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-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h51
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c637
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c91
-rw-r--r--source/blender/blenlib/intern/math_base_inline.c1
-rw-r--r--source/blender/bmesh/intern/bmesh_iterators.c50
-rw-r--r--source/blender/bmesh/intern/bmesh_iterators.h12
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c1
-rw-r--r--source/blender/editors/curve/editcurve.c1
-rw-r--r--source/blender/editors/include/ED_transform.h63
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h107
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c2
-rw-r--r--source/blender/editors/transform/transform.h3
-rw-r--r--source/blender/editors/transform/transform_snap.c126
-rw-r--r--source/blender/editors/transform/transform_snap_object.c389
-rw-r--r--source/blender/editors/util/CMakeLists.txt1
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c1
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c1
19 files changed, 1008 insertions, 531 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 08c0fcc0f3c..856923b7b0f 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -39,10 +39,30 @@
*/
struct DerivedMesh;
+struct BMEditMesh;
struct MVert;
struct MFace;
/**
+* struct that kepts basic information about a BVHTree build from a editmesh
+*/
+typedef struct BVHTreeFromEditMesh {
+ struct BVHTree *tree;
+
+ /* default callbacks to bvh nearest and raycast */
+ BVHTree_NearestPointCallback nearest_callback;
+ BVHTree_RayCastCallback raycast_callback;
+ BVHTree_NearestToRayCallback nearest_to_ray_callback;
+
+ /* radius for raycast */
+ float sphere_radius;
+
+ /* Private data */
+ struct BMEditMesh *em;
+
+} BVHTreeFromEditMesh;
+
+/**
* struct that kepts basic information about a BVHTree build from a mesh
*/
typedef struct BVHTreeFromMesh {
@@ -69,8 +89,6 @@ typedef struct BVHTreeFromMesh {
float sphere_radius;
/* Private data */
- void *em_evil;
- bool em_evil_all; /* ignore selection/hidden state, adding all loops to the tree */
bool cached;
} BVHTreeFromMesh;
@@ -85,11 +103,19 @@ typedef struct BVHTreeFromMesh {
*
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
*/
+BVHTree *bvhtree_from_editmesh_verts(
+ BVHTreeFromEditMesh *data, struct BMEditMesh *em,
+ float epsilon, int tree_type, int axis);
+BVHTree *bvhtree_from_editmesh_verts_ex(
+ BVHTreeFromEditMesh *data, struct BMEditMesh *em,
+ const BLI_bitmap *mask, int verts_num_active,
+ float epsilon, int tree_type, int axis);
+
BVHTree *bvhtree_from_mesh_verts(
struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
BVHTree *bvhtree_from_mesh_verts_ex(
struct BVHTreeFromMesh *data, struct MVert *vert, const int numVerts,
- const bool vert_allocated, BLI_bitmap *mask, int numVerts_active,
+ const bool vert_allocated, const BLI_bitmap *mask, int verts_num_active,
float epsilon, int tree_type, int axis);
BVHTree *bvhtree_from_mesh_edges(
@@ -103,7 +129,15 @@ BVHTree *bvhtree_from_mesh_faces_ex(
struct BVHTreeFromMesh *data,
struct MVert *vert, const bool vert_allocated,
struct MFace *face, const int numFaces, const bool face_allocated,
- BLI_bitmap *mask, int numFaces_active,
+ const BLI_bitmap *mask, int numFaces_active,
+ float epsilon, int tree_type, int axis);
+
+BVHTree *bvhtree_from_editmesh_looptri(
+ BVHTreeFromEditMesh *data, struct BMEditMesh *em, float epsilon,
+ int tree_type, int axis);
+BVHTree *bvhtree_from_editmesh_looptri_ex(
+ BVHTreeFromEditMesh *data, struct BMEditMesh *em,
+ const BLI_bitmap *mask, int looptri_num_active,
float epsilon, int tree_type, int axis);
BVHTree *bvhtree_from_mesh_looptri(
@@ -113,12 +147,13 @@ BVHTree *bvhtree_from_mesh_looptri_ex(
const struct MVert *vert, const bool vert_allocated,
const struct MLoop *mloop, const bool loop_allocated,
const struct MLoopTri *looptri, const int looptri_num, const bool looptri_allocated,
- BLI_bitmap *mask, int looptri_num_active,
+ const BLI_bitmap *mask, int looptri_num_active,
float epsilon, int tree_type, int axis);
/**
* Frees data allocated by a call to bvhtree_from_mesh_*.
*/
+void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data);
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
/**
@@ -144,12 +179,6 @@ enum {
BVHTREE_FROM_EDGES = 1,
BVHTREE_FROM_FACES = 2,
BVHTREE_FROM_LOOPTRI = 3,
- /* all faces */
- BVHTREE_FROM_FACES_EDITMESH_ALL = 4,
- /* visible unselected, only used for transform snapping */
- BVHTREE_FROM_FACES_EDITMESH_SNAP = 5,
- // BVHTREE_FROM_EDGES_EDITMESH_SNAP = 6,
- BVHTREE_FROM_VERTS_EDITMESH_SNAP = 7,
};
typedef struct LinkNode *BVHCache;
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index abba61310a4..5e9c18544b7 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -151,10 +151,10 @@ static void mesh_looptri_nearest_point(void *userdata, int index, const float co
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
-static void editmesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
+static void editmesh_looptri_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
- const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
- BMEditMesh *em = data->em_evil;
+ const BVHTreeFromEditMesh *data = userdata;
+ BMEditMesh *em = data->em;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
const float *t0, *t1, *t2;
@@ -240,10 +240,10 @@ static void mesh_looptri_spherecast(void *userdata, int index, const BVHTreeRay
}
}
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
-static void editmesh_faces_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+static void editmesh_looptri_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
- const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
- BMEditMesh *em = data->em_evil;
+ const BVHTreeFromEditMesh *data = (BVHTreeFromEditMesh *)userdata;
+ BMEditMesh *em = data->em;
const BMLoop **ltri = (const BMLoop **)em->looptris[index];
const float *t0, *t1, *t2;
@@ -296,7 +296,7 @@ static void mesh_edges_nearest_point(void *userdata, int index, const float co[3
/* Helper, does all the point-spherecast work actually. */
static void mesh_verts_spherecast_do(
- const BVHTreeFromMesh *UNUSED(data), int index, const float v[3], const BVHTreeRay *ray, BVHTreeRayHit *hit)
+ int index, const float v[3], const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
float dist;
const float *r1;
@@ -314,6 +314,14 @@ static void mesh_verts_spherecast_do(
}
}
+static void editmesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ const BVHTreeFromEditMesh *data = userdata;
+ BMVert *eve = BM_vert_at_index(data->em->bm, index);
+
+ mesh_verts_spherecast_do(index, eve->co, ray, hit);
+}
+
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_verts.
* userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
@@ -321,7 +329,7 @@ static void mesh_verts_spherecast(void *userdata, int index, const BVHTreeRay *r
const BVHTreeFromMesh *data = (BVHTreeFromMesh *)userdata;
const float *v = data->vert[index].co;
- mesh_verts_spherecast_do(data, index, v, ray, hit);
+ mesh_verts_spherecast_do(index, v, ray, hit);
}
/* Callback to bvh tree raycast. The tree must have been built using bvhtree_from_mesh_edges.
@@ -341,7 +349,7 @@ static void mesh_edges_spherecast(void *userdata, int index, const BVHTreeRay *r
/* In case we get a zero-length edge, handle it as a point! */
if (equals_v3v3(v1, v2)) {
- mesh_verts_spherecast_do(data, index, v1, ray, hit);
+ mesh_verts_spherecast_do(index, v1, ray, hit);
return;
}
@@ -380,75 +388,70 @@ static void mesh_edges_spherecast(void *userdata, int index, const BVHTreeRay *r
/** \name Vertex Builder
* \{ */
-static BVHTree *bvhtree_from_mesh_verts_create_tree(
+static BVHTree *bvhtree_from_editmesh_verts_create_tree(
float epsilon, int tree_type, int axis,
- BMEditMesh *em, const int *index_array,
- MVert *vert, const int numVerts,
- BLI_bitmap *mask, int numVerts_active)
+ BMEditMesh *em, const int verts_num,
+ const BLI_bitmap *verts_mask, int verts_num_active)
{
BVHTree *tree = NULL;
- BMVert *eve = NULL;
int i;
- int index = 0;
- if (em != NULL) {
- BM_mesh_elem_table_ensure(em->bm, BM_VERT);
+ BM_mesh_elem_table_ensure(em->bm, BM_VERT);
+ if (verts_mask && verts_num_active == -1) {
+ verts_num_active = 0;
+ for (i = 0; i < verts_num; i++) {
+ if (BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
+ verts_num_active++;
+ }
+ }
+ }
+ else if (!verts_mask) {
+ verts_num_active = verts_num;
+ }
+
+ tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
+
+ if (tree) {
+ BMIter iter;
+ BMVert *eve;
+ BM_ITER_MESH_INDEX (eve, &iter, em->bm, BM_VERTS_OF_MESH, i) {
+ if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
+ continue;
+ }
+ BLI_bvhtree_insert(tree, i, eve->co, 1);
+ }
+ BLI_bvhtree_balance(tree);
}
+
+ return tree;
+}
+
+static BVHTree *bvhtree_from_mesh_verts_create_tree(
+ float epsilon, int tree_type, int axis,
+ MVert *vert, const int verts_num,
+ const BLI_bitmap *verts_mask, int verts_num_active)
+{
+ BVHTree *tree = NULL;
+ int i;
if (vert) {
- if (mask && numVerts_active < 0) {
- numVerts_active = 0;
- for (i = 0; i < numVerts; i++) {
- if (BLI_BITMAP_TEST_BOOL(mask, i)) {
- if (em != NULL) {
- if (index_array) {
- index = index_array[i];
- if (index == ORIGINDEX_NONE) {
- continue;
- }
- }
- else {
- index = i;
- }
-
- eve = BM_vert_at_index(em->bm, index);
- if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN) ||
- BM_elem_flag_test(eve, BM_ELEM_SELECT))
- {
- continue;
- }
- }
- numVerts_active++;
+ if (verts_mask && verts_num_active == -1) {
+ verts_num_active = 0;
+ for (i = 0; i < verts_num; i++) {
+ if (BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
+ verts_num_active++;
}
}
}
- else if (!mask) {
- numVerts_active = numVerts;
+ else if (!verts_mask) {
+ verts_num_active = verts_num;
}
- tree = BLI_bvhtree_new(numVerts_active, epsilon, tree_type, axis);
+ tree = BLI_bvhtree_new(verts_num_active, epsilon, tree_type, axis);
if (tree) {
- for (i = 0; i < numVerts; i++) {
- if (mask && !BLI_BITMAP_TEST_BOOL(mask, i)) {
+ for (i = 0; i < verts_num; i++) {
+ if (verts_mask && !BLI_BITMAP_TEST_BOOL(verts_mask, i)) {
continue;
}
