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-rw-r--r--doc/python_api/rst/info_gotcha.rst28
-rw-r--r--doc/python_api/rst/info_tips_and_tricks.rst21
-rw-r--r--extern/CMakeLists.txt4
-rw-r--r--extern/SConscript1
-rw-r--r--extern/recastnavigation/CMakeLists.txt66
-rw-r--r--extern/recastnavigation/Detour/Include/DetourCommon.h167
-rw-r--r--extern/recastnavigation/Detour/Include/DetourNode.h149
-rw-r--r--extern/recastnavigation/Detour/Include/DetourStatNavMesh.h234
-rw-r--r--extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h33
-rw-r--r--extern/recastnavigation/Detour/Include/DetourTileNavMesh.h315
-rw-r--r--extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h29
-rw-r--r--extern/recastnavigation/Detour/Source/DetourCommon.cpp244
-rw-r--r--extern/recastnavigation/Detour/Source/DetourNode.cpp140
-rw-r--r--extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp876
-rw-r--r--extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp346
-rw-r--r--extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp1428
-rw-r--r--extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp213
-rw-r--r--extern/recastnavigation/License.txt18
-rw-r--r--extern/recastnavigation/Readme.txt120
-rw-r--r--extern/recastnavigation/Recast/Include/Recast.h501
-rw-r--r--extern/recastnavigation/Recast/Include/RecastLog.h80
-rw-r--r--extern/recastnavigation/Recast/Include/RecastTimer.h31
-rw-r--r--extern/recastnavigation/Recast/Source/Recast.cpp272
-rw-r--r--extern/recastnavigation/Recast/Source/RecastContour.cpp732
-rw-r--r--extern/recastnavigation/Recast/Source/RecastFilter.cpp249
-rw-r--r--extern/recastnavigation/Recast/Source/RecastLog.cpp77
-rw-r--r--extern/recastnavigation/Recast/Source/RecastMesh.cpp1218
-rw-r--r--extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp993
-rw-r--r--extern/recastnavigation/Recast/Source/RecastRasterization.cpp308
-rw-r--r--extern/recastnavigation/Recast/Source/RecastRegion.cpp1081
-rw-r--r--extern/recastnavigation/Recast/Source/RecastTimer.cpp58
-rw-r--r--extern/recastnavigation/SConscript11
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py106
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py2
-rw-r--r--source/blender/blenkernel/intern/customdata.c22
-rw-r--r--source/blender/blenkernel/intern/object.c1
-rw-r--r--source/blender/blenkernel/intern/sca.c16
-rw-r--r--source/blender/blenkernel/intern/scene.c17
-rw-r--r--source/blender/blenloader/intern/readfile.c64
-rw-r--r--source/blender/blenloader/intern/writefile.c3
-rw-r--r--source/blender/collada/AnimationExporter.cpp4
-rw-r--r--source/blender/collada/ArmatureImporter.cpp2
-rw-r--r--source/blender/collada/SceneExporter.cpp2
-rw-r--r--source/blender/editors/include/ED_navmesh_conversion.h96
-rw-r--r--source/blender/editors/include/ED_object.h4
-rw-r--r--source/blender/editors/interface/interface_widgets.c17
-rw-r--r--source/blender/editors/object/CMakeLists.txt11
-rw-r--r--source/blender/editors/object/SConscript6
-rw-r--r--source/blender/editors/object/object_intern.h5
-rw-r--r--source/blender/editors/object/object_navmesh.cpp628
-rw-r--r--source/blender/editors/object/object_ops.c5
-rw-r--r--source/blender/editors/space_logic/logic_window.c46
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c148
-rw-r--r--source/blender/editors/util/CMakeLists.txt8
-rw-r--r--source/blender/editors/util/SConscript8
-rw-r--r--source/blender/editors/util/navmesh_conversion.cpp454
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h25
-rw-r--r--source/blender/makesdna/DNA_customdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h4
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h7
-rw-r--r--source/blender/makesdna/DNA_object_types.h5
-rw-r--r--source/blender/makesdna/DNA_scene_types.h51
-rw-r--r--source/blender/makesrna/intern/rna_actuator.c119
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c15
-rw-r--r--source/blender/makesrna/intern/rna_object.c30
-rw-r--r--source/blender/makesrna/intern/rna_scene.c124
-rw-r--r--source/blender/modifiers/CMakeLists.txt9
-rw-r--r--source/blender/modifiers/MOD_modifiertypes.h1
-rw-r--r--source/blender/modifiers/SConscript6
-rw-r--r--source/blender/modifiers/intern/MOD_navmesh.cpp279
-rw-r--r--source/blender/modifiers/intern/MOD_util.c1
-rw-r--r--source/blender/python/intern/gpu.c9
-rw-r--r--source/creator/CMakeLists.txt3
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp52
-rw-r--r--source/gameengine/Converter/CMakeLists.txt1
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp41
-rw-r--r--source/gameengine/Converter/SConscript1
-rw-r--r--source/gameengine/Expressions/IfExpr.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IActuator.h1
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt9
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h14
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp711
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.h83
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp869
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h145
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp19
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h3
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp33
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h8
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp630
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.h130
-rw-r--r--source/gameengine/Ketsji/SConscript2
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp64
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h39
-rw-r--r--source/gameengine/VideoTexture/blendVideoTex.cpp4
100 files changed, 15118 insertions, 187 deletions
diff --git a/doc/python_api/rst/info_gotcha.rst b/doc/python_api/rst/info_gotcha.rst
index c97fc3ab427..47dd04853bd 100644
--- a/doc/python_api/rst/info_gotcha.rst
+++ b/doc/python_api/rst/info_gotcha.rst
@@ -1,6 +1,6 @@
-********
-Gotcha's
-********
+*******
+Gotchas
+*******
This document attempts to help you work with the Blender API in areas that can be troublesome and avoid practices that are known to give instability.
@@ -32,12 +32,12 @@ Which raises the question as to what the correct context might be?
Typically operators check for the active area type, a selection or active object they can operate on, but some operators are more picky about when they run.
-In most cases you can figure out what context an operator needs simply be seeing how its used in Blender and thinking about what it does.
+In most cases you can figure out what context an operator needs simply be seeing how it's used in Blender and thinking about what it does.
Unfortunately if you're still stuck - the only way to **really** know whats going on is to read the source code for the poll function and see what its checking.
-For python operators its not so hard to find the source since its included with with Blender and the source file/line is included in the operator reference docs.
+For python operators it's not so hard to find the source since it's included with Blender and the source file/line is included in the operator reference docs.
Downloading and searching the C code isn't so simple, especially if you're not familiar with the C language but by searching the operator name or description you should be able to find the poll function with no knowledge of C.
@@ -74,7 +74,7 @@ Sometimes you want to modify values from python and immediately access the updat
Once changing the objects :class:`bpy.types.Object.location` you may want to access its transformation right after from :class:`bpy.types.Object.matrix_world`, but this doesn't work as you might expect.
-Consider the calculations that might go into working out the objects final transformation, this includes:
+Consider the calculations that might go into working out the object's final transformation, this includes:
* animation function curves.
* drivers and their pythons expressions.
@@ -106,7 +106,7 @@ Modal operators execute on user input or setup their own timers to run frequentl
Transform, Painting, Fly-Mode and File-Select are example of a modal operators.
-Writing modal operators takes more effort then a simple ``for`` loop that happens to redraw but is more flexible and integrates better with Blenders design.
+Writing modal operators takes more effort than a simple ``for`` loop that happens to redraw but is more flexible and integrates better with Blenders design.
**Ok, Ok! I still want to draw from python**
@@ -129,7 +129,7 @@ This is different to **numpy** which is row-major which matches what you would e
I can't edit the mesh in edit-mode!
===================================
-Blenders EditMesh is an internal data structure (not saved and not exposed to python), this gives the main annoyance that you need to exit edit-mode to edit the mesh from python.
+Blender's EditMesh is an internal data structure (not saved and not exposed to python), this gives the main annoyance that you need to exit edit-mode to edit the mesh from python.
The reason we have not made much attempt to fix this yet is because we
will likely move to BMesh mesh API eventually, so any work on the API now will be wasted effort.
@@ -226,13 +226,13 @@ This is mainly an issue with editmode since pose data can be manipulated without
Unicode Problems
================
-Python supports many different encpdings so there is nothing stopping you from writing a script in latin1 or iso-8859-15.
+Python supports many different encodings so there is nothing stopping you from writing a script in latin1 or iso-8859-15.
See `pep-0263 <http://www.python.org/dev/peps/pep-0263/>`_
-However this complicates things for the python api because blend files themselves dont have an encoding.
+However this complicates things for the python api because blend files themselves don't have an encoding.
-To simplify the problem for python integration and script authors we have decieded all strings in blend files **must** be UTF-8 or ASCII compatible.
+To simplify the problem for python integration and script authors we have decided all strings in blend files **must** be UTF-8 or ASCII compatible.
This means assigning strings with different encodings to an object names for instance will raise an error.
@@ -331,13 +331,13 @@ This an example of a timer which runs many times a second and moves the default
my_timer()
-Use cases like the one above which leave the thread running once the script finishes may seem to work for a while but end up causing random crashes or errors in Blenders own drawing code.
+Use cases like the one above which leave the thread running once the script finishes may seem to work for a while but end up causing random crashes or errors in Blender's own drawing code.
-So far no work has gone into making Blenders python integration thread safe, so until its properly supported, best not make use of this.
+So far, no work has gone into making Blender's python integration thread safe, so until its properly supported, best not make use of this.
.. note::
- Pythons threads only allow co-currency and wont speed up you're scripts on multi-processor systems, the ``subprocess`` and ``multiprocess`` modules can be used with blender and make use of multiple CPU's too.
+ Pythons threads only allow co-currency and won't speed up your scripts on multi-processor systems, the ``subprocess`` and ``multiprocess`` modules can be used with blender and make use of multiple CPU's too.
Help! My script crashes Blender
diff --git a/doc/python_api/rst/info_tips_and_tricks.rst b/doc/python_api/rst/info_tips_and_tricks.rst
index bd3ed196193..2bcb1e74c84 100644
--- a/doc/python_api/rst/info_tips_and_tricks.rst
+++ b/doc/python_api/rst/info_tips_and_tricks.rst
@@ -10,13 +10,13 @@ Some of these are just python features that scripters may not have thought to us
Use The Terminal
================
-When writing python scripts, its useful to have a terminal open, this is not the built-in python console but a terminal application which is used to start blender.
+When writing python scripts, it's useful to have a terminal open, this is not the built-in python console but a terminal application which is used to start blender.
There are 3 main uses for the terminal, these are:
-* You can see the output of `print()` as you're script runs, which is useful to view debug info.
+* You can see the output of ``print()`` as you're script runs, which is useful to view debug info.
-* The error trace-back is printed in full to the terminal which wont always generate an error popup in blenders user interface (depending on how the script is executed).
+* The error trace-back is printed in full to the terminal which won't always generate an error popup in blender's user interface (depending on how the script is executed).
* If the script runs for too long or you accidentally enter an infinite loop, Ctrl+C in the terminal (Ctrl+Break on Windows) will quit the script early.
@@ -69,9 +69,9 @@ This example shows loading a script in as a module and executing a module functi
myscript.main()
-Notice that the script is reloaded every time, this forces use of the modified version otherwise the cached one in `sys.modules` would be used until blender was restarted.
+Notice that the script is reloaded every time, this forces use of the modified version, otherwise the cached one in ``sys.modules`` would be used until blender was restarted.
-The important difference between this and executing the script directly is it has to call a function in the module, in this case `main()` but it can be any function, an advantage with this is you can pass arguments to the function from this small script which is often useful for testing different settings quickly.
+The important difference between this and executing the script directly is it has to call a function in the module, in this case ``main()`` but it can be any function, an advantage with this is you can pass arguments to the function from this small script which is often useful for testing different settings quickly.
The other issue with this is the script has to be in pythons module search path.
While this is not best practice - for testing you can extend the search path, this example adds the current blend files directory to the search path, then loads the script as a module.
@@ -113,7 +113,7 @@ You might want to run this with a blend file so the script has some data to oper
.. note::
- Depending on you're setup you might have to enter the full path to the blender executable.
+ Depending on your setup you might have to enter the full path to the blender executable.
Once the script is running properly in background mode, you'll want to check the output of the script, this depends completely on the task at hand however here are some suggestions.
@@ -131,7 +131,7 @@ This can take a little time to setup, but it can be well worth the effort to red
Use External Tools
==================
-When there are no readily available python modules to perform specific tasks its worth keeping in mind you may be able to have python execute an external command on you're data and read the result back in.
+When there are no readily available python modules to perform specific tasks it's worth keeping in mind you may be able to have python execute an external command on you're data and read the result back in.
Using external programs adds an extra dependency and may limit who can use the script but to quickly setup you're own custom pipeline or writing one-off scripts this can be handy.
@@ -184,7 +184,7 @@ The next example is an equivalent single line version of the script above which
__import__('code').interact(local={k: v for ns in (globals(), locals()) for k, v in ns.items()})
-`code.interact` can be added at any line in the script and will pause the script an launch an interactive interpreter in the terminal, when you're done you can quit the interpreter and the script will continue execution.
+``code.interact`` can be added at any line in the script and will pause the script an launch an interactive interpreter in the terminal, when you're done you can quit the interpreter and the script will continue execution.
Admittedly this highlights the lack of any python debugging support built into blender, but its still handy to know.
@@ -201,7 +201,7 @@ Advanced
Blender as a module
-------------------
-From a python perspective its nicer to have everything as an extension which lets the python script combine many components.
+From a python perspective it's nicer to have everything as an extension which lets the python script combine many components.
Advantages include:
@@ -220,9 +220,8 @@ For instructions on building see `Building blender as a python module <http://wi
Python Safety (Build Option)
----------------------------
-Since its possible to accessed data which has been removed (see Gotcha's), this can be a hard to track down the cause of crashes.
+Since it's possible to access data which has been removed (see Gotcha's), this can be hard to track down the cause of crashes.
To raise python exceptions on accessing freed data (rather then crashing), enable the CMake build option WITH_PYTHON_SAFETY.
This enables data tracking which makes data access about 2x slower which is why the option is not enabled in release builds.
-
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index 3990d132757..0386b3d71d8 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -43,6 +43,10 @@ if(WITH_BUILTIN_GLEW)
add_subdirectory(glew)
endif()
+if(WITH_GAMEENGINE)
+ add_subdirectory(recastnavigation)
+endif()
+
if(WITH_IMAGE_OPENJPEG AND (NOT UNIX OR APPLE))
add_subdirectory(libopenjpeg)
endif()
diff --git a/extern/SConscript b/extern/SConscript
index 061bd1ba6a3..88aeb400d13 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -3,6 +3,7 @@
Import('env')
SConscript(['glew/SConscript'])
+SConscript(['recastnavigation/SConscript'])
if env['WITH_BF_ELTOPO']:
SConscript(['eltopo/SConscript'])
diff --git a/extern/recastnavigation/CMakeLists.txt b/extern/recastnavigation/CMakeLists.txt
new file mode 100644
index 00000000000..1af01b1b427
--- /dev/null
+++ b/extern/recastnavigation/CMakeLists.txt
@@ -0,0 +1,66 @@
+# $Id$
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Daniel Genrich
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ Recast/Include
+ Detour/Include
+)
+
+set(INC_SYS
+
+)
+
+set(SRC
+ Detour/Source/DetourCommon.cpp
+ Detour/Source/DetourNode.cpp
+ Detour/Source/DetourStatNavMesh.cpp
+ Detour/Source/DetourStatNavMeshBuilder.cpp
+ Detour/Source/DetourTileNavMesh.cpp
+ Detour/Source/DetourTileNavMeshBuilder.cpp
+
+ Detour/Include/DetourCommon.h
+ Detour/Include/DetourNode.h
+ Detour/Include/DetourStatNavMesh.h
+ Detour/Include/DetourStatNavMeshBuilder.h
+ Detour/Include/DetourTileNavMesh.h
+ Detour/Include/DetourTileNavMeshBuilder.h
+
+ Recast/Source/Recast.cpp
+ Recast/Source/RecastContour.cpp
+ Recast/Source/RecastFilter.cpp
+ Recast/Source/RecastLog.cpp
+ Recast/Source/RecastMesh.cpp
+ Recast/Source/RecastMeshDetail.cpp
+ Recast/Source/RecastRasterization.cpp
+ Recast/Source/RecastRegion.cpp
+ Recast/Source/RecastTimer.cpp
+
+ Recast/Include/Recast.h
+ Recast/Include/RecastLog.h
+ Recast/Include/RecastTimer.h
+)
+
+blender_add_lib(extern_recastnavigation "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/extern/recastnavigation/Detour/Include/DetourCommon.h b/extern/recastnavigation/Detour/Include/DetourCommon.h
new file mode 100644
index 00000000000..d824efc06e4
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourCommon.h
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURCOMMON_H
+#define DETOURCOMMON_H
+
+//////////////////////////////////////////////////////////////////////////////////////////
+
+template<class T> inline void swap(T& a, T& b) { T t = a; a = b; b = t; }
+template<class T> inline T min(T a, T b) { return a < b ? a : b; }
+template<class T> inline T max(T a, T b) { return a > b ? a : b; }
+template<class T> inline T abs(T a) { return a < 0 ? -a : a; }
+template<class T> inline T sqr(T a) { return a*a; }
+template<class T> inline T clamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+inline void vcross(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+inline float vdot(const float* v1, const float* v2)
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+inline void vmad(float* dest, const float* v1, const float* v2, const float s)
+{
+ dest[0] = v1[0]+v2[0]*s;
+ dest[1] = v1[1]+v2[1]*s;
+ dest[2] = v1[2]+v2[2]*s;
+}
+
+inline void vadd(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]+v2[0];
+ dest[1] = v1[1]+v2[1];
+ dest[2] = v1[2]+v2[2];
+}
+
+inline void vsub(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]-v2[0];
+ dest[1] = v1[1]-v2[1];
+ dest[2] = v1[2]-v2[2];
+}
+
+inline void vmin(float* mn, const float* v)
+{
+ mn[0] = min(mn[0], v[0]);
+ mn[1] = min(mn[1], v[1]);
+ mn[2] = min(mn[2], v[2]);
+}
+
+inline void vmax(float* mx, const float* v)
+{
+ mx[0] = max(mx[0], v[0]);
+ mx[1] = max(mx[1], v[1]);
+ mx[2] = max(mx[2], v[2]);
+}
+
+inline void vcopy(float* dest, const float* a)
+{
+ dest[0] = a[0];
+ dest[1] = a[1];
+ dest[2] = a[2];
+}
+
+inline float vdist(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return sqrtf(dx*dx + dy*dy + dz*dz);
+}
+
+inline float vdistSqr(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return dx*dx + dy*dy + dz*dz;
+}
+
+inline void vnormalize(float* v)
+{
+ float d = 1.0f / sqrtf(sqr(v[0]) + sqr(v[1]) + sqr(v[2]));
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+inline bool vequal(const float* p0, const float* p1)
+{
+ static const float thr = sqr(1.0f/16384.0f);
+ const float d = vdistSqr(p0, p1);
+ return d < thr;
+}
+
+inline int nextPow2(int v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+
+inline float vdot2D(const float* u, const float* v)
+{
+ return u[0]*v[0] + u[2]*v[2];
+}
+
+inline float vperp2D(const float* u, const float* v)
+{
+ return u[2]*v[0] - u[0]*v[2];
+}
+
+inline float triArea2D(const float* a, const float* b, const float* c)
+{
+ return ((b[0]*a[2] - a[0]*b[2]) + (c[0]*b[2] - b[0]*c[2]) + (a[0]*c[2] - c[0]*a[2])) * 0.5f;
+}
+
+inline bool checkOverlapBox(const unsigned short amin[3], const unsigned short amax[3],
+ const unsigned short bmin[3], const unsigned short bmax[3])
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+void closestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c);
+
+bool closestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h);
+
+bool intersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax);
+
+float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t);
+
+void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts);
+
+#endif // DETOURCOMMON_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourNode.h b/extern/recastnavigation/Detour/Include/DetourNode.h
new file mode 100644
index 00000000000..316d5bf4cf6
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourNode.h
@@ -0,0 +1,149 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURNODE_H
+#define DETOURNODE_H
+
+enum dtNodeFlags
+{
+ DT_NODE_OPEN = 0x01,
+ DT_NODE_CLOSED = 0x02,
+};
+
+struct dtNode
+{
+ float cost;
+ float total;
+ unsigned int id;
+ unsigned int pidx : 30;
+ unsigned int flags : 2;
+};
+
+class dtNodePool
+{
+public:
+ dtNodePool(int maxNodes, int hashSize);
+ ~dtNodePool();
+ inline void operator=(const dtNodePool&) {}
+ void clear();
+ dtNode* getNode(unsigned int id);
+ const dtNode* findNode(unsigned int id) const;
+
+ inline unsigned int getNodeIdx(const dtNode* node) const
+ {
+ if (!node) return 0;
+ return (unsigned int)(node - m_nodes)+1;
+ }
+
+ inline dtNode* getNodeAtIdx(unsigned int idx)
+ {
+ if (!idx) return 0;
+ return &m_nodes[idx-1];
+ }
+
+ inline int getMemUsed() const
+ {
+ return sizeof(*this) +
+ sizeof(dtNode)*m_maxNodes +
+ sizeof(unsigned short)*m_maxNodes +
+ sizeof(unsigned short)*m_hashSize;
+ }
+
+private:
+ inline unsigned int hashint(unsigned int a) const
+ {
+ a += ~(a<<15);
+ a ^= (a>>10);
+ a += (a<<3);
+ a ^= (a>>6);
+ a += ~(a<<11);
+ a ^= (a>>16);
+ return a;
+ }
+
+ dtNode* m_nodes;
+ unsigned short* m_first;
+ unsigned short* m_next;
+ const int m_maxNodes;
+ const int m_hashSize;
+ int m_nodeCount;
+};
+
+class dtNodeQueue
+{
+public:
+ dtNodeQueue(int n);
+ ~dtNodeQueue();
+ inline void operator=(dtNodeQueue&) {}
+
+ inline void clear()
+ {
+ m_size = 0;
+ }
+
+ inline dtNode* top()
+ {
+ return m_heap[0];
+ }
+
+ inline dtNode* pop()
+ {
+ dtNode* result = m_heap[0];
+ m_size--;
+ trickleDown(0, m_heap[m_size]);
+ return result;
+ }
+
+ inline void push(dtNode* node)
+ {
+ m_size++;
+ bubbleUp(m_size-1, node);
+ }
+
+ inline void modify(dtNode* node)
+ {
+ for (int i = 0; i < m_size; ++i)
+ {
+ if (m_heap[i] == node)
+ {
+ bubbleUp(i, node);
+ return;
+ }
+ }
+ }
+
+ inline bool empty() const { return m_size == 0; }
+
+ inline int getMemUsed() const
+ {
+ return sizeof(*this) +
+ sizeof(dtNode*)*(m_capacity+1);
+ }
+
+
+private:
+ void bubbleUp(int i, dtNode* node);
+ void trickleDown(int i, dtNode* node);
+
+ dtNode** m_heap;
+ const int m_capacity;
+ int m_size;
+};
+
+
+#endif // DETOURNODE_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h b/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h
new file mode 100644
index 00000000000..5a3e04a2074
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourStatNavMesh.h
@@ -0,0 +1,234 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURSTATNAVMESH_H
+#define DETOURSTATNAVMESH_H
+
+// Reference to navigation polygon.
+typedef unsigned short dtStatPolyRef;
+
+// Maximum number of vertices per navigation polygon.
+static const int DT_STAT_VERTS_PER_POLYGON = 6;
+
+// Structure holding the navigation polygon data.
+struct dtStatPoly
+{
+ unsigned short v[DT_STAT_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
+ dtStatPolyRef n[DT_STAT_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
+ unsigned char nv; // Number of vertices.
+ unsigned char flags; // Flags (not used).
+};
+
+struct dtStatPolyDetail
+{
+ unsigned short vbase; // Offset to detail vertex array.
+ unsigned short nverts; // Number of vertices in the detail mesh.
+ unsigned short tbase; // Offset to detail triangle array.
+ unsigned short ntris; // Number of triangles.
+};
+
+const int DT_STAT_NAVMESH_MAGIC = (('N'<<24) | ('A'<<16) | ('V'<<8) | 'M');
+const int DT_STAT_NAVMESH_VERSION = 3;
+
+struct dtStatBVNode
+{
+ unsigned short bmin[3], bmax[3];
+ int i;
+};
+
+struct dtStatNavMeshHeader
+{
+ int magic;
+ int version;
+ int npolys;
+ int nverts;
+ int nnodes;
+ int ndmeshes;
+ int ndverts;
+ int ndtris;
+ float cs;
+ float bmin[3], bmax[3];
+ dtStatPoly* polys;
+ float* verts;
+ dtStatBVNode* bvtree;
+ dtStatPolyDetail* dmeshes;
+ float* dverts;
+ unsigned char* dtris;
+};
+
+class dtStatNavMesh
+{
+public:
+
+ dtStatNavMesh();
+ ~dtStatNavMesh();
+
+ // Initializes the navmesh with data.
+ // Params:
+ // data - (in) Pointer to navmesh data.
+ // dataSize - (in) size of the navmesh data.
+ // ownsData - (in) Flag indicating if the navmesh should own and delete the data.
+ bool init(unsigned char* data, int dataSize, bool ownsData);
+
+ // Finds the nearest navigation polygon around the center location.
+ // Params:
+ // center - (in) The center of the search box.
+ // extents - (in) The extents of the search box.
+ // Returns: Reference identifier for the polygon, or 0 if no polygons found.
+ dtStatPolyRef findNearestPoly(const float* center, const float* extents);
+
+ // Returns polygons which touch the query box.
+ // Params:
+ // center - (in) the center of the search box.
+ // extents - (in) the extents of the search box.
+ // polys - (out) array holding the search result.
+ // maxPolys - (in) The max number of polygons the polys array can hold.
+ // Returns: Number of polygons in search result array.
+ int queryPolygons(const float* center, const float* extents,
+ dtStatPolyRef* polys, const int maxPolys);
+
+ // Finds path from start polygon to end polygon.
+ // If target polygon canno be reached through the navigation graph,
+ // the last node on the array is nearest node to the end polygon.
+ // Params:
+ // startRef - (in) ref to path start polygon.
+ // endRef - (in) ref to path end polygon.
+ // path - (out) array holding the search result.
+ // maxPathSize - (in) The max number of polygons the path array can hold.
+ // Returns: Number of polygons in search result array.
+ int findPath(dtStatPolyRef startRef, dtStatPolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtStatPolyRef* path, const int maxPathSize);
+
+ // Finds a straight path from start to end locations within the corridor
+ // described by the path polygons.
+ // Start and end locations will be clamped on the corridor.
+ // Params:
+ // startPos - (in) Path start location.
+ // endPos - (in) Path end location.
+ // path - (in) Array of connected polygons describing the corridor.
+ // pathSize - (in) Number of polygons in path array.
+ // straightPath - (out) Points describing the straight path.
+ // maxStraightPathSize - (in) The max number of points the straight path array can hold.
+ // Returns: Number of points in the path.
+ int findStraightPath(const float* startPos, const float* endPos,
+ const dtStatPolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize);
+
+ // Finds intersection againts walls starting from start pos.
+ // Params:
+ // startRef - (in) ref to the polygon where the start lies.
+ // startPos - (in) start position of the query.
+ // endPos - (in) end position of the query.
+ // t - (out) hit parameter along the segment, 0 if no hit.
+ // endRef - (out) ref to the last polygon which was processed.
+ // Returns: Number of polygons in path or 0 if failed.
+ int raycast(dtStatPolyRef startRef, const float* startPos, const float* endPos,
+ float& t, dtStatPolyRef* path, const int pathSize);
+
+ // Returns distance to nearest wall from the specified location.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle.
+ // maxRadius - (in) max search radius.
+ // hitPos - (out) location of the nearest hit.
+ // hitNormal - (out) normal of the nearest hit.
+ // Returns: Distance to nearest wall from the test location.
+ float findDistanceToWall(dtStatPolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal);
+
+ // Finds polygons found along the navigation graph which touch the specified circle.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle
+ // radius - (in) radius of the query circle
+ // resultRef - (out, opt) refs to the polygons touched by the circle.
+ // resultParent - (out, opt) parent of each result polygon.
+ // resultCost - (out, opt) search cost at each result polygon.
+ // maxResult - (int) maximum capacity of search results.
+ // Returns: Number of results.
+ int findPolysAround(dtStatPolyRef centerRef, const float* centerPos, float radius,
+ dtStatPolyRef* resultRef, dtStatPolyRef* resultParent, float* resultCost,
+ const int maxResult);
+
+ // Returns closest point on navigation polygon.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point to check.
+ // closest - (out) closest point.
+ // Returns: true if closest point found.
+ bool closestPointToPoly(dtStatPolyRef ref, const float* pos, float* closest) const;
+
+ // Returns height of the polygon at specified location.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point where to locate the height.
+ // height - (out) height at the location.
+ // Returns: true if oer polygon.
+ bool getPolyHeight(dtStatPolyRef ref, const float* pos, float* height) const;
+
+ // Returns pointer to a polygon based on ref.
+ const dtStatPoly* getPolyByRef(dtStatPolyRef ref) const;
+ // Returns polygon index based on ref, or -1 if failed.
+ int getPolyIndexByRef(dtStatPolyRef ref) const;
+ // Returns number of navigation polygons.
+ inline int getPolyCount() const { return m_header ? m_header->npolys : 0; }
+ // Rerturns pointer to specified navigation polygon.
+ inline const dtStatPoly* getPoly(int i) const { return &m_header->polys[i]; }
+ // Returns number of vertices.
+ inline int getVertexCount() const { return m_header ? m_header->nverts : 0; }
+ // Returns pointer to specified vertex.
+ inline const float* getVertex(int i) const { return &m_header->verts[i*3]; }
+ // Returns number of navigation polygons details.
+ inline int getPolyDetailCount() const { return m_header ? m_header->ndmeshes : 0; }
+ // Rerturns pointer to specified navigation polygon detail.
+ const dtStatPolyDetail* getPolyDetail(int i) const { return &m_header->dmeshes[i]; }
+ // Returns pointer to specified vertex.
+ inline const float* getDetailVertex(int i) const { return &m_header->dverts[i*3]; }
+ // Returns pointer to specified vertex.
+ inline const unsigned char* getDetailTri(int i) const { return &m_header->dtris[i*4]; }
+
+ bool isInClosedList(dtStatPolyRef ref) const;
+
+ int getMemUsed() const;
+
+ inline unsigned char* getData() const { return m_data; }
+ inline int getDataSize() const { return m_dataSize; }
+ inline const dtStatNavMeshHeader* getHeader() const { return m_header; }
+ inline const dtStatBVNode* getBvTreeNodes() const { return m_header ? m_header->bvtree : 0; }
+ inline int getBvTreeNodeCount() const { return m_header ? m_header->nnodes : 0; }
+
+private:
+
+ // Copies the locations of vertices of a polygon to an array.
+ int getPolyVerts(dtStatPolyRef ref, float* verts) const;
+ // Returns portal points between two polygons.
+ bool getPortalPoints(dtStatPolyRef from, dtStatPolyRef to, float* left, float* right) const;
+ // Returns edge mid point between two polygons.
+ bool getEdgeMidPoint(dtStatPolyRef from, dtStatPolyRef to, float* mid) const;
+
+ unsigned char* m_data;
+ int m_dataSize;
+
+ dtStatNavMeshHeader* m_header;
+
+ class dtNodePool* m_nodePool;
+ class dtNodeQueue* m_openList;
+};
+
+#endif // DETOURSTATNAVMESH_H
diff --git a/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h b/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h
new file mode 100644
index 00000000000..03c79c429e7
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourStatNavMeshBuilder.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURSTATNAVMESHBUILDER_H
+#define DETOURSTATNAVMESHBUILDER_H
+
+bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float* bmin, const float* bmax, float cs, float ch,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ unsigned char** outData, int* outDataSize);
+
+int createBVTree(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ float cs, float ch, int nnodes, dtStatBVNode* nodes);
+
+#endif // DETOURSTATNAVMESHBUILDER_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h b/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h
new file mode 100644
index 00000000000..305c61e5eb5
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourTileNavMesh.h
@@ -0,0 +1,315 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURTILENAVMESH_H
+#define DETOURTILENAVMESH_H
+
+// Reference to navigation polygon.
+typedef unsigned int dtTilePolyRef;
+
+// The bits used in the poly ref.
+static const int DT_TILE_REF_SALT_BITS = 12;
+static const int DT_TILE_REF_TILE_BITS = 12;
+static const int DT_TILE_REF_POLY_BITS = 8;
+static const int DT_TILE_REF_SALT_MASK = (1<<DT_TILE_REF_SALT_BITS)-1;
+static const int DT_TILE_REF_TILE_MASK = (1<<DT_TILE_REF_TILE_BITS)-1;
+static const int DT_TILE_REF_POLY_MASK = (1<<DT_TILE_REF_POLY_BITS)-1;
+
+// Maximum number of vertices per navigation polygon.
+static const int DT_TILE_VERTS_PER_POLYGON = 6;
+
+static const int DT_MAX_TILES = 1 << DT_TILE_REF_TILE_BITS;
+static const int DT_MAX_POLYGONS = 1 << DT_TILE_REF_POLY_BITS;
+
+static const int DT_TILE_NAVMESH_MAGIC = (('N'<<24) | ('A'<<16) | ('V'<<8) | 'M');
+static const int DT_TILE_NAVMESH_VERSION = 2;
+
+// Structure holding the navigation polygon data.
+struct dtTilePoly
+{
+ unsigned short v[DT_TILE_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
+ unsigned short n[DT_TILE_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
+ unsigned short links; // Base index to header 'links' array.
+ unsigned char nlinks; // Number of links for
+ unsigned char nv; // Number of vertices.
+ unsigned char flags; // Flags (not used).
+};
+
+struct dtTilePolyDetail
+{
+ unsigned short vbase; // Offset to detail vertex array.
+ unsigned short nverts; // Number of vertices in the detail mesh.
+ unsigned short tbase; // Offset to detail triangle array.
+ unsigned short ntris; // Number of triangles.
+};
+
+// Stucture holding a link to another polygon.
+struct dtTileLink
+{
+ dtTilePolyRef ref; // Neighbour reference.
+ unsigned short p; // Index to polygon which owns this link.
+ unsigned char e; // Index to polygon edge which owns this link.
+ unsigned char side; // If boundary link, defines on which side the link is.
+ unsigned char bmin, bmax; // If boundary link, defines the sub edge area.
+};
+
+struct dtTileHeader
+{
+ int magic; // Magic number, used to identify the data.
+ int version; // Data version number.
+ int npolys; // Number of polygons in the tile.
+ int nverts; // Number of vertices in the tile.
+ int nlinks; // Number of links in the tile (will be updated when tile is added).
+ int maxlinks; // Number of allocated links.
+ int ndmeshes;
+ int ndverts;
+ int ndtris;
+ float bmin[3], bmax[3]; // Bounding box of the tile.
+ dtTilePoly* polys; // Pointer to the polygons (will be updated when tile is added).
+ float* verts; // Pointer to the vertices (will be updated when tile added).
+ dtTileLink* links; // Pointer to the links (will be updated when tile added).
+ dtTilePolyDetail* dmeshes;
+ float* dverts;
+ unsigned char* dtris;
+};
+
+struct dtTile
+{
+ int salt; // Counter describing modifications to the tile.
+ int x,y; // Grid location of the tile.
+ dtTileHeader* header; // Pointer to tile header.
+ unsigned char* data; // Pointer to tile data.
+ int dataSize; // Size of the tile data.
+ bool ownsData; // Flag indicating of the navmesh should release the data.
+ dtTile* next; // Next free tile or, next tile in spatial grid.
+};
+
+// Encodes a tile id.
+inline dtTilePolyRef dtEncodeTileId(unsigned int salt, unsigned int it, unsigned int ip)
+{
+ return (salt << (DT_TILE_REF_POLY_BITS+DT_TILE_REF_TILE_BITS)) | ((it+1) << DT_TILE_REF_POLY_BITS) | ip;
+}
+
+// Decodes a tile id.
+inline void dtDecodeTileId(dtTilePolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip)
+{
+ salt = (ref >> (DT_TILE_REF_POLY_BITS+DT_TILE_REF_TILE_BITS)) & DT_TILE_REF_SALT_MASK;
+ it = ((ref >> DT_TILE_REF_POLY_BITS) & DT_TILE_REF_TILE_MASK) - 1;
+ ip = ref & DT_TILE_REF_POLY_MASK;
+}
+
+static const int DT_TILE_LOOKUP_SIZE = DT_MAX_TILES/4;
+
+class dtTiledNavMesh
+{
+public:
+ dtTiledNavMesh();
+ ~dtTiledNavMesh();
+
+ // Initializes the nav mesh.
+ // Params:
+ // orig - (in) origin of the nav mesh tile space.
+ // tileSiz - (in) size of a tile.
+ // portalheight - (in) height of the portal region between tiles.
+ // Returns: True if succeed, else false.
+ bool init(const float* orig, float tileSize, float portalHeight);
+
+ // Adds new tile into the navmesh.
+ // The add will fail if the data is in wrong format,
+ // there is not enough tiles left, or if there is a tile already at the location.
+ // Params:
+ // x,y - (in) Location of the new tile.
+ // data - (in) Data of the new tile mesh.
+ // dataSize - (in) Data size of the new tile mesh.
+ // ownsData - (in) Flag indicating if the navmesh should own and delete the data.
+ // Returns: True if tile was added, else false.
+ bool addTileAt(int x, int y, unsigned char* data, int dataSize, bool ownsData);
+
+ // Removes tile at specified location.
+ // Params:
+ // x,y - (in) Location of the tile to remove.
+ // data - (out) Data associated with deleted tile.
+ // dataSize - (out) Size of the data associated with deleted tile.
+ // Returns: True if remove suceed, else false.
+ bool removeTileAt(int x, int y, unsigned char** data, int* dataSize);
+
+ // Returns pointer to tile at specified location.
+ // Params:
+ // x,y - (in) Location of the tile to get.
+ // Returns: pointer to tile if tile exists or 0 tile does not exists.
+ dtTile* getTileAt(int x, int y);
+
+ // Returns pointer to tile in the tile array.
+ // Params:
+ // i - (in) Index to the tile to retrieve, must be in range [0,DT_MAX_TILES[
+ // Returns: Pointer to specified tile.
+ dtTile* getTile(int i);
+ const dtTile* getTile(int i) const;
+
+ // Finds the nearest navigation polygon around the center location.
+ // Params:
+ // center - (in) The center of the search box.
+ // extents - (in) The extents of the search box.
+ // Returns: Reference identifier for the polygon, or 0 if no polygons found.
+ dtTilePolyRef findNearestPoly(const float* center, const float* extents);
+
+ // Returns polygons which touch the query box.
+ // Params:
+ // center - (in) the center of the search box.
+ // extents - (in) the extents of the search box.
+ // polys - (out) array holding the search result.
+ // maxPolys - (in) The max number of polygons the polys array can hold.
+ // Returns: Number of polygons in search result array.
+ int queryPolygons(const float* center, const float* extents,
+ dtTilePolyRef* polys, const int maxPolys);
+
+ // Finds path from start polygon to end polygon.
+ // If target polygon canno be reached through the navigation graph,
+ // the last node on the array is nearest node to the end polygon.
+ // Params:
+ // startRef - (in) ref to path start polygon.
+ // endRef - (in) ref to path end polygon.
+ // path - (out) array holding the search result.
+ // maxPathSize - (in) The max number of polygons the path array can hold.
+ // Returns: Number of polygons in search result array.
+ int findPath(dtTilePolyRef startRef, dtTilePolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtTilePolyRef* path, const int maxPathSize);
+
+ // Finds a straight path from start to end locations within the corridor
+ // described by the path polygons.
+ // Start and end locations will be clamped on the corridor.
+ // Params:
+ // startPos - (in) Path start location.
+ // endPos - (in) Path end location.
+ // path - (in) Array of connected polygons describing the corridor.
+ // pathSize - (in) Number of polygons in path array.
+ // straightPath - (out) Points describing the straight path.
+ // maxStraightPathSize - (in) The max number of points the straight path array can hold.
+ // Returns: Number of points in the path.
+ int findStraightPath(const float* startPos, const float* endPos,
+ const dtTilePolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize);
+
+ // Finds intersection againts walls starting from start pos.
+ // Params:
+ // startRef - (in) ref to the polygon where the start lies.
+ // startPos - (in) start position of the query.
+ // endPos - (in) end position of the query.
+ // t - (out) hit parameter along the segment, 0 if no hit.
+ // endRef - (out) ref to the last polygon which was processed.
+ // Returns: Number of polygons in path or 0 if failed.
+ int raycast(dtTilePolyRef startRef, const float* startPos, const float* endPos,
+ float& t, dtTilePolyRef* path, const int pathSize);
+
+ // Returns distance to nearest wall from the specified location.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle.
+ // maxRadius - (in) max search radius.
+ // hitPos - (out) location of the nearest hit.
+ // hitNormal - (out) normal of the nearest hit.
+ // Returns: Distance to nearest wall from the test location.
+ float findDistanceToWall(dtTilePolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal);
+
+ // Finds polygons found along the navigation graph which touch the specified circle.
+ // Params:
+ // centerRef - (in) ref to the polygon where the center lies.
+ // centerPos - (in) center if the query circle
+ // radius - (in) radius of the query circle
+ // resultRef - (out, opt) refs to the polygons touched by the circle.
+ // resultParent - (out, opt) parent of each result polygon.
+ // resultCost - (out, opt) search cost at each result polygon.
+ // maxResult - (int) maximum capacity of search results.
+ // Returns: Number of results.
+ int findPolysAround(dtTilePolyRef centerRef, const float* centerPos, float radius,
+ dtTilePolyRef* resultRef, dtTilePolyRef* resultParent, float* resultCost,
+ const int maxResult);
+
+ // Returns closest point on navigation polygon.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point to check.
+ // closest - (out) closest point.
+ // Returns: true if closest point found.
+ bool closestPointToPoly(dtTilePolyRef ref, const float* pos, float* closest) const;
+
+ // Returns height of the polygon at specified location.
+ // Params:
+ // ref - (in) ref to the polygon.
+ // pos - (in) the point where to locate the height.
+ // height - (out) height at the location.
+ // Returns: true if over polygon.
+ bool getPolyHeight(dtTilePolyRef ref, const float* pos, float* height) const;
+
+ // Returns pointer to a polygon based on ref.
+ const dtTilePoly* getPolyByRef(dtTilePolyRef ref) const;
+
+ // Returns pointer to a polygon vertices based on ref.
+ const float* getPolyVertsByRef(dtTilePolyRef ref) const;
+
+ // Returns pointer to a polygon link based on ref.
+ const dtTileLink* getPolyLinksByRef(dtTilePolyRef ref) const;
+
+private:
+
+ // Returns base id for the tile.
+ dtTilePolyRef getTileId(dtTile* tile);
+ // Returns neighbour tile based on side.
+ dtTile* getNeighbourTileAt(int x, int y, int side);
+ // Returns all polygons in neighbour tile based on portal defined by the segment.
+ int findConnectingPolys(const float* va, const float* vb,
+ dtTile* tile, int side,
+ dtTilePolyRef* con, float* conarea, int maxcon);
+ // Builds internal polygons links for a tile.
+ void buildIntLinks(dtTile* tile);
+ // Builds external polygon links for a tile.
+ void buildExtLinks(dtTile* tile, dtTile* target, int side);
+ // Removes external links at specified side.
+ void removeExtLinks(dtTile* tile, int side);
+ // Queries polygons within a tile.
+ int queryTilePolygons(dtTile* tile, const float* qmin, const float* qmax,
+ dtTilePolyRef* polys, const int maxPolys);
+
+ float getCost(dtTilePolyRef prev, dtTilePolyRef from, dtTilePolyRef to) const;
+ float getFirstCost(const float* pos, dtTilePolyRef from, dtTilePolyRef to) const;
+ float getLastCost(dtTilePolyRef from, dtTilePolyRef to, const float* pos) const;
+ float getHeuristic(const float* from, const float* to) const;
+
+ // Returns portal points between two polygons.
+ bool getPortalPoints(dtTilePolyRef from, dtTilePolyRef to, float* left, float* right) const;
+ // Returns edge mid point between two polygons.
+ bool getEdgeMidPoint(dtTilePolyRef from, dtTilePolyRef to, float* mid) const;
+
+ float m_orig[3];
+ float m_tileSize;
+ float m_portalHeight;
+
+ dtTile* m_posLookup[DT_TILE_LOOKUP_SIZE];
+ dtTile* m_nextFree;
+ dtTile m_tiles[DT_MAX_TILES];
+
+ dtTileLink* m_tmpLinks;
+ int m_ntmpLinks;
+
+ class dtNodePool* m_nodePool;
+ class dtNodeQueue* m_openList;
+};
+
+#endif // DETOURTILENAVMESH_H
diff --git a/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h b/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h
new file mode 100644
index 00000000000..643dec1edb1
--- /dev/null
+++ b/extern/recastnavigation/Detour/Include/DetourTileNavMeshBuilder.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef DETOURTILEDNAVMESHBUILDER_H
+#define DETOURTILEDNAVMESHBUILDER_H
+
+bool dtCreateNavMeshTileData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ const float* bmin, const float* bmax, float cs, float ch, int tileSize, int walkableClimb,
+ unsigned char** outData, int* outDataSize);
+
+#endif // DETOURTILEDNAVMESHBUILDER_H \ No newline at end of file
diff --git a/extern/recastnavigation/Detour/Source/DetourCommon.cpp b/extern/recastnavigation/Detour/Source/DetourCommon.cpp
new file mode 100644
index 00000000000..e55ce5e6351
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourCommon.cpp
@@ -0,0 +1,244 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include "DetourCommon.h"
+
+void closestPtPointTriangle(float* closest, const float* p,
+ const float* a, const float* b, const float* c)
+{
+ // Check if P in vertex region outside A
+ float ab[3], ac[3], ap[3];
+ vsub(ab, b, a);
+ vsub(ac, c, a);
+ vsub(ap, p, a);
+ float d1 = vdot(ab, ap);
+ float d2 = vdot(ac, ap);
+ if (d1 <= 0.0f && d2 <= 0.0f)
+ {
+ // barycentric coordinates (1,0,0)
+ vcopy(closest, a);
+ return;
+ }
+
+ // Check if P in vertex region outside B
+ float bp[3];
+ vsub(bp, p, b);
+ float d3 = vdot(ab, bp);
+ float d4 = vdot(ac, bp);
+ if (d3 >= 0.0f && d4 <= d3)
+ {
+ // barycentric coordinates (0,1,0)
+ vcopy(closest, b);
+ return;
+ }
+
+ // Check if P in edge region of AB, if so return projection of P onto AB
+ float vc = d1*d4 - d3*d2;
+ if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f)
+ {
+ // barycentric coordinates (1-v,v,0)
+ float v = d1 / (d1 - d3);
+ closest[0] = a[0] + v * ab[0];
+ closest[1] = a[1] + v * ab[1];
+ closest[2] = a[2] + v * ab[2];
+ return;
+ }
+
+ // Check if P in vertex region outside C
+ float cp[3];
+ vsub(cp, p, c);
+ float d5 = vdot(ab, cp);
+ float d6 = vdot(ac, cp);
+ if (d6 >= 0.0f && d5 <= d6)
+ {
+ // barycentric coordinates (0,0,1)
+ vcopy(closest, c);
+ return;
+ }
+
+ // Check if P in edge region of AC, if so return projection of P onto AC
+ float vb = d5*d2 - d1*d6;
+ if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f)
+ {
+ // barycentric coordinates (1-w,0,w)
+ float w = d2 / (d2 - d6);
+ closest[0] = a[0] + w * ac[0];
+ closest[1] = a[1] + w * ac[1];
+ closest[2] = a[2] + w * ac[2];
+ return;
+ }
+
+ // Check if P in edge region of BC, if so return projection of P onto BC
+ float va = d3*d6 - d5*d4;
+ if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f)
+ {
+ // barycentric coordinates (0,1-w,w)
+ float w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
+ closest[0] = b[0] + w * (c[0] - b[0]);
+ closest[1] = b[1] + w * (c[1] - b[1]);
+ closest[2] = b[2] + w * (c[2] - b[2]);
+ return;
+ }
+
+ // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
+ float denom = 1.0f / (va + vb + vc);
+ float v = vb * denom;
+ float w = vc * denom;
+ closest[0] = a[0] + ab[0] * v + ac[0] * w;
+ closest[1] = a[1] + ab[1] * v + ac[1] * w;
+ closest[2] = a[2] + ab[2] * v + ac[2] * w;
+}
+
+bool intersectSegmentPoly2D(const float* p0, const float* p1,
+ const float* verts, int nverts,
+ float& tmin, float& tmax,
+ int& segMin, int& segMax)
+{
+ static const float EPS = 0.00000001f;
+
+ tmin = 0;
+ tmax = 1;
+ segMin = -1;
+ segMax = -1;
+
+ float dir[3];
+ vsub(dir, p1, p0);
+
+ for (int i = 0, j = nverts-1; i < nverts; j=i++)
+ {
+ float edge[3], diff[3];
+ vsub(edge, &verts[i*3], &verts[j*3]);
+ vsub(diff, p0, &verts[j*3]);
+ float n = vperp2D(edge, diff);
+ float d = -vperp2D(edge, dir);
+ if (fabs(d) < EPS)
+ {
+ // S is nearly parallel to this edge
+ if (n < 0)
+ return false;
+ else
+ continue;
+ }
+ float t = n / d;
+ if (d < 0)
+ {
+ // segment S is entering across this edge
+ if (t > tmin)
+ {
+ tmin = t;
+ segMin = j;
+ // S enters after leaving polygon
+ if (tmin > tmax)
+ return false;
+ }
+ }
+ else
+ {
+ // segment S is leaving across this edge
+ if (t < tmax)
+ {
+ tmax = t;
+ segMax = j;
+ // S leaves before entering polygon
+ if (tmax < tmin)
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+float distancePtSegSqr2D(const float* pt, const float* p, const float* q, float& t)
+{
+ float pqx = q[0] - p[0];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqz*pqz;
+ t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dz*dz;
+}
+
+void calcPolyCenter(float* tc, const unsigned short* idx, int nidx, const float* verts)
+{
+ tc[0] = 0.0f;
+ tc[1] = 0.0f;
+ tc[2] = 0.0f;
+ for (int j = 0; j < nidx; ++j)
+ {
+ const float* v = &verts[idx[j]*3];
+ tc[0] += v[0];
+ tc[1] += v[1];
+ tc[2] += v[2];
+ }
+ const float s = 1.0f / nidx;
+ tc[0] *= s;
+ tc[1] *= s;
+ tc[2] *= s;
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+
+#include <stdio.h>
+
+bool closestHeightPointTriangle(const float* p, const float* a, const float* b, const float* c, float& h)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // The (sloppy) epsilon is needed to allow to get height of points which
+ // are interpolated along the edges of the triangles.
+ static const float EPS = 1e-4f;
+
+ // If point lies inside the triangle, return interpolated ycoord.
+ if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
+ {
+ h = a[1] + v0[1]*u + v1[1]*v;
+ return true;
+ }
+
+ return false;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourNode.cpp b/extern/recastnavigation/Detour/Source/DetourNode.cpp
new file mode 100644
index 00000000000..1a2305fcede
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourNode.cpp
@@ -0,0 +1,140 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "DetourNode.h"
+#include <string.h>
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodePool::dtNodePool(int maxNodes, int hashSize) :
+
+ m_nodes(0),
+ m_first(0),
+ m_next(0),
+ m_maxNodes(maxNodes),
+ m_hashSize(hashSize),
+ m_nodeCount(0)
+{
+ m_nodes = new dtNode[m_maxNodes];
+ m_next = new unsigned short[m_maxNodes];
+ m_first = new unsigned short[hashSize];
+ memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
+ memset(m_next, 0xff, sizeof(unsigned short)*m_maxNodes);
+}
+
+dtNodePool::~dtNodePool()
+{
+ delete [] m_nodes;
+ delete [] m_next;
+ delete [] m_first;
+}
+
+void dtNodePool::clear()
+{
+ memset(m_first, 0xff, sizeof(unsigned short)*m_hashSize);
+ m_nodeCount = 0;
+}
+
+const dtNode* dtNodePool::findNode(unsigned int id) const
+{
+ unsigned int bucket = hashint(id) & (m_hashSize-1);
+ unsigned short i = m_first[bucket];
+ while (i != 0xffff)
+ {
+ if (m_nodes[i].id == id)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+ return 0;
+}
+
+dtNode* dtNodePool::getNode(unsigned int id)
+{
+ unsigned int bucket = hashint(id) & (m_hashSize-1);
+ unsigned short i = m_first[bucket];
+ dtNode* node = 0;
+ while (i != 0xffff)
+ {
+ if (m_nodes[i].id == id)
+ return &m_nodes[i];
+ i = m_next[i];
+ }
+
+ if (m_nodeCount >= m_maxNodes)
+ return 0;
+
+ i = (unsigned short)m_nodeCount;
+ m_nodeCount++;
+
+ // Init node
+ node = &m_nodes[i];
+ node->pidx = 0;
+ node->cost = 0;
+ node->total = 0;
+ node->id = id;
+ node->flags = 0;
+
+ m_next[i] = m_first[bucket];
+ m_first[bucket] = i;
+
+ return node;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtNodeQueue::dtNodeQueue(int n) :
+ m_heap(0),
+ m_capacity(n),
+ m_size(0)
+{
+ m_heap = new dtNode*[m_capacity+1];
+}
+
+dtNodeQueue::~dtNodeQueue()
+{
+ delete [] m_heap;
+}
+
+void dtNodeQueue::bubbleUp(int i, dtNode* node)
+{
+ int parent = (i-1)/2;
+ // note: (index > 0) means there is a parent
+ while ((i > 0) && (m_heap[parent]->total > node->total))
+ {
+ m_heap[i] = m_heap[parent];
+ i = parent;
+ parent = (i-1)/2;
+ }
+ m_heap[i] = node;
+}
+
+void dtNodeQueue::trickleDown(int i, dtNode* node)
+{
+ int child = (i*2)+1;
+ while (child < m_size)
+ {
+ if (((child+1) < m_size) &&
+ (m_heap[child]->total > m_heap[child+1]->total))
+ {
+ child++;
+ }
+ m_heap[i] = m_heap[child];
+ i = child;
+ child = (i*2)+1;
+ }
+ bubbleUp(i, node);
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp b/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp
new file mode 100644
index 00000000000..bf59cd89dda
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourStatNavMesh.cpp
@@ -0,0 +1,876 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdio.h>
+#include "DetourStatNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtStatNavMesh::dtStatNavMesh() :
+ m_data(0),
+ m_dataSize(0),
+ m_header(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+}
+
+dtStatNavMesh::~dtStatNavMesh()
+{
+ delete m_nodePool;
+ delete m_openList;
+ if (m_data)
+ delete [] m_data;
+}
+
+bool dtStatNavMesh::init(unsigned char* data, int dataSize, bool ownsData)
+{
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)data;
+
+ if (header->magic != DT_STAT_NAVMESH_MAGIC)
+ return false;
+ if (header->version != DT_STAT_NAVMESH_VERSION)
+ return false;
+
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*header->nverts;
+ const int polysSize = sizeof(dtStatPoly)*header->npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*header->npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*header->ndmeshes;
+ const int detailVertsSize = sizeof(float)*3*header->ndverts;
+ const int detailTrisSize = sizeof(unsigned char)*4*header->ndtris;
+
+
+ unsigned char* d = data + headerSize;
+ header->verts = (float*)d; d += vertsSize;
+ header->polys = (dtStatPoly*)d; d += polysSize;
+ header->bvtree = (dtStatBVNode*)d; d += nodesSize;
+ header->dmeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ header->dverts = (float*)d; d += detailVertsSize;
+ header->dtris = (unsigned char*)d; d += detailTrisSize;
+
+ m_nodePool = new dtNodePool(2048, 256);
+ if (!m_nodePool)
+ return false;
+
+ m_openList = new dtNodeQueue(2048);
+ if (!m_openList)
+ return false;
+
+ if (ownsData)
+ {
+ m_data = data;
+ m_dataSize = dataSize;
+ }
+
+ m_header = header;
+
+ return true;
+}
+
+const dtStatPoly* dtStatNavMesh::getPolyByRef(dtStatPolyRef ref) const
+{
+ if (!m_header || ref == 0 || (int)ref > m_header->npolys) return 0;
+ return &m_header->polys[ref-1];
+}
+
+int dtStatNavMesh::getPolyIndexByRef(dtStatPolyRef ref) const
+{
+ if (!m_header || ref == 0 || (int)ref > m_header->npolys) return -1;
+ return (int)ref-1;
+}
+
+int dtStatNavMesh::findPath(dtStatPolyRef startRef, dtStatPolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtStatPolyRef* path, const int maxPathSize)
+{
+ if (!m_header) return 0;
+
+ if (!startRef || !endRef)
+ return 0;
+
+ if (!maxPathSize)
+ return 0;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ return 1;
+ }
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ static const float H_SCALE = 1.1f; // Heuristic scale.
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = vdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ dtStatPolyRef neighbour = poly->n[i];
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Calculate cost.
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, startPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.cost = parent->cost + vdist(p0,p1);
+ // Special case for last node.
+ if (newNode.id == endRef)
+ newNode.cost += vdist(p1, endPos);
+
+ // Heuristic
+ const float h = vdist(p1,endPos)*H_SCALE;
+ newNode.total = newNode.cost + h;
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->cost = newNode.cost;
+ actualNode->total = newNode.total;
+
+ if (h < lastBestNodeCost)
+ {
+ lastBestNodeCost = h;
+ lastBestNode = actualNode;
+ }
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ int n = 0;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPathSize);
+
+ return n;
+}
+
+bool dtStatNavMesh::closestPointToPoly(dtStatPolyRef ref, const float* pos, float* closest) const
+{
+ int idx = getPolyIndexByRef(ref);
+ if (idx == -1)
+ return false;
+
+ float closestDistSqr = FLT_MAX;
+ const dtStatPoly* p = getPoly(idx);
+ const dtStatPolyDetail* pd = getPolyDetail(idx);
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = getDetailTri(pd->tbase+j);
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < p->nv)
+ v[k] = getVertex(p->v[t[k]]);
+ else
+ v[k] = getDetailVertex(pd->vbase+(t[k]-p->nv));
+ }
+ float pt[3];
+ closestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
+ float d = vdistSqr(pos, pt);
+ if (d < closestDistSqr)
+ {
+ vcopy(closest, pt);
+ closestDistSqr = d;
+ }
+ }
+
+ return true;
+}
+
+bool dtStatNavMesh::getPolyHeight(dtStatPolyRef ref, const float* pos, float* height) const
+{
+ int idx = getPolyIndexByRef(ref);
+ if (idx == -1)
+ return false;
+
+ const dtStatPoly* p = getPoly(idx);
+ const dtStatPolyDetail* pd = getPolyDetail(idx);
+
+ for (int i = 0; i < pd->ntris; ++i)
+ {
+ const unsigned char* t = getDetailTri(pd->tbase+i);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = getVertex(p->v[t[j]]);
+ else
+ v[j] = getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ float h;
+ if (closestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+int dtStatNavMesh::findStraightPath(const float* startPos, const float* endPos,
+ const dtStatPolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize)
+{
+ if (!m_header) return 0;
+
+ if (!maxStraightPathSize)
+ return 0;
+
+ if (!path[0])
+ return 0;
+
+ int straightPathSize = 0;
+
+ float closestStartPos[3];
+ if (!closestPointToPoly(path[0], startPos, closestStartPos))
+ return 0;
+
+ // Add start point.
