c..90bd79a924a 100644
--- a/build_files/cmake/FindPythonLibsUnix.cmake
+++ b/build_files/cmake/FindPythonLibsUnix.cmake
@@ -18,10 +18,18 @@ set(_Python_ABI_FLAGS
"m;mu;u; ")
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
+
set(_Python_PATHS
- "$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}" "/opt/py${_PYTHON_VERSION_NO_DOTS}" "/usr" "/usr/local")
+ "$ENV{HOME}/py${_PYTHON_VERSION_NO_DOTS}"
+ "/opt/py${_PYTHON_VERSION_NO_DOTS}"
+ "/usr"
+ "/usr/local"
+)
-if(NOT DEFINED PYTHON_INCLUDE_DIRS)
+if(NOT DEFINED PYTHON_INCLUDE_DIRS OR
+ NOT DEFINED PYTHON_LIBRARY OR
+ NOT DEFINED PYTHON_LIBPATH)
+
message(STATUS "Looking for include Python.h")
set(_Found_PYTHON_H OFF)
@@ -53,20 +61,29 @@ if(NOT DEFINED PYTHON_INCLUDE_DIRS)
if(NOT _Found_PYTHON_H)
message(FATAL_ERROR "Python.h not found")
endif()
+
+ unset(_Found_PYTHON_H)
+ unset(_Python_HEADER)
+ unset(_CURRENT_ABI_FLAGS)
+ unset(_CURRENT_PATH)
+
+
+ set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}${PYTHON_ABI_FLAGS}" CACHE STRING "")
+ mark_as_advanced(PYTHON_INCLUDE_DIRS)
+ set(PYTHON_LIBRARY "python${PYTHON_VERSION}${PYTHON_ABI_FLAGS}" CACHE STRING "")
+ mark_as_advanced(PYTHON_LIBRARY)
+ set(PYTHON_LIBPATH ${PYTHON}/lib CACHE STRING "")
+ mark_as_advanced(PYTHON_LIBPATH)
+ # set(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
endif()
+unset(_Python_ABI_FLAGS)
+unset(_Python_PATHS)
+
#=============================================================================
# now the python versions are found
-set(PYTHON_INCLUDE_DIRS "${PYTHON}/include/python${PYTHON_VERSION}${PYTHON_ABI_FLAGS}" CACHE STRING "")
-mark_as_advanced(PYTHON_INCLUDE_DIRS)
-set(PYTHON_LIBRARY "python${PYTHON_VERSION}${PYTHON_ABI_FLAGS}" CACHE STRING "")
-mark_as_advanced(PYTHON_LIBRARY)
-set(PYTHON_LIBPATH ${PYTHON}/lib CACHE STRING "")
-mark_as_advanced(PYTHON_LIBPATH)
-# set(PYTHON_BINARY ${PYTHON_EXECUTABLE} CACHE STRING "")
-
if(NOT EXISTS "${PYTHON_INCLUDE_DIRS}/Python.h")
message(FATAL_ERROR " Missing python header: ${PYTHON_INCLUDE_DIRS}/Python.h")
endif()
diff --git a/build_files/cmake/Modules/FindOpenEXR.cmake b/build_files/cmake/Modules/FindOpenEXR.cmake
new file mode 100644
index 00000000000..9a116973348
--- /dev/null
+++ b/build_files/cmake/Modules/FindOpenEXR.cmake
@@ -0,0 +1,88 @@
+# - Find OpenEXR library
+# Find the native OpenEXR includes and library
+# This module defines
+# OPENEXR_INCLUDE_DIRS, where to find ImfXdr.h, etc. Set when
+# OPENEXR_INCLUDE_DIR is found.
+# OPENEXR_LIBRARIES, libraries to link against to use OpenEXR.
+# OPENEXR_ROOT_DIR, The base directory to search for OpenEXR.
+# This can also be an environment variable.
+# OPENEXR_FOUND, If false, do not try to use OpenEXR.
+#
+# For indervidual library access these advanced settings are available
+# OPENEXR_HALF_LIBRARY, Path to Half library
+# OPENEXR_IEX_LIBRARY, Path to Half library
+# OPENEXR_ILMIMF_LIBRARY, Path to Ilmimf library
+# OPENEXR_ILMTHREAD_LIBRARY, Path to IlmThread library
+# OPENEXR_IMATH_LIBRARY, Path to Imath library
+#
+# also defined, but not for general use are
+# OPENEXR_LIBRARY, where to find the OpenEXR library.
+
+#=============================================================================
+# Copyright 2002-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+# If OPENEXR_ROOT_DIR was defined in the environment, use it.
+IF(NOT OPENEXR_ROOT_DIR AND NOT $ENV{OPENEXR_ROOT_DIR} STREQUAL "")
+ SET(OPENEXR_ROOT_DIR $ENV{OPENEXR_ROOT_DIR})
+ENDIF()
+
+SET(_openexr_FIND_COMPONENTS
+ Half
+ Iex
+ IlmImf
+ IlmThread
+ Imath
+)
+
+SET(_openexr_SEARCH_DIRS
+ ${OPENEXR_ROOT_DIR}
+ /usr/local
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+)
+
+FIND_PATH(OPENEXR_INCLUDE_DIR ImfXdr.h
+ HINTS
+ ${_openexr_SEARCH_DIRS}
+ PATH_SUFFIXES
+ include/OpenEXR
+)
+
+SET(_openexr_LIBRARIES)
+FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
+ STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
+
+ FIND_LIBRARY(OPENEXR_${UPPERCOMPONENT}_LIBRARY NAMES ${COMPONENT}
+ HINTS ${_openexr_SEARCH_DIRS}
+ PATH_SUFFIXES lib64 lib
+ )
+ LIST(APPEND _openexr_LIBRARIES "${OPENEXR_${UPPERCOMPONENT}_LIBRARY}")
+ENDFOREACH()
+
+# handle the QUIETLY and REQUIRED arguments and set OPENEXR_FOUND to TRUE if
+# all listed variables are TRUE
+INCLUDE(FindPackageHandleStandardArgs)
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenEXR DEFAULT_MSG
+ _openexr_LIBRARIES OPENEXR_INCLUDE_DIR)
+
+IF(OPENEXR_FOUND)
+ SET(OPENEXR_LIBRARIES ${_openexr_LIBRARIES})
+ SET(OPENEXR_INCLUDE_DIRS ${OPENEXR_INCLUDE_DIR})
+ENDIF(OPENEXR_FOUND)
+
+MARK_AS_ADVANCED(OPENEXR_INCLUDE_DIR)
+FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
+ STRING(TOUPPER ${COMPONENT} UPPERCOMPONENT)
+ MARK_AS_ADVANCED(OPENEXR_${UPPERCOMPONENT}_LIBRARY)
+ENDFOREACH()
diff --git a/build_files/cmake/cmake_consistency_check.py b/build_files/cmake/cmake_consistency_check.py
index f55b2e95d5e..8dbfadb1187 100755
--- a/build_files/cmake/cmake_consistency_check.py
+++ b/build_files/cmake/cmake_consistency_check.py
@@ -23,15 +23,16 @@
# <pep8 compliant>
-IGNORE = \
- "/test/",\
- "/decimate_glut_test/",\
- "/BSP_GhostTest/",\
- "/release/",\
- "/xembed/",\
- "/decimation/intern/future/",\
- "/TerraplayNetwork/",\
- "/ik_glut_test/"
+IGNORE = (
+ "/test/",
+ "/decimate_glut_test/",
+ "/BSP_GhostTest/",
+ "/release/",
+ "/xembed/",
+ "/decimation/intern/future/",
+ "/TerraplayNetwork/",
+ "/ik_glut_test/",
+ )
import os
from os.path import join, dirname, normpath, abspath, splitext
@@ -104,7 +105,7 @@ def cmake_get_src(f):
found = True
break
- if "list(APPEND SRC" in l:
+ if "list(APPEND SRC" in l or ('list(APPEND ' in l and l.endswith("SRC")):
if l.endswith(")"):
raise Exception("strict formatting not kept 'list(APPEND SRC...)' on 1 line %s:%d" % (f, i))
found = True
@@ -136,7 +137,9 @@ def cmake_get_src(f):
if not l:
pass
elif l.startswith("$"):
- print("Cant use var '%s' %s:%d" % (l, f, i))
+ # assume if it ends with SRC we know about it
+ if not l.split("}")[0].endswith("SRC"):
+ print("Can't use var '%s' %s:%d" % (l, f, i))
elif len(l.split()) > 1:
raise Exception("Multi-line define '%s' %s:%d" % (l, f, i))
else:
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 265d5072205..7a8158227a9 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -5,22 +5,28 @@
# use it instead of include_directories()
macro(blender_include_dirs
includes)
-
- foreach(inc ${ARGV})
- get_filename_component(abs_inc ${inc} ABSOLUTE)
- list(APPEND all_incs ${abs_inc})
+ set(_ALL_INCS "")
+ foreach(_INC ${ARGV})
+ get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
+ list(APPEND _ALL_INCS ${_ABS_INC})
endforeach()
- include_directories(${all_incs})
+ include_directories(${_ALL_INCS})
+ unset(_INC)
+ unset(_ABS_INC)
+ unset(_ALL_INCS)
endmacro()
macro(blender_include_dirs_sys
includes)
-
- foreach(inc ${ARGV})
- get_filename_component(abs_inc ${inc} ABSOLUTE)
- list(APPEND all_incs ${abs_inc})
+ set(_ALL_INCS "")
+ foreach(_INC ${ARGV})
+ get_filename_component(_ABS_INC ${_INC} ABSOLUTE)
+ list(APPEND _ALL_INCS ${_ABS_INC})
endforeach()
- include_directories(SYSTEM ${all_incs})
+ include_directories(SYSTEM ${_ALL_INCS})
+ unset(_INC)
+ unset(_ABS_INC)
+ unset(_ALL_INCS)
endmacro()
macro(blender_source_group
@@ -29,14 +35,17 @@ macro(blender_source_group
# Group by location on disk
source_group("Source Files" FILES CMakeLists.txt)
- foreach(SRC ${sources})
- get_filename_component(SRC_EXT ${SRC} EXT)
- if(${SRC_EXT} MATCHES ".h" OR ${SRC_EXT} MATCHES ".hpp")
- source_group("Header Files" FILES ${SRC})
+ foreach(_SRC ${sources})
+ get_filename_component(_SRC_EXT ${_SRC} EXT)
+ if(${_SRC_EXT} MATCHES ".h" OR ${_SRC_EXT} MATCHES ".hpp")
+ source_group("Header Files" FILES ${_SRC})
else()
- source_group("Source Files" FILES ${SRC})
+ source_group("Source Files" FILES ${_SRC})
endif()
endforeach()
+
+ unset(_SRC)
+ unset(_SRC_EXT)
endmacro()
@@ -141,15 +150,22 @@ macro(setup_liblinks
target)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS} ")
- target_link_libraries(${target} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${JPEG_LIBRARIES} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${LLIBS})
+ target_link_libraries(${target}
+ ${OPENGL_gl_LIBRARY}
+ ${OPENGL_glu_LIBRARY}
+ ${JPEG_LIBRARIES}
+ ${PNG_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ${LLIBS})
# since we are using the local libs for python when compiling msvc projects, we need to add _d when compiling debug versions
if(WITH_PYTHON) # AND NOT WITH_PYTHON_MODULE # WIN32 needs
target_link_libraries(${target} ${PYTHON_LINKFLAGS})
if(WIN32 AND NOT UNIX)
- target_link_libraries(${target} debug ${PYTHON_LIBRARY}_d)
- target_link_libraries(${target} optimized ${PYTHON_LIBRARY})
+ target_link_libraries(${target}
+ debug ${PYTHON_LIBRARY}_d
+ optimized ${PYTHON_LIBRARY})
else()
target_link_libraries(${target} ${PYTHON_LIBRARY})
endif()
@@ -159,8 +175,12 @@ macro(setup_liblinks
target_link_libraries(${target} ${GLEW_LIBRARY})
endif()
- target_link_libraries(${target} ${OPENGL_glu_LIBRARY} ${JPEG_LIBRARIES} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES})
- target_link_libraries(${target} ${FREETYPE_LIBRARY})
+ target_link_libraries(${target}
+ ${OPENGL_glu_LIBRARY}
+ ${JPEG_LIBRARIES}
+ ${PNG_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ${FREETYPE_LIBRARY})
if(WITH_INTERNATIONAL)
target_link_libraries(${target} ${GETTEXT_LIB})
@@ -196,12 +216,16 @@ macro(setup_liblinks
endif()
if(WITH_IMAGE_OPENEXR)
if(WIN32 AND NOT UNIX)
- foreach(loop_var ${OPENEXR_LIB})
- target_link_libraries(${target} debug ${loop_var}_d)
- target_link_libraries(${target} optimized ${loop_var})
+ foreach(_LOOP_VAR ${OPENEXR_LIBRARIES})
+ string(REGEX REPLACE ".lib$" "_d.lib" _LOOP_VAR_DEBUG ${_LOOP_VAR})
+ target_link_libraries(${target}
+ debug ${_LOOP_VAR_DEBUG}
+ optimized ${_LOOP_VAR})
endforeach()
+ unset(_LOOP_VAR)
+ unset(_LOOP_VAR_DEBUG)
else()
- target_link_libraries(${target} ${OPENEXR_LIB})
+ target_link_libraries(${target} ${OPENEXR_LIBRARIES})
endif()
endif()
if(WITH_IMAGE_OPENJPEG AND UNIX AND NOT APPLE)
@@ -212,20 +236,25 @@ macro(setup_liblinks
endif()
if(WITH_OPENCOLLADA)
if(WIN32 AND NOT UNIX)
- foreach(loop_var ${OPENCOLLADA_LIB})
- target_link_libraries(${target} debug ${loop_var}_d)
- target_link_libraries(${target} optimized ${loop_var})
+ foreach(_LOOP_VAR ${OPENCOLLADA_LIB})
+ target_link_libraries(${target}
+ debug ${_LOOP_VAR}_d
+ optimized ${_LOOP_VAR})
endforeach()
- target_link_libraries(${target} debug ${PCRE_LIB}_d)
- target_link_libraries(${target} optimized ${PCRE_LIB})
+ unset(_LOOP_VAR)
+ target_link_libraries(${target}
+ debug ${PCRE_LIB}_d
+ optimized ${PCRE_LIB})
if(EXPAT_LIB)
- target_link_libraries(${target} debug ${EXPAT_LIB}_d)
- target_link_libraries(${target} optimized ${EXPAT_LIB})
+ target_link_libraries(${target}
+ debug ${EXPAT_LIB}_d
+ optimized ${EXPAT_LIB})
endif()
else()
- target_link_libraries(${target} ${OPENCOLLADA_LIB})
- target_link_libraries(${target} ${PCRE_LIB})
- target_link_libraries(${target} ${EXPAT_LIB})
+ target_link_libraries(${target}
+ ${OPENCOLLADA_LIB}
+ ${PCRE_LIB}
+ ${EXPAT_LIB})
endif()
endif()
if(WITH_MEM_JEMALLOC)
@@ -472,4 +501,13 @@ macro(blender_project_hack_post)
unset(_reset_standard_cflags_rel)
unset(_reset_standard_cxxflags_rel)
+
+ # ------------------------------------------------------------------
+ # workaround for omission in cmake 2.8.4's GNU.cmake, fixed in 2.8.5
+ if(CMAKE_COMPILER_IS_GNUCC)
+ if(NOT DARWIN)
+ set(CMAKE_INCLUDE_SYSTEM_FLAG_C "-isystem ")
+ endif()
+ endif()
+
endmacro()
diff --git a/build_files/scons/config/win32-vc-config.py b/build_files/scons/config/win32-vc-config.py
index a0dade8bdf6..b5d44db8a92 100644
--- a/build_files/scons/config/win32-vc-config.py
+++ b/build_files/scons/config/win32-vc-config.py
@@ -118,7 +118,7 @@ BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
BF_FREETYPE_LIB = 'freetype2ST'
BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
-WITH_BF_QUICKTIME = True # -DWITH_QUICKTIME
+WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME
BF_QUICKTIME = LIBDIR + '/QTDevWin'
BF_QUICKTIME_INC = '${BF_QUICKTIME}/CIncludes'
BF_QUICKTIME_LIB = 'qtmlClient'
diff --git a/doc/python_api/rst/bge.logic.rst b/doc/python_api/rst/bge.logic.rst
index 20a3a68b387..0af4a1184d6 100644
--- a/doc/python_api/rst/bge.logic.rst
+++ b/doc/python_api/rst/bge.logic.rst
@@ -345,9 +345,9 @@ Utility functions
.. function:: getAverageFrameRate()
- Gets the estimated average framerate
-
- :return: The estimed average framerate in frames per second
+ Gets the estimated/average framerate for all the active scenes, not only the current scene.
+
+ :return: The estimated average framerate in frames per second
:rtype: float
.. function:: getBlendFileList(path = "//")
diff --git a/doc/python_api/rst/bge.types.rst b/doc/python_api/rst/bge.types.rst
index b54eca07e55..e42b362c771 100644
--- a/doc/python_api/rst/bge.types.rst
+++ b/doc/python_api/rst/bge.types.rst
@@ -710,6 +710,12 @@ Game Engine bge.types Module
Applies changes to a camera.
+ .. attribute:: damping
+
+ strength of of the camera following movement.
+
+ :type: float
+
.. attribute:: min
minimum distance to the target object maintained by the actuator.
diff --git a/intern/elbeem/extern/elbeem.h b/intern/elbeem/extern/elbeem.h
index f5538df8805..6df08ccebd2 100644
--- a/intern/elbeem/extern/elbeem.h
+++ b/intern/elbeem/extern/elbeem.h
@@ -77,6 +77,10 @@ typedef struct elbeemSimulationSettings {
/* boundary types and settings for domain walls */
short domainobsType;
float domainobsPartslip;
+
+ /* what surfaces to generate */
+ int mFsSurfGenSetting;
+
/* generate speed vectors for vertices (e.g. for image based motion blur)*/
short generateVertexVectors;
/* strength of surface smoothing */
@@ -108,10 +112,12 @@ typedef struct elbeemSimulationSettings {
#define OB_FLUIDSIM_PARTICLE 64
#define OB_FLUIDSIM_CONTROL 128
-// defines for elbeemMesh->obstacleType below
+// defines for elbeemMesh->obstacleType below (low bits) high bits (>=64) are reserved for mFsSurfGenSetting flags which are defined in solver_class.h
#define FLUIDSIM_OBSTACLE_NOSLIP 1
#define FLUIDSIM_OBSTACLE_PARTSLIP 2
#define FLUIDSIM_OBSTACLE_FREESLIP 3
+#define FLUIDSIM_FSSG_NOOBS 64
+
#define OB_VOLUMEINIT_VOLUME 1
#define OB_VOLUMEINIT_SHELL 2
diff --git a/intern/elbeem/intern/simulation_object.cpp b/intern/elbeem/intern/simulation_object.cpp
index 2544b8fe29c..87828b26088 100644
--- a/intern/elbeem/intern/simulation_object.cpp
+++ b/intern/elbeem/intern/simulation_object.cpp
@@ -181,6 +181,9 @@ int SimulationObject::initializeLbmSimulation(ntlRenderGlobals *glob)
mpLbm->setGenerateParticles(mpElbeemSettings->generateParticles);
// set initial particles
mpParts->setNumInitialParticles(mpElbeemSettings->numTracerParticles);
+
+ // surface generation flag
+ mpLbm->setSurfGenSettings(mpElbeemSettings->mFsSurfGenSetting);
string dinitType = string("no");
if (mpElbeemSettings->domainobsType==FLUIDSIM_OBSTACLE_PARTSLIP) dinitType = string("part");
diff --git a/intern/elbeem/intern/solver_class.h b/intern/elbeem/intern/solver_class.h
index 8662ac3f12a..1548aaa19bc 100644
--- a/intern/elbeem/intern/solver_class.h
+++ b/intern/elbeem/intern/solver_class.h
@@ -308,6 +308,9 @@ class LbmFsgrSolver :
//! for raytracing, preprocess
void prepareVisualization( void );
+ /* surface generation settings */
+ virtual void setSurfGenSettings(short value);
+
protected:
//! internal quick print function (for debugging)
diff --git a/intern/elbeem/intern/solver_init.cpp b/intern/elbeem/intern/solver_init.cpp
index 899b1e0ecbc..7e9f5e7f420 100644
--- a/intern/elbeem/intern/solver_init.cpp
+++ b/intern/elbeem/intern/solver_init.cpp
@@ -539,6 +539,15 @@ void LbmFsgrSolver::parseAttrList()
/******************************************************************************
+ * (part of enabling chapter 6 of "Free Surface Flows with Moving and Deforming Objects for LBM")
+ *****************************************************************************/
+void LbmFsgrSolver::setSurfGenSettings(short value)
+{
+ mFsSurfGenSetting = value;
+}
+
+
+/******************************************************************************
* Initialize omegas and forces on all levels (for init/timestep change)
*****************************************************************************/
void LbmFsgrSolver::initLevelOmegas()
diff --git a/intern/elbeem/intern/solver_interface.h b/intern/elbeem/intern/solver_interface.h
index 71b347d683d..8f3181a307d 100644
--- a/intern/elbeem/intern/solver_interface.h
+++ b/intern/elbeem/intern/solver_interface.h
@@ -271,6 +271,9 @@ class LbmSolverInterface
/*! debug object display */
virtual vector<ntlGeometryObject*> getDebugObjects() { vector<ntlGeometryObject*> empty(0); return empty; }
+ /* surface generation settings */
+ virtual void setSurfGenSettings(short value) = 0;
+
#if LBM_USE_GUI==1
/*! show simulation info */
virtual void debugDisplay(int) = 0;
diff --git a/release/scripts/modules/bpy_extras/view3d_utils.py b/release/scripts/modules/bpy_extras/view3d_utils.py
index 45f537ebd2f..f2f2e53240b 100644
--- a/release/scripts/modules/bpy_extras/view3d_utils.py
+++ b/release/scripts/modules/bpy_extras/view3d_utils.py
@@ -114,6 +114,8 @@ def location_3d_to_region_2d(region, rv3d, coord):
:return: 2d location
:rtype: :class:`Vector`
"""
+ from mathutils import Vector
+
prj = Vector((coord[0], coord[1], coord[2], 1.0)) * rv3d.perspective_matrix
if prj.w > 0.0:
width_half = region.width / 2.0
diff --git a/release/scripts/modules/console/intellisense.py b/release/scripts/modules/console/intellisense.py
index 00f7dbd3657..072d467ff86 100644
--- a/release/scripts/modules/console/intellisense.py
+++ b/release/scripts/modules/console/intellisense.py
@@ -120,22 +120,25 @@ def expand(line, cursor, namespace, private=True):
from . import complete_calltip
matches, word, scrollback = complete_calltip.complete(line,
cursor, namespace)
+ prefix = os.path.commonprefix(matches)[len(word):]
no_calltip = False
else:
matches, word = complete(line, cursor, namespace, private)
+ prefix = os.path.commonprefix(matches)[len(word):]
if len(matches) == 1:
scrollback = ''
else:
# causes blender bug [#27495] since string keys may contain '.'
# scrollback = ' '.join([m.split('.')[-1] for m in matches])
+ word_prefix = word + prefix
scrollback = ' '.join(
- [m[len(word):]
- if (word and m.startswith(word))
+ [m[len(word_prefix):]
+ if (word_prefix and m.startswith(word_prefix))
else m.split('.')[-1]
for m in matches])
no_calltip = True
- prefix = os.path.commonprefix(matches)[len(word):]
+
if prefix:
line = line[:cursor] + prefix + line[cursor:]
cursor += len(prefix)
diff --git a/release/scripts/startup/bl_operators/nla.py b/release/scripts/startup/bl_operators/nla.py
index 923ca92a162..6b324111903 100644
--- a/release/scripts/startup/bl_operators/nla.py
+++ b/release/scripts/startup/bl_operators/nla.py
@@ -16,17 +16,16 @@
#
# ##### END GPL LICENSE BLOCK #####
-# <pep8 compliant>
+# <pep8-80 compliant>
import bpy
-def pose_info():
+def pose_frame_info(obj):
from mathutils import Matrix
info = {}
- obj = bpy.context.object
pose = obj.pose
pose_items = pose.bones.items()
@@ -51,7 +50,6 @@ def pose_info():
except:
binfo["matrix_pose_inv"] = Matrix()
- print(binfo["matrix_pose"])
info[name] = binfo
for name, pbone in pose_items:
@@ -67,45 +65,84 @@ def pose_info():
matrix = binfo_parent["matrix_pose_inv"] * matrix
rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
- matrix = rest_matrix.inverted() * matrix
+ binfo["matrix_key"] = rest_matrix.inverted() * matrix
+
+ return info
- binfo["matrix_key"] = matrix.copy()
+def obj_frame_info(obj):
+ info = {}
+ # parent = obj.parent
+ info["matrix_key"] = obj.matrix_local.copy()
return info
-def bake(frame_start, frame_end, step=1, only_selected=False):
+def bake(frame_start,
+ frame_end, step=1,
+ only_selected=False,
+ do_pose=True,
+ do_object=True,
+ do_constraint_clear=False,
+ ):
+
scene = bpy.context.scene
obj = bpy.context.object
pose = obj.pose
+ frame_back = scene.frame_current
+
+ if pose is None:
+ do_pose = False
- info_ls = []
+ if do_pose is None and do_object is None:
+ return None
+
+ pose_info = []
+ obj_info = []
frame_range = range(frame_start, frame_end + 1, step)
- # could spped this up by applying steps here too...
