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-rw-r--r--intern/cycles/blender/CMakeLists.txt1
-rw-r--r--intern/cycles/blender/addon/properties.py45
-rw-r--r--intern/cycles/blender/addon/ui.py68
-rw-r--r--intern/cycles/blender/blender_curves.cpp245
-rw-r--r--intern/cycles/blender/blender_object.cpp60
-rw-r--r--intern/cycles/blender/blender_particles.cpp92
-rw-r--r--intern/cycles/blender/blender_sync.cpp8
-rw-r--r--intern/cycles/blender/blender_sync.h6
-rw-r--r--intern/cycles/blender/blender_util.h27
-rw-r--r--intern/elbeem/extern/elbeem.h2
-rw-r--r--release/scripts/presets/hair_dynamics/default.py17
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py233
-rw-r--r--release/scripts/startup/bl_operators/presets.py30
-rw-r--r--release/scripts/startup/bl_operators/view3d.py2
-rw-r--r--release/scripts/startup/bl_ui/__init__.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py34
-rw-r--r--release/scripts/startup/bl_ui/properties_paint_common.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py1408
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py14
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py107
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py40
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py45
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py14
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py21
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py77
-rw-r--r--release/scripts/startup/bl_ui/space_dopesheet.py2
-rw-r--r--release/scripts/startup/bl_ui/space_time.py1
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py1
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py115
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py105
-rw-r--r--source/blender/CMakeLists.txt2
-rw-r--r--source/blender/alembic/intern/abc_exporter.cc17
-rw-r--r--source/blender/alembic/intern/abc_hair.cc18
-rw-r--r--source/blender/alembic/intern/abc_hair.h10
-rw-r--r--source/blender/alembic/intern/abc_mesh.cc2
-rw-r--r--source/blender/alembic/intern/abc_points.cc10
-rw-r--r--source/blender/alembic/intern/abc_points.h6
-rw-r--r--source/blender/blenkernel/BKE_boids.h66
-rw-r--r--source/blender/blenkernel/BKE_cloth.h3
-rw-r--r--source/blender/blenkernel/BKE_context.h1
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h1
-rw-r--r--source/blender/blenkernel/BKE_effect.h10
-rw-r--r--source/blender/blenkernel/BKE_library.h2
-rw-r--r--source/blender/blenkernel/BKE_main.h1
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
-rw-r--r--source/blender/blenkernel/BKE_object.h3
-rw-r--r--source/blender/blenkernel/BKE_particle.h481
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h348
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h1
-rw-r--r--source/blender/blenkernel/BKE_sca.h2
-rw-r--r--source/blender/blenkernel/BKE_softbody.h2
-rw-r--r--source/blender/blenkernel/BKE_texture.h3
-rw-r--r--source/blender/blenkernel/CMakeLists.txt9
-rw-r--r--source/blender/blenkernel/intern/anim.c2
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c10
-rw-r--r--source/blender/blenkernel/intern/boids.c1618
-rw-r--r--source/blender/blenkernel/intern/bpath.c35
-rw-r--r--source/blender/blenkernel/intern/cloth.c89
-rw-r--r--source/blender/blenkernel/intern/context.c1
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c200
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c345
-rw-r--r--source/blender/blenkernel/intern/effect.c155
-rw-r--r--source/blender/blenkernel/intern/fluidsim.c1
-rw-r--r--source/blender/blenkernel/intern/group.c1
-rw-r--r--source/blender/blenkernel/intern/idcode.c4
-rw-r--r--source/blender/blenkernel/intern/ipo.c72
-rw-r--r--source/blender/blenkernel/intern/library.c16
-rw-r--r--source/blender/blenkernel/intern/library_query.c68
-rw-r--r--source/blender/blenkernel/intern/library_remap.c4
-rw-r--r--source/blender/blenkernel/intern/modifier.c7
-rw-r--r--source/blender/blenkernel/intern/object.c190
-rw-r--r--source/blender/blenkernel/intern/object_deform.c9
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c332
-rw-r--r--source/blender/blenkernel/intern/object_update.c49
-rw-r--r--source/blender/blenkernel/intern/particle.c4304
-rw-r--r--source/blender/blenkernel/intern/particle_child.c739
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c1476
-rw-r--r--source/blender/blenkernel/intern/particle_system.c4362
-rw-r--r--source/blender/blenkernel/intern/pointcache.c4095
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c93
-rw-r--r--source/blender/blenkernel/intern/scene.c20
-rw-r--r--source/blender/blenkernel/intern/smoke.c308
-rw-r--r--source/blender/blenkernel/intern/softbody.c68
-rw-r--r--source/blender/blenkernel/intern/texture.c44
-rw-r--r--source/blender/blenloader/intern/readfile.c465
-rw-r--r--source/blender/blenloader/intern/versioning_250.c77
-rw-r--r--source/blender/blenloader/intern/versioning_260.c36
-rw-r--r--source/blender/blenloader/intern/versioning_270.c100
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c7
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c208
-rw-r--r--source/blender/blenloader/intern/writefile.c226
-rw-r--r--source/blender/blentranslation/BLT_translation.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc51
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc145
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h2
-rw-r--r--source/blender/depsgraph/intern/depsgraph_build.cc11
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc38
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c3
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c5
-rw-r--r--source/blender/editors/animation/anim_filter.c72
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
-rw-r--r--source/blender/editors/include/ED_buttons.h1
-rw-r--r--source/blender/editors/include/ED_object.h2
-rw-r--r--source/blender/editors/include/ED_particle.h74
-rw-r--r--source/blender/editors/include/ED_physics.h5
-rw-r--r--source/blender/editors/interface/interface_icons.c2
-rw-r--r--source/blender/editors/interface/interface_templates.c57
-rw-r--r--source/blender/editors/object/object_add.c19
-rw-r--r--source/blender/editors/object/object_edit.c22
-rw-r--r--source/blender/editors/object/object_intern.h1
-rw-r--r--source/blender/editors/object/object_modifier.c283
-rw-r--r--source/blender/editors/object/object_ops.c1
-rw-r--r--source/blender/editors/object/object_relations.c5
-rw-r--r--source/blender/editors/object/object_select.c41
-rw-r--r--source/blender/editors/physics/CMakeLists.txt4
-rw-r--r--source/blender/editors/physics/particle_boids.c371
-rw-r--r--source/blender/editors/physics/particle_edit.c4923
-rw-r--r--source/blender/editors/physics/particle_object.c1244
-rw-r--r--source/blender/editors/physics/physics_intern.h67
-rw-r--r--source/blender/editors/physics/physics_ops.c152
-rw-r--r--source/blender/editors/physics/physics_pointcache.c469
-rw-r--r--source/blender/editors/render/render_shading.c10
-rw-r--r--source/blender/editors/screen/screen_context.c6
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c16
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c107
-rw-r--r--source/blender/editors/space_buttons/buttons_texture.c50
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c7
-rw-r--r--source/blender/editors/space_file/filesel.c2
-rw-r--r--source/blender/editors/space_info/info_stats.c34
-rw-r--r--source/blender/editors/space_nla/nla_buttons.c1
-rw-r--r--source/blender/editors/space_nla/nla_channels.c3
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c6
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h2
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c16
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c9
-rw-r--r--source/blender/editors/space_time/space_time.c162
-rw-r--r--source/blender/editors/space_view3d/drawobject.c1206
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c12
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform.h1
-rw-r--r--source/blender/editors/transform/transform_conversions.c203
-rw-r--r--source/blender/editors/transform/transform_generics.c9
-rw-r--r--source/blender/editors/transform/transform_manipulator.c28
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
-rw-r--r--source/blender/editors/transform/transform_snap.c8
-rw-r--r--source/blender/editors/transform/transform_snap_object.c16
-rw-r--r--source/blender/editors/util/CMakeLists.txt1
-rw-r--r--source/blender/editors/util/undo.c34
-rw-r--r--source/blender/gpu/GPU_material.h17
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c8
-rw-r--r--source/blender/gpu/intern/gpu_draw.c36
-rw-r--r--source/blender/gpu/intern/gpu_material.c27
-rw-r--r--source/blender/makesdna/DNA_ID.h5
-rw-r--r--source/blender/makesdna/DNA_boid_types.h225
-rw-r--r--source/blender/makesdna/DNA_dynamicpaint_types.h3
-rw-r--r--source/blender/makesdna/DNA_ipo_types.h39
-rw-r--r--source/blender/makesdna/DNA_modifier_types.h42
-rw-r--r--source/blender/makesdna/DNA_object_fluidsim.h2
-rw-r--r--source/blender/makesdna/DNA_object_force.h109
-rw-r--r--source/blender/makesdna/DNA_object_types.h7
-rw-r--r--source/blender/makesdna/DNA_outliner_types.h2
-rw-r--r--source/blender/makesdna/DNA_particle_types.h613
-rw-r--r--source/blender/makesdna/DNA_rigidbody_types.h3
-rw-r--r--source/blender/makesdna/DNA_scene_types.h36
-rw-r--r--source/blender/makesdna/DNA_smoke_types.h4
-rw-r--r--source/blender/makesdna/DNA_space_types.h2
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h2
-rw-r--r--source/blender/makesdna/intern/makesdna.c4
-rw-r--r--source/blender/makesrna/RNA_access.h24
-rw-r--r--source/blender/makesrna/RNA_enum_types.h1
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt2
-rw-r--r--source/blender/makesrna/intern/makesrna.c2
-rw-r--r--source/blender/makesrna/intern/rna_ID.c12
-rw-r--r--source/blender/makesrna/intern/rna_action.c6
-rw-r--r--source/blender/makesrna/intern/rna_boid.c674
-rw-r--r--source/blender/makesrna/intern/rna_color.c8
-rw-r--r--source/blender/makesrna/intern/rna_context.c1
-rw-r--r--source/blender/makesrna/intern/rna_dynamicpaint.c63
-rw-r--r--source/blender/makesrna/intern/rna_fluidsim.c48
-rw-r--r--source/blender/makesrna/intern/rna_internal.h2
-rw-r--r--source/blender/makesrna/intern/rna_main.c7
-rw-r--r--source/blender/makesrna/intern/rna_main_api.c46
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c124
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c39
-rw-r--r--source/blender/makesrna/intern/rna_object.c80
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c49
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c594
-rw-r--r--source/blender/makesrna/intern/rna_particle.c3573
-rw-r--r--source/blender/makesrna/intern/rna_rigidbody.c17
-rw-r--r--source/blender/makesrna/intern/rna_scene.c33
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c322
-rw-r--r--source/blender/makesrna/intern/rna_smoke.c102
-rw-r--r--source/blender/makesrna/intern/rna_space.c19
-rw-r--r--source/blender/makesrna/intern/rna_texture.c45
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c4
-rw-r--r--source/blender/modifiers/CMakeLists.txt2
-rw-r--r--source/blender/modifiers/MOD_modifiertypes.h2
-rw-r--r--source/blender/modifiers/intern/MOD_build.c2
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c13
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c2
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c943
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciandeform.c3
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c470
-rw-r--r--source/blender/modifiers/intern/MOD_particlesystem.c241
-rw-r--r--source/blender/modifiers/intern/MOD_shapekey.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c2
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c2
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c2
-rw-r--r--source/blender/modifiers/intern/MOD_util.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.c7
-rw-r--r--source/blender/render/intern/source/convertblender.c1291
-rw-r--r--source/blender/render/intern/source/pipeline.c28
-rw-r--r--source/blender/render/intern/source/pointdensity.c268
-rw-r--r--source/blender/render/intern/source/renderdatabase.c32
-rw-r--r--source/blender/render/intern/source/shadeinput.c1
-rw-r--r--source/blender/render/intern/source/voxeldata.c19
-rw-r--r--source/blender/windowmanager/WM_types.h2
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c5
-rw-r--r--source/creator/creator.c2
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
226 files changed, 43728 insertions, 401 deletions
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index f964f2d1f9e..b57502b3b14 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -26,6 +26,7 @@ set(SRC
blender_mesh.cpp
blender_object.cpp
blender_object_cull.cpp
+ blender_particles.cpp
blender_curves.cpp
blender_logging.cpp
blender_python.cpp
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index cbff5a537dc..3616b13e751 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -1137,6 +1137,49 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
del bpy.types.Scene.cycles_curves
+class CyclesCurveSettings(bpy.types.PropertyGroup):
+ @classmethod
+ def register(cls):
+ bpy.types.ParticleSettings.cycles = PointerProperty(
+ name="Cycles Hair Settings",
+ description="Cycles hair settings",
+ type=cls,
+ )
+ cls.radius_scale = FloatProperty(
+ name="Radius Scaling",
+ description="Multiplier of width properties",
+ min=0.0, max=1000.0,
+ default=0.01,
+ )
+ cls.root_width = FloatProperty(
+ name="Root Size",
+ description="Strand's width at root",
+ min=0.0, max=1000.0,
+ default=1.0,
+ )
+ cls.tip_width = FloatProperty(
+ name="Tip Multiplier",
+ description="Strand's width at tip",
+ min=0.0, max=1000.0,
+ default=0.0,
+ )
+ cls.shape = FloatProperty(
+ name="Strand Shape",
+ description="Strand shape parameter",
+ min=-1.0, max=1.0,
+ default=0.0,
+ )
+ cls.use_closetip = BoolProperty(
+ name="Close tip",
+ description="Set tip radius to zero",
+ default=True,
+ )
+
+ @classmethod
+ def unregister(cls):
+ del bpy.types.ParticleSettings.cycles
+
+
class CyclesDeviceSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@@ -1248,6 +1291,7 @@ def register():
bpy.utils.register_class(CyclesMeshSettings)
bpy.utils.register_class(CyclesObjectSettings)
bpy.utils.register_class(CyclesCurveRenderSettings)
+ bpy.utils.register_class(CyclesCurveSettings)
bpy.utils.register_class(CyclesDeviceSettings)
bpy.utils.register_class(CyclesPreferences)
@@ -1262,5 +1306,6 @@ def unregister():
bpy.utils.unregister_class(CyclesObjectSettings)
bpy.utils.unregister_class(CyclesVisibilitySettings)
bpy.utils.unregister_class(CyclesCurveRenderSettings)
+ bpy.utils.unregister_class(CyclesCurveSettings)
bpy.utils.unregister_class(CyclesDeviceSettings)
bpy.utils.unregister_class(CyclesPreferences)
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 95731562c79..acca6414852 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1360,6 +1360,37 @@ class CyclesTexture_PT_colors(CyclesButtonsPanel, Panel):
layout.template_color_ramp(mapping, "color_ramp", expand=True)
+class CyclesParticle_PT_textures(CyclesButtonsPanel, Panel):
+ bl_label = "Textures"
+ bl_context = "particle"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ return psys and CyclesButtonsPanel.poll(context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ row = layout.row()
+ row.template_list("TEXTURE_UL_texslots", "", part, "texture_slots", part, "active_texture_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("texture.slot_move", text="", icon='TRIA_UP').type = 'UP'
+ col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
+ col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ if not part.active_texture:
+ layout.template_ID(part, "active_texture", new="texture.new")
+ else:
+ slot = part.texture_slots[part.active_texture_index]
+ layout.template_ID(slot, "texture", new="texture.new")
+
+
class CyclesRender_PT_CurveRendering(CyclesButtonsPanel, Panel):
bl_label = "Cycles Hair Rendering"
bl_context = "particle"
@@ -1508,6 +1539,37 @@ class CyclesRender_PT_debug(CyclesButtonsPanel, Panel):
col.prop(cscene, "debug_use_opencl_debug", text="Debug")
+class CyclesParticle_PT_CurveSettings(CyclesButtonsPanel, Panel):
+ bl_label = "Cycles Hair Settings"
+ bl_context = "particle"
+
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ ccscene = scene.cycles_curves
+ psys = context.particle_system
+ use_curves = ccscene.use_curves and psys
+ return CyclesButtonsPanel.poll(context) and use_curves and psys.settings.type == 'HAIR'
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_settings
+ cpsys = psys.cycles
+
+ row = layout.row()
+ row.prop(cpsys, "shape", text="Shape")
+
+ layout.label(text="Thickness:")
+ row = layout.row()
+ row.prop(cpsys, "root_width", text="Root")
+ row.prop(cpsys, "tip_width", text="Tip")
+
+ row = layout.row()
+ row.prop(cpsys, "radius_scale", text="Scaling")
+ row.prop(cpsys, "use_closetip", text="Close tip")
+
+
class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel):
bl_label = "Simplify"
bl_context = "scene"
@@ -1534,6 +1596,12 @@ class CyclesScene_PT_simplify(CyclesButtonsPanel, Panel):
col = layout.column(align=True)
+ col.label(text="Child Particles")
+ row = col.row(align=True)
+ row.prop(rd, "simplify_child_particles", text="Viewport")
+ row.prop(rd, "simplify_child_particles_render", text="Render")
+
+ col = layout.column(align=True)
split = col.split()
sub = split.column()
sub.label(text="Texture Limit Viewport")
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 7b9d4f2ecdf..378ae67f0c7 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -37,6 +37,9 @@ void curveinterp_v3_v3v3v3v3(float3 *p, float3 *v1, float3 *v2, float3 *v3, floa
void interp_weights(float t, float data[4]);
float shaperadius(float shape, float root, float tip, float time);
void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyloc, float *time, ParticleCurveData *CData);
+bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int uv_num);
+bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int vcol_num);
+bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background);
void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData);
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
float3 RotCam, bool is_ortho);
@@ -116,6 +119,220 @@ void InterpolateKeySegments(int seg, int segno, int key, int curve, float3 *keyl
curveinterp_v3_v3v3v3v3(keyloc, &ckey_loc1, &ckey_loc2, &ckey_loc3, &ckey_loc4, t);
}
+bool ObtainCacheParticleData(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background)
+{
+ int curvenum = 0;
+ int keyno = 0;
+
+ if(!(mesh && b_mesh && b_ob && CData))
+ return false;
+
+ Transform tfm = get_transform(b_ob->matrix_world());
+ Transform itfm = transform_quick_inverse(tfm);
+
+ BL::Object::modifiers_iterator b_mod;
+ for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
+ if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (background ? b_mod->show_render() : b_mod->show_viewport())) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
+
+ if((b_part.render_type() == BL::ParticleSettings::render_type_PATH) && (b_part.type() == BL::ParticleSettings::type_HAIR)) {
+ int shader = clamp(b_part.material()-1, 0, mesh->used_shaders.size()-1);
+ int draw_step = background ? b_part.render_step() : b_part.draw_step();
+ int totparts = b_psys.particles.length();
+ int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_part.draw_percentage() / 100.0f);
+ int totcurves = totchild;
+
+ if(b_part.child_type() == 0 || totchild == 0)
+ totcurves += totparts;
+
+ if(totcurves == 0)
+ continue;
+
+ int ren_step = (1 << draw_step) + 1;
+ if(b_part.kink() == BL::ParticleSettings::kink_SPIRAL)
+ ren_step += b_part.kink_extra_steps();
+
+ PointerRNA cpsys = RNA_pointer_get(&b_part.ptr, "cycles");
+
+ CData->psys_firstcurve.push_back_slow(curvenum);
+ CData->psys_curvenum.push_back_slow(totcurves);
+ CData->psys_shader.push_back_slow(shader);
+
+ float radius = get_float(cpsys, "radius_scale") * 0.5f;
+
+ CData->psys_rootradius.push_back_slow(radius * get_float(cpsys, "root_width"));
+ CData->psys_tipradius.push_back_slow(radius * get_float(cpsys, "tip_width"));
+ CData->psys_shape.push_back_slow(get_float(cpsys, "shape"));
+ CData->psys_closetip.push_back_slow(get_boolean(cpsys, "use_closetip"));
+
+ int pa_no = 0;
+ if(!(b_part.child_type() == 0) && totchild != 0)
+ pa_no = totparts;
+
+ int num_add = (totparts+totchild - pa_no);
+ CData->curve_firstkey.reserve(CData->curve_firstkey.size() + num_add);
+ CData->curve_keynum.reserve(CData->curve_keynum.size() + num_add);
+ CData->curve_length.reserve(CData->curve_length.size() + num_add);
+ CData->curvekey_co.reserve(CData->curvekey_co.size() + num_add*ren_step);
+ CData->curvekey_time.reserve(CData->curvekey_time.size() + num_add*ren_step);
+
+ for(; pa_no < totparts+totchild; pa_no++) {
+ int keynum = 0;
+ CData->curve_firstkey.push_back_slow(keyno);
+
+ float curve_length = 0.0f;
+ float3 pcKey;
+ for(int step_no = 0; step_no < ren_step; step_no++) {
+ float nco[3];
+ b_psys.co_hair(*b_ob, pa_no, step_no, nco);
+ float3 cKey = make_float3(nco[0], nco[1], nco[2]);
+ cKey = transform_point(&itfm, cKey);
+ if(step_no > 0) {
+ float step_length = len(cKey - pcKey);
+ if(step_length == 0.0f)
+ continue;
+ curve_length += step_length;
+ }
+ CData->curvekey_co.push_back_slow(cKey);
+ CData->curvekey_time.push_back_slow(curve_length);
+ pcKey = cKey;
+ keynum++;
+ }
+ keyno += keynum;
+
+ CData->curve_keynum.push_back_slow(keynum);
+ CData->curve_length.push_back_slow(curve_length);
+ curvenum++;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ObtainCacheParticleUV(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int uv_num)
+{
+ if(!(mesh && b_mesh && b_ob && CData))
+ return false;
+
+ CData->curve_uv.clear();
+
+ BL::Object::modifiers_iterator b_mod;
+ for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
+ if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (background ? b_mod->show_render() : b_mod->show_viewport())) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
+
+ if((b_part.render_type() == BL::ParticleSettings::render_type_PATH) && (b_part.type() == BL::ParticleSettings::type_HAIR)) {
+ int totparts = b_psys.particles.length();
+ int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_part.draw_percentage() / 100.0f);
+ int totcurves = totchild;
+
+ if(b_part.child_type() == 0 || totchild == 0)
+ totcurves += totparts;
+
+ if(totcurves == 0)
+ continue;
+
+ int pa_no = 0;
+ if(!(b_part.child_type() == 0) && totchild != 0)
+ pa_no = totparts;
+
+ int num_add = (totparts+totchild - pa_no);
+ CData->curve_uv.reserve(CData->curve_uv.size() + num_add);
+
+ BL::ParticleSystem::particles_iterator b_pa;
+ b_psys.particles.begin(b_pa);
+ for(; pa_no < totparts+totchild; pa_no++) {
+ /* Add UVs */
+ BL::Mesh::tessface_uv_textures_iterator l;
+ b_mesh->tessface_uv_textures.begin(l);
+
+ float3 uv = make_float3(0.0f, 0.0f, 0.0f);
+ if(b_mesh->tessface_uv_textures.length())
+ b_psys.uv_on_emitter(psmd, *b_pa, pa_no, uv_num, &uv.x);
+ CData->curve_uv.push_back_slow(uv);
+
+ if(pa_no < totparts && b_pa != b_psys.particles.end())
+ ++b_pa;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ObtainCacheParticleVcol(Mesh *mesh, BL::Mesh *b_mesh, BL::Object *b_ob, ParticleCurveData *CData, bool background, int vcol_num)
+{
+ if(!(mesh && b_mesh && b_ob && CData))
+ return false;
+
+ CData->curve_vcol.clear();
+
+ BL::Object::modifiers_iterator b_mod;
+ for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
+ if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && (background ? b_mod->show_render() : b_mod->show_viewport())) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ BL::ParticleSettings b_part((const PointerRNA)b_psys.settings().ptr);
+
+ if((b_part.render_type() == BL::ParticleSettings::render_type_PATH) && (b_part.type() == BL::ParticleSettings::type_HAIR)) {
+ int totparts = b_psys.particles.length();
+ int totchild = background ? b_psys.child_particles.length() : (int)((float)b_psys.child_particles.length() * (float)b_part.draw_percentage() / 100.0f);
+ int totcurves = totchild;
+
+ if(b_part.child_type() == 0 || totchild == 0)
+ totcurves += totparts;
+
+ if(totcurves == 0)
+ continue;
+
+ int pa_no = 0;
+ if(!(b_part.child_type() == 0) && totchild != 0)
+ pa_no = totparts;
+
+ int num_add = (totparts+totchild - pa_no);
+ CData->curve_vcol.reserve(CData->curve_vcol.size() + num_add);
+
+ BL::ParticleSystem::particles_iterator b_pa;
+ b_psys.particles.begin(b_pa);
+ for(; pa_no < totparts+totchild; pa_no++) {
+ /* Add vertex colors */
+ BL::Mesh::tessface_vertex_colors_iterator l;
+ b_mesh->tessface_vertex_colors.begin(l);
+
+ float3 vcol = make_float3(0.0f, 0.0f, 0.0f);
+ if(b_mesh->tessface_vertex_colors.length())
+ b_psys.mcol_on_emitter(psmd, *b_pa, pa_no, vcol_num, &vcol.x);
+ CData->curve_vcol.push_back_slow(vcol);
+
+ if(pa_no < totparts && b_pa != b_psys.particles.end())
+ ++b_pa;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+static void set_resolution(BL::Object *b_ob, BL::Scene *scene, bool render)
+{
+ BL::Object::modifiers_iterator b_mod;
+ for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
+ if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && ((b_mod->show_viewport()) || (b_mod->show_render()))) {
+ BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
+ BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
+ b_psys.set_resolution(*scene, *b_ob, (render)? 2: 1);
+ }
+ }
+}
+
void ExportCurveTrianglePlanes(Mesh *mesh, ParticleCurveData *CData,
float3 RotCam, bool is_ortho)
{
@@ -620,6 +837,20 @@ void BlenderSync::sync_curve_settings()
}
if(curve_system_manager->modified_mesh(prev_curve_system_manager)) {
+ BL::BlendData::objects_iterator b_ob;
+
+ for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
+ if(object_is_mesh(*b_ob)) {
+ BL::Object::particle_systems_iterator b_psys;
+ for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys) {
+ if((b_psys->settings().render_type()==BL::ParticleSettings::render_type_PATH)&&(b_psys->settings().type()==BL::ParticleSettings::type_HAIR)) {
+ BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
+ mesh_map.set_recalc(key);
+ object_map.set_recalc(*b_ob);
+ }
+ }
+ }
+ }
}
if(curve_system_manager->modified(prev_curve_system_manager))
@@ -644,7 +875,7 @@ void BlenderSync::sync_curves(Mesh *mesh,
/* obtain general settings */
bool use_curves = scene->curve_system_manager->use_curves;
- if(!use_curves) {
+ if(!(use_curves && b_ob.mode() != b_ob.mode_PARTICLE_EDIT)) {
if(!motion)
mesh->compute_bounds();
return;
@@ -661,6 +892,11 @@ void BlenderSync::sync_curves(Mesh *mesh,
ParticleCurveData CData;
+ if(!preview)
+ set_resolution(&b_ob, &b_scene, true);
+
+ ObtainCacheParticleData(mesh, &b_mesh, &b_ob, &CData, !preview);
+
/* add hair geometry to mesh */
if(primitive == CURVE_TRIANGLES) {
if(triangle_method == CURVE_CAMERA_TRIANGLES) {
@@ -728,6 +964,8 @@ void BlenderSync::sync_curves(Mesh *mesh,
if(!mesh->need_attribute(scene, ustring(l->name().c_str())))
continue;
+ ObtainCacheParticleVcol(mesh, &b_mesh, &b_ob, &CData, !preview, vcol_num);
+
if(primitive == CURVE_TRIANGLES) {
Attribute *attr_vcol = mesh->attributes.add(
ustring(l->name().c_str()), TypeDesc::TypeColor, ATTR_ELEMENT_CORNER_BYTE);
@@ -767,6 +1005,8 @@ void BlenderSync::sync_curves(Mesh *mesh,
if(mesh->need_attribute(scene, name) || mesh->need_attribute(scene, std)) {
Attribute *attr_uv;
+ ObtainCacheParticleUV(mesh, &b_mesh, &b_ob, &CData, !preview, uv_num);
+
if(primitive == CURVE_TRIANGLES) {
if(active_render)
attr_uv = mesh->attributes.add(std, name);
@@ -797,6 +1037,9 @@ void BlenderSync::sync_curves(Mesh *mesh,
}
}
+ if(!preview)
+ set_resolution(&b_ob, &b_scene, false);
+
mesh->compute_bounds();
}
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 5133134a6c5..637cf7abda8 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -418,9 +418,29 @@ static bool object_render_hide(BL::Object& b_ob,
bool parent_hide,
bool& hide_triangles)
{
+ /* check if we should render or hide particle emitter */
+ BL::Object::particle_systems_iterator b_psys;
+
+ bool hair_present = false;
+ bool show_emitter = false;
+ bool hide_emitter = false;
bool hide_as_dupli_parent = false;
bool hide_as_dupli_child_original = false;
+ for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
+ if((b_psys->settings().render_type() == BL::ParticleSettings::render_type_PATH) &&
+ (b_psys->settings().type()==BL::ParticleSettings::type_HAIR))
+ hair_present = true;
+
+ if(b_psys->settings().use_render_emitter())
+ show_emitter = true;
+ else
+ hide_emitter = true;
+ }
+
+ if(show_emitter)
+ hide_emitter = false;
+
/* duplicators hidden by default, except dupliframes which duplicate self */
if(b_ob.is_duplicator())
if(top_level || b_ob.dupli_type() != BL::Object::dupli_type_FRAMES)
@@ -440,9 +460,17 @@ static bool object_render_hide(BL::Object& b_ob,
parent = parent.parent();
}
- hide_triangles = false;
+ hide_triangles = hide_emitter;
- return (hide_as_dupli_parent || hide_as_dupli_child_original);
+ if(show_emitter) {
+ return false;
+ }
+ else if(hair_present) {
+ return hide_as_dupli_child_original;
+ }
+ else {
+ return (hide_as_dupli_parent || hide_as_dupli_child_original);
+ }
}
static bool object_render_hide_duplis(BL::Object& b_ob)
@@ -465,6 +493,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
light_map.pre_sync();
mesh_map.pre_sync();
object_map.pre_sync();
+ particle_system_map.pre_sync();
motion_times.clear();
}
else {
@@ -526,15 +555,22 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup->persistent_id();
/* sync object and mesh or light data */
- sync_object(b_ob,
- persistent_id.data,
- *b_dup,
- tfm,
- ob_layer,
- motion_time,
- hide_tris,
- culling,
- &use_portal);
+ Object *object = sync_object(b_ob,
+ persistent_id.data,
+ *b_dup,
+ tfm,
+ ob_layer,
+ motion_time,
+ hide_tris,
+ culling,
+ &use_portal);
+
+ /* sync possible particle data, note particle_id
+ * starts counting at 1, first is dummy particle */
+ if(!motion && object) {
+ sync_dupli_particle(b_ob, *b_dup, object);
+ }
+
}
}
@@ -576,6 +612,8 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time)
scene->mesh_manager->tag_update(scene);
if(object_map.post_sync())
scene->object_manager->tag_update(scene);
+ if(particle_system_map.post_sync())
+ scene->particle_system_manager->tag_update(scene);
}
if(motion)
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
new file mode 100644
index 00000000000..dd2900a8d5b
--- /dev/null
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -0,0 +1,92 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "mesh.h"
+#include "object.h"
+#include "particles.h"
+
+#include "blender_sync.h"
+#include "blender_util.h"
+
+#include "util_foreach.h"
+
+CCL_NAMESPACE_BEGIN
+
+/* Utilities */
+
+bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
+ BL::DupliObject& b_dup,
+ Object *object)
+{
+ /* test if this dupli was generated from a particle sytem */
+ BL::ParticleSystem b_psys = b_dup.particle_system();
+ if(!b_psys)
+ return false;
+
+ object->hide_on_missing_motion = true;
+
+ /* test if we need particle data */
+ if(!object->mesh->need_attribute(scene, ATTR_STD_PARTICLE))
+ return false;
+
+ /* don't handle child particles yet */
+ BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup.persistent_id();
+
+ if(persistent_id[0] >= b_psys.particles.length())
+ return false;
+
+ /* find particle system */
+ ParticleSystemKey key(b_ob, persistent_id);
+ ParticleSystem *psys;
+
+ bool first_use = !particle_system_map.is_used(key);
+ bool need_update = particle_system_map.sync(&psys, b_ob, b_dup.object(), key);
+
+ /* no update needed? */
+ if(!need_update && !object->mesh->need_update && !scene->object_manager->need_update)
+ return true;
+
+ /* first time used in this sync loop? clear and tag update */
+ if(first_use) {
+ psys->particles.clear();
+ psys->tag_update(scene);
+ }
+
+ /* add particle */
+ BL::Particle b_pa = b_psys.particles[persistent_id[0]];
+ Particle pa;
+
+ pa.index = persistent_id[0];
+ pa.age = b_scene.frame_current() - b_pa.birth_time();
+ pa.lifetime = b_pa.lifetime();
+ pa.location = get_float3(b_pa.location());
+ pa.rotation = get_float4(b_pa.rotation());
+ pa.size = b_pa.size();
+ pa.velocity = get_float3(b_pa.velocity());
+ pa.angular_velocity = get_float3(b_pa.angular_velocity());
+
+ psys->particles.push_back_slow(pa);
+
+ if(object->particle_index != psys->particles.size() - 1)
+ scene->object_manager->tag_update(scene);
+ object->particle_system = psys;
+ object->particle_index = psys->particles.size() - 1;
+
+ /* return that this object has particle data */
+ return true;
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index cfb32651c50..38b2ce19e8a 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -56,6 +56,7 @@ BlenderSync::BlenderSync(BL::RenderEngine& b_engine,
object_map(&scene->objects),
mesh_map(&scene->meshes),
light_map(&scene->lights),
+ particle_system_map(&scene->particle_systems),
world_map(NULL),
world_recalc(false),
scene(scene),
@@ -143,6 +144,12 @@ bool BlenderSync::sync_recalc()
if(b_ob->is_updated_data() || b_ob->data().is_updated())
light_map.set_recalc(*b_ob);
}
+
+ if(b_ob->is_updated_data()) {
+ BL::Object::particle_systems_iterator b_psys;
+ for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
+ particle_system_map.set_recalc(*b_ob);
+ }
}
BL::BlendData::meshes_iterator b_mesh;
@@ -176,6 +183,7 @@ bool BlenderSync::sync_recalc()
object_map.has_recalc() ||
light_map.has_recalc() ||
mesh_map.has_recalc() ||
+ particle_system_map.has_recalc() ||
BlendDataObjects_is_updated_get(&b_data.ptr) ||
world_recalc;
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 08e0a9bd82f..6984cbda259 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -139,6 +139,11 @@ private:
int width, int height,
float motion_time);
+ /* particles */
+ bool sync_dupli_particle(BL::Object& b_ob,
+ BL::DupliObject& b_dup,
+ Object *object);
+
/* Images. */
void sync_images();
@@ -157,6 +162,7 @@ private:
id_map<ObjectKey, Object> object_map;
id_map<void*, Mesh> mesh_map;
id_map<ObjectKey, Light> light_map;
+ id_map<ParticleSystemKey, ParticleSystem> particle_system_map;
set<Mesh*> mesh_synced;
set<Mesh*> mesh_motion_synced;
set<float> motion_times;
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index ba696a83867..f17a61f0ac8 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -754,6 +754,33 @@ struct ObjectKey {
}
};
+/* Particle System Key */
+
+struct ParticleSystemKey {
+ void *ob;
+ int id[OBJECT_PERSISTENT_ID_SIZE];
+
+ ParticleSystemKey(void *ob_, int id_[OBJECT_PERSISTENT_ID_SIZE])
+ : ob(ob_)
+ {
+ if(id_)
+ memcpy(id, id_, sizeof(id));
+ else
+ memset(id, 0, sizeof(id));
+ }
+
+ bool operator<(const ParticleSystemKey& k) const
+ {
+ /* first id is particle index, we don't compare that */
+ if(ob < k.ob)
+ return true;
+ else if(ob == k.ob)
+ return memcmp(id+1, k.id+1, sizeof(int)*(OBJECT_PERSISTENT_ID_SIZE-1)) < 0;
+
+ return false;
+ }
+};
+
CCL_NAMESPACE_END
#endif /* __BLENDER_UTIL_H__ */
diff --git a/intern/elbeem/extern/elbeem.h b/intern/elbeem/extern/elbeem.h
index 3a4c18ab189..bd50b6f08dc 100644
--- a/intern/elbeem/extern/elbeem.h
+++ b/intern/elbeem/extern/elbeem.h
@@ -111,7 +111,7 @@ typedef struct elbeemSimulationSettings {
#define OB_FLUIDSIM_OBSTACLE 8
#define OB_FLUIDSIM_INFLOW 16
#define OB_FLUIDSIM_OUTFLOW 32
-#define OB_FLUIDSIM_PARTICLE 64 /* DEPRECATED */
+#define OB_FLUIDSIM_PARTICLE 64
#define OB_FLUIDSIM_CONTROL 128
// defines for elbeemMesh->obstacleType below (low bits) high bits (>=64) are reserved for mFsSurfGenSetting flags which are defined in solver_class.h
diff --git a/release/scripts/presets/hair_dynamics/default.py b/release/scripts/presets/hair_dynamics/default.py
new file mode 100644
index 00000000000..830d28a76f0
--- /dev/null
+++ b/release/scripts/presets/hair_dynamics/default.py
@@ -0,0 +1,17 @@
+import bpy
+psys = bpy.context.particle_system
+cloth = bpy.context.particle_system.cloth
+settings = bpy.context.particle_system.cloth.settings
+collision = bpy.context.particle_system.cloth.collision_settings
+
+settings.quality = 5
+settings.mass = 0.30000001192092896
+settings.bending_stiffness = 0.5
+psys.settings.bending_random = 0.0
+settings.bending_damping = 0.5
+settings.air_damping = 1.0
+settings.internal_friction = 0.0
+settings.density_target = 0.0
+settings.density_strength = 0.0
+settings.voxel_cell_size = 0.10000000149011612
+settings.pin_stiffness = 0.0
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 3e1bb54f043..cdab380bb9c 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -47,6 +47,239 @@ def object_ensure_material(obj, mat_name):
return mat
+class QuickFur(Operator):
+ bl_idname = "object.quick_fur"
+ bl_label = "Quick Fur"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ density = EnumProperty(
+ name="Fur Density",
+ items=(('LIGHT', "Light", ""),
+ ('MEDIUM', "Medium", ""),
+ ('HEAVY', "Heavy", "")),
+ default='MEDIUM',
+ )
+ view_percentage = IntProperty(
+ name="View %",
+ min=1, max=100,
+ soft_min=1, soft_max=100,
+ default=10,
+ )
+ length = FloatProperty(
+ name="Length",
+ min=0.001, max=100,
+ soft_min=0.01, soft_max=10,
+ default=0.1,
+ )
+
+ def execute(self, context):
+ fake_context = context.copy()
+ mesh_objects = [obj for obj in context.selected_objects
+ if obj.type == 'MESH' and obj.mode == 'OBJECT']
+
+ if not mesh_objects:
+ self.report({'ERROR'}, "Select at least one mesh object")
+ return {'CANCELLED'}
+
+ mat = bpy.data.materials.new("Fur Material")
+ mat.strand.tip_size = 0.25
+ mat.strand.blend_distance = 0.5
+
+ for obj in mesh_objects:
+ fake_context["object"] = obj
+ bpy.ops.object.particle_system_add(fake_context)
+
+ psys = obj.particle_systems[-1]
+ psys.settings.type = 'HAIR'
+
+ if self.density == 'LIGHT':
+ psys.settings.count = 100
+ elif self.density == 'MEDIUM':
+ psys.settings.count = 1000
+ elif self.density == 'HEAVY':
+ psys.settings.count = 10000
+
+ psys.settings.child_nbr = self.view_percentage
+ psys.settings.hair_length = self.length
+ psys.settings.use_strand_primitive = True
+ psys.settings.use_hair_bspline = True
+ psys.settings.child_type = 'INTERPOLATED'
+
+ obj.data.materials.append(mat)
+ psys.settings.material = len(obj.data.materials)
+
+ return {'FINISHED'}
+
+
+class QuickExplode(Operator):
+ bl_idname = "object.quick_explode"
+ bl_label = "Quick Explode"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ style = EnumProperty(
+ name="Explode Style",
+ items=(('EXPLODE', "Explode", ""),
+ ('BLEND', "Blend", "")),
+ default='EXPLODE',
+ )
+ amount = IntProperty(
+ name="Amount of pieces",
+ min=2, max=10000,
+ soft_min=2, soft_max=10000,
+ default=100,
+ )
+ frame_duration = IntProperty(
+ name="Duration",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=50,
+ )
+
+ frame_start = IntProperty(
+ name="Start Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=1,
+ )
+ frame_end = IntProperty(
+ name="End Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=10,
+ )
+
+ velocity = FloatProperty(
+ name="Outwards Velocity",
+ min=0, max=300000,
+ soft_min=0, soft_max=10,
+ default=1,
+ )
+
+ fade = BoolProperty(
+ name="Fade",
+ description="Fade the pieces over time",
+ default=True,
+ )
+
+ def execute(self, context):
+ fake_context = context.copy()
+ obj_act = context.active_object
+
+ if obj_act is None or obj_act.type != 'MESH':
+ self.report({'ERROR'}, "Active object is not a mesh")
+ return {'CANCELLED'}
+
+ mesh_objects = [obj for obj in context.selected_objects
+ if obj.type == 'MESH' and obj != obj_act]
+ mesh_objects.insert(0, obj_act)
+
+ if self.style == 'BLEND' and len(mesh_objects) != 2:
+ self.report({'ERROR'}, "Select two mesh objects")
+ self.style = 'EXPLODE'
+ return {'CANCELLED'}
+ elif not mesh_objects:
+ self.report({'ERROR'}, "Select at least one mesh object")
+ return {'CANCELLED'}
+
+ for obj in mesh_objects:
+ if obj.particle_systems:
+ self.report({'ERROR'},
+ "Object %r already has a "
+ "particle system" % obj.name)
+
+ return {'CANCELLED'}
+
+ if self.fade:
+ tex = bpy.data.textures.new("Explode fade", 'BLEND')
+ tex.use_color_ramp = True
+
+ if self.style == 'BLEND':
+ tex.color_ramp.elements[0].position = 0.333
+ tex.color_ramp.elements[1].position = 0.666
+
+ tex.color_ramp.elements[0].color[3] = 1.0
+ tex.color_ramp.elements[1].color[3] = 0.0
+
+ if self.style == 'BLEND':
+ from_obj = mesh_objects[1]
+ to_obj = mesh_objects[0]
+
+ for obj in mesh_objects:
+ fake_context["object"] = obj
+ bpy.ops.object.particle_system_add(fake_context)
+
+ settings = obj.particle_systems[-1].settings
+ settings.count = self.amount
+ settings.frame_start = self.frame_start
+ settings.frame_end = self.frame_end - self.frame_duration
+ settings.lifetime = self.frame_duration
+ settings.normal_factor = self.velocity
+ settings.render_type = 'NONE'
+
+ explode = obj.modifiers.new(name='Explode', type='EXPLODE')
+ explode.use_edge_cut = True
+
+ if self.fade:
+ explode.show_dead = False
+ uv = obj.data.uv_textures.new("Explode fade")
+ explode.particle_uv = uv.name
+
+ mat = object_ensure_material(obj, "Explode Fade")
+
+ mat.use_transparency = True
+ mat.use_transparent_shadows = True
+ mat.alpha = 0.0
+ mat.specular_alpha = 0.0
+
+ tex_slot = mat.texture_slots.add()
+
+ tex_slot.texture = tex
+ tex_slot.texture_coords = 'UV'
+ tex_slot.uv_layer = uv.name
+
+ tex_slot.use_map_alpha = True
+
+ if self.style == 'BLEND':
+ if obj == to_obj:
+ tex_slot.alpha_factor = -1.0
+ elem = tex.color_ramp.elements[1]
+ else:
+ elem = tex.color_ramp.elements[0]
+ # Keep already defined alpha!