+ vcopy(&straightPath[straightPathSize*3], closestStartPos);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+
+ float closestEndPos[3];
+ if (!closestPointToPoly(path[pathSize-1], endPos, closestEndPos))
+ return 0;
+
+ float portalApex[3], portalLeft[3], portalRight[3];
+
+ if (pathSize > 1)
+ {
+ vcopy(portalApex, closestStartPos);
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ if (i < pathSize-1)
+ {
+ // Next portal.
+ getPortalPoints(path[i], path[i+1], left, right);
+ }
+ else
+ {
+ // End of the path.
+ vcopy(left, closestEndPos);
+ vcopy(right, closestEndPos);
+ }
+
+ // Right vertex.
+ if (vequal(portalApex, portalRight))
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (triArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+
+ // Left vertex.
+ if (vequal(portalApex, portalLeft))
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (triArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // Add end point.
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+
+ return straightPathSize;
+}
+
+int dtStatNavMesh::getPolyVerts(dtStatPolyRef ref, float* verts) const
+{
+ if (!m_header) return 0;
+ const dtStatPoly* poly = getPolyByRef(ref);
+ if (!poly) return 0;
+ float* v = verts;
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ const float* cv = &m_header->verts[poly->v[i]*3];
+ *v++ = cv[0];
+ *v++ = cv[1];
+ *v++ = cv[2];
+ }
+ return (int)poly->nv;
+}
+
+int dtStatNavMesh::raycast(dtStatPolyRef centerRef, const float* startPos, const float* endPos,
+ float& t, dtStatPolyRef* path, const int pathSize)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ dtStatPolyRef prevRef = centerRef;
+ dtStatPolyRef curRef = centerRef;
+ t = 0;
+
+ float verts[DT_STAT_VERTS_PER_POLYGON*3];
+ int n = 0;
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+ int nv = getPolyVerts(curRef, verts);
+ if (nv < 3)
+ {
+ // Hit bad polygon, report hit.
+ return n;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!intersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not a polygon, keep the old t and report hit.
+ return n;
+ }
+ // Keep track of furthest t so far.
+ if (tmax > t)
+ t = tmax;
+
+ if (n < pathSize)
+ path[n++] = curRef;
+
+ // Check the neighbour of this polygon.
+ const dtStatPoly* poly = getPolyByRef(curRef);
+ dtStatPolyRef nextRef = poly->n[segMax];
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+ return n;
+ }
+
+ // No hit, advance to neighbour polygon.
+ prevRef = curRef;
+ curRef = nextRef;
+ }
+
+ return n;
+}
+
+
+float dtStatNavMesh::findDistanceToWall(dtStatPolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = sqr(maxRadius);
+
+ hitNormal[0] = 1;
+ hitNormal[1] = 0;
+ hitNormal[2] = 0;
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+
+ // Hit test walls.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip non-solid edges.
+ if (poly->n[j]) continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ // Check to see if teh circle expands to one of the neighbours and expand.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip solid edges.
+ if (!poly->n[j]) continue;
+
+ // Expand to neighbour if not visited yet.
+ dtStatPolyRef neighbour = poly->n[j];
+
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Calc hit normal.
+ vsub(hitNormal, centerPos, hitPos);
+ vnormalize(hitNormal);
+
+ return sqrtf(radiusSqr);
+}
+
+int dtStatNavMesh::findPolysAround(dtStatPolyRef centerRef, const float* centerPos, float radius,
+ dtStatPolyRef* resultRef, dtStatPolyRef* resultParent, float* resultCost,
+ const int maxResult)
+{
+ if (!m_header) return 0;
+ if (!centerRef) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ const float radiusSqr = sqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+ const dtStatPoly* poly = getPoly(bestNode->id-1);
+ for (unsigned i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j=i++)
+ {
+ dtStatPolyRef neighbour = poly->n[j];
+
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* vj = getVertex(poly->v[j]);
+ const float* vi = getVertex(poly->v[i]);
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = actualNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(actualNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = actualNode->total;
+ ++n;
+ }
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+
+ }
+
+ return n;
+}
+
+// Returns polygons which are withing certain radius from the query location.
+int dtStatNavMesh::queryPolygons(const float* center, const float* extents,
+ dtStatPolyRef* polys, const int maxIds)
+{
+ if (!m_header) return 0;
+
+ const dtStatBVNode* node = &m_header->bvtree[0];
+ const dtStatBVNode* end = &m_header->bvtree[m_header->nnodes];
+
+ // Calculate quantized box
+ const float ics = 1.0f / m_header->cs;
+ unsigned short bmin[3], bmax[3];
+ // Clamp query box to world box.
+ float minx = clamp(center[0] - extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0];
+ float miny = clamp(center[1] - extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1];
+ float minz = clamp(center[2] - extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2];
+ float maxx = clamp(center[0] + extents[0], m_header->bmin[0], m_header->bmax[0]) - m_header->bmin[0];
+ float maxy = clamp(center[1] + extents[1], m_header->bmin[1], m_header->bmax[1]) - m_header->bmin[1];
+ float maxz = clamp(center[2] + extents[2], m_header->bmin[2], m_header->bmax[2]) - m_header->bmin[2];
+ // Quantize
+ bmin[0] = (unsigned short)(ics * minx) & 0xfffe;
+ bmin[1] = (unsigned short)(ics * miny) & 0xfffe;
+ bmin[2] = (unsigned short)(ics * minz) & 0xfffe;
+ bmax[0] = (unsigned short)(ics * maxx + 1) | 1;
+ bmax[1] = (unsigned short)(ics * maxy + 1) | 1;
+ bmax[2] = (unsigned short)(ics * maxz + 1) | 1;
+
+ // Traverse tree
+ int n = 0;
+ while (node < end)
+ {
+ bool overlap = checkOverlapBox(bmin, bmax, node->bmin, node->bmax);
+ bool isLeafNode = node->i >= 0;
+
+ if (isLeafNode && overlap)
+ {
+ if (n < maxIds)
+ {
+ polys[n] = (dtStatPolyRef)node->i;
+ n++;
+ }
+ }
+
+ if (overlap || isLeafNode)
+ node++;
+ else
+ {
+ const int escapeIndex = -node->i;
+ node += escapeIndex;
+ }
+ }
+
+ return n;
+}
+
+dtStatPolyRef dtStatNavMesh::findNearestPoly(const float* center, const float* extents)
+{
+ if (!m_header) return 0;
+
+ // Get nearby polygons from proximity grid.
+ dtStatPolyRef polys[128];
+ int npolys = queryPolygons(center, extents, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtStatPolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyRef ref = polys[i];
+ float closest[3];
+ if (!closestPointToPoly(ref, center, closest))
+ continue;
+ float d = vdistSqr(center, closest);
+ if (d < nearestDistanceSqr)
+ {
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+bool dtStatNavMesh::getPortalPoints(dtStatPolyRef from, dtStatPolyRef to, float* left, float* right) const
+{
+ const dtStatPoly* fromPoly = getPolyByRef(from);
+ if (!fromPoly)
+ return false;
+
+ // Find common edge between the polygons and returns the segment end points.
+ for (unsigned i = 0, j = (int)fromPoly->nv - 1; i < (int)fromPoly->nv; j = i++)
+ {
+ unsigned short neighbour = fromPoly->n[j];
+ if (neighbour == to)
+ {
+ vcopy(left, getVertex(fromPoly->v[j]));
+ vcopy(right, getVertex(fromPoly->v[i]));
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool dtStatNavMesh::getEdgeMidPoint(dtStatPolyRef from, dtStatPolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ if (!getPortalPoints(from, to, left,right)) return false;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return true;
+}
+
+bool dtStatNavMesh::isInClosedList(dtStatPolyRef ref) const
+{
+ if (!m_nodePool) return false;
+ const dtNode* node = m_nodePool->findNode(ref);
+ return node && node->flags & DT_NODE_CLOSED;
+}
+
+int dtStatNavMesh::getMemUsed() const
+{
+ if (!m_nodePool || ! m_openList)
+ return 0;
+ return sizeof(*this) + m_dataSize +
+ m_nodePool->getMemUsed() +
+ m_openList->getMemUsed();
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
new file mode 100644
index 00000000000..2ca455fb53d
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourStatNavMeshBuilder.cpp
@@ -0,0 +1,346 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DetourStatNavMesh.h"
+
+struct BVItem
+{
+ unsigned short bmin[3];
+ unsigned short bmax[3];
+ int i;
+};
+
+static int compareItemX(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[0] < b->bmin[0])
+ return -1;
+ if (a->bmin[0] > b->bmin[0])
+ return 1;
+ return 0;
+}
+
+static int compareItemY(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[1] < b->bmin[1])
+ return -1;
+ if (a->bmin[1] > b->bmin[1])
+ return 1;
+ return 0;
+}
+
+static int compareItemZ(const void* va, const void* vb)
+{
+ const BVItem* a = (const BVItem*)va;
+ const BVItem* b = (const BVItem*)vb;
+ if (a->bmin[2] < b->bmin[2])
+ return -1;
+ if (a->bmin[2] > b->bmin[2])
+ return 1;
+ return 0;
+}
+
+static void calcExtends(BVItem* items, int nitems, int imin, int imax,
+ unsigned short* bmin, unsigned short* bmax)
+{
+ bmin[0] = items[imin].bmin[0];
+ bmin[1] = items[imin].bmin[1];
+ bmin[2] = items[imin].bmin[2];
+
+ bmax[0] = items[imin].bmax[0];
+ bmax[1] = items[imin].bmax[1];
+ bmax[2] = items[imin].bmax[2];
+
+ for (int i = imin+1; i < imax; ++i)
+ {
+ const BVItem& it = items[i];
+ if (it.bmin[0] < bmin[0]) bmin[0] = it.bmin[0];
+ if (it.bmin[1] < bmin[1]) bmin[1] = it.bmin[1];
+ if (it.bmin[2] < bmin[2]) bmin[2] = it.bmin[2];
+
+ if (it.bmax[0] > bmax[0]) bmax[0] = it.bmax[0];
+ if (it.bmax[1] > bmax[1]) bmax[1] = it.bmax[1];
+ if (it.bmax[2] > bmax[2]) bmax[2] = it.bmax[2];
+ }
+}
+
+inline int longestAxis(unsigned short x, unsigned short y, unsigned short z)
+{
+ int axis = 0;
+ unsigned short maxVal = x;
+ if (y > maxVal)
+ {
+ axis = 1;
+ maxVal = y;
+ }
+ if (z > maxVal)
+ {
+ axis = 2;
+ maxVal = z;
+ }
+ return axis;
+}
+
+static void subdivide(BVItem* items, int nitems, int imin, int imax, int& curNode, dtStatBVNode* nodes)
+{
+ int inum = imax - imin;
+ int icur = curNode;
+
+ dtStatBVNode& node = nodes[curNode++];
+
+ if (inum == 1)
+ {
+ // Leaf
+ node.bmin[0] = items[imin].bmin[0];
+ node.bmin[1] = items[imin].bmin[1];
+ node.bmin[2] = items[imin].bmin[2];
+
+ node.bmax[0] = items[imin].bmax[0];
+ node.bmax[1] = items[imin].bmax[1];
+ node.bmax[2] = items[imin].bmax[2];
+
+ node.i = items[imin].i;
+ }
+ else
+ {
+ // Split
+ calcExtends(items, nitems, imin, imax, node.bmin, node.bmax);
+
+ int axis = longestAxis(node.bmax[0] - node.bmin[0],
+ node.bmax[1] - node.bmin[1],
+ node.bmax[2] - node.bmin[2]);
+
+ if (axis == 0)
+ {
+ // Sort along x-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemX);
+ }
+ else if (axis == 1)
+ {
+ // Sort along y-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemY);
+ }
+ else
+ {
+ // Sort along z-axis
+ qsort(items+imin, inum, sizeof(BVItem), compareItemZ);
+ }
+
+ int isplit = imin+inum/2;
+
+ // Left
+ subdivide(items, nitems, imin, isplit, curNode, nodes);
+ // Right
+ subdivide(items, nitems, isplit, imax, curNode, nodes);
+
+ int iescape = curNode - icur;
+ // Negative index means escape.
+ node.i = -iescape;
+ }
+}
+
+/*static*/ int createBVTree(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ float cs, float ch,
+ int nnodes, dtStatBVNode* nodes)
+{
+ // Build tree
+ BVItem* items = new BVItem[npolys];
+ for (int i = 0; i < npolys; i++)
+ {
+ BVItem& it = items[i];
+ it.i = i+1;
+ // Calc polygon bounds.
+ const unsigned short* p = &polys[i*nvp*2];
+ it.bmin[0] = it.bmax[0] = verts[p[0]*3+0];
+ it.bmin[1] = it.bmax[1] = verts[p[0]*3+1];
+ it.bmin[2] = it.bmax[2] = verts[p[0]*3+2];
+
+ for (int j = 1; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ unsigned short x = verts[p[j]*3+0];
+ unsigned short y = verts[p[j]*3+1];
+ unsigned short z = verts[p[j]*3+2];
+
+ if (x < it.bmin[0]) it.bmin[0] = x;
+ if (y < it.bmin[1]) it.bmin[1] = y;
+ if (z < it.bmin[2]) it.bmin[2] = z;
+
+ if (x > it.bmax[0]) it.bmax[0] = x;
+ if (y > it.bmax[1]) it.bmax[1] = y;
+ if (z > it.bmax[2]) it.bmax[2] = z;
+ }
+ // Remap y
+ it.bmin[1] = (unsigned short)floorf((float)it.bmin[1]*ch/cs);
+ it.bmax[1] = (unsigned short)ceilf((float)it.bmax[1]*ch/cs);
+ }
+
+ int curNode = 0;
+ subdivide(items, npolys, 0, npolys, curNode, nodes);
+
+ delete [] items;
+
+ return curNode;
+}
+
+
+bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const float* bmin, const float* bmax, float cs, float ch,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ unsigned char** outData, int* outDataSize)
+{
+ if (nvp > DT_STAT_VERTS_PER_POLYGON)
+ return false;
+ if (nverts >= 0xffff)
+ return false;
+
+ if (!nverts)
+ return false;
+ if (!npolys)
+ return false;
+ if (!dmeshes || !dverts || ! dtris)
+ return false;
+
+ // Find unique detail vertices.
+ int uniqueDetailVerts = 0;
+ if (dmeshes)
+ {
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*nvp*2];
+ int ndv = dmeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVerts += ndv;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtStatPoly)*npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
+ dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
+ dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+ // Store header
+ header->magic = DT_STAT_NAVMESH_MAGIC;
+ header->version = DT_STAT_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->cs = cs;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = dmeshes ? npolys : 0;
+ header->ndverts = dmeshes ? uniqueDetailVerts : 0;
+ header->ndtris = dmeshes ? ndtris : 0;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * ch;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = src[nvp+j]+1;
+ p->nv++;
+ }
+ src += nvp*2;
+ }
+
+ header->nnodes = createBVTree(verts, nverts, polys, npolys, nvp,
+ cs, ch, npolys*2, navNodes);
+
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ unsigned short vbase = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ const int vb = dmeshes[i*4+0];
+ const int ndv = dmeshes[i*4+1];
+ const int nv = navPolys[i].nv;
+ dtl.vbase = vbase;
+ dtl.nverts = ndv-nv;
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += ndv-nv;
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp b/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp
new file mode 100644
index 00000000000..0813c7755cc
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourTileNavMesh.cpp
@@ -0,0 +1,1428 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <float.h>
+#include <string.h>
+#include <stdio.h>
+#include "DetourTileNavMesh.h"
+#include "DetourNode.h"
+#include "DetourCommon.h"
+
+
+inline int opposite(int side) { return (side+2) & 0x3; }
+
+inline bool overlapBoxes(const float* amin, const float* amax,
+ const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+inline bool overlapRects(const float* amin, const float* amax,
+ const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ return overlap;
+}
+
+static void calcRect(const float* va, const float* vb,
+ float* bmin, float* bmax,
+ int side, float padx, float pady)
+{
+ if ((side&1) == 0)
+ {
+ bmin[0] = min(va[2],vb[2]) + padx;
+ bmin[1] = min(va[1],vb[1]) - pady;
+ bmax[0] = max(va[2],vb[2]) - padx;
+ bmax[1] = max(va[1],vb[1]) + pady;
+ }
+ else
+ {
+ bmin[0] = min(va[0],vb[0]) + padx;
+ bmin[1] = min(va[1],vb[1]) - pady;
+ bmax[0] = max(va[0],vb[0]) - padx;
+ bmax[1] = max(va[1],vb[1]) + pady;
+ }
+}
+
+inline int computeTileHash(int x, int y)
+{
+ const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
+ const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
+ unsigned int n = h1 * x + h2 * y;
+ return (int)(n & (DT_TILE_LOOKUP_SIZE-1));
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+dtTiledNavMesh::dtTiledNavMesh() :
+ m_tileSize(0),
+ m_portalHeight(0),
+ m_nextFree(0),
+ m_tmpLinks(0),
+ m_ntmpLinks(0),
+ m_nodePool(0),
+ m_openList(0)
+{
+}
+
+dtTiledNavMesh::~dtTiledNavMesh()
+{
+ for (int i = 0; i < DT_MAX_TILES; ++i)
+ {
+ if (m_tiles[i].data && m_tiles[i].dataSize < 0)
+ {
+ delete [] m_tiles[i].data;
+ m_tiles[i].data = 0;
+ m_tiles[i].dataSize = 0;
+ }
+ }
+ delete [] m_tmpLinks;
+ delete m_nodePool;
+ delete m_openList;
+}
+
+bool dtTiledNavMesh::init(const float* orig, float tileSize, float portalHeight)
+{
+ vcopy(m_orig, orig);
+ m_tileSize = tileSize;
+ m_portalHeight = portalHeight;
+
+ // Init tiles
+ memset(m_tiles, 0, sizeof(dtTile)*DT_MAX_TILES);
+ memset(m_posLookup, 0, sizeof(dtTile*)*DT_TILE_LOOKUP_SIZE);
+ m_nextFree = 0;
+ for (int i = DT_MAX_TILES-1; i >= 0; --i)
+ {
+ m_tiles[i].next = m_nextFree;
+ m_nextFree = &m_tiles[i];
+ }
+
+ if (!m_nodePool)
+ {
+ m_nodePool = new dtNodePool(2048, 256);
+ if (!m_nodePool)
+ return false;
+ }
+
+ if (!m_openList)
+ {
+ m_openList = new dtNodeQueue(2048);
+ if (!m_openList)
+ return false;
+ }
+
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////////////////////
+int dtTiledNavMesh::findConnectingPolys(const float* va, const float* vb,
+ dtTile* tile, int side,
+ dtTilePolyRef* con, float* conarea, int maxcon)
+{
+ if (!tile) return 0;
+ dtTileHeader* h = tile->header;
+
+ float amin[2], amax[2];
+ calcRect(va,vb, amin,amax, side, 0.01f, m_portalHeight);
+
+ // Remove links pointing to 'side' and compact the links array.
+ float bmin[2], bmax[2];
+ unsigned short m = 0x8000 | (unsigned short)side;
+ int n = 0;
+
+ dtTilePolyRef base = getTileId(tile);
+
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip edges which do not point to the right side.
+ if (poly->n[j] != m) continue;
+ // Check if the segments touch.
+ const float* vc = &h->verts[poly->v[j]*3];
+ const float* vd = &h->verts[poly->v[(j+1) % (int)poly->nv]*3];
+ calcRect(vc,vd, bmin,bmax, side, 0.01f, m_portalHeight);
+ if (!overlapRects(amin,amax, bmin,bmax)) continue;
+ // Add return value.
+ if (n < maxcon)
+ {
+ conarea[n*2+0] = max(amin[0], bmin[0]);
+ conarea[n*2+1] = min(amax[0], bmax[0]);
+ con[n] = base | (unsigned int)i;
+ n++;
+ }
+ break;
+ }
+ }
+ return n;
+}
+
+void dtTiledNavMesh::removeExtLinks(dtTile* tile, int side)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ // Remove links pointing to 'side' and compact the links array.
+ dtTileLink* pool = m_tmpLinks;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ int plinks = nlinks;
+ int nplinks = 0;
+ for (int j = 0; j < poly->nlinks; ++j)
+ {
+ dtTileLink* link = &h->links[poly->links+j];
+ if ((int)link->side != side)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* dst = &pool[nlinks++];
+ memcpy(dst, link, sizeof(dtTileLink));
+ nplinks++;
+ }
+ }
+ }
+ poly->links = plinks;
+ poly->nlinks = nplinks;
+ }
+ h->nlinks = nlinks;
+ if (h->nlinks)
+ memcpy(h->links, m_tmpLinks, sizeof(dtTileLink)*nlinks);
+}
+
+void dtTiledNavMesh::buildExtLinks(dtTile* tile, dtTile* target, int side)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ // Remove links pointing to 'side' and compact the links array.
+ dtTileLink* pool = m_tmpLinks;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ int plinks = nlinks;
+ int nplinks = 0;
+ // Copy internal and other external links.
+ for (int j = 0; j < poly->nlinks; ++j)
+ {
+ dtTileLink* link = &h->links[poly->links+j];
+ if ((int)link->side != side)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* dst = &pool[nlinks++];
+ memcpy(dst, link, sizeof(dtTileLink));
+ nplinks++;
+ }
+ }
+ }
+ // Create new links.
+ unsigned short m = 0x8000 | (unsigned short)side;
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip edges which do not point to the right side.
+ if (poly->n[j] != m) continue;
+
+ // Create new links
+ const float* va = &h->verts[poly->v[j]*3];
+ const float* vb = &h->verts[poly->v[(j+1)%(int)poly->nv]*3];
+ dtTilePolyRef nei[4];
+ float neia[4*2];
+ int nnei = findConnectingPolys(va,vb, target, opposite(side), nei,neia,4);
+ for (int k = 0; k < nnei; ++k)
+ {
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* link = &pool[nlinks++];
+ link->ref = nei[k];
+ link->p = (unsigned short)i;
+ link->e = (unsigned char)j;
+ link->side = (unsigned char)side;
+
+ // Compress portal limits to a byte value.
+ if (side == 0 || side == 2)
+ {
+ const float lmin = min(va[2], vb[2]);
+ const float lmax = max(va[2], vb[2]);
+ link->bmin = (unsigned char)(clamp((neia[k*2+0]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(clamp((neia[k*2+1]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ }
+ else
+ {
+ const float lmin = min(va[0], vb[0]);
+ const float lmax = max(va[0], vb[0]);
+ link->bmin = (unsigned char)(clamp((neia[k*2+0]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ link->bmax = (unsigned char)(clamp((neia[k*2+1]-lmin)/(lmax-lmin), 0.0f, 1.0f)*255.0f);
+ }
+ nplinks++;
+ }
+ }
+ }
+
+ poly->links = plinks;
+ poly->nlinks = nplinks;
+ }
+ h->nlinks = nlinks;
+ if (h->nlinks)
+ memcpy(h->links, m_tmpLinks, sizeof(dtTileLink)*nlinks);
+}
+
+void dtTiledNavMesh::buildIntLinks(dtTile* tile)
+{
+ if (!tile) return;
+ dtTileHeader* h = tile->header;
+
+ dtTilePolyRef base = getTileId(tile);
+ dtTileLink* pool = h->links;
+ int nlinks = 0;
+ for (int i = 0; i < h->npolys; ++i)
+ {
+ dtTilePoly* poly = &h->polys[i];
+ poly->links = nlinks;
+ poly->nlinks = 0;
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ // Skip hard and non-internal edges.
+ if (poly->n[j] == 0 || (poly->n[j] & 0x8000)) continue;
+
+ if (nlinks < h->maxlinks)
+ {
+ dtTileLink* link = &pool[nlinks++];
+ link->ref = base | (unsigned int)(poly->n[j]-1);
+ link->p = (unsigned short)i;
+ link->e = (unsigned char)j;
+ link->side = 0xff;
+ link->bmin = link->bmax = 0;
+ poly->nlinks++;
+ }
+ }
+ }
+ h->nlinks = nlinks;
+}
+
+bool dtTiledNavMesh::addTileAt(int x, int y, unsigned char* data, int dataSize, bool ownsData)
+{
+ if (getTileAt(x,y))
+ return false;
+ // Make sure there is enough space for new tile.
+ if (!m_nextFree)
+ return false;
+ // Make sure the data is in right format.
+ dtTileHeader* header = (dtTileHeader*)data;
+ if (header->magic != DT_TILE_NAVMESH_MAGIC)
+ return false;
+ if (header->version != DT_TILE_NAVMESH_VERSION)
+ return false;
+
+ // Make sure the tmp link array is large enough.
+ if (header->maxlinks > m_ntmpLinks)
+ {
+ m_ntmpLinks = header->maxlinks;
+ delete [] m_tmpLinks;
+ m_tmpLinks = 0;
+ m_tmpLinks = new dtTileLink[m_ntmpLinks];
+ }
+ if (!m_tmpLinks)
+ return false;
+
+ // Allocate a tile.
+ dtTile* tile = m_nextFree;
+ m_nextFree = tile->next;
+ tile->next = 0;
+
+ // Insert tile into the position lut.
+ int h = computeTileHash(x,y);
+ tile->next = m_posLookup[h];
+ m_posLookup[h] = tile;
+
+ // Patch header pointers.
+ const int headerSize = sizeof(dtTileHeader);
+ const int vertsSize = sizeof(float)*3*header->nverts;
+ const int polysSize = sizeof(dtTilePoly)*header->npolys;
+ const int linksSize = sizeof(dtTileLink)*(header->maxlinks);
+ const int detailMeshesSize = sizeof(dtTilePolyDetail)*header->ndmeshes;
+ const int detailVertsSize = sizeof(float)*3*header->ndverts;
+ const int detailTrisSize = sizeof(unsigned char)*4*header->ndtris;
+
+ unsigned char* d = data + headerSize;
+ header->verts = (float*)d; d += vertsSize;
+ header->polys = (dtTilePoly*)d; d += polysSize;
+ header->links = (dtTileLink*)d; d += linksSize;
+ header->dmeshes = (dtTilePolyDetail*)d; d += detailMeshesSize;
+ header->dverts = (float*)d; d += detailVertsSize;
+ header->dtris = (unsigned char*)d; d += detailTrisSize;
+
+ // Init tile.
+ tile->header = header;
+ tile->x = x;
+ tile->y = y;
+ tile->data = data;
+ tile->dataSize = dataSize;
+ tile->ownsData = ownsData;
+
+ buildIntLinks(tile);
+
+ // Create connections connections.
+ for (int i = 0; i < 4; ++i)
+ {
+ dtTile* nei = getNeighbourTileAt(x,y,i);
+ if (nei)
+ {
+ buildExtLinks(tile, nei, i);
+ buildExtLinks(nei, tile, opposite(i));
+ }
+ }
+
+ return true;
+}
+
+dtTile* dtTiledNavMesh::getTileAt(int x, int y)
+{
+ // Find tile based on hash.
+ int h = computeTileHash(x,y);
+ dtTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->x == x && tile->y == y)
+ return tile;
+ tile = tile->next;
+ }
+ return 0;
+}
+
+dtTile* dtTiledNavMesh::getTile(int i)
+{
+ return &m_tiles[i];
+}
+
+const dtTile* dtTiledNavMesh::getTile(int i) const
+{
+ return &m_tiles[i];
+}
+
+dtTile* dtTiledNavMesh::getNeighbourTileAt(int x, int y, int side)
+{
+ switch (side)
+ {
+ case 0: x++; break;
+ case 1: y++; break;
+ case 2: x--; break;
+ case 3: y--; break;
+ };
+ return getTileAt(x,y);
+}
+
+bool dtTiledNavMesh::removeTileAt(int x, int y, unsigned char** data, int* dataSize)
+{
+ // Remove tile from hash lookup.
+ int h = computeTileHash(x,y);
+ dtTile* prev = 0;
+ dtTile* tile = m_posLookup[h];
+ while (tile)
+ {
+ if (tile->x == x && tile->y == y)
+ {
+ if (prev)
+ prev->next = tile->next;
+ else
+ m_posLookup[h] = tile->next;
+ break;
+ }
+ prev = tile;
+ tile = tile->next;
+ }
+ if (!tile)
+ return false;
+
+ // Remove connections to neighbour tiles.
+ for (int i = 0; i < 4; ++i)
+ {
+ dtTile* nei = getNeighbourTileAt(x,y,i);
+ if (!nei) continue;
+ removeExtLinks(nei, opposite(i));
+ }
+
+
+ // Reset tile.
+ if (tile->ownsData)
+ {
+ // Owns data
+ delete [] tile->data;
+ tile->data = 0;
+ tile->dataSize = 0;
+ if (data) *data = 0;
+ if (dataSize) *dataSize = 0;
+ }
+ else
+ {
+ if (data) *data = tile->data;
+ if (dataSize) *dataSize = tile->dataSize;
+ }
+ tile->header = 0;
+ tile->x = tile->y = 0;
+ tile->salt++;
+
+ // Add to free list.
+ tile->next = m_nextFree;
+ m_nextFree = tile;
+
+ return true;
+}
+
+
+
+bool dtTiledNavMesh::closestPointToPoly(dtTilePolyRef ref, const float* pos, float* closest) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ const dtTileHeader* header = m_tiles[it].header;
+
+ if (ip >= (unsigned int)header->npolys) return false;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ float closestDistSqr = FLT_MAX;
+ const dtTilePolyDetail* pd = &header->dmeshes[ip];
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = &header->dtris[(pd->tbase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->nv)
+ v[k] = &header->verts[poly->v[t[k]]*3];
+ else
+ v[k] = &header->dverts[(pd->vbase+(t[k]-poly->nv))*3];
+ }
+ float pt[3];
+ closestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
+ float d = vdistSqr(pos, pt);
+ if (d < closestDistSqr)
+ {
+ vcopy(closest, pt);
+ closestDistSqr = d;
+ }
+ }
+
+ return true;
+}
+
+bool dtTiledNavMesh::getPolyHeight(dtTilePolyRef ref, const float* pos, float* height) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ const dtTileHeader* header = m_tiles[it].header;
+
+ if (ip >= (unsigned int)header->npolys) return false;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ const dtTilePolyDetail* pd = &header->dmeshes[ip];
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = &header->dtris[(pd->tbase+j)*4];
+ const float* v[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ if (t[k] < poly->nv)
+ v[k] = &header->verts[poly->v[t[k]]*3];
+ else
+ v[k] = &header->dverts[(pd->vbase+(t[k]-poly->nv))*3];
+ }
+ float h;
+ if (closestHeightPointTriangle(pos, v[0], v[1], v[2], h))
+ {
+ if (height)
+ *height = h;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+dtTilePolyRef dtTiledNavMesh::findNearestPoly(const float* center, const float* extents)
+{
+ // Get nearby polygons from proximity grid.
+ dtTilePolyRef polys[128];
+ int npolys = queryPolygons(center, extents, polys, 128);
+
+ // Find nearest polygon amongst the nearby polygons.
+ dtTilePolyRef nearest = 0;
+ float nearestDistanceSqr = FLT_MAX;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePolyRef ref = polys[i];
+ float closest[3];
+ if (!closestPointToPoly(ref, center, closest))
+ continue;
+ float d = vdistSqr(center, closest);
+ if (d < nearestDistanceSqr)
+ {
+ nearestDistanceSqr = d;
+ nearest = ref;
+ }
+ }
+
+ return nearest;
+}
+
+dtTilePolyRef dtTiledNavMesh::getTileId(dtTile* tile)
+{
+ if (!tile) return 0;
+ const unsigned int it = tile - m_tiles;
+ return dtEncodeTileId(tile->salt, it, 0);
+}
+
+int dtTiledNavMesh::queryTilePolygons(dtTile* tile,
+ const float* qmin, const float* qmax,
+ dtTilePolyRef* polys, const int maxPolys)
+{
+ float bmin[3], bmax[3];
+ const dtTileHeader* header = tile->header;
+ int n = 0;
+ dtTilePolyRef base = getTileId(tile);
+ for (int i = 0; i < header->npolys; ++i)
+ {
+ // Calc polygon bounds.
+ dtTilePoly* p = &header->polys[i];
+ const float* v = &header->verts[p->v[0]*3];
+ vcopy(bmin, v);
+ vcopy(bmax, v);
+ for (int j = 1; j < p->nv; ++j)
+ {
+ v = &header->verts[p->v[j]*3];
+ vmin(bmin, v);
+ vmax(bmax, v);
+ }
+ if (overlapBoxes(qmin,qmax, bmin,bmax))
+ {
+ if (n < maxPolys)
+ polys[n++] = base | (dtTilePolyRef)i;
+ }
+ }
+ return n;
+}
+
+int dtTiledNavMesh::queryPolygons(const float* center, const float* extents,
+ dtTilePolyRef* polys, const int maxPolys)
+{
+ float bmin[3], bmax[3];
+ bmin[0] = center[0] - extents[0];
+ bmin[1] = center[1] - extents[1];
+ bmin[2] = center[2] - extents[2];
+
+ bmax[0] = center[0] + extents[0];
+ bmax[1] = center[1] + extents[1];
+ bmax[2] = center[2] + extents[2];
+
+ // Find tiles the query touches.
+ const int minx = (int)floorf((bmin[0]-m_orig[0]) / m_tileSize);
+ const int maxx = (int)ceilf((bmax[0]-m_orig[0]) / m_tileSize);
+
+ const int miny = (int)floorf((bmin[2]-m_orig[2]) / m_tileSize);
+ const int maxy = (int)ceilf((bmax[2]-m_orig[2]) / m_tileSize);
+
+ int n = 0;
+ for (int y = miny; y < maxy; ++y)
+ {
+ for (int x = minx; x < maxx; ++x)
+ {
+ dtTile* tile = getTileAt(x,y);
+ if (!tile) continue;
+ n += queryTilePolygons(tile, bmin, bmax, polys+n, maxPolys-n);
+ if (n >= maxPolys) return n;
+ }
+ }
+
+ return n;
+}
+
+int dtTiledNavMesh::findPath(dtTilePolyRef startRef, dtTilePolyRef endRef,
+ const float* startPos, const float* endPos,
+ dtTilePolyRef* path, const int maxPathSize)
+{
+ if (!startRef || !endRef)
+ return 0;
+
+ if (!maxPathSize)
+ return 0;
+
+ if (!getPolyByRef(startRef) || !getPolyByRef(endRef))
+ return 0;
+
+ if (startRef == endRef)
+ {
+ path[0] = startRef;
+ return 1;
+ }
+
+ if (!m_nodePool || !m_openList)
+ return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ static const float H_SCALE = 1.1f; // Heuristic scale.
+
+ dtNode* startNode = m_nodePool->getNode(startRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = vdist(startPos, endPos) * H_SCALE;
+ startNode->id = startRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ dtNode* lastBestNode = startNode;
+ float lastBestNodeCost = startNode->total;
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ if (bestNode->id == endRef)
+ {
+ lastBestNode = bestNode;
+ break;
+ }
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ dtTilePolyRef neighbour = header->links[poly->links+i].ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Calculate cost.
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, startPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.cost = parent->cost + vdist(p0,p1);
+ // Special case for last node.
+ if (newNode.id == endRef)
+ newNode.cost += vdist(p1, endPos);
+
+ // Heuristic
+ const float h = vdist(p1,endPos)*H_SCALE;
+ newNode.total = newNode.cost + h;
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->cost = newNode.cost;
+ actualNode->total = newNode.total;
+
+ if (h < lastBestNodeCost)
+ {
+ lastBestNodeCost = h;
+ lastBestNode = actualNode;
+ }
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags |= DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ bestNode->flags |= DT_NODE_CLOSED;
+ }
+
+ // Reverse the path.
+ dtNode* prev = 0;
+ dtNode* node = lastBestNode;
+ do
+ {
+ dtNode* next = m_nodePool->getNodeAtIdx(node->pidx);
+ node->pidx = m_nodePool->getNodeIdx(prev);
+ prev = node;
+ node = next;
+ }
+ while (node);
+
+ // Store path
+ node = prev;
+ int n = 0;
+ do
+ {
+ path[n++] = node->id;
+ node = m_nodePool->getNodeAtIdx(node->pidx);
+ }
+ while (node && n < maxPathSize);
+
+ return n;
+}
+
+int dtTiledNavMesh::findStraightPath(const float* startPos, const float* endPos,
+ const dtTilePolyRef* path, const int pathSize,
+ float* straightPath, const int maxStraightPathSize)
+{
+ if (!maxStraightPathSize)
+ return 0;
+
+ if (!path[0])
+ return 0;
+
+ int straightPathSize = 0;
+
+ float closestStartPos[3];
+ if (!closestPointToPoly(path[0], startPos, closestStartPos))
+ return 0;
+
+ // Add start point.
+ vcopy(&straightPath[straightPathSize*3], closestStartPos);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+
+ float closestEndPos[3];
+ if (!closestPointToPoly(path[pathSize-1], endPos, closestEndPos))
+ return 0;
+
+ float portalApex[3], portalLeft[3], portalRight[3];
+
+ if (pathSize > 1)
+ {
+ vcopy(portalApex, closestStartPos);
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ int apexIndex = 0;
+ int leftIndex = 0;
+ int rightIndex = 0;
+
+ for (int i = 0; i < pathSize; ++i)
+ {
+ float left[3], right[3];
+ if (i < pathSize-1)
+ {
+ // Next portal.
+ if (!getPortalPoints(path[i], path[i+1], left, right))
+ {
+ if (!closestPointToPoly(path[i], endPos, closestEndPos))
+ return 0;
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+ return straightPathSize;
+ }
+ }
+ else
+ {
+ // End of the path.
+ vcopy(left, closestEndPos);
+ vcopy(right, closestEndPos);
+ }
+
+ // Right vertex.
+ if (vequal(portalApex, portalRight))
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalRight, right) <= 0.0f)
+ {
+ if (triArea2D(portalApex, portalLeft, right) > 0.0f)
+ {
+ vcopy(portalRight, right);
+ rightIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalLeft);
+ apexIndex = leftIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+
+ // Left vertex.
+ if (vequal(portalApex, portalLeft))
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ if (triArea2D(portalApex, portalLeft, left) >= 0.0f)
+ {
+ if (triArea2D(portalApex, portalRight, left) < 0.0f)
+ {
+ vcopy(portalLeft, left);
+ leftIndex = i;
+ }
+ else
+ {
+ vcopy(portalApex, portalRight);
+ apexIndex = rightIndex;
+
+ if (!vequal(&straightPath[(straightPathSize-1)*3], portalApex))
+ {
+ vcopy(&straightPath[straightPathSize*3], portalApex);
+ straightPathSize++;
+ if (straightPathSize >= maxStraightPathSize)
+ return straightPathSize;
+ }
+
+ vcopy(portalLeft, portalApex);
+ vcopy(portalRight, portalApex);
+ leftIndex = apexIndex;
+ rightIndex = apexIndex;
+
+ // Restart
+ i = apexIndex;
+
+ continue;
+ }
+ }
+ }
+ }
+ }
+
+ // Add end point.
+ vcopy(&straightPath[straightPathSize*3], closestEndPos);
+ straightPathSize++;
+
+ return straightPathSize;
+}
+
+// Returns portal points between two polygons.
+bool dtTiledNavMesh::getPortalPoints(dtTilePolyRef from, dtTilePolyRef to, float* left, float* right) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(from, salt, it, ip);
+ if (it >= DT_MAX_TILES) return false;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return false;
+ const dtTileHeader* fromHeader = m_tiles[it].header;
+ const dtTilePoly* fromPoly = &fromHeader->polys[ip];
+
+ for (int i = 0; i < fromPoly->nlinks; ++i)
+ {
+ const dtTileLink* link = &fromHeader->links[fromPoly->links+i];
+ if (link->ref == to)
+ {
+ // Find portal vertices.
+ const int v0 = fromPoly->v[link->e];
+ const int v1 = fromPoly->v[(link->e+1) % fromPoly->nv];
+ vcopy(left, &fromHeader->verts[v0*3]);
+ vcopy(right, &fromHeader->verts[v1*3]);
+ // If the link is at tile boundary, clamp the vertices to
+ // the link width.
+ if (link->side == 0 || link->side == 2)
+ {
+ // Unpack portal limits.
+ const float smin = min(left[2],right[2]);
+ const float smax = max(left[2],right[2]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ left[2] = max(left[2],lmin);
+ left[2] = min(left[2],lmax);
+ right[2] = max(right[2],lmin);
+ right[2] = min(right[2],lmax);
+ }
+ else if (link->side == 1 || link->side == 3)
+ {
+ // Unpack portal limits.
+ const float smin = min(left[0],right[0]);
+ const float smax = max(left[0],right[0]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ left[0] = max(left[0],lmin);
+ left[0] = min(left[0],lmax);
+ right[0] = max(right[0],lmin);
+ right[0] = min(right[0],lmax);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+// Returns edge mid point between two polygons.
+bool dtTiledNavMesh::getEdgeMidPoint(dtTilePolyRef from, dtTilePolyRef to, float* mid) const
+{
+ float left[3], right[3];
+ if (!getPortalPoints(from, to, left,right)) return false;
+ mid[0] = (left[0]+right[0])*0.5f;
+ mid[1] = (left[1]+right[1])*0.5f;
+ mid[2] = (left[2]+right[2])*0.5f;
+ return true;
+}
+
+int dtTiledNavMesh::raycast(dtTilePolyRef centerRef, const float* startPos, const float* endPos,
+ float& t, dtTilePolyRef* path, const int pathSize)
+{
+ t = 0;
+
+ if (!centerRef || !getPolyByRef(centerRef))
+ return 0;
+
+ dtTilePolyRef curRef = centerRef;
+ float verts[DT_TILE_VERTS_PER_POLYGON*3];
+ int n = 0;
+
+ while (curRef)
+ {
+ // Cast ray against current polygon.
+
+ // The API input has been cheked already, skip checking internal data.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(curRef, salt, it, ip);
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ // Collect vertices.
+ int nv = 0;
+ for (int i = 0; i < (int)poly->nv; ++i)
+ {
+ vcopy(&verts[nv*3], &header->verts[poly->v[i]*3]);
+ nv++;
+ }
+ if (nv < 3)
+ {
+ // Hit bad polygon, report hit.
+ return n;
+ }
+
+ float tmin, tmax;
+ int segMin, segMax;
+ if (!intersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax))
+ {
+ // Could not hit the polygon, keep the old t and report hit.
+ return n;
+ }
+ // Keep track of furthest t so far.
+ if (tmax > t)
+ t = tmax;
+
+ if (n < pathSize)
+ path[n++] = curRef;
+
+ // Follow neighbours.
+ dtTilePolyRef nextRef = 0;
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ if ((int)link->e == segMax)
+ {
+ // If the link is internal, just return the ref.
+ if (link->side == 0xff)
+ {
+ nextRef = link->ref;
+ break;
+ }
+
+ // If the link is at tile boundary,
+ const int v0 = poly->v[link->e];
+ const int v1 = poly->v[(link->e+1) % poly->nv];
+ const float* left = &header->verts[v0*3];
+ const float* right = &header->verts[v1*3];
+
+ // Check that the intersection lies inside the link portal.
+ if (link->side == 0 || link->side == 2)
+ {
+ // Calculate link size.
+ const float smin = min(left[2],right[2]);
+ const float smax = max(left[2],right[2]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ // Find Z intersection.
+ float z = startPos[2] + (endPos[2]-startPos[2])*tmax;
+ if (z >= lmin && z <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ else if (link->side == 1 || link->side == 3)
+ {
+ // Calculate link size.
+ const float smin = min(left[0],right[0]);
+ const float smax = max(left[0],right[0]);
+ const float s = (smax-smin) / 255.0f;
+ const float lmin = smin + link->bmin*s;
+ const float lmax = smin + link->bmax*s;
+ // Find X intersection.
+ float x = startPos[0] + (endPos[0]-startPos[0])*tmax;
+ if (x >= lmin && x <= lmax)
+ {
+ nextRef = link->ref;
+ break;
+ }
+ }
+ }
+ }
+
+ if (!nextRef)
+ {
+ // No neighbour, we hit a wall.
+ return n;
+ }
+
+ // No hit, advance to neighbour polygon.
+ curRef = nextRef;
+ }
+
+ return n;
+}
+
+int dtTiledNavMesh::findPolysAround(dtTilePolyRef centerRef, const float* centerPos, float radius,
+ dtTilePolyRef* resultRef, dtTilePolyRef* resultParent, float* resultCost,
+ const int maxResult)
+{
+ if (!centerRef) return 0;
+ if (!getPolyByRef(centerRef)) return 0;
+ if (!m_nodePool || !m_openList) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ int n = 0;
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = startNode->id;
+ if (resultParent)
+ resultParent[n] = 0;
+ if (resultCost)
+ resultCost[n] = 0;
+ ++n;
+ }
+
+ const float radiusSqr = sqr(radius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ dtTilePolyRef neighbour = link->ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &header->verts[poly->v[link->e]*3];
+ const float* vb = &header->verts[poly->v[(link->e+1)%poly->nv]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ // Cost
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ if (n < maxResult)
+ {
+ if (resultRef)
+ resultRef[n] = actualNode->id;
+ if (resultParent)
+ resultParent[n] = m_nodePool->getNodeAtIdx(actualNode->pidx)->id;
+ if (resultCost)
+ resultCost[n] = actualNode->total;
+ ++n;
+ }
+ actualNode->flags = DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ }
+
+ return n;
+}
+
+float dtTiledNavMesh::findDistanceToWall(dtTilePolyRef centerRef, const float* centerPos, float maxRadius,
+ float* hitPos, float* hitNormal)
+{
+ if (!centerRef) return 0;
+ if (!getPolyByRef(centerRef)) return 0;
+ if (!m_nodePool || !m_openList) return 0;
+
+ m_nodePool->clear();
+ m_openList->clear();
+
+ dtNode* startNode = m_nodePool->getNode(centerRef);
+ startNode->pidx = 0;
+ startNode->cost = 0;
+ startNode->total = 0;
+ startNode->id = centerRef;
+ startNode->flags = DT_NODE_OPEN;
+ m_openList->push(startNode);
+
+ float radiusSqr = sqr(maxRadius);
+
+ while (!m_openList->empty())
+ {
+ dtNode* bestNode = m_openList->pop();
+
+ // Get poly and tile.
+ unsigned int salt, it, ip;
+ dtDecodeTileId(bestNode->id, salt, it, ip);
+ // The API input has been cheked already, skip checking internal data.
+ const dtTileHeader* header = m_tiles[it].header;
+ const dtTilePoly* poly = &header->polys[ip];
+
+ // Hit test walls.
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ // Skip non-solid edges.
+ if (poly->n[j] & 0x8000)
+ {
+ // Tile border.
+ bool solid = true;
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ if (link->e == j && link->ref != 0)
+ {
+ solid = false;
+ break;
+ }
+ }
+ if (!solid) continue;
+ }
+ else if (poly->n[j])
+ {
+ // Internal edge
+ continue;
+ }
+
+ // Calc distance to the edge.
+ const float* vj = &header->verts[poly->v[j]*3];
+ const float* vi = &header->verts[poly->v[i]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, vj, vi, tseg);
+
+ // Edge is too far, skip.
+ if (distSqr > radiusSqr)
+ continue;
+
+ // Hit wall, update radius.
+ radiusSqr = distSqr;
+ // Calculate hit pos.
+ hitPos[0] = vj[0] + (vi[0] - vj[0])*tseg;
+ hitPos[1] = vj[1] + (vi[1] - vj[1])*tseg;
+ hitPos[2] = vj[2] + (vi[2] - vj[2])*tseg;
+ }
+
+ for (int i = 0; i < poly->nlinks; ++i)
+ {
+ const dtTileLink* link = &header->links[poly->links+i];
+ dtTilePolyRef neighbour = link->ref;
+ if (neighbour)
+ {
+ // Skip parent node.
+ if (bestNode->pidx && m_nodePool->getNodeAtIdx(bestNode->pidx)->id == neighbour)
+ continue;
+
+ // Calc distance to the edge.
+ const float* va = &header->verts[poly->v[link->e]*3];
+ const float* vb = &header->verts[poly->v[(link->e+1)%poly->nv]*3];
+ float tseg;
+ float distSqr = distancePtSegSqr2D(centerPos, va, vb, tseg);
+
+ // If the circle is not touching the next polygon, skip it.
+ if (distSqr > radiusSqr)
+ continue;
+
+ dtNode* parent = bestNode;
+ dtNode newNode;
+ newNode.pidx = m_nodePool->getNodeIdx(parent);
+ newNode.id = neighbour;
+
+ float p0[3], p1[3];
+ if (!parent->pidx)
+ vcopy(p0, centerPos);
+ else
+ getEdgeMidPoint(m_nodePool->getNodeAtIdx(parent->pidx)->id, parent->id, p0);
+ getEdgeMidPoint(parent->id, newNode.id, p1);
+ newNode.total = parent->total + vdist(p0,p1);
+
+ dtNode* actualNode = m_nodePool->getNode(newNode.id);
+ if (!actualNode)
+ continue;
+
+ if (!((actualNode->flags & DT_NODE_OPEN) && newNode.total > actualNode->total) &&
+ !((actualNode->flags & DT_NODE_CLOSED) && newNode.total > actualNode->total))
+ {
+ actualNode->flags &= ~DT_NODE_CLOSED;
+ actualNode->pidx = newNode.pidx;
+ actualNode->total = newNode.total;
+
+ if (actualNode->flags & DT_NODE_OPEN)
+ {
+ m_openList->modify(actualNode);
+ }
+ else
+ {
+ actualNode->flags = DT_NODE_OPEN;
+ m_openList->push(actualNode);
+ }
+ }
+ }
+ }
+ }
+
+ // Calc hit normal.
+ vsub(hitNormal, centerPos, hitPos);
+ vnormalize(hitNormal);
+
+ return sqrtf(radiusSqr);
+}
+
+const dtTilePoly* dtTiledNavMesh::getPolyByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return &m_tiles[it].header->polys[ip];
+}
+
+const float* dtTiledNavMesh::getPolyVertsByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return m_tiles[it].header->verts;
+}
+
+const dtTileLink* dtTiledNavMesh::getPolyLinksByRef(dtTilePolyRef ref) const
+{
+ unsigned int salt, it, ip;
+ dtDecodeTileId(ref, salt, it, ip);
+ if (it >= DT_MAX_TILES) return 0;
+ if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
+ if (ip >= (unsigned int)m_tiles[it].header->npolys) return 0;
+ return m_tiles[it].header->links;
+}
diff --git a/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp b/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp
new file mode 100644
index 00000000000..95dd34b04f6
--- /dev/null
+++ b/extern/recastnavigation/Detour/Source/DetourTileNavMeshBuilder.cpp
@@ -0,0 +1,213 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <math.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "DetourTileNavMesh.h"
+#include "DetourCommon.h"
+
+bool dtCreateNavMeshTileData(const unsigned short* verts, const int nverts,
+ const unsigned short* polys, const int npolys, const int nvp,
+ const unsigned short* dmeshes, const float* dverts, const int ndverts,
+ const unsigned char* dtris, const int ndtris,
+ const float* bmin, const float* bmax, float cs, float ch, int tileSize, int walkableClimb,
+ unsigned char** outData, int* outDataSize)
+{
+ if (nvp != DT_TILE_VERTS_PER_POLYGON)
+ return false;
+ if (nverts >= 0xffff)
+ return false;
+
+ if (!nverts)
+ return false;
+ if (!npolys)
+ return false;
+ if (!dmeshes || !dverts || ! dtris)
+ return false;
+
+ // Find portal edges which are at tile borders.
+ int nedges = 0;
+ int nportals = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*2*nvp];
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ int nj = j+1;
+ if (nj >= nvp || p[nj] == 0xffff) nj = 0;
+ const unsigned short* va = &verts[p[j]*3];
+ const unsigned short* vb = &verts[p[nj]*3];
+
+ nedges++;
+
+ if (va[0] == tileSize && vb[0] == tileSize)
+ nportals++; // x+
+ else if (va[2] == tileSize && vb[2] == tileSize)
+ nportals++; // z+
+ else if (va[0] == 0 && vb[0] == 0)
+ nportals++; // x-
+ else if (va[2] == 0 && vb[2] == 0)
+ nportals++; // z-
+ }
+ }
+
+ const int maxLinks = nedges + nportals*2;
+
+
+ // Find unique detail vertices.
+ int uniqueDetailVerts = 0;
+ if (dmeshes)
+ {
+ for (int i = 0; i < npolys; ++i)
+ {
+ const unsigned short* p = &polys[i*nvp*2];
+ int ndv = dmeshes[i*4+1];
+ int nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ ndv -= nv;
+ uniqueDetailVerts += ndv;
+ }
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtTileHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtTilePoly)*npolys;
+ const int linksSize = sizeof(dtTileLink)*maxLinks;
+ const int detailMeshesSize = sizeof(dtTilePolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*uniqueDetailVerts;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + linksSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtTileHeader* header = (dtTileHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtTilePoly* navPolys = (dtTilePoly*)d; d += polysSize;
+ d += linksSize;
+ dtTilePolyDetail* navDMeshes = (dtTilePolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+
+ // Store header
+ header->magic = DT_TILE_NAVMESH_MAGIC;
+ header->version = DT_TILE_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->maxlinks = maxLinks;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = npolys;
+ header->ndverts = uniqueDetailVerts;
+ header->ndtris = ndtris;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &verts[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * ch;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = (src[nvp+j]+1) & 0xffff;
+ p->nv++;
+ }
+ src += nvp*2;
+ }
+
+ // Store portal edges.
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePoly* poly = &navPolys[i];
+ for (int j = 0; j < poly->nv; ++j)
+ {
+ int nj = j+1;
+ if (nj >= poly->nv) nj = 0;
+
+ const unsigned short* va = &verts[poly->v[j]*3];
+ const unsigned short* vb = &verts[poly->v[nj]*3];
+
+ if (va[0] == tileSize && vb[0] == tileSize) // x+
+ poly->n[j] = 0x8000 | 0;
+ else if (va[2] == tileSize && vb[2] == tileSize) // z+
+ poly->n[j] = 0x8000 | 1;
+ else if (va[0] == 0 && vb[0] == 0) // x-
+ poly->n[j] = 0x8000 | 2;
+ else if (va[2] == 0 && vb[2] == 0) // z-
+ poly->n[j] = 0x8000 | 3;
+ }
+ }
+
+ // Store detail meshes and vertices.
+ // The nav polygon vertices are stored as the first vertices on each mesh.
+ // We compress the mesh data by skipping them and using the navmesh coordinates.
+ unsigned short vbase = 0;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtTilePolyDetail& dtl = navDMeshes[i];
+ const int vb = dmeshes[i*4+0];
+ const int ndv = dmeshes[i*4+1];
+ const int nv = navPolys[i].nv;
+ dtl.vbase = vbase;
+ dtl.nverts = ndv-nv;
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ // Copy vertices except the first 'nv' verts which are equal to nav poly verts.
+ if (ndv-nv)
+ {
+ memcpy(&navDVerts[vbase*3], &dverts[(vb+nv)*3], sizeof(float)*3*(ndv-nv));
+ vbase += ndv-nv;
+ }
+ }
+ // Store triangles.
+ memcpy(navDTris, dtris, sizeof(unsigned char)*4*ndtris);
+
+ *outData = data;
+ *outDataSize = dataSize;
+
+ return true;
+}
diff --git a/extern/recastnavigation/License.txt b/extern/recastnavigation/License.txt
new file mode 100644
index 00000000000..95f4bfc9654
--- /dev/null
+++ b/extern/recastnavigation/License.txt
@@ -0,0 +1,18 @@
+Copyright (c) 2009 Mikko Mononen memon@inside.org
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
diff --git a/extern/recastnavigation/Readme.txt b/extern/recastnavigation/Readme.txt
new file mode 100644
index 00000000000..0c2f7b1675f
--- /dev/null
+++ b/extern/recastnavigation/Readme.txt
@@ -0,0 +1,120 @@
+
+Recast & Detour Version 1.4
+
+
+Recast
+
+Recast is state of the art navigation mesh construction toolset for games.
+
+ * It is automatic, which means that you can throw any level geometry
+ at it and you will get robust mesh out
+ * It is fast which means swift turnaround times for level designers
+ * It is open source so it comes with full source and you can
+ customize it to your hearts content.
+
+The Recast process starts with constructing a voxel mold from a level geometry
+and then casting a navigation mesh over it. The process consists of three steps,
+building the voxel mold, partitioning the mold into simple regions, peeling off
+the regions as simple polygons.
+
+ 1. The voxel mold is build from the input triangle mesh by rasterizing
+ the triangles into a multi-layer heightfield. Some simple filters are
+ then applied to the mold to prune out locations where the character
+ would not be able to move.
+ 2. The walkable areas described by the mold are divided into simple
+ overlayed 2D regions. The resulting regions have only one non-overlapping
+ contour, which simplifies the final step of the process tremendously.
+ 3. The navigation polygons are peeled off from the regions by first tracing
+ the boundaries and then simplifying them. The resulting polygons are
+ finally converted to convex polygons which makes them perfect for
+ pathfinding and spatial reasoning about the level.
+
+The toolset code is located in the Recast folder and demo application using the Recast
+toolset is located in the RecastDemo folder.
+
+The project files with this distribution can be compiled with Microsoft Visual C++ 2008
+(you can download it for free) and XCode 3.1.
+
+
+Detour
+
+Recast is accompanied with Detour, path-finding and spatial reasoning toolkit. You can use any navigation mesh with Detour, but of course the data generated with Recast fits perfectly.
+
+Detour offers simple static navigation mesh which is suitable for many simple cases, as well as tiled navigation mesh which allows you to plug in and out pieces of the mesh. The tiled mesh allows to create systems where you stream new navigation data in and out as the player progresses the level, or you may regenerate tiles as the world changes.
+
+
+Latest code available at http://code.google.com/p/recastnavigation/
+
+
+--
+
+Release Notes
+
+----------------
+* Recast 1.4
+ Released August 24th, 2009
+
+- Added detail height mesh generation (RecastDetailMesh.cpp) for single,
+ tiled statmeshes as well as tilemesh.
+- Added feature to contour tracing which detects extra vertices along
+ tile edges which should be removed later.
+- Changed the tiled stat mesh preprocess, so that it first generated
+ polymeshes per tile and finally combines them.
+- Fixed bug in the GUI code where invisible buttons could be pressed.
+
+----------------
+* Recast 1.31
+ Released July 24th, 2009
+
+- Better cost and heuristic functions.
+- Fixed tile navmesh raycast on tile borders.
+
+----------------
+* Recast 1.3
+ Released July 14th, 2009
+
+- Added dtTileNavMesh which allows to dynamically add and remove navmesh pieces at runtime.
+- Renamed stat navmesh types to dtStat* (i.e. dtPoly is now dtStatPoly).
+- Moved common code used by tile and stat navmesh to DetourNode.h/cpp and DetourCommon.h/cpp.
+- Refactores the demo code.
+
+----------------
+* Recast 1.2
+ Released June 17th, 2009
+
+- Added tiled mesh generation. The tiled generation allows to generate navigation for
+ much larger worlds, it removes some of the artifacts that comes from distance fields
+ in open areas, and allows later streaming and dynamic runtime generation
+- Improved and added some debug draw modes
+- API change: The helper function rcBuildNavMesh does not exists anymore,
+ had to change few internal things to cope with the tiled processing,
+ similar API functionality will be added later once the tiled process matures
+- The demo is getting way too complicated, need to split demos
+- Fixed several filtering functions so that the mesh is tighter to the geometry,
+ sometimes there could be up error up to tow voxel units close to walls,
+ now it should be just one.
+
+----------------
+* Recast 1.1
+ Released April 11th, 2009
+
+This is the first release of Detour.
+
+----------------
+* Recast 1.0
+ Released March 29th, 2009
+
+This is the first release of Recast.
+
+The process is not always as robust as I would wish. The watershed phase sometimes swallows tiny islands
+which are close to edges. These droppings are handled in rcBuildContours, but the code is not
+particularly robust either.