- if (em != NULL) {
- if (index_array) {
- index = index_array[i];
- if (index == ORIGINDEX_NONE) {
- continue;
- }
- }
- else {
- index = i;
- }
-
- eve = BM_vert_at_index(em->bm, index);
- if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN) ||
- BM_elem_flag_test(eve, BM_ELEM_SELECT))
- {
- continue;
- }
- }
BLI_bvhtree_insert(tree, i, vert[i].co, 1);
}
@@ -488,17 +491,51 @@ static void bvhtree_from_mesh_verts_setup_data(
}
}
+/* Builds a bvh tree where nodes are the vertices of the given em */
+BVHTree *bvhtree_from_editmesh_verts_ex(
+ BVHTreeFromEditMesh *data, BMEditMesh *em,
+ const BLI_bitmap *verts_mask, int verts_num_active,
+ float epsilon, int tree_type, int axis)
+{
+ int vert_num = em->bm->totvert;
+
+ BVHTree *tree = bvhtree_from_editmesh_verts_create_tree(
+ epsilon, tree_type, axis,
+ em, vert_num, verts_mask, verts_num_active);
+
+ if (tree) {
+ memset(data, 0, sizeof(*data));
+ data->tree = tree;
+ data->em = em;
+ data->nearest_callback = NULL;
+ data->raycast_callback = editmesh_verts_spherecast;
+ data->nearest_to_ray_callback = NULL;
+ }
+
+ return tree;
+}
+BVHTree *bvhtree_from_editmesh_verts(
+ BVHTreeFromEditMesh *data, BMEditMesh *em,
+ float epsilon, int tree_type, int axis)
+{
+ return bvhtree_from_editmesh_verts_ex(
+ data, em,
+ NULL, -1,
+ epsilon, tree_type, axis);
+}
+
+
/* Builds a bvh tree where nodes are the vertices of the given dm */
-BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
+BVHTree *bvhtree_from_mesh_verts(
+ BVHTreeFromMesh *data, DerivedMesh *dm,
+ float epsilon, int tree_type, int axis)
{
- BMEditMesh *em = data->em_evil;
- const int bvhcache_type = em ? BVHTREE_FROM_VERTS_EDITMESH_SNAP : BVHTREE_FROM_VERTS;
BVHTree *tree;
MVert *vert;
bool vert_allocated;
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
- tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
+ tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTS);
BLI_rw_mutex_unlock(&cache_rwlock);
vert = DM_get_vert_array(dm, &vert_allocated);
@@ -506,26 +543,20 @@ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float e
/* Not in cache */
if (tree == NULL) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
- tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
+ tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_VERTS);
if (tree == NULL) {
- int vert_num, *index_array = NULL;
- if (em != NULL) {
- vert_num = em->bm->totvert;
- index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
- }
- else {
- vert_num = dm->getNumVerts(dm);
- BLI_assert(vert_num != 0);
- }
+
+ int vert_num = dm->getNumVerts(dm);
+ BLI_assert(vert_num != 0);
+
tree = bvhtree_from_mesh_verts_create_tree(
epsilon, tree_type, axis,
- em, index_array,
vert, vert_num, NULL, -1);
if (tree) {
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
- bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
+ bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_VERTS);
}
}
BLI_rw_mutex_unlock(&cache_rwlock);
@@ -544,14 +575,15 @@ BVHTree *bvhtree_from_mesh_verts(BVHTreeFromMesh *data, DerivedMesh *dm, float e
* Builds a bvh tree where nodes are the given vertices (note: does not copy given mverts!).
* \param vert_allocated if true, vert freeing will be done when freeing data.
* \param mask if not null, true elements give which vert to add to BVH tree.
- * \param numVerts_active if >= 0, number of active verts to add to BVH tree (else will be computed from mask).
+ * \param verts_num_active if >= 0, number of active verts to add to BVH tree (else will be computed from mask).
*/
BVHTree *bvhtree_from_mesh_verts_ex(
- BVHTreeFromMesh *data, MVert *vert, const int numVerts, const bool vert_allocated,
- BLI_bitmap *mask, int numVerts_active,
+ BVHTreeFromMesh *data, MVert *vert, const int verts_num, const bool vert_allocated,
+ const BLI_bitmap *verts_mask, int verts_num_active,
float epsilon, int tree_type, int axis)
{
- BVHTree *tree = bvhtree_from_mesh_verts_create_tree(epsilon, tree_type, axis, NULL, NULL, vert, numVerts, mask, numVerts_active);
+ BVHTree *tree = bvhtree_from_mesh_verts_create_tree(
+ epsilon, tree_type, axis, vert, verts_num, verts_mask, verts_num_active);
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_verts_setup_data(data, tree, false, epsilon, vert, vert_allocated);
@@ -568,7 +600,9 @@ BVHTree *bvhtree_from_mesh_verts_ex(
* \{ */
/* Builds a bvh tree where nodes are the edges of the given dm */
-BVHTree *bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
+BVHTree *bvhtree_from_mesh_edges(
+ BVHTreeFromMesh *data, DerivedMesh *dm,
+ float epsilon, int tree_type, int axis)
{
BVHTree *tree;
MVert *vert;
@@ -655,107 +689,43 @@ BVHTree *bvhtree_from_mesh_edges(BVHTreeFromMesh *data, DerivedMesh *dm, float e
static BVHTree *bvhtree_from_mesh_faces_create_tree(
float epsilon, int tree_type, int axis,
- BMEditMesh *em, const bool em_all,
- MVert *vert, MFace *face, const int numFaces,
- BLI_bitmap *mask, int numFaces_active)
+ MVert *vert, MFace *face, const int faces_num,
+ const BLI_bitmap *faces_mask, int faces_num_active)
{
BVHTree *tree = NULL;
int i;
- if (numFaces) {
- if (mask && numFaces_active < 0) {
- numFaces_active = 0;
- for (i = 0; i < numFaces; i++) {
- if (BLI_BITMAP_TEST_BOOL(mask, i)) {
- numFaces_active++;
+ if (faces_num) {
+ if (faces_mask && faces_num_active == -1) {
+ faces_num_active = 0;
+ for (i = 0; i < faces_num; i++) {
+ if (BLI_BITMAP_TEST_BOOL(faces_mask, i)) {
+ faces_num_active++;
}
}
}
- else if (!mask) {
- numFaces_active = numFaces;
+ else if (!faces_mask) {
+ faces_num_active = faces_num;
}
/* Create a bvh-tree of the given target */
/* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
- tree = BLI_bvhtree_new(numFaces_active, epsilon, tree_type, axis);
+ tree = BLI_bvhtree_new(faces_num_active, epsilon, tree_type, axis);
if (tree) {
- if (em) {
- const struct BMLoop *(*looptris)[3] = (void *)em->looptris;
-
- /* avoid double-up on face searches for quads-ngons */
- bool insert_prev = false;
- BMFace *f_prev = NULL;
-
- /* data->em_evil is only set for snapping, and only for the mesh of the object
- * which is currently open in edit mode. When set, the bvhtree should not contain
- * faces that will interfere with snapping (e.g. faces that are hidden/selected
- * or faces that have selected verts). */
-
- /* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
- * and/or selected. Even if the faces themselves are not selected for the snapped
- * transform, having a vertex selected means the face (and thus it's tessellated
- * triangles) will be moving and will not be a good snap targets. */
- for (i = 0; i < numFaces; i++) {
- const BMLoop **ltri = looptris[i];
- BMFace *f = ltri[0]->f;
- bool insert = mask ? BLI_BITMAP_TEST_BOOL(mask, i) : true;
-
- /* Start with the assumption the triangle should be included for snapping. */
- if (f == f_prev) {
- insert = insert_prev;
- }
- else if (insert) {
- if (em_all) {
- /* pass */
- }
- else if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
- /* Don't insert triangles tessellated from faces that are hidden or selected */
- insert = false;
- }
- else {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
- /* Don't insert triangles tessellated from faces that have any selected verts */
- insert = false;
- break;
- }
- } while ((l_iter = l_iter->next) != l_first);
- }
-
- /* skip if face doesn't change */
- f_prev = f;
- insert_prev = insert;
+ if (vert && face) {
+ for (i = 0; i < faces_num; i++) {
+ float co[4][3];
+ if (faces_mask && !BLI_BITMAP_TEST_BOOL(faces_mask, i)) {
+ continue;
}
- if (insert) {
- /* No reason found to block hit-testing the triangle for snap, so insert it now.*/
- float co[3][3];
- copy_v3_v3(co[0], ltri[0]->v->co);
- copy_v3_v3(co[1], ltri[1]->v->co);
- copy_v3_v3(co[2], ltri[2]->v->co);
+ copy_v3_v3(co[0], vert[face[i].v1].co);
+ copy_v3_v3(co[1], vert[face[i].v2].co);
+ copy_v3_v3(co[2], vert[face[i].v3].co);
+ if (face[i].v4)
+ copy_v3_v3(co[3], vert[face[i].v4].co);
- BLI_bvhtree_insert(tree, i, co[0], 3);
- }
- }
- }
- else {
- if (vert && face) {
- for (i = 0; i < numFaces; i++) {
- float co[4][3];
- if (mask && !BLI_BITMAP_TEST_BOOL(mask, i)) {
- continue;
- }
-
- copy_v3_v3(co[0], vert[face[i].v1].co);
- copy_v3_v3(co[1], vert[face[i].v2].co);
- copy_v3_v3(co[2], vert[face[i].v3].co);
- if (face[i].v4)
- copy_v3_v3(co[3], vert[face[i].v4].co);
-
- BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
- }
+ BLI_bvhtree_insert(tree, i, co[0], face[i].v4 ? 4 : 3);
}
}
BLI_bvhtree_balance(tree);
@@ -766,33 +736,24 @@ static BVHTree *bvhtree_from_mesh_faces_create_tree(
}
static void bvhtree_from_mesh_faces_setup_data(
- BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached,
- float epsilon, BMEditMesh *em,
+ BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
MVert *vert, const bool vert_allocated,
MFace *face, const bool face_allocated)
{
memset(data, 0, sizeof(*data));
- data->em_evil = em;
if (tree) {
data->tree = tree;
data->cached = is_cached;
- if (em) {
- data->nearest_callback = editmesh_faces_nearest_point;
- data->raycast_callback = editmesh_faces_spherecast;
- data->nearest_to_ray_callback = NULL;
- }
- else {
- data->nearest_callback = mesh_faces_nearest_point;
- data->raycast_callback = mesh_faces_spherecast;
- data->nearest_to_ray_callback = NULL;
-
- data->vert = vert;
- data->vert_allocated = vert_allocated;
- data->face = face;
- data->face_allocated = face_allocated;
- }
+ data->nearest_callback = mesh_faces_nearest_point;
+ data->raycast_callback = mesh_faces_spherecast;
+ data->nearest_to_ray_callback = NULL;
+
+ data->vert = vert;
+ data->vert_allocated = vert_allocated;
+ data->face = face;
+ data->face_allocated = face_allocated;
data->sphere_radius = epsilon;
}
@@ -807,54 +768,37 @@ static void bvhtree_from_mesh_faces_setup_data(
}
/* Builds a bvh tree where nodes are the tesselated faces of the given dm */
-BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
+BVHTree *bvhtree_from_mesh_faces(
+ BVHTreeFromMesh *data, DerivedMesh *dm,
+ float epsilon, int tree_type, int axis)
{
- BMEditMesh *em = data->em_evil;
- const int bvhcache_type = em ?
