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-rw-r--r--source/blender/blenkernel/BKE_customdata.h18
-rw-r--r--source/blender/blenkernel/BKE_modifier.h17
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c24
-rw-r--r--source/blender/blenkernel/intern/cloth.c2
-rw-r--r--source/blender/blenkernel/intern/collision.c10
-rw-r--r--source/blender/blenkernel/intern/deform.c2
-rw-r--r--source/blender/blenkernel/intern/font.c2
-rw-r--r--source/blender/blenkernel/intern/ipo.c8
-rw-r--r--source/blender/blenkernel/intern/node.c8
-rw-r--r--source/blender/blenkernel/intern/softbody.c16
-rw-r--r--source/blender/blenkernel/intern/tracking_auto.c3
-rw-r--r--source/blender/blenlib/BLI_assert.h8
-rw-r--r--source/blender/blenlib/PIL_time.h11
-rw-r--r--source/blender/blenlib/intern/math_geom.c6
-rw-r--r--source/blender/blenloader/intern/versioning_260.c2
-rw-r--r--source/blender/bmesh/bmesh_class.h39
-rw-r--r--source/blender/bmesh/intern/bmesh_construct.c12
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_private.h4
-rw-r--r--source/blender/collada/AnimationExporter.cpp17
-rw-r--r--source/blender/collada/AnimationImporter.cpp11
-rw-r--r--source/blender/collada/ArmatureExporter.cpp8
-rw-r--r--source/blender/collada/ArmatureImporter.cpp14
-rw-r--r--source/blender/collada/BCAnimationCurve.cpp7
-rw-r--r--source/blender/collada/BCAnimationSampler.cpp34
-rw-r--r--source/blender/collada/BCAnimationSampler.h8
-rw-r--r--source/blender/collada/BCSampleData.cpp6
-rw-r--r--source/blender/collada/DocumentImporter.cpp9
-rw-r--r--source/blender/collada/SceneExporter.cpp11
-rw-r--r--source/blender/collada/collada_utils.cpp11
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h3
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_cache_utils.c8
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_render.c8
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c2
-rw-r--r--source/blender/draw/modes/edit_mesh_mode_text.c19
-rw-r--r--source/blender/draw/modes/object_mode.c9
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c2
-rw-r--r--source/blender/editors/animation/keyframes_draw.c4
-rw-r--r--source/blender/editors/gpencil/annotate_paint.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_brush.c3
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c2
-rw-r--r--source/blender/editors/include/ED_gpencil.h2
-rw-r--r--source/blender/editors/interface/interface_handlers.c4
-rw-r--r--source/blender/editors/interface/interface_panel.c2
-rw-r--r--source/blender/editors/interface/interface_widgets.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c29
-rw-r--r--source/blender/editors/metaball/mball_edit.c2
-rw-r--r--source/blender/editors/object/object_data_transfer.c5
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/physics/particle_object.c14
-rw-r--r--source/blender/editors/space_action/space_action.c4
-rw-r--r--source/blender/editors/space_clip/tracking_ops_plane.c26
-rw-r--r--source/blender/editors/space_clip/tracking_ops_track.c2
-rw-r--r--source/blender/editors/space_file/filelist.c2
-rw-r--r--source/blender/editors/space_file/fsmenu.c2
-rw-r--r--source/blender/editors/space_graph/graph_draw.c4
-rw-r--r--source/blender/editors/space_graph/space_graph.c8
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
-rw-r--r--source/blender/editors/transform/transform_constraints.c12
-rw-r--r--source/blender/editors/transform/transform_generics.c4
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c2
-rw-r--r--source/blender/editors/undo/ed_undo.c8
-rw-r--r--source/blender/freestyle/intern/geometry/matrix_util.h26
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeRep.h5
-rw-r--r--source/blender/gpu/GPU_legacy_stubs.h4
-rw-r--r--source/blender/gpu/intern/gpu_immediate.c6
-rw-r--r--source/blender/gpu/intern/gpu_matrix.c59
-rw-r--r--source/blender/imbuf/IMB_imbuf.h26
-rw-r--r--source/blender/imbuf/intern/dds/BlockDXT.cpp18
-rw-r--r--source/blender/imbuf/intern/dds/DirectDrawSurface.cpp6
-rw-r--r--source/blender/imbuf/intern/indexer.c8
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp2
-rw-r--r--source/blender/imbuf/intern/thumbs.c2
-rw-r--r--source/blender/makesdna/DNA_brush_types.h2
-rw-r--r--source/blender/makesdna/DNA_dynamicpaint_types.h2
-rw-r--r--source/blender/makesdna/DNA_light_types.h4
-rw-r--r--source/blender/makesdna/DNA_material_types.h6
-rw-r--r--source/blender/makesdna/DNA_node_types.h18
-rw-r--r--source/blender/makesdna/DNA_world_types.h4
-rw-r--r--source/blender/makesdna/intern/makesdna.c3
-rw-r--r--source/blender/makesrna/intern/rna_constraint.c16
-rw-r--r--source/blender/makesrna/intern/rna_curve.c1
-rw-r--r--source/blender/makesrna/intern/rna_ui_api.c9
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c32
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weighted_normal.c10
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bokehimage.c1
-rw-r--r--source/blender/physics/intern/ConstrainedConjugateGradient.h136
-rw-r--r--source/blender/physics/intern/implicit_blender.c4
-rw-r--r--source/blender/python/bmesh/bmesh_py_types_meshdata.c2
-rw-r--r--source/blender/python/intern/bpy_rna.c2
-rw-r--r--source/blender/python/mathutils/mathutils.h21
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h15
-rw-r--r--source/blender/render/intern/include/render_types.h7
-rw-r--r--source/blender/render/intern/source/imagetexture.c7
-rw-r--r--source/blender/windowmanager/WM_types.h4
-rw-r--r--source/blender/windowmanager/intern/wm_files.c2
102 files changed, 523 insertions, 491 deletions
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 88035e2b3d9..e4dc8ffae02 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -61,14 +61,18 @@ extern const CustomData_MeshMasks CD_MASK_EVERYTHING;
* memory space for totelem elements. mask must be an array of length
* CD_NUMTYPES elements, that indicate if a layer can be copied. */
-/* add/copy/merge allocation types */
+/** Add/copy/merge allocation types. */
typedef enum eCDAllocType {
- CD_ASSIGN = 0, /* use the data pointer */
- CD_CALLOC = 1, /* allocate blank memory */
- CD_DEFAULT = 2, /* allocate and set to default */
- CD_REFERENCE = 3, /* use data pointers, set layer flag NOFREE */
- CD_DUPLICATE = 4, /* do a full copy of all layers, only allowed if source
- * has same number of elements */
+ /** Use the data pointer. */
+ CD_ASSIGN = 0,
+ /** Allocate blank memory. */
+ CD_CALLOC = 1,
+ /** Allocate and set to default. */
+ CD_DEFAULT = 2,
+ /** Use data pointers, set layer flag NOFREE. */
+ CD_REFERENCE = 3,
+ /** Do a full copy of all layers, only allowed if source has same number of elements. */
+ CD_DUPLICATE = 4,
} eCDAllocType;
#define CD_TYPE_AS_MASK(_type) (CustomDataMask)((CustomDataMask)1 << (CustomDataMask)(_type))
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index 68ef413b198..5b6f3cf17c4 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -110,13 +110,16 @@ typedef void (*TexWalkFunc)(void *userData,
const char *propname);
typedef enum ModifierApplyFlag {
- MOD_APPLY_RENDER = 1 << 0, /* Render time. */
- MOD_APPLY_USECACHE = 1 << 1, /* Result of evaluation will be cached, so modifier might
- * want to cache data for quick updates (used by subsurf) */
- MOD_APPLY_ORCO = 1 << 2, /* Modifier evaluated for undeformed texture coordinates */
- MOD_APPLY_IGNORE_SIMPLIFY = 1 << 3, /* Ignore scene simplification flag and use subdivisions
- * level set in multires modifier.
- */
+ /** Render time. */
+ MOD_APPLY_RENDER = 1 << 0,
+ /** Result of evaluation will be cached, so modifier might
+ * want to cache data for quick updates (used by subsurf) */
+ MOD_APPLY_USECACHE = 1 << 1,
+ /** Modifier evaluated for undeformed texture coordinates */
+ MOD_APPLY_ORCO = 1 << 2,
+ /** Ignore scene simplification flag and use subdivisions
+ * level set in multires modifier. */
+ MOD_APPLY_IGNORE_SIMPLIFY = 1 << 3,
} ModifierApplyFlag;
typedef struct ModifierUpdateDepsgraphContext {
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index de92077b052..785c3eedcfc 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -3777,10 +3777,10 @@ void BKE_animsys_evaluate_all_animation(Main *main,
printf("Evaluate all animation - %f\n", ctime);
/* macros for less typing
- * - only evaluate animation data for id if it has users (and not just fake ones)
- * - whether animdata exists is checked for by the evaluation function, though taking
- * this outside of the function may make things slightly faster?
- */
+ * - only evaluate animation data for id if it has users (and not just fake ones)
+ * - whether animdata exists is checked for by the evaluation function, though taking
+ * this outside of the function may make things slightly faster?
+ */
#define EVAL_ANIM_IDS(first, aflag) \
for (id = first; id; id = id->next) { \
if (ID_REAL_USERS(id) > 0) { \
@@ -3791,11 +3791,11 @@ void BKE_animsys_evaluate_all_animation(Main *main,
(void)0
/* another macro for the "embedded" nodetree cases
- * - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees"
- * (i.e. scene/material/texture->nodetree) which we need a special exception
- * for, otherwise they'd get skipped
- * - ntp = "node tree parent" = datablock where node tree stuff resides
- */
+ * - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees"
+ * (i.e. scene/material/texture->nodetree) which we need a special exception
+ * for, otherwise they'd get skipped
+ * - ntp = "node tree parent" = datablock where node tree stuff resides
+ */
#define EVAL_ANIM_NODETREE_IDS(first, NtId_Type, aflag) \
for (id = first; id; id = id->next) { \
if (ID_REAL_USERS(id) > 0) { \
@@ -3906,9 +3906,9 @@ void BKE_animsys_eval_animdata(Depsgraph *depsgraph, ID *id)
{
float ctime = DEG_get_ctime(depsgraph);
AnimData *adt = BKE_animdata_from_id(id);
- Scene *scene = NULL; /* XXX: this is only needed for flushing RNA updates,
- * which should get handled as part of the dependency graph instead...
- */
+ /* XXX: this is only needed for flushing RNA updates,
+ * which should get handled as part of the dependency graph instead. */
+ Scene *scene = NULL;
DEG_debug_print_eval_time(depsgraph, __func__, id->name, id, ctime);
BKE_animsys_evaluate_animdata(depsgraph, scene, id, adt, ctime, ADT_RECALC_ANIM);
}
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 9f25cd14499..3062c4d52fa 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -713,7 +713,7 @@ static float cloth_shrink_factor(ClothModifierData *clmd, ClothVertex *verts, in
float k2 = base + delta * verts[i2].shrink_factor;
/* Use geometrical mean to average two factors since it behaves better
- for diagonals when a rectangle transforms into a trapezoid. */
+ * for diagonals when a rectangle transforms into a trapezoid. */
return sqrtf(k1 * k2);
}
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 67e1f36b222..41dc82cf05f 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -73,8 +73,8 @@ typedef struct SelfColDetectData {
} SelfColDetectData;
/***********************************
-Collision modifier code start
-***********************************/
+ * Collision modifier code start
+ ***********************************/
/* step is limited from 0 (frame start position) to 1 (frame end position) */
void collision_move_object(CollisionModifierData *collmd, float step, float prevstep)
@@ -178,9 +178,9 @@ void bvhtree_update_from_mvert(BVHTree *bvhtree,
BLI_bvhtree_update_tree(bvhtree);
}
-/***********************************
-Collision modifier code end
-***********************************/
+/* ***************************
+ * Collision modifier code end
+ * *************************** */
BLI_INLINE int next_ind(int i)
{
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index 7769f3aff86..c0effb1cb32 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -1192,7 +1192,7 @@ static bool data_transfer_layersmapping_vgroups_multisrc_to_dst(ListBase *r_map,
}
if (r_map) {
/* At this stage, we **need** a valid CD_MDEFORMVERT layer on dest!