+ elem.color[:3] = mat.diffuse_color
+ else:
+ tex_slot.use_map_color_diffuse = False
+
+ if self.style == 'BLEND':
+ settings.physics_type = 'KEYED'
+ settings.use_emit_random = False
+ settings.rotation_mode = 'NOR'
+
+ psys = obj.particle_systems[-1]
+
+ fake_context["particle_system"] = obj.particle_systems[-1]
+ bpy.ops.particle.new_target(fake_context)
+ bpy.ops.particle.new_target(fake_context)
+
+ if obj == from_obj:
+ psys.targets[1].object = to_obj
+ else:
+ psys.targets[0].object = from_obj
+ settings.normal_factor = -self.velocity
+ explode.show_unborn = False
+ explode.show_dead = True
+ else:
+ settings.factor_random = self.velocity
+ settings.angular_velocity_factor = self.velocity / 10.0
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ self.frame_start = context.scene.frame_current
+ self.frame_end = self.frame_start + self.frame_duration
+ return self.execute(context)
+
+
def obj_bb_minmax(obj, min_co, max_co):
for i in range(0, 8):
bb_vec = obj.matrix_world * Vector(obj.bound_box[i])
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index ea2794195e3..e01e509b292 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -384,6 +384,36 @@ class AddPresetFluid(AddPresetBase, Operator):
preset_subdir = "fluid"
+class AddPresetHairDynamics(AddPresetBase, Operator):
+ """Add or remove a Hair Dynamics Preset"""
+ bl_idname = "particle.hair_dynamics_preset_add"
+ bl_label = "Add Hair Dynamics Preset"
+ preset_menu = "PARTICLE_MT_hair_dynamics_presets"
+
+ preset_defines = [
+ "psys = bpy.context.particle_system",
+ "cloth = bpy.context.particle_system.cloth",
+ "settings = bpy.context.particle_system.cloth.settings",
+ "collision = bpy.context.particle_system.cloth.collision_settings",
+ ]
+
+ preset_subdir = "hair_dynamics"
+
+ preset_values = [
+ "settings.quality",
+ "settings.mass",
+ "settings.bending_stiffness",
+ "psys.settings.bending_random",
+ "settings.bending_damping",
+ "settings.air_damping",
+ "settings.internal_friction",
+ "settings.density_target",
+ "settings.density_strength",
+ "settings.voxel_cell_size",
+ "settings.pin_stiffness",
+ ]
+
+
class AddPresetSunSky(AddPresetBase, Operator):
"""Add or remove a Sky & Atmosphere Preset"""
bl_idname = "lamp.sunsky_preset_add"
diff --git a/release/scripts/startup/bl_operators/view3d.py b/release/scripts/startup/bl_operators/view3d.py
index 1ef9354ed0e..df4a93bb87f 100644
--- a/release/scripts/startup/bl_operators/view3d.py
+++ b/release/scripts/startup/bl_operators/view3d.py
@@ -199,6 +199,8 @@ class VIEW3D_OT_select_or_deselect_all(Operator):
bpy.ops.armature.select_all(action='DESELECT')
elif active_object.mode == 'POSE':
bpy.ops.pose.select_all(action='DESELECT')
+ elif active_object.mode == 'PARTICLE_EDIT':
+ bpy.ops.particle.select_all(action='DESELECT')
else:
bpy.ops.object.select_all(action='DESELECT')
else:
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index ac150392109..2389be6787d 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -47,6 +47,7 @@ _modules = [
"properties_object",
"properties_paint_common",
"properties_grease_pencil_common",
+ "properties_particle",
"properties_physics_cloth",
"properties_physics_common",
"properties_physics_dynamicpaint",
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index ad357b10927..d66fb08bcd6 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -695,6 +695,40 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col = split.column()
+ def PARTICLE_INSTANCE(self, layout, ob, md):
+ layout.prop(md, "object")
+ layout.prop(md, "particle_system_index", text="Particle System")
+
+ split = layout.split()
+ col = split.column()
+ col.label(text="Create From:")
+ col.prop(md, "use_normal")
+ col.prop(md, "use_children")
+ col.prop(md, "use_size")
+
+ col = split.column()
+ col.label(text="Show Particles When:")
+ col.prop(md, "show_alive")
+ col.prop(md, "show_unborn")
+ col.prop(md, "show_dead")
+
+ layout.separator()
+
+ layout.prop(md, "use_path", text="Create Along Paths")
+
+ split = layout.split()
+ split.active = md.use_path
+ col = split.column()
+ col.row().prop(md, "axis", expand=True)
+ col.prop(md, "use_preserve_shape")
+
+ col = split.column()
+ col.prop(md, "position", slider=True)
+ col.prop(md, "random_position", text="Random", slider=True)
+
+ def PARTICLE_SYSTEM(self, layout, ob, md):
+ layout.label(text="Settings can be found inside the Particle context")
+
def SCREW(self, layout, ob, md):
split = layout.split()
diff --git a/release/scripts/startup/bl_ui/properties_paint_common.py b/release/scripts/startup/bl_ui/properties_paint_common.py
index c7bae0d87d6..09a3a19cbce 100644
--- a/release/scripts/startup/bl_ui/properties_paint_common.py
+++ b/release/scripts/startup/bl_ui/properties_paint_common.py
@@ -40,6 +40,8 @@ class UnifiedPaintPanel:
return toolsettings.image_paint
return None
+ elif context.particle_edit_object:
+ return toolsettings.particle_edit
return None
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
new file mode 100644
index 00000000000..4e2666d7e40
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -0,0 +1,1408 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Panel, Menu
+from rna_prop_ui import PropertyPanel
+from bpy.app.translations import pgettext_iface as iface_
+
+from bl_ui.properties_physics_common import (
+ point_cache_ui,
+ effector_weights_ui,
+ basic_force_field_settings_ui,
+ basic_force_field_falloff_ui,
+ )
+
+
+def particle_panel_enabled(context, psys):
+ if psys is None:
+ return True
+ phystype = psys.settings.physics_type
+ if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
+ return True
+ else:
+ return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
+
+
+def particle_panel_poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ settings = 0
+
+ if psys:
+ settings = psys.settings
+ elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
+ settings = context.space_data.pin_id
+
+ if not settings:
+ return False
+
+ return settings.is_fluid is False and (engine in cls.COMPAT_ENGINES)
+
+
+def particle_get_settings(context):
+ if context.particle_system:
+ return context.particle_system.settings
+ elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
+ return context.space_data.pin_id
+ return None
+
+
+class PARTICLE_MT_specials(Menu):
+ bl_label = "Particle Specials"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ props = layout.operator("particle.copy_particle_systems", text="Copy Active to Selected Objects")
+ props.use_active = True
+ props.remove_target_particles = False
+
+ props = layout.operator("particle.copy_particle_systems", text="Copy All to Selected Objects")
+ props.use_active = False
+ props.remove_target_particles = True
+
+ layout.operator("particle.duplicate_particle_system")
+
+
+class PARTICLE_MT_hair_dynamics_presets(Menu):
+ bl_label = "Hair Dynamics Presets"
+ preset_subdir = "hair_dynamics"
+ preset_operator = "script.execute_preset"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ draw = Menu.draw_preset
+
+
+class ParticleButtonsPanel:
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "particle"
+
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
+
+def find_modifier(ob, psys):
+ for md in ob.modifiers:
+ if md.type == 'PARTICLE_SYSTEM':
+ if md.particle_system == psys:
+ return md
+
+
+class PARTICLE_UL_particle_systems(bpy.types.UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
+ ob = data
+ psys = item
+
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ md = find_modifier(ob, psys)
+
+ layout.prop(psys, "name", text="", emboss=False, icon_value=icon)
+ if md:
+ layout.prop(md, "show_render", emboss=False, icon_only=True, icon='RESTRICT_RENDER_OFF' if md.show_render else 'RESTRICT_RENDER_ON')
+ layout.prop(md, "show_viewport", emboss=False, icon_only=True, icon='RESTRICT_VIEW_OFF' if md.show_viewport else 'RESTRICT_VIEW_ON')
+
+ elif self.layout_type == 'GRID':
+ layout.alignment = 'CENTER'
+ layout.label(text="", icon_value=icon)
+
+
+class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ @classmethod
+ def poll(cls, context):
+ engine = context.scene.render.engine
+ return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+
+ if context.scene.render.engine == 'BLENDER_GAME':
+ layout.label("Not available in the Game Engine")
+ return
+
+ ob = context.object
+ psys = context.particle_system
+ part = 0
+
+ if ob:
+ row = layout.row()
+
+ row.template_list("PARTICLE_UL_particle_systems", "particle_systems", ob, "particle_systems",
+ ob.particle_systems, "active_index", rows=1)
+
+ col = row.column(align=True)
+ col.operator("object.particle_system_add", icon='ZOOMIN', text="")
+ col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
+ col.menu("PARTICLE_MT_specials", icon='DOWNARROW_HLT', text="")
+
+ if psys is None:
+ part = particle_get_settings(context)
+
+ layout.operator("object.particle_system_add", icon='ZOOMIN', text="New")
+
+ if part is None:
+ return
+
+ layout.template_ID(context.space_data, "pin_id")
+
+ if part.is_fluid:
+ layout.label(text="Settings used for fluid")
+ return
+
+ layout.prop(part, "type", text="Type")
+
+ elif not psys.settings:
+ split = layout.split(percentage=0.32)
+
+ col = split.column()
+ col.label(text="Settings:")
+
+ col = split.column()
+ col.template_ID(psys, "settings", new="particle.new")
+ else:
+ part = psys.settings
+
+ split = layout.split(percentage=0.32)
+ col = split.column()
+ if part.is_fluid is False:
+ col.label(text="Settings:")
+ col.label(text="Type:")
+
+ col = split.column()
+ if part.is_fluid is False:
+ row = col.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.template_ID(psys, "settings", new="particle.new")
+
+ if part.is_fluid:
+ layout.label(text=iface_("%d fluid particles for this frame") % part.count, translate=False)
+ return
+
+ row = col.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.prop(part, "type", text="")
+ row.prop(psys, "seed")
+
+ if part:
+ split = layout.split(percentage=0.65)
+ if part.type == 'HAIR':
+ if psys is not None and psys.is_edited:
+ split.operator("particle.edited_clear", text="Free Edit")
+ else:
+ row = split.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.prop(part, "regrow_hair")
+ row.prop(part, "use_advanced_hair")
+ row = split.row()
+ row.enabled = particle_panel_enabled(context, psys)
+ row.prop(part, "hair_step")
+ if psys is not None and psys.is_edited:
+ if psys.is_global_hair:
+ row = layout.row(align=True)
+ row.operator("particle.connect_hair").all = False
+ row.operator("particle.connect_hair", text="Connect All").all = True
+ else:
+ row = layout.row(align=True)
+ row.operator("particle.disconnect_hair").all = False
+ row.operator("particle.disconnect_hair", text="Disconnect All").all = True
+ elif psys is not None and part.type == 'REACTOR':
+ split.enabled = particle_panel_enabled(context, psys)
+ split.prop(psys, "reactor_target_object")
+ split.prop(psys, "reactor_target_particle_system", text="Particle System")
+
+
+class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
+ bl_label = "Emission"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings is None:
+ return False
+ if settings.is_fluid:
+ return False
+ if particle_panel_poll(PARTICLE_PT_emission, context):
+ return psys is None or not context.particle_system.point_cache.use_external
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches)
+
+ row = layout.row()
+ row.active = part.emit_from == 'VERT' or part.distribution != 'GRID'
+ row.prop(part, "count")
+
+ if part.type == 'HAIR':
+ row.prop(part, "hair_length")
+ if not part.use_advanced_hair:
+ row = layout.row()
+ row.prop(part, "use_modifier_stack")
+ return
+
+ if part.type != 'HAIR':
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(part, "frame_start")
+ col.prop(part, "frame_end")
+
+ col = split.column(align=True)
+ col.prop(part, "lifetime")
+ col.prop(part, "lifetime_random", slider=True)
+
+ layout.label(text="Emit From:")
+ layout.prop(part, "emit_from", expand=True)
+
+ row = layout.row()
+ if part.emit_from == 'VERT':
+ row.prop(part, "use_emit_random")
+ elif part.distribution == 'GRID':
+ row.prop(part, "invert_grid")
+ row.prop(part, "hexagonal_grid")
+ else:
+ row.prop(part, "use_emit_random")
+ row.prop(part, "use_even_distribution")
+
+ if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
+ layout.prop(part, "distribution", expand=True)
+
+ row = layout.row()
+ if part.distribution == 'JIT':
+ row.prop(part, "userjit", text="Particles/Face")
+ row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
+ elif part.distribution == 'GRID':
+ row.prop(part, "grid_resolution")
+ row.prop(part, "grid_random", text="Random", slider=True)
+
+ row = layout.row()
+ row.prop(part, "use_modifier_stack")
+
+
+class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
+ bl_label = "Hair dynamics"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ if psys is None:
+ return False
+ if psys.settings is None:
+ return False
+ return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
+
+ def draw_header(self, context):
+ psys = context.particle_system
+ self.layout.prop(psys, "use_hair_dynamics", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+
+ if not psys.cloth:
+ return
+
+ cloth_md = psys.cloth
+ cloth = cloth_md.settings
+ result = cloth_md.solver_result
+
+ layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked is False
+
+ row = layout.row(align=True)
+ row.menu("PARTICLE_MT_hair_dynamics_presets", text=bpy.types.PARTICLE_MT_hair_dynamics_presets.bl_label)
+ row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMIN')
+ row.operator("particle.hair_dynamics_preset_add", text="", icon='ZOOMOUT').remove_active = True
+
+ split = layout.column()
+
+ col = split.column()
+ col.label(text="Structure")
+ col.prop(cloth, "mass")
+ sub = col.column(align=True)
+ subsub = sub.row(align=True)
+ subsub.prop(cloth, "bending_stiffness", text="Stiffness")
+ subsub.prop(psys.settings, "bending_random", text="Random")
+ sub.prop(cloth, "bending_damping", text="Damping")
+ # XXX has no noticeable effect with stiff hair structure springs
+ #col.prop(cloth, "spring_damping", text="Damping")
+
+ split.separator()
+
+ col = split.column()
+ col.label(text="Volume")
+ col.prop(cloth, "air_damping", text="Air Drag")
+ col.prop(cloth, "internal_friction", slider=True)
+ sub = col.column(align=True)
+ sub.prop(cloth, "density_target", text="Density Target")
+ sub.prop(cloth, "density_strength", slider=True, text="Strength")
+ col.prop(cloth, "voxel_cell_size")
+
+ split.separator()
+
+ col = split.column()
+ col.label(text="Pinning")
+ col.prop(cloth, "pin_stiffness", text="Goal Strength")
+
+ split.separator()
+
+ col = split.column()
+ col.label(text="Quality:")
+ col.prop(cloth, "quality", text="Steps", slider=True)
+
+ row = col.row()
+ row.prop(psys.settings, "show_hair_grid", text="HairGrid")
+
+ if result:
+ box = layout.box()
+
+ if not result.status:
+ label = " "
+ icon = 'NONE'
+ elif result.status == {'SUCCESS'}:
+ label = "Success"
+ icon = 'NONE'
+ elif result.status - {'SUCCESS'} == {'NO_CONVERGENCE'}:
+ label = "No Convergence"
+ icon = 'ERROR'
+ else:
+ label = "ERROR"
+ icon = 'ERROR'
+ box.label(label, icon=icon)
+ box.label("Iterations: %d .. %d (avg. %d)" % (result.min_iterations, result.max_iterations, result.avg_iterations))
+ box.label("Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error))
+
+
+class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
+ bl_label = "Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ engine = context.scene.render.engine
+ if psys is None:
+ return False
+ if psys.settings is None:
+ return False
+ if psys.settings.is_fluid:
+ return False
+ phystype = psys.settings.physics_type
+ if phystype == 'NO' or phystype == 'KEYED':
+ return False
+ return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ psys = context.particle_system
+
+ point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
+
+
+class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
+ bl_label = "Velocity"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_velocity, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings.type == 'HAIR' and not settings.use_advanced_hair:
+ return False
+ return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Emitter Geometry:")
+ col.prop(part, "normal_factor")
+ sub = col.column(align=True)
+ sub.prop(part, "tangent_factor")
+ sub.prop(part, "tangent_phase", slider=True)
+
+ col = split.column()
+ col.label(text="Emitter Object:")
+ col.prop(part, "object_align_factor", text="")
+
+ layout.label(text="Other:")
+ row = layout.row()
+ if part.emit_from == 'PARTICLE':
+ row.prop(part, "particle_factor")
+ else:
+ row.prop(part, "object_factor", slider=True)
+ row.prop(part, "factor_random")
+
+ #if part.type=='REACTOR':
+ # sub.prop(part, "reactor_factor")
+ # sub.prop(part, "reaction_shape", slider=True)
+
+
+class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
+ bl_label = "Rotation"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_rotation, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings.type == 'HAIR' and not settings.use_advanced_hair:
+ return False
+ return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
+ else:
+ return False
+
+ def draw_header(self, context):
+ psys = context.particle_system
+ if psys:
+ part = psys.settings
+ else:
+ part = context.space_data.pin_id
+
+ self.layout.prop(part, "use_rotations", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ if psys:
+ part = psys.settings
+ else:
+ part = context.space_data.pin_id
+
+ layout.enabled = particle_panel_enabled(context, psys) and part.use_rotations
+
+ layout.label(text="Initial Orientation:")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(part, "rotation_mode", text="")
+ col.prop(part, "rotation_factor_random", slider=True, text="Random")
+
+ col = split.column(align=True)
+ col.prop(part, "phase_factor", slider=True)
+ col.prop(part, "phase_factor_random", text="Random", slider=True)
+
+ if part.type != 'HAIR':
+ layout.label(text="Angular Velocity:")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.prop(part, "angular_velocity_mode", text="")
+ sub = col.column(align=True)
+ sub.active = part.angular_velocity_mode != 'NONE'
+ sub.prop(part, "angular_velocity_factor", text="")
+
+ col = split.column()
+ col.prop(part, "use_dynamic_rotation")
+
+
+class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
+ bl_label = "Physics"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_physics, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+
+ if settings.type == 'HAIR' and not settings.use_advanced_hair:
+ return False
+ return psys is None or not psys.point_cache.use_external
+ else:
+ return False
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.enabled = particle_panel_enabled(context, psys)
+
+ layout.prop(part, "physics_type", expand=True)
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.prop(part, "particle_size")
+ col.prop(part, "size_random", slider=True)
+
+ if part.physics_type != 'NO':
+ col = row.column(align=True)
+ col.prop(part, "mass")
+ col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
+
+ if part.physics_type in {'NEWTON', 'FLUID'}:
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Forces:")
+ col.prop(part, "brownian_factor")
+ col.prop(part, "drag_factor", slider=True)
+ col.prop(part, "damping", slider=True)
+
+ col = split.column()
+ col.label(text="Integration:")
+ col.prop(part, "integrator", text="")
+ col.prop(part, "timestep")
+ sub = col.row()
+ sub.prop(part, "subframes")
+ supports_courant = part.physics_type == 'FLUID'
+ subsub = sub.row()
+ subsub.enabled = supports_courant
+ subsub.prop(part, "use_adaptive_subframes", text="")
+ if supports_courant and part.use_adaptive_subframes:
+ col.prop(part, "courant_target", text="Threshold")
+
+ row = layout.row()
+ row.prop(part, "use_size_deflect")
+ row.prop(part, "use_die_on_collision")
+
+ layout.prop(part, "collision_group")
+
+ if part.physics_type == 'FLUID':
+ fluid = part.fluid
+
+ split = layout.split()
+ sub = split.row()
+ sub.prop(fluid, "solver", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Fluid properties:")
+ col.prop(fluid, "stiffness", text="Stiffness")
+ col.prop(fluid, "linear_viscosity", text="Viscosity")
+ col.prop(fluid, "buoyancy", text="Buoyancy", slider=True)
+
+ col = split.column()
+ col.label(text="Advanced:")
+
+ if fluid.solver == 'DDR':
+ sub = col.row()
+ sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
+ sub.prop(fluid, "factor_repulsion", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
+ sub.prop(fluid, "factor_stiff_viscosity", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
+ sub.prop(fluid, "factor_radius", text="")
+
+ sub = col.row()
+ sub.prop(fluid, "rest_density", slider=fluid.use_factor_density)
+ sub.prop(fluid, "use_factor_density", text="")
+
+ if fluid.solver == 'CLASSICAL':
+ # With the classical solver, it is possible to calculate the
+ # spacing between particles when the fluid is at rest. This
+ # makes it easier to set stable initial conditions.
+ particle_volume = part.mass / fluid.rest_density
+ spacing = pow(particle_volume, 1.0 / 3.0)
+ sub = col.row()
+ sub.label(text="Spacing: %g" % spacing)
+
+ elif fluid.solver == 'DDR':
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Springs:")
+ col.prop(fluid, "spring_force", text="Force")
+ col.prop(fluid, "use_viscoelastic_springs")
+ sub = col.column(align=True)
+ sub.active = fluid.use_viscoelastic_springs
+ sub.prop(fluid, "yield_ratio", slider=True)
+ sub.prop(fluid, "plasticity", slider=True)
+
+ col = split.column()
+ col.label(text="Advanced:")
+ sub = col.row()
+ sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
+ sub.prop(fluid, "factor_rest_length", text="")
+ col.label(text="")
+ sub = col.column()
+ sub.active = fluid.use_viscoelastic_springs
+ sub.prop(fluid, "use_initial_rest_length")
+ sub.prop(fluid, "spring_frames", text="Frames")
+
+ elif part.physics_type == 'KEYED':
+ split = layout.split()
+ sub = split.column()
+
+ row = layout.row()
+ col = row.column()
+ col.active = not psys.use_keyed_timing
+ col.prop(part, "keyed_loops", text="Loops")
+ if psys:
+ row.prop(psys, "use_keyed_timing", text="Use Timing")
+
+ layout.label(text="Keys:")
+ elif part.physics_type == 'BOIDS':
+ boids = part.boids
+
+ row = layout.row()
+ row.prop(boids, "use_flight")
+ row.prop(boids, "use_land")
+ row.prop(boids, "use_climb")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.active = boids.use_flight
+ col.prop(boids, "air_speed_max")
+ col.prop(boids, "air_speed_min", slider=True)
+ col.prop(boids, "air_acc_max", slider=True)
+ col.prop(boids, "air_ave_max", slider=True)
+ col.prop(boids, "air_personal_space")
+ row = col.row(align=True)
+ row.active = (boids.use_land or boids.use_climb) and boids.use_flight
+ row.prop(boids, "land_smooth")
+
+ col = split.column(align=True)
+ col.active = boids.use_land or boids.use_climb
+ col.prop(boids, "land_speed_max")
+ col.prop(boids, "land_jump_speed")
+ col.prop(boids, "land_acc_max", slider=True)
+ col.prop(boids, "land_ave_max", slider=True)
+ col.prop(boids, "land_personal_space")
+ col.prop(boids, "land_stick_force")
+
+ layout.prop(part, "collision_group")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.label(text="Battle:")
+ col.prop(boids, "health")
+ col.prop(boids, "strength")
+ col.prop(boids, "aggression")
+ col.prop(boids, "accuracy")
+ col.prop(boids, "range")
+
+ col = split.column()
+ col.label(text="Misc:")
+ col.prop(boids, "bank", slider=True)
+ col.prop(boids, "pitch", slider=True)
+ col.prop(boids, "height", slider=True)
+
+ if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
+ if part.physics_type == 'BOIDS':
+ layout.label(text="Relations:")
+ elif part.physics_type == 'FLUID':
+ layout.label(text="Fluid interaction:")
+
+ row = layout.row()
+ row.template_list("UI_UL_list", "particle_targets", psys, "targets", psys, "active_particle_target_index", rows=4)
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("particle.new_target", icon='ZOOMIN', text="")
+ subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
+ subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ key = psys.active_particle_target
+ if key:
+ row = layout.row()
+ if part.physics_type == 'KEYED':
+ col = row.column()
+ #doesn't work yet
+ #col.alert = key.valid
+ col.prop(key, "object", text="")
+ col.prop(key, "system", text="System")
+ col = row.column()
+ col.active = psys.use_keyed_timing
+ col.prop(key, "time")
+ col.prop(key, "duration")
+ elif part.physics_type == 'BOIDS':
+ sub = row.row()
+ #doesn't work yet
+ #sub.alert = key.valid
+ sub.prop(key, "object", text="")
+ sub.prop(key, "system", text="System")
+
+ layout.prop(key, "alliance", expand=True)
+ elif part.physics_type == 'FLUID':
+ sub = row.row()
+ #doesn't work yet
+ #sub.alert = key.valid
+ sub.prop(key, "object", text="")
+ sub.prop(key, "system", text="System")
+
+
+class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
+ bl_label = "Boid Brain"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ psys = context.particle_system
+ settings = particle_get_settings(context)
+ engine = context.scene.render.engine
+
+ if settings is None:
+ return False
+ if psys is not None and psys.point_cache.use_external:
+ return False
+ return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ layout = self.layout
+
+ boids = particle_get_settings(context).boids
+
+ layout.enabled = particle_panel_enabled(context, context.particle_system)
+
+ # Currently boids can only use the first state so these are commented out for now.
+ #row = layout.row()
+ #row.template_list("UI_UL_list", "particle_boids", boids, "states",
+ # boids, "active_boid_state_index", compact="True")
+ #col = row.row()
+ #sub = col.row(align=True)
+ #sub.operator("boid.state_add", icon='ZOOMIN', text="")
+ #sub.operator("boid.state_del", icon='ZOOMOUT', text="")
+ #sub = row.row(align=True)
+ #sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
+ #sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ state = boids.active_boid_state
+
+ #layout.prop(state, "name", text="State name")
+
+ row = layout.row()
+ row.prop(state, "ruleset_type")
+ if state.ruleset_type == 'FUZZY':
+ row.prop(state, "rule_fuzzy", slider=True)
+ else:
+ row.label(text="")
+
+ row = layout.row()
+ row.template_list("UI_UL_list", "particle_boids_rules", state, "rules", state, "active_boid_rule_index", rows=4)
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
+ subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
+ subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ rule = state.active_boid_rule
+
+ if rule:
+ row = layout.row()
+ row.prop(rule, "name", text="")
+ #somebody make nice icons for boids here please! -jahka
+ row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
+ row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
+
+ row = layout.row()
+
+ if rule.type == 'GOAL':
+ row.prop(rule, "object")
+ row = layout.row()
+ row.prop(rule, "use_predict")
+ elif rule.type == 'AVOID':
+ row.prop(rule, "object")
+ row = layout.row()
+ row.prop(rule, "use_predict")
+ row.prop(rule, "fear_factor")
+ elif rule.type == 'FOLLOW_PATH':
+ row.label(text="Not yet functional")
+ elif rule.type == 'AVOID_COLLISION':
+ row.prop(rule, "use_avoid")
+ row.prop(rule, "use_avoid_collision")
+ row.prop(rule, "look_ahead")
+ elif rule.type == 'FOLLOW_LEADER':
+ row.prop(rule, "object", text="")
+ row.prop(rule, "distance")
+ row = layout.row()
+ row.prop(rule, "use_line")
+ sub = row.row()
+ sub.active = rule.line
+ sub.prop(rule, "queue_count")
+ elif rule.type == 'AVERAGE_SPEED':
+ row.prop(rule, "speed", slider=True)
+ row.prop(rule, "wander", slider=True)
+ row.prop(rule, "level", slider=True)
+ elif rule.type == 'FIGHT':
+ row.prop(rule, "distance")
+ row.prop(rule, "flee_distance")
+
+
+class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
+ bl_label = "Render"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = particle_get_settings(context)
+ engine = context.scene.render.engine
+ if settings is None:
+ return False
+
+ return engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ if psys:
+ row = layout.row()
+ if part.render_type in {'OBJECT', 'GROUP'}:
+ row.enabled = False
+ row.prop(part, "material_slot", text="")
+ row.prop(psys, "parent")
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(part, "use_render_emitter")
+ col.prop(part, "use_parent_particles")
+
+ col = split.column()
+ col.prop(part, "show_unborn")
+ col.prop(part, "use_dead")
+
+ layout.prop(part, "render_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+
+ if part.render_type == 'LINE':
+ col.prop(part, "line_length_tail")
+ col.prop(part, "line_length_head")
+
+ split.prop(part, "use_velocity_length")
+ elif part.render_type == 'PATH':
+ col.prop(part, "use_strand_primitive")
+ sub = col.column()
+ sub.active = (part.use_strand_primitive is False)
+ sub.prop(part, "use_render_adaptive")
+ sub = col.column()
+ sub.active = part.use_render_adaptive or part.use_strand_primitive is True
+ sub.prop(part, "adaptive_angle")
+ sub = col.column()
+ sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
+ sub.prop(part, "adaptive_pixel")
+ col.prop(part, "use_hair_bspline")
+ col.prop(part, "render_step", text="Steps")
+
+ col = split.column()
+ col.label(text="Timing:")
+ col.prop(part, "use_absolute_path_time")
+
+ if part.type == 'HAIR' or psys.point_cache.is_baked:
+ col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
+ else:
+ col.prop(part, "trail_count")
+
+ col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
+ col.prop(part, "length_random", text="Random", slider=True)
+
+ row = layout.row()
+ col = row.column()
+
+ if part.type == 'HAIR' and part.use_strand_primitive is True and part.child_type == 'INTERPOLATED':
+ layout.prop(part, "use_simplify")
+ if part.use_simplify is True:
+ row = layout.row()
+ row.prop(part, "simplify_refsize")
+ row.prop(part, "simplify_rate")
+ row.prop(part, "simplify_transition")
+ row = layout.row()
+ row.prop(part, "use_simplify_viewport")
+ sub = row.row()
+ sub.active = part.use_simplify_viewport is True
+ sub.prop(part, "simplify_viewport")
+
+ elif part.render_type == 'OBJECT':
+ col.prop(part, "dupli_object")
+ sub = col.row()
+ sub.prop(part, "use_global_dupli")
+ sub.prop(part, "use_rotation_dupli")
+ sub.prop(part, "use_scale_dupli")
+ elif part.render_type == 'GROUP':
+ col.prop(part, "dupli_group")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(part, "use_whole_group")
+ sub = col.column()
+ sub.active = (part.use_whole_group is False)
+ sub.prop(part, "use_group_pick_random")
+ sub.prop(part, "use_group_count")
+
+ col = split.column()
+ sub = col.column()
+ sub.active = (part.use_whole_group is False)
+ sub.prop(part, "use_global_dupli")
+ sub.prop(part, "use_rotation_dupli")
+ sub.prop(part, "use_scale_dupli")
+
+ if part.use_group_count and not part.use_whole_group:
+ row = layout.row()
+ row.template_list("UI_UL_list", "particle_dupli_weights", part, "dupli_weights",
+ part, "active_dupliweight_index")
+
+ col = row.column()
+ sub = col.row()
+ subsub = sub.column(align=True)
+ subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
+ subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
+ subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
+ subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
+
+ weight = part.active_dupliweight
+ if weight:
+ row = layout.row()
+ row.prop(weight, "count")
+
+ elif part.render_type == 'BILLBOARD':
+ ob = context.object
+
+ col.label(text="Align:")
+
+ row = layout.row()
+ row.prop(part, "billboard_align", expand=True)
+ row.prop(part, "lock_billboard", text="Lock")
+ row = layout.row()
+ row.prop(part, "billboard_object")
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.label(text="Tilt:")
+ col.prop(part, "billboard_tilt", text="Angle", slider=True)
+ col.prop(part, "billboard_tilt_random", text="Random", slider=True)
+ col = row.column()
+ col.prop(part, "billboard_offset")
+
+ row = layout.row()
+ col = row.column()
+ col.prop(part, "billboard_size", text="Scale")
+ if part.billboard_align == 'VEL':
+ col = row.column(align=True)
+ col.label("Velocity Scale:")
+ col.prop(part, "billboard_velocity_head", text="Head")
+ col.prop(part, "billboard_velocity_tail", text="Tail")
+
+ if psys:
+ col = layout.column()
+ col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures")
+ col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures")
+
+ split = layout.split(percentage=0.33)
+ split.label(text="Split UVs:")
+ split.prop(part, "billboard_uv_split", text="Number of splits")
+
+ if psys:
+ col = layout.column()
+ col.active = part.billboard_uv_split > 1
+ col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures")
+
+ row = col.row()
+ row.label(text="Animate:")
+ row.prop(part, "billboard_animation", text="")
+ row.label(text="Offset:")
+ row.prop(part, "billboard_offset_split", text="")
+
+ if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
+ row = layout.row()
+ col = row.column()
+ col.prop(part, "trail_count")
+ if part.trail_count > 1:
+ col.prop(part, "use_absolute_path_time", text="Length in frames")
+ col = row.column()
+ col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
+ col.prop(part, "length_random", text="Random", slider=True)
+ else:
+ col = row.column()
+ col.label(text="")
+
+ if part.render_type in {'OBJECT', 'GROUP'} and not part.use_advanced_hair:
+ row = layout.row(align=True)
+ row.prop(part, "particle_size")
+ row.prop(part, "size_random", slider=True)
+
+
+class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
+ bl_label = "Display"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ settings = particle_get_settings(context)
+ engine = context.scene.render.engine
+ if settings is None:
+ return False
+ return engine in cls.COMPAT_ENGINES
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ row = layout.row()
+ row.prop(part, "draw_method", expand=True)
+ row.prop(part, "show_guide_hairs")
+
+ if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
+ return
+
+ path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
+
+ row = layout.row()
+ row.prop(part, "draw_percentage", slider=True)
+ if part.draw_method != 'RENDER' or part.render_type == 'HALO':
+ row.prop(part, "draw_size")
+ else:
+ row.label(text="")
+
+ if part.draw_percentage != 100 and psys is not None:
+ if part.type == 'HAIR':
+ if psys.use_hair_dynamics and psys.point_cache.is_baked is False:
+ layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
+ else:
+ phystype = part.physics_type
+ if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked is False:
+ layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
+
+ row = layout.row()
+ col = row.column()
+ col.prop(part, "show_size")
+ col.prop(part, "show_velocity")
+ col.prop(part, "show_number")
+ if part.physics_type == 'BOIDS':
+ col.prop(part, "show_health")
+
+ col = row.column(align=True)
+ col.label(text="Color:")
+ col.prop(part, "draw_color", text="")
+ sub = col.row(align=True)
+ sub.active = (part.draw_color in {'VELOCITY', 'ACCELERATION'})
+ sub.prop(part, "color_maximum", text="Max")
+
+ if path:
+ col.prop(part, "draw_step")
+
+
+class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
+ bl_label = "Children"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = particle_get_settings(context)
+
+ layout.row().prop(part, "child_type", expand=True)
+
+ if part.child_type == 'NONE':
+ return
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.prop(part, "child_nbr", text="Display")
+ col.prop(part, "rendered_child_count", text="Render")
+
+ if part.child_type == 'INTERPOLATED':
+ col = row.column()
+ if psys:
+ col.prop(psys, "child_seed", text="Seed")
+ col.prop(part, "virtual_parents", slider=True)
+ col.prop(part, "create_long_hair_children")
+ else:
+ col = row.column(align=True)
+ col.prop(part, "child_size", text="Size")
+ col.prop(part, "child_size_random", text="Random")
+
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="Effects:")
+
+ sub = col.column(align=True)
+ sub.prop(part, "use_clump_curve")
+ if part.use_clump_curve:
+ sub.template_curve_mapping(part, "clump_curve")
+ else:
+ sub.prop(part, "clump_factor", slider=True)
+ sub.prop(part, "clump_shape", slider=True)
+ sub = col.column(align=True)
+ sub.prop(part, "use_clump_noise")
+ subsub = sub.column()
+ subsub.enabled = part.use_clump_noise
+ subsub.prop(part, "clump_noise_size")
+
+ sub = col.column(align=True)
+ sub.prop(part, "child_length", slider=True)
+ sub.prop(part, "child_length_threshold", slider=True)
+
+ if part.child_type == 'SIMPLE':
+ sub = col.column(align=True)
+ sub.prop(part, "child_radius", text="Radius")
+ sub.prop(part, "child_roundness", text="Roundness", slider=True)
+ if psys:
+ sub.prop(psys, "child_seed", text="Seed")
+ elif part.virtual_parents > 0.0:
+ sub = col.column(align=True)
+ sub.label(text="Parting not")
+ sub.label(text="available with")
+ sub.label(text="virtual parents")
+ else:
+ sub = col.column(align=True)
+ sub.prop(part, "child_parting_factor", text="Parting", slider=True)
+ sub.prop(part, "child_parting_min", text="Min")
+ sub.prop(part, "child_parting_max", text="Max")
+
+ col = split.column()
+
+ col.prop(part, "use_roughness_curve")
+ if part.use_roughness_curve:
+ sub = col.column()
+ sub.template_curve_mapping(part, "roughness_curve")
+ sub.prop(part, "roughness_1", text="Roughness")
+ sub.prop(part, "roughness_1_size", text="Size")
+ else:
+ col.label(text="Roughness:")
+
+ sub = col.column(align=True)
+ sub.prop(part, "roughness_1", text="Uniform")
+ sub.prop(part, "roughness_1_size", text="Size")
+
+ sub = col.column(align=True)
+ sub.prop(part, "roughness_endpoint", "Endpoint")
+ sub.prop(part, "roughness_end_shape")
+
+ sub = col.column(align=True)
+ sub.prop(part, "roughness_2", text="Random")
+ sub.prop(part, "roughness_2_size", text="Size")
+ sub.prop(part, "roughness_2_threshold", slider=True)
+
+ layout.row().label(text="Kink:")
+ layout.row().prop(part, "kink", expand=True)
+
+ split = layout.split()
+ split.active = part.kink != 'NO'
+
+ if part.kink == 'SPIRAL':
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(part, "kink_amplitude", text="Radius")
+ sub.prop(part, "kink_amplitude_random", text="Random", slider=True)
+ sub = col.column(align=True)
+ sub.prop(part, "kink_axis")
+ sub.prop(part, "kink_axis_random", text="Random", slider=True)
+ col = split.column(align=True)
+ col.prop(part, "kink_frequency", text="Frequency")
+ col.prop(part, "kink_shape", text="Shape", slider=True)
+ col.prop(part, "kink_extra_steps", text="Steps")
+ else:
+ col = split.column()
+ sub = col.column(align=True)
+ sub.prop(part, "kink_amplitude")
+ sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
+ col.prop(part, "kink_flat", slider=True)
+ col = split.column(align=True)
+ col.prop(part, "kink_frequency")
+ col.prop(part, "kink_shape", slider=True)
+
+
+class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
+ bl_label = "Field Weights"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
+ def draw(self, context):
+ part = particle_get_settings(context)
+ effector_weights_ui(self, context, part.effector_weights, 'PSYS')
+
+ if part.type == 'HAIR':
+ row = self.layout.row()
+ row.prop(part.effector_weights, "apply_to_hair_growing")
+ row.prop(part, "apply_effector_to_children")
+ row = self.layout.row()
+ row.prop(part, "effect_hair", slider=True)
+
+
+class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
+ bl_label = "Force Field Settings"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ part = particle_get_settings(context)
+
+ row = layout.row()
+ row.prop(part, "use_self_effect")
+ row.prop(part, "effector_amount", text="Amount")
+
+ split = layout.split(percentage=0.2)
+ split.label(text="Type 1:")
+ split.prop(part.force_field_1, "type", text="")
+ basic_force_field_settings_ui(self, context, part.force_field_1)
+ if part.force_field_1.type != 'NONE':
+ layout.label(text="Falloff:")
+ basic_force_field_falloff_ui(self, context, part.force_field_1)
+
+ if part.force_field_1.type != 'NONE':
+ layout.label(text="")
+
+ split = layout.split(percentage=0.2)
+ split.label(text="Type 2:")
+ split.prop(part.force_field_2, "type", text="")
+ basic_force_field_settings_ui(self, context, part.force_field_2)
+ if part.force_field_2.type != 'NONE':
+ layout.label(text="Falloff:")
+ basic_force_field_falloff_ui(self, context, part.force_field_2)
+
+
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
+ bl_label = "Vertex Groups"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ if context.particle_system is None:
+ return False
+ return particle_panel_poll(cls, context)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ psys = context.particle_system
+
+ col = layout.column()
+ row = col.row(align=True)
+ row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
+ row.prop(psys, "invert_vertex_group_density", text="", toggle=True, icon='ARROW_LEFTRIGHT')
+
+ row = col.row(align=True)
+ row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
+ row.prop(psys, "invert_vertex_group_length", text="", toggle=True, icon='ARROW_LEFTRIGHT')
+
+ row = col.row(align=True)
+ row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
+ row.prop(psys, "invert_vertex_group_clump", text="", toggle=True, icon='ARROW_LEFTRIGHT')
+
+ row = col.row(align=True)
+ row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
+ row.prop(psys, "invert_vertex_group_kink", text="", toggle=True, icon='ARROW_LEFTRIGHT')
+
+ row = col.row(align=True)
+ row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
+ row.prop(psys, "invert_vertex_group_roughness_1", text="", toggle=True, icon='ARROW_LEFTRIGHT')
+
+ row = col.row(align=True)
+ row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
+ row.prop(psys, "invert_vertex_group_roughness_2", text="", toggle=True, icon='ARROW_LEFTRIGHT')
+
+ row = col.row(align=True)
+ row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
+ row.prop(psys, "invert_vertex_group_roughness_end", text="", toggle=True, icon='ARROW_LEFTRIGHT')
+
+ # Commented out vertex groups don't work and are still waiting for better implementation
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
+ # row.prop(psys, "invert_vertex_group_velocity", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
+ # row.prop(psys, "invert_vertex_group_size", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
+ # row.prop(psys, "invert_vertex_group_tangent", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
+ # row.prop(psys, "invert_vertex_group_rotation", text="")
+
+ # row = layout.row()
+ # row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
+ # row.prop(psys, "invert_vertex_group_field", text="")
+
+
+class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+ _context_path = "particle_system.settings"
+ _property_type = bpy.types.ParticleSettings
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index 0362cc42371..54581c9276d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -21,13 +21,13 @@ import bpy
from bpy.types import Menu, Panel
from bl_ui.properties_physics_common import (
+ point_cache_ui,
effector_weights_ui,
)
def cloth_panel_enabled(md):
- return True
- #return md.point_cache.is_baked is False
+ return md.point_cache.is_baked is False
class CLOTH_MT_presets(Menu):
@@ -132,6 +132,16 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
sub.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
+class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
+ bl_label = "Cloth Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ md = context.cloth
+ point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
+
+
class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
bl_label = "Cloth Collision"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index ea4bbc76f43..277b59d187d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -98,6 +98,113 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
'CONSTRAINT') # RB_TODO needs better icon
+# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc
+
+def point_cache_ui(self, context, cache, enabled, cachetype):
+ layout = self.layout
+
+ layout.context_pointer_set("point_cache", cache)
+
+ if not cachetype == 'RIGID_BODY':
+ row = layout.row()
+ row.template_list("UI_UL_list", "point_caches", cache, "point_caches",
+ cache.point_caches, "active_index", rows=1)
+ col = row.column(align=True)
+ col.operator("ptcache.add", icon='ZOOMIN', text="")
+ col.operator("ptcache.remove", icon='ZOOMOUT', text="")
+
+ row = layout.row()
+ if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
+ row.prop(cache, "use_external")
+
+ if cachetype == 'SMOKE':
+ row.prop(cache, "use_library_path", "Use Lib Path")
+
+ if cache.use_external:
+ split = layout.split(percentage=0.35)
+ col = split.column()
+ col.label(text="Index Number:")
+ col.label(text="File Path:")
+
+ col = split.column()
+ col.prop(cache, "index", text="")
+ col.prop(cache, "filepath", text="")
+
+ cache_info = cache.info
+ if cache_info:
+ layout.label(text=cache_info)
+ else:
+ if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
+ if not bpy.data.is_saved:
+ layout.label(text="Cache is disabled until the file is saved")
+ layout.enabled = False
+
+ if not cache.use_external or cachetype == 'SMOKE':
+ row = layout.row(align=True)
+
+ if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}:
+ row.enabled = enabled
+ row.prop(cache, "frame_start")
+ row.prop(cache, "frame_end")
+ if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
+ row.prop(cache, "frame_step")
+
+ if cachetype != 'SMOKE':
+ layout.label(text=cache.info)
+
+ can_bake = True
+
+ if cachetype not in {'SMOKE', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
+ split = layout.split()
+ split.enabled = enabled and bpy.data.is_saved
+
+ col = split.column()
+ col.prop(cache, "use_disk_cache")
+
+ col = split.column()
+ col.active = cache.use_disk_cache
+ col.prop(cache, "use_library_path", "Use Lib Path")
+
+ row = layout.row()
+ row.enabled = enabled and bpy.data.is_saved
+ row.active = cache.use_disk_cache
+ row.label(text="Compression:")
+ row.prop(cache, "compression", expand=True)
+
+ layout.separator()
+
+ if cache.id_data.library and not cache.use_disk_cache:
+ can_bake = False
+
+ col = layout.column(align=True)
+ col.label(text="Linked object baking requires Disk Cache to be enabled", icon='INFO')
+ else:
+ layout.separator()
+
+ split = layout.split()
+ split.active = can_bake
+
+ col = split.column()
+
+ if cache.is_baked is True:
+ col.operator("ptcache.free_bake", text="Free Bake")
+ else:
+ col.operator("ptcache.bake", text="Bake").bake = True
+
+ sub = col.row()
+ sub.enabled = (cache.is_frame_skip or cache.is_outdated) and enabled
+ sub.operator("ptcache.bake", text="Calculate To Frame").bake = False
+
+ sub = col.column()
+ sub.enabled = enabled
+ sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
+
+ col = split.column()
+ col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
+ col.operator("ptcache.free_bake_all", text="Free All Bakes")
+ col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
+
+
def effector_weights_ui(self, context, weights, weight_type):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index b3640463224..6c3a3246cf6 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -21,6 +21,7 @@ import bpy
from bpy.types import Panel, UIList
from bl_ui.properties_physics_common import (
+ point_cache_ui,
effector_weights_ui,
)
@@ -124,8 +125,10 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
col = split.column()
if not use_shading_nodes:
- col.prop(brush, "use_material")
- if brush.use_material and not use_shading_nodes:
+ sub = col.column()
+ sub.active = (brush.paint_source != 'PARTICLE_SYSTEM')
+ sub.prop(brush, "use_material")
+ if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes:
col.prop(brush, "material", text="")
col.prop(brush, "paint_alpha", text="Alpha Factor")
else:
@@ -390,6 +393,29 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
row.prop(surface, "shrink_speed")
+class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
+ bl_label = "Dynamic Paint Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.dynamic_paint
+ rd = context.scene.render
+ return (md and
+ md.ui_type == 'CANVAS' and
+ md.canvas_settings and
+ md.canvas_settings.canvas_surfaces.active and
+ md.canvas_settings.canvas_surfaces.active.is_cache_user and
+ (rd.engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
+ cache = surface.point_cache
+
+ point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
+
+
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
bl_label = "Dynamic Paint Source"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -410,6 +436,16 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
col = split.column()
col.prop(brush, "paint_source")
+ if brush.paint_source == 'PARTICLE_SYSTEM':
+ col.prop_search(brush, "particle_system", ob, "particle_systems", text="")
+ if brush.particle_system:
+ col.label(text="Particle effect:")
+ sub = col.column()
+ sub.active = not brush.use_particle_radius
+ sub.prop(brush, "solid_radius", text="Solid Radius")
+ col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
+ col.prop(brush, "smooth_radius", text="Smooth radius")
+
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
col.prop(brush, "paint_distance", text="Paint Distance")
split = layout.row().split(percentage=0.4)
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 2be61e362cc..ee9135b9dbf 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -21,6 +21,7 @@ import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
+ point_cache_ui,
effector_weights_ui,
)
@@ -58,6 +59,8 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
split = layout.split()
+ split.enabled = not domain.point_cache.is_baked
+
col = split.column()
col.label(text="Resolution:")
col.prop(domain, "resolution_max", text="Divisions")
@@ -88,7 +91,14 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
col = split.column()
col.label(text="Flow Source:")
col.prop(flow, "smoke_flow_source", expand=False, text="")
- if flow.smoke_flow_source == 'MESH':
+ if flow.smoke_flow_source == 'PARTICLES':
+ col.label(text="Particle System:")
+ col.prop_search(flow, "particle_system", ob, "particle_systems", text="")
+ col.prop(flow, "use_particle_size", text="Set Size")
+ sub = col.column()
+ sub.active = flow.use_particle_size
+ sub.prop(flow, "particle_size")
+ else:
col.prop(flow, "surface_distance")
col.prop(flow, "volume_density")
@@ -173,6 +183,7 @@ class PHYSICS_PT_smoke_fire(PhysicButtonsPanel, Panel):
domain = context.smoke.domain_settings
split = layout.split()
+ split.enabled = not domain.point_cache.is_baked
col = split.column(align=True)
col.label(text="Reaction:")
@@ -209,6 +220,7 @@ class PHYSICS_PT_smoke_adaptive_domain(PhysicButtonsPanel, Panel):
layout.active = domain.use_adaptive_domain
split = layout.split()
+ split.enabled = (not domain.point_cache.is_baked)
col = split.column(align=True)
col.label(text="Resolution:")
@@ -244,6 +256,7 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
layout.active = md.use_high_resolution
split = layout.split()
+ split.enabled = not md.point_cache.is_baked
col = split.column()
col.label(text="Resolution:")
@@ -302,17 +315,27 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
- if not bpy.app.build_options.openvdb:
- layout.label("Built without OpenVDB support")
- return
-
domain = context.smoke.domain_settings
-
- layout.label(text="Compression:")
- layout.prop(domain, "openvdb_cache_compress_type", expand=True)
- row = layout.row()
- row.label("Data Depth:")
- row.prop(domain, "data_depth", expand=True, text="Data Depth")
+ cache_file_format = domain.cache_file_format
+
+ layout.prop(domain, "cache_file_format")
+
+ if cache_file_format == 'POINTCACHE':
+ layout.label(text="Compression:")
+ layout.prop(domain, "point_cache_compress_type", expand=True)
+ elif cache_file_format == 'OPENVDB':
+ if not bpy.app.build_options.openvdb:
+ layout.label("Built without OpenVDB support")
+ return
+
+ layout.label(text="Compression:")
+ layout.prop(domain, "openvdb_cache_compress_type", expand=True)
+ row = layout.row()
+ row.label("Data Depth:")
+ row.prop(domain, "data_depth", expand=True, text="Data Depth")
+
+ cache = domain.point_cache
+ point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index e873bb40013..a458af739f2 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -21,13 +21,13 @@ import bpy
from bpy.types import Panel
from bl_ui.properties_physics_common import (
+ point_cache_ui,
effector_weights_ui,
)
def softbody_panel_enabled(md):
- return True
- #return (md.point_cache.is_baked is False)
+ return (md.point_cache.is_baked is False)
class PhysicButtonsPanel:
@@ -71,6 +71,16 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
layout.prop(softbody, "collision_group")
+class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
+ bl_label = "Soft Body Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ md = context.soft_body
+ point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
+
+
class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Goal"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 7b7e2367a42..d6253ec7fbc 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -27,6 +27,7 @@ from bpy.types import (
from rna_prop_ui import PropertyPanel
from bl_ui.properties_physics_common import (
+ point_cache_ui,
effector_weights_ui,
)
@@ -370,6 +371,24 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
col.prop(rbw, "solver_iterations", text="Solver Iterations")
+class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
+ bl_label = "Rigid Body Cache"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ scene = context.scene
+ return scene and scene.rigidbody_world and (rd.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ scene = context.scene
+ rbw = scene.rigidbody_world
+
+ point_cache_ui(self, context, rbw.point_cache, rbw.point_cache.is_baked is False and rbw.enabled, 'RIGID_BODY')
+
+
class SCENE_PT_rigid_body_field_weights(SceneButtonsPanel, Panel):
bl_label = "Rigid Body Field Weights"
bl_options = {'DEFAULT_CLOSED'}
@@ -408,10 +427,12 @@ class SCENE_PT_simplify(SceneButtonsPanel, Panel):
col = split.column()
col.label(text="Viewport:")
col.prop(rd, "simplify_subdivision", text="Subdivision")
+ col.prop(rd, "simplify_child_particles", text="Child Particles")
col = split.column()
col.label(text="Render:")
col.prop(rd, "simplify_subdivision_render", text="Subdivision")
+ col.prop(rd, "simplify_child_particles_render", text="Child Particles")
col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
col.prop(rd, "simplify_ao_sss", text="AO and SSS")
col.prop(rd, "use_simplify_triangulate")
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index 9bbef2ebdaf..caf19a9e469 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -26,6 +26,7 @@ from bpy.types import (
Lamp,
Material,
Object,
+ ParticleSettings,
Texture,
World,
)
@@ -100,6 +101,9 @@ def context_tex_datablock(context):
if idblock:
return idblock
+ if context.particle_system:
+ idblock = context.particle_system.settings
+
return idblock
@@ -138,6 +142,8 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
context.lamp or
context.texture or
context.line_style or
+ context.particle_system or
+ isinstance(context.space_data.pin_id, ParticleSettings) or
context.texture_user) and
(engine in cls.COMPAT_ENGINES))
@@ -805,7 +811,18 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
split = layout.split()
col = split.column()
- if pd.point_source == 'OBJECT':
+ if pd.point_source == 'PARTICLE_SYSTEM':
+ col.label(text="Object:")
+ col.prop(pd, "object", text="")
+
+ sub = col.column()
+ sub.enabled = bool(pd.object)
+ if pd.object:
+ sub.label(text="System:")
+ sub.prop_search(pd, "particle_system", pd.object, "particle_systems", text="")
+ sub.label(text="Cache:")
+ sub.prop(pd, "particle_cache_space", text="")
+ else:
col.label(text="Object:")
col.prop(pd, "object", text="")
col.label(text="Cache:")
@@ -814,7 +831,13 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
col.separator()
col.label(text="Color Source:")
- if pd.point_source == 'OBJECT':
+ if pd.point_source == 'PARTICLE_SYSTEM':
+ col.prop(pd, "particle_color_source", text="")
+ if pd.particle_color_source in {'PARTICLE_SPEED', 'PARTICLE_VELOCITY'}:
+ col.prop(pd, "speed_scale")
+ if pd.particle_color_source in {'PARTICLE_SPEED', 'PARTICLE_AGE'}:
+ layout.template_color_ramp(pd, "color_ramp", expand=True)
+ else:
col.prop(pd, "vertex_color_source", text="")
if pd.vertex_color_source == 'VERTEX_COLOR':
if pd.object and pd.object.data:
@@ -831,6 +854,8 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
col.prop(pd, "falloff", text="")
if pd.falloff == 'SOFT':
col.prop(pd, "falloff_soft")
+ if pd.falloff == 'PARTICLE_VELOCITY':
+ col.prop(pd, "falloff_speed_scale")
col.prop(pd, "use_falloff_curve")
@@ -1122,6 +1147,35 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
col = split.column()
factor_but(col, "use_map_zenith_up", "zenith_up_factor", "Zenith Up")
factor_but(col, "use_map_zenith_down", "zenith_down_factor", "Zenith Down")
+ elif isinstance(idblock, ParticleSettings):
+ split = layout.split()
+
+ col = split.column()
+ col.label(text="General:")
+ factor_but(col, "use_map_time", "time_factor", "Time")
+ factor_but(col, "use_map_life", "life_factor", "Lifetime")
+ factor_but(col, "use_map_density", "density_factor", "Density")
+ factor_but(col, "use_map_size", "size_factor", "Size")
+
+ col = split.column()
+ col.label(text="Physics:")
+ factor_but(col, "use_map_velocity", "velocity_factor", "Velocity")
+ factor_but(col, "use_map_damp", "damp_factor", "Damp")
+ factor_but(col, "use_map_gravity", "gravity_factor", "Gravity")
+ factor_but(col, "use_map_field", "field_factor", "Force Fields")
+
+ layout.label(text="Hair:")
+
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, "use_map_length", "length_factor", "Length")
+ factor_but(col, "use_map_clump", "clump_factor", "Clump")
+
+ col = split.column()
+ factor_but(col, "use_map_kink_amp", "kink_amp_factor", "Kink Amplitude")
+ factor_but(col, "use_map_kink_freq", "kink_freq_factor", "Kink Frequency")
+ factor_but(col, "use_map_rough", "rough_factor", "Rough")
elif isinstance(idblock, FreestyleLineStyle):
split = layout.split()
@@ -1133,17 +1187,18 @@ class TEXTURE_PT_influence(TextureSlotPanel, Panel):
layout.separator()
- split = layout.split()
+ if not isinstance(idblock, ParticleSettings):
+ split = layout.split()
- col = split.column()
- col.prop(tex, "blend_type", text="Blend")
- col.prop(tex, "use_rgb_to_intensity")
- # color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
- col.prop(tex, "color", text="")
+ col = split.column()
+ col.prop(tex, "blend_type", text="Blend")
+ col.prop(tex, "use_rgb_to_intensity")
+ # color is used on gray-scale textures even when use_rgb_to_intensity is disabled.