- (data->em_evil_all ? BVHTREE_FROM_FACES_EDITMESH_ALL : BVHTREE_FROM_FACES_EDITMESH_SNAP) :
- BVHTREE_FROM_FACES;
BVHTree *tree;
MVert *vert = NULL;
MFace *face = NULL;
bool vert_allocated = false, face_allocated = false;
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
- tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
+ tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_FACES);
BLI_rw_mutex_unlock(&cache_rwlock);
- if (em == NULL) {
- vert = DM_get_vert_array(dm, &vert_allocated);
- face = DM_get_tessface_array(dm, &face_allocated);
- }
+ vert = DM_get_vert_array(dm, &vert_allocated);
+ face = DM_get_tessface_array(dm, &face_allocated);
/* Not in cache */
if (tree == NULL) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
- tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
+ tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_FACES);
if (tree == NULL) {
- int numFaces;
-
- /* BMESH specific check that we have tessfaces,
- * we _could_ tessellate here but rather not - campbell
- *
- * this assert checks we have tessfaces,
- * if not caller should use DM_ensure_tessface() */
- if (em) {
- numFaces = em->tottri;
- }
- else {
- numFaces = dm->getNumTessFaces(dm);
- BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0));
- }
+ int numFaces = dm->getNumTessFaces(dm);
+ BLI_assert(!(numFaces == 0 && dm->getNumPolys(dm) != 0));
tree = bvhtree_from_mesh_faces_create_tree(
epsilon, tree_type, axis,
- em, (bvhcache_type == BVHTREE_FROM_FACES_EDITMESH_ALL),
vert, face, numFaces, NULL, -1);
if (tree) {
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
- bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
+ bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_FACES);
}
}
BLI_rw_mutex_unlock(&cache_rwlock);
@@ -864,7 +808,7 @@ BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float e
}
/* Setup BVHTreeFromMesh */
- bvhtree_from_mesh_faces_setup_data(data, tree, true, epsilon, em, vert, vert_allocated, face, face_allocated);
+ bvhtree_from_mesh_faces_setup_data(data, tree, true, epsilon, vert, vert_allocated, face, face_allocated);
return data->tree;
}
@@ -879,16 +823,16 @@ BVHTree *bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *dm, float e
BVHTree *bvhtree_from_mesh_faces_ex(
BVHTreeFromMesh *data, MVert *vert, const bool vert_allocated,
MFace *face, const int numFaces, const bool face_allocated,
- BLI_bitmap *mask, int numFaces_active, float epsilon, int tree_type, int axis)
+ const BLI_bitmap *faces_mask, int faces_num_active,
+ float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_mesh_faces_create_tree(
epsilon, tree_type, axis,
- NULL, false,
vert, face, numFaces,
- mask, numFaces_active);
+ faces_mask, faces_num_active);
/* Setup BVHTreeFromMesh */
- bvhtree_from_mesh_faces_setup_data(data, tree, false, epsilon, NULL, vert, vert_allocated, face, face_allocated);
+ bvhtree_from_mesh_faces_setup_data(data, tree, false, epsilon, vert, vert_allocated, face, face_allocated);
return data->tree;
}
@@ -901,25 +845,24 @@ BVHTree *bvhtree_from_mesh_faces_ex(
/** \name LoopTri Face Builder
* \{ */
-static BVHTree *bvhtree_from_mesh_looptri_create_tree(
+static BVHTree *bvhtree_from_editmesh_looptri_create_tree(
float epsilon, int tree_type, int axis,
- BMEditMesh *em, const bool em_all,
- const MVert *vert, const MLoop *mloop, const MLoopTri *looptri, const int looptri_num,
- BLI_bitmap *mask, int looptri_num_active)
+ BMEditMesh *em, const int looptri_num,
+ const BLI_bitmap *looptri_mask, int looptri_num_active)
{
BVHTree *tree = NULL;
int i;
if (looptri_num) {
- if (mask && looptri_num_active < 0) {
+ if (looptri_mask && looptri_num_active == -1) {
looptri_num_active = 0;
for (i = 0; i < looptri_num; i++) {
- if (BLI_BITMAP_TEST_BOOL(mask, i)) {
+ if (BLI_BITMAP_TEST_BOOL(looptri_mask, i)) {
looptri_num_active++;
}
}
}
- else if (!mask) {
+ else if (!looptri_mask) {
looptri_num_active = looptri_num;
}
@@ -930,52 +873,13 @@ static BVHTree *bvhtree_from_mesh_looptri_create_tree(
if (em) {
const struct BMLoop *(*looptris)[3] = (void *)em->looptris;
- /* avoid double-up on face searches for quads-ngons */
- bool insert_prev = false;
- BMFace *f_prev = NULL;
-
- /* data->em_evil is only set for snapping, and only for the mesh of the object
- * which is currently open in edit mode. When set, the bvhtree should not contain
- * faces that will interfere with snapping (e.g. faces that are hidden/selected
- * or faces that have selected verts). */
-
/* Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
* and/or selected. Even if the faces themselves are not selected for the snapped
* transform, having a vertex selected means the face (and thus it's tessellated
* triangles) will be moving and will not be a good snap targets. */
for (i = 0; i < looptri_num; i++) {
const BMLoop **ltri = looptris[i];
- BMFace *f = ltri[0]->f;
- bool insert = mask ? BLI_BITMAP_TEST_BOOL(mask, i) : true;
-
- /* Start with the assumption the triangle should be included for snapping. */
- if (f == f_prev) {
- insert = insert_prev;
- }
- else if (insert) {
- if (em_all) {
- /* pass */
- }
- else if (BM_elem_flag_test(f, BM_ELEM_SELECT) || BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
- /* Don't insert triangles tessellated from faces that are hidden or selected */
- insert = false;
- }
- else {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
- /* Don't insert triangles tessellated from faces that have any selected verts */
- insert = false;
- break;
- }
- } while ((l_iter = l_iter->next) != l_first);
- }
-
- /* skip if face doesn't change */
- f_prev = f;
- insert_prev = insert;
- }
+ bool insert = looptri_mask ? BLI_BITMAP_TEST_BOOL(looptri_mask, i) : true;
if (insert) {
/* No reason found to block hit-testing the triangle for snap, so insert it now.*/
@@ -988,20 +892,50 @@ static BVHTree *bvhtree_from_mesh_looptri_create_tree(
}
}
}
- else {
- if (vert && looptri) {
- for (i = 0; i < looptri_num; i++) {
- float co[3][3];
- if (mask && !BLI_BITMAP_TEST_BOOL(mask, i)) {
- continue;
- }
+ BLI_bvhtree_balance(tree);
+ }
+ }
- copy_v3_v3(co[0], vert[mloop[looptri[i].tri[0]].v].co);
- copy_v3_v3(co[1], vert[mloop[looptri[i].tri[1]].v].co);
- copy_v3_v3(co[2], vert[mloop[looptri[i].tri[2]].v].co);
+ return tree;
+}
- BLI_bvhtree_insert(tree, i, co[0], 3);
+static BVHTree *bvhtree_from_mesh_looptri_create_tree(
+ float epsilon, int tree_type, int axis,
+ const MVert *vert, const MLoop *mloop, const MLoopTri *looptri, const int looptri_num,
+ const BLI_bitmap *looptri_mask, int looptri_num_active)
+{
+ BVHTree *tree = NULL;
+ int i;
+
+ if (looptri_num) {
+ if (looptri_mask && looptri_num_active == -1) {
+ looptri_num_active = 0;
+ for (i = 0; i < looptri_num; i++) {
+ if (BLI_BITMAP_TEST_BOOL(looptri_mask, i)) {
+ looptri_num_active++;
+ }
+ }
+ }
+ else if (!looptri_mask) {
+ looptri_num_active = looptri_num;
+ }
+
+ /* Create a bvh-tree of the given target */
+ /* printf("%s: building BVH, total=%d\n", __func__, numFaces); */
+ tree = BLI_bvhtree_new(looptri_num_active, epsilon, tree_type, axis);
+ if (tree) {
+ if (vert && looptri) {
+ for (i = 0; i < looptri_num; i++) {
+ float co[3][3];
+ if (looptri_mask && !BLI_BITMAP_TEST_BOOL(looptri_mask, i)) {
+ continue;
}
+
+ copy_v3_v3(co[0], vert[mloop[looptri[i].tri[0]].v].co);
+ copy_v3_v3(co[1], vert[mloop[looptri[i].tri[1]].v].co);
+ copy_v3_v3(co[2], vert[mloop[looptri[i].tri[2]].v].co);
+
+ BLI_bvhtree_insert(tree, i, co[0], 3);
}
}
BLI_bvhtree_balance(tree);
@@ -1012,36 +946,27 @@ static BVHTree *bvhtree_from_mesh_looptri_create_tree(
}
static void bvhtree_from_mesh_looptri_setup_data(
- BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached,
- float epsilon, BMEditMesh *em,
+ BVHTreeFromMesh *data, BVHTree *tree, const bool is_cached, float epsilon,
const MVert *vert, const bool vert_allocated,
const MLoop *mloop, const bool loop_allocated,
const MLoopTri *looptri, const bool looptri_allocated)
{
memset(data, 0, sizeof(*data));
- data->em_evil = em;
if (tree) {
data->tree = tree;
data->cached = is_cached;
- if (em) {
- data->nearest_callback = editmesh_faces_nearest_point;
- data->raycast_callback = editmesh_faces_spherecast;
- data->nearest_to_ray_callback = NULL;
- }
- else {
- data->nearest_callback = mesh_looptri_nearest_point;
- data->raycast_callback = mesh_looptri_spherecast;
- data->nearest_to_ray_callback = NULL;
-
- data->vert = vert;
- data->vert_allocated = vert_allocated;
- data->loop = mloop;
- data->loop_allocated = loop_allocated;
- data->looptri = looptri;
- data->looptri_allocated = looptri_allocated;
- }
+ data->nearest_callback = mesh_looptri_nearest_point;
+ data->raycast_callback = mesh_looptri_spherecast;
+ data->nearest_to_ray_callback = NULL;
+
+ data->vert = vert;
+ data->vert_allocated = vert_allocated;
+ data->loop = mloop;