+
+Another non-robust case is when portal contours (contours shared between two regions) are always
+assumed to be straight. That can lead to overlapping contours specially when the level has
+large open areas.
+
+
+
+Mikko Mononen
+memon@inside.org
diff --git a/extern/recastnavigation/Recast/Include/Recast.h b/extern/recastnavigation/Recast/Include/Recast.h
new file mode 100644
index 00000000000..f25ab47f8fa
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/Recast.h
@@ -0,0 +1,501 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef RECAST_H
+#define RECAST_H
+
+// The units of the parameters are specified in parenthesis as follows:
+// (vx) voxels, (wu) world units
+struct rcConfig
+{
+ int width, height; // Dimensions of the rasterized heighfield (vx)
+ int tileSize; // Width and Height of a tile (vx)
+ int borderSize; // Non-navigable Border around the heightfield (vx)
+ float cs, ch; // Grid cell size and height (wu)
+ float bmin[3], bmax[3]; // Grid bounds (wu)
+ float walkableSlopeAngle; // Maximum walkble slope angle in degrees.
+ int walkableHeight; // Minimum height where the agent can still walk (vx)
+ int walkableClimb; // Maximum height between grid cells the agent can climb (vx)
+ int walkableRadius; // Radius of the agent in cells (vx)
+ int maxEdgeLen; // Maximum contour edge length (vx)
+ float maxSimplificationError; // Maximum distance error from contour to cells (vx)
+ int minRegionSize; // Minimum regions size. Smaller regions will be deleted (vx)
+ int mergeRegionSize; // Minimum regions size. Smaller regions will be merged (vx)
+ int maxVertsPerPoly; // Max number of vertices per polygon
+ float detailSampleDist; // Detail mesh sample spacing.
+ float detailSampleMaxError; // Detail mesh simplification max sample error.
+};
+
+// Heightfield span.
+struct rcSpan
+{
+ unsigned int smin : 15; // Span min height.
+ unsigned int smax : 15; // Span max height.
+ unsigned int flags : 2; // Span flags.
+ rcSpan* next; // Next span in column.
+};
+
+static const int RC_SPANS_PER_POOL = 2048;
+
+// Memory pool used for quick span allocation.
+struct rcSpanPool
+{
+ rcSpanPool* next; // Pointer to next pool.
+ rcSpan items[1]; // Array of spans (size RC_SPANS_PER_POOL).
+};
+
+// Dynamic span-heightfield.
+struct rcHeightfield
+{
+ inline rcHeightfield() : width(0), height(0), spans(0), pools(0), freelist(0) {}
+ inline ~rcHeightfield()
+ {
+ // Delete span array.
+ delete [] spans;
+ // Delete span pools.
+ while (pools)
+ {
+ rcSpanPool* next = pools->next;
+ delete [] reinterpret_cast<unsigned char*>(pools);
+ pools = next;
+ }
+ }
+ int width, height; // Dimension of the heightfield.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield
+ float cs, ch; // Cell size and height.
+ rcSpan** spans; // Heightfield of spans (width*height).
+ rcSpanPool* pools; // Linked list of span pools.
+ rcSpan* freelist; // Pointer to next free span.
+};
+
+struct rcCompactCell
+{
+ unsigned int index : 24; // Index to first span in column.
+ unsigned int count : 8; // Number of spans in this column.
+};
+
+struct rcCompactSpan
+{
+ unsigned short y; // Bottom coordinate of the span.
+ unsigned short reg; // Region ID
+ unsigned short dist; // Distance to border
+ unsigned short con; // Connections to neighbour cells.
+ unsigned char h; // Height of the span.
+ unsigned char flags; // Flags.
+};
+
+// Compact static heightfield.
+struct rcCompactHeightfield
+{
+ inline rcCompactHeightfield() : maxDistance(0), maxRegions(0), cells(0), spans(0) {}
+ inline ~rcCompactHeightfield() { delete [] cells; delete [] spans; }
+ int width, height; // Width and height of the heighfield.
+ int spanCount; // Number of spans in the heightfield.
+ int walkableHeight, walkableClimb; // Agent properties.
+ unsigned short maxDistance; // Maximum distance value stored in heightfield.
+ unsigned short maxRegions; // Maximum Region Id stored in heightfield.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield.
+ float cs, ch; // Cell size and height.
+ rcCompactCell* cells; // Pointer to width*height cells.
+ rcCompactSpan* spans; // Pointer to spans.
+};
+
+struct rcContour
+{
+ inline rcContour() : verts(0), nverts(0), rverts(0), nrverts(0) { }
+ inline ~rcContour() { delete [] verts; delete [] rverts; }
+ int* verts; // Vertex coordinates, each vertex contains 4 components.
+ int nverts; // Number of vertices.
+ int* rverts; // Raw vertex coordinates, each vertex contains 4 components.
+ int nrverts; // Number of raw vertices.
+ unsigned short reg; // Region ID of the contour.
+};
+
+struct rcContourSet
+{
+ inline rcContourSet() : conts(0), nconts(0) {}
+ inline ~rcContourSet() { delete [] conts; }
+ rcContour* conts; // Pointer to all contours.
+ int nconts; // Number of contours.
+ float bmin[3], bmax[3]; // Bounding box of the heightfield.
+ float cs, ch; // Cell size and height.
+};
+
+// Polymesh store a connected mesh of polygons.
+// The polygons are store in an array where each polygons takes
+// 'nvp*2' elements. The first 'nvp' elements are indices to vertices
+// and the second 'nvp' elements are indices to neighbour polygons.
+// If a polygona has less than 'bvp' vertices, the remaining indices
+// are set os 0xffff. If an polygon edge does not have a neighbour
+// the neighbour index is set to 0xffff.
+// Vertices can be transformed into world space as follows:
+// x = bmin[0] + verts[i*3+0]*cs;
+// y = bmin[1] + verts[i*3+1]*ch;
+// z = bmin[2] + verts[i*3+2]*cs;
+struct rcPolyMesh
+{
+ inline rcPolyMesh() : verts(0), polys(0), regs(0), nverts(0), npolys(0), nvp(3) {}
+ inline ~rcPolyMesh() { delete [] verts; delete [] polys; delete [] regs; }
+ unsigned short* verts; // Vertices of the mesh, 3 elements per vertex.
+ unsigned short* polys; // Polygons of the mesh, nvp*2 elements per polygon.
+ unsigned short* regs; // Regions of the polygons.
+ int nverts; // Number of vertices.
+ int npolys; // Number of polygons.
+ int nvp; // Max number of vertices per polygon.
+ float bmin[3], bmax[3]; // Bounding box of the mesh.
+ float cs, ch; // Cell size and height.
+};
+
+// Detail mesh generated from a rcPolyMesh.
+// Each submesh represents a polygon in the polymesh and they are stored in
+// excatly same order. Each submesh is described as 4 values:
+// base vertex, vertex count, base triangle, triangle count. That is,
+// const unsigned char* t = &dtl.tris[(tbase+i)*3]; and
+// const float* v = &dtl.verts[(vbase+t[j])*3];
+// If the input polygon has 'n' vertices, those vertices are first in the
+// submesh vertex list. This allows to compres the mesh by not storing the
+// first vertices and using the polymesh vertices instead.
+
+struct rcPolyMeshDetail
+{
+ inline rcPolyMeshDetail() :
+ meshes(0), verts(0), tris(0),
+ nmeshes(0), nverts(0), ntris(0) {}
+ inline ~rcPolyMeshDetail()
+ {
+ delete [] meshes; delete [] verts; delete [] tris;
+ }
+
+ unsigned short* meshes; // Pointer to all mesh data.
+ float* verts; // Pointer to all vertex data.
+ unsigned char* tris; // Pointer to all triangle data.
+ int nmeshes; // Number of meshes.
+ int nverts; // Number of total vertices.
+ int ntris; // Number of triangles.
+};
+
+
+// Simple dynamic array ints.
+class rcIntArray
+{
+ int* m_data;
+ int m_size, m_cap;
+public:
+ inline rcIntArray() : m_data(0), m_size(0), m_cap(0) {}
+ inline rcIntArray(int n) : m_data(0), m_size(0), m_cap(n) { m_data = new int[n]; }
+ inline ~rcIntArray() { delete [] m_data; }
+ void resize(int n);
+ inline void push(int item) { resize(m_size+1); m_data[m_size-1] = item; }
+ inline int pop() { if (m_size > 0) m_size--; return m_data[m_size]; }
+ inline const int& operator[](int i) const { return m_data[i]; }
+ inline int& operator[](int i) { return m_data[i]; }
+ inline int size() const { return m_size; }
+};
+
+enum rcSpanFlags
+{
+ RC_WALKABLE = 0x01,
+ RC_REACHABLE = 0x02,
+};
+
+// If heightfield region ID has the following bit set, the region is on border area
+// and excluded from many calculations.
+static const unsigned short RC_BORDER_REG = 0x8000;
+
+// If contour region ID has the following bit set, the vertex will be later
+// removed in order to match the segments and vertices at tile boundaries.
+static const int RC_BORDER_VERTEX = 0x10000;
+
+// Compact span neighbour helpers.
+inline int rcGetCon(const rcCompactSpan& s, int dir)
+{
+ return (s.con >> (dir*4)) & 0xf;
+}
+
+inline int rcGetDirOffsetX(int dir)
+{
+ const int offset[4] = { -1, 0, 1, 0, };
+ return offset[dir&0x03];
+}
+
+inline int rcGetDirOffsetY(int dir)
+{
+ const int offset[4] = { 0, 1, 0, -1 };
+ return offset[dir&0x03];
+}
+
+// Common helper functions
+template<class T> inline void rcSwap(T& a, T& b) { T t = a; a = b; b = t; }
+template<class T> inline T rcMin(T a, T b) { return a < b ? a : b; }
+template<class T> inline T rcMax(T a, T b) { return a > b ? a : b; }
+template<class T> inline T rcAbs(T a) { return a < 0 ? -a : a; }
+template<class T> inline T rcSqr(T a) { return a*a; }
+template<class T> inline T rcClamp(T v, T mn, T mx) { return v < mn ? mn : (v > mx ? mx : v); }
+
+// Common vector helper functions.
+inline void vcross(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ dest[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ dest[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+inline float vdot(const float* v1, const float* v2)
+{
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+inline void vmad(float* dest, const float* v1, const float* v2, const float s)
+{
+ dest[0] = v1[0]+v2[0]*s;
+ dest[1] = v1[1]+v2[1]*s;
+ dest[2] = v1[2]+v2[2]*s;
+}
+
+inline void vadd(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]+v2[0];
+ dest[1] = v1[1]+v2[1];
+ dest[2] = v1[2]+v2[2];
+}
+
+inline void vsub(float* dest, const float* v1, const float* v2)
+{
+ dest[0] = v1[0]-v2[0];
+ dest[1] = v1[1]-v2[1];
+ dest[2] = v1[2]-v2[2];
+}
+
+inline void vmin(float* mn, const float* v)
+{
+ mn[0] = rcMin(mn[0], v[0]);
+ mn[1] = rcMin(mn[1], v[1]);
+ mn[2] = rcMin(mn[2], v[2]);
+}
+
+inline void vmax(float* mx, const float* v)
+{
+ mx[0] = rcMax(mx[0], v[0]);
+ mx[1] = rcMax(mx[1], v[1]);
+ mx[2] = rcMax(mx[2], v[2]);
+}
+
+inline void vcopy(float* dest, const float* v)
+{
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+}
+
+inline float vdist(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return sqrtf(dx*dx + dy*dy + dz*dz);
+}
+
+inline float vdistSqr(const float* v1, const float* v2)
+{
+ float dx = v2[0] - v1[0];
+ float dy = v2[1] - v1[1];
+ float dz = v2[2] - v1[2];
+ return dx*dx + dy*dy + dz*dz;
+}
+
+inline void vnormalize(float* v)
+{
+ float d = 1.0f / sqrtf(rcSqr(v[0]) + rcSqr(v[1]) + rcSqr(v[2]));
+ v[0] *= d;
+ v[1] *= d;
+ v[2] *= d;
+}
+
+inline bool vequal(const float* p0, const float* p1)
+{
+ static const float thr = rcSqr(1.0f/16384.0f);
+ const float d = vdistSqr(p0, p1);
+ return d < thr;
+}
+
+
+// Calculated bounding box of array of vertices.
+// Params:
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// bmin, bmax - (out) bounding box
+void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax);
+
+// Calculates grid size based on bounding box and grid cell size.
+// Params:
+// bmin, bmax - (in) bounding box
+// cs - (in) grid cell size
+// w - (out) grid width
+// h - (out) grid height
+void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h);
+
+// Creates and initializes new heightfield.
+// Params:
+// hf - (in/out) heightfield to initialize.
+// width - (in) width of the heightfield.
+// height - (in) height of the heightfield.
+// bmin, bmax - (in) bounding box of the heightfield
+// cs - (in) grid cell size
+// ch - (in) grid cell height
+bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
+ const float* bmin, const float* bmax,
+ float cs, float ch);
+
+// Sets the WALKABLE flag for every triangle whose slope is below
+// the maximun walkable slope angle.
+// Params:
+// walkableSlopeAngle - (in) maximun slope angle in degrees.
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// tris - (in) array of triangle vertex indices
+// nt - (in) triangle count
+// flags - (out) array of triangle flags
+void rcMarkWalkableTriangles(const float walkableSlopeAngle,
+ const float* verts, int nv,
+ const int* tris, int nt,
+ unsigned char* flags);
+
+// Rasterizes a triangle into heightfield spans.
+// Params:
+// v0,v1,v2 - (in) the vertices of the triangle.
+// flags - (in) triangle flags (uses WALKABLE)
+// solid - (in) heighfield where the triangle is rasterized
+void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& solid);
+
+// Rasterizes the triangles into heightfield spans.
+// Params:
+// verts - (in) array of vertices
+// nv - (in) vertex count
+// tris - (in) array of triangle vertex indices
+// norms - (in) array of triangle normals
+// flags - (in) array of triangle flags (uses WALKABLE)
+// nt - (in) triangle count
+// solid - (in) heighfield where the triangles are rasterized
+void rcRasterizeTriangles(const float* verts, int nv,
+ const int* tris, const unsigned char* flags, int nt,
+ rcHeightfield& solid);
+
+// Removes WALKABLE flag from all spans that are at ledges. This filtering
+// removes possible overestimation of the conservative voxelization so that
+// the resulting mesh will not have regions hanging in air over ledges.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// solid - (in/out) heightfield describing the solid space
+void rcFilterLedgeSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid);
+
+// Removes WALKABLE flag from all spans which have smaller than
+// 'walkableHeight' clearane above them.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// solid - (in/out) heightfield describing the solid space
+void rcFilterWalkableLowHeightSpans(int walkableHeight,
+ rcHeightfield& solid);
+
+// Marks spans which are reachable from any of the topmost spans.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// solid - (in/out) heightfield describing the solid space
+// Returns false if operation ran out of memory.
+bool rcMarkReachableSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid);
+
+// Builds compact representation of the heightfield.
+// Params:
+// walkableHeight - (in) minimum height where the agent can still walk
+// walkableClimb - (in) maximum height between grid cells the agent can climb
+// hf - (in) heightfield to be compacted
+// chf - (out) compact heightfield representing the open space.
+// Returns false if operation ran out of memory.
+bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
+ unsigned char flags,
+ rcHeightfield& hf,
+ rcCompactHeightfield& chf);
+
+// Builds distance field and stores it into the combat heightfield.
+// Params:
+// chf - (in/out) compact heightfield representing the open space.
+// Returns false if operation ran out of memory.
+bool rcBuildDistanceField(rcCompactHeightfield& chf);
+
+// Divides the walkable heighfied into simple regions.
+// Each region has only one contour and no overlaps.
+// The regions are stored in the compact heightfield 'reg' field.
+// The regions will be shrinked by the radius of the agent.
+// The process sometimes creates small regions. The parameter
+// 'minRegionSize' specifies the smallest allowed regions size.
+// If the area of a regions is smaller than allowed, the regions is
+// removed or merged to neighbour region.
+// Params:
+// chf - (in/out) compact heightfield representing the open space.
+// walkableRadius - (in) the radius of the agent.
+// minRegionSize - (in) the smallest allowed regions size.
+// maxMergeRegionSize - (in) the largest allowed regions size which can be merged.
+// Returns false if operation ran out of memory.
+bool rcBuildRegions(rcCompactHeightfield& chf,
+ int walkableRadius, int borderSize,
+ int minRegionSize, int mergeRegionSize);
+
+// Builds simplified contours from the regions outlines.
+// Params:
+// chf - (in) compact heightfield which has regions set.
+// maxError - (in) maximum allowed distance between simplified countour and cells.
+// maxEdgeLen - (in) maximum allowed contour edge length in cells.
+// cset - (out) Resulting contour set.
+// Returns false if operation ran out of memory.
+bool rcBuildContours(rcCompactHeightfield& chf,
+ const float maxError, const int maxEdgeLen,
+ rcContourSet& cset);
+
+// Builds connected convex polygon mesh from contour polygons.
+// Params:
+// cset - (in) contour set.
+// nvp - (in) maximum number of vertices per polygon.
+// mesh - (out) poly mesh.
+// Returns false if operation ran out of memory.
+bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh);
+
+bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh);
+
+// Builds detail triangle mesh for each polygon in the poly mesh.
+// Params:
+// mesh - (in) poly mesh to detail.
+// chf - (in) compacy height field, used to query height for new vertices.
+// sampleDist - (in) spacing between height samples used to generate more detail into mesh.
+// sampleMaxError - (in) maximum allowed distance between simplified detail mesh and height sample.
+// pmdtl - (out) detail mesh.
+// Returns false if operation ran out of memory.
+bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
+ const float sampleDist, const float sampleMaxError,
+ rcPolyMeshDetail& dmesh);
+
+bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh);
+
+bool buildMeshAdjacency(unsigned short* polys, const int npolys, const int nverts, const int vertsPerPoly);
+
+#endif // RECAST_H
diff --git a/extern/recastnavigation/Recast/Include/RecastLog.h b/extern/recastnavigation/Recast/Include/RecastLog.h
new file mode 100644
index 00000000000..026ef73a3aa
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/RecastLog.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#ifndef RECAST_LOG_H
+#define RECAST_LOG_H
+
+enum rcLogCategory
+{
+ RC_LOG_PROGRESS = 1,
+ RC_LOG_WARNING,
+ RC_LOG_ERROR,
+};
+
+class rcLog
+{
+public:
+ rcLog();
+ ~rcLog();
+
+ void log(rcLogCategory category, const char* format, ...);
+ inline void clear() { m_messageCount = 0; m_textPoolSize = 0; }
+ inline int getMessageCount() const { return m_messageCount; }
+ inline char getMessageType(int i) const { return *m_messages[i]; }
+ inline const char* getMessageText(int i) const { return m_messages[i]+1; }
+
+private:
+ static const int MAX_MESSAGES = 1000;
+ const char* m_messages[MAX_MESSAGES];
+ int m_messageCount;
+ static const int TEXT_POOL_SIZE = 8000;
+ char m_textPool[TEXT_POOL_SIZE];
+ int m_textPoolSize;
+};
+
+struct rcBuildTimes
+{
+ int rasterizeTriangles;
+ int buildCompact;
+ int buildContours;
+ int buildContoursTrace;
+ int buildContoursSimplify;
+ int filterBorder;
+ int filterWalkable;
+ int filterMarkReachable;
+ int buildPolymesh;
+ int buildDistanceField;
+ int buildDistanceFieldDist;
+ int buildDistanceFieldBlur;
+ int buildRegions;
+ int buildRegionsReg;
+ int buildRegionsExp;
+ int buildRegionsFlood;
+ int buildRegionsFilter;
+ int buildDetailMesh;
+ int mergePolyMesh;
+ int mergePolyMeshDetail;
+};
+
+void rcSetLog(rcLog* log);
+rcLog* rcGetLog();
+
+void rcSetBuildTimes(rcBuildTimes* btimes);
+rcBuildTimes* rcGetBuildTimes();
+
+#endif // RECAST_LOG_H
diff --git a/extern/recastnavigation/Recast/Include/RecastTimer.h b/extern/recastnavigation/Recast/Include/RecastTimer.h
new file mode 100644
index 00000000000..d4f21e58776
--- /dev/null
+++ b/extern/recastnavigation/Recast/Include/RecastTimer.h
@@ -0,0 +1,31 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+#ifndef RECAST_TIMER_H
+#define RECAST_TIMER_H
+
+#ifdef __GNUC__
+#include <stdint.h>
+typedef int64_t rcTimeVal;
+#else
+typedef __int64 rcTimeVal;
+#endif
+
+rcTimeVal rcGetPerformanceTimer();
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end);
+
+#endif // RECAST_TIMER_H
diff --git a/extern/recastnavigation/Recast/Source/Recast.cpp b/extern/recastnavigation/Recast/Source/Recast.cpp
new file mode 100644
index 00000000000..0db26c2c1cd
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/Recast.cpp
@@ -0,0 +1,272 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+void rcIntArray::resize(int n)
+{
+ if (n > m_cap)
+ {
+ if (!m_cap) m_cap = 8;
+ while (m_cap < n) m_cap *= 2;
+ int* newData = new int[m_cap];
+ if (m_size && newData) memcpy(newData, m_data, m_size*sizeof(int));
+ delete [] m_data;
+ m_data = newData;
+ }
+ m_size = n;
+}
+
+void rcCalcBounds(const float* verts, int nv, float* bmin, float* bmax)
+{
+ // Calculate bounding box.
+ vcopy(bmin, verts);
+ vcopy(bmax, verts);
+ for (int i = 1; i < nv; ++i)
+ {
+ const float* v = &verts[i*3];
+ vmin(bmin, v);
+ vmax(bmax, v);
+ }
+}
+
+void rcCalcGridSize(const float* bmin, const float* bmax, float cs, int* w, int* h)
+{
+ *w = (int)((bmax[0] - bmin[0])/cs+0.5f);
+ *h = (int)((bmax[2] - bmin[2])/cs+0.5f);
+}
+
+bool rcCreateHeightfield(rcHeightfield& hf, int width, int height,
+ const float* bmin, const float* bmax,
+ float cs, float ch)
+{
+ hf.width = width;
+ hf.height = height;
+ hf.spans = new rcSpan*[hf.width*hf.height];
+ vcopy(hf.bmin, bmin);
+ vcopy(hf.bmax, bmax);
+ hf.cs = cs;
+ hf.ch = ch;
+ if (!hf.spans)
+ return false;
+ memset(hf.spans, 0, sizeof(rcSpan*)*hf.width*hf.height);
+ return true;
+}
+
+static void calcTriNormal(const float* v0, const float* v1, const float* v2, float* norm)
+{
+ float e0[3], e1[3];
+ vsub(e0, v1, v0);
+ vsub(e1, v2, v0);
+ vcross(norm, e0, e1);
+ vnormalize(norm);
+}
+
+void rcMarkWalkableTriangles(const float walkableSlopeAngle,
+ const float* verts, int nv,
+ const int* tris, int nt,
+ unsigned char* flags)
+{
+ const float walkableThr = cosf(walkableSlopeAngle/180.0f*(float)M_PI);
+
+ float norm[3];
+
+ for (int i = 0; i < nt; ++i)
+ {
+ const int* tri = &tris[i*3];
+ calcTriNormal(&verts[tri[0]*3], &verts[tri[1]*3], &verts[tri[2]*3], norm);
+ // Check if the face is walkable.
+ if (norm[1] > walkableThr)
+ flags[i] |= RC_WALKABLE;
+ }
+}
+
+static int getSpanCount(unsigned char flags, rcHeightfield& hf)
+{
+ const int w = hf.width;
+ const int h = hf.height;
+ int spanCount = 0;
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = hf.spans[x + y*w]; s; s = s->next)
+ {
+ if (s->flags == flags)
+ spanCount++;
+ }
+ }
+ }
+ return spanCount;
+}
+
+inline void setCon(rcCompactSpan& s, int dir, int i)
+{
+ s.con &= ~(0xf << (dir*4));
+ s.con |= (i&0xf) << (dir*4);
+}
+
+bool rcBuildCompactHeightfield(const int walkableHeight, const int walkableClimb,
+ unsigned char flags, rcHeightfield& hf,
+ rcCompactHeightfield& chf)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = hf.width;
+ const int h = hf.height;
+ const int spanCount = getSpanCount(flags, hf);
+
+ // Fill in header.
+ chf.width = w;
+ chf.height = h;
+ chf.spanCount = spanCount;
+ chf.walkableHeight = walkableHeight;
+ chf.walkableClimb = walkableClimb;
+ chf.maxRegions = 0;
+ vcopy(chf.bmin, hf.bmin);
+ vcopy(chf.bmax, hf.bmax);
+ chf.bmax[1] += walkableHeight*hf.ch;
+ chf.cs = hf.cs;
+ chf.ch = hf.ch;
+ chf.cells = new rcCompactCell[w*h];
+ if (!chf.cells)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.cells' (%d)", w*h);
+ return false;
+ }
+ memset(chf.cells, 0, sizeof(rcCompactCell)*w*h);
+ chf.spans = new rcCompactSpan[spanCount];
+ if (!chf.spans)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildCompactHeightfield: Out of memory 'chf.spans' (%d)", spanCount);
+ return false;
+ }
+ memset(chf.spans, 0, sizeof(rcCompactSpan)*spanCount);
+
+ const int MAX_HEIGHT = 0xffff;
+
+ // Fill in cells and spans.
+ int idx = 0;
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcSpan* s = hf.spans[x + y*w];
+ // If there are no spans at this cell, just leave the data to index=0, count=0.
+ if (!s) continue;
+ rcCompactCell& c = chf.cells[x+y*w];
+ c.index = idx;
+ c.count = 0;
+ while (s)
+ {
+ if (s->flags == flags)
+ {
+ const int bot = (int)s->smax;
+ const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
+ chf.spans[idx].y = (unsigned short)rcClamp(bot, 0, 0xffff);
+ chf.spans[idx].h = (unsigned char)rcClamp(top - bot, 0, 0xff);
+ idx++;
+ c.count++;
+ }
+ s = s->next;
+ }
+ }
+ }
+
+ // Find neighbour connections.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ rcCompactSpan& s = chf.spans[i];
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ setCon(s, dir, 0xf);
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ // First check that the neighbour cell is in bounds.
+ if (nx < 0 || ny < 0 || nx >= w || ny >= h)
+ continue;
+ // Iterate over all neighbour spans and check if any of the is
+ // accessible from current cell.
+ const rcCompactCell& nc = chf.cells[nx+ny*w];
+ for (int k = (int)nc.index, nk = (int)(nc.index+nc.count); k < nk; ++k)
+ {
+ const rcCompactSpan& ns = chf.spans[k];
+ const int bot = rcMax(s.y, ns.y);
+ const int top = rcMin(s.y+s.h, ns.y+ns.h);
+
+ // Check that the gap between the spans is walkable,
+ // and that the climb height between the gaps is not too high.
+ if ((top - bot) >= walkableHeight && rcAbs((int)ns.y - (int)s.y) <= walkableClimb)
+ {
+ // Mark direction as walkable.
+ setCon(s, dir, k - (int)nc.index);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildCompact += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
+
+static int getHeightfieldMemoryUsage(const rcHeightfield& hf)
+{
+ int size = 0;
+ size += sizeof(hf);
+ size += hf.width * hf.height * sizeof(rcSpan*);
+
+ rcSpanPool* pool = hf.pools;
+ while (pool)
+ {
+ size += (sizeof(rcSpanPool) - sizeof(rcSpan)) + sizeof(rcSpan)*RC_SPANS_PER_POOL;
+ pool = pool->next;
+ }
+ return size;
+}
+
+static int getCompactHeightFieldMemoryusage(const rcCompactHeightfield& chf)
+{
+ int size = 0;
+ size += sizeof(rcCompactHeightfield);
+ size += sizeof(rcCompactSpan) * chf.spanCount;
+ size += sizeof(rcCompactCell) * chf.width * chf.height;
+ return size;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastContour.cpp b/extern/recastnavigation/Recast/Source/RecastContour.cpp
new file mode 100644
index 00000000000..96f763a18f3
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastContour.cpp
@@ -0,0 +1,732 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+static int getCornerHeight(int x, int y, int i, int dir,
+ const rcCompactHeightfield& chf,
+ bool& isBorderVertex)
+{
+ const rcCompactSpan& s = chf.spans[i];
+ int ch = (int)s.y;
+ int dirp = (dir+1) & 0x3;
+
+ unsigned short regs[4] = {0,0,0,0};
+
+ regs[0] = s.reg;
+
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ ch = rcMax(ch, (int)as.y);
+ regs[1] = as.reg;
+ if (rcGetCon(as, dirp) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dirp);
+ const int ay2 = ay + rcGetDirOffsetY(dirp);
+ const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
+ const rcCompactSpan& as2 = chf.spans[ai2];
+ ch = rcMax(ch, (int)as2.y);
+ regs[2] = as2.reg;
+ }
+ }
+ if (rcGetCon(s, dirp) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dirp);
+ const int ay = y + rcGetDirOffsetY(dirp);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
+ const rcCompactSpan& as = chf.spans[ai];
+ ch = rcMax(ch, (int)as.y);
+ regs[3] = as.reg;
+ if (rcGetCon(as, dir) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir);
+ const int ay2 = ay + rcGetDirOffsetY(dir);
+ const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
+ const rcCompactSpan& as2 = chf.spans[ai2];
+ ch = rcMax(ch, (int)as2.y);
+ regs[2] = as2.reg;
+ }
+ }
+
+ // Check if the vertex is special edge vertex, these vertices will be removed later.
+ for (int j = 0; j < 4; ++j)
+ {
+ const int a = j;
+ const int b = (j+1) & 0x3;
+ const int c = (j+2) & 0x3;
+ const int d = (j+3) & 0x3;
+
+ // The vertex is a border vertex there are two same exterior cells in a row,
+ // followed by two interior cells and none of the regions are out of bounds.
+ const bool twoSameExts = (regs[a] & regs[b] & RC_BORDER_REG) != 0 && regs[a] == regs[b];
+ const bool twoInts = ((regs[c] | regs[d]) & RC_BORDER_REG) == 0;
+ const bool noZeros = regs[a] != 0 && regs[b] != 0 && regs[c] != 0 && regs[d] != 0;
+ if (twoSameExts && twoInts && noZeros)
+ {
+ isBorderVertex = true;
+ break;
+ }
+ }
+
+ return ch;
+}
+
+static void walkContour(int x, int y, int i,
+ rcCompactHeightfield& chf,
+ unsigned char* flags, rcIntArray& points)
+{
+ // Choose the first non-connected edge
+ unsigned char dir = 0;
+ while ((flags[i] & (1 << dir)) == 0)
+ dir++;
+
+ unsigned char startDir = dir;
+ int starti = i;
+
+ int iter = 0;
+ while (++iter < 40000)
+ {
+ if (flags[i] & (1 << dir))
+ {
+ // Choose the edge corner
+ bool isBorderVertex = false;
+ int px = x;
+ int py = getCornerHeight(x, y, i, dir, chf, isBorderVertex);
+ int pz = y;
+ switch(dir)
+ {
+ case 0: pz++; break;
+ case 1: px++; pz++; break;
+ case 2: px++; break;
+ }
+ int r = 0;
+ const rcCompactSpan& s = chf.spans[i];
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ r = (int)as.reg;
+ }
+ if (isBorderVertex)
+ r |= RC_BORDER_VERTEX;
+ points.push(px);
+ points.push(py);
+ points.push(pz);
+ points.push(r);
+
+ flags[i] &= ~(1 << dir); // Remove visited edges
+ dir = (dir+1) & 0x3; // Rotate CW
+ }
+ else
+ {
+ int ni = -1;
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ const rcCompactSpan& s = chf.spans[i];
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
+ ni = (int)nc.index + rcGetCon(s, dir);
+ }
+ if (ni == -1)
+ {
+ // Should not happen.
+ return;
+ }
+ x = nx;
+ y = ny;
+ i = ni;
+ dir = (dir+3) & 0x3; // Rotate CCW
+ }
+
+ if (starti == i && startDir == dir)
+ {
+ break;
+ }
+ }
+}
+
+static float distancePtSeg(int x, int y, int z,
+ int px, int py, int pz,
+ int qx, int qy, int qz)
+{
+/* float pqx = (float)(qx - px);
+ float pqy = (float)(qy - py);
+ float pqz = (float)(qz - pz);
+ float dx = (float)(x - px);
+ float dy = (float)(y - py);
+ float dz = (float)(z - pz);
+ float d = pqx*pqx + pqy*pqy + pqz*pqz;
+ float t = pqx*dx + pqy*dy + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = px + t*pqx - x;
+ dy = py + t*pqy - y;
+ dz = pz + t*pqz - z;
+
+ return dx*dx + dy*dy + dz*dz;*/
+
+ float pqx = (float)(qx - px);
+ float pqz = (float)(qz - pz);
+ float dx = (float)(x - px);
+ float dz = (float)(z - pz);
+ float d = pqx*pqx + pqz*pqz;
+ float t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = px + t*pqx - x;
+ dz = pz + t*pqz - z;
+
+ return dx*dx + dz*dz;
+}
+
+static void simplifyContour(rcIntArray& points, rcIntArray& simplified, float maxError, int maxEdgeLen)
+{
+ // Add initial points.
+ bool noConnections = true;
+ for (int i = 0; i < points.size(); i += 4)
+ {
+ if ((points[i+3] & 0xffff) != 0)
+ {
+ noConnections = false;
+ break;
+ }
+ }
+
+ if (noConnections)
+ {
+ // If there is no connections at all,
+ // create some initial points for the simplification process.
+ // Find lower-left and upper-right vertices of the contour.
+ int llx = points[0];
+ int lly = points[1];
+ int llz = points[2];
+ int lli = 0;
+ int urx = points[0];
+ int ury = points[1];
+ int urz = points[2];
+ int uri = 0;
+ for (int i = 0; i < points.size(); i += 4)
+ {
+ int x = points[i+0];
+ int y = points[i+1];
+ int z = points[i+2];
+ if (x < llx || (x == llx && z < llz))
+ {
+ llx = x;
+ lly = y;
+ llz = z;
+ lli = i/4;
+ }
+ if (x >= urx || (x == urx && z > urz))
+ {
+ urx = x;
+ ury = y;
+ urz = z;
+ uri = i/4;
+ }
+ }
+ simplified.push(llx);
+ simplified.push(lly);
+ simplified.push(llz);
+ simplified.push(lli);
+
+ simplified.push(urx);
+ simplified.push(ury);
+ simplified.push(urz);
+ simplified.push(uri);
+ }
+ else
+ {
+ // The contour has some portals to other regions.
+ // Add a new point to every location where the region changes.
+ for (int i = 0, ni = points.size()/4; i < ni; ++i)
+ {
+ int ii = (i+1) % ni;
+ if ((points[i*4+3] & 0xffff) != (points[ii*4+3] & 0xffff))
+ {
+ simplified.push(points[i*4+0]);
+ simplified.push(points[i*4+1]);
+ simplified.push(points[i*4+2]);
+ simplified.push(i);
+ }
+ }
+ }
+
+ // Add points until all raw points are within
+ // error tolerance to the simplified shape.
+ const int pn = points.size()/4;
+ for (int i = 0; i < simplified.size()/4; )
+ {
+ int ii = (i+1) % (simplified.size()/4);
+
+ int ax = simplified[i*4+0];
+ int ay = simplified[i*4+1];
+ int az = simplified[i*4+2];
+ int ai = simplified[i*4+3];
+
+ int bx = simplified[ii*4+0];
+ int by = simplified[ii*4+1];
+ int bz = simplified[ii*4+2];
+ int bi = simplified[ii*4+3];
+
+ // Find maximum deviation from the segment.
+ float maxd = 0;
+ int maxi = -1;
+ int ci = (ai+1) % pn;
+
+ // Tesselate only outer edges.
+ if ((points[ci*4+3] & 0xffff) == 0)
+ {
+ while (ci != bi)
+ {
+ float d = distancePtSeg(points[ci*4+0], points[ci*4+1]/4, points[ci*4+2],
+ ax, ay/4, az, bx, by/4, bz);
+ if (d > maxd)
+ {
+ maxd = d;
+ maxi = ci;
+ }
+ ci = (ci+1) % pn;
+ }
+ }
+
+
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1 && maxd > (maxError*maxError))
+ {
+ // Add space for the new point.
+ simplified.resize(simplified.size()+4);
+ int n = simplified.size()/4;
+ for (int j = n-1; j > i; --j)
+ {
+ simplified[j*4+0] = simplified[(j-1)*4+0];
+ simplified[j*4+1] = simplified[(j-1)*4+1];
+ simplified[j*4+2] = simplified[(j-1)*4+2];
+ simplified[j*4+3] = simplified[(j-1)*4+3];
+ }
+ // Add the point.
+ simplified[(i+1)*4+0] = points[maxi*4+0];
+ simplified[(i+1)*4+1] = points[maxi*4+1];
+ simplified[(i+1)*4+2] = points[maxi*4+2];
+ simplified[(i+1)*4+3] = maxi;
+ }
+ else
+ {
+ ++i;
+ }
+ }
+
+ // Split too long edges.
+ if (maxEdgeLen > 0)
+ {
+ for (int i = 0; i < simplified.size()/4; )
+ {
+ int ii = (i+1) % (simplified.size()/4);
+
+ int ax = simplified[i*4+0];
+ int az = simplified[i*4+2];
+ int ai = simplified[i*4+3];
+
+ int bx = simplified[ii*4+0];
+ int bz = simplified[ii*4+2];
+ int bi = simplified[ii*4+3];
+
+ // Find maximum deviation from the segment.
+ int maxi = -1;
+ int ci = (ai+1) % pn;
+
+ // Tesselate only outer edges.
+ if ((points[ci*4+3] & 0xffff) == 0)
+ {
+ int dx = bx - ax;
+ int dz = bz - az;
+ if (dx*dx + dz*dz > maxEdgeLen*maxEdgeLen)
+ {
+ int n = bi < ai ? (bi+pn - ai) : (bi - ai);
+ maxi = (ai + n/2) % pn;
+ }
+ }
+
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1)
+ {
+ // Add space for the new point.
+ simplified.resize(simplified.size()+4);
+ int n = simplified.size()/4;
+ for (int j = n-1; j > i; --j)
+ {
+ simplified[j*4+0] = simplified[(j-1)*4+0];
+ simplified[j*4+1] = simplified[(j-1)*4+1];
+ simplified[j*4+2] = simplified[(j-1)*4+2];
+ simplified[j*4+3] = simplified[(j-1)*4+3];
+ }
+ // Add the point.
+ simplified[(i+1)*4+0] = points[maxi*4+0];
+ simplified[(i+1)*4+1] = points[maxi*4+1];
+ simplified[(i+1)*4+2] = points[maxi*4+2];
+ simplified[(i+1)*4+3] = maxi;
+ }
+ else
+ {
+ ++i;
+ }
+ }
+ }
+
+ for (int i = 0; i < simplified.size()/4; ++i)
+ {
+ // The edge vertex flag is take from the current raw point,
+ // and the neighbour region is take from the next raw point.
+ const int ai = (simplified[i*4+3]+1) % pn;
+ const int bi = simplified[i*4+3];
+ simplified[i*4+3] = (points[ai*4+3] & 0xffff) | (points[bi*4+3] & RC_BORDER_VERTEX);
+ }
+
+}
+
+static void removeDegenerateSegments(rcIntArray& simplified)
+{
+ // Remove adjacent vertices which are equal on xz-plane,
+ // or else the triangulator will get confused.
+ for (int i = 0; i < simplified.size()/4; ++i)
+ {
+ int ni = i+1;
+ if (ni >= (simplified.size()/4))
+ ni = 0;
+
+ if (simplified[i*4+0] == simplified[ni*4+0] &&
+ simplified[i*4+2] == simplified[ni*4+2])
+ {
+ // Degenerate segment, remove.
+ for (int j = i; j < simplified.size()/4-1; ++j)
+ {
+ simplified[j*4+0] = simplified[(j+1)*4+0];
+ simplified[j*4+1] = simplified[(j+1)*4+1];
+ simplified[j*4+2] = simplified[(j+1)*4+2];
+ simplified[j*4+3] = simplified[(j+1)*4+3];
+ }
+ simplified.pop();
+ }
+ }
+}
+
+static int calcAreaOfPolygon2D(const int* verts, const int nverts)
+{
+ int area = 0;
+ for (int i = 0, j = nverts-1; i < nverts; j=i++)
+ {
+ const int* vi = &verts[i*4];
+ const int* vj = &verts[j*4];
+ area += vi[0] * vj[2] - vj[0] * vi[2];
+ }
+ return (area+1) / 2;
+}
+
+static void getClosestIndices(const int* vertsa, const int nvertsa,
+ const int* vertsb, const int nvertsb,
+ int& ia, int& ib)
+{
+ int closestDist = 0xfffffff;
+ for (int i = 0; i < nvertsa; ++i)
+ {
+ const int* va = &vertsa[i*4];
+ for (int j = 0; j < nvertsb; ++j)
+ {
+ const int* vb = &vertsb[j*4];
+ const int dx = vb[0] - va[0];
+ const int dz = vb[2] - va[2];
+ const int d = dx*dx + dz*dz;
+ if (d < closestDist)
+ {
+ ia = i;
+ ib = j;
+ closestDist = d;
+ }
+ }
+ }
+}
+
+static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
+{
+ const int maxVerts = ca.nverts + cb.nverts + 2;
+ int* verts = new int[maxVerts*4];
+ if (!verts)
+ return false;
+
+ int nv = 0;
+
+ // Copy contour A.
+ for (int i = 0; i <= ca.nverts; ++i)
+ {
+ int* dst = &verts[nv*4];
+ const int* src = &ca.verts[((ia+i)%ca.nverts)*4];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ nv++;
+ }
+
+ // Copy contour B
+ for (int i = 0; i <= cb.nverts; ++i)
+ {
+ int* dst = &verts[nv*4];
+ const int* src = &cb.verts[((ib+i)%cb.nverts)*4];
+ dst[0] = src[0];
+ dst[1] = src[1];
+ dst[2] = src[2];
+ dst[3] = src[3];
+ nv++;
+ }
+
+ delete [] ca.verts;
+ ca.verts = verts;
+ ca.nverts = nv;
+
+ delete [] cb.verts;
+ cb.verts = 0;
+ cb.nverts = 0;
+
+ return true;
+}
+
+bool rcBuildContours(rcCompactHeightfield& chf,
+ const float maxError, const int maxEdgeLen,
+ rcContourSet& cset)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ vcopy(cset.bmin, chf.bmin);
+ vcopy(cset.bmax, chf.bmax);
+ cset.cs = chf.cs;
+ cset.ch = chf.ch;
+
+ const int maxContours = chf.maxRegions*2;
+ cset.conts = new rcContour[maxContours];
+ if (!cset.conts)
+ return false;
+ cset.nconts = 0;
+
+ unsigned char* flags = new unsigned char[chf.spanCount];
+ if (!flags)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'flags'.");
+ return false;
+ }
+
+ rcTimeVal traceStartTime = rcGetPerformanceTimer();
+
+
+ // Mark boundaries.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ unsigned char res = 0;
+ const rcCompactSpan& s = chf.spans[i];
+ if (!s.reg || (s.reg & RC_BORDER_REG))
+ {
+ flags[i] = 0;
+ continue;
+ }
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ const rcCompactSpan& as = chf.spans[ai];
+ r = as.reg;
+ }
+ if (r == s.reg)
+ res |= (1 << dir);
+ }
+ flags[i] = res ^ 0xf; // Inverse, mark non connected edges.
+ }
+ }
+ }
+
+ rcTimeVal traceEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal simplifyStartTime = rcGetPerformanceTimer();
+
+ rcIntArray verts(256);
+ rcIntArray simplified(64);
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (flags[i] == 0 || flags[i] == 0xf)
+ {
+ flags[i] = 0;
+ continue;
+ }
+ unsigned short reg = chf.spans[i].reg;
+ if (!reg || (reg & RC_BORDER_REG))
+ continue;
+
+ verts.resize(0);
+ simplified.resize(0);
+ walkContour(x, y, i, chf, flags, verts);
+ simplifyContour(verts, simplified, maxError, maxEdgeLen);
+ removeDegenerateSegments(simplified);
+
+ // Store region->contour remap info.
+ // Create contour.
+ if (simplified.size()/4 >= 3)
+ {
+ if (cset.nconts >= maxContours)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildContours: Too many contours %d, max %d.", cset.nconts, maxContours);
+ return false;
+ }
+
+ rcContour* cont = &cset.conts[cset.nconts++];
+
+ cont->nverts = simplified.size()/4;
+ cont->verts = new int[cont->nverts*4];
+ memcpy(cont->verts, &simplified[0], sizeof(int)*cont->nverts*4);
+
+ cont->nrverts = verts.size()/4;
+ cont->rverts = new int[cont->nrverts*4];
+ memcpy(cont->rverts, &verts[0], sizeof(int)*cont->nrverts*4);
+
+/* cont->cx = cont->cy = cont->cz = 0;
+ for (int i = 0; i < cont->nverts; ++i)
+ {
+ cont->cx += cont->verts[i*4+0];
+ cont->cy += cont->verts[i*4+1];
+ cont->cz += cont->verts[i*4+2];
+ }
+ cont->cx /= cont->nverts;
+ cont->cy /= cont->nverts;
+ cont->cz /= cont->nverts;*/
+
+ cont->reg = reg;
+ }
+ }
+ }
+ }
+
+ // Check and merge droppings.
+ // Sometimes the previous algorithms can fail and create several countours
+ // per area. This pass will try to merge the holes into the main region.
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ rcContour& cont = cset.conts[i];
+ // Check if the contour is would backwards.
+ if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0)
+ {
+ // Find another contour which has the same region ID.
+ int mergeIdx = -1;
+ for (int j = 0; j < cset.nconts; ++j)
+ {
+ if (i == j) continue;
+ if (cset.conts[j].nverts && cset.conts[j].reg == cont.reg)
+ {
+ // Make sure the polygon is correctly oriented.
+ if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts))
+ {
+ mergeIdx = j;
+ break;
+ }
+ }
+ }
+ if (mergeIdx == -1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour %d.", i);
+ }
+ else
+ {
+ rcContour& mcont = cset.conts[mergeIdx];
+ // Merge by closest points.
+ int ia, ib;
+ getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ia, ib);
+ if (!mergeContours(mcont, cont, ia, ib))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "rcBuildContours: Failed to merge contours %d and %d.", i, mergeIdx);
+ }
+ }
+ }
+ }
+
+
+ delete [] flags;
+
+ rcTimeVal simplifyEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// {
+// rcGetLog()->log(RC_LOG_PROGRESS, "Create contours: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+// rcGetLog()->log(RC_LOG_PROGRESS, " - boundary: %.3f ms", rcGetDeltaTimeUsec(boundaryStartTime, boundaryEndTime)/1000.0f);
+// rcGetLog()->log(RC_LOG_PROGRESS, " - contour: %.3f ms", rcGetDeltaTimeUsec(contourStartTime, contourEndTime)/1000.0f);
+// }
+
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildContours += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildContoursTrace += rcGetDeltaTimeUsec(traceStartTime, traceEndTime);
+ rcGetBuildTimes()->buildContoursSimplify += rcGetDeltaTimeUsec(simplifyStartTime, simplifyEndTime);
+ }
+
+ return true;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastFilter.cpp b/extern/recastnavigation/Recast/Source/RecastFilter.cpp
new file mode 100644
index 00000000000..ebe60714a18
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastFilter.cpp
@@ -0,0 +1,249 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+void rcFilterLedgeSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ // Mark border spans.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
+ {
+ // Skip non walkable spans.
+ if ((s->flags & RC_WALKABLE) == 0)
+ continue;
+
+ const int bot = (int)s->smax;
+ const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
+
+ // Find neighbours minimum height.
+ int minh = MAX_HEIGHT;
+
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ int dx = x + rcGetDirOffsetX(dir);
+ int dy = y + rcGetDirOffsetY(dir);
+ // Skip neighbours which are out of bounds.
+ if (dx < 0 || dy < 0 || dx >= w || dy >= h)
+ {
+ minh = rcMin(minh, -walkableClimb - bot);
+ continue;
+ }
+
+ // From minus infinity to the first span.
+ rcSpan* ns = solid.spans[dx + dy*w];
+ int nbot = -walkableClimb;
+ int ntop = ns ? (int)ns->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
+ minh = rcMin(minh, nbot - bot);
+
+ // Rest of the spans.
+ for (ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
+ {
+ nbot = (int)ns->smax;
+ ntop = ns->next ? (int)ns->next->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) > walkableHeight)
+ minh = rcMin(minh, nbot - bot);
+ }
+ }
+
+ // The current span is close to a ledge if the drop to any
+ // neighbour span is less than the walkableClimb.
+ if (minh < -walkableClimb)
+ s->flags &= ~RC_WALKABLE;
+
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Filter border: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterBorder += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+void rcFilterWalkableLowHeightSpans(int walkableHeight,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ // Remove walkable flag from spans which do not have enough
+ // space above them for the agent to stand there.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ for (rcSpan* s = solid.spans[x + y*w]; s; s = s->next)
+ {
+ const int bot = (int)s->smax;
+ const int top = s->next ? (int)s->next->smin : MAX_HEIGHT;
+ if ((top - bot) <= walkableHeight)
+ s->flags &= ~RC_WALKABLE;
+ }
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Filter walkable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterWalkable += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+
+struct rcReachableSeed
+{
+ inline void set(int ix, int iy, rcSpan* is)
+ {
+ x = (unsigned short)ix;
+ y = (unsigned short)iy;
+ s = is;
+ }
+ unsigned short x, y;
+ rcSpan* s;
+};
+
+bool rcMarkReachableSpans(const int walkableHeight,
+ const int walkableClimb,
+ rcHeightfield& solid)
+{
+ const int w = solid.width;
+ const int h = solid.height;
+ const int MAX_HEIGHT = 0xffff;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ // Build navigable space.
+ const int MAX_SEEDS = w*h;
+ rcReachableSeed* stack = new rcReachableSeed[MAX_SEEDS];
+ if (!stack)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMarkReachableSpans: Out of memory 'stack' (%d).", MAX_SEEDS);
+ return false;
+ }
+ int stackSize = 0;
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ rcSpan* topSpan = solid.spans[x + y*w];
+ if (!topSpan)
+ continue;
+ while (topSpan->next)
+ topSpan = topSpan->next;
+
+ // If the span is not walkable, skip it.
+ if ((topSpan->flags & RC_WALKABLE) == 0)
+ continue;
+ // If the span has been visited already, skip it.
+ if (topSpan->flags & RC_REACHABLE)
+ continue;
+
+ // Start flood fill.
+ topSpan->flags |= RC_REACHABLE;
+ stackSize = 0;
+ stack[stackSize].set(x, y, topSpan);
+ stackSize++;
+
+ while (stackSize)
+ {
+ // Pop a seed from the stack.
+ stackSize--;
+ rcReachableSeed cur = stack[stackSize];
+
+ const int bot = (int)cur.s->smax;
+ const int top = cur.s->next ? (int)cur.s->next->smin : MAX_HEIGHT;
+
+ // Visit neighbours in all 4 directions.
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ int dx = (int)cur.x + rcGetDirOffsetX(dir);
+ int dy = (int)cur.y + rcGetDirOffsetY(dir);
+ // Skip neighbour which are out of bounds.
+ if (dx < 0 || dy < 0 || dx >= w || dy >= h)
+ continue;
+ for (rcSpan* ns = solid.spans[dx + dy*w]; ns; ns = ns->next)
+ {
+ // Skip neighbour if it is not walkable.
+ if ((ns->flags & RC_WALKABLE) == 0)
+ continue;
+ // Skip the neighbour if it has been visited already.
+ if (ns->flags & RC_REACHABLE)
+ continue;
+
+ const int nbot = (int)ns->smax;
+ const int ntop = ns->next ? (int)ns->next->smin : MAX_HEIGHT;
+ // Skip neightbour if the gap between the spans is too small.
+ if (rcMin(top,ntop) - rcMax(bot,nbot) < walkableHeight)
+ continue;
+ // Skip neightbour if the climb height to the neighbour is too high.
+ if (rcAbs(nbot - bot) >= walkableClimb)
+ continue;
+
+ // This neighbour has not been visited yet.
+ // Mark it as reachable and add it to the seed stack.
+ ns->flags |= RC_REACHABLE;
+ if (stackSize < MAX_SEEDS)
+ {
+ stack[stackSize].set(dx, dy, ns);
+ stackSize++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ delete [] stack;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Mark reachable: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->filterMarkReachable += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastLog.cpp b/extern/recastnavigation/Recast/Source/RecastLog.cpp
new file mode 100644
index 00000000000..27868042a1c
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastLog.cpp
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include "RecastLog.h"
+#include <stdio.h>
+#include <stdarg.h>
+
+static rcLog* g_log = 0;
+static rcBuildTimes* g_btimes = 0;
+
+rcLog::rcLog() :
+ m_messageCount(0),
+ m_textPoolSize(0)
+{
+}
+
+rcLog::~rcLog()
+{
+ if (g_log == this)
+ g_log = 0;
+}
+
+void rcLog::log(rcLogCategory category, const char* format, ...)
+{
+ if (m_messageCount >= MAX_MESSAGES)
+ return;
+ char* dst = &m_textPool[m_textPoolSize];
+ int n = TEXT_POOL_SIZE - m_textPoolSize;
+ if (n < 2)
+ return;
+ // Store category
+ *dst = (char)category;
+ n--;
+ // Store message
+ va_list ap;
+ va_start(ap, format);
+ int ret = vsnprintf(dst+1, n-1, format, ap);
+ va_end(ap);
+ if (ret > 0)
+ m_textPoolSize += ret+2;
+ m_messages[m_messageCount++] = dst;
+}
+
+void rcSetLog(rcLog* log)
+{
+ g_log = log;
+}
+
+rcLog* rcGetLog()
+{
+ return g_log;
+}
+
+void rcSetBuildTimes(rcBuildTimes* btimes)
+{
+ g_btimes = btimes;
+}
+
+rcBuildTimes* rcGetBuildTimes()
+{
+ return g_btimes;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastMesh.cpp b/extern/recastnavigation/Recast/Source/RecastMesh.cpp
new file mode 100644
index 00000000000..38d62904213
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastMesh.cpp
@@ -0,0 +1,1218 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+struct rcEdge
+{
+ unsigned short vert[2];
+ unsigned short polyEdge[2];
+ unsigned short poly[2];
+};
+
+/*static */bool buildMeshAdjacency(unsigned short* polys, const int npolys,
+ const int nverts, const int vertsPerPoly)
+{
+ // Based on code by Eric Lengyel from:
+ // http://www.terathon.com/code/edges.php
+
+ int maxEdgeCount = npolys*vertsPerPoly;
+ unsigned short* firstEdge = new unsigned short[nverts + maxEdgeCount];
+ if (!firstEdge)
+ return false;
+ unsigned short* nextEdge = firstEdge + nverts;
+ int edgeCount = 0;
+
+ rcEdge* edges = new rcEdge[maxEdgeCount];
+ if (!edges)
+ return false;
+
+ for (int i = 0; i < nverts; i++)
+ firstEdge[i] = 0xffff;
+
+ // Invalida indices are marked as 0xffff, the following code
+ // handles them just fine.
+
+ for (int i = 0; i < npolys; ++i)
+ {
+ unsigned short* t = &polys[i*vertsPerPoly*2];
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ unsigned short v0 = t[j];
+ unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == 0xffff) ? t[0] : t[j+1];
+ if (v0 < v1)
+ {
+ rcEdge& edge = edges[edgeCount];
+ edge.vert[0] = v0;
+ edge.vert[1] = v1;
+ edge.poly[0] = (unsigned short)i;
+ edge.polyEdge[0] = (unsigned short)j;
+ edge.poly[1] = (unsigned short)i;
+ edge.polyEdge[1] = 0;
+ // Insert edge
+ nextEdge[edgeCount] = firstEdge[v0];
+ firstEdge[v0] = edgeCount;
+ edgeCount++;
+ }
+ }
+ }
+
+ for (int i = 0; i < npolys; ++i)
+ {
+ unsigned short* t = &polys[i*vertsPerPoly*2];
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ unsigned short v0 = t[j];
+ unsigned short v1 = (j+1 >= vertsPerPoly || t[j+1] == 0xffff) ? t[0] : t[j+1];
+ if (v0 > v1)
+ {
+ for (unsigned short e = firstEdge[v1]; e != 0xffff; e = nextEdge[e])
+ {
+ rcEdge& edge = edges[e];
+ if (edge.vert[1] == v0 && edge.poly[0] == edge.poly[1])
+ {
+ edge.poly[1] = (unsigned short)i;
+ edge.polyEdge[1] = (unsigned short)j;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ // Store adjacency
+ for (int i = 0; i < edgeCount; ++i)
+ {
+ const rcEdge& e = edges[i];
+ if (e.poly[0] != e.poly[1])
+ {
+ unsigned short* p0 = &polys[e.poly[0]*vertsPerPoly*2];
+ unsigned short* p1 = &polys[e.poly[1]*vertsPerPoly*2];
+ p0[vertsPerPoly + e.polyEdge[0]] = e.poly[1];
+ p1[vertsPerPoly + e.polyEdge[1]] = e.poly[0];
+ }
+ }
+
+ delete [] firstEdge;
+ delete [] edges;
+
+ return true;
+}
+
+
+static const int VERTEX_BUCKET_COUNT = (1<<12);
+
+inline int computeVertexHash(int x, int y, int z)
+{
+ const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
+ const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
+ const unsigned int h3 = 0xcb1ab31f;
+ unsigned int n = h1 * x + h2 * y + h3 * z;
+ return (int)(n & (VERTEX_BUCKET_COUNT-1));
+}
+
+static int addVertex(unsigned short x, unsigned short y, unsigned short z,
+ unsigned short* verts, int* firstVert, int* nextVert, int& nv)
+{
+ int bucket = computeVertexHash(x, 0, z);
+ int i = firstVert[bucket];
+
+ while (i != -1)
+ {
+ const unsigned short* v = &verts[i*3];
+ if (v[0] == x && (rcAbs(v[1] - y) <= 2) && v[2] == z)
+ return i;
+ i = nextVert[i]; // next
+ }
+
+ // Could not find, create new.
+ i = nv; nv++;
+ unsigned short* v = &verts[i*3];
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+ nextVert[i] = firstVert[bucket];
+ firstVert[bucket] = i;
+
+ return i;
+}
+
+inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
+inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
+
+inline int area2(const int* a, const int* b, const int* c)
+{
+ return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
+}
+
+// Exclusive or: true iff exactly one argument is true.
+// The arguments are negated to ensure that they are 0/1
+// values. Then the bitwise Xor operator may apply.
+// (This idea is due to Michael Baldwin.)
+inline bool xorb(bool x, bool y)
+{
+ return !x ^ !y;
+}
+
+// Returns true iff c is strictly to the left of the directed
+// line through a to b.
+inline bool left(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) < 0;
+}
+
+inline bool leftOn(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) <= 0;
+}
+
+inline bool collinear(const int* a, const int* b, const int* c)
+{
+ return area2(a, b, c) == 0;
+}
+
+// Returns true iff ab properly intersects cd: they share
+// a point interior to both segments. The properness of the
+// intersection is ensured by using strict leftness.
+bool intersectProp(const int* a, const int* b, const int* c, const int* d)
+{
+ // Eliminate improper cases.
+ if (collinear(a,b,c) || collinear(a,b,d) ||
+ collinear(c,d,a) || collinear(c,d,b))
+ return false;
+
+ return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b));
+}
+
+// Returns T iff (a,b,c) are collinear and point c lies
+// on the closed segement ab.
+static bool between(const int* a, const int* b, const int* c)
+{
+ if (!collinear(a, b, c))
+ return false;
+ // If ab not vertical, check betweenness on x; else on y.