+ col.prop(tex, "color", text="")
- col = split.column()
- col.prop(tex, "invert", text="Negative")
- col.prop(tex, "use_stencil")
+ col = split.column()
+ col.prop(tex, "invert", text="Negative")
+ col.prop(tex, "use_stencil")
if isinstance(idblock, Material) or isinstance(idblock, World):
col.prop(tex, "default_value", text="DVar", slider=True)
diff --git a/release/scripts/startup/bl_ui/space_dopesheet.py b/release/scripts/startup/bl_ui/space_dopesheet.py
index be9752a463e..4d365c8dc08 100644
--- a/release/scripts/startup/bl_ui/space_dopesheet.py
+++ b/release/scripts/startup/bl_ui/space_dopesheet.py
@@ -92,6 +92,8 @@ def dopesheet_filter(layout, context, genericFiltersOnly=False):
row.prop(dopesheet, "show_lattices", text="")
if bpy.data.armatures:
row.prop(dopesheet, "show_armatures", text="")
+ if bpy.data.particles:
+ row.prop(dopesheet, "show_particles", text="")
if bpy.data.speakers:
row.prop(dopesheet, "show_speakers", text="")
if bpy.data.linestyles:
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
index 894be977822..508e62e4f56 100644
--- a/release/scripts/startup/bl_ui/space_time.py
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -171,6 +171,7 @@ class TIME_MT_cache(Menu):
col = layout.column()
col.enabled = st.show_cache
col.prop(st, "cache_softbody")
+ col.prop(st, "cache_particles")
col.prop(st, "cache_cloth")
col.prop(st, "cache_smoke")
col.prop(st, "cache_dynamicpaint")
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 94d7777ad1b..e5b6a94c1ab 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -371,6 +371,7 @@ class USERPREF_PT_edit(Panel):
col.prop(edit, "use_duplicate_texture", text="Texture")
#col.prop(edit, "use_duplicate_fcurve", text="F-Curve")
col.prop(edit, "use_duplicate_action", text="Action")
+ col.prop(edit, "use_duplicate_particle", text="Particle")
class USERPREF_PT_system(Panel):
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 2739248391a..2798a2fd0d0 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -49,9 +49,12 @@ class VIEW3D_HT_header(Header):
if obj:
mode = obj.mode
+ # Particle edit
+ if mode == 'PARTICLE_EDIT':
+ row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
# Occlude geometry
- if ((view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'EDIT' and obj.type == 'MESH')) or
+ if ((view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'} and (mode == 'PARTICLE_EDIT' or (mode == 'EDIT' and obj.type == 'MESH'))) or
(mode == 'WEIGHT_PAINT')):
row.prop(view, "use_occlude_geometry", text="")
@@ -61,7 +64,7 @@ class VIEW3D_HT_header(Header):
row.prop(toolsettings, "proportional_edit", icon_only=True)
if toolsettings.proportional_edit != 'DISABLED':
row.prop(toolsettings, "proportional_edit_falloff", icon_only=True)
- elif mode == 'EDIT':
+ elif mode in {'EDIT', 'PARTICLE_EDIT'}:
row = layout.row(align=True)
row.prop(toolsettings, "proportional_edit", icon_only=True)
if toolsettings.proportional_edit != 'DISABLED':
@@ -700,6 +703,35 @@ class VIEW3D_MT_select_pose(Menu):
layout.operator("object.select_pattern", text="Select Pattern...")
+class VIEW3D_MT_select_particle(Menu):
+ bl_label = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("view3d.select_border")
+
+ layout.separator()
+
+ layout.operator("particle.select_all").action = 'TOGGLE'
+ layout.operator("particle.select_linked")
+ layout.operator("particle.select_all", text="Inverse").action = 'INVERT'
+
+ layout.separator()
+
+ layout.operator("particle.select_more")
+ layout.operator("particle.select_less")
+
+ layout.separator()
+
+ layout.operator("particle.select_random")
+
+ layout.separator()
+
+ layout.operator("particle.select_roots", text="Roots")
+ layout.operator("particle.select_tips", text="Tips")
+
+
class VIEW3D_MT_edit_mesh_select_similar(Menu):
bl_label = "Select Similar"
@@ -1890,8 +1922,87 @@ class VIEW3D_MT_hide_mask(Menu):
props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask")
+# ********** Particle menu **********
+
+
+class VIEW3D_MT_particle(Menu):
+ bl_label = "Particle"
+
+ def draw(self, context):
+ layout = self.layout
+
+ particle_edit = context.tool_settings.particle_edit
+
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+ layout.operator("ed.undo_history")
+
+ layout.separator()
+
+ layout.operator("particle.mirror")
+
+ layout.separator()
+
+ layout.operator("particle.remove_doubles")
+ layout.operator("particle.delete")
+
+ if particle_edit.select_mode == 'POINT':
+ layout.operator("particle.subdivide")
+
layout.operator("particle.unify_length")
+ layout.operator("particle.rekey")
+ layout.operator("particle.weight_set")
+
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_particle_showhide")
+
+
+class VIEW3D_MT_particle_specials(Menu):
+ bl_label = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ particle_edit = context.tool_settings.particle_edit
+
+ layout.operator("particle.rekey")
+ layout.operator("particle.delete")
+ layout.operator("particle.remove_doubles")
layout.operator("particle.unify_length")
+
+ if particle_edit.select_mode == 'POINT':
+ layout.operator("particle.subdivide")
+
+ layout.operator("particle.weight_set")
+ layout.separator()
+
+ layout.operator("particle.mirror")
+
+ if particle_edit.select_mode == 'POINT':
+ layout.separator()
+ layout.operator("particle.select_roots")
+ layout.operator("particle.select_tips")
+
+ layout.separator()
+
+ layout.operator("particle.select_random")
+
+ layout.separator()
+
+ layout.operator("particle.select_more")
+ layout.operator("particle.select_less")
+
+ layout.separator()
+
+ layout.operator("particle.select_all").action = 'TOGGLE'
+ layout.operator("particle.select_linked")
+ layout.operator("particle.select_all", text="Inverse").action = 'INVERT'
+
+
+class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
+ _operator_name = "particle"
+
# ********** Pose Menu **********
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 1671e26e8d4..3eb76a3b0f9 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -943,12 +943,37 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
settings = self.paint_settings(context)
brush = settings.brush
- col = layout.split().column()
- col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
+ if not context.particle_edit_object:
+ col = layout.split().column()
+ col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
+
+ # Particle Mode #
+ if context.particle_edit_object:
+ tool = settings.tool
+
+ layout.column().prop(settings, "tool", expand=True)
+
+ if tool != 'NONE':
+ col = layout.column()
+ col.prop(brush, "size", slider=True)
+ if tool != 'ADD':
+ col.prop(brush, "strength", slider=True)
+
+ if tool == 'ADD':
+ col.prop(brush, "count")
+ col = layout.column()
+ col.prop(settings, "use_default_interpolate")
+ col.prop(brush, "steps", slider=True)
+ col.prop(settings, "default_key_count", slider=True)
+ elif tool == 'LENGTH':
+ layout.prop(brush, "length_mode", expand=True)
+ elif tool == 'PUFF':
+ layout.prop(brush, "puff_mode", expand=True)
+ layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
- if context.sculpt_object and brush:
+ elif context.sculpt_object and brush:
capabilities = brush.sculpt_capabilities
col = layout.column()
@@ -1633,7 +1658,7 @@ class VIEW3D_PT_tools_brush_appearance(Panel, View3DPaintPanel):
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
- return (settings is not None)
+ return (settings is not None) and (not isinstance(settings, bpy.types.ParticleEdit))
def draw(self, context):
layout = self.layout
@@ -1856,6 +1881,78 @@ class VIEW3D_MT_tools_projectpaint_stencil(Menu):
props.value = i
+class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
+ """Default tools for particle mode"""
+ bl_context = "particlemode"
+ bl_label = "Options"
+ bl_category = "Tools"
+
+ def draw(self, context):
+ layout = self.layout
+
+ pe = context.tool_settings.particle_edit
+ ob = pe.object
+
+ layout.prop(pe, "type", text="")
+
+ ptcache = None
+
+ if pe.type == 'PARTICLES':
+ if ob.particle_systems:
+ if len(ob.particle_systems) > 1:
+ layout.template_list("UI_UL_list", "particle_systems", ob, "particle_systems",
+ ob.particle_systems, "active_index", rows=2, maxrows=3)
+
+ ptcache = ob.particle_systems.active.point_cache
+ else:
+ for md in ob.modifiers:
+ if md.type == pe.type:
+ ptcache = md.point_cache
+
+ if ptcache and len(ptcache.point_caches) > 1:
+ layout.template_list("UI_UL_list", "particles_point_caches", ptcache, "point_caches",
+ ptcache.point_caches, "active_index", rows=2, maxrows=3)
+
+ if not pe.is_editable:
+ layout.label(text="Point cache must be baked")
+ layout.label(text="in memory to enable editing!")
+
+ col = layout.column(align=True)
+ if pe.is_hair:
+ col.active = pe.is_editable
+ col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
+ sub = col.row(align=True)
+ sub.active = pe.use_emitter_deflect
+ sub.prop(pe, "emitter_distance", text="Distance")
+
+ col = layout.column(align=True)
+ col.active = pe.is_editable
+ col.label(text="Keep:")
+ col.prop(pe, "use_preserve_length", text="Lengths")
+ col.prop(pe, "use_preserve_root", text="Root")
+ if not pe.is_hair:
+ col.label(text="Correct:")
+ col.prop(pe, "use_auto_velocity", text="Velocity")
+ col.prop(ob.data, "use_mirror_x")
+
+ col.prop(pe, "shape_object")
+ col.operator("particle.shape_cut")
+
+ col = layout.column(align=True)
+ col.active = pe.is_editable
+ col.label(text="Draw:")
+ col.prop(pe, "draw_step", text="Path Steps")
+ if pe.is_hair:
+ col.prop(pe, "show_particles", text="Children")
+ else:
+ if pe.type == 'PARTICLES':
+ col.prop(pe, "show_particles", text="Particles")
+ col.prop(pe, "use_fade_time")
+ sub = col.row(align=True)
+ sub.active = pe.use_fade_time
+ sub.prop(pe, "fade_frames", slider=True)
+
+
# Grease Pencil drawing tools
class VIEW3D_PT_tools_grease_pencil_draw(GreasePencilDrawingToolsPanel, Panel):
bl_space_type = 'VIEW_3D'
diff --git a/source/blender/CMakeLists.txt b/source/blender/CMakeLists.txt
index d49ceb1636b..6f2b78e0845 100644
--- a/source/blender/CMakeLists.txt
+++ b/source/blender/CMakeLists.txt
@@ -29,6 +29,7 @@ set(SRC_DNA_INC
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_actuator_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_anim_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_armature_types.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_boid_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_brush_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_cachefile_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_camera_types.h
@@ -67,6 +68,7 @@ set(SRC_DNA_INC
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_object_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_outliner_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_packedFile_types.h
+ ${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_particle_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_property_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_rigidbody_types.h
${CMAKE_CURRENT_SOURCE_DIR}/makesdna/DNA_scene_types.h
diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc
index 92fee170e29..ff8b0442ab6 100644
--- a/source/blender/alembic/intern/abc_exporter.cc
+++ b/source/blender/alembic/intern/abc_exporter.cc
@@ -55,6 +55,7 @@ extern "C" {
#include "BKE_idprop.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
}
@@ -501,6 +502,22 @@ void AbcExporter::createShapeWriter(Object *ob, Object *dupliObParent)
return;
}
+ ParticleSystem *psys = static_cast<ParticleSystem *>(ob->particlesystem.first);
+
+ for (; psys; psys = psys->next) {
+ if (!psys_check_enabled(ob, psys, G.is_rendering) || !psys->part) {
+ continue;
+ }
+
+ if (psys->part->type == PART_HAIR) {
+ m_settings.export_child_hairs = true;
+ m_shapes.push_back(new AbcHairWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings, psys));
+ }
+ else if (psys->part->type == PART_EMITTER) {
+ m_shapes.push_back(new AbcPointsWriter(m_scene, ob, xform, m_shape_sampling_index, m_settings, psys));
+ }
+ }
+
switch(ob->type) {
case OB_MESH:
{
diff --git a/source/blender/alembic/intern/abc_hair.cc b/source/blender/alembic/intern/abc_hair.cc
index f10cfbadda8..14bcf6731ea 100644
--- a/source/blender/alembic/intern/abc_hair.cc
+++ b/source/blender/alembic/intern/abc_hair.cc
@@ -37,6 +37,7 @@ extern "C" {
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
}
using Alembic::Abc::P3fArraySamplePtr;
@@ -53,15 +54,13 @@ AbcHairWriter::AbcHairWriter(Scene *scene,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
- void *UNUSED(psys))
+ ParticleSystem *psys)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
{
- m_psys = NULL; // = psys;
+ m_psys = psys;
-#if 0
OCurves curves(parent->alembicXform(), psys->name, m_time_sampling);
m_schema = curves.getSchema();
-#endif
}
void AbcHairWriter::do_write()
@@ -69,7 +68,7 @@ void AbcHairWriter::do_write()
if (!m_psys) {
return;
}
-#if 0
+
ParticleSystemModifierData *psmd = psys_get_modifier(m_object, m_psys);
if (!psmd->dm_final) {
@@ -117,17 +116,15 @@ void AbcHairWriter::do_write()
m_sample.setSelfBounds(bounds());
m_schema.set(m_sample);
-#endif
}
void AbcHairWriter::write_hair_sample(DerivedMesh *dm,
- void *part,
+ ParticleSettings *part,
std::vector<Imath::V3f> &verts,
std::vector<Imath::V3f> &norm_values,
std::vector<Imath::V2f> &uv_values,
std::vector<int32_t> &hvertices)
{
-#if 0
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
invert_m4_m4_safe(inv_mat, m_object->obmat);
@@ -228,17 +225,15 @@ void AbcHairWriter::write_hair_sample(DerivedMesh *dm,
++path;
}
}
-#endif
}
void AbcHairWriter::write_hair_child_sample(DerivedMesh *dm,
- void *part,
+ ParticleSettings *part,
std::vector<Imath::V3f> &verts,
std::vector<Imath::V3f> &norm_values,
std::vector<Imath::V2f> &uv_values,
std::vector<int32_t> &hvertices)
{
-#if 0
/* Get untransformed vertices, there's a xform under the hair. */
float inv_mat[4][4];
invert_m4_m4_safe(inv_mat, m_object->obmat);
@@ -292,5 +287,4 @@ void AbcHairWriter::write_hair_child_sample(DerivedMesh *dm,
++path;
}
}
-#endif
}
diff --git a/source/blender/alembic/intern/abc_hair.h b/source/blender/alembic/intern/abc_hair.h
index bbd5f2c4361..d132b60be12 100644
--- a/source/blender/alembic/intern/abc_hair.h
+++ b/source/blender/alembic/intern/abc_hair.h
@@ -26,11 +26,13 @@
#include "abc_object.h"
struct DerivedMesh;
+struct ParticleSettings;
+struct ParticleSystem;
/* ************************************************************************** */
class AbcHairWriter : public AbcObjectWriter {
- /*ParticleSystem*/ void *m_psys;
+ ParticleSystem *m_psys;
Alembic::AbcGeom::OCurvesSchema m_schema;
Alembic::AbcGeom::OCurvesSchema::Sample m_sample;
@@ -41,20 +43,20 @@ public:
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
- /*ParticleSystem*/void *psys);
+ ParticleSystem *psys);
private:
virtual void do_write();
void write_hair_sample(DerivedMesh *dm,
- /*ParticleSettings*/ void *part,
+ ParticleSettings *part,
std::vector<Imath::V3f> &verts,
std::vector<Imath::V3f> &norm_values,
std::vector<Imath::V2f> &uv_values,
std::vector<int32_t> &hvertices);
void write_hair_child_sample(DerivedMesh *dm,
- /*ParticleSettings*/ void *part,
+ ParticleSettings *part,
std::vector<Imath::V3f> &verts,
std::vector<Imath::V3f> &norm_values,
std::vector<Imath::V2f> &uv_values,
diff --git a/source/blender/alembic/intern/abc_mesh.cc b/source/blender/alembic/intern/abc_mesh.cc
index ad0d0a430c1..bdd75f93189 100644
--- a/source/blender/alembic/intern/abc_mesh.cc
+++ b/source/blender/alembic/intern/abc_mesh.cc
@@ -262,7 +262,7 @@ static ModifierData *get_subsurf_modifier(Scene *scene, Object *ob)
}
/* mesh is not a subsurf. break */
- if ((md->type != eModifierType_Displace) /*&& (md->type != eModifierType_ParticleSystem)*/) {
+ if ((md->type != eModifierType_Displace) && (md->type != eModifierType_ParticleSystem)) {
return NULL;
}
}
diff --git a/source/blender/alembic/intern/abc_points.cc b/source/blender/alembic/intern/abc_points.cc
index 6602c7e5a85..4c78f3e83c7 100644
--- a/source/blender/alembic/intern/abc_points.cc
+++ b/source/blender/alembic/intern/abc_points.cc
@@ -36,6 +36,7 @@ extern "C" {
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BLI_math.h"
@@ -62,15 +63,13 @@ AbcPointsWriter::AbcPointsWriter(Scene *scene,
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
- void *UNUSED(psys))
+ ParticleSystem *psys)
: AbcObjectWriter(scene, ob, time_sampling, settings, parent)
{
- m_psys = NULL; // = psys;
+ m_psys = psys;
-#if 0
OPoints points(parent->alembicXform(), psys->name, m_time_sampling);
m_schema = points.getSchema();
-#endif
}
void AbcPointsWriter::do_write()
@@ -78,7 +77,7 @@ void AbcPointsWriter::do_write()
if (!m_psys) {
return;
}
-#if 0
+
std::vector<Imath::V3f> points;
std::vector<Imath::V3f> velocities;
std::vector<float> widths;
@@ -135,7 +134,6 @@ void AbcPointsWriter::do_write()
m_sample.setSelfBounds(bounds());
m_schema.set(m_sample);
-#endif
}
/* ************************************************************************** */
diff --git a/source/blender/alembic/intern/abc_points.h b/source/blender/alembic/intern/abc_points.h
index 9864917f477..cb68dbca4d5 100644
--- a/source/blender/alembic/intern/abc_points.h
+++ b/source/blender/alembic/intern/abc_points.h
@@ -28,12 +28,14 @@
#include "abc_object.h"
#include "abc_customdata.h"
+struct ParticleSystem;
+
/* ************************************************************************** */
class AbcPointsWriter : public AbcObjectWriter {
Alembic::AbcGeom::OPointsSchema m_schema;
Alembic::AbcGeom::OPointsSchema::Sample m_sample;
- /*ParticleSystem*/ void *m_psys;
+ ParticleSystem *m_psys;
public:
AbcPointsWriter(Scene *scene,
@@ -41,7 +43,7 @@ public:
AbcTransformWriter *parent,
uint32_t time_sampling,
ExportSettings &settings,
- /*ParticleSystem*/ void *psys);
+ ParticleSystem *psys);
void do_write();
};
diff --git a/source/blender/blenkernel/BKE_boids.h b/source/blender/blenkernel/BKE_boids.h
new file mode 100644
index 00000000000..582cd0cef8d
--- /dev/null
+++ b/source/blender/blenkernel/BKE_boids.h
@@ -0,0 +1,66 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_BOIDS_H__
+#define __BKE_BOIDS_H__
+
+/** \file BKE_boids.h
+ * \ingroup bke
+ * \since 2009
+ * \author Janne Karhu
+ */
+
+#include "DNA_boid_types.h"
+
+struct RNG;
+
+typedef struct BoidBrainData {
+ struct ParticleSimulationData *sim;
+ struct ParticleSettings *part;
+ float timestep, cfra, dfra;
+ float wanted_co[3], wanted_speed;
+
+ /* Goal stuff */
+ struct Object *goal_ob;
+ float goal_co[3];
+ float goal_nor[3];
+ float goal_priority;
+
+ struct RNG *rng;
+} BoidBrainData;
+
+void boids_precalc_rules(struct ParticleSettings *part, float cfra);
+void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa);
+void boid_body(BoidBrainData *bbd, struct ParticleData *pa);
+void boid_default_settings(BoidSettings *boids);
+BoidRule *boid_new_rule(int type);
+BoidState *boid_new_state(BoidSettings *boids);
+BoidState *boid_duplicate_state(BoidSettings *boids, BoidState *state);
+void boid_free_settings(BoidSettings *boids);
+BoidSettings *boid_copy_settings(BoidSettings *boids);
+BoidState *boid_get_current_state(BoidSettings *boids);
+#endif
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 56d9b2439fb..36330242f18 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -237,6 +237,9 @@ int cloth_uses_vgroup(struct ClothModifierData *clmd);
void bvhtree_update_from_cloth(struct ClothModifierData *clmd, bool moving);
void bvhselftree_update_from_cloth(struct ClothModifierData *clmd, bool moving);
+// needed for button_object.c
+void cloth_clear_cache (struct Object *ob, struct ClothModifierData *clmd, float framenr );
+
// needed for cloth.c
int cloth_add_spring (struct ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type);
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index c6795f87eab..4da6a61cbfa 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -109,6 +109,7 @@ enum {
CTX_MODE_PAINT_WEIGHT,
CTX_MODE_PAINT_VERTEX,
CTX_MODE_PAINT_TEXTURE,
+ CTX_MODE_PARTICLE,
CTX_MODE_OBJECT
};
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index c552a618cd8..5abb53d4c52 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -73,6 +73,7 @@ void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeSurfaceData(struct DynamicPaintSurface *surface);
+void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
bool dynamicPaint_surfaceHasColorPreview(struct DynamicPaintSurface *surface);
bool dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface, struct Object *ob, int output);
void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface);
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 0645bc1e00e..aa45132cbe9 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -41,7 +41,9 @@ struct Object;
struct Scene;
struct ListBase;
struct Group;
-struct PointCacheKey;
+struct ParticleSimulationData;
+struct ParticleData;
+struct ParticleKey;
struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
struct PartDeflect *object_add_collision_fields(int type);
@@ -93,6 +95,7 @@ typedef struct EffectorCache {
struct Scene *scene;
struct Object *ob;
+ struct ParticleSystem *psys;
struct SurfaceModifierData *surmd;
struct PartDeflect *pd;
@@ -107,14 +110,17 @@ typedef struct EffectorCache {
} EffectorCache;
void free_partdeflect(struct PartDeflect *pd);
-struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct EffectorWeights *weights, bool for_simulation);
+struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src, struct EffectorWeights *weights, bool for_simulation);
void pdEndEffectors(struct ListBase **effectors);
void pdPrecalculateEffectors(struct ListBase *effectors);
void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
+void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
void pd_point_from_loc(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
void pd_point_from_soft(struct Scene *scene, float *loc, float *vel, int index, struct EffectedPoint *point);
+/* needed for boids */
+float effector_falloff(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, struct EffectorWeights *weights);
int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], float surface_co[3], float surface_nor[3], float surface_vel[3]);
int get_effector_data(struct EffectorCache *eff, struct EffectorData *efd, struct EffectedPoint *point, int real_velocity);
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index d3f98f2989a..2d9c35f7fd0 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -95,7 +95,7 @@ void id_clear_lib_data_ex(struct Main *bmain, struct ID *id, const bool id_in_ma
struct ListBase *which_libbase(struct Main *mainlib, short type);
-#define MAX_LIBARRAY 34
+#define MAX_LIBARRAY 35
int set_listbasepointers(struct Main *main, struct ListBase *lb[MAX_LIBARRAY]);
/* Main API */
diff --git a/source/blender/blenkernel/BKE_main.h b/source/blender/blenkernel/BKE_main.h
index 7eba01e6d5a..a4f5c425282 100644
--- a/source/blender/blenkernel/BKE_main.h
+++ b/source/blender/blenkernel/BKE_main.h
@@ -96,6 +96,7 @@ typedef struct Main {
ListBase action;
ListBase nodetree;
ListBase brush;
+ ListBase particle;
ListBase palettes;
ListBase paintcurves;
ListBase wm;
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index ab0b120faf3..f6c08909d23 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -374,6 +374,7 @@ int modifiers_getCageIndex(struct Scene *scene, struct Object *ob,
bool modifiers_isModifierEnabled(struct Object *ob, int modifierType);
bool modifiers_isSoftbodyEnabled(struct Object *ob);
bool modifiers_isClothEnabled(struct Object *ob);
+bool modifiers_isParticleEnabled(struct Object *ob);
struct Object *modifiers_isDeformedByArmature(struct Object *ob);
struct Object *modifiers_isDeformedByLattice(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 29e84336526..cf07a178fe8 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -55,7 +55,10 @@ void BKE_object_workob_calc_parent(struct Scene *scene, struct Object *ob, struc
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, bool copy_caches);
struct BulletSoftBody *copy_bulletsoftbody(struct BulletSoftBody *sb);
+struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys);
+void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
+void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
void BKE_object_free_bulletsoftbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
new file mode 100644
index 00000000000..b3e3968ca9b
--- /dev/null
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -0,0 +1,481 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Adaptive time step
+ * Classical SPH
+ * Copyright 2011-2012 AutoCRC
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_PARTICLE_H__
+#define __BKE_PARTICLE_H__
+
+/** \file BKE_particle.h
+ * \ingroup bke
+ */
+
+#include "BLI_utildefines.h"
+
+#include "DNA_particle_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_customdata.h"
+
+struct ParticleSystemModifierData;
+struct ParticleSystem;
+struct ParticleKey;
+struct ParticleSettings;
+
+struct Main;
+struct Object;
+struct Scene;
+struct DerivedMesh;
+struct ModifierData;
+struct MTFace;
+struct MCol;
+struct MFace;
+struct MVert;
+struct LatticeDeformData;
+struct LinkNode;
+struct KDTree;
+struct RNG;
+struct BVHTreeRay;
+struct BVHTreeRayHit;
+struct EdgeHash;
+
+#define PARTICLE_COLLISION_MAX_COLLISIONS 10
+
+#define PARTICLE_P ParticleData * pa; int p
+#define LOOP_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++)
+#define LOOP_EXISTING_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & PARS_UNEXIST))
+#define LOOP_SHOWN_PARTICLES for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) if (!(pa->flag & (PARS_UNEXIST | PARS_NO_DISP)))
+/* OpenMP: Can only advance one variable within loop definition. */
+#define LOOP_DYNAMIC_PARTICLES for (p = 0; p < psys->totpart; p++) if ((pa = psys->particles + p)->state.time > 0.0f)
+
+/* fast but sure way to get the modifier*/
+#define PARTICLE_PSMD ParticleSystemModifierData * psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
+
+/* common stuff that many particle functions need */
+typedef struct ParticleSimulationData {
+ struct Scene *scene;
+ struct Object *ob;
+ struct ParticleSystem *psys;
+ struct ParticleSystemModifierData *psmd;
+ struct ListBase *colliders;
+ /* Courant number. This is used to implement an adaptive time step. Only the
+ * maximum value per time step is important. Only sph_integrate makes use of
+ * this at the moment. Other solvers could, too. */
+ float courant_num;
+} ParticleSimulationData;
+
+typedef struct SPHData {
+ ParticleSystem *psys[10];
+ ParticleData *pa;
+ float mass;
+ struct EdgeHash *eh;
+ float *gravity;
+ float hfac;
+ /* Average distance to neighbours (other particles in the support domain),
+ * for calculating the Courant number (adaptive time step). */
+ int pass;
+ float element_size;
+ float flow[3];
+
+ /* Integrator callbacks. This allows different SPH implementations. */
+ void (*force_cb) (void *sphdata_v, ParticleKey *state, float *force, float *impulse);
+ void (*density_cb) (void *rangedata_v, int index, const float co[3], float squared_dist);
+} SPHData;
+
+typedef struct ParticleTexture {
+ float ivel; /* used in reset */
+ float time, life, exist, size; /* used in init */
+ float damp, gravity, field; /* used in physics */
+ float length, clump, kink_freq, kink_amp, effector; /* used in path caching */
+ float rough1, rough2, roughe; /* used in path caching */
+} ParticleTexture;
+
+typedef struct ParticleSeam {
+ float v0[3], v1[3];
+ float nor[3], dir[3], tan[3];
+ float length2;
+} ParticleSeam;
+
+typedef struct ParticleCacheKey {
+ float co[3];
+ float vel[3];
+ float rot[4];
+ float col[3];
+ float time;
+ int segments;
+} ParticleCacheKey;
+
+typedef struct ParticleThreadContext {
+ /* shared */
+ struct ParticleSimulationData sim;
+ struct DerivedMesh *dm;
+ struct Material *ma;
+
+ /* distribution */
+ struct KDTree *tree;
+
+ struct ParticleSeam *seams;
+ int totseam;
+
+ float *jit, *jitoff, *weight;
+ float maxweight;
+ int *index, *skip, jitlevel;
+
+ int cfrom, distr;
+
+ struct ParticleData *tpars;
+
+ /* path caching */
+ bool editupdate;
+ int between, segments, extra_segments;
+ int totchild, totparent, parent_pass;
+
+ float cfra;
+
+ float *vg_length, *vg_clump, *vg_kink;
+ float *vg_rough1, *vg_rough2, *vg_roughe;
+ float *vg_effector;
+
+ struct CurveMapping *clumpcurve;
+ struct CurveMapping *roughcurve;
+} ParticleThreadContext;
+
+typedef struct ParticleTask {
+ ParticleThreadContext *ctx;
+ struct RNG *rng, *rng_path;
+ int begin, end;
+} ParticleTask;
+
+typedef struct ParticleBillboardData {
+ struct Object *ob;
+ float vec[3], vel[3];
+ float offset[2];
+ float size[2];
+ float tilt, random, time;
+ int uv[3];
+ int lock, num;
+ int totnum;
+ int lifetime;
+ short align, uv_split, anim, split_offset;
+} ParticleBillboardData;
+
+typedef struct ParticleCollisionElement {
+ /* pointers to original data */
+ float *x[3], *v[3];
+
+ /* values interpolated from original data*/
+ float x0[3], x1[3], x2[3], p[3];
+
+ /* results for found intersection point */
+ float nor[3], vel[3], uv[2];
+
+ /* count of original data (1-4) */
+ int tot;
+
+ /* index of the collision face */
+ int index;
+
+ /* flags for inversed normal / particle already inside element at start */
+ short inv_nor, inside;
+} ParticleCollisionElement;
+
+/* container for moving data between deflet_particle and particle_intersect_face */
+typedef struct ParticleCollision {
+ struct Object *current;
+ struct Object *hit;
+ struct Object *skip[PARTICLE_COLLISION_MAX_COLLISIONS+1];
+ struct Object *emitter;
+
+ struct CollisionModifierData *md; // collision modifier for current object;
+
+ float f; // time factor of previous collision, needed for substracting face velocity
+ float fac1, fac2;
+
+ float cfra, old_cfra;
+
+ float original_ray_length; //original length of co2-co1, needed for collision time evaluation
+
+ int skip_count;
+
+ ParticleCollisionElement pce;
+
+ /* total_time is the amount of time in this subframe
+ * inv_total_time is the opposite
+ * inv_timestep is the inverse of the amount of time in this frame */
+ float total_time, inv_total_time, inv_timestep;
+
+ float radius;
+ float co1[3], co2[3];
+ float ve1[3], ve2[3];
+
+ float acc[3], boid_z;
+
+ int boid;
+} ParticleCollision;
+
+typedef struct ParticleDrawData {
+ float *vdata, *vd; /* vertice data */
+ float *ndata, *nd; /* normal data */
+ float *cdata, *cd; /* color data */
+ float *vedata, *ved; /* velocity data */
+ float *ma_col;
+ int tot_vec_size, flag;
+ int totpoint, totve;
+} ParticleDrawData;
+
+#define PARTICLE_DRAW_DATA_UPDATED 1
+
+#define PSYS_FRAND_COUNT 1024
+extern unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
+extern unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
+extern float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
+
+void psys_init_rng(void);
+
+BLI_INLINE float psys_frand(ParticleSystem *psys, unsigned int seed)
+{
+ /* XXX far from ideal, this simply scrambles particle random numbers a bit
+ * to avoid obvious correlations.
+ * Can't use previous psys->frand arrays because these require initialization
+ * inside psys_check_enabled, which wreaks havok in multithreaded depgraph updates.