+ data->loop_allocated = loop_allocated;
+ data->looptri = looptri;
+ data->looptri_allocated = looptri_allocated;
data->sphere_radius = epsilon;
}
@@ -1059,16 +984,52 @@ static void bvhtree_from_mesh_looptri_setup_data(
}
/**
+ * Builds a bvh tree where nodes are the looptri faces of the given bm
+ */
+BVHTree *bvhtree_from_editmesh_looptri_ex(
+ BVHTreeFromEditMesh *data, BMEditMesh *em,
+ const BLI_bitmap *looptri_mask, int looptri_num_active,
+ float epsilon, int tree_type, int axis)
+{
+ /* BMESH specific check that we have tessfaces,
+ * we _could_ tessellate here but rather not - campbell
+ *
+ * this assert checks we have tessfaces,
+ * if not caller should use DM_ensure_tessface() */
+
+ BVHTree *tree = bvhtree_from_editmesh_looptri_create_tree(
+ epsilon, tree_type, axis,
+ em, em->tottri, looptri_mask, looptri_num_active);
+
+ if (tree) {
+ data->tree = tree;
+ data->nearest_callback = editmesh_looptri_nearest_point;
+ data->raycast_callback = editmesh_looptri_spherecast;
+ data->nearest_to_ray_callback = NULL;
+ data->sphere_radius = 0.0f;
+ data->em = em;
+ }
+ return tree;
+}
+
+BVHTree *bvhtree_from_editmesh_looptri(
+ BVHTreeFromEditMesh *data, BMEditMesh *em,
+ float epsilon, int tree_type, int axis)
+{
+ return bvhtree_from_editmesh_looptri_ex(
+ data, em, NULL, -1,
+ epsilon, tree_type, axis);
+}
+
+/**
* Builds a bvh tree where nodes are the looptri faces of the given dm
*
* \note for editmesh this is currently a duplicate of bvhtree_from_mesh_faces
*/
-BVHTree *bvhtree_from_mesh_looptri(BVHTreeFromMesh *data, DerivedMesh *dm, float epsilon, int tree_type, int axis)
+BVHTree *bvhtree_from_mesh_looptri(
+ BVHTreeFromMesh *data, DerivedMesh *dm,
+ float epsilon, int tree_type, int axis)
{
- BMEditMesh *em = data->em_evil;
- const int bvhcache_type = em ?
- (data->em_evil_all ? BVHTREE_FROM_FACES_EDITMESH_ALL : BVHTREE_FROM_FACES_EDITMESH_SNAP) :
- BVHTREE_FROM_LOOPTRI;
BVHTree *tree;
MVert *mvert = NULL;
MLoop *mloop = NULL;
@@ -1078,58 +1039,42 @@ BVHTree *bvhtree_from_mesh_looptri(BVHTreeFromMesh *data, DerivedMesh *dm, float
bool looptri_allocated = false;
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
- tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
+ tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_LOOPTRI);
BLI_rw_mutex_unlock(&cache_rwlock);
- if (em == NULL) {
- MPoly *mpoly;
- bool poly_allocated = false;
+ MPoly *mpoly;
+ bool poly_allocated = false;
- mvert = DM_get_vert_array(dm, &vert_allocated);
- mpoly = DM_get_poly_array(dm, &poly_allocated);
+ mvert = DM_get_vert_array(dm, &vert_allocated);
+ mpoly = DM_get_poly_array(dm, &poly_allocated);
- mloop = DM_get_loop_array(dm, &loop_allocated);
- looptri = DM_get_looptri_array(
- dm,
- mvert,
- mpoly, dm->getNumPolys(dm),
- mloop, dm->getNumLoops(dm),
- &looptri_allocated);
-
- if (poly_allocated) {
- MEM_freeN(mpoly);
- }
+ mloop = DM_get_loop_array(dm, &loop_allocated);
+ looptri = DM_get_looptri_array(
+ dm,
+ mvert,
+ mpoly, dm->getNumPolys(dm),
+ mloop, dm->getNumLoops(dm),
+ &looptri_allocated);
+ if (poly_allocated) {
+ MEM_freeN(mpoly);
}
/* Not in cache */
if (tree == NULL) {
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_WRITE);
- tree = bvhcache_find(&dm->bvhCache, bvhcache_type);
+ tree = bvhcache_find(&dm->bvhCache, BVHTREE_FROM_LOOPTRI);
if (tree == NULL) {
- int looptri_num;
-
- /* BMESH specific check that we have tessfaces,
- * we _could_ tessellate here but rather not - campbell
- *
- * this assert checks we have tessfaces,
- * if not caller should use DM_ensure_tessface() */
- if (em) {
- looptri_num = em->tottri;
- }
- else {
- looptri_num = dm->getNumLoopTri(dm);
- BLI_assert(!(looptri_num == 0 && dm->getNumPolys(dm) != 0));
- }
+ int looptri_num = dm->getNumLoopTri(dm);
+ BLI_assert(!(looptri_num == 0 && dm->getNumPolys(dm) != 0));
tree = bvhtree_from_mesh_looptri_create_tree(
epsilon, tree_type, axis,
- em, (bvhcache_type == BVHTREE_FROM_FACES_EDITMESH_ALL),
mvert, mloop, looptri, looptri_num, NULL, -1);
if (tree) {
/* Save on cache for later use */
/* printf("BVHTree built and saved on cache\n"); */
- bvhcache_insert(&dm->bvhCache, tree, bvhcache_type);
+ bvhcache_insert(&dm->bvhCache, tree, BVHTREE_FROM_LOOPTRI);
}
}
BLI_rw_mutex_unlock(&cache_rwlock);
@@ -1140,7 +1085,7 @@ BVHTree *bvhtree_from_mesh_looptri(BVHTreeFromMesh *data, DerivedMesh *dm, float
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_looptri_setup_data(
- data, tree, true, epsilon, em,
+ data, tree, true, epsilon,
mvert, vert_allocated,
mloop, loop_allocated,
looptri, looptri_allocated);
@@ -1153,18 +1098,17 @@ BVHTree *bvhtree_from_mesh_looptri_ex(
const struct MVert *vert, const bool vert_allocated,
const struct MLoop *mloop, const bool loop_allocated,
const struct MLoopTri *looptri, const int looptri_num, const bool looptri_allocated,
- BLI_bitmap *mask, int looptri_num_active,
+ const BLI_bitmap *looptri_mask, int looptri_num_active,
float epsilon, int tree_type, int axis)
{
BVHTree *tree = bvhtree_from_mesh_looptri_create_tree(
epsilon, tree_type, axis,
- NULL, false,
vert, mloop, looptri, looptri_num,
- mask, looptri_num_active);
+ looptri_mask, looptri_num_active);
/* Setup BVHTreeFromMesh */
bvhtree_from_mesh_looptri_setup_data(
- data, tree, false, epsilon, NULL,
+ data, tree, false, epsilon,
vert, vert_allocated,
mloop, loop_allocated,
looptri, looptri_allocated);
@@ -1175,6 +1119,15 @@ BVHTree *bvhtree_from_mesh_looptri_ex(
/** \} */
+/* Frees data allocated by a call to bvhtree_from_editmesh_*. */
+void free_bvhtree_from_editmesh(struct BVHTreeFromEditMesh *data)
+{
+ if (data->tree) {
+ BLI_bvhtree_free(data->tree);
+ memset(data, 0, sizeof(*data));
+ }
+}
+
/* Frees data allocated by a call to bvhtree_from_mesh_*. */
void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data)
{
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index badf78edfb1..e855f6faa22 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -245,11 +245,11 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for
* for finding the best hit, to get the real dist,
* measure the len_v3v3() from the input coord to hit.co */
BVHTreeRayHit hit;
- BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh;
+ void *treeData = NULL;
/* auxiliary target */
DerivedMesh *auxMesh = NULL;
- BVHTreeFromMesh auxData = NULL_BVHTreeFromMesh;
+ void *auxData = NULL;
SpaceTransform local2aux;
/* If the user doesn't allows to project in any direction of projection axis
@@ -285,19 +285,44 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for
}
/* use editmesh to avoid array allocation */
+ BMEditMesh *emtarget = NULL, *emaux = NULL;
+ BVHTreeFromEditMesh emtreedata_stack, emauxdata_stack;
+ BVHTreeFromMesh dmtreedata_stack, dmauxdata_stack;
+ BVHTree *targ_tree;
+ void *targ_callback;
if (calc->smd->target && calc->target->type == DM_TYPE_EDITBMESH) {
- treeData.em_evil = BKE_editmesh_from_object(calc->smd->target);
- treeData.em_evil_all = true;
+ emtarget = BKE_editmesh_from_object(calc->smd->target);
+ if ((targ_tree = bvhtree_from_editmesh_looptri(&emtreedata_stack, emtarget, 0.0, 4, 6))) {
+ targ_callback = emtreedata_stack.raycast_callback;
+ treeData = &emtreedata_stack;
+ }
}
- if (calc->smd->auxTarget && auxMesh->type == DM_TYPE_EDITBMESH) {
- auxData.em_evil = BKE_editmesh_from_object(calc->smd->auxTarget);
- auxData.em_evil_all = true;
+ else {
+ if ((targ_tree = bvhtree_from_mesh_looptri(&dmtreedata_stack, calc->target, 0.0, 4, 6))) {
+ targ_callback = dmtreedata_stack.raycast_callback;
+ treeData = &dmtreedata_stack;
+ }
}
-
- /* After sucessufuly build the trees, start projection vertexs */
- if (bvhtree_from_mesh_looptri(&treeData, calc->target, 0.0, 4, 6) &&
- (auxMesh == NULL || bvhtree_from_mesh_looptri(&auxData, auxMesh, 0.0, 4, 6)))
- {
+ if (targ_tree) {
+ BVHTree *aux_tree = NULL;
+ void *aux_callback;
+ if (auxMesh != NULL) {
+ /* use editmesh to avoid array allocation */
+ if (calc->smd->auxTarget && auxMesh->type == DM_TYPE_EDITBMESH) {
+ emaux = BKE_editmesh_from_object(calc->smd->auxTarget);
+ if ((aux_tree = bvhtree_from_editmesh_looptri(&emauxdata_stack, emaux, 0.0, 4, 6)) != NULL) {
+ aux_callback = emauxdata_stack.raycast_callback;
+ auxData = &emauxdata_stack;
+ }
+ }
+ else {
+ if ((aux_tree = bvhtree_from_mesh_looptri(&dmauxdata_stack, calc->target, 0.0, 4, 6)) != NULL) {
+ aux_callback = dmauxdata_stack.raycast_callback;
+ auxData = &dmauxdata_stack;
+ }
+ }
+ }
+ /* After sucessufuly build the trees, start projection vertexs */
#ifndef __APPLE__
#pragma omp parallel for private(i, hit) schedule(static) if (calc->numVerts > BKE_MESH_OMP_LIMIT)
@@ -340,15 +365,17 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for
/* Project over positive direction of axis */
if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) {
- if (auxData.tree) {