- * use_create is not relevant in this case */
+ * use_create is not relevant in this case */
if (!data_dst) {
data_dst = CustomData_add_layer(cd_dst, CD_MDEFORMVERT, CD_CALLOC, NULL, num_elem_dst);
}
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index 4311402ef42..ffb3bad12e6 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -669,7 +669,7 @@ enum {
* And in some cases it is even the same value as FT_Face->bbox.yMax/yMin (font top and bottom respectively).
*
* The em_height here is relative to FT_Face->bbox.
-*/
+ */
#define ASCENT(vfd) ((vfd)->ascender * (vfd)->em_height)
#define DESCENT(vfd) ((vfd)->em_height - ASCENT(vfd))
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index c2c8fb78a32..46315e1bc9a 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -852,10 +852,10 @@ static const char *particle_adrcodes_to_paths(int adrcode, int *array_index)
return "settings.billboard_tilt";
/* PartDeflect needs to be sorted out properly in rna_object_force;
- * If anyone else works on this, but is unfamiliar, these particular
- * settings reference the particles of the system themselves
- * being used as forces -- it will use the same rna structure
- * as the similar object forces */
+ * If anyone else works on this, but is unfamiliar, these particular
+ * settings reference the particles of the system themselves
+ * being used as forces -- it will use the same rna structure
+ * as the similar object forces */
#if 0
case PART_PD_FSTR:
if (part->pd)
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index ee6faeaee3d..45bade78207 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -2188,10 +2188,10 @@ static bNodeSocket *make_socket_interface(bNodeTree *ntree,
BLI_snprintf(sock->identifier, MAX_NAME, "Output_%d", own_index);
#ifdef USE_NODE_COMPAT_CUSTOMNODES
/* XXX forward compatibility:
- * own_index is deprecated, but needs to be set here.
- * Node sockets generally use the identifier string instead now,
- * but reconstructing own_index in writefile.c would require parsing the identifier string.
- */
+ * own_index is deprecated, but needs to be set here.
+ * Node sockets generally use the identifier string instead now,
+ * but reconstructing own_index in writefile.c would require parsing the identifier string.
+ */
# if (defined(__GNUC__) && ((__GNUC__ * 100 + __GNUC_MINOR__) >= 406)) || defined(__clang__)
# pragma GCC diagnostic push
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 65ad1c483c3..37b6211916c 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -644,8 +644,8 @@ static void add_2nd_order_roller(Object *ob, float UNUSED(stiffness), int *count
v0 = (sb->totpoint - a);
for (b = bp->nofsprings; b > 0; b--) {
bs = sb->bspring + bp->springs[b - 1];
- /*nasty thing here that springs have two ends
- so here we have to make sure we examine the other */
+ /* Nasty thing here that springs have two ends
+ * so here we have to make sure we examine the other */
if (v0 == bs->v1) {
bpo = sb->bpoint + bs->v2;
notthis = bs->v2;
@@ -3289,11 +3289,13 @@ static void softbody_step(
/* special case of 2nd order Runge-Kutta type AKA Heun */
int mid_flags = 0;
float err = 0;
- float forcetimemax = 1.0f; /* set defaults guess we shall do one frame */
- float forcetimemin = 0.01f; /* set defaults guess 1/100 is tight enough */
- float timedone = 0.0; /* how far did we get without violating error condition */
- /* loops = counter for emergency brake
- * we don't want to lock up the system if physics fail */
+ /* Set defaults guess we shall do one frame */
+ float forcetimemax = 1.0f;
+ /* Set defaults guess 1/100 is tight enough */
+ float forcetimemin = 0.01f;
+ /* How far did we get without violating error condition. */
+ float timedone = 0.0;
+ /* Loops = counter for emergency brake we don't want to lock up the system if physics fail. */
int loops = 0;
SoftHeunTol = sb->rklimit; /* humm .. this should be calculated from sb parameters and sizes */
diff --git a/source/blender/blenkernel/intern/tracking_auto.c b/source/blender/blenkernel/intern/tracking_auto.c
index e93a5780b81..8a474725b0c 100644
--- a/source/blender/blenkernel/intern/tracking_auto.c
+++ b/source/blender/blenkernel/intern/tracking_auto.c
@@ -45,8 +45,7 @@ typedef struct AutoTrackOptions {
int clip_index; /** Index of the clip this track belogs to. */
int track_index; /* Index of the track in AutoTrack tracks structure. */
MovieTrackingTrack *track; /* Pointer to an original track/ */
- libmv_TrackRegionOptions track_region_options; /* Options for the region
- tracker. */
+ libmv_TrackRegionOptions track_region_options; /* Options for the region tracker. */
bool use_keyframe_match; /* Keyframe pattern matching. */
/* TODO(sergey): A bit awkward to keep it in here, only used to
diff --git a/source/blender/blenlib/BLI_assert.h b/source/blender/blenlib/BLI_assert.h
index 44dc4324328..3d3c84d6370 100644
--- a/source/blender/blenlib/BLI_assert.h
+++ b/source/blender/blenlib/BLI_assert.h
@@ -94,13 +94,13 @@ extern "C" {
#else /* older gcc, clang... */
/* Code adapted from http://www.pixelbeat.org/programming/gcc/static_assert.html */
/* Note we need the two concats below because arguments to ## are not expanded, so we need to
- * expand __LINE__ with one indirection before doing the actual concatenation. */
+ * expand __LINE__ with one indirection before doing the actual concatenation. */
# define _BLI_ASSERT_CONCAT_(a, b) a##b
# define _BLI_ASSERT_CONCAT(a, b) _BLI_ASSERT_CONCAT_(a, b)
/* This can't be used twice on the same line so ensure if using in headers
- * that the headers are not included twice (by wrapping in #ifndef...#endif)
- * Note it doesn't cause an issue when used on same line of separate modules
- * compiled with gcc -combine -fwhole-program. */
+ * that the headers are not included twice (by wrapping in #ifndef...#endif)
+ * Note it doesn't cause an issue when used on same line of separate modules
+ * compiled with gcc -combine -fwhole-program. */
# define BLI_STATIC_ASSERT(a, msg) \
; \
enum { _BLI_ASSERT_CONCAT(assert_line_, __LINE__) = 1 / (int)(!!(a)) };
diff --git a/source/blender/blenlib/PIL_time.h b/source/blender/blenlib/PIL_time.h
index 7d8983dea57..21ebc9d4b90 100644
--- a/source/blender/blenlib/PIL_time.h
+++ b/source/blender/blenlib/PIL_time.h
@@ -31,17 +31,14 @@ extern "C" {
extern
/** Return an indication of time, expressed as
- * seconds since some fixed point. Successive calls
- * are guaranteed to generate values greater than or
- * equal to the last call.
- */
+ * seconds since some fixed point. Successive calls
+ * are guaranteed to generate values greater than or
+ * equal to the last call. */
double
PIL_check_seconds_timer(void);
extern
- /**
- * int version of #PIL_check_seconds_timer
- */
+ /** `int` version of #PIL_check_seconds_timer. */
long int
PIL_check_seconds_timer_i(void);
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index af0a66503f2..668308581e7 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1899,9 +1899,9 @@ bool isect_ray_tri_watertight_v3(const float ray_origin[3],
const float t = (u * a_kz + v * b_kz + w * c_kz) * sz;
const float sign_t = xor_fl(t, sign_det);
if ((sign_t < 0.0f)
- /* differ from Cycles, don't read r_lambda's original value
- * otherwise we won't match any of the other intersect functions here...
- * which would be confusing */
+ /* Differ from Cycles, don't read r_lambda's original value
+ * otherwise we won't match any of the other intersect functions here...
+ * which would be confusing. */
#if 0
|| (sign_T > *r_lambda * xor_signmask(det, sign_mask))
#endif
diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c
index 42d0edbcc0c..785e6b4016e 100644
--- a/source/blender/blenloader/intern/versioning_260.c
+++ b/source/blender/blenloader/intern/versioning_260.c
@@ -797,7 +797,7 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (i = 0; i < 3; i++) {
if ((ob->dsize[i] == 0.0f) || /* simple case, user never touched dsize */
(ob->scale[i] == 0.0f)) /* cant scale the dsize to give a non zero result,
- * so fallback to 1.0f */
+ * so fallback to 1.0f */
{
ob->dscale[i] = 1.0f;
}
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 220a5b3a5f5..2cc5b1b8097 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -58,23 +58,32 @@ struct BLI_mempool;
* 4: some elements for internal record keeping.
*/
typedef struct BMHeader {
- void *data; /* customdata layers */
- int index; /* notes:
- * - Use BM_elem_index_get/set macros for index
- * - Uninitialized to -1 so we can easily tell its not set.
- * - Used for edge/vert/face/loop, check BMesh.elem_index_dirty for valid index values,
- * this is abused by various tools which set it dirty.
- * - For loops this is used for sorting during tessellation. */
-
- char htype; /* element geometric type (verts/edges/loops/faces) */
- char hflag; /* this would be a CD layer, see below */
-
- /* internal use only!
- * note,.we are very picky about not bloating this struct
+ /** Customdata layers. */
+ void *data;
+
+ /**
+ * \note
+ * - Use BM_elem_index_get/set macros for index
+ * - Uninitialized to -1 so we can easily tell its not set.
+ * - Used for edge/vert/face/loop, check BMesh.elem_index_dirty for valid index values,
+ * this is abused by various tools which set it dirty.
+ * - For loops this is used for sorting during tessellation.
+ */
+ int index;
+
+ /** Element geometric type (verts/edges/loops/faces). */
+ char htype;
+ /** This would be a CD layer, see below. */
+ char hflag;
+
+ /**
+ * Internal use only!
+ * \note We are very picky about not bloating this struct
* but in this case its padded up to 16 bytes anyway,
- * so adding a flag here gives no increase in size */
+ * so adding a flag here gives no increase in size.
+ */
char api_flag;
- // char _pad;
+ // char _pad;
} BMHeader;
BLI_STATIC_ASSERT((sizeof(BMHeader) <= 16), "BMHeader size has grown!");
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c
index 0528a550be4..4a4ea1e17a7 100644
--- a/source/blender/bmesh/intern/bmesh_construct.c
+++ b/source/blender/bmesh/intern/bmesh_construct.c
@@ -436,12 +436,12 @@ void BM_verts_sort_radial_plane(BMVert **vert_arr, int len)
far_cross_dist = normalize_v3(far_cross_vec);
/* more of a weight then a distance */
- far_cross_dist = (/* first we want to have a value close to zero mapped to 1 */
- 1.0f - fabsf(dot_v3v3(far_vec, far_cross_vec)) *
-
- /* second we multiply by the distance
- * so points close to the center are not preferred */
- far_cross_dist);
+ far_cross_dist = (
+ /* First we want to have a value close to zero mapped to 1. */
+ 1.0f - fabsf(dot_v3v3(far_vec, far_cross_vec)) *
+ /* Second we multiply by the distance
+ * so points close to the center are not preferred. */
+ far_cross_dist);
if (far_cross_dist > far_cross_best || far_cross == NULL) {
far_cross = vert_arr[i]->co;
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index 3673c299a0c..7a42ee35440 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -1038,7 +1038,7 @@ void BM_mesh_loop_normals_update(BMesh *bm,
if (use_split_normals) {
/* Tag smooth edges and set lnos from vnos when they might be completely smooth...
