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-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_vert.glsl18
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_frag.glsl8
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_vert.glsl18
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl9
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c16
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc7
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc12
-rw-r--r--source/blender/draw/intern/shaders/common_attribute_lib.glsl6
-rw-r--r--source/blender/gpu/intern/gpu_codegen.cc8
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c12
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_uv_map.glsl4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_uvmap.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vertex_color.cc5
15 files changed, 21 insertions, 112 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
index ab0f4d6bec8..5295a05b965 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
@@ -71,16 +71,6 @@ vec4 attr_load_tangent(samplerBuffer cd_buf)
return vec4(0.0, 0.0, 0.0, 1.0);
}
-vec3 attr_load_uv(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgb;
-}
-
-vec4 attr_load_color(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgba;
-}
-
vec4 attr_load_vec4(samplerBuffer cd_buf)
{
return texelFetch(cd_buf, hairStrandID).rgba;
@@ -135,14 +125,6 @@ vec2 attr_load_float(vec2 attr)
{
return attr;
}
-vec4 attr_load_color(vec4 attr)
-{
- return attr;
-}
-vec3 attr_load_uv(vec3 attr)
-{
- return attr;
-}
#endif
/* Passthrough. */
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
index 79ec3807d0b..ace6c7d788d 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
@@ -171,14 +171,6 @@ vec2 attr_load_vec2(vec2 attr)
{
return vec2(0);
}
-vec4 attr_load_color(vec4 attr)
-{
- return vec4(0);
-}
-vec3 attr_load_uv(vec3 attr)
-{
- return vec3(0);
-}
/* Passthrough. */
float attr_load_temperature_post(float attr)
diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
index 49c18832f72..7cb4d7ac25c 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl
@@ -77,16 +77,6 @@ vec4 attr_load_tangent(samplerBuffer cd_buf)
return vec4(hairTangent, 1.0);
}
-vec3 attr_load_uv(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgb;
-}
-
-vec4 attr_load_color(samplerBuffer cd_buf)
-{
- return texelFetch(cd_buf, hairStrandID).rgba;
-}
-
vec4 attr_load_vec4(samplerBuffer cd_buf)
{
return texelFetch(cd_buf, hairStrandID).rgba;
@@ -148,14 +138,6 @@ float attr_load_float(float attr)
{
return attr;
}
-vec4 attr_load_color(vec4 attr)
-{
- return attr;
-}
-vec3 attr_load_uv(vec3 attr)
-{
- return attr;
-}
#endif
/* Passthrough. */
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index 914261d7f59..d6eeedd8640 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -155,15 +155,6 @@ float attr_load_float(sampler3D tex)
{
return texture(tex, grid_coordinates()).r;
}
-vec4 attr_load_color(sampler3D tex)
-{
- return texture(tex, grid_coordinates());
-}
-vec3 attr_load_uv(sampler3D attr)
-{
- attr_id += 1;
- return vec3(0);
-}
/* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on
* the engine side. But as of now, the engines are reponsible for loading the attributes. */
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 0f1ab967ca5..a1c0a42ba6f 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -875,14 +875,13 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
int n = 0;
- BLI_snprintf(cache->uv_layer_names[i][n++], MAX_LAYER_NAME_LEN, "u%s", attr_safe_name);
BLI_snprintf(cache->uv_layer_names[i][n++], MAX_LAYER_NAME_LEN, "a%s", attr_safe_name);
if (i == active_uv) {
BLI_strncpy(cache->uv_layer_names[i][n++], "au", MAX_LAYER_NAME_LEN);
}
if (i == render_uv) {
- BLI_strncpy(cache->uv_layer_names[i][n++], "u", MAX_LAYER_NAME_LEN);
+ BLI_strncpy(cache->uv_layer_names[i][n++], "a", MAX_LAYER_NAME_LEN);
}
}
/* Vertex colors */
@@ -896,12 +895,7 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit
GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
int n = 0;
- BLI_snprintf(cache->col_layer_names[i][n++], MAX_LAYER_NAME_LEN, "c%s", attr_safe_name);
-
- /* We only do vcols auto name that are not overridden by uvs */
- if (CustomData_get_named_layer_index(&psmd->mesh_final->ldata, CD_MLOOPUV, name) == -1) {
- BLI_snprintf(cache->col_layer_names[i][n++], MAX_LAYER_NAME_LEN, "a%s", attr_safe_name);
