diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_draw.c | 7 | ||||
-rw-r--r-- | source/blender/imbuf/intern/dds/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/imbuf/intern/dds/FlipDXT.cpp | 255 | ||||
-rw-r--r-- | source/blender/imbuf/intern/dds/FlipDXT.h | 32 | ||||
-rw-r--r-- | source/blender/imbuf/intern/dds/SConscript | 2 | ||||
-rw-r--r-- | source/blender/imbuf/intern/dds/dds_api.cpp | 16 |
6 files changed, 303 insertions, 10 deletions
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 96ba0bf0ec7..fd8dd562c02 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -730,12 +730,17 @@ int GPU_upload_dxt_texture(ImBuf *ibuf) return FALSE; } + if(!is_power_of_2_i(width) || !is_power_of_2_i(height)) { + printf("Unable to load non-power-of-two DXT image resolution, falling back to uncompressed\n"); + return FALSE; + } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1)); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - blocksize = (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) ? 8 : 16; + blocksize = (ibuf->dds_data.fourcc == FOURCC_DXT1) ? 8 : 16; for (i=0; i<ibuf->dds_data.nummipmaps && (width||height); ++i) { if (width == 0) width = 1; diff --git a/source/blender/imbuf/intern/dds/CMakeLists.txt b/source/blender/imbuf/intern/dds/CMakeLists.txt index e514b7ab6f9..e0b5a6c10d6 100644 --- a/source/blender/imbuf/intern/dds/CMakeLists.txt +++ b/source/blender/imbuf/intern/dds/CMakeLists.txt @@ -40,6 +40,7 @@ set(INC_SYS set(SRC BlockDXT.cpp + FlipDXT.cpp ColorBlock.cpp DirectDrawSurface.cpp Image.cpp diff --git a/source/blender/imbuf/intern/dds/FlipDXT.cpp b/source/blender/imbuf/intern/dds/FlipDXT.cpp new file mode 100644 index 00000000000..3131159a0be --- /dev/null +++ b/source/blender/imbuf/intern/dds/FlipDXT.cpp @@ -0,0 +1,255 @@ +/* + * Copyright 2009, Google Inc. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above + * copyright notice, this list of conditions and the following disclaimer + * in the documentation and/or other materials provided with the + * distribution. + * * Neither the name of Google Inc. nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +// This file comes from the chromium project, adapted to Blender to add DDS +// flipping to OpenGL convention for Blender + +#include "IMB_imbuf_types.h" + +#include <string.h> + +#include <Common.h> +#include <Stream.h> +#include <ColorBlock.h> +#include <BlockDXT.h> +#include <FlipDXT.h> + +// A function that flips a DXTC block. +typedef void (*FlipBlockFunction)(uint8_t *block); + +// Flips a full DXT1 block in the y direction. +static void FlipDXT1BlockFull(uint8_t *block) +{ + // A DXT1 block layout is: + // [0-1] color0. + // [2-3] color1. + // [4-7] color bitmap, 2 bits per pixel. + // So each of the 4-7 bytes represents one line, flipping a block is just + // flipping those bytes. + uint8_t tmp = block[4]; + block[4] = block[7]; + block[7] = tmp; + tmp = block[5]; + block[5] = block[6]; + block[6] = tmp; +} + +// Flips the first 2 lines of a DXT1 block in the y direction. +static void FlipDXT1BlockHalf(uint8_t *block) +{ + // See layout above. + uint8_t tmp = block[4]; + block[4] = block[5]; + block[5] = tmp; +} + +// Flips a full DXT3 block in the y direction. +static void FlipDXT3BlockFull(uint8_t *block) +{ + // A DXT3 block layout is: + // [0-7] alpha bitmap, 4 bits per pixel. + // [8-15] a DXT1 block. + + // We can flip the alpha bits at the byte level (2 bytes per line). + uint8_t tmp = block[0]; + + block[0] = block[6]; + block[6] = tmp; + tmp = block[1]; + block[1] = block[7]; + block[7] = tmp; + tmp = block[2]; + block[2] = block[4]; + block[4] = tmp; + tmp = block[3]; + block[3] = block[5]; + block[5] = tmp; + + // And