+ if (a[0] != b[0])
+ return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0]));
+ else
+ return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2]));
+}
+
+// Returns true iff segments ab and cd intersect, properly or improperly.
+static bool intersect(const int* a, const int* b, const int* c, const int* d)
+{
+ if (intersectProp(a, b, c, d))
+ return true;
+ else if (between(a, b, c) || between(a, b, d) ||
+ between(c, d, a) || between(c, d, b))
+ return true;
+ else
+ return false;
+}
+
+static bool vequal(const int* a, const int* b)
+{
+ return a[0] == b[0] && a[2] == b[2];
+}
+
+// Returns T iff (v_i, v_j) is a proper internal *or* external
+// diagonal of P, *ignoring edges incident to v_i and v_j*.
+static bool diagonalie(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* d0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* d1 = &verts[(indices[j] & 0x0fffffff) * 4];
+
+ // For each edge (k,k+1) of P
+ for (int k = 0; k < n; k++)
+ {
+ int k1 = next(k, n);
+ // Skip edges incident to i or j
+ if (!((k == i) || (k1 == i) || (k == j) || (k1 == j)))
+ {
+ const int* p0 = &verts[(indices[k] & 0x0fffffff) * 4];
+ const int* p1 = &verts[(indices[k1] & 0x0fffffff) * 4];
+
+ if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
+ continue;
+
+ if (intersect(d0, d1, p0, p1))
+ return false;
+ }
+ }
+ return true;
+}
+
+// Returns true iff the diagonal (i,j) is strictly internal to the
+// polygon P in the neighborhood of the i endpoint.
+static bool inCone(int i, int j, int n, const int* verts, int* indices)
+{
+ const int* pi = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* pj = &verts[(indices[j] & 0x0fffffff) * 4];
+ const int* pi1 = &verts[(indices[next(i, n)] & 0x0fffffff) * 4];
+ const int* pin1 = &verts[(indices[prev(i, n)] & 0x0fffffff) * 4];
+
+ // If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
+ if (leftOn(pin1, pi, pi1))
+ return left(pi, pj, pin1) && left(pj, pi, pi1);
+ // Assume (i-1,i,i+1) not collinear.
+ // else P[i] is reflex.
+ return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
+}
+
+// Returns T iff (v_i, v_j) is a proper internal
+// diagonal of P.
+static bool diagonal(int i, int j, int n, const int* verts, int* indices)
+{
+ return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices);
+}
+
+int triangulate(int n, const int* verts, int* indices, int* tris)
+{
+ int ntris = 0;
+ int* dst = tris;
+
+ // The last bit of the index is used to indicate if the vertex can be removed.
+ for (int i = 0; i < n; i++)
+ {
+ int i1 = next(i, n);
+ int i2 = next(i1, n);
+ if (diagonal(i, i2, n, verts, indices))
+ indices[i1] |= 0x80000000;
+ }
+
+ while (n > 3)
+ {
+ int minLen = -1;
+ int mini = -1;
+ for (int i = 0; i < n; i++)
+ {
+ int i1 = next(i, n);
+ if (indices[i1] & 0x80000000)
+ {
+ const int* p0 = &verts[(indices[i] & 0x0fffffff) * 4];
+ const int* p2 = &verts[(indices[next(i1, n)] & 0x0fffffff) * 4];
+
+ int dx = p2[0] - p0[0];
+ int dy = p2[2] - p0[2];
+ int len = dx*dx + dy*dy;
+
+ if (minLen < 0 || len < minLen)
+ {
+ minLen = len;
+ mini = i;
+ }
+ }
+ }
+
+ if (mini == -1)
+ {
+ // Should not happen.
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "triangulate: Failed to triangulate polygon.");
+/* printf("mini == -1 ntris=%d n=%d\n", ntris, n);
+ for (int i = 0; i < n; i++)
+ {
+ printf("%d ", indices[i] & 0x0fffffff);
+ }
+ printf("\n");*/
+ return -ntris;
+ }
+
+ int i = mini;
+ int i1 = next(i, n);
+ int i2 = next(i1, n);
+
+ *dst++ = indices[i] & 0x0fffffff;
+ *dst++ = indices[i1] & 0x0fffffff;
+ *dst++ = indices[i2] & 0x0fffffff;
+ ntris++;
+
+ // Removes P[i1] by copying P[i+1]...P[n-1] left one index.
+ n--;
+ for (int k = i1; k < n; k++)
+ indices[k] = indices[k+1];
+
+ if (i1 >= n) i1 = 0;
+ i = prev(i1,n);
+ // Update diagonal flags.
+ if (diagonal(prev(i, n), i1, n, verts, indices))
+ indices[i] |= 0x80000000;
+ else
+ indices[i] &= 0x0fffffff;
+
+ if (diagonal(i, next(i1, n), n, verts, indices))
+ indices[i1] |= 0x80000000;
+ else
+ indices[i1] &= 0x0fffffff;
+ }
+
+ // Append the remaining triangle.
+ *dst++ = indices[0] & 0x0fffffff;
+ *dst++ = indices[1] & 0x0fffffff;
+ *dst++ = indices[2] & 0x0fffffff;
+ ntris++;
+
+ return ntris;
+}
+
+static int countPolyVerts(const unsigned short* p, const int nvp)
+{
+ for (int i = 0; i < nvp; ++i)
+ if (p[i] == 0xffff)
+ return i;
+ return nvp;
+}
+
+inline bool uleft(const unsigned short* a, const unsigned short* b, const unsigned short* c)
+{
+ return ((int)b[0] - (int)a[0]) * ((int)c[2] - (int)a[2]) -
+ ((int)c[0] - (int)a[0]) * ((int)b[2] - (int)a[2]) < 0;
+}
+
+static int getPolyMergeValue(unsigned short* pa, unsigned short* pb,
+ const unsigned short* verts, int& ea, int& eb,
+ const int nvp)
+{
+ const int na = countPolyVerts(pa, nvp);
+ const int nb = countPolyVerts(pb, nvp);
+
+ // If the merged polygon would be too big, do not merge.
+ if (na+nb-2 > nvp)
+ return -1;
+
+ // Check if the polygons share an edge.
+ ea = -1;
+ eb = -1;
+
+ for (int i = 0; i < na; ++i)
+ {
+ unsigned short va0 = pa[i];
+ unsigned short va1 = pa[(i+1) % na];
+ if (va0 > va1)
+ rcSwap(va0, va1);
+ for (int j = 0; j < nb; ++j)
+ {
+ unsigned short vb0 = pb[j];
+ unsigned short vb1 = pb[(j+1) % nb];
+ if (vb0 > vb1)
+ rcSwap(vb0, vb1);
+ if (va0 == vb0 && va1 == vb1)
+ {
+ ea = i;
+ eb = j;
+ break;
+ }
+ }
+ }
+
+ // No common edge, cannot merge.
+ if (ea == -1 || eb == -1)
+ return -1;
+
+ // Check to see if the merged polygon would be convex.
+ unsigned short va, vb, vc;
+
+ va = pa[(ea+na-1) % na];
+ vb = pa[ea];
+ vc = pb[(eb+2) % nb];
+ if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3]))
+ return -1;
+
+ va = pb[(eb+nb-1) % nb];
+ vb = pb[eb];
+ vc = pa[(ea+2) % na];
+ if (!uleft(&verts[va*3], &verts[vb*3], &verts[vc*3]))
+ return -1;
+
+ va = pa[ea];
+ vb = pa[(ea+1)%na];
+
+ int dx = (int)verts[va*3+0] - (int)verts[vb*3+0];
+ int dy = (int)verts[va*3+2] - (int)verts[vb*3+2];
+
+ return dx*dx + dy*dy;
+}
+
+static void mergePolys(unsigned short* pa, unsigned short* pb,
+ const unsigned short* verts, int ea, int eb,
+ unsigned short* tmp, const int nvp)
+{
+ const int na = countPolyVerts(pa, nvp);
+ const int nb = countPolyVerts(pb, nvp);
+
+ // Merge polygons.
+ memset(tmp, 0xff, sizeof(unsigned short)*nvp);
+ int n = 0;
+ // Add pa
+ for (int i = 0; i < na-1; ++i)
+ tmp[n++] = pa[(ea+1+i) % na];
+ // Add pb
+ for (int i = 0; i < nb-1; ++i)
+ tmp[n++] = pb[(eb+1+i) % nb];
+
+ memcpy(pa, tmp, sizeof(unsigned short)*nvp);
+}
+
+static void pushFront(int v, int* arr, int& an)
+{
+ an++;
+ for (int i = an-1; i > 0; --i) arr[i] = arr[i-1];
+ arr[0] = v;
+}
+
+static void pushBack(int v, int* arr, int& an)
+{
+ arr[an] = v;
+ an++;
+}
+
+static bool removeVertex(rcPolyMesh& mesh, const unsigned short rem, const int maxTris)
+{
+ unsigned short* tmpPoly;
+ int ntris;
+
+ static const int nvp = mesh.nvp;
+
+ int* edges = 0;
+ int nedges = 0;
+ int* hole = 0;
+ int nhole = 0;
+ int* hreg = 0;
+ int nhreg = 0;
+ int* tris = 0;
+ int* tverts = 0;
+ int* thole = 0;
+ unsigned short* polys = 0;
+ unsigned short* pregs = 0;
+ int npolys = 0;
+
+ // Count number of polygons to remove.
+ int nrem = 0;
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ for (int j = 0; j < nvp; ++j)
+ if (p[j] == rem) { nrem++; break; }
+ }
+
+ edges = new int[nrem*nvp*3];
+ if (!edges)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'edges' (%d).", nrem*nvp*3);
+ goto failure;
+ }
+
+ hole = new int[nrem*nvp];
+ if (!hole)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hole' (%d).", nrem*nvp);
+ goto failure;
+ }
+ hreg = new int[nrem*nvp];
+ if (!hreg)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'hreg' (%d).", nrem*nvp);
+ goto failure;
+ }
+
+
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ const int nv = countPolyVerts(p, nvp);
+ bool hasRem = false;
+ for (int j = 0; j < nv; ++j)
+ if (p[j] == rem) hasRem = true;
+ if (hasRem)
+ {
+ // Collect edges which does not touch the removed vertex.
+ for (int j = 0, k = nv-1; j < nv; k = j++)
+ {
+ if (p[j] != rem && p[k] != rem)
+ {
+ int* e = &edges[nedges*3];
+ e[0] = p[k];
+ e[1] = p[j];
+ e[2] = mesh.regs[i];
+ nedges++;
+ }
+ }
+ // Remove the polygon.
+ unsigned short* p2 = &mesh.polys[(mesh.npolys-1)*nvp*2];
+ memcpy(p,p2,sizeof(unsigned short)*nvp);
+ mesh.regs[i] = mesh.regs[mesh.npolys-1];
+ mesh.npolys--;
+ --i;
+ }
+ }
+
+ // Remove vertex.
+ for (int i = (int)rem; i < mesh.nverts; ++i)
+ {
+ mesh.verts[i*3+0] = mesh.verts[(i+1)*3+0];
+ mesh.verts[i*3+1] = mesh.verts[(i+1)*3+1];
+ mesh.verts[i*3+2] = mesh.verts[(i+1)*3+2];
+ }
+ mesh.nverts--;
+
+ // Adjust indices to match the removed vertex layout.
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ unsigned short* p = &mesh.polys[i*nvp*2];
+ const int nv = countPolyVerts(p, nvp);
+ for (int j = 0; j < nv; ++j)
+ if (p[j] > rem) p[j]--;
+ }
+ for (int i = 0; i < nedges; ++i)
+ {
+ if (edges[i*3+0] > rem) edges[i*3+0]--;
+ if (edges[i*3+1] > rem) edges[i*3+1]--;
+ }
+
+ if (nedges == 0)
+ return true;
+
+ hole[nhole] = edges[0];
+ hreg[nhole] = edges[2];
+ nhole++;
+
+ while (nedges)
+ {
+ bool match = false;
+
+ for (int i = 0; i < nedges; ++i)
+ {
+ const int ea = edges[i*3+0];
+ const int eb = edges[i*3+1];
+ const int r = edges[i*3+2];
+ bool add = false;
+ if (hole[0] == eb)
+ {
+ pushFront(ea, hole, nhole);
+ pushFront(r, hreg, nhreg);
+ add = true;
+ }
+ else if (hole[nhole-1] == ea)
+ {
+ pushBack(eb, hole, nhole);
+ pushBack(r, hreg, nhreg);
+ add = true;
+ }
+ if (add)
+ {
+ // Remove edge.
+ edges[i*3+0] = edges[(nedges-1)*3+0];
+ edges[i*3+1] = edges[(nedges-1)*3+1];
+ edges[i*3+2] = edges[(nedges-1)*3+2];
+ --nedges;
+ match = true;
+ --i;
+ }
+ }
+
+ if (!match)
+ break;
+ }
+
+ tris = new int[nhole*3];
+ if (!tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tris' (%d).", nhole*3);
+ goto failure;
+ }
+
+ tverts = new int[nhole*4];
+ if (!tverts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'tverts' (%d).", nhole*4);
+ goto failure;
+ }
+
+ thole = new int[nhole];
+ if (!tverts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'thole' (%d).", nhole);
+ goto failure;
+ }
+
+ // Generate temp vertex array for triangulation.
+ for (int i = 0; i < nhole; ++i)
+ {
+ const int pi = hole[i];
+ tverts[i*4+0] = mesh.verts[pi*3+0];
+ tverts[i*4+1] = mesh.verts[pi*3+1];
+ tverts[i*4+2] = mesh.verts[pi*3+2];
+ tverts[i*4+3] = 0;
+ thole[i] = i;
+ }
+
+ // Triangulate the hole.
+ ntris = triangulate(nhole, &tverts[0], &thole[0], tris);
+
+ // Merge the hole triangles back to polygons.
+ polys = new unsigned short[(ntris+1)*nvp];
+ if (!polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'polys' (%d).", (ntris+1)*nvp);
+ goto failure;
+ }
+ pregs = new unsigned short[ntris];
+ if (!pregs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_WARNING, "removeVertex: Out of memory 'pregs' (%d).", ntris);
+ goto failure;
+ }
+
+ tmpPoly = &polys[ntris*nvp];
+
+ // Build initial polygons.
+ memset(polys, 0xff, ntris*nvp*sizeof(unsigned short));
+ for (int j = 0; j < ntris; ++j)
+ {
+ int* t = &tris[j*3];
+ if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2])
+ {
+ polys[npolys*nvp+0] = (unsigned short)hole[t[0]];
+ polys[npolys*nvp+1] = (unsigned short)hole[t[1]];
+ polys[npolys*nvp+2] = (unsigned short)hole[t[2]];
+ pregs[npolys] = hreg[t[0]];
+ npolys++;
+ }
+ }
+ if (!npolys)
+ return true;
+
+ // Merge polygons.
+ if (nvp > 3)
+ {
+ while (true)
+ {
+ // Find best polygons to merge.
+ int bestMergeVal = 0;
+ int bestPa, bestPb, bestEa, bestEb;
+
+ for (int j = 0; j < npolys-1; ++j)
+ {
+ unsigned short* pj = &polys[j*nvp];
+ for (int k = j+1; k < npolys; ++k)
+ {
+ unsigned short* pk = &polys[k*nvp];
+ int ea, eb;
+ int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp);
+ if (v > bestMergeVal)
+ {
+ bestMergeVal = v;
+ bestPa = j;
+ bestPb = k;
+ bestEa = ea;
+ bestEb = eb;
+ }
+ }
+ }
+
+ if (bestMergeVal > 0)
+ {
+ // Found best, merge.
+ unsigned short* pa = &polys[bestPa*nvp];
+ unsigned short* pb = &polys[bestPb*nvp];
+ mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp);
+ memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp);
+ pregs[bestPb] = pregs[npolys-1];
+ npolys--;
+ }
+ else
+ {
+ // Could not merge any polygons, stop.
+ break;
+ }
+ }
+ }
+
+ // Store polygons.
+ for (int i = 0; i < npolys; ++i)
+ {
+ if (mesh.npolys >= maxTris) break;
+ unsigned short* p = &mesh.polys[mesh.npolys*nvp*2];
+ memset(p,0xff,sizeof(unsigned short)*nvp*2);
+ for (int j = 0; j < nvp; ++j)
+ p[j] = polys[i*nvp+j];
+ mesh.regs[mesh.npolys] = pregs[i];
+ mesh.npolys++;
+ }
+
+ delete [] edges;
+ delete [] hole;
+ delete [] hreg;
+ delete [] tris;
+ delete [] thole;
+ delete [] tverts;
+ delete [] polys;
+ delete [] pregs;
+
+ return true;
+
+failure:
+ delete [] edges;
+ delete [] hole;
+ delete [] hreg;
+ delete [] tris;
+ delete [] thole;
+ delete [] tverts;
+ delete [] polys;
+ delete [] pregs;
+
+ return false;
+}
+
+
+bool rcBuildPolyMesh(rcContourSet& cset, int nvp, rcPolyMesh& mesh)
+{
+ unsigned short* tmpPoly;
+ rcTimeVal startTime = rcGetPerformanceTimer();
+ rcTimeVal endTime;
+
+ vcopy(mesh.bmin, cset.bmin);
+ vcopy(mesh.bmax, cset.bmax);
+ mesh.cs = cset.cs;
+ mesh.ch = cset.ch;
+
+ int maxVertices = 0;
+ int maxTris = 0;
+ int maxVertsPerCont = 0;
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ maxVertices += cset.conts[i].nverts;
+ maxTris += cset.conts[i].nverts - 2;
+ maxVertsPerCont = rcMax(maxVertsPerCont, cset.conts[i].nverts);
+ }
+
+ if (maxVertices >= 0xfffe)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Too many vertices %d.", maxVertices);
+ return false;
+ }
+
+ unsigned char* vflags = 0;
+ int* nextVert = 0;
+ int* firstVert = 0;
+ int* indices = 0;
+ int* tris = 0;
+ unsigned short* polys = 0;
+
+ vflags = new unsigned char[maxVertices];
+ if (!vflags)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
+ goto failure;
+ }
+ memset(vflags, 0, maxVertices);
+
+ mesh.verts = new unsigned short[maxVertices*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.verts' (%d).", maxVertices);
+ goto failure;
+ }
+ mesh.polys = new unsigned short[maxTris*nvp*2];
+ if (!mesh.polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.polys' (%d).", maxTris*nvp*2);
+ goto failure;
+ }
+ mesh.regs = new unsigned short[maxTris];
+ if (!mesh.regs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'mesh.regs' (%d).", maxTris);
+ goto failure;
+ }
+ mesh.nverts = 0;
+ mesh.npolys = 0;
+ mesh.nvp = nvp;
+
+ memset(mesh.verts, 0, sizeof(unsigned short)*maxVertices*3);
+ memset(mesh.polys, 0xff, sizeof(unsigned short)*maxTris*nvp*2);
+ memset(mesh.regs, 0, sizeof(unsigned short)*maxTris);
+
+ nextVert = new int[maxVertices];
+ if (!nextVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'nextVert' (%d).", maxVertices);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVertices);
+
+ firstVert = new int[VERTEX_BUCKET_COUNT];
+ if (!firstVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
+ goto failure;
+ }
+ for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
+ firstVert[i] = -1;
+
+ indices = new int[maxVertsPerCont];
+ if (!indices)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'indices' (%d).", maxVertsPerCont);
+ goto failure;
+ }
+ tris = new int[maxVertsPerCont*3];
+ if (!tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'tris' (%d).", maxVertsPerCont*3);
+ goto failure;
+ }
+ polys = new unsigned short[(maxVertsPerCont+1)*nvp];
+ if (!polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Out of memory 'polys' (%d).", maxVertsPerCont*nvp);
+ goto failure;
+ }
+ tmpPoly = &polys[maxVertsPerCont*nvp];
+
+ for (int i = 0; i < cset.nconts; ++i)
+ {
+ rcContour& cont = cset.conts[i];
+
+ // Skip empty contours.
+ if (cont.nverts < 3)
+ continue;
+
+ // Triangulate contour
+ for (int j = 0; j < cont.nverts; ++j)
+ indices[j] = j;
+
+ int ntris = triangulate(cont.nverts, cont.verts, &indices[0], &tris[0]);
+ if (ntris <= 0)
+ {
+ // Bad triangulation, should not happen.
+/* for (int k = 0; k < cont.nverts; ++k)
+ {
+ const int* v = &cont.verts[k*4];
+ printf("\t\t%d,%d,%d,%d,\n", v[0], v[1], v[2], v[3]);
+ if (nBadPos < 100)
+ {
+ badPos[nBadPos*3+0] = v[0];
+ badPos[nBadPos*3+1] = v[1];
+ badPos[nBadPos*3+2] = v[2];
+ nBadPos++;
+ }
+ }*/
+ ntris = -ntris;
+ }
+ // Add and merge vertices.
+ for (int j = 0; j < cont.nverts; ++j)
+ {
+ const int* v = &cont.verts[j*4];
+ indices[j] = addVertex((unsigned short)v[0], (unsigned short)v[1], (unsigned short)v[2],
+ mesh.verts, firstVert, nextVert, mesh.nverts);
+ if (v[3] & RC_BORDER_VERTEX)
+ {
+ // This vertex should be removed.
+ vflags[indices[j]] = 1;
+ }
+ }
+
+ // Build initial polygons.
+ int npolys = 0;
+ memset(polys, 0xff, maxVertsPerCont*nvp*sizeof(unsigned short));
+ for (int j = 0; j < ntris; ++j)
+ {
+ int* t = &tris[j*3];
+ if (t[0] != t[1] && t[0] != t[2] && t[1] != t[2])
+ {
+ polys[npolys*nvp+0] = (unsigned short)indices[t[0]];
+ polys[npolys*nvp+1] = (unsigned short)indices[t[1]];
+ polys[npolys*nvp+2] = (unsigned short)indices[t[2]];
+ npolys++;
+ }
+ }
+ if (!npolys)
+ continue;
+
+ // Merge polygons.
+ if (nvp > 3)
+ {
+ while (true)
+ {
+ // Find best polygons to merge.
+ int bestMergeVal = 0;
+ int bestPa, bestPb, bestEa, bestEb;
+
+ for (int j = 0; j < npolys-1; ++j)
+ {
+ unsigned short* pj = &polys[j*nvp];
+ for (int k = j+1; k < npolys; ++k)
+ {
+ unsigned short* pk = &polys[k*nvp];
+ int ea, eb;
+ int v = getPolyMergeValue(pj, pk, mesh.verts, ea, eb, nvp);
+ if (v > bestMergeVal)
+ {
+ bestMergeVal = v;
+ bestPa = j;
+ bestPb = k;
+ bestEa = ea;
+ bestEb = eb;
+ }
+ }
+ }
+
+ if (bestMergeVal > 0)
+ {
+ // Found best, merge.
+ unsigned short* pa = &polys[bestPa*nvp];
+ unsigned short* pb = &polys[bestPb*nvp];
+ mergePolys(pa, pb, mesh.verts, bestEa, bestEb, tmpPoly, nvp);
+ memcpy(pb, &polys[(npolys-1)*nvp], sizeof(unsigned short)*nvp);
+ npolys--;
+ }
+ else
+ {
+ // Could not merge any polygons, stop.
+ break;
+ }
+ }
+ }
+
+
+ // Store polygons.
+ for (int j = 0; j < npolys; ++j)
+ {
+ unsigned short* p = &mesh.polys[mesh.npolys*nvp*2];
+ unsigned short* q = &polys[j*nvp];
+ for (int k = 0; k < nvp; ++k)
+ p[k] = q[k];
+ mesh.regs[mesh.npolys] = cont.reg;
+ mesh.npolys++;
+ }
+ }
+
+
+ // Remove edge vertices.
+ for (int i = 0; i < mesh.nverts; ++i)
+ {
+ if (vflags[i])
+ {
+ if (!removeVertex(mesh, i, maxTris))
+ goto failure;
+ for (int j = i; j < mesh.nverts-1; ++j)
+ vflags[j] = vflags[j+1];
+ --i;
+ }
+ }
+
+ delete [] vflags;
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] indices;
+ delete [] tris;
+
+ // Calculate adjacency.
+ if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, nvp))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMesh: Adjacency failed.");
+ return false;
+ }
+
+ endTime = rcGetPerformanceTimer();
+
+// if (rcGetLog())
+// rcGetLog()->log(RC_LOG_PROGRESS, "Build polymesh: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildPolymesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+ delete [] vflags;
+ delete [] tmpPoly;
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] indices;
+ delete [] tris;
+
+ return false;
+}
+
+bool rcMergePolyMeshes(rcPolyMesh** meshes, const int nmeshes, rcPolyMesh& mesh)
+{
+ if (!nmeshes || !meshes)
+ return true;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+ rcTimeVal endTime;
+
+ int* nextVert = 0;
+ int* firstVert = 0;
+ unsigned short* vremap = 0;
+
+ mesh.nvp = meshes[0]->nvp;
+ mesh.cs = meshes[0]->cs;
+ mesh.ch = meshes[0]->ch;
+ vcopy(mesh.bmin, meshes[0]->bmin);
+ vcopy(mesh.bmax, meshes[0]->bmax);
+
+ int maxVerts = 0;
+ int maxPolys = 0;
+ int maxVertsPerMesh = 0;
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ vmin(mesh.bmin, meshes[i]->bmin);
+ vmax(mesh.bmax, meshes[i]->bmax);
+ maxVertsPerMesh = rcMax(maxVertsPerMesh, meshes[i]->nverts);
+ maxVerts += meshes[i]->nverts;
+ maxPolys += meshes[i]->npolys;
+ }
+
+ mesh.nverts = 0;
+ mesh.verts = new unsigned short[maxVerts*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.verts' (%d).", maxVerts*3);
+ return false;
+ }
+
+ mesh.npolys = 0;
+ mesh.polys = new unsigned short[maxPolys*2*mesh.nvp];
+ if (!mesh.polys)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.polys' (%d).", maxPolys*2*mesh.nvp);
+ return false;
+ }
+ memset(mesh.polys, 0xff, sizeof(unsigned short)*maxPolys*2*mesh.nvp);
+
+ mesh.regs = new unsigned short[maxPolys];
+ if (!mesh.regs)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'mesh.regs' (%d).", maxPolys);
+ return false;
+ }
+ memset(mesh.regs, 0, sizeof(unsigned short)*maxPolys);
+
+ nextVert = new int[maxVerts];
+ if (!nextVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'nextVert' (%d).", maxVerts);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVerts);
+
+ firstVert = new int[VERTEX_BUCKET_COUNT];
+ if (!firstVert)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'firstVert' (%d).", VERTEX_BUCKET_COUNT);
+ goto failure;
+ }
+ for (int i = 0; i < VERTEX_BUCKET_COUNT; ++i)
+ firstVert[i] = -1;
+
+ vremap = new unsigned short[maxVertsPerMesh];
+ if (!vremap)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Out of memory 'vremap' (%d).", maxVertsPerMesh);
+ goto failure;
+ }
+ memset(nextVert, 0, sizeof(int)*maxVerts);
+
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ const rcPolyMesh* pmesh = meshes[i];
+
+ const unsigned short ox = (unsigned short)floorf((pmesh->bmin[0]-mesh.bmin[0])/mesh.cs+0.5f);
+ const unsigned short oz = (unsigned short)floorf((pmesh->bmin[2]-mesh.bmin[2])/mesh.cs+0.5f);
+
+ for (int j = 0; j < pmesh->nverts; ++j)
+ {
+ unsigned short* v = &pmesh->verts[j*3];
+ vremap[j] = addVertex(v[0]+ox, v[1], v[2]+oz,
+ mesh.verts, firstVert, nextVert, mesh.nverts);
+ }
+
+ for (int j = 0; j < pmesh->npolys; ++j)
+ {
+ unsigned short* tgt = &mesh.polys[mesh.npolys*2*mesh.nvp];
+ unsigned short* src = &pmesh->polys[j*2*mesh.nvp];
+ mesh.regs[mesh.npolys] = pmesh->regs[j];
+ mesh.npolys++;
+ for (int k = 0; k < mesh.nvp; ++k)
+ {
+ if (src[k] == 0xffff) break;
+ tgt[k] = vremap[src[k]];
+ }
+ }
+ }
+
+ // Calculate adjacency.
+ if (!buildMeshAdjacency(mesh.polys, mesh.npolys, mesh.nverts, mesh.nvp))
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcMergePolyMeshes: Adjacency failed.");
+ return false;
+ }
+
+
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] vremap;
+
+ endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->mergePolyMesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+ delete [] firstVert;
+ delete [] nextVert;
+ delete [] vremap;
+
+ return false;
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp b/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
new file mode 100644
index 00000000000..dab94eaa775
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastMeshDetail.cpp
@@ -0,0 +1,993 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+struct rcHeightPatch
+{
+ inline rcHeightPatch() : data(0) {}
+ inline ~rcHeightPatch() { delete [] data; }
+ unsigned short* data;
+ int xmin, ymin, width, height;
+};
+
+
+static int circumCircle(const float xp, const float yp,
+ const float x1, const float y1,
+ const float x2, const float y2,
+ const float x3, const float y3,
+ float& xc, float& yc, float& rsqr)
+{
+ static const float EPSILON = 1e-6f;
+
+ const float fabsy1y2 = rcAbs(y1-y2);
+ const float fabsy2y3 = rcAbs(y2-y3);
+
+ /* Check for coincident points */
+ if (fabsy1y2 < EPSILON && fabsy2y3 < EPSILON)
+ return 0;
+
+ if (fabsy1y2 < EPSILON)
+ {
+ const float m2 = - (x3-x2) / (y3-y2);
+ const float mx2 = (x2 + x3) / 2.0f;
+ const float my2 = (y2 + y3) / 2.0f;
+ xc = (x2 + x1) / 2.0f;
+ yc = m2 * (xc - mx2) + my2;
+ }
+ else if (fabsy2y3 < EPSILON)
+ {
+ const float m1 = - (x2-x1) / (y2-y1);
+ const float mx1 = (x1 + x2) / 2.0f;
+ const float my1 = (y1 + y2) / 2.0f;
+ xc = (x3 + x2) / 2.0f;
+ yc = m1 * (xc - mx1) + my1;
+ }
+ else
+ {
+ const float m1 = - (x2-x1) / (y2-y1);
+ const float m2 = - (x3-x2) / (y3-y2);
+ const float mx1 = (x1 + x2) / 2.0f;
+ const float mx2 = (x2 + x3) / 2.0f;
+ const float my1 = (y1 + y2) / 2.0f;
+ const float my2 = (y2 + y3) / 2.0f;
+ xc = (m1 * mx1 - m2 * mx2 + my2 - my1) / (m1 - m2);
+ if (fabsy1y2 > fabsy2y3)
+ yc = m1 * (xc - mx1) + my1;
+ else
+ yc = m2 * (xc - mx2) + my2;
+ }
+
+ float dx,dy;
+
+ dx = x2 - xc;
+ dy = y2 - yc;
+ rsqr = dx*dx + dy*dy;
+
+ dx = xp - xc;
+ dy = yp - yc;
+ const float drsqr = dx*dx + dy*dy;
+
+ return (drsqr <= rsqr) ? 1 : 0;
+}
+
+#if defined(_MSC_VER)
+static int ptcmp(void* up, const void *v1, const void *v2)
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+static int ptcmp(void* up, const void *v1, const void *v2)
+#else
+static int ptcmp(const void *v1, const void *v2, void* up)
+#endif
+{
+ const float* verts = (const float*)up;
+ const float* p1 = &verts[(*(const int*)v1)*3];
+ const float* p2 = &verts[(*(const int*)v2)*3];
+ if (p1[0] < p2[0])
+ return -1;
+ else if (p1[0] > p2[0])
+ return 1;
+ else
+ return 0;
+}
+
+// Based on Paul Bourke's triangulate.c
+// http://astronomy.swin.edu.au/~pbourke/terrain/triangulate/triangulate.c
+static void delaunay(const int nv, float *verts, rcIntArray& idx, rcIntArray& tris, rcIntArray& edges)
+{
+ // Sort vertices
+ idx.resize(nv);
+ for (int i = 0; i < nv; ++i)
+ idx[i] = i;
+#if defined(_MSC_VER)
+ qsort_s(&idx[0], idx.size(), sizeof(int), ptcmp, verts);
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+ qsort_r(&idx[0], idx.size(), sizeof(int), verts, ptcmp);
+#else
+ qsort_r(&idx[0], idx.size(), sizeof(int), ptcmp, verts);
+#endif
+
+ // Find the maximum and minimum vertex bounds.
+ // This is to allow calculation of the bounding triangle
+ float xmin = verts[0];
+ float ymin = verts[2];
+ float xmax = xmin;
+ float ymax = ymin;
+ for (int i = 1; i < nv; ++i)
+ {
+ xmin = rcMin(xmin, verts[i*3+0]);
+ xmax = rcMax(xmax, verts[i*3+0]);
+ ymin = rcMin(ymin, verts[i*3+2]);
+ ymax = rcMax(ymax, verts[i*3+2]);
+ }
+ float dx = xmax - xmin;
+ float dy = ymax - ymin;
+ float dmax = (dx > dy) ? dx : dy;
+ float xmid = (xmax + xmin) / 2.0f;
+ float ymid = (ymax + ymin) / 2.0f;
+
+ // Set up the supertriangle
+ // This is a triangle which encompasses all the sample points.
+ // The supertriangle coordinates are added to the end of the
+ // vertex list. The supertriangle is the first triangle in
+ // the triangle list.
+ float sv[3*3];
+
+ sv[0] = xmid - 20 * dmax;
+ sv[1] = 0;
+ sv[2] = ymid - dmax;
+
+ sv[3] = xmid;
+ sv[4] = 0;
+ sv[5] = ymid + 20 * dmax;
+
+ sv[6] = xmid + 20 * dmax;
+ sv[7] = 0;
+ sv[8] = ymid - dmax;
+
+ tris.push(-3);
+ tris.push(-2);
+ tris.push(-1);
+ tris.push(0); // not completed
+
+ for (int i = 0; i < nv; ++i)
+ {
+ const float xp = verts[idx[i]*3+0];
+ const float yp = verts[idx[i]*3+2];
+
+ edges.resize(0);
+
+ // Set up the edge buffer.
+ // If the point (xp,yp) lies inside the circumcircle then the
+ // three edges of that triangle are added to the edge buffer
+ // and that triangle is removed.
+ for (int j = 0; j < tris.size()/4; ++j)
+ {
+ int* t = &tris[j*4];
+ if (t[3]) // completed?
+ continue;
+ const float* v1 = t[0] < 0 ? &sv[(t[0]+3)*3] : &verts[idx[t[0]]*3];
+ const float* v2 = t[1] < 0 ? &sv[(t[1]+3)*3] : &verts[idx[t[1]]*3];
+ const float* v3 = t[2] < 0 ? &sv[(t[2]+3)*3] : &verts[idx[t[2]]*3];
+ float xc,yc,rsqr;
+ int inside = circumCircle(xp,yp, v1[0],v1[2], v2[0],v2[2], v3[0],v3[2], xc,yc,rsqr);
+ if (xc < xp && rcSqr(xp-xc) > rsqr)
+ t[3] = 1;
+ if (inside)
+ {
+ // Collect triangle edges.
+ edges.push(t[0]);
+ edges.push(t[1]);
+ edges.push(t[1]);
+ edges.push(t[2]);
+ edges.push(t[2]);
+ edges.push(t[0]);
+ // Remove triangle j.
+ t[0] = tris[tris.size()-4];
+ t[1] = tris[tris.size()-3];
+ t[2] = tris[tris.size()-2];
+ t[3] = tris[tris.size()-1];
+ tris.resize(tris.size()-4);
+ j--;
+ }
+ }
+
+ // Remove duplicate edges.
+ const int ne = edges.size()/2;
+ for (int j = 0; j < ne-1; ++j)
+ {
+ for (int k = j+1; k < ne; ++k)
+ {
+ // Dupe?, make null.
+ if ((edges[j*2+0] == edges[k*2+1]) && (edges[j*2+1] == edges[k*2+0]))
+ {
+ edges[j*2+0] = 0;
+ edges[j*2+1] = 0;
+ edges[k*2+0] = 0;
+ edges[k*2+1] = 0;
+ }
+ }
+ }
+
+ // Form new triangles for the current point
+ // Skipping over any null.
+ // All edges are arranged in clockwise order.
+ for (int j = 0; j < ne; ++j)
+ {
+ if (edges[j*2+0] == edges[j*2+1]) continue;
+ tris.push(edges[j*2+0]);
+ tris.push(edges[j*2+1]);
+ tris.push(i);
+ tris.push(0); // not completed
+ }
+ }
+
+ // Remove triangles with supertriangle vertices
+ // These are triangles which have a vertex number greater than nv
+ for (int i = 0; i < tris.size()/4; ++i)
+ {
+ int* t = &tris[i*4];
+ if (t[0] < 0 || t[1] < 0 || t[2] < 0)
+ {
+ t[0] = tris[tris.size()-4];
+ t[1] = tris[tris.size()-3];
+ t[2] = tris[tris.size()-2];
+ t[3] = tris[tris.size()-1];
+ tris.resize(tris.size()-4);
+ i--;
+ }
+ }
+ // Triangle vertices are pointing to sorted vertices, remap indices.
+ for (int i = 0; i < tris.size(); ++i)
+ tris[i] = idx[tris[i]];
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+
+static float distPtTri(const float* p, const float* a, const float* b, const float* c)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ // If point lies inside the triangle, return interpolated y-coord.
+ static const float EPS = 1e-4f;
+ if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
+ {
+ float y = a[1] + v0[1]*u + v1[1]*v;
+ return fabsf(y-p[1]);
+ }
+ return FLT_MAX;
+}
+
+static float distancePtSeg(const float* pt, const float* p, const float* q)
+{
+ float pqx = q[0] - p[0];
+ float pqy = q[1] - p[1];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dy = pt[1] - p[1];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqy*pqy + pqz*pqz;
+ float t = pqx*dx + pqy*dy + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dy = p[1] + t*pqy - pt[1];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dy*dy + dz*dz;
+}
+
+static float distancePtSeg2d(const float* pt, const float* p, const float* q)
+{
+ float pqx = q[0] - p[0];
+ float pqz = q[2] - p[2];
+ float dx = pt[0] - p[0];
+ float dz = pt[2] - p[2];
+ float d = pqx*pqx + pqz*pqz;
+ float t = pqx*dx + pqz*dz;
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+
+ dx = p[0] + t*pqx - pt[0];
+ dz = p[2] + t*pqz - pt[2];
+
+ return dx*dx + dz*dz;
+}
+
+static float distToTriMesh(const float* p, const float* verts, int nverts, const int* tris, int ntris)
+{
+ float dmin = FLT_MAX;
+ for (int i = 0; i < ntris; ++i)
+ {
+ const float* va = &verts[tris[i*4+0]*3];
+ const float* vb = &verts[tris[i*4+1]*3];
+ const float* vc = &verts[tris[i*4+2]*3];
+ float d = distPtTri(p, va,vb,vc);
+ if (d < dmin)
+ dmin = d;
+ }
+ if (dmin == FLT_MAX) return -1;
+ return dmin;
+}
+
+static float distToPoly(int nvert, const float* verts, const float* p)
+{
+
+ float dmin = FLT_MAX;
+ int i, j, c = 0;
+ for (i = 0, j = nvert-1; i < nvert; j = i++)
+ {
+ const float* vi = &verts[i*3];
+ const float* vj = &verts[j*3];
+ if (((vi[2] > p[2]) != (vj[2] > p[2])) &&
+ (p[0] < (vj[0]-vi[0]) * (p[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
+ c = !c;
+ dmin = rcMin(dmin, distancePtSeg2d(p, vj, vi));
+ }
+ return c ? -dmin : dmin;
+}
+
+
+static unsigned short getHeight(const float* pos, const float* bmin, const float ics, const rcHeightPatch& hp)
+{
+ int ix = (int)floorf((pos[0]-bmin[0])*ics + 0.01f);
+ int iz = (int)floorf((pos[2]-bmin[2])*ics + 0.01f);
+ ix = rcClamp(ix-hp.xmin, 0, hp.width);
+ iz = rcClamp(iz-hp.ymin, 0, hp.height);
+ unsigned short h = hp.data[ix+iz*hp.width];
+ return h;
+}
+
+static bool buildPolyDetail(const float* in, const int nin, unsigned short reg,
+ const float sampleDist, const float sampleMaxError,
+ const rcCompactHeightfield& chf, const rcHeightPatch& hp,
+ float* verts, int& nverts, rcIntArray& tris,
+ rcIntArray& edges, rcIntArray& idx, rcIntArray& samples)
+{
+ static const int MAX_VERTS = 256;
+ static const int MAX_EDGE = 64;
+ float edge[(MAX_EDGE+1)*3];
+
+ nverts = 0;
+
+ for (int i = 0; i < nin; ++i)
+ vcopy(&verts[i*3], &in[i*3]);
+ nverts = nin;
+
+ const float ics = 1.0f/chf.cs;
+
+ // Tesselate outlines.
+ // This is done in separate pass in order to ensure
+ // seamless height values across the ply boundaries.
+ if (sampleDist > 0)
+ {
+ for (int i = 0, j = nin-1; i < nin; j=i++)
+ {
+ const float* vj = &in[j*3];
+ const float* vi = &in[i*3];
+ // Make sure the segments are always handled in same order
+ // using lexological sort or else there will be seams.
+ if (fabsf(vj[0]-vi[0]) < 1e-6f)
+ {
+ if (vj[2] > vi[2])
+ rcSwap(vj,vi);
+ }
+ else
+ {
+ if (vj[0] > vi[0])
+ rcSwap(vj,vi);
+ }
+ // Create samples along the edge.
+ float dx = vi[0] - vj[0];
+ float dy = vi[1] - vj[1];
+ float dz = vi[2] - vj[2];
+ float d = sqrtf(dx*dx + dz*dz);
+ int nn = 1 + (int)floorf(d/sampleDist);
+ if (nn > MAX_EDGE) nn = MAX_EDGE;
+ if (nverts+nn >= MAX_VERTS)
+ nn = MAX_VERTS-1-nverts;
+ for (int k = 0; k <= nn; ++k)
+ {
+ float u = (float)k/(float)nn;
+ float* pos = &edge[k*3];
+ pos[0] = vj[0] + dx*u;
+ pos[1] = vj[1] + dy*u;
+ pos[2] = vj[2] + dz*u;
+ pos[1] = chf.bmin[1] + getHeight(pos, chf.bmin, ics, hp)*chf.ch;
+ }
+ // Simplify samples.
+ int idx[MAX_EDGE] = {0,nn};
+ int nidx = 2;
+ for (int k = 0; k < nidx-1; )
+ {
+ const int a = idx[k];
+ const int b = idx[k+1];
+ const float* va = &edge[a*3];
+ const float* vb = &edge[b*3];
+ // Find maximum deviation along the segment.
+ float maxd = 0;
+ int maxi = -1;
+ for (int m = a+1; m < b; ++m)
+ {
+ float d = distancePtSeg(&edge[m*3],va,vb);
+ if (d > maxd)
+ {
+ maxd = d;
+ maxi = m;
+ }
+ }
+ // If the max deviation is larger than accepted error,
+ // add new point, else continue to next segment.
+ if (maxi != -1 && maxd > rcSqr(sampleMaxError))
+ {
+ for (int m = nidx; m > k; --m)
+ idx[m] = idx[m-1];
+ idx[k+1] = maxi;
+ nidx++;
+ }
+ else
+ {
+ ++k;
+ }
+ }
+ // Add new vertices.
+ for (int k = 1; k < nidx-1; ++k)
+ {
+ vcopy(&verts[nverts*3], &edge[idx[k]*3]);
+ nverts++;
+ }
+ }
+ }
+
+ // Tesselate the base mesh.
+ edges.resize(0);
+ tris.resize(0);
+ idx.resize(0);
+ delaunay(nverts, verts, idx, tris, edges);
+
+ if (sampleDist > 0)
+ {
+ // Create sample locations in a grid.
+ float bmin[3], bmax[3];
+ vcopy(bmin, in);
+ vcopy(bmax, in);
+ for (int i = 1; i < nin; ++i)
+ {
+ vmin(bmin, &in[i*3]);
+ vmax(bmax, &in[i*3]);
+ }
+ int x0 = (int)floorf(bmin[0]/sampleDist);
+ int x1 = (int)ceilf(bmax[0]/sampleDist);
+ int z0 = (int)floorf(bmin[2]/sampleDist);
+ int z1 = (int)ceilf(bmax[2]/sampleDist);
+ samples.resize(0);
+ for (int z = z0; z < z1; ++z)
+ {
+ for (int x = x0; x < x1; ++x)
+ {
+ float pt[3];
+ pt[0] = x*sampleDist;
+ pt[2] = z*sampleDist;
+ // Make sure the samples are not too close to the edges.
+ if (distToPoly(nin,in,pt) > -sampleDist/2) continue;
+ samples.push(x);
+ samples.push(getHeight(pt, chf.bmin, ics, hp));
+ samples.push(z);
+ }
+ }
+
+ // Add the samples starting from the one that has the most
+ // error. The procedure stops when all samples are added
+ // or when the max error is within treshold.
+ const int nsamples = samples.size()/3;
+ for (int iter = 0; iter < nsamples; ++iter)
+ {
+ // Find sample with most error.
+ float bestpt[3];
+ float bestd = 0;
+ for (int i = 0; i < nsamples; ++i)
+ {
+ float pt[3];
+ pt[0] = samples[i*3+0]*sampleDist;
+ pt[1] = chf.bmin[1] + samples[i*3+1]*chf.ch;
+ pt[2] = samples[i*3+2]*sampleDist;
+ float d = distToTriMesh(pt, verts, nverts, &tris[0], tris.size()/4);
+ if (d < 0) continue; // did not hit the mesh.
+ if (d > bestd)
+ {
+ bestd = d;
+ vcopy(bestpt,pt);
+ }
+ }
+ // If the max error is within accepted threshold, stop tesselating.
+ if (bestd <= sampleMaxError)
+ break;
+
+ // Add the new sample point.
+ vcopy(&verts[nverts*3],bestpt);
+ nverts++;
+
+ // Create new triangulation.
+ // TODO: Incremental add instead of full rebuild.
+ edges.resize(0);
+ tris.resize(0);
+ idx.resize(0);
+ delaunay(nverts, verts, idx, tris, edges);
+
+ if (nverts >= MAX_VERTS)
+ break;
+ }
+ }
+
+ return true;
+}
+
+static void getHeightData(const rcCompactHeightfield& chf,
+ const unsigned short* poly, const int npoly,
+ const unsigned short* verts,
+ rcHeightPatch& hp, rcIntArray& stack)
+{
+ // Floodfill the heightfield to get 2D height data,
+ // starting at vertex locations as seeds.
+
+ memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
+
+ stack.resize(0);
+
+ // Use poly vertices as seed points for the flood fill.
+ for (int j = 0; j < npoly; ++j)
+ {
+ const int ax = (int)verts[poly[j]*3+0];
+ const int ay = (int)verts[poly[j]*3+1];
+ const int az = (int)verts[poly[j]*3+2];
+ if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
+ az < hp.ymin || az >= hp.ymin+hp.height)
+ continue;
+
+ const rcCompactCell& c = chf.cells[ax+az*chf.width];
+ int dmin = 0xffff;
+ int ai = -1;
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int d = rcAbs(ay - (int)s.y);
+ if (d < dmin)
+ {
+ ai = i;
+ dmin = d;
+ }
+ }
+ if (ai != -1)
+ {
+ stack.push(ax);
+ stack.push(az);
+ stack.push(ai);
+ }
+ }
+
+ while (stack.size() > 0)
+ {
+ int ci = stack.pop();
+ int cy = stack.pop();
+ int cx = stack.pop();
+
+ // Skip already visited locations.
+ int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width;
+ if (hp.data[idx] != 0xffff)
+ continue;
+
+ const rcCompactSpan& cs = chf.spans[ci];
+ hp.data[idx] = cs.y;
+
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(cs, dir) == 0xf) continue;
+
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+
+ if (ax < hp.xmin || ax >= (hp.xmin+hp.width) ||
+ ay < hp.ymin || ay >= (hp.ymin+hp.height))
+ continue;
+
+ if (hp.data[ax-hp.xmin+(ay-hp.ymin)*hp.width] != 0xffff)
+ continue;
+
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(cs, dir);
+
+ stack.push(ax);
+ stack.push(ay);
+ stack.push(ai);
+ }
+ }
+}
+
+static unsigned char getEdgeFlags(const float* va, const float* vb,
+ const float* vpoly, const int npoly)
+{
+ // Return true if edge (va,vb) is part of the polygon.
+ static const float thrSqr = rcSqr(0.001f);
+ for (int i = 0, j = npoly-1; i < npoly; j=i++)
+ {
+ if (distancePtSeg2d(va, &vpoly[j*3], &vpoly[i*3]) < thrSqr &&
+ distancePtSeg2d(vb, &vpoly[j*3], &vpoly[i*3]) < thrSqr)
+ return 1;
+ }
+ return 0;
+}
+
+static unsigned char getTriFlags(const float* va, const float* vb, const float* vc,
+ const float* vpoly, const int npoly)
+{
+ unsigned char flags = 0;
+ flags |= getEdgeFlags(va,vb,vpoly,npoly) << 0;
+ flags |= getEdgeFlags(vb,vc,vpoly,npoly) << 2;
+ flags |= getEdgeFlags(vc,va,vpoly,npoly) << 4;
+ return flags;
+}
+
+
+
+bool rcBuildPolyMeshDetail(const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
+ const float sampleDist, const float sampleMaxError,
+ rcPolyMeshDetail& dmesh)
+{
+ if (mesh.nverts == 0 || mesh.npolys == 0)
+ return true;
+
+ rcTimeVal startTime = rcGetPerformanceTimer();
+ rcTimeVal endTime;
+
+ int vcap;
+ int tcap;
+
+ const int nvp = mesh.nvp;
+ const float cs = mesh.cs;
+ const float ch = mesh.ch;
+ const float* orig = mesh.bmin;
+
+ rcIntArray edges(64);
+ rcIntArray tris(512);
+ rcIntArray idx(512);
+ rcIntArray stack(512);
+ rcIntArray samples(512);
+ float verts[256*3];
+ float* poly = 0;
+ int* bounds = 0;
+ rcHeightPatch hp;
+ int nPolyVerts = 0;
+ int maxhw = 0, maxhh = 0;
+
+ bounds = new int[mesh.npolys*4];
+ if (!bounds)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4);
+ goto failure;
+ }
+ poly = new float[nvp*3];
+ if (!bounds)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3);
+ goto failure;
+ }
+
+ // Find max size for a polygon area.
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ const unsigned short* p = &mesh.polys[i*nvp*2];
+ int& xmin = bounds[i*4+0];
+ int& xmax = bounds[i*4+1];
+ int& ymin = bounds[i*4+2];
+ int& ymax = bounds[i*4+3];
+ xmin = chf.width;
+ xmax = 0;
+ ymin = chf.height;
+ ymax = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if(p[j] == 0xffff) break;
+ const unsigned short* v = &mesh.verts[p[j]*3];
+ xmin = rcMin(xmin, (int)v[0]);
+ xmax = rcMax(xmax, (int)v[0]);
+ ymin = rcMin(ymin, (int)v[2]);
+ ymax = rcMax(ymax, (int)v[2]);
+ nPolyVerts++;
+ }
+ xmin = rcMax(0,xmin-1);
+ xmax = rcMin(chf.width,xmax+1);
+ ymin = rcMax(0,ymin-1);
+ ymax = rcMin(chf.height,ymax+1);
+ if (xmin >= xmax || ymin >= ymax) continue;
+ maxhw = rcMax(maxhw, xmax-xmin);
+ maxhh = rcMax(maxhh, ymax-ymin);
+ }
+
+ hp.data = new unsigned short[maxhw*maxhh];
+ if (!hp.data)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh);
+ goto failure;
+ }
+
+ dmesh.nmeshes = mesh.npolys;
+ dmesh.nverts = 0;
+ dmesh.ntris = 0;
+ dmesh.meshes = new unsigned short[dmesh.nmeshes*4];
+ if (!dmesh.meshes)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4);
+ goto failure;
+ }
+
+ vcap = nPolyVerts+nPolyVerts/2;
+ tcap = vcap*2;
+
+ dmesh.nverts = 0;
+ dmesh.verts = new float[vcap*3];
+ if (!dmesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3);
+ goto failure;
+ }
+ dmesh.ntris = 0;
+ dmesh.tris = new unsigned char[tcap*4];
+ if (!dmesh.tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4);
+ goto failure;
+ }
+
+ for (int i = 0; i < mesh.npolys; ++i)
+ {
+ const unsigned short* p = &mesh.polys[i*nvp*2];
+
+ // Find polygon bounding box.
+ int npoly = 0;
+ for (int j = 0; j < nvp; ++j)
+ {
+ if(p[j] == 0xffff) break;
+ const unsigned short* v = &mesh.verts[p[j]*3];
+ poly[j*3+0] = orig[0] + v[0]*cs;
+ poly[j*3+1] = orig[1] + v[1]*ch;
+ poly[j*3+2] = orig[2] + v[2]*cs;
+ npoly++;
+ }
+
+ // Get the height data from the area of the polygon.
+ hp.xmin = bounds[i*4+0];
+ hp.ymin = bounds[i*4+2];
+ hp.width = bounds[i*4+1]-bounds[i*4+0];
+ hp.height = bounds[i*4+3]-bounds[i*4+2];
+ getHeightData(chf, p, npoly, mesh.verts, hp, stack);
+
+ // Build detail mesh.
+ int nverts = 0;
+ if (!buildPolyDetail(poly, npoly, mesh.regs[i],
+ sampleDist, sampleMaxError,
+ chf, hp, verts, nverts, tris,
+ edges, idx, samples))
+ {
+ goto failure;
+ }
+
+ // Offset detail vertices, unnecassary?
+ for (int j = 0; j < nverts; ++j)
+ verts[j*3+1] += chf.ch;
+
+ // Store detail submesh.
+ const int ntris = tris.size()/4;
+
+ dmesh.meshes[i*4+0] = dmesh.nverts;
+ dmesh.meshes[i*4+1] = (unsigned short)nverts;
+ dmesh.meshes[i*4+2] = dmesh.ntris;
+ dmesh.meshes[i*4+3] = (unsigned short)ntris;
+
+ // Store vertices, allocate more memory if necessary.
+ if (dmesh.nverts+nverts > vcap)
+ {
+ while (dmesh.nverts+nverts > vcap)
+ vcap += 256;
+
+ float* newv = new float[vcap*3];
+ if (!newv)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' (%d).", vcap*3);
+ goto failure;
+ }
+ if (dmesh.nverts)
+ memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts);
+ delete [] dmesh.verts;
+ dmesh.verts = newv;
+ }
+ for (int j = 0; j < nverts; ++j)
+ {
+ dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0];
+ dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1];
+ dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2];
+ dmesh.nverts++;
+ }
+
+ // Store triangles, allocate more memory if necessary.
+ if (dmesh.ntris+ntris > tcap)
+ {
+ while (dmesh.ntris+ntris > tcap)
+ tcap += 256;
+ unsigned char* newt = new unsigned char[tcap*4];
+ if (!newt)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' (%d).", tcap*4);
+ goto failure;
+ }
+ if (dmesh.ntris)
+ memcpy(newt, dmesh.tris, sizeof(unsigned char)*4*dmesh.ntris);
+ delete [] dmesh.tris;
+ dmesh.tris = newt;
+ }
+ for (int j = 0; j < ntris; ++j)
+ {
+ const int* t = &tris[j*4];
+ dmesh.tris[dmesh.ntris*4+0] = (unsigned char)t[0];
+ dmesh.tris[dmesh.ntris*4+1] = (unsigned char)t[1];
+ dmesh.tris[dmesh.ntris*4+2] = (unsigned char)t[2];
+ dmesh.tris[dmesh.ntris*4+3] = getTriFlags(&verts[t[0]*3], &verts[t[1]*3], &verts[t[2]*3], poly, npoly);
+ dmesh.ntris++;
+ }
+ }
+
+ delete [] bounds;
+ delete [] poly;
+
+ endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->buildDetailMesh += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+
+failure:
+
+ delete [] bounds;
+ delete [] poly;
+
+ return false;
+}
+
+bool rcMergePolyMeshDetails(rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ int maxVerts = 0;
+ int maxTris = 0;
+ int maxMeshes = 0;
+
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ if (!meshes[i]) continue;
+ maxVerts += meshes[i]->nverts;
+ maxTris += meshes[i]->ntris;
+ maxMeshes += meshes[i]->nmeshes;
+ }
+
+ mesh.nmeshes = 0;
+ mesh.meshes = new unsigned short[maxMeshes*4];
+ if (!mesh.meshes)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' (%d).", maxMeshes*4);
+ return false;
+ }
+
+ mesh.ntris = 0;
+ mesh.tris = new unsigned char[maxTris*4];
+ if (!mesh.tris)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", maxTris*4);
+ return false;
+ }
+
+ mesh.nverts = 0;
+ mesh.verts = new float[maxVerts*3];
+ if (!mesh.verts)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", maxVerts*3);
+ return false;
+ }
+
+ // Merge datas.
+ for (int i = 0; i < nmeshes; ++i)
+ {
+ rcPolyMeshDetail* dm = meshes[i];
+ if (!dm) continue;
+ for (int j = 0; j < dm->nmeshes; ++j)
+ {
+ unsigned short* dst = &mesh.meshes[mesh.nmeshes*4];
+ unsigned short* src = &dm->meshes[j*4];
+ dst[0] = mesh.nverts+src[0];
+ dst[1] = src[1];
+ dst[2] = mesh.ntris+src[2];
+ dst[3] = src[3];
+ mesh.nmeshes++;
+ }
+
+ for (int k = 0; k < dm->nverts; ++k)
+ {
+ vcopy(&mesh.verts[mesh.nverts*3], &dm->verts[k*3]);
+ mesh.nverts++;
+ }
+ for (int k = 0; k < dm->ntris; ++k)
+ {
+ mesh.tris[mesh.ntris*4+0] = dm->tris[k*4+0];
+ mesh.tris[mesh.ntris*4+1] = dm->tris[k*4+1];
+ mesh.tris[mesh.ntris*4+2] = dm->tris[k*4+2];
+ mesh.tris[mesh.ntris*4+3] = dm->tris[k*4+3];
+ mesh.ntris++;
+ }
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->mergePolyMeshDetail += rcGetDeltaTimeUsec(startTime, endTime);
+
+ return true;
+}
+
diff --git a/extern/recastnavigation/Recast/Source/RecastRasterization.cpp b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
new file mode 100644
index 00000000000..658b0e1fb51
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastRasterization.cpp
@@ -0,0 +1,308 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastTimer.h"
+#include "RecastLog.h"
+
+inline bool overlapBounds(const float* amin, const float* amax, const float* bmin, const float* bmax)
+{
+ bool overlap = true;
+ overlap = (amin[0] > bmax[0] || amax[0] < bmin[0]) ? false : overlap;
+ overlap = (amin[1] > bmax[1] || amax[1] < bmin[1]) ? false : overlap;
+ overlap = (amin[2] > bmax[2] || amax[2] < bmin[2]) ? false : overlap;
+ return overlap;
+}
+
+inline bool overlapInterval(unsigned short amin, unsigned short amax,
+ unsigned short bmin, unsigned short bmax)
+{
+ if (amax < bmin) return false;
+ if (amin > bmax) return false;
+ return true;
+}
+
+
+static rcSpan* allocSpan(rcHeightfield& hf)
+{
+ // If running out of memory, allocate new page and update the freelist.
+ if (!hf.freelist || !hf.freelist->next)
+ {
+ // Create new page.
+ // Allocate memory for the new pool.
