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-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py28
-rw-r--r--source/blender/blenloader/intern/versioning_280.c9
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c4
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl2
-rw-r--r--source/blender/makesdna/DNA_gpu_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c11
6 files changed, 44 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index b5271431795..9d5895a2f66 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -234,15 +234,25 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
sub.active = (cam.dof_object is None)
sub.prop(cam, "dof_distance", text="Distance")
- hq_support = dof_options.is_hq_supported
- col = split.column(align=True)
- col.label("Viewport:")
- sub = col.column()
- sub.active = hq_support
- sub.prop(dof_options, "use_high_quality")
- col.prop(dof_options, "fstop")
- if dof_options.use_high_quality and hq_support:
- col.prop(dof_options, "blades")
+ if context.scene.render.engine == 'BLENDER_EEVEE':
+ col = split.column(align=True)
+ col.label("Aperture:")
+ engine = context.scene.render.engine
+ sub = col.column(align=True)
+ sub.prop(dof_options, "fstop")
+ sub.prop(dof_options, "blades")
+ sub.prop(dof_options, "rotation")
+ sub.prop(dof_options, "ratio")
+ else:
+ hq_support = dof_options.is_hq_supported
+ col = split.column(align=True)
+ col.label("Viewport:")
+ sub = col.column()
+ sub.active = hq_support
+ sub.prop(dof_options, "use_high_quality")
+ col.prop(dof_options, "fstop")
+ if dof_options.use_high_quality and hq_support:
+ col.prop(dof_options, "blades")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index a0468be6791..ea7a6316466 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -29,6 +29,8 @@
#define DNA_DEPRECATED_ALLOW
#include "DNA_object_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_gpu_types.h"
#include "DNA_layer_types.h"
#include "DNA_material_types.h"
#include "DNA_scene_types.h"
@@ -253,6 +255,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
+
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
+ for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
+ ca->gpu_dof.ratio = 1.0f;
+ }
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneLayer", "IDProperty", "*properties")) {
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index d150bf1720c..d5e712601ad 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -314,8 +314,8 @@ void EEVEE_effects_init(EEVEE_Data *vedata)
/* TODO UI Options */
float fstop = cam->gpu_dof.fstop;
float blades = cam->gpu_dof.num_blades;
- float rotation = 0.0f;
- float ratio = 1.0f;
+ float rotation = cam->gpu_dof.rotation;
+ float ratio = 1.0f / cam->gpu_dof.ratio;
float sensor = BKE_camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
float focus_dist = BKE_camera_object_dof_distance(v3d->camera);
float focal_len = cam->lens;
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl
index e75ffe236f1..0f5c5e5b16b 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_vert.glsl
@@ -74,7 +74,7 @@ void step_scatter()
/* Generate Triangle */
particlecoord = gl_Position.xy;
- gl_Position.xy *= coc * texel_size;
+ gl_Position.xy *= coc * texel_size * vec2(bokeh_ratio, 1.0);
gl_Position.xy -= 1.0 - 0.5 * texel_size; /* NDC Bottom left */
gl_Position.xy += (0.5 + vec2(texelco) * 2.0) * texel_size;
}
diff --git a/source/blender/makesdna/DNA_gpu_types.h b/source/blender/makesdna/DNA_gpu_types.h
index 967cb7284dc..be34309572f 100644
--- a/source/blender/makesdna/DNA_gpu_types.h
+++ b/source/blender/makesdna/DNA_gpu_types.h
@@ -38,6 +38,8 @@ typedef struct GPUDOFSettings {
float fstop;
float focal_length;
float sensor;
+ float rotation;
+ float ratio;
int num_blades;
int high_quality;
} GPUDOFSettings;
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 94ef4aed62a..4603a0d17b5 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -5911,6 +5911,17 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
RNA_def_property_int_funcs(prop, NULL, "rna_GPUDOFSettings_blades_set", NULL);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_ANGLE);
+ RNA_def_property_ui_text(prop, "Rotation", "Rotation of blades in apperture");
+ RNA_def_property_range(prop, -M_PI, M_PI);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "ratio", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Ratio", "Distortion to simulate anamorphic lens bokeh");
+ RNA_def_property_range(prop, 0.0000001f, FLT_MAX);
+ RNA_def_property_ui_range(prop, 0.25f, 4.0f, 0.1, 3);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
prop = RNA_def_property(srna, "use_high_quality", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "high_quality", 1);
RNA_def_property_ui_text(prop, "High Quality", "Use high quality depth of field");