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-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp28
1 files changed, 24 insertions, 4 deletions
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 950786ab213..8f459c8b267 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -330,8 +330,13 @@ void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if(kg->osl->surface_state[shader])
+ if(kg->osl->surface_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->surface_state[shader]), *globals);
+#else
+ ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
+#endif
+ }
/* flatten closure tree */
if(globals->Ci)
@@ -389,8 +394,13 @@ float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, PathState *
OSL::ShaderGlobals *globals = &tdata->globals;
OSL::ShadingContext *octx = tdata->context[(int)ctx];
- if(kg->osl->background_state)
+ if(kg->osl->background_state) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->background_state), *globals);
+#else
+ ss->execute(octx, *(kg->osl->background_state), *globals);
+#endif
+ }
/* return background color immediately */
if(globals->Ci)
@@ -499,8 +509,13 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state,
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if(kg->osl->volume_state[shader])
+ if(kg->osl->volume_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->volume_state[shader]), *globals);
+#else
+ ss->execute(octx, *(kg->osl->volume_state[shader]), *globals);
+#endif
+ }
/* flatten closure tree */
if(globals->Ci)
@@ -524,8 +539,13 @@ void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderConte
OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
- if(kg->osl->displacement_state[shader])
+ if(kg->osl->displacement_state[shader]) {
+#if OSL_LIBRARY_VERSION_CODE < 10600
ss->execute(*octx, *(kg->osl->displacement_state[shader]), *globals);
+#else
+ ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals);
+#endif
+ }
/* get back position */
sd->P = TO_FLOAT3(globals->P);