+ */
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ return PSYS_FRAND_BASE[(offset + seed * multiplier) % PSYS_FRAND_COUNT];
+}
+
+BLI_INLINE void psys_frand_vec(ParticleSystem *psys, unsigned int seed, float vec[3])
+{
+ unsigned int offset = PSYS_FRAND_SEED_OFFSET[psys->seed % PSYS_FRAND_COUNT];
+ unsigned int multiplier = PSYS_FRAND_SEED_MULTIPLIER[psys->seed % PSYS_FRAND_COUNT];
+ vec[0] = PSYS_FRAND_BASE[(offset + (seed + 0) * multiplier) % PSYS_FRAND_COUNT];
+ vec[1] = PSYS_FRAND_BASE[(offset + (seed + 1) * multiplier) % PSYS_FRAND_COUNT];
+ vec[2] = PSYS_FRAND_BASE[(offset + (seed + 2) * multiplier) % PSYS_FRAND_COUNT];
+}
+
+/* ----------- functions needed outside particlesystem ---------------- */
+/* particle.c */
+int count_particles(struct ParticleSystem *psys);
+int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
+
+int psys_get_child_number(struct Scene *scene, struct ParticleSystem *psys);
+int psys_get_tot_child(struct Scene *scene, struct ParticleSystem *psys);
+
+struct ParticleSystem *psys_get_current(struct Object *ob);
+/* for rna */
+short psys_get_current_num(struct Object *ob);
+void psys_set_current_num(Object *ob, int index);
+/* UNUSED */
+// struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
+
+struct LatticeDeformData *psys_create_lattice_deform_data(struct ParticleSimulationData *sim);
+
+bool psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
+bool psys_check_enabled(struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+bool psys_check_edited(struct ParticleSystem *psys);
+
+void psys_check_group_weights(struct ParticleSettings *part);
+int psys_uses_gravity(struct ParticleSimulationData *sim);
+
+/* free */
+void BKE_particlesettings_free(struct ParticleSettings *part);
+void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
+void psys_free(struct Object *ob, struct ParticleSystem *psys);
+
+void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset);
+void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
+bool psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
+
+void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
+void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc);
+
+void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
+
+CustomDataMask psys_emitter_customdata_mask(struct ParticleSystem *psys);
+void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache,
+ float fuv[4], float foffset, float vec[3], float nor[3],
+ float utan[3], float vtan[3], float orco[3], float ornor[3]);
+struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
+
+struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
+void object_remove_particle_system(struct Scene *scene, struct Object *ob);
+struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
+struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, struct ParticleSettings *part);
+void BKE_particlesettings_make_local(struct Main *bmain, struct ParticleSettings *part, const bool lib_local);
+
+void psys_reset(struct ParticleSystem *psys, int mode);
+
+void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params);
+
+void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
+void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
+void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
+int do_guides(struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
+float psys_get_timestep(struct ParticleSimulationData *sim);
+float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
+float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
+void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, const bool vel);
+int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
+
+/* child paths */
+void BKE_particlesettings_clump_curve_init(struct ParticleSettings *part);
+void BKE_particlesettings_rough_curve_init(struct ParticleSettings *part);
+void psys_apply_child_modifiers(struct ParticleThreadContext *ctx, struct ListBase *modifiers,
+ struct ChildParticle *cpa, struct ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ struct ParticleCacheKey *keys, struct ParticleCacheKey *parent_keys, const float parent_orco[3]);
+
+void psys_sph_init(struct ParticleSimulationData *sim, struct SPHData *sphdata);
+void psys_sph_finalise(struct SPHData *sphdata);
+void psys_sph_density(struct BVHTree *tree, struct SPHData *data, float co[3], float vars[2]);
+
+/* for anim.c */
+void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part,
+ struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa,
+ float uv[2], float orco[3]);
+void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa,
+ struct ParticleCacheKey *cache, float mat[4][4], float *scale);
+
+void psys_thread_context_init(struct ParticleThreadContext *ctx, struct ParticleSimulationData *sim);
+void psys_thread_context_free(struct ParticleThreadContext *ctx);
+void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int endpart, struct ParticleTask **r_tasks, int *r_numtasks);
+void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
+
+void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
+void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
+
+/* particle_system.c */
+struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
+void psys_count_keyed_targets(struct ParticleSimulationData *sim);
+void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
+void psys_changed_type(struct Object *ob, struct ParticleSystem *psys);
+
+void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
+void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
+
+void psys_check_boid_data(struct ParticleSystem *psys);
+
+void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
+
+void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+
+/* Callback format for performing operations on ID-pointers for particle systems */
+typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cd_flag);
+
+void BKE_particlesystem_id_loop(struct ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata);
+
+/* ----------- functions needed only inside particlesystem ------------ */
+/* particle.c */
+void psys_disable_all(struct Object *ob);
+void psys_enable_all(struct Object *ob);
+
+void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
+void free_keyed_keys(struct ParticleSystem *psys);
+void psys_free_particles(struct ParticleSystem *psys);
+void psys_free_children(struct ParticleSystem *psys);
+
+void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, bool velocity);
+void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float vec[3]);
+void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[4][4]);
+
+float psys_get_dietime_from_cache(struct PointCache *cache, int index);
+
+void psys_free_pdd(struct ParticleSystem *psys);
+
+float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
+void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
+void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface,
+ float (*orcodata)[3], float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3]);
+float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
+void psys_get_from_key(struct ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time);
+
+/* BLI_bvhtree_ray_cast callback */
+void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
+void psys_particle_on_dm(struct DerivedMesh *dm_final, int from, int index, int index_dmcache,
+ const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3]);
+
+/* particle_system.c */
+void distribute_particles(struct ParticleSimulationData *sim, int from);
+void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa);
+void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, struct ParticleSystem *psys);
+int psys_particle_dm_face_lookup(struct DerivedMesh *dm_final, struct DerivedMesh *dm_deformed, int findex, const float fw[4], struct LinkNode **poly_nodes);
+
+void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
+
+float psys_get_current_display_percentage(struct ParticleSystem *psys);
+
+typedef struct ParticleRenderElem {
+ int curchild, totchild, reduce;
+ float lambda, t, scalemin, scalemax;
+} ParticleRenderElem;
+
+typedef struct ParticleRenderData {
+ ChildParticle *child;
+ ParticleCacheKey **pathcache;
+ ParticleCacheKey **childcache;
+ ListBase pathcachebufs, childcachebufs;
+ int totchild, totcached, totchildcache;
+ struct DerivedMesh *dm;
+ int totdmvert, totdmedge, totdmface;
+
+ float mat[4][4];
+ float viewmat[4][4], winmat[4][4];
+ int winx, winy;
+
+ int do_simplify;
+ int timeoffset;
+ ParticleRenderElem *elems;
+
+ /* ORIGINDEX */
+ const int *index_mf_to_mpoly;
+ const int *index_mp_to_orig;
+} ParticleRenderData;
+
+/* psys_reset */
+#define PSYS_RESET_ALL 1
+#define PSYS_RESET_DEPSGRAPH 2
+/* #define PSYS_RESET_CHILDREN 3 */ /*UNUSED*/
+#define PSYS_RESET_CACHE_MISS 4
+
+/* index_dmcache */
+#define DMCACHE_NOTFOUND -1
+#define DMCACHE_ISCHILD -2
+
+/* **** Depsgraph evaluation **** */
+
+struct EvaluationContext;
+
+void BKE_particle_system_eval(struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct Object *ob,
+ struct ParticleSystem *psys);
+
+#endif
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
new file mode 100644
index 00000000000..02f6c435ee2
--- /dev/null
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -0,0 +1,348 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2006 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Campbell Barton <ideasman42@gmail.com>
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_POINTCACHE_H__
+#define __BKE_POINTCACHE_H__
+
+/** \file BKE_pointcache.h
+ * \ingroup bke
+ */
+
+#include "DNA_ID.h"
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_object_force.h"
+#include "DNA_boid_types.h"
+#include <stdio.h> /* for FILE */
+
+/* Point cache clearing option, for BKE_ptcache_id_clear, before
+ * and after are non inclusive (they wont remove the cfra) */
+#define PTCACHE_CLEAR_ALL 0
+#define PTCACHE_CLEAR_FRAME 1
+#define PTCACHE_CLEAR_BEFORE 2
+#define PTCACHE_CLEAR_AFTER 3
+
+/* Point cache reset options */
+#define PTCACHE_RESET_DEPSGRAPH 0
+#define PTCACHE_RESET_BAKED 1
+#define PTCACHE_RESET_OUTDATED 2
+/* #define PTCACHE_RESET_FREE 3 */ /*UNUSED*/
+
+/* Add the blendfile name after blendcache_ */
+#define PTCACHE_EXT ".bphys"
+#define PTCACHE_PATH "blendcache_"
+
+/* File open options, for BKE_ptcache_file_open */
+#define PTCACHE_FILE_READ 0
+#define PTCACHE_FILE_WRITE 1
+#define PTCACHE_FILE_UPDATE 2
+
+/* PTCacheID types */
+#define PTCACHE_TYPE_SOFTBODY 0
+#define PTCACHE_TYPE_PARTICLES 1
+#define PTCACHE_TYPE_CLOTH 2
+#define PTCACHE_TYPE_SMOKE_DOMAIN 3
+#define PTCACHE_TYPE_SMOKE_HIGHRES 4
+#define PTCACHE_TYPE_DYNAMICPAINT 5
+#define PTCACHE_TYPE_RIGIDBODY 6
+
+/* high bits reserved for flags that need to be stored in file */
+#define PTCACHE_TYPEFLAG_COMPRESS (1 << 16)
+#define PTCACHE_TYPEFLAG_EXTRADATA (1 << 17)
+
+#define PTCACHE_TYPEFLAG_TYPEMASK 0x0000FFFF
+#define PTCACHE_TYPEFLAG_FLAGMASK 0xFFFF0000
+
+/* PTCache read return code */
+#define PTCACHE_READ_EXACT 1
+#define PTCACHE_READ_INTERPOLATED 2
+#define PTCACHE_READ_OLD 3
+
+/* Structs */
+struct ClothModifierData;
+struct ListBase;
+struct Main;
+struct Object;
+struct ParticleKey;
+struct ParticleSystem;
+struct PointCache;
+struct Scene;
+struct SmokeModifierData;
+struct SoftBody;
+struct RigidBodyWorld;
+
+struct OpenVDBReader;
+struct OpenVDBWriter;
+
+/* temp structure for read/write */
+typedef struct PTCacheData {
+ unsigned int index;
+ float loc[3];
+ float vel[3];
+ float rot[4];
+ float ave[3];
+ float size;
+ float times[3];
+ struct BoidData boids;
+} PTCacheData;
+
+typedef struct PTCacheFile {
+ FILE *fp;
+
+ int frame, old_format;
+ unsigned int totpoint, type;
+ unsigned int data_types, flag;
+
+ struct PTCacheData data;
+ void *cur[BPHYS_TOT_DATA];
+} PTCacheFile;
+
+#define PTCACHE_VEL_PER_SEC 1
+
+enum {
+ PTCACHE_FILE_PTCACHE = 0,
+ PTCACHE_FILE_OPENVDB = 1,
+};
+
+typedef struct PTCacheID {
+ struct PTCacheID *next, *prev;
+
+ struct Scene *scene;
+ struct Object *ob;
+ void *calldata;
+ unsigned int type, file_type;
+ unsigned int stack_index;
+ unsigned int flag;
+
+ unsigned int default_step;
+ unsigned int max_step;
+
+ /* flags defined in DNA_object_force.h */
+ unsigned int data_types, info_types;
+
+ /* copies point data to cache data */
+ int (*write_point)(int index, void *calldata, void **data, int cfra);
+ /* copies cache cata to point data */
+ void (*read_point)(int index, void *calldata, void **data, float cfra, float *old_data);
+ /* interpolated between previously read point data and cache data */
+ void (*interpolate_point)(int index, void *calldata, void **data, float cfra, float cfra1, float cfra2, float *old_data);
+
+ /* copies point data to cache data */
+ int (*write_stream)(PTCacheFile *pf, void *calldata);
+ /* copies cache cata to point data */
+ int (*read_stream)(PTCacheFile *pf, void *calldata);
+
+ /* copies point data to cache data */
+ int (*write_openvdb_stream)(struct OpenVDBWriter *writer, void *calldata);
+ /* copies cache cata to point data */
+ int (*read_openvdb_stream)(struct OpenVDBReader *reader, void *calldata);
+
+ /* copies custom extradata to cache data */
+ void (*write_extra_data)(void *calldata, struct PTCacheMem *pm, int cfra);
+ /* copies custom extradata to cache data */
+ void (*read_extra_data)(void *calldata, struct PTCacheMem *pm, float cfra);
+ /* copies custom extradata to cache data */
+ void (*interpolate_extra_data)(void *calldata, struct PTCacheMem *pm, float cfra, float cfra1, float cfra2);
+
+ /* total number of simulated points (the cfra parameter is just for using same function pointer with totwrite) */
+ int (*totpoint)(void *calldata, int cfra);
+ /* report error if number of points does not match */
+ void (*error)(void *calldata, const char *message);
+ /* number of points written for current cache frame */
+ int (*totwrite)(void *calldata, int cfra);
+
+ int (*write_header)(PTCacheFile *pf);
+ int (*read_header)(PTCacheFile *pf);
+
+ struct PointCache *cache;
+ /* used for setting the current cache from ptcaches list */
+ struct PointCache **cache_ptr;
+ struct ListBase *ptcaches;
+} PTCacheID;
+
+typedef struct PTCacheBaker {
+ struct Main *main;
+ struct Scene *scene;
+ int bake;
+ int render;
+ int anim_init;
+ int quick_step;
+ struct PTCacheID pid;
+
+ void (*update_progress)(void *data, float progress, int *cancel);
+ void *bake_job;
+} PTCacheBaker;
+
+/* PTCacheEditKey->flag */
+#define PEK_SELECT 1
+#define PEK_TAG 2
+#define PEK_HIDE 4
+#define PEK_USE_WCO 8
+
+typedef struct PTCacheEditKey {
+ float *co;
+ float *vel;
+ float *rot;
+ float *time;
+
+ float world_co[3];
+ float ftime;
+ float length;
+ short flag;
+} PTCacheEditKey;
+
+/* PTCacheEditPoint->flag */
+#define PEP_TAG 1
+#define PEP_EDIT_RECALC 2
+#define PEP_TRANSFORM 4
+#define PEP_HIDE 8
+
+typedef struct PTCacheEditPoint {
+ struct PTCacheEditKey *keys;
+ int totkey;
+ short flag;
+} PTCacheEditPoint;
+
+typedef struct PTCacheUndo {
+ struct PTCacheUndo *next, *prev;
+ struct PTCacheEditPoint *points;
+
+ /* particles stuff */
+ struct ParticleData *particles;
+ struct KDTree *emitter_field;
+ float *emitter_cosnos;
+ int psys_flag;
+
+ /* cache stuff */
+ struct ListBase mem_cache;
+
+ int totpoint;
+ char name[64];
+} PTCacheUndo;
+
+typedef struct PTCacheEdit {
+ ListBase undo;
+ struct PTCacheUndo *curundo;
+ PTCacheEditPoint *points;
+
+ struct PTCacheID pid;
+
+ /* particles stuff */
+ struct ParticleSystem *psys;
+ struct KDTree *emitter_field;
+ float *emitter_cosnos; /* localspace face centers and normals (average of its verts), from the derived mesh */
+ int *mirror_cache;
+
+ struct ParticleCacheKey **pathcache; /* path cache (runtime) */
+ ListBase pathcachebufs;
+
+ int totpoint, totframes, totcached, edited;
+
+ unsigned char sel_col[3];
+ unsigned char nosel_col[3];
+} PTCacheEdit;
+
+/* Particle functions */
+void BKE_ptcache_make_particle_key(struct ParticleKey *key, int index, void **data, float time);
+
+/**************** Creating ID's ****************************/
+void BKE_ptcache_id_from_softbody(PTCacheID *pid, struct Object *ob, struct SoftBody *sb);
+void BKE_ptcache_id_from_particles(PTCacheID *pid, struct Object *ob, struct ParticleSystem *psys);
+void BKE_ptcache_id_from_cloth(PTCacheID *pid, struct Object *ob, struct ClothModifierData *clmd);
+void BKE_ptcache_id_from_smoke(PTCacheID *pid, struct Object *ob, struct SmokeModifierData *smd);
+void BKE_ptcache_id_from_dynamicpaint(PTCacheID *pid, struct Object *ob, struct DynamicPaintSurface *surface);
+void BKE_ptcache_id_from_rigidbody(PTCacheID *pid, struct Object *ob, struct RigidBodyWorld *rbw);
+
+void BKE_ptcache_ids_from_object(struct ListBase *lb, struct Object *ob, struct Scene *scene, int duplis);
+
+/***************** Global funcs ****************************/
+void BKE_ptcache_remove(void);
+
+/************ ID specific functions ************************/
+void BKE_ptcache_id_clear(PTCacheID *id, int mode, unsigned int cfra);
+int BKE_ptcache_id_exist(PTCacheID *id, int cfra);
+int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *id, int mode);
+void BKE_ptcache_id_time(PTCacheID *pid, struct Scene *scene, float cfra, int *startframe, int *endframe, float *timescale);
+int BKE_ptcache_object_reset(struct Scene *scene, struct Object *ob, int mode);
+
+void BKE_ptcache_update_info(PTCacheID *pid);
+
+/*********** General cache reading/writing ******************/
+
+/* Size of cache data type. */
+int BKE_ptcache_data_size(int data_type);
+
+/* Is point with indes in memory cache */
+int BKE_ptcache_mem_index_find(struct PTCacheMem *pm, unsigned int index);
+
+/* Memory cache read/write helpers. */
+void BKE_ptcache_mem_pointers_init(struct PTCacheMem *pm);
+void BKE_ptcache_mem_pointers_incr(struct PTCacheMem *pm);
+int BKE_ptcache_mem_pointers_seek(int point_index, struct PTCacheMem *pm);
+
+/* Main cache reading call. */
+int BKE_ptcache_read(PTCacheID *pid, float cfra, bool no_extrapolate_old);
+
+/* Main cache writing call. */
+int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra);
+
+/******************* Allocate & free ***************/
+struct PointCache *BKE_ptcache_add(struct ListBase *ptcaches);
+void BKE_ptcache_free_mem(struct ListBase *mem_cache);
+void BKE_ptcache_free(struct PointCache *cache);
+void BKE_ptcache_free_list(struct ListBase *ptcaches);
+struct PointCache *BKE_ptcache_copy_list(struct ListBase *ptcaches_new, const struct ListBase *ptcaches_old, bool copy_data);
+
+/********************** Baking *********************/
+
+/* Bakes cache with cache_step sized jumps in time, not accurate but very fast. */
+void BKE_ptcache_quick_cache_all(struct Main *bmain, struct Scene *scene);
+
+/* Bake cache or simulate to current frame with settings defined in the baker. */
+void BKE_ptcache_bake(struct PTCacheBaker *baker);
+
+/* Convert disk cache to memory cache. */
+void BKE_ptcache_disk_to_mem(struct PTCacheID *pid);
+
+/* Convert memory cache to disk cache. */
+void BKE_ptcache_mem_to_disk(struct PTCacheID *pid);
+
+/* Convert disk cache to memory cache and vice versa. Clears the cache that was converted. */
+void BKE_ptcache_toggle_disk_cache(struct PTCacheID *pid);
+
+/* Rename all disk cache files with a new name. Doesn't touch the actual content of the files. */
+void BKE_ptcache_disk_cache_rename(struct PTCacheID *pid, const char *name_src, const char *name_dst);
+
+/* Loads simulation from external (disk) cache files. */
+void BKE_ptcache_load_external(struct PTCacheID *pid);
+
+/* Set correct flags after successful simulation step */
+void BKE_ptcache_validate(struct PointCache *cache, int framenr);
+
+/* Set correct flags after unsuccessful simulation step */
+void BKE_ptcache_invalidate(struct PointCache *cache);
+
+#endif
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index 20b16b6cc2d..965a97f08ba 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -98,6 +98,7 @@ void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob);
void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle);
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
+void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
void BKE_rigidbody_rebuild_world(struct Scene *scene, float ctime);
void BKE_rigidbody_do_simulation(struct Scene *scene, float ctime);
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
index 2993540bb4f..a504f1bac3d 100644
--- a/source/blender/blenkernel/BKE_sca.h
+++ b/source/blender/blenkernel/BKE_sca.h
@@ -86,7 +86,7 @@ void BKE_sca_controllers_id_loop(struct ListBase *contlist, SCAControllerIDFunc
void BKE_sca_actuators_id_loop(struct ListBase *atclist, SCAActuatorIDFunc func, void *userdata);
-const char *sca_state_name_get(struct Object *ob, short bit);
+const char *sca_state_name_get(Object *ob, short bit);
#endif
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 4bce0cd609c..486fe8ed5a8 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -68,7 +68,7 @@ extern void sbObjectToSoftbody(struct Object *ob);
/* pass NULL to unlink again */
extern void sbSetInterruptCallBack(int (*f)(void));
-extern void SB_estimate_transform(struct Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
+extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
#endif
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index df1fd945eb4..1c5ea946f59 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -47,6 +47,7 @@ struct Main;
struct Material;
struct MTex;
struct OceanTex;
+struct ParticleSettings;
struct PointDensity;
struct Tex;
struct TexMapping;
@@ -86,6 +87,7 @@ struct Tex *give_current_lamp_texture(struct Lamp *la);
struct Tex *give_current_linestyle_texture(struct FreestyleLineStyle *linestyle);
struct Tex *give_current_world_texture(struct World *world);
struct Tex *give_current_brush_texture(struct Brush *br);
+struct Tex *give_current_particle_texture(struct ParticleSettings *part);
struct bNode *give_current_material_texture_node(struct Material *ma);
@@ -97,6 +99,7 @@ void set_current_world_texture(struct World *wo, struct Tex *tex);
void set_current_material_texture(struct Material *ma, struct Tex *tex);
void set_current_lamp_texture(struct Lamp *la, struct Tex *tex);
void set_current_linestyle_texture(struct FreestyleLineStyle *linestyle, struct Tex *tex);
+void set_current_particle_texture(struct ParticleSettings *part, struct Tex *tex);
bool has_current_material_texture(struct Material *ma);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index ca55ba0226a..157c4408d6a 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -76,6 +76,7 @@ set(SRC
intern/blender_undo.c
intern/blendfile.c
intern/bmfont.c
+ intern/boids.c
intern/bpath.c
intern/brush.c
intern/bullet.c
@@ -147,8 +148,13 @@ set(SRC
intern/outliner_treehash.c
intern/packedFile.c
intern/paint.c
+ intern/particle.c
+ intern/particle_child.c
+ intern/particle_distribute.c
+ intern/particle_system.c
intern/pbvh.c
intern/pbvh_bmesh.c
+ intern/pointcache.c
intern/property.c
intern/report.c
intern/rigidbody.c
@@ -197,6 +203,7 @@ set(SRC
BKE_blendfile.h
BKE_bmfont.h
BKE_bmfont_types.h
+ BKE_boids.h
BKE_bpath.h
BKE_brush.h
BKE_bullet.h
@@ -261,7 +268,9 @@ set(SRC
BKE_outliner_treehash.h
BKE_packedFile.h
BKE_paint.h
+ BKE_particle.h
BKE_pbvh.h
+ BKE_pointcache.h
BKE_property.h
BKE_report.h
BKE_rigidbody.h
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 17d76bb290a..7d3d12ac112 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -41,7 +41,6 @@
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_key_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_curve.h"
@@ -50,6 +49,7 @@
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_anim.h"
#include "BKE_report.h"
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 9bf4eba0f7a..21279392392 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -88,6 +88,7 @@ bool id_type_can_have_animdata(const short id_type)
case ID_OB:
case ID_ME: case ID_MB: case ID_CU: case ID_AR: case ID_LT:
case ID_KE:
+ case ID_PA:
case ID_MA: case ID_TE: case ID_NT:
case ID_LA: case ID_CA: case ID_WO:
case ID_LS:
@@ -1136,6 +1137,9 @@ void BKE_animdata_main_cb(Main *mainptr, ID_AnimData_Edit_Callback func, void *u
/* meshes */
ANIMDATA_IDS_CB(mainptr->mesh.first);
+ /* particles */
+ ANIMDATA_IDS_CB(mainptr->particle.first);
+
/* speakers */
ANIMDATA_IDS_CB(mainptr->speaker.first);
@@ -1229,6 +1233,9 @@ void BKE_animdata_fix_paths_rename_all(ID *ref_id, const char *prefix, const cha
/* meshes */
RENAMEFIX_ANIM_IDS(mainptr->mesh.first);
+ /* particles */
+ RENAMEFIX_ANIM_IDS(mainptr->particle.first);
+
/* speakers */
RENAMEFIX_ANIM_IDS(mainptr->speaker.first);
@@ -2861,6 +2868,9 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
/* meshes */
EVAL_ANIM_IDS(main->mesh.first, ADT_RECALC_ANIM);
+ /* particles */
+ EVAL_ANIM_IDS(main->particle.first, ADT_RECALC_ANIM);
+
/* speakers */
EVAL_ANIM_IDS(main->speaker.first, ADT_RECALC_ANIM);
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
new file mode 100644
index 00000000000..b4bc83bf94c
--- /dev/null
+++ b/source/blender/blenkernel/intern/boids.c
@@ -0,0 +1,1618 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/boids.c
+ * \ingroup bke
+ */
+
+
+#include <string.h>
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_object_force.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_rand.h"
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_collision.h"
+#include "BKE_effect.h"
+#include "BKE_boids.h"
+#include "BKE_particle.h"
+
+#include "BKE_modifier.h"
+
+#include "RNA_enum_types.h"
+
+typedef struct BoidValues {
+ float max_speed, max_acc;
+ float max_ave, min_speed;
+ float personal_space, jump_speed;
+} BoidValues;
+
+static int apply_boid_rule(BoidBrainData *bbd, BoidRule *rule, BoidValues *val, ParticleData *pa, float fuzziness);
+
+static int rule_none(BoidRule *UNUSED(rule), BoidBrainData *UNUSED(data), BoidValues *UNUSED(val), ParticleData *UNUSED(pa))
+{
+ return 0;
+}
+
+static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid*) rule;
+ BoidSettings *boids = bbd->part->boids;
+ BoidParticle *bpa = pa->boid;
+ EffectedPoint epoint;
+ ListBase *effectors = bbd->sim->psys->effectors;
+ EffectorCache *cur, *eff = NULL;
+ EffectorCache temp_eff;
+ EffectorData efd, cur_efd;
+ float mul = (rule->type == eBoidRuleType_Avoid ? 1.0 : -1.0);
+ float priority = 0.0f, len = 0.0f;
+ int ret = 0;
+
+ int p = 0;
+ efd.index = cur_efd.index = &p;
+
+ pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
+
+ /* first find out goal/predator with highest priority */
+ if (effectors) for (cur = effectors->first; cur; cur=cur->next) {
+ Object *eob = cur->ob;
+ PartDeflect *pd = cur->pd;
+
+ if (gabr->ob && (rule->type != eBoidRuleType_Goal || gabr->ob != bpa->ground)) {
+ if (gabr->ob == eob) {
+ /* TODO: effectors with multiple points */
+ if (get_effector_data(cur, &efd, &epoint, 0)) {
+ if (cur->pd && cur->pd->forcefield == PFIELD_BOID)
+ priority = mul * pd->f_strength * effector_falloff(cur, &efd, &epoint, bbd->part->effector_weights);
+ else
+ priority = 1.0;
+
+ eff = cur;
+ }
+ break;
+ }
+ }
+ else if (rule->type == eBoidRuleType_Goal && eob == bpa->ground) {
+ /* skip current object */
+ }
+ else if (pd->forcefield == PFIELD_BOID && mul * pd->f_strength > 0.0f && get_effector_data(cur, &cur_efd, &epoint, 0)) {
+ float temp = mul * pd->f_strength * effector_falloff(cur, &cur_efd, &epoint, bbd->part->effector_weights);
+
+ if (temp == 0.0f) {
+ /* do nothing */
+ }
+ else if (temp > priority) {
+ priority = temp;
+ eff = cur;
+ efd = cur_efd;
+ len = efd.distance;
+ }
+ /* choose closest object with same priority */
+ else if (temp == priority && efd.distance < len) {
+ eff = cur;
+ efd = cur_efd;
+ len = efd.distance;
+ }
+ }
+ }
+
+ /* if the object doesn't have effector data we have to fake it */
+ if (eff == NULL && gabr->ob) {
+ memset(&temp_eff, 0, sizeof(EffectorCache));
+ temp_eff.ob = gabr->ob;
+ temp_eff.scene = bbd->sim->scene;
+ eff = &temp_eff;
+ get_effector_data(eff, &efd, &epoint, 0);
+ priority = 1.0f;
+ }
+
+ /* then use that effector */
+ if (priority > (rule->type==eBoidRuleType_Avoid ? gabr->fear_factor : 0.0f)) { /* with avoid, factor is "fear factor" */
+ Object *eob = eff->ob;
+ PartDeflect *pd = eff->pd;
+ float surface = (pd && pd->shape == PFIELD_SHAPE_SURFACE) ? 1.0f : 0.0f;
+
+ if (gabr->options & BRULE_GOAL_AVOID_PREDICT) {
+ /* estimate future location of target */
+ get_effector_data(eff, &efd, &epoint, 1);
+
+ mul_v3_fl(efd.vel, efd.distance / (val->max_speed * bbd->timestep));
+ add_v3_v3(efd.loc, efd.vel);
+ sub_v3_v3v3(efd.vec_to_point, pa->prev_state.co, efd.loc);
+ efd.distance = len_v3(efd.vec_to_point);
+ }
+
+ if (rule->type == eBoidRuleType_Goal && boids->options & BOID_ALLOW_CLIMB && surface!=0.0f) {
+ if (!bbd->goal_ob || bbd->goal_priority < priority) {
+ bbd->goal_ob = eob;
+ copy_v3_v3(bbd->goal_co, efd.loc);
+ copy_v3_v3(bbd->goal_nor, efd.nor);
+ }
+ }
+ else if (rule->type == eBoidRuleType_Avoid && bpa->data.mode == eBoidMode_Climbing &&
+ priority > 2.0f * gabr->fear_factor) {
+ /* detach from surface and try to fly away from danger */
+ negate_v3_v3(efd.vec_to_point, bpa->gravity);
+ }
+
+ copy_v3_v3(bbd->wanted_co, efd.vec_to_point);
+ mul_v3_fl(bbd->wanted_co, mul);
+
+ bbd->wanted_speed = val->max_speed * priority;
+
+ /* with goals factor is approach velocity factor */
+ if (rule->type == eBoidRuleType_Goal && boids->landing_smoothness > 0.0f) {
+ float len2 = 2.0f*len_v3(pa->prev_state.vel);
+
+ surface *= pa->size * boids->height;
+
+ if (len2 > 0.0f && efd.distance - surface < len2) {
+ len2 = (efd.distance - surface)/len2;
+ bbd->wanted_speed *= powf(len2, boids->landing_smoothness);
+ }
+ }
+
+ ret = 1;
+ }
+
+ return ret;
+}
+
+static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
+ BoidRuleAvoidCollision *acbr = (BoidRuleAvoidCollision*) rule;
+ KDTreeNearest *ptn = NULL;
+ ParticleTarget *pt;
+ BoidParticle *bpa = pa->boid;
+ ColliderCache *coll;
+ float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
+ float co1[3], vel1[3], co2[3], vel2[3];
+ float len, t, inp, t_min = 2.0f;
+ int n, neighbors = 0, nearest = 0;
+ int ret = 0;
+
+ //check deflector objects first
+ if (acbr->options & BRULE_ACOLL_WITH_DEFLECTORS && bbd->sim->colliders) {
+ ParticleCollision col;
+ BVHTreeRayHit hit;
+ float radius = val->personal_space * pa->size, ray_dir[3];
+
+ memset(&col, 0, sizeof(ParticleCollision));
+
+ copy_v3_v3(col.co1, pa->prev_state.co);
+ add_v3_v3v3(col.co2, pa->prev_state.co, pa->prev_state.vel);
+ sub_v3_v3v3(ray_dir, col.co2, col.co1);
+ mul_v3_fl(ray_dir, acbr->look_ahead);
+ col.f = 0.0f;
+ hit.index = -1;
+ hit.dist = col.original_ray_length = normalize_v3(ray_dir);
+
+ /* find out closest deflector object */
+ for (coll = bbd->sim->colliders->first; coll; coll=coll->next) {
+ /* don't check with current ground object */
+ if (coll->ob == bpa->ground)
+ continue;
+
+ col.current = coll->ob;
+ col.md = coll->collmd;
+
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
+ }
+ /* then avoid that object */
+ if (hit.index>=0) {
+ t = hit.dist/col.original_ray_length;
+
+ /* avoid head-on collision */
+ if (dot_v3v3(col.pce.nor, pa->prev_state.ave) < -0.99f) {
+ /* don't know why, but uneven range [0.0, 1.0] */
+ /* works much better than even [-1.0, 1.0] */
+ bbd->wanted_co[0] = BLI_rng_get_float(bbd->rng);
+ bbd->wanted_co[1] = BLI_rng_get_float(bbd->rng);
+ bbd->wanted_co[2] = BLI_rng_get_float(bbd->rng);
+ }
+ else {
+ copy_v3_v3(bbd->wanted_co, col.pce.nor);
+ }
+
+ mul_v3_fl(bbd->wanted_co, (1.0f - t) * val->personal_space * pa->size);
+
+ bbd->wanted_speed = sqrtf(t) * len_v3(pa->prev_state.vel);
+ bbd->wanted_speed = MAX2(bbd->wanted_speed, val->min_speed);
+
+ return 1;
+ }
+ }
+
+ //check boids in own system
+ if (acbr->options & BRULE_ACOLL_WITH_BOIDS) {
+ neighbors = BLI_kdtree_range_search__normal(
+ bbd->sim->psys->tree, pa->prev_state.co, pa->prev_state.ave,
+ &ptn, acbr->look_ahead * len_v3(pa->prev_state.vel));
+ if (neighbors > 1) for (n=1; n<neighbors; n++) {
+ copy_v3_v3(co1, pa->prev_state.co);
+ copy_v3_v3(vel1, pa->prev_state.vel);
+ copy_v3_v3(co2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.co);
+ copy_v3_v3(vel2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.vel);
+
+ sub_v3_v3v3(loc, co1, co2);
+
+ sub_v3_v3v3(vec, vel1, vel2);
+
+ inp = dot_v3v3(vec, vec);
+
+ /* velocities not parallel */
+ if (inp != 0.0f) {
+ t = -dot_v3v3(loc, vec)/inp;
+ /* cpa is not too far in the future so investigate further */
+ if (t > 0.0f && t < t_min) {
+ madd_v3_v3fl(co1, vel1, t);
+ madd_v3_v3fl(co2, vel2, t);
+
+ sub_v3_v3v3(vec, co2, co1);
+
+ len = normalize_v3(vec);
+
+ /* distance of cpa is close enough */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ t_min = t;
+
+ mul_v3_fl(vec, len_v3(vel1));
+ mul_v3_fl(vec, (2.0f - t)/2.0f);
+ sub_v3_v3v3(bbd->wanted_co, vel1, vec);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+ ret = 1;
+ }
+ }
+ }
+ }
+ }
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+
+ /* check boids in other systems */
+ for (pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
+
+ if (epsys) {
+ BLI_assert(epsys->tree != NULL);
+ neighbors = BLI_kdtree_range_search__normal(
+ epsys->tree, pa->prev_state.co, pa->prev_state.ave,
+ &ptn, acbr->look_ahead * len_v3(pa->prev_state.vel));
+
+ if (neighbors > 0) for (n=0; n<neighbors; n++) {
+ copy_v3_v3(co1, pa->prev_state.co);
+ copy_v3_v3(vel1, pa->prev_state.vel);
+ copy_v3_v3(co2, (epsys->particles + ptn[n].index)->prev_state.co);
+ copy_v3_v3(vel2, (epsys->particles + ptn[n].index)->prev_state.vel);
+
+ sub_v3_v3v3(loc, co1, co2);
+
+ sub_v3_v3v3(vec, vel1, vel2);
+
+ inp = dot_v3v3(vec, vec);
+
+ /* velocities not parallel */
+ if (inp != 0.0f) {
+ t = -dot_v3v3(loc, vec)/inp;
+ /* cpa is not too far in the future so investigate further */
+ if (t > 0.0f && t < t_min) {
+ madd_v3_v3fl(co1, vel1, t);
+ madd_v3_v3fl(co2, vel2, t);
+
+ sub_v3_v3v3(vec, co2, co1);
+
+ len = normalize_v3(vec);
+
+ /* distance of cpa is close enough */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ t_min = t;
+
+ mul_v3_fl(vec, len_v3(vel1));
+ mul_v3_fl(vec, (2.0f - t)/2.0f);
+ sub_v3_v3v3(bbd->wanted_co, vel1, vec);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+ ret = 1;
+ }
+ }
+ }
+ }
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+ }
+ }
+
+
+ if (ptn && nearest==0)
+ MEM_freeN(ptn);
+
+ return ret;
+}
+static int rule_separate(BoidRule *UNUSED(rule), BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ KDTreeNearest *ptn = NULL;
+ ParticleTarget *pt;
+ float len = 2.0f * val->personal_space * pa->size + 1.0f;
+ float vec[3] = {0.0f, 0.0f, 0.0f};
+ int neighbors = BLI_kdtree_range_search(
+ bbd->sim->psys->tree, pa->prev_state.co,
+ &ptn, 2.0f * val->personal_space * pa->size);
+ int ret = 0;
+
+ if (neighbors > 1 && ptn[1].dist!=0.0f) {
+ sub_v3_v3v3(vec, pa->prev_state.co, bbd->sim->psys->particles[ptn[1].index].state.co);
+ mul_v3_fl(vec, (2.0f * val->personal_space * pa->size - ptn[1].dist) / ptn[1].dist);
+ add_v3_v3(bbd->wanted_co, vec);
+ bbd->wanted_speed = val->max_speed;
+ len = ptn[1].dist;
+ ret = 1;
+ }
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+
+ /* check other boid systems */
+ for (pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
+
+ if (epsys) {
+ neighbors = BLI_kdtree_range_search(
+ epsys->tree, pa->prev_state.co,
+ &ptn, 2.0f * val->personal_space * pa->size);
+
+ if (neighbors > 0 && ptn[0].dist < len) {
+ sub_v3_v3v3(vec, pa->prev_state.co, ptn[0].co);
+ mul_v3_fl(vec, (2.0f * val->personal_space * pa->size - ptn[0].dist) / ptn[1].dist);
+ add_v3_v3(bbd->wanted_co, vec);
+ bbd->wanted_speed = val->max_speed;
+ len = ptn[0].dist;
+ ret = 1;
+ }
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+ }
+ }
+ return ret;
+}
+static int rule_flock(BoidRule *UNUSED(rule), BoidBrainData *bbd, BoidValues *UNUSED(val), ParticleData *pa)
+{
+ KDTreeNearest ptn[11];
+ float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
+ int neighbors = BLI_kdtree_find_nearest_n__normal(bbd->sim->psys->tree, pa->state.co, pa->prev_state.ave, ptn, 11);
+ int n;
+ int ret = 0;
+
+ if (neighbors > 1) {
+ for (n=1; n<neighbors; n++) {
+ add_v3_v3(loc, bbd->sim->psys->particles[ptn[n].index].prev_state.co);
+ add_v3_v3(vec, bbd->sim->psys->particles[ptn[n].index].prev_state.vel);
+ }
+
+ mul_v3_fl(loc, 1.0f/((float)neighbors - 1.0f));
+ mul_v3_fl(vec, 1.0f/((float)neighbors - 1.0f));
+
+ sub_v3_v3(loc, pa->prev_state.co);
+ sub_v3_v3(vec, pa->prev_state.vel);
+
+ add_v3_v3(bbd->wanted_co, vec);
+ add_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+
+ ret = 1;
+ }
+ return ret;
+}
+static int rule_follow_leader(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*) rule;
+ float vec[3] = {0.0f, 0.0f, 0.0f}, loc[3] = {0.0f, 0.0f, 0.0f};
+ float mul, len;
+ int n = (flbr->queue_size <= 1) ? bbd->sim->psys->totpart : flbr->queue_size;
+ int i, ret = 0, p = pa - bbd->sim->psys->particles;
+
+ if (flbr->ob) {
+ float vec2[3], t;
+
+ /* first check we're not blocking the leader */
+ sub_v3_v3v3(vec, flbr->loc, flbr->oloc);
+ mul_v3_fl(vec, 1.0f/bbd->timestep);
+
+ sub_v3_v3v3(loc, pa->prev_state.co, flbr->oloc);
+
+ mul = dot_v3v3(vec, vec);
+
+ /* leader is not moving */
+ if (mul < 0.01f) {
+ len = len_v3(loc);
+ /* too close to leader */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ copy_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = val->max_speed;
+ return 1;
+ }
+ }
+ else {
+ t = dot_v3v3(loc, vec)/mul;
+
+ /* possible blocking of leader in near future */
+ if (t > 0.0f && t < 3.0f) {
+ copy_v3_v3(vec2, vec);
+ mul_v3_fl(vec2, t);
+
+ sub_v3_v3v3(vec2, loc, vec2);
+
+ len = len_v3(vec2);
+
+ if (len < 2.0f * val->personal_space * pa->size) {
+ copy_v3_v3(bbd->wanted_co, vec2);
+ bbd->wanted_speed = val->max_speed * (3.0f - t)/3.0f;
+ return 1;
+ }
+ }
+ }
+
+ /* not blocking so try to follow leader */
+ if (p && flbr->options & BRULE_LEADER_IN_LINE) {
+ copy_v3_v3(vec, bbd->sim->psys->particles[p-1].prev_state.vel);
+ copy_v3_v3(loc, bbd->sim->psys->particles[p-1].prev_state.co);
+ }
+ else {
+ copy_v3_v3(loc, flbr->oloc);
+ sub_v3_v3v3(vec, flbr->loc, flbr->oloc);
+ mul_v3_fl(vec, 1.0f/bbd->timestep);
+ }
+
+ /* fac is seconds behind leader */
+ madd_v3_v3fl(loc, vec, -flbr->distance);
+
+ sub_v3_v3v3(bbd->wanted_co, loc, pa->prev_state.co);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+
+ ret = 1;
+ }
+ else if (p % n) {
+ float vec2[3], t, t_min = 3.0f;
+
+ /* first check we're not blocking any leaders */
+ for (i = 0; i< bbd->sim->psys->totpart; i+=n) {
+ copy_v3_v3(vec, bbd->sim->psys->particles[i].prev_state.vel);
+
+ sub_v3_v3v3(loc, pa->prev_state.co, bbd->sim->psys->particles[i].prev_state.co);
+
+ mul = dot_v3v3(vec, vec);
+
+ /* leader is not moving */
+ if (mul < 0.01f) {
+ len = len_v3(loc);
+ /* too close to leader */
+ if (len < 2.0f * val->personal_space * pa->size) {
+ copy_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = val->max_speed;
+ return 1;
+ }
+ }
+ else {
+ t = dot_v3v3(loc, vec)/mul;
+
+ /* possible blocking of leader in near future */
+ if (t > 0.0f && t < t_min) {
+ copy_v3_v3(vec2, vec);
+ mul_v3_fl(vec2, t);
+
+ sub_v3_v3v3(vec2, loc, vec2);
+
+ len = len_v3(vec2);
+
+ if (len < 2.0f * val->personal_space * pa->size) {
+ t_min = t;
+ copy_v3_v3(bbd->wanted_co, loc);
+ bbd->wanted_speed = val->max_speed * (3.0f - t)/3.0f;
+ ret = 1;
+ }
+ }
+ }
+ }
+
+ if (ret) return 1;
+
+ /* not blocking so try to follow leader */
+ if (flbr->options & BRULE_LEADER_IN_LINE) {
+ copy_v3_v3(vec, bbd->sim->psys->particles[p-1].prev_state.vel);
+ copy_v3_v3(loc, bbd->sim->psys->particles[p-1].prev_state.co);
+ }
+ else {
+ copy_v3_v3(vec, bbd->sim->psys->particles[p - p%n].prev_state.vel);
+ copy_v3_v3(loc, bbd->sim->psys->particles[p - p%n].prev_state.co);
+ }
+
+ /* fac is seconds behind leader */
+ madd_v3_v3fl(loc, vec, -flbr->distance);
+
+ sub_v3_v3v3(bbd->wanted_co, loc, pa->prev_state.co);
+ bbd->wanted_speed = len_v3(bbd->wanted_co);
+
+ ret = 1;
+ }
+
+ return ret;
+}
+static int rule_average_speed(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidParticle *bpa = pa->boid;
+ BoidRuleAverageSpeed *asbr = (BoidRuleAverageSpeed*)rule;
+ float vec[3] = {0.0f, 0.0f, 0.0f};
+
+ if (asbr->wander > 0.0f) {
+ /* abuse pa->r_ave for wandering */
+ bpa->wander[0] += asbr->wander * (-1.0f + 2.0f * BLI_rng_get_float(bbd->rng));
+ bpa->wander[1] += asbr->wander * (-1.0f + 2.0f * BLI_rng_get_float(bbd->rng));
+ bpa->wander[2] += asbr->wander * (-1.0f + 2.0f * BLI_rng_get_float(bbd->rng));
+
+ normalize_v3(bpa->wander);
+
+ copy_v3_v3(vec, bpa->wander);
+
+ mul_qt_v3(pa->prev_state.rot, vec);
+
+ copy_v3_v3(bbd->wanted_co, pa->prev_state.ave);
+
+ mul_v3_fl(bbd->wanted_co, 1.1f);
+
+ add_v3_v3(bbd->wanted_co, vec);
+
+ /* leveling */
+ if (asbr->level > 0.0f && psys_uses_gravity(bbd->sim)) {
+ project_v3_v3v3(vec, bbd->wanted_co, bbd->sim->scene->physics_settings.gravity);
+ mul_v3_fl(vec, asbr->level);
+ sub_v3_v3(bbd->wanted_co, vec);
+ }
+ }
+ else {
+ copy_v3_v3(bbd->wanted_co, pa->prev_state.ave);
+
+ /* may happen at birth */
+ if (dot_v2v2(bbd->wanted_co, bbd->wanted_co)==0.0f) {
+ bbd->wanted_co[0] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ bbd->wanted_co[1] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ bbd->wanted_co[2] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ }
+
+ /* leveling */
+ if (asbr->level > 0.0f && psys_uses_gravity(bbd->sim)) {
+ project_v3_v3v3(vec, bbd->wanted_co, bbd->sim->scene->physics_settings.gravity);
+ mul_v3_fl(vec, asbr->level);
+ sub_v3_v3(bbd->wanted_co, vec);
+ }
+
+ }
+ bbd->wanted_speed = asbr->speed * val->max_speed;
+
+ return 1;
+}
+static int rule_fight(BoidRule *rule, BoidBrainData *bbd, BoidValues *val, ParticleData *pa)
+{
+ BoidRuleFight *fbr = (BoidRuleFight*)rule;
+ KDTreeNearest *ptn = NULL;
+ ParticleTarget *pt;
+ ParticleData *epars;
+ ParticleData *enemy_pa = NULL;
+ BoidParticle *bpa;
+ /* friends & enemies */
+ float closest_enemy[3] = {0.0f, 0.0f, 0.0f};
+ float closest_dist = fbr->distance + 1.0f;
+ float f_strength = 0.0f, e_strength = 0.0f;
+ float health = 0.0f;
+ int n, ret = 0;
+
+ /* calculate own group strength */
+ int neighbors = BLI_kdtree_range_search(
+ bbd->sim->psys->tree, pa->prev_state.co,
+ &ptn, fbr->distance);
+ for (n=0; n<neighbors; n++) {
+ bpa = bbd->sim->psys->particles[ptn[n].index].boid;
+ health += bpa->data.health;
+ }
+
+ f_strength += bbd->part->boids->strength * health;
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+
+ /* add other friendlies and calculate enemy strength and find closest enemy */
+ for (pt=bbd->sim->psys->targets.first; pt; pt=pt->next) {
+ ParticleSystem *epsys = psys_get_target_system(bbd->sim->ob, pt);
+ if (epsys) {
+ epars = epsys->particles;
+
+ neighbors = BLI_kdtree_range_search(
+ epsys->tree, pa->prev_state.co,
+ &ptn, fbr->distance);
+
+ health = 0.0f;
+
+ for (n=0; n<neighbors; n++) {
+ bpa = epars[ptn[n].index].boid;
+ health += bpa->data.health;
+
+ if (n==0 && pt->mode==PTARGET_MODE_ENEMY && ptn[n].dist < closest_dist) {
+ copy_v3_v3(closest_enemy, ptn[n].co);
+ closest_dist = ptn[n].dist;
+ enemy_pa = epars + ptn[n].index;
+ }
+ }
+ if (pt->mode==PTARGET_MODE_ENEMY)
+ e_strength += epsys->part->boids->strength * health;
+ else if (pt->mode==PTARGET_MODE_FRIEND)
+ f_strength += epsys->part->boids->strength * health;
+
+ if (ptn) { MEM_freeN(ptn); ptn=NULL; }
+ }
+ }
+ /* decide action if enemy presence found */
+ if (e_strength > 0.0f) {
+ sub_v3_v3v3(bbd->wanted_co, closest_enemy, pa->prev_state.co);
+
+ /* attack if in range */