+ const int size = (sizeof(rcSpanPool)-sizeof(rcSpan)) + sizeof(rcSpan)*RC_SPANS_PER_POOL;
+ rcSpanPool* pool = reinterpret_cast<rcSpanPool*>(new unsigned char[size]);
+ if (!pool) return 0;
+ pool->next = 0;
+ // Add the pool into the list of pools.
+ pool->next = hf.pools;
+ hf.pools = pool;
+ // Add new items to the free list.
+ rcSpan* freelist = hf.freelist;
+ rcSpan* head = &pool->items[0];
+ rcSpan* it = &pool->items[RC_SPANS_PER_POOL];
+ do
+ {
+ --it;
+ it->next = freelist;
+ freelist = it;
+ }
+ while (it != head);
+ hf.freelist = it;
+ }
+
+ // Pop item from in front of the free list.
+ rcSpan* it = hf.freelist;
+ hf.freelist = hf.freelist->next;
+ return it;
+}
+
+static void freeSpan(rcHeightfield& hf, rcSpan* ptr)
+{
+ if (!ptr) return;
+ // Add the node in front of the free list.
+ ptr->next = hf.freelist;
+ hf.freelist = ptr;
+}
+
+static void addSpan(rcHeightfield& hf, int x, int y,
+ unsigned short smin, unsigned short smax,
+ unsigned short flags)
+{
+ int idx = x + y*hf.width;
+
+ rcSpan* s = allocSpan(hf);
+ s->smin = smin;
+ s->smax = smax;
+ s->flags = flags;
+ s->next = 0;
+
+ // Empty cell, add he first span.
+ if (!hf.spans[idx])
+ {
+ hf.spans[idx] = s;
+ return;
+ }
+ rcSpan* prev = 0;
+ rcSpan* cur = hf.spans[idx];
+
+ // Insert and merge spans.
+ while (cur)
+ {
+ if (cur->smin > s->smax)
+ {
+ // Current span is further than the new span, break.
+ break;
+ }
+ else if (cur->smax < s->smin)
+ {
+ // Current span is before the new span advance.
+ prev = cur;
+ cur = cur->next;
+ }
+ else
+ {
+ // Merge spans.
+ if (cur->smin < s->smin)
+ s->smin = cur->smin;
+ if (cur->smax > s->smax)
+ s->smax = cur->smax;
+
+ // Merge flags.
+// if (s->smax == cur->smax)
+ if (rcAbs((int)s->smax - (int)cur->smax) <= 1)
+ s->flags |= cur->flags;
+
+ // Remove current span.
+ rcSpan* next = cur->next;
+ freeSpan(hf, cur);
+ if (prev)
+ prev->next = next;
+ else
+ hf.spans[idx] = next;
+ cur = next;
+ }
+ }
+
+ // Insert new span.
+ if (prev)
+ {
+ s->next = prev->next;
+ prev->next = s;
+ }
+ else
+ {
+ s->next = hf.spans[idx];
+ hf.spans[idx] = s;
+ }
+}
+
+static int clipPoly(const float* in, int n, float* out, float pnx, float pnz, float pd)
+{
+ float d[12];
+ for (int i = 0; i < n; ++i)
+ d[i] = pnx*in[i*3+0] + pnz*in[i*3+2] + pd;
+
+ int m = 0;
+ for (int i = 0, j = n-1; i < n; j=i, ++i)
+ {
+ bool ina = d[j] >= 0;
+ bool inb = d[i] >= 0;
+ if (ina != inb)
+ {
+ float s = d[j] / (d[j] - d[i]);
+ out[m*3+0] = in[j*3+0] + (in[i*3+0] - in[j*3+0])*s;
+ out[m*3+1] = in[j*3+1] + (in[i*3+1] - in[j*3+1])*s;
+ out[m*3+2] = in[j*3+2] + (in[i*3+2] - in[j*3+2])*s;
+ m++;
+ }
+ if (inb)
+ {
+ out[m*3+0] = in[i*3+0];
+ out[m*3+1] = in[i*3+1];
+ out[m*3+2] = in[i*3+2];
+ m++;
+ }
+ }
+ return m;
+}
+
+static void rasterizeTri(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& hf,
+ const float* bmin, const float* bmax,
+ const float cs, const float ics, const float ich)
+{
+ const int w = hf.width;
+ const int h = hf.height;
+ float tmin[3], tmax[3];
+ const float by = bmax[1] - bmin[1];
+
+ // Calculate the bounding box of the triangle.
+ vcopy(tmin, v0);
+ vcopy(tmax, v0);
+ vmin(tmin, v1);
+ vmin(tmin, v2);
+ vmax(tmax, v1);
+ vmax(tmax, v2);
+
+ // If the triangle does not touch the bbox of the heightfield, skip the triagle.
+ if (!overlapBounds(bmin, bmax, tmin, tmax))
+ return;
+
+ // Calculate the footpring of the triangle on the grid.
+ int x0 = (int)((tmin[0] - bmin[0])*ics);
+ int y0 = (int)((tmin[2] - bmin[2])*ics);
+ int x1 = (int)((tmax[0] - bmin[0])*ics);
+ int y1 = (int)((tmax[2] - bmin[2])*ics);
+ x0 = rcClamp(x0, 0, w-1);
+ y0 = rcClamp(y0, 0, h-1);
+ x1 = rcClamp(x1, 0, w-1);
+ y1 = rcClamp(y1, 0, h-1);
+
+ // Clip the triangle into all grid cells it touches.
+ float in[7*3], out[7*3], inrow[7*3];
+
+ for (int y = y0; y <= y1; ++y)
+ {
+ // Clip polygon to row.
+ vcopy(&in[0], v0);
+ vcopy(&in[1*3], v1);
+ vcopy(&in[2*3], v2);
+ int nvrow = 3;
+ const float cz = bmin[2] + y*cs;
+ nvrow = clipPoly(in, nvrow, out, 0, 1, -cz);
+ if (nvrow < 3) continue;
+ nvrow = clipPoly(out, nvrow, inrow, 0, -1, cz+cs);
+ if (nvrow < 3) continue;
+
+ for (int x = x0; x <= x1; ++x)
+ {
+ // Clip polygon to column.
+ int nv = nvrow;
+ const float cx = bmin[0] + x*cs;
+ nv = clipPoly(inrow, nv, out, 1, 0, -cx);
+ if (nv < 3) continue;
+ nv = clipPoly(out, nv, in, -1, 0, cx+cs);
+ if (nv < 3) continue;
+
+ // Calculate min and max of the span.
+ float smin = in[1], smax = in[1];
+ for (int i = 1; i < nv; ++i)
+ {
+ smin = rcMin(smin, in[i*3+1]);
+ smax = rcMax(smax, in[i*3+1]);
+ }
+ smin -= bmin[1];
+ smax -= bmin[1];
+ // Skip the span if it is outside the heightfield bbox
+ if (smax < 0.0f) continue;
+ if (smin > by) continue;
+ // Clamp the span to the heightfield bbox.
+ if (smin < 0.0f) smin = bmin[1];
+ if (smax > by) smax = bmax[1];
+
+ // Snap the span to the heightfield height grid.
+ unsigned short ismin = (unsigned short)rcClamp((int)floorf(smin * ich), 0, 0x7fff);
+ unsigned short ismax = (unsigned short)rcClamp((int)ceilf(smax * ich), 0, 0x7fff);
+
+ addSpan(hf, x, y, ismin, ismax, flags);
+ }
+ }
+}
+
+void rcRasterizeTriangle(const float* v0, const float* v1, const float* v2,
+ unsigned char flags, rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ rasterizeTri(v0, v1, v2, flags, solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}
+
+void rcRasterizeTriangles(const float* verts, int nv,
+ const int* tris, const unsigned char* flags, int nt,
+ rcHeightfield& solid)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const float ics = 1.0f/solid.cs;
+ const float ich = 1.0f/solid.ch;
+ // Rasterize triangles.
+ for (int i = 0; i < nt; ++i)
+ {
+ const float* v0 = &verts[tris[i*3+0]*3];
+ const float* v1 = &verts[tris[i*3+1]*3];
+ const float* v2 = &verts[tris[i*3+2]*3];
+ // Rasterize.
+ rasterizeTri(v0, v1, v2, flags[i], solid, solid.bmin, solid.bmax, solid.cs, ics, ich);
+ }
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+ if (rcGetBuildTimes())
+ rcGetBuildTimes()->rasterizeTriangles += rcGetDeltaTimeUsec(startTime, endTime);
+}
diff --git a/extern/recastnavigation/Recast/Source/RecastRegion.cpp b/extern/recastnavigation/Recast/Source/RecastRegion.cpp
new file mode 100644
index 00000000000..5c557cf0681
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastRegion.cpp
@@ -0,0 +1,1081 @@
+//
+// Copyright (c) 2009 Mikko Mononen memon@inside.org
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgment in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+//
+
+#include <float.h>
+#define _USE_MATH_DEFINES
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "Recast.h"
+#include "RecastLog.h"
+#include "RecastTimer.h"
+
+
+static unsigned short* calculateDistanceField(rcCompactHeightfield& chf,
+ unsigned short* src, unsigned short* dst,
+ unsigned short& maxDist)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ // Init distance and points.
+ for (int i = 0; i < chf.spanCount; ++i)
+ src[i] = 0xffff;
+
+ // Mark boundary cells.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int nc = 0;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != 0xf)
+ nc++;
+ }
+ if (nc != 4)
+ src[i] = 0;
+ }
+ }
+ }
+
+ // Pass 1
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (rcGetCon(s, 0) != 0xf)
+ {
+ // (-1,0)
+ const int ax = x + rcGetDirOffsetX(0);
+ const int ay = y + rcGetDirOffsetY(0);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (-1,-1)
+ if (rcGetCon(as, 3) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(3);
+ const int aay = ay + rcGetDirOffsetY(3);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 3);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ if (rcGetCon(s, 3) != 0xf)
+ {
+ // (0,-1)
+ const int ax = x + rcGetDirOffsetX(3);
+ const int ay = y + rcGetDirOffsetY(3);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (1,-1)
+ if (rcGetCon(as, 2) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(2);
+ const int aay = ay + rcGetDirOffsetY(2);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 2);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ }
+ }
+ }
+
+ // Pass 2
+ for (int y = h-1; y >= 0; --y)
+ {
+ for (int x = w-1; x >= 0; --x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (rcGetCon(s, 2) != 0xf)
+ {
+ // (1,0)
+ const int ax = x + rcGetDirOffsetX(2);
+ const int ay = y + rcGetDirOffsetY(2);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 2);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (1,1)
+ if (rcGetCon(as, 1) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(1);
+ const int aay = ay + rcGetDirOffsetY(1);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 1);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ if (rcGetCon(s, 1) != 0xf)
+ {
+ // (0,1)
+ const int ax = x + rcGetDirOffsetX(1);
+ const int ay = y + rcGetDirOffsetY(1);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 1);
+ const rcCompactSpan& as = chf.spans[ai];
+ if (src[ai]+2 < src[i])
+ src[i] = src[ai]+2;
+
+ // (-1,1)
+ if (rcGetCon(as, 0) != 0xf)
+ {
+ const int aax = ax + rcGetDirOffsetX(0);
+ const int aay = ay + rcGetDirOffsetY(0);
+ const int aai = (int)chf.cells[aax+aay*w].index + rcGetCon(as, 0);
+ if (src[aai]+3 < src[i])
+ src[i] = src[aai]+3;
+ }
+ }
+ }
+ }
+ }
+
+ maxDist = 0;
+ for (int i = 0; i < chf.spanCount; ++i)
+ maxDist = rcMax(src[i], maxDist);
+
+ return src;
+
+}
+
+static unsigned short* boxBlur(rcCompactHeightfield& chf, int thr,
+ unsigned short* src, unsigned short* dst)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ thr *= 2;
+
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+ int cd = (int)src[i];
+ if (cd <= thr)
+ {
+ dst[i] = cd;
+ continue;
+ }
+
+ int d = cd;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ d += (int)src[ai];
+
+ const rcCompactSpan& as = chf.spans[ai];
+ const int dir2 = (dir+1) & 0x3;
+ if (rcGetCon(as, dir2) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir2);
+ const int ay2 = ay + rcGetDirOffsetY(dir2);
+ const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
+ d += (int)src[ai2];
+ }
+ else
+ {
+ d += cd;
+ }
+ }
+ else
+ {
+ d += cd*2;
+ }
+ }
+ dst[i] = (unsigned short)((d+5)/9);
+ }
+ }
+ }
+ return dst;
+}
+
+
+static bool floodRegion(int x, int y, int i,
+ unsigned short level, unsigned short minLevel, unsigned short r,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ rcIntArray& stack)
+{
+ const int w = chf.width;
+
+ // Flood fill mark region.
+ stack.resize(0);
+ stack.push((int)x);
+ stack.push((int)y);
+ stack.push((int)i);
+ src[i*2] = r;
+ src[i*2+1] = 0;
+
+ unsigned short lev = level >= minLevel+2 ? level-2 : minLevel;
+ int count = 0;
+
+ while (stack.size() > 0)
+ {
+ int ci = stack.pop();
+ int cy = stack.pop();
+ int cx = stack.pop();
+
+ const rcCompactSpan& cs = chf.spans[ci];
+
+ // Check if any of the neighbours already have a valid region set.
+ unsigned short ar = 0;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ // 8 connected
+ if (rcGetCon(cs, dir) != 0xf)
+ {
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
+ unsigned short nr = src[ai*2];
+ if (nr != 0 && nr != r)
+ ar = nr;
+
+ const rcCompactSpan& as = chf.spans[ai];
+
+ const int dir2 = (dir+1) & 0x3;
+ if (rcGetCon(as, dir2) != 0xf)
+ {
+ const int ax2 = ax + rcGetDirOffsetX(dir2);
+ const int ay2 = ay + rcGetDirOffsetY(dir2);
+ const int ai2 = (int)chf.cells[ax2+ay2*w].index + rcGetCon(as, dir2);
+
+ unsigned short nr = src[ai2*2];
+ if (nr != 0 && nr != r)
+ ar = nr;
+ }
+ }
+ }
+ if (ar != 0)
+ {
+ src[ci*2] = 0;
+ continue;
+ }
+ count++;
+
+ // Expand neighbours.
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(cs, dir) != 0xf)
+ {
+ const int ax = cx + rcGetDirOffsetX(dir);
+ const int ay = cy + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(cs, dir);
+ if (chf.spans[ai].dist >= lev)
+ {
+ if (src[ai*2] == 0)
+ {
+ src[ai*2] = r;
+ src[ai*2+1] = 0;
+ stack.push(ax);
+ stack.push(ay);
+ stack.push(ai);
+ }
+ }
+ }
+ }
+ }
+
+ return count > 0;
+}
+
+static unsigned short* expandRegions(int maxIter, unsigned short level,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ unsigned short* dst,
+ rcIntArray& stack)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ // Find cells revealed by the raised level.
+ stack.resize(0);
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist >= level && src[i*2] == 0)
+ {
+ stack.push(x);
+ stack.push(y);
+ stack.push(i);
+ }
+ }
+ }
+ }
+
+ int iter = 0;
+ while (stack.size() > 0)
+ {
+ int failed = 0;
+
+ memcpy(dst, src, sizeof(unsigned short)*chf.spanCount*2);
+
+ for (int j = 0; j < stack.size(); j += 3)
+ {
+ int x = stack[j+0];
+ int y = stack[j+1];
+ int i = stack[j+2];
+ if (i < 0)
+ {
+ failed++;
+ continue;
+ }
+
+ unsigned short r = src[i*2];
+ unsigned short d2 = 0xffff;
+ const rcCompactSpan& s = chf.spans[i];
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (rcGetCon(s, dir) == 0xf) continue;
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
+ if (src[ai*2] > 0 && (src[ai*2] & RC_BORDER_REG) == 0)
+ {
+ if ((int)src[ai*2+1]+2 < (int)d2)
+ {
+ r = src[ai*2];
+ d2 = src[ai*2+1]+2;
+ }
+ }
+ }
+ if (r)
+ {
+ stack[j+2] = -1; // mark as used
+ dst[i*2] = r;
+ dst[i*2+1] = d2;
+ }
+ else
+ {
+ failed++;
+ }
+ }
+
+ // rcSwap source and dest.
+ rcSwap(src, dst);
+
+ if (failed*3 == stack.size())
+ break;
+
+ if (level > 0)
+ {
+ ++iter;
+ if (iter >= maxIter)
+ break;
+ }
+ }
+
+ return src;
+}
+
+
+struct rcRegion
+{
+ inline rcRegion() : count(0), id(0), remap(false) {}
+
+ int count;
+ unsigned short id;
+ bool remap;
+ rcIntArray connections;
+ rcIntArray floors;
+};
+
+static void removeAdjacentNeighbours(rcRegion& reg)
+{
+ // Remove adjacent duplicates.
+ for (int i = 0; i < reg.connections.size() && reg.connections.size() > 1; )
+ {
+ int ni = (i+1) % reg.connections.size();
+ if (reg.connections[i] == reg.connections[ni])
+ {
+ // Remove duplicate
+ for (int j = i; j < reg.connections.size()-1; ++j)
+ reg.connections[j] = reg.connections[j+1];
+ reg.connections.pop();
+ }
+ else
+ ++i;
+ }
+}
+
+static void replaceNeighbour(rcRegion& reg, unsigned short oldId, unsigned short newId)
+{
+ bool neiChanged = false;
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == oldId)
+ {
+ reg.connections[i] = newId;
+ neiChanged = true;
+ }
+ }
+ for (int i = 0; i < reg.floors.size(); ++i)
+ {
+ if (reg.floors[i] == oldId)
+ reg.floors[i] = newId;
+ }
+ if (neiChanged)
+ removeAdjacentNeighbours(reg);
+}
+
+static bool canMergeWithRegion(rcRegion& reg, unsigned short id)
+{
+ int n = 0;
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == id)
+ n++;
+ }
+ if (n > 1)
+ return false;
+ for (int i = 0; i < reg.floors.size(); ++i)
+ {
+ if (reg.floors[i] == id)
+ return false;
+ }
+ return true;
+}
+
+static void addUniqueFloorRegion(rcRegion& reg, unsigned short n)
+{
+ for (int i = 0; i < reg.floors.size(); ++i)
+ if (reg.floors[i] == n)
+ return;
+ reg.floors.push(n);
+}
+
+static bool mergeRegions(rcRegion& rega, rcRegion& regb)
+{
+ unsigned short aid = rega.id;
+ unsigned short bid = regb.id;
+
+ // Duplicate current neighbourhood.
+ rcIntArray acon;
+ acon.resize(rega.connections.size());
+ for (int i = 0; i < rega.connections.size(); ++i)
+ acon[i] = rega.connections[i];
+ rcIntArray& bcon = regb.connections;
+
+ // Find insertion point on A.
+ int insa = -1;
+ for (int i = 0; i < acon.size(); ++i)
+ {
+ if (acon[i] == bid)
+ {
+ insa = i;
+ break;
+ }
+ }
+ if (insa == -1)
+ return false;
+
+ // Find insertion point on B.
+ int insb = -1;
+ for (int i = 0; i < bcon.size(); ++i)
+ {
+ if (bcon[i] == aid)
+ {
+ insb = i;
+ break;
+ }
+ }
+ if (insb == -1)
+ return false;
+
+ // Merge neighbours.
+ rega.connections.resize(0);
+ for (int i = 0, ni = acon.size(); i < ni-1; ++i)
+ rega.connections.push(acon[(insa+1+i) % ni]);
+
+ for (int i = 0, ni = bcon.size(); i < ni-1; ++i)
+ rega.connections.push(bcon[(insb+1+i) % ni]);
+
+ removeAdjacentNeighbours(rega);
+
+ for (int j = 0; j < regb.floors.size(); ++j)
+ addUniqueFloorRegion(rega, regb.floors[j]);
+ rega.count += regb.count;
+ regb.count = 0;
+ regb.connections.resize(0);
+
+ return true;
+}
+
+static bool isRegionConnectedToBorder(const rcRegion& reg)
+{
+ // Region is connected to border if
+ // one of the neighbours is null id.
+ for (int i = 0; i < reg.connections.size(); ++i)
+ {
+ if (reg.connections[i] == 0)
+ return true;
+ }
+ return false;
+}
+
+static bool isSolidEdge(rcCompactHeightfield& chf, unsigned short* src,
+ int x, int y, int i, int dir)
+{
+ const rcCompactSpan& s = chf.spans[i];
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ r = src[ai*2];
+ }
+ if (r == src[i*2])
+ return false;
+ return true;
+}
+
+static void walkContour(int x, int y, int i, int dir,
+ rcCompactHeightfield& chf,
+ unsigned short* src,
+ rcIntArray& cont)
+{
+ int startDir = dir;
+ int starti = i;
+
+ const rcCompactSpan& ss = chf.spans[i];
+ unsigned short curReg = 0;
+ if (rcGetCon(ss, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(ss, dir);
+ curReg = src[ai*2];
+ }
+ cont.push(curReg);
+
+ int iter = 0;
+ while (++iter < 40000)
+ {
+ const rcCompactSpan& s = chf.spans[i];
+
+ if (isSolidEdge(chf, src, x, y, i, dir))
+ {
+ // Choose the edge corner
+ unsigned short r = 0;
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const int ax = x + rcGetDirOffsetX(dir);
+ const int ay = y + rcGetDirOffsetY(dir);
+ const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
+ r = src[ai*2];
+ }
+ if (r != curReg)
+ {
+ curReg = r;
+ cont.push(curReg);
+ }
+
+ dir = (dir+1) & 0x3; // Rotate CW
+ }
+ else
+ {
+ int ni = -1;
+ const int nx = x + rcGetDirOffsetX(dir);
+ const int ny = y + rcGetDirOffsetY(dir);
+ if (rcGetCon(s, dir) != 0xf)
+ {
+ const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
+ ni = (int)nc.index + rcGetCon(s, dir);
+ }
+ if (ni == -1)
+ {
+ // Should not happen.
+ return;
+ }
+ x = nx;
+ y = ny;
+ i = ni;
+ dir = (dir+3) & 0x3; // Rotate CCW
+ }
+
+ if (starti == i && startDir == dir)
+ {
+ break;
+ }
+ }
+
+ // Remove adjacent duplicates.
+ if (cont.size() > 1)
+ {
+ for (int i = 0; i < cont.size(); )
+ {
+ int ni = (i+1) % cont.size();
+ if (cont[i] == cont[ni])
+ {
+ for (int j = i; j < cont.size()-1; ++j)
+ cont[j] = cont[j+1];
+ cont.pop();
+ }
+ else
+ ++i;
+ }
+ }
+}
+
+static bool filterSmallRegions(int minRegionSize, int mergeRegionSize,
+ unsigned short& maxRegionId,
+ rcCompactHeightfield& chf,
+ unsigned short* src)
+{
+ const int w = chf.width;
+ const int h = chf.height;
+
+ int nreg = maxRegionId+1;
+ rcRegion* regions = new rcRegion[nreg];
+ if (!regions)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (%d).", nreg);
+ return false;
+ }
+
+ for (int i = 0; i < nreg; ++i)
+ regions[i].id = (unsigned short)i;
+
+ // Find edge of a region and find connections around the contour.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ unsigned short r = src[i*2];
+ if (r == 0 || r >= nreg)
+ continue;
+
+ rcRegion& reg = regions[r];
+ reg.count++;
+
+
+ // Update floors.
+ for (int j = (int)c.index; j < ni; ++j)
+ {
+ if (i == j) continue;
+ unsigned short floorId = src[j*2];
+ if (floorId == 0 || floorId >= nreg)
+ continue;
+ addUniqueFloorRegion(reg, floorId);
+ }
+
+ // Have found contour
+ if (reg.connections.size() > 0)
+ continue;
+
+ // Check if this cell is next to a border.
+ int ndir = -1;
+ for (int dir = 0; dir < 4; ++dir)
+ {
+ if (isSolidEdge(chf, src, x, y, i, dir))
+ {
+ ndir = dir;
+ break;
+ }
+ }
+
+ if (ndir != -1)
+ {
+ // The cell is at border.
+ // Walk around the contour to find all the neighbours.
+ walkContour(x, y, i, ndir, chf, src, reg.connections);
+ }
+ }
+ }
+ }
+
+ // Remove too small unconnected regions.
+ for (int i = 0; i < nreg; ++i)
+ {
+ rcRegion& reg = regions[i];
+ if (reg.id == 0 || (reg.id & RC_BORDER_REG))
+ continue;
+ if (reg.count == 0)
+ continue;
+
+ if (reg.connections.size() == 1 && reg.connections[0] == 0)
+ {
+ if (reg.count < minRegionSize)
+ {
+ // Non-connected small region, remove.
+ reg.count = 0;
+ reg.id = 0;
+ }
+ }
+ }
+
+
+ // Merge too small regions to neighbour regions.
+ int mergeCount = 0 ;
+ do
+ {
+ mergeCount = 0;
+ for (int i = 0; i < nreg; ++i)
+ {
+ rcRegion& reg = regions[i];
+ if (reg.id == 0 || (reg.id & RC_BORDER_REG))
+ continue;
+ if (reg.count == 0)
+ continue;
+
+ // Check to see if the region should be merged.
+ if (reg.count > mergeRegionSize && isRegionConnectedToBorder(reg))
+ continue;
+
+ // Small region with more than 1 connection.
+ // Or region which is not connected to a border at all.
+ // Find smallest neighbour region that connects to this one.
+ int smallest = 0xfffffff;
+ unsigned short mergeId = reg.id;
+ for (int j = 0; j < reg.connections.size(); ++j)
+ {
+ if (reg.connections[j] & RC_BORDER_REG) continue;
+ rcRegion& mreg = regions[reg.connections[j]];
+ if (mreg.id == 0 || (mreg.id & RC_BORDER_REG)) continue;
+ if (mreg.count < smallest &&
+ canMergeWithRegion(reg, mreg.id) &&
+ canMergeWithRegion(mreg, reg.id))
+ {
+ smallest = mreg.count;
+ mergeId = mreg.id;
+ }
+ }
+ // Found new id.
+ if (mergeId != reg.id)
+ {
+ unsigned short oldId = reg.id;
+ rcRegion& target = regions[mergeId];
+
+ // Merge neighbours.
+ if (mergeRegions(target, reg))
+ {
+ // Fixup regions pointing to current region.
+ for (int j = 0; j < nreg; ++j)
+ {
+ if (regions[j].id == 0 || (regions[j].id & RC_BORDER_REG)) continue;
+ // If another region was already merged into current region
+ // change the nid of the previous region too.
+ if (regions[j].id == oldId)
+ regions[j].id = mergeId;
+ // Replace the current region with the new one if the
+ // current regions is neighbour.
+ replaceNeighbour(regions[j], oldId, mergeId);
+ }
+ mergeCount++;
+ }
+ }
+ }
+ }
+ while (mergeCount > 0);
+
+ // Compress region Ids.
+ for (int i = 0; i < nreg; ++i)
+ {
+ regions[i].remap = false;
+ if (regions[i].id == 0) continue; // Skip nil regions.
+ if (regions[i].id & RC_BORDER_REG) continue; // Skip external regions.
+ regions[i].remap = true;
+ }
+
+ unsigned short regIdGen = 0;
+ for (int i = 0; i < nreg; ++i)
+ {
+ if (!regions[i].remap)
+ continue;
+ unsigned short oldId = regions[i].id;
+ unsigned short newId = ++regIdGen;
+ for (int j = i; j < nreg; ++j)
+ {
+ if (regions[j].id == oldId)
+ {
+ regions[j].id = newId;
+ regions[j].remap = false;
+ }
+ }
+ }
+ maxRegionId = regIdGen;
+
+ // Remap regions.
+ for (int i = 0; i < chf.spanCount; ++i)
+ {
+ if ((src[i*2] & RC_BORDER_REG) == 0)
+ src[i*2] = regions[src[i*2]].id;
+ }
+
+ delete [] regions;
+
+ return true;
+}
+
+bool rcBuildDistanceField(rcCompactHeightfield& chf)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ unsigned short* dist0 = new unsigned short[chf.spanCount];
+ if (!dist0)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist0' (%d).", chf.spanCount);
+ return false;
+ }
+ unsigned short* dist1 = new unsigned short[chf.spanCount];
+ if (!dist1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'dist1' (%d).", chf.spanCount);
+ delete [] dist0;
+ return false;
+ }
+
+ unsigned short* src = dist0;
+ unsigned short* dst = dist1;
+
+ unsigned short maxDist = 0;
+
+ rcTimeVal distStartTime = rcGetPerformanceTimer();
+
+ if (calculateDistanceField(chf, src, dst, maxDist) != src)
+ rcSwap(src, dst);
+
+ chf.maxDistance = maxDist;
+
+ rcTimeVal distEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal blurStartTime = rcGetPerformanceTimer();
+
+ // Blur
+ if (boxBlur(chf, 1, src, dst) != src)
+ rcSwap(src, dst);
+
+ // Store distance.
+ for (int i = 0; i < chf.spanCount; ++i)
+ chf.spans[i].dist = src[i];
+
+ rcTimeVal blurEndTime = rcGetPerformanceTimer();
+
+ delete [] dist0;
+ delete [] dist1;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+/* if (rcGetLog())
+ {
+ rcGetLog()->log(RC_LOG_PROGRESS, "Build distance field: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - dist: %.3f ms", rcGetDeltaTimeUsec(distStartTime, distEndTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.3f ms", rcGetDeltaTimeUsec(blurStartTime, blurEndTime)/1000.0f);
+ }*/
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildDistanceField += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildDistanceFieldDist += rcGetDeltaTimeUsec(distStartTime, distEndTime);
+ rcGetBuildTimes()->buildDistanceFieldBlur += rcGetDeltaTimeUsec(blurStartTime, blurEndTime);
+ }
+
+ return true;
+}
+
+static void paintRectRegion(int minx, int maxx, int miny, int maxy,
+ unsigned short regId, unsigned short minLevel,
+ rcCompactHeightfield& chf, unsigned short* src)
+{
+ const int w = chf.width;
+ for (int y = miny; y < maxy; ++y)
+ {
+ for (int x = minx; x < maxx; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist >= minLevel)
+ src[i*2] = regId;
+ }
+ }
+ }
+}
+
+bool rcBuildRegions(rcCompactHeightfield& chf,
+ int walkableRadius, int borderSize,
+ int minRegionSize, int mergeRegionSize)
+{
+ rcTimeVal startTime = rcGetPerformanceTimer();
+
+ const int w = chf.width;
+ const int h = chf.height;
+
+ unsigned short* tmp1 = new unsigned short[chf.spanCount*2];
+ if (!tmp1)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp1' (%d).", chf.spanCount*2);
+ return false;
+ }
+ unsigned short* tmp2 = new unsigned short[chf.spanCount*2];
+ if (!tmp2)
+ {
+ if (rcGetLog())
+ rcGetLog()->log(RC_LOG_ERROR, "rcBuildDistanceField: Out of memory 'tmp2' (%d).", chf.spanCount*2);
+ delete [] tmp1;
+ return false;
+ }
+
+ rcTimeVal regStartTime = rcGetPerformanceTimer();
+
+ rcIntArray stack(1024);
+ rcIntArray visited(1024);
+
+ unsigned short* src = tmp1;
+ unsigned short* dst = tmp2;
+
+ memset(src, 0, sizeof(unsigned short) * chf.spanCount*2);
+
+ unsigned short regionId = 1;
+ unsigned short level = (chf.maxDistance+1) & ~1;
+
+ unsigned short minLevel = (unsigned short)(walkableRadius*2);
+
+ const int expandIters = 4 + walkableRadius * 2;
+
+ // Mark border regions.
+ paintRectRegion(0, borderSize, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(w-borderSize, w, 0, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(0, w, 0, borderSize, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+ paintRectRegion(0, w, h-borderSize, h, regionId|RC_BORDER_REG, minLevel, chf, src); regionId++;
+
+ rcTimeVal expTime = 0;
+ rcTimeVal floodTime = 0;
+
+ while (level > minLevel)
+ {
+ level = level >= 2 ? level-2 : 0;
+
+ rcTimeVal expStartTime = rcGetPerformanceTimer();
+
+ // Expand current regions until no empty connected cells found.
+ if (expandRegions(expandIters, level, chf, src, dst, stack) != src)
+ rcSwap(src, dst);
+
+ expTime += rcGetPerformanceTimer() - expStartTime;
+
+ rcTimeVal floodStartTime = rcGetPerformanceTimer();
+
+ // Mark new regions with IDs.
+ for (int y = 0; y < h; ++y)
+ {
+ for (int x = 0; x < w; ++x)
+ {
+ const rcCompactCell& c = chf.cells[x+y*w];
+ for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
+ {
+ if (chf.spans[i].dist < level || src[i*2] != 0)
+ continue;
+
+ if (floodRegion(x, y, i, minLevel, level, regionId, chf, src, stack))
+ regionId++;
+ }
+ }
+ }
+
+ floodTime += rcGetPerformanceTimer() - floodStartTime;
+
+ }
+
+ // Expand current regions until no empty connected cells found.
+ if (expandRegions(expandIters*8, minLevel, chf, src, dst, stack) != src)
+ rcSwap(src, dst);
+
+ rcTimeVal regEndTime = rcGetPerformanceTimer();
+
+ rcTimeVal filterStartTime = rcGetPerformanceTimer();
+
+ // Filter out small regions.
+ chf.maxRegions = regionId;
+ if (!filterSmallRegions(minRegionSize, mergeRegionSize, chf.maxRegions, chf, src))
+ return false;
+
+ rcTimeVal filterEndTime = rcGetPerformanceTimer();
+
+ // Write the result out.
+ for (int i = 0; i < chf.spanCount; ++i)
+ chf.spans[i].reg = src[i*2];
+
+ delete [] tmp1;
+ delete [] tmp2;
+
+ rcTimeVal endTime = rcGetPerformanceTimer();
+
+/* if (rcGetLog())
+ {
+ rcGetLog()->log(RC_LOG_PROGRESS, "Build regions: %.3f ms", rcGetDeltaTimeUsec(startTime, endTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - reg: %.3f ms", rcGetDeltaTimeUsec(regStartTime, regEndTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - exp: %.3f ms", rcGetDeltaTimeUsec(0, expTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - flood: %.3f ms", rcGetDeltaTimeUsec(0, floodTime)/1000.0f);
+ rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.3f ms", rcGetDeltaTimeUsec(filterStartTime, filterEndTime)/1000.0f);
+ }
+*/
+ if (rcGetBuildTimes())
+ {
+ rcGetBuildTimes()->buildRegions += rcGetDeltaTimeUsec(startTime, endTime);
+ rcGetBuildTimes()->buildRegionsReg += rcGetDeltaTimeUsec(regStartTime, regEndTime);
+ rcGetBuildTimes()->buildRegionsExp += rcGetDeltaTimeUsec(0, expTime);
+ rcGetBuildTimes()->buildRegionsFlood += rcGetDeltaTimeUsec(0, floodTime);
+ rcGetBuildTimes()->buildRegionsFilter += rcGetDeltaTimeUsec(filterStartTime, filterEndTime);
+ }
+
+ return true;
+}
+
+
diff --git a/extern/recastnavigation/Recast/Source/RecastTimer.cpp b/extern/recastnavigation/Recast/Source/RecastTimer.cpp
new file mode 100644
index 00000000000..51ffb7d3160
--- /dev/null
+++ b/extern/recastnavigation/Recast/Source/RecastTimer.cpp
@@ -0,0 +1,58 @@
+#include "RecastTimer.h"
+
+#if defined(WIN32)
+
+// Win32
+#include <windows.h>
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ __int64 count;
+ QueryPerformanceCounter((LARGE_INTEGER*)&count);
+ return count;
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ static __int64 freq = 0;
+ if (freq == 0)
+ QueryPerformanceFrequency((LARGE_INTEGER*)&freq);
+ __int64 elapsed = end - start;
+ return (int)(elapsed*1000000 / freq);
+}
+
+#elif defined(__MACH__)
+
+// OSX
+#include <mach/mach_time.h>
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ return mach_absolute_time();
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ static mach_timebase_info_data_t timebaseInfo;
+ if (timebaseInfo.denom == 0)
+ mach_timebase_info(&timebaseInfo);
+ uint64_t elapsed = end - start;
+ uint64_t nanosec = elapsed * timebaseInfo.numer / timebaseInfo.denom;
+ return (int)(nanosec / 1000);
+}
+
+#else
+
+// TODO: Linux, etc
+
+rcTimeVal rcGetPerformanceTimer()
+{
+ return 0;
+}
+
+int rcGetDeltaTimeUsec(rcTimeVal start, rcTimeVal end)
+{
+ return 0;
+}
+
+#endif \ No newline at end of file
diff --git a/extern/recastnavigation/SConscript b/extern/recastnavigation/SConscript
new file mode 100644
index 00000000000..be10c33c327
--- /dev/null
+++ b/extern/recastnavigation/SConscript
@@ -0,0 +1,11 @@
+#!/usr/bin/python
+
+Import('env')
+
+sources = env.Glob('Recast/Source/*.cpp') + env.Glob('Detour/Source/*.cpp')
+
+incs = 'Recast/Include Detour/Include'
+
+env.BlenderLib ( 'extern_recastnavigation', sources, Split(incs), [],
+ libtype=['extern','player'],
+ priority=[10,185])
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index b49f9adc4cf..294d2c7adcd 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -383,6 +383,10 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
+ def NAVMESH(self, layout, ob, md):
+ layout.operator("object.assign_navpolygon")
+ layout.operator("object.assign_new_navpolygon")
+
def MULTIRES(self, layout, ob, md):
layout.row().prop(md, "subdivision_type", expand=True)
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 5ea55d82471..b06876637f7 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -195,6 +195,31 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
row.prop(game, "collision_margin", text="Margin", slider=True)
row.prop(game, "use_collision_compound", text="Compound")
+class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
+ bl_label = "Create Obstacle"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ game = context.object.game
+ rd = context.scene.render
+ return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ game = context.active_object.game
+
+ self.layout.prop(game, "create_obstacle", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ game = context.active_object.game
+
+ layout.active = game.create_obstacle
+
+ row = layout.row()
+ row.prop(game, "obstacle_radius", text="Radius")
+ row.label()
class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
@@ -362,6 +387,68 @@ class RENDER_PT_game_display(RenderButtonsPanel, Panel):
flow.prop(gs, "show_physics_visualization", text="Physics Visualization")
flow.prop(gs, "use_deprecation_warnings")
flow.prop(gs, "show_mouse", text="Mouse Cursor")
+
+class SceneButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+class SCENE_PT_game_navmesh(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Navigation mesh"
+ bl_default_closed = True
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.game_settings.recast_data
+
+ layout.operator("object.create_navmesh", text='Build navigation mesh')
+
+ col = layout.column()
+ col.label(text="Rasterization:")
+ row = col.row()
+ row.prop(rd, "cell_size")
+ row.prop(rd, "cell_height")
+
+ col = layout.column()
+ col.label(text="Agent:")
+ split = col.split()
+
+ col = split.column()
+ col.prop(rd, "agent_height", text="Height")
+ col.prop(rd, "agent_radius", text="Radius")
+
+ col = split.column()
+ col.prop(rd, "max_slope")
+ col.prop(rd, "max_climb")
+
+ col = layout.column()
+ col.label(text="Region:")
+ row = col.row()
+ row.prop(rd, "region_min_size")
+ row.prop(rd, "region_merge_size")
+
+ col = layout.column()
+ col.label(text="Polygonization:")
+ split = col.split()
+
+ col = split.column()
+ col.prop(rd, "edge_max_len")
+ col.prop(rd, "edge_max_error")
+
+ split.prop(rd, "verts_per_poly")
+
+ col = layout.column()
+ col.label(text="Detail Mesh:")
+ row = col.row()
+ row.prop(rd, "sample_dist")
+ row.prop(rd, "sample_max_error")
class WorldButtonsPanel():
@@ -487,5 +574,24 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
+class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel):
+ bl_label = "Obstacle simulation"
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ gs = context.scene.game_settings
+
+ layout.prop(gs, "obstacle_simulation", text = "Type")
+ if gs.obstacle_simulation != 'NONE':
+ layout.prop(gs, "level_height")
+ layout.prop(gs, "show_obstacle_simulation")
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index 46893af3582..55629e6c6b9 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -46,7 +46,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
row = layout.row()
if fluid is None:
- row.label("built without fluids")
+ row.label("Built without fluids")
return
row.prop(fluid, "type")
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index f47e38f6d17..fe10fffb665 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -1098,15 +1098,19 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(MLoopCol), "MLoopCol", 1, "WeightLoopCol", NULL, NULL, layerInterp_mloopcol, NULL,
layerDefault_mloopcol, layerEqual_mloopcol, layerMultiply_mloopcol, layerInitMinMax_mloopcol,
layerAdd_mloopcol, layerDoMinMax_mloopcol, layerCopyValue_mloopcol},
+ /* 24: CD_RECAST */
+ {sizeof(MRecast), "MRecast", 1,"Recast",NULL,NULL,NULL,NULL}
};
+/* note, numbers are from trunk and need updating for bmesh */
+
static const char *LAYERTYPENAMES[CD_NUMTYPES] = {
- "CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace", "CDMTFace",
- "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags","CDMFloatProperty",
- "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco", "CDMTexPoly", "CDMLoopUV",
- "CDMloopCol", "CDTangent", "CDMDisps", "CDWeightMCol", "CDMPoly",
- "CDMLoop", "CDMClothOrco", "CDMLoopCol", "CDIDCol", "CDTextureCol",
- "CDShapeKeyIndex", "CDShapeKey", "CDBevelWeight", "CDSubSurfCrease"
+ /* 0-4 */ "CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace", "CDMTFace",
+ /* 5-9 */ "CDMCol", "CDOrigIndex", "CDNormal", "CDFlags","CDMFloatProperty",
+ /* 10-14 */ "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco", "CDMTexPoly", "CDMLoopUV",
+ /* 15-19 */ "CDMloopCol", "CDTangent", "CDMDisps", "CDWeightMCol", "CDMPoly",
+ /* 20-24 */ "CDMLoop", "CDMClothOrco", "CDMLoopCol", "CDIDCol", "CDTextureCol",
+ /* ?-? */ "CDShapeKeyIndex", "CDShapeKey", "CDBevelWeight", "CDSubSurfCrease", "CDMRecast"
};
@@ -1117,18 +1121,18 @@ const CustomDataMask CD_MASK_MESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL |
CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_MDISPS |
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MPOLY | CD_MASK_MLOOP |
- CD_MASK_MTEXPOLY | CD_MASK_NORMAL | CD_MASK_MDISPS;
+ CD_MASK_MTEXPOLY | CD_MASK_NORMAL | CD_MASK_MDISPS | CD_MASK_RECAST;
const CustomDataMask CD_MASK_EDITMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MLOOPUV |
CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY | CD_MASK_SHAPE_KEYINDEX |
CD_MASK_MCOL|CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR |
- CD_MASK_MDISPS | CD_MASK_SHAPEKEY;
+ CD_MASK_MDISPS | CD_MASK_SHAPEKEY | CD_MASK_RECAST;
const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_CLOTH_ORCO |
CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY | CD_MASK_WEIGHT_MLOOPCOL |
CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO | CD_MASK_TANGENT |
- CD_MASK_WEIGHT_MCOL | CD_MASK_NORMAL | CD_MASK_SHAPEKEY;
+ CD_MASK_WEIGHT_MCOL | CD_MASK_NORMAL | CD_MASK_SHAPEKEY | CD_MASK_RECAST;
const CustomDataMask CD_MASK_BMESH = CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL | CD_MASK_MTEXPOLY |
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT |
CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS;
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 3bd508af4e2..08c36d76b8e 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1083,6 +1083,7 @@ Object *add_only_object(int type, const char *name)
ob->state=1;
/* ob->pad3 == Contact Processing Threshold */
ob->m_contactProcessingThreshold = 1.;
+ ob->obstacleRad = 1.;
/* NT fluid sim defaults */
ob->fluidsimFlag = 0;
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 0d523599598..d529a6d94c9 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -396,6 +396,7 @@ void init_actuator(bActuator *act)
bObjectActuator *oa;
bRandomActuator *ra;
bSoundActuator *sa;
+ bSteeringActuator *sta;
if(act->data) MEM_freeN(act->data);
act->data= NULL;
@@ -470,6 +471,16 @@ void init_actuator(bActuator *act)
case ACT_ARMATURE:
act->data = MEM_callocN(sizeof( bArmatureActuator ), "armature act");
break;
+ case ACT_STEERING:
+ act->data = MEM_callocN(sizeof( bSteeringActuator), "steering act");
+ sta = act->data;
+ sta->acceleration = 3.f;
+ sta->turnspeed = 120.f;
+ sta->dist = 1.f;
+ sta->velocity= 3.f;
+ sta->flag = ACT_STEERING_AUTOMATICFACING;
+ sta->facingaxis = 1;
+ break;
default:
; /* this is very severe... I cannot make any memory for this */
/* logic brick... */
@@ -595,6 +606,11 @@ void set_sca_new_poins_ob(Object *ob)
bPropertyActuator *pa= act->data;
ID_NEW(pa->ob);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *sta = act->data;
+ ID_NEW(sta->navmesh);
+ ID_NEW(sta->target);
+ }
}
act= act->next;
}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d6003a44a7d..1454b3f0ce3 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -514,6 +514,23 @@ Scene *add_scene(const char *name)
sce->gm.flag = GAME_DISPLAY_LISTS;
sce->gm.matmode = GAME_MAT_MULTITEX;
+ sce->gm.obstacleSimulation= OBSTSIMULATION_NONE;
+ sce->gm.levelHeight = 2.f;
+
+ sce->gm.recastData.cellsize = 0.3f;
+ sce->gm.recastData.cellheight = 0.2f;
+ sce->gm.recastData.agentmaxslope = M_PI/2;
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ sce->gm.recastData.agentheight = 2.0f;
+ sce->gm.recastData.agentradius = 0.6f;
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ sce->gm.recastData.regionminsize = 50.f;
+ sce->gm.recastData.regionmergesize = 20.f;
+ sce->gm.recastData.vertsperpoly = 6;
+ sce->gm.recastData.detailsampledist = 6.0f;
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+
sound_create_scene(sce);
return sce;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index acb4c0a617f..36048cef5b8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -3962,6 +3962,11 @@ static void lib_link_object(FileData *fd, Main *main)
arma->target= newlibadr(fd, ob->id.lib, arma->target);
arma->subtarget= newlibadr(fd, ob->id.lib, arma->subtarget);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *steeringa = act->data;
+ steeringa->target = newlibadr(fd, ob->id.lib, steeringa->target);
+ steeringa->navmesh = newlibadr(fd, ob->id.lib, steeringa->navmesh);
+ }
act= act->next;
}
@@ -11681,6 +11686,23 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ // init facing axis property of steering actuators
+ {
+ Object *ob;
+ for(ob = main->object.first; ob; ob = ob->id.next) {
+ bActuator *act;
+ for(act= ob->actuators.first; act; act= act->next) {
+ if(act->type==ACT_STEERING) {
+ bSteeringActuator* stact = act->data;
+ if (stact->facingaxis==0)
+ {
+ stact->facingaxis=1;
+ }
+ }
+ }
+ }
+ }
+
if (main->versionfile < 256) {
bScreen *sc;
ScrArea *sa;
@@ -12084,6 +12106,43 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
+ //set defaults for obstacle avoidance, recast data
+ {
+ Scene *sce;
+ for(sce = main->scene.first; sce; sce = sce->id.next)
+ {
+ if (sce->gm.levelHeight == 0.f)
+ sce->gm.levelHeight = 2.f;
+
+ if(sce->gm.recastData.cellsize == 0.0f)
+ sce->gm.recastData.cellsize = 0.3f;
+ if(sce->gm.recastData.cellheight == 0.0f)
+ sce->gm.recastData.cellheight = 0.2f;
+ if(sce->gm.recastData.agentmaxslope == 0.0f)
+ sce->gm.recastData.agentmaxslope = M_PI/4;
+ if(sce->gm.recastData.agentmaxclimb == 0.0f)
+ sce->gm.recastData.agentmaxclimb = 0.9f;
+ if(sce->gm.recastData.agentheight == 0.0f)
+ sce->gm.recastData.agentheight = 2.0f;
+ if(sce->gm.recastData.agentradius == 0.0f)
+ sce->gm.recastData.agentradius = 0.6f;
+ if(sce->gm.recastData.edgemaxlen == 0.0f)
+ sce->gm.recastData.edgemaxlen = 12.0f;
+ if(sce->gm.recastData.edgemaxerror == 0.0f)
+ sce->gm.recastData.edgemaxerror = 1.3f;
+ if(sce->gm.recastData.regionminsize == 0.0f)
+ sce->gm.recastData.regionminsize = 50.f;
+ if(sce->gm.recastData.regionmergesize == 0.0f)
+ sce->gm.recastData.regionmergesize = 20.f;
+ if(sce->gm.recastData.vertsperpoly<3)
+ sce->gm.recastData.vertsperpoly = 6;
+ if(sce->gm.recastData.detailsampledist == 0.0f)
+ sce->gm.recastData.detailsampledist = 6.0f;
+ if(sce->gm.recastData.detailsamplemaxerror == 0.0f)
+ sce->gm.recastData.detailsamplemaxerror = 1.0f;
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */
@@ -12988,6 +13047,11 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
bArmatureActuator *arma= act->data;
expand_doit(fd, mainvar, arma->target);
}
+ else if(act->type==ACT_STEERING) {
+ bSteeringActuator *sta= act->data;
+ expand_doit(fd, mainvar, sta->target);
+ expand_doit(fd, mainvar, sta->navmesh);
+ }
act= act->next;
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 4ae7a44a0db..2b0e4ddf024 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -1146,6 +1146,9 @@ static void write_actuators(WriteData *wd, ListBase *lb)
case ACT_ARMATURE:
writestruct(wd, DATA, "bArmatureActuator", 1, act->data);
break;
+ case ACT_STEERING:
+ writestruct(wd, DATA, "bSteeringActuator", 1, act->data);
+ break;
default:
; /* error: don't know how to write this file */
}
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 498ccb5709d..2ea10111bb9 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -58,7 +58,7 @@ void AnimationExporter::operator() (Object *ob)
{
FCurve *fcu;
char * transformName ;
- bool isMatAnim = false;
+ /* bool isMatAnim = false; */ /* UNUSED */
//Export transform animations
if(ob->adt && ob->adt->action)
@@ -125,7 +125,7 @@ void AnimationExporter::operator() (Object *ob)
if (!ma) continue;
if(ma->adt && ma->adt->action)
{
- isMatAnim = true;
+ /* isMatAnim = true; */
fcu = (FCurve*)ma->adt->action->curves.first;
while (fcu) {
transformName = extract_transform_name( fcu->rna_path );
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 19fa54c5044..ae25d343d36 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -576,7 +576,7 @@ void ArmatureImporter::set_pose ( Object * ob_arm , COLLADAFW::Node * root_node
float obmat[4][4];
float ax[3];
- float angle = NULL;
+ float angle = 0.0f;
// object-space
get_node_mat(obmat, root_node, NULL, NULL);
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 5109df0bb6a..a561d18c6e3 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -126,7 +126,7 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
if((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
GroupObject *go = NULL;
Group *gr = ob->dup_group;
- printf("group detected %u\n", gr);
+ /* printf("group detected '%s'\n", gr->id.name+2); */
for(go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
printf("\t%s\n", go->ob->id.name);
}
diff --git a/source/blender/editors/include/ED_navmesh_conversion.h b/source/blender/editors/include/ED_navmesh_conversion.h
new file mode 100644
index 00000000000..71b60cc4e4a
--- /dev/null
+++ b/source/blender/editors/include/ED_navmesh_conversion.h
@@ -0,0 +1,96 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef NAVMESH_CONVERSION_H
+#define NAVMESH_CONVERSION_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct DerivedMesh;
+
+/* navmesh_conversion.cpp */
+bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
+ int &nverts, float *&verts,
+ int &ndtris, unsigned short *&dtris,
+ int& npolys, unsigned short *&dmeshes,
+ unsigned short*& polys, int *&dtrisToPolysMap,
+ int *&dtrisToTrisMap, int *&trisToFacesMap);
+
+bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
+ int &ntris, unsigned short *&tris, int *&trisToFacesMap,
+ int *&recastData);
+
+bool buildNavMeshData(const int nverts, const float* verts,
+ const int ntris, const unsigned short *tris,
+ const int* recastData, const int* trisToFacesMap,
+ int &ndtris, unsigned short *&dtris,
+ int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
+ int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap);
+
+bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
+ unsigned short* polys, const unsigned short* dmeshes,
+ const float* verts, const unsigned short* dtris,
+ const int* dtrisToPolysMap);
+
+int polyNumVerts(const unsigned short* p, const int vertsPerPoly);
+bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts);
+int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx);
+float distPointToSegmentSq(const float* point, const float* a, const float* b);
+
+
+inline int bit(int a, int b)
+{
+ return (a & (1 << b)) >> b;
+}
+
+inline void intToCol(int i, float* col)
+{
+ int r = bit(i, 0) + bit(i, 3) * 2 + 1;
+ int g = bit(i, 1) + bit(i, 4) * 2 + 1;
+ int b = bit(i, 2) + bit(i, 5) * 2 + 1;
+ col[0] = 1 - r*63.0f/255.0f;
+ col[1] = 1 - g*63.0f/255.0f;
+ col[2] = 1 - b*63.0f/255.0f;
+}
+
+inline float area2(const float* a, const float* b, const float* c)
+{
+ return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
+}
+inline bool left(const float* a, const float* b, const float* c)
+{
+ return area2(a, b, c) < 0;
+}
+
+#ifdef __cplusplus
+}
+#endif
+#endif //NAVMESH_CONVERSION_H
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 2cda5e070d3..5a2a4765c74 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -139,8 +139,8 @@ void ED_setflagsLatt(struct Object *obedit, int flag);
/* object_modifier.c */
enum {
MODIFIER_APPLY_DATA=1,
- MODIFIER_APPLY_SHAPE,
-} eModifier_Apply_Mode;
+ MODIFIER_APPLY_SHAPE
+};
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type);
int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index c06e26eecaa..d9d75c34a94 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -79,10 +79,10 @@
/* it has outline, back, and two optional tria meshes */
typedef struct uiWidgetTrias {
- int tot;
+ unsigned int tot;
float vec[32][2];
- int (*index)[3];
+ unsigned int (*index)[3];
} uiWidgetTrias;
@@ -146,7 +146,7 @@ static float jit[8][2]= {{0.468813 , -0.481430}, {-0.155755 , -0.352820},
static float num_tria_vert[3][2]= {
{-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.330000, -0.008353}};
-static int num_tria_face[1][3]= {
+static unsigned int num_tria_face[1][3]= {
{0, 1, 2}};
static float scroll_circle_vert[16][2]= {
@@ -155,7 +155,7 @@ static float scroll_circle_vert[16][2]= {
{-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107},
{0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107}};
-static int scroll_circle_face[14][3]= {
+static unsigned int scroll_circle_face[14][3]= {
{0, 1, 2}, {2, 0, 3}, {3, 0, 15}, {3, 15, 4}, {4, 15, 14}, {4, 14, 5}, {5, 14, 13}, {5, 13, 6},
{6, 13, 12}, {6, 12, 7}, {7, 12, 11}, {7, 11, 8}, {8, 11, 10}, {8, 10, 9}};
@@ -163,13 +163,13 @@ static float menu_tria_vert[6][2]= {
{-0.41, 0.16}, {0.41, 0.16}, {0, 0.82},
{0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}};
-static int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
+static unsigned int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}};
static float check_tria_vert[6][2]= {
{-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551},
{-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}};
-static int check_tria_face[4][3]= {
+static unsigned int check_tria_face[4][3]= {
{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
GLubyte checker_stipple_sml[32*32/8] =
@@ -533,12 +533,9 @@ static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize
static void widget_trias_draw(uiWidgetTrias *tria)
{
glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_INDEX_ARRAY);
- glIndexPointer(GL_INT, 0, tria->index);
glVertexPointer(2, GL_FLOAT, 0, tria->vec);
- glDrawArrays(GL_TRIANGLES, 0, tria->tot*3);
+ glDrawElements(GL_TRIANGLES, tria->tot*3, GL_UNSIGNED_INT, tria->index);
glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_INDEX_ARRAY);
}
static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect)
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index 58496a914cb..27308bc9e07 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -34,6 +34,7 @@ set(INC
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../extern/recastnavigation/Recast/Include
)
set(INC_SYS
@@ -59,8 +60,18 @@ set(SRC
object_intern.h
)
+if(WITH_GAMEENGINE)
+ list(APPEND SRC
+ object_navmesh.cpp
+ )
+endif()
+
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+if(WITH_GAMEENGINE)
+ add_definitions(-DWITH_GAMEENGINE)
+endif()
+
blender_add_lib(bf_editor_object "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/object/SConscript b/source/blender/editors/object/SConscript
index d3e7df92471..4607cc4b1bf 100644
--- a/source/blender/editors/object/SConscript
+++ b/source/blender/editors/object/SConscript
@@ -1,12 +1,13 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.c')
+sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc ../../blenloader'
incs += ' ../../makesrna ../../python ../../ikplugin ../../bmesh'
incs += ' ../../render/extern/include ../../gpu' # for object_bake.c
+incs += ' #extern/recastnavigation/Recast/Include'
defs = []
@@ -19,5 +20,8 @@ if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
if env['WITH_BF_PYTHON']:
defs.append('WITH_PYTHON')
+
+if env['WITH_BF_GAMEENGINE']:
+ defs.append('WITH_GAMEENGINE')
env.BlenderLib ( 'bf_editors_object', sources, Split(incs), defs, libtype=['core'], priority=[35] )
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index efcb618b868..44cf3adcd32 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -224,5 +224,10 @@ void OBJECT_OT_group_remove(struct wmOperatorType *ot);
/* object_bake.c */
void OBJECT_OT_bake_image(wmOperatorType *ot);
+/* object_navmesh.cpp */
+void OBJECT_OT_create_navmesh(struct wmOperatorType *ot);
+void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot);
+void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot);
+
#endif /* ED_OBJECT_INTERN_H */
diff --git a/source/blender/editors/object/object_navmesh.cpp b/source/blender/editors/object/object_navmesh.cpp
new file mode 100644
index 00000000000..d0768d30236
--- /dev/null
+++ b/source/blender/editors/object/object_navmesh.cpp
@@ -0,0 +1,628 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2004 by Blender Foundation
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include <math.h>
+#include "Recast.h"
+
+extern "C"
+{
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_ID.h"
+
+#include "BKE_library.h"
+#include "BKE_depsgraph.h"
+#include "BKE_context.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_scene.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BLI_editVert.h"
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+#include "ED_object.h"
+#include "BLI_math_vector.h"
+
+#include "RNA_access.h"
+
+#include "ED_mesh.h"
+
+/*mesh/mesh_intern.h */
+extern struct EditVert *addvertlist(EditMesh *em, float *vec, struct EditVert *example);
+extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges);
+extern void free_vertlist(EditMesh *em, ListBase *edve);
+extern void free_edgelist(EditMesh *em, ListBase *lb);
+extern void free_facelist(EditMesh *em, ListBase *lb);
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+static void createVertsTrisData(bContext *C, LinkNode* obs, int& nverts, float*& verts, int &ntris, int*& tris)
+{
+ MVert *mvert;
+ int nfaces = 0, *tri, i, curnverts, basenverts, curnfaces;
+ MFace *mface;
+ float co[3], wco[3];
+ Object *ob;
+ LinkNode *oblink, *dmlink;
+ DerivedMesh *dm;
+ Scene* scene = CTX_data_scene(C);
+ LinkNode* dms = NULL;
+
+ nverts = 0;
+ ntris = 0;
+ //calculate number of verts and tris
+ for (oblink = obs; oblink; oblink = oblink->next)
+ {
+ ob = (Object*) oblink->link;
+ DerivedMesh *dm = mesh_create_derived_no_virtual(scene, ob, NULL, CD_MASK_MESH);
+ BLI_linklist_append(&dms, (void*)dm);
+
+ nverts += dm->getNumVerts(dm);
+ nfaces = dm->getNumFaces(dm);
+ ntris += nfaces;
+
+ //resolve quad faces
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<nfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ if (mf->v4)
+ ntris+=1;
+ }
+ }
+
+ //create data
+ verts = (float*) MEM_mallocN(sizeof(float)*3*nverts, "verts");
+ tris = (int*) MEM_mallocN(sizeof(int)*3*ntris, "faces");
+
+ basenverts = 0;
+ tri = tris;
+ for (oblink = obs, dmlink = dms; oblink && dmlink;
+ oblink = oblink->next, dmlink = dmlink->next)
+ {
+ ob = (Object*) oblink->link;
+ dm = (DerivedMesh*) dmlink->link;
+
+ curnverts = dm->getNumVerts(dm);
+ mvert = dm->getVertArray(dm);
+ //copy verts
+ for (i=0; i<curnverts; i++)
+ {
+ MVert *v = &mvert[i];
+ copy_v3_v3(co, v->co);
+ mul_v3_m4v3(wco, ob->obmat, co);
+ verts[3*(basenverts+i)+0] = wco[0];
+ verts[3*(basenverts+i)+1] = wco[2];
+ verts[3*(basenverts+i)+2] = wco[1];
+ }
+
+ //create tris
+ curnfaces = dm->getNumFaces(dm);
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<curnfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v3; tri[2]= basenverts + mf->v2;
+ tri += 3;
+ if (mf->v4)
+ {
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v4; tri[2]= basenverts + mf->v3;
+ tri += 3;
+ }
+ }
+ basenverts += curnverts;
+ }
+
+ //release derived mesh
+ for (dmlink = dms; dmlink; dmlink = dmlink->next)
+ {
+ dm = (DerivedMesh*) dmlink->link;
+ dm->release(dm);
+ }
+ BLI_linklist_free(dms, NULL);
+}
+
+static bool buildNavMesh(const RecastData& recastParams, int nverts, float* verts, int ntris, int* tris,
+ rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh)
+{
+ float bmin[3], bmax[3];
+ rcHeightfield* solid;
+ unsigned char *triflags;
+ rcCompactHeightfield* chf;
+ rcContourSet *cset;
+
+ rcCalcBounds(verts, nverts, bmin, bmax);
+
+ //
+ // Step 1. Initialize build config.