- }
+ BLI_snprintf(cache->col_layer_names[i][n++], MAX_LAYER_NAME_LEN, "a%s", attr_safe_name);
if (i == active_col) {
BLI_strncpy(cache->col_layer_names[i][n++], "ac", MAX_LAYER_NAME_LEN);
@@ -1186,11 +1180,11 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit,
const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPUV, i);
GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
- BLI_snprintf(uuid, sizeof(uuid), "u%s", attr_safe_name);
+ BLI_snprintf(uuid, sizeof(uuid), "a%s", attr_safe_name);
uv_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
if (i == active_uv) {
- GPU_vertformat_alias_add(&format, "u");
+ GPU_vertformat_alias_add(&format, "a");
}
}
@@ -1200,7 +1194,7 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit,
&psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR, i);
GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
- BLI_snprintf(uuid, sizeof(uuid), "c%s", attr_safe_name);
+ BLI_snprintf(uuid, sizeof(uuid), "a%s", attr_safe_name);
col_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_U16, 4, GPU_FETCH_FLOAT);
if (i == active_col) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc
index 4532f3c3710..5fb4b401ae3 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc
@@ -44,14 +44,11 @@ static bool mesh_extract_uv_format_init(GPUVertFormat *format,
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
/* UV layer name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name);
- GPU_vertformat_attr_add(format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- /* Auto layer name. */
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(format, attr_name);
+ GPU_vertformat_attr_add(format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
/* Active render layer name. */
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) {
- GPU_vertformat_alias_add(format, "u");
+ GPU_vertformat_alias_add(format, "a");
}
/* Active display layer name. */
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
index 4cb68cad66c..e5dd025787d 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc
@@ -90,7 +90,7 @@ static void init_vcol_format(GPUVertFormat *format,
GPU_vertformat_safe_attr_name(ref.layer->name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
/* VCol layer name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
GPU_vertformat_attr_add(format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
/* Active layer name. */
@@ -102,16 +102,6 @@ static void init_vcol_format(GPUVertFormat *format,
if (ref.layer == render) {
GPU_vertformat_alias_add(format, "c");
}
-
- /* Gather number of auto layers. */
- /* We only do `vcols` that are not overridden by `uvs`. */
- bool bad = ref.domain == ATTR_DOMAIN_CORNER;
- bad = bad && CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, ref.layer->name) != -1;
-
- if (!bad) {
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
- GPU_vertformat_alias_add(format, attr_name);
- }
}
}
diff --git a/source/blender/draw/intern/shaders/common_attribute_lib.glsl b/source/blender/draw/intern/shaders/common_attribute_lib.glsl
index 30239a84c0c..ce5e49c7f63 100644
--- a/source/blender/draw/intern/shaders/common_attribute_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_attribute_lib.glsl
@@ -4,8 +4,6 @@
vec3 attr_load_orco(vec4 orco);
vec4 attr_load_tangent(vec4 tangent);
-vec3 attr_load_uv(vec3 uv);
-vec4 attr_load_color(vec4 color);
vec4 attr_load_vec4(vec4 attr);
vec3 attr_load_vec3(vec3 attr);
vec2 attr_load_vec2(vec2 attr);
@@ -13,8 +11,6 @@ float attr_load_float(float attr);
vec3 attr_load_orco(samplerBuffer orco);
vec4 attr_load_tangent(samplerBuffer tangent);
-vec3 attr_load_uv(samplerBuffer uv);
-vec4 attr_load_color(samplerBuffer color);
vec4 attr_load_vec4(samplerBuffer attr);
vec3 attr_load_vec3(samplerBuffer attr);
vec2 attr_load_vec2(samplerBuffer attr);
@@ -22,8 +18,6 @@ float attr_load_float(samplerBuffer attr);
vec3 attr_load_orco(sampler3D orco);
vec4 attr_load_tangent(sampler3D tangent);
-vec3 attr_load_uv(sampler3D attr);
-vec4 attr_load_color(sampler3D tex);
vec4 attr_load_vec4(sampler3D tex);
vec3 attr_load_vec3(sampler3D tex);
vec2 attr_load_vec2(sampler3D tex);
diff --git a/source/blender/gpu/intern/gpu_codegen.cc b/source/blender/gpu/intern/gpu_codegen.cc
index 2e7c95974ab..b6b0825a993 100644
--- a/source/blender/gpu/intern/gpu_codegen.cc