+ if (closest_dist <= bbd->part->boids->range + pa->size + enemy_pa->size) {
+ float damage = BLI_rng_get_float(bbd->rng);
+ float enemy_dir[3];
+
+ normalize_v3_v3(enemy_dir, bbd->wanted_co);
+
+ /* fight mode */
+ bbd->wanted_speed = 0.0f;
+
+ /* must face enemy to fight */
+ if (dot_v3v3(pa->prev_state.ave, enemy_dir)>0.5f) {
+ bpa = enemy_pa->boid;
+ bpa->data.health -= bbd->part->boids->strength * bbd->timestep * ((1.0f-bbd->part->boids->accuracy)*damage + bbd->part->boids->accuracy);
+ }
+ }
+ else {
+ /* approach mode */
+ bbd->wanted_speed = val->max_speed;
+ }
+
+ /* check if boid doesn't want to fight */
+ bpa = pa->boid;
+ if (bpa->data.health/bbd->part->boids->health * bbd->part->boids->aggression < e_strength / f_strength) {
+ /* decide to flee */
+ if (closest_dist < fbr->flee_distance * fbr->distance) {
+ negate_v3(bbd->wanted_co);
+ bbd->wanted_speed = val->max_speed;
+ }
+ else { /* wait for better odds */
+ bbd->wanted_speed = 0.0f;
+ }
+ }
+
+ ret = 1;
+ }
+
+ return ret;
+}
+
+typedef int (*boid_rule_cb)(BoidRule *rule, BoidBrainData *data, BoidValues *val, ParticleData *pa);
+
+static boid_rule_cb boid_rules[] = {
+ rule_none,
+ rule_goal_avoid,
+ rule_goal_avoid,
+ rule_avoid_collision,
+ rule_separate,
+ rule_flock,
+ rule_follow_leader,
+ rule_average_speed,
+ rule_fight,
+ //rule_help,
+ //rule_protect,
+ //rule_hide,
+ //rule_follow_path,
+ //rule_follow_wall
+};
+
+static void set_boid_values(BoidValues *val, BoidSettings *boids, ParticleData *pa)
+{
+ BoidParticle *bpa = pa->boid;
+
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
+ val->max_speed = boids->land_max_speed * bpa->data.health/boids->health;
+ val->max_acc = boids->land_max_acc * val->max_speed;
+ val->max_ave = boids->land_max_ave * (float)M_PI * bpa->data.health/boids->health;
+ val->min_speed = 0.0f; /* no minimum speed on land */
+ val->personal_space = boids->land_personal_space;
+ val->jump_speed = boids->land_jump_speed * bpa->data.health/boids->health;
+ }
+ else {
+ val->max_speed = boids->air_max_speed * bpa->data.health/boids->health;
+ val->max_acc = boids->air_max_acc * val->max_speed;
+ val->max_ave = boids->air_max_ave * (float)M_PI * bpa->data.health/boids->health;
+ val->min_speed = boids->air_min_speed * boids->air_max_speed;
+ val->personal_space = boids->air_personal_space;
+ val->jump_speed = 0.0f; /* no jumping in air */
+ }
+}
+
+static Object *boid_find_ground(BoidBrainData *bbd, ParticleData *pa, float ground_co[3], float ground_nor[3])
+{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
+ BoidParticle *bpa = pa->boid;
+
+ if (bpa->data.mode == eBoidMode_Climbing) {
+ SurfaceModifierData *surmd = NULL;
+ float x[3], v[3];
+
+ surmd = (SurfaceModifierData *)modifiers_findByType(bpa->ground, eModifierType_Surface );
+
+ /* take surface velocity into account */
+ closest_point_on_surface(surmd, pa->state.co, x, NULL, v);
+ add_v3_v3(x, v);
+
+ /* get actual position on surface */
+ closest_point_on_surface(surmd, x, ground_co, ground_nor, NULL);
+
+ return bpa->ground;
+ }
+ else {
+ float zvec[3] = {0.0f, 0.0f, 2000.0f};
+ ParticleCollision col;
+ ColliderCache *coll;
+ BVHTreeRayHit hit;
+ float radius = 0.0f, t, ray_dir[3];
+
+ if (!bbd->sim->colliders)
+ return NULL;
+
+ memset(&col, 0, sizeof(ParticleCollision));
+
+ /* first try to find below boid */
+ copy_v3_v3(col.co1, pa->state.co);
+ sub_v3_v3v3(col.co2, pa->state.co, zvec);
+ sub_v3_v3v3(ray_dir, col.co2, col.co1);
+ col.f = 0.0f;
+ hit.index = -1;
+ hit.dist = col.original_ray_length = normalize_v3(ray_dir);
+ col.pce.inside = 0;
+
+ for (coll = bbd->sim->colliders->first; coll; coll = coll->next) {
+ col.current = coll->ob;
+ col.md = coll->collmd;
+ col.fac1 = col.fac2 = 0.f;
+
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
+ }
+ /* then use that object */
+ if (hit.index>=0) {
+ t = hit.dist/col.original_ray_length;
+ interp_v3_v3v3(ground_co, col.co1, col.co2, t);
+ normalize_v3_v3(ground_nor, col.pce.nor);
+ return col.hit;
+ }
+
+ /* couldn't find below, so find upmost deflector object */
+ add_v3_v3v3(col.co1, pa->state.co, zvec);
+ sub_v3_v3v3(col.co2, pa->state.co, zvec);
+ sub_v3_v3(col.co2, zvec);
+ sub_v3_v3v3(ray_dir, col.co2, col.co1);
+ col.f = 0.0f;
+ hit.index = -1;
+ hit.dist = col.original_ray_length = normalize_v3(ray_dir);
+
+ for (coll = bbd->sim->colliders->first; coll; coll = coll->next) {
+ col.current = coll->ob;
+ col.md = coll->collmd;
+
+ if (col.md && col.md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col.md->bvhtree, col.co1, ray_dir, radius, &hit,
+ BKE_psys_collision_neartest_cb, &col, raycast_flag);
+ }
+ }
+ /* then use that object */
+ if (hit.index>=0) {
+ t = hit.dist/col.original_ray_length;
+ interp_v3_v3v3(ground_co, col.co1, col.co2, t);
+ normalize_v3_v3(ground_nor, col.pce.nor);
+ return col.hit;
+ }
+
+ /* default to z=0 */
+ copy_v3_v3(ground_co, pa->state.co);
+ ground_co[2] = 0;
+ ground_nor[0] = ground_nor[1] = 0.0f;
+ ground_nor[2] = 1.0f;
+ return NULL;
+ }
+}
+static int boid_rule_applies(ParticleData *pa, BoidSettings *UNUSED(boids), BoidRule *rule)
+{
+ BoidParticle *bpa = pa->boid;
+
+ if (rule==NULL)
+ return 0;
+
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing) && rule->flag & BOIDRULE_ON_LAND)
+ return 1;
+
+ if (bpa->data.mode==eBoidMode_InAir && rule->flag & BOIDRULE_IN_AIR)
+ return 1;
+
+ return 0;
+}
+void boids_precalc_rules(ParticleSettings *part, float cfra)
+{
+ BoidState *state = part->boids->states.first;
+ BoidRule *rule;
+ for (; state; state=state->next) {
+ for (rule = state->rules.first; rule; rule=rule->next) {
+ if (rule->type==eBoidRuleType_FollowLeader) {
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader*) rule;
+
+ if (flbr->ob && flbr->cfra != cfra) {
+ /* save object locations for velocity calculations */
+ copy_v3_v3(flbr->oloc, flbr->loc);
+ copy_v3_v3(flbr->loc, flbr->ob->obmat[3]);
+ flbr->cfra = cfra;
+ }
+ }
+ }
+ }
+}
+static void boid_climb(BoidSettings *boids, ParticleData *pa, float *surface_co, float *surface_nor)
+{
+ BoidParticle *bpa = pa->boid;
+ float nor[3], vel[3];
+ copy_v3_v3(nor, surface_nor);
+
+ /* gather apparent gravity */
+ madd_v3_v3fl(bpa->gravity, surface_nor, -1.0f);
+ normalize_v3(bpa->gravity);
+
+ /* raise boid it's size from surface */
+ mul_v3_fl(nor, pa->size * boids->height);
+ add_v3_v3v3(pa->state.co, surface_co, nor);
+
+ /* remove normal component from velocity */
+ project_v3_v3v3(vel, pa->state.vel, surface_nor);
+ sub_v3_v3v3(pa->state.vel, pa->state.vel, vel);
+}
+static float boid_goal_signed_dist(float *boid_co, float *goal_co, float *goal_nor)
+{
+ float vec[3];
+
+ sub_v3_v3v3(vec, boid_co, goal_co);
+
+ return dot_v3v3(vec, goal_nor);
+}
+/* wanted_co is relative to boid location */
+static int apply_boid_rule(BoidBrainData *bbd, BoidRule *rule, BoidValues *val, ParticleData *pa, float fuzziness)
+{
+ if (rule==NULL)
+ return 0;
+
+ if (boid_rule_applies(pa, bbd->part->boids, rule)==0)
+ return 0;
+
+ if (boid_rules[rule->type](rule, bbd, val, pa)==0)
+ return 0;
+
+ if (fuzziness < 0.0f || compare_len_v3v3(bbd->wanted_co, pa->prev_state.vel, fuzziness * len_v3(pa->prev_state.vel))==0)
+ return 1;
+ else
+ return 0;
+}
+static BoidState *get_boid_state(BoidSettings *boids, ParticleData *pa)
+{
+ BoidState *state = boids->states.first;
+ BoidParticle *bpa = pa->boid;
+
+ for (; state; state=state->next) {
+ if (state->id==bpa->data.state_id)
+ return state;
+ }
+
+ /* for some reason particle isn't at a valid state */
+ state = boids->states.first;
+ if (state)
+ bpa->data.state_id = state->id;
+
+ return state;
+}
+//static int boid_condition_is_true(BoidCondition *cond)
+//{
+// /* TODO */
+// return 0;
+//}
+
+/* determines the velocity the boid wants to have */
+void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
+{
+ BoidRule *rule;
+ BoidSettings *boids = bbd->part->boids;
+ BoidValues val;
+ BoidState *state = get_boid_state(boids, pa);
+ BoidParticle *bpa = pa->boid;
+ ParticleSystem *psys = bbd->sim->psys;
+ int rand;
+ //BoidCondition *cond;
+
+ if (bpa->data.health <= 0.0f) {
+ pa->alive = PARS_DYING;
+ pa->dietime = bbd->cfra;
+ return;
+ }
+
+ //planned for near future
+ //cond = state->conditions.first;
+ //for (; cond; cond=cond->next) {
+ // if (boid_condition_is_true(cond)) {
+ // pa->boid->state_id = cond->state_id;
+ // state = get_boid_state(boids, pa);
+ // break; /* only first true condition is used */
+ // }
+ //}
+
+ zero_v3(bbd->wanted_co);
+ bbd->wanted_speed = 0.0f;
+
+ /* create random seed for every particle & frame */
+ rand = (int)(psys_frand(psys, psys->seed + p) * 1000);
+ rand = (int)(psys_frand(psys, (int)bbd->cfra + rand) * 1000);
+
+ set_boid_values(&val, bbd->part->boids, pa);
+
+ /* go through rules */
+ switch (state->ruleset_type) {
+ case eBoidRulesetType_Fuzzy:
+ {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ if (apply_boid_rule(bbd, rule, &val, pa, state->rule_fuzziness))
+ break; /* only first nonzero rule that comes through fuzzy rule is applied */
+ }
+ break;
+ }
+ case eBoidRulesetType_Random:
+ {
+ /* use random rule for each particle (always same for same particle though) */
+ const int n = BLI_listbase_count(&state->rules);
+ if (n) {
+ rule = BLI_findlink(&state->rules, rand % n);
+ apply_boid_rule(bbd, rule, &val, pa, -1.0);
+ }
+ break;
+ }
+ case eBoidRulesetType_Average:
+ {
+ float wanted_co[3] = {0.0f, 0.0f, 0.0f}, wanted_speed = 0.0f;
+ int n = 0;
+ for (rule = state->rules.first; rule; rule=rule->next) {
+ if (apply_boid_rule(bbd, rule, &val, pa, -1.0f)) {
+ add_v3_v3(wanted_co, bbd->wanted_co);
+ wanted_speed += bbd->wanted_speed;
+ n++;
+ zero_v3(bbd->wanted_co);
+ bbd->wanted_speed = 0.0f;
+ }
+ }
+
+ if (n > 1) {
+ mul_v3_fl(wanted_co, 1.0f/(float)n);
+ wanted_speed /= (float)n;
+ }
+
+ copy_v3_v3(bbd->wanted_co, wanted_co);
+ bbd->wanted_speed = wanted_speed;
+ break;
+ }
+
+ }
+
+ /* decide on jumping & liftoff */
+ if (bpa->data.mode == eBoidMode_OnLand) {
+ /* fuzziness makes boids capable of misjudgement */
+ float mul = 1.0f + state->rule_fuzziness;
+
+ if (boids->options & BOID_ALLOW_FLIGHT && bbd->wanted_co[2] > 0.0f) {
+ float cvel[3], dir[3];
+
+ copy_v3_v3(dir, pa->prev_state.ave);
+ normalize_v2(dir);
+
+ copy_v3_v3(cvel, bbd->wanted_co);
+ normalize_v2(cvel);
+
+ if (dot_v2v2(cvel, dir) > 0.95f / mul)
+ bpa->data.mode = eBoidMode_Liftoff;
+ }
+ else if (val.jump_speed > 0.0f) {
+ float jump_v[3];
+ int jump = 0;
+
+ /* jump to get to a location */
+ if (bbd->wanted_co[2] > 0.0f) {
+ float cvel[3], dir[3];
+ float z_v, ground_v, cur_v;
+ float len;
+
+ copy_v3_v3(dir, pa->prev_state.ave);
+ normalize_v2(dir);
+
+ copy_v3_v3(cvel, bbd->wanted_co);
+ normalize_v2(cvel);
+
+ len = len_v2(pa->prev_state.vel);
+
+ /* first of all, are we going in a suitable direction? */
+ /* or at a suitably slow speed */
+ if (dot_v2v2(cvel, dir) > 0.95f / mul || len <= state->rule_fuzziness) {
+ /* try to reach goal at highest point of the parabolic path */
+ cur_v = len_v2(pa->prev_state.vel);
+ z_v = sasqrt(-2.0f * bbd->sim->scene->physics_settings.gravity[2] * bbd->wanted_co[2]);
+ ground_v = len_v2(bbd->wanted_co)*sasqrt(-0.5f * bbd->sim->scene->physics_settings.gravity[2] / bbd->wanted_co[2]);
+
+ len = sasqrt((ground_v-cur_v)*(ground_v-cur_v) + z_v*z_v);
+
+ if (len < val.jump_speed * mul || bbd->part->boids->options & BOID_ALLOW_FLIGHT) {
+ jump = 1;
+
+ len = MIN2(len, val.jump_speed);
+
+ copy_v3_v3(jump_v, dir);
+ jump_v[2] = z_v;
+ mul_v3_fl(jump_v, ground_v);
+
+ normalize_v3(jump_v);
+ mul_v3_fl(jump_v, len);
+ add_v2_v2v2(jump_v, jump_v, pa->prev_state.vel);
+ }
+ }
+ }
+
+ /* jump to go faster */
+ if (jump == 0 && val.jump_speed > val.max_speed && bbd->wanted_speed > val.max_speed) {
+
+ }
+
+ if (jump) {
+ copy_v3_v3(pa->prev_state.vel, jump_v);
+ bpa->data.mode = eBoidMode_Falling;
+ }
+ }
+ }
+}
+/* tries to realize the wanted velocity taking all constraints into account */
+void boid_body(BoidBrainData *bbd, ParticleData *pa)
+{
+ BoidSettings *boids = bbd->part->boids;
+ BoidParticle *bpa = pa->boid;
+ BoidValues val;
+ EffectedPoint epoint;
+ float acc[3] = {0.0f, 0.0f, 0.0f}, tan_acc[3], nor_acc[3];
+ float dvec[3], bvec[3];
+ float new_dir[3], new_speed;
+ float old_dir[3], old_speed;
+ float wanted_dir[3];
+ float q[4], mat[3][3]; /* rotation */
+ float ground_co[3] = {0.0f, 0.0f, 0.0f}, ground_nor[3] = {0.0f, 0.0f, 1.0f};
+ float force[3] = {0.0f, 0.0f, 0.0f};
+ float pa_mass=bbd->part->mass, dtime=bbd->dfra*bbd->timestep;
+
+ set_boid_values(&val, boids, pa);
+
+ /* make sure there's something in new velocity, location & rotation */
+ copy_particle_key(&pa->state, &pa->prev_state, 0);
+
+ if (bbd->part->flag & PART_SIZEMASS)
+ pa_mass*=pa->size;
+
+ /* if boids can't fly they fall to the ground */
+ if ((boids->options & BOID_ALLOW_FLIGHT)==0 && ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)==0 && psys_uses_gravity(bbd->sim))
+ bpa->data.mode = eBoidMode_Falling;
+
+ if (bpa->data.mode == eBoidMode_Falling) {
+ /* Falling boids are only effected by gravity. */
+ acc[2] = bbd->sim->scene->physics_settings.gravity[2];
+ }
+ else {
+ /* figure out acceleration */
+ float landing_level = 2.0f;
+ float level = landing_level + 1.0f;
+ float new_vel[3];
+
+ if (bpa->data.mode == eBoidMode_Liftoff) {
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->ground = boid_find_ground(bbd, pa, ground_co, ground_nor);
+ }
+ else if (bpa->data.mode == eBoidMode_InAir && boids->options & BOID_ALLOW_LAND) {
+ /* auto-leveling & landing if close to ground */
+
+ bpa->ground = boid_find_ground(bbd, pa, ground_co, ground_nor);
+
+ /* level = how many particle sizes above ground */
+ level = (pa->prev_state.co[2] - ground_co[2])/(2.0f * pa->size) - 0.5f;
+
+ landing_level = - boids->landing_smoothness * pa->prev_state.vel[2] * pa_mass;
+
+ if (pa->prev_state.vel[2] < 0.0f) {
+ if (level < 1.0f) {
+ bbd->wanted_co[0] = bbd->wanted_co[1] = bbd->wanted_co[2] = 0.0f;
+ bbd->wanted_speed = 0.0f;
+ bpa->data.mode = eBoidMode_Falling;
+ }
+ else if (level < landing_level) {
+ bbd->wanted_speed *= (level - 1.0f)/landing_level;
+ bbd->wanted_co[2] *= (level - 1.0f)/landing_level;
+ }
+ }
+ }
+
+ copy_v3_v3(old_dir, pa->prev_state.ave);
+ new_speed = normalize_v3_v3(wanted_dir, bbd->wanted_co);
+
+ /* first check if we have valid direction we want to go towards */
+ if (new_speed == 0.0f) {
+ copy_v3_v3(new_dir, old_dir);
+ }
+ else {
+ float old_dir2[2], wanted_dir2[2], nor[3], angle;
+ copy_v2_v2(old_dir2, old_dir);
+ normalize_v2(old_dir2);
+ copy_v2_v2(wanted_dir2, wanted_dir);
+ normalize_v2(wanted_dir2);
+
+ /* choose random direction to turn if wanted velocity */
+ /* is directly behind regardless of z-coordinate */
+ if (dot_v2v2(old_dir2, wanted_dir2) < -0.99f) {
+ wanted_dir[0] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ wanted_dir[1] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ wanted_dir[2] = 2.0f*(0.5f - BLI_rng_get_float(bbd->rng));
+ normalize_v3(wanted_dir);
+ }
+
+ /* constrain direction with maximum angular velocity */
+ angle = saacos(dot_v3v3(old_dir, wanted_dir));
+ angle = min_ff(angle, val.max_ave);
+
+ cross_v3_v3v3(nor, old_dir, wanted_dir);
+ axis_angle_to_quat(q, nor, angle);
+ copy_v3_v3(new_dir, old_dir);
+ mul_qt_v3(q, new_dir);
+ normalize_v3(new_dir);
+
+ /* save direction in case resulting velocity too small */
+ axis_angle_to_quat(q, nor, angle*dtime);
+ copy_v3_v3(pa->state.ave, old_dir);
+ mul_qt_v3(q, pa->state.ave);
+ normalize_v3(pa->state.ave);
+ }
+
+ /* constrain speed with maximum acceleration */
+ old_speed = len_v3(pa->prev_state.vel);
+
+ if (bbd->wanted_speed < old_speed)
+ new_speed = MAX2(bbd->wanted_speed, old_speed - val.max_acc);
+ else
+ new_speed = MIN2(bbd->wanted_speed, old_speed + val.max_acc);
+
+ /* combine direction and speed */
+ copy_v3_v3(new_vel, new_dir);
+ mul_v3_fl(new_vel, new_speed);
+
+ /* maintain minimum flying velocity if not landing */
+ if (level >= landing_level) {
+ float len2 = dot_v2v2(new_vel, new_vel);
+ float root;
+
+ len2 = MAX2(len2, val.min_speed*val.min_speed);
+ root = sasqrt(new_speed*new_speed - len2);
+
+ new_vel[2] = new_vel[2] < 0.0f ? -root : root;
+
+ normalize_v2(new_vel);
+ mul_v2_fl(new_vel, sasqrt(len2));
+ }
+
+ /* finally constrain speed to max speed */
+ new_speed = normalize_v3(new_vel);
+ mul_v3_fl(new_vel, MIN2(new_speed, val.max_speed));
+
+ /* get acceleration from difference of velocities */
+ sub_v3_v3v3(acc, new_vel, pa->prev_state.vel);
+
+ /* break acceleration to components */
+ project_v3_v3v3(tan_acc, acc, pa->prev_state.ave);
+ sub_v3_v3v3(nor_acc, acc, tan_acc);
+ }
+
+ /* account for effectors */
+ pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
+ pdDoEffectors(bbd->sim->psys->effectors, bbd->sim->colliders, bbd->part->effector_weights, &epoint, force, NULL);
+
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing)) {
+ float length = normalize_v3(force);
+
+ length = MAX2(0.0f, length - boids->land_stick_force);
+
+ mul_v3_fl(force, length);
+ }
+
+ add_v3_v3(acc, force);
+
+ /* store smoothed acceleration for nice banking etc. */
+ madd_v3_v3fl(bpa->data.acc, acc, dtime);
+ mul_v3_fl(bpa->data.acc, 1.0f / (1.0f + dtime));
+
+ /* integrate new location & velocity */
+
+ /* by regarding the acceleration as a force at this stage we*/
+ /* can get better control allthough it's a bit unphysical */
+ mul_v3_fl(acc, 1.0f/pa_mass);
+
+ copy_v3_v3(dvec, acc);
+ mul_v3_fl(dvec, dtime*dtime*0.5f);
+
+ copy_v3_v3(bvec, pa->prev_state.vel);
+ mul_v3_fl(bvec, dtime);
+ add_v3_v3(dvec, bvec);
+ add_v3_v3(pa->state.co, dvec);
+
+ madd_v3_v3fl(pa->state.vel, acc, dtime);
+
+ //if (bpa->data.mode != eBoidMode_InAir)
+ bpa->ground = boid_find_ground(bbd, pa, ground_co, ground_nor);
+
+ /* change modes, constrain movement & keep track of down vector */
+ switch (bpa->data.mode) {
+ case eBoidMode_InAir:
+ {
+ float grav[3];
+
+ grav[0] = 0.0f;
+ grav[1] = 0.0f;
+ grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+
+ /* don't take forward acceleration into account (better banking) */
+ if (dot_v3v3(bpa->data.acc, pa->state.vel) > 0.0f) {
+ project_v3_v3v3(dvec, bpa->data.acc, pa->state.vel);
+ sub_v3_v3v3(dvec, bpa->data.acc, dvec);
+ }
+ else {
+ copy_v3_v3(dvec, bpa->data.acc);
+ }
+
+ /* gather apparent gravity */
+ madd_v3_v3v3fl(bpa->gravity, grav, dvec, -boids->banking);
+ normalize_v3(bpa->gravity);
+
+ /* stick boid on goal when close enough */
+ if (bbd->goal_ob && boid_goal_signed_dist(pa->state.co, bbd->goal_co, bbd->goal_nor) <= pa->size * boids->height) {
+ bpa->data.mode = eBoidMode_Climbing;
+ bpa->ground = bbd->goal_ob;
+ boid_find_ground(bbd, pa, ground_co, ground_nor);
+ boid_climb(boids, pa, ground_co, ground_nor);
+ }
+ else if (pa->state.co[2] <= ground_co[2] + pa->size * boids->height) {
+ /* land boid when below ground */
+ if (boids->options & BOID_ALLOW_LAND) {
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ bpa->data.mode = eBoidMode_OnLand;
+ }
+ /* fly above ground */
+ else if (bpa->ground) {
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ }
+ }
+ break;
+ }
+ case eBoidMode_Falling:
+ {
+ float grav[3];
+
+ grav[0] = 0.0f;
+ grav[1] = 0.0f;
+ grav[2] = bbd->sim->scene->physics_settings.gravity[2] < 0.0f ? -1.0f : 0.0f;
+
+
+ /* gather apparent gravity */
+ madd_v3_v3fl(bpa->gravity, grav, dtime);
+ normalize_v3(bpa->gravity);
+
+ if (boids->options & BOID_ALLOW_LAND) {
+ /* stick boid on goal when close enough */
+ if (bbd->goal_ob && boid_goal_signed_dist(pa->state.co, bbd->goal_co, bbd->goal_nor) <= pa->size * boids->height) {
+ bpa->data.mode = eBoidMode_Climbing;
+ bpa->ground = bbd->goal_ob;
+ boid_find_ground(bbd, pa, ground_co, ground_nor);
+ boid_climb(boids, pa, ground_co, ground_nor);
+ }
+ /* land boid when really near ground */
+ else if (pa->state.co[2] <= ground_co[2] + 1.01f * pa->size * boids->height) {
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ bpa->data.mode = eBoidMode_OnLand;
+ }
+ /* if we're falling, can fly and want to go upwards lets fly */
+ else if (boids->options & BOID_ALLOW_FLIGHT && bbd->wanted_co[2] > 0.0f)
+ bpa->data.mode = eBoidMode_InAir;
+ }
+ else
+ bpa->data.mode = eBoidMode_InAir;
+ break;
+ }
+ case eBoidMode_Climbing:
+ {
+ boid_climb(boids, pa, ground_co, ground_nor);
+ //float nor[3];
+ //copy_v3_v3(nor, ground_nor);
+
+ ///* gather apparent gravity to r_ve */
+ //madd_v3_v3fl(pa->r_ve, ground_nor, -1.0);
+ //normalize_v3(pa->r_ve);
+
+ ///* raise boid it's size from surface */
+ //mul_v3_fl(nor, pa->size * boids->height);
+ //add_v3_v3v3(pa->state.co, ground_co, nor);
+
+ ///* remove normal component from velocity */
+ //project_v3_v3v3(v, pa->state.vel, ground_nor);
+ //sub_v3_v3v3(pa->state.vel, pa->state.vel, v);
+ break;
+ }
+ case eBoidMode_OnLand:
+ {
+ /* stick boid on goal when close enough */
+ if (bbd->goal_ob && boid_goal_signed_dist(pa->state.co, bbd->goal_co, bbd->goal_nor) <= pa->size * boids->height) {
+ bpa->data.mode = eBoidMode_Climbing;
+ bpa->ground = bbd->goal_ob;
+ boid_find_ground(bbd, pa, ground_co, ground_nor);
+ boid_climb(boids, pa, ground_co, ground_nor);
+ }
+ /* ground is too far away so boid falls */
+ else if (pa->state.co[2]-ground_co[2] > 1.1f * pa->size * boids->height)
+ bpa->data.mode = eBoidMode_Falling;
+ else {
+ /* constrain to surface */
+ pa->state.co[2] = ground_co[2] + pa->size * boids->height;
+ pa->state.vel[2] = 0.0f;
+ }
+
+ if (boids->banking > 0.0f) {
+ float grav[3];
+ /* Don't take gravity's strength in to account, */
+ /* otherwise amount of banking is hard to control. */
+ negate_v3_v3(grav, ground_nor);
+
+ project_v3_v3v3(dvec, bpa->data.acc, pa->state.vel);
+ sub_v3_v3v3(dvec, bpa->data.acc, dvec);
+
+ /* gather apparent gravity */
+ madd_v3_v3v3fl(bpa->gravity, grav, dvec, -boids->banking);
+ normalize_v3(bpa->gravity);
+ }
+ else {
+ /* gather negative surface normal */
+ madd_v3_v3fl(bpa->gravity, ground_nor, -1.0f);
+ normalize_v3(bpa->gravity);
+ }
+ break;
+ }
+ }
+
+ /* save direction to state.ave unless the boid is falling */
+ /* (boids can't effect their direction when falling) */
+ if (bpa->data.mode!=eBoidMode_Falling && len_v3(pa->state.vel) > 0.1f*pa->size) {
+ copy_v3_v3(pa->state.ave, pa->state.vel);
+ pa->state.ave[2] *= bbd->part->boids->pitch;
+ normalize_v3(pa->state.ave);
+ }
+
+ /* apply damping */
+ if (ELEM(bpa->data.mode, eBoidMode_OnLand, eBoidMode_Climbing))
+ mul_v3_fl(pa->state.vel, 1.0f - 0.2f*bbd->part->dampfac);
+
+ /* calculate rotation matrix based on forward & down vectors */
+ if (bpa->data.mode == eBoidMode_InAir) {
+ copy_v3_v3(mat[0], pa->state.ave);
+
+ project_v3_v3v3(dvec, bpa->gravity, pa->state.ave);
+ sub_v3_v3v3(mat[2], bpa->gravity, dvec);
+ normalize_v3(mat[2]);
+ }
+ else {
+ project_v3_v3v3(dvec, pa->state.ave, bpa->gravity);
+ sub_v3_v3v3(mat[0], pa->state.ave, dvec);
+ normalize_v3(mat[0]);
+
+ copy_v3_v3(mat[2], bpa->gravity);
+ }
+ negate_v3(mat[2]);
+ cross_v3_v3v3(mat[1], mat[2], mat[0]);
+
+ /* apply rotation */
+ mat3_to_quat_is_ok(q, mat);
+ copy_qt_qt(pa->state.rot, q);
+}
+
+BoidRule *boid_new_rule(int type)
+{
+ BoidRule *rule = NULL;
+ if (type <= 0)
+ return NULL;
+
+ switch (type) {
+ case eBoidRuleType_Goal:
+ case eBoidRuleType_Avoid:
+ rule = MEM_callocN(sizeof(BoidRuleGoalAvoid), "BoidRuleGoalAvoid");
+ break;
+ case eBoidRuleType_AvoidCollision:
+ rule = MEM_callocN(sizeof(BoidRuleAvoidCollision), "BoidRuleAvoidCollision");
+ ((BoidRuleAvoidCollision*)rule)->look_ahead = 2.0f;
+ break;
+ case eBoidRuleType_FollowLeader:
+ rule = MEM_callocN(sizeof(BoidRuleFollowLeader), "BoidRuleFollowLeader");
+ ((BoidRuleFollowLeader*)rule)->distance = 1.0f;
+ break;
+ case eBoidRuleType_AverageSpeed:
+ rule = MEM_callocN(sizeof(BoidRuleAverageSpeed), "BoidRuleAverageSpeed");
+ ((BoidRuleAverageSpeed*)rule)->speed = 0.5f;
+ break;
+ case eBoidRuleType_Fight:
+ rule = MEM_callocN(sizeof(BoidRuleFight), "BoidRuleFight");
+ ((BoidRuleFight*)rule)->distance = 100.0f;
+ ((BoidRuleFight*)rule)->flee_distance = 100.0f;
+ break;
+ default:
+ rule = MEM_callocN(sizeof(BoidRule), "BoidRule");
+ break;
+ }
+
+ rule->type = type;
+ rule->flag |= BOIDRULE_IN_AIR|BOIDRULE_ON_LAND;
+ BLI_strncpy(rule->name, rna_enum_boidrule_type_items[type-1].name, sizeof(rule->name));
+
+ return rule;
+}
+void boid_default_settings(BoidSettings *boids)
+{
+ boids->air_max_speed = 10.0f;
+ boids->air_max_acc = 0.5f;
+ boids->air_max_ave = 0.5f;
+ boids->air_personal_space = 1.0f;
+
+ boids->land_max_speed = 5.0f;
+ boids->land_max_acc = 0.5f;
+ boids->land_max_ave = 0.5f;
+ boids->land_personal_space = 1.0f;
+
+ boids->options = BOID_ALLOW_FLIGHT;
+
+ boids->landing_smoothness = 3.0f;
+ boids->banking = 1.0f;
+ boids->pitch = 1.0f;
+ boids->height = 1.0f;
+
+ boids->health = 1.0f;
+ boids->accuracy = 1.0f;
+ boids->aggression = 2.0f;
+ boids->range = 1.0f;
+ boids->strength = 0.1f;
+}
+
+BoidState *boid_new_state(BoidSettings *boids)
+{
+ BoidState *state = MEM_callocN(sizeof(BoidState), "BoidState");
+
+ state->id = boids->last_state_id++;
+ if (state->id)
+ BLI_snprintf(state->name, sizeof(state->name), "State %i", state->id);
+ else
+ strcpy(state->name, "State");
+
+ state->rule_fuzziness = 0.5;
+ state->volume = 1.0f;
+ state->channels |= ~0;
+
+ return state;
+}
+
+BoidState *boid_duplicate_state(BoidSettings *boids, BoidState *state)
+{
+ BoidState *staten = MEM_dupallocN(state);
+
+ BLI_duplicatelist(&staten->rules, &state->rules);
+ BLI_duplicatelist(&staten->conditions, &state->conditions);
+ BLI_duplicatelist(&staten->actions, &state->actions);
+
+ staten->id = boids->last_state_id++;
+
+ return staten;
+}
+void boid_free_settings(BoidSettings *boids)
+{
+ if (boids) {
+ BoidState *state = boids->states.first;
+
+ for (; state; state=state->next) {
+ BLI_freelistN(&state->rules);
+ BLI_freelistN(&state->conditions);
+ BLI_freelistN(&state->actions);
+ }
+
+ BLI_freelistN(&boids->states);
+
+ MEM_freeN(boids);
+ }
+}
+BoidSettings *boid_copy_settings(BoidSettings *boids)
+{
+ BoidSettings *nboids = NULL;
+
+ if (boids) {
+ BoidState *state;
+ BoidState *nstate;
+
+ nboids = MEM_dupallocN(boids);
+
+ BLI_duplicatelist(&nboids->states, &boids->states);
+
+ state = boids->states.first;
+ nstate = nboids->states.first;
+ for (; state; state=state->next, nstate=nstate->next) {
+ BLI_duplicatelist(&nstate->rules, &state->rules);
+ BLI_duplicatelist(&nstate->conditions, &state->conditions);
+ BLI_duplicatelist(&nstate->actions, &state->actions);
+ }
+ }
+
+ return nboids;
+}
+BoidState *boid_get_current_state(BoidSettings *boids)
+{
+ BoidState *state = boids->states.first;
+
+ for (; state; state=state->next) {
+ if (state->flag & BOIDSTATE_CURRENT)
+ break;
+ }
+
+ return state;
+}
+
diff --git a/source/blender/blenkernel/intern/bpath.c b/source/blender/blenkernel/intern/bpath.c
index 4121bde4d0b..487b8ffa2b5 100644
--- a/source/blender/blenkernel/intern/bpath.c
+++ b/source/blender/blenkernel/intern/bpath.c
@@ -56,6 +56,7 @@
#include "DNA_object_fluidsim.h"
#include "DNA_object_force.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
@@ -462,6 +463,20 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
{
Object *ob = (Object *)id;
ModifierData *md;
+ ParticleSystem *psys;
+
+#define BPATH_TRAVERSE_POINTCACHE(ptcaches) \
+ { \
+ PointCache *cache; \
+ for (cache = (ptcaches).first; cache; cache = cache->next) { \
+ if (cache->flag & PTCACHE_DISK_CACHE) { \
+ rewrite_path_fixed(cache->path, \
+ visit_cb, \
+ absbase, \
+ bpath_user_data); \
+ } \
+ } \
+ } (void)0
/* do via modifiers instead */
#if 0
@@ -477,6 +492,16 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
rewrite_path_fixed(fluidmd->fss->surfdataPath, visit_cb, absbase, bpath_user_data);
}
}
+ else if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
+ BPATH_TRAVERSE_POINTCACHE(smd->domain->ptcaches[0]);
+ }
+ }
+ else if (md->type == eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData *) md;
+ BPATH_TRAVERSE_POINTCACHE(clmd->ptcaches);
+ }
else if (md->type == eModifierType_Ocean) {
OceanModifierData *omd = (OceanModifierData *) md;
rewrite_path_fixed(omd->cachepath, visit_cb, absbase, bpath_user_data);
@@ -487,6 +512,16 @@ void BKE_bpath_traverse_id(Main *bmain, ID *id, BPathVisitor visit_cb, const int
}
}
+ if (ob->soft) {
+ BPATH_TRAVERSE_POINTCACHE(ob->soft->ptcaches);
+ }
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ BPATH_TRAVERSE_POINTCACHE(psys->ptcaches);
+ }
+
+#undef BPATH_TRAVERSE_POINTCACHE
+
break;
}
case ID_SO:
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 87733341cdd..162525c7cd5 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -45,6 +45,7 @@
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_modifier.h"
+#include "BKE_pointcache.h"
#include "BPH_mass_spring.h"
@@ -130,6 +131,9 @@ void cloth_init(ClothModifierData *clmd )
if (!clmd->sim_parms->effector_weights)
clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL);
+
+ if (clmd->point_cache)
+ clmd->point_cache->step = 1;
}
static BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
@@ -300,16 +304,35 @@ void bvhselftree_update_from_cloth(ClothModifierData *clmd, bool moving)
}
}
+void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
+{
+ PTCacheID pid;
+
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+
+ // don't do anything as long as we're in editmode!
+ if (pid.cache->edit && ob->mode & OB_MODE_PARTICLE_EDIT)
+ return;
+
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr);
+}
+
static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
{
+ PointCache *cache;
+
+ cache= clmd->point_cache;
+
/* initialize simulation data if it didn't exist already */
if (clmd->clothObject == NULL) {
if (!cloth_from_object(ob, clmd, result, framenr, 1)) {
+ BKE_ptcache_invalidate(cache);
modifier_setError(&(clmd->modifier), "Can't initialize cloth");
return 0;
}
if (clmd->clothObject == NULL) {
+ BKE_ptcache_invalidate(cache);
modifier_setError(&(clmd->modifier), "Null cloth object");
return 0;
}
@@ -347,7 +370,7 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
mul_m4_v3(ob->obmat, verts->xconst);
}
- effectors = pdInitEffectors(clmd->scene, ob, clmd->sim_parms->effector_weights, true);
+ effectors = pdInitEffectors(clmd->scene, ob, NULL, clmd->sim_parms->effector_weights, true);
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_DYNAMIC_BASEMESH )
cloth_update_verts ( ob, clmd, result );
@@ -379,14 +402,27 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
************************************************/
void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
{
- int framenr = scene->r.cfra, startframe = scene->r.sfra, endframe = scene->r.efra;
+ PointCache *cache;
+ PTCacheID pid;
+ float timescale;
+ int framenr, startframe, endframe;
+ int cache_result;
clmd->scene= scene; /* nice to pass on later :) */
+ framenr= (int)scene->r.cfra;
+ cache= clmd->point_cache;
- clmd->sim_parms->timescale = 1.0f;
+ BKE_ptcache_id_from_cloth(&pid, ob, clmd);
+ BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
+ clmd->sim_parms->timescale= timescale * clmd->sim_parms->time_scale;
if (clmd->sim_parms->reset || (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->mvert_num)) {
clmd->sim_parms->reset = 0;
+ cache->flag |= PTCACHE_OUTDATED;
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ BKE_ptcache_validate(cache, 0);
+ cache->last_exact= 0;
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
}
// unused in the moment, calculated separately in implicit.c
@@ -394,6 +430,7 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
/* simulation is only active during a specific period */
if (framenr < startframe) {
+ BKE_ptcache_invalidate(cache);
return;
}
else if (framenr > endframe) {
@@ -405,18 +442,58 @@ void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, Derived
return;
if (framenr == startframe) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
do_init_cloth(ob, clmd, dm, framenr);
+ BKE_ptcache_validate(cache, framenr);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
clmd->clothObject->last_frame= framenr;
return;
}
- if (framenr!=clmd->clothObject->last_frame+1)
+ /* try to read from cache */
+ bool can_simulate = (framenr == clmd->clothObject->last_frame+1) && !(cache->flag & PTCACHE_BAKED);
+
+ cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
+
+ if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED ||
+ (!can_simulate && cache_result == PTCACHE_READ_OLD)) {
+ BKE_cloth_solver_set_positions(clmd);
+ cloth_to_object (ob, clmd, vertexCos);
+
+ BKE_ptcache_validate(cache, framenr);
+
+ if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_write(&pid, framenr);
+
+ clmd->clothObject->last_frame= framenr;
+
+ return;
+ }
+ else if (cache_result==PTCACHE_READ_OLD) {
+ BKE_cloth_solver_set_positions(clmd);
+ }
+ else if ( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */
+ /* if baked and nothing in cache, do nothing */
+ BKE_ptcache_invalidate(cache);
return;
+ }
+
+ return;
+
+ /* if on second frame, write cache for first frame */
+ if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
+ BKE_ptcache_write(&pid, startframe);
- clmd->sim_parms->timescale *= 1.0f;
+ clmd->sim_parms->timescale *= framenr - cache->simframe;
/* do simulation */
- do_step_cloth(ob, clmd, dm, framenr);
+ BKE_ptcache_validate(cache, framenr);
+
+ if (!do_step_cloth(ob, clmd, dm, framenr)) {
+ BKE_ptcache_invalidate(cache);
+ }
+ else
+ BKE_ptcache_write(&pid, framenr);
cloth_to_object (ob, clmd, vertexCos);
clmd->clothObject->last_frame= framenr;
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index b38f59a3723..9d927d04b2a 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -927,6 +927,7 @@ int CTX_data_mode_enum(const bContext *C)
else if (ob->mode & OB_MODE_WEIGHT_PAINT) return CTX_MODE_PAINT_WEIGHT;
else if (ob->mode & OB_MODE_VERTEX_PAINT) return CTX_MODE_PAINT_VERTEX;
else if (ob->mode & OB_MODE_TEXTURE_PAINT) return CTX_MODE_PAINT_TEXTURE;
+ else if (ob->mode & OB_MODE_PARTICLE_EDIT) return CTX_MODE_PARTICLE;
}
}
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 475afb9a571..a8341939692 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -54,8 +54,6 @@
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
-#include "DNA_object_types.h"
-#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
@@ -83,6 +81,8 @@
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_tracking.h"
@@ -478,7 +478,7 @@ void dag_add_collision_relations(DagForest *dag, Scene *scene, Object *ob, DagNo
void dag_add_forcefield_relations(DagForest *dag, Scene *scene, Object *ob, DagNode *node, EffectorWeights *effector_weights, bool add_absorption, int skip_forcefield, const char *name)
{
- ListBase *effectors = pdInitEffectors(scene, ob, effector_weights, false);
+ ListBase *effectors = pdInitEffectors(scene, ob, NULL, effector_weights, false);
if (effectors) {
for (EffectorCache *eff = effectors->first; eff; eff = eff->next) {
@@ -507,6 +507,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc
DagNode *node2;
DagNode *node3;
Key *key;
+ ParticleSystem *psys;
int addtoroot = 1;
node = dag_get_node(dag, ob);
@@ -748,6 +749,83 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Main *bmain, Sc
dag_add_lamp_driver_relations(dag, node, ob->data);
}
+ /* particles */
+ psys = ob->particlesystem.first;
+ if (psys) {
+ GroupObject *go;
+
+ for (; psys; psys = psys->next) {
+ BoidRule *rule = NULL;
+ BoidState *state = NULL;
+ ParticleSettings *part = psys->part;
+
+ if (part->adt) {
+ dag_add_driver_relation(part->adt, dag, node, 1);
+ }
+
+ dag_add_relation(dag, node, node, DAG_RL_OB_DATA, "Particle-Object Relation");
+
+ if (!psys_check_enabled(ob, psys, G.is_rendering))
+ continue;
+
+ if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
+ ParticleTarget *pt = psys->targets.first;
+
+ for (; pt; pt = pt->next) {
+ if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys - 1)) {
+ node2 = dag_get_node(dag, pt->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Targets");
+ }
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
+ node2 = dag_get_node(dag, part->dup_ob);
+ /* note that this relation actually runs in the wrong direction, the problem
+ * is that dupli system all have this (due to parenting), and the render
+ * engine instancing assumes particular ordering of objects in list */
+ dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization");
+ if (part->dup_ob->type == OB_MBALL)
+ dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualization");
+ }
+
+ if (part->ren_as == PART_DRAW_GR && part->dup_group) {
+ for (go = part->dup_group->gobject.first; go; go = go->next) {
+ node2 = dag_get_node(dag, go->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization");
+ }
+ }
+
+ if (part->type != PART_HAIR) {
+ /* Actual code uses get_collider_cache */
+ dag_add_collision_relations(dag, scene, ob, node, part->collision_group, ob->lay, eModifierType_Collision, NULL, true, "Particle Collision");
+ }
+ else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) {
+ /* Hair uses cloth simulation, i.e. get_collision_objects */
+ dag_add_collision_relations(dag, scene, ob, node, psys->clmd->coll_parms->group, ob->lay | scene->lay, eModifierType_Collision, NULL, true, "Hair Collision");
+ }
+
+ dag_add_forcefield_relations(dag, scene, ob, node, part->effector_weights, part->type == PART_HAIR, 0, "Particle Force Field");
+
+ if (part->boids) {
+ for (state = part->boids->states.first; state; state = state->next) {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ Object *ruleob = NULL;
+ if (rule->type == eBoidRuleType_Avoid)
+ ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
+ else if (rule->type == eBoidRuleType_FollowLeader)
+ ruleob = ((BoidRuleFollowLeader *)rule)->ob;
+
+ if (ruleob) {
+ node2 = dag_get_node(dag, ruleob);
+ dag_add_relation(dag, node2, node, DAG_RL_OB_DATA, "Boid Rule");
+ }
+ }
+ }
+ }
+ }
+ }
+
/* object constraints */
for (con = ob->constraints.first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
@@ -1817,6 +1895,38 @@ static unsigned int flush_layer_node(Scene *sce, DagNode *node, int curtime)
return node->lay;
}
+/* node was checked to have lasttime != curtime, and is of type ID_OB */
+static void flush_pointcache_reset(Main *bmain, Scene *scene, DagNode *node,
+ int curtime, unsigned int lay, bool reset)
+{
+ DagAdjList *itA;
+ Object *ob;
+
+ node->lasttime = curtime;
+
+ for (itA = node->child; itA; itA = itA->next) {
+ if (itA->node->type == ID_OB) {
+ if (itA->node->lasttime != curtime) {
+ ob = (Object *)(itA->node->ob);
+
+ if (reset || (ob->recalc & OB_RECALC_ALL)) {
+ if (BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH)) {
+ /* Don't tag nodes which are on invisible layer. */
+ if (itA->node->lay & lay) {
+ ob->recalc |= OB_RECALC_DATA;
+ lib_id_recalc_data_tag(bmain, &ob->id);
+ }
+ }
+
+ flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, true);
+ }
+ else
+ flush_pointcache_reset(bmain, scene, itA->node, curtime, lay, false);
+ }
+ }
+ }
+}
+
/* flush layer flags to dependencies */
static void dag_scene_flush_layers(Scene *sce, int lay)
{
@@ -1894,6 +2004,7 @@ void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const sho
{
DagNode *firstnode;
DagAdjList *itA;
+ Object *ob;
int lasttime;
if (!DEG_depsgraph_use_legacy()) {
@@ -1921,6 +2032,24 @@ void DAG_scene_flush_update(Main *bmain, Scene *sce, unsigned int lay, const sho
if (!time) {
sce->theDag->time++; /* so we know which nodes were accessed */
lasttime = sce->theDag->time;
+ for (itA = firstnode->child; itA; itA = itA->next) {
+ if (itA->node->lasttime != lasttime && itA->node->type == ID_OB) {
+ ob = (Object *)(itA->node->ob);
+
+ if (ob->recalc & OB_RECALC_ALL) {
+ if (BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH)) {
+ ob->recalc |= OB_RECALC_DATA;
+ lib_id_recalc_data_tag(bmain, &ob->id);
+ }
+
+ flush_pointcache_reset(bmain, sce, itA->node, lasttime,
+ lay, true);
+ }
+ else
+ flush_pointcache_reset(bmain, sce, itA->node, lasttime,
+ lay, false);
+ }
+ }
}
dag_tag_renderlayers(sce, lay);
@@ -2113,6 +2242,8 @@ static void dag_object_time_update_flags(Main *bmain, Scene *scene, Object *ob)
ob->recalc |= OB_RECALC_DATA;
}
}
+ if (ob->particlesystem.first)
+ ob->recalc |= OB_RECALC_DATA;
break;
case OB_CURVE:
case OB_SURF:
@@ -2151,6 +2282,17 @@ static void dag_object_time_update_flags(Main *bmain, Scene *scene, Object *ob)
ob->recalc |= OB_RECALC_DATA;
adt->recalc |= ADT_RECALC_ANIM;
}
+
+ if (ob->particlesystem.first) {
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for (; psys; psys = psys->next) {
+ if (psys_check_enabled(ob, psys, G.is_rendering)) {
+ ob->recalc |= OB_RECALC_DATA;
+ break;
+ }
+ }
+ }
}
if (ob->recalc & OB_RECALC_OB)
@@ -2442,6 +2584,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
/* set flags & pointcache for object */
if (GS(id->name) == ID_OB) {
ob = (Object *)id;
+ BKE_ptcache_object_reset(sce, ob, PTCACHE_RESET_DEPSGRAPH);
/* So if someone tagged object recalc directly,
* id_tag_update bit-field stays relevant
@@ -2472,6 +2615,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
if (!(ob && obt == ob) && obt->data == id) {
obt->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obt->id);
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
}
}
}
@@ -2499,6 +2643,30 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
obt->recalc |= OB_RECALC_DATA;
lib_id_recalc_data_tag(bmain, &obt->id);
}
+
+ /* particle settings can use the texture as well */
+ if (obt->particlesystem.first) {
+ ParticleSystem *psys = obt->particlesystem.first;
+ MTex **mtexp, *mtex;
+ int a;
+ for (; psys; psys = psys->next) {
+ mtexp = psys->part->mtex;
+ for (a = 0; a < MAX_MTEX; a++, mtexp++) {
+ mtex = *mtexp;
+ if (mtex && mtex->tex == (Tex *)id) {
+ obt->recalc |= OB_RECALC_DATA;
+ lib_id_recalc_data_tag(bmain, &obt->id);
+
+ if (mtex->mapto & PAMAP_INIT)
+ psys->recalc |= PSYS_RECALC_RESET;
+ if (mtex->mapto & PAMAP_CHILD)
+ psys->recalc |= PSYS_RECALC_CHILD;
+
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
+ }
+ }
+ }
+ }
}
}
@@ -2510,10 +2678,20 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, ID *id)
obt->flag |= (OB_RECALC_OB | OB_RECALC_DATA);
lib_id_recalc_tag(bmain, &obt->id);
lib_id_recalc_data_tag(bmain, &obt->id);
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
}
}
}
+ /* set flags based on particle settings */
+ if (idtype == ID_PA) {
+ ParticleSystem *psys;
+ for (obt = bmain->object.first; obt; obt = obt->id.next)
+ for (psys = obt->particlesystem.first; psys; psys = psys->next)
+ if (&psys->part->id == id)
+ BKE_ptcache_object_reset(sce, obt, PTCACHE_RESET_DEPSGRAPH);
+ }
+
if (ELEM(idtype, ID_MA, ID_TE)) {
obt = sce->basact ? sce->basact->object : NULL;
if (obt && obt->mode & OB_MODE_TEXTURE_PAINT) {
@@ -2783,7 +2961,7 @@ void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag)
if (flag) {
if (flag & OB_RECALC_OB)
lib_id_recalc_tag(bmain, id);
- if (flag & OB_RECALC_DATA)
+ if (flag & (OB_RECALC_DATA | PSYS_RECALC))
lib_id_recalc_data_tag(bmain, id);
}
else
@@ -2799,6 +2977,20 @@ void DAG_id_tag_update_ex(Main *bmain, ID *id, short flag)
ob = (Object *)id;
ob->recalc |= (flag & OB_RECALC_ALL);
}
+ else if (idtype == ID_PA) {
+ ParticleSystem *psys;
+ /* this is weak still, should be done delayed as well */
+ for (ob = bmain->object.first; ob; ob = ob->id.next) {
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (&psys->part->id == id) {
+ ob->recalc |= (flag & OB_RECALC_ALL);
+ psys->recalc |= (flag & PSYS_RECALC);
+ lib_id_recalc_tag(bmain, &ob->id);
+ lib_id_recalc_data_tag(bmain, &ob->id);
+ }
+ }
+ }
+ }
else {
/* disable because this is called on various ID types automatically.