- BKE_shrinkwrap_project_normal(0, tmp_co, tmp_no,
- &local2aux, auxData.tree, &hit,
- auxData.raycast_callback, &auxData);
+ if (aux_tree) {
+ BKE_shrinkwrap_project_normal(
+ 0, tmp_co, tmp_no,
+ &local2aux, aux_tree, &hit,
+ aux_callback, auxData);
}
- BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, tmp_no,
- &calc->local2target, treeData.tree, &hit,
- treeData.raycast_callback, &treeData);
+ BKE_shrinkwrap_project_normal(
+ calc->smd->shrinkOpts, tmp_co, tmp_no,
+ &calc->local2target, targ_tree, &hit,
+ targ_callback, treeData);
}
/* Project over negative direction of axis */
@@ -356,15 +383,17 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for
float inv_no[3];
negate_v3_v3(inv_no, tmp_no);
- if (auxData.tree) {
- BKE_shrinkwrap_project_normal(0, tmp_co, inv_no,
- &local2aux, auxData.tree, &hit,
- auxData.raycast_callback, &auxData);
+ if (aux_tree) {
+ BKE_shrinkwrap_project_normal(
+ 0, tmp_co, inv_no,
+ &local2aux, aux_tree, &hit,
+ aux_callback, auxData);
}
- BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, inv_no,
- &calc->local2target, treeData.tree, &hit,
- treeData.raycast_callback, &treeData);
+ BKE_shrinkwrap_project_normal(
+ calc->smd->shrinkOpts, tmp_co, inv_no,
+ &calc->local2target, targ_tree, &hit,
+ targ_callback, treeData);
}
/* don't set the initial dist (which is more efficient),
@@ -383,8 +412,14 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for
}
/* free data structures */
- free_bvhtree_from_mesh(&treeData);
- free_bvhtree_from_mesh(&auxData);
+ if (treeData) {
+ if (emtarget) free_bvhtree_from_editmesh(treeData);
+ else free_bvhtree_from_mesh(treeData);
+ }
+ if (auxData) {
+ if (emaux) free_bvhtree_from_editmesh(auxData);
+ else free_bvhtree_from_mesh(auxData);
+ }
}
/*
diff --git a/source/blender/blenlib/intern/math_base_inline.c b/source/blender/blenlib/intern/math_base_inline.c
index 7ab2b784812..fcd35de0bb3 100644
--- a/source/blender/blenlib/intern/math_base_inline.c
+++ b/source/blender/blenlib/intern/math_base_inline.c
@@ -33,7 +33,6 @@
#include <float.h>
#include <stdio.h>
#include <stdlib.h>
-#include <string.h>
#ifdef __SSE2__
# include <emmintrin.h>
diff --git a/source/blender/bmesh/intern/bmesh_iterators.c b/source/blender/bmesh/intern/bmesh_iterators.c
index 4014d29966a..1ee629d203b 100644
--- a/source/blender/bmesh/intern/bmesh_iterators.c
+++ b/source/blender/bmesh/intern/bmesh_iterators.c
@@ -31,6 +31,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
+#include "BLI_bitmap.h"
#include "bmesh.h"
#include "intern/bmesh_private.h"
@@ -250,6 +251,55 @@ void *BMO_iter_as_arrayN(
}
}
+int BM_iter_mesh_bitmap_from_filter(
+ const char itype, BMesh *bm,
+ BLI_bitmap *bitmap,
+ bool (*test_fn)(BMElem *, void *user_data),
+ void *user_data)
+{
+ BMIter iter;
+ BMElem *ele;
+ int i;
+
+ BM_ITER_MESH_INDEX (ele, &iter, bm, itype, i) {
+ BLI_BITMAP_SET(bitmap, i, test_fn(ele, user_data));
+ }
+
+ return i;
+}
+
+/**
+ * Needed when we want to check faces, but return a loop aligned array.
+ */
+int BM_iter_mesh_bitmap_from_filter_tessface(
+ BMesh *bm,
+ BLI_bitmap *bitmap,
+ bool (*test_fn)(BMFace *, void *user_data),
+ void *user_data)
+{
+ BMIter iter;
+ BMFace *f;
+ int i;
+ int j = 0;
+
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
+ if (test_fn(f, user_data)) {
+ for (int A = 2; A < f->len; A++) {
+ BLI_BITMAP_ENABLE(bitmap, j);
+ j++;
+ }
+ }
+ else {
+ for (int A = 2; A < f->len; A++) {
+ BLI_BITMAP_DISABLE(bitmap, j);
+ j++;
+ }
+ }
+ }
+
+ return j;
+}
+
/**
* \brief Elem Iter Flag Count
*
diff --git a/source/blender/bmesh/intern/bmesh_iterators.h b/source/blender/bmesh/intern/bmesh_iterators.h
index 336e9d88dea..0551d824131 100644
--- a/source/blender/bmesh/intern/bmesh_iterators.h
+++ b/source/blender/bmesh/intern/bmesh_iterators.h
@@ -208,6 +208,18 @@ void *BMO_iter_as_arrayN(
int *r_len,
/* optional args to avoid an alloc (normally stack array) */
void **stack_array, int stack_array_size);
+
+int BM_iter_mesh_bitmap_from_filter(
+ const char itype, BMesh *bm,
+ unsigned int *bitmap,
+ bool (*test_fn)(BMElem *, void *user_data),
+ void *user_data);
+int BM_iter_mesh_bitmap_from_filter_tessface(
+ BMesh *bm,
+ unsigned int *bitmap,
+ bool (*test_fn)(BMFace *, void *user_data),
+ void *user_data);
+
int BM_iter_elem_count_flag(const char itype, void *data, const char hflag, const bool value);
int BMO_iter_elem_count_flag(BMesh *bm, const char itype, void *data, const short oflag, const bool value);
int BM_iter_mesh_count(const char itype, BMesh *bm);
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index b62714700fa..7401a213496 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -47,6 +47,7 @@
#include "BIF_generate.h"
#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
#include "WM_api.h"
#include "WM_types.h"
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index aedfbd4f774..91927fbc793 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -64,6 +64,7 @@
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
#include "ED_types.h"
#include "ED_util.h"
#include "ED_view3d.h"
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 39df52e5f68..c881e849cf5 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -201,67 +201,4 @@ bool snapNodesContext(
/* return args */
float r_loc[2], float *r_dist_px, char *r_node_border);
-
-/* transform_snap_object.c */
-
-/* ED_transform_snap_object_*** API */
-struct SnapObjectParams {
- SnapSelect snap_select;
- union {
- unsigned int snap_to : 4;
- /* snap_target_flag: Snap to vert/edge/face. */
- unsigned int snap_to_flag : 4;
- };
- /* use editmode cage */
- unsigned int use_object_edit : 1;
- /* special context sensitive handling for the active object */
- unsigned int use_object_active : 1;
-};
-
-enum {
- SNAP_OBJECT_USE_CACHE = (1 << 0),
-};
-
-typedef struct SnapObjectContext SnapObjectContext;
-SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, int flag);
-SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, int flag,
- /* extra args for view3d */
- struct ARegion *ar, struct View3D *v3d);
-void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);
-
-bool ED_transform_snap_object_project_ray_ex(
- struct SnapObjectContext *sctx,
- const struct SnapObjectParams *params,
- const float ray_start[3], const float ray_normal[3], float *ray_depth,
- /* return args */
- float r_loc[3], float r_no[3], int *r_index,
- struct Object **r_ob, float r_obmat[4][4]);
-bool ED_transform_snap_object_project_ray(
- SnapObjectContext *sctx,
- const float ray_origin[3], const float ray_direction[3], float *ray_dist,
- float r_co[3], float r_no[3]);
-
-bool ED_transform_snap_object_project_view3d_ex(
- struct SnapObjectContext *sctx,
- const struct SnapObjectParams *params,
- const float mval[2], float *dist_px,
- float *ray_depth,
- float r_loc[3], float r_no[3], int *r_index);
-bool ED_transform_snap_object_project_view3d(
- struct SnapObjectContext *sctx,
- const struct SnapObjectParams *params,
- const float mval[2], float *dist_px,
- float *ray_depth,
- /* return args */
- float r_loc[3], float r_no[3]);
-bool ED_transform_snap_object_project_view3d_mixed(
- SnapObjectContext *sctx,
- const struct SnapObjectParams *params,
- const float mval_fl[2], float *dist_px,
- bool use_depth,
- float r_co[3], float r_no[3]);
-
-
#endif /* __ED_TRANSFORM_H__ */
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
new file mode 100644
index 00000000000..e591a91a90f
--- /dev/null
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -0,0 +1,107 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ED_transform_snap_object_context.h
+ * \ingroup editors
+ */
+
+#ifndef __ED_TRANSFORM_SNAP_OBJECT_CONTEXT_H__
+#define __ED_TRANSFORM_SNAP_OBJECT_CONTEXT_H__
+
+struct BMVert;
+struct BMEdge;
+struct BMFace;
+
+struct Scene;
+struct Main;
+struct Object;
+struct ARegion;
+struct View3D;
+
+/* transform_snap_object.c */
+
+/* ED_transform_snap_object_*** API */
+struct SnapObjectParams {
+ int snap_select; /* SnapSelect */
+ union {
+ unsigned int snap_to : 4;
+ /* snap_target_flag: Snap to vert/edge/face. */
+ unsigned int snap_to_flag : 4;
+ };
+ /* use editmode cage */
+ unsigned int use_object_edit : 1;
+ /* special context sensitive handling for the active object */
+ unsigned int use_object_active : 1;
+};
+
+enum {
+ SNAP_OBJECT_USE_CACHE = (1 << 0),
+};
+
+typedef struct SnapObjectContext SnapObjectContext;
+SnapObjectContext *ED_transform_snap_object_context_create(
+ struct Main *bmain, struct Scene *scene, int flag);
+SnapObjectContext *ED_transform_snap_object_context_create_view3d(
+ struct Main *bmain, struct Scene *scene, int flag,
+ /* extra args for view3d */
+ struct ARegion *ar, struct View3D *v3d);
+void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);
+
+/* callbacks to filter how snap works */