- * When using custom loop normals, disable the angle feature! */
+ * When using custom loop normals, disable the angle feature! */
bm_mesh_edges_sharp_tag(bm, NULL, NULL, has_clnors ? (float)M_PI : split_angle, r_lnos);
/* Finish computing lnos by accumulating face normals in each fan of faces defined by sharp edges. */
diff --git a/source/blender/bmesh/intern/bmesh_private.h b/source/blender/bmesh/intern/bmesh_private.h
index b77243f7b26..d5cbe947293 100644
--- a/source/blender/bmesh/intern/bmesh_private.h
+++ b/source/blender/bmesh/intern/bmesh_private.h
@@ -31,8 +31,8 @@
/* returns positive nonzero on error */
#ifdef NDEBUG
-/* no error checking for release,
- * it can take most of the CPU time when running some tools */
+/* No error checking for release,
+ * it can take most of the CPU time when running some tools. */
# define BM_CHECK_ELEMENT(el) (void)(el)
#else
int bmesh_elem_check(void *element, const char htype);
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index b88b64e7257..826306fa789 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -184,11 +184,9 @@ void AnimationExporter::export_curve_animation_set(Object *ob,
for (it = curves->begin(); it != curves->end(); ++it) {
BCAnimationCurve &curve = *it->second;
if (curve.get_channel_target() == "rotation_quaternion") {
- /*
- Can not export Quaternion animation in Collada as far as i know)
- Maybe automatically convert to euler rotation?
- Discard for now.
- */
+ /* Can not export Quaternion animation in Collada as far as i know)
+ * Maybe automatically convert to euler rotation?
+ * Discard for now. */
continue;
}
@@ -622,9 +620,9 @@ std::string AnimationExporter::collada_source_from_values(
return source_id;
}
-/*
- * Create a collada matrix source for a set of samples
-*/
+/**
+ * Create a collada matrix source for a set of samples.
+ */
std::string AnimationExporter::collada_source_from_values(BCMatrixSampleMap &samples,
const std::string &anim_id)
{
@@ -802,8 +800,7 @@ std::string AnimationExporter::get_collada_sid(const BCAnimationCurve &curve,
#ifdef WITH_MORPH_ANIMATION
/* TODO: This function needs to be implemented similar to the material animation export
-So we have to update BCSample for this to work.
-*/
+ * So we have to update BCSample for this to work. */
void AnimationExporter::export_morph_animation(Object *ob, BCAnimationSampler &sampler)
{
FCurve *fcu;
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index e7a48ee27da..8a9a8e5eb7b 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -395,12 +395,11 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
// make eul relative to bone rest pose
float rot[3][3], rel[3][3], quat[4];
- /*eul_to_mat3(rot, eul);
-
- mul_m3_m3m3(rel, irest, rot);
-
- mat3_to_quat(quat, rel);
- */
+# if 0
+ eul_to_mat3(rot, eul);
+ mul_m3_m3m3(rel, irest, rot);
+ mat3_to_quat(quat, rel);
+# endif
eul_to_quat(quat, eul);
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 5abe0998470..0b84f844dbf 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -261,11 +261,13 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
bc_create_restpose_mat(this->export_settings, bone, bone_rest_mat, bone->arm_mat, true);
if (bone->parent) {
- // get bone-space matrix from parent pose
- /*bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, bone->parent->name);
+ /* Get bone-space matrix from parent pose. */
+#if 0
+ bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, bone->parent->name);
float invpar[4][4];
invert_m4_m4(invpar, parchan->pose_mat);
- mul_m4_m4m4(mat, invpar, pchan->pose_mat);*/
+ mul_m4_m4m4(mat, invpar, pchan->pose_mat);
+#endif
float invpar[4][4];
bc_create_restpose_mat(
this->export_settings, bone->parent, parent_rest_mat, bone->parent->arm_mat, true);
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 315ae91e643..70ee3274d14 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -613,10 +613,8 @@ Object *ArmatureImporter::create_armature_bones(Main *bmain, SkinInfo &skin)
// bone_direction_row = 1; // TODO: don't default to Y but use asset and based on it decide on default row
// create bones
- /*
- TODO:
- check if bones have already been created for a given joint
- */
+ /* TODO:
+ * check if bones have already been created for a given joint */
std::vector<COLLADAFW::Node *>::iterator ri;
for (ri = root_joints.begin(); ri != root_joints.end(); ri++) {
@@ -686,9 +684,11 @@ void ArmatureImporter::set_pose(Object *ob_arm,
mul_m4_m4m4(pchan->pose_mat, invObmat, mat);
}
- //float angle = 0.0f;
- ///*mat4_to_axis_angle(ax, &angle, mat);
- //pchan->bone->roll = angle;*/
+#if 0
+ float angle = 0.0f;
+ mat4_to_axis_angle(ax, &angle, mat);
+ pchan->bone->roll = angle;
+#endif
COLLADAFW::NodePointerArray &children = root_node->getChildNodes();
for (unsigned int i = 0; i < children.getCount(); i++) {
diff --git a/source/blender/collada/BCAnimationCurve.cpp b/source/blender/collada/BCAnimationCurve.cpp
index 2eb30d6779c..90da5907c6f 100644
--- a/source/blender/collada/BCAnimationCurve.cpp
+++ b/source/blender/collada/BCAnimationCurve.cpp
@@ -262,10 +262,9 @@ FCurve *BCAnimationCurve::get_edit_fcurve()
fcurve = create_fcurve(index, path.c_str());
/* Caution here:
- Replacing the pointer here is OK only because the original value
- of FCurve was a const pointer into Blender territory. We do not
- touch that! We use the local copy to prepare data for export.
- */
+ * Replacing the pointer here is OK only because the original value
+ * of FCurve was a const pointer into Blender territory. We do not
+ * touch that! We use the local copy to prepare data for export. */
curve_is_local_copy = true;
}
diff --git a/source/blender/collada/BCAnimationSampler.cpp b/source/blender/collada/BCAnimationSampler.cpp
index e8b1015e1c3..ee574e2968b 100644
--- a/source/blender/collada/BCAnimationSampler.cpp
+++ b/source/blender/collada/BCAnimationSampler.cpp
@@ -271,12 +271,11 @@ void BCAnimationSampler::find_depending_animated(std::set<Object *> &animated_ob
void BCAnimationSampler::get_animated_from_export_set(std::set<Object *> &animated_objects,
LinkNode &export_set)
{
- /*
- Check if this object is animated. That is: Check if it has its own action, or
-
- - Check if it has constraints to other objects
- - at least one of the other objects is animated as well
- */
+ /* Check if this object is animated. That is: Check if it has its own action, or:
+ *
+ * - Check if it has constraints to other objects.
+ * - at least one of the other objects is animated as well.
+ */
animated_objects.clear();
std::set<Object *> static_objects;
@@ -320,18 +319,17 @@ bool BCAnimationSampler::get_object_samples(BCMatrixSampleMap &samples, Object *
}
#if 0
-/*
- Add sampled values to FCurve
- If no FCurve exists, create a temporary FCurve;
- Note: The temporary FCurve will later be removed when the
- BCAnimationSampler is removed (by its destructor)
-
- curve: The curve to whioch the data is added
- matrices: The set of matrix values from where the data is taken
- animation_type BC_ANIMATION_EXPORT_SAMPLES: Use all matrix data
- animation_type BC_ANIMATION_EXPORT_KEYS: Only take data from matrices for keyframes
-*/
-
+/**
+ * Add sampled values to FCurve
+ * If no FCurve exists, create a temporary FCurve;
+ * Note: The temporary FCurve will later be removed when the
+ * BCAnimationSampler is removed (by its destructor)
+ *
+ * curve: The curve to whioch the data is added
+ * matrices: The set of matrix values from where the data is taken
+ * animation_type BC_ANIMATION_EXPORT_SAMPLES: Use all matrix data
+ * animation_type BC_ANIMATION_EXPORT_KEYS: Only take data from matrices for keyframes
+ */
void BCAnimationSampler::add_value_set(BCAnimationCurve &curve,
BCFrameSampleMap &samples,
BC_export_animation_type animation_type)
diff --git a/source/blender/collada/BCAnimationSampler.h b/source/blender/collada/BCAnimationSampler.h
index 6be386682e1..9544c6be916 100644
--- a/source/blender/collada/BCAnimationSampler.h
+++ b/source/blender/collada/BCAnimationSampler.h
@@ -68,11 +68,9 @@ typedef std::map<Object *, BCAnimation *> BCAnimationObjectMap;
class BCSampleFrame {
- /*
- Each frame on the timeline that needs to be sampled will have
- one BCSampleFrame where we collect sample information about all objects
- that need to be sampled for that frame.
- */
+ /* Each frame on the timeline that needs to be sampled will have
+ * one BCSampleFrame where we collect sample information about all objects
+ * that need to be sampled for that frame. */
private:
BCSampleMap sampleMap;
diff --git a/source/blender/collada/BCSampleData.cpp b/source/blender/collada/BCSampleData.cpp
index 6e17598469f..868526928b0 100644
--- a/source/blender/collada/BCSampleData.cpp
+++ b/source/blender/collada/BCSampleData.cpp
@@ -129,10 +129,8 @@ void BCMatrix::unit()
unit_m4(matrix);
}
-/*
-We need double here because the OpenCollada API needs it.
-precision = -1 indicates to not limit the precision
-*/
+/* We need double here because the OpenCollada API needs it.
+ * precision = -1 indicates to not limit the precision. */
void BCMatrix::get_matrix(double (&mat)[4][4], const bool transposed, const int precision) const
{
for (int i = 0; i < 4; i++)
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 428678180f6..567f215ac04 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -985,11 +985,14 @@ bool DocumentImporter::writeLight(const COLLADAFW::Light *light)
std::string la_id, la_name;
ExtraTags *et = getExtraTags(light->getUniqueId());
- /*TagsMap::iterator etit;
+#if 0
+ TagsMap::iterator etit;
ExtraTags *et = 0;
etit = uid_tags_map.find(light->getUniqueId().toAscii());
- if (etit != uid_tags_map.end())
- et = etit->second;*/
+ if (etit != uid_tags_map.end()) {
+ et = etit->second;
+ }
+#endif
la_id = light->getOriginalId();
la_name = light->getName();
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index e689cffe470..7cb211c7c35 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -81,12 +81,11 @@ void SceneExporter::exportHierarchy()
void SceneExporter::writeNodeList(std::vector<Object *> &child_objects, Object *parent)
{
/* TODO: Handle the case where a parent is not exported
- Actually i am not even sure if this can be done at all
- in a good way.
- I really prefer to enforce the export of hidden
- elements in an object hierarchy. When the children of
- the hidden elements are exported as well.
- */
+ * Actually i am not even sure if this can be done at all
+ * in a good way.
+ * I really prefer to enforce the export of hidden
+ * elements in an object hierarchy. When the children of
+ * the hidden elements are exported as well. */
for (int i = 0; i < child_objects.size(); ++i) {
Object *child = child_objects[i];
if (bc_is_marked(child)) {
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 9ce6b399daa..c18f70676bc 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -195,8 +195,7 @@ std::vector<bAction *> bc_getSceneActions(const bContext *C, Object *ob, bool al
for (id = (ID *)bmain->actions.first; id; id = (ID *)(id->next)) {
bAction *act = (bAction *)id;
/* XXX This currently creates too many actions.
- TODO Need to check if the action is compatible to the given object
- */
+ * TODO Need to check if the action is compatible to the given object. */
actions.push_back(act);
}
}
@@ -228,10 +227,8 @@ void bc_update_scene(BlenderContext &blender_context, float ctime)
Scene *scene = blender_context.get_scene();
Depsgraph *depsgraph = blender_context.get_depsgraph();
- /*
- * See remark in physics_fluid.c lines 395...)
- * BKE_scene_update_for_newframe(ev_context, bmain, scene, scene->lay);
- */
+ /* See remark in physics_fluid.c lines 395...) */
+ // BKE_scene_update_for_newframe(ev_context, bmain, scene, scene->lay);
BKE_scene_frame_set(scene, ctime);
ED_update_for_newframe(bmain, depsgraph);
}
@@ -341,7 +338,7 @@ bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer
if (!to_export) {
/* Mark this object as to_export even if it is not in the
- export list, but it contains children to export */
+ * export list, but it contains children to export. */
std::vector<Object *> children;
bc_get_children(children, ob, view_layer);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h
index c913bb0f3f2..b174941e3bb 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.h
@@ -74,8 +74,7 @@ void deg_free_copy_on_write_datablock(struct ID *id_cow);
void deg_evaluate_copy_on_write(struct ::Depsgraph *depsgraph, const struct IDNode *id_node);
/* Check that given ID is properly expanded and does not have any shallow
- * copies inside.