* where printing warning is not useful. for now just ignore */
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 3f5c5cd7bf4..1daf999e4a9 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -48,7 +48,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
-#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
@@ -69,6 +68,8 @@
#include "BKE_mesh_mapping.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
@@ -562,7 +563,7 @@ static bool boundsIntersectDist(Bounds3D *b1, Bounds3D *b2, const float dist)
}
/* check whether bounds intersects a point with given radius */
-static bool UNUSED_FUNCTION(boundIntersectPoint)(Bounds3D *b, float point[3], const float radius)
+static bool boundIntersectPoint(Bounds3D *b, float point[3], const float radius)
{
if (!b->valid)
return false;
@@ -861,7 +862,7 @@ static void surface_freeUnusedData(DynamicPaintSurface *surface)
return;
/* free bakedata if not active or surface is baked */
- if (!(surface->flags & MOD_DPAINT_ACTIVE)) {
+ if (!(surface->flags & MOD_DPAINT_ACTIVE) || (surface->pointcache && surface->pointcache->flag & PTCACHE_BAKED)) {
free_bakeData(surface->data);
}
}
@@ -896,6 +897,10 @@ void dynamicPaint_freeSurfaceData(DynamicPaintSurface *surface)
void dynamicPaint_freeSurface(DynamicPaintSurface *surface)
{
+ /* point cache */
+ BKE_ptcache_free_list(&(surface->ptcaches));
+ surface->pointcache = NULL;
+
if (surface->effector_weights)
MEM_freeN(surface->effector_weights);
surface->effector_weights = NULL;
@@ -956,6 +961,11 @@ DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSettings *c
surface->format = MOD_DPAINT_SURFACE_F_VERTEX;
surface->type = MOD_DPAINT_SURFACE_T_PAINT;
+ /* cache */
+ surface->pointcache = BKE_ptcache_add(&(surface->ptcaches));
+ surface->pointcache->flag |= PTCACHE_DISK_CACHE;
+ surface->pointcache->step = 1;
+
/* Set initial values */
surface->flags = MOD_DPAINT_ANTIALIAS | MOD_DPAINT_MULALPHA | MOD_DPAINT_DRY_LOG | MOD_DPAINT_DISSOLVE_LOG |
MOD_DPAINT_ACTIVE | MOD_DPAINT_PREVIEW | MOD_DPAINT_OUT1 | MOD_DPAINT_USE_DRYING;
@@ -1046,6 +1056,8 @@ bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, str
return false;
brush->pmd = pmd;
+ brush->psys = NULL;
+
brush->flags = MOD_DPAINT_ABS_ALPHA | MOD_DPAINT_RAMP_ALPHA;
brush->collision = MOD_DPAINT_COL_VOLUME;
@@ -1199,6 +1211,7 @@ void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct Dyn
t_brush->particle_radius = brush->particle_radius;
t_brush->particle_smooth = brush->particle_smooth;
t_brush->paint_distance = brush->paint_distance;
+ t_brush->psys = brush->psys;
if (brush->paint_ramp)
memcpy(t_brush->paint_ramp, brush->paint_ramp, sizeof(ColorBand));
@@ -1931,6 +1944,15 @@ static DerivedMesh *dynamicPaint_Modifier_apply(
return result;
}
+/* update cache frame range */
+void dynamicPaint_cacheUpdateFrames(DynamicPaintSurface *surface)
+{
+ if (surface->pointcache) {
+ surface->pointcache->startframe = surface->start_frame;
+ surface->pointcache->endframe = surface->end_frame;
+ }
+}
+
static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMesh *dm)
{
if (canvas->dm) {
@@ -1979,10 +2001,31 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
if (no_surface_data || current_frame != surface->current_frame ||
(int)scene->r.cfra == surface->start_frame)
{
+ PointCache *cache = surface->pointcache;
+ PTCacheID pid;
surface->current_frame = current_frame;
- /* if we're on surface range do recalculate */
- if ((int)scene->r.cfra == current_frame) {
+ /* read point cache */
+ BKE_ptcache_id_from_dynamicpaint(&pid, ob, surface);
+ pid.cache->startframe = surface->start_frame;
+ pid.cache->endframe = surface->end_frame;
+ BKE_ptcache_id_time(&pid, scene, (float)scene->r.cfra, NULL, NULL, NULL);
+
+ /* reset non-baked cache at first frame */
+ if ((int)scene->r.cfra == surface->start_frame && !(cache->flag & PTCACHE_BAKED)) {
+ cache->flag |= PTCACHE_REDO_NEEDED;
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
+
+ /* try to read from cache */
+ bool can_simulate = ((int)scene->r.cfra == current_frame) && !(cache->flag & PTCACHE_BAKED);
+
+ if (BKE_ptcache_read(&pid, (float)scene->r.cfra, can_simulate)) {
+ BKE_ptcache_validate(cache, (int)scene->r.cfra);
+ }
+ /* if read failed and we're on surface range do recalculate */
+ else if (can_simulate) {
/* calculate surface frame */
canvas->flags |= MOD_DPAINT_BAKING;
dynamicPaint_calculateFrame(surface, scene, ob, current_frame);
@@ -1994,6 +2037,9 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
{
canvas_copyDerivedMesh(canvas, dm);
}
+
+ BKE_ptcache_validate(cache, surface->current_frame);
+ BKE_ptcache_write(&pid, surface->current_frame);
}
}
}
@@ -3453,6 +3499,7 @@ typedef struct DynamicPaintPaintData {
const float *avg_brushNor;
const Vec3f *brushVelocity;
+ const ParticleSystem *psys;
const float solidradius;
void *treeData;
@@ -3901,6 +3948,283 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
return 1;
}
+/*
+ * Paint a particle system to the surface
+ */
+static void dynamic_paint_paint_particle_cell_point_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int id, const int UNUSED(threadid))
+{
+ const DynamicPaintPaintData *data = userdata;
+
+ const DynamicPaintSurface *surface = data->surface;
+ const PaintSurfaceData *sData = surface->data;
+ const PaintBakeData *bData = sData->bData;
+ VolumeGrid *grid = bData->grid;
+
+ const DynamicPaintBrushSettings *brush = data->brush;
+
+ const ParticleSystem *psys = data->psys;
+
+ const float timescale = data->timescale;
+ const int c_index = data->c_index;
+
+ KDTree *tree = data->treeData;
+
+ const float solidradius = data->solidradius;
+ const float smooth = brush->particle_smooth * surface->radius_scale;
+ const float range = solidradius + smooth;
+ const float particle_timestep = 0.04f * psys->part->timetweak;
+
+ const int index = grid->t_index[grid->s_pos[c_index] + id];
+ float disp_intersect = 0.0f;
+ float radius = 0.0f;
+ float strength = 0.0f;
+ int part_index = -1;
+
+ /*
+ * With predefined radius, there is no variation between particles.
+ * It's enough to just find the nearest one.
+ */
+ {
+ KDTreeNearest nearest;
+ float smooth_range, part_solidradius;
+
+ /* Find nearest particle and get distance to it */
+ BLI_kdtree_find_nearest(tree, bData->realCoord[bData->s_pos[index]].v, &nearest);
+ /* if outside maximum range, no other particle can influence either */
+ if (nearest.dist > range)
+ return;
+
+ if (brush->flags & MOD_DPAINT_PART_RAD) {
+ /* use particles individual size */
+ ParticleData *pa = psys->particles + nearest.index;
+ part_solidradius = pa->size;
+ }
+ else {
+ part_solidradius = solidradius;
+ }
+ radius = part_solidradius + smooth;
+ if (nearest.dist < radius) {
+ /* distances inside solid radius has maximum influence -> dist = 0 */
+ smooth_range = max_ff(0.0f, (nearest.dist - part_solidradius));
+ /* do smoothness if enabled */
+ if (smooth)
+ smooth_range /= smooth;
+
+ strength = 1.0f - smooth_range;
+ disp_intersect = radius - nearest.dist;
+ part_index = nearest.index;
+ }
+ }
+ /* If using random per particle radius and closest particle didn't give max influence */
+ if (brush->flags & MOD_DPAINT_PART_RAD && strength < 1.0f && psys->part->randsize > 0.0f) {
+ /*
+ * If we use per particle radius, we have to sample all particles
+ * within max radius range
+ */
+ KDTreeNearest *nearest;
+
+ float smooth_range = smooth * (1.0f - strength), dist;
+ /* calculate max range that can have particles with higher influence than the nearest one */
+ const float max_range = smooth - strength * smooth + solidradius;
+ /* Make gcc happy! */
+ dist = max_range;
+
+ const int particles = BLI_kdtree_range_search(
+ tree, bData->realCoord[bData->s_pos[index]].v, &nearest, max_range);
+
+ /* Find particle that produces highest influence */
+ for (int n = 0; n < particles; n++) {
+ ParticleData *pa = &psys->particles[nearest[n].index];
+
+ /* skip if out of range */
+ if (nearest[n].dist > (pa->size + smooth))
+ continue;
+
+ /* update hit data */
+ const float s_range = nearest[n].dist - pa->size;
+ /* skip if higher influence is already found */
+ if (smooth_range < s_range)
+ continue;
+
+ /* update hit data */
+ smooth_range = s_range;
+ dist = nearest[n].dist;
+ part_index = nearest[n].index;
+
+ /* If inside solid range and no disp depth required, no need to seek further */
+ if ((s_range < 0.0f) && !ELEM(surface->type, MOD_DPAINT_SURFACE_T_DISPLACE, MOD_DPAINT_SURFACE_T_WAVE)) {
+ break;
+ }
+ }
+
+ if (nearest)
+ MEM_freeN(nearest);
+
+ /* now calculate influence for this particle */
+ const float rad = radius + smooth;
+ if ((rad - dist) > disp_intersect) {
+ disp_intersect = radius - dist;
+ radius = rad;
+ }
+
+ /* do smoothness if enabled */
+ CLAMP_MIN(smooth_range, 0.0f);
+ if (smooth)
+ smooth_range /= smooth;
+
+ const float str = 1.0f - smooth_range;
+ /* if influence is greater, use this one */
+ if (str > strength)
+ strength = str;
+ }
+
+ if (strength > 0.001f) {
+ float paintColor[4] = {0.0f};
+ float depth = 0.0f;
+ float velocity_val = 0.0f;
+
+ /* apply velocity */
+ if ((brush->flags & MOD_DPAINT_USES_VELOCITY) && (part_index != -1)) {
+ float velocity[3];
+ ParticleData *pa = psys->particles + part_index;
+ mul_v3_v3fl(velocity, pa->state.vel, particle_timestep);
+
+ /* substract canvas point velocity */
+ if (bData->velocity) {
+ sub_v3_v3(velocity, bData->velocity[index].v);
+ }
+ velocity_val = normalize_v3(velocity);
+
+ /* store brush velocity for smudge */
+ if ((surface->type == MOD_DPAINT_SURFACE_T_PAINT) &&
+ (brush->flags & MOD_DPAINT_DO_SMUDGE && bData->brush_velocity))
+ {
+ copy_v3_v3(&bData->brush_velocity[index * 4], velocity);
+ bData->brush_velocity[index * 4 + 3] = velocity_val;
+ }
+ }
+
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
+ copy_v3_v3(paintColor, &brush->r);
+ }
+ else if (ELEM(surface->type, MOD_DPAINT_SURFACE_T_DISPLACE, MOD_DPAINT_SURFACE_T_WAVE)) {
+ /* get displace depth */
+ disp_intersect = (1.0f - sqrtf(disp_intersect / radius)) * radius;
+ depth = max_ff(0.0f, (radius - disp_intersect) / bData->bNormal[index].normal_scale);
+ }
+
+ dynamicPaint_updatePointData(surface, index, brush, paintColor, strength, depth, velocity_val, timescale);
+ }
+}
+
+static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
+ ParticleSystem *psys,
+ DynamicPaintBrushSettings *brush,
+ float timescale)
+{
+ ParticleSettings *part = psys->part;
+ PaintSurfaceData *sData = surface->data;
+ PaintBakeData *bData = sData->bData;
+ VolumeGrid *grid = bData->grid;
+
+ KDTree *tree;
+ int particlesAdded = 0;
+ int invalidParticles = 0;
+ int p = 0;
+
+ const float solidradius = surface->radius_scale *
+ ((brush->flags & MOD_DPAINT_PART_RAD) ? part->size : brush->particle_radius);
+ const float smooth = brush->particle_smooth * surface->radius_scale;
+
+ const float range = solidradius + smooth;
+
+ Bounds3D part_bb = {{0}};
+
+ if (psys->totpart < 1)
+ return 1;
+
+ /*
+ * Build a kd-tree to optimize distance search
+ */
+ tree = BLI_kdtree_new(psys->totpart);
+
+ /* loop through particles and insert valid ones to the tree */
+ p = 0;
+ for (ParticleData *pa = psys->particles; p < psys->totpart; p++, pa++) {
+ /* Proceed only if particle is active */
+ if ((pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) ||
+ (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) ||
+ (pa->flag & PARS_UNEXIST))
+ {
+ continue;
+ }
+
+ /* for debug purposes check if any NAN particle proceeds
+ * For some reason they get past activity check, this should rule most of them out */
+ if (isnan(pa->state.co[0]) || isnan(pa->state.co[1]) || isnan(pa->state.co[2])) {
+ invalidParticles++;
+ continue;
+ }
+
+ /* make sure particle is close enough to canvas */
+ if (!boundIntersectPoint(&grid->grid_bounds, pa->state.co, range))
+ continue;
+
+ BLI_kdtree_insert(tree, p, pa->state.co);
+
+ /* calc particle system bounds */
+ boundInsert(&part_bb, pa->state.co);
+
+ particlesAdded++;
+ }
+ if (invalidParticles)
+ printf("Warning: Invalid particle(s) found!\n");
+
+ /* If no suitable particles were found, exit */
+ if (particlesAdded < 1) {
+ BLI_kdtree_free(tree);
+ return 1;
+ }
+
+ /* begin thread safe malloc */
+ BLI_begin_threaded_malloc();
+
+ /* only continue if particle bb is close enough to canvas bb */
+ if (boundsIntersectDist(&grid->grid_bounds, &part_bb, range)) {
+ int c_index;
+ int total_cells = grid->dim[0] * grid->dim[1] * grid->dim[2];
+
+ /* balance tree */
+ BLI_kdtree_balance(tree);
+
+ /* loop through space partitioning grid */
+ for (c_index = 0; c_index < total_cells; c_index++) {
+ /* check cell bounding box */
+ if (!grid->s_num[c_index] ||
+ !boundsIntersectDist(&grid->bounds[c_index], &part_bb, range))
+ {
+ continue;
+ }
+
+ /* loop through cell points */
+ DynamicPaintPaintData data = {
+ .surface = surface,
+ .brush = brush, .psys = psys,
+ .solidradius = solidradius, .timescale = timescale, .c_index = c_index,
+ .treeData = tree,
+ };
+ BLI_task_parallel_range_ex(0, grid->s_num[c_index], &data, NULL, 0,
+ dynamic_paint_paint_particle_cell_point_cb_ex,
+ grid->s_num[c_index] > 250, true);
+ }
+ }
+ BLI_end_threaded_malloc();
+ BLI_kdtree_free(tree);
+
+ return 1;
+}
+
/* paint a single point of defined proximity radius to the surface */
static void dynamic_paint_paint_single_point_cb_ex(
void *userdata, void *UNUSED(userdata_chunk), const int index, const int UNUSED(threadid))
@@ -4334,7 +4658,7 @@ static int dynamicPaint_prepareEffectStep(
/* Init force data if required */
if (surface->effect & MOD_DPAINT_EFFECT_DO_DRIP) {
- ListBase *effectors = pdInitEffectors(scene, ob, surface->effector_weights, true);
+ ListBase *effectors = pdInitEffectors(scene, ob, NULL, surface->effector_weights, true);
/* allocate memory for force data (dir vector + strength) */
*force = MEM_mallocN(sData->total_points * 4 * sizeof(float), "PaintEffectForces");
@@ -5238,6 +5562,15 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
dynamicPaint_updateBrushMaterials(brushObj, brush->mat, scene, &bMats);
/* Apply brush on the surface depending on it's collision type */
+ if (brush->psys && brush->psys->part &&
+ ELEM(brush->psys->part->type, PART_EMITTER, PART_FLUID) &&
+ psys_check_enabled(brushObj, brush->psys, G.is_rendering))
+ {
+ /* Paint a particle system */
+ BKE_animsys_evaluate_animdata(scene, &brush->psys->part->id, brush->psys->part->adt,
+ BKE_scene_frame_get(scene), ADT_RECALC_ANIM);
+ dynamicPaint_paintParticles(surface, brush->psys, brush, timescale);
+ }
/* Object center distance: */
if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) {
dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 33125ceeb02..fe8f5ebdca6 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -43,6 +43,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_texture_types.h"
#include "DNA_scene_types.h"
@@ -66,6 +67,7 @@
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_smoke.h"
@@ -143,11 +145,12 @@ void free_partdeflect(PartDeflect *pd)
MEM_freeN(pd);
}
-static EffectorCache *new_effector_cache(Scene *scene, Object *ob, PartDeflect *pd)
+static EffectorCache *new_effector_cache(Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
eff->scene = scene;
eff->ob = ob;
+ eff->psys = psys;
eff->pd = pd;
eff->frame = -1;
return eff;
@@ -170,16 +173,40 @@ static void add_object_to_effectors(ListBase **effectors, Scene *scene, Effector
if (*effectors == NULL)
*effectors = MEM_callocN(sizeof(ListBase), "effectors list");
- eff = new_effector_cache(scene, ob, ob->pd);
+ eff = new_effector_cache(scene, ob, NULL, ob->pd);
/* make sure imat is up to date */
invert_m4_m4(ob->imat, ob->obmat);
BLI_addtail(*effectors, eff);
}
+static void add_particles_to_effectors(ListBase **effectors, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
+{
+ ParticleSettings *part= psys->part;
+
+ if ( !psys_check_enabled(ob, psys, G.is_rendering) )
+ return;
+
+ if ( psys == psys_src && (part->flag & PART_SELF_EFFECT) == 0)
+ return;
+
+ if ( part->pd && part->pd->forcefield && (!for_simulation || weights->weight[part->pd->forcefield] != 0.0f)) {
+ if (*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd));
+ }
+
+ if (part->pd2 && part->pd2->forcefield && (!for_simulation || weights->weight[part->pd2->forcefield] != 0.0f)) {
+ if (*effectors == NULL)
+ *effectors = MEM_callocN(sizeof(ListBase), "effectors list");
+
+ BLI_addtail(*effectors, new_effector_cache(scene, ob, psys, part->pd2));
+ }
+}
/* returns ListBase handle with objects taking part in the effecting */
-ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
+ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
Base *base;
@@ -193,6 +220,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
if ( (go->ob->lay & layer) ) {
if ( go->ob->pd && go->ob->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, go->ob, ob_src, for_simulation);
+
+ if ( go->ob->particlesystem.first ) {
+ ParticleSystem *psys= go->ob->particlesystem.first;
+
+ for ( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, go->ob, psys, psys_src, for_simulation);
+ }
}
}
}
@@ -201,6 +235,13 @@ ListBase *pdInitEffectors(Scene *scene, Object *ob_src,
if ( (base->lay & layer) ) {
if ( base->object->pd && base->object->pd->forcefield )
add_object_to_effectors(&effectors, scene, weights, base->object, ob_src, for_simulation);
+
+ if ( base->object->particlesystem.first ) {
+ ParticleSystem *psys= base->object->particlesystem.first;
+
+ for ( ; psys; psys=psys->next )
+ add_particles_to_effectors(&effectors, scene, weights, base->object, psys, psys_src, for_simulation);
+ }
}
}
}
@@ -253,6 +294,8 @@ static void precalculate_effector(EffectorCache *eff)
if (eff->ob->type == OB_CURVE)
eff->flag |= PE_USE_NORMAL_DATA;
}
+ else if (eff->psys)
+ psys_update_particle_tree(eff->psys, eff->scene->r.cfra);
/* Store object velocity */
if (eff->ob) {
@@ -275,6 +318,36 @@ void pdPrecalculateEffectors(ListBase *effectors)
}
+void pd_point_from_particle(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, EffectedPoint *point)
+{
+ ParticleSettings *part = sim->psys->part;
+ point->loc = state->co;
+ point->vel = state->vel;
+ point->index = pa - sim->psys->particles;
+ point->size = pa->size;
+ point->charge = 0.0f;
+
+ if (part->pd && part->pd->forcefield == PFIELD_CHARGE)
+ point->charge += part->pd->f_strength;
+
+ if (part->pd2 && part->pd2->forcefield == PFIELD_CHARGE)
+ point->charge += part->pd2->f_strength;
+
+ point->vel_to_sec = 1.0f;
+ point->vel_to_frame = psys_get_timestep(sim);
+
+ point->flag = 0;
+
+ if (sim->psys->part->flag & PART_ROT_DYN) {
+ point->ave = state->ave;
+ point->rot = state->rot;
+ }
+ else
+ point->ave = point->rot = NULL;
+
+ point->psys = sim->psys;
+}
+
void pd_point_from_loc(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
{
point->loc = loc;
@@ -288,6 +361,7 @@ void pd_point_from_loc(Scene *scene, float *loc, float *vel, int index, Effected
point->flag = 0;
point->ave = point->rot = NULL;
+ point->psys = NULL;
}
void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, EffectedPoint *point)
{
@@ -302,6 +376,8 @@ void pd_point_from_soft(Scene *scene, float *loc, float *vel, int index, Effecte
point->flag = PE_WIND_AS_SPEED;
point->ave = point->rot = NULL;
+
+ point->psys = NULL;
}
/************************************************/
/* Effectors */
@@ -414,7 +490,7 @@ static float falloff_func_rad(PartDeflect *pd, float fac)
return falloff_func(fac, pd->flag&PFIELD_USEMINR, pd->minrad, pd->flag&PFIELD_USEMAXR, pd->maxrad, pd->f_power_r);
}
-static float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights)
+float effector_falloff(EffectorCache *eff, EffectorData *efd, EffectedPoint *UNUSED(point), EffectorWeights *weights)
{
float temp[3];
float falloff = weights ? weights->weight[0] * weights->weight[eff->pd->forcefield] : 1.0f;
@@ -489,6 +565,7 @@ int closest_point_on_surface(SurfaceModifierData *surmd, const float co[3], floa
}
int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int real_velocity)
{
+ float cfra = eff->scene->r.cfra;
int ret = 0;
/* In case surface object is in Edit mode when loading the .blend, surface modifier is never executed
@@ -525,6 +602,43 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
ret = 1;
}
}
+ else if (eff->psys) {
+ ParticleData *pa = eff->psys->particles + *efd->index;
+ ParticleKey state;
+
+ /* exclude the particle itself for self effecting particles */
+ if (eff->psys == point->psys && *efd->index == point->index) {
+ /* pass */
+ }
+ else {
+ ParticleSimulationData sim= {NULL};
+ sim.scene= eff->scene;
+ sim.ob= eff->ob;
+ sim.psys= eff->psys;
+
+ /* TODO: time from actual previous calculated frame (step might not be 1) */
+ state.time = cfra - 1.0f;
+ ret = psys_get_particle_state(&sim, *efd->index, &state, 0);
+
+ /* TODO */
+ //if (eff->pd->forcefiled == PFIELD_HARMONIC && ret==0) {
+ // if (pa->dietime < eff->psys->cfra)
+ // eff->flag |= PE_VELOCITY_TO_IMPULSE;
+ //}
+
+ copy_v3_v3(efd->loc, state.co);
+
+ /* rather than use the velocity use rotated x-axis (defaults to velocity) */
+ efd->nor[0] = 1.f;
+ efd->nor[1] = efd->nor[2] = 0.f;
+ mul_qt_v3(state.rot, efd->nor);
+
+ if (real_velocity)
+ copy_v3_v3(efd->vel, state.vel);
+
+ efd->size = pa->size;
+ }
+ }
else {
/* use center of object for distance calculus */
const Object *ob = eff->ob;
@@ -576,7 +690,7 @@ int get_effector_data(EffectorCache *eff, EffectorData *efd, EffectedPoint *poin
return ret;
}
-static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int *tot, int *p)
+static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoint *point, int *tot, int *p, int *step)
{
*p = 0;
efd->index = p;
@@ -589,6 +703,31 @@ static void get_effector_tot(EffectorCache *eff, EffectorData *efd, EffectedPoin
*tot = *p+1;
}
}
+ else if (eff->psys) {
+ *tot = eff->psys->totpart;
+
+ if (eff->pd->forcefield == PFIELD_CHARGE) {
+ /* Only the charge of the effected particle is used for
+ * interaction, not fall-offs. If the fall-offs aren't the
+ * same this will be unphysical, but for animation this
+ * could be the wanted behavior. If you want physical
+ * correctness the fall-off should be spherical 2.0 anyways.
+ */
+ efd->charge = eff->pd->f_strength;
+ }
+ else if (eff->pd->forcefield == PFIELD_HARMONIC && (eff->pd->flag & PFIELD_MULTIPLE_SPRINGS)==0) {
+ /* every particle is mapped to only one harmonic effector particle */
+ *p= point->index % eff->psys->totpart;
+ *tot= *p + 1;
+ }
+
+ if (eff->psys->part->effector_amount) {
+ int totpart = eff->psys->totpart;
+ int amount = eff->psys->part->effector_amount;
+
+ *step = (totpart > amount) ? totpart/amount : 1;
+ }
+ }
else {
*tot = 1;
}
@@ -854,7 +993,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
*/
EffectorCache *eff;
EffectorData efd;
- int p=0, tot = 1;
+ int p=0, tot = 1, step = 1;
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
@@ -862,9 +1001,9 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
- get_effector_tot(eff, &efd, point, &tot, &p);
+ get_effector_tot(eff, &efd, point, &tot, &p, &step);
- for (; p<tot; p++) {
+ for (; p<tot; p+=step) {
if (get_effector_data(eff, &efd, point, 0)) {
efd.falloff= effector_falloff(eff, &efd, point, weights);
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c
index 8874e059d6c..8247336d915 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -43,6 +43,7 @@
#include "DNA_object_fluidsim.h"
#include "DNA_object_force.h" // for pointcache
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 708472fa4a5..9b011dbb003 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -40,6 +40,7 @@
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_particle_types.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
diff --git a/source/blender/blenkernel/intern/idcode.c b/source/blender/blenkernel/intern/idcode.c
index c76d072cb64..70d037d85f3 100644
--- a/source/blender/blenkernel/intern/idcode.c
+++ b/source/blender/blenkernel/intern/idcode.c
@@ -78,6 +78,7 @@ static IDType idtypes[] = {
{ ID_MSK, "Mask", "masks", BLT_I18NCONTEXT_ID_MASK, IDTYPE_FLAGS_ISLINKABLE },
{ ID_NT, "NodeTree", "node_groups", BLT_I18NCONTEXT_ID_NODETREE, IDTYPE_FLAGS_ISLINKABLE },
{ ID_OB, "Object", "objects", BLT_I18NCONTEXT_ID_OBJECT, IDTYPE_FLAGS_ISLINKABLE },
+ { ID_PA, "ParticleSettings", "particles", BLT_I18NCONTEXT_ID_PARTICLESETTINGS, IDTYPE_FLAGS_ISLINKABLE },
{ ID_PAL, "Palettes", "palettes", BLT_I18NCONTEXT_ID_PALETTE, IDTYPE_FLAGS_ISLINKABLE },
{ ID_PC, "PaintCurve", "paint_curves", BLT_I18NCONTEXT_ID_PAINTCURVE, IDTYPE_FLAGS_ISLINKABLE },
{ ID_SCE, "Scene", "scenes", BLT_I18NCONTEXT_ID_SCENE, IDTYPE_FLAGS_ISLINKABLE },
@@ -199,6 +200,7 @@ int BKE_idcode_to_idfilter(const short idcode)
CASE_IDFILTER(MSK);
CASE_IDFILTER(NT);
CASE_IDFILTER(OB);
+ CASE_IDFILTER(PA);
CASE_IDFILTER(PAL);
CASE_IDFILTER(PC);
CASE_IDFILTER(SCE);
@@ -242,6 +244,7 @@ short BKE_idcode_from_idfilter(const int idfilter)
CASE_IDFILTER(MSK);
CASE_IDFILTER(NT);
CASE_IDFILTER(OB);
+ CASE_IDFILTER(PA);
CASE_IDFILTER(PAL);
CASE_IDFILTER(PC);
CASE_IDFILTER(SCE);
@@ -288,6 +291,7 @@ int BKE_idcode_to_index(const short idcode)
CASE_IDINDEX(MSK);
CASE_IDINDEX(NT);
CASE_IDINDEX(OB);
+ CASE_IDINDEX(PA);
CASE_IDINDEX(PAL);
CASE_IDINDEX(PC);
CASE_IDINDEX(SCE);
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index b7eb80cbe2a..730d5a93758 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -739,6 +739,74 @@ static const char *world_adrcodes_to_paths(int adrcode, int *array_index)
return NULL;
}
+/* Particle Types */
+static const char *particle_adrcodes_to_paths(int adrcode, int *array_index)
+{
+ /* set array index like this in-case nothing sets it correctly */
+ *array_index = 0;
+
+ /* result depends on adrcode */
+ switch (adrcode) {
+ case PART_CLUMP:
+ return "settings.clump_factor";
+ case PART_AVE:
+ return "settings.angular_velocity_factor";
+ case PART_SIZE:
+ return "settings.particle_size";
+ case PART_DRAG:
+ return "settings.drag_factor";
+ case PART_BROWN:
+ return "settings.brownian_factor";
+ case PART_DAMP:
+ return "settings.damp_factor";
+ case PART_LENGTH:
+ return "settings.length";
+ case PART_GRAV_X:
+ *array_index = 0; return "settings.acceleration";
+ case PART_GRAV_Y:
+ *array_index = 1; return "settings.acceleration";
+ case PART_GRAV_Z:
+ *array_index = 2; return "settings.acceleration";
+ case PART_KINK_AMP:
+ return "settings.kink_amplitude";
+ case PART_KINK_FREQ:
+ return "settings.kink_frequency";
+ case PART_KINK_SHAPE:
+ return "settings.kink_shape";
+ case PART_BB_TILT:
+ return "settings.billboard_tilt";
+
+ /* PartDeflect needs to be sorted out properly in rna_object_force;
+ * If anyone else works on this, but is unfamiliar, these particular
+ * settings reference the particles of the system themselves
+ * being used as forces -- it will use the same rna structure
+ * as the similar object forces */
+#if 0
+ case PART_PD_FSTR:
+ if (part->pd) poin = &(part->pd->f_strength);
+ break;
+ case PART_PD_FFALL:
+ if (part->pd) poin = &(part->pd->f_power);
+ break;
+ case PART_PD_FMAXD:
+ if (part->pd) poin = &(part->pd->maxdist);
+ break;
+ case PART_PD2_FSTR:
+ if (part->pd2) poin = &(part->pd2->f_strength);
+ break;
+ case PART_PD2_FFALL:
+ if (part->pd2) poin = &(part->pd2->f_power);
+ break;
+ case PART_PD2_FMAXD:
+ if (part->pd2) poin = &(part->pd2->maxdist);
+ break;
+#endif
+
+ }
+
+ return NULL;
+}
+
/* ------- */
/* Allocate memory for RNA-path for some property given a blocktype, adrcode, and 'root' parts of path
@@ -804,6 +872,10 @@ static char *get_rna_access(ID *id, int blocktype, int adrcode, char actname[],
propname = world_adrcodes_to_paths(adrcode, &dummy_index);
break;
+ case ID_PA: /* particle */
+ propname = particle_adrcodes_to_paths(adrcode, &dummy_index);
+ break;
+
case ID_CU: /* curve */
/* this used to be a 'dummy' curve which got evaluated on the fly...
* now we've got real var for this!
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index 4b854289814..038504040d7 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -113,6 +113,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_packedFile.h"
#include "BKE_sound.h"
#include "BKE_speaker.h"
@@ -435,6 +436,9 @@ bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
case ID_BR:
if (!test) BKE_brush_make_local(bmain, (Brush *)id, lib_local);
return true;
+ case ID_PA:
+ if (!test) BKE_particlesettings_make_local(bmain, (ParticleSettings *)id, lib_local);
+ return true;
case ID_GD:
if (!test) BKE_gpencil_make_local(bmain, (bGPdata *)id, lib_local);
return true;
@@ -539,6 +543,9 @@ bool id_copy(Main *bmain, ID *id, ID **newid, bool test)
case ID_BR:
if (!test) *newid = (ID *)BKE_brush_copy(bmain, (Brush *)id);
return true;
+ case ID_PA:
+ if (!test) *newid = (ID *)BKE_particlesettings_copy(bmain, (ParticleSettings *)id);
+ return true;
case ID_GD:
if (!test) *newid = (ID *)BKE_gpencil_data_duplicate(bmain, (bGPdata *)id, false);
return true;
@@ -657,6 +664,8 @@ ListBase *which_libbase(Main *mainlib, short type)
return &(mainlib->nodetree);
case ID_BR:
return &(mainlib->brush);
+ case ID_PA:
+ return &(mainlib->particle);
case ID_WM:
return &(mainlib->wm);
case ID_GD:
@@ -809,6 +818,7 @@ int set_listbasepointers(Main *main, ListBase **lb)
lb[INDEX_ID_PAL] = &(main->palettes);
lb[INDEX_ID_PC] = &(main->paintcurves);
lb[INDEX_ID_BR] = &(main->brush);
+ lb[INDEX_ID_PA] = &(main->particle);
lb[INDEX_ID_SPK] = &(main->speaker);
lb[INDEX_ID_WO] = &(main->world);
@@ -919,6 +929,9 @@ void *BKE_libblock_alloc_notest(short type)
case ID_BR:
id = MEM_callocN(sizeof(Brush), "brush");
break;
+ case ID_PA:
+ id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings");
+ break;
case ID_WM:
id = MEM_callocN(sizeof(wmWindowManager), "Window manager");
break;
@@ -1054,6 +1067,9 @@ void BKE_libblock_init_empty(ID *id)
case ID_BR:
BKE_brush_init((Brush *)id);
break;
+ case ID_PA:
+ /* Nothing to do. */
+ break;
case ID_PC:
/* Nothing to do. */
break;
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index a161d9c0879..bfc26fcac0f 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -51,7 +51,6 @@
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_force.h"
-#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sensor_types.h"
@@ -74,6 +73,7 @@
#include "BKE_library_query.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
+#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sca.h"
#include "BKE_sequencer.h"
@@ -166,6 +166,15 @@ static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID
FOREACH_FINALIZE_VOID;
}
+static void library_foreach_particlesystemsObjectLooper(
+ ParticleSystem *UNUSED(psys), ID **id_pointer, void *user_data, int cd_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
static void library_foreach_sensorsObjectLooper(
bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cd_flag)
{
@@ -392,6 +401,9 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
if (toolsett) {
CALLBACK_INVOKE(toolsett->skgen_template, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.object, IDWALK_NOP);
+ CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_NOP);
library_foreach_paint(&data, &toolsett->imapaint.paint);
CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_USER);
CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_USER);
@@ -424,6 +436,7 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
case ID_OB:
{
Object *object = (Object *) id;
+ ParticleSystem *psys;
/* Object is special, proxies make things hard... */
const int data_cd_flag = data.cd_flag;
@@ -501,6 +514,10 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
+ for (psys = object->particlesystem.first; psys; psys = psys->next) {
+ BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
+ }
+
if (object->soft) {
CALLBACK_INVOKE(object->soft->collision_group, IDWALK_NOP);
@@ -715,6 +732,53 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
break;
}
+ case ID_PA:
+ {
+ ParticleSettings *psett = (ParticleSettings *) id;
+ CALLBACK_INVOKE(psett->dup_group, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->dup_ob, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->bb_ob, IDWALK_NOP);
+ CALLBACK_INVOKE(psett->collision_group, IDWALK_NOP);
+
+ for (i = 0; i < MAX_MTEX; i++) {
+ if (psett->mtex[i]) {
+ library_foreach_mtex(&data, psett->mtex[i]);
+ }
+ }
+
+ if (psett->effector_weights) {
+ CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_NOP);
+ }
+
+ if (psett->pd) {
+ CALLBACK_INVOKE(psett->pd->tex, IDWALK_USER);
+ CALLBACK_INVOKE(psett->pd->f_source, IDWALK_NOP);
+ }
+ if (psett->pd2) {
+ CALLBACK_INVOKE(psett->pd2->tex, IDWALK_USER);
+ CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_NOP);
+ }
+
+ if (psett->boids) {
+ BoidState *state;
+ BoidRule *rule;
+
+ for (state = psett->boids->states.first; state; state = state->next) {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ if (rule->type == eBoidRuleType_Avoid) {
+ BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
+ CALLBACK_INVOKE(gabr->ob, IDWALK_NOP);
+ }
+ else if (rule->type == eBoidRuleType_FollowLeader) {
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
+ CALLBACK_INVOKE(flbr->ob, IDWALK_NOP);
+ }
+ }
+ }
+ }
+ break;
+ }
+
case ID_MC:
{
MovieClip *clip = (MovieClip *) id;
@@ -919,6 +983,8 @@ bool BKE_library_idtype_can_use_idtype(const short id_type_owner, const short id
#endif
case ID_BR:
return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE);
+ case ID_PA:
+ return ELEM(id_type_used, ID_OB, ID_GR, ID_TE);
case ID_MC:
return ELEM(id_type_used, ID_GD, ID_IM);
case ID_MSK:
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index a257621dc2d..4f1f6d963ed 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -98,6 +98,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_sca.h"
#include "BKE_speaker.h"
#include "BKE_sound.h"
@@ -816,6 +817,9 @@ void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user, const b
case ID_BR:
BKE_brush_free((Brush *)id);
break;
+ case ID_PA:
+ BKE_particlesettings_free((ParticleSettings *)id);
+ break;
case ID_WM:
if (free_windowmanager_cb)
free_windowmanager_cb(NULL, (wmWindowManager *)id);
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 936b014cca3..41e4c21d814 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -401,6 +401,13 @@ bool modifiers_isModifierEnabled(Object *ob, int modifierType)
return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
}
+bool modifiers_isParticleEnabled(Object *ob)
+{
+ ModifierData *md = modifiers_findByType(ob, eModifierType_ParticleSystem);
+
+ return (md && md->mode & (eModifierMode_Realtime | eModifierMode_Render));
+}
+
bool modifier_isEnabled(struct Scene *scene, ModifierData *md, int required_mode)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 432adfaef53..c6666ec5ced 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -50,8 +50,6 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_movieclip_types.h"
-#include "DNA_object_force.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sequence_types.h"
@@ -106,6 +104,8 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_property.h"
#include "BKE_rigidbody.h"
#include "BKE_sca.h"
@@ -161,6 +161,15 @@ void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
}
}
+void BKE_object_free_particlesystems(Object *ob)
+{
+ ParticleSystem *psys;
+
+ while ((psys = BLI_pophead(&ob->particlesystem))) {
+ psys_free(ob, psys);
+ }
+}
+
void BKE_object_free_softbody(Object *ob)
{
if (ob->soft) {
@@ -199,6 +208,9 @@ void BKE_object_free_modifiers(Object *ob)
modifier_free(md);
}
+ /* particle modifiers were freed, so free the particlesystems as well */
+ BKE_object_free_particlesystems(ob);
+
/* same for softbody */
BKE_object_free_softbody(ob);
@@ -295,6 +307,8 @@ void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_sr
modifier_unique_name(&ob_dst->modifiers, nmd);
}
+ BKE_object_copy_particlesystems(ob_dst, ob_src);
+
/* TODO: smoke?, cloth? */
}
@@ -338,8 +352,40 @@ void BKE_object_free_derived_caches(Object *ob)
void BKE_object_free_caches(Object *object)
{
+ ModifierData *md;
short update_flag = 0;
+ /* Free particle system caches holding paths. */
+ if (object->particlesystem.first) {
+ ParticleSystem *psys;
+ for (psys = object->particlesystem.first;
+ psys != NULL;
+ psys = psys->next)
+ {
+ psys_free_path_cache(psys, psys->edit);
+ update_flag |= PSYS_RECALC_REDO;
+ }
+ }
+
+ /* Free memory used by cached derived meshes in the particle system modifiers. */
+ for (md = object->modifiers.first; md != NULL; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
+ if (psmd->dm_final != NULL) {
+ psmd->dm_final->needsFree = 1;
+ psmd->dm_final->release(psmd->dm_final);
+ psmd->dm_final = NULL;
+ if (psmd->dm_deformed != NULL) {
+ psmd->dm_deformed->needsFree = 1;
+ psmd->dm_deformed->release(psmd->dm_deformed);
+ psmd->dm_deformed = NULL;
+ }
+ psmd->flag |= eParticleSystemFlag_file_loaded;
+ update_flag |= OB_RECALC_DATA;
+ }
+ }
+ }
+
/* Tag object for update, so once memory critical operation is over and
* scene update routines are back to it's business the object will be
* guaranteed to be in a known state.
