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-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index f8e68156aa8..6480847092b 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -177,9 +177,6 @@ static void eevee_cache_finish(void *vedata)
if (g_data->queued_shaders_count != g_data->queued_shaders_count_prev) {
g_data->queued_shaders_count_prev = g_data->queued_shaders_count;
EEVEE_temporal_sampling_reset(vedata);
- /* At this moment the TAA sampling will be redrawn in the next iteration.
- * we set the taa_current_sample to 0 so the next iteration will use sample 1 */
- stl->effects->taa_current_sample = 0;
}
}