+ # -------------------------------------------------------------------------
+ # Collect transformations
+
+ # could speed this up by applying steps here too...
for f in frame_range:
scene.frame_set(f)
- info = pose_info()
- info_ls.append(info)
+ if do_pose:
+ pose_info.append(pose_frame_info(obj))
+ if do_object:
+ obj_info.append(obj_frame_info(obj))
+
f += 1
+ # -------------------------------------------------------------------------
+ # Create action
+
action = bpy.data.actions.new("Action")
+ obj.animation_data.action = action
- bpy.context.object.animation_data.action = action
+ if do_pose:
+ pose_items = pose.bones.items()
+ else:
+ pose_items = [] # skip
- pose_items = pose.bones.items()
+ # -------------------------------------------------------------------------
+ # Apply transformations to action
- for name, pbone in pose_items:
+ # pose
+ for name, pbone in (pose_items if do_pose else ()):
if only_selected and not pbone.bone.select:
continue
+ if do_constraint_clear:
+ while pbone.constraints:
+ pbone.constraints.remove(pbone.constraints[0])
+
for f in frame_range:
- matrix = info_ls[int((f - frame_start) / step)][name]["matrix_key"]
+ matrix = pose_info[(f - frame_start) // step][name]["matrix_key"]
- #pbone.location = matrix.to_translation()
- #pbone.rotation_quaternion = matrix.to_quaternion()
+ # pbone.location = matrix.to_translation()
+ # pbone.rotation_quaternion = matrix.to_quaternion()
pbone.matrix_basis = matrix
pbone.keyframe_insert("location", -1, f, name)
@@ -121,10 +158,35 @@ def bake(frame_start, frame_end, step=1, only_selected=False):
pbone.keyframe_insert("scale", -1, f, name)
+ # object. TODO. multiple objects
+ if do_object:
+ if do_constraint_clear:
+ while obj.constraints:
+ obj.constraints.remove(obj.constraints[0])
+
+ for f in frame_range:
+ matrix = obj_info[(f - frame_start) // step]["matrix_key"]
+ obj.matrix_local = matrix
+
+ obj.keyframe_insert("location", -1, f)
+
+ rotation_mode = obj.rotation_mode
+
+ if rotation_mode == 'QUATERNION':
+ obj.keyframe_insert("rotation_quaternion", -1, f)
+ elif rotation_mode == 'AXIS_ANGLE':
+ obj.keyframe_insert("rotation_axis_angle", -1, f)
+ else: # euler, XYZ, ZXY etc
+ obj.keyframe_insert("rotation_euler", -1, f)
+
+ obj.keyframe_insert("scale", -1, f)
+
+ scene.frame_set(frame_back)
+
return action
-from bpy.props import IntProperty, BoolProperty
+from bpy.props import IntProperty, BoolProperty, EnumProperty
class BakeAction(bpy.types.Operator):
@@ -144,10 +206,31 @@ class BakeAction(bpy.types.Operator):
default=1, min=1, max=120)
only_selected = BoolProperty(name="Only Selected",
default=True)
+ clear_consraints = BoolProperty(name="Clear Constraints",
+ default=False)
+ bake_types = EnumProperty(
+ name="Bake Data",
+ options={'ENUM_FLAG'},
+ items=(('POSE', "Pose", ""),
+ ('OBJECT', "Object", ""),
+ ),
+ default={'POSE'},
+ )
def execute(self, context):
- action = bake(self.frame_start, self.frame_end, self.step, self.only_selected)
+ action = bake(self.frame_start,
+ self.frame_end,
+ self.step,
+ self.only_selected,
+ 'POSE' in self.bake_types,
+ 'OBJECT' in self.bake_types,
+ self.clear_consraints,
+ )
+
+ if action is None:
+ self.report({'INFO'}, "Nothing to bake")
+ return {'CANCELLED'}
# basic cleanup, could move elsewhere
for fcu in action.fcurves:
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 21640fa3ee6..2ecca8ab168 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -23,9 +23,26 @@ import bpy
from bpy.props import BoolProperty, EnumProperty, IntProperty, FloatProperty, FloatVectorProperty
-class MakeFur(bpy.types.Operator):
- bl_idname = "object.make_fur"
- bl_label = "Make Fur"
+def object_ensure_material(obj, mat_name):
+ """ Use an existing material or add a new one.
+ """
+ mat = mat_slot = None
+ for mat_slot in obj.material_slots:
+ mat = mat_slot.material
+ if mat:
+ break
+ if mat is None:
+ mat = bpy.data.materials.new(mat_name)
+ if mat_slot:
+ mat_slot.material = mat
+ else:
+ obj.data.materials.append(mat)
+ return mat
+
+
+class QuickFur(bpy.types.Operator):
+ bl_idname = "object.quick_fur"
+ bl_label = "Quick Fur"
bl_options = {'REGISTER', 'UNDO'}
density = EnumProperty(items=(
@@ -80,9 +97,156 @@ class MakeFur(bpy.types.Operator):
return {'FINISHED'}
+class QuickExplode(bpy.types.Operator):
+ bl_idname = "object.quick_explode"
+ bl_label = "Quick Explode"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ style = EnumProperty(items=(
+ ('EXPLODE', "Explode", ""),
+ ('BLEND', "Blend", "")),
+ name="Explode Style",
+ description="",
+ default='EXPLODE')
+
+ amount = IntProperty(name="Amount of pieces",
+ default=100, min=2, max=10000, soft_min=2, soft_max=10000)
+
+ frame_duration = IntProperty(name="Duration",
+ default=50, min=1, max=300000, soft_min=1, soft_max=10000)
+
+ frame_start = IntProperty(name="Start Frame",
+ default=1, min=1, max=300000, soft_min=1, soft_max=10000)
+
+ frame_end = IntProperty(name="End Frame",
+ default=10, min=1, max=300000, soft_min=1, soft_max=10000)
+
+ velocity = FloatProperty(name="Outwards Velocity",
+ default=1, min=0, max=300000, soft_min=0, soft_max=10)
+
+ fade = BoolProperty(name="Fade",
+ description="Fade the pieces over time.",
+ default=True)
+
+ def execute(self, context):
+ fake_context = bpy.context.copy()
+ obj_act = context.active_object
+
+ if obj_act.type != 'MESH':
+ self.report({'ERROR'}, "Active object is not a mesh")
+ return {'CANCELLED'}
+
+ mesh_objects = [obj for obj in context.selected_objects
+ if obj.type == 'MESH' and obj != obj_act]
+ mesh_objects.insert(0, obj_act)
+
+ if self.style == 'BLEND' and len(mesh_objects) != 2:
+ self.report({'ERROR'}, "Select two mesh objects")
+ return {'CANCELLED'}
+ elif not mesh_objects:
+ self.report({'ERROR'}, "Select at least one mesh object")
+ return {'CANCELLED'}
+
+ for obj in mesh_objects:
+ if obj.particle_systems:
+ self.report({'ERROR'}, "Object %r already has a particle system" % obj.name)
+ return {'CANCELLED'}
+
+ if self.fade:
+ tex = bpy.data.textures.new("Explode fade", 'BLEND')
+ tex.use_color_ramp = True
+
+ if self.style == 'BLEND':
+ tex.color_ramp.elements[0].position = 0.333
+ tex.color_ramp.elements[1].position = 0.666
+
+ tex.color_ramp.elements[0].color[3] = 1.0
+ tex.color_ramp.elements[1].color[3] = 0.0
+
+ if self.style == 'BLEND':
+ from_obj = mesh_objects[1]
+ to_obj = mesh_objects[0]
+
+ for obj in mesh_objects:
+ fake_context["object"] = obj
+ bpy.ops.object.particle_system_add(fake_context)
+
+ settings = obj.particle_systems[-1].settings
+ settings.count = self.amount
+ settings.frame_start = self.frame_start
+ settings.frame_end = self.frame_end - self.frame_duration
+ settings.lifetime = self.frame_duration
+ settings.normal_factor = self.velocity
+ settings.render_type = 'NONE'
+
+ explode = obj.modifiers.new(name='Explode', type='EXPLODE')
+ explode.use_edge_cut = True
+
+ if self.fade:
+ explode.show_dead = False
+ bpy.ops.mesh.uv_texture_add(fake_context)
+ uv = obj.data.uv_textures[-1]
+ uv.name = "Explode fade"
+ explode.particle_uv = uv.name
+
+ mat = object_ensure_material(obj, "Explode Fade")
+
+ mat.use_transparency = True
+ mat.use_transparent_shadows = True
+ mat.alpha = 0.0
+ mat.specular_alpha = 0.0
+
+ tex_slot = mat.texture_slots.add()
+
+ tex_slot.texture = tex
+ tex_slot.texture_coords = 'UV'
+ tex_slot.uv_layer = uv.name
+
+ tex_slot.use_map_alpha = True
+
+ if self.style == 'BLEND':
+ if obj == to_obj:
+ tex_slot.alpha_factor = -1.0
+ elem = tex.color_ramp.elements[1]
+ elem.color = mat.diffuse_color
+ else:
+ elem = tex.color_ramp.elements[0]
+ elem.color = mat.diffuse_color
+ else:
+ tex_slot.use_map_color_diffuse = False
+
+ if self.style == 'BLEND':
+ settings.physics_type = 'KEYED'
+ settings.use_emit_random = False
+ settings.rotation_mode = 'NOR'
+
+ psys = obj.particle_systems[-1]
+
+ fake_context["particle_system"] = obj.particle_systems[-1]
+ bpy.ops.particle.new_target(fake_context)
+ bpy.ops.particle.new_target(fake_context)
+
+ if obj == from_obj:
+ psys.targets[1].object = to_obj
+ else:
+ psys.targets[0].object = from_obj
+ settings.normal_factor = -self.velocity
+ explode.show_unborn = False
+ explode.show_dead = True
+ else:
+ settings.factor_random = self.velocity
+ settings.angular_velocity_factor = self.velocity / 10.0
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ self.frame_start = context.scene.frame_current
+ self.frame_end = self.frame_start + self.frame_duration
+ return self.execute(context)
+
def obj_bb_minmax(obj, min_co, max_co):
for i in range(0, 8):
- bb_vec = Vector((obj.bound_box[i][0], obj.bound_box[i][1], obj.bound_box[i][2])) * obj.matrix_world
+ bb_vec = Vector(obj.bound_box[i]) * obj.matrix_world
min_co[0] = min(bb_vec[0], min_co[0])
min_co[1] = min(bb_vec[1], min_co[1])
@@ -92,9 +256,9 @@ def obj_bb_minmax(obj, min_co, max_co):
max_co[2] = max(bb_vec[2], max_co[2])
-class MakeSmoke(bpy.types.Operator):
- bl_idname = "object.make_smoke"
- bl_label = "Make Smoke"
+class QuickSmoke(bpy.types.Operator):
+ bl_idname = "object.quick_smoke"
+ bl_label = "Quick Smoke"
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(items=(
@@ -112,8 +276,8 @@ class MakeSmoke(bpy.types.Operator):
def execute(self, context):
fake_context = bpy.context.copy()
mesh_objects = [obj for obj in context.selected_objects if obj.type == 'MESH']
- min_co = Vector((100000, 100000, 100000))
- max_co = Vector((-100000, -100000, -100000))
+ min_co = Vector((100000.0, 100000.0, 100000.0))
+ max_co = -min_co
if not mesh_objects:
self.report({'ERROR'}, "Select at least one mesh object.")
@@ -201,9 +365,9 @@ class MakeSmoke(bpy.types.Operator):
return {'FINISHED'}
-class MakeFluid(bpy.types.Operator):
- bl_idname = "object.make_fluid"
- bl_label = "Make Fluid"
+class QuickFluid(bpy.types.Operator):
+ bl_idname = "object.quick_fluid"
+ bl_label = "Quick Fluid"
bl_options = {'REGISTER', 'UNDO'}
style = EnumProperty(items=(
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index 5da89d0090a..c7e3a9e7220 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -257,6 +257,7 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
+ col.prop(fluid, "surface_noobs")
col = split.column()
col.label(text="Surface:")
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 17abc4de342..413b19db405 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -911,29 +911,29 @@ class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
multires_bake = rd.use_bake_multires
if not multires_bake:
- if rd.bake_type == 'NORMALS':
- layout.prop(rd, "bake_normal_space")
- elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
- layout.prop(rd, "use_bake_normalize")
+ if rd.bake_type == 'NORMALS':
+ layout.prop(rd, "bake_normal_space")
+ elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
+ layout.prop(rd, "use_bake_normalize")
- # col.prop(rd, "bake_aa_mode")
- # col.prop(rd, "use_bake_antialiasing")
+ # col.prop(rd, "bake_aa_mode")
+ # col.prop(rd, "use_bake_antialiasing")
- layout.separator()
+ layout.separator()
- split = layout.split()
+ split = layout.split()
- col = split.column()
- col.prop(rd, "use_bake_clear")
- col.prop(rd, "bake_margin")
- col.prop(rd, "bake_quad_split", text="Split")
+ col = split.column()
+ col.prop(rd, "use_bake_clear")
+ col.prop(rd, "bake_margin")
+ col.prop(rd, "bake_quad_split", text="Split")
- col = split.column()
- col.prop(rd, "use_bake_selected_to_active")
- sub = col.column()
- sub.active = rd.use_bake_selected_to_active
- sub.prop(rd, "bake_distance")
- sub.prop(rd, "bake_bias")
+ col = split.column()
+ col.prop(rd, "use_bake_selected_to_active")
+ sub = col.column()
+ sub.active = rd.use_bake_selected_to_active
+ sub.prop(rd, "bake_distance")
+ sub.prop(rd, "bake_bias")
else:
if rd.bake_type == 'DISPLACEMENT':
layout.prop(rd, "use_bake_lores_mesh")
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 858c619d3c1..c477a2ff62b 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -42,7 +42,7 @@ class SEQUENCER_HT_header(bpy.types.Header):
sub = row.row(align=True)
sub.menu("SEQUENCER_MT_view")
- if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ if st.view_type in {'SEQUENCER', 'SEQUENCER_PREVIEW'}:
sub.menu("SEQUENCER_MT_select")
sub.menu("SEQUENCER_MT_marker")
sub.menu("SEQUENCER_MT_add")
@@ -50,17 +50,17 @@ class SEQUENCER_HT_header(bpy.types.Header):
layout.prop(st, "view_type", expand=True, text="")
- if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ if st.view_type in {'PREVIEW', 'SEQUENCER_PREVIEW'}:
layout.prop(st, "display_mode", expand=True, text="")
- if (st.view_type == 'SEQUENCER'):
+ if st.view_type == 'SEQUENCER':
row = layout.row(align=True)
row.operator("sequencer.copy", text="", icon='COPYDOWN')
row.operator("sequencer.paste", text="", icon='PASTEDOWN')
layout.separator()
layout.operator("sequencer.refresh_all")
- elif (st.view_type == 'SEQUENCER_PREVIEW'):
+ elif st.view_type == 'SEQUENCER_PREVIEW':
layout.separator()
layout.operator("sequencer.refresh_all")
layout.prop(st, "display_channel", text="Channel")
@@ -101,9 +101,9 @@ class SEQUENCER_MT_view(bpy.types.Menu):
layout.separator()
- if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ if st.view_type in {'SEQUENCER', 'SEQUENCER_PREVIEW'}:
layout.operator("sequencer.view_all", text='View all Sequences')
- if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
+ if st.view_type in {'PREVIEW', 'SEQUENCER_PREVIEW'}:
layout.operator_context = 'INVOKE_REGION_PREVIEW'
layout.operator("sequencer.view_all_preview", text='Fit preview in window')
layout.operator("sequencer.view_zoom_ratio", text='Show preview 1:1').ratio = 1.0
@@ -300,7 +300,7 @@ class SequencerButtonsPanel():
@staticmethod
def has_sequencer(context):
- return (context.space_data.view_type == 'SEQUENCER') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
+ return (context.space_data.view_type in {'SEQUENCER', 'SEQUENCER_PREVIEW'})
@classmethod
def poll(cls, context):
@@ -313,7 +313,7 @@ class SequencerButtonsPanel_Output():
@staticmethod
def has_preview(context):
- return (context.space_data.view_type == 'PREVIEW') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
+ return (context.space_data.view_type in {'PREVIEW', 'SEQUENCER_PREVIEW'})
@classmethod
def poll(cls, context):
@@ -657,11 +657,17 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
layout.template_ID(strip, "scene")
+ scene = strip.scene
+ if scene:
+ layout.prop(scene.render, "use_sequencer")
+
layout.label(text="Camera Override")
layout.template_ID(strip, "scene_camera")
- sce = strip.scene
- layout.label(text="Original frame range: %d-%d (%d)" % (sce.frame_start, sce.frame_end, sce.frame_end - sce.frame_start + 1))
+ if scene:
+ sta = scene.frame_start
+ end = scene.frame_end
+ layout.label(text="Original frame range: %d-%d (%d)" % (sta, end, end - sta + 1))
class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index f018785a925..7804a1a3c93 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -94,7 +94,7 @@ class USERPREF_HT_header(bpy.types.Header):
layout.operator("wm.keyconfig_import")
elif userpref.active_section == 'ADDONS':
layout.operator("wm.addon_install")
- layout.menu("USERPREF_MT_addons_dev_guides", text=" Addons Developer Guides", icon='INFO')
+ layout.menu("USERPREF_MT_addons_dev_guides")
elif userpref.active_section == 'THEMES':
layout.operator("ui.reset_default_theme")
@@ -438,6 +438,8 @@ class USERPREF_PT_system(bpy.types.Panel):
col.label(text="OpenGL:")
col.prop(system, "gl_clip_alpha", slider=True)
col.prop(system, "use_mipmaps")
+ col.label(text="Anisotropic Filtering")
+ col.prop(system, "anisotropic_filter", text="")
col.prop(system, "use_vertex_buffer_objects")
#Anti-aliasing is disabled as it breaks broder/lasso select
#col.prop(system, "use_antialiasing")
@@ -847,17 +849,14 @@ class USERPREF_PT_input(bpy.types.Panel, InputKeyMapPanel):
class USERPREF_MT_addons_dev_guides(bpy.types.Menu):
- bl_label = "Addons develoment guides"
+ bl_label = "Develoment Guides"
# menu to open webpages with addons development guides
def draw(self, context):
layout = self.layout
- layout.operator('wm.url_open', text='API Concepts'
- ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro'
- layout.operator('wm.url_open', text='Addons guidelines',
- ).url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons'
- layout.operator('wm.url_open', text='How to share your addon',
- ).url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing'
+ layout.operator('wm.url_open', text='API Concepts', icon='URL').url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/API/Intro'
+ layout.operator('wm.url_open', text='Addon Guidelines', icon='URL').url = 'http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Addons'
+ layout.operator('wm.url_open', text='How to share your addon', icon='URL').url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing'
class USERPREF_PT_addons(bpy.types.Panel):
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 698f0f0fecf..7d3de68c005 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -216,7 +216,7 @@ void pose_remove_group(struct Object *ob);
/* Assorted Evaluation ----------------- */
/* Used for the Action Constraint */
-void what_does_obaction(struct Scene *scene, struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe);
+void what_does_obaction(struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe);
/* for proxy */
void copy_pose_result(struct bPose *to, struct bPose *from);
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index 14251fb1762..f36073ba841 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -51,22 +51,23 @@ struct GHash;
/* **** DAG relation types *** */
/* scene link to object */
-#define DAG_RL_SCENE 1
+#define DAG_RL_SCENE (1<<0)
/* object link to data */
-#define DAG_RL_DATA 2
+#define DAG_RL_DATA (1<<1)
/* object changes object (parent, track, constraints) */
-#define DAG_RL_OB_OB 4
+#define DAG_RL_OB_OB (1<<2)
/* object changes obdata (hooks, constraints) */
-#define DAG_RL_OB_DATA 8
+#define DAG_RL_OB_DATA (1<<3)
/* data changes object (vertex parent) */
-#define DAG_RL_DATA_OB 16
+#define DAG_RL_DATA_OB (1<<4)
/* data changes data (deformers) */
-#define DAG_RL_DATA_DATA 32
+#define DAG_RL_DATA_DATA (1<<5)
-#define DAG_NO_RELATION 64
-#define DAG_RL_ALL 63
-#define DAG_RL_ALL_BUT_DATA 61
+#define DAG_NO_RELATION (1<<6)
+
+#define DAG_RL_ALL_BUT_DATA (DAG_RL_SCENE|DAG_RL_OB_OB|DAG_RL_OB_DATA|DAG_RL_DATA_OB|DAG_RL_DATA_DATA)
+#define DAG_RL_ALL (DAG_RL_ALL_BUT_DATA|DAG_RL_DATA)
typedef void (*graph_action_func)(void * ob, void **data);
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 68745975dae..b00db53a199 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -97,15 +97,10 @@ extern void makeDispListCurveTypes_forRender(struct Scene *scene, struct Object
extern void makeDispListCurveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
extern void makeDispListMBall(struct Scene *scene, struct Object *ob);
extern void makeDispListMBall_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
-extern void shadeDispList(struct Scene *scene, struct Base *base);
-extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *me);
int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
-void reshadeall_displist(struct Scene *scene);
void filldisplist(struct ListBase *dispbase, struct ListBase *to, int flipnormal);
-void fastshade_free_render(void);
-
float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot);
/* add Orco layer to the displist object which has got derived mesh and return orco */
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 4dfc53e1734..feeab98ad78 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -300,6 +300,8 @@ void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, in
void psys_check_boid_data(struct ParticleSystem *psys);
+void psys_get_birth_coordinates(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
+
void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
/* ----------- functions needed only inside particlesystem ------------ */
diff --git a/source/blender/blenkernel/depsgraph_private.h b/source/blender/blenkernel/depsgraph_private.h
index 1fed115893c..ef4f320602b 100644
--- a/source/blender/blenkernel/depsgraph_private.h
+++ b/source/blender/blenkernel/depsgraph_private.h
@@ -69,8 +69,9 @@ typedef struct DagNode
void * ob;
void * first_ancestor;
int ancestor_count;
- unsigned int lay; // accumulated layers of its relations + itself
+ unsigned int lay; // accumulated layers of its relations + itself
unsigned int scelay; // layers due to being in scene
+ unsigned int customdata_mask; // customdata mask
int lasttime; // if lasttime != DagForest->time, this node was not evaluated yet for flushing
int BFS_dist; // BFS distance
int DFS_dist; // DFS distance
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 77f56058a4f..f7086c81756 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -1128,7 +1128,7 @@ void copy_pose_result(bPose *to, bPose *from)
/* For the calculation of the effects of an Action at the given frame on an object
* This is currently only used for the Action Constraint
*/
-void what_does_obaction (Scene *UNUSED(scene), Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
+void what_does_obaction (Object *ob, Object *workob, bPose *pose, bAction *act, char groupname[], float cframe)
{
bActionGroup *agrp= action_groups_find_named(act, groupname);
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index 5a9432552d2..0f545ad3ff9 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -154,7 +154,6 @@ static void clear_global(void)
{
// extern short winqueue_break; /* screen.c */
- fastshade_free_render(); /* lamps hang otherwise */
free_main(G.main); /* free all lib data */
// free_vertexpaint();
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index 5520e4d1d41..cc45abb5998 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -493,7 +493,7 @@ static void mesh_edges_nearest_point(void *userdata, int index, const float *co,
// NOTE: casts to "float*" here are due to co being "const float*"
closest_to_line_segment_v3(nearest_tmp, (float*)co, t0, t1);
- dist = len_v3v3(nearest_tmp, (float*)co);
+ dist = len_squared_v3v3(nearest_tmp, (float*)co);
if(dist < nearest->dist)
{
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index d3c14a9dd12..7be4744a224 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -424,7 +424,7 @@ void constraint_mat_convertspace (Object *ob, bPoseChannel *pchan, float mat[][4
/* ------------ General Target Matrix Tools ---------- */
/* function that sets the given matrix based on given vertex group in mesh */
-static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substring, float mat[][4])
+static void contarget_get_mesh_mat (Object *ob, const char *substring, float mat[][4])
{
DerivedMesh *dm = NULL;
Mesh *me= ob->data;
@@ -449,16 +449,9 @@ static void contarget_get_mesh_mat (Scene *scene, Object *ob, const char *substr
freeDM= 1;
}
else {
- /* when not in EditMode, use the 'final' derived mesh
- * - check if the custom data masks for derivedFinal mean that we can just use that
- * (this is more effficient + sufficient for most cases)
- */
- if (!(ob->lastDataMask & CD_MASK_MDEFORMVERT)) {
- dm = mesh_get_derived_final(scene, ob, CD_MASK_MDEFORMVERT);
- freeDM= 1;
- }
- else
- dm = (DerivedMesh *)ob->derivedFinal;
+ /* when not in EditMode, use the 'final' derived mesh, depsgraph
+ * ensures we build with CD_MDEFORMVERT layer */
+ dm = (DerivedMesh *)ob->derivedFinal;
}
/* only continue if there's a valid DerivedMesh */
@@ -587,7 +580,7 @@ static void contarget_get_lattice_mat (Object *ob, const char *substring, float
/* generic function to get the appropriate matrix for most target cases */
/* The cases where the target can be object data have not been implemented */
-static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *substring, float mat[][4], short from, short to, float headtail)
+static void constraint_target_to_mat4 (Object *ob, const char *substring, float mat[][4], short from, short to, float headtail)
{
/* Case OBJECT */
if (!strlen(substring)) {
@@ -604,7 +597,7 @@ static void constraint_target_to_mat4 (Scene *scene, Object *ob, const char *sub
* way as constraints can only really affect things on object/bone level.
