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-rw-r--r--source/blender/gpu/intern/gpu_material.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index b03df2c643c..3f5d3282f0c 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -153,6 +153,7 @@ GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat, int size, float
/* In order to put all the colorbands into one 1D array texture,
* we need them to be the same size. */
BLI_assert(size == CM_TABLE + 1);
+ UNUSED_VARS_NDEBUG(size);
if (mat->coba_builder == NULL) {
mat->coba_builder = MEM_mallocN(sizeof(GPUColorBandBuilder), "GPUColorBandBuilder");