+ //
+ rcConfig cfg;
+ memset(&cfg, 0, sizeof(cfg));
+ {
+/*
+ float cellsize = 0.3f;
+ float cellheight = 0.2f;
+ float agentmaxslope = M_PI/4;
+ float agentmaxclimb = 0.9f;
+ float agentheight = 2.0f;
+ float agentradius = 0.6f;
+ float edgemaxlen = 12.0f;
+ float edgemaxerror = 1.3f;
+ float regionminsize = 50.f;
+ float regionmergesize = 20.f;
+ int vertsperpoly = 6;
+ float detailsampledist = 6.0f;
+ float detailsamplemaxerror = 1.0f;
+ cfg.cs = cellsize;
+ cfg.ch = cellheight;
+ cfg.walkableSlopeAngle = agentmaxslope/M_PI*180.f;
+ cfg.walkableHeight = (int)ceilf(agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(edgemaxlen/cellsize);
+ cfg.maxSimplificationError = edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(regionmergesize);
+ cfg.maxVertsPerPoly = vertsperpoly;
+ cfg.detailSampleDist = detailsampledist< 0.9f ? 0 : cellsize * detailsampledist;
+ cfg.detailSampleMaxError = cellheight * detailsamplemaxerror;
+*/
+ cfg.cs = recastParams.cellsize;
+ cfg.ch = recastParams.cellheight;
+ cfg.walkableSlopeAngle = recastParams.agentmaxslope/((float)M_PI)*180.f;
+ cfg.walkableHeight = (int)ceilf(recastParams.agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(recastParams.agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(recastParams.agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(recastParams.edgemaxlen/recastParams.cellsize);
+ cfg.maxSimplificationError = recastParams.edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(recastParams.regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(recastParams.regionmergesize);
+ cfg.maxVertsPerPoly = recastParams.vertsperpoly;
+ cfg.detailSampleDist = recastParams.detailsampledist< 0.9f ? 0 :
+ recastParams.cellsize * recastParams.detailsampledist;
+ cfg.detailSampleMaxError = recastParams.cellheight * recastParams.detailsamplemaxerror;
+
+ }
+
+ // Set the area where the navigation will be build.
+ vcopy(cfg.bmin, bmin);
+ vcopy(cfg.bmax, bmax);
+ rcCalcGridSize(cfg.bmin, cfg.bmax, cfg.cs, &cfg.width, &cfg.height);
+
+ //
+ // Step 2. Rasterize input polygon soup.
+ //
+ // Allocate voxel heightfield where we rasterize our input data to.
+ solid = new rcHeightfield;
+ if (!solid)
+ return false;
+
+ if (!rcCreateHeightfield(*solid, cfg.width, cfg.height, cfg.bmin, cfg.bmax, cfg.cs, cfg.ch))
+ return false;
+
+ // Allocate array that can hold triangle flags.
+ triflags = (unsigned char*) MEM_mallocN(sizeof(unsigned char)*ntris, "triflags");
+ if (!triflags)
+ return false;
+ // Find triangles which are walkable based on their slope and rasterize them.
+ memset(triflags, 0, ntris*sizeof(unsigned char));
+ rcMarkWalkableTriangles(cfg.walkableSlopeAngle, verts, nverts, tris, ntris, triflags);
+ rcRasterizeTriangles(verts, nverts, tris, triflags, ntris, *solid);
+ MEM_freeN(triflags);
+ MEM_freeN(verts);
+ MEM_freeN(tris);
+
+ //
+ // Step 3. Filter walkables surfaces.
+ //
+ rcFilterLedgeSpans(cfg.walkableHeight, cfg.walkableClimb, *solid);
+ rcFilterWalkableLowHeightSpans(cfg.walkableHeight, *solid);
+
+ //
+ // Step 4. Partition walkable surface to simple regions.
+ //
+
+ chf = new rcCompactHeightfield;
+ if (!chf)
+ return false;
+ if (!rcBuildCompactHeightfield(cfg.walkableHeight, cfg.walkableClimb, RC_WALKABLE, *solid, *chf))
+ return false;
+
+ delete solid;
+
+ // Prepare for region partitioning, by calculating distance field along the walkable surface.
+ if (!rcBuildDistanceField(*chf))
+ return false;
+
+ // Partition the walkable surface into simple regions without holes.
+ if (!rcBuildRegions(*chf, cfg.walkableRadius, cfg.borderSize, cfg.minRegionSize, cfg.mergeRegionSize))
+ return false;
+
+ //
+ // Step 5. Trace and simplify region contours.
+ //
+ // Create contours.
+ cset = new rcContourSet;
+ if (!cset)
+ return false;
+
+ if (!rcBuildContours(*chf, cfg.maxSimplificationError, cfg.maxEdgeLen, *cset))
+ return false;
+
+ //
+ // Step 6. Build polygons mesh from contours.
+ //
+ pmesh = new rcPolyMesh;
+ if (!pmesh)
+ return false;
+ if (!rcBuildPolyMesh(*cset, cfg.maxVertsPerPoly, *pmesh))
+ return false;
+
+
+ //
+ // Step 7. Create detail mesh which allows to access approximate height on each polygon.
+ //
+
+ dmesh = new rcPolyMeshDetail;
+ if (!dmesh)
+ return false;
+
+ if (!rcBuildPolyMeshDetail(*pmesh, *chf, cfg.detailSampleDist, cfg.detailSampleMaxError, *dmesh))
+ return false;
+
+ delete chf;
+ delete cset;
+
+ return true;
+}
+
+static Object* createRepresentation(bContext *C, rcPolyMesh*& pmesh, rcPolyMeshDetail*& dmesh, Base* base)
+{
+ float co[3], rot[3];
+ EditMesh *em;
+ int i,j, k;
+ unsigned short* v;
+ int face[3];
+ Main *bmain = CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ Object* obedit;
+ int createob = base==NULL;
+ zero_v3(co);
+ zero_v3(rot);
+ if (createob)
+ {
+ //create new object
+ obedit = ED_object_add_type(C, OB_MESH, co, rot, FALSE, 1);
+ }
+ else
+ {
+ obedit = base->object;
+ scene_select_base(scene, base);
+ copy_v3_v3(obedit->loc, co);
+ copy_v3_v3(obedit->rot, rot);
+ }
+
+ ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER);
+ em = BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+
+ if (!createob)
+ {
+ //clear
+ if(em->verts.first) free_vertlist(em, &em->verts);
+ if(em->edges.first) free_edgelist(em, &em->edges);
+ if(em->faces.first) free_facelist(em, &em->faces);
+ if(em->selected.first) BLI_freelistN(&(em->selected));
+ }
+
+ //create verts for polygon mesh
+ for(i = 0; i < pmesh->nverts; i++) {
+ v = &pmesh->verts[3*i];
+ co[0] = pmesh->bmin[0] + v[0]*pmesh->cs;
+ co[1] = pmesh->bmin[1] + v[1]*pmesh->ch;
+ co[2] = pmesh->bmin[2] + v[2]*pmesh->cs;
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+
+ //create custom data layer to save polygon idx
+ CustomData_add_layer_named(&em->fdata, CD_RECAST, CD_CALLOC, NULL, 0, "recastData");
+
+ //create verts and faces for detailed mesh
+ for (i=0; i<dmesh->nmeshes; i++)
+ {
+ int uniquevbase = em->totvert;
+ unsigned short vbase = dmesh->meshes[4*i+0];
+ unsigned short ndv = dmesh->meshes[4*i+1];
+ unsigned short tribase = dmesh->meshes[4*i+2];
+ unsigned short trinum = dmesh->meshes[4*i+3];
+ const unsigned short* p = &pmesh->polys[i*pmesh->nvp*2];
+ int nv = 0;
+ for (j = 0; j < pmesh->nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ //create unique verts
+ for (j=nv; j<ndv; j++)
+ {
+ copy_v3_v3(co, &dmesh->verts[3*(vbase + j)]);
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+
+ EM_init_index_arrays(em, 1, 0, 0);
+
+ //create faces
+ for (j=0; j<trinum; j++)
+ {
+ unsigned char* tri = &dmesh->tris[4*(tribase+j)];
+ EditFace* newFace;
+ for (k=0; k<3; k++)
+ {
+ if (tri[k]<nv)
+ face[k] = p[tri[k]]; //shared vertex
+ else
+ face[k] = uniquevbase+tri[k]-nv; //unique vertex
+ }
+ newFace = addfacelist(em, EM_get_vert_for_index(face[0]), EM_get_vert_for_index(face[2]),
+ EM_get_vert_for_index(face[1]), NULL, NULL, NULL);
+
+ //set navigation polygon idx to the custom layer
+ int* polygonIdx = (int*)CustomData_em_get(&em->fdata, newFace->data, CD_RECAST);
+ *polygonIdx = i+1; //add 1 to avoid zero idx
+ }
+
+ EM_free_index_arrays();
+ }
+
+ delete pmesh; pmesh = NULL;
+ delete dmesh; dmesh = NULL;
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
+
+ if (createob)
+ {
+ obedit->gameflag &= ~OB_COLLISION;
+ obedit->gameflag |= OB_NAVMESH;
+ obedit->body_type = OB_BODY_TYPE_NAVMESH;
+ rename_id((ID *)obedit, "Navmesh");
+ }
+
+ ModifierData *md= modifiers_findByType(obedit, eModifierType_NavMesh);
+ if (!md)
+ {
+ ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh);
+ }
+
+ return obedit;
+}
+
+static int create_navmesh_exec(bContext *C, wmOperator *op)
+{
+ Scene* scene = CTX_data_scene(C);
+ int nverts, ntris;
+ float* verts;
+ int* tris;
+ rcPolyMesh* pmesh;
+ rcPolyMeshDetail* dmesh;
+ LinkNode* obs = NULL;
+ Base* navmeshBase = NULL;
+ //CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) //expand macros to avoid error in convertion from void*
+ {
+ ListBase ctx_data_list;
+ CollectionPointerLink *ctx_link;
+ CTX_data_selected_editable_bases(C, &ctx_data_list);
+ for(ctx_link = (CollectionPointerLink *)ctx_data_list.first;
+ ctx_link; ctx_link = (CollectionPointerLink *)ctx_link->next) {
+ Base* base= (Base*)ctx_link->ptr.data;
+ {
+ if (base->object->body_type==OB_BODY_TYPE_NAVMESH)
+ {
+ if (!navmeshBase || base==CTX_data_active_base(C))
+ navmeshBase = base;
+ }
+ else
+ BLI_linklist_append(&obs, (void*)base->object);
+ }
+ CTX_DATA_END;
+ createVertsTrisData(C, obs, nverts, verts, ntris, tris);
+ BLI_linklist_free(obs, NULL);
+ buildNavMesh(scene->gm.recastData, nverts, verts, ntris, tris, pmesh, dmesh);
+ createRepresentation(C, pmesh, dmesh, navmeshBase);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_create_navmesh(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Create navigation mesh";
+ ot->description= "Create navigation mesh for selected objects";
+ ot->idname= "OBJECT_OT_create_navmesh";
+
+ /* api callbacks */
+ ot->exec= create_navmesh_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int assign_navpolygon_poll(bContext *C)
+{
+ Object *ob= (Object *)CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
+ if (!ob || !ob->data)
+ return 0;
+ return (((Mesh*)ob->data)->edit_mesh != NULL);
+}
+
+static int assign_navpolygon_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ //do work here
+ int targetPolyIdx = -1;
+ EditFace *ef, *efa;
+ efa = EM_get_actFace(em, 0);
+ if (efa)
+ {
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ targetPolyIdx = *(int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST);
+ targetPolyIdx = targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx;
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to other selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if((ef->f & SELECT )&& ef!=efa)
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_assign_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign polygon index";
+ ot->description= "Assign polygon index to face by active face";
+ ot->idname= "OBJECT_OT_assign_navpolygon";
+
+ /* api callbacks */
+ ot->poll = assign_navpolygon_poll;
+ ot->exec= assign_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int compare(const void * a, const void * b){
+ return ( *(int*)a - *(int*)b );
+}
+static int findFreeNavPolyIndex(EditMesh* em)
+{
+ //construct vector of indices
+ int numfaces = em->totface;
+ int* indices = new int[numfaces];
+ EditFace* ef = (EditFace*)em->faces.last;
+ int idx = 0;
+ while(ef)
+ {
+ int polyIdx = *(int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ indices[idx] = polyIdx;
+ idx++;
+ ef = ef->prev;
+ }
+ qsort(indices, numfaces, sizeof(int), compare);
+ //search first free index
+ int freeIdx = 1;
+ for (int i=0; i<numfaces; i++)
+ {
+ if (indices[i]==freeIdx)
+ freeIdx++;
+ else if (indices[i]>freeIdx)
+ break;
+ }
+ delete indices;
+ return freeIdx;
+}
+
+static int assign_new_navpolygon_exec(bContext *C, wmOperator *op)
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ EditFace *ef;
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ int targetPolyIdx = findFreeNavPolyIndex(em);
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if(ef->f & SELECT )
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_assign_new_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign new polygon index";
+ ot->description= "Assign new polygon index to face";
+ ot->idname= "OBJECT_OT_assign_new_navpolygon";
+
+ /* api callbacks */
+ ot->poll = assign_navpolygon_poll;
+ ot->exec= assign_new_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+}
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 11d64882f29..7cfc7618415 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -215,6 +215,11 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_test_multires);
+#ifdef WITH_GAMEENGINE
+ WM_operatortype_append(OBJECT_OT_create_navmesh);
+ WM_operatortype_append(OBJECT_OT_assign_navpolygon);
+ WM_operatortype_append(OBJECT_OT_assign_new_navpolygon);
+#endif
}
void ED_operatormacros_object(void)
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 20b001965aa..43a8747e942 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -718,6 +718,8 @@ static const char *actuator_name(int type)
return "State";
case ACT_ARMATURE:
return "Armature";
+ case ACT_STEERING:
+ return "Steering";
}
return "unknown";
}
@@ -4345,6 +4347,48 @@ static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
}
+static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
+{
+ uiLayout *row;
+ uiLayout *col;
+
+ uiItemR(layout, ptr, "mode", 0, NULL, 0);
+ uiItemR(layout, ptr, "target", 0, NULL, 0);
+ uiItemR(layout, ptr, "navmesh", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "distance", 0, NULL, 0);
+ uiItemR(row, ptr, "velocity", 0, NULL, 0);
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "acceleration", 0, NULL, 0);
+ uiItemR(row, ptr, "turn_speed", 0, NULL, 0);
+
+ row = uiLayoutRow(layout, 0);
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "facing", 0, NULL, 0);
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "facing_axis", 0, NULL, 0);
+ if (!RNA_boolean_get(ptr, "facing"))
+ {
+ uiLayoutSetActive(col, 0);
+ }
+ col = uiLayoutColumn(row, 0);
+ uiItemR(col, ptr, "normal_up", 0, NULL, 0);
+ if (!RNA_pointer_get(ptr, "navmesh").data)
+ {
+ uiLayoutSetActive(col, 0);
+ }
+
+ row = uiLayoutRow(layout, 0);
+ uiItemR(row, ptr, "self_terminated", 0, NULL, 0);
+ if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING)
+ {
+ uiItemR(row, ptr, "update_period", 0, NULL, 0);
+ row = uiLayoutRow(layout, 0);
+ }
+ uiItemR(row, ptr, "show_visualization", 0, NULL, 0);
+}
+
static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
{
uiLayout *box;
@@ -4406,6 +4450,8 @@ static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
case ACT_VISIBILITY:
draw_actuator_visibility(box, ptr);
break;
+ case ACT_STEERING:
+ draw_actuator_steering(box, ptr);
}
}
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index ecf5df4af7c..4aec1a8e61c 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -85,7 +85,7 @@ enum {
PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */
PCHAN_COLOR_SPHEREBONE_END, /* for the ends of sphere (envelope) bones */
PCHAN_COLOR_LINEBONE /* for the middle of line-bones */
-};
+};
/* This function sets the color-set for coloring a certain bone */
static void set_pchan_colorset (Object *ob, bPoseChannel *pchan)
@@ -437,43 +437,64 @@ static void draw_bonevert_solid(void)
glCallList(displist);
}
+static float bone_octahedral_verts[6][3]= {
+ { 0.0f, 0.0f, 0.0f},
+ { 0.1f, 0.1f, 0.1f},
+ { 0.1f, 0.1f, -0.1f},
+ {-0.1f, 0.1f, -0.1f},
+ {-0.1f, 0.1f, 0.1f},
+ { 0.0f, 1.0f, 0.0f}
+};
+
+static unsigned int bone_octahedral_wire_sides[8]= {0, 1, 5, 3, 0, 4, 5, 2};
+static unsigned int bone_octahedral_wire_square[8]= {1, 2, 3, 4, 1};
+
+static unsigned int bone_octahedral_solid_tris[8][3]= {
+ {2, 1, 0}, /* bottom */
+ {3, 2, 0},
+ {4, 3, 0},
+ {1, 4, 0},
+
+ {5, 1, 2}, /* top */
+ {5, 2, 3},
+ {5, 3, 4},
+ {5, 4, 1}
+};
+
+/* aligned with bone_octahedral_solid_tris */
+static float bone_octahedral_solid_normals[8][3]= {
+ { 0.70710683f, -0.70710683f, 0.00000000f},
+ {-0.00000000f, -0.70710683f, -0.70710683f},
+ {-0.70710683f, -0.70710683f, 0.00000000f},
+ { 0.00000000f, -0.70710683f, 0.70710683f},
+ { 0.99388373f, 0.11043154f, -0.00000000f},
+ { 0.00000000f, 0.11043154f, -0.99388373f},
+ {-0.99388373f, 0.11043154f, 0.00000000f},
+ { 0.00000000f, 0.11043154f, 0.99388373f}
+};
+
static void draw_bone_octahedral(void)
{
static GLuint displist=0;
if (displist == 0) {
- float vec[6][3];
-
displist= glGenLists(1);
glNewList(displist, GL_COMPILE);
-
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
- vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
-
- vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
- vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
- vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
- vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
-
+
/* Section 1, sides */
- glBegin(GL_LINE_LOOP);
- glVertex3fv(vec[0]);
- glVertex3fv(vec[1]);
- glVertex3fv(vec[5]);
- glVertex3fv(vec[3]);
- glVertex3fv(vec[0]);
- glVertex3fv(vec[4]);
- glVertex3fv(vec[5]);
- glVertex3fv(vec[2]);
- glEnd();
-
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
+ glDrawElements(GL_LINE_LOOP,
+ sizeof(bone_octahedral_wire_sides)/sizeof(*bone_octahedral_wire_sides),
+ GL_UNSIGNED_INT,
+ bone_octahedral_wire_sides);
+
/* Section 1, square */
- glBegin(GL_LINE_LOOP);
- glVertex3fv(vec[1]);
- glVertex3fv(vec[2]);
- glVertex3fv(vec[3]);
- glVertex3fv(vec[4]);
- glEnd();
+ glDrawElements(GL_LINE_LOOP,
+ sizeof(bone_octahedral_wire_square)/sizeof(*bone_octahedral_wire_square),
+ GL_UNSIGNED_INT,
+ bone_octahedral_wire_square);
+ glDisableClientState(GL_VERTEX_ARRAY);
glEndList();
}
@@ -484,59 +505,34 @@ static void draw_bone_octahedral(void)
static void draw_bone_solid_octahedral(void)
{
static GLuint displist=0;
-
+
if (displist == 0) {
- float vec[6][3], nor[3];
-
+ int i;
+
displist= glGenLists(1);
glNewList(displist, GL_COMPILE);
-
- vec[0][0]= vec[0][1]= vec[0][2]= 0.0f;
- vec[5][0]= vec[5][2]= 0.0f; vec[5][1]= 1.0f;
-
- vec[1][0]= 0.1f; vec[1][2]= 0.1f; vec[1][1]= 0.1f;
- vec[2][0]= 0.1f; vec[2][2]= -0.1f; vec[2][1]= 0.1f;
- vec[3][0]= -0.1f; vec[3][2]= -0.1f; vec[3][1]= 0.1f;
- vec[4][0]= -0.1f; vec[4][2]= 0.1f; vec[4][1]= 0.1f;
-
-
- glBegin(GL_TRIANGLES);
- /* bottom */
- normal_tri_v3( nor,vec[2], vec[1], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[2]); glVertex3fv(vec[1]); glVertex3fv(vec[0]);
-
- normal_tri_v3( nor,vec[3], vec[2], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[3]); glVertex3fv(vec[2]); glVertex3fv(vec[0]);
-
- normal_tri_v3( nor,vec[4], vec[3], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[4]); glVertex3fv(vec[3]); glVertex3fv(vec[0]);
- normal_tri_v3( nor,vec[1], vec[4], vec[0]);
- glNormal3fv(nor);
- glVertex3fv(vec[1]); glVertex3fv(vec[4]); glVertex3fv(vec[0]);
+#if 1
+ glBegin(GL_TRIANGLES);
+ for(i= 0; i < 8; i++) {
+ glNormal3fv(bone_octahedral_solid_normals[i]);
+ glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]);
+ glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]);
+ glVertex3fv(bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]);
+ }
- /* top */
- normal_tri_v3( nor,vec[5], vec[1], vec[2]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[1]); glVertex3fv(vec[2]);
-
- normal_tri_v3( nor,vec[5], vec[2], vec[3]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[2]); glVertex3fv(vec[3]);
-
- normal_tri_v3( nor,vec[5], vec[3], vec[4]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[3]); glVertex3fv(vec[4]);
-
- normal_tri_v3( nor,vec[5], vec[4], vec[1]);
- glNormal3fv(nor);
- glVertex3fv(vec[5]); glVertex3fv(vec[4]); glVertex3fv(vec[1]);
-
glEnd();
-
+
+#else /* not working because each vert needs a different normal */
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glNormalPointer(GL_FLOAT, 0, bone_octahedral_solid_normals);
+ glVertexPointer(3, GL_FLOAT, 0, bone_octahedral_verts);
+ glDrawElements(GL_TRIANGLES, sizeof(bone_octahedral_solid_tris)/sizeof(unsigned int), GL_UNSIGNED_INT, bone_octahedral_solid_tris);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+#endif
+
glEndList();
}
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index 843af272362..c1e618fd4cb 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blenkernel
../../blenlib
../../blenloader
+ ../../../../extern/recastnavigation/Recast/Include
../../bmesh
../../makesdna
../../makesrna
@@ -63,6 +64,7 @@ set(SRC
../include/ED_markers.h
../include/ED_mball.h
../include/ED_mesh.h
+ ../include/ED_navmesh_conversion.h
../include/ED_node.h
../include/ED_numinput.h
../include/ED_object.h
@@ -89,4 +91,10 @@ set(SRC
../include/UI_view2d.h
)
+if(WITH_GAMEENGINE)
+ list(APPEND SRC
+ navmesh_conversion.cpp
+ )
+endif()
+
blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/util/SConscript b/source/blender/editors/util/SConscript
index 2d5ee84333b..04d783e1ee1 100644
--- a/source/blender/editors/util/SConscript
+++ b/source/blender/editors/util/SConscript
@@ -1,11 +1,15 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('*.c')
+sources = env.Glob('*.c') + env.Glob('*.cpp')
incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
incs += ' ../../makesrna ../../bmesh'
+incs += ' #extern/recastnavigation/Recast/Include'
incs += ' ../../blenloader'
-env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core'], priority=[130] )
+if not env['WITH_BF_GAMEENGINE']:
+ sources.remove('navmesh_conversion.cpp')
+
+env.BlenderLib ( 'bf_editors_util', sources, Split(incs), [], libtype=['core','player'], priority=[330,210] )
diff --git a/source/blender/editors/util/navmesh_conversion.cpp b/source/blender/editors/util/navmesh_conversion.cpp
new file mode 100644
index 00000000000..8b3fee59e1a
--- /dev/null
+++ b/source/blender/editors/util/navmesh_conversion.cpp
@@ -0,0 +1,454 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#include <math.h>
+#include "Recast.h"
+
+
+extern "C"{
+#include "ED_navmesh_conversion.h"
+
+#include "DNA_meshdata_types.h"
+#include "BKE_cdderivedmesh.h"
+#include "BLI_math.h"
+}
+
+int polyNumVerts(const unsigned short* p, const int vertsPerPoly)
+{
+ int nv = 0;
+ for (int i=0; i<vertsPerPoly; i++)
+ {
+ if (p[i]==0xffff)
+ break;
+ nv++;
+ }
+ return nv;
+}
+
+bool polyIsConvex(const unsigned short* p, const int vertsPerPoly, const float* verts)
+{
+ int nv = polyNumVerts(p, vertsPerPoly);
+ if (nv<3)
+ return false;
+ for (int j=0; j<nv; j++)
+ {
+ const float* v = &verts[3*p[j]];
+ const float* v_next = &verts[3*p[(j+1)%nv]];
+ const float* v_prev = &verts[3*p[(nv+j-1)%nv]];
+ if (!left(v_prev, v, v_next))
+ return false;
+
+ }
+ return true;
+}
+
+float distPointToSegmentSq(const float* point, const float* a, const float* b)
+{
+ float abx[3], dx[3];
+ vsub(abx, b,a);
+ vsub(dx, point,a);
+ float d = abx[0]*abx[0]+abx[2]*abx[2];
+ float t = abx[0]*dx[0]+abx[2]*dx[2];
+ if (d > 0)
+ t /= d;
+ if (t < 0)
+ t = 0;
+ else if (t > 1)
+ t = 1;
+ dx[0] = a[0] + t*abx[0] - point[0];
+ dx[2] = a[2] + t*abx[2] - point[2];
+ return dx[0]*dx[0] + dx[2]*dx[2];
+}
+
+bool buildRawVertIndicesData(DerivedMesh* dm, int &nverts, float *&verts,
+ int &ntris, unsigned short *&tris, int *&trisToFacesMap,
+ int *&recastData)
+{
+ nverts = dm->getNumVerts(dm);
+ if (nverts>=0xffff)
+ {
+ printf("Converting navmesh: Error! Too many vertices. Max number of vertices %d\n", 0xffff);
+ return false;
+ }
+ verts = new float[3*nverts];
+ dm->getVertCos(dm, (float(*)[3])verts);
+
+ //flip coordinates
+ for (int vi=0; vi<nverts; vi++)
+ {
+ SWAP(float, verts[3*vi+1], verts[3*vi+2]);
+ }
+
+ //calculate number of tris
+ int nfaces = dm->getNumFaces(dm);
+ MFace *faces = dm->getFaceArray(dm);
+ ntris = nfaces;
+ for (int fi=0; fi<nfaces; fi++)
+ {
+ MFace* face = &faces[fi];
+ if (face->v4)
+ ntris++;
+ }
+
+ //copy and transform to triangles (reorder on the run)
+ trisToFacesMap = new int[ntris];
+ tris = new unsigned short[3*ntris];
+ unsigned short* tri = tris;
+ int triIdx = 0;
+ for (int fi=0; fi<nfaces; fi++)
+ {
+ MFace* face = &faces[fi];
+ tri[3*triIdx+0] = (unsigned short) face->v1;
+ tri[3*triIdx+1] = (unsigned short) face->v3;
+ tri[3*triIdx+2] = (unsigned short) face->v2;
+ trisToFacesMap[triIdx++]=fi;
+ if (face->v4)
+ {
+ tri[3*triIdx+0] = (unsigned short) face->v1;
+ tri[3*triIdx+1] = (unsigned short) face->v4;
+ tri[3*triIdx+2] = (unsigned short) face->v3;
+ trisToFacesMap[triIdx++]=fi;
+ }
+ }
+
+ //carefully, recast data is just reference to data in derived mesh
+ recastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ return true;
+}
+
+bool buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
+ unsigned short* polys, const unsigned short* dmeshes,
+ const float* verts, const unsigned short* dtris,
+ const int* dtrisToPolysMap)
+{
+ int capacity = vertsPerPoly;
+ unsigned short* newPoly = new unsigned short[capacity];
+ memset(newPoly, 0xff, sizeof(unsigned short)*capacity);
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ int nv = 0;
+ //search border
+ int btri = -1;
+ int bedge = -1;
+ int dtrisNum = dmeshes[polyidx*4+3];
+ int dtrisBase = dmeshes[polyidx*4+2];
+ unsigned char *traversedTris = new unsigned char[dtrisNum];
+ memset(traversedTris, 0, dtrisNum*sizeof(unsigned char));
+ for (int j=0; j<dtrisNum && btri==-1;j++)
+ {
+ int curpolytri = dtrisBase+j;
+ for (int k=0; k<3; k++)
+ {
+ unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
+ if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ btri = curpolytri;
+ bedge = k;
+ break;
+ }
+ }
+ }
+ if (btri==-1 || bedge==-1)
+ {
+ //can't find triangle with border edge
+ return false;
+ }
+
+ newPoly[nv++] = dtris[btri*3*2+bedge];
+ int tri = btri;
+ int edge = (bedge+1)%3;
+ traversedTris[tri-dtrisBase] = 1;
+ while (tri!=btri || edge!=bedge)
+ {
+ int neighbortri = dtris[tri*3*2+3+edge];
+ if (neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ if (nv==capacity)
+ {
+ capacity += vertsPerPoly;
+ unsigned short* newPolyBig = new unsigned short[capacity];
+ memset(newPolyBig, 0xff, sizeof(unsigned short)*capacity);
+ memcpy(newPolyBig, newPoly, sizeof(unsigned short)*nv);
+ delete newPoly;
+ newPoly = newPolyBig;
+ }
+ newPoly[nv++] = dtris[tri*3*2+edge];
+ //move to next edge
+ edge = (edge+1)%3;
+ }
+ else
+ {
+ //move to next tri
+ int twinedge = -1;
+ for (int k=0; k<3; k++)
+ {
+ if (dtris[neighbortri*3*2+3+k] == tri)
+ {
+ twinedge = k;
+ break;
+ }
+ }
+ if (twinedge==-1)
+ {
+ printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n");
+ goto returnLabel;
+ }
+ tri = neighbortri;
+ edge = (twinedge+1)%3;
+ traversedTris[tri-dtrisBase] = 1;
+ }
+ }
+
+ unsigned short* adjustedPoly = new unsigned short[nv];
+ int adjustedNv = 0;
+ for (size_t i=0; i<(size_t)nv; i++)
+ {
+ unsigned short prev = newPoly[(nv+i-1)%nv];
+ unsigned short cur = newPoly[i];
+ unsigned short next = newPoly[(i+1)%nv];
+ float distSq = distPointToSegmentSq(&verts[3*cur], &verts[3*prev], &verts[3*next]);
+ static const float tolerance = 0.001f;
+ if (distSq>tolerance)
+ adjustedPoly[adjustedNv++] = cur;
+ }
+ memcpy(newPoly, adjustedPoly, adjustedNv*sizeof(unsigned short));
+ delete adjustedPoly;
+ nv = adjustedNv;
+
+ bool allBorderTraversed = true;
+ for (size_t i=0; i<(size_t)dtrisNum; i++)
+ {
+ if (traversedTris[i]==0)
+ {
+ //check whether it has border edges
+ int curpolytri = dtrisBase+i;
+ for (int k=0; k<3; k++)
+ {
+ unsigned short neighbortri = dtris[curpolytri*3*2+3+k];
+ if ( neighbortri==0xffff || dtrisToPolysMap[neighbortri]!=polyidx+1)
+ {
+ allBorderTraversed = false;
+ break;
+ }
+ }
+ }
+ }
+
+ if (nv<=vertsPerPoly && allBorderTraversed)
+ {
+ for (int i=0; i<nv; i++)
+ {
+ polys[polyidx*vertsPerPoly*2+i] = newPoly[i];
+ }
+ }
+ }
+
+returnLabel:
+ delete newPoly;
+ return true;
+}
+
+struct SortContext
+{
+ const int* recastData;
+ const int* trisToFacesMap;
+};
+#if defined(_MSC_VER)
+static int compareByData(void* data, const void * a, const void * b)
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+static int compareByData(void* data, const void * a, const void * b)
+#else
+static int compareByData(const void * a, const void * b, void* data)
+#endif
+{
+ const SortContext* context = (const SortContext*)data;
+ return ( context->recastData[context->trisToFacesMap[*(int*)a]] -
+ context->recastData[context->trisToFacesMap[*(int*)b]] );
+}
+
+bool buildNavMeshData(const int nverts, const float* verts,
+ const int ntris, const unsigned short *tris,
+ const int* recastData, const int* trisToFacesMap,
+ int &ndtris, unsigned short *&dtris,
+ int &npolys, unsigned short *&dmeshes, unsigned short *&polys,
+ int &vertsPerPoly, int *&dtrisToPolysMap, int *&dtrisToTrisMap)
+
+{
+ if (!recastData)
+ {
+ printf("Converting navmesh: Error! Can't find recast custom data\n");
+ return false;
+ }
+
+ //sort the triangles by polygon idx
+ int* trisMapping = new int[ntris];
+ for (int i=0; i<ntris; i++)
+ trisMapping[i]=i;
+ SortContext context;
+ context.recastData = recastData;
+ context.trisToFacesMap = trisToFacesMap;
+#if defined(_MSC_VER)
+ qsort_s(trisMapping, ntris, sizeof(int), compareByData, &context);
+#elif defined(__APPLE__) || defined(__FreeBSD__)
+ qsort_r(trisMapping, ntris, sizeof(int), &context, compareByData);
+#else
+ qsort_r(trisMapping, ntris, sizeof(int), compareByData, &context);
+#endif
+ //search first valid triangle - triangle of convex polygon
+ int validTriStart = -1;
+ for (int i=0; i< ntris; i++)
+ {
+ if (recastData[trisToFacesMap[trisMapping[i]]]>0)
+ {
+ validTriStart = i;
+ break;
+ }
+ }
+
+ if (validTriStart<0)
+ {
+ printf("Converting navmesh: Error! No valid polygons in mesh\n");
+ delete trisMapping;
+ return false;
+ }
+
+ ndtris = ntris-validTriStart;
+ //fill dtris to faces mapping
+ dtrisToTrisMap = new int[ndtris];
+ memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris*sizeof(int));
+ delete trisMapping; trisMapping=NULL;
+
+ //create detailed mesh triangles - copy only valid triangles
+ //and reserve memory for adjacency info
+ dtris = new unsigned short[3*2*ndtris];
+ memset(dtris, 0xffff, sizeof(unsigned short)*3*2*ndtris);
+ for (int i=0; i<ndtris; i++)
+ {
+ memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3);
+ }
+ //create new recast data corresponded to dtris and renumber for continuous indices
+ int prevPolyIdx=-1, curPolyIdx, newPolyIdx=0;
+ dtrisToPolysMap = new int[ndtris];
+ for (int i=0; i<ndtris; i++)
+ {
+ curPolyIdx = recastData[trisToFacesMap[dtrisToTrisMap[i]]];
+ if (curPolyIdx!=prevPolyIdx)
+ {
+ newPolyIdx++;
+ prevPolyIdx=curPolyIdx;
+ }
+ dtrisToPolysMap[i] = newPolyIdx;
+ }
+
+
+ //build adjacency info for detailed mesh triangles
+ buildMeshAdjacency(dtris, ndtris, nverts, 3);
+
+ //create detailed mesh description for each navigation polygon
+ npolys = dtrisToPolysMap[ndtris-1];
+ dmeshes = new unsigned short[npolys*4];
+ memset(dmeshes, 0, npolys*4*sizeof(unsigned short));
+ unsigned short *dmesh = NULL;
+ int prevpolyidx = 0;
+ for (int i=0; i<ndtris; i++)
+ {
+ int curpolyidx = dtrisToPolysMap[i];
+ if (curpolyidx!=prevpolyidx)
+ {
+ if (curpolyidx!=prevpolyidx+1)
+ {
+ printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
+ return false;
+ }
+ dmesh = dmesh==NULL ? dmeshes : dmesh+4;
+ dmesh[2] = (unsigned short)i; //tbase
+ dmesh[3] = 0; //tnum
+ prevpolyidx = curpolyidx;
+ }
+ dmesh[3]++;
+ }
+
+ //create navigation polygons
+ vertsPerPoly = 6;
+ polys = new unsigned short[npolys*vertsPerPoly*2];
+ memset(polys, 0xff, sizeof(unsigned short)*vertsPerPoly*2*npolys);
+
+ buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap);
+
+ return true;
+}
+
+
+bool buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int& vertsPerPoly,
+ int &nverts, float *&verts,
+ int &ndtris, unsigned short *&dtris,
+ int& npolys, unsigned short *&dmeshes,
+ unsigned short*& polys, int *&dtrisToPolysMap,
+ int *&dtrisToTrisMap, int *&trisToFacesMap)
+{
+ bool res = true;
+ int ntris =0, *recastData=NULL;
+ unsigned short *tris=NULL;
+ res = buildRawVertIndicesData(dm, nverts, verts, ntris, tris, trisToFacesMap, recastData);
+ if (!res)
+ {
+ printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
+ goto exit;
+ }
+
+ res = buildNavMeshData(nverts, verts, ntris, tris, recastData, trisToFacesMap,
+ ndtris, dtris, npolys, dmeshes,polys, vertsPerPoly,
+ dtrisToPolysMap, dtrisToTrisMap);
+ if (!res)
+ {
+ printf("Converting navmesh: Error! Can't get vertices and indices from mesh\n");
+ goto exit;
+ }
+
+exit:
+ if (tris)
+ delete tris;
+
+ return res;
+}
+
+int polyFindVertex(const unsigned short* p, const int vertsPerPoly, unsigned short vertexIdx)
+{
+ int res = -1;
+ for(int i=0; i<vertsPerPoly; i++)
+ {
+ if (p[i]==0xffff)
+ break;
+ if (p[i]==vertexIdx)
+ {
+ res = i;
+ break;
+ }
+ }
+ return res;
+}
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 93db8340aac..239903208ec 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -230,6 +230,20 @@ typedef struct bArmatureActuator {
struct Object *subtarget;
} bArmatureActuator;
+typedef struct bSteeringActuator {
+ char pad[5];
+ char flag;
+ short facingaxis;
+ int type; /* 0=seek, 1=flee, 2=path following */
+ float dist;
+ float velocity;
+ float acceleration;
+ float turnspeed;
+ int updateTime;
+ struct Object *target;
+ struct Object *navmesh;
+} bSteeringActuator;
+
typedef struct bActuator {
struct bActuator *next, *prev, *mynew;
short type;
@@ -295,6 +309,7 @@ typedef struct bActuator {
#define ACT_SHAPEACTION 21
#define ACT_STATE 22
#define ACT_ARMATURE 23
+#define ACT_STEERING 24
/* actuator flag */
#define ACT_SHOW 1
@@ -511,6 +526,16 @@ typedef struct bActuator {
#define ACT_CAMERA_X (float)'x'
#define ACT_CAMERA_Y (float)'y'
+/* steeringactuator->type */
+#define ACT_STEERING_SEEK 0
+#define ACT_STEERING_FLEE 1
+#define ACT_STEERING_PATHFOLLOWING 2
+/* steeringactuator->flag */
+#define ACT_STEERING_SELFTERMINATED 1
+#define ACT_STEERING_ENABLEVISUALIZATION 2
+#define ACT_STEERING_AUTOMATICFACING 4
+#define ACT_STEERING_NORMALUP 8
+
#endif
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 0760ba0542f..eba484b84b7 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -100,7 +100,8 @@ typedef struct CustomData {
#define CD_BWEIGHT 28
#define CD_CREASE 29
#define CD_WEIGHT_MLOOPCOL 30
-#define CD_NUMTYPES 31
+#define CD_RECAST 31
+#define CD_NUMTYPES 32
/* Bits for CustomDataMask */
#define CD_MASK_MVERT (1 << CD_MVERT)
@@ -130,6 +131,7 @@ typedef struct CustomData {
#define CD_MASK_SHAPE_KEYINDEX (1 << CD_SHAPE_KEYINDEX)
#define CD_MASK_SHAPEKEY (1 << CD_SHAPEKEY)
#define CD_MASK_CLOTH_ORCO (1 << CD_CLOTH_ORCO)
+#define CD_MASK_RECAST (1 << CD_RECAST)
/* derivedmesh wants CustomDataMask for weightpaint too, is not customdata though */
#define CD_MASK_WEIGHTPAINT (1 << CD_WEIGHTPAINT)
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index dade6fbf332..27ebc5e489d 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -209,6 +209,10 @@ typedef struct PartialVisibility {
unsigned int totface, totedge, totvert, pad;
} PartialVisibility;
+typedef struct MRecast{
+ int i;
+} MRecast;
+
/* mvert->flag (1=SELECT) */
#define ME_SPHERETEST 2
#define ME_VERT_TMP_TAG 4
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 2a4eb3d4045..b683da9e256 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -74,6 +74,9 @@ typedef enum ModifierType {
eModifierType_WeightVGEdit,
eModifierType_WeightVGMix,
eModifierType_WeightVGProximity,
+ eModifierType_NavMesh,
+
+ /* BMESH ONLY - keeps getting bumped by new modifiers in trunk */
eModifierType_NgonInterp,
NUM_MODIFIER_TYPES
} ModifierType;
@@ -756,6 +759,10 @@ typedef struct NgonInterpModifierData {
int resolution, pad0;
} NgonInterpModifierData;
+typedef struct NavMeshModifierData {
+ ModifierData modifier;
+} NavMeshModifierData;
+
typedef struct WarpModifierData {
ModifierData modifier;
/* keep in sync with MappingInfoModifierData */
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 45fe957806f..e70110d2694 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -189,6 +189,8 @@ typedef struct Object {
float max_vel; /* clamp the maximum velocity 0.0 is disabled */
float min_vel; /* clamp the maximum velocity 0.0 is disabled */
float m_contactProcessingThreshold;
+ float obstacleRad;
+ char pad0[4];
short rotmode; /* rotation mode - uses defines set out in DNA_action_types.h for PoseChannel rotations... */
@@ -473,6 +475,8 @@ typedef struct DupliObject {
#define OB_SOFT_BODY 0x20000
#define OB_OCCLUDER 0x40000
#define OB_SENSOR 0x80000
+#define OB_NAVMESH 0x100000
+#define OB_HASOBSTACLE 0x200000
/* ob->gameflag2 */
#define OB_NEVER_DO_ACTIVITY_CULLING 1
@@ -493,6 +497,7 @@ typedef struct DupliObject {
#define OB_BODY_TYPE_SOFT 4
#define OB_BODY_TYPE_OCCLUDER 5
#define OB_BODY_TYPE_SENSOR 6
+#define OB_BODY_TYPE_NAVMESH 7
/* ob->scavisflag */
#define OB_VIS_SENS 1
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index be2a78ac774..5f20432d6f8 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -426,8 +426,38 @@ typedef struct GameFraming {
#define SCE_GAMEFRAMING_EXTEND 1
#define SCE_GAMEFRAMING_SCALE 2
+typedef struct RecastData
+{
+ float cellsize;
+ float cellheight;
+ float agentmaxslope;
+ float agentmaxclimb;
+ float agentheight;
+ float agentradius;
+ float edgemaxlen;
+ float edgemaxerror;
+ float regionminsize;
+ float regionmergesize;
+ int vertsperpoly;
+ float detailsampledist;
+ float detailsamplemaxerror;
+} RecastData;
+
typedef struct GameData {
+ /* standalone player */
+ struct GameFraming framing;
+ short fullscreen, xplay, yplay, freqplay;
+ short depth, attrib, rt1, rt2;
+
+ /* stereo/dome mode */
+ struct GameDome dome;
+ short stereoflag, stereomode;
+ short pad2, pad3;
+ float eyeseparation, pad1;
+ RecastData recastData;
+
+
/* physics (it was in world)*/
float gravity; /*Gravitation constant for the game world*/
@@ -440,21 +470,12 @@ typedef struct GameData {
* bit 3: (gameengine): Activity culling is enabled.
* bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling
*/
- short mode, flag, matmode, pad[3];
+ short mode, flag, matmode, pad[2];
short occlusionRes; /* resolution of occlusion Z buffer in pixel */
short physicsEngine;
short ticrate, maxlogicstep, physubstep, maxphystep;
-
- /* standalone player */
- struct GameFraming framing;
- short fullscreen, xplay, yplay, freqplay;
- short depth, attrib, rt1, rt2;
-
- /* stereo/dome mode */
- struct GameDome dome;
- short stereoflag, stereomode;
- short pad2, pad3;
- float eyeseparation, pad1;
+ short obstacleSimulation;
+ float levelHeight;
} GameData;
#define STEREO_NOSTEREO 1
@@ -478,6 +499,11 @@ typedef struct GameData {
#define WOPHY_ODE 4
#define WOPHY_BULLET 5
+/* obstacleSimulation */
+#define OBSTSIMULATION_NONE 0
+#define OBSTSIMULATION_TOI_rays 1
+#define OBSTSIMULATION_TOI_cells 2
+
/* GameData.flag */
#define GAME_RESTRICT_ANIM_UPDATES (1 << 0)
#define GAME_ENABLE_ALL_FRAMES (1 << 1)
@@ -494,6 +520,7 @@ typedef struct GameData {
#define GAME_IGNORE_DEPRECATION_WARNINGS (1 << 12)
#define GAME_ENABLE_ANIMATION_RECORD (1 << 13)
#define GAME_SHOW_MOUSE (1 << 14)
+#define GAME_SHOW_OBSTACLE_SIMULATION (1 << 15)
#define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15)
/* Note: GameData.flag is a short (max 16 flags). To add more flags, GameData.flag needs to be an int */
diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c
index 3d0e177c94e..3214d31a53c 100644
--- a/source/blender/makesrna/intern/rna_actuator.c
+++ b/source/blender/makesrna/intern/rna_actuator.c
@@ -60,6 +60,7 @@ EnumPropertyItem actuator_type_items[] ={
{ACT_SOUND, "SOUND", 0, "Sound", ""},
{ACT_STATE, "STATE", 0, "State", ""},
{ACT_VISIBILITY, "VISIBILITY", 0, "Visibility", ""},
+ {ACT_STEERING, "STEERING", 0, "Steering", ""},
{0, NULL, 0, NULL, NULL}};
#ifdef RNA_RUNTIME
@@ -103,6 +104,8 @@ static StructRNA* rna_Actuator_refine(struct PointerRNA *ptr)
return &RNA_StateActuator;
case ACT_ARMATURE:
return &RNA_ArmatureActuator;
+ case ACT_STEERING:
+ return &RNA_SteeringActuator;
default:
return &RNA_Actuator;
}
@@ -435,6 +438,7 @@ EnumPropertyItem *rna_Actuator_type_itemf(bContext *C, PointerRNA *ptr, Property
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_PROPERTY);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_RANDOM);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_SCENE);
+ RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_STEERING);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_SOUND);
RNA_enum_items_add_value(&item, &totitem, actuator_type_items, ACT_STATE);
@@ -480,6 +484,18 @@ static void rna_Actuator_Armature_update(Main *bmain, Scene *scene, PointerRNA *
constraint[0] = 0;
}
+static void rna_SteeringActuator_navmesh_set(PointerRNA *ptr, PointerRNA value)
+{
+ bActuator *act = (bActuator*)ptr->data;
+ bSteeringActuator *sa = (bSteeringActuator*) act->data;
+
+ Object* obj = value.data;
+ if (obj && obj->body_type==OB_BODY_TYPE_NAVMESH)
+ sa->navmesh = obj;
+ else
+ sa->navmesh = NULL;
+}
+
/* note: the following set functions exists only to avoid id refcounting */
static void rna_Actuator_editobject_mesh_set(PointerRNA *ptr, PointerRNA value)
{
@@ -1900,6 +1916,108 @@ static void rna_def_armature_actuator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_LOGIC, NULL);
}
+static void rna_def_steering_actuator(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem prop_type_items[] ={
+ {ACT_STEERING_SEEK, "SEEK", 0, "Seek", ""},
+ {ACT_STEERING_FLEE, "FLEE", 0, "Flee", ""},
+ {ACT_STEERING_PATHFOLLOWING, "PATHFOLLOWING", 0, "Path following", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ static EnumPropertyItem facingaxis_items[] ={
+ {1, "X", 0, "X", ""},
+ {2, "Y", 0, "Y", ""},
+ {3, "Z", 0, "Z", ""},
+ {4, "-X", 0, "-X", ""},
+ {5, "-Y", 0, "-Y", ""},
+ {6, "-Z", 0, "-Z", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+ srna= RNA_def_struct(brna, "SteeringActuator", "Actuator");
+ RNA_def_struct_ui_text(srna, "Steering Actuator", "");
+ RNA_def_struct_sdna_from(srna, "bSteeringActuator", "data");
+
+ prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "type");
+ RNA_def_property_enum_items(prop, prop_type_items);
+ RNA_def_property_ui_text(prop, "Behavior", "");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "velocity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "velocity");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Velocity", "Velocity magnitude");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "acceleration", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "acceleration");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Acceleration", "Max acceleration");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "turn_speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "turnspeed");
+ RNA_def_property_range(prop, 0.0, 720.0);
+ RNA_def_property_ui_text(prop, "Turn Speed", "Max turn speed");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "dist");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Dist", "Relax distance");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "target", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_sdna(prop, NULL, "target");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Target Object", "Set target object");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "self_terminated", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_SELFTERMINATED);
+ RNA_def_property_ui_text(prop, "Self Terminated", "Terminate when target is reached");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "show_visualization", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_ENABLEVISUALIZATION);
+ RNA_def_property_ui_text(prop, "Visualize", "Enable debug visualization");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "update_period", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "updateTime");
+ RNA_def_property_ui_range(prop, -1, 100000, 1, 1);
+ RNA_def_property_ui_text(prop, "Update period", "Path update period");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "navmesh", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_sdna(prop, NULL, "navmesh");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "NavMesh Object", "Navigation mesh");
+ RNA_def_property_pointer_funcs(prop, NULL, "rna_SteeringActuator_navmesh_set", NULL, NULL);
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "facing", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_AUTOMATICFACING);
+ RNA_def_property_ui_text(prop, "Facing", "Enable automatic facing");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "facing_axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "facingaxis");
+ RNA_def_property_enum_items(prop, facingaxis_items);
+ RNA_def_property_ui_text(prop, "Axis", "Axis for automatic facing");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "normal_up", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_NORMALUP);
+ RNA_def_property_ui_text(prop, "N", "Use normal of the navmesh to set \"UP\" vector");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+}
+
void RNA_def_actuator(BlenderRNA *brna)
{
rna_def_actuator(brna);
@@ -1921,6 +2039,7 @@ void RNA_def_actuator(BlenderRNA *brna)
rna_def_shape_action_actuator(brna);
rna_def_state_actuator(brna);
rna_def_armature_actuator(brna);
+ rna_def_steering_actuator(brna);
}
#endif
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index ef67b0e684e..2fc9daeabbf 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -91,6 +91,7 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""},
{eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},
{eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""},
+ {eModifierType_NavMesh, "NAVMESH", ICON_MOD_PHYSICS, "Navigation mesh", ""},
{eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, "Particle Instance", ""},
{eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""},
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
@@ -191,6 +192,8 @@ static StructRNA* rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_ScrewModifier;
case eModifierType_Warp:
return &RNA_WarpModifier;
+ case eModifierType_NavMesh:
+ return &RNA_NavMeshModifier;
case eModifierType_WeightVGEdit:
return &RNA_VertexWeightEditModifier;
case eModifierType_WeightVGMix:
@@ -2490,6 +2493,17 @@ static void rna_def_modifier_screw(BlenderRNA *brna)
RNA_def_property_update(prop, 0, "rna_Modifier_update");*/
}
+static void rna_def_modifier_navmesh(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ /* PropertyRNA *prop; */ /* UNUSED */
+
+ srna= RNA_def_struct(brna, "NavMeshModifier", "Modifier");
+ RNA_def_struct_ui_text(srna, "NavMesh Modifier", "NavMesh modifier");
+ RNA_def_struct_sdna(srna, "NavMeshModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_DECIM);
+}
+
static void rna_def_modifier_weightvg_mask(BlenderRNA *brna, StructRNA *srna)
{
static EnumPropertyItem weightvg_mask_tex_map_items[] = {
@@ -2900,6 +2914,7 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_smoke(brna);
rna_def_modifier_solidify(brna);
rna_def_modifier_screw(brna);
+ rna_def_modifier_navmesh(brna);
rna_def_modifier_weightvgedit(brna);
rna_def_modifier_weightvgmix(brna);
rna_def_modifier_weightvgproximity(brna);
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index e094a4099fa..fb49d700306 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -859,6 +859,8 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
if (!(ob->gameflag & OB_COLLISION)) {
if (ob->gameflag & OB_OCCLUDER) {
ob->body_type = OB_BODY_TYPE_OCCLUDER;
+ } else if (ob->gameflag & OB_NAVMESH){
+ ob->body_type = OB_BODY_TYPE_NAVMESH;
} else {
ob->body_type = OB_BODY_TYPE_NO_COLLISION;
}
@@ -888,31 +890,35 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
switch (ob->body_type) {
case OB_BODY_TYPE_SENSOR:
ob->gameflag |= OB_SENSOR|OB_COLLISION|OB_GHOST;
- ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE);
+ ob->gameflag &= ~(OB_OCCLUDER|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_ACTOR|OB_ANISOTROPIC_FRICTION|OB_DO_FH|OB_ROT_FH|OB_COLLISION_RESPONSE|OB_NAVMESH);
break;
case OB_BODY_TYPE_OCCLUDER:
ob->gameflag |= OB_OCCLUDER;
- ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC);
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_NAVMESH);
+ break;
+ case OB_BODY_TYPE_NAVMESH:
+ ob->gameflag |= OB_NAVMESH;
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_DYNAMIC|OB_OCCLUDER);
break;
case OB_BODY_TYPE_NO_COLLISION:
- ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC);
+ ob->gameflag &= ~(OB_SENSOR|OB_COLLISION|OB_OCCLUDER|OB_DYNAMIC|OB_NAVMESH);
break;
case OB_BODY_TYPE_STATIC:
ob->gameflag |= OB_COLLISION;
- ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
case OB_BODY_TYPE_DYNAMIC:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_RIGID_BODY|OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
case OB_BODY_TYPE_RIGID:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_RIGID_BODY|OB_ACTOR;
- ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_SOFT_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
break;
default:
case OB_BODY_TYPE_SOFT:
ob->gameflag |= OB_COLLISION|OB_DYNAMIC|OB_SOFT_BODY|OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR);
+ ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
/* assume triangle mesh, if no bounds chosen for soft body */
if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_POLYH))
@@ -1344,6 +1350,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
{OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
{OB_BODY_TYPE_OCCLUDER, "OCCLUDE", 0, "Occlude", "Occluder for optimizing scene rendering"},
{OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor", "Collision Sensor, detects static and dynamic objects but not the other collision sensor objects"},
+ {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "NavMesh", "Navigation mesh"},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "GameObjectSettings", NULL);
@@ -1513,6 +1520,15 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "bsoft");
RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for Bullet soft body simulation");
+ prop= RNA_def_property(srna, "create_obstacle", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_HASOBSTACLE);
+ RNA_def_property_ui_text(prop, "Create obstacle", "Create representation for obstacle simulation");
+
+ prop= RNA_def_property(srna, "obstacle_radius", PROP_FLOAT, PROP_NONE|PROP_UNIT_LENGTH);
+ RNA_def_property_float_sdna(prop, NULL, "obstacleRad");
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Obstacle Radius", "Radius of object representation in obstacle simulation");
+
/* state */
prop= RNA_def_property(srna, "states_visible", PROP_BOOLEAN, PROP_LAYER_MEMBER);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 7742f469944..e89e5906db5 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -39,6 +39,7 @@
#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
+#include "BLI_math.h"
#include "BKE_tessmesh.h"
@@ -1671,6 +1672,96 @@ void rna_def_render_layer_common(StructRNA *srna, int scene)
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
+static void rna_def_scene_game_recast_data(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna= RNA_def_struct(brna, "SceneGameRecastData", NULL);
+ RNA_def_struct_sdna(srna, "RecastData");
+ RNA_def_struct_nested(brna, srna, "Scene");
+ RNA_def_struct_ui_text(srna, "Recast Data", "Recast data for a Game datablock");
+
+ prop= RNA_def_property(srna, "cell_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "cellsize");
+ RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_ui_text(prop, "Cell Size", "Rasterized cell size");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "cell_height", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "cellheight");
+ RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_ui_text(prop, "Cell Height", "Rasterized cell height");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "agent_height", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentheight");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Agent Height", "Minimum height where the agent can still walk");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "agent_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentradius");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Agent Radius", "Radius of the agent");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "max_climb", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "agentmaxclimb");
+ RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Climb", "Maximum height between grid cells the agent can climb");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "max_slope", PROP_FLOAT, PROP_ANGLE);
+ RNA_def_property_float_sdna(prop, NULL, "agentmaxslope");
+ RNA_def_property_range(prop, 0, M_PI/2);
+ RNA_def_property_ui_text(prop, "Max Slope", "Maximum walkable slope angle in degrees");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+
+ prop= RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "regionminsize");
+ RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size. Smaller regions will be deleted");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "regionmergesize");
+ RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size. Smaller regions will be merged");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "edgemaxlen");
+ RNA_def_property_ui_range(prop, 0, 50, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Edge Length", "Maximum contour edge length");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "edge_max_error", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "edgemaxerror");
+ RNA_def_property_ui_range(prop, 0.1, 3.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Edge Error", "Maximum distance error from contour to cells");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "verts_per_poly", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "vertsperpoly");
+ RNA_def_property_ui_range(prop, 3, 12, 1, 0);
+ RNA_def_property_ui_text(prop, "Verts Per Poly", "Max number of vertices per polygon");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "sample_dist", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "detailsampledist");
+ RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Sample Distance", "Detail mesh sample spacing");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "sample_max_error", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "detailsamplemaxerror");
+ RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Max Sample Error", "Detail mesh simplification max sample error");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+}
+
static void rna_def_scene_game_data(BlenderRNA *brna)
{
StructRNA *srna;
@@ -1720,6 +1811,12 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
{GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"},
{0, NULL, 0, NULL, NULL}};
+ static EnumPropertyItem obstacle_simulation_items[] = {
+ {OBSTSIMULATION_NONE, "NONE", 0, "None", ""},
+ {OBSTSIMULATION_TOI_rays, "RVO (rays)", 0, "RVO (rays)", ""},
+ {OBSTSIMULATION_TOI_cells, "RVO (cells)", 0, "RVO (cells)", ""},
+ {0, NULL, 0, NULL, NULL}};
+
srna= RNA_def_struct(brna, "SceneGameData", NULL);
RNA_def_struct_sdna(srna, "GameData");
RNA_def_struct_nested(brna, srna, "Scene");
@@ -1972,6 +2069,33 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX);
RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering");
RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
+
+ /* obstacle simulation */
+ prop= RNA_def_property(srna, "obstacle_simulation", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "obstacleSimulation");
+ RNA_def_property_enum_items(prop, obstacle_simulation_items);
+ RNA_def_property_ui_text(prop, "Obstacle simulation", "Simulation used for obstacle avoidance in the game engine");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "level_height", PROP_FLOAT, PROP_ACCELERATION);
+ RNA_def_property_float_sdna(prop, NULL, "levelHeight");
+ RNA_def_property_range(prop, 0.0f, 200.0f);
+ RNA_def_property_ui_text(prop, "Level height", "Max difference in heights of obstacles to enable their interaction");
+ RNA_def_property_update(prop, NC_SCENE, NULL);
+
+ prop= RNA_def_property(srna, "show_obstacle_simulation", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_OBSTACLE_SIMULATION);
+ RNA_def_property_ui_text(prop, "Visualization", "Enable debug visualization for obstacle simulation");
+
+ /* Recast Settings */
+ prop= RNA_def_property(srna, "recast_data", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "recastData");
+ RNA_def_property_struct_type(prop, "SceneGameRecastData");
+ RNA_def_property_ui_text(prop, "Recast Data", "");
+
+ /* Nestled Data */
+ rna_def_scene_game_recast_data(brna);
}
static void rna_def_scene_render_layer(BlenderRNA *brna)
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 04135d5023f..8c58e4f3a33 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -35,12 +35,16 @@ set(INC
../makesrna
../bmesh
../render/extern/include
+ ../editors/include
+ ../gpu
../../../intern/elbeem/extern
../../../intern/guardedalloc
+ ../../../extern/recastnavigation/Recast/Include
)
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
+ ${GLEW_INCLUDE_PATH}
)
set(SRC
@@ -66,6 +70,7 @@ set(SRC
intern/MOD_mirror.c
intern/MOD_multires.c
intern/MOD_ngoninterp.c
+ intern/MOD_navmesh.cpp
intern/MOD_none.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c
@@ -116,4 +121,8 @@ if(NOT WITH_MOD_FLUID)
add_definitions(-DDISABLE_ELBEEM)
endif()
+if(WITH_GAMEENGINE)
+ add_definitions(-DWITH_GAMEENGINE)
+endif()
+
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h
index c545beba75a..06b116d1e6f 100644
--- a/source/blender/modifiers/MOD_modifiertypes.h
+++ b/source/blender/modifiers/MOD_modifiertypes.h
@@ -72,6 +72,7 @@ extern ModifierTypeInfo modifierType_ShapeKey;
extern ModifierTypeInfo modifierType_Solidify;
extern ModifierTypeInfo modifierType_Screw;
extern ModifierTypeInfo modifierType_Warp;
+extern ModifierTypeInfo modifierType_NavMesh;
extern ModifierTypeInfo modifierType_WeightVGEdit;
extern ModifierTypeInfo modifierType_WeightVGMix;
extern ModifierTypeInfo modifierType_WeightVGProximity;
diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript
index bc83700aaa6..d6f1d5108f8 100644
--- a/source/blender/modifiers/SConscript
+++ b/source/blender/modifiers/SConscript
@@ -1,12 +1,14 @@
#!/usr/bin/python
Import ('env')
-sources = env.Glob('intern/*.c')
+sources = env.Glob('intern/*.c') + env.Glob('intern/*.cpp')
incs = '. ./intern'
-incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern'
+incs += ' #/intern/guardedalloc #/intern/decimation/extern #/intern/bsp/extern #/intern/elbeem/extern #/extern/glew/include'
incs += ' ../render/extern/include ../blenloader ../bmesh'
incs += ' ../include ../blenlib ../makesdna ../makesrna ../blenkernel ../blenkernel/intern'
+incs += ' ../editors/include ../gpu'
+incs += ' #extern/recastnavigation/Recast/Include'
incs += ' ' + env['BF_ZLIB_INC']
diff --git a/source/blender/modifiers/intern/MOD_navmesh.cpp b/source/blender/modifiers/intern/MOD_navmesh.cpp
new file mode 100644
index 00000000000..bc97023a58b
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_navmesh.cpp
@@ -0,0 +1,279 @@
+/*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2005 by the Blender Foundation.