*/
else if (ob->type == OB_MESH) {
- contarget_get_mesh_mat(scene, ob, substring, mat);
+ contarget_get_mesh_mat(ob, substring, mat);
constraint_mat_convertspace(ob, NULL, mat, from, to);
}
else if (ob->type == OB_LATTICE) {
@@ -684,10 +677,10 @@ static bConstraintTypeInfo CTI_CONSTRNAME = {
/* This function should be used for the get_target_matrix member of all
* constraints that are not picky about what happens to their target matrix.
*/
-static void default_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void default_get_tarmat (bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
{
if (VALID_CONS_TARGET(ct))
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
else if (ct)
unit_m4(ct->matrix);
}
@@ -1159,7 +1152,7 @@ static void kinematic_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstra
bKinematicConstraint *data= con->data;
if (VALID_CONS_TARGET(ct))
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
else if (ct) {
if (data->flag & CONSTRAINT_IK_AUTO) {
Object *ob= cob->ob;
@@ -2046,7 +2039,7 @@ static void pycon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraintT
/* firstly calculate the matrix the normal way, then let the py-function override
* this matrix if it needs to do so
*/
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
/* only execute target calculation if allowed */
#ifdef WITH_PYTHON
@@ -2165,7 +2158,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
unit_m4(ct->matrix);
/* get the transform matrix of the target */
- constraint_target_to_mat4(cob->scene, ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
+ constraint_target_to_mat4(ct->tar, ct->subtarget, tempmat, CONSTRAINT_SPACE_WORLD, ct->space, con->headtail);
/* determine where in transform range target is */
/* data->type is mapped as follows for backwards compatability:
@@ -2216,7 +2209,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
tchan->rotmode= pchan->rotmode;
/* evaluate action using workob (it will only set the PoseChannel in question) */
- what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, pchan->name, t);
+ what_does_obaction(cob->ob, &workob, pose, data->act, pchan->name, t);
/* convert animation to matrices for use here */
pchan_calc_mat(tchan);
@@ -2230,7 +2223,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
/* evaluate using workob */
// FIXME: we don't have any consistent standards on limiting effects on object...
- what_does_obaction(cob->scene, cob->ob, &workob, NULL, data->act, NULL, t);
+ what_does_obaction(cob->ob, &workob, NULL, data->act, NULL, t);
object_to_mat4(&workob, ct->matrix);
}
else {
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 472d7d77b80..c2800410657 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -372,6 +372,9 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
node2->first_ancestor = ob;
node2->ancestor_count += 1;
}
+
+ /* also build a custom data mask for dependencies that need certain layers */
+ node->customdata_mask= 0;
if (ob->type == OB_ARMATURE) {
if (ob->pose){
@@ -451,8 +454,12 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
case PARSKEL:
dag_add_relation(dag,node2,node,DAG_RL_DATA_DATA|DAG_RL_OB_OB, "Parent");
break;
- case PARVERT1: case PARVERT3: case PARBONE:
+ case PARVERT1: case PARVERT3:
dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Vertex Parent");
+ node2->customdata_mask |= CD_MASK_ORIGINDEX;
+ break;
+ case PARBONE:
+ dag_add_relation(dag,node2,node,DAG_RL_DATA_OB|DAG_RL_OB_OB, "Bone Parent");
break;
default:
if(ob->parent->type==OB_LATTICE)
@@ -647,8 +654,11 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
if (ELEM(con->type, CONSTRAINT_TYPE_FOLLOWPATH, CONSTRAINT_TYPE_CLAMPTO))
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
else {
- if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0]))
+ if (ELEM3(obt->type, OB_ARMATURE, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) {
dag_add_relation(dag, node2, node, DAG_RL_DATA_OB|DAG_RL_OB_OB, cti->name);
+ if (obt->type == OB_MESH)
+ node2->customdata_mask |= CD_MASK_MDEFORMVERT;
+ }
else
dag_add_relation(dag, node2, node, DAG_RL_OB_OB, cti->name);
}
@@ -722,6 +732,9 @@ struct DagForest *build_dag(Main *bmain, Scene *sce, short mask)
itA->node->color |= itA->type;
}
}
+
+ /* also flush custom data mask */
+ ((Object*)node->ob)->customdata_mask= node->customdata_mask;
}
}
/* now set relations equal, so that when only one parent changes, the correct recalcs are found */
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index 9aa794aa97e..8f57490d057 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -65,9 +65,6 @@
#include "BKE_lattice.h"
#include "BKE_modifier.h"
-#include "RE_pipeline.h"
-#include "RE_shader_ext.h"
-
#include "BLO_sys_types.h" // for intptr_t support
#include "ED_curve.h" /* for BKE_curve_nurbs */
@@ -286,499 +283,6 @@ int surfindex_displist(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, i
return 1;
}
-/* ***************************** shade displist. note colors now are in rgb(a) order ******************** */
-
-/* create default shade input... save cpu cycles with ugly global */
-/* XXXX bad code warning: local ShadeInput initialize... */
-static ShadeInput shi;
-static void init_fastshade_shadeinput(Render *re)
-{
- memset(&shi, 0, sizeof(ShadeInput));
- shi.lay= RE_GetScene(re)->lay;
- shi.view[2]= -1.0f;
- shi.passflag= SCE_PASS_COMBINED;
- shi.combinedflag= -1;
-}
-
-static Render *fastshade_get_render(Scene *UNUSED(scene))
-{
- // XXX 2.5: this crashes combined with previewrender
- // due to global R so disabled for now
-#if 0
- /* XXX ugly global still, but we can't do preview while rendering */
- if(G.rendering==0) {
-
- Render *re= RE_GetRender("_Shade View_");
- if(re==NULL) {
- re= RE_NewRender("_Shade View_");
-
- RE_Database_Baking(re, scene, 0, 0); /* 0= no faces */
- }
- return re;
- }
-#endif
-
- return NULL;
-}
-
-/* called on file reading */
-void fastshade_free_render(void)
-{
- Render *re= RE_GetRender("_Shade View_");
-
- if(re) {
- RE_Database_Free(re);
- RE_FreeRender(re);
- }
-}
-
-
-static void fastshade_customdata(CustomData *fdata, int a, int j, Material *ma)
-{
- CustomDataLayer *layer;
- MTFace *mtface;
- int index, needuv= ma->texco & TEXCO_UV;
- char *vertcol;
-
- shi.totuv= 0;
- shi.totcol= 0;
-
- for(index=0; index<fdata->totlayer; index++) {
- layer= &fdata->layers[index];
-
- if(needuv && layer->type == CD_MTFACE && shi.totuv < MAX_MTFACE) {
- mtface= &((MTFace*)layer->data)[a];
-
- shi.uv[shi.totuv].uv[0]= 2.0f*mtface->uv[j][0]-1.0f;
- shi.uv[shi.totuv].uv[1]= 2.0f*mtface->uv[j][1]-1.0f;
- shi.uv[shi.totuv].uv[2]= 1.0f;
-
- shi.uv[shi.totuv].name= layer->name;
- shi.totuv++;
- }
- else if(layer->type == CD_MCOL && shi.totcol < MAX_MCOL) {
- vertcol= (char*)&((MCol*)layer->data)[a*4 + j];
-
- shi.col[shi.totcol].col[0]= ((float)vertcol[3])/255.0f;
- shi.col[shi.totcol].col[1]= ((float)vertcol[2])/255.0f;
- shi.col[shi.totcol].col[2]= ((float)vertcol[1])/255.0f;
-
- shi.col[shi.totcol].name= layer->name;
- shi.totcol++;
- }
- }
-
- if(needuv && shi.totuv == 0)
- VECCOPY(shi.uv[0].uv, shi.lo);
-
- if(shi.totcol)
- VECCOPY(shi.vcol, shi.col[0].col);
-}
-
-static void fastshade(float *co, float *nor, float *orco, Material *ma, char *col1, char *col2)
-{
- ShadeResult shr;
- int a;
-
- VECCOPY(shi.co, co);
- shi.vn[0]= -nor[0];
- shi.vn[1]= -nor[1];
- shi.vn[2]= -nor[2];
- VECCOPY(shi.vno, shi.vn);
- VECCOPY(shi.facenor, shi.vn);
-
- if(ma->texco) {
- VECCOPY(shi.lo, orco);
-
- if(ma->texco & TEXCO_GLOB) {
- VECCOPY(shi.gl, shi.lo);
- }
- if(ma->texco & TEXCO_WINDOW) {
- VECCOPY(shi.winco, shi.lo);
- }
- if(ma->texco & TEXCO_STICKY) {
- VECCOPY(shi.sticky, shi.lo);
- }
- if(ma->texco & TEXCO_OBJECT) {
- VECCOPY(shi.co, shi.lo);
- }
- if(ma->texco & TEXCO_NORM) {
- VECCOPY(shi.orn, shi.vn);
- }
- if(ma->texco & TEXCO_REFL) {
- float inp= 2.0f * (shi.vn[2]);
- shi.ref[0]= (inp*shi.vn[0]);
- shi.ref[1]= (inp*shi.vn[1]);
- shi.ref[2]= (-1.0f + inp*shi.vn[2]);
- }
- }
-
- shi.mat= ma; /* set each time... node shaders change it */
- RE_shade_external(NULL, &shi, &shr);
-
- a= 256.0f*(shr.combined[0]);
- col1[0]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[1]);
- col1[1]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[2]);
- col1[2]= CLAMPIS(a, 0, 255);
-
- if(col2) {
- shi.vn[0]= -shi.vn[0];
- shi.vn[1]= -shi.vn[1];
- shi.vn[2]= -shi.vn[2];
-
- shi.mat= ma; /* set each time... node shaders change it */
- RE_shade_external(NULL, &shi, &shr);
-
- a= 256.0f*(shr.combined[0]);
- col2[0]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[1]);
- col2[1]= CLAMPIS(a, 0, 255);
- a= 256.0f*(shr.combined[2]);
- col2[2]= CLAMPIS(a, 0, 255);
- }
-}
-
-static void init_fastshade_for_ob(Render *re, Object *ob, int *need_orco_r, float mat[4][4], float imat[3][3])
-{
- float tmat[4][4];
- float amb[3]= {0.0f, 0.0f, 0.0f};
- int a;
-
- /* initialize globals in render */
- RE_shade_external(re, NULL, NULL);
-
- /* initialize global here */
- init_fastshade_shadeinput(re);
-
- RE_DataBase_GetView(re, tmat);
- mul_m4_m4m4(mat, ob->obmat, tmat);
-
- invert_m4_m4(tmat, mat);
- copy_m3_m4(imat, tmat);
- if(ob->transflag & OB_NEG_SCALE) mul_m3_fl(imat, -1.0);
-
- if (need_orco_r) *need_orco_r= 0;
- for(a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a+1);
- if(ma) {
- init_render_material(ma, 0, amb);
-
- if(ma->texco & TEXCO_ORCO) {
- if (need_orco_r) *need_orco_r= 1;
- }
- }
- }
-}
-
-static void end_fastshade_for_ob(Object *ob)
-{
- int a;
-
- for(a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a+1);
- if(ma)
- end_render_material(ma);
- }
-}
-
-
-static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r)
-{
- Mesh *me= ob->data;
- DerivedMesh *dm;
- MVert *mvert;
- MFace *mface;
- unsigned int *col1, *col2;
- float *orco, *vnors, *nors, imat[3][3], mat[4][4], vec[3];
- int a, i, need_orco, totface, totvert;
- CustomDataMask dataMask = CD_MASK_BAREMESH | CD_MASK_MCOL
- | CD_MASK_MTFACE | CD_MASK_NORMAL;
-
-
- init_fastshade_for_ob(re, ob, &need_orco, mat, imat);
-
- if(need_orco)
- dataMask |= CD_MASK_ORCO;
-
- if (onlyForMesh)
- dm = mesh_get_derived_deform(RE_GetScene(re), ob, dataMask);
- else
- dm = mesh_get_derived_final(RE_GetScene(re), ob, dataMask);
-
- mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
- nors = dm->getFaceDataArray(dm, CD_NORMAL);
- totvert = dm->getNumVerts(dm);
- totface = dm->getNumFaces(dm);
- orco= dm->getVertDataArray(dm, CD_ORCO);
-
- if (onlyForMesh) {
- col1 = *col1_r;
- col2 = NULL;
- } else {
- *col1_r = col1 = MEM_mallocN(sizeof(*col1)*totface*4, "col1");
-
- if (col2_r && (me->flag & ME_TWOSIDED))
- col2 = MEM_mallocN(sizeof(*col2)*totface*4, "col2");
- else
- col2 = NULL;
-
- if (col2_r) *col2_r = col2;
- }
-
- /* vertexnormals */
- vnors= MEM_mallocN(totvert*3*sizeof(float), "vnors disp");
- for (a=0; a<totvert; a++) {
- MVert *mv = &mvert[a];
- float *vn= &vnors[a*3];
- float xn= mv->no[0];
- float yn= mv->no[1];
- float zn= mv->no[2];
-
- /* transpose ! */
- vn[0]= imat[0][0]*xn+imat[0][1]*yn+imat[0][2]*zn;
- vn[1]= imat[1][0]*xn+imat[1][1]*yn+imat[1][2]*zn;
- vn[2]= imat[2][0]*xn+imat[2][1]*yn+imat[2][2]*zn;
- normalize_v3(vn);
- }
-
- for (i=0; i<totface; i++) {
- MFace *mf= &mface[i];
- Material *ma= give_current_material(ob, mf->mat_nr+1);
- int j, vidx[4], nverts= mf->v4?4:3;
- unsigned char *col1base= (unsigned char*) &col1[i*4];
- unsigned char *col2base= (unsigned char*) (col2?&col2[i*4]:NULL);
- float nor[3], n1[3];
-
- if(ma==NULL) ma= &defmaterial;
-
- vidx[0]= mf->v1;
- vidx[1]= mf->v2;
- vidx[2]= mf->v3;
- vidx[3]= mf->v4;
-
- if (nors) {
- VECCOPY(nor, &nors[i*3]);
- } else {
- if (mf->v4)
- normal_quad_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co, mvert[mf->v4].co);
- else
- normal_tri_v3( nor,mvert[mf->v1].co, mvert[mf->v2].co, mvert[mf->v3].co);
- }
-
- n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
- n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
- n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- normalize_v3(n1);
-
- for (j=0; j<nverts; j++) {
- MVert *mv= &mvert[vidx[j]];
- char *col1= (char*)&col1base[j*4];
- char *col2= (char*)(col2base?&col2base[j*4]:NULL);
- float *vn = (mf->flag & ME_SMOOTH)?&vnors[3*vidx[j]]:n1;
-
- mul_v3_m4v3(vec, mat, mv->co);
-
- mul_v3_v3fl(vec, vn, 0.001f);
-
- fastshade_customdata(&dm->faceData, i, j, ma);
- fastshade(vec, vn, orco?&orco[vidx[j]*3]:mv->co, ma, col1, col2);
- }
- }
- MEM_freeN(vnors);
-
- dm->release(dm);
-
- end_fastshade_for_ob(ob);
-}
-
-void shadeMeshMCol(Scene *scene, Object *ob, Mesh *me)
-{
- Render *re= fastshade_get_render(scene);
- int a;
- char *cp;
- unsigned int *mcol= (unsigned int*)me->mcol;
-
- if(re) {
- mesh_create_shadedColors(re, ob, 1, &mcol, NULL);
- me->mcol= (MCol*)mcol;
-
- /* swap bytes */
- for(cp= (char *)me->mcol, a= 4*me->totface; a>0; a--, cp+=4) {
- SWAP(char, cp[0], cp[3]);
- SWAP(char, cp[1], cp[2]);
- }
- }
-}
-
-/* has base pointer, to check for layer */
-/* called from drawobject.c */
-void shadeDispList(Scene *scene, Base *base)
-{
- Object *ob= base->object;
- DispList *dl, *dlob;
- Material *ma = NULL;
- Render *re;
- float imat[3][3], mat[4][4], vec[3];
- float *fp, *nor, n1[3];
- unsigned int *col1;
- int a, need_orco;
-
- re= fastshade_get_render(scene);
- if(re==NULL)
- return;
-
- dl = find_displist(&ob->disp, DL_VERTCOL);
- if (dl) {
- BLI_remlink(&ob->disp, dl);
- free_disp_elem(dl);
- }
-
- if(ob->type==OB_MESH) {
- dl= MEM_callocN(sizeof(DispList), "displistshade");
- dl->type= DL_VERTCOL;
-
- mesh_create_shadedColors(re, ob, 0, &dl->col1, &dl->col2);
-
- /* add dl to ob->disp after mesh_create_shadedColors, because it
- might indirectly free ob->disp */
- BLI_addtail(&ob->disp, dl);
- }
- else {
-
- init_fastshade_for_ob(re, ob, &need_orco, mat, imat);
-
- if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
-
- /* now we need the normals */
- dl= ob->disp.first;
-
- while(dl) {
- dlob= MEM_callocN(sizeof(DispList), "displistshade");
- BLI_addtail(&ob->disp, dlob);
- dlob->type= DL_VERTCOL;
- dlob->parts= dl->parts;
- dlob->nr= dl->nr;
-
- if(dl->type==DL_INDEX3) {
- col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1");
- }
- else {
- col1= dlob->col1= MEM_mallocN(sizeof(int)*dl->parts*dl->nr, "col1");
- }
-
-
- ma= give_current_material(ob, dl->col+1);
- if(ma==NULL) ma= &defmaterial;
-
- if(dl->type==DL_INDEX3) {
- if(dl->nors) {
- /* there's just one normal */
- n1[0]= imat[0][0]*dl->nors[0]+imat[0][1]*dl->nors[1]+imat[0][2]*dl->nors[2];
- n1[1]= imat[1][0]*dl->nors[0]+imat[1][1]*dl->nors[1]+imat[1][2]*dl->nors[2];
- n1[2]= imat[2][0]*dl->nors[0]+imat[2][1]*dl->nors[1]+imat[2][2]*dl->nors[2];
- normalize_v3(n1);
-
- fp= dl->verts;
-
- a= dl->nr;
- while(a--) {
- mul_v3_m4v3(vec, mat, fp);
-
- fastshade(vec, n1, fp, ma, (char *)col1, NULL);
-
- fp+= 3; col1++;
- }
- }
- }
- else if(dl->type==DL_SURF) {
- if(dl->nors) {
- a= dl->nr*dl->parts;
- fp= dl->verts;
- nor= dl->nors;
-
- while(a--) {
- mul_v3_m4v3(vec, mat, fp);
-
- n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
- n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
- n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- normalize_v3(n1);
-
- fastshade(vec, n1, fp, ma, (char *)col1, NULL);
-
- fp+= 3; nor+= 3; col1++;
- }
- }
- }
- dl= dl->next;
- }
- }
- else if(ob->type==OB_MBALL) {
- /* there are normals already */
- dl= ob->disp.first;
-
- while(dl) {
-
- if(dl->type==DL_INDEX4) {
- if(dl->nors) {
- if(dl->col1) MEM_freeN(dl->col1);
- col1= dl->col1= MEM_mallocN(sizeof(int)*dl->nr, "col1");
-
- ma= give_current_material(ob, dl->col+1);
- if(ma==NULL) ma= &defmaterial;
-
- fp= dl->verts;
- nor= dl->nors;
-
- a= dl->nr;
- while(a--) {
- mul_v3_m4v3(vec, mat, fp);
-
- /* transpose ! */
- n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2];
- n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2];
- n1[2]= imat[2][0]*nor[0]+imat[2][1]*nor[1]+imat[2][2]*nor[2];
- normalize_v3(n1);
-
- fastshade(vec, n1, fp, ma, (char *)col1, NULL);
-
- fp+= 3; col1++; nor+= 3;
- }
- }
- }
- dl= dl->next;
- }
- }
-
- end_fastshade_for_ob(ob);
- }
-}
-
-/* frees render and shade part of displists */
-/* note: dont do a shade again, until a redraw happens */
-void reshadeall_displist(Scene *scene)
-{
- Base *base;
- Object *ob;
-
- fastshade_free_render();
-
- for(base= scene->base.first; base; base= base->next) {
- ob= base->object;
-
- if(ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL))
- freedisplist(&ob->disp);
-
- if(base->lay & scene->lay) {
- /* Metaballs have standard displist at the Object */
- if(ob->type==OB_MBALL) shadeDispList(scene, base);
- }
- }
-}
-
/* ****************** make displists ********************* */
static void curve_to_displist(Curve *cu, ListBase *nubase, ListBase *dispbase, int forRender)
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 6090b7166e9..b02bdd8e57e 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2651,11 +2651,12 @@ void object_handle_update(Scene *scene, Object *ob)
#else /* ensure CD_MASK_BAREMESH for now */
EditMesh *em = (ob == scene->obedit)? BKE_mesh_get_editmesh(ob->data): NULL;
+ unsigned int data_mask= scene->customdata_mask | ob->customdata_mask | CD_MASK_BAREMESH;
if(em) {
- makeDerivedMesh(scene, ob, em, scene->customdata_mask | CD_MASK_BAREMESH); /* was CD_MASK_BAREMESH */
+ makeDerivedMesh(scene, ob, em, data_mask); /* was CD_MASK_BAREMESH */
BKE_mesh_end_editmesh(ob->data, em);
} else
- makeDerivedMesh(scene, ob, NULL, scene->customdata_mask | CD_MASK_BAREMESH);
+ makeDerivedMesh(scene, ob, NULL, data_mask);
#endif
}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index fca8d470dc1..4e3840832bb 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -1562,8 +1562,7 @@ static void initialize_all_particles(ParticleSimulationData *sim)
}
}
}
-/* sets particle to the emitter surface with initial velocity & rotation */
-void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+void psys_get_birth_coordinates(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
{
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
@@ -1575,17 +1574,6 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
float q_phase[4];
int p = pa - psys->particles;
part=psys->part;
-
- /* get precise emitter matrix if particle is born */
- if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
- /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
- while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
- ob = ob->parent;
- }
- ob = sim->ob;
- where_is_object_time(sim->scene, ob, pa->time);
- }
/* get birth location from object */
if(part->tanfac != 0.f)
@@ -1594,7 +1582,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
/* get possible textural influence */
- psys_get_texture(sim, pa, &ptex, PAMAP_IVEL|PAMAP_LIFE, cfra);
+ psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
/* particles live in global space so */
/* let's convert: */
@@ -1654,37 +1642,27 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
mat4_to_quat(rot,ob->obmat);
mul_qt_qtqt(r_rot,r_rot,rot);
}
-#if 0
- }
-#endif
if(part->phystype==PART_PHYS_BOIDS && pa->boid) {
- BoidParticle *bpa = pa->boid;
float dvec[3], q[4], mat[3][3];
- copy_v3_v3(pa->state.co,loc);
+ copy_v3_v3(state->co,loc);
/* boids don't get any initial velocity */
- zero_v3(pa->state.vel);
+ zero_v3(state->vel);
/* boids store direction in ave */
if(fabsf(nor[2])==1.0f) {
- sub_v3_v3v3(pa->state.ave, loc, ob->obmat[3]);
- normalize_v3(pa->state.ave);
+ sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ normalize_v3(state->ave);
}
else {
- VECCOPY(pa->state.ave, nor);
+ VECCOPY(state->ave, nor);
}
- /* and gravity in r_ve */
- bpa->gravity[0] = bpa->gravity[1] = 0.0f;
- bpa->gravity[2] = -1.0f;
- if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
- && sim->scene->physics_settings.gravity[2]!=0.0f)
- bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
/* calculate rotation matrix */
- project_v3_v3v3(dvec, r_vel, pa->state.ave);
- sub_v3_v3v3(mat[0], pa->state.ave, dvec);
+ project_v3_v3v3(dvec, r_vel, state->ave);
+ sub_v3_v3v3(mat[0], state->ave, dvec);
normalize_v3(mat[0]);
negate_v3_v3(mat[2], r_vel);
normalize_v3(mat[2]);
@@ -1692,12 +1670,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* apply rotation */
mat3_to_quat_is_ok( q,mat);
- copy_qt_qt(pa->state.rot, q);
-
- bpa->data.health = part->boids->health;
- bpa->data.mode = eBoidMode_InAir;
- bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
- bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ copy_qt_qt(state->rot, q);
}
else {
/* conversion done so now we apply new: */
@@ -1710,7 +1683,7 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
/* *emitter velocity */
if(dtime != 0.f && part->obfac != 0.f){
- sub_v3_v3v3(vel, loc, pa->state.co);
+ sub_v3_v3v3(vel, loc, state->co);
mul_v3_fl(vel, part->obfac/dtime);
}
@@ -1747,13 +1720,13 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
if(part->partfac != 0.f)
madd_v3_v3fl(vel, p_vel, part->partfac);
- mul_v3_v3fl(pa->state.vel, vel, ptex.ivel);
+ mul_v3_v3fl(state->vel, vel, ptex.ivel);
/* -location from emitter */
- copy_v3_v3(pa->state.co,loc);
+ copy_v3_v3(state->co,loc);
/* -rotation */
- unit_qt(pa->state.rot);
+ unit_qt(state->rot);
if(part->rotmode){
/* create vector into which rotation is aligned */
@@ -1793,32 +1766,74 @@ void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime,
axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
/* combine base rotation & phase */
- mul_qt_qtqt(pa->state.rot, rot, q_phase);
+ mul_qt_qtqt(state->rot, rot, q_phase);
}
/* -angular velocity */
- zero_v3(pa->state.ave);
+ zero_v3(state->ave);
if(part->avemode){
switch(part->avemode){
case PART_AVE_SPIN:
- copy_v3_v3(pa->state.ave, vel);
+ copy_v3_v3(state->ave, vel);
break;