+void ED_transform_snap_object_context_set_editmesh_callbacks(
+ SnapObjectContext *sctx,
+ bool (*test_vert_fn)(struct BMVert *, void *user_data),
+ bool (*test_edge_fn)(struct BMEdge *, void *user_data),
+ bool (*test_face_fn)(struct BMFace *, void *user_data),
+ void *user_data);
+
+bool ED_transform_snap_object_project_ray_ex(
+ struct SnapObjectContext *sctx,
+ const struct SnapObjectParams *params,
+ const float ray_start[3], const float ray_normal[3], float *ray_depth,
+ /* return args */
+ float r_loc[3], float r_no[3], int *r_index,
+ struct Object **r_ob, float r_obmat[4][4]);
+bool ED_transform_snap_object_project_ray(
+ SnapObjectContext *sctx,
+ const float ray_origin[3], const float ray_direction[3], float *ray_dist,
+ float r_co[3], float r_no[3]);
+
+bool ED_transform_snap_object_project_view3d_ex(
+ struct SnapObjectContext *sctx,
+ const struct SnapObjectParams *params,
+ const float mval[2], float *dist_px,
+ float *ray_depth,
+ float r_loc[3], float r_no[3], int *r_index);
+bool ED_transform_snap_object_project_view3d(
+ struct SnapObjectContext *sctx,
+ const struct SnapObjectParams *params,
+ const float mval[2], float *dist_px,
+ float *ray_depth,
+ /* return args */
+ float r_loc[3], float r_no[3]);
+bool ED_transform_snap_object_project_view3d_mixed(
+ SnapObjectContext *sctx,
+ const struct SnapObjectParams *params,
+ const float mval_fl[2], float *dist_px,
+ bool use_depth,
+ float r_co[3], float r_no[3]);
+
+#endif /* __ED_TRANSFORM_SNAP_OBJECT_CONTEXT_H__ */
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 49794d2e5cd..dc8e7bbb545 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -68,6 +68,7 @@
#include "ED_object.h"
#include "ED_screen.h"
#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index 26eb707624a..6789970d00f 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -47,6 +47,7 @@
#include "ED_screen.h"
#include "ED_view3d.h"
#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
#include "ED_space_api.h"
#include "BLF_api.h"
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 73ec0f664da..47f81678699 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -49,7 +49,7 @@
#include "ED_screen.h"
#include "ED_space_api.h"
-#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
#include "PIL_time.h" /* smoothview */
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 5858210cd4f..11151a9c65a 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -59,6 +59,7 @@ struct wmTimer;
struct ARegion;
struct ReportList;
struct EditBone;
+struct SnapObjectContext;
/* transinfo->redraw */
typedef enum {
@@ -105,7 +106,7 @@ typedef struct TransSnap {
/**
* Re-usable snap context data.
*/
- SnapObjectContext *object_context;
+ struct SnapObjectContext *object_context;
} TransSnap;
typedef struct TransCon {
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 9e8454bf6fb..24b4b16e13f 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -68,6 +68,7 @@
#include "ED_node.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
+#include "ED_transform_snap_object_context.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@@ -571,6 +572,13 @@ static void initSnappingMode(TransInfo *t)
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
G.main, t->scene, SNAP_OBJECT_USE_CACHE,
t->ar, t->view);
+
+ ED_transform_snap_object_context_set_editmesh_callbacks(
+ t->tsnap.object_context,
+ (bool (*)(BMVert *, void *))BM_elem_cb_check_hflag_disabled,
+ (bool (*)(BMEdge *, void *))BM_elem_cb_check_hflag_disabled,
+ (bool (*)(BMFace *, void *))BM_elem_cb_check_hflag_disabled,
+ SET_UINT_IN_POINTER((BM_ELEM_SELECT | BM_ELEM_HIDDEN)));
}
}
}
@@ -1335,6 +1343,20 @@ struct PeelRayCast_Data {
ListBase *depth_peels;
};
+struct PeelEditMeshRayCast_Data {
+ BVHTreeFromEditMesh bvhdata;
+
+ /* internal vars for adding peel */
+ Object *ob;
+ const float(*obmat)[4];
+ const float(*timat)[3];
+
+ const float *ray_start; /* globalspace */
+
+ /* output list */
+ ListBase *depth_peels;
+};
+
static void peelRayCast_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
{
struct PeelRayCast_Data *data = userdata;
@@ -1359,8 +1381,32 @@ static void peelRayCast_cb(void *userdata, int index, const BVHTreeRay *ray, BVH
}
}
+static void peelEditMeshRayCast_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ struct PeelEditMeshRayCast_Data *data = userdata;
+
+ data->bvhdata.raycast_callback(&data->bvhdata, index, ray, hit);
+
+ if (hit->index != -1) {
+ /* get all values in worldspace */
+ float location[3], normal[3];
+ float depth;
+
+ /* worldspace location */
+ mul_v3_m4v3(location, (float(*)[4])data->obmat, hit->co);
+ depth = len_v3v3(location, data->ray_start);
+
+ /* worldspace normal */
+ copy_v3_v3(normal, hit->no);
+ mul_m3_v3((float(*)[3])data->timat, normal);
+ normalize_v3(normal);
+
+ addDepthPeel(data->depth_peels, depth, location, normal, data->ob);
+ }
+}
+
static bool peelDerivedMesh(
- Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4],
+ Object *ob, DerivedMesh *dm, float obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float UNUSED(mval[2]),
ListBase *depth_peels)
{
@@ -1402,8 +1448,6 @@ static bool peelDerivedMesh(
if (test == true) {
struct PeelRayCast_Data data;
- data.bvhdata.em_evil = em;
- data.bvhdata.em_evil_all = false;
bvhtree_from_mesh_looptri(&data.bvhdata, dm, 0.0f, 4, 6);
if (data.bvhdata.tree != NULL) {
@@ -1415,8 +1459,9 @@ static bool peelDerivedMesh(
data.polynors = dm->getPolyDataArray(dm, CD_NORMAL); /* can be NULL */
data.depth_peels = depth_peels;
- BLI_bvhtree_ray_cast_all(data.bvhdata.tree, ray_start_local, ray_normal_local, 0.0f,
- peelRayCast_cb, &data);
+ BLI_bvhtree_ray_cast_all(
+ data.bvhdata.tree, ray_start_local, ray_normal_local, 0.0f,
+ peelRayCast_cb, &data);
}
free_bvhtree_from_mesh(&data.bvhdata);
@@ -1424,7 +1469,59 @@ static bool peelDerivedMesh(
}
return retval;
-}
+}
+
+static bool peelEditMesh(
+ Object *ob, BMEditMesh *em, float obmat[4][4],
+ const float ray_start[3], const float ray_normal[3],
+ ListBase *depth_peels)
+{
+ bool retval = false;
+ int totvert = em->bm->totvert;
+
+ if (totvert > 0) {
+ float imat[4][4];
+ float timat[3][3]; /* transpose inverse matrix for normals */
+ float ray_start_local[3], ray_normal_local[3];
+ bool test = true;
+
+ invert_m4_m4(imat, obmat);
+
+ transpose_m3_m4(timat, imat);
+
+ mul_v3_m4v3(ray_start_local, imat, ray_start);
+ mul_v3_mat3_m4v3(ray_normal_local, imat, ray_normal);
+
+ if (test == true) {
+ struct PeelEditMeshRayCast_Data data;
+
+ BLI_bitmap *looptri_mask = BLI_BITMAP_NEW(em->tottri, __func__);
+ int looptri_num_active = BM_iter_mesh_bitmap_from_filter_tessface(
+ em->bm, looptri_mask,
+ BM_elem_cb_check_hflag_enabled_simple(BMFace *, (BM_ELEM_SELECT | BM_ELEM_HIDDEN)));
+
+ bvhtree_from_editmesh_looptri_ex(&data.bvhdata, em, looptri_mask, looptri_num_active, 0.0f, 4, 6);
+
+ MEM_freeN(looptri_mask);
+
+ if (data.bvhdata.tree != NULL) {
+ data.ob = ob;
+ data.obmat = (const float(*)[4])obmat;
+ data.timat = (const float(*)[3])timat;
+ data.ray_start = ray_start;
+ data.depth_peels = depth_peels;
+
+ BLI_bvhtree_ray_cast_all(
+ data.bvhdata.tree, ray_start_local, ray_normal_local, 0.0f,
+ peelEditMeshRayCast_cb, &data);
+ }
+
+ free_bvhtree_from_editmesh(&data.bvhdata);
+ }
+ }
+
+ return retval;
+}
static bool peelObjects(
Scene *scene, View3D *v3d, ARegion *ar, Object *obedit,
@@ -1452,24 +1549,21 @@ static bool peelObjects(
if (dob->type == OB_MESH) {
BMEditMesh *em;
- DerivedMesh *dm = NULL;
bool val;
if (dob != obedit) {
+ DerivedMesh *dm;
dm = mesh_get_derived_final(scene, dob, CD_MASK_BAREMESH);
-
- val = peelDerivedMesh(dob, dm, NULL, dob->obmat, ray_start, ray_normal, mval, r_depth_peels);
+ val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, r_depth_peels);
+
+ dm->release(dm);
}
else {
em = BKE_editmesh_from_object(dob);
- dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
-
- val = peelDerivedMesh(dob, dm, em, dob->obmat, ray_start, ray_normal, mval, r_depth_peels);
+ val = peelEditMesh(dob, em, dob->obmat, ray_start, ray_normal, r_depth_peels);
}
retval = retval || val;
-
- dm->release(dm);
}
}
@@ -1482,14 +1576,14 @@ static bool peelObjects(
if (ob != obedit && ((snap_select == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) || ELEM(snap_select, SNAP_ALL, SNAP_NOT_OBEDIT))) {
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
- val = peelDerivedMesh(ob, dm, NULL, ob->obmat, ray_start, ray_normal, mval, r_depth_peels);
+ val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, r_depth_peels);
dm->release(dm);
}
else if (ob == obedit && snap_select != SNAP_NOT_OBEDIT) {
BMEditMesh *em = BKE_editmesh_from_object(ob);
DerivedMesh *dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
- val = peelDerivedMesh(ob, dm, NULL, ob->obmat, ray_start, ray_normal, mval, r_depth_peels);
