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-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl51
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.c34
2 files changed, 73 insertions, 12 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index a7231bda263..422487d075d 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -479,16 +479,49 @@ void curves_vec(float fac, vec3 vec, sampler1DArray curvemap, float layer, out v
outvec = mix(vec, outvec, fac);
}
-void curves_rgb(float fac, vec4 col, sampler1DArray curvemap, float layer, out vec4 outcol)
-{
- vec4 co = vec4(col.rgb, layer);
- co.x = texture(curvemap, co.xw).a;
- co.y = texture(curvemap, co.yw).a;
- co.z = texture(curvemap, co.zw).a;
- outcol.r = texture(curvemap, co.xw).r;
- outcol.g = texture(curvemap, co.yw).g;
- outcol.b = texture(curvemap, co.zw).b;
+/* ext is vec4(in_x, in_dy, out_x, out_dy). */
+float curve_extrapolate(float x, float y, vec4 ext)
+{
+ if (x < 0.0) {
+ return y + x * ext.y;
+ }
+ else if (x > 1.0) {
+ return y + (x - 1.0) * ext.w;
+ }
+ else {
+ return y;
+ }
+}
+
+#define RANGE_RESCALE(x, min, range) ((x - min) * range)
+
+void curves_rgb(
+ float fac, vec4 col, sampler1DArray curvemap, float layer,
+ vec4 range, vec4 ext_r, vec4 ext_g, vec4 ext_b, vec4 ext_a,
+ out vec4 outcol)
+{
+ vec4 co = vec4(RANGE_RESCALE(col.rgb, ext_a.x, range.a), layer);
+ vec3 samp;
+ samp.r = texture(curvemap, co.xw).a;
+ samp.g = texture(curvemap, co.yw).a;
+ samp.b = texture(curvemap, co.zw).a;
+
+ samp.r = curve_extrapolate(co.x, samp.r, ext_a);
+ samp.g = curve_extrapolate(co.y, samp.g, ext_a);
+ samp.b = curve_extrapolate(co.z, samp.b, ext_a);
+
+ vec3 rgb_min = vec3(ext_r.x, ext_g.x, ext_b.x);
+ co.xyz = RANGE_RESCALE(samp.rgb, rgb_min, range.rgb);
+
+ samp.r = texture(curvemap, co.xw).r;
+ samp.g = texture(curvemap, co.yw).g;
+ samp.b = texture(curvemap, co.zw).b;
+
+ outcol.r = curve_extrapolate(co.x, samp.r, ext_r);
+ outcol.g = curve_extrapolate(co.y, samp.g, ext_g);
+ outcol.b = curve_extrapolate(co.z, samp.b, ext_b);
outcol.a = col.a;
+
outcol = mix(col, outcol, fac);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.c
index 4b89f8d26f8..e4c37636347 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.c
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.c
@@ -116,11 +116,39 @@ static int gpu_shader_curve_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UN
float *array, layer;
int size;
- curvemapping_initialize(node->storage);
- curvemapping_table_RGBA(node->storage, &array, &size);
+ CurveMapping *cumap = node->storage;
+
+ curvemapping_initialize(cumap);
+ curvemapping_table_RGBA(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
- return GPU_stack_link(mat, node, "curves_rgb", in, out, tex, GPU_constant(&layer));
+ float ext_rgba[4][4];
+ float range_rgba[4];
+
+ for (int a = 0; a < CM_TOT; ++a) {
+ const CurveMap *cm = &cumap->cm[a];
+ ext_rgba[a][0] = cm->mintable;
+ ext_rgba[a][2] = cm->maxtable;
+ range_rgba[a] = 1.0f / max_ff(1e-8f, cm->maxtable - cm->mintable);
+ /* Compute extrapolation gradients. */
+ if ((cm->flag & CUMA_EXTEND_EXTRAPOLATE) != 0) {
+ ext_rgba[a][1] = (cm->ext_in[0] != 0.0f) ? (cm->ext_in[1] / (cm->ext_in[0] * range_rgba[a])) : 1e8f;
+ ext_rgba[a][3] = (cm->ext_out[0] != 0.0f) ? (cm->ext_out[1] / (cm->ext_out[0] * range_rgba[a])) : 1e8f;
+ }
+ else {
+ ext_rgba[a][1] = 0.0f;
+ ext_rgba[a][3] = 0.0f;
+ }
+ print_v4_id(ext_rgba[a]);
+ }
+
+ return GPU_stack_link(mat, node, "curves_rgb", in, out, tex,
+ GPU_constant(&layer),
+ GPU_uniform(range_rgba),
+ GPU_uniform(ext_rgba[0]),
+ GPU_uniform(ext_rgba[1]),
+ GPU_uniform(ext_rgba[2]),
+ GPU_uniform(ext_rgba[3]));
}
void register_node_type_sh_curve_rgb(void)