case PART_AVE_RAND:
- copy_v3_v3(pa->state.ave, r_ave);
+ copy_v3_v3(state->ave, r_ave);
break;
}
- normalize_v3(pa->state.ave);
- mul_v3_fl(pa->state.ave,part->avefac);
+ normalize_v3(state->ave);
+ mul_v3_fl(state->ave, part->avefac);
}
}
+}
+/* sets particle to the emitter surface with initial velocity & rotation */
+void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ int p = pa - psys->particles;
+ part=psys->part;
+
+ /* get precise emitter matrix if particle is born */
+ if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
+ while(ob) {
+ BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
+ ob = ob->parent;
+ }
+ ob = sim->ob;
+ where_is_object_time(sim->scene, ob, pa->time);
+ }
+
+ psys_get_birth_coordinates(sim, pa, &pa->state, dtime, cfra);
+
+ if(part->phystype==PART_PHYS_BOIDS && pa->boid) {
+ BoidParticle *bpa = pa->boid;
+
+ /* and gravity in r_ve */
+ bpa->gravity[0] = bpa->gravity[1] = 0.0f;
+ bpa->gravity[2] = -1.0f;
+ if((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY)
+ && sim->scene->physics_settings.gravity[2]!=0.0f)
+ bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
+
+ bpa->data.health = part->boids->health;
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
+ bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ }
if(part->type == PART_HAIR){
pa->lifetime = 100.0f;
}
else{
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
+
pa->lifetime = part->lifetime * ptex.life;
if(part->randlife != 0.0f)
@@ -1904,6 +1919,7 @@ static void set_keyed_keys(ParticleSimulationData *sim)
PARTICLE_P;
ParticleKey *key;
int totpart = psys->totpart, k, totkeys = psys->totkeyed;
+ int keyed_flag = 0;
ksim.scene= sim->scene;
@@ -1933,6 +1949,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
for(k=0; k<totkeys; k++) {
ksim.ob = pt->ob ? pt->ob : sim->ob;
ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
+ keyed_flag = (ksim.psys->flag & PSYS_KEYED);
+ ksim.psys->flag &= ~PSYS_KEYED;
LOOP_PARTICLES {
key = pa->keys + k;
@@ -1956,6 +1974,8 @@ static void set_keyed_keys(ParticleSimulationData *sim)
if(psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
k++;
+ ksim.psys->flag |= keyed_flag;
+
pt = (pt->next && pt->next->flag & PTARGET_VALID)? pt->next : psys->targets.first;
}
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 16cef67ea6d..0d523599598 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -430,6 +430,7 @@ void init_actuator(bActuator *act)
act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
ca = act->data;
ca->axis = ACT_CAMERA_X;
+ ca->damping = 1.0/32.0;
break;
case ACT_EDIT_OBJECT:
act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact");
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 83925ab7927..9c45d2b9d7b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4322,6 +4322,7 @@ static void direct_link_object(FileData *fd, Object *ob)
MEM_freeN(hook);
}
+ ob->customdata_mask= 0;
ob->bb= NULL;
ob->derivedDeform= NULL;
ob->derivedFinal= NULL;
@@ -11797,6 +11798,21 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
}
+
+ {
+ /* add default value for behind strength of camera actuator */
+ Object *ob;
+ bActuator *act;
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ for(act= ob->actuators.first; act; act= act->next) {
+ if (act->type == ACT_CAMERA) {
+ bCameraActuator *ba= act->data;
+
+ ba->damping = 1.0/32.0;
+ }
+ }
+ }
+ }
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
diff --git a/source/blender/blenpluginapi/iff.h b/source/blender/blenpluginapi/iff.h
index bccc7bdb769..77cdf889ea5 100644
--- a/source/blender/blenpluginapi/iff.h
+++ b/source/blender/blenpluginapi/iff.h
@@ -113,9 +113,10 @@ LIBIMPORT void interlace(struct ImBuf *ib);
LIBIMPORT void IMB_rectcpy(struct ImBuf *dbuf, struct ImBuf *sbuf,
int destx, int desty, int srcx, int srcy, int width, int height);
-LIBIMPORT void IMB_rectfill(struct ImBuf *drect, float col[4]);
+LIBIMPORT void IMB_rectfill(struct ImBuf *drect, const float col[4]);
LIBIMPORT void IMB_rectfill_area(struct ImBuf *ibuf, float *col, int x1, int y1, int x2, int y2);
LIBIMPORT void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height, float *col, int x1, int y1, int x2, int y2);
+LIBIMPORT void IMB_rectfill_alpha(struct ImBuf *drect, const float value);
#endif /* IFF_H */
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 72341e1caa2..10e6d611cc5 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -959,12 +959,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
if(IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
att2 = quadatt;
- d = (1.0f/quadatt) * 2;
+ d = sqrt(1.0f/quadatt);
}
// linear light
else if(IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
att1 = linatt;
- d = (1.0f/linatt) * 2;
+ d = (1.0f/linatt);
} else if (IS_EQ(constatt, 1.0f)) {
att1 = 1.0f;
} else {
@@ -987,9 +987,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
case COLLADAFW::Light::SPOT_LIGHT:
{
lamp->type = LA_SPOT;
- lamp->falloff_type = LA_FALLOFF_INVSQUARE;
lamp->att1 = att1;
lamp->att2 = att2;
+ if(IS_EQ(att1, 0.0f) && att2 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVSQUARE;
+ if(IS_EQ(att2, 0.0f) && att1 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVLINEAR;
lamp->spotsize = light->getFallOffAngle().getValue();
lamp->spotblend = light->getFallOffExponent().getValue();
}
@@ -1004,9 +1007,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
case COLLADAFW::Light::POINT_LIGHT:
{
lamp->type = LA_LOCAL;
- lamp->falloff_type = LA_FALLOFF_INVSQUARE;
lamp->att1 = att1;
lamp->att2 = att2;
+ if(IS_EQ(att1, 0.0f) && att2 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVSQUARE;
+ if(IS_EQ(att2, 0.0f) && att1 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVLINEAR;
}
break;
case COLLADAFW::Light::UNDEFINED:
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index 89599c62768..12ccf77f6ad 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -68,20 +68,18 @@ void LightsExporter::operator()(Object *ob)
std::string la_name(id_name(la));
COLLADASW::Color col(la->r * la->energy, la->g * la->energy, la->b * la->energy);
float e, d, constatt, linatt, quadatt;
- float r;
d = la->dist;
- r = d/2.0f;
constatt = 1.0f;
if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
- linatt = 1.0f / r;
+ linatt = 1.0f / d;
quadatt = 0.0f;
}
else {
linatt = 0.0f;
- quadatt = 1.0f / r;
+ quadatt = 1.0f / (d * d);
}
// sun
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index bd016a06e99..ddcb204fc29 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -1586,21 +1586,22 @@ static uiBlock *curvemap_clipping_func(bContext *C, struct ARegion *ar, void *cu
CurveMapping *cumap = cumap_v;
uiBlock *block;
uiBut *bt;
+ float width= 8*UI_UNIT_X;
block= uiBeginBlock(C, ar, "curvemap_clipping_func", UI_EMBOSS);
/* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "", -4, 16, 128, 106, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "", -4, 16, width+8, 6*UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
bt= uiDefButBitI(block, TOG, CUMA_DO_CLIP, 1, "Use Clipping",
- 0,100,120,18, &cumap->flag, 0.0, 0.0, 10, 0, "");
+ 0,5*UI_UNIT_Y,width,UI_UNIT_Y, &cumap->flag, 0.0, 0.0, 10, 0, "");
uiButSetFunc(bt, curvemap_buttons_setclip, cumap, NULL);
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, 0, "Min X ", 0,74,120,18, &cumap->clipr.xmin, -100.0, cumap->clipr.xmax, 10, 0, "");
- uiDefButF(block, NUM, 0, "Min Y ", 0,56,120,18, &cumap->clipr.ymin, -100.0, cumap->clipr.ymax, 10, 0, "");
- uiDefButF(block, NUM, 0, "Max X ", 0,38,120,18, &cumap->clipr.xmax, cumap->clipr.xmin, 100.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "Max Y ", 0,20,120,18, &cumap->clipr.ymax, cumap->clipr.ymin, 100.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "Min X ", 0,4*UI_UNIT_Y,width,UI_UNIT_Y, &cumap->clipr.xmin, -100.0, cumap->clipr.xmax, 10, 0, "");
+ uiDefButF(block, NUM, 0, "Min Y ", 0,3*UI_UNIT_Y,width,UI_UNIT_Y, &cumap->clipr.ymin, -100.0, cumap->clipr.ymax, 10, 0, "");
+ uiDefButF(block, NUM, 0, "Max X ", 0,2*UI_UNIT_Y,width,UI_UNIT_Y, &cumap->clipr.xmax, cumap->clipr.xmin, 100.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "Max Y ", 0,UI_UNIT_Y,width,UI_UNIT_Y, &cumap->clipr.ymax, cumap->clipr.ymin, 100.0, 10, 0, "");
uiBlockSetDirection(block, UI_RIGHT);
@@ -1644,17 +1645,17 @@ static void curvemap_tools_dofunc(bContext *C, void *cumap_v, int event)
static uiBlock *curvemap_tools_func(bContext *C, struct ARegion *ar, void *cumap_v)
{
uiBlock *block;
- short yco= 0, menuwidth=120;
+ short yco= 0, menuwidth=10*UI_UNIT_X;
block= uiBeginBlock(C, ar, "curvemap_tools_func", UI_EMBOSS);
uiBlockSetButmFunc(block, curvemap_tools_dofunc, cumap_v);
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset View", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 1, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Vector Handle", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 2, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Auto Handle", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 3, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Horizontal", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Extrapolated", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 5, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset Curve", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset View", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Vector Handle", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Auto Handle", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Horizontal", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 4, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Extrapolated", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 5, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset Curve", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 50);
@@ -1666,15 +1667,15 @@ static uiBlock *curvemap_tools_func(bContext *C, struct ARegion *ar, void *cumap
static uiBlock *curvemap_brush_tools_func(bContext *C, struct ARegion *ar, void *cumap_v)
{
uiBlock *block;
- short yco= 0, menuwidth=120;
+ short yco= 0, menuwidth=10*UI_UNIT_X;
block= uiBeginBlock(C, ar, "curvemap_tools_func", UI_EMBOSS);
uiBlockSetButmFunc(block, curvemap_tools_dofunc, cumap_v);
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset View", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 1, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Vector Handle", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 2, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Auto Handle", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 3, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset Curve", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset View", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Vector Handle", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Auto Handle", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 3, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset Curve", 0, yco-=UI_UNIT_Y, menuwidth, UI_UNIT_Y, NULL, 0.0, 0.0, 0, 0, "");
uiBlockSetDirection(block, UI_RIGHT);
uiTextBoundsBlock(block, 50);
@@ -1728,15 +1729,15 @@ static void curvemap_buttons_layout(uiLayout *layout, PointerRNA *ptr, char labe
uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_LEFT);
if(cumap->cm[0].curve) {
- bt= uiDefButI(block, ROW, 0, "X", 0, 0, dx, 16, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "X", 0, 0, dx, dx, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
if(cumap->cm[1].curve) {
- bt= uiDefButI(block, ROW, 0, "Y", 0, 0, dx, 16, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "Y", 0, 0, dx, dx, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
if(cumap->cm[2].curve) {
- bt= uiDefButI(block, ROW, 0, "Z", 0, 0, dx, 16, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "Z", 0, 0, dx, dx, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
}
@@ -1746,19 +1747,19 @@ static void curvemap_buttons_layout(uiLayout *layout, PointerRNA *ptr, char labe
uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_LEFT);
if(cumap->cm[3].curve) {
- bt= uiDefButI(block, ROW, 0, "C", 0, 0, dx, 16, &cumap->cur, 0.0, 3.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "C", 0, 0, dx, dx, &cumap->cur, 0.0, 3.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
if(cumap->cm[0].curve) {
- bt= uiDefButI(block, ROW, 0, "R", 0, 0, dx, 16, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "R", 0, 0, dx, dx, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
if(cumap->cm[1].curve) {
- bt= uiDefButI(block, ROW, 0, "G", 0, 0, dx, 16, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "G", 0, 0, dx, dx, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
if(cumap->cm[2].curve) {
- bt= uiDefButI(block, ROW, 0, "B", 0, 0, dx, 16, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "B", 0, 0, dx, dx, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
}
@@ -1768,15 +1769,15 @@ static void curvemap_buttons_layout(uiLayout *layout, PointerRNA *ptr, char labe
uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_LEFT);
if(cumap->cm[0].curve) {
- bt= uiDefButI(block, ROW, 0, "H", 0, 0, dx, 16, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "H", 0, 0, dx, dx, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
if(cumap->cm[1].curve) {
- bt= uiDefButI(block, ROW, 0, "S", 0, 0, dx, 16, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "S", 0, 0, dx, dx, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
if(cumap->cm[2].curve) {
- bt= uiDefButI(block, ROW, 0, "V", 0, 0, dx, 16, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
+ bt= uiDefButI(block, ROW, 0, "V", 0, 0, dx, dx, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
uiButSetFunc(bt, curvemap_buttons_redraw, NULL, NULL);
}
}
@@ -1791,24 +1792,24 @@ static void curvemap_buttons_layout(uiLayout *layout, PointerRNA *ptr, char labe
uiBlockSetEmboss(block, UI_EMBOSSN);
- bt= uiDefIconBut(block, BUT, 0, ICON_ZOOMIN, 0, 0, dx, 14, NULL, 0.0, 0.0, 0.0, 0.0, "Zoom in");
+ bt= uiDefIconBut(block, BUT, 0, ICON_ZOOMIN, 0, 0, dx, dx, NULL, 0.0, 0.0, 0.0, 0.0, "Zoom in");
uiButSetFunc(bt, curvemap_buttons_zoom_in, cumap, NULL);
- bt= uiDefIconBut(block, BUT, 0, ICON_ZOOMOUT, 0, 0, dx, 14, NULL, 0.0, 0.0, 0.0, 0.0, "Zoom out");
+ bt= uiDefIconBut(block, BUT, 0, ICON_ZOOMOUT, 0, 0, dx, dx, NULL, 0.0, 0.0, 0.0, 0.0, "Zoom out");
uiButSetFunc(bt, curvemap_buttons_zoom_out, cumap, NULL);
if(brush)
- bt= uiDefIconBlockBut(block, curvemap_brush_tools_func, cumap, 0, ICON_MODIFIER, 0, 0, dx, 18, "Tools");
+ bt= uiDefIconBlockBut(block, curvemap_brush_tools_func, cumap, 0, ICON_MODIFIER, 0, 0, dx, dx, "Tools");
else
- bt= uiDefIconBlockBut(block, curvemap_tools_func, cumap, 0, ICON_MODIFIER, 0, 0, dx, 18, "Tools");
+ bt= uiDefIconBlockBut(block, curvemap_tools_func, cumap, 0, ICON_MODIFIER, 0, 0, dx, dx, "Tools");
uiButSetNFunc(bt, rna_update_cb, MEM_dupallocN(cb), NULL);
if(cumap->flag & CUMA_DO_CLIP) icon= ICON_CLIPUV_HLT; else icon= ICON_CLIPUV_DEHLT;
- bt= uiDefIconBlockBut(block, curvemap_clipping_func, cumap, 0, icon, 0, 0, dx, 18, "Clipping Options");
+ bt= uiDefIconBlockBut(block, curvemap_clipping_func, cumap, 0, icon, 0, 0, dx, dx, "Clipping Options");
uiButSetNFunc(bt, rna_update_cb, MEM_dupallocN(cb), NULL);
- bt= uiDefIconBut(block, BUT, 0, ICON_X, 0, 0, dx, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Delete points");
+ bt= uiDefIconBut(block, BUT, 0, ICON_X, 0, 0, dx, dx, NULL, 0.0, 0.0, 0.0, 0.0, "Delete points");
uiButSetNFunc(bt, curvemap_buttons_delete, MEM_dupallocN(cb), cumap);
uiBlockSetEmboss(block, UI_EMBOSS);
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 41bb12e4433..b6e255b6758 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -2326,39 +2326,43 @@ static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int s
wtb.outline= 0;
widgetbase_draw(&wtb, wcol);
- /* slider part */
- VECCOPY(outline, wcol->outline);
- VECCOPY(wcol->outline, wcol->item);
- VECCOPY(wcol->inner, wcol->item);
+ /* draw left/right parts only when not in text editing */
+ if(!(state & UI_TEXTINPUT)) {
+
+ /* slider part */
+ VECCOPY(outline, wcol->outline);
+ VECCOPY(wcol->outline, wcol->item);
+ VECCOPY(wcol->inner, wcol->item);
- if(!(state & UI_SELECT))
- SWAP(short, wcol->shadetop, wcol->shadedown);
-
- rect1= *rect;
-
- value= ui_get_but_val(but);
- fac= ((float)value-but->softmin)*(rect1.xmax - rect1.xmin - offs)/(but->softmax - but->softmin);
-
- /* left part of slider, always rounded */
- rect1.xmax= rect1.xmin + ceil(offs+1.0f);
- round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs);
- wtb1.outline= 0;
- widgetbase_draw(&wtb1, wcol);
-
- /* right part of slider, interpolate roundness */
- rect1.xmax= rect1.xmin + fac + offs;
- rect1.xmin+= floor(offs-1.0f);
- if(rect1.xmax + offs > rect->xmax)
- offs*= (rect1.xmax + offs - rect->xmax)/offs;
- else
- offs= 0.0f;
- round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs);
-
- widgetbase_draw(&wtb1, wcol);
- VECCOPY(wcol->outline, outline);
-
- if(!(state & UI_SELECT))
- SWAP(short, wcol->shadetop, wcol->shadedown);
+ if(!(state & UI_SELECT))
+ SWAP(short, wcol->shadetop, wcol->shadedown);
+
+ rect1= *rect;
+
+ value= ui_get_but_val(but);
+ fac= ((float)value-but->softmin)*(rect1.xmax - rect1.xmin - offs)/(but->softmax - but->softmin);
+
+ /* left part of slider, always rounded */
+ rect1.xmax= rect1.xmin + ceil(offs+1.0f);
+ round_box_edges(&wtb1, roundboxalign & ~6, &rect1, offs);
+ wtb1.outline= 0;
+ widgetbase_draw(&wtb1, wcol);
+
+ /* right part of slider, interpolate roundness */
+ rect1.xmax= rect1.xmin + fac + offs;
+ rect1.xmin+= floor(offs-1.0f);
+ if(rect1.xmax + offs > rect->xmax)
+ offs*= (rect1.xmax + offs - rect->xmax)/offs;
+ else
+ offs= 0.0f;
+ round_box_edges(&wtb1, roundboxalign & ~9, &rect1, offs);
+
+ widgetbase_draw(&wtb1, wcol);
+ VECCOPY(wcol->outline, outline);
+
+ if(!(state & UI_SELECT))
+ SWAP(short, wcol->shadetop, wcol->shadedown);
+ }
/* outline */
wtb.outline= 1;
@@ -2597,6 +2601,7 @@ static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(
/* store the box bg as gl clearcolor, to retrieve later when drawing semi-transparent rects
* over the top to indicate disabled buttons */
+ /* XXX, this doesnt work right since the color applies to buttons outside the box too. */
glClearColor(wcol->inner[0]/255.0, wcol->inner[1]/255.0, wcol->inner[2]/255.0, 1.0);
VECCOPY(wcol->inner, old_col);
@@ -2872,7 +2877,7 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
ThemeUI *tui= &btheme->tui;
uiFontStyle *fstyle= &style->widget;
uiWidgetType *wt= NULL;
-
+
/* handle menus separately */
if(but->dt==UI_EMBOSSP) {
switch (but->type) {
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 6527e0140b8..3f825762d74 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1580,6 +1580,8 @@ void init_userdef_do_versions(void)
U.dragthreshold= 5;
if (U.widget_unit==0)
U.widget_unit= (U.dpi * 20 + 36)/72;
+ if (U.anisotropic_filter <= 0)
+ U.anisotropic_filter = 1;
/* funny name, but it is GE stuff, moves userdef stuff to engine */
// XXX space_set_commmandline_options();
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 424d3dd5a38..bfae101d38e 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3967,6 +3967,7 @@ short sharesFace(EditMesh *em, EditEdge* e1, EditEdge* e2)
return 0;
}
+#if 0
typedef struct SlideUv {
float origuv[2];
@@ -3980,7 +3981,6 @@ typedef struct SlideVert {
EditVert origvert;
} SlideVert;
-#if 0
int EdgeSlide(EditMesh *em, wmOperator *op, short immediate, float imperc)
{
return 0;
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index f3e26cfee36..c4a302d4d18 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -235,7 +235,7 @@ int ED_mesh_uv_texture_remove(bContext *C, Object *ob, Mesh *me)
return 1;
}
-int ED_mesh_color_add(bContext *C, Scene *scene, Object *ob, Mesh *me, const char *name, int active_set)
+int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mesh *me, const char *name, int active_set)
{
EditMesh *em;
MCol *mcol;
@@ -272,9 +272,6 @@ int ED_mesh_color_add(bContext *C, Scene *scene, Object *ob, Mesh *me, const cha
CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
mesh_update_customdata_pointers(me);
-
- if(!mcol)
- shadeMeshMCol(scene, ob, me);
}
DAG_id_tag_update(&me->id, 0);
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index c5236a38970..7ca172c6945 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -823,8 +823,6 @@ static int object_delete_exec(bContext *C, wmOperator *UNUSED(op))
}
CTX_DATA_END;
- if(islamp) reshadeall_displist(scene); /* only frees displist */
-
DAG_scene_sort(bmain, scene);
DAG_ids_flush_update(bmain, 0);
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index 565c5810cff..fc5f09f2fe0 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -858,29 +858,7 @@ static void finish_images(MultiresBakeRender *bkr)
if(ibuf->x<=0 || ibuf->y<=0)
continue;
- /* Margin */
- if(bkr->bake_filter) {
- char *temprect;
-
- /* extend the mask +2 pixels from the image,
- * this is so colors dont blend in from outside */
-
- for(i=0; i<bkr->bake_filter; i++)
- IMB_mask_filter_extend((char *)ibuf->userdata, ibuf->x, ibuf->y);
-
- temprect = MEM_dupallocN(ibuf->userdata);
-
- /* expand twice to clear this many pixels, so they blend back in */
- IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
- IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
-
- /* clear all pixels in the margin */
- IMB_mask_clear(ibuf, temprect, FILTER_MASK_MARGIN);
- MEM_freeN(temprect);
-
- for(i= 0; i<bkr->bake_filter; i++)
- IMB_filter_extend(ibuf, (char *)ibuf->userdata);
- }
+ RE_bake_ibuf_filter(ibuf, (unsigned char *)ibuf->userdata, bkr->bake_filter);
ibuf->userflags|= IB_BITMAPDIRTY;
if(ibuf->mipmap[0]) {