+ val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, r_depth_peels);
dm->release(dm);
}
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 074d79457d5..5174c2477b4 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -51,15 +51,30 @@
#include "BKE_tracking.h"
#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
#include "ED_view3d.h"
#include "ED_armature.h"
#include "transform.h"
typedef struct SnapObjectData {
- BVHTreeFromMesh *bvh_trees[2];
+ enum {
+ SNAP_MESH = 1,
+ SNAP_EDIT_MESH,
+ } type;
} SnapObjectData;
+typedef struct SnapObjectData_Mesh {
+ SnapObjectData sd;
+ BVHTreeFromMesh *bvh_trees[2];
+
+} SnapObjectData_Mesh;
+
+typedef struct SnapObjectData_EditMesh {
+ SnapObjectData sd;
+ BVHTreeFromEditMesh *bvh_trees[2];
+
+} SnapObjectData_EditMesh;
struct SnapObjectContext {
Main *bmain;
@@ -81,8 +96,19 @@ struct SnapObjectContext {
MemArena *mem_arena;
} cache;
+ /* Filter data, returns true to check this value */
+ struct {
+ struct {
+ bool (*test_vert_fn)(BMVert *, void *user_data);
+ bool (*test_edge_fn)(BMEdge *, void *user_data);
+ bool (*test_face_fn)(BMFace *, void *user_data);
+ void *user_data;
+ } edit_mesh;
+ } callbacks;
+
};
+
/* -------------------------------------------------------------------- */
/** \name Internal Object Snapping API
@@ -179,7 +205,7 @@ static bool snapEdge(
}
static bool snapVertex(
- ARegion *ar, const float vco[3], const short vno[3],
+ ARegion *ar, const float vco[3], const float vno[3],
float obmat[4][4], float timat[3][3], const float mval_fl[2], float *dist_px,
const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], float *ray_depth,
float r_loc[3], float r_no[3])
@@ -216,7 +242,7 @@ static bool snapVertex(
copy_v3_v3(r_loc, location);
if (r_no) {
- normal_short_to_float_v3(r_no, vno);
+ copy_v3_v3(r_no, vno);
mul_m3_v3(timat, r_no);
normalize_v3(r_no);
}
@@ -543,7 +569,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt)
static bool snapDerivedMesh(
SnapObjectContext *sctx,
- Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4],
+ Object *ob, DerivedMesh *dm, float obmat[4][4],
const float mval[2], float *dist_px, const short snap_to, bool do_bb,
const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth,
float r_loc[3], float r_no[3], int *r_index)
@@ -579,19 +605,6 @@ static bool snapDerivedMesh(
local_depth *= local_scale;
}
- SnapObjectData *sod = NULL;
-
- if (sctx->flag & SNAP_OBJECT_USE_CACHE) {
- void **sod_p;
- if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) {
- sod = *sod_p;
- }
- else {
- sod = *sod_p = BLI_memarena_alloc(sctx->cache.mem_arena, sizeof(*sod));
- memset(sod, 0, sizeof(*sod));
- }
- }
-
if (do_bb) {
BoundBox *bb = BKE_object_boundbox_get(ob);
@@ -619,9 +632,19 @@ static bool snapDerivedMesh(
}
}
+ SnapObjectData_Mesh *sod = NULL;
BVHTreeFromMesh *treedata = NULL, treedata_stack;
if (sctx->flag & SNAP_OBJECT_USE_CACHE) {
+ void **sod_p;
+ if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) {
+ sod = *sod_p;
+ }
+ else {
+ sod = *sod_p = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*sod));
+ sod->sd.type = SNAP_MESH;
+ }
+
int tree_index = -1;
switch (snap_to) {
case SCE_SNAP_MODE_FACE:
@@ -633,7 +656,7 @@ static bool snapDerivedMesh(
}
if (tree_index != -1) {
if (sod->bvh_trees[tree_index] == NULL) {
- sod->bvh_trees[tree_index] = BLI_memarena_alloc(sctx->cache.mem_arena, sizeof(*treedata));
+ sod->bvh_trees[tree_index] = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*treedata));
}
treedata = sod->bvh_trees[tree_index];
}
@@ -646,8 +669,6 @@ static bool snapDerivedMesh(
}
if (treedata) {
- treedata->em_evil = em;
- treedata->em_evil_all = false;
switch (snap_to) {
case SCE_SNAP_MODE_FACE:
bvhtree_from_mesh_looptri(treedata, dm, 0.0f, 4, 6);
@@ -741,8 +762,10 @@ static bool snapDerivedMesh(
&nearest, NULL, NULL) != -1)
{
const MVert *v = &treedata->vert[nearest.index];
+ float vno[3];
+ normal_short_to_float_v3(vno, v->no);
retval = snapVertex(
- ar, v->co, v->no, obmat, timat, mval, dist_px,
+ ar, v->co, vno, obmat, timat, mval, dist_px,
ray_start, ray_start_local, ray_normal_local, ray_depth,
r_loc, r_no);
}
@@ -753,45 +776,247 @@ static bool snapDerivedMesh(
MVert *verts = dm->getVertArray(dm);
MEdge *edges = dm->getEdgeArray(dm);
int totedge = dm->getNumEdges(dm);
- const int *index_array = NULL;
- int index = 0;
- int i;
- if (em != NULL) {
- index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
- BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
+ for (int i = 0; i < totedge; i++) {
+ MEdge *e = edges + i;
+ retval |= snapEdge(
+ ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no,
+ obmat, timat, mval, dist_px,
+ ray_start, ray_start_local, ray_normal_local, ray_depth,
+ r_loc, r_no);
}
- for (i = 0; i < totedge; i++) {
- MEdge *e = edges + i;
- bool test = true;
+ break;
+ }
+ }
- if (em != NULL) {
- if (index_array) {
- index = index_array[i];
- }
- else {
- index = i;
- }
+ if ((sctx->flag & SNAP_OBJECT_USE_CACHE) == 0) {
+ if (treedata) {
+ free_bvhtree_from_mesh(treedata);
+ }
+ }
+ }
- if (index == ORIGINDEX_NONE) {
- test = false;
- }
- else {
- BMEdge *eed = BM_edge_at_index(em->bm, index);
+ return retval;
+}
- if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN) ||
- BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
- BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))
- {
- test = false;
- }
+
+static bool snapEditMesh(
+ SnapObjectContext *sctx,
+ Object *ob, BMEditMesh *em, float obmat[4][4],
+ const float mval[2], float *dist_px, const short snap_to,
+ const float ray_start[3], const float ray_normal[3], const float ray_origin[3], float *ray_depth,
+ float r_loc[3], float r_no[3], int *r_index)
+{
+ ARegion *ar = sctx->v3d_data.ar;
+ bool retval = false;
+ int totvert = em->bm->totvert;
+
+ if (totvert > 0) {
+ const bool do_ray_start_correction = (
+ ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX) &&
+ (sctx->use_v3d && !((RegionView3D *)sctx->v3d_data.ar->regiondata)->is_persp));
+
+ float imat[4][4];
+ float timat[3][3]; /* transpose inverse matrix for normals */
+ float ray_start_local[3], ray_normal_local[3];
+ float local_scale, local_depth, len_diff;
+
+ invert_m4_m4(imat, obmat);
+ transpose_m3_m4(timat, imat);
+
+ copy_v3_v3(ray_start_local, ray_start);
+ copy_v3_v3(ray_normal_local, ray_normal);
+
+ mul_m4_v3(imat, ray_start_local);
+ mul_mat3_m4_v3(imat, ray_normal_local);
+
+ /* local scale in normal direction */
+ local_scale = normalize_v3(ray_normal_local);
+ local_depth = *ray_depth;
+ if (local_depth != BVH_RAYCAST_DIST_MAX) {
+ local_depth *= local_scale;
+ }
+
+ SnapObjectData_EditMesh *sod = NULL;
+
+ BVHTreeFromEditMesh *treedata = NULL, treedata_stack;
+
+ if (sctx->flag & SNAP_OBJECT_USE_CACHE) {
+ void **sod_p;
+ if (BLI_ghash_ensure_p(sctx->cache.object_map, ob, &sod_p)) {
+ sod = *sod_p;
+ }
+ else {
+ sod = *sod_p = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*sod));
+ sod->sd.type = SNAP_EDIT_MESH;
+ }
+
+ int tree_index = -1;
+ switch (snap_to) {
+ case SCE_SNAP_MODE_FACE:
+ tree_index = 1;
+ break;
+ case SCE_SNAP_MODE_VERTEX:
+ tree_index = 0;
+ break;
+ }
+ if (tree_index != -1) {
+ if (sod->bvh_trees[tree_index] == NULL) {
+ sod->bvh_trees[tree_index] = BLI_memarena_calloc(sctx->cache.mem_arena, sizeof(*treedata));
+ }
+ treedata = sod->bvh_trees[tree_index];
+ }
+ }
+ else {
+ if (ELEM(snap_to, SCE_SNAP_MODE_FACE, SCE_SNAP_MODE_VERTEX)) {
+ treedata = &treedata_stack;
+ memset(treedata, 0, sizeof(*treedata));
+ }
+ }
+
+ if (treedata && treedata->tree == NULL) {
+ switch (snap_to) {
+ case SCE_SNAP_MODE_FACE:
+ {
+ BLI_bitmap *looptri_mask = NULL;
+ int looptri_num_active = -1;
+ if (sctx->callbacks.edit_mesh.test_face_fn) {
+ looptri_mask = BLI_BITMAP_NEW(em->tottri, __func__);
+ looptri_num_active = BM_iter_mesh_bitmap_from_filter_tessface(
+ em->bm, looptri_mask,
+ sctx->callbacks.edit_mesh.test_face_fn, sctx->callbacks.edit_mesh.user_data);
+ }
+ bvhtree_from_editmesh_looptri_ex(treedata, em, looptri_mask, looptri_num_active, 0.0f, 4, 6);
+ if (looptri_mask) {
+ MEM_freeN(looptri_mask);
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_VERTEX:
+ {
+ BLI_bitmap *verts_mask = NULL;
+ int verts_num_active = -1;
+ if (sctx->callbacks.edit_mesh.test_vert_fn) {
+ verts_mask = BLI_BITMAP_NEW(em->bm->totvert, __func__);
+ verts_num_active = BM_iter_mesh_bitmap_from_filter(
+ BM_VERTS_OF_MESH, em->bm, verts_mask,
+ (bool (*)(BMElem *, void *))sctx->callbacks.edit_mesh.test_vert_fn,
+ sctx->callbacks.edit_mesh.user_data);
+ }
+ bvhtree_from_editmesh_verts_ex(treedata, em, verts_mask, verts_num_active, 0.0f, 2, 6);
+ if (verts_mask) {
+ MEM_freeN(verts_mask);
+ }
+ break;
+ }
+ }
+ }
+
+ /* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
+ * been *inside* boundbox, leading to snap failures (see T38409).