- */
+ * copies inside. */
bool deg_validate_copy_on_write_datablock(ID *id_cow);
/* Tag given ID block as being copy-on-wtritten. */
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index b118d7be3d0..917043d70e7 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -952,7 +952,7 @@ static void frustum_min_bounding_sphere(const float corners[8][3],
}
/* TODO try to reduce the radius further by moving the center.
- * Remember we need a __stable__ solution! */
+ * Remember we need a __stable__ solution! */
/* Try to reduce float imprecision leading to shimmering. */
*r_radius = (float)round_to_digits(sqrtf(*r_radius), 3);
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 0557fd11995..86a87121683 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -466,7 +466,7 @@ static void eevee_init_util_texture(void)
texels_layer += 64 * 64;
/* Copy bsdf_split_sum_ggx into 2nd layer red and green channels.
- Copy ltc_mag_ggx into 2nd layer blue and alpha channel. */
+ * Copy ltc_mag_ggx into 2nd layer blue and alpha channel. */
for (int i = 0; i < 64 * 64; i++) {
texels_layer[i][0] = bsdf_split_sum_ggx[i * 2 + 0];
texels_layer[i][1] = bsdf_split_sum_ggx[i * 2 + 1];
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index 76ec0a61b8c..67ffe62f3c6 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -78,8 +78,8 @@ tGPencilObjectCache *gpencil_object_cache_add(tGPencilObjectCache *cache_array,
tGPencilObjectCache *p = NULL;
/* By default a cache is created with one block with a predefined number of free slots,
- if the size is not enough, the cache is reallocated adding a new block of free slots.
- This is done in order to keep cache small */
+ * if the size is not enough, the cache is reallocated adding a new block of free slots.
+ * This is done in order to keep cache small. */
if (*gp_cache_used + 1 > *gp_cache_size) {
if ((*gp_cache_size == 0) || (cache_array == NULL)) {
p = MEM_callocN(sizeof(struct tGPencilObjectCache) * GP_CACHE_BLOCK_SIZE,
@@ -187,8 +187,8 @@ GpencilBatchGroup *gpencil_group_cache_add(GpencilBatchGroup *cache_array,
GpencilBatchGroup *p = NULL;
/* By default a cache is created with one block with a predefined number of free slots,
- if the size is not enough, the cache is reallocated adding a new block of free slots.
- This is done in order to keep cache small */
+ * if the size is not enough, the cache is reallocated adding a new block of free slots.
+ * This is done in order to keep cache small. */
if (*grp_used + 1 > *grp_size) {
if ((*grp_size == 0) || (cache_array == NULL)) {
p = MEM_callocN(sizeof(struct GpencilBatchGroup) * GPENCIL_GROUPS_BLOCK_SIZE,
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c
index 282c4ca3a77..40937f317ad 100644
--- a/source/blender/draw/engines/gpencil/gpencil_render.c
+++ b/source/blender/draw/engines/gpencil/gpencil_render.c
@@ -18,7 +18,7 @@
/** \file
* \ingroup draw
- */
+ */
#include "BLI_rect.h"
#include "DRW_render.h"
@@ -36,9 +36,9 @@
#include "gpencil_engine.h"
/* Get pixel size for render
- * This function uses the same calculation used for viewport, because if use
- * camera pixelsize, the result is not correct.
- */
+ * This function uses the same calculation used for viewport, because if use
+ * camera pixelsize, the result is not correct.
+ */
static float get_render_pixelsize(float persmat[4][4], int winx, int winy)
{
float v1[3], v2[3];
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 73c68d0d6b9..630cbd20319 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -1645,7 +1645,7 @@ static void mesh_render_data_edge_flag(const MeshRenderData *rdata,
* specular highlights make it hard to see T55456#510873.
*
* This isn't ideal since it can't be used when mixing edge/face modes
- * but it's still better then not being able to see the active face. */
+ * but it's still better then not being able to see the active face. */
if (is_face_only_select_mode) {
if (rdata->efa_act != NULL) {
if (BM_edge_in_face(eed, rdata->efa_act)) {
diff --git a/source/blender/draw/modes/edit_mesh_mode_text.c b/source/blender/draw/modes/edit_mesh_mode_text.c
index 90396785eb3..f97d1083876 100644
--- a/source/blender/draw/modes/edit_mesh_mode_text.c
+++ b/source/blender/draw/modes/edit_mesh_mode_text.c
@@ -157,16 +157,17 @@ void DRW_edit_mesh_mode_text_measure_stats(ARegion *ar,
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(eed, &l_a, &l_b)) {
- /* draw selected edges, or edges next to selected verts while dragging */
+ /* Draw selected edges, or edges next to selected verts while dragging. */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
- (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
- BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) ||
- /* special case, this is useful to show when verts connected to
- * this edge via a face are being transformed */
- BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) ||
- BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT)))) {
+ (do_moving &&
+ (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
+ BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) ||
+ /* Special case, this is useful to show when verts connected to this edge
+ * via a face are being transformed. */
+ BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) ||
+ BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) ||
+ BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) ||
+ BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT)))) {
float v1_clip[3], v2_clip[3];
copy_v3_v3(v1, eed->v1->co);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index ec49b4dbe51..786146dc2ff 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -3115,11 +3115,10 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
((DRW_object_is_renderable(ob) && (ob->dt > OB_WIRE)) ||
(ob->dt == OB_WIRE)));
const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
- const bool hide_object_extra = ((v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) != 0 &&
- /* Show if this is the camera we're looking through
- * since it's useful for moving the camera. */
- (((rv3d->persp == RV3D_CAMOB) &&
- ((ID *)v3d->camera == ob->id.orig_id)) == 0));
+ const bool hide_object_extra =
+ ((v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) != 0 &&
+ /* Show if this is the camera we're looking through since it's useful for selecting. */
+ (((rv3d->persp == RV3D_CAMOB) && ((ID *)v3d->camera == ob->id.orig_id)) == 0));
if (do_outlines) {
if (!BKE_object_is_in_editmode(ob) &&
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 67d0e969735..225bad1b35b 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -3667,7 +3667,7 @@ static bAnimChannelType ACF_NLAACTION = {
ACHANNEL_ROLE_CHANNEL, /* role */
acf_nlaaction_color, /* backdrop color (NOTE: the backdrop handles this too,
- * since it needs special hacks) */
+ * since it needs special hacks). */
acf_nlaaction_backdrop, /* backdrop */
acf_generic_indention_flexible, /* indent level */
acf_generic_group_offset,
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index e8c17e10b17..de8e6bb1362 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -567,8 +567,8 @@ void draw_keyframe_shape(float x,
size *= 0.85f;
break;
- case BEZT_KEYTYPE_MOVEHOLD: /* slightly smaller than normal keyframes
- * (but by less than for breakdowns) */
+ case BEZT_KEYTYPE_MOVEHOLD: /* Slightly smaller than normal keyframes
+ * (but by less than for breakdowns). */
size *= 0.925f;
break;
diff --git a/source/blender/editors/gpencil/annotate_paint.c b/source/blender/editors/gpencil/annotate_paint.c
index b64bccdf1ce..aedfc88e43f 100644
--- a/source/blender/editors/gpencil/annotate_paint.c
+++ b/source/blender/editors/gpencil/annotate_paint.c
@@ -1514,7 +1514,7 @@ static void gpencil_draw_eraser(bContext *UNUSED(C), int x, int y, void *p_ptr)
y,
p->radius,
/* XXX Dashed shader gives bad results with sets of small segments currently,
- * temp hack around the issue. :( */
+ * temp hack around the issue. :( */
max_ii(8, p->radius / 2)); /* was fixed 40 */
immUnbindProgram();
diff --git a/source/blender/editors/gpencil/gpencil_brush.c b/source/blender/editors/gpencil/gpencil_brush.c
index ef0ebd06d07..627e05393ff 100644
--- a/source/blender/editors/gpencil/gpencil_brush.c
+++ b/source/blender/editors/gpencil/gpencil_brush.c
@@ -190,8 +190,7 @@ static void gpsculpt_compute_lock_axis(tGP_BrushEditData *gso,
break;
}
case GP_LOCKAXIS_CURSOR: {
- /* compute a plane with cursor normal and position of the point
- before do the sculpt */
+ /* Compute a plane with cursor normal and position of the point before do the sculpt. */
const float scale[3] = {1.0f, 1.0f, 1.0f};
float plane_normal[3] = {0.0f, 0.0f, 1.0f};
float plane[4];
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index a12e9a357a7..aba01a6935f 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -2294,7 +2294,7 @@ static void gpencil_draw_eraser(bContext *UNUSED(C), int x, int y, void *p_ptr)
y,
p->radius,
/* XXX Dashed shader gives bad results with sets of small segments currently,
- * temp hack around the issue. :( */
+ * temp hack around the issue. :( */
max_ii(8, p->radius / 2)); /* was fixed 40 */
immUnbindProgram();
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 858415061b1..1dffa901c32 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -1644,7 +1644,7 @@ void ED_gpencil_brush_draw_eraser(Brush *brush, int x, int y)
y,
radius,
/* XXX Dashed shader gives bad results with sets of small segments currently,
- * temp hack around the issue. :( */
+ * temp hack around the issue. :( */
max_ii(8, radius / 2)); /* was fixed 40 */
immUnbindProgram();
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index ac998cbcb71..6af8197aa8f 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -268,7 +268,7 @@ void ED_gpencil_update_color_uv(struct Main *bmain, struct Material *mat);
* 1 - Hit in point A
* 2 - Hit in point B
* 3 - Hit in point A and B
-*/
+ */
int ED_gpencil_select_stroke_segment(struct bGPDlayer *gpl,
struct bGPDstroke *gps,
struct bGPDspoint *pt,
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index f0d9c7ec069..e9914ce6f24 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -1277,8 +1277,8 @@ static int ui_drag_toggle_but_pushed_state(bContext *C, uiBut *but)
}
else {
/* Assume icon identifies a unique state, for buttons that
- * work though functions callbacks and don't have an boolean
- * value that indicates the state. */
+ * work though functions callbacks and don't have an boolean
+ * value that indicates the state. */
return but->icon + but->iconadd;
}
}
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index 9269d1139ae..7117115a0a1 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -704,7 +704,7 @@ void ui_draw_aligned_panel(uiStyle *style,
const bool show_drag =
(!is_subpanel &&
/* FIXME(campbell): currently no background means floating panel which can't be dragged.