@@ -1028,7 +1006,8 @@ static DerivedMesh *multiresbake_create_hiresdm(Scene *scene, Object *ob, int *l
static void clear_images(MTFace *mtface, int totface)
{
int a;
- float vec[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ const float vec_alpha[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ const float vec_solid[4]= {0.0f, 0.0f, 0.0f, 1.0f};
for(a= 0; a<totface; a++)
mtface[a].tpage->id.flag&= ~LIB_DOIT;
@@ -1039,7 +1018,7 @@ static void clear_images(MTFace *mtface, int totface)
if((ima->id.flag&LIB_DOIT)==0) {
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
- IMB_rectfill(ibuf, vec);
+ IMB_rectfill(ibuf, (ibuf->depth == 32) ? vec_alpha : vec_solid);
ima->id.flag|= LIB_DOIT;
}
}
@@ -1332,7 +1311,6 @@ static void finish_bake_internal(BakeRender *bkr)
/* freed when baking is done, but if its canceled we need to free here */
if (ibuf->userdata) {
- printf("freed\n");
MEM_freeN(ibuf->userdata);
ibuf->userdata= NULL;
}
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 32844e6af5d..fca35683c6f 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -399,6 +399,13 @@ int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *
static int modifier_apply_shape(ReportList *reports, Scene *scene, Object *ob, ModifierData *md)
{
+ ModifierTypeInfo *mti= modifierType_getInfo(md->type);
+
+ if (mti->isDisabled && mti->isDisabled(md, 0)) {
+ BKE_report(reports, RPT_ERROR, "Modifier is disabled, skipping apply");
+ return 0;
+ }
+
if (ob->type==OB_MESH) {
DerivedMesh *dm;
Mesh *me= ob->data;
@@ -442,7 +449,7 @@ static int modifier_apply_obdata(ReportList *reports, Scene *scene, Object *ob,
{
ModifierTypeInfo *mti= modifierType_getInfo(md->type);
- if (!(md->mode&eModifierMode_Realtime) || (mti->isDisabled && mti->isDisabled(md, 0))) {
+ if (mti->isDisabled && mti->isDisabled(md, 0)) {
BKE_report(reports, RPT_ERROR, "Modifier is disabled, skipping apply");
return 0;
}
@@ -484,7 +491,7 @@ static int modifier_apply_obdata(ReportList *reports, Scene *scene, Object *ob,
CustomData_free_layer_active(&me->fdata, CD_MDISPS, me->totface);
}
}
- }
+ }
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu;
int numVerts;
@@ -530,6 +537,8 @@ static int modifier_apply_obdata(ReportList *reports, Scene *scene, Object *ob,
int ED_object_modifier_apply(ReportList *reports, Scene *scene, Object *ob, ModifierData *md, int mode)
{
+ int prev_mode;
+
if (scene->obedit) {
BKE_report(reports, RPT_ERROR, "Modifiers cannot be applied in editmode");
return 0;
@@ -541,12 +550,20 @@ int ED_object_modifier_apply(ReportList *reports, Scene *scene, Object *ob, Modi
if (md!=ob->modifiers.first)
BKE_report(reports, RPT_INFO, "Applied modifier was not first, result may not be as expected.");
+ /* allow apply of a not-realtime modifier, by first re-enabling realtime. */
+ prev_mode= md->mode;
+ md->mode |= eModifierMode_Realtime;
+
if (mode == MODIFIER_APPLY_SHAPE) {
- if (!modifier_apply_shape(reports, scene, ob, md))
+ if (!modifier_apply_shape(reports, scene, ob, md)) {
+ md->mode= prev_mode;
return 0;
+ }
} else {
- if (!modifier_apply_obdata(reports, scene, ob, md))
+ if (!modifier_apply_obdata(reports, scene, ob, md)) {
+ md->mode= prev_mode;
return 0;
+ }
}
BLI_remlink(&ob->modifiers, md);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index f7158e4b4ec..aa2e6d2c145 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1127,8 +1127,6 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
}
-
- if(islamp) reshadeall_displist(scene); /* only frees */
/* warning, active object may be hidden now */
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 4aa9b942cf3..b573c77c7f3 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -56,6 +56,7 @@
#include "DNA_object_fluidsim.h"
#include "BLI_blenlib.h"
+#include "BLI_fileops.h"
#include "BLI_threads.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
@@ -125,7 +126,7 @@ static void get_fluid_gravity(float *gravity, Scene *scene, FluidsimSettings *fs
if (scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
copy_v3_v3(gravity, scene->physics_settings.gravity);
} else {
- copy_v3_v3(gravity, &fss->gravx);
+ copy_v3_v3(gravity, fss->grav);
}
}
@@ -443,7 +444,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
- float rot_d[3], old_rot[3] = {0.f, 0.f, 0.f};
+ float rot_d[3] = {0.f, 0.f, 0.f}, old_rot[3] = {0.f, 0.f, 0.f};
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
continue;
@@ -809,6 +810,44 @@ static void fluidbake_free_data(FluidAnimChannels *channels, ListBase *fobjects,
}
}
+/* copied from rna_fluidsim.c: fluidsim_find_lastframe() */
+static void fluidsim_delete_until_lastframe(FluidsimSettings *fss)
+{
+ char targetDir[FILE_MAXFILE+FILE_MAXDIR], targetFile[FILE_MAXFILE+FILE_MAXDIR];
+ char targetDirVel[FILE_MAXFILE+FILE_MAXDIR], targetFileVel[FILE_MAXFILE+FILE_MAXDIR];
+ char previewDir[FILE_MAXFILE+FILE_MAXDIR], previewFile[FILE_MAXFILE+FILE_MAXDIR];
+ int curFrame = 1, exists = 0;
+
+ BLI_snprintf(targetDir, sizeof(targetDir), "%sfluidsurface_final_####.bobj.gz", fss->surfdataPath);
+ BLI_snprintf(targetDirVel, sizeof(targetDir), "%sfluidsurface_final_####.bvel.gz", fss->surfdataPath);
+ BLI_snprintf(previewDir, sizeof(targetDir), "%sfluidsurface_preview_####.bobj.gz", fss->surfdataPath);
+
+ BLI_path_abs(targetDir, G.main->name);
+ BLI_path_abs(targetDirVel, G.main->name);
+ BLI_path_abs(previewDir, G.main->name);
+
+ do {
+ BLI_strncpy(targetFile, targetDir, sizeof(targetFile));
+ BLI_strncpy(targetFileVel, targetDirVel, sizeof(targetFileVel));
+ BLI_strncpy(previewFile, previewDir, sizeof(previewFile));
+
+ BLI_path_frame(targetFile, curFrame, 0);
+ BLI_path_frame(targetFileVel, curFrame, 0);
+ BLI_path_frame(previewFile, curFrame, 0);
+
+ curFrame++;
+
+ if((exists = BLI_exist(targetFile)))
+ {
+ BLI_delete(targetFile, 0, 0);
+ BLI_delete(targetFileVel, 0, 0);
+ BLI_delete(previewFile, 0, 0);
+ }
+ } while(exists);
+
+ return;
+}
+
static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain)
{
Scene *scene= CTX_data_scene(C);
@@ -878,6 +917,9 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain)
// reset last valid frame
domainSettings->lastgoodframe = -1;
+
+ /* delete old baked files */
+ fluidsim_delete_until_lastframe(domainSettings);
/* rough check of settings... */
if(domainSettings->previewresxyz > domainSettings->resolutionxyz) {
@@ -1018,6 +1060,13 @@ static int fluidsimBake(bContext *C, ReportList *reports, Object *fsDomain)
else if (domainSettings->typeFlags&OB_FSBND_PARTSLIP) fsset->domainobsType = FLUIDSIM_OBSTACLE_PARTSLIP;
else if (domainSettings->typeFlags&OB_FSBND_FREESLIP) fsset->domainobsType = FLUIDSIM_OBSTACLE_FREESLIP;
fsset->domainobsPartslip = domainSettings->partSlipValue;
+
+ /* use domainobsType also for surface generation flag (bit: >=64) */
+ if(domainSettings->typeFlags & OB_FSSG_NOOBS)
+ fsset->mFsSurfGenSetting = FLUIDSIM_FSSG_NOOBS;
+ else
+ fsset->mFsSurfGenSetting = 0; // "normal" mode
+
fsset->generateVertexVectors = (domainSettings->domainNovecgen==0);
// init blender domain transform matrix
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 6191ec9c035..d4de1386871 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -302,6 +302,9 @@ static void make_renderinfo_string(RenderStats *rs, Scene *scene, char *str)
BLI_timestr(rs->lastframetime, info_time_str);
spos+= sprintf(spos, "Time:%s ", info_time_str);
+ if(rs->curfsa)
+ spos+= sprintf(spos, "| Full Sample %d ", rs->curfsa);
+
if(rs->infostr && rs->infostr[0])
spos+= sprintf(spos, "| %s ", rs->infostr);
diff --git a/source/blender/editors/space_console/console_draw.c b/source/blender/editors/space_console/console_draw.c
index bf5df87610c..905fed4f30b 100644
--- a/source/blender/editors/space_console/console_draw.c
+++ b/source/blender/editors/space_console/console_draw.c
@@ -83,11 +83,13 @@ typedef struct ConsoleDrawContext {
int console_width;
int winx;
int ymin, ymax;
+#if 0 /* used by textview, may use later */
int *xy; // [2]
int *sel; // [2]
int *pos_pick; // bottom of view == 0, top of file == combine chars, end of line is lower then start.
int *mval; // [2]
int draw;
+#endif
} ConsoleDrawContext;
void console_scrollback_prompt_begin(struct SpaceConsole *sc, ConsoleLine *cl_dummy)
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index adce540cee4..0210b0dd78d 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -662,7 +662,6 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
block= uiLayoutGetBlock(layout);
-
imaptr= RNA_property_pointer_get(ptr, prop);
ima= imaptr.data;
iuser= userptr->data;
@@ -719,21 +718,17 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
}
}
else {
- row= uiLayoutRow(layout, 0);
- uiItemR(row, &imaptr, "source", 0, NULL, ICON_NONE);
+ uiItemR(layout, &imaptr, "source", 0, NULL, ICON_NONE);
if(ima->source != IMA_SRC_GENERATED) {
row= uiLayoutRow(layout, 1);
- split = uiLayoutSplit(row, 0.0, 0);
if (ima->packedfile)
- uiItemO(split, "", ICON_PACKAGE, "image.unpack");
+ uiItemO(row, "", ICON_PACKAGE, "image.unpack");
else
- uiItemO(split, "", ICON_UGLYPACKAGE, "image.pack");
+ uiItemO(row, "", ICON_UGLYPACKAGE, "image.pack");
- split = uiLayoutSplit(row, 0.0, 0);
- row= uiLayoutRow(split, 1);
+ row= uiLayoutRow(row, 0);
uiLayoutSetEnabled(row, ima->packedfile==NULL);
-
uiItemR(row, &imaptr, "filepath", 0, "", ICON_NONE);
uiItemO(row, "", ICON_FILE_REFRESH, "image.reload");
}
@@ -771,11 +766,10 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
col= uiLayoutColumn(split, 0);
uiItemR(col, &imaptr, "use_fields", 0, NULL, ICON_NONE);
row= uiLayoutRow(col, 0);
- uiItemR(row, &imaptr, "field_order", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiLayoutSetActive(row, RNA_boolean_get(&imaptr, "use_fields"));
-
- col= uiLayoutColumn(split, 0);
- uiItemR(col, &imaptr, "use_premultiply", 0, NULL, ICON_NONE);
+ uiItemR(row, &imaptr, "field_order", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
+
+ uiItemR(split, &imaptr, "use_premultiply", 0, NULL, ICON_NONE);
}
}
@@ -787,10 +781,9 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
col= uiLayoutColumn(split, 0);
sprintf(str, "(%d) Frames", iuser->framenr);
- row= uiLayoutRow(col, 1);
uiItemR(col, userptr, "frame_duration", 0, str, ICON_NONE);
if(ima->anim) {
- block= uiLayoutGetBlock(row);
+ block= uiLayoutGetBlock(col);
but= uiDefBut(block, BUT, 0, "Match Movie Length", 0, 0, UI_UNIT_X*2, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Set the number of frames to match the movie or sequence.");
uiButSetFunc(but, set_frames_cb, ima, iuser);
}
@@ -810,8 +803,7 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
uiItemR(col, &imaptr, "generated_width", 0, "X", ICON_NONE);
uiItemR(col, &imaptr, "generated_height", 0, "Y", ICON_NONE);
- col= uiLayoutColumn(split, 0);
- uiItemR(col, &imaptr, "generated_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
+ uiItemR(split, &imaptr, "generated_type", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
}
}
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index bce492f5a04..019ce2a714a 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -3786,6 +3786,8 @@ static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
row = uiLayoutRow(layout, 1);
uiItemR(row, ptr, "min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "max", 0, NULL, ICON_NONE);
+
+ uiItemR(layout, ptr, "damping", 0, NULL, ICON_NONE);
}
static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext *C)
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 0c9f12966ef..5f8ab0dded5 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -288,7 +288,7 @@ static void node_update(const bContext *C, bNodeTree *ntree, bNode *node)
RNA_pointer_create(&ntree->id, &RNA_Node, node, &ptr);
layout= uiBlockLayout(node->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL,
- node->locx+NODE_DYS, dy, node->butr.xmax, 20, U.uistyles.first);
+ node->locx+NODE_DYS, dy, node->butr.xmax, NODE_DY, U.uistyles.first);
node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
uiBlockEndAlign(node->block);
@@ -392,6 +392,7 @@ static void node_update_group(const bContext *C, bNodeTree *UNUSED(ntree), bNode
bNode *node;
bNodeSocket *sock, *gsock;
rctf *rect= &gnode->totr;
+ float node_group_frame= U.dpi*NODE_GROUP_FRAME/72;
int counter;
int dy;
@@ -430,7 +431,7 @@ static void node_update_group(const bContext *C, bNodeTree *UNUSED(ntree), bNode
dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->inputs)-1);
for(gsock=ngroup->inputs.first, sock=gnode->inputs.first; gsock; gsock=gsock->next, sock=sock->next) {
gsock->locx = rect->xmin;
- sock->locx = rect->xmin - NODE_GROUP_FRAME;
+ sock->locx = rect->xmin - node_group_frame;
sock->locy = gsock->locy = dy;
/* prevent long socket lists from growing out of the group box */
@@ -446,7 +447,7 @@ static void node_update_group(const bContext *C, bNodeTree *UNUSED(ntree), bNode
dy = 0.5f*(rect->ymin+rect->ymax) + NODE_DY*(BLI_countlist(&gnode->outputs)-1);
for(gsock=ngroup->outputs.first, sock=gnode->outputs.first; gsock; gsock=gsock->next, sock=sock->next) {
gsock->locx = rect->xmax;
- sock->locx = rect->xmax + NODE_GROUP_FRAME;
+ sock->locx = rect->xmax + node_group_frame;
sock->locy = gsock->locy = dy - NODE_DYS;
/* prevent long socket lists from growing out of the group box */
@@ -654,7 +655,7 @@ static uiBlock *socket_vector_menu(bContext *C, ARegion *ar, void *args_v)
block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS);
uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
- layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, args->x, args->y+2, args->width, 20, U.uistyles.first), 0);
+ layout= uiLayoutColumn(uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, args->x, args->y+2, args->width, NODE_DY, U.uistyles.first), 0);
uiItemR(layout, &args->ptr, "default_value", UI_ITEM_R_EXPAND, "", ICON_NONE);
@@ -675,7 +676,7 @@ static void node_draw_socket_button(bNodeTree *ntree, bNodeSocket *sock, const c
switch (sock->type) {
case SOCK_VALUE:
bt=uiDefButR(block, NUM, B_NODE_EXEC, name,
- x, y+1, width, 17,
+ x, y+1, width, NODE_DY-2,
&ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
if (cb)
uiButSetFunc(bt, cb, arg1, arg2);
@@ -693,7 +694,7 @@ static void node_draw_socket_button(bNodeTree *ntree, bNodeSocket *sock, const c
args->arg2 = arg2;
uiDefBlockButN(block, socket_vector_menu, args, name,
- x, y+1, width, 17,
+ x, y+1, width, NODE_DY-2,
"");
break;
@@ -701,14 +702,14 @@ static void node_draw_socket_button(bNodeTree *ntree, bNodeSocket *sock, const c
labelw= width - 40;
bt=uiDefButR(block, COL, B_NODE_EXEC, "",
- x, y+2, (labelw>0 ? 40 : width), 15,
+ x, y+2, (labelw>0 ? 40 : width), NODE_DY-2,
&ptr, "default_value", 0, sock->ns.min, sock->ns.max, -1, -1, NULL);
if (cb)
uiButSetFunc(bt, cb, arg1, arg2);
if (name[0]!='\0' && labelw>0)
uiDefBut(block, LABEL, 0, name,
- x + 40, y+2, labelw, 15,
+ x + 40, y+2, labelw, NODE_DY-2,
NULL, 0, 0, 0, 0, "");
break;
}
@@ -719,6 +720,8 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
bNodeSocket *sock;
rctf *rct= &node->totr;
float iconofs;
+ float socket_size= NODE_SOCKSIZE*U.dpi/72;
+ float iconbutw= 0.8f*UI_UNIT_X;
int color_id= node_get_colorid(node);
char showname[128]; /* 128 used below */
View2D *v2d = &ar->v2d;
@@ -761,32 +764,32 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
icon_id= ICON_MATERIAL;
else
icon_id= ICON_MATERIAL_DATA;
- iconofs-=15.0f;
+ iconofs-=iconbutw;
uiDefIconBut(node->block, LABEL, B_REDR, icon_id, iconofs, rct->ymax-NODE_DY,
- UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
+ iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
if(node->type == NODE_GROUP) {
- iconofs-=15.0f;
+ iconofs-=iconbutw;
uiDefIconBut(node->block, LABEL, B_REDR, ICON_NODETREE, iconofs, rct->ymax-NODE_DY,
- UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
+ iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
if(node->typeinfo->flag & NODE_OPTIONS) {
- iconofs-=15.0f;
+ iconofs-=iconbutw;
uiDefIconBut(node->block, LABEL, B_REDR, ICON_BUTS, iconofs, rct->ymax-NODE_DY,
- UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
+ iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
{ /* always hide/reveal unused sockets */
int shade;
- iconofs-=15.0f;
+ iconofs-=iconbutw;
// XXX re-enable
/*if(node_has_hidden_sockets(node))
shade= -40;
else*/
shade= -90;
uiDefIconBut(node->block, LABEL, B_REDR, ICON_PLUS, iconofs, rct->ymax-NODE_DY,
- UI_UNIT_X, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
+ iconbutw, UI_UNIT_Y, NULL, 0.0, 0.0, 1.0, 0.5, "");
}
/* title */
@@ -851,7 +854,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* socket inputs, buttons */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL))) {
- socket_circle_draw(sock, NODE_SOCKSIZE);
+ socket_circle_draw(sock, socket_size);
if(node->block && sock->link==NULL) {
node_draw_socket_button(ntree, sock, sock->name, node->block, sock->locx+NODE_DYS, sock->locy-NODE_DYS, node->width-NODE_DY, node_sync_cb, snode, node);
@@ -869,7 +872,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
float slen;
int ofs= 0;
- socket_circle_draw(sock, NODE_SOCKSIZE);
+ socket_circle_draw(sock, socket_size);
UI_ThemeColor(TH_TEXT);
slen= snode->aspect*UI_GetStringWidth(sock->name);
@@ -904,6 +907,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
rctf *rct= &node->totr;
float dx, centy= 0.5f*(rct->ymax+rct->ymin);
float hiddenrad= 0.5f*(rct->ymax-rct->ymin);
+ float socket_size= NODE_SOCKSIZE*U.dpi/72;
int color_id= node_get_colorid(node);
char showname[128]; /* 128 is used below */
@@ -978,12 +982,12 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
/* sockets */
for(sock= node->inputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
- socket_circle_draw(sock, NODE_SOCKSIZE);
+ socket_circle_draw(sock, socket_size);
}
for(sock= node->outputs.first; sock; sock= sock->next) {
if(!(sock->flag & (SOCK_HIDDEN|SOCK_UNAVAIL)))
- socket_circle_draw(sock, NODE_SOCKSIZE);
+ socket_circle_draw(sock, socket_size);
}
uiEndBlock(C, node->block);
@@ -1043,17 +1047,30 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
{
bNodeTree *ngroup= (bNodeTree *)gnode->id;
bNodeSocket *sock;
- rctf rect= gnode->totr;
- int index;
uiLayout *layout;
PointerRNA ptr;
uiBut *bt;
+ rctf rect= gnode->totr;
+ float socket_size= NODE_SOCKSIZE*U.dpi/72;
+ float node_group_frame= U.dpi*NODE_GROUP_FRAME/72;
+ float group_header= 26*U.dpi/72;
+ float arrowbutw= 0.8f*UI_UNIT_X;
+ /* layout stuff for buttons on group left frame */
+ float col1= 6, colw1= 0.6f*node_group_frame;
+ float col2= col1 + colw1+6;
+ float col3= node_group_frame - arrowbutw - 6;
+ /* layout stuff for buttons on group right frame */
+ float cor1= 6;
+ float cor2= cor1 + arrowbutw + 6;
+ float cor3= cor2 + arrowbutw + 6, corw3= node_group_frame - cor3-6;
+
+ int index;
/* backdrop header */
glEnable(GL_BLEND);
uiSetRoundBox(3);
UI_ThemeColorShadeAlpha(TH_NODE_GROUP, 0, -70);
- uiDrawBox(GL_POLYGON, rect.xmin-NODE_GROUP_FRAME, rect.ymax, rect.xmax+NODE_GROUP_FRAME, rect.ymax+26, BASIS_RAD);
+ uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymax, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD);
/* backdrop body */
UI_ThemeColorShadeAlpha(TH_BACK, -8, -70);
@@ -1063,12 +1080,12 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* input column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
uiSetRoundBox(8);
- uiDrawBox(GL_POLYGON, rect.xmin-NODE_GROUP_FRAME, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD);
+ uiDrawBox(GL_POLYGON, rect.xmin-node_group_frame, rect.ymin, rect.xmin, rect.ymax, BASIS_RAD);
/* output column */
UI_ThemeColorShadeAlpha(TH_BACK, 10, -50);
uiSetRoundBox(4);
- uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax+NODE_GROUP_FRAME, rect.ymax, BASIS_RAD);
+ uiDrawBox(GL_POLYGON, rect.xmax, rect.ymin, rect.xmax+node_group_frame, rect.ymax, BASIS_RAD);
/* input column separator */
glColor4ub(200, 200, 200, 140);
@@ -1088,15 +1105,15 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
uiSetRoundBox(15);
glColor4ub(200, 200, 200, 140);
glEnable( GL_LINE_SMOOTH );
- uiDrawBox(GL_LINE_LOOP, rect.xmin-NODE_GROUP_FRAME, rect.ymin, rect.xmax+NODE_GROUP_FRAME, rect.ymax+26, BASIS_RAD);
+ uiDrawBox(GL_LINE_LOOP, rect.xmin-node_group_frame, rect.ymin, rect.xmax+node_group_frame, rect.ymax+group_header, BASIS_RAD);
glDisable( GL_LINE_SMOOTH );
glDisable(GL_BLEND);
/* backdrop title */
UI_ThemeColor(TH_TEXT_HI);
- layout = uiBlockLayout(gnode->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, (short)(rect.xmin+15), (short)(rect.ymax+23),
- MIN2((int)(rect.xmax - rect.xmin-18.0f), 140), 20, U.uistyles.first);
+ layout = uiBlockLayout(gnode->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, (short)(rect.xmin+15), (short)(rect.ymax+group_header),
+ MIN2((int)(rect.xmax - rect.xmin-18.0f), node_group_frame+20), group_header, U.uistyles.first);
RNA_pointer_create(&ntree->id, &RNA_Node, gnode, &ptr);
uiTemplateIDBrowse(layout, (bContext*)C, &ptr, "node_tree", NULL, NULL, NULL);
uiBlockLayoutResolve(gnode->block, NULL, NULL);
@@ -1106,31 +1123,33 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* group sockets */
for(sock=ngroup->inputs.first, index=0; sock; sock=sock->next, ++index) {
- socket_circle_draw(sock, NODE_SOCKSIZE);
+ float locx= sock->locx - node_group_frame;
+
+ socket_circle_draw(sock, socket_size);
/* small hack to use socket_circle_draw function with offset */
- sock->locx -= NODE_GROUP_FRAME;
- socket_circle_draw(sock, NODE_SOCKSIZE);
- sock->locx += NODE_GROUP_FRAME;
+ sock->locx -= node_group_frame;
+ socket_circle_draw(sock, socket_size);
+ sock->locx += node_group_frame;
bt = uiDefBut(gnode->block, TEX, 0, "",
- sock->locx-114, sock->locy+1, 72, NODE_DY,
+ locx+col1, sock->locy+1, colw1, NODE_DY,
sock->name, 0, 31, 0, 0, "");
uiButSetFunc(bt, group_verify_cb, snode, ngroup);
node_draw_socket_button(ngroup, sock, "", gnode->block,