+ * Note also ar might be null (see T38435), in this case we assume ray_start is ok!
+ */
+ if (do_ray_start_correction) {
+ /* We *need* a reasonably valid len_diff in this case.
+ * Use BHVTree to find the closest face from ray_start_local.
+ */
+ if (treedata && treedata->tree != NULL) {
+ BVHTreeNearest nearest;
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+ /* Compute and store result. */
+ BLI_bvhtree_find_nearest(
+ treedata->tree, ray_start_local, &nearest, treedata->nearest_callback, treedata);
+ if (nearest.index != -1) {
+ len_diff = sqrtf(nearest.dist_sq);
+ }
+ }
+ float ray_org_local[3];
+
+ copy_v3_v3(ray_org_local, ray_origin);
+ mul_m4_v3(imat, ray_org_local);
+
+ /* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far
+ * away ray_start values (as returned in case of ortho view3d), see T38358.
+ */
+ len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
+ madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
+ len_diff - len_v3v3(ray_start_local, ray_org_local));
+ local_depth -= len_diff;
+ }
+ else {
+ len_diff = 0.0f;
+ }
+
+ switch (snap_to) {
+ case SCE_SNAP_MODE_FACE:
+ {
+ BVHTreeRayHit hit;
+
+ hit.index = -1;
+ hit.dist = local_depth;
+
+ if (treedata->tree &&
+ BLI_bvhtree_ray_cast(treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ &hit, treedata->raycast_callback, treedata) != -1)
+ {
+ hit.dist += len_diff;
+ hit.dist /= local_scale;
+ if (hit.dist <= *ray_depth) {
+ *ray_depth = hit.dist;
+ copy_v3_v3(r_loc, hit.co);
+ copy_v3_v3(r_no, hit.no);
+
+ /* back to worldspace */
+ mul_m4_v3(obmat, r_loc);
+ mul_m3_v3(timat, r_no);
+ normalize_v3(r_no);
+
+ retval = true;
+
+ if (r_index) {
+ *r_index = hit.index;
}
}
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_VERTEX:
+ {
+ BVHTreeNearest nearest;
- if (test) {
+ nearest.index = -1;
+ nearest.dist_sq = local_depth * local_depth;
+ if (treedata->tree &&
+ BLI_bvhtree_find_nearest_to_ray(
+ treedata->tree, ray_start_local, ray_normal_local,
+ &nearest, NULL, NULL) != -1)
+ {
+ const BMVert *v = BM_vert_at_index(em->bm, nearest.index);
+ retval = snapVertex(
+ ar, v->co, v->no, obmat, timat, mval, dist_px,
+ ray_start, ray_start_local, ray_normal_local, ray_depth,
+ r_loc, r_no);
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_EDGE:
+ {
+ BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
+ int totedge = em->bm->totvert;
+ for (int i = 0; i < totedge; i++) {
+ BMEdge *eed = BM_edge_at_index(em->bm, i);
+
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) &&
+ !BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) &&
+ !BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))
+ {
+ short v1no[3], v2no[3];
+ normal_float_to_short_v3(v1no, eed->v1->no);
+ normal_float_to_short_v3(v2no, eed->v2->no);
retval |= snapEdge(
- ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no,
+ ar, eed->v1->co, v1no, eed->v2->co, v2no,
obmat, timat, mval, dist_px,
ray_start, ray_start_local, ray_normal_local, ray_depth,
r_loc, r_no);
@@ -804,7 +1029,7 @@ static bool snapDerivedMesh(
if ((sctx->flag & SNAP_OBJECT_USE_CACHE) == 0) {
if (treedata) {
- free_bvhtree_from_mesh(treedata);
+ free_bvhtree_from_editmesh(treedata);
}
}
}
@@ -826,17 +1051,18 @@ static bool snapObject(
if (ob->type == OB_MESH) {
BMEditMesh *em;
- DerivedMesh *dm;
- bool do_bb = true;
if (use_obedit) {
em = BKE_editmesh_from_object(ob);
- dm = editbmesh_get_derived_cage(sctx->scene, ob, em, CD_MASK_BAREMESH);
- do_bb = false;
+ retval = snapEditMesh(
+ sctx, ob, em, obmat, mval, dist_px, snap_to,
+ ray_start, ray_normal, ray_origin, ray_depth,
+ r_loc, r_no, r_index);
}
else {
/* in this case we want the mesh from the editmesh, avoids stale data. see: T45978.
* still set the 'em' to NULL, since we only want the 'dm'. */
+ DerivedMesh *dm;
em = BKE_editmesh_from_object(ob);
if (em) {
editbmesh_get_derived_cage_and_final(sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
@@ -844,15 +1070,13 @@ static bool snapObject(
else {
dm = mesh_get_derived_final(sctx->scene, ob, CD_MASK_BAREMESH);
}
- em = NULL;
- }
-
- retval = snapDerivedMesh(
- sctx, ob, dm, em, obmat, mval, dist_px, snap_to, do_bb,
- ray_start, ray_normal, ray_origin, ray_depth,
- r_loc, r_no, r_index);
+ retval = snapDerivedMesh(
+ sctx, ob, dm, obmat, mval, dist_px, snap_to, true,
+ ray_start, ray_normal, ray_origin, ray_depth,
+ r_loc, r_no, r_index);
- dm->release(dm);
+ dm->release(dm);
+ }
}
else if (ob->type == OB_ARMATURE) {
retval = snapArmature(
@@ -1014,12 +1238,28 @@ SnapObjectContext *ED_transform_snap_object_context_create_view3d(
return sctx;
}
-static void snap_object_data_free(void *val)
+static void snap_object_data_free(void *sod_v)
{
- SnapObjectData *sod = val;
- for (int i = 0; i < ARRAY_SIZE(sod->bvh_trees); i++) {
- if (sod->bvh_trees[i]) {
- free_bvhtree_from_mesh(sod->bvh_trees[i]);
+ switch (((SnapObjectData *)sod_v)->type) {
+ case SNAP_MESH:
+ {
+ SnapObjectData_Mesh *sod = sod_v;
+ for (int i = 0; i < ARRAY_SIZE(sod->bvh_trees); i++) {
+ if (sod->bvh_trees[i]) {
+ free_bvhtree_from_mesh(sod->bvh_trees[i]);
+ }
+ }
+ break;
+ }
+ case SNAP_EDIT_MESH:
+ {
+ SnapObjectData_EditMesh *sod = sod_v;
+ for (int i = 0; i < ARRAY_SIZE(sod->bvh_trees); i++) {
+ if (sod->bvh_trees[i]) {
+ free_bvhtree_from_editmesh(sod->bvh_trees[i]);
+ }
+ }
+ break;
}
}
}
@@ -1034,6 +1274,19 @@ void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx)
MEM_freeN(sctx);
}
+void ED_transform_snap_object_context_set_editmesh_callbacks(
+ SnapObjectContext *sctx,
+ bool (*test_vert_fn)(BMVert *, void *user_data),
+ bool (*test_edge_fn)(BMEdge *, void *user_data),
+ bool (*test_face_fn)(BMFace *, void *user_data),
+ void *user_data)
+{
+ sctx->callbacks.edit_mesh.test_vert_fn = test_vert_fn;
+ sctx->callbacks.edit_mesh.test_edge_fn = test_edge_fn;
+ sctx->callbacks.edit_mesh.test_face_fn = test_face_fn;
+
+ sctx->callbacks.edit_mesh.user_data = user_data;
+}
bool ED_transform_snap_object_project_ray_ex(
SnapObjectContext *sctx,
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index 7de788dca56..c0b30f93939 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -83,6 +83,7 @@ set(SRC
../include/ED_space_api.h
../include/ED_text.h
../include/ED_transform.h
+ ../include/ED_transform_snap_object_context.h
../include/ED_transverts.h
../include/ED_types.h
../include/ED_util.h
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index 9ba50641cc0..74fb4a08eda 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -55,6 +55,7 @@
#include "BKE_writeavi.h"
#include "ED_transform.h"
+#include "ED_transform_snap_object_context.h"
#include "ED_uvedit.h"
#ifdef WITH_PYTHON
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 78a6ad27fad..3ce7788fdf8 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -168,6 +168,7 @@ struct wmWindowManager;
#include "../blender/editors/include/ED_space_api.h"
#include "../blender/editors/include/ED_text.h"
#include "../blender/editors/include/ED_transform.h"
+#include "../blender/editors/include/ED_transform_snap_object_context.h"
#include "../blender/editors/include/ED_uvedit.h"
#include "../blender/editors/include/ED_view3d.h"
#include "../blender/editors/include/UI_interface.h"