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-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index 6c3e05912b0..ffd4cd6efbc 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -479,7 +479,14 @@ static void gpu_select_load_id_pass_nearest(const DepthBufCache *rect_prev,
bool gpu_select_pick_load_id(uint id)
{
GPUPickState *ps = &g_pick_state;
+
if (ps->gl.is_init) {
+ if (id == ps->gl.prev_id) {
+ /* No need to read if we are still drawing for the same id since
+ * all these depths will be merged / deduplicated in the end. */
+ return true;
+ }
+
const uint rect_len = ps->src.rect_len;
glReadPixels(UNPACK4(ps->gl.clip_readpixels),
GL_DEPTH_COMPONENT,