- * This may be changed in future. */
+ * This may be changed in future. */
show_background);
if (panel->paneltab) {
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index a5589fe2a80..32ec7910b36 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -4118,7 +4118,7 @@ static void widget_tab(uiWidgetColors *wcol, rcti *rect, int state, int roundbox
const bool is_active = (state & UI_SELECT);
/* Draw shaded outline - Disabled for now,
- * seems incorrect and also looks nicer without it imho ;) */
+ * seems incorrect and also looks nicer without it imho ;) */
//#define USE_TAB_SHADED_HIGHLIGHT
uiWidgetBase wtb;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 79bbf021829..fcad933e3c4 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -5904,19 +5904,28 @@ void MESH_OT_split(wmOperatorType *ot)
* \{ */
enum {
- SRT_VIEW_ZAXIS = 1, /* Use view Z (deep) axis. */
- SRT_VIEW_XAXIS, /* Use view X (left to right) axis. */
- SRT_CURSOR_DISTANCE, /* Use distance from element to 3D cursor. */
- SRT_MATERIAL, /* Face only: use mat number. */
- SRT_SELECTED, /* Move selected elements in first, without modifying
- * relative order of selected and unselected elements. */
- SRT_RANDOMIZE, /* Randomize selected elements. */
- SRT_REVERSE, /* Reverse current order of selected elements. */
+ /** Use view Z (deep) axis. */
+ SRT_VIEW_ZAXIS = 1,
+ /** Use view X (left to right) axis. */
+ SRT_VIEW_XAXIS,
+ /** Use distance from element to 3D cursor. */
+ SRT_CURSOR_DISTANCE,
+ /** Face only: use mat number. */
+ SRT_MATERIAL,
+ /** Move selected elements in first, without modifying
+ * relative order of selected and unselected elements. */
+ SRT_SELECTED,
+ /** Randomize selected elements. */
+ SRT_RANDOMIZE,
+ /** Reverse current order of selected elements. */
+ SRT_REVERSE,
};
typedef struct BMElemSort {
- float srt; /* Sort factor */
- int org_idx; /* Original index of this element _in its mempool_ */
+ /** Sort factor */
+ float srt;
+ /** Original index of this element _in its mempool_ */
+ int org_idx;
} BMElemSort;
static int bmelemsort_comp(const void *v1, const void *v2)
diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c
index 45eb66c228b..54143822b61 100644
--- a/source/blender/editors/metaball/mball_edit.c
+++ b/source/blender/editors/metaball/mball_edit.c
@@ -15,8 +15,6 @@
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
- *
-
*/
/** \file
diff --git a/source/blender/editors/object/object_data_transfer.c b/source/blender/editors/object/object_data_transfer.c
index 986055dd88c..afa2c342452 100644
--- a/source/blender/editors/object/object_data_transfer.c
+++ b/source/blender/editors/object/object_data_transfer.c
@@ -67,8 +67,9 @@ static const EnumPropertyItem DT_layer_items[] = {
#if 0 /* XXX For now, would like to finish/merge work from 2014 gsoc first. */
{DT_TYPE_SHAPEKEY, "SHAPEKEYS", 0, "Shapekey(s)", "Transfer active or all shape keys"},
#endif
-#if 0 /* XXX When SkinModifier is enabled,
- * it seems to erase its own CD_MVERT_SKIN layer from final DM :( */
+/* XXX When SkinModifier is enabled,
+ * it seems to erase its own CD_MVERT_SKIN layer from final DM :( */
+#if 0
{DT_TYPE_SKIN, "SKIN", 0, "Skin Weight", "Transfer skin weights"},
#endif
{DT_TYPE_BWEIGHT_VERT, "BEVEL_WEIGHT_VERT", 0, "Bevel Weight", "Transfer bevel weights"},
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 9af0b64bde2..7ba57801ebe 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -965,7 +965,7 @@ float ED_vgroup_vert_weight(Object *ob, bDeformGroup *dg, int vertnum)
void ED_vgroup_select_by_name(Object *ob, const char *name)
{
/* note: ob->actdef==0 signals on painting to create a new one,
- * if a bone in posemode is selected */
+ * if a bone in posemode is selected */
ob->actdef = defgroup_name_index(ob, name) + 1;
}
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 92eed9be2f5..b05dac83716 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -1060,13 +1060,13 @@ static bool copy_particle_systems_to_object(const bContext *C,
return false;
/* For remapping we need a valid DM.
- * Because the modifiers are appended at the end it's safe to use
- * the final DM of the object without particles.
- * However, when evaluating the DM all the particle modifiers must be valid,
- * i.e. have the psys assigned already.
- * To break this hen/egg problem we create all psys separately first (to collect required customdata masks),
- * then create the DM, then add them to the object and make the psys modifiers ...
- */
+ * Because the modifiers are appended at the end it's safe to use
+ * the final DM of the object without particles.
+ * However, when evaluating the DM all the particle modifiers must be valid,
+ * i.e. have the psys assigned already.
+ * To break this hen/egg problem we create all psys separately first (to collect required customdata masks),
+ * then create the DM, then add them to the object and make the psys modifiers ...
+ */
#define PSYS_FROM_FIRST (single_psys_from ? single_psys_from : ob_from->particlesystem.first)
#define PSYS_FROM_NEXT(cur) (single_psys_from ? NULL : (cur)->next)
totpsys = single_psys_from ? 1 : BLI_listbase_count(&ob_from->particlesystem);
diff --git a/source/blender/editors/space_action/space_action.c b/source/blender/editors/space_action/space_action.c
index bfbca07d530..eda8ad4a787 100644
--- a/source/blender/editors/space_action/space_action.c
+++ b/source/blender/editors/space_action/space_action.c
@@ -607,8 +607,8 @@ static void action_listener(wmWindow *UNUSED(win),
break;
case NC_OBJECT:
switch (wmn->data) {
- case ND_BONE_SELECT: /* selection changed, so force refresh to flush
- * (needs flag set to do syncing) */
+ case ND_BONE_SELECT: /* Selection changed, so force refresh to flush
+ * (needs flag set to do syncing). */
case ND_BONE_ACTIVE:
saction->runtime.flag |= SACTION_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(sa);
diff --git a/source/blender/editors/space_clip/tracking_ops_plane.c b/source/blender/editors/space_clip/tracking_ops_plane.c
index 238410da5e1..fc6a9ee1478 100644
--- a/source/blender/editors/space_clip/tracking_ops_plane.c
+++ b/source/blender/editors/space_clip/tracking_ops_plane.c
@@ -293,19 +293,19 @@ static int slide_plane_marker_modal(bContext *C, wmOperator *op, const wmEvent *
data->corner[1] = data->previous_corner[1] + dy;
/*
- prev_edge
- (Corner 3, current) <----------------------- (Corner 2, previous)
- | ^
- | |
- | |
- | |
- next_edge | | next_diag_edge
- | |
- | |
- | |
- v |
- (Corner 0, next) -----------------------> (Corner 1, diagonal)
- prev_diag_edge
+ * prev_edge
+ * (Corner 3, current) <----------------------- (Corner 2, previous)
+ * | ^
+ * | |
+ * | |
+ * | |
+ * next_edge | | next_diag_edge
+ * | |
+ * | |
+ * | |
+ * v |
+ * (Corner 0, next) -----------------------> (Corner 1, diagonal)
+ * prev_diag_edge
*/
next_corner_index = (data->corner_index + 1) % 4;
diff --git a/source/blender/editors/space_clip/tracking_ops_track.c b/source/blender/editors/space_clip/tracking_ops_track.c
index d985e82fd1a..e7880331331 100644
--- a/source/blender/editors/space_clip/tracking_ops_track.c
+++ b/source/blender/editors/space_clip/tracking_ops_track.c
@@ -55,7 +55,7 @@ typedef struct TrackMarkersJob {
int backwards; /* Backwards tracking flag */
MovieClip *clip; /* Clip which is tracking */
float delay; /* Delay in milliseconds to allow
- * tracking at fixed FPS */
+ * tracking at fixed FPS */
struct Main *main;
struct Scene *scene;
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 21b0eefddbc..3c3656c97c0 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -2639,7 +2639,7 @@ static void filelist_readjob_do(const bool do_lib,
/* Only thing we change in direntry here, so we need to free it first. */
MEM_freeN(entry->relpath);
entry->relpath = BLI_strdup(dir + 2); /* + 2 to remove '//'
- * added by BLI_path_rel to rel_subdir */
+ * added by BLI_path_rel to rel_subdir. */
entry->name = BLI_strdup(fileentry_uiname(root, entry->relpath, entry->typeflag, dir));
/* Here we decide whether current filedirentry is to be listed too, or not. */
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index f14148abe86..a896968dadf 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -39,7 +39,7 @@
/* Need to include windows.h so _WIN32_IE is defined. */
# include <windows.h>
/* For SHGetSpecialFolderPath, has to be done before BLI_winstuff
- * because 'near' is disabled through BLI_windstuff. */
+ * because 'near' is disabled through BLI_windstuff. */
# include <shlobj.h>
# include "BLI_winstuff.h"
#endif
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index eb9860bcd8f..36c3ec21d2a 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -320,8 +320,8 @@ static bool draw_fcurve_handles_check(SpaceGraph *sipo, FCurve *fcu)
#endif
/* group that curve belongs to is not editable */
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
- /* do not show handles if there is only 1 keyframe,
- * otherwise they all clump together in an ugly ball */
+ /* Do not show handles if there is only 1 keyframe,
+ * otherwise they all clump together in an ugly ball. */
(fcu->totvert <= 1)) {
return false;
}
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index d03431468d8..8751fe5199d 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -599,8 +599,8 @@ static void graph_listener(wmWindow *UNUSED(win),
break;
case NC_SCENE:
switch (wmn->data) {
- case ND_OB_ACTIVE: /* selection changed, so force refresh to flush
- * (needs flag set to do syncing) */
+ case ND_OB_ACTIVE: /* Selection changed, so force refresh to flush
+ * (needs flag set to do syncing). */
case ND_OB_SELECT:
sipo->runtime.flag |= SIPO_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(sa);
@@ -613,8 +613,8 @@ static void graph_listener(wmWindow *UNUSED(win),
break;
case NC_OBJECT:
switch (wmn->data) {
- case ND_BONE_SELECT: /* selection changed, so force refresh to flush
- * (needs flag set to do syncing) */
+ case ND_BONE_SELECT: /* Selection changed, so force refresh to flush
+ * (needs flag set to do syncing). */
case ND_BONE_ACTIVE:
sipo->runtime.flag |= SIPO_RUNTIME_FLAG_NEED_CHAN_SYNC;
ED_area_tag_refresh(sa);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 628d487210a..5842d3b9c0d 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1186,7 +1186,7 @@ static void sequencer_draw_borders(const SpaceSeq *sseq, const View2D *v2d, cons
void sequencer_draw_maskedit(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq)
{
/* NOTE: sequencer mask editing isnt finished, the draw code is working but editing not,
- * for now just disable drawing since the strip frame will likely be offset */
+ * for now just disable drawing since the strip frame will likely be offset */
// if (sc->mode == SC_MODE_MASKEDIT)
if (0 && sseq->mainb == SEQ_DRAW_IMG_IMBUF) {
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 088b611a0e8..443c7ab9368 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -2037,8 +2037,8 @@ static bool ed_object_select_pick(bContext *C,
}
/* Set special modes for grease pencil
- The grease pencil modes are not real modes, but a hack to make the interface
- consistent, so need some tricks to keep UI synchronized */
+ * The grease pencil modes are not real modes, but a hack to make the interface
+ * consistent, so need some tricks to keep UI synchronized */
// XXX: This stuff needs reviewing (Aligorith)
if (false && (((oldbasact) && oldbasact->object->type == OB_GPENCIL) ||
(basact->object->type == OB_GPENCIL))) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 0738703d1b0..1b81ccec3ba 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1230,7 +1230,7 @@ static bool view3d_localview_init(const Depsgraph *depsgraph,
if (local_view_bit == 0) {
/* TODO(dfelinto): We can kick one of the other 3D views out of local view
- specially if it is not being used. */
+ * specially if it is not being used. */
BKE_report(reports, RPT_ERROR, "No more than 16 local views");
ok = false;
}
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index a3b579342fe..3e58cecd42b 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -1186,10 +1186,10 @@ int getConstraintSpaceDimension(TransInfo *t)
return n;
/*
- * Someone willing to do it cryptically could do the following instead:
- *
- * return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
- *
- * Based on the assumptions that the axis flags are one after the other and start at 1
- */
+ * Someone willing to do it cryptically could do the following instead:
+ *
+ * return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+ *
+ * Based on the assumptions that the axis flags are one after the other and start at 1
+ */
}
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 18730d11091..eebb6382ccd 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -570,7 +570,7 @@ static void recalcData_nla(TransInfo *t)
switch (snla->autosnap) {
case SACTSNAP_FRAME: /* snap to nearest frame */
case SACTSNAP_STEP: /* frame step - this is basically the same,
- * since we don't have any remapping going on */
+ * since we don't have any remapping going on */
{
tdn->h1[0] = floorf(tdn->h1[0] + 0.5f);
tdn->h2[0] = floorf(tdn->h2[0] + 0.5f);
@@ -579,7 +579,7 @@ static void recalcData_nla(TransInfo *t)
case SACTSNAP_SECOND: /* snap to nearest second */
case SACTSNAP_TSTEP: /* second step - this is basically the same,
- * since we don't have any remapping going on */
+ * since we don't have any remapping going on */
{
/* This case behaves differently from the rest, since lengths of strips
* may not be multiples of a second. If we just naively resize adjust
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index 0bc62b8b962..58762a933c9 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -116,7 +116,7 @@ static struct {
/* Regular range */
{0.02f, 0.1f},
/* Use a different range because we flip the dot product,
- * also the view aligned planes are harder to see so hiding early is preferred. */
+ * also the view aligned planes are harder to see so hiding early is preferred. */
{0.175f, 0.25f},
};
diff --git a/source/blender/editors/undo/ed_undo.c b/source/blender/editors/undo/ed_undo.c
index 08f1a13e0c2..a574b353c16 100644
--- a/source/blender/editors/undo/ed_undo.c
+++ b/source/blender/editors/undo/ed_undo.c
@@ -476,10 +476,10 @@ int ED_undo_operator_repeat(bContext *C, wmOperator *op)
if ((WM_operator_repeat_check(C, op)) && (WM_operator_poll(C, op->type)) &&
/* note, undo/redo cant run if there are jobs active,
- * check for screen jobs only so jobs like material/texture/world preview
- * (which copy their data), wont stop redo, see [#29579]],
- *
- * note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */
+ * check for screen jobs only so jobs like material/texture/world preview
+ * (which copy their data), wont stop redo, see [#29579]],
+ *
+ * note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */
(WM_jobs_test(wm, scene, WM_JOB_TYPE_ANY) == 0)) {
int retval;
diff --git a/source/blender/freestyle/intern/geometry/matrix_util.h b/source/blender/freestyle/intern/geometry/matrix_util.h
index 65e2fee84f3..f42e043ca97 100644
--- a/source/blender/freestyle/intern/geometry/matrix_util.h
+++ b/source/blender/freestyle/intern/geometry/matrix_util.h
@@ -41,19 +41,19 @@ namespace OGF {
namespace MatrixUtil {
/**
- * computes the eigen values and eigen vectors of a semi definite symmetric matrix
- *
- * \param mat: The matrix stored in column symmetric storage, i.e.
