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-rw-r--r--source/blender/editors/space_image/space_image.c11
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c9
2 files changed, 3 insertions, 17 deletions
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index dc2f764d8fd..30564d52343 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -398,16 +398,7 @@ static void image_refresh(const bContext *C, ScrArea *sa)
int selected = !(scene->toolsettings->uv_flag & UV_SYNC_SELECTION); /* only selected active face? */
if (BKE_scene_use_new_shading_nodes(scene)) {
- /* new shading system, get image from material */
- BMFace *efa = BM_active_face_get(em->bm, sloppy, selected);
-
- if (efa) {
- Image *node_ima;
- ED_object_get_active_image(obedit, efa->mat_nr + 1, &node_ima, NULL, NULL);
-
- if (node_ima)
- sima->image = node_ima;
- }
+ /* new shading system does not alter image */
}
else {
/* old shading system, we set texface */
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index ed8714d473c..a891826fbd6 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -167,13 +167,12 @@ void ED_object_assign_active_image(Main *bmain, Object *ob, int mat_nr, Image *i
//#define USE_SWITCH_ASPECT
-void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *ima, Image *previma)
+void ED_uvedit_assign_image(Main *UNUSED(bmain), Scene *scene, Object *obedit, Image *ima, Image *previma)
{
BMEditMesh *em;
BMIter iter;
MTexPoly *tf;
int update = 0;
- int sloppy = TRUE;
int selected = !(scene->toolsettings->uv_flag & UV_SYNC_SELECTION);
/* skip assigning these procedural images... */
@@ -190,11 +189,7 @@ void ED_uvedit_assign_image(Main *bmain, Scene *scene, Object *obedit, Image *im
}
if (BKE_scene_use_new_shading_nodes(scene)) {
- /* new shading system, assign image in material */
- BMFace *efa = BM_active_face_get(em->bm, sloppy, selected);
-
- if (efa)
- ED_object_assign_active_image(bmain, obedit, efa->mat_nr + 1, ima);
+ /* new shading system, do not assign anything */
}
else {
BMFace *efa;