- sock->locx-114, sock->locy-NODE_DY, 72,
+ locx+col1, sock->locy-NODE_DY, colw1,
NULL, NULL, NULL);
uiBlockSetDirection(gnode->block, UI_TOP);
uiBlockBeginAlign(gnode->block);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP,
- sock->locx-40, sock->locy, 16, 16, "");
+ locx+col2, sock->locy, arrowbutw, arrowbutw, "");
if (!sock->prev)
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN,
- sock->locx-40, sock->locy-16, 16, 16, "");
+ locx+col2, sock->locy-arrowbutw, arrowbutw, arrowbutw, "");
if (!sock->next)
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
@@ -1140,22 +1159,24 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
uiBlockSetEmboss(gnode->block, UI_EMBOSSN);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X,
- sock->locx-22, sock->locy-8, 16, 16, "");
+ locx+col3, sock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, "");
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_IN);
uiBlockSetEmboss(gnode->block, UI_EMBOSS);
}
for(sock=ngroup->outputs.first, index=0; sock; sock=sock->next, ++index) {
- socket_circle_draw(sock, NODE_SOCKSIZE);
+ float locx= sock->locx;
+
+ socket_circle_draw(sock, socket_size);
/* small hack to use socket_circle_draw function with offset */
- sock->locx += NODE_GROUP_FRAME;
- socket_circle_draw(sock, NODE_SOCKSIZE);
- sock->locx -= NODE_GROUP_FRAME;
+ sock->locx += node_group_frame;
+ socket_circle_draw(sock, socket_size);
+ sock->locx -= node_group_frame;
uiBlockSetEmboss(gnode->block, UI_EMBOSSN);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_remove", 0, ICON_X,
- sock->locx+6, sock->locy-8, 16, 16, "");
+ locx+col1, sock->locy-0.5f*arrowbutw, arrowbutw, arrowbutw, "");
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT);
uiBlockSetEmboss(gnode->block, UI_EMBOSS);
@@ -1163,13 +1184,13 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
uiBlockSetDirection(gnode->block, UI_TOP);
uiBlockBeginAlign(gnode->block);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_up", 0, ICON_TRIA_UP,
- sock->locx+24, sock->locy, 16, 16, "");
+ locx+cor2, sock->locy, arrowbutw, arrowbutw, "");
if (!sock->prev)
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
RNA_enum_set(uiButGetOperatorPtrRNA(bt), "in_out", SOCK_OUT);
bt = uiDefIconButO(gnode->block, BUT, "NODE_OT_group_socket_move_down", 0, ICON_TRIA_DOWN,
- sock->locx+24, sock->locy-16, 16, 16, "");
+ locx+cor2, sock->locy-arrowbutw, arrowbutw, arrowbutw, "");
if (!sock->next)
uiButSetFlag(bt, UI_BUT_DISABLED);
RNA_int_set(uiButGetOperatorPtrRNA(bt), "index", index);
@@ -1179,17 +1200,17 @@ static void node_draw_group(const bContext *C, ARegion *ar, SpaceNode *snode, bN
if (sock->link) {
bt = uiDefBut(gnode->block, TEX, 0, "",
- sock->locx+42, sock->locy-NODE_DYS+1, 72, NODE_DY,
+ locx+cor3, sock->locy-NODE_DYS+1, corw3, NODE_DY,
sock->name, 0, 31, 0, 0, "");
uiButSetFunc(bt, group_verify_cb, snode, ngroup);
}
else {
bt = uiDefBut(gnode->block, TEX, 0, "",
- sock->locx+42, sock->locy+1, 72, NODE_DY,
+ locx+cor3, sock->locy+1, corw3, NODE_DY,
sock->name, 0, 31, 0, 0, "");
uiButSetFunc(bt, group_verify_cb, snode, ngroup);
- node_draw_socket_button(ngroup, sock, "", gnode->block, sock->locx+42, sock->locy-NODE_DY, 72, NULL, NULL, NULL);
+ node_draw_socket_button(ngroup, sock, "", gnode->block, locx+cor3, sock->locy-NODE_DY, corw3, NULL, NULL, NULL);
}
}
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 99f2ea99efc..46c66c55d51 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -1332,7 +1332,7 @@ static int node_resize_modal(bContext *C, wmOperator *op, wmEvent *event)
}
else {
node->width= nsw->oldwidth + mx - nsw->mxstart;
- CLAMP(node->width, node->typeinfo->minwidth, node->typeinfo->maxwidth);
+ CLAMP(node->width, UI_DPI_FAC*node->typeinfo->minwidth, UI_DPI_FAC*node->typeinfo->maxwidth);
}
}
@@ -1366,10 +1366,17 @@ static int node_resize_invoke(bContext *C, wmOperator *op, wmEvent *event)
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1],
&snode->mx, &snode->my);
- /* rect we're interested in is just the bottom right corner */
totr= node->totr;
- totr.xmin= totr.xmax-10.0f;
- totr.ymax= totr.ymin+10.0f;
+
+ if(node->flag & NODE_HIDDEN) {
+ /* right part of node */
+ totr.xmin= node->totr.xmax-20.0f;
+ }
+ else {
+ /* bottom right corner */
+ totr.xmin= totr.xmax-10.0f;
+ totr.ymax= totr.ymin+10.0f;
+ }
if(BLI_in_rctf(&totr, snode->mx, snode->my)) {
NodeSizeWidget *nsw= MEM_callocN(sizeof(NodeSizeWidget), "size widget op data");
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index fcf1c182600..a1c0f5535fe 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -152,8 +152,8 @@ extern const char *node_context_dir[];
// XXX from BSE_node.h
#define HIDDEN_RAD 15.0f
#define BASIS_RAD 8.0f
-#define NODE_DYS 10
-#define NODE_DY 20
+#define NODE_DYS (U.widget_unit/2)
+#define NODE_DY U.widget_unit
#define NODE_SOCKSIZE 5
// XXX button events (butspace)
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 6900271deea..c8965c4d3db 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -124,7 +124,7 @@ typedef struct TransSeq {
int startstill, endstill;
int startdisp, enddisp;
int startofs, endofs;
- int final_left, final_right;
+ /* int final_left, final_right; */ /* UNUSED */
int len;
} TransSeq;
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 35edd961b1e..dcdb7954b16 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -215,7 +215,7 @@ int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
if(ob==OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return 0;
- return (scene->gm.matmode == GAME_MAT_GLSL) && (dt >= OB_SHADED);
+ return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
}
static int check_material_alpha(Base *base, Mesh *me, int glsl)
@@ -2584,7 +2584,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
const short is_paint_sel= (ob==OBACT && paint_facesel_test(ob));
int draw_wire = 0;
int /* totvert,*/ totedge, totface;
- DispList *dl;
DerivedMesh *dm= mesh_get_derived_final(scene, ob, scene->customdata_mask);
if(!dm)
@@ -2718,10 +2717,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
}
else if(dt==OB_SHADED) {
- int do_draw= 1; /* to resolve all G.f settings below... */
-
if(ob==OBACT) {
- do_draw= 0;
if(ob && ob->mode & OB_MODE_WEIGHT_PAINT) {
/* enforce default material settings */
GPU_enable_material(0, NULL);
@@ -2750,38 +2746,6 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 0, GPU_enable_material);
}
}
- else do_draw= 1;
- }
- if(do_draw) {
- dl = ob->disp.first;
- if (!dl || !dl->col1) {
- /* release and reload derivedmesh because it might be freed in
- shadeDispList due to a different datamask */
- dm->release(dm);
- shadeDispList(scene, base);
- dl = find_displist(&ob->disp, DL_VERTCOL);
- dm= mesh_get_derived_final(scene, ob, scene->customdata_mask);
- }
-
- if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !draw_wire) {
- draw_mesh_object_outline(v3d, ob, dm);
- }
-
- /* False for dupliframe objects */
- if (dl) {
- unsigned int *obCol1 = dl->col1;
- unsigned int *obCol2 = dl->col2;
-
- dm->drawFacesColored(dm, me->flag&ME_TWOSIDED, (unsigned char*) obCol1, (unsigned char*) obCol2);
- }
-
- if(base->flag & SELECT) {
- UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
- } else {
- UI_ThemeColor(TH_WIRE);
- }
- if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0)
- dm->drawLooseEdges(dm);
}
}
@@ -3139,57 +3103,6 @@ static void drawDispListsolid(ListBase *lb, Object *ob, int glsl)
glFrontFace(GL_CCW);
}
-static void drawDispListshaded(ListBase *lb, Object *ob)
-{
- DispList *dl, *dlob;
- unsigned int *cdata;
-
- if(lb==NULL) return;
-
- glShadeModel(GL_SMOOTH);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_COLOR_ARRAY);
-
- dl= lb->first;
- dlob= ob->disp.first;
- while(dl && dlob) {
-
- cdata= dlob->col1;
- if(cdata==NULL) break;
-
- switch(dl->type) {
- case DL_SURF:
- if(dl->index) {
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata);
- glDrawElements(GL_QUADS, 4*dl->totindex, GL_UNSIGNED_INT, dl->index);
- }
- break;
-
- case DL_INDEX3:
-
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata);
- glDrawElements(GL_TRIANGLES, 3*dl->parts, GL_UNSIGNED_INT, dl->index);
- break;
-
- case DL_INDEX4:
-
- glVertexPointer(3, GL_FLOAT, 0, dl->verts);
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, cdata);
- glDrawElements(GL_QUADS, 4*dl->parts, GL_UNSIGNED_INT, dl->index);
- break;
- }
-
- dl= dl->next;
- dlob= dlob->next;
- }
-
- glShadeModel(GL_FLAT);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_COLOR_ARRAY);
-}
-
static void drawCurveDMWired(Object *ob)
{
DerivedMesh *dm = ob->derivedFinal;
@@ -3270,10 +3183,6 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
drawDispListsolid(lb, ob, 1);
GPU_end_object_materials();
}
- else if(dt == OB_SHADED) {
- if(ob->disp.first==NULL) shadeDispList(scene, base);
- drawDispListshaded(lb, ob);
- }
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
@@ -3312,10 +3221,6 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
drawDispListsolid(lb, ob, 1);
GPU_end_object_materials();
}
- else if(dt==OB_SHADED) {
- if(ob->disp.first==NULL) shadeDispList(scene, base);
- drawDispListshaded(lb, ob);
- }
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
@@ -3341,11 +3246,6 @@ static int drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *bas
drawDispListsolid(lb, ob, 1);
GPU_end_object_materials();
}
- else if(dt == OB_SHADED) {
- dl= lb->first;
- if(dl && dl->col1==NULL) shadeDispList(scene, base);
- drawDispListshaded(lb, ob);
- }
else {
GPU_begin_object_materials(v3d, rv3d, scene, ob, 0, NULL);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
@@ -6311,7 +6211,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
- if(dt<OB_SHADED && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
+ if(dt<=OB_SOLID && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
if((ob->gameflag & OB_DYNAMIC) ||
((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) {
float imat[4][4], vec[3]= {0.0f, 0.0f, 0.0f};
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 573951da4ca..d316ef50679 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2074,10 +2074,6 @@ static void gpu_update_lamps_shadows(Scene *scene, View3D *v3d)
CustomDataMask ED_view3d_datamask(Scene *scene, View3D *v3d)
{
CustomDataMask mask= 0;
- if(v3d->drawtype == OB_SHADED) {
- /* this includes normals for mesh_create_shadedColors */
- mask |= CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_NORMAL | CD_MASK_ORCO;
- }
if((v3d->drawtype == OB_TEXTURE) || ((v3d->drawtype == OB_SOLID) && (v3d->flag2 & V3D_SOLID_TEX))) {
mask |= CD_MASK_MTFACE | CD_MASK_MCOL;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 68aa27a7b62..bf14b6e99ec 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5077,10 +5077,6 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
#if 0 // TRANSFORM_FIX_ME
if(resetslowpar)
reset_slowparents();
-
- /* note; should actually only be done for all objects when a lamp is moved... (ton) */
- if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
- reshadeall_displist();
#endif
}
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 8699eb1cc2d..20a26d8c58d 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -675,8 +675,9 @@ void recalcData(TransInfo *t)
EditMesh *em = ((Mesh*)t->obedit->data)->edit_mesh;
/* mirror modifier clipping? */
if(t->state != TRANS_CANCEL) {
- clipMirrorModifier(t, t->obedit);
+ /* apply clipping after so we never project past the clip plane [#25423] */
applyProject(t);
+ clipMirrorModifier(t, t->obedit);
}
if((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR))
editmesh_apply_to_mirror(t);
@@ -839,9 +840,6 @@ void recalcData(TransInfo *t)
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
-
- if(((View3D*)t->view)->drawtype == OB_SHADED)
- reshadeall_displist(t->scene);
}
}
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 705fb83264c..3dd7514429e 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -106,10 +106,6 @@ void ED_editors_exit(bContext *C)
if(sce->obedit) {
Object *ob= sce->obedit;
- /* global in meshtools... */
- mesh_octree_table(NULL, NULL, NULL, 'e');
- mesh_mirrtopo_table(NULL, 'e');
-
if(ob) {
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
@@ -122,26 +118,13 @@ void ED_editors_exit(bContext *C)
else if(ob->type==OB_ARMATURE) {
ED_armature_edit_free(ob);
}
- else if(ob->type==OB_FONT) {
- // free_editText();
- }
- // else if(ob->type==OB_MBALL)
- // BLI_freelistN(&editelems);
- // free_editLatt();
- // free_posebuf(); // XXX this is still a global...
- }
- }
- else if(sce->basact && sce->basact->object) {
- Object *ob= sce->basact->object;
-
- /* if weight-painting is on, free mesh octree data */
- if(ob->mode & OB_MODE_WEIGHT_PAINT) {
- mesh_octree_table(NULL, NULL, NULL, 'e');
- mesh_mirrtopo_table(NULL, 'e');
}
}
}
-
+
+ /* global in meshtools... */
+ mesh_octree_table(NULL, NULL, NULL, 'e');
+ mesh_mirrtopo_table(NULL, 'e');
}
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c
index 24a868891de..8a6ec7f75db 100644
--- a/source/blender/editors/util/undo.c
+++ b/source/blender/editors/util/undo.c
@@ -156,11 +156,11 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
int do_glob_undo= 0;
if(obact && obact->mode & OB_MODE_TEXTURE_PAINT) {
- if(!ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname) && undoname)
+ if(!ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname))
do_glob_undo= 1;
}
else if(obact && obact->mode & OB_MODE_SCULPT) {
- if(!ED_undo_paint_step(C, UNDO_PAINT_MESH, step, undoname) && undoname)
+ if(!ED_undo_paint_step(C, UNDO_PAINT_MESH, step, undoname))
do_glob_undo= 1;
}
else if(obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
diff --git a/source/blender/gpu/GPU_draw.h b/source/blender/gpu/GPU_draw.h
index 18a6f1ba73d..d75b8db2c4e 100644
--- a/source/blender/gpu/GPU_draw.h
+++ b/source/blender/gpu/GPU_draw.h
@@ -112,6 +112,11 @@ void GPU_set_mipmap(int mipmap);
void GPU_set_linear_mipmap(int linear);
void GPU_paint_set_mipmap(int mipmap);
+/* Anisotropic filtering settings
+ * - these will free textures on changes */
+void GPU_set_anisotropic(float value);
+float GPU_get_anisotropic(void);
+
/* Image updates and free
* - these deal with images bound as opengl textures */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 7dfbc52819e..87d25ac850a 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -246,8 +246,9 @@ static struct GPUTextureState {
int domipmap, linearmipmap;
int alphamode;
+ float anisotropic;
MTFace *lasttface;
-} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, NULL};
+} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, 1.f, NULL};
/* Mipmap settings */
@@ -292,6 +293,26 @@ static GLenum gpu_get_mipmap_filter(int mag)
}
}
+/* Anisotropic filtering settings */
+void GPU_set_anisotropic(float value)
+{
+ if (GTS.anisotropic != value)
+ {
+ GPU_free_images();
+
+ /* Clamp value to the maximum value the graphics card supports */
+ if (value > GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
+ value = GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT;
+
+ GTS.anisotropic = value;
+ }
+}
+
+float GPU_get_anisotropic()
+{
+ return GTS.anisotropic;
+}
+
/* Set OpenGL state for an MTFace */
static void gpu_make_repbind(Image *ima)
@@ -559,6 +580,8 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
ima->tpageflag |= IMA_MIPMAP_COMPLETE;
}
+ if (GLEW_EXT_texture_filter_anisotropic)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
/* set to modulate with vertex color */
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 5d61452e149..e9592fdc164 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -442,8 +442,9 @@ void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);
*
* @attention Defined in rectop.c
*/
-void IMB_rectfill(struct ImBuf *drect, float col[4]);
+void IMB_rectfill(struct ImBuf *drect, const float col[4]);
void IMB_rectfill_area(struct ImBuf *ibuf, float *col, int x1, int y1, int x2, int y2);
+void IMB_rectfill_alpha(struct ImBuf *ibuf, const float value);
/* this should not be here, really, we needed it for operating on render data, IMB_rectfill_area calls it */
void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height, float *col, int x1, int y1, int x2, int y2);
diff --git a/source/blender/imbuf/intern/openexr/CMakeLists.txt b/source/blender/imbuf/intern/openexr/CMakeLists.txt
index c1140bc59a9..9ca4dff5bc8 100644
--- a/source/blender/imbuf/intern/openexr/CMakeLists.txt
+++ b/source/blender/imbuf/intern/openexr/CMakeLists.txt
@@ -44,7 +44,7 @@ set(SRC
)
if(WITH_IMAGE_OPENEXR)
- list(APPEND INC_SYS ${OPENEXR_INC})
+ list(APPEND INC_SYS ${OPENEXR_INCLUDE_DIRS})
add_definitions(-DWITH_OPENEXR)
endif()
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index 9fd6cd1c3fa..7b528ed9624 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -76,18 +76,18 @@ _CRTIMP void __cdecl _invalid_parameter_noinfo(void)
#include <IlmImf/ImfStringAttribute.h>
#include <Imath/ImathBox.h>
#else
-#include <OpenEXR/half.h>
-#include <OpenEXR/ImfVersion.h>
-#include <OpenEXR/ImathBox.h>
-#include <OpenEXR/ImfArray.h>
-#include <OpenEXR/ImfIO.h>
-#include <OpenEXR/ImfChannelList.h>
-#include <OpenEXR/ImfPixelType.h>
-#include <OpenEXR/ImfInputFile.h>
-#include <OpenEXR/ImfOutputFile.h>
-#include <OpenEXR/ImfCompression.h>
-#include <OpenEXR/ImfCompressionAttribute.h>
-#include <OpenEXR/ImfStringAttribute.h>
+#include <half.h>
+#include <ImfVersion.h>
+#include <ImathBox.h>
+#include <ImfArray.h>
+#include <ImfIO.h>
+#include <ImfChannelList.h>
+#include <ImfPixelType.h>
+#include <ImfInputFile.h>
+#include <ImfOutputFile.h>
+#include <ImfCompression.h>
+#include <ImfCompressionAttribute.h>
+#include <ImfStringAttribute.h>
#endif
using namespace Imf;
diff --git a/source/blender/imbuf/intern/rectop.c b/source/blender/imbuf/intern/rectop.c
index 44af7ffdb3f..844478e03cb 100644
--- a/source/blender/imbuf/intern/rectop.c
+++ b/source/blender/imbuf/intern/rectop.c
@@ -450,7 +450,7 @@ void IMB_rectblend(struct ImBuf *dbuf, struct ImBuf *sbuf, int destx,
/* fill */
-void IMB_rectfill(struct ImBuf *drect, float col[4])
+void IMB_rectfill(struct ImBuf *drect, const float col[4])
{
int num;
@@ -561,3 +561,18 @@ void IMB_rectfill_area(struct ImBuf *ibuf, float *col, int x1, int y1, int x2, i
if (!ibuf) return;
buf_rectfill_area((unsigned char *) ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, col, x1, y1, x2, y2);
}
+
+
+void IMB_rectfill_alpha(ImBuf *ibuf, const float value)
+{
+ int i;
+ if (ibuf->rect_float) {
+ float *fbuf= ibuf->rect_float + 3;
+ for (i = ibuf->x * ibuf->y; i > 0; i--, fbuf+= 4) { *fbuf = value; }
+ }
+ else {
+ const unsigned char cvalue= value * 255;
+ unsigned char *cbuf= ((unsigned char *)ibuf->rect) + 3;
+ for (i = ibuf->x * ibuf->y; i > 0; i--, cbuf+= 4) { *cbuf = cvalue; }
+ }
+}
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 683d8142cc9..887a0300ee2 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -133,7 +133,7 @@ typedef struct bIpoActuator {
typedef struct bCameraActuator {
struct Object *ob;
float height, min, max;
- float pad;
+ float damping;
short pad1, axis;
float pad2;
} bCameraActuator ;
diff --git a/source/blender/makesdna/DNA_object_fluidsim.h b/source/blender/makesdna/DNA_object_fluidsim.h
index 6f4c16cb7f3..578bf8dd415 100644
--- a/source/blender/makesdna/DNA_object_fluidsim.h
+++ b/source/blender/makesdna/DNA_object_fluidsim.h
@@ -69,7 +69,7 @@ typedef struct FluidsimSettings {
short viscosityMode;
short viscosityExponent;
/* gravity strength */
- float gravx,gravy,gravz;
+ float grav[3];
/* anim start end time (in seconds) */
float animStart, animEnd;
/* bake start end time (in blender frames) */
@@ -161,6 +161,9 @@ typedef struct FluidsimSettings {
#define OB_FSBND_FREESLIP (1<<(OB_TYPEFLAG_START+4))
#define OB_FSINFLOW_LOCALCOORD (1<<(OB_TYPEFLAG_START+5))
+/* surface generation flag (part of enabling chapter 6 of "Free Surface Flows with Moving and Deforming Objects for LBM") */
+#define OB_FSSG_NOOBS (1<<(OB_TYPEFLAG_START+6))
+
// guiDisplayMode particle flags
#define OB_FSDOM_GEOM 1
#define OB_FSDOM_PREVIEW 2
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 54a885a0860..dfc7d42793d 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -250,12 +250,11 @@ typedef struct Object {
struct FluidsimSettings *fluidsimSettings; /* if fluidsim enabled, store additional settings */
struct DerivedMesh *derivedDeform, *derivedFinal;
- int lastDataMask; /* the custom data layer mask that was last used to calculate derivedDeform and derivedFinal */
+ unsigned int lastDataMask; /* the custom data layer mask that was last used to calculate derivedDeform and derivedFinal */
+ unsigned int customdata_mask; /* (extra) custom data layer mask to use for creating derivedmesh, set by depsgraph */
unsigned int state; /* bit masks of game controllers that are active */
unsigned int init_state; /* bit masks of initial state as recorded by the users */
- int pad2;
-
ListBase gpulamp; /* runtime, for lamps only */
ListBase pc_ids;
ListBase *duplilist; /* for temporary dupli list storage, only for use by RNA API */
@@ -291,10 +290,6 @@ typedef struct DupliObject {
float orco[3], uv[2];
} DupliObject;
-/* this work object is defined in object.c */
-extern Object workob;
-
-
/* **************** OBJECT ********************* */
/* used many places... should be specialized */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index c3dcd0256e9..bbfd95614b9 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -258,19 +258,12 @@ typedef struct RenderData {
*/
short yparts;
- short winpos, planes, imtype, subimtype;
-
- /** Mode bits: */
- /* 0: Enable backbuffering for images */
- short bufflag;
- short quality;
+ short planes, imtype, subimtype, quality;
/**
* Render to image editor, fullscreen or to new window.