- * matrix = { m11, m12, m22, m13, m23, m33, m14, m24, m34, m44 ... }
- * size = n(n+1)/2
- *
- * \param eigen_vec: (return) = { v1, v2, v3, ..., vn }
- * where vk = vk0, vk1, ..., vkn
- * size = n^2, must be allocated by caller
- *
- * \param eigen_val: (return) are in decreasing order
- * size = n, must be allocated by caller
- */
+ * computes the eigen values and eigen vectors of a semi definite symmetric matrix
+ *
+ * \param mat: The matrix stored in column symmetric storage, i.e.
+ * matrix = { m11, m12, m22, m13, m23, m33, m14, m24, m34, m44 ... }
+ * size = n(n+1)/2
+ *
+ * \param eigen_vec: (return) = { v1, v2, v3, ..., vn }
+ * where vk = vk0, vk1, ..., vkn
+ * size = n^2, must be allocated by caller
+ *
+ * \param eigen_val: (return) are in decreasing order
+ * size = n, must be allocated by caller
+ */
void semi_definite_symmetric_eigen(const double *mat, int n, double *eigen_vec, double *eigen_val);
} // namespace MatrixUtil
diff --git a/source/blender/freestyle/intern/stroke/StrokeRep.h b/source/blender/freestyle/intern/stroke/StrokeRep.h
index 5d58b10184f..a6d5c20624e 100644
--- a/source/blender/freestyle/intern/stroke/StrokeRep.h
+++ b/source/blender/freestyle/intern/stroke/StrokeRep.h
@@ -266,11 +266,12 @@ class StrokeRep {
{
_material = mat;
}
- /*
+#if 0
inline void setMTex(int idx, MTex *mtex_ptr)
{
_mtex[idx] = mtex_ptr;
- }*/
+ }
+#endif
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRep")
diff --git a/source/blender/gpu/GPU_legacy_stubs.h b/source/blender/gpu/GPU_legacy_stubs.h
index f26765a28f0..c666ff73bc6 100644
--- a/source/blender/gpu/GPU_legacy_stubs.h
+++ b/source/blender/gpu/GPU_legacy_stubs.h
@@ -148,8 +148,8 @@ _GL_VOID DO_NOT_USE_glClientActiveTexture(GLenum texture) _GL_VOID_RET
#define DO_NOT_USE_GL_SOURCE2_RGB 0
/**
- * Functions
- */
+ * Functions
+ */
_GL_VOID DO_NOT_USE_glAccum(GLenum op, GLfloat value) _GL_VOID_RET _GL_VOID
DO_NOT_USE_glAlphaFunc(GLenum func, GLclampf ref) _GL_VOID_RET _GL_BOOL
DO_NOT_USE_glAreTexturesResident(GLsizei n,
diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c
index a1708fffa9c..3c8b76dd36c 100644
--- a/source/blender/gpu/intern/gpu_immediate.c
+++ b/source/blender/gpu/intern/gpu_immediate.c
@@ -711,9 +711,9 @@ void immVertex2iv(uint attr_id, const int data[2])
# endif
#else
/* NOTE: It is possible to have uniform fully optimized out from the shader.
- * In this case we can't assert failure or allow NULL-pointer dereference.
- * TODO(sergey): How can we detect existing-but-optimized-out uniform but still
- * catch typos in uniform names passed to immUniform*() functions? */
+ * In this case we can't assert failure or allow NULL-pointer dereference.
+ * TODO(sergey): How can we detect existing-but-optimized-out uniform but still
+ * catch typos in uniform names passed to immUniform*() functions? */
# define GET_UNIFORM \
const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(imm.shader_interface, \
name); \
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c
index 667ee7f6e47..5d65861c1e2 100644
--- a/source/blender/gpu/intern/gpu_matrix.c
+++ b/source/blender/gpu/intern/gpu_matrix.c
@@ -330,36 +330,35 @@ static void mat4_frustum_set(
static void mat4_look_from_origin(float m[4][4], float lookdir[3], float camup[3])
{
/* This function is loosely based on Mesa implementation.
- *
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
- */
-
+ *
+ * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
+ * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice including the dates of first publication and
+ * either this permission notice or a reference to
+ * http://oss.sgi.com/projects/FreeB/
+ * shall be included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Except as contained in this notice, the name of Silicon Graphics, Inc.
+ * shall not be used in advertising or otherwise to promote the sale, use or
+ * other dealings in this Software without prior written authorization from
+ * Silicon Graphics, Inc.
+ */
float side[3];
normalize_v3(lookdir);
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 27eb6a5eee5..8445c0f8f3a 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -272,18 +272,20 @@ void IMB_rectblend_threaded(struct ImBuf *dbuf,
*/
typedef enum IMB_Timecode_Type {
- IMB_TC_NONE = 0, /* don't use timecode files at all */
-
- IMB_TC_RECORD_RUN = 1, /* use images in the order as they are recorded
- * (currently, this is the only one implemented
- * and is a sane default) */
-
- IMB_TC_FREE_RUN = 2, /* use global timestamp written by recording
- * device (prosumer camcorders e.g. can do that) */
- IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN = 4, /* interpolate a global timestamp using the
- * record date and time written by recording
- * device (*every* consumer camcorder can do
- * that :) )*/
+ /** Don't use timecode files at all. */
+ IMB_TC_NONE = 0,
+ /** use images in the order as they are recorded
+ * (currently, this is the only one implemented
+ * and is a sane default) */
+ IMB_TC_RECORD_RUN = 1,
+ /** Use global timestamp written by recording
+ * device (prosumer camcorders e.g. can do that). */
+ IMB_TC_FREE_RUN = 2,
+ /** Interpolate a global timestamp using the
+ * record date and time written by recording
+ * device (*every* consumer camcorder can do
+ * that :) )*/
+ IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN = 4,
IMB_TC_RECORD_RUN_NO_GAPS = 8,
IMB_TC_MAX_SLOT = 4,
} IMB_Timecode_Type;
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp
index 9211f6a7ba6..f960faee1ab 100644
--- a/source/blender/imbuf/intern/dds/BlockDXT.cpp
+++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp
@@ -53,9 +53,9 @@
#include <ColorBlock.h>
#include <BlockDXT.h>
-/*----------------------------------------------------------------------------
- BlockDXT1
-----------------------------------------------------------------------------*/
+/* ---------------------------------------------------------------------------
+ * BlockDXT1
+ * --------------------------------------------------------------------------*/
uint BlockDXT1::evaluatePalette(Color32 color_array[4]) const
{
@@ -262,9 +262,9 @@ inline void BlockDXT1::flip2()
swap(row[0], row[1]);
}
-/*----------------------------------------------------------------------------
- BlockDXT3
-----------------------------------------------------------------------------*/
+/* ---------------------------------------------------------------------------
+ * BlockDXT3
+ * ---------------------------------------------------------------------------*/
void BlockDXT3::decodeBlock(ColorBlock *block) const
{
@@ -328,9 +328,9 @@ void BlockDXT3::flip2()
color.flip2();
}
-/*----------------------------------------------------------------------------
- BlockDXT5
-----------------------------------------------------------------------------*/
+/* ---------------------------------------------------------------------------
+ * BlockDXT5
+ * ---------------------------------------------------------------------------*/
void AlphaBlockDXT5::evaluatePalette(uint8 alpha[8]) const
{
diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
index 3db9b65c461..89fe3bf5f25 100644
--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
@@ -721,9 +721,11 @@ void DDSHeader::setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask
// D3DX functions do not like this:
this->pf.fourcc = 0; //findD3D9Format(bitcount, rmask, gmask, bmask, amask);
- /*if (this->pf.fourcc) {
+#if 0
+ if (this->pf.fourcc) {
this->pf.flags |= DDPF_FOURCC;
- }*/
+ }
+#endif
if (!(bitcount > 0 && bitcount <= 32)) {
printf("DDS: bad bit count, pixel format not set\n");
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index 106c04f39f6..ccab0164df7 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -305,8 +305,8 @@ void IMB_indexer_close(struct anim_index *idx)
int IMB_proxy_size_to_array_index(IMB_Proxy_Size pr_size)
{
switch (pr_size) {
- case IMB_PROXY_NONE: /* if we got here, something is broken anyways,
- * so sane defaults... */
+ case IMB_PROXY_NONE:
+ /* if we got here, something is broken anyways, so sane defaults... */
return 0;
case IMB_PROXY_25:
return 0;
@@ -981,8 +981,8 @@ static AviMovie *alloc_proxy_output_avi(
AviFormat format;
double framerate;
AviMovie *avi;
- short frs_sec = 25; /* it doesn't really matter for proxies,
- * but sane defaults help anyways...*/
+ /* it doesn't really matter for proxies, but sane defaults help anyways...*/
+ short frs_sec = 25;
float frs_sec_base = 1.0;
IMB_anim_get_fps(anim, &frs_sec, &frs_sec_base, false);
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index d0f550feb0d..4e801c8e3aa 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -1094,7 +1094,7 @@ void IMB_exrtile_write_channels(
for (echan = (ExrChannel *)data->channels.first; echan; echan = echan->next) {
/* eventually we can make the parts' channels to include
- only the current view TODO */
+ * only the current view TODO */
if (strcmp(viewname, echan->m->view.c_str()) != 0)
continue;
diff --git a/source/blender/imbuf/intern/thumbs.c b/source/blender/imbuf/intern/thumbs.c
index fc5bfe42d60..6341192c40c 100644
--- a/source/blender/imbuf/intern/thumbs.c
+++ b/source/blender/imbuf/intern/thumbs.c
@@ -60,7 +60,7 @@
# define _WIN32_IE 0x0400
# endif
/* For SHGetSpecialFolderPath, has to be done before BLI_winstuff
- * because 'near' is disabled through BLI_windstuff */
+ * because 'near' is disabled through BLI_windstuff */
# include <shlobj.h>
# include <direct.h> /* chdir */
# include "BLI_winstuff.h"
diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h
index a261ebacc14..abc9b8f7920 100644
--- a/source/blender/makesdna/DNA_brush_types.h
+++ b/source/blender/makesdna/DNA_brush_types.h
@@ -462,7 +462,7 @@ typedef enum eBrushSculptTool {
SCULPT_TOOL_LAYER, \
\
/* These brushes could handle dynamic topology, \
- * but user feedback indicates it's better not to */ \
+ * but user feedback indicates it's better not to */ \
SCULPT_TOOL_SMOOTH, \
SCULPT_TOOL_MASK) == 0)
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h
index 73e91996884..5d482024d07 100644
--- a/source/blender/makesdna/DNA_dynamicpaint_types.h
+++ b/source/blender/makesdna/DNA_dynamicpaint_types.h
@@ -164,7 +164,7 @@ typedef struct DynamicPaintSurface {
/* canvas flags */
enum {
/* This should not be needed, having a valid WEIGHT_MCOL layer should be enough.