+* All rights reserved.
+*
+* Contributor(s):
+*
+* ***** END GPL LICENSE BLOCK *****
+*
+*/
+#include <math.h>
+#include "Recast.h"
+
+extern "C"{
+#include "ED_navmesh_conversion.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_customdata.h"
+#include "MEM_guardedalloc.h"
+#include "BIF_gl.h"
+#include "GPU_buffers.h"
+#include "GPU_draw.h"
+#include "UI_resources.h"
+
+static void initData(ModifierData *md)
+{
+ /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */ /* UNUSED */
+}
+
+static void copyData(ModifierData *md, ModifierData *target)
+{
+ /* NavMeshModifierData *nmmd = (NavMeshModifierData*) md; */
+ /* NavMeshModifierData *tnmmd = (NavMeshModifierData*) target; */
+
+ //.todo - deep copy
+}
+
+/*
+static void (*drawFacesSolid_original)(DerivedMesh *dm, float (*partial_redraw_planes)[4],
+ int fast, int (*setMaterial)(int, void *attribs)) = NULL;*/
+
+#ifdef WITH_GAMEENGINE
+
+static void drawNavMeshColored(DerivedMesh *dm)
+{
+ int a, glmode;
+ MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
+ MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
+ int* polygonIdx = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ if (!polygonIdx)
+ return;
+ const float BLACK_COLOR[3] = {0.f, 0.f, 0.f};
+ float col[3];
+ /*
+ //UI_ThemeColor(TH_WIRE);
+ glDisable(GL_LIGHTING);
+ glLineWidth(2.0);
+ dm->drawEdges(dm, 0, 1);
+ glLineWidth(1.0);
+ glEnable(GL_LIGHTING);*/
+
+ glDisable(GL_LIGHTING);
+ if(GPU_buffer_legacy(dm) ) {
+ DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
+ //glShadeModel(GL_SMOOTH);
+ glBegin(glmode = GL_QUADS);
+ for(a = 0; a < dm->numFaceData; a++, mface++) {
+ int new_glmode = mface->v4?GL_QUADS:GL_TRIANGLES;
+ int polygonIdx = *(int*)CustomData_get(&dm->faceData, a, CD_RECAST);
+ if (polygonIdx<=0)
+ memcpy(col, BLACK_COLOR, 3*sizeof(float));
+ else
+ intToCol(polygonIdx, col);
+
+ if(new_glmode != glmode) {
+ glEnd();
+ glBegin(glmode = new_glmode);
+ }
+ glColor3fv(col);
+ glVertex3fv(mvert[mface->v1].co);
+ glVertex3fv(mvert[mface->v2].co);
+ glVertex3fv(mvert[mface->v3].co);
+ if(mface->v4) {
+ glVertex3fv(mvert[mface->v4].co);
+ }
+ }
+ glEnd();
+ }
+ glEnable(GL_LIGHTING);
+}
+
+static void navDM_drawFacesTex(DerivedMesh *dm, int (*setDrawOptions)(MTFace *tface, MCol *mcol, int matnr))
+{
+ drawNavMeshColored(dm);
+}
+
+static void navDM_drawFacesSolid(DerivedMesh *dm,
+ float (*partial_redraw_planes)[4],
+ int fast, int (*setMaterial)(int, void *attribs))
+{
+ //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
+ drawNavMeshColored(dm);
+}
+#endif /* WITH_GAMEENGINE */
+
+static DerivedMesh *createNavMeshForVisualization(NavMeshModifierData *mmd,DerivedMesh *dm)
+{
+#ifdef WITH_GAMEENGINE
+ DerivedMesh *result;
+ int maxFaces = dm->getNumFaces(dm);
+
+ result = CDDM_copy(dm);
+ if (!CustomData_has_layer(&result->faceData, CD_RECAST))
+ {
+ int *sourceRecastData = (int*)CustomData_get_layer(&dm->faceData, CD_RECAST);
+ CustomData_add_layer_named(&result->faceData, CD_RECAST, CD_DUPLICATE,
+ sourceRecastData, maxFaces, "recastData");
+ }
+ int *recastData = (int*)CustomData_get_layer(&result->faceData, CD_RECAST);
+ result->drawFacesTex = navDM_drawFacesTex;
+ result->drawFacesSolid = navDM_drawFacesSolid;
+
+
+ //process mesh
+ int vertsPerPoly=0, nverts=0, ndtris=0, npolys=0;
+ float* verts=NULL;
+ unsigned short *dtris=NULL, *dmeshes=NULL, *polys=NULL;
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+
+ bool res = buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nverts, verts, ndtris, dtris,
+ npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap,
+ trisToFacesMap);
+ if (res)
+ {
+ //invalidate concave polygon
+ for (size_t polyIdx=0; polyIdx<(size_t)npolys; polyIdx++)
+ {
+ unsigned short* poly = &polys[polyIdx*2*vertsPerPoly];
+ if (!polyIsConvex(poly, vertsPerPoly, verts))
+ {
+ //set negative polygon idx to all faces
+ unsigned short *dmesh = &dmeshes[4*polyIdx];
+ unsigned short tbase = dmesh[2];
+ unsigned short tnum = dmesh[3];
+ for (unsigned short ti=0; ti<tnum; ti++)
+ {
+ unsigned short triidx = dtrisToTrisMap[tbase+ti];
+ unsigned short faceidx = trisToFacesMap[triidx];
+ if (recastData[faceidx]>0)
+ recastData[faceidx] = -recastData[faceidx];
+ }
+ }
+ }
+
+ }
+ else
+ {
+ printf("Error during creation polygon infos\n");
+ }
+
+ //clean up
+ if (verts!=NULL)
+ delete verts;
+ if (dtris!=NULL)
+ delete dtris;
+ if (dmeshes!=NULL)
+ delete dmeshes;
+ if (polys!=NULL)
+ delete polys;
+ if (dtrisToPolysMap!=NULL)
+ delete dtrisToPolysMap;
+ if (dtrisToTrisMap!=NULL)
+ delete dtrisToTrisMap;
+ if (trisToFacesMap!=NULL)
+ delete trisToFacesMap;
+
+ return result;
+#else // WITH_GAMEENGINE
+ return dm;
+#endif // WITH_GAMEENGINE
+}
+
+/*
+static int isDisabled(ModifierData *md, int useRenderParams)
+{
+ NavMeshModifierData *amd = (NavMeshModifierData*) md;
+ return false;
+}*/
+
+
+
+static DerivedMesh *applyModifier(ModifierData *md, Object *ob, DerivedMesh *derivedData,
+ int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *result = NULL;
+ NavMeshModifierData *nmmd = (NavMeshModifierData*) md;
+ bool hasRecastData = CustomData_has_layer(&derivedData->faceData, CD_RECAST)>0;
+ if (ob->body_type!=OB_BODY_TYPE_NAVMESH || !hasRecastData )
+ {
+ //convert to nav mesh object:
+ //1)set physics type
+ ob->gameflag &= ~OB_COLLISION;
+ ob->gameflag |= OB_NAVMESH;
+ ob->body_type = OB_BODY_TYPE_NAVMESH;
+ //2)add and init recast data layer
+ if (!hasRecastData)
+ {
+ Mesh* obmesh = (Mesh *)ob->data;
+ if (obmesh)
+ {
+ int numFaces = obmesh->totface;
+ CustomData_add_layer_named(&obmesh->fdata, CD_RECAST, CD_CALLOC, NULL, numFaces, "recastData");
+ int* recastData = (int*)CustomData_get_layer(&obmesh->fdata, CD_RECAST);
+ for (int i=0; i<numFaces; i++)
+ {
+ recastData[i] = i+1;
+ }
+ CustomData_add_layer_named(&derivedData->faceData, CD_RECAST, CD_REFERENCE, recastData, numFaces, "recastData");
+ }
+ }
+ }
+
+ result = createNavMeshForVisualization(nmmd, derivedData);
+
+ return result;
+}
+
+
+ModifierTypeInfo modifierType_NavMesh = {
+ /* name */ "NavMesh",
+ /* structName */ "NavMeshModifierData",
+ /* structSize */ sizeof(NavMeshModifierData),
+ /* type */ eModifierTypeType_Constructive,
+ /* flags */ (ModifierTypeFlag) (eModifierTypeFlag_AcceptsMesh
+ | eModifierTypeFlag_Single),
+ /* copyData */ copyData,
+ /* deformVerts */ 0,
+ /* deformMatrices */ 0,
+ /* deformVertsEM */ 0,
+ /* deformMatricesEM */ 0,
+ /* applyModifier */ applyModifier,
+ /* applyModifierEM */ 0,
+ /* initData */ initData,
+ /* requiredDataMask */ 0,
+ /* freeData */ 0,
+ /* isDisabled */ 0,
+ /* updateDepgraph */ 0,
+ /* dependsOnTime */ 0,
+ /* foreachObjectLink */ 0,
+ /* foreachIDLink */ 0,
+};
+
+};
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 13abaa7058f..85ad559cb0a 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -295,6 +295,7 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Solidify);
INIT_TYPE(Screw);
INIT_TYPE(Warp);
+ INIT_TYPE(NavMesh);
INIT_TYPE(WeightVGEdit);
INIT_TYPE(WeightVGMix);
INIT_TYPE(WeightVGProximity);
diff --git a/source/blender/python/intern/gpu.c b/source/blender/python/intern/gpu.c
index 8d705e44bb8..334bb1f725a 100644
--- a/source/blender/python/intern/gpu.c
+++ b/source/blender/python/intern/gpu.c
@@ -147,7 +147,6 @@ static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObj
PyObject* pymat;
PyObject* as_pointer;
PyObject* pointer;
- PyObject* noargs;
PyObject* result;
PyObject* dict;
PyObject* val;
@@ -170,9 +169,7 @@ static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObj
(as_pointer = PyObject_GetAttrString(pyscene, "as_pointer")) != NULL &&
PyCallable_Check(as_pointer)) {
// must be a scene object
- noargs = PyTuple_New(0);
- pointer = PyObject_CallObject(as_pointer, noargs);
- Py_DECREF(noargs);
+ pointer = PyObject_CallObject(as_pointer, NULL);
if (!pointer) {
PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
return NULL;
@@ -192,9 +189,7 @@ static PyObject* GPU_export_shader(PyObject* UNUSED(self), PyObject *args, PyObj
(as_pointer = PyObject_GetAttrString(pymat, "as_pointer")) != NULL &&
PyCallable_Check(as_pointer)) {
// must be a material object
- noargs = PyTuple_New(0);
- pointer = PyObject_CallObject(as_pointer, noargs);
- Py_DECREF(noargs);
+ pointer = PyObject_CallObject(as_pointer, NULL);
if (!pointer) {
PyErr_SetString(PyExc_SystemError, "scene.as_pointer() failed");
return NULL;
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 8b157b2798b..f790e213b57 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -798,6 +798,7 @@ endif()
bf_intern_smoke
extern_minilzo
extern_lzma
+ extern_recastnavigation
ge_logic_ketsji
ge_phys_common
ge_logic
@@ -819,6 +820,8 @@ endif()
bf_blenfont
bf_intern_audaspace
bf_intern_mikktspace
+ extern_recastnavigation
+ bf_editor_util # --- BAD LEVEL CALL HERE --- XXX, this should be removed before release!
)
if(WITH_MOD_CLOTH_ELTOPO)
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index cedd05cc32b..279a3c9afc0 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -180,6 +180,9 @@ extern Material defmaterial; /* material.c */
#include "BL_ArmatureObject.h"
#include "BL_DeformableGameObject.h"
+#include "KX_NavMeshObject.h"
+#include "KX_ObstacleSimulation.h"
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -1741,7 +1744,14 @@ static KX_GameObject *gameobject_from_blenderobject(
// needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
-
+
+ if (ob->gameflag & OB_NAVMESH)
+ {
+ gameobj = new KX_NavMeshObject(kxscene,KX_Scene::m_callbacks);
+ gameobj->AddMesh(meshobj);
+ break;
+ }
+
gameobj = new BL_DeformableGameObject(ob,kxscene,KX_Scene::m_callbacks);
// set transformation
@@ -2710,6 +2720,46 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
converter->RegisterWorldInfo(worldinfo);
kxscene->SetWorldInfo(worldinfo);
+ //create object representations for obstacle simulation
+ KX_ObstacleSimulation* obssimulation = kxscene->GetObstacleSimulation();
+ if (obssimulation)
+ {
+ for ( i=0;i<objectlist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->gameflag & OB_HASOBSTACLE)
+ {
+ obssimulation->AddObstacleForObj(gameobj);
+ }
+ }
+ }
+
+ //process navigation mesh objects
+ for ( i=0; i<objectlist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(objectlist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->type==OB_MESH && (blenderobject->gameflag & OB_NAVMESH))
+ {
+ KX_NavMeshObject* navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+ navmesh->SetVisible(0, true);
+ navmesh->BuildNavMesh();
+ if (obssimulation)
+ obssimulation->AddObstaclesForNavMesh(navmesh);
+ }
+ }
+ for ( i=0; i<inactivelist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(inactivelist->GetValue(i));
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ if (blenderobject->type==OB_MESH && (blenderobject->gameflag & OB_NAVMESH))
+ {
+ KX_NavMeshObject* navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+ navmesh->SetVisible(0, true);
+ }
+ }
+
#define CONVERT_LOGIC
#ifdef CONVERT_LOGIC
// convert logic bricks, sensors, controllers and actuators
diff --git a/source/gameengine/Converter/CMakeLists.txt b/source/gameengine/Converter/CMakeLists.txt
index 3a217ce9d74..039f454e870 100644
--- a/source/gameengine/Converter/CMakeLists.txt
+++ b/source/gameengine/Converter/CMakeLists.txt
@@ -56,6 +56,7 @@ set(INC
../../../intern/guardedalloc
../../../intern/moto/include
../../../intern/string
+ ../../../extern/recastnavigation/Detour/Include
)
set(INC_SYS
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 6ba178cbb2f..a14e5fb5449 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -72,6 +72,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
+#include "KX_SteeringActuator.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
@@ -100,6 +101,7 @@
#include "BL_ActionActuator.h"
#include "BL_ShapeActionActuator.h"
#include "BL_ArmatureActuator.h"
+#include "RNA_access.h"
#include "BL_Action.h"
/* end of blender include block */
@@ -1064,6 +1066,45 @@ void BL_ConvertActuators(char* maggiename,
baseact = tmparmact;
break;
}
+ case ACT_STEERING:
+ {
+ bSteeringActuator *stAct = (bSteeringActuator *) bact->data;
+ KX_GameObject *navmeshob = NULL;
+ if (stAct->navmesh)
+ {
+ PointerRNA settings_ptr;
+ RNA_pointer_create((ID *)stAct->navmesh, &RNA_GameObjectSettings, stAct->navmesh, &settings_ptr);
+ if (RNA_enum_get(&settings_ptr, "physics_type") == OB_BODY_TYPE_NAVMESH)
+ navmeshob = converter->FindGameObject(stAct->navmesh);
+ }
+ KX_GameObject *targetob = converter->FindGameObject(stAct->target);
+
+ int mode = KX_SteeringActuator::KX_STEERING_NODEF;
+ switch(stAct->type)
+ {
+ case ACT_STEERING_SEEK:
+ mode = KX_SteeringActuator::KX_STEERING_SEEK;
+ break;
+ case ACT_STEERING_FLEE:
+ mode = KX_SteeringActuator::KX_STEERING_FLEE;
+ break;
+ case ACT_STEERING_PATHFOLLOWING:
+ mode = KX_SteeringActuator::KX_STEERING_PATHFOLLOWING;
+ break;
+ }
+
+ bool selfTerminated = (stAct->flag & ACT_STEERING_SELFTERMINATED) !=0;
+ bool enableVisualization = (stAct->flag & ACT_STEERING_ENABLEVISUALIZATION) !=0;
+ short facingMode = (stAct->flag & ACT_STEERING_AUTOMATICFACING) ? stAct->facingaxis : 0;
+ bool normalup = (stAct->flag & ACT_STEERING_NORMALUP) !=0;
+ KX_SteeringActuator *tmpstact
+ = new KX_SteeringActuator(gameobj, mode, targetob, navmeshob,stAct->dist,
+ stAct->velocity, stAct->acceleration, stAct->turnspeed,
+ selfTerminated, stAct->updateTime,
+ scene->GetObstacleSimulation(), facingMode, normalup, enableVisualization);
+ baseact = tmpstact;
+ break;
+ }
default:
; /* generate some error */
}
diff --git a/source/gameengine/Converter/SConscript b/source/gameengine/Converter/SConscript
index 0ae22d548c5..e155677e522 100644
--- a/source/gameengine/Converter/SConscript
+++ b/source/gameengine/Converter/SConscript
@@ -20,6 +20,7 @@ incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
incs += ' #source/blender/windowmanager'
incs += ' #source/blender/makesrna'
incs += ' #source/blender/ikplugin'
+incs += ' #extern/recastnavigation/Detour/Include'
incs += ' #extern/Eigen2'
incs += ' ' + env['BF_BULLET_INC']
diff --git a/source/gameengine/Expressions/IfExpr.h b/source/gameengine/Expressions/IfExpr.h
index 5ac8d835afd..e67134c2271 100644
--- a/source/gameengine/Expressions/IfExpr.h
+++ b/source/gameengine/Expressions/IfExpr.h
@@ -20,7 +20,7 @@
#if !defined(AFX_IFEXPR_H__1F691841_C5C7_11D1_A863_0000B4542BD8__INCLUDED_)
#define AFX_IFEXPR_H__1F691841_C5C7_11D1_A863_0000B4542BD8__INCLUDED_
-#if _MSC_VER >= 1000
+#if defined(_MSC_VER) && _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index bfcec983e2a..d2a8de32895 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -90,6 +90,7 @@ public:
KX_ACT_SHAPEACTION,
KX_ACT_STATE,
KX_ACT_ARMATURE,
+ KX_ACT_STEERING,
};
SCA_IActuator(SCA_IObject* gameobj, KX_ACTUATOR_TYPE type);
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 99c9fb25a65..4b2d828fe81 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -57,6 +57,9 @@ set(INC
set(INC_SYS
${GLEW_INCLUDE_PATH}
+ ../../../extern/recastnavigation/Recast/Include
+ ../../../extern/recastnavigation/Detour/Include
+ ../../blender/editors/include
)
set(SRC
@@ -90,9 +93,11 @@ set(SRC
KX_MeshProxy.cpp
KX_MotionState.cpp
KX_MouseFocusSensor.cpp
+ KX_NavMeshObject.cpp
KX_NearSensor.cpp
KX_ObColorIpoSGController.cpp
KX_ObjectActuator.cpp
+ KX_ObstacleSimulation.cpp
KX_OrientationInterpolator.cpp
KX_ParentActuator.cpp
KX_PhysicsObjectWrapper.cpp
@@ -120,6 +125,7 @@ set(SRC
KX_SceneActuator.cpp
KX_SoundActuator.cpp
KX_StateActuator.cpp
+ KX_SteeringActuator.cpp
KX_TimeCategoryLogger.cpp
KX_TimeLogger.cpp
KX_TouchEventManager.cpp
@@ -167,9 +173,11 @@ set(SRC
KX_MeshProxy.h
KX_MotionState.h
KX_MouseFocusSensor.h
+ KX_NavMeshObject.h
KX_NearSensor.h
KX_ObColorIpoSGController.h
KX_ObjectActuator.h
+ KX_ObstacleSimulation.h
KX_OrientationInterpolator.h
KX_ParentActuator.h
KX_PhysicsEngineEnums.h
@@ -199,6 +207,7 @@ set(SRC
KX_SceneActuator.h
KX_SoundActuator.h
KX_StateActuator.h
+ KX_SteeringActuator.h
KX_TimeCategoryLogger.h
KX_TimeLogger.h
KX_TouchEventManager.h
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6adaea2d6ad..ae8d7094015 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -73,6 +73,7 @@ typedef unsigned long uint_ptr;
#include "SCA_ISensor.h"
#include "SCA_IController.h"
#include "NG_NetworkScene.h" //Needed for sendMessage()
+#include "KX_ObstacleSimulation.h"
#include "BL_ActionManager.h"
@@ -110,7 +111,8 @@ KX_GameObject::KX_GameObject(
m_xray(false),
m_pHitObject(NULL),
m_actionManager(NULL),
- m_isDeformable(false)
+ m_isDeformable(false),
+ m_pObstacleSimulation(NULL)
#ifdef WITH_PYTHON
, m_attr_dict(NULL)
#endif
@@ -157,6 +159,12 @@ KX_GameObject::~KX_GameObject()
{
delete m_pGraphicController;
}
+
+ if (m_pObstacleSimulation)
+ {
+ m_pObstacleSimulation->DestroyObstacleForObj(this);
+ }
+
if (m_actionManager)
{
KX_GetActiveScene()->RemoveAnimatedObject(this);
@@ -428,6 +436,14 @@ void KX_GameObject::ProcessReplica()
m_actionManager = new BL_ActionManager(this);
m_state = 0;
+ KX_Scene* scene = KX_GetActiveScene();
+ KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();
+ struct Object* blenderobject = GetBlenderObject();
+ if (obssimulation && (blenderobject->gameflag & OB_HASOBSTACLE))
+ {
+ obssimulation->AddObstacleForObj(this);
+ }
+
#ifdef WITH_PYTHON
if(m_attr_dict)
m_attr_dict= PyDict_Copy(m_attr_dict);
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 6e79914172b..655bc9ff080 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -65,6 +65,7 @@ class PHY_IGraphicController;
class PHY_IPhysicsEnvironment;
class BL_ActionManager;
struct Object;
+class KX_ObstacleSimulation;
struct bAction;
#ifdef WITH_PYTHON
@@ -115,6 +116,9 @@ protected:
MT_CmMatrix4x4 m_OpenGL_4x4Matrix;
+ KX_ObstacleSimulation* m_pObstacleSimulation;
+
+
// The action manager is used to play/stop/update actions
BL_ActionManager* m_actionManager;
@@ -864,6 +868,16 @@ public:
}
m_bSuspendDynamics = false;
}
+
+ void RegisterObstacle(KX_ObstacleSimulation* obstacleSimulation)
+ {
+ m_pObstacleSimulation = obstacleSimulation;
+ }
+
+ void UnregisterObstacle()
+ {
+ m_pObstacleSimulation = NULL;
+ }
KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index ca67333166c..db919b7bc5a 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -84,6 +84,8 @@
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
+#include "KX_NavMeshObject.h"
+
// If define: little test for Nzc: guarded drawing. If the canvas is
// not valid, skip rendering this frame.
//#define NZC_GUARDED_OUTPUT
@@ -1343,7 +1345,7 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
#ifdef WITH_PYTHON
scene->RunDrawingCallbacks(scene->GetPostDrawCB());
#endif
- m_rasterizer->FlushDebugLines();
+ m_rasterizer->FlushDebugShapes();
}
void KX_KetsjiEngine::StopEngine()
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
new file mode 100644
index 00000000000..26990f6e82b
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -0,0 +1,711 @@
+/**
+* $Id$
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "BLI_math_vector.h"
+#include "KX_NavMeshObject.h"
+#include "RAS_MeshObject.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+extern "C" {
+#include "BKE_scene.h"
+#include "BKE_customdata.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_DerivedMesh.h"
+
+
+#include "ED_navmesh_conversion.h"
+}
+
+#include "KX_PythonInit.h"
+#include "KX_PyMath.h"
+#include "Value.h"
+#include "Recast.h"
+#include "DetourStatNavMeshBuilder.h"
+#include "KX_ObstacleSimulation.h"
+
+static const int MAX_PATH_LEN = 256;
+static const float polyPickExt[3] = {2, 4, 2};
+
+static void calcMeshBounds(const float* vert, int nverts, float* bmin, float* bmax)
+{
+ bmin[0] = bmax[0] = vert[0];
+ bmin[1] = bmax[1] = vert[1];
+ bmin[2] = bmax[2] = vert[2];
+ for (int i=1; i<nverts; i++)
+ {
+ if (bmin[0]>vert[3*i+0]) bmin[0] = vert[3*i+0];
+ if (bmin[1]>vert[3*i+1]) bmin[1] = vert[3*i+1];
+ if (bmin[2]>vert[3*i+2]) bmin[2] = vert[3*i+2];
+
+ if (bmax[0]<vert[3*i+0]) bmax[0] = vert[3*i+0];
+ if (bmax[1]<vert[3*i+1]) bmax[1] = vert[3*i+1];
+ if (bmax[2]<vert[3*i+2]) bmax[2] = vert[3*i+2];
+ }
+}
+
+inline void flipAxes(float* vec)
+{
+ std::swap(vec[1],vec[2]);
+}
+KX_NavMeshObject::KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks)
+: KX_GameObject(sgReplicationInfo, callbacks)
+, m_navMesh(NULL)
+{
+
+}
+
+KX_NavMeshObject::~KX_NavMeshObject()
+{
+ if (m_navMesh)
+ delete m_navMesh;
+}
+
+CValue* KX_NavMeshObject::GetReplica()
+{
+ KX_NavMeshObject* replica = new KX_NavMeshObject(*this);
+ replica->ProcessReplica();
+ return replica;
+}
+
+void KX_NavMeshObject::ProcessReplica()
+{
+ KX_GameObject::ProcessReplica();
+
+ BuildNavMesh();
+ KX_Scene* scene = KX_GetActiveScene();
+ KX_ObstacleSimulation* obssimulation = scene->GetObstacleSimulation();
+ if (obssimulation)
+ obssimulation->AddObstaclesForNavMesh(this);
+
+}
+
+bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
+ int& ndtris, int &vertsPerPoly)
+{
+ DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
+ NULL, CD_MASK_MESH);
+ int* recastData = (int*) dm->getFaceDataArray(dm, CD_RECAST);
+ if (recastData)
+ {
+ int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
+ int nAllVerts = 0;
+ float *allVerts = NULL;
+ buildNavMeshDataByDerivedMesh(dm, vertsPerPoly, nAllVerts, allVerts, ndtris, dtris,
+ npolys, dmeshes, polys, dtrisToPolysMap, dtrisToTrisMap, trisToFacesMap);
+
+ unsigned short *verticesMap = new unsigned short[nAllVerts];
+ memset(verticesMap, 0xffff, sizeof(unsigned short)*nAllVerts);
+ int curIdx = 0;
+ //vertices - mesh verts
+ //iterate over all polys and create map for their vertices first...
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ unsigned short* poly = &polys[polyidx*vertsPerPoly*2];
+ for (int i=0; i<vertsPerPoly; i++)
+ {
+ unsigned short idx = poly[i];
+ if (idx==0xffff)
+ break;
+ if (verticesMap[idx]==0xffff)
+ {
+ verticesMap[idx] = curIdx++;
+ }
+ poly[i] = verticesMap[idx];
+ }
+ }
+ nverts = curIdx;
+ //...then iterate over detailed meshes
+ //transform indices to local ones (for each navigation polygon)
+ for (int polyidx=0; polyidx<npolys; polyidx++)
+ {
+ unsigned short *poly = &polys[polyidx*vertsPerPoly*2];
+ int nv = polyNumVerts(poly, vertsPerPoly);
+ unsigned short *dmesh = &dmeshes[4*polyidx];
+ unsigned short tribase = dmesh[2];
+ unsigned short trinum = dmesh[3];
+ unsigned short vbase = curIdx;
+ for (int j=0; j<trinum; j++)
+ {
+ unsigned short* dtri = &dtris[(tribase+j)*3*2];
+ for (int k=0; k<3; k++)
+ {
+ int newVertexIdx = verticesMap[dtri[k]];
+ if (newVertexIdx==0xffff)
+ {
+ newVertexIdx = curIdx++;
+ verticesMap[dtri[k]] = newVertexIdx;
+ }
+
+ if (newVertexIdx<nverts)
+ {
+ //it's polygon vertex ("shared")
+ int idxInPoly = polyFindVertex(poly, vertsPerPoly, newVertexIdx);
+ if (idxInPoly==-1)
+ {
+ printf("Building NavMeshObject: Error! Can't find vertex in polygon\n");
+ return false;
+ }
+ dtri[k] = idxInPoly;
+ }
+ else
+ {
+ dtri[k] = newVertexIdx - vbase + nv;
+ }
+ }
+ }
+ dmesh[0] = vbase-nverts; //verts base
+ dmesh[1] = curIdx-vbase; //verts num
+ }
+
+ vertices = new float[nverts*3];
+ ndvertsuniq = curIdx - nverts;
+ if (ndvertsuniq>0)
+ {
+ dvertices = new float[ndvertsuniq*3];
+ }
+ for (int vi=0; vi<nAllVerts; vi++)
+ {
+ int newIdx = verticesMap[vi];
+ if (newIdx!=0xffff)
+ {
+ if (newIdx<nverts)
+ {
+ //navigation mesh vertex
+ memcpy(vertices+3*newIdx, allVerts+3*vi, 3*sizeof(float));
+ }
+ else
+ {
+ //detailed mesh vertex
+ memcpy(dvertices+3*(newIdx-nverts), allVerts+3*vi, 3*sizeof(float));
+ }
+ }
+ }
+ }
+ else
+ {
+ //create from RAS_MeshObject (detailed mesh is fake)
+ RAS_MeshObject* meshobj = GetMesh(0);
+ vertsPerPoly = 3;
+ nverts = meshobj->m_sharedvertex_map.size();
+ if (nverts >= 0xffff)
+ return false;
+ //calculate count of tris
+ int nmeshpolys = meshobj->NumPolygons();
+ npolys = nmeshpolys;
+ for (int p=0; p<nmeshpolys; p++)
+ {
+ int vertcount = meshobj->GetPolygon(p)->VertexCount();
+ npolys+=vertcount-3;
+ }
+
+ //create verts
+ vertices = new float[nverts*3];
+ float* vert = vertices;
+ for (int vi=0; vi<nverts; vi++)
+ {
+ const float* pos = !meshobj->m_sharedvertex_map[vi].empty() ? meshobj->GetVertexLocation(vi) : NULL;
+ if (pos)
+ copy_v3_v3(vert, pos);
+ else
+ {
+ memset(vert, 0, 3*sizeof(float)); //vertex isn't in any poly, set dummy zero coordinates
+ }
+ vert+=3;
+ }
+
+ //create tris
+ polys = new unsigned short[npolys*3*2];
+ memset(polys, 0xff, sizeof(unsigned short)*3*2*npolys);
+ unsigned short *poly = polys;
+ RAS_Polygon* raspoly;
+ for (int p=0; p<nmeshpolys; p++)
+ {
+ raspoly = meshobj->GetPolygon(p);
+ for (int v=0; v<raspoly->VertexCount()-2; v++)
+ {
+ poly[0]= raspoly->GetVertex(0)->getOrigIndex();
+ for (size_t i=1; i<3; i++)
+ {
+ poly[i]= raspoly->GetVertex(v+i)->getOrigIndex();
+ }
+ poly += 6;
+ }
+ }
+ dmeshes = NULL;
+ dvertices = NULL;
+ ndvertsuniq = 0;
+ dtris = NULL;
+ ndtris = npolys;
+ }
+ dm->release(dm);
+
+ return true;
+}
+
+
+bool KX_NavMeshObject::BuildNavMesh()
+{
+ if (m_navMesh)
+ {
+ delete m_navMesh;
+ m_navMesh = NULL;
+ }
+
+ if (GetMeshCount()==0)
+ {
+ printf("Can't find mesh for navmesh object: %s \n", m_name.ReadPtr());
+ return false;
+ }
+
+ float *vertices = NULL, *dvertices = NULL;
+ unsigned short *polys = NULL, *dtris = NULL, *dmeshes = NULL;
+ int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
+ int vertsPerPoly = 0;
+ if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
+ dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
+ || vertsPerPoly<3)
+ {
+ printf("Can't build navigation mesh data for object:%s \n", m_name.ReadPtr());
+ return false;
+ }
+
+ MT_Point3 pos;
+ if (dmeshes==NULL)
+ {
+ for (int i=0; i<nverts; i++)
+ {
+ flipAxes(&vertices[i*3]);
+ }
+ for (int i=0; i<ndvertsuniq; i++)
+ {
+ flipAxes(&dvertices[i*3]);
+ }
+ }
+
+ buildMeshAdjacency(polys, npolys, nverts, vertsPerPoly);
+
+ float cs = 0.2f;
+
+ if (!nverts || !npolys)
+ return false;
+
+ float bmin[3], bmax[3];
+ calcMeshBounds(vertices, nverts, bmin, bmax);
+ //quantize vertex pos
+ unsigned short* vertsi = new unsigned short[3*nverts];
+ float ics = 1.f/cs;
+ for (int i=0; i<nverts; i++)
+ {
+ vertsi[3*i+0] = static_cast<unsigned short>((vertices[3*i+0]-bmin[0])*ics);
+ vertsi[3*i+1] = static_cast<unsigned short>((vertices[3*i+1]-bmin[1])*ics);
+ vertsi[3*i+2] = static_cast<unsigned short>((vertices[3*i+2]-bmin[2])*ics);
+ }
+
+ // Calculate data size
+ const int headerSize = sizeof(dtStatNavMeshHeader);
+ const int vertsSize = sizeof(float)*3*nverts;
+ const int polysSize = sizeof(dtStatPoly)*npolys;
+ const int nodesSize = sizeof(dtStatBVNode)*npolys*2;
+ const int detailMeshesSize = sizeof(dtStatPolyDetail)*npolys;
+ const int detailVertsSize = sizeof(float)*3*ndvertsuniq;
+ const int detailTrisSize = sizeof(unsigned char)*4*ndtris;
+
+ const int dataSize = headerSize + vertsSize + polysSize + nodesSize +
+ detailMeshesSize + detailVertsSize + detailTrisSize;
+ unsigned char* data = new unsigned char[dataSize];
+ if (!data)
+ return false;
+ memset(data, 0, dataSize);
+
+ unsigned char* d = data;
+ dtStatNavMeshHeader* header = (dtStatNavMeshHeader*)d; d += headerSize;
+ float* navVerts = (float*)d; d += vertsSize;
+ dtStatPoly* navPolys = (dtStatPoly*)d; d += polysSize;
+ dtStatBVNode* navNodes = (dtStatBVNode*)d; d += nodesSize;
+ dtStatPolyDetail* navDMeshes = (dtStatPolyDetail*)d; d += detailMeshesSize;
+ float* navDVerts = (float*)d; d += detailVertsSize;
+ unsigned char* navDTris = (unsigned char*)d; d += detailTrisSize;
+
+ // Store header
+ header->magic = DT_STAT_NAVMESH_MAGIC;
+ header->version = DT_STAT_NAVMESH_VERSION;
+ header->npolys = npolys;
+ header->nverts = nverts;
+ header->cs = cs;
+ header->bmin[0] = bmin[0];
+ header->bmin[1] = bmin[1];
+ header->bmin[2] = bmin[2];
+ header->bmax[0] = bmax[0];
+ header->bmax[1] = bmax[1];
+ header->bmax[2] = bmax[2];
+ header->ndmeshes = npolys;
+ header->ndverts = ndvertsuniq;
+ header->ndtris = ndtris;
+
+ // Store vertices
+ for (int i = 0; i < nverts; ++i)
+ {
+ const unsigned short* iv = &vertsi[i*3];
+ float* v = &navVerts[i*3];
+ v[0] = bmin[0] + iv[0] * cs;
+ v[1] = bmin[1] + iv[1] * cs;
+ v[2] = bmin[2] + iv[2] * cs;
+ }
+ //memcpy(navVerts, vertices, nverts*3*sizeof(float));
+
+ // Store polygons
+ const unsigned short* src = polys;
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPoly* p = &navPolys[i];
+ p->nv = 0;
+ for (int j = 0; j < vertsPerPoly; ++j)
+ {
+ if (src[j] == 0xffff) break;
+ p->v[j] = src[j];
+ p->n[j] = src[vertsPerPoly+j]+1;
+ p->nv++;
+ }
+ src += vertsPerPoly*2;
+ }
+
+ header->nnodes = createBVTree(vertsi, nverts, polys, npolys, vertsPerPoly,
+ cs, cs, npolys*2, navNodes);
+
+
+ if (dmeshes==NULL)
+ {
+ //create fake detail meshes
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ dtl.vbase = 0;
+ dtl.nverts = 0;
+ dtl.tbase = i;
+ dtl.ntris = 1;
+ }
+ // setup triangles.
+ unsigned char* tri = navDTris;
+ for(size_t i=0; i<ndtris; i++)
+ {
+ for (size_t j=0; j<3; j++)
+ tri[4*i+j] = j;
+ }
+ }
+ else
+ {
+ //verts
+ memcpy(navDVerts, dvertices, ndvertsuniq*3*sizeof(float));
+ //tris
+ unsigned char* tri = navDTris;
+ for(size_t i=0; i<ndtris; i++)
+ {
+ for (size_t j=0; j<3; j++)
+ tri[4*i+j] = dtris[6*i+j];
+ }
+ //detailed meshes
+ for (int i = 0; i < npolys; ++i)
+ {
+ dtStatPolyDetail& dtl = navDMeshes[i];
+ dtl.vbase = dmeshes[i*4+0];
+ dtl.nverts = dmeshes[i*4+1];
+ dtl.tbase = dmeshes[i*4+2];
+ dtl.ntris = dmeshes[i*4+3];
+ }
+ }
+
+ m_navMesh = new dtStatNavMesh;
+ m_navMesh->init(data, dataSize, true);
+
+ delete [] vertices;
+ delete [] polys;
+ if (dvertices)
+ {
+ delete [] dvertices;
+ }
+
+ return true;
+}
+
+dtStatNavMesh* KX_NavMeshObject::GetNavMesh()
+{
+ return m_navMesh;
+}
+
+void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
+{
+ if (!m_navMesh)
+ return;
+ MT_Vector3 color(0.f, 0.f, 0.f);
+
+ switch (renderMode)
+ {
+ case RM_POLYS :
+ case RM_WALLS :
+ for (int pi=0; pi<m_navMesh->getPolyCount(); pi++)
+ {
+ const dtStatPoly* poly = m_navMesh->getPoly(pi);
+
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ if (poly->n[j] && renderMode==RM_WALLS)
+ continue;
+ const float* vif = m_navMesh->getVertex(poly->v[i]);
+ const float* vjf = m_navMesh->getVertex(poly->v[j]);
+ MT_Point3 vi(vif[0], vif[2], vif[1]);
+ MT_Point3 vj(vjf[0], vjf[2], vjf[1]);
+ vi = TransformToWorldCoords(vi);
+ vj = TransformToWorldCoords(vj);
+ KX_RasterizerDrawDebugLine(vi, vj, color);
+ }
+ }
+ break;
+ case RM_TRIS :
+ for (int i = 0; i < m_navMesh->getPolyDetailCount(); ++i)
+ {
+ const dtStatPoly* p = m_navMesh->getPoly(i);
+ const dtStatPolyDetail* pd = m_navMesh->getPolyDetail(i);
+
+ for (int j = 0; j < pd->ntris; ++j)
+ {
+ const unsigned char* t = m_navMesh->getDetailTri(pd->tbase+j);
+ MT_Point3 tri[3];
+ for (int k = 0; k < 3; ++k)
+ {
+ const float* v;
+ if (t[k] < p->nv)
+ v = m_navMesh->getVertex(p->v[t[k]]);
+ else
+ v = m_navMesh->getDetailVertex(pd->vbase+(t[k]-p->nv));
+ float pos[3];
+ vcopy(pos, v);
+ flipAxes(pos);
+ tri[k].setValue(pos);
+ }
+
+ for (int k=0; k<3; k++)
+ tri[k] = TransformToWorldCoords(tri[k]);
+
+ for (int k=0; k<3; k++)
+ KX_RasterizerDrawDebugLine(tri[k], tri[(k+1)%3], color);
+ }
+ }
+ break;
+ default:
+ /* pass */
+ break;
+ }
+}
+
+MT_Point3 KX_NavMeshObject::TransformToLocalCoords(const MT_Point3& wpos)
+{
+ MT_Matrix3x3 orientation = NodeGetWorldOrientation();
+ const MT_Vector3& scaling = NodeGetWorldScaling();
+ orientation.scale(scaling[0], scaling[1], scaling[2]);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Transform invworldtr;
+ invworldtr.invert(worldtr);
+ MT_Point3 lpos = invworldtr(wpos);
+ return lpos;
+}
+
+MT_Point3 KX_NavMeshObject::TransformToWorldCoords(const MT_Point3& lpos)
+{
+ MT_Matrix3x3 orientation = NodeGetWorldOrientation();
+ const MT_Vector3& scaling = NodeGetWorldScaling();
+ orientation.scale(scaling[0], scaling[1], scaling[2]);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Point3 wpos = worldtr(lpos);
+ return wpos;
+}
+
+int KX_NavMeshObject::FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen)
+{
+ if (!m_navMesh)
+ return 0;
+ MT_Point3 localfrom = TransformToLocalCoords(from);
+ MT_Point3 localto = TransformToLocalCoords(to);
+ float spos[3], epos[3];
+ localfrom.getValue(spos); flipAxes(spos);
+ localto.getValue(epos); flipAxes(epos);
+ dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
+ dtStatPolyRef ePolyRef = m_navMesh->findNearestPoly(epos, polyPickExt);
+
+ int pathLen = 0;
+ if (sPolyRef && ePolyRef)
+ {
+ dtStatPolyRef* polys = new dtStatPolyRef[maxPathLen];
+ int npolys;
+ npolys = m_navMesh->findPath(sPolyRef, ePolyRef, spos, epos, polys, maxPathLen);
+ if (npolys)
+ {
+ pathLen = m_navMesh->findStraightPath(spos, epos, polys, npolys, path, maxPathLen);
+ for (int i=0; i<pathLen; i++)
+ {
+ flipAxes(&path[i*3]);
+ MT_Point3 waypoint(&path[i*3]);
+ waypoint = TransformToWorldCoords(waypoint);
+ waypoint.getValue(&path[i*3]);
+ }
+ }
+ }
+
+ return pathLen;
+}
+
+float KX_NavMeshObject::Raycast(const MT_Point3& from, const MT_Point3& to)
+{
+ if (!m_navMesh)
+ return 0.f;
+ MT_Point3 localfrom = TransformToLocalCoords(from);
+ MT_Point3 localto = TransformToLocalCoords(to);
+ float spos[3], epos[3];
+ localfrom.getValue(spos); flipAxes(spos);
+ localto.getValue(epos); flipAxes(epos);
+ dtStatPolyRef sPolyRef = m_navMesh->findNearestPoly(spos, polyPickExt);
+ float t=0;
+ static dtStatPolyRef polys[MAX_PATH_LEN];
+ m_navMesh->raycast(sPolyRef, spos, epos, t, polys, MAX_PATH_LEN);
+ return t;
+}
+
+void KX_NavMeshObject::DrawPath(const float *path, int pathLen, const MT_Vector3& color)
+{
+ MT_Vector3 a,b;
+ for (int i=0; i<pathLen-1; i++)
+ {
+ a.setValue(&path[3*i]);
+ b.setValue(&path[3*(i+1)]);
+ KX_RasterizerDrawDebugLine(a, b, color);
+ }
+}
+
+
+#ifndef DISABLE_PYTHON
+//----------------------------------------------------------------------------
+//Python
+
+PyTypeObject KX_NavMeshObject::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_NavMeshObject",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,
+ 0,
+ 0,
+ 0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &KX_GameObject::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyAttributeDef KX_NavMeshObject::Attributes[] = {
+ { NULL } //Sentinel
+};
+
+//KX_PYMETHODTABLE_NOARGS(KX_GameObject, getD),
+PyMethodDef KX_NavMeshObject::Methods[] = {
+ KX_PYMETHODTABLE(KX_NavMeshObject, findPath),
+ KX_PYMETHODTABLE(KX_NavMeshObject, raycast),
+ KX_PYMETHODTABLE(KX_NavMeshObject, draw),
+ KX_PYMETHODTABLE(KX_NavMeshObject, rebuild),
+ {NULL,NULL} //Sentinel
+};
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, findPath,
+ "findPath(start, goal): find path from start to goal points\n"
+ "Returns a path as list of points)\n")
+{
+ PyObject *ob_from, *ob_to;
+ if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
+ return NULL;
+ MT_Point3 from, to;
+ if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
+ return NULL;
+
+ float path[MAX_PATH_LEN*3];
+ int pathLen = FindPath(from, to, path, MAX_PATH_LEN);
+ PyObject *pathList = PyList_New( pathLen );
+ for (int i=0; i<pathLen; i++)
+ {
+ MT_Point3 point(&path[3*i]);
+ PyList_SET_ITEM(pathList, i, PyObjectFrom(point));
+ }
+
+ return pathList;
+}
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, raycast,
+ "raycast(start, goal): raycast from start to goal points\n"
+ "Returns hit factor)\n")
+{
+ PyObject *ob_from, *ob_to;
+ if (!PyArg_ParseTuple(args,"OO:getPath",&ob_from,&ob_to))
+ return NULL;
+ MT_Point3 from, to;
+ if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
+ return NULL;
+ float hit = Raycast(from, to);
+ return PyFloat_FromDouble(hit);
+}
+
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, draw,
+ "draw(mode): navigation mesh debug drawing\n"
+ "mode: WALLS, POLYS, TRIS\n")
+{
+ int arg;
+ NavMeshRenderMode renderMode = RM_TRIS;
+ if (PyArg_ParseTuple(args,"i:rebuild",&arg) && arg>=0 && arg<RM_MAX)
+ renderMode = (NavMeshRenderMode)arg;
+ DrawNavMesh(renderMode);
+ Py_RETURN_NONE;
+}
+
+KX_PYMETHODDEF_DOC_NOARGS(KX_NavMeshObject, rebuild,
+ "rebuild(): rebuild navigation mesh\n")
+{
+ BuildNavMesh();
+ Py_RETURN_NONE;
+}
+
+#endif // DISABLE_PYTHON
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
new file mode 100644
index 00000000000..78e9488ad1c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -0,0 +1,83 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#ifndef __KX_NAVMESHOBJECT
+#define __KX_NAVMESHOBJECT
+#include "DetourStatNavMesh.h"
+#include "KX_GameObject.h"
+#include "PyObjectPlus.h"
+#include <vector>
+
+class RAS_MeshObject;
+class MT_Transform;
+
+class KX_NavMeshObject: public KX_GameObject
+{
+ Py_Header;
+
+protected:
+ dtStatNavMesh* m_navMesh;
+
+ bool BuildVertIndArrays(float *&vertices, int& nverts,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
+ int& ndtris, int &vertsPerPoly);
+
+public:
+ KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
+ ~KX_NavMeshObject();
+
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+
+
+ bool BuildNavMesh();
+ dtStatNavMesh* GetNavMesh();
+ int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
+ float Raycast(const MT_Point3& from, const MT_Point3& to);
+
+ enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS, RM_MAX};
+ void DrawNavMesh(NavMeshRenderMode mode);
+ void DrawPath(const float *path, int pathLen, const MT_Vector3& color);
+
+ MT_Point3 TransformToLocalCoords(const MT_Point3& wpos);
+ MT_Point3 TransformToWorldCoords(const MT_Point3& lpos);
+#ifndef DISABLE_PYTHON
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ KX_PYMETHOD_DOC(KX_NavMeshObject, findPath);
+ KX_PYMETHOD_DOC(KX_NavMeshObject, raycast);
+ KX_PYMETHOD_DOC(KX_NavMeshObject, draw);
+ KX_PYMETHOD_DOC_NOARGS(KX_NavMeshObject, rebuild);
+#endif
+};
+
+#endif //__KX_NAVMESHOBJECT
+
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
new file mode 100644
index 00000000000..5f78d9a3722
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -0,0 +1,869 @@
+/**
+* Simulation for obstacle avoidance behavior
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "KX_ObstacleSimulation.h"
+#include "KX_NavMeshObject.h"
+#include "KX_PythonInit.h"
+#include "DNA_object_types.h"
+#include "BLI_math.h"
+
+namespace
+{
+ inline float perp(const MT_Vector2& a, const MT_Vector2& b) { return a.x()*b.y() - a.y()*b.x(); }
+
+ inline float sqr(float x) { return x*x; }
+ inline float lerp(float a, float b, float t) { return a + (b-a)*t; }
+ inline float clamp(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
+
+ inline float vdistsqr(const float* a, const float* b) { return sqr(b[0]-a[0]) + sqr(b[1]-a[1]); }
+ inline float vdist(const float* a, const float* b) { return sqrtf(vdistsqr(a,b)); }
+ inline void vcpy(float* a, const float* b) { a[0]=b[0]; a[1]=b[1]; }
+ inline float vdot(const float* a, const float* b) { return a[0]*b[0] + a[1]*b[1]; }
+ inline float vperp(const float* a, const float* b) { return a[0]*b[1] - a[1]*b[0]; }
+ inline void vsub(float* v, const float* a, const float* b) { v[0] = a[0]-b[0]; v[1] = a[1]-b[1]; }
+ inline void vadd(float* v, const float* a, const float* b) { v[0] = a[0]+b[0]; v[1] = a[1]+b[1]; }
+ inline void vscale(float* v, const float* a, const float s) { v[0] = a[0]*s; v[1] = a[1]*s; }
+ inline void vset(float* v, float x, float y) { v[0]=x; v[1]=y; }
+ inline float vlensqr(const float* v) { return vdot(v,v); }
+ inline float vlen(const float* v) { return sqrtf(vlensqr(v)); }
+ inline void vlerp(float* v, const float* a, const float* b, float t) { v[0] = lerp(a[0], b[0], t); v[1] = lerp(a[1], b[1], t); }
+ inline void vmad(float* v, const float* a, const float* b, float s) { v[0] = a[0] + b[0]*s; v[1] = a[1] + b[1]*s; }
+ inline void vnorm(float* v)
+ {
+ float d = vlen(v);
+ if (d > 0.0001f)
+ {
+ d = 1.0f/d;
+ v[0] *= d;
+ v[1] *= d;
+ }
+ }
+}
+inline float triarea(const float* a, const float* b, const float* c)
+{
+ return (b[0]*a[1] - a[0]*b[1]) + (c[0]*b[1] - b[0]*c[1]) + (a[0]*c[1] - c[0]*a[1]);
+}
+
+static void closestPtPtSeg(const float* pt,
+ const float* sp, const float* sq,
+ float& t)
+{
+ float dir[2],diff[3];
+ vsub(dir,sq,sp);
+ vsub(diff,pt,sp);
+ t = vdot(diff,dir);
+ if (t <= 0.0f) { t = 0; return; }
+ float d = vdot(dir,dir);
+ if (t >= d) { t = 1; return; }
+ t /= d;
+}
+
+static float distPtSegSqr(const float* pt, const float* sp, const float* sq)
+{
+ float t;
+ closestPtPtSeg(pt, sp,sq, t);
+ float np[2];
+ vlerp(np, sp,sq, t);
+ return vdistsqr(pt,np);
+}
+
+static int sweepCircleCircle(const MT_Vector3& pos0, const MT_Scalar r0, const MT_Vector2& v,
+ const MT_Vector3& pos1, const MT_Scalar r1,
+ float& tmin, float& tmax)
+{
+ static const float EPS = 0.0001f;
+ MT_Vector2 c0(pos0.x(), pos0.y());
+ MT_Vector2 c1(pos1.x(), pos1.y());
+ MT_Vector2 s = c1 - c0;
+ MT_Scalar r = r0+r1;
+ float c = s.length2() - r*r;
+ float a = v.length2();
+ if (a < EPS) return 0; // not moving
+
+ // Overlap, calc time to exit.
+ float b = MT_dot(v,s);
+ float d = b*b - a*c;
+ if (d < 0.0f) return 0; // no intersection.
+ tmin = (b - sqrtf(d)) / a;
+ tmax = (b + sqrtf(d)) / a;
+ return 1;
+}
+
+static int sweepCircleSegment(const MT_Vector3& pos0, const MT_Scalar r0, const MT_Vector2& v,
+ const MT_Vector3& pa, const MT_Vector3& pb, const MT_Scalar sr,
+ float& tmin, float &tmax)
+{
+ // equation parameters
+ MT_Vector2 c0(pos0.x(), pos0.y());
+ MT_Vector2 sa(pa.x(), pa.y());
+ MT_Vector2 sb(pb.x(), pb.y());
+ MT_Vector2 L = sb-sa;
+ MT_Vector2 H = c0-sa;
+ MT_Scalar radius = r0+sr;
+ float l2 = L.length2();
+ float r2 = radius * radius;
+ float dl = perp(v, L);
+ float hl = perp(H, L);
+ float a = dl * dl;
+ float b = 2.0f * hl * dl;
+ float c = hl * hl - (r2 * l2);
+ float d = (b*b) - (4.0f * a * c);
+
+ // infinite line missed by infinite ray.
+ if (d < 0.0f)
+ return 0;
+
+ d = sqrtf(d);
+ tmin = (-b - d) / (2.0f * a);
+ tmax = (-b + d) / (2.0f * a);
+
+ // line missed by ray range.
+ /* if (tmax < 0.0f || tmin > 1.0f)
+ return 0;*/
+
+ // find what part of the ray was collided.