*/
short displaymode;
-
- short rpad1, rpad2;
/**
* Flags for render settings. Use bit-masking to access the settings.
@@ -327,11 +320,7 @@ typedef struct RenderData {
/**
* Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
*/
- float xasp;
- /**
- * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45
- */
- float yasp;
+ float xasp, yasp;
float frs_sec_base;
@@ -354,7 +343,7 @@ typedef struct RenderData {
short bake_normal_space, bake_quad_split;
float bake_maxdist, bake_biasdist, bake_pad;
- /* paths to backbufffer, output */
+ /* path to render output */
char pic[240];
/* stamps flags. */
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 907710ae4cd..ae57cf3f80b 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -375,7 +375,7 @@ typedef struct UserDef {
short scrcastwait; /* milliseconds between screencast snapshots */
short widget_unit; /* defaults to 20 for 72 DPI setting */
- short pad[3];
+ short anisotropic_filter;
char versemaster[160];
char verseuser[160];
@@ -385,7 +385,6 @@ typedef struct UserDef {
short autokey_flag; /* flags for autokeying */
short text_render, pad9; /*options for text rendering*/
- float pad10;
struct ColorBand coba_weight; /* from texture.h */
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index c7cf511d5c7..cddba59f979 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -922,6 +922,13 @@ static void rna_def_camera_actuator(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Max", "");
RNA_def_property_update(prop, NC_LOGIC, NULL);
+ prop= RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "damping");
+ RNA_def_property_range(prop, 0, 10.0);
+ RNA_def_property_ui_range(prop, 0, 5.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Damping", "Specify the strength of the constraint that drive the camera behind the target");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
/* x/y */
prop= RNA_def_property(srna, "axis", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "axis");
diff --git a/source/blender/makesrna/intern/rna_camera.c b/source/blender/makesrna/intern/rna_camera.c
index 1705e2e5376..37912f810fc 100644
--- a/source/blender/makesrna/intern/rna_camera.c
+++ b/source/blender/makesrna/intern/rna_camera.c
@@ -133,7 +133,7 @@ void RNA_def_camera(BlenderRNA *brna)
prop= RNA_def_property(srna, "ortho_scale", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "ortho_scale");
- RNA_def_property_range(prop, 0.01f, 1000.0f);
+ RNA_def_property_range(prop, 0.01f, 4000.0f);
RNA_def_property_ui_text(prop, "Orthographic Scale", "Orthographic Camera scale (similar to zoom)");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
diff --git a/source/blender/makesrna/intern/rna_controller.c b/source/blender/makesrna/intern/rna_controller.c
index 92c762098c7..db5409bf7ef 100644
--- a/source/blender/makesrna/intern/rna_controller.c
+++ b/source/blender/makesrna/intern/rna_controller.c
@@ -87,6 +87,20 @@ static void rna_Controller_type_set(struct PointerRNA *ptr, int value)
}
}
+static void rna_Controller_mode_set(struct PointerRNA *ptr, int value)
+{
+ bController *cont= (bController *)ptr->data;
+ bPythonCont *pycon= (bPythonCont *)cont->data;
+
+ // if mode changed and previous mode were Script
+ if (value != pycon->mode && pycon->mode == CONT_PY_SCRIPT)
+ {
+ // clear script to avoid it to get linked with the controller
+ pycon->text = NULL;
+ }
+ pycon->mode = value;
+}
+
static int rna_Controller_state_number_get(struct PointerRNA *ptr)
{
bController *cont= (bController *)ptr->data;
@@ -222,6 +236,7 @@ void RNA_def_controller(BlenderRNA *brna)
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, python_controller_modes);
+ RNA_def_property_enum_funcs(prop, NULL, "rna_Controller_mode_set", NULL);
RNA_def_property_ui_text(prop, "Execution Method", "Python script type (textblock or module - faster)");
RNA_def_property_update(prop, NC_LOGIC, NULL);
diff --git a/source/blender/makesrna/intern/rna_fluidsim.c b/source/blender/makesrna/intern/rna_fluidsim.c
index 7c93ae4168b..1ba2e32502f 100644
--- a/source/blender/makesrna/intern/rna_fluidsim.c
+++ b/source/blender/makesrna/intern/rna_fluidsim.c
@@ -312,7 +312,7 @@ static void rna_def_fluidsim_domain(BlenderRNA *brna)
/* advanced settings */
prop= RNA_def_property(srna, "gravity", PROP_FLOAT, PROP_ACCELERATION);
- RNA_def_property_float_sdna(prop, NULL, "gravx");
+ RNA_def_property_float_sdna(prop, NULL, "grav");
RNA_def_property_array(prop, 3);
RNA_def_property_range(prop, -1000.1, 1000.1);
RNA_def_property_ui_text(prop, "Gravity", "Gravity in X, Y and Z direction");
@@ -384,6 +384,12 @@ static void rna_def_fluidsim_domain(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Generate Speed Vectors", "Generate speed vectors for vector blur");
+ /* no collision object surface */
+ prop= RNA_def_property(srna, "surface_noobs", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "typeFlags", OB_FSSG_NOOBS);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Hide fluid surface", "");
+
/* particles */
prop= RNA_def_property(srna, "tracer_particles", PROP_INT, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_group.c b/source/blender/makesrna/intern/rna_group.c
index a5097cc8b41..5d71d204a72 100644
--- a/source/blender/makesrna/intern/rna_group.c
+++ b/source/blender/makesrna/intern/rna_group.c
@@ -95,7 +95,7 @@ static void rna_def_group_objects(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_ui_description(func, "Add this object to a group");
/* object to add */
parm= RNA_def_pointer(func, "object", "Object", "", "Object to add.");
- RNA_def_property_flag(parm, PROP_REQUIRED);
+ RNA_def_property_flag(parm, PROP_REQUIRED|PROP_NEVER_NULL);
/* remove object */
func= RNA_def_function(srna, "unlink", "rna_Group_objects_unlink");
diff --git a/source/blender/makesrna/intern/rna_texture.c b/source/blender/makesrna/intern/rna_texture.c
index 3a80207ba15..9e3a31ddb2e 100644
--- a/source/blender/makesrna/intern/rna_texture.c
+++ b/source/blender/makesrna/intern/rna_texture.c
@@ -135,6 +135,7 @@ static void rna_Texture_update(Main *bmain, Scene *scene, PointerRNA *ptr)
DAG_id_tag_update(&tex->id, 0);
WM_main_add_notifier(NC_TEXTURE, tex);
+ WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, NULL);
}
static void rna_Texture_voxeldata_update(Main *bmain, Scene *scene, PointerRNA *ptr)
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 14af5ed7a3f..cf371fbf9bc 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -117,6 +117,12 @@ static void rna_userdef_mipmap_update(Main *bmain, Scene *scene, PointerRNA *ptr
rna_userdef_update(bmain, scene, ptr);
}
+static void rna_userdef_anisotropic_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ GPU_set_anisotropic(U.anisotropic_filter);
+ rna_userdef_update(bmain, scene, ptr);
+}
+
static void rna_userdef_gl_texture_limit_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
GPU_free_images();
@@ -2346,6 +2352,14 @@ static void rna_def_userdef_system(BlenderRNA *brna)
{128, "CLAMP_128", 0, "128", ""},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem anisotropic_items[] ={
+ {1, "FILTER_0", 0, "Off", ""},
+ {2, "FILTER_2", 0, "2x", ""},
+ {4, "FILTER_4", 0, "4x", ""},
+ {8, "FILTER_8", 0, "8x", ""},
+ {16, "FILTER_16", 0, "16x", ""},
+ {0, NULL, 0, NULL, NULL}};
+
static EnumPropertyItem audio_mixing_samples_items[] = {
{256, "SAMPLES_256", 0, "256", "Set audio mixing buffer size to 256 samples"},
{512, "SAMPLES_512", 0, "512", "Set audio mixing buffer size to 512 samples"},
@@ -2568,6 +2582,13 @@ static void rna_def_userdef_system(BlenderRNA *brna)
prop= RNA_def_property(srna, "use_antialiasing", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflags", USER_DISABLE_AA);
RNA_def_property_ui_text(prop, "Anti-aliasing", "Use anti-aliasing for the 3D view (may impact redraw performance)");
+
+ prop= RNA_def_property(srna, "anisotropic_filter", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "anisotropic_filter");
+ RNA_def_property_enum_items(prop, anisotropic_items);
+ RNA_def_property_enum_default(prop, 1);
+ RNA_def_property_ui_text(prop, "Anisotropic Filter", "The quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)");
+ RNA_def_property_update(prop, 0, "rna_userdef_anisotropic_update");
prop= RNA_def_property(srna, "gl_texture_limit", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "glreslimit");
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index f1bc0d33fd8..10bcbee6661 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -779,11 +779,11 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
ParticleSettings *part=psmd->psys->part;
ParticleSimulationData sim= {NULL};
ParticleData *pa=NULL, *pars=psmd->psys->particles;
- ParticleKey state;
+ ParticleKey state, birth;
EdgeHash *vertpahash;
EdgeHashIterator *ehi;
float *vertco= NULL, imat[4][4];
- float loc0[3], nor[3];
+ float rot[4];
float cfra;
/* float timestep; */
int *facepa=emd->facepa;
@@ -814,7 +814,7 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
for (i=0; i<totface; i++) {
/* do mindex + totvert to ensure the vertex index to be the first
* with BLI_edgehashIterator_getKey */
- if(facepa[i]==totpart || cfra <= (pars+facepa[i])->time)
+ if(facepa[i]==totpart || cfra < (pars+facepa[i])->time)
mindex = totvert+totpart;
else
mindex = totvert+facepa[i];
@@ -868,26 +868,26 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
/* get particle */
pa= pars+i;
- /* get particle state */
- psys_particle_on_emitter(psmd,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,loc0,nor,NULL,NULL,NULL,NULL);
- mul_m4_v3(ob->obmat,loc0);
+ psys_get_birth_coordinates(&sim, pa, &birth, 0, 0);
state.time=cfra;
psys_get_particle_state(&sim, i, &state, 1);
vertco=CDDM_get_vert(explode,v)->co;
-
mul_m4_v3(ob->obmat,vertco);
- VECSUB(vertco,vertco,loc0);
+ sub_v3_v3(vertco, birth.co);
/* apply rotation, size & location */
- mul_qt_v3(state.rot,vertco);
+ sub_qt_qtqt(rot, state.rot, birth.rot);
+ mul_qt_v3(rot, vertco);
+
if(emd->flag & eExplodeFlag_PaSize)
mul_v3_fl(vertco,pa->size);
- VECADD(vertco,vertco,state.co);
- mul_m4_v3(imat,vertco);
+ add_v3_v3(vertco, state.co);
+
+ mul_m4_v3(imat, vertco);
}
}
BLI_edgehashIterator_free(ehi);
@@ -911,7 +911,7 @@ static DerivedMesh * explodeMesh(ExplodeModifierData *emd,
orig_v4 = source.v4;
- if(facepa[i]!=totpart && cfra <= pa->time)
+ if(facepa[i]!=totpart && cfra < pa->time)
mindex = totvert+totpart;
else
mindex = totvert+facepa[i];
diff --git a/source/blender/modifiers/intern/MOD_fluidsim_util.c b/source/blender/modifiers/intern/MOD_fluidsim_util.c
index 61345427d1c..277f0852f90 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim_util.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim_util.c
@@ -90,10 +90,10 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
fss->viscosityValue = 1.0;
fss->viscosityExponent = 6;
- // dg TODO: change this to []
- fss->gravx = 0.0;
- fss->gravy = 0.0;
- fss->gravz = -9.81;
+ fss->grav[0] = 0.0;
+ fss->grav[1] = 0.0;
+ fss->grav[2] = -9.81;
+
fss->animStart = 0.0;
fss->animEnd = 4.0;
fss->gstar = 0.005; // used as normgstar
@@ -111,7 +111,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
// no bounding box needed
// todo - reuse default init from elbeem!
- fss->typeFlags = OB_FSBND_PARTSLIP;
+ fss->typeFlags = OB_FSBND_PARTSLIP | OB_FSSG_NOOBS;
fss->domainNovecgen = 0;
fss->volumeInitType = 1; // volume
fss->partSlipValue = 0.2;
diff --git a/source/blender/modifiers/intern/MOD_mask.c b/source/blender/modifiers/intern/MOD_mask.c
index b36d6848533..94442d96367 100644
--- a/source/blender/modifiers/intern/MOD_mask.c
+++ b/source/blender/modifiers/intern/MOD_mask.c
@@ -45,6 +45,7 @@
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
+#include "BKE_action.h" /* get_pose_channel */
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
@@ -102,7 +103,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DerivedMesh *dm= derivedData, *result= NULL;
GHash *vertHash=NULL, *edgeHash, *faceHash;
GHashIterator *hashIter;
- MDeformVert *dvert= NULL;
+ MDeformVert *dvert= NULL, *dv;
int numFaces=0, numEdges=0, numVerts=0;
int maxVerts, maxEdges, maxFaces;
int i;
@@ -130,50 +131,46 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* if mode is to use selected armature bones, aggregate the bone groups */
if (mmd->mode == MOD_MASK_MODE_ARM) /* --- using selected bones --- */
{
- GHash *vgroupHash, *boneHash;
+ GHash *vgroupHash;
Object *oba= mmd->ob_arm;
bPoseChannel *pchan;
bDeformGroup *def;
+ char *bone_select_array;
+ int bone_select_tot= 0;
/* check that there is armature object with bones to use, otherwise return original mesh */
- if (ELEM(NULL, mmd->ob_arm, mmd->ob_arm->pose))
- return derivedData;
-
+ if (ELEM3(NULL, mmd->ob_arm, mmd->ob_arm->pose, ob->defbase.first))
+ return derivedData;
+
+ bone_select_array= MEM_mallocN(BLI_countlist(&ob->defbase) * sizeof(char), "mask array");
+
+ for (i = 0, def = ob->defbase.first; def; def = def->next, i++)
+ {
+ if (((pchan= get_pose_channel(oba->pose, def->name)) && pchan->bone && (pchan->bone->flag & BONE_SELECTED)))
+ {
+ bone_select_array[i]= TRUE;
+ bone_select_tot++;
+ }
+ else {
+ bone_select_array[i]= FALSE;
+ }
+ }
+
/* hashes for finding mapping of:
* - vgroups to indices -> vgroupHash (string, int)
* - bones to vgroup indices -> boneHash (index of vgroup, dummy)
*/
vgroupHash= BLI_ghash_new(BLI_ghashutil_strhash, BLI_ghashutil_strcmp, "mask vgroup gh");
- boneHash= BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask bone gh");
/* build mapping of names of vertex groups to indices */
for (i = 0, def = ob->defbase.first; def; def = def->next, i++)
BLI_ghash_insert(vgroupHash, def->name, SET_INT_IN_POINTER(i));
- /* get selected-posechannel <-> vertexgroup index mapping */
- for (pchan= oba->pose->chanbase.first; pchan; pchan= pchan->next)
- {
- /* check if bone is selected */
- // TODO: include checks for visibility too?
- // FIXME: the depsgraph needs extensions to make this work in realtime...
