diff options
-rw-r--r-- | source/blender/editors/space_nla/nla_buttons.c | 49 |
1 files changed, 40 insertions, 9 deletions
diff --git a/source/blender/editors/space_nla/nla_buttons.c b/source/blender/editors/space_nla/nla_buttons.c index 1e0d8437150..e952bec0dd0 100644 --- a/source/blender/editors/space_nla/nla_buttons.c +++ b/source/blender/editors/space_nla/nla_buttons.c @@ -147,16 +147,25 @@ static int nla_panel_context(const bContext *C, PointerRNA *adt_ptr, PointerRNA case ANIMTYPE_DSSPK: { /* for these channels, we only do AnimData */ - if (ale->id && ale->adt) { - if (adt_ptr) { - /* AnimData pointer */ - RNA_pointer_create(ale->id, &RNA_AnimData, ale->adt, adt_ptr); - - /* set found status to -1, since setting to 1 would break the loop - * and potentially skip an active NLA-Track in some cases... - */ - found = -1; + if (ale->adt && adt_ptr) { + ID *id; + + if ((ale->data == NULL) || (ale->type == ANIMTYPE_OBJECT)) { + /* ale->data is not an ID block! */ + id = ale->id; } + else { + /* ale->data is always the proper ID block we need, but ale->id may not be (i.e. for textures) */ + id = (ID *)ale->data; + } + + /* AnimData pointer */ + RNA_pointer_create(id, &RNA_AnimData, ale->adt, adt_ptr); + + /* set found status to -1, since setting to 1 would break the loop + * and potentially skip an active NLA-Track in some cases... + */ + found = -1; } } break; @@ -249,6 +258,28 @@ static void nla_panel_animdata(const bContext *C, Panel *pa) block = uiLayoutGetBlock(layout); uiBlockSetHandleFunc(block, do_nla_region_buttons, NULL); + /* AnimData Source Properties ----------------------------------- */ + + /* icon + id-block name of block where AnimData came from to prevent + * accidentally changing the properties of the wrong action + */ + if (adt_ptr.id.data) { + ID *id = adt_ptr.id.data; + PointerRNA id_ptr; + + RNA_id_pointer_create(id, &id_ptr); + + /* ID-block name > AnimData */ + row = uiLayoutRow(layout, TRUE); + uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT); + + uiItemL(row, id->name + 2, RNA_struct_ui_icon(id_ptr.type)); /* id-block (src) */ + uiItemL(row, "", VICO_SMALL_TRI_RIGHT_VEC); /* expander */ + uiItemL(row, IFACE_("Animation Data"), ICON_ANIM_DATA); /* animdata */ + + uiItemS(layout); + } + /* Active Action Properties ------------------------------------- */ /* action */ row = uiLayoutRow(layout, TRUE); |