+++ b/source/blender/gpu/intern/gpu_codegen.cc
@@ -326,14 +326,6 @@ void GPUCodegen::generate_attribs()
iface_type = input_type = GPU_VEC4;
load_ss << " = attr_load_tangent(" << attr_name << ");\n";
break;
- case CD_MTFACE:
- iface_type = input_type = GPU_VEC3;
- load_ss << " = attr_load_uv(" << attr_name << ");\n";
- break;
- case CD_MCOL:
- iface_type = input_type = GPU_VEC4;
- load_ss << " = attr_load_color(" << attr_name << ");\n";
- break;
default:
iface_type = input_type = GPU_VEC4;
load_ss << " = attr_load_" << input_type << "(" << attr_name << ");\n";
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index 7f96a3b01c4..bc7ace792bb 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -331,15 +331,8 @@ void gpu_node_graph_finalize_uniform_attrs(GPUNodeGraph *graph)
static char attr_prefix_get(CustomDataType type)
{
switch (type) {
- case CD_MTFACE:
- return 'u';
case CD_TANGENT:
return 't';
- case CD_MCOL:
- case CD_PROP_BYTE_COLOR:
- return 'c';
- case CD_PROP_COLOR:
- return 'c';
case CD_AUTO_FROM_NAME:
return 'a';
case CD_HAIRLENGTH:
@@ -372,11 +365,6 @@ static GPUMaterialAttribute *gpu_node_graph_add_attribute(GPUNodeGraph *graph,
CustomDataType type,
const char *name)
{
- /* Fall back to the UV layer, which matches old behavior. */
- if (type == CD_AUTO_FROM_NAME && name[0] == '\0') {
- type = CD_MTFACE;
- }
-
/* Find existing attribute. */
int num_attributes = 0;
GPUMaterialAttribute *attr = graph->attributes.first;
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_uv_map.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_uv_map.glsl
index d8fcbbfc361..87943cff18f 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_uv_map.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_uv_map.glsl
@@ -1,4 +1,4 @@
-void node_uvmap(vec3 attr_uv, out vec3 outvec)
+void node_uvmap(vec4 attr_uv, out vec3 outvec)
{
- outvec = attr_uv;
+ outvec = attr_uv.xyz;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
index ae683386bac..fb5971021fc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
@@ -44,7 +44,7 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat,
/* Opti: don't request orco if not needed. */
float4 zero(0.0f);
GPUNodeLink *orco = (!out[0].hasoutput) ? GPU_constant(zero) : GPU_attribute(mat, CD_ORCO, "");
- GPUNodeLink *mtface = GPU_attribute(mat, CD_MTFACE, "");
+ GPUNodeLink *mtface = GPU_attribute(mat, CD_AUTO_FROM_NAME, "");
GPU_stack_link(mat, node, "node_tex_coord", in, out, inv_obmat, orco, mtface);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index d97f7d0375d..06c238fead0 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -44,7 +44,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
GPUNodeLink **texco = &in[0].link;
if (!*texco) {
- *texco = GPU_attribute(mat, CD_MTFACE, "");
+ *texco = GPU_attribute(mat, CD_AUTO_FROM_NAME, "");
node_shader_gpu_bump_tex_coord(mat, node, texco);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
index ddf4f357a30..91d89952da7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_uvmap.cc
@@ -44,7 +44,11 @@ static int node_shader_gpu_uvmap(GPUMaterial *mat,
GPUNodeStack *out)
{
NodeShaderUVMap *attr = static_cast<NodeShaderUVMap *>(node->storage);
- GPUNodeLink *mtface = GPU_attribute(mat, CD_MTFACE, attr->uv_map);
+
+ /* NOTE: using CD_AUTO_FROM_NAME instead of CD_MTFACE as geometry nodes may overwrite data which
+ * will also change the CustomDataType. This will also make EEVEE and Cycles consistent. See
+ * T93179. */
+ GPUNodeLink *mtface = GPU_attribute(mat, CD_AUTO_FROM_NAME, attr->uv_map);
GPU_stack_link(mat, node, "node_uvmap", in, out, mtface);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
index 22b0744333d..a2a9aa9ad91 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vertex_color.cc
@@ -42,7 +42,10 @@ static int node_shader_gpu_vertex_color(GPUMaterial *mat,
GPUNodeStack *out)
{
NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
- GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_PROP_COLOR, vertexColor->layer_name);
+ /* NOTE: using CD_AUTO_FROM_NAME instead of CD_MCOL or CD_PROP_COLOR as geometry nodes may
+ * overwrite data which will also change the CustomDataType. This will also make EEVEE and Cycles
+ * consistent. See T93179. */
+ GPUNodeLink *vertexColorLink = GPU_attribute(mat, CD_AUTO_FROM_NAME, vertexColor->layer_name);
return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
}