- if ( (pchan->bone) && (pchan->bone->flag & BONE_SELECTED) )
- {
- /* check if hash has group for this bone */
- if (BLI_ghash_haskey(vgroupHash, pchan->name))
- {
- int defgrp_index= GET_INT_FROM_POINTER(BLI_ghash_lookup(vgroupHash, pchan->name));
-
- /* add index to hash (store under key only) */
- BLI_ghash_insert(boneHash, SET_INT_IN_POINTER(defgrp_index), pchan);
- }
- }
- }
-
/* if no bones selected, free hashes and return original mesh */
- if (BLI_ghash_size(boneHash) == 0)
+ if (bone_select_tot == 0)
{
BLI_ghash_free(vgroupHash, NULL, NULL);
- BLI_ghash_free(boneHash, NULL, NULL);
+ MEM_freeN(bone_select_array);
return derivedData;
}
@@ -183,7 +180,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
if (dvert == NULL)
{
BLI_ghash_free(vgroupHash, NULL, NULL);
- BLI_ghash_free(boneHash, NULL, NULL);
+ MEM_freeN(bone_select_array);
return derivedData;
}
@@ -192,28 +189,29 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
vertHash= BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask vert gh");
/* add vertices which exist in vertexgroups into vertHash for filtering */
- for (i = 0; i < maxVerts; i++)
+ for (i= 0, dv= dvert; i < maxVerts; i++, dv++)
{
- MDeformWeight *def_weight = NULL;
+ MDeformWeight *dw= dv->dw;
int j;
-
- for (j= 0; j < dvert[i].totweight; j++)
+
+ for (j= dv->totweight; j > 0; j--, dw++)
{
- if (BLI_ghash_haskey(boneHash, SET_INT_IN_POINTER(dvert[i].dw[j].def_nr)))
+ if (bone_select_array[dw->def_nr])
{
- def_weight = &dvert[i].dw[j];
- break;
+ if(dw->weight != 0.0f) {
+ break;
+ }
}
}
/* check if include vert in vertHash */
if (mmd->flag & MOD_MASK_INV) {
/* if this vert is in the vgroup, don't include it in vertHash */
- if (def_weight) continue;
+ if (dw) continue;
}
else {
/* if this vert isn't in the vgroup, don't include it in vertHash */
- if (!def_weight) continue;
+ if (!dw) continue;
}
/* add to ghash for verts (numVerts acts as counter for mapping) */
@@ -223,7 +221,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* free temp hashes */
BLI_ghash_free(vgroupHash, NULL, NULL);
- BLI_ghash_free(boneHash, NULL, NULL);
+ MEM_freeN(bone_select_array);
}
else /* --- Using Nominated VertexGroup only --- */
{
@@ -241,28 +239,18 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
vertHash= BLI_ghash_new(BLI_ghashutil_inthash, BLI_ghashutil_intcmp, "mask vert2 bh");
/* add vertices which exist in vertexgroup into ghash for filtering */
- for (i = 0; i < maxVerts; i++)
+ for (i= 0, dv= dvert; i < maxVerts; i++, dv++)
{
- MDeformWeight *def_weight = NULL;
- int j;
-
- for (j= 0; j < dvert[i].totweight; j++)
- {
- if (dvert[i].dw[j].def_nr == defgrp_index)
- {
- def_weight = &dvert[i].dw[j];
- break;
- }
- }
+ const int weight_set= defvert_find_weight(dv, defgrp_index) != 0.0f;
/* check if include vert in vertHash */
if (mmd->flag & MOD_MASK_INV) {
/* if this vert is in the vgroup, don't include it in vertHash */
- if (def_weight) continue;
+ if (weight_set) continue;
}
else {
/* if this vert isn't in the vgroup, don't include it in vertHash */
- if (!def_weight) continue;
+ if (!weight_set) continue;
}
/* add to ghash for verts (numVerts acts as counter for mapping) */
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 4fdf0fe9d60..1d04eb891d6 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -146,7 +146,7 @@ typedef struct RenderResult {
typedef struct RenderStats {
int cfra;
int totface, totvert, totstrand, tothalo, totlamp, totpart;
- short curfield, curblur, curpart, partsdone, convertdone;
+ short curfield, curblur, curpart, partsdone, convertdone, curfsa;
double starttime, lastframetime;
const char *infostr, *statstr;
char scenename[32];
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index 958c19ab9ca..b6af781f4d4 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -193,6 +193,8 @@ typedef struct ShadeInput
/* node shaders... */
struct Tex;
struct MTex;
+struct ImBuf;
+
/* this one uses nodes */
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres);
/* nodes disabled */
@@ -206,9 +208,8 @@ struct Render;
struct Image;
struct Object;
-void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr);
int RE_bake_shade_all_selected(struct Render *re, int type, struct Object *actob, short *do_update, float *progress);
struct Image *RE_bake_shade_get_image(void);
+void RE_bake_ibuf_filter(struct ImBuf *ibuf, unsigned char *mask, const int filter);
#endif /* RE_SHADER_EXT_H */
-
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index c0b40b32587..19ae9f8c777 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -214,7 +214,7 @@ struct Render
ListBase instancetable;
int totinstance;
- struct Image *backbuf, *bakebuf;
+ struct Image *bakebuf;
struct GHash *orco_hash;
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index c1c2fb60abd..15fc9d38c01 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4665,7 +4665,6 @@ void RE_Database_Free(Render *re)
re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
re->i.convertdone= 0;
- re->backbuf= NULL;
re->bakebuf= NULL;
if(re->scene)
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 1e40ab886ae..e2ab21ef877 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -149,7 +149,6 @@ static Render *envmap_render_copy(Render *re, EnvMap *env)
envre->r.layers.first= envre->r.layers.last= NULL;
envre->r.filtertype= 0;
envre->r.xparts= envre->r.yparts= 2;
- envre->r.bufflag= 0;
envre->r.size= 100;
envre->r.yasp= envre->r.xasp= 1;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 559bd759754..0f716cfa85f 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2076,35 +2076,6 @@ static void do_render_fields_3d(Render *re)
re->display_draw(re->ddh, re->result, NULL);
}
-static void load_backbuffer(Render *re)
-{
- if(re->r.alphamode == R_ADDSKY) {
- ImBuf *ibuf;
- char name[256];
-
- BLI_path_abs(name, re->main->name);
- BLI_path_frame(name, re->r.cfra, 0);
-
- if(re->backbuf) {
- re->backbuf->id.us--;
- if(re->backbuf->id.us<1)
- BKE_image_signal(re->backbuf, NULL, IMA_SIGNAL_RELOAD);
- }
-
- re->backbuf= BKE_add_image_file(name);
- ibuf= BKE_image_get_ibuf(re->backbuf, NULL);
- if(ibuf==NULL) {
- // error() doesnt work with render window open
- //error("No backbuf there!");
- printf("Error: No backbuf %s\n", name);
- }
- else {
- if (re->r.mode & R_FIELDS)
- image_de_interlace(re->backbuf, re->r.mode & R_ODDFIELD);
- }
- }
-}
-
/* main render routine, no compositing */
static void do_render_fields_blur_3d(Render *re)
{
@@ -2115,10 +2086,6 @@ static void do_render_fields_blur_3d(Render *re)
G.afbreek= 1;
return;
}
-
- /* backbuffer initialize */
- if(re->r.bufflag & 1)
- load_backbuffer(re);
/* now use renderdata and camera to set viewplane */
RE_SetCamera(re, camera);
@@ -2213,6 +2180,24 @@ static void render_scene(Render *re, Scene *sce, int cfra)
do_render_fields_blur_3d(resc);
}
+/* helper call to detect if this scene needs a render, or if there's a any render layer to render */
+static int composite_needs_render(Scene *sce, int this_scene)
+{
+ bNodeTree *ntree= sce->nodetree;
+ bNode *node;
+
+ if(ntree==NULL) return 1;
+ if(sce->use_nodes==0) return 1;
+ if((sce->r.scemode & R_DOCOMP)==0) return 1;
+
+ for(node= ntree->nodes.first; node; node= node->next) {
+ if(node->type==CMP_NODE_R_LAYERS)
+ if(this_scene==0 || node->id==NULL || node->id==&sce->id)
+ return 1;
+ }
+ return 0;
+}
+
static void tag_scenes_for_render(Render *re)
{
bNode *node;
@@ -2221,7 +2206,8 @@ static void tag_scenes_for_render(Render *re)
for(sce= re->main->scene.first; sce; sce= sce->id.next)
sce->id.flag &= ~LIB_DOIT;
- re->scene->id.flag |= LIB_DOIT;
+ if(RE_GetCamera(re) && composite_needs_render(re->scene, 1))
+ re->scene->id.flag |= LIB_DOIT;
if(re->scene->nodetree==NULL) return;
@@ -2268,24 +2254,6 @@ static void ntree_render_scenes(Render *re)
set_scene_bg(re->main, re->scene);
}
-/* helper call to detect if theres a composite with render-result node */
-static int composite_needs_render(Scene *sce)
-{
- bNodeTree *ntree= sce->nodetree;
- bNode *node;
-
- if(ntree==NULL) return 1;
- if(sce->use_nodes==0) return 1;
- if((sce->r.scemode & R_DOCOMP)==0) return 1;
-
- for(node= ntree->nodes.first; node; node= node->next) {
- if(node->type==CMP_NODE_R_LAYERS)
- if(node->id==NULL || node->id==&sce->id)
- return 1;
- }
- return 0;
-}
-
/* bad call... need to think over proper method still */
static void render_composit_stats(void *UNUSED(arg), char *str)
{
@@ -2361,6 +2329,16 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
float *rectf, filt[3][3];
int sample;
+ /* interaction callbacks */
+ if(ntree) {
+ ntree->stats_draw= render_composit_stats;
+ ntree->test_break= re->test_break;
+ ntree->progress= re->progress;
+ ntree->sdh= re->sdh;
+ ntree->tbh= re->tbh;
+ ntree->prh= re->prh;
+ }
+
/* filtmask needs it */
R= *re;
@@ -2368,26 +2346,29 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
rectf= MEM_mapallocN(re->rectx*re->recty*sizeof(float)*4, "fullsample rgba");
for(sample=0; sample<re->r.osa; sample++) {
+ Render *re1;
RenderResult rres;
int x, y, mask;
- /* set all involved renders on the samplebuffers (first was done by render itself) */
+ /* enable full sample print */
+ R.i.curfsa= sample+1;
+
+ /* set all involved renders on the samplebuffers (first was done by render itself, but needs tagged) */
/* also function below assumes this */
- if(sample) {
- Render *re1;
- tag_scenes_for_render(re);
- for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
- if(re1->scene->id.flag & LIB_DOIT) {
- if(re1->r.scemode & R_FULL_SAMPLE) {
+ tag_scenes_for_render(re);
+ for(re1= RenderGlobal.renderlist.first; re1; re1= re1->next) {
+ if(re1->scene->id.flag & LIB_DOIT) {
+ if(re1->r.scemode & R_FULL_SAMPLE) {
+ if(sample) {
read_render_result(re1, sample);
composite_freestyle_renders(re1, sample);
- ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
}
+ ntreeCompositTagRender(re1->scene); /* ensure node gets exec to put buffers on stack */
}
}
}
-
+
/* composite */
if(ntree) {
ntreeCompositTagRender(re->scene);
@@ -2430,6 +2411,17 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
break;
}
+ /* clear interaction callbacks */
+ if(ntree) {
+ ntree->stats_draw= NULL;
+ ntree->test_break= NULL;
+ ntree->progress= NULL;
+ ntree->tbh= ntree->sdh= ntree->prh= NULL;
+ }
+
+ /* disable full sample print */
+ R.i.curfsa= 0;
+
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if(re->result->rectf)
MEM_freeN(re->result->rectf);
@@ -2469,8 +2461,10 @@ void RE_MergeFullSample(Render *re, Main *bmain, Scene *sce, bNodeTree *ntree)
}
/* own render result should be read/allocated */
- if(re->scene->id.flag & LIB_DOIT)
+ if(re->scene->id.flag & LIB_DOIT) {
RE_ReadRenderResult(re->scene, re->scene);
+ re->scene->id.flag &= ~LIB_DOIT;
+ }
/* and now we can draw (result is there) */
re->display_init(re->dih, re->result);
@@ -2488,12 +2482,21 @@ static void do_render_composite_fields_blur_3d(Render *re)
/* INIT seeding, compositor can use random texture */
BLI_srandom(re->r.cfra);
- if(composite_needs_render(re->scene)) {
+ if(composite_needs_render(re->scene, 1)) {
/* save memory... free all cached images */
ntreeFreeCache(ntree);
do_render_fields_blur_3d(re);
- } else {
+ }
+ else {
+ /* ensure new result gets added, like for regular renders */
+ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
+
+ RE_FreeRenderResult(re->result);
+ re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
+
+ BLI_rw_mutex_unlock(&re->resultmutex);
+
/* scene render process already updates animsys */
update_newframe = 1;
}
@@ -2831,7 +2834,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, void *erh, vo
}
if(scene->r.scemode & R_FULL_SAMPLE) {
- if(composite_needs_render(scene)==0) {
+ if(composite_needs_render(scene, 0)==0) {
error(erh, "Full Sample AA not supported without 3d rendering");
return 0;
}
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 2d42938f6ac..56a1c870904 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -502,21 +502,6 @@ int shadeHaloFloat(HaloRen *har, float *col, int zz,
/* ------------------------------------------------------------------------- */
-static void fillBackgroundImage(float *collector, float fx, float fy)
-{
- collector[0] = 0.0;
- collector[1] = 0.0;
- collector[2] = 0.0;
- collector[3] = 0.0;
-
- if(R.backbuf) {
- float dx= 1.0f/(float)R.winx;
- float dy= 1.0f/(float)R.winy;
-
- image_sample(R.backbuf, fx*dx, fy*dy, dx, dy, collector);
- }
-}
-
/* Only view vector is important here. Result goes to colf[3] */
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview, short thread)
{
@@ -626,18 +611,14 @@ void shadeSkyPixel(float *collector, float fx, float fy, short thread)
float fac;
- /* 1. Do a backbuffer image: */
- if(R.r.bufflag & 1) {
- fillBackgroundImage(collector, fx, fy);
- }
- else if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
- /* 2. solid color */
+ if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
+ /* 1. solid color */
VECCOPY(collector, &R.wrld.horr);
collector[3] = 0.0f;
}
else {
- /* 3. */
+ /* 2. */
/* This one true because of the context of this routine */
if(R.wrld.skytype & WO_SKYPAPER) {
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 5f5dab94ba3..c4587b83fcd 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -2192,6 +2192,7 @@ void do_material_tex(ShadeInput *shi)
}
}
else if(mtex->texco==TEXCO_REFL) {
+ calc_R_ref(shi);
co= shi->ref; dx= shi->dxref; dy= shi->dyref;
}
else if(mtex->texco==TEXCO_NORM) {
@@ -2509,9 +2510,6 @@ void do_material_tex(ShadeInput *shi)
shi->orn[0]= -shi->vn[0];
shi->orn[1]= -shi->vn[1];
shi->orn[2]= -shi->vn[2];
-
- /* reflection vector */
- calc_R_ref(shi);
}
}
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 0087be8cca9..7c197bb440e 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1956,40 +1956,6 @@ void add_halo_flare(Render *re)
R.r.mode= mode;
}
-/* ************************* used for shaded view ************************ */
-
-/* if *re, then initialize, otherwise execute */
-void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr)
-{
- static VlakRen vlr;
- static ObjectRen obr;
- static ObjectInstanceRen obi;
-
- /* init */
- if(re) {
- R= *re;
-
- /* fake render face */
- memset(&vlr, 0, sizeof(VlakRen));
- memset(&obr, 0, sizeof(ObjectRen));
- memset(&obi, 0, sizeof(ObjectInstanceRen));
- obr.lay= -1;
- obi.obr= &obr;
-
- return;
- }
- shi->vlr= &vlr;
- shi->obr= &obr;
- shi->obi= &obi;
-
- if(shi->mat->nodetree && shi->mat->use_nodes)
- ntreeShaderExecTree(shi->mat->nodetree, shi, shr);
- else {
- shade_input_init_material(shi);
- shade_material_loop(shi, shr);
- }
-}
-
/* ************************* bake ************************ */
@@ -2464,7 +2430,8 @@ static int get_next_bake_face(BakeShade *bs)
if(tface && tface->tpage) {
Image *ima= tface->tpage;
ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
- float vec[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ const float vec_alpha[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+ const float vec_solid[4]= {0.0f, 0.0f, 0.0f, 1.0f};
if(ibuf==NULL)
continue;
@@ -2484,7 +2451,7 @@ static int get_next_bake_face(BakeShade *bs)
imb_freerectImBuf(ibuf);
/* clear image */
if(R.r.bake_flag & R_BAKE_CLEAR)
- IMB_rectfill(ibuf, vec);
+ IMB_rectfill(ibuf, (ibuf->depth == 32) ? vec_alpha : vec_solid);
/* might be read by UI to set active image for display */
R.bakebuf= ima;
@@ -2589,6 +2556,48 @@ static void *do_bake_thread(void *bs_v)
return NULL;
}
+void RE_bake_ibuf_filter(ImBuf *ibuf, unsigned char *mask, const int filter)
+{
+ /* must check before filtering */
+ const short is_new_alpha= (ibuf->depth != 32) && BKE_alphatest_ibuf(ibuf);
+
+ /* Margin */
+ if(filter) {
+ char *temprect;
+ int i;
+
+ /* extend the mask +2 pixels from the image,
+ * this is so colors dont blend in from outside */
+
+ for(i=0; i< filter; i++)
+ IMB_mask_filter_extend((char *)ibuf->userdata, ibuf->x, ibuf->y);
+
+ temprect = MEM_dupallocN(ibuf->userdata);
+
+ /* expand twice to clear this many pixels, so they blend back in */
+ IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
+ IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
+
+ /* clear all pixels in the margin */
+ IMB_mask_clear(ibuf, temprect, FILTER_MASK_MARGIN);
+ MEM_freeN(temprect);
+
+ for(i= 0; i < filter; i++)
+ IMB_filter_extend(ibuf, (char *)ibuf->userdata);
+ }
+
+ /* if the bake results in new alpha then change the image setting */
+ if(is_new_alpha) {
+ ibuf->depth= 32;
+ }
+ else {
+ if(filter && ibuf->depth != 32) {
+ /* clear alpha added by filtering */
+ IMB_rectfill_alpha(ibuf, 1.0f);
+ }
+ }
+}
+
/* using object selection tags, the faces with UV maps get baked */
/* render should have been setup */
/* returns 0 if nothing was handled */
@@ -2675,36 +2684,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
if(!ibuf)
continue;
- if(re->r.bake_filter) {
- if (usemask) {
- /* extend the mask +2 pixels from the image,
- * this is so colors dont blend in from outside */
- char *temprect;
-
- for(a=0; a<re->r.bake_filter; a++)
- IMB_mask_filter_extend((char *)ibuf->userdata, ibuf->x, ibuf->y);
-
- temprect = MEM_dupallocN(ibuf->userdata);
-
- /* expand twice to clear this many pixels, so they blend back in */
- IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
- IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
-
- /* clear all pixels in the margin*/
- IMB_mask_clear(ibuf, temprect, FILTER_MASK_MARGIN);
- MEM_freeN(temprect);
- }
-
- for(a=0; a<re->r.bake_filter; a++) {
- /*the mask, ibuf->userdata - can be null, in this case only zero alpha is used */
- IMB_filter_extend(ibuf, (char *)ibuf->userdata);
- }
-
- if (ibuf->userdata) {
- MEM_freeN(ibuf->userdata);
- ibuf->userdata= NULL;
- }
- }
+ RE_bake_ibuf_filter(ibuf, (unsigned char *)ibuf->userdata, re->r.bake_filter);
ibuf->userflags |= IB_BITMAPDIRTY;
if (ibuf->rect_float) IMB_rect_from_float(ibuf);
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 539e673a9d0..923bb5a1ae4 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -543,11 +543,6 @@ void shade_input_set_strand_texco(ShadeInput *shi, StrandRen *strand, StrandVert
shi->orn[2]= -shi->vn[2];
}
- if(texco & TEXCO_REFL) {
- /* mirror reflection color textures (and envmap) */
- calc_R_ref(shi); /* wrong location for normal maps! XXXXXXXXXXXXXX */
- }
-
if(texco & TEXCO_STRESS) {
/* not supported */
}
@@ -1208,11 +1203,6 @@ void shade_input_set_shade_texco(ShadeInput *shi)
shi->orn[2]= -shi->vn[2];
}
- if(texco & TEXCO_REFL) {
- /* mirror reflection color textures (and envmap) */
- calc_R_ref(shi); /* wrong location for normal maps! XXXXXXXXXXXXXX */
- }
-
if(texco & TEXCO_STRESS) {
float *s1, *s2, *s3;
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index 2e4148ca51d..c61db1d653e 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -169,6 +169,7 @@ void WM_init(bContext *C, int argc, const char **argv)
if (!G.background) {
GPU_extensions_init();
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
+ GPU_set_anisotropic(U.anisotropic_filter);
UI_init();
}
@@ -328,7 +329,6 @@ static void free_openrecent(void)
/* bad stuff*/
-extern ListBase editelems;
extern wchar_t *copybuf;
extern wchar_t *copybufinfo;
@@ -380,7 +380,6 @@ void WM_exit(bContext *C)
BKE_freecubetable();
- fastshade_free_render(); /* shaded view */
ED_preview_free_dbase(); /* frees a Main dbase, before free_blender! */
if(C && CTX_wm_manager(C))
@@ -394,10 +393,6 @@ void WM_exit(bContext *C)
free_anim_drivers_copybuf();
free_fmodifiers_copybuf();
free_posebuf();
-// free_vertexpaint();
-// free_imagepaint();
-
-// fsmenu_free();
BLF_exit();
@@ -420,10 +415,6 @@ void WM_exit(bContext *C)
BPY_python_end();
#endif
- if (!G.background) {
-// XXX UI_filelist_free_icons();
- }
-
GPU_buffer_pool_free(NULL);
GPU_free_unused_buffers();
GPU_extensions_exit();
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index 901aaea3eca..5fe045fda10 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -183,6 +183,12 @@ endif()
message(STATUS "Player Skipping: (${REM_MSG})")
endif()
target_link_libraries(blenderplayer ${BLENDER_SORTED_LIBS})
+
+ unset(SEARCHLIB)
+ unset(SORTLIB)
+ unset(REMLIB)
+ unset(REM_MSG)
+
# else()
# target_link_libraries(blenderplayer ${BLENDER_LINK_LIBS})
# endif()
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 4fcb8a66d5c..a7a6014498a 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -853,6 +853,12 @@ endif()
message(STATUS "Blender Skipping: (${REM_MSG})")
endif()
target_link_libraries(blender ${BLENDER_SORTED_LIBS})
+
+ unset(SEARCHLIB)
+ unset(SORTLIB)
+ unset(REMLIB)
+ unset(REM_MSG)
+
#else()
# target_link_libraries(blender ${BLENDER_LINK_LIBS})
#endif()
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index c00e7ec7e29..7e353d590bb 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -405,7 +405,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
// 2.5x - could also do this but looks too high level, constraints use this, it works ok.
// Object workob; /* evaluate using workob */
-// what_does_obaction((Scene *)obj->GetScene(), obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime);
+// what_does_obaction(obj->GetArmatureObject(), &workob, m_pose, m_action, NULL, m_localtime);
}
// done getting the pose from the action
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 87d6c619229..7da474241a0 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -287,7 +287,8 @@ void BL_ConvertActuators(char* maggiename,
camact->height,
camact->min,
camact->max,
- camact->axis=='x');
+ camact->axis=='x',
+ camact->damping);
baseact = tmpcamact;
}
break;
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index 0a65fc1584a..c270d9a312b 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -55,10 +55,10 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
m_rasterizer(rasterizer),
m_scene(scene)
{
- m_gameObj = NULL;
+ m_gameobj = NULL;
if(gameobj){
m_propNames = gameobj->GetPropertyNames();
- m_gameObj = gameobj;
+ m_gameobj = gameobj;
}
}
@@ -91,7 +91,7 @@ bool SCA_2DFilterActuator::Update()
}
else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
{
- m_scene->Update2DFilter(m_propNames, m_gameObj, m_type, m_int_arg, m_shaderText);
+ m_scene->Update2DFilter(m_propNames, m_gameobj, m_type, m_int_arg, m_shaderText);
}
// once the filter is in place, no need to update it again => disable the actuator
return false;
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index 87d2e8ddbcf..7f31c1713f4 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -42,7 +42,6 @@ class SCA_2DFilterActuator : public SCA_IActuator
private:
vector<STR_String> m_propNames;
- void * m_gameObj;
RAS_2DFilterManager::RAS_2DFILTER_MODE m_type;
short m_disableMotionBlur;
float m_float_arg;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 121f38eef02..14048c70516 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -408,6 +408,7 @@ int main(int argc, char** argv)
// We load our own G.main, so free the one that initglobals() gives us
free_main(G.main);
+ G.main = NULL;
IMB_init();
@@ -450,6 +451,9 @@ int main(int argc, char** argv)
U.audioformat = 0x24;
U.audiochannels = 2;
+ // XXX this one too
+ U.anisotropic_filter = 2;
+
sound_init_once();
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. */
@@ -705,6 +709,8 @@ int main(int argc, char** argv)
{
GPU_set_mipmap(0);
}
+
+ GPU_set_anisotropic(U.anisotropic_filter);
// Create the system
if (GHOST_ISystem::createSystem() == GHOST_kSuccess)
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index d2438a66367..a306e059442 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -28,6 +28,7 @@
#define spit(x) std::cout << x << std::endl;
#include "MEM_guardedalloc.h"
+#include "GPU_draw.h"
extern "C" {
// envmaps
@@ -175,6 +176,8 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix );
}
+ if (GLEW_EXT_texture_filter_anisotropic)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
@@ -199,6 +202,9 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels );
}
+
+ if (GLEW_EXT_texture_filter_anisotropic)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic());
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
free(newPixels);
}
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index d68cb453fe8..ebb291b2284 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -54,14 +54,16 @@ KX_CameraActuator::KX_CameraActuator(
float hght,
float minhght,
float maxhght,
- bool xytog
+ bool xytog,
+ float damping
):
SCA_IActuator(gameobj, KX_ACT_CAMERA),
m_ob (obj),
m_height (hght),
m_minHeight (minhght),
m_maxHeight (maxhght),
- m_x (xytog)
+ m_x (xytog),
+ m_damping (damping)
{
if (m_ob)
m_ob->RegisterActuator(this);
@@ -283,7 +285,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
}
inp= fp1[0]*fp2[0] + fp1[1]*fp2[1] + fp1[2]*fp2[2];
- fac= (-1.0 + inp)/32.0;
+ fac= (-1.0 + inp) * m_damping;
from[0]+= fac*fp1[0];
from[1]+= fac*fp1[1];
@@ -390,6 +392,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW("height",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_height),
KX_PYATTRIBUTE_BOOL_RW("useXY",KX_CameraActuator,m_x),
KX_PYATTRIBUTE_RW_FUNCTION("object", KX_CameraActuator, pyattr_get_object, pyattr_set_object),
+ KX_PYATTRIBUTE_FLOAT_RW("damping",0.f,10.f,KX_CameraActuator,m_damping),
{NULL}
};
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index d59fcff9370..f844f6418b8 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -73,6 +73,9 @@ private :
/** xy toggle (pick one): true == x, false == y */
bool m_x;
+
+ /** damping (float), */
+ float m_damping;
/* get the KX_IGameObject with this name */
CValue *findObject(char *obName);
@@ -95,7 +98,8 @@ private :
float hght,
float minhght,
float maxhght,
- bool xytog
+ bool xytog,
+ float damping
);
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.h b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
index 97dc65c5850..08445654916 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.h
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.h
@@ -226,18 +226,43 @@ struct CcdConstructionInfo
CcdConstructionInfo()
- : m_localInertiaTensor(1.f, 1.f, 1.f),
+ :m_localInertiaTensor(1.f, 1.f, 1.f),
m_gravity(0,0,0),
m_scaling(1.f,1.f,1.f),
m_mass(0.f),
- m_clamp_vel_min(-1.f),
- m_clamp_vel_max(-1.f),
+ m_clamp_vel_min(-1.f),
+ m_clamp_vel_max(-1.f),
m_restitution(0.1f),
m_friction(0.5f),
m_linearDamping(0.1f),
m_angularDamping(0.1f),
m_margin(0.06f),
m_gamesoftFlag(0),
+ m_soft_linStiff(1.f),
+ m_soft_angStiff(1.f),
+ m_soft_volume(1.f),
+ m_soft_viterations(0),
+ m_soft_piterations(1),
+ m_soft_diterations(0),
+ m_soft_citerations(4),
+ m_soft_kSRHR_CL(0.1f),
+ m_soft_kSKHR_CL(1.f),
+ m_soft_kSSHR_CL(0.5f),
+ m_soft_kSR_SPLT_CL(0.5f),
+ m_soft_kSK_SPLT_CL(0.5f),
+ m_soft_kSS_SPLT_CL(0.5f),
+ m_soft_kVCF(1.f),
+ m_soft_kDP(0.f),
+ m_soft_kDG(0.f),
+ m_soft_kLF(0.f),
+ m_soft_kPR(0.f),
+ m_soft_kVC(0.f),
+ m_soft_kDF(0.2f),
+ m_soft_kMT(0),
+ m_soft_kCHR(1.0f),
+ m_soft_kKHR(0.1f),
+ m_soft_kSHR(1.0f),
+ m_soft_kAHR(0.7f),
m_collisionFlags(0),
m_bRigid(false),
m_bSoft(false),
@@ -252,38 +277,13 @@ struct CcdConstructionInfo
m_inertiaFactor(1.f),
m_do_anisotropic(false),
m_anisotropicFriction(1.f,1.f,1.f),
- m_contactProcessingThreshold(1e10f),
- m_soft_linStiff(1.f),
- m_soft_angStiff(1.f),
- m_soft_volume(1.f),
- m_soft_viterations(0),
- m_soft_piterations(1),
- m_soft_diterations(0),
- m_soft_citerations(4),
m_do_fh(false),
m_do_rot_fh(false),
m_fh_spring(0.f),
m_fh_damping(0.f),
m_fh_distance(1.f),
m_fh_normal(false),
- m_soft_kVCF(1.f),
- m_soft_kDG(0.f),
- m_soft_kLF(0.f),
- m_soft_kDP(0.f),
- m_soft_kPR(0.f),
- m_soft_kVC(0.f),
- m_soft_kDF(0.2f),
- m_soft_kMT(0),
- m_soft_kCHR(1.0f),
- m_soft_kKHR(0.1f),
- m_soft_kSHR(1.0f),
- m_soft_kAHR(0.7f),
- m_soft_kSRHR_CL(0.1f),
- m_soft_kSKHR_CL(1.f),
- m_soft_kSSHR_CL(0.5f),
- m_soft_kSR_SPLT_CL(0.5f),
- m_soft_kSK_SPLT_CL(0.5f),
- m_soft_kSS_SPLT_CL(0.5f)
+ m_contactProcessingThreshold(1e10f)
{
}