diff options
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 6 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_relations.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 4a91c4e2a55..2fb67010bb0 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -2275,7 +2275,7 @@ void DepsgraphRelationBuilder::build_light(Light *lamp) add_relation(lamp_parameters_key, shading_key, "Light Shading Parameters"); } -void DepsgraphRelationBuilder::build_nodetree_socket(bNodeTree *ntree, bNodeSocket *socket) +void DepsgraphRelationBuilder::build_nodetree_socket(bNodeSocket *socket) { build_idproperties(socket->prop); @@ -2309,10 +2309,10 @@ void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree) LISTBASE_FOREACH (bNode *, bnode, &ntree->nodes) { build_idproperties(bnode->prop); LISTBASE_FOREACH (bNodeSocket *, socket, &bnode->inputs) { - build_nodetree_socket(ntree, socket); + build_nodetree_socket(socket); } LISTBASE_FOREACH (bNodeSocket *, socket, &bnode->outputs) { - build_nodetree_socket(ntree, socket); + build_nodetree_socket(socket); } ID *id = bnode->id; diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h index 078836ef7d6..04f2a3f911d 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h @@ -276,7 +276,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder { virtual void build_camera(Camera *camera); virtual void build_light(Light *lamp); virtual void build_nodetree(bNodeTree *ntree); - virtual void build_nodetree_socket(bNodeTree *ntree, bNodeSocket *socket); + virtual void build_nodetree_socket(bNodeSocket *socket); virtual void build_material(Material *ma); virtual void build_materials(Material **materials, int num_materials); virtual void build_freestyle_lineset(FreestyleLineSet *fls); |