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-rw-r--r--source/blender/blenkernel/BKE_collection.h3
-rw-r--r--source/blender/blenkernel/BKE_layer.h1
-rw-r--r--source/blender/blenkernel/intern/collection.c27
-rw-r--r--source/blender/blenkernel/intern/layer.c25
4 files changed, 50 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index bfdafc3ad23..309acce752d 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -44,6 +44,7 @@ struct Main;
struct Object;
struct Scene;
struct SceneCollection;
+struct ViewLayer;
struct SceneCollection *BKE_collection_add(
struct ID *owner_id, struct SceneCollection *sc_parent, const int type, const char *name);
@@ -61,6 +62,8 @@ void BKE_collection_object_move(struct ID *owner_id, struct SceneCollection *sc_
bool BKE_collection_object_exists(struct SceneCollection *scene_collection, struct Object *ob);
struct SceneCollection *BKE_collection_from_index(struct Scene *scene, const int index);
+bool BKE_collection_objects_select(struct ViewLayer *view_layer, struct SceneCollection *scene_collection);
+
struct Group *BKE_collection_group_create(struct Main *bmain, struct Scene *scene, struct LayerCollection *lc);
void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after);
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 59aec53aa1e..8140dc5b31d 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -112,6 +112,7 @@ void BKE_collection_unlink(struct ViewLayer *view_layer, struct LayerCollection
void BKE_collection_enable(struct ViewLayer *view_layer, struct LayerCollection *lc);
+struct LayerCollection *BKE_layer_collection_first_from_scene_collection(struct ViewLayer *view_layer, const struct SceneCollection *scene_collection);
bool BKE_view_layer_has_collection(struct ViewLayer *view_layer, const struct SceneCollection *sc);
bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 669bbfb00cc..29e3539ab59 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -574,6 +574,33 @@ static void layer_collection_sync(LayerCollection *lc_dst, LayerCollection *lc_s
}
/**
+ * Select all the objects in this SceneCollection (and its nested collections) for this ViewLayer.
+ * Return true if any object was selected.
+ */
+bool BKE_collection_objects_select(ViewLayer *view_layer, SceneCollection *scene_collection)
+{
+ LayerCollection *layer_collection = BKE_layer_collection_first_from_scene_collection(view_layer, scene_collection);
+ if (layer_collection != NULL) {
+ BKE_layer_collection_objects_select(layer_collection);
+ return true;
+ }
+ else {
+ /* Slower approach, we need to iterate over all the objects and for each one we see if there is a base. */
+ bool changed = false;
+ for (LinkData *link = scene_collection->objects.first; link; link = link->next) {
+ Base *base = BKE_view_layer_base_find(view_layer, link->data);
+ if (base != NULL) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ base->flag |= BASE_SELECTED;
+ changed = true;
+ }
+ }
+ }
+ return changed;
+ }
+}
+
+/**
* Leave only the master collection in, remove everything else.
* @param group
*/
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 78af18fa362..65e76e619f2 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1282,16 +1282,29 @@ static LayerCollection *layer_collection_add(ViewLayer *view_layer, LayerCollect
/* ---------------------------------------------------------------------- */
/**
- * See if render layer has the scene collection linked directly, or indirectly (nested)
+ * Return the first matching LayerCollection in the ViewLayer for the SceneCollection.
*/
-bool BKE_view_layer_has_collection(ViewLayer *view_layer, const SceneCollection *sc)
+LayerCollection *BKE_layer_collection_first_from_scene_collection(ViewLayer *view_layer, const SceneCollection *scene_collection)
{
- for (LayerCollection *lc = view_layer->layer_collections.first; lc; lc = lc->next) {
- if (find_layer_collection_by_scene_collection(lc, sc) != NULL) {
- return true;
+ for (LayerCollection *layer_collection = view_layer->layer_collections.first;
+ layer_collection != NULL;
+ layer_collection = layer_collection->next)
+ {
+ LayerCollection *found = find_layer_collection_by_scene_collection(layer_collection, scene_collection);
+
+ if (found != NULL) {
+ return found;
}
}
- return false;
+ return NULL;
+}
+
+/**
+ * See if view layer has the scene collection linked directly, or indirectly (nested)
+ */
+bool BKE_view_layer_has_collection(ViewLayer *view_layer, const SceneCollection *scene_collection)
+{
+ return BKE_layer_collection_first_from_scene_collection(view_layer, scene_collection) != NULL;
}
/**