- * And if not, should be a general flag. But seems unnecessary for now... */
+ * And if not, should be a general flag. But seems unnecessary for now... */
#if 0
/** if viewport preview is ready */
MOD_DPAINT_PREVIEW_READY = 1 << 0,
diff --git a/source/blender/makesdna/DNA_light_types.h b/source/blender/makesdna/DNA_light_types.h
index d3c98f30352..6bd118b7be9 100644
--- a/source/blender/makesdna/DNA_light_types.h
+++ b/source/blender/makesdna/DNA_light_types.h
@@ -96,8 +96,8 @@ typedef struct Light {
/* flag */
#define LA_DS_EXPAND (1 << 0)
/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
- * otherwise anim-editors will not read correctly
- */
+ * otherwise anim-editors will not read correctly
+ */
#define LA_DS_SHOW_TEXS (1 << 2)
/* type */
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index eacb19822f9..882653ab73e 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -212,9 +212,9 @@ typedef struct Material {
/* for dopesheet */
#define MA_DS_EXPAND (1 << 1)
/* for dopesheet (texture stack expander)
- * NOTE: this must have the same value as other texture stacks,
- * otherwise anim-editors will not read correctly
- */
+ * NOTE: this must have the same value as other texture stacks,
+ * otherwise anim-editors will not read correctly
+ */
#define MA_DS_SHOW_TEXS (1 << 2)
/* ramps */
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 905cd4764ad..6befb9da522 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -315,22 +315,22 @@ typedef struct bNode {
/* node is active texture */
/* note: take care with this flag since its possible it gets
- * `stuck` inside/outside the active group - which makes buttons
- * window texture not update, we try to avoid it by clearing the
- * flag when toggling group editing - Campbell */
+ * `stuck` inside/outside the active group - which makes buttons
+ * window texture not update, we try to avoid it by clearing the
+ * flag when toggling group editing - Campbell */
#define NODE_ACTIVE_TEXTURE (1 << 14)
/* use a custom color for the node */
#define NODE_CUSTOM_COLOR (1 << 15)
/* Node has been initialized
- * This flag indicates the node->typeinfo->init function has been called.
- * In case of undefined type at creation time this can be delayed until
- * until the node type is registered.
- */
+ * This flag indicates the node->typeinfo->init function has been called.
+ * In case of undefined type at creation time this can be delayed until
+ * until the node type is registered.
+ */
#define NODE_INIT (1 << 16)
/* do recalc of output, used to skip recalculation of unwanted
- * composite out nodes when editing tree
- */
+ * composite out nodes when editing tree
+ */
#define NODE_DO_OUTPUT_RECALC (1 << 17)
/* node->update */
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index a1771693005..5143f667083 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -114,8 +114,8 @@ enum {
/* flag */
#define WO_DS_EXPAND (1 << 0)
/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
- * otherwise anim-editors will not read correctly
- */
+ * otherwise anim-editors will not read correctly
+ */
#define WO_DS_SHOW_TEXS (1 << 2)
#endif
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index fa7ead3cd96..5564912335e 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -61,9 +61,8 @@
/* Included the path relative from /source/blender/ here, so we can move */
/* headers around with more freedom. */
static const char *includefiles[] = {
-
/* if you add files here, please add them at the end
- * of makesdna.c (this file) as well */
+ * of makesdna.c (this file) as well */
"DNA_listBase.h",
"DNA_vec_types.h",
"DNA_ID.h",
diff --git a/source/blender/makesrna/intern/rna_constraint.c b/source/blender/makesrna/intern/rna_constraint.c
index 743ad6bfa68..89dd6a308ce 100644
--- a/source/blender/makesrna/intern/rna_constraint.c
+++ b/source/blender/makesrna/intern/rna_constraint.c
@@ -173,10 +173,18 @@ const EnumPropertyItem rna_enum_constraint_type_items[] = {
ICON_CONSTRAINT,
"Pivot",
"Change pivot point for transforms (buggy)"},
- /* {CONSTRAINT_TYPE_RIGIDBODYJOINT, "RIGID_BODY_JOINT", ICON_CONSTRAINT_DATA, "Rigid Body Joint",
- "Use to define a Rigid Body Constraint (for Game Engine use only)"}, */
- /* {CONSTRAINT_TYPE_PYTHON, "SCRIPT", ICON_CONSTRAINT_DATA, "Script",
- "Custom constraint(s) written in Python (Not yet implemented)"}, */
+#if 0
+ {CONSTRAINT_TYPE_RIGIDBODYJOINT,
+ "RIGID_BODY_JOINT",
+ ICON_CONSTRAINT_DATA,
+ "Rigid Body Joint",
+ "Use to define a Rigid Body Constraint (for Game Engine use only)"},
+ {CONSTRAINT_TYPE_PYTHON,
+ "SCRIPT",
+ ICON_CONSTRAINT_DATA,
+ "Script",
+ "Custom constraint(s) written in Python (Not yet implemented)"},
+#endif
{CONSTRAINT_TYPE_SHRINKWRAP,
"SHRINKWRAP",
ICON_CONSTRAINT,
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index bf53d41c484..e73f5841da9 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -1312,7 +1312,6 @@ static void rna_def_charinfo(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_CHINFO_WRAP);
RNA_def_property_ui_text(prop, "Wrap", "");
RNA_def_property_update(prop, 0, "rna_Curve_update_data");
- * /
# endif
prop = RNA_def_property(srna, "use_small_caps", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index e9ea8e6c838..c41e1623961 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -881,9 +881,8 @@ void RNA_api_ui_layout(StructRNA *srna)
parm = RNA_def_boolean(
func, "value", false, "", "Value of the property to call the operator with");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
- * /
- func = RNA_def_function(srna, "operator_int", "uiItemIntO");
+ func = RNA_def_function(srna, "operator_int", "uiItemIntO");
api_ui_item_op_common(func);
parm = RNA_def_string(func, "property", NULL, 0, "", "Identifier of property in operator");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
@@ -897,9 +896,8 @@ void RNA_api_ui_layout(StructRNA *srna)
INT_MIN,
INT_MAX);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
- * /
- func = RNA_def_function(srna, "operator_float", "uiItemFloatO");
+ func = RNA_def_function(srna, "operator_float", "uiItemFloatO");
api_ui_item_op_common(func);
parm = RNA_def_string(func, "property", NULL, 0, "", "Identifier of property in operator");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
@@ -913,9 +911,8 @@ void RNA_api_ui_layout(StructRNA *srna)
-FLT_MAX,
FLT_MAX);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
- * /
- func = RNA_def_function(srna, "operator_string", "uiItemStringO");
+ func = RNA_def_function(srna, "operator_string", "uiItemStringO");
api_ui_item_op_common(func);
parm = RNA_def_string(func, "property", NULL, 0, "", "Identifier of property in operator");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 54db5bede8d..8fadfbaff07 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -717,26 +717,34 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
/*printf("\t\t\tFlipping 0\n");*/
SWAP(unsigned int, lt_iter.e->v1, lt_iter.e->v2);
}
- /* else {
- printf("\t\t\tFlipping Not 0\n");
- }*/
+#if 0
+ else {
+ printf("\t\t\tFlipping Not 0\n");
+ }
+#endif
}
else if (lt_iter.v == lt_iter.e->v2) {
if (ed_loop_flip == 1) {
/*printf("\t\t\tFlipping 1\n");*/
SWAP(unsigned int, lt_iter.e->v1, lt_iter.e->v2);
}
- /* else {
- printf("\t\t\tFlipping Not 1\n");
- }*/
+#if 0
+ else {
+ printf("\t\t\tFlipping Not 1\n");
+ }
+#endif
}
- /* else {
- printf("\t\tIncorrect edge topology");
- }*/
+#if 0
+ else {
+ printf("\t\tIncorrect edge topology");
+ }
+#endif
+ }
+#if 0
+ else {
+ printf("\t\tNo Edge at this point\n");
}
- /* else {
- printf("\t\tNo Edge at this point\n");
- }*/
+#endif
screwvert_iter_step(&lt_iter);
}
}
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 78f628199d3..e114483759e 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -1178,7 +1178,7 @@ static BMFace *skin_hole_target_face(BMesh *bm, Frame *frame)
f = center_target_face;
/* This case is unlikely now, but could still happen. Should look
- * into splitting edges to make new faces. */
+ * into splitting edges to make new faces. */
#if PRINT_HOLE_INFO
if (!f) {
printf("no good face found\n");
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index 2162f223b7a..210f67ef07a 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -566,11 +566,11 @@ MVert *mvert = result->mvert;
MLoop *mloop = result->mloop;
/* Right now:
- * If weight = 50 then all faces are given equal weight.
- * If weight > 50 then more weight given to faces with larger vals (face area / corner angle).
- * If weight < 50 then more weight given to faces with lesser vals. However current calculation
- * does not converge to min/max.
- */
+ * If weight = 50 then all faces are given equal weight.
+ * If weight > 50 then more weight given to faces with larger vals (face area / corner angle).
+ * If weight < 50 then more weight given to faces with lesser vals. However current calculation
+ * does not converge to min/max.
+ */
float weight = ((float)wnmd->weight) / 50.0f;
if (wnmd->weight == 100) {
weight = (float)SHRT_MAX;
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
index b35d3d73faa..5fa6cf709e6 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
@@ -15,7 +15,6 @@
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
-
*/
/** \file
diff --git a/source/blender/physics/intern/ConstrainedConjugateGradient.h b/source/blender/physics/intern/ConstrainedConjugateGradient.h
index c7808c34ecf..8d375d00056 100644
--- a/source/blender/physics/intern/ConstrainedConjugateGradient.h
+++ b/source/blender/physics/intern/ConstrainedConjugateGradient.h
@@ -27,14 +27,14 @@ namespace Eigen {
namespace internal {
/** \internal Low-level conjugate gradient algorithm
- * \param mat: The matrix A
- * \param rhs: The right hand side vector b
- * \param x: On input and initial solution, on output the computed solution.
- * \param precond: A preconditioner being able to efficiently solve for an
- * approximation of Ax=b (regardless of b)
- * \param iters: On input the max number of iteration, on output the number of performed iterations.
- * \param tol_error: On input the tolerance error, on output an estimation of the relative error.
- */
+ * \param mat: The matrix A
+ * \param rhs: The right hand side vector b
+ * \param x: On input and initial solution, on output the computed solution.
+ * \param precond: A preconditioner being able to efficiently solve for an
+ * approximation of Ax=b (regardless of b)
+ * \param iters: On input the max number of iteration, on output the number of performed iterations.
+ * \param tol_error: On input the tolerance error, on output an estimation of the relative error.
+ */
template<typename MatrixType,
typename Rhs,
typename Dest,
@@ -155,53 +155,53 @@ struct traits<
} // namespace internal
/** \ingroup IterativeLinearSolvers_Module
- * \brief A conjugate gradient solver for sparse self-adjoint problems with additional constraints
- *
- * This class allows to solve for A.x = b sparse linear problems using a conjugate gradient algorithm.
- * The sparse matrix A must be selfadjoint. The vectors x and b can be either dense or sparse.
- *
- * \tparam _MatrixType the type of the sparse matrix A, can be a dense or a sparse matrix.
- * \tparam _UpLo the triangular part that will be used for the computations. It can be Lower
- * or Upper. Default is Lower.
- * \tparam _Preconditioner the type of the preconditioner. Default is DiagonalPreconditioner
- *
- * The maximal number of iterations and tolerance value can be controlled via the setMaxIterations()
- * and setTolerance() methods. The defaults are the size of the problem for the maximal number of iterations
- * and NumTraits<Scalar>::epsilon() for the tolerance.