flip the DXT1 block using the above function. + FlipDXT1BlockFull(block + 8); +} + +// Flips the first 2 lines of a DXT3 block in the y direction. +static void FlipDXT3BlockHalf(uint8_t *block) +{ + // See layout above. + uint8_t tmp = block[0]; + + block[0] = block[2]; + block[2] = tmp; + tmp = block[1]; + block[1] = block[3]; + block[3] = tmp; + FlipDXT1BlockHalf(block + 8); +} + +// Flips a full DXT5 block in the y direction. +static void FlipDXT5BlockFull(uint8_t *block) +{ + // A DXT5 block layout is: + // [0] alpha0. + // [1] alpha1. + // [2-7] alpha bitmap, 3 bits per pixel. + // [8-15] a DXT1 block. + + // The alpha bitmap doesn't easily map lines to bytes, so we have to + // interpret it correctly. Extracted from + // http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt : + // + // The 6 "bits" bytes of the block are decoded into one 48-bit integer: + // + // bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 + + // 256 * (bits_4 + 256 * bits_5)))) + // + // bits is a 48-bit unsigned integer, from which a three-bit control code + // is extracted for a texel at location (x,y) in the block using: + // + // code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0] + // + // where bit 47 is the most significant and bit 0 is the least + // significant bit. + unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]); + unsigned int line_2_3 = block[5] + 256 * (block[6] + 256 * block[7]); + // swap lines 0 and 1 in line_0_1. + unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | + ((line_0_1 & 0xfff000) >> 12); + // swap lines 2 and 3 in line_2_3. + unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) | + ((line_2_3 & 0xfff000) >> 12); + + block[2] = line_3_2 & 0xff; + block[3] = (line_3_2 & 0xff00) >> 8; + block[4] = (line_3_2 & 0xff0000) >> 8; + block[5] = line_1_0 & 0xff; + block[6] = (line_1_0 & 0xff00) >> 8; + block[7] = (line_1_0 & 0xff0000) >> 8; + + // And flip the DXT1 block using the above function. + FlipDXT1BlockFull(block + 8); +} + +// Flips the first 2 lines of a DXT5 block in the y direction. +static void FlipDXT5BlockHalf(uint8_t *block) +{ + // See layout above. + unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]); + unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | + ((line_0_1 & 0xfff000) >> 12); + block[2] = line_1_0 & 0xff; + block[3] = (line_1_0 & 0xff00) >> 8; + block[4] = (line_1_0 & 0xff0000) >> 8; + FlipDXT1BlockHalf(block + 8); +} + +// Flips a DXTC image, by flipping and swapping DXTC blocks as appropriate. +int FlipDXTCImage(unsigned int width, unsigned int height, unsigned int levels, int fourcc, uint8_t *data) +{ + // must have valid dimensions + if(width == 0 || height == 0) + return 0; + // height must be a power-of-two + if(height & (height - 1) != 0) + return 0; + + FlipBlockFunction full_block_function; + FlipBlockFunction half_block_function; + unsigned int block_bytes = 0; + + switch (fourcc) { + case FOURCC_DXT1: + full_block_function = FlipDXT1BlockFull; + half_block_function = FlipDXT1BlockHalf; + block_bytes = 8; + break; + case FOURCC_DXT3: + full_block_function = FlipDXT3BlockFull; + half_block_function = FlipDXT3BlockHalf; + block_bytes = 16; + break; + case FOURCC_DXT5: + full_block_function = FlipDXT5BlockFull; + half_block_function = FlipDXT5BlockHalf; + block_bytes = 16; + break; + default: + return 0; + } + + unsigned int mip_width = width; + unsigned int mip_height = height; + + for (unsigned int i = 0; i < levels; ++i) { + unsigned int blocks_per_row = (mip_width + 3) / 4; + unsigned int blocks_per_col = (mip_height + 3) / 4; + unsigned int blocks = blocks_per_row * blocks_per_col; + + if (mip_height == 1) { + // no flip to do, and we're done. + break; + } + else if (mip_height == 2) { + // flip the first 2 lines in each block. + for (unsigned int i = 0; i < blocks_per_row; ++i) { + half_block_function(data + i * block_bytes); + } + } + else { + // flip each block. + for (unsigned int i = 0; i < blocks; ++i) + full_block_function(data + i * block_bytes); + + // swap each block line in the first half of the image with the + // corresponding one in the second half. + // note that this is a no-op if mip_height is 4. + unsigned int row_bytes = block_bytes * blocks_per_row; + uint8_t *temp_line = new uint8_t[row_bytes]; + + for (unsigned int y = 0; y < blocks_per_col / 2; ++y) { + uint8_t *line1 = data + y * row_bytes; + uint8_t *line2 = data + (blocks_per_col - y - 1) * row_bytes; + + memcpy(temp_line, line1, row_bytes); + memcpy(line1, line2, row_bytes); + memcpy(line2, temp_line, row_bytes); + } + + delete temp_line; + } + + // mip levels are contiguous. + data += block_bytes * blocks; + mip_width = max(1U, mip_width >> 1); + mip_height = max(1U, mip_height >> 1); + } + + return 1; +} + diff --git a/source/blender/imbuf/intern/dds/FlipDXT.h b/source/blender/imbuf/intern/dds/FlipDXT.h new file mode 100644 index 00000000000..8d0ae8139a1 --- /dev/null +++ b/source/blender/imbuf/intern/dds/FlipDXT.h @@ -0,0 +1,32 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributors: Amorilia (amorilia@users.sourceforge.net) + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FLIPDXT_H__ +#define __FLIPDXT_H__ + +#include "MEM_sys_types.h" + +/* flip compressed DXT image vertically to fit OpenGL convention */ +int FlipDXTCImage(unsigned int width, unsigned int height, unsigned int levels, int fourcc, uint8_t *data); + +#endif + diff --git a/source/blender/imbuf/intern/dds/SConscript b/source/blender/imbuf/intern/dds/SConscript index 4245f5001b9..d5a613f5981 100644 --- a/source/blender/imbuf/intern/dds/SConscript +++ b/source/blender/imbuf/intern/dds/SConscript @@ -1,7 +1,7 @@ #!/usr/bin/python Import ('env') -source_files = ['dds_api.cpp', 'DirectDrawSurface.cpp', 'Stream.cpp', 'BlockDXT.cpp', 'ColorBlock.cpp', 'Image.cpp'] +source_files = ['dds_api.cpp', 'DirectDrawSurface.cpp', 'Stream.cpp', 'BlockDXT.cpp', 'ColorBlock.cpp', 'Image.cpp', 'FlipDXT.cpp'] incs = ['.', '../../', diff --git a/source/blender/imbuf/intern/dds/dds_api.cpp b/source/blender/imbuf/intern/dds/dds_api.cpp index 68b7013c31f..5459cffe590 100644 --- a/source/blender/imbuf/intern/dds/dds_api.cpp +++ b/source/blender/imbuf/intern/dds/dds_api.cpp @@ -29,6 +29,7 @@ #include <dds_api.h> #include <Stream.h> #include <DirectDrawSurface.h> +#include <FlipDXT.h> #include <stdio.h> // printf #include <fstream> @@ -162,20 +163,19 @@ struct ImBuf *imb_load_dds(unsigned char *mem, size_t size, int flags, char colo rect[i] = col; } - if (ibuf->dds_data.fourcc != FOURCC_DDS) + if (ibuf->dds_data.fourcc != FOURCC_DDS) { ibuf->dds_data.data = (unsigned char*)dds.readData(ibuf->dds_data.size); + + /* flip compressed texture */ + FlipDXTCImage(dds.width(), dds.height(), dds.mipmapCount(), dds.fourCC(), ibuf->dds_data.data); + } else { ibuf->dds_data.data = NULL; ibuf->dds_data.size = 0; } - /* DDS images can be flipped compared to the Blender standard, however we - * do not unflip them because we also don't flip compressed textures. If - * we would flip those we'd need to uncompress, flip and recompress them, - * and so losing the speed benefit that you get from using them. Users are - * expected to save DDS image in OpenGL compatible format. */ - - /* IMB_flipy(ibuf); */ + /* flip uncompressed texture */ + IMB_flipy(ibuf); } return(ibuf); |