+ MT_Vector2 Pedge;
+ Pedge = c0+v*tmin;
+ H = Pedge - sa;
+ float e0 = MT_dot(H, L) / l2;
+ Pedge = c0 + v*tmax;
+ H = Pedge - sa;
+ float e1 = MT_dot(H, L) / l2;
+
+ if (e0 < 0.0f || e1 < 0.0f)
+ {
+ float ctmin, ctmax;
+ if (sweepCircleCircle(pos0, r0, v, pa, sr, ctmin, ctmax))
+ {
+ if (e0 < 0.0f && ctmin > tmin)
+ tmin = ctmin;
+ if (e1 < 0.0f && ctmax < tmax)
+ tmax = ctmax;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ if (e0 > 1.0f || e1 > 1.0f)
+ {
+ float ctmin, ctmax;
+ if (sweepCircleCircle(pos0, r0, v, pb, sr, ctmin, ctmax))
+ {
+ if (e0 > 1.0f && ctmin > tmin)
+ tmin = ctmin;
+ if (e1 > 1.0f && ctmax < tmax)
+ tmax = ctmax;
+ }
+ else
+ {
+ return 0;
+ }
+ }
+
+ return 1;
+}
+
+static bool inBetweenAngle(float a, float amin, float amax, float& t)
+{
+ if (amax < amin) amax += (float)M_PI*2;
+ if (a < amin-(float)M_PI) a += (float)M_PI*2;
+ if (a > amin+(float)M_PI) a -= (float)M_PI*2;
+ if (a >= amin && a < amax)
+ {
+ t = (a-amin) / (amax-amin);
+ return true;
+ }
+ return false;
+}
+
+static float interpolateToi(float a, const float* dir, const float* toi, const int ntoi)
+{
+ for (int i = 0; i < ntoi; ++i)
+ {
+ int next = (i+1) % ntoi;
+ float t;
+ if (inBetweenAngle(a, dir[i], dir[next], t))
+ {
+ return lerp(toi[i], toi[next], t);
+ }
+ }
+ return 0;
+}
+
+KX_ObstacleSimulation::KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization)
+: m_levelHeight(levelHeight)
+, m_enableVisualization(enableVisualization)
+{
+
+}
+
+KX_ObstacleSimulation::~KX_ObstacleSimulation()
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ KX_Obstacle* obs = m_obstacles[i];
+ delete obs;
+ }
+ m_obstacles.clear();
+}
+KX_Obstacle* KX_ObstacleSimulation::CreateObstacle(KX_GameObject* gameobj)
+{
+ KX_Obstacle* obstacle = new KX_Obstacle();
+ obstacle->m_gameObj = gameobj;
+
+ vset(obstacle->vel, 0,0);
+ vset(obstacle->pvel, 0,0);
+ vset(obstacle->dvel, 0,0);
+ vset(obstacle->nvel, 0,0);
+ for (int i = 0; i < VEL_HIST_SIZE; ++i)
+ vset(&obstacle->hvel[i*2], 0,0);
+ obstacle->hhead = 0;
+
+ gameobj->RegisterObstacle(this);
+ m_obstacles.push_back(obstacle);
+ return obstacle;
+}
+
+void KX_ObstacleSimulation::AddObstacleForObj(KX_GameObject* gameobj)
+{
+ KX_Obstacle* obstacle = CreateObstacle(gameobj);
+ struct Object* blenderobject = gameobj->GetBlenderObject();
+ obstacle->m_type = KX_OBSTACLE_OBJ;
+ obstacle->m_shape = KX_OBSTACLE_CIRCLE;
+ obstacle->m_rad = blenderobject->obstacleRad;
+}
+
+void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
+{
+ dtStatNavMesh* navmesh = navmeshobj->GetNavMesh();
+ if (navmesh)
+ {
+ int npoly = navmesh->getPolyCount();
+ for (int pi=0; pi<npoly; pi++)
+ {
+ const dtStatPoly* poly = navmesh->getPoly(pi);
+
+ for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
+ {
+ if (poly->n[j]) continue;
+ const float* vj = navmesh->getVertex(poly->v[j]);
+ const float* vi = navmesh->getVertex(poly->v[i]);
+
+ KX_Obstacle* obstacle = CreateObstacle(navmeshobj);
+ obstacle->m_type = KX_OBSTACLE_NAV_MESH;
+ obstacle->m_shape = KX_OBSTACLE_SEGMENT;
+ obstacle->m_pos = MT_Point3(vj[0], vj[2], vj[1]);
+ obstacle->m_pos2 = MT_Point3(vi[0], vi[2], vi[1]);
+ obstacle->m_rad = 0;
+ }
+ }
+ }
+}
+
+void KX_ObstacleSimulation::DestroyObstacleForObj(KX_GameObject* gameobj)
+{
+ for (size_t i=0; i<m_obstacles.size(); )
+ {
+ if (m_obstacles[i]->m_gameObj == gameobj)
+ {
+ KX_Obstacle* obstacle = m_obstacles[i];
+ obstacle->m_gameObj->UnregisterObstacle();
+ m_obstacles[i] = m_obstacles.back();
+ m_obstacles.pop_back();
+ delete obstacle;
+ }
+ else
+ i++;
+ }
+}
+
+void KX_ObstacleSimulation::UpdateObstacles()
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_type==KX_OBSTACLE_NAV_MESH || m_obstacles[i]->m_shape==KX_OBSTACLE_SEGMENT)
+ continue;
+
+ KX_Obstacle* obs = m_obstacles[i];
+ obs->m_pos = obs->m_gameObj->NodeGetWorldPosition();
+ obs->vel[0] = obs->m_gameObj->GetLinearVelocity().x();
+ obs->vel[1] = obs->m_gameObj->GetLinearVelocity().y();
+
+ // Update velocity history and calculate perceived (average) velocity.
+ vcpy(&obs->hvel[obs->hhead*2], obs->vel);
+ obs->hhead = (obs->hhead+1) % VEL_HIST_SIZE;
+ vset(obs->pvel,0,0);
+ for (int j = 0; j < VEL_HIST_SIZE; ++j)
+ vadd(obs->pvel, obs->pvel, &obs->hvel[j*2]);
+ vscale(obs->pvel, obs->pvel, 1.0f/VEL_HIST_SIZE);
+ }
+}
+
+KX_Obstacle* KX_ObstacleSimulation::GetObstacle(KX_GameObject* gameobj)
+{
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_gameObj == gameobj)
+ return m_obstacles[i];
+ }
+
+ return NULL;
+}
+
+void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle)
+{
+}
+
+void KX_ObstacleSimulation::DrawObstacles()
+{
+ if (!m_enableVisualization)
+ return;
+ static const MT_Vector3 bluecolor(0,0,1);
+ static const MT_Vector3 normal(0.,0.,1.);
+ static const int SECTORS_NUM = 32;
+ for (size_t i=0; i<m_obstacles.size(); i++)
+ {
+ if (m_obstacles[i]->m_shape==KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = m_obstacles[i]->m_pos;
+ MT_Point3 p2 = m_obstacles[i]->m_pos2;
+ //apply world transform
+ if (m_obstacles[i]->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(m_obstacles[i]->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+
+ KX_RasterizerDrawDebugLine(p1, p2, bluecolor);
+ }
+ else if (m_obstacles[i]->m_shape==KX_OBSTACLE_CIRCLE)
+ {
+ KX_RasterizerDrawDebugCircle(m_obstacles[i]->m_pos, m_obstacles[i]->m_rad, bluecolor,
+ normal, SECTORS_NUM);
+ }
+ }
+}
+
+static MT_Point3 nearestPointToObstacle(MT_Point3& pos ,KX_Obstacle* obstacle)
+{
+ switch (obstacle->m_shape)
+ {
+ case KX_OBSTACLE_SEGMENT :
+ {
+ MT_Vector3 ab = obstacle->m_pos2 - obstacle->m_pos;
+ if (!ab.fuzzyZero())
+ {
+ MT_Vector3 abdir = ab.normalized();
+ MT_Vector3 v = pos - obstacle->m_pos;
+ MT_Scalar proj = abdir.dot(v);
+ CLAMP(proj, 0, ab.length());
+ MT_Point3 res = obstacle->m_pos + abdir*proj;
+ return res;
+ }
+ }
+ case KX_OBSTACLE_CIRCLE :
+ default:
+ return obstacle->m_pos;
+ }
+}
+
+static bool filterObstacle(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj, KX_Obstacle* otherObst,
+ float levelHeight)
+{
+ //filter obstacles by type
+ if ( (otherObst == activeObst) ||
+ (otherObst->m_type==KX_OBSTACLE_NAV_MESH && otherObst->m_gameObj!=activeNavMeshObj) )
+ return false;
+
+ //filter obstacles by position
+ MT_Point3 p = nearestPointToObstacle(activeObst->m_pos, otherObst);
+ if ( fabs(activeObst->m_pos.z() - p.z()) > levelHeight)
+ return false;
+
+ return true;
+}
+
+///////////*********TOI_rays**********/////////////////
+KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization)
+: KX_ObstacleSimulation(levelHeight, enableVisualization),
+ m_maxSamples(32),
+ m_minToi(0.0f),
+ m_maxToi(0.0f),
+ m_velWeight(1.0f),
+ m_curVelWeight(1.0f),
+ m_toiWeight(1.0f),
+ m_collisionWeight(1.0f)
+{
+}
+
+
+void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
+{
+ int nobs = m_obstacles.size();
+ int obstidx = std::find(m_obstacles.begin(), m_obstacles.end(), activeObst) - m_obstacles.begin();
+ if (obstidx == nobs)
+ return;
+
+ vset(activeObst->dvel, velocity.x(), velocity.y());
+
+ //apply RVO
+ sampleRVO(activeObst, activeNavMeshObj, maxDeltaAngle);
+
+ // Fake dynamic constraint.
+ float dv[2];
+ float vel[2];
+ vsub(dv, activeObst->nvel, activeObst->vel);
+ float ds = vlen(dv);
+ if (ds > maxDeltaSpeed || ds<-maxDeltaSpeed)
+ vscale(dv, dv, fabs(maxDeltaSpeed/ds));
+ vadd(vel, activeObst->vel, dv);
+
+ velocity.x() = vel[0];
+ velocity.y() = vel[1];
+}
+
+///////////*********TOI_rays**********/////////////////
+static const int AVOID_MAX_STEPS = 128;
+struct TOICircle
+{
+ TOICircle() : n(0), minToi(0), maxToi(1) {}
+ float toi[AVOID_MAX_STEPS]; // Time of impact (seconds)
+ float toie[AVOID_MAX_STEPS]; // Time of exit (seconds)
+ float dir[AVOID_MAX_STEPS]; // Direction (radians)
+ int n; // Number of samples
+ float minToi, maxToi; // Min/max TOI (seconds)
+};
+
+KX_ObstacleSimulationTOI_rays::KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization):
+ KX_ObstacleSimulationTOI(levelHeight, enableVisualization)
+{
+ m_maxSamples = 32;
+ m_minToi = 0.5f;
+ m_maxToi = 1.2f;
+ m_velWeight = 4.0f;
+ m_toiWeight = 1.0f;
+ m_collisionWeight = 100.0f;
+}
+
+
+void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle)
+{
+ MT_Vector2 vel(activeObst->dvel[0], activeObst->dvel[1]);
+ float vmax = (float) vel.length();
+ float odir = (float) atan2(vel.y(), vel.x());
+
+ MT_Vector2 ddir = vel;
+ ddir.normalize();
+
+ float bestScore = FLT_MAX;
+ float bestDir = odir;
+ float bestToi = 0;
+
+ TOICircle tc;
+ tc.n = m_maxSamples;
+ tc.minToi = m_minToi;
+ tc.maxToi = m_maxToi;
+
+ const int iforw = m_maxSamples/2;
+ const float aoff = (float)iforw / (float)m_maxSamples;
+
+ size_t nobs = m_obstacles.size();
+ for (int iter = 0; iter < m_maxSamples; ++iter)
+ {
+ // Calculate sample velocity
+ const float ndir = ((float)iter/(float)m_maxSamples) - aoff;
+ const float dir = odir+ndir*M_PI*2;
+ MT_Vector2 svel;
+ svel.x() = cosf(dir) * vmax;
+ svel.y() = sinf(dir) * vmax;
+
+ // Find min time of impact and exit amongst all obstacles.
+ float tmin = m_maxToi;
+ float tmine = 0;
+ for (int i = 0; i < nobs; ++i)
+ {
+ KX_Obstacle* ob = m_obstacles[i];
+ bool res = filterObstacle(activeObst, activeNavMeshObj, ob, m_levelHeight);
+ if (!res)
+ continue;
+
+ float htmin,htmax;
+
+ if (ob->m_shape == KX_OBSTACLE_CIRCLE)
+ {
+ MT_Vector2 vab;
+ if (vlen(ob->vel) < 0.01f*0.01f)
+ {
+ // Stationary, use VO
+ vab = svel;
+ }
+ else
+ {
+ // Moving, use RVO
+ vab = 2*svel - vel - ob->vel;
+ }
+
+ if (!sweepCircleCircle(activeObst->m_pos, activeObst->m_rad,
+ vab, ob->m_pos, ob->m_rad, htmin, htmax))
+ continue;
+ }
+ else if (ob->m_shape == KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = ob->m_pos;
+ MT_Point3 p2 = ob->m_pos2;
+ //apply world transform
+ if (ob->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(ob->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+ if (!sweepCircleSegment(activeObst->m_pos, activeObst->m_rad, svel,
+ p1, p2, ob->m_rad, htmin, htmax))
+ continue;
+ }
+
+ if (htmin > 0.0f)
+ {
+ // The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
+ if (htmin < tmin)
+ tmin = htmin;
+ }
+ else if (htmax > 0.0f)
+ {
+ // The agent overlaps the obstacle, keep track of first safe exit.
+ if (htmax > tmine)
+ tmine = htmax;
+ }
+ }
+
+ // Calculate sample penalties and final score.
+ const float apen = m_velWeight * fabsf(ndir);
+ const float tpen = m_toiWeight * (1.0f/(0.0001f+tmin/m_maxToi));
+ const float cpen = m_collisionWeight * (tmine/m_minToi)*(tmine/m_minToi);
+ const float score = apen + tpen + cpen;
+
+ // Update best score.
+ if (score < bestScore)
+ {
+ bestDir = dir;
+ bestToi = tmin;
+ bestScore = score;
+ }
+
+ tc.dir[iter] = dir;
+ tc.toi[iter] = tmin;
+ tc.toie[iter] = tmine;
+ }
+
+ if (vlen(activeObst->vel) > 0.1)
+ {
+ // Constrain max turn rate.
+ float cura = atan2(activeObst->vel[1],activeObst->vel[0]);
+ float da = bestDir - cura;
+ if (da < -M_PI) da += (float)M_PI*2;
+ if (da > M_PI) da -= (float)M_PI*2;
+ if (da < -maxDeltaAngle)
+ {
+ bestDir = cura - maxDeltaAngle;
+ bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+ }
+ else if (da > maxDeltaAngle)
+ {
+ bestDir = cura + maxDeltaAngle;
+ bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+ }
+ }
+
+ // Adjust speed when time of impact is less than min TOI.
+ if (bestToi < m_minToi)
+ vmax *= bestToi/m_minToi;
+
+ // New steering velocity.
+ activeObst->nvel[0] = cosf(bestDir) * vmax;
+ activeObst->nvel[1] = sinf(bestDir) * vmax;
+}
+
+///////////********* TOI_cells**********/////////////////
+
+static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ KX_Obstacles& obstacles, float levelHeight, const float vmax,
+ const float* spos, const float cs, const int nspos, float* res,
+ float maxToi, float velWeight, float curVelWeight, float sideWeight,
+ float toiWeight)
+{
+ vset(res, 0,0);
+
+ const float ivmax = 1.0f / vmax;
+
+ float adir[2], adist;
+ vcpy(adir, activeObst->pvel);
+ if (vlen(adir) > 0.01f)
+ vnorm(adir);
+ else
+ vset(adir,0,0);
+ float activeObstPos[2];
+ vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
+ adist = vdot(adir, activeObstPos);
+
+ float minPenalty = FLT_MAX;
+
+ for (int n = 0; n < nspos; ++n)
+ {
+ float vcand[2];
+ vcpy(vcand, &spos[n*2]);
+
+ // Find min time of impact and exit amongst all obstacles.
+ float tmin = maxToi;
+ float side = 0;
+ int nside = 0;
+
+ for (int i = 0; i < obstacles.size(); ++i)
+ {
+ KX_Obstacle* ob = obstacles[i];
+ bool res = filterObstacle(activeObst, activeNavMeshObj, ob, levelHeight);
+ if (!res)
+ continue;
+ float htmin, htmax;
+
+ if (ob->m_shape==KX_OBSTACLE_CIRCLE)
+ {
+ float vab[2];
+
+ // Moving, use RVO
+ vscale(vab, vcand, 2);
+ vsub(vab, vab, activeObst->vel);
+ vsub(vab, vab, ob->vel);
+
+ // Side
+ // NOTE: dp, and dv are constant over the whole calculation,
+ // they can be precomputed per object.
+ const float* pa = activeObstPos;
+ float pb[2];
+ vset(pb, ob->m_pos.x(), ob->m_pos.y());
+
+ const float orig[2] = {0,0};
+ float dp[2],dv[2],np[2];
+ vsub(dp,pb,pa);
+ vnorm(dp);
+ vsub(dv,ob->dvel, activeObst->dvel);
+
+ const float a = triarea(orig, dp,dv);
+ if (a < 0.01f)
+ {
+ np[0] = -dp[1];
+ np[1] = dp[0];
+ }
+ else
+ {
+ np[0] = dp[1];
+ np[1] = -dp[0];
+ }
+
+ side += clamp(min(vdot(dp,vab)*2,vdot(np,vab)*2), 0.0f, 1.0f);
+ nside++;
+
+ if (!sweepCircleCircle(activeObst->m_pos, activeObst->m_rad, vab, ob->m_pos, ob->m_rad,
+ htmin, htmax))
+ continue;
+
+ // Handle overlapping obstacles.
+ if (htmin < 0.0f && htmax > 0.0f)
+ {
+ // Avoid more when overlapped.
+ htmin = -htmin * 0.5f;
+ }
+ }
+ else if (ob->m_shape == KX_OBSTACLE_SEGMENT)
+ {
+ MT_Point3 p1 = ob->m_pos;
+ MT_Point3 p2 = ob->m_pos2;
+ //apply world transform
+ if (ob->m_type == KX_OBSTACLE_NAV_MESH)
+ {
+ KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(ob->m_gameObj);
+ p1 = navmeshobj->TransformToWorldCoords(p1);
+ p2 = navmeshobj->TransformToWorldCoords(p2);
+ }
+ float p[2], q[2];
+ vset(p, p1.x(), p1.y());
+ vset(q, p2.x(), p2.y());
+
+ // NOTE: the segments are assumed to come from a navmesh which is shrunken by
+ // the agent radius, hence the use of really small radius.
+ // This can be handle more efficiently by using seg-seg test instead.
+ // If the whole segment is to be treated as obstacle, use agent->rad instead of 0.01f!
+ const float r = 0.01f; // agent->rad
+ if (distPtSegSqr(activeObstPos, p, q) < sqr(r+ob->m_rad))
+ {
+ float sdir[2], snorm[2];
+ vsub(sdir, q, p);
+ snorm[0] = sdir[1];
+ snorm[1] = -sdir[0];
+ // If the velocity is pointing towards the segment, no collision.
+ if (vdot(snorm, vcand) < 0.0f)
+ continue;
+ // Else immediate collision.
+ htmin = 0.0f;
+ htmax = 10.0f;
+ }
+ else
+ {
+ if (!sweepCircleSegment(activeObstPos, r, vcand, p, q, ob->m_rad, htmin, htmax))
+ continue;
+ }
+
+ // Avoid less when facing walls.
+ htmin *= 2.0f;
+ }
+
+ if (htmin >= 0.0f)
+ {
+ // The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
+ if (htmin < tmin)
+ tmin = htmin;
+ }
+ }
+
+ // Normalize side bias, to prevent it dominating too much.
+ if (nside)
+ side /= nside;
+
+ const float vpen = velWeight * (vdist(vcand, activeObst->dvel) * ivmax);
+ const float vcpen = curVelWeight * (vdist(vcand, activeObst->vel) * ivmax);
+ const float spen = sideWeight * side;
+ const float tpen = toiWeight * (1.0f/(0.1f+tmin/maxToi));
+
+ const float penalty = vpen + vcpen + spen + tpen;
+
+ if (penalty < minPenalty)
+ {
+ minPenalty = penalty;
+ vcpy(res, vcand);
+ }
+ }
+}
+
+void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle)
+{
+ vset(activeObst->nvel, 0.f, 0.f);
+ float vmax = vlen(activeObst->dvel);
+
+ float* spos = new float[2*m_maxSamples];
+ int nspos = 0;
+
+ if (!m_adaptive)
+ {
+ const float cvx = activeObst->dvel[0]*m_bias;
+ const float cvy = activeObst->dvel[1]*m_bias;
+ float vmax = vlen(activeObst->dvel);
+ const float vrange = vmax*(1-m_bias);
+ const float cs = 1.0f / (float)m_sampleRadius*vrange;
+
+ for (int y = -m_sampleRadius; y <= m_sampleRadius; ++y)
+ {
+ for (int x = -m_sampleRadius; x <= m_sampleRadius; ++x)
+ {
+ if (nspos < m_maxSamples)
+ {
+ const float vx = cvx + (float)(x+0.5f)*cs;
+ const float vy = cvy + (float)(y+0.5f)*cs;
+ if (vx*vx+vy*vy > sqr(vmax+cs/2)) continue;
+ spos[nspos*2+0] = vx;
+ spos[nspos*2+1] = vy;
+ nspos++;
+ }
+ }
+ }
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ nspos, activeObst->nvel, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
+ }
+ else
+ {
+ int rad;
+ float res[2];
+ float cs;
+ // First sample location.
+ rad = 4;
+ res[0] = activeObst->dvel[0]*m_bias;
+ res[1] = activeObst->dvel[1]*m_bias;
+ cs = vmax*(2-m_bias*2) / (float)(rad-1);
+
+ for (int k = 0; k < 5; ++k)
+ {
+ const float half = (rad-1)*cs*0.5f;
+
+ nspos = 0;
+ for (int y = 0; y < rad; ++y)
+ {
+ for (int x = 0; x < rad; ++x)
+ {
+ const float vx = res[0] + x*cs - half;
+ const float vy = res[1] + y*cs - half;
+ if (vx*vx+vy*vy > sqr(vmax+cs/2)) continue;
+ spos[nspos*2+0] = vx;
+ spos[nspos*2+1] = vy;
+ nspos++;
+ }
+ }
+
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ nspos, res, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
+
+ cs *= 0.5f;
+ }
+ vcpy(activeObst->nvel, res);
+ }
+}
+
+KX_ObstacleSimulationTOI_cells::KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization)
+: KX_ObstacleSimulationTOI(levelHeight, enableVisualization)
+, m_bias(0.4f)
+, m_adaptive(true)
+, m_sampleRadius(15)
+{
+ m_maxSamples = (m_sampleRadius*2+1)*(m_sampleRadius*2+1) + 100;
+ m_maxToi = 1.5f;
+ m_velWeight = 2.0f;
+ m_curVelWeight = 0.75f;
+ m_toiWeight = 2.5f;
+ m_collisionWeight = 0.75f; //side_weight
+}
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
new file mode 100644
index 00000000000..d926e8deb71
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -0,0 +1,145 @@
+/**
+* Simulation for obstacle avoidance behavior
+* (based on Cane Project - http://code.google.com/p/cane by Mikko Mononen (c) 2009)
+*
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef __KX_OBSTACLESIMULATION
+#define __KX_OBSTACLESIMULATION
+
+#include <vector>
+#include "MT_Point2.h"
+#include "MT_Point3.h"
+
+class KX_GameObject;
+class KX_NavMeshObject;
+
+enum KX_OBSTACLE_TYPE
+{
+ KX_OBSTACLE_OBJ,
+ KX_OBSTACLE_NAV_MESH,
+};
+
+enum KX_OBSTACLE_SHAPE
+{
+ KX_OBSTACLE_CIRCLE,
+ KX_OBSTACLE_SEGMENT,
+};
+
+#define VEL_HIST_SIZE 6
+struct KX_Obstacle
+{
+ KX_OBSTACLE_TYPE m_type;
+ KX_OBSTACLE_SHAPE m_shape;
+ MT_Point3 m_pos;
+ MT_Point3 m_pos2;
+ MT_Scalar m_rad;
+
+ float vel[2];
+ float pvel[2];
+ float dvel[2];
+ float nvel[2];
+ float hvel[VEL_HIST_SIZE*2];
+ int hhead;
+
+
+ KX_GameObject* m_gameObj;
+};
+typedef std::vector<KX_Obstacle*> KX_Obstacles;
+
+class KX_ObstacleSimulation
+{
+protected:
+ KX_Obstacles m_obstacles;
+
+ MT_Scalar m_levelHeight;
+ bool m_enableVisualization;
+
+ KX_Obstacle* CreateObstacle(KX_GameObject* gameobj);
+public:
+ KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization);
+ virtual ~KX_ObstacleSimulation();
+
+ void DrawObstacles();
+ //void DebugDraw();
+
+ void AddObstacleForObj(KX_GameObject* gameobj);
+ void DestroyObstacleForObj(KX_GameObject* gameobj);
+ void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh);
+ KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
+ void UpdateObstacles();
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
+
+};
+class KX_ObstacleSimulationTOI: public KX_ObstacleSimulation
+{
+protected:
+ int m_maxSamples; // Number of sample steps
+ float m_minToi; // Min TOI
+ float m_maxToi; // Max TOI
+ float m_velWeight; // Sample selection angle weight
+ float m_curVelWeight; // Sample selection current velocity weight
+ float m_toiWeight; // Sample selection TOI weight
+ float m_collisionWeight; // Sample selection collision weight
+
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle) = 0;
+public:
+ KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization);
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
+};
+
+class KX_ObstacleSimulationTOI_rays: public KX_ObstacleSimulationTOI
+{
+protected:
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle);
+public:
+ KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization);
+};
+
+class KX_ObstacleSimulationTOI_cells: public KX_ObstacleSimulationTOI
+{
+protected:
+ float m_bias;
+ bool m_adaptive;
+ int m_sampleRadius;
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ const float maxDeltaAngle);
+public:
+ KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization);
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index f14d73cb990..7ddaa97770b 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -87,6 +87,8 @@ extern "C" {
#include "KX_GameActuator.h"
#include "KX_ParentActuator.h"
#include "KX_SCA_DynamicActuator.h"
+#include "KX_SteeringActuator.h"
+#include "KX_NavMeshObject.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
@@ -181,6 +183,13 @@ void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,cons
gp_Rasterizer->DrawDebugLine(from,to,color);
}
+void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)
+{
+ if (gp_Rasterizer)
+ gp_Rasterizer->DrawDebugCircle(center, radius, color, normal, nsector);
+}
+
#ifdef WITH_PYTHON
static PyObject *gp_OrigPythonSysPath= NULL;
@@ -1655,6 +1664,16 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, ROT_MODE_ZXY, ROT_MODE_ZXY);
KX_MACRO_addTypesToDict(d, ROT_MODE_ZYX, ROT_MODE_ZYX);
+ /* Steering actuator */
+ KX_MACRO_addTypesToDict(d, KX_STEERING_SEEK, KX_SteeringActuator::KX_STEERING_SEEK);
+ KX_MACRO_addTypesToDict(d, KX_STEERING_FLEE, KX_SteeringActuator::KX_STEERING_FLEE);
+ KX_MACRO_addTypesToDict(d, KX_STEERING_PATHFOLLOWING, KX_SteeringActuator::KX_STEERING_PATHFOLLOWING);
+
+ /* KX_NavMeshObject render mode */
+ KX_MACRO_addTypesToDict(d, RM_WALLS, KX_NavMeshObject::RM_WALLS);
+ KX_MACRO_addTypesToDict(d, RM_POLYS, KX_NavMeshObject::RM_POLYS);
+ KX_MACRO_addTypesToDict(d, RM_TRIS, KX_NavMeshObject::RM_TRIS);
+
/* BL_Action play modes */
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_PLAY, BL_Action::ACT_MODE_PLAY);
KX_MACRO_addTypesToDict(d, KX_ACTION_MODE_LOOP, BL_Action::ACT_MODE_LOOP);
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 1b172c35eff..d76e8f913df 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -72,6 +72,9 @@ class KX_KetsjiEngine* KX_GetActiveEngine();
#include "MT_Vector3.h"
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
+void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector);
+
#endif //__KX_PYTHON_INIT
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 1c4a17e31fc..49a08135c38 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -68,6 +68,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_SceneActuator.h"
#include "KX_StateActuator.h"
+#include "KX_SteeringActuator.h"
#include "KX_TrackToActuator.h"
#include "KX_VehicleWrapper.h"
#include "KX_VertexProxy.h"
@@ -99,6 +100,7 @@
#include "SCA_PythonController.h"
#include "SCA_RandomActuator.h"
#include "SCA_IController.h"
+#include "KX_NavMeshObject.h"
static void PyType_Attr_Set(PyGetSetDef *attr_getset, PyAttributeDef *attr)
{
@@ -217,9 +219,11 @@ void initPyTypes(void)
PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator, init_getset);
PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator, init_getset);
PyType_Ready_Attr(dict, KX_Scene, init_getset);
+ PyType_Ready_Attr(dict, KX_NavMeshObject, init_getset);
PyType_Ready_Attr(dict, KX_SceneActuator, init_getset);
PyType_Ready_Attr(dict, KX_SoundActuator, init_getset);
PyType_Ready_Attr(dict, KX_StateActuator, init_getset);
+ PyType_Ready_Attr(dict, KX_SteeringActuator, init_getset);
PyType_Ready_Attr(dict, KX_TouchSensor, init_getset);
PyType_Ready_Attr(dict, KX_TrackToActuator, init_getset);
PyType_Ready_Attr(dict, KX_VehicleWrapper, init_getset);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 7c76ab01e93..bdc30810b9e 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -87,6 +87,7 @@
#include "BL_ModifierDeformer.h"
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
+#include "KX_ObstacleSimulation.h"
#ifdef USE_BULLET
#include "KX_SoftBodyDeformer.h"
@@ -214,6 +215,19 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_bucketmanager=new RAS_BucketManager();
+ bool showObstacleSimulation = scene->gm.flag & GAME_SHOW_OBSTACLE_SIMULATION;
+ switch (scene->gm.obstacleSimulation)
+ {
+ case OBSTSIMULATION_TOI_rays:
+ m_obstacleSimulation = new KX_ObstacleSimulationTOI_rays((MT_Scalar)scene->gm.levelHeight, showObstacleSimulation);
+ break;
+ case OBSTSIMULATION_TOI_cells:
+ m_obstacleSimulation = new KX_ObstacleSimulationTOI_cells((MT_Scalar)scene->gm.levelHeight, showObstacleSimulation);
+ break;
+ default:
+ m_obstacleSimulation = NULL;
+ }
+
#ifdef WITH_PYTHON
m_attr_dict = PyDict_New(); /* new ref */
m_draw_call_pre = NULL;
@@ -236,6 +250,9 @@ KX_Scene::~KX_Scene()
this->RemoveObject(parentobj);
}
+ if (m_obstacleSimulation)
+ delete m_obstacleSimulation;
+
if(m_objectlist)
m_objectlist->Release();
@@ -1545,6 +1562,10 @@ void KX_Scene::LogicEndFrame()
obj->Release();
RemoveObject(obj);
}
+
+ //prepare obstacle simulation for new frame
+ if (m_obstacleSimulation)
+ m_obstacleSimulation->UpdateObstacles();
}
@@ -1977,6 +1998,8 @@ PyMethodDef KX_Scene::Methods[] = {
KX_PYMETHODTABLE(KX_Scene, replace),
KX_PYMETHODTABLE(KX_Scene, suspend),
KX_PYMETHODTABLE(KX_Scene, resume),
+ KX_PYMETHODTABLE(KX_Scene, drawObstacleSimulation),
+
/* dict style access */
KX_PYMETHODTABLE(KX_Scene, get),
@@ -2301,6 +2324,16 @@ KX_PYMETHODDEF_DOC(KX_Scene, resume,
Py_RETURN_NONE;
}
+KX_PYMETHODDEF_DOC(KX_Scene, drawObstacleSimulation,
+ "drawObstacleSimulation()\n"
+ "Draw debug visualization of obstacle simulation.\n")
+{
+ if (GetObstacleSimulation())
+ GetObstacleSimulation()->DrawObstacles();
+
+ Py_RETURN_NONE;
+}
+
/* Matches python dict.get(key, [default]) */
KX_PYMETHODDEF_DOC(KX_Scene, get, "")
{
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 499861bce50..5954d5465ba 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -88,6 +88,7 @@ class SCA_JoystickManager;
class btCollisionShape;
class KX_BlenderSceneConverter;
struct KX_ClientObjectInfo;
+class KX_ObstacleSimulation;
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -293,6 +294,9 @@ protected:
struct Scene* m_blenderScene;
RAS_2DFilterManager m_filtermanager;
+
+ KX_ObstacleSimulation* m_obstacleSimulation;
+
public:
KX_Scene(class SCA_IInputDevice* keyboarddevice,
class SCA_IInputDevice* mousedevice,
@@ -585,6 +589,8 @@ public:
void Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
void Render2DFilters(RAS_ICanvas* canvas);
+ KX_ObstacleSimulation* GetObstacleSimulation() {return m_obstacleSimulation;};
+
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
@@ -597,6 +603,8 @@ public:
KX_PYMETHOD_DOC(KX_Scene, suspend);
KX_PYMETHOD_DOC(KX_Scene, resume);
KX_PYMETHOD_DOC(KX_Scene, get);
+ KX_PYMETHOD_DOC(KX_Scene, drawObstacleSimulation);
+
/* attributes */
static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
new file mode 100644
index 00000000000..a0a2e148c1e
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -0,0 +1,630 @@
+/**
+* Add steering behaviors
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include "BLI_math.h"
+#include "KX_SteeringActuator.h"
+#include "KX_GameObject.h"
+#include "KX_NavMeshObject.h"
+#include "KX_ObstacleSimulation.h"
+#include "KX_PythonInit.h"
+#include "KX_PyMath.h"
+#include "Recast.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
+ int mode,
+ KX_GameObject *target,
+ KX_GameObject *navmesh,
+ float distance,
+ float velocity,
+ float acceleration,
+ float turnspeed,
+ bool isSelfTerminated,
+ int pathUpdatePeriod,
+ KX_ObstacleSimulation* simulation,
+ short facingmode,
+ bool normalup,
+ bool enableVisualization) :
+ SCA_IActuator(gameobj, KX_ACT_STEERING),
+ m_mode(mode),
+ m_target(target),
+ m_distance(distance),
+ m_velocity(velocity),
+ m_acceleration(acceleration),
+ m_turnspeed(turnspeed),
+ m_isSelfTerminated(isSelfTerminated),
+ m_pathUpdatePeriod(pathUpdatePeriod),
+ m_updateTime(0),
+ m_isActive(false),
+ m_simulation(simulation),
+ m_enableVisualization(enableVisualization),
+ m_facingMode(facingmode),
+ m_normalUp(normalup),
+ m_obstacle(NULL),
+ m_pathLen(0),
+ m_wayPointIdx(-1),
+ m_steerVec(MT_Vector3(0, 0, 0))
+{
+ m_navmesh = static_cast<KX_NavMeshObject*>(navmesh);
+ if (m_navmesh)
+ m_navmesh->RegisterActuator(this);
+ if (m_target)
+ m_target->RegisterActuator(this);
+
+ if (m_simulation)
+ m_obstacle = m_simulation->GetObstacle((KX_GameObject*)gameobj);
+ KX_GameObject* parent = ((KX_GameObject*)gameobj)->GetParent();
+ if (m_facingMode>0 && parent)
+ {
+ m_parentlocalmat = parent->GetSGNode()->GetLocalOrientation();
+ }
+ else
+ m_parentlocalmat.setIdentity();
+}
+
+KX_SteeringActuator::~KX_SteeringActuator()
+{
+ if (m_navmesh)
+ m_navmesh->UnregisterActuator(this);
+ if (m_target)
+ m_target->UnregisterActuator(this);
+}
+
+CValue* KX_SteeringActuator::GetReplica()
+{
+ KX_SteeringActuator* replica = new KX_SteeringActuator(*this);
+ // replication just copy the m_base pointer => common random generator
+ replica->ProcessReplica();
+ return replica;
+}
+
+void KX_SteeringActuator::ProcessReplica()
+{
+ if (m_target)
+ m_target->RegisterActuator(this);
+ if (m_navmesh)
+ m_navmesh->RegisterActuator(this);
+ SCA_IActuator::ProcessReplica();
+}
+
+
+bool KX_SteeringActuator::UnlinkObject(SCA_IObject* clientobj)
+{
+ if (clientobj == m_target)
+ {
+ m_target = NULL;
+ return true;
+ }
+ else if (clientobj == m_navmesh)
+ {
+ m_navmesh = NULL;
+ return true;
+ }
+ return false;
+}
+
+void KX_SteeringActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
+{
+ void **h_obj = (*obj_map)[m_target];
+ if (h_obj) {
+ if (m_target)
+ m_target->UnregisterActuator(this);
+ m_target = (KX_GameObject*)(*h_obj);
+ m_target->RegisterActuator(this);
+ }
+
+ h_obj = (*obj_map)[m_navmesh];
+ if (h_obj) {
+ if (m_navmesh)
+ m_navmesh->UnregisterActuator(this);
+ m_navmesh = (KX_NavMeshObject*)(*h_obj);
+ m_navmesh->RegisterActuator(this);
+ }
+}
+
+bool KX_SteeringActuator::Update(double curtime, bool frame)
+{
+ if (frame)
+ {
+ double delta = curtime - m_updateTime;
+ m_updateTime = curtime;
+
+ if (m_posevent && !m_isActive)
+ {
+ delta = 0;
+ m_pathUpdateTime = -1;
+ m_updateTime = curtime;
+ m_isActive = true;
+ }
+ bool bNegativeEvent = IsNegativeEvent();
+ if (bNegativeEvent)
+ m_isActive = false;
+
+ RemoveAllEvents();
+
+ if (!delta)
+ return true;
+
+ if (bNegativeEvent || !m_target)
+ return false; // do nothing on negative events
+
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+ const MT_Point3& mypos = obj->NodeGetWorldPosition();
+ const MT_Point3& targpos = m_target->NodeGetWorldPosition();
+ MT_Vector3 vectotarg = targpos - mypos;
+ MT_Vector3 vectotarg2d = vectotarg;
+ vectotarg2d.z() = 0;
+ m_steerVec = MT_Vector3(0, 0, 0);
+ bool apply_steerforce = false;
+ bool terminate = true;
+
+ switch (m_mode) {
+ case KX_STEERING_SEEK:
+ if (vectotarg2d.length2()>m_distance*m_distance)
+ {
+ terminate = false;
+ m_steerVec = vectotarg;
+ m_steerVec.normalize();
+ apply_steerforce = true;
+ }
+ break;
+ case KX_STEERING_FLEE:
+ if (vectotarg2d.length2()<m_distance*m_distance)
+ {
+ terminate = false;
+ m_steerVec = -vectotarg;
+ m_steerVec.normalize();
+ apply_steerforce = true;
+ }
+ break;
+ case KX_STEERING_PATHFOLLOWING:
+ if (m_navmesh && vectotarg.length2()>m_distance*m_distance)
+ {
+ terminate = false;
+
+ static const MT_Scalar WAYPOINT_RADIUS(0.25);
+
+ if (m_pathUpdateTime<0 || (m_pathUpdatePeriod>=0 &&
+ curtime - m_pathUpdateTime>((double)m_pathUpdatePeriod/1000)))
+ {
+ m_pathUpdateTime = curtime;
+ m_pathLen = m_navmesh->FindPath(mypos, targpos, m_path, MAX_PATH_LENGTH);
+ m_wayPointIdx = m_pathLen > 1 ? 1 : -1;
+ }
+
+ if (m_wayPointIdx>0)
+ {
+ MT_Vector3 waypoint(&m_path[3*m_wayPointIdx]);
+ if ((waypoint-mypos).length2()<WAYPOINT_RADIUS*WAYPOINT_RADIUS)
+ {
+ m_wayPointIdx++;
+ if (m_wayPointIdx>=m_pathLen)
+ {
+ m_wayPointIdx = -1;
+ terminate = true;
+ }
+ else
+ waypoint.setValue(&m_path[3*m_wayPointIdx]);
+ }
+
+ m_steerVec = waypoint - mypos;
+ apply_steerforce = true;
+
+
+ if (m_enableVisualization)
+ {
+ //debug draw
+ static const MT_Vector3 PATH_COLOR(1,0,0);
+ m_navmesh->DrawPath(m_path, m_pathLen, PATH_COLOR);
+ }
+ }
+
+ }
+ break;
+ }
+
+ if (apply_steerforce)
+ {
+ bool isdyna = obj->IsDynamic();
+ if (isdyna)
+ m_steerVec.z() = 0;
+ if (!m_steerVec.fuzzyZero())
+ m_steerVec.normalize();
+ MT_Vector3 newvel = m_velocity*m_steerVec;
+
+ //adjust velocity to avoid obstacles
+ if (m_simulation && m_obstacle /*&& !newvel.fuzzyZero()*/)
+ {
+ if (m_enableVisualization)
+ KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(1.,0.,0.));
+ m_simulation->AdjustObstacleVelocity(m_obstacle, m_mode!=KX_STEERING_PATHFOLLOWING ? m_navmesh : NULL,
+ newvel, m_acceleration*delta, m_turnspeed/180.0f*M_PI*delta);
+ if (m_enableVisualization)
+ KX_RasterizerDrawDebugLine(mypos, mypos + newvel, MT_Vector3(0.,1.,0.));
+ }
+
+ HandleActorFace(newvel);
+ if (isdyna)
+ {
+ //temporary solution: set 2D steering velocity directly to obj
+ //correct way is to apply physical force
+ MT_Vector3 curvel = obj->GetLinearVelocity();
+ newvel.z() = curvel.z();
+ obj->setLinearVelocity(newvel, false);
+ }
+ else
+ {
+ MT_Vector3 movement = delta*newvel;
+ obj->ApplyMovement(movement, false);
+ }
+ }
+ else
+ {
+ if (m_simulation && m_obstacle)
+ {
+ m_obstacle->dvel[0] = 0.f;
+ m_obstacle->dvel[1] = 0.f;
+ }
+
+ }
+
+ if (terminate && m_isSelfTerminated)
+ return false;
+ }
+
+ return true;
+}
+
+const MT_Vector3& KX_SteeringActuator::GetSteeringVec()
+{
+ static MT_Vector3 ZERO_VECTOR(0, 0, 0);
+ if (m_isActive)
+ return m_steerVec;
+ else
+ return ZERO_VECTOR;
+}
+
+inline float vdot2(const float* a, const float* b)
+{
+ return a[0]*b[0] + a[2]*b[2];
+}
+static bool barDistSqPointToTri(const float* p, const float* a, const float* b, const float* c)
+{
+ float v0[3], v1[3], v2[3];
+ vsub(v0, c,a);
+ vsub(v1, b,a);
+ vsub(v2, p,a);
+
+ const float dot00 = vdot2(v0, v0);
+ const float dot01 = vdot2(v0, v1);
+ const float dot02 = vdot2(v0, v2);
+ const float dot11 = vdot2(v1, v1);
+ const float dot12 = vdot2(v1, v2);
+
+ // Compute barycentric coordinates
+ float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
+ float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
+ float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
+
+ float ud = u<0.f ? -u : (u>1.f ? u-1.f : 0.f);
+ float vd = v<0.f ? -v : (v>1.f ? v-1.f : 0.f);
+ return ud*ud+vd*vd ;
+}
+
+inline void flipAxes(float* vec)
+{
+ std::swap(vec[1],vec[2]);
+}
+
+static bool getNavmeshNormal(dtStatNavMesh* navmesh, const MT_Vector3& pos, MT_Vector3& normal)
+{
+ static const float polyPickExt[3] = {2, 4, 2};
+ float spos[3];
+ pos.getValue(spos);
+ flipAxes(spos);
+ dtStatPolyRef sPolyRef = navmesh->findNearestPoly(spos, polyPickExt);
+ if (sPolyRef == 0)
+ return false;
+ const dtStatPoly* p = navmesh->getPoly(sPolyRef-1);
+ const dtStatPolyDetail* pd = navmesh->getPolyDetail(sPolyRef-1);
+
+ float distMin = FLT_MAX;
+ int idxMin = -1;
+ for (int i = 0; i < pd->ntris; ++i)
+ {
+ const unsigned char* t = navmesh->getDetailTri(pd->tbase+i);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = navmesh->getVertex(p->v[t[j]]);
+ else
+ v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ float dist = barDistSqPointToTri(spos, v[0], v[1], v[2]);
+ if (dist<distMin)
+ {
+ distMin = dist;
+ idxMin = i;
+ }
+ }
+
+ if (idxMin>=0)
+ {
+ const unsigned char* t = navmesh->getDetailTri(pd->tbase+idxMin);
+ const float* v[3];
+ for (int j = 0; j < 3; ++j)
+ {
+ if (t[j] < p->nv)
+ v[j] = navmesh->getVertex(p->v[t[j]]);
+ else
+ v[j] = navmesh->getDetailVertex(pd->vbase+(t[j]-p->nv));
+ }
+ MT_Vector3 tri[3];
+ for (size_t j=0; j<3; j++)
+ tri[j].setValue(v[j][0],v[j][2],v[j][1]);
+ MT_Vector3 a,b;
+ a = tri[1]-tri[0];
+ b = tri[2]-tri[0];
+ normal = b.cross(a).safe_normalized();
+ return true;
+ }
+
+ return false;
+}
+
+void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
+{
+ if (m_facingMode==0 && (!m_navmesh || !m_normalUp))
+ return;
+ KX_GameObject* curobj = (KX_GameObject*) GetParent();
+ MT_Vector3 dir = m_facingMode==0 ? curobj->NodeGetLocalOrientation().getColumn(1) : velocity;
+ if (dir.fuzzyZero())
+ return;
+ dir.normalize();
+ MT_Vector3 up(0,0,1);
+ MT_Vector3 left;
+ MT_Matrix3x3 mat;
+
+ if (m_navmesh && m_normalUp)
+ {
+ dtStatNavMesh* navmesh = m_navmesh->GetNavMesh();
+ MT_Vector3 normal;
+ MT_Vector3 trpos = m_navmesh->TransformToLocalCoords(curobj->NodeGetWorldPosition());
+ if (getNavmeshNormal(navmesh, trpos, normal))
+ {
+
+ left = (dir.cross(up)).safe_normalized();
+ dir = (-left.cross(normal)).safe_normalized();
+ up = normal;
+ }
+ }
+
+ switch (m_facingMode)
+ {
+ case 1: // TRACK X
+ {
+ left = dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
+ break;
+ };
+ case 2: // TRACK Y
+ {
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+
+ case 3: // track Z
+ {
+ left = up.safe_normalized();
+ up = dir.safe_normalized();
+ dir = left;
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+
+ case 4: // TRACK -X
+ {
+ left = -dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
+ break;
+ };
+ case 5: // TRACK -Y
+ {
+ left = (-dir.cross(up)).safe_normalized();
+ dir = -dir;
+ break;
+ }
+ case 6: // track -Z
+ {
+ left = up.safe_normalized();
+ up = -dir.safe_normalized();
+ dir = left;
+ left = (dir.cross(up)).safe_normalized();
+ break;
+ }
+ }
+
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+
+
+
+ KX_GameObject* parentObject = curobj->GetParent();
+ if(parentObject)
+ {
+ MT_Point3 localpos;
+ localpos = curobj->GetSGNode()->GetLocalPosition();
+ MT_Matrix3x3 parentmatinv;
+ parentmatinv = parentObject->NodeGetWorldOrientation ().inverse ();
+ mat = parentmatinv * mat;
+ mat = m_parentlocalmat * mat;
+ curobj->NodeSetLocalOrientation(mat);
+ curobj->NodeSetLocalPosition(localpos);
+ }
+ else
+ {
+ curobj->NodeSetLocalOrientation(mat);
+ }
+
+}
+
+#ifndef DISABLE_PYTHON
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_SteeringActuator::Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ "KX_SteeringActuator",
+ sizeof(PyObjectPlus_Proxy),
+ 0,
+ py_base_dealloc,
+ 0,
+ 0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,0,0,0,
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
+ 0,0,0,0,0,0,0,
+ Methods,
+ 0,
+ 0,
+ &SCA_IActuator::Type,
+ 0,0,0,0,0,0,
+ py_base_new
+};
+
+PyMethodDef KX_SteeringActuator::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyAttributeDef KX_SteeringActuator::Attributes[] = {
+ KX_PYATTRIBUTE_INT_RW("behaviour", KX_STEERING_NODEF+1, KX_STEERING_MAX-1, true, KX_SteeringActuator, m_mode),
+ KX_PYATTRIBUTE_RW_FUNCTION("target", KX_SteeringActuator, pyattr_get_target, pyattr_set_target),
+ KX_PYATTRIBUTE_RW_FUNCTION("navmesh", KX_SteeringActuator, pyattr_get_navmesh, pyattr_set_navmesh),
+ KX_PYATTRIBUTE_FLOAT_RW("distance", 0.0f, 1000.0f, KX_SteeringActuator, m_distance),
+ KX_PYATTRIBUTE_FLOAT_RW("velocity", 0.0f, 1000.0f, KX_SteeringActuator, m_velocity),
+ KX_PYATTRIBUTE_FLOAT_RW("acceleration", 0.0f, 1000.0f, KX_SteeringActuator, m_acceleration),
+ KX_PYATTRIBUTE_FLOAT_RW("turnspeed", 0.0f, 720.0f, KX_SteeringActuator, m_turnspeed),
+ KX_PYATTRIBUTE_BOOL_RW("selfterminated", KX_SteeringActuator, m_isSelfTerminated),
+ KX_PYATTRIBUTE_BOOL_RW("enableVisualization", KX_SteeringActuator, m_enableVisualization),
+ KX_PYATTRIBUTE_RO_FUNCTION("steeringVec", KX_SteeringActuator, pyattr_get_steeringVec),
+ KX_PYATTRIBUTE_SHORT_RW("facingMode", 0, 6, true, KX_SteeringActuator, m_facingMode),
+ KX_PYATTRIBUTE_INT_RW("pathUpdatePeriod", -1, 100000, true, KX_SteeringActuator, m_pathUpdatePeriod),
+ { NULL } //Sentinel
+};
+
+PyObject* KX_SteeringActuator::pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ if (!actuator->m_target)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_target->GetProxy();
+}
+
+int KX_SteeringActuator::pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ KX_GameObject *gameobj;
+
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
+ return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
+
+ if (actuator->m_target != NULL)
+ actuator->m_target->UnregisterActuator(actuator);
+
+ actuator->m_target = (KX_GameObject*) gameobj;
+
+ if (actuator->m_target)
+ actuator->m_target->RegisterActuator(actuator);
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_SteeringActuator::pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ if (!actuator->m_navmesh)
+ Py_RETURN_NONE;
+ else
+ return actuator->m_navmesh->GetProxy();
+}
+
+int KX_SteeringActuator::pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ KX_GameObject *gameobj;
+
+ if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_SteeringActuator"))
+ return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
+
+ if (!PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
+ {
+ PyErr_Format(PyExc_TypeError, "KX_NavMeshObject is expected");
+ return PY_SET_ATTR_FAIL;
+ }
+
+ if (actuator->m_navmesh != NULL)
+ actuator->m_navmesh->UnregisterActuator(actuator);
+
+ actuator->m_navmesh = static_cast<KX_NavMeshObject*>(gameobj);
+
+ if (actuator->m_navmesh)
+ actuator->m_navmesh->RegisterActuator(actuator);
+
+ return PY_SET_ATTR_SUCCESS;
+}
+
+PyObject* KX_SteeringActuator::pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_SteeringActuator* actuator = static_cast<KX_SteeringActuator*>(self);
+ const MT_Vector3& steeringVec = actuator->GetSteeringVec();
+ return PyObjectFrom(steeringVec);
+}
+
+#endif // DISABLE_PYTHON
+
+/* eof */
+
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h
new file mode 100644
index 00000000000..4f8303107f7
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.h
@@ -0,0 +1,130 @@
+/**
+* Add steering behaviors
+*
+*
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version. The Blender
+* Foundation also sells licenses for use in proprietary software under
+* the Blender License. See http://www.blender.org/BL/ for information
+* about this.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#ifndef __KX_STEERINGACTUATOR
+#define __KX_STEERINGACTUATOR
+
+#include "SCA_IActuator.h"
+#include "SCA_LogicManager.h"
+#include "MT_Matrix3x3.h"
+
+class KX_GameObject;
+class KX_NavMeshObject;
+struct KX_Obstacle;
+class KX_ObstacleSimulation;
+const int MAX_PATH_LENGTH = 128;
+
+class KX_SteeringActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ /** Target object */
+ KX_GameObject *m_target;
+ KX_NavMeshObject *m_navmesh;
+ int m_mode;
+ float m_distance;
+ float m_velocity;
+ float m_acceleration;
+ float m_turnspeed;
+ KX_ObstacleSimulation* m_simulation;
+
+ KX_Obstacle* m_obstacle;
+ double m_updateTime;
+ bool m_isActive;
+ bool m_isSelfTerminated;
+ bool m_enableVisualization;
+ short m_facingMode;
+ bool m_normalUp;
+ float m_path[MAX_PATH_LENGTH*3];
+ int m_pathLen;
+ int m_pathUpdatePeriod;
+ double m_pathUpdateTime;
+ int m_wayPointIdx;
+ MT_Matrix3x3 m_parentlocalmat;
+ MT_Vector3 m_steerVec;
+ void HandleActorFace(MT_Vector3& velocity);
+public:
+ enum KX_STEERINGACT_MODE
+ {
+ KX_STEERING_NODEF = 0,
+ KX_STEERING_SEEK,
+ KX_STEERING_FLEE,
+ KX_STEERING_PATHFOLLOWING,
+ KX_STEERING_MAX
+ };
+
+ KX_SteeringActuator(class SCA_IObject* gameobj,
+ int mode,
+ KX_GameObject *target,
+ KX_GameObject *navmesh,
+ float distance,
+ float velocity,
+ float acceleration,
+ float turnspeed,
+ bool isSelfTerminated,
+ int pathUpdatePeriod,
+ KX_ObstacleSimulation* simulation,
+ short facingmode,
+ bool normalup,
+ bool enableVisualization);
+ virtual ~KX_SteeringActuator();
+ virtual bool Update(double curtime, bool frame);
+
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+ virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
+ virtual bool UnlinkObject(SCA_IObject* clientobj);
+ const MT_Vector3& GetSteeringVec();
+
+#ifndef DISABLE_PYTHON
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ /* These are used to get and set m_target */
+ static PyObject* pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+ static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+ static PyObject* pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
+
+
+#endif // DISABLE_PYTHON
+
+}; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */
+
+#endif
+
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index c5509dd7de8..7c9785c24e7 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -20,6 +20,8 @@ incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/ga
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
+incs += ' #extern/recastnavigation/Recast/Include #extern/recastnavigation/Detour/Include'
+incs += ' #source/blender/editors/include'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index c46ebf742a0..877a7219a1c 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -393,7 +393,9 @@ public:
virtual void SetPolygonOffset(float mult, float add) = 0;
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0;
- virtual void FlushDebugLines()=0;
+ virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)=0;
+ virtual void FlushDebugShapes()=0;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 98459bf53af..47f3d1965b7 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -55,6 +55,10 @@
#include "BKE_DerivedMesh.h"
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
/**
* 32x32 bit masks for vinterlace stereo mode
*/
@@ -354,9 +358,9 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
m_materialCachingInfo = 0;
}
-void RAS_OpenGLRasterizer::FlushDebugLines()
+void RAS_OpenGLRasterizer::FlushDebugShapes()
{
- if(!m_debugLines.size())
+ if(!m_debugShapes.size())
return;
// DrawDebugLines
@@ -368,29 +372,67 @@ void RAS_OpenGLRasterizer::FlushDebugLines()
if(light) glDisable(GL_LIGHTING);
if(tex) glDisable(GL_TEXTURE_2D);
+ //draw lines
glBegin(GL_LINES);
- for (unsigned int i=0;i<m_debugLines.size();i++)
+ for (unsigned int i=0;i<m_debugShapes.size();i++)
{
- glColor4f(m_debugLines[i].m_color[0],m_debugLines[i].m_color[1],m_debugLines[i].m_color[2],1.f);
- const MT_Scalar* fromPtr = &m_debugLines[i].m_from.x();
- const MT_Scalar* toPtr= &m_debugLines[i].m_to.x();
-
+ if (m_debugShapes[i].m_type != OglDebugShape::LINE)
+ continue;
+ glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+ const MT_Scalar* fromPtr = &m_debugShapes[i].m_pos.x();
+ const MT_Scalar* toPtr= &m_debugShapes[i].m_param.x();
glVertex3dv(fromPtr);
glVertex3dv(toPtr);
}
glEnd();
+ //draw circles
+ for (unsigned int i=0;i<m_debugShapes.size();i++)
+ {
+ if (m_debugShapes[i].m_type != OglDebugShape::CIRCLE)
+ continue;
+ glBegin(GL_LINE_LOOP);
+ glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f);
+
+ static const MT_Vector3 worldUp(0.,0.,1.);
+ MT_Vector3 norm = m_debugShapes[i].m_param;
+ MT_Matrix3x3 tr;
+ if (norm.fuzzyZero() || norm == worldUp)
+ {
+ tr.setIdentity();
+ }
+ else
+ {
+ MT_Vector3 xaxis, yaxis;
+ xaxis = MT_cross(norm, worldUp);
+ yaxis = MT_cross(xaxis, norm);
+ tr.setValue(xaxis.x(), xaxis.y(), xaxis.z(),
+ yaxis.x(), yaxis.y(), yaxis.z(),
+ norm.x(), norm.y(), norm.z());
+ }
+ MT_Scalar rad = m_debugShapes[i].m_param2.x();
+ int n = (int) m_debugShapes[i].m_param2.y();
+ for (int j = 0; j<n; j++)
+ {
+ MT_Scalar theta = j*M_PI*2/n;
+ MT_Vector3 pos(cos(theta)*rad, sin(theta)*rad, 0.);
+ pos = pos*tr;
+ pos += m_debugShapes[i].m_pos;
+ const MT_Scalar* posPtr = &pos.x();
+ glVertex3dv(posPtr);
+ }
+ glEnd();
+ }
+
if(light) glEnable(GL_LIGHTING);
if(tex) glEnable(GL_TEXTURE_2D);
- m_debugLines.clear();
+ m_debugShapes.clear();
}
void RAS_OpenGLRasterizer::EndFrame()
{
-
-
- FlushDebugLines();
+ FlushDebugShapes();
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 61568df91eb..c0e02f6df77 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -49,10 +49,15 @@ using namespace std;
#define RAS_MAX_TEXCO 8 // match in BL_Material
#define RAS_MAX_ATTRIB 16 // match in BL_BlenderShader
-struct OglDebugLine
+struct OglDebugShape
{
- MT_Vector3 m_from;
- MT_Vector3 m_to;
+ enum SHAPE_TYPE{
+ LINE, CIRCLE
+ };
+ SHAPE_TYPE m_type;
+ MT_Vector3 m_pos;
+ MT_Vector3 m_param;
+ MT_Vector3 m_param2;
MT_Vector3 m_color;
};
@@ -256,18 +261,32 @@ public:
virtual void SetPolygonOffset(float mult, float add);
- virtual void FlushDebugLines();
+ virtual void FlushDebugShapes();
- virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
+ virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
- OglDebugLine line;
- line.m_from = from;
- line.m_to = to;
+ OglDebugShape line;
+ line.m_type = OglDebugShape::LINE;
+ line.m_pos= from;
+ line.m_param = to;
line.m_color = color;
- m_debugLines.push_back(line);
+ m_debugShapes.push_back(line);
+ }
+
+ virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
+ const MT_Vector3& normal, int nsector)
+ {
+ OglDebugShape line;
+ line.m_type = OglDebugShape::CIRCLE;
+ line.m_pos= center;
+ line.m_param = normal;
+ line.m_color = color;
+ line.m_param2.x() = radius;
+ line.m_param2.y() = (float) nsector;
+ m_debugShapes.push_back(line);
}
- std::vector <OglDebugLine> m_debugLines;
+ std::vector <OglDebugShape> m_debugShapes;
virtual void SetTexCoordNum(int num);
virtual void SetAttribNum(int num);
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 2cb3831de52..e7244265fc4 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -112,7 +112,7 @@ static PyMethodDef moduleMethods[] =
{NULL} /* Sentinel */
};
-#if WITH_FFMPEG
+#ifdef WITH_FFMPEG
extern PyTypeObject VideoFFmpegType;
extern PyTypeObject ImageFFmpegType;
#endif
@@ -134,7 +134,7 @@ extern PyTypeObject ImageViewportType;
static void registerAllTypes(void)
{
-#if WITH_FFMPEG
+#ifdef WITH_FFMPEG
pyImageTypes.add(&VideoFFmpegType, "VideoFFmpeg");
pyImageTypes.add(&ImageFFmpegType, "ImageFFmpeg");
#endif