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-rw-r--r--source/blender/blenlib/BLI_threads.h1
-rw-r--r--source/blender/blenlib/intern/threads.c5
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c11
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c11
4 files changed, 24 insertions, 4 deletions
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index 00d8131d813..8826e9a9936 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -70,6 +70,7 @@ int BLI_system_thread_count(void); /* gets the number of threads the system can
#define LOCK_CUSTOM1 3
#define LOCK_RCACHE 4
#define LOCK_OPENGL 5
+#define LOCK_NODES 6
void BLI_lock_thread(int type);
void BLI_unlock_thread(int type);
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index c049ab85546..7b156a3ac52 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -113,6 +113,7 @@ static pthread_mutex_t _viewer_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _custom1_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _rcache_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t _opengl_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_mutex_t _nodes_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_t mainid;
static int thread_levels= 0; /* threads can be invoked inside threads */
@@ -347,6 +348,8 @@ void BLI_lock_thread(int type)
pthread_mutex_lock(&_rcache_lock);
else if (type==LOCK_OPENGL)
pthread_mutex_lock(&_opengl_lock);
+ else if (type==LOCK_NODES)
+ pthread_mutex_lock(&_nodes_lock);
}
void BLI_unlock_thread(int type)
@@ -363,6 +366,8 @@ void BLI_unlock_thread(int type)
pthread_mutex_unlock(&_rcache_lock);
else if(type==LOCK_OPENGL)
pthread_mutex_unlock(&_opengl_lock);
+ else if(type==LOCK_NODES)
+ pthread_mutex_unlock(&_nodes_lock);
}
/* Mutex Locks */
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index cc8e1619570..a83b32097df 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -212,8 +212,15 @@ void ntreeShaderExecTree(bNodeTree *ntree, ShadeInput *shi, ShadeResult *shr)
/* each material node has own local shaderesult, with optional copying */
memset(shr, 0, sizeof(ShadeResult));
- if (!exec)
- exec = ntree->execdata = ntreeShaderBeginExecTree(ntree, 1);
+ /* ensure execdata is only initialized once */
+ if (!exec) {
+ BLI_lock_thread(LOCK_NODES);
+ if(!ntree->execdata)
+ ntree->execdata = ntreeShaderBeginExecTree(ntree, 1);
+ BLI_unlock_thread(LOCK_NODES);
+
+ exec = ntree->execdata;
+ }
nts= ntreeGetThreadStack(exec, shi->thread);
ntreeExecThreadNodes(exec, nts, &scd, shi->thread);
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 78792956684..5e5d44540dc 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -232,8 +232,15 @@ int ntreeTexExecTree(
data.mtex= mtex;
data.shi= shi;
- if (!exec)
- exec = ntreeTexBeginExecTree(nodes, 1);
+ /* ensure execdata is only initialized once */
+ if (!exec) {
+ BLI_lock_thread(LOCK_NODES);
+ if(!nodes->execdata)
+ ntreeTexBeginExecTree(nodes, 1);
+ BLI_unlock_thread(LOCK_NODES);
+
+ exec= nodes->execdata;
+ }
nts= ntreeGetThreadStack(exec, thread);
ntreeExecThreadNodes(exec, nts, &data, thread);