- *
- * This class can be used as the direct solver classes. Here is a typical usage example:
- * \code
- * int n = 10000;
- * VectorXd x(n), b(n);
- * SparseMatrix<double> A(n,n);
- * // fill A and b
- * ConjugateGradient<SparseMatrix<double> > cg;
- * cg.compute(A);
- * x = cg.solve(b);
- * std::cout << "#iterations: " << cg.iterations() << std::endl;
- * std::cout << "estimated error: " << cg.error() << std::endl;
- * // update b, and solve again
- * x = cg.solve(b);
- * \endcode
- *
- * By default the iterations start with x=0 as an initial guess of the solution.
- * One can control the start using the solveWithGuess() method. Here is a step by
- * step execution example starting with a random guess and printing the evolution
- * of the estimated error:
- * * \code
- * x = VectorXd::Random(n);
- * cg.setMaxIterations(1);
- * int i = 0;
- * do {
- * x = cg.solveWithGuess(b,x);
- * std::cout << i << " : " << cg.error() << std::endl;
- * ++i;
- * } while (cg.info()!=Success && i<100);
- * \endcode
- * Note that such a step by step execution is slightly slower.
- *
- * \sa class SimplicialCholesky, DiagonalPreconditioner, IdentityPreconditioner
- */
+ * \brief A conjugate gradient solver for sparse self-adjoint problems with additional constraints
+ *
+ * This class allows to solve for A.x = b sparse linear problems using a conjugate gradient algorithm.
+ * The sparse matrix A must be selfadjoint. The vectors x and b can be either dense or sparse.
+ *
+ * \tparam _MatrixType the type of the sparse matrix A, can be a dense or a sparse matrix.
+ * \tparam _UpLo the triangular part that will be used for the computations. It can be Lower
+ * or Upper. Default is Lower.
+ * \tparam _Preconditioner the type of the preconditioner. Default is DiagonalPreconditioner
+ *
+ * The maximal number of iterations and tolerance value can be controlled via the setMaxIterations()
+ * and setTolerance() methods. The defaults are the size of the problem for the maximal number of iterations
+ * and NumTraits<Scalar>::epsilon() for the tolerance.
+ *
+ * This class can be used as the direct solver classes. Here is a typical usage example:
+ * \code
+ * int n = 10000;
+ * VectorXd x(n), b(n);
+ * SparseMatrix<double> A(n,n);
+ * // fill A and b
+ * ConjugateGradient<SparseMatrix<double> > cg;
+ * cg.compute(A);
+ * x = cg.solve(b);
+ * std::cout << "#iterations: " << cg.iterations() << std::endl;
+ * std::cout << "estimated error: " << cg.error() << std::endl;
+ * // update b, and solve again
+ * x = cg.solve(b);
+ * \endcode
+ *
+ * By default the iterations start with x=0 as an initial guess of the solution.
+ * One can control the start using the solveWithGuess() method. Here is a step by
+ * step execution example starting with a random guess and printing the evolution
+ * of the estimated error:
+ * * \code
+ * x = VectorXd::Random(n);
+ * cg.setMaxIterations(1);
+ * int i = 0;
+ * do {
+ * x = cg.solveWithGuess(b,x);
+ * std::cout << i << " : " << cg.error() << std::endl;
+ * ++i;
+ * } while (cg.info()!=Success && i<100);
+ * \endcode
+ * Note that such a step by step execution is slightly slower.
+ *
+ * \sa class SimplicialCholesky, DiagonalPreconditioner, IdentityPreconditioner
+ */
template<typename _MatrixType, int _UpLo, typename _FilterMatrixType, typename _Preconditioner>
class ConstrainedConjugateGradient
: public IterativeSolverBase<
@@ -230,15 +230,15 @@ class ConstrainedConjugateGradient
}
/** Initialize the solver with matrix \a A for further \c Ax=b solving.
- *
- * This constructor is a shortcut for the default constructor followed
- * by a call to compute().
- *
- * \warning this class stores a reference to the matrix A as well as some
- * precomputed values that depend on it. Therefore, if \a A is changed
- * this class becomes invalid. Call compute() to update it with the new
- * matrix A, or modify a copy of A.
- */
+ *
+ * This constructor is a shortcut for the default constructor followed
+ * by a call to compute().
+ *
+ * \warning this class stores a reference to the matrix A as well as some
+ * precomputed values that depend on it. Therefore, if \a A is changed
+ * this class becomes invalid. Call compute() to update it with the new
+ * matrix A, or modify a copy of A.
+ */
ConstrainedConjugateGradient(const MatrixType &A) : Base(A)
{
}
@@ -257,10 +257,10 @@ class ConstrainedConjugateGradient
}
/** \returns the solution x of \f$ A x = b \f$ using the current decomposition of A
- * \a x0 as an initial solution.
- *
- * \sa compute()
- */
+ * \a x0 as an initial solution.
+ *
+ * \sa compute()
+ */
template<typename Rhs, typename Guess>
inline const internal::solve_retval_with_guess<ConstrainedConjugateGradient, Rhs, Guess>
solveWithGuess(const MatrixBase<Rhs> &b, const Guess &x0) const
diff --git a/source/blender/physics/intern/implicit_blender.c b/source/blender/physics/intern/implicit_blender.c
index b81dcd70d88..654825e814b 100644
--- a/source/blender/physics/intern/implicit_blender.c
+++ b/source/blender/physics/intern/implicit_blender.c
@@ -1683,8 +1683,8 @@ bool BPH_mass_spring_force_spring_linear(Implicit_Data *data,
spring_length(data, i, j, extent, dir, &length, vel);
/* This code computes not only the force, but also its derivative.
- Zero derivative effectively disables the spring for the implicit solver.
- Thus length > restlen makes cloth unconstrained at the start of simulation. */
+ * Zero derivative effectively disables the spring for the implicit solver.
+ * Thus length > restlen makes cloth unconstrained at the start of simulation. */
if ((length >= restlen && length > 0) || resist_compress) {
float stretch_force;
diff --git a/source/blender/python/bmesh/bmesh_py_types_meshdata.c b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
index 34a4ec3b1ed..0aa01ddb594 100644
--- a/source/blender/python/bmesh/bmesh_py_types_meshdata.c
+++ b/source/blender/python/bmesh/bmesh_py_types_meshdata.c
@@ -516,7 +516,7 @@ static PySequenceMethods bpy_bmdeformvert_as_sequence = {
NULL, /* sq_repeat */
/* note: if this is set PySequence_Check() returns True,
- * but in this case we dont want to be treated as a seq */
+ * but in this case we dont want to be treated as a seq */
NULL, /* sq_item */
NULL, /* sq_slice */
diff --git a/source/blender/python/intern/bpy_rna.c b/source/blender/python/intern/bpy_rna.c
index 1f041b4ca48..ed8bbe939af 100644
--- a/source/blender/python/intern/bpy_rna.c
+++ b/source/blender/python/intern/bpy_rna.c
@@ -7072,7 +7072,7 @@ static PyObject *pyrna_srna_Subtype(StructRNA *srna)
pyrna_subtype_set_rna(newclass, srna);
Py_INCREF(newclass);
} /* create a new class instance with the C api
- * mainly for the purposing of matching the C/rna type hierarchy */
+ * mainly for the purposing of matching the C/rna type hierarchy */
else {
/* subclass equivalents
* - class myClass(myBase):
diff --git a/source/blender/python/mathutils/mathutils.h b/source/blender/python/mathutils/mathutils.h
index 4ec2c869499..a69d00d10e7 100644
--- a/source/blender/python/mathutils/mathutils.h
+++ b/source/blender/python/mathutils/mathutils.h
@@ -52,16 +52,17 @@ enum {
#define BASE_MATH_FLAG_DEFAULT 0
#define BASE_MATH_MEMBERS(_data) \
- PyObject_VAR_HEAD float \
- *_data; /* array of data (alias), wrapped status depends on wrapped status */ \
- PyObject * \
- cb_user; /* if this vector references another object, otherwise NULL, \
- * *Note* this owns its reference */ \
- unsigned char cb_type; /* which user funcs do we adhere to, RNA, etc */ \
- unsigned char \
- cb_subtype; /* subtype: location, rotation... \
- * to avoid defining many new functions for every attribute of the same type */ \
- unsigned char flag /* wrapped data type? */
+ /** Array of data (alias), wrapped status depends on wrapped status. */ \
+ PyObject_VAR_HEAD float *_data; \
+ /** If this vector references another object, otherwise NULL, *Note* this owns its reference */ \
+ PyObject *cb_user; \
+ /** Which user funcs do we adhere to, RNA, etc */ \
+ unsigned char cb_type; \
+ /** Subtype: location, rotation... \
+ * to avoid defining many new functions for every attribute of the same type */ \
+ unsigned char cb_subtype; \
+ /** Wrapped data type. */ \
+ unsigned char flag
typedef struct {
BASE_MATH_MEMBERS(data);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 0e7399d4a0d..145508b514e 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -95,20 +95,23 @@ typedef struct RenderPass {
typedef struct RenderLayer {
struct RenderLayer *next, *prev;
- /* copy of RenderData */
+ /** copy of RenderData */
char name[RE_MAXNAME];
int layflag, passflag, pass_xor;
/* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment.
* If they are really required they should be in RenderView instead */
- float *acolrect; /* 4 float, optional transparent buffer, needs storage for display updates */
- float *scolrect; /* 4 float, optional strand buffer, needs storage for display updates */
- int *display_buffer; /* 4 char, optional color managed display buffer which is used when
- * Save Buffer is enabled to display combined pass of the screen. */
+ /** 4 float, optional transparent buffer, needs storage for display updates */
+ float *acolrect;
+ /** 4 float, optional strand buffer, needs storage for display updates */
+ float *scolrect;
+ /** 4 char, optional color managed display buffer which is used when
+ * Save Buffer is enabled to display combined pass of the screen. */
+ int *display_buffer;
int rectx, recty;
- /* optional saved endresult on disk */
+ /** Optional saved endresult on disk. */
void *exrhandle;
ListBase passes;
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 69e2ea991dd..63fd3f1d0bd 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -82,9 +82,10 @@ struct Render {
* to not conflict with writes, so no lock used for that */
ThreadRWMutex resultmutex;
- /* window size, display rect, viewplane */
- int winx, winy; /* buffer width and height with percentage applied
- * without border & crop. convert to long before multiplying together to avoid overflow. */
+ /** Window size, display rect, viewplane.
+ * \note Buffer width and height with percentage applied
+ * without border & crop. convert to long before multiplying together to avoid overflow. */
+ int winx, winy;
rcti disprect; /* part within winx winy */
rctf viewplane; /* mapped on winx winy */
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index a9b06edf558..df114ed9c1d 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -877,9 +877,12 @@ static void feline_eval(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata
float tc[4];
const float hn = n * 0.5f;
const float u = fx + hn * du, v = fy + hn * dv;
- /*const float wt = expf(n*n*D);
- * can use ewa table here too */
+ /* Can use ewa table here too. */
+#if 0
+ const float wt = expf(n * n * D);
+#else
const float wt = EWA_WTS[(int)(n * n * D)];
+#endif
/*const int out =*/ibuf_get_color_clip_bilerp(
tc, ibuf, ibuf->x * u, ibuf->y * v, AFD->intpol, AFD->extflag);
/* TXF alpha: clip |= out;
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 7eee8da1ecf..425853c7a96 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -457,8 +457,8 @@ typedef struct wmEvent {
int x, y; /* mouse pointer position, screen coord */
int mval[2]; /* region mouse position, name convention pre 2.5 :) */
char utf8_buf[6]; /* from, ghost if utf8 is enabled for the platform,
- * BLI_str_utf8_size() must _always_ be valid, check
- * when assigning s we don't need to check on every access after */
+ * BLI_str_utf8_size() must _always_ be valid, check
+ * when assigning s we don't need to check on every access after */
char ascii; /* from ghost, fallback if utf8 isn't set */
char pad;
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index 2ac488f0fe5..e55afeb6f4c 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -40,7 +40,7 @@
# define _WIN32_IE 0x0400
# endif
/* For SHGetSpecialFolderPath, has to be done before BLI_winstuff
- * because 'near' is disabled through BLI_windstuff */
+ * because 'near' is disabled through BLI_windstuff */
# include <shlobj.h>
# include "BLI_winstuff.h"
#endif