@@ -818,6 +864,8 @@ SoftBody *copy_softbody(const SoftBody *sb, bool copy_caches)
sbn->scratch = NULL;
+ sbn->pointcache = BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches, copy_caches);
+
if (sb->effector_weights)
sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
@@ -835,6 +883,119 @@ BulletSoftBody *copy_bulletsoftbody(BulletSoftBody *bsb)
return bsbn;
}
+ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys)
+{
+ ParticleSystem *psysn;
+ ParticleData *pa;
+ int p;
+
+ psysn = MEM_dupallocN(psys);
+ psysn->particles = MEM_dupallocN(psys->particles);
+ psysn->child = MEM_dupallocN(psys->child);
+
+ if (psys->part->type == PART_HAIR) {
+ for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++)
+ pa->hair = MEM_dupallocN(pa->hair);
+ }
+
+ if (psysn->particles && (psysn->particles->keys || psysn->particles->boid)) {
+ ParticleKey *key = psysn->particles->keys;
+ BoidParticle *boid = psysn->particles->boid;
+
+ if (key)
+ key = MEM_dupallocN(key);
+
+ if (boid)
+ boid = MEM_dupallocN(boid);
+
+ for (p = 0, pa = psysn->particles; p < psysn->totpart; p++, pa++) {
+ if (boid)
+ pa->boid = boid++;
+ if (key) {
+ pa->keys = key;
+ key += pa->totkey;
+ }
+ }
+ }
+
+ if (psys->clmd) {
+ psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
+ modifier_copyData((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd);
+ psys->hair_in_dm = psys->hair_out_dm = NULL;
+ }
+
+ BLI_duplicatelist(&psysn->targets, &psys->targets);
+
+ psysn->pathcache = NULL;
+ psysn->childcache = NULL;
+ psysn->edit = NULL;
+ psysn->pdd = NULL;
+ psysn->effectors = NULL;
+ psysn->tree = NULL;
+ psysn->bvhtree = NULL;
+
+ BLI_listbase_clear(&psysn->pathcachebufs);
+ BLI_listbase_clear(&psysn->childcachebufs);
+ psysn->renderdata = NULL;
+
+ psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, false);
+
+ /* XXX - from reading existing code this seems correct but intended usage of
+ * pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
+ if (psysn->clmd) {
+ psysn->clmd->point_cache = psysn->pointcache;
+ }
+
+ id_us_plus((ID *)psysn->part);
+
+ return psysn;
+}
+
+void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src)
+{
+ ParticleSystem *psys, *npsys;
+ ModifierData *md;
+
+ if (ob_dst->type != OB_MESH) {
+ /* currently only mesh objects can have soft body */
+ return;
+ }
+
+ BLI_listbase_clear(&ob_dst->particlesystem);
+ for (psys = ob_src->particlesystem.first; psys; psys = psys->next) {
+ npsys = BKE_object_copy_particlesystem(psys);
+
+ BLI_addtail(&ob_dst->particlesystem, npsys);
+
+ /* need to update particle modifiers too */
+ for (md = ob_dst->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
+ if (psmd->psys == psys)
+ psmd->psys = npsys;
+ }
+ else if (md->type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->brush) {
+ if (pmd->brush->psys == psys) {
+ pmd->brush->psys = npsys;
+ }
+ }
+ }
+ else if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *) md;
+
+ if (smd->type == MOD_SMOKE_TYPE_FLOW) {
+ if (smd->flow) {
+ if (smd->flow->psys == psys)
+ smd->flow->psys = npsys;
+ }
+ }
+ }
+ }
+ }
+}
+
void BKE_object_copy_softbody(Object *ob_dst, const Object *ob_src)
{
if (ob_src->soft) {
@@ -991,6 +1152,8 @@ Object *BKE_object_copy_ex(Main *bmain, Object *ob, bool copy_caches)
obn->rigidbody_object = BKE_rigidbody_copy_object(ob);
obn->rigidbody_constraint = BKE_rigidbody_copy_constraint(ob);
+ BKE_object_copy_particlesystems(obn, ob);
+
obn->derivedDeform = NULL;
obn->derivedFinal = NULL;
@@ -3515,6 +3678,25 @@ bool BKE_object_modifier_use_time(Object *ob, ModifierData *md)
return false;
}
+/* set "ignore cache" flag for all caches on this object */
+static void object_cacheIgnoreClear(Object *ob, int state)
+{
+ ListBase pidlist;
+ PTCacheID *pid;
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache) {
+ if (state)
+ pid->cache->flag |= PTCACHE_IGNORE_CLEAR;
+ else
+ pid->cache->flag &= ~PTCACHE_IGNORE_CLEAR;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
/* Note: this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!
*/
@@ -3574,7 +3756,11 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, frame, ADT_RECALC_ANIM);
if (update_mesh) {
+ /* ignore cache clear during subframe updates
+ * to not mess up cache validity */
+ object_cacheIgnoreClear(ob, 1);
BKE_object_handle_update(G.main->eval_ctx, scene, ob);
+ object_cacheIgnoreClear(ob, 0);
}
else
BKE_object_where_is_calc_time(scene, ob, frame);
diff --git a/source/blender/blenkernel/intern/object_deform.c b/source/blender/blenkernel/intern/object_deform.c
index 91c67899dfb..b5e1ded35bb 100644
--- a/source/blender/blenkernel/intern/object_deform.c
+++ b/source/blender/blenkernel/intern/object_deform.c
@@ -42,6 +42,7 @@
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h"
@@ -71,6 +72,8 @@ static Lattice *object_defgroup_lattice_get(ID *id)
void BKE_object_defgroup_remap_update_users(Object *ob, int *map)
{
ModifierData *md;
+ ParticleSystem *psys;
+ int a;
/* these cases don't use names to refer to vertex groups, so when
* they get removed the numbers get out of sync, this corrects that */
@@ -95,6 +98,12 @@ void BKE_object_defgroup_remap_update_users(Object *ob, int *map)
}
}
}
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ for (a = 0; a < PSYS_TOT_VG; a++) {
+ psys->vgroup[a] = map[psys->vgroup[a]];
+ }
+ }
}
/** \} */
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index ef3b1559d5d..e3b801b3193 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -44,7 +44,6 @@
#include "DNA_anim_types.h"
#include "DNA_group_types.h"
#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
@@ -58,6 +57,7 @@
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_editmesh.h"
#include "BKE_anim.h"
@@ -824,6 +824,327 @@ const DupliGenerator gen_dupli_faces = {
make_duplis_faces /* make_duplis */
};
+/* OB_DUPLIPARTS */
+static void make_duplis_particle_system(const DupliContext *ctx, ParticleSystem *psys)
+{
+ Scene *scene = ctx->scene;
+ Object *par = ctx->object;
+ bool for_render = ctx->eval_ctx->mode == DAG_EVAL_RENDER;
+ bool use_texcoords = ELEM(ctx->eval_ctx->mode, DAG_EVAL_RENDER, DAG_EVAL_PREVIEW);
+
+ GroupObject *go;
+ Object *ob = NULL, **oblist = NULL, obcopy, *obcopylist = NULL;
+ DupliObject *dob;
+ ParticleDupliWeight *dw;
+ ParticleSettings *part;
+ ParticleData *pa;
+ ChildParticle *cpa = NULL;
+ ParticleKey state;
+ ParticleCacheKey *cache;
+ float ctime, pa_time, scale = 1.0f;
+ float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size = 0.0;
+ float (*obmat)[4];
+ int a, b, hair = 0;
+ int totpart, totchild, totgroup = 0 /*, pa_num */;
+ const bool dupli_type_hack = !BKE_scene_use_new_shading_nodes(scene);
+
+ int no_draw_flag = PARS_UNEXIST;
+
+ if (psys == NULL) return;
+
+ part = psys->part;
+
+ if (part == NULL)
+ return;
+
+ if (!psys_check_enabled(par, psys, (ctx->eval_ctx->mode == DAG_EVAL_RENDER)))
+ return;
+
+ if (!for_render)
+ no_draw_flag |= PARS_NO_DISP;
+
+ ctime = BKE_scene_frame_get(scene); /* NOTE: in old animsys, used parent object's timeoffset... */
+
+ totpart = psys->totpart;
+ totchild = psys->totchild;
+
+ BLI_srandom((unsigned int)(31415926 + psys->seed));
+
+ if ((psys->renderdata || part->draw_as == PART_DRAW_REND) && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ ParticleSimulationData sim = {NULL};
+ sim.scene = scene;
+ sim.ob = par;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(par, psys);
+ /* make sure emitter imat is in global coordinates instead of render view coordinates */
+ invert_m4_m4(par->imat, par->obmat);
+
+ /* first check for loops (particle system object used as dupli object) */
+ if (part->ren_as == PART_DRAW_OB) {
+ if (ELEM(part->dup_ob, NULL, par))
+ return;
+ }
+ else { /*PART_DRAW_GR */
+ if (part->dup_group == NULL || BLI_listbase_is_empty(&part->dup_group->gobject))
+ return;
+
+ if (BLI_findptr(&part->dup_group->gobject, par, offsetof(GroupObject, ob))) {
+ return;
+ }
+ }
+
+ /* if we have a hair particle system, use the path cache */
+ if (part->type == PART_HAIR) {
+ if (psys->flag & PSYS_HAIR_DONE)
+ hair = (totchild == 0 || psys->childcache) && psys->pathcache;
+ if (!hair)
+ return;
+
+ /* we use cache, update totchild according to cached data */
+ totchild = psys->totchildcache;
+ totpart = psys->totcached;
+ }
+
+ psys_check_group_weights(part);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ /* gather list of objects or single object */
+ if (part->ren_as == PART_DRAW_GR) {
+ if (ctx->do_update) {
+ BKE_group_handle_recalc_and_update(ctx->eval_ctx, scene, par, part->dup_group);
+ }
+
+ if (part->draw & PART_DRAW_COUNT_GR) {
+ for (dw = part->dupliweights.first; dw; dw = dw->next)
+ totgroup += dw->count;
+ }
+ else {
+ for (go = part->dup_group->gobject.first; go; go = go->next)
+ totgroup++;
+ }
+
+ /* we also copy the actual objects to restore afterwards, since
+ * BKE_object_where_is_calc_time will change the object which breaks transform */
+ oblist = MEM_callocN((size_t)totgroup * sizeof(Object *), "dupgroup object list");
+ obcopylist = MEM_callocN((size_t)totgroup * sizeof(Object), "dupgroup copy list");
+
+ if (part->draw & PART_DRAW_COUNT_GR && totgroup) {
+ dw = part->dupliweights.first;
+
+ for (a = 0; a < totgroup; dw = dw->next) {
+ for (b = 0; b < dw->count; b++, a++) {
+ oblist[a] = dw->ob;
+ obcopylist[a] = *dw->ob;
+ }
+ }
+ }
+ else {
+ go = part->dup_group->gobject.first;
+ for (a = 0; a < totgroup; a++, go = go->next) {
+ oblist[a] = go->ob;
+ obcopylist[a] = *go->ob;
+ }
+ }
+ }
+ else {
+ ob = part->dup_ob;
+ obcopy = *ob;
+ }
+
+ if (totchild == 0 || part->draw & PART_DRAW_PARENT)
+ a = 0;
+ else
+ a = totpart;
+
+ for (pa = psys->particles; a < totpart + totchild; a++, pa++) {
+ if (a < totpart) {
+ /* handle parent particle */
+ if (pa->flag & no_draw_flag)
+ continue;
+
+ /* pa_num = pa->num; */ /* UNUSED */
+ pa_time = pa->time;
+ size = pa->size;
+ }
+ else {
+ /* handle child particle */
+ cpa = &psys->child[a - totpart];
+
+ /* pa_num = a; */ /* UNUSED */
+ pa_time = psys->particles[cpa->parent].time;
+ size = psys_get_child_size(psys, cpa, ctime, NULL);
+ }
+
+ /* some hair paths might be non-existent so they can't be used for duplication */
+ if (hair && psys->pathcache &&
+ ((a < totpart && psys->pathcache[a]->segments < 0) ||
+ (a >= totpart && psys->childcache[a - totpart]->segments < 0)))
+ {
+ continue;
+ }
+
+ if (part->ren_as == PART_DRAW_GR) {
+ /* prevent divide by zero below [#28336] */
+ if (totgroup == 0)
+ continue;
+
+ /* for groups, pick the object based on settings */
+ if (part->draw & PART_DRAW_RAND_GR)
+ b = BLI_rand() % totgroup;
+ else
+ b = a % totgroup;
+
+ ob = oblist[b];
+ obmat = oblist[b]->obmat;
+ }
+ else {
+ obmat = ob->obmat;
+ }
+
+ if (hair) {
+ /* hair we handle separate and compute transform based on hair keys */
+ if (a < totpart) {
+ cache = psys->pathcache[a];
+ psys_get_dupli_path_transform(&sim, pa, NULL, cache, pamat, &scale);
+ }
+ else {
+ cache = psys->childcache[a - totpart];
+ psys_get_dupli_path_transform(&sim, NULL, cpa, cache, pamat, &scale);
+ }
+
+ copy_v3_v3(pamat[3], cache->co);
+ pamat[3][3] = 1.0f;
+
+ }
+ else {
+ /* first key */
+ state.time = ctime;
+ if (psys_get_particle_state(&sim, a, &state, 0) == 0) {
+ continue;
+ }
+ else {
+ float tquat[4];
+ normalize_qt_qt(tquat, state.rot);
+ quat_to_mat4(pamat, tquat);
+ copy_v3_v3(pamat[3], state.co);
+ pamat[3][3] = 1.0f;
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_GR && psys->part->draw & PART_DRAW_WHOLE_GR) {
+ for (go = part->dup_group->gobject.first, b = 0; go; go = go->next, b++) {
+
+ copy_m4_m4(tmat, oblist[b]->obmat);
+ /* apply particle scale */
+ mul_mat3_m4_fl(tmat, size * scale);
+ mul_v3_fl(tmat[3], size * scale);
+ /* group dupli offset, should apply after everything else */
+ if (!is_zero_v3(part->dup_group->dupli_ofs))
+ sub_v3_v3(tmat[3], part->dup_group->dupli_ofs);
+ /* individual particle transform */
+ mul_m4_m4m4(mat, pamat, tmat);
+
+ dob = make_dupli(ctx, go->ob, mat, a, false, false);
+ dob->particle_system = psys;
+ if (use_texcoords)
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ }
+ }
+ else {
+ /* to give ipos in object correct offset */
+ BKE_object_where_is_calc_time(scene, ob, ctime - pa_time);
+
+ copy_v3_v3(vec, obmat[3]);
+ obmat[3][0] = obmat[3][1] = obmat[3][2] = 0.0f;
+
+ /* particle rotation uses x-axis as the aligned axis, so pre-rotate the object accordingly */
+ if ((part->draw & PART_DRAW_ROTATE_OB) == 0) {
+ float xvec[3], q[4], size_mat[4][4], original_size[3];
+
+ mat4_to_size(original_size, obmat);
+ size_to_mat4(size_mat, original_size);
+
+ xvec[0] = -1.f;
+ xvec[1] = xvec[2] = 0;
+ vec_to_quat(q, xvec, ob->trackflag, ob->upflag);
+ quat_to_mat4(obmat, q);
+ obmat[3][3] = 1.0f;
+
+ /* add scaling if requested */
+ if ((part->draw & PART_DRAW_NO_SCALE_OB) == 0)
+ mul_m4_m4m4(obmat, obmat, size_mat);
+ }
+ else if (part->draw & PART_DRAW_NO_SCALE_OB) {
+ /* remove scaling */
+ float size_mat[4][4], original_size[3];
+
+ mat4_to_size(original_size, obmat);
+ size_to_mat4(size_mat, original_size);
+ invert_m4(size_mat);
+
+ mul_m4_m4m4(obmat, obmat, size_mat);
+ }
+
+ mul_m4_m4m4(tmat, pamat, obmat);
+ mul_mat3_m4_fl(tmat, size * scale);
+
+ copy_m4_m4(mat, tmat);
+
+ if (part->draw & PART_DRAW_GLOBAL_OB)
+ add_v3_v3v3(mat[3], mat[3], vec);
+
+ dob = make_dupli(ctx, ob, mat, a, false, false);
+ dob->particle_system = psys;
+ if (use_texcoords)
+ psys_get_dupli_texture(psys, part, sim.psmd, pa, cpa, dob->uv, dob->orco);
+ /* XXX blender internal needs this to be set to dupligroup to render
+ * groups correctly, but we don't want this hack for cycles */
+ if (dupli_type_hack && ctx->group)
+ dob->type = OB_DUPLIGROUP;
+ }
+ }
+
+ /* restore objects since they were changed in BKE_object_where_is_calc_time */
+ if (part->ren_as == PART_DRAW_GR) {
+ for (a = 0; a < totgroup; a++)
+ *(oblist[a]) = obcopylist[a];
+ }
+ else
+ *ob = obcopy;
+ }
+
+ /* clean up */
+ if (oblist)
+ MEM_freeN(oblist);
+ if (obcopylist)
+ MEM_freeN(obcopylist);
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+}
+
+static void make_duplis_particles(const DupliContext *ctx)
+{
+ ParticleSystem *psys;
+ int psysid;
+
+ /* particle system take up one level in id, the particles another */
+ for (psys = ctx->object->particlesystem.first, psysid = 0; psys; psys = psys->next, psysid++) {
+ /* particles create one more level for persistent psys index */
+ DupliContext pctx;
+ copy_dupli_context(&pctx, ctx, ctx->object, NULL, psysid, false);
+ make_duplis_particle_system(&pctx, psys);
+ }
+}
+
+const DupliGenerator gen_dupli_particles = {
+ OB_DUPLIPARTS, /* type */
+ make_duplis_particles /* make_duplis */
+};
+
/* ------------- */
/* select dupli generator from given context */
@@ -839,7 +1160,10 @@ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
if (ctx->eval_ctx->mode == DAG_EVAL_RENDER ? (restrictflag & OB_RESTRICT_RENDER) : (restrictflag & OB_RESTRICT_VIEW))
return NULL;
- if (transflag & OB_DUPLIVERTS) {
+ if (transflag & OB_DUPLIPARTS) {
+ return &gen_dupli_particles;
+ }
+ else if (transflag & OB_DUPLIVERTS) {
if (ctx->object->type == OB_MESH) {
return &gen_dupli_verts;
}
@@ -897,8 +1221,12 @@ int count_duplilist(Object *ob)
if (ob->transflag & OB_DUPLIVERTS) {
if (ob->type == OB_MESH) {
if (ob->transflag & OB_DUPLIVERTS) {
+ ParticleSystem *psys = ob->particlesystem.first;
int pdup = 0;
+ for (; psys; psys = psys->next)
+ pdup += psys->totpart;
+
if (pdup == 0) {
Mesh *me = ob->data;
return me->totvert;
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index b8cb8955672..5cb704e4737 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -32,7 +32,6 @@
#include "DNA_group_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
@@ -54,6 +53,7 @@
#include "BKE_lattice.h"
#include "BKE_editmesh.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_material.h"
#include "BKE_image.h"
@@ -257,6 +257,53 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
else if (ob->type == OB_LAMP)
lamp_drivers_update(scene, ob->data, ctime);
+ /* particles */
+ if (ob != scene->obedit && ob->particlesystem.first) {
+ ParticleSystem *tpsys, *psys;
+ DerivedMesh *dm;
+ ob->transflag &= ~OB_DUPLIPARTS;
+ psys = ob->particlesystem.first;
+ while (psys) {
+ /* ensure this update always happens even if psys is disabled */
+ if (psys->recalc & PSYS_RECALC_TYPE) {
+ psys_changed_type(ob, psys);
+ }
+
+ if (psys_check_enabled(ob, psys, eval_ctx->mode == DAG_EVAL_RENDER)) {
+ /* check use of dupli objects here */
+ if (psys->part && (psys->part->draw_as == PART_DRAW_REND || eval_ctx->mode == DAG_EVAL_RENDER) &&
+ ((psys->part->ren_as == PART_DRAW_OB && psys->part->dup_ob) ||
+ (psys->part->ren_as == PART_DRAW_GR && psys->part->dup_group)))
+ {
+ ob->transflag |= OB_DUPLIPARTS;
+ }
+
+ particle_system_update(scene, ob, psys, (eval_ctx->mode == DAG_EVAL_RENDER));
+ psys = psys->next;
+ }
+ else if (psys->flag & PSYS_DELETE) {
+ tpsys = psys->next;
+ BLI_remlink(&ob->particlesystem, psys);
+ psys_free(ob, psys);
+ psys = tpsys;
+ }
+ else
+ psys = psys->next;
+ }
+
+ if (eval_ctx->mode == DAG_EVAL_RENDER && ob->transflag & OB_DUPLIPARTS) {
+ /* this is to make sure we get render level duplis in groups:
+ * the derivedmesh must be created before init_render_mesh,
+ * since object_duplilist does dupliparticles before that */
+ CustomDataMask data_mask = CD_MASK_BAREMESH | CD_MASK_MFACE | CD_MASK_MTFACE | CD_MASK_MCOL;
+ dm = mesh_create_derived_render(scene, ob, data_mask);
+ dm->release(dm);
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
+ }
+ }
+
/* quick cache removed */
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
new file mode 100644
index 00000000000..1ea27558545
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle.c
@@ -0,0 +1,4304 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle.c
+ * \ingroup bke
+ */
+
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_group_types.h"
+#include "DNA_key_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_smoke_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_dynamicpaint_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_noise.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+#include "BLI_kdtree.h"
+#include "BLI_rand.h"
+#include "BLI_task.h"
+#include "BLI_threads.h"
+#include "BLI_linklist.h"
+
+#include "BLT_translation.h"
+
+#include "BKE_anim.h"
+#include "BKE_animsys.h"
+
+#include "BKE_boids.h"
+#include "BKE_cloth.h"
+#include "BKE_colortools.h"
+#include "BKE_effect.h"
+#include "BKE_global.h"
+#include "BKE_group.h"
+#include "BKE_main.h"
+#include "BKE_lattice.h"
+
+#include "BKE_displist.h"
+#include "BKE_particle.h"
+#include "BKE_material.h"
+#include "BKE_key.h"
+#include "BKE_library.h"
+#include "BKE_library_query.h"
+#include "BKE_library_remap.h"
+#include "BKE_depsgraph.h"
+#include "BKE_modifier.h"
+#include "BKE_mesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_pointcache.h"
+#include "BKE_scene.h"
+#include "BKE_deform.h"
+
+#include "RE_render_ext.h"
+
+unsigned int PSYS_FRAND_SEED_OFFSET[PSYS_FRAND_COUNT];
+unsigned int PSYS_FRAND_SEED_MULTIPLIER[PSYS_FRAND_COUNT];
+float PSYS_FRAND_BASE[PSYS_FRAND_COUNT];
+
+void psys_init_rng(void)
+{
+ int i;
+ BLI_srandom(5831); /* arbitrary */
+ for (i = 0; i < PSYS_FRAND_COUNT; ++i) {
+ PSYS_FRAND_BASE[i] = BLI_frand();
+ PSYS_FRAND_SEED_OFFSET[i] = (unsigned int)BLI_rand();
+ PSYS_FRAND_SEED_MULTIPLIER[i] = (unsigned int)BLI_rand();
+ }
+}
+
+static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx,
+ ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex);
+static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par,
+ int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra);
+extern void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
+ ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
+ ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
+
+/* few helpers for countall etc. */
+int count_particles(ParticleSystem *psys)
+{
+ ParticleSettings *part = psys->part;
+ PARTICLE_P;
+ int tot = 0;
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) {}
+ else if (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) {}
+ else tot++;
+ }
+ return tot;
+}
+int count_particles_mod(ParticleSystem *psys, int totgr, int cur)
+{
+ ParticleSettings *part = psys->part;
+ PARTICLE_P;
+ int tot = 0;
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN) == 0) {}
+ else if (pa->alive == PARS_DEAD && (part->flag & PART_DIED) == 0) {}
+ else if (p % totgr == cur) tot++;
+ }
+ return tot;
+}
+/* we allocate path cache memory in chunks instead of a big contiguous
+ * chunk, windows' memory allocater fails to find big blocks of memory often */
+
+#define PATH_CACHE_BUF_SIZE 1024
+
+static ParticleCacheKey *pcache_key_segment_endpoint_safe(ParticleCacheKey *key)
+{
+ return (key->segments > 0) ? (key + (key->segments - 1)) : key;
+}
+
+static ParticleCacheKey **psys_alloc_path_cache_buffers(ListBase *bufs, int tot, int totkeys)
+{
+ LinkData *buf;
+ ParticleCacheKey **cache;
+ int i, totkey, totbufkey;
+
+ tot = MAX2(tot, 1);
+ totkey = 0;
+ cache = MEM_callocN(tot * sizeof(void *), "PathCacheArray");
+
+ while (totkey < tot) {
+ totbufkey = MIN2(tot - totkey, PATH_CACHE_BUF_SIZE);
+ buf = MEM_callocN(sizeof(LinkData), "PathCacheLinkData");
+ buf->data = MEM_callocN(sizeof(ParticleCacheKey) * totbufkey * totkeys, "ParticleCacheKey");
+
+ for (i = 0; i < totbufkey; i++)
+ cache[totkey + i] = ((ParticleCacheKey *)buf->data) + i * totkeys;
+
+ totkey += totbufkey;
+ BLI_addtail(bufs, buf);
+ }
+
+ return cache;
+}
+
+static void psys_free_path_cache_buffers(ParticleCacheKey **cache, ListBase *bufs)
+{
+ LinkData *buf;
+
+ if (cache)
+ MEM_freeN(cache);
+
+ for (buf = bufs->first; buf; buf = buf->next)
+ MEM_freeN(buf->data);
+ BLI_freelistN(bufs);
+}
+
+/************************************************/
+/* Getting stuff */
+/************************************************/
+/* get object's active particle system safely */
+ParticleSystem *psys_get_current(Object *ob)
+{
+ ParticleSystem *psys;
+ if (ob == NULL) return NULL;
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (psys->flag & PSYS_CURRENT)
+ return psys;
+ }
+
+ return NULL;
+}
+short psys_get_current_num(Object *ob)
+{
+ ParticleSystem *psys;
+ short i;
+
+ if (ob == NULL) return 0;
+
+ for (psys = ob->particlesystem.first, i = 0; psys; psys = psys->next, i++)
+ if (psys->flag & PSYS_CURRENT)
+ return i;
+
+ return i;
+}
+void psys_set_current_num(Object *ob, int index)
+{
+ ParticleSystem *psys;
+ short i;
+
+ if (ob == NULL) return;
+
+ for (psys = ob->particlesystem.first, i = 0; psys; psys = psys->next, i++) {
+ if (i == index)
+ psys->flag |= PSYS_CURRENT;
+ else
+ psys->flag &= ~PSYS_CURRENT;
+ }
+}
+
+#if 0 /* UNUSED */
+Object *psys_find_object(Scene *scene, ParticleSystem *psys)
+{
+ Base *base;
+ ParticleSystem *tpsys;
+
+ for (base = scene->base.first; base; base = base->next) {
+ for (tpsys = base->object->particlesystem.first; psys; psys = psys->next) {
+ if (tpsys == psys)
+ return base->object;
+ }
+ }
+
+ return NULL;
+}
+#endif
+
+struct LatticeDeformData *psys_create_lattice_deform_data(ParticleSimulationData *sim)
+{
+ struct LatticeDeformData *lattice_deform_data = NULL;
+
+ if (psys_in_edit_mode(sim->scene, sim->psys) == 0) {
+ Object *lattice = NULL;
+ ModifierData *md = (ModifierData *)psys_get_modifier(sim->ob, sim->psys);
+
+ for (; md; md = md->next) {
+ if (md->type == eModifierType_Lattice) {
+ LatticeModifierData *lmd = (LatticeModifierData *)md;
+ lattice = lmd->object;
+ break;
+ }
+ }
+ if (lattice)
+ lattice_deform_data = init_latt_deform(lattice, NULL);
+ }
+
+ return lattice_deform_data;
+}
+void psys_disable_all(Object *ob)
+{
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for (; psys; psys = psys->next)
+ psys->flag |= PSYS_DISABLED;
+}
+void psys_enable_all(Object *ob)
+{
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for (; psys; psys = psys->next)
+ psys->flag &= ~PSYS_DISABLED;
+}
+bool psys_in_edit_mode(Scene *scene, ParticleSystem *psys)
+{
+ return (scene->basact && (scene->basact->object->mode & OB_MODE_PARTICLE_EDIT) && psys == psys_get_current((scene->basact)->object) && (psys->edit || psys->pointcache->edit) && !psys->renderdata);
+}
+bool psys_check_enabled(Object *ob, ParticleSystem *psys, const bool use_render_params)
+{
+ ParticleSystemModifierData *psmd;
+
+ if (psys->flag & PSYS_DISABLED || psys->flag & PSYS_DELETE || !psys->part)
+ return 0;
+
+ psmd = psys_get_modifier(ob, psys);
+ if (psys->renderdata || use_render_params) {
+ if (!(psmd->modifier.mode & eModifierMode_Render))
+ return 0;
+ }
+ else if (!(psmd->modifier.mode & eModifierMode_Realtime))
+ return 0;
+
+ return 1;
+}
+
+bool psys_check_edited(ParticleSystem *psys)
+{
+ if (psys->part && psys->part->type == PART_HAIR)
+ return (psys->flag & PSYS_EDITED || (psys->edit && psys->edit->edited));
+ else
+ return (psys->pointcache->edit && psys->pointcache->edit->edited);
+}
+
+void psys_check_group_weights(ParticleSettings *part)
+{
+ ParticleDupliWeight *dw, *tdw;
+ GroupObject *go;
+ int current = 0;
+
+ if (part->ren_as == PART_DRAW_GR && part->dup_group && part->dup_group->gobject.first) {
+ /* First try to find NULL objects from their index,
+ * and remove all weights that don't have an object in the group. */
+ dw = part->dupliweights.first;
+ while (dw) {
+ if (dw->ob == NULL || !BKE_group_object_exists(part->dup_group, dw->ob)) {
+ go = (GroupObject *)BLI_findlink(&part->dup_group->gobject, dw->index);
+ if (go) {
+ dw->ob = go->ob;
+ }
+ else {
+ tdw = dw->next;
+ BLI_freelinkN(&part->dupliweights, dw);
+ dw = tdw;
+ }
+ }
+ else {
+ dw = dw->next;
+ }
+ }
+
+ /* then add objects in the group to new list */
+ go = part->dup_group->gobject.first;
+ while (go) {
+ dw = part->dupliweights.first;
+ while (dw && dw->ob != go->ob)
+ dw = dw->next;
+
+ if (!dw) {
+ dw = MEM_callocN(sizeof(ParticleDupliWeight), "ParticleDupliWeight");
+ dw->ob = go->ob;
+ dw->count = 1;
+ BLI_addtail(&part->dupliweights, dw);
+ }
+
+ go = go->next;
+ }
+
+ dw = part->dupliweights.first;
+ for (; dw; dw = dw->next) {
+ if (dw->flag & PART_DUPLIW_CURRENT) {
+ current = 1;
+ break;
+ }
+ }
+
+ if (!current) {
+ dw = part->dupliweights.first;
+ if (dw)
+ dw->flag |= PART_DUPLIW_CURRENT;
+ }
+ }
+ else {
+ BLI_freelistN(&part->dupliweights);
+ }
+}
+int psys_uses_gravity(ParticleSimulationData *sim)
+{
+ return sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY && sim->psys->part && sim->psys->part->effector_weights->global_gravity != 0.0f;
+}
+/************************************************/
+/* Freeing stuff */
+/************************************************/
+static void fluid_free_settings(SPHFluidSettings *fluid)
+{
+ if (fluid)
+ MEM_freeN(fluid);
+}
+
+/** Free (or release) any data used by this particle settings (does not free the partsett itself). */
+void BKE_particlesettings_free(ParticleSettings *part)
+{
+ int a;
+
+ BKE_animdata_free((ID *)part, false);
+
+ for (a = 0; a < MAX_MTEX; a++) {
+ MEM_SAFE_FREE(part->mtex[a]);
+ }
+
+ if (part->clumpcurve)
+ curvemapping_free(part->clumpcurve);
+ if (part->roughcurve)
+ curvemapping_free(part->roughcurve);
+
+ free_partdeflect(part->pd);
+ free_partdeflect(part->pd2);
+
+ MEM_SAFE_FREE(part->effector_weights);
+
+ BLI_freelistN(&part->dupliweights);
+
+ boid_free_settings(part->boids);
+ fluid_free_settings(part->fluid);
+}
+
+void free_hair(Object *UNUSED(ob), ParticleSystem *psys, int dynamics)
+{
+ PARTICLE_P;
+
+ LOOP_PARTICLES {
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = NULL;
+ pa->totkey = 0;
+ }
+
+ psys->flag &= ~PSYS_HAIR_DONE;
+
+ if (psys->clmd) {
+ if (dynamics) {
+ BKE_ptcache_free_list(&psys->ptcaches);
+ psys->pointcache = NULL;
+
+ modifier_free((ModifierData *)psys->clmd);
+
+ psys->clmd = NULL;
+ psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
+ }
+ else {
+ cloth_free_modifier(psys->clmd);
+ }
+ }
+
+ if (psys->hair_in_dm)
+ psys->hair_in_dm->release(psys->hair_in_dm);
+ psys->hair_in_dm = NULL;
+
+ if (psys->hair_out_dm)
+ psys->hair_out_dm->release(psys->hair_out_dm);
+ psys->hair_out_dm = NULL;
+}
+void free_keyed_keys(ParticleSystem *psys)
+{
+ PARTICLE_P;
+
+ if (psys->part->type == PART_HAIR)
+ return;
+
+ if (psys->particles && psys->particles->keys) {
+ MEM_freeN(psys->particles->keys);
+
+ LOOP_PARTICLES {
+ if (pa->keys) {
+ pa->keys = NULL;
+ pa->totkey = 0;
+ }
+ }
+ }
+}
+static void free_child_path_cache(ParticleSystem *psys)
+{
+ psys_free_path_cache_buffers(psys->childcache, &psys->childcachebufs);
+ psys->childcache = NULL;
+ psys->totchildcache = 0;
+}
+void psys_free_path_cache(ParticleSystem *psys, PTCacheEdit *edit)
+{
+ if (edit) {
+ psys_free_path_cache_buffers(edit->pathcache, &edit->pathcachebufs);
+ edit->pathcache = NULL;
+ edit->totcached = 0;
+ }
+ if (psys) {
+ psys_free_path_cache_buffers(psys->pathcache, &psys->pathcachebufs);
+ psys->pathcache = NULL;
+ psys->totcached = 0;
+
+ free_child_path_cache(psys);
+ }
+}
+void psys_free_children(ParticleSystem *psys)
+{
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = NULL;
+ psys->totchild = 0;
+ }
+
+ free_child_path_cache(psys);
+}
+void psys_free_particles(ParticleSystem *psys)
+{
+ PARTICLE_P;
+
+ if (psys->particles) {
+ /* Even though psys->part should never be NULL, this can happen as an exception during deletion.
+ * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. */
+ if (psys->part && psys->part->type == PART_HAIR) {
+ LOOP_PARTICLES {
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ }
+ }
+
+ if (psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ MEM_freeN(psys->particles);
+ psys->particles = NULL;
+ psys->totpart = 0;
+ }
+}
+void psys_free_pdd(ParticleSystem *psys)
+{
+ if (psys->pdd) {
+ if (psys->pdd->cdata)
+ MEM_freeN(psys->pdd->cdata);
+ psys->pdd->cdata = NULL;
+
+ if (psys->pdd->vdata)
+ MEM_freeN(psys->pdd->vdata);
+ psys->pdd->vdata = NULL;
+
+ if (psys->pdd->ndata)
+ MEM_freeN(psys->pdd->ndata);
+ psys->pdd->ndata = NULL;
+
+ if (psys->pdd->vedata)
+ MEM_freeN(psys->pdd->vedata);
+ psys->pdd->vedata = NULL;
+
+ psys->pdd->totpoint = 0;
+ psys->pdd->tot_vec_size = 0;
+ }
+}
+/* free everything */
+void psys_free(Object *ob, ParticleSystem *psys)
+{
+ if (psys) {
+ int nr = 0;
+ ParticleSystem *tpsys;
+
+ psys_free_path_cache(psys, NULL);
+
+ free_hair(ob, psys, 1);
+
+ psys_free_particles(psys);
+
+ if (psys->edit && psys->free_edit)
+ psys->free_edit(psys->edit);
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = NULL;
+ psys->totchild = 0;
+ }
+
+ /* check if we are last non-visible particle system */
+ for (tpsys = ob->particlesystem.first; tpsys; tpsys = tpsys->next) {
+ if (tpsys->part) {
+ if (ELEM(tpsys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ nr++;
+ break;
+ }
+ }
+ }
+ /* clear do-not-draw-flag */
+ if (!nr)
+ ob->transflag &= ~OB_DUPLIPARTS;
+
+ psys->part = NULL;
+
+ BKE_ptcache_free_list(&psys->ptcaches);
+ psys->pointcache = NULL;
+
+ BLI_freelistN(&psys->targets);
+
+ BLI_bvhtree_free(psys->bvhtree);
+ BLI_kdtree_free(psys->tree);
+
+ if (psys->fluid_springs)
+ MEM_freeN(psys->fluid_springs);
+
+ pdEndEffectors(&psys->effectors);
+
+ if (psys->pdd) {
+ psys_free_pdd(psys);
+ MEM_freeN(psys->pdd);
+ }
+
+ MEM_freeN(psys);
+ }
+}
+
+/************************************************/
+/* Rendering */
+/************************************************/
+/* these functions move away particle data and bring it back after
+ * rendering, to make different render settings possible without
+ * removing the previous data. this should be solved properly once */
+
+void psys_render_set(Object *ob, ParticleSystem *psys, float viewmat[4][4], float winmat[4][4], int winx, int winy, int timeoffset)
+{
+ ParticleRenderData *data;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+
+ if (psys->renderdata)
+ return;
+
+ data = MEM_callocN(sizeof(ParticleRenderData), "ParticleRenderData");
+
+ data->child = psys->child;
+ data->totchild = psys->totchild;
+ data->pathcache = psys->pathcache;
+ data->pathcachebufs.first = psys->pathcachebufs.first;
+ data->pathcachebufs.last = psys->pathcachebufs.last;
+ data->totcached = psys->totcached;
+ data->childcache = psys->childcache;
+ data->childcachebufs.first = psys->childcachebufs.first;
+ data->childcachebufs.last = psys->childcachebufs.last;
+ data->totchildcache = psys->totchildcache;
+
+ if (psmd->dm_final)
+ data->dm = CDDM_copy(psmd->dm_final);
+ data->totdmvert = psmd->totdmvert;
+ data->totdmedge = psmd->totdmedge;
+ data->totdmface = psmd->totdmface;
+
+ psys->child = NULL;
+ psys->pathcache = NULL;
+ psys->childcache = NULL;
+ psys->totchild = psys->totcached = psys->totchildcache = 0;
+ BLI_listbase_clear(&psys->pathcachebufs);
+ BLI_listbase_clear(&psys->childcachebufs);
+
+ copy_m4_m4(data->winmat, winmat);
+ mul_m4_m4m4(data->viewmat, viewmat, ob->obmat);
+ mul_m4_m4m4(data->mat, winmat, data->viewmat);
+ data->winx = winx;
+ data->winy = winy;
+
+ data->timeoffset = timeoffset;
+
+ psys->renderdata = data;
+
+ /* Hair can and has to be recalculated if everything isn't displayed. */
+ if (psys->part->disp != 100 && psys->part->type == PART_HAIR)
+ psys->recalc |= PSYS_RECALC_RESET;
+}
+
+void psys_render_restore(Object *ob, ParticleSystem *psys)
+{
+ ParticleRenderData *data;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ float render_disp = psys_get_current_display_percentage(psys);
+ float disp;
+
+ data = psys->renderdata;
+ if (!data)
+ return;
+
+ if (data->elems)
+ MEM_freeN(data->elems);
+
+ if (psmd->dm_final) {
+ psmd->dm_final->needsFree = 1;
+ psmd->dm_final->release(psmd->dm_final);
+ }
+ if (psmd->dm_deformed) {
+ psmd->dm_deformed->needsFree = 1;
+ psmd->dm_deformed->release(psmd->dm_deformed);
+ psmd->dm_deformed = NULL;
+ }
+
+ psys_free_path_cache(psys, NULL);
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child = 0;
+ psys->totchild = 0;
+ }
+
+ psys->child = data->child;
+ psys->totchild = data->totchild;
+ psys->pathcache = data->pathcache;
+ psys->pathcachebufs.first = data->pathcachebufs.first;
+ psys->pathcachebufs.last = data->pathcachebufs.last;
+ psys->totcached = data->totcached;
+ psys->childcache = data->childcache;
+ psys->childcachebufs.first = data->childcachebufs.first;
+ psys->childcachebufs.last = data->childcachebufs.last;
+ psys->totchildcache = data->totchildcache;
+
+ psmd->dm_final = data->dm;
+ psmd->totdmvert = data->totdmvert;
+ psmd->totdmedge = data->totdmedge;
+ psmd->totdmface = data->totdmface;
+ psmd->flag &= ~eParticleSystemFlag_psys_updated;
+
+ if (psmd->dm_final) {
+ if (!psmd->dm_final->deformedOnly) {
+ if (ob->derivedDeform) {
+ psmd->dm_deformed = CDDM_copy(ob->derivedDeform);
+ }
+ else {
+ psmd->dm_deformed = CDDM_from_mesh((Mesh *)ob->data);
+ }
+ DM_ensure_tessface(psmd->dm_deformed);
+ }
+ psys_calc_dmcache(ob, psmd->dm_final, psmd->dm_deformed, psys);
+ }
+
+ MEM_freeN(data);
+ psys->renderdata = NULL;
+
+ /* restore particle display percentage */
+ disp = psys_get_current_display_percentage(psys);
+
+ if (disp != render_disp) {
+ /* Hair can and has to be recalculated if everything isn't displayed. */
+ if (psys->part->type == PART_HAIR) {
+ psys->recalc |= PSYS_RECALC_RESET;
+ }
+ else {
+ PARTICLE_P;
+
+ LOOP_PARTICLES {
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+ }
+ }
+}
+
+bool psys_render_simplify_params(ParticleSystem *psys, ChildParticle *cpa, float *params)
+{
+ ParticleRenderData *data;
+ ParticleRenderElem *elem;
+ float x, w, scale, alpha, lambda, t, scalemin, scalemax;
+ int b;
+
+ if (!(psys->renderdata && (psys->part->simplify_flag & PART_SIMPLIFY_ENABLE)))
+ return false;
+
+ data = psys->renderdata;
+ if (!data->do_simplify)
+ return false;
+ b = (data->index_mf_to_mpoly) ? DM_origindex_mface_mpoly(data->index_mf_to_mpoly, data->index_mp_to_orig, cpa->num) : cpa->num;
+ if (b == ORIGINDEX_NONE) {
+ return false;
+ }
+
+ elem = &data->elems[b];
+
+ lambda = elem->lambda;
+ t = elem->t;
+ scalemin = elem->scalemin;
+ scalemax = elem->scalemax;
+
+ if (!elem->reduce) {
+ scale = scalemin;
+ alpha = 1.0f;
+ }
+ else {
+ x = (elem->curchild + 0.5f) / elem->totchild;
+ if (x < lambda - t) {
+ scale = scalemax;
+ alpha = 1.0f;
+ }
+ else if (x >= lambda + t) {
+ scale = scalemin;
+ alpha = 0.0f;
+ }
+ else {
+ w = (lambda + t - x) / (2.0f * t);
+ scale = scalemin + (scalemax - scalemin) * w;
+ alpha = w;
+ }
+ }
+
+ params[0] = scale;
+ params[1] = alpha;
+
+ elem->curchild++;
+
+ return 1;
+}
+
+/************************************************/
+/* Interpolation */
+/************************************************/
+static float interpolate_particle_value(float v1, float v2, float v3, float v4, const float w[4], int four)
+{
+ float value;
+
+ value = w[0] * v1 + w[1] * v2 + w[2] * v3;
+ if (four)
+ value += w[3] * v4;
+
+ CLAMP(value, 0.f, 1.f);
+
+ return value;
+}
+
+void psys_interpolate_particle(short type, ParticleKey keys[4], float dt, ParticleKey *result, bool velocity)
+{
+ float t[4];
+
+ if (type < 0) {
+ interp_cubic_v3(result->co, result->vel, keys[1].co, keys[1].vel, keys[2].co, keys[2].vel, dt);
+ }
+ else {
+ key_curve_position_weights(dt, t, type);
+
+ interp_v3_v3v3v3v3(result->co, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
+
+ if (velocity) {
+ float temp[3];
+
+ if (dt > 0.999f) {
+ key_curve_position_weights(dt - 0.001f, t, type);
+ interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
+ sub_v3_v3v3(result->vel, result->co, temp);
+ }
+ else {
+ key_curve_position_weights(dt + 0.001f, t, type);
+ interp_v3_v3v3v3v3(temp, keys[0].co, keys[1].co, keys[2].co, keys[3].co, t);
+ sub_v3_v3v3(result->vel, temp, result->co);
+ }
+ }
+ }
+}
+
+
+typedef struct ParticleInterpolationData {
+ HairKey *hkey[2];
+
+ DerivedMesh *dm;
+ MVert *mvert[2];
+
+ int keyed;
+ ParticleKey *kkey[2];
+
+ PointCache *cache;
+ PTCacheMem *pm;
+
+ PTCacheEditPoint *epoint;
+ PTCacheEditKey *ekey[2];
+
+ float birthtime, dietime;
+ int bspline;
+} ParticleInterpolationData;
+/* Assumes pointcache->mem_cache exists, so for disk cached particles call psys_make_temp_pointcache() before use */
+/* It uses ParticleInterpolationData->pm to store the current memory cache frame so it's thread safe. */
+static void get_pointcache_keys_for_time(Object *UNUSED(ob), PointCache *cache, PTCacheMem **cur, int index, float t, ParticleKey *key1, ParticleKey *key2)
+{
+ static PTCacheMem *pm = NULL;
+ int index1, index2;
+
+ if (index < 0) { /* initialize */
+ *cur = cache->mem_cache.first;
+
+ if (*cur)
+ *cur = (*cur)->next;
+ }
+ else {
+ if (*cur) {
+ while (*cur && (*cur)->next && (float)(*cur)->frame < t)
+ *cur = (*cur)->next;
+
+ pm = *cur;
+
+ index2 = BKE_ptcache_mem_index_find(pm, index);
+ index1 = BKE_ptcache_mem_index_find(pm->prev, index);
+ if (index2 < 0) {
+ return;
+ }
+
+ BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
+ if (index1 < 0)
+ copy_particle_key(key1, key2, 1);
+ else
+ BKE_ptcache_make_particle_key(key1, index1, pm->prev->data, (float)pm->prev->frame);
+ }
+ else if (cache->mem_cache.first) {
+ pm = cache->mem_cache.first;
+ index2 = BKE_ptcache_mem_index_find(pm, index);
+ if (index2 < 0) {
+ return;
+ }
+ BKE_ptcache_make_particle_key(key2, index2, pm->data, (float)pm->frame);
+ copy_particle_key(key1, key2, 1);
+ }
+ }
+}
+static int get_pointcache_times_for_particle(PointCache *cache, int index, float *start, float *end)
+{
+ PTCacheMem *pm;
+ int ret = 0;
+
+ for (pm = cache->mem_cache.first; pm; pm = pm->next) {
+ if (BKE_ptcache_mem_index_find(pm, index) >= 0) {
+ *start = pm->frame;
+ ret++;
+ break;
+ }
+ }
+
+ for (pm = cache->mem_cache.last; pm; pm = pm->prev) {
+ if (BKE_ptcache_mem_index_find(pm, index) >= 0) {
+ *end = pm->frame;
+ ret++;
+ break;
+ }
+ }
+
+ return ret == 2;
+}
+
+float psys_get_dietime_from_cache(PointCache *cache, int index)
+{
+ PTCacheMem *pm;
+ int dietime = 10000000; /* some max value so that we can default to pa->time+lifetime */
+
+ for (pm = cache->mem_cache.last; pm; pm = pm->prev) {
+ if (BKE_ptcache_mem_index_find(pm, index) >= 0)
+ return (float)pm->frame;
+ }
+
+ return (float)dietime;
+}
+
+static void init_particle_interpolation(Object *ob, ParticleSystem *psys, ParticleData *pa, ParticleInterpolationData *pind)
+{
+
+ if (pind->epoint) {
+ PTCacheEditPoint *point = pind->epoint;
+
+ pind->ekey[0] = point->keys;
+ pind->ekey[1] = point->totkey > 1 ? point->keys + 1 : NULL;
+
+ pind->birthtime = *(point->keys->time);
+ pind->dietime = *((point->keys + point->totkey - 1)->time);
+ }
+ else if (pind->keyed) {
+ ParticleKey *key = pa->keys;
+ pind->kkey[0] = key;
+ pind->kkey[1] = pa->totkey > 1 ? key + 1 : NULL;
+
+ pind->birthtime = key->time;
+ pind->dietime = (key + pa->totkey - 1)->time;
+ }
+ else if (pind->cache) {
+ float start = 0.0f, end = 0.0f;
+ get_pointcache_keys_for_time(ob, pind->cache, &pind->pm, -1, 0.0f, NULL, NULL);
+ pind->birthtime = pa ? pa->time : pind->cache->startframe;
+ pind->dietime = pa ? pa->dietime : pind->cache->endframe;
+
+ if (get_pointcache_times_for_particle(pind->cache, pa - psys->particles, &start, &end)) {
+ pind->birthtime = MAX2(pind->birthtime, start);
+ pind->dietime = MIN2(pind->dietime, end);
+ }
+ }
+ else {
+ HairKey *key = pa->hair;
+ pind->hkey[0] = key;
+ pind->hkey[1] = key + 1;
+
+ pind->birthtime = key->time;
+ pind->dietime = (key + pa->totkey - 1)->time;
+
+ if (pind->dm) {
+ pind->mvert[0] = CDDM_get_vert(pind->dm, pa->hair_index);
+ pind->mvert[1] = pind->mvert[0] + 1;
+ }
+ }
+}
+static void edit_to_particle(ParticleKey *key, PTCacheEditKey *ekey)
+{
+ copy_v3_v3(key->co, ekey->co);
+ if (ekey->vel) {
+ copy_v3_v3(key->vel, ekey->vel);
+ }
+ key->time = *(ekey->time);
+}
+static void hair_to_particle(ParticleKey *key, HairKey *hkey)
+{
+ copy_v3_v3(key->co, hkey->co);
+ key->time = hkey->time;
+}
+
+static void mvert_to_particle(ParticleKey *key, MVert *mvert, HairKey *hkey)
+{
+ copy_v3_v3(key->co, mvert->co);
+ key->time = hkey->time;
+}
+
+static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData *pa, float t, ParticleInterpolationData *pind, ParticleKey *result)
+{
+ PTCacheEditPoint *point = pind->epoint;
+ ParticleKey keys[4];
+ int point_vel = (point && point->keys->vel);
+ float real_t, dfra, keytime, invdt = 1.f;
+
+ /* billboards wont fill in all of these, so start cleared */
+ memset(keys, 0, sizeof(keys));
+
+ /* interpret timing and find keys */
+ if (point) {
+ if (result->time < 0.0f)
+ real_t = -result->time;
+ else
+ real_t = *(pind->ekey[0]->time) + t * (*(pind->ekey[0][point->totkey - 1].time) - *(pind->ekey[0]->time));
+
+ while (*(pind->ekey[1]->time) < real_t)
+ pind->ekey[1]++;
+
+ pind->ekey[0] = pind->ekey[1] - 1;
+ }
+ else if (pind->keyed) {
+ /* we have only one key, so let's use that */
+ if (pind->kkey[1] == NULL) {
+ copy_particle_key(result, pind->kkey[0], 1);
+ return;
+ }
+
+ if (result->time < 0.0f)
+ real_t = -result->time;
+ else
+ real_t = pind->kkey[0]->time + t * (pind->kkey[0][pa->totkey - 1].time - pind->kkey[0]->time);
+
+ if (psys->part->phystype == PART_PHYS_KEYED && psys->flag & PSYS_KEYED_TIMING) {
+ ParticleTarget *pt = psys->targets.first;
+
+ pt = pt->next;
+
+ while (pt && pa->time + pt->time < real_t)
+ pt = pt->next;
+
+ if (pt) {
+ pt = pt->prev;
+
+ if (pa->time + pt->time + pt->duration > real_t)
+ real_t = pa->time + pt->time;
+ }
+ else
+ real_t = pa->time + ((ParticleTarget *)psys->targets.last)->time;
+ }
+
+ CLAMP(real_t, pa->time, pa->dietime);
+
+ while (pind->kkey[1]->time < real_t)
+ pind->kkey[1]++;
+
+ pind->kkey[0] = pind->kkey[1] - 1;
+ }
+ else if (pind->cache) {
+ if (result->time < 0.0f) /* flag for time in frames */
+ real_t = -result->time;
+ else
+ real_t = pa->time + t * (pa->dietime - pa->time);
+ }
+ else {
+ if (result->time < 0.0f)
+ real_t = -result->time;
+ else
+ real_t = pind->hkey[0]->time + t * (pind->hkey[0][pa->totkey - 1].time - pind->hkey[0]->time);
+
+ while (pind->hkey[1]->time < real_t) {
+ pind->hkey[1]++;
+ pind->mvert[1]++;
+ }
+
+ pind->hkey[0] = pind->hkey[1] - 1;
+ }
+
+ /* set actual interpolation keys */
+ if (point) {
+ edit_to_particle(keys + 1, pind->ekey[0]);
+ edit_to_particle(keys + 2, pind->ekey[1]);
+ }
+ else if (pind->dm) {
+ pind->mvert[0] = pind->mvert[1] - 1;
+ mvert_to_particle(keys + 1, pind->mvert[0], pind->hkey[0]);
+ mvert_to_particle(keys + 2, pind->mvert[1], pind->hkey[1]);
+ }
+ else if (pind->keyed) {
+ memcpy(keys + 1, pind->kkey[0], sizeof(ParticleKey));
+ memcpy(keys + 2, pind->kkey[1], sizeof(ParticleKey));
+ }
+ else if (pind->cache) {
+ get_pointcache_keys_for_time(NULL, pind->cache, &pind->pm, p, real_t, keys + 1, keys + 2);
+ }
+ else {
+ hair_to_particle(keys + 1, pind->hkey[0]);
+ hair_to_particle(keys + 2, pind->hkey[1]);
+ }
+
+ /* set secondary interpolation keys for hair */
+ if (!pind->keyed && !pind->cache && !point_vel) {
+ if (point) {
+ if (pind->ekey[0] != point->keys)
+ edit_to_particle(keys, pind->ekey[0] - 1);
+ else
+ edit_to_particle(keys, pind->ekey[0]);
+ }
+ else if (pind->dm) {
+ if (pind->hkey[0] != pa->hair)
+ mvert_to_particle(keys, pind->mvert[0] - 1, pind->hkey[0] - 1);
+ else
+ mvert_to_particle(keys, pind->mvert[0], pind->hkey[0]);
+ }
+ else {
+ if (pind->hkey[0] != pa->hair)
+ hair_to_particle(keys, pind->hkey[0] - 1);
+ else
+ hair_to_particle(keys, pind->hkey[0]);
+ }
+
+ if (point) {
+ if (pind->ekey[1] != point->keys + point->totkey - 1)
+ edit_to_particle(keys + 3, pind->ekey[1] + 1);
+ else
+ edit_to_particle(keys + 3, pind->ekey[1]);
+ }
+ else if (pind->dm) {
+ if (pind->hkey[1] != pa->hair + pa->totkey - 1)
+ mvert_to_particle(keys + 3, pind->mvert[1] + 1, pind->hkey[1] + 1);
+ else
+ mvert_to_particle(keys + 3, pind->mvert[1], pind->hkey[1]);
+ }
+ else {
+ if (pind->hkey[1] != pa->hair + pa->totkey - 1)
+ hair_to_particle(keys + 3, pind->hkey[1] + 1);
+ else
+ hair_to_particle(keys + 3, pind->hkey[1]);
+ }
+ }
+
+ dfra = keys[2].time - keys[1].time;
+ keytime = (real_t - keys[1].time) / dfra;
+
+ /* convert velocity to timestep size */
+ if (pind->keyed || pind->cache || point_vel) {
+ invdt = dfra * 0.04f * (psys ? psys->part->timetweak : 1.f);
+ mul_v3_fl(keys[1].vel, invdt);
+ mul_v3_fl(keys[2].vel, invdt);
+ interp_qt_qtqt(result->rot, keys[1].rot, keys[2].rot, keytime);
+ }
+
+ /* now we should have in chronologiacl order k1<=k2<=t<=k3<=k4 with keytime between [0, 1]->[k2, k3] (k1 & k4 used for cardinal & bspline interpolation)*/
+ psys_interpolate_particle((pind->keyed || pind->cache || point_vel) ? -1 /* signal for cubic interpolation */
+ : (pind->bspline ? KEY_BSPLINE : KEY_CARDINAL),
+ keys, keytime, result, 1);
+
+ /* the velocity needs to be converted back from cubic interpolation */
+ if (pind->keyed || pind->cache || point_vel)
+ mul_v3_fl(result->vel, 1.f / invdt);
+}
+
+static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCacheKey *result)
+{
+ int i = 0;
+ ParticleCacheKey *cur = first;
+
+ /* scale the requested time to fit the entire path even if the path is cut early */
+ t *= (first + first->segments)->time;
+
+ while (i < first->segments && cur->time < t)
+ cur++;
+
+ if (cur->time == t)
+ *result = *cur;
+ else {
+ float dt = (t - (cur - 1)->time) / (cur->time - (cur - 1)->time);
+ interp_v3_v3v3(result->co, (cur - 1)->co, cur->co, dt);
+ interp_v3_v3v3(result->vel, (cur - 1)->vel, cur->vel, dt);
+ interp_qt_qtqt(result->rot, (cur - 1)->rot, cur->rot, dt);
+ result->time = t;
+ }
+
+ /* first is actual base rotation, others are incremental from first */
+ if (cur == first || cur - 1 == first)
+ copy_qt_qt(result->rot, first->rot);
+ else
+ mul_qt_qtqt(result->rot, first->rot, result->rot);
+}
+
+/************************************************/
+/* Particles on a dm */
+/************************************************/
+/* interpolate a location on a face based on face coordinates */
+void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*orcodata)[3],
+ float w[4], float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ float *v1 = 0, *v2 = 0, *v3 = 0, *v4 = 0;
+ float e1[3], e2[3], s1, s2, t1, t2;
+ float *uv1, *uv2, *uv3, *uv4;
+ float n1[3], n2[3], n3[3], n4[3];
+ float tuv[4][2];
+ float *o1, *o2, *o3, *o4;
+
+ v1 = mvert[mface->v1].co;
+ v2 = mvert[mface->v2].co;
+ v3 = mvert[mface->v3].co;
+
+ normal_short_to_float_v3(n1, mvert[mface->v1].no);
+ normal_short_to_float_v3(n2, mvert[mface->v2].no);
+ normal_short_to_float_v3(n3, mvert[mface->v3].no);
+
+ if (mface->v4) {
+ v4 = mvert[mface->v4].co;
+ normal_short_to_float_v3(n4, mvert[mface->v4].no);
+
+ interp_v3_v3v3v3v3(vec, v1, v2, v3, v4, w);
+
+ if (nor) {
+ if (mface->flag & ME_SMOOTH)
+ interp_v3_v3v3v3v3(nor, n1, n2, n3, n4, w);
+ else
+ normal_quad_v3(nor, v1, v2, v3, v4);
+ }
+ }
+ else {
+ interp_v3_v3v3v3(vec, v1, v2, v3, w);
+
+ if (nor) {
+ if (mface->flag & ME_SMOOTH)
+ interp_v3_v3v3v3(nor, n1, n2, n3, w);
+ else
+ normal_tri_v3(nor, v1, v2, v3);
+ }
+ }
+
+ /* calculate tangent vectors */
+ if (utan && vtan) {
+ if (tface) {
+ uv1 = tface->uv[0];
+ uv2 = tface->uv[1];
+ uv3 = tface->uv[2];
+ uv4 = tface->uv[3];
+ }
+ else {
+ uv1 = tuv[0]; uv2 = tuv[1]; uv3 = tuv[2]; uv4 = tuv[3];
+ map_to_sphere(uv1, uv1 + 1, v1[0], v1[1], v1[2]);
+ map_to_sphere(uv2, uv2 + 1, v2[0], v2[1], v2[2]);
+ map_to_sphere(uv3, uv3 + 1, v3[0], v3[1], v3[2]);
+ if (v4)
+ map_to_sphere(uv4, uv4 + 1, v4[0], v4[1], v4[2]);
+ }
+
+ if (v4) {
+ s1 = uv3[0] - uv1[0];
+ s2 = uv4[0] - uv1[0];
+
+ t1 = uv3[1] - uv1[1];
+ t2 = uv4[1] - uv1[1];
+
+ sub_v3_v3v3(e1, v3, v1);
+ sub_v3_v3v3(e2, v4, v1);
+ }
+ else {
+ s1 = uv2[0] - uv1[0];
+ s2 = uv3[0] - uv1[0];
+
+ t1 = uv2[1] - uv1[1];
+ t2 = uv3[1] - uv1[1];
+
+ sub_v3_v3v3(e1, v2, v1);
+ sub_v3_v3v3(e2, v3, v1);
+ }
+
+ vtan[0] = (s1 * e2[0] - s2 * e1[0]);
+ vtan[1] = (s1 * e2[1] - s2 * e1[1]);
+ vtan[2] = (s1 * e2[2] - s2 * e1[2]);
+
+ utan[0] = (t1 * e2[0] - t2 * e1[0]);
+ utan[1] = (t1 * e2[1] - t2 * e1[1]);
+ utan[2] = (t1 * e2[2] - t2 * e1[2]);
+ }
+
+ if (orco) {
+ if (orcodata) {
+ o1 = orcodata[mface->v1];
+ o2 = orcodata[mface->v2];
+ o3 = orcodata[mface->v3];
+
+ if (mface->v4) {
+ o4 = orcodata[mface->v4];
+
+ interp_v3_v3v3v3v3(orco, o1, o2, o3, o4, w);
+
+ if (ornor)
+ normal_quad_v3(ornor, o1, o2, o3, o4);
+ }
+ else {
+ interp_v3_v3v3v3(orco, o1, o2, o3, w);
+
+ if (ornor)
+ normal_tri_v3(ornor, o1, o2, o3);
+ }
+ }
+ else {
+ copy_v3_v3(orco, vec);
+ if (ornor && nor)
+ copy_v3_v3(ornor, nor);
+ }
+ }
+}
+void psys_interpolate_uvs(const MTFace *tface, int quad, const float w[4], float uvco[2])
+{
+ float v10 = tface->uv[0][0];
+ float v11 = tface->uv[0][1];
+ float v20 = tface->uv[1][0];
+ float v21 = tface->uv[1][1];
+ float v30 = tface->uv[2][0];
+ float v31 = tface->uv[2][1];
+ float v40, v41;
+
+ if (quad) {
+ v40 = tface->uv[3][0];
+ v41 = tface->uv[3][1];
+
+ uvco[0] = w[0] * v10 + w[1] * v20 + w[2] * v30 + w[3] * v40;
+ uvco[1] = w[0] * v11 + w[1] * v21 + w[2] * v31 + w[3] * v41;
+ }
+ else {
+ uvco[0] = w[0] * v10 + w[1] * v20 + w[2] * v30;
+ uvco[1] = w[0] * v11 + w[1] * v21 + w[2] * v31;
+ }
+}
+
+void psys_interpolate_mcol(const MCol *mcol, int quad, const float w[4], MCol *mc)
+{
+ const char *cp1, *cp2, *cp3, *cp4;
+ char *cp;
+
+ cp = (char *)mc;
+ cp1 = (const char *)&mcol[0];
+ cp2 = (const char *)&mcol[1];
+ cp3 = (const char *)&mcol[2];
+
+ if (quad) {
+ cp4 = (char *)&mcol[3];
+
+ cp[0] = (int)(w[0] * cp1[0] + w[1] * cp2[0] + w[2] * cp3[0] + w[3] * cp4[0]);
+ cp[1] = (int)(w[0] * cp1[1] + w[1] * cp2[1] + w[2] * cp3[1] + w[3] * cp4[1]);
+ cp[2] = (int)(w[0] * cp1[2] + w[1] * cp2[2] + w[2] * cp3[2] + w[3] * cp4[2]);
+ cp[3] = (int)(w[0] * cp1[3] + w[1] * cp2[3] + w[2] * cp3[3] + w[3] * cp4[3]);
+ }
+ else {
+ cp[0] = (int)(w[0] * cp1[0] + w[1] * cp2[0] + w[2] * cp3[0]);
+ cp[1] = (int)(w[0] * cp1[1] + w[1] * cp2[1] + w[2] * cp3[1]);
+ cp[2] = (int)(w[0] * cp1[2] + w[1] * cp2[2] + w[2] * cp3[2]);
+ cp[3] = (int)(w[0] * cp1[3] + w[1] * cp2[3] + w[2] * cp3[3]);
+ }
+}
+
+static float psys_interpolate_value_from_verts(DerivedMesh *dm, short from, int index, const float fw[4], const float *values)
+{
+ if (values == 0 || index == -1)
+ return 0.0;
+
+ switch (from) {
+ case PART_FROM_VERT:
+ return values[index];
+ case PART_FROM_FACE:
+ case PART_FROM_VOLUME:
+ {
+ MFace *mf = dm->getTessFaceData(dm, index, CD_MFACE);
+ return interpolate_particle_value(values[mf->v1], values[mf->v2], values[mf->v3], values[mf->v4], fw, mf->v4);
+ }
+
+ }
+ return 0.0f;
+}
+
+/* conversion of pa->fw to origspace layer coordinates */
+static void psys_w_to_origspace(const float w[4], float uv[2])
+{
+ uv[0] = w[1] + w[2];
+ uv[1] = w[2] + w[3];
+}
+
+/* conversion of pa->fw to weights in face from origspace */
+static void psys_origspace_to_w(OrigSpaceFace *osface, int quad, const float w[4], float neww[4])
+{
+ float v[4][3], co[3];
+
+ v[0][0] = osface->uv[0][0]; v[0][1] = osface->uv[0][1]; v[0][2] = 0.0f;
+ v[1][0] = osface->uv[1][0]; v[1][1] = osface->uv[1][1]; v[1][2] = 0.0f;
+ v[2][0] = osface->uv[2][0]; v[2][1] = osface->uv[2][1]; v[2][2] = 0.0f;
+
+ psys_w_to_origspace(w, co);
+ co[2] = 0.0f;
+
+ if (quad) {
+ v[3][0] = osface->uv[3][0]; v[3][1] = osface->uv[3][1]; v[3][2] = 0.0f;
+ interp_weights_poly_v3(neww, v, 4, co);
+ }
+ else {
+ interp_weights_poly_v3(neww, v, 3, co);
+ neww[3] = 0.0f;
+ }
+}
+
+/**
+ * Find the final derived mesh tessface for a particle, from its original tessface index.
+ * This is slow and can be optimized but only for many lookups.
+ *
+ * \param dm_final final DM, it may not have the same topology as original mesh.
+ * \param dm_deformed deformed-only DM, it has the exact same topology as original mesh.
+ * \param findex_orig the input tessface index.
+ * \param fw face weights (position of the particle inside the \a findex_orig tessface).
+ * \param poly_nodes may be NULL, otherwise an array of linked list, one for each final DM polygon, containing all
+ * its tessfaces indices.
+ * \return the DM tessface index.
+ */
+int psys_particle_dm_face_lookup(
+ DerivedMesh *dm_final, DerivedMesh *dm_deformed,
+ int findex_orig, const float fw[4], struct LinkNode **poly_nodes)
+{
+ MFace *mtessface_final;
+ OrigSpaceFace *osface_final;
+ int pindex_orig;
+ float uv[2], (*faceuv)[2];
+
+ const int *index_mf_to_mpoly_deformed = NULL;
+ const int *index_mf_to_mpoly = NULL;
+ const int *index_mp_to_orig = NULL;
+
+ const int totface_final = dm_final->getNumTessFaces(dm_final);
+ const int totface_deformed = dm_deformed ? dm_deformed->getNumTessFaces(dm_deformed) : totface_final;
+
+ if (ELEM(0, totface_final, totface_deformed)) {
+ return DMCACHE_NOTFOUND;
+ }
+
+ index_mf_to_mpoly = dm_final->getTessFaceDataArray(dm_final, CD_ORIGINDEX);
+ index_mp_to_orig = dm_final->getPolyDataArray(dm_final, CD_ORIGINDEX);
+ BLI_assert(index_mf_to_mpoly);
+
+ if (dm_deformed) {
+ index_mf_to_mpoly_deformed = dm_deformed->getTessFaceDataArray(dm_deformed, CD_ORIGINDEX);
+ }
+ else {
+ BLI_assert(dm_final->deformedOnly);
+ index_mf_to_mpoly_deformed = index_mf_to_mpoly;
+ }
+ BLI_assert(index_mf_to_mpoly_deformed);
+
+ pindex_orig = index_mf_to_mpoly_deformed[findex_orig];
+
+ if (dm_deformed == NULL) {
+ dm_deformed = dm_final;
+ }
+
+ index_mf_to_mpoly_deformed = NULL;
+
+ mtessface_final = dm_final->getTessFaceArray(dm_final);
+ osface_final = dm_final->getTessFaceDataArray(dm_final, CD_ORIGSPACE);
+
+ if (osface_final == NULL) {
+ /* Assume we don't need osface_final data, and we get a direct 1-1 mapping... */
+ if (findex_orig < totface_final) {
+ //printf("\tNO CD_ORIGSPACE, assuming not needed\n");
+ return findex_orig;
+ }
+ else {
+ printf("\tNO CD_ORIGSPACE, error out of range\n");
+ return DMCACHE_NOTFOUND;
+ }
+ }
+ else if (findex_orig >= dm_deformed->getNumTessFaces(dm_deformed)) {
+ return DMCACHE_NOTFOUND; /* index not in the original mesh */
+ }
+
+ psys_w_to_origspace(fw, uv);
+
+ if (poly_nodes) {
+ /* we can have a restricted linked list of faces to check, faster! */
+ LinkNode *tessface_node = poly_nodes[pindex_orig];
+
+ for (; tessface_node; tessface_node = tessface_node->next) {
+ int findex_dst = GET_INT_FROM_POINTER(tessface_node->link);
+ faceuv = osface_final[findex_dst].uv;
+
+ /* check that this intersects - Its possible this misses :/ -
+ * could also check its not between */
+ if (mtessface_final[findex_dst].v4) {
+ if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) {
+ return findex_dst;
+ }
+ }
+ else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) {
+ return findex_dst;
+ }
+ }
+ }
+ else { /* if we have no node, try every face */
+ for (int findex_dst = 0; findex_dst < totface_final; findex_dst++) {
+ /* If current tessface from 'final' DM and orig tessface (given by index) map to the same orig poly... */
+ if (DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, findex_dst) == pindex_orig) {
+ faceuv = osface_final[findex_dst].uv;
+
+ /* check that this intersects - Its possible this misses :/ -
+ * could also check its not between */
+ if (mtessface_final[findex_dst].v4) {
+ if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) {
+ return findex_dst;
+ }
+ }
+ else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) {
+ return findex_dst;
+ }
+ }
+ }
+ }
+
+ return DMCACHE_NOTFOUND;
+}
+
+static int psys_map_index_on_dm(DerivedMesh *dm, int from, int index, int index_dmcache, const float fw[4], float UNUSED(foffset), int *mapindex, float mapfw[4])
+{
+ if (index < 0)
+ return 0;
+
+ if (dm->deformedOnly || index_dmcache == DMCACHE_ISCHILD) {
+ /* for meshes that are either only deformed or for child particles, the
+ * index and fw do not require any mapping, so we can directly use it */
+ if (from == PART_FROM_VERT) {
+ if (index >= dm->getNumVerts(dm))
+ return 0;
+
+ *mapindex = index;
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ if (index >= dm->getNumTessFaces(dm))
+ return 0;
+
+ *mapindex = index;
+ copy_v4_v4(mapfw, fw);
+ }
+ }
+ else {
+ /* for other meshes that have been modified, we try to map the particle
+ * to their new location, which means a different index, and for faces
+ * also a new face interpolation weights */
+ if (from == PART_FROM_VERT) {
+ if (index_dmcache == DMCACHE_NOTFOUND || index_dmcache > dm->getNumVerts(dm))
+ return 0;
+
+ *mapindex = index_dmcache;
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ /* find a face on the derived mesh that uses this face */
+ MFace *mface;
+ OrigSpaceFace *osface;
+ int i;
+
+ i = index_dmcache;
+
+ if (i == DMCACHE_NOTFOUND || i >= dm->getNumTessFaces(dm))
+ return 0;
+
+ *mapindex = i;
+
+ /* modify the original weights to become
+ * weights for the derived mesh face */
+ osface = dm->getTessFaceDataArray(dm, CD_ORIGSPACE);
+ mface = dm->getTessFaceData(dm, i, CD_MFACE);
+
+ if (osface == NULL)
+ mapfw[0] = mapfw[1] = mapfw[2] = mapfw[3] = 0.0f;
+ else
+ psys_origspace_to_w(&osface[i], mface->v4, fw, mapfw);
+ }
+ }
+
+ return 1;
+}
+
+/* interprets particle data to get a point on a mesh in object space */
+void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_dmcache,
+ const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ float tmpnor[3], mapfw[4];
+ float (*orcodata)[3];
+ int mapindex;
+
+ if (!psys_map_index_on_dm(dm_final, from, index, index_dmcache, fw, foffset, &mapindex, mapfw)) {
+ if (vec) { vec[0] = vec[1] = vec[2] = 0.0; }
+ if (nor) { nor[0] = nor[1] = 0.0; nor[2] = 1.0; }
+ if (orco) { orco[0] = orco[1] = orco[2] = 0.0; }
+ if (ornor) { ornor[0] = ornor[1] = 0.0; ornor[2] = 1.0; }
+ if (utan) { utan[0] = utan[1] = utan[2] = 0.0; }
+ if (vtan) { vtan[0] = vtan[1] = vtan[2] = 0.0; }
+
+ return;
+ }
+
+ orcodata = dm_final->getVertDataArray(dm_final, CD_ORCO);
+
+ if (from == PART_FROM_VERT) {
+ dm_final->getVertCo(dm_final, mapindex, vec);
+
+ if (nor) {
+ dm_final->getVertNo(dm_final, mapindex, nor);
+ normalize_v3(nor);
+ }
+
+ if (orco) {
+ if (orcodata) {
+ copy_v3_v3(orco, orcodata[mapindex]);
+ }
+ else {
+ copy_v3_v3(orco, vec);
+ }
+ }
+
+ if (ornor) {
+ dm_final->getVertNo(dm_final, mapindex, ornor);
+ normalize_v3(ornor);
+ }
+
+ if (utan && vtan) {
+ utan[0] = utan[1] = utan[2] = 0.0f;
+ vtan[0] = vtan[1] = vtan[2] = 0.0f;
+ }
+ }
+ else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ MFace *mface;
+ MTFace *mtface;
+ MVert *mvert;
+
+ mface = dm_final->getTessFaceData(dm_final, mapindex, CD_MFACE);
+ mvert = dm_final->getVertDataArray(dm_final, CD_MVERT);
+ mtface = CustomData_get_layer(&dm_final->faceData, CD_MTFACE);
+
+ if (mtface)
+ mtface += mapindex;
+
+ if (from == PART_FROM_VOLUME) {
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco, ornor);
+ if (nor)
+ copy_v3_v3(nor, tmpnor);
+
+ normalize_v3(tmpnor); /* XXX Why not normalize tmpnor before copying it into nor??? -- mont29 */
+ mul_v3_fl(tmpnor, -foffset);
+ add_v3_v3(vec, tmpnor);
+ }
+ else
+ psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco, ornor);
+ }
+}
+
+float psys_particle_value_from_verts(DerivedMesh *dm, short from, ParticleData *pa, float *values)
+{
+ float mapfw[4];
+ int mapindex;
+
+ if (!psys_map_index_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, &mapindex, mapfw))
+ return 0.0f;
+
+ return psys_interpolate_value_from_verts(dm, from, mapindex, mapfw, values);
+}
+
+ParticleSystemModifierData *psys_get_modifier(Object *ob, ParticleSystem *psys)
+{
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ psmd = (ParticleSystemModifierData *) md;
+ if (psmd->psys == psys) {
+ return psmd;
+ }
+ }
+ }
+ return NULL;
+}
+/************************************************/
+/* Particles on a shape */
+/************************************************/
+/* ready for future use */
+static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index),
+ float *UNUSED(fuv), float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ /* TODO */
+ float zerovec[3] = {0.0f, 0.0f, 0.0f};
+ if (vec) {
+ copy_v3_v3(vec, zerovec);
+ }
+ if (nor) {
+ copy_v3_v3(nor, zerovec);
+ }
+ if (utan) {
+ copy_v3_v3(utan, zerovec);
+ }
+ if (vtan) {
+ copy_v3_v3(vtan, zerovec);
+ }
+ if (orco) {
+ copy_v3_v3(orco, zerovec);
+ }
+ if (ornor) {
+ copy_v3_v3(ornor, zerovec);
+ }
+}
+/************************************************/
+/* Particles on emitter */
+/************************************************/
+
+CustomDataMask psys_emitter_customdata_mask(ParticleSystem *psys)
+{
+ CustomDataMask dataMask = 0;
+ MTex *mtex;
+ int i;
+
+ if (!psys->part)
+ return 0;
+
+ for (i = 0; i < MAX_MTEX; i++) {
+ mtex = psys->part->mtex[i];
+ if (mtex && mtex->mapto && (mtex->texco & TEXCO_UV))
+ dataMask |= CD_MASK_MTFACE;
+ }
+
+ if (psys->part->tanfac != 0.0f)
+ dataMask |= CD_MASK_MTFACE;
+
+ /* ask for vertexgroups if we need them */
+ for (i = 0; i < PSYS_TOT_VG; i++) {
+ if (psys->vgroup[i]) {
+ dataMask |= CD_MASK_MDEFORMVERT;
+ break;
+ }
+ }
+
+ /* particles only need this if they are after a non deform modifier, and
+ * the modifier stack will only create them in that case. */
+ dataMask |= CD_MASK_ORIGSPACE_MLOOP | CD_MASK_ORIGINDEX;
+
+ dataMask |= CD_MASK_ORCO;
+
+ return dataMask;
+}
+
+void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int index, int index_dmcache,
+ float fuv[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3],
+ float orco[3], float ornor[3])
+{
+ if (psmd && psmd->dm_final) {
+ if (psmd->psys->part->distr == PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT) {
+ if (vec)
+ copy_v3_v3(vec, fuv);
+
+ if (orco)
+ copy_v3_v3(orco, fuv);
+ return;
+ }
+ /* we cant use the num_dmcache */
+ psys_particle_on_dm(psmd->dm_final, from, index, index_dmcache, fuv, foffset, vec, nor, utan, vtan, orco, ornor);
+ }
+ else
+ psys_particle_on_shape(from, index, fuv, vec, nor, utan, vtan, orco, ornor);
+
+}
+/************************************************/
+/* Path Cache */
+/************************************************/
+
+extern void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
+ short type, short axis, float obmat[4][4], int smooth_start);
+extern float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
+ bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
+
+void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
+{
+ EffectedPoint point;
+ ParticleKey state;
+ EffectorData efd;
+ EffectorCache *eff;
+ ParticleSystem *psys = sim->psys;
+ EffectorWeights *weights = sim->psys->part->effector_weights;
+ GuideEffectorData *data;
+ PARTICLE_P;
+
+ if (!effectors)
+ return;
+
+ LOOP_PARTICLES {
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, state.co, 0, 0, 0, 0, 0);
+
+ mul_m4_v3(sim->ob->obmat, state.co);
+ mul_mat3_m4_v3(sim->ob->obmat, state.vel);
+
+ pd_point_from_particle(sim, pa, &state, &point);
+
+ for (eff = effectors->first; eff; eff = eff->next) {
+ if (eff->pd->forcefield != PFIELD_GUIDE)
+ continue;
+
+ if (!eff->guide_data)
+ eff->guide_data = MEM_callocN(sizeof(GuideEffectorData) * psys->totpart, "GuideEffectorData");
+
+ data = eff->guide_data + p;
+
+ sub_v3_v3v3(efd.vec_to_point, state.co, eff->guide_loc);
+ copy_v3_v3(efd.nor, eff->guide_dir);
+ efd.distance = len_v3(efd.vec_to_point);
+
+ copy_v3_v3(data->vec_to_point, efd.vec_to_point);
+ data->strength = effector_falloff(eff, &efd, &point, weights);
+ }
+ }
+}
+
+int do_guides(ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
+{
+ CurveMapping *clumpcurve = (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) ? part->clumpcurve : NULL;
+ CurveMapping *roughcurve = (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) ? part->roughcurve : NULL;
+ EffectorCache *eff;
+ PartDeflect *pd;
+ Curve *cu;
+ GuideEffectorData *data;
+
+ float effect[3] = {0.0f, 0.0f, 0.0f}, veffect[3] = {0.0f, 0.0f, 0.0f};
+ float guidevec[4], guidedir[3], rot2[4], temp[3];
+ float guidetime, radius, weight, angle, totstrength = 0.0f;
+ float vec_to_point[3];
+
+ if (effectors) for (eff = effectors->first; eff; eff = eff->next) {
+ pd = eff->pd;
+
+ if (pd->forcefield != PFIELD_GUIDE)
+ continue;
+
+ data = eff->guide_data + index;
+
+ if (data->strength <= 0.0f)
+ continue;
+
+ guidetime = time / (1.0f - pd->free_end);
+
+ if (guidetime > 1.0f)
+ continue;
+
+ cu = (Curve *)eff->ob->data;
+
+ if (pd->flag & PFIELD_GUIDE_PATH_ADD) {
+ if (where_on_path(eff->ob, data->strength * guidetime, guidevec, guidedir, NULL, &radius, &weight) == 0)
+ return 0;
+ }
+ else {
+ if (where_on_path(eff->ob, guidetime, guidevec, guidedir, NULL, &radius, &weight) == 0)
+ return 0;
+ }
+
+ mul_m4_v3(eff->ob->obmat, guidevec);
+ mul_mat3_m4_v3(eff->ob->obmat, guidedir);
+
+ normalize_v3(guidedir);
+
+ copy_v3_v3(vec_to_point, data->vec_to_point);
+
+ if (guidetime != 0.0f) {
+ /* curve direction */
+ cross_v3_v3v3(temp, eff->guide_dir, guidedir);
+ angle = dot_v3v3(eff->guide_dir, guidedir) / (len_v3(eff->guide_dir));
+ angle = saacos(angle);
+ axis_angle_to_quat(rot2, temp, angle);
+ mul_qt_v3(rot2, vec_to_point);
+
+ /* curve tilt */
+ axis_angle_to_quat(rot2, guidedir, guidevec[3] - eff->guide_loc[3]);
+ mul_qt_v3(rot2, vec_to_point);
+ }
+
+ /* curve taper */
+ if (cu->taperobj)
+ mul_v3_fl(vec_to_point, BKE_displist_calc_taper(eff->scene, cu->taperobj, (int)(data->strength * guidetime * 100.0f), 100));
+
+ else { /* curve size*/
+ if (cu->flag & CU_PATH_RADIUS) {
+ mul_v3_fl(vec_to_point, radius);
+ }
+ }
+
+ if (clumpcurve)
+ curvemapping_changed_all(clumpcurve);
+ if (roughcurve)
+ curvemapping_changed_all(roughcurve);
+
+ {
+ ParticleKey key;
+ float par_co[3] = {0.0f, 0.0f, 0.0f};
+ float par_vel[3] = {0.0f, 0.0f, 0.0f};
+ float par_rot[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+ float orco_offset[3] = {0.0f, 0.0f, 0.0f};
+
+ copy_v3_v3(key.co, vec_to_point);
+ do_kink(&key, par_co, par_vel, par_rot, guidetime, pd->kink_freq, pd->kink_shape, pd->kink_amp, 0.f, pd->kink, pd->kink_axis, 0, 0);
+ do_clump(&key, par_co, guidetime, orco_offset, pd->clump_fac, pd->clump_pow, 1.0f,
+ part->child_flag & PART_CHILD_USE_CLUMP_NOISE, part->clump_noise_size, clumpcurve);
+ copy_v3_v3(vec_to_point, key.co);
+ }
+
+ add_v3_v3(vec_to_point, guidevec);
+
+ //sub_v3_v3v3(pa_loc, pa_loc, pa_zero);
+ madd_v3_v3fl(effect, vec_to_point, data->strength);
+ madd_v3_v3fl(veffect, guidedir, data->strength);
+ totstrength += data->strength;
+
+ if (pd->flag & PFIELD_GUIDE_PATH_WEIGHT)
+ totstrength *= weight;
+ }
+
+ if (totstrength != 0.0f) {
+ if (totstrength > 1.0f)
+ mul_v3_fl(effect, 1.0f / totstrength);
+ CLAMP(totstrength, 0.0f, 1.0f);
+ //add_v3_v3(effect, pa_zero);
+ interp_v3_v3v3(state->co, state->co, effect, totstrength);
+
+ normalize_v3(veffect);
+ mul_v3_fl(veffect, len_v3(state->vel));
+ copy_v3_v3(state->vel, veffect);
+ return 1;
+ }
+ return 0;
+}
+
+static void do_path_effectors(ParticleSimulationData *sim, int i, ParticleCacheKey *ca, int k, int steps, float *UNUSED(rootco), float effector, float UNUSED(dfra), float UNUSED(cfra), float *length, float *vec)
+{
+ float force[3] = {0.0f, 0.0f, 0.0f};
+ ParticleKey eff_key;
+ EffectedPoint epoint;
+
+ /* Don't apply effectors for dynamic hair, otherwise the effectors don't get applied twice. */
+ if (sim->psys->flag & PSYS_HAIR_DYNAMICS)
+ return;
+
+ copy_v3_v3(eff_key.co, (ca - 1)->co);
+ copy_v3_v3(eff_key.vel, (ca - 1)->vel);
+ copy_qt_qt(eff_key.rot, (ca - 1)->rot);
+
+ pd_point_from_particle(sim, sim->psys->particles + i, &eff_key, &epoint);
+ pdDoEffectors(sim->psys->effectors, sim->colliders, sim->psys->part->effector_weights, &epoint, force, NULL);
+
+ mul_v3_fl(force, effector * powf((float)k / (float)steps, 100.0f * sim->psys->part->eff_hair) / (float)steps);
+
+ add_v3_v3(force, vec);
+
+ normalize_v3(force);
+
+ if (k < steps)
+ sub_v3_v3v3(vec, (ca + 1)->co, ca->co);
+
+ madd_v3_v3v3fl(ca->co, (ca - 1)->co, force, *length);
+
+ if (k < steps)
+ *length = len_v3(vec);
+}
+static void offset_child(ChildParticle *cpa, ParticleKey *par, float *par_rot, ParticleKey *child, float flat, float radius)
+{
+ copy_v3_v3(child->co, cpa->fuv);
+ mul_v3_fl(child->co, radius);
+
+ child->co[0] *= flat;
+
+ copy_v3_v3(child->vel, par->vel);
+
+ if (par_rot) {
+ mul_qt_v3(par_rot, child->co);
+ copy_qt_qt(child->rot, par_rot);
+ }
+ else
+ unit_qt(child->rot);
+
+ add_v3_v3(child->co, par->co);
+}
+float *psys_cache_vgroup(DerivedMesh *dm, ParticleSystem *psys, int vgroup)
+{
+ float *vg = 0;
+
+ if (vgroup < 0) {
+ /* hair dynamics pinning vgroup */
+
+ }
+ else if (psys->vgroup[vgroup]) {
+ MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ if (dvert) {
+ int totvert = dm->getNumVerts(dm), i;
+ vg = MEM_callocN(sizeof(float) * totvert, "vg_cache");
+ if (psys->vg_neg & (1 << vgroup)) {
+ for (i = 0; i < totvert; i++)
+ vg[i] = 1.0f - defvert_find_weight(&dvert[i], psys->vgroup[vgroup] - 1);
+ }
+ else {
+ for (i = 0; i < totvert; i++)
+ vg[i] = defvert_find_weight(&dvert[i], psys->vgroup[vgroup] - 1);
+ }
+ }
+ }
+ return vg;
+}
+void psys_find_parents(ParticleSimulationData *sim, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = sim->psys->part;
+ KDTree *tree;
+ ChildParticle *cpa;
+ ParticleTexture ptex;
+ int p, totparent, totchild = sim->psys->totchild;
+ float co[3], orco[3];
+ int from = PART_FROM_FACE;
+ totparent = (int)(totchild * part->parents * 0.3f);
+
+ if ((sim->psys->renderdata || use_render_params) && part->child_nbr && part->ren_child_nbr)
+ totparent *= (float)part->child_nbr / (float)part->ren_child_nbr;
+
+ /* hard limit, workaround for it being ignored above */
+ if (sim->psys->totpart < totparent) {
+ totparent = sim->psys->totpart;
+ }
+
+ tree = BLI_kdtree_new(totparent);
+
+ for (p = 0, cpa = sim->psys->child; p < totparent; p++, cpa++) {
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
+
+ /* Check if particle doesn't exist because of texture influence. Insert only existing particles into kdtree. */
+ get_cpa_texture(sim->psmd->dm_final, psys, part, psys->particles + cpa->pa[0], p, cpa->num, cpa->fuv, orco, &ptex, PAMAP_DENS | PAMAP_CHILD, psys->cfra);
+
+ if (ptex.exist >= psys_frand(psys, p + 24)) {
+ BLI_kdtree_insert(tree, p, orco);
+ }
+ }
+
+ BLI_kdtree_balance(tree);
+
+ for (; p < totchild; p++, cpa++) {
+ psys_particle_on_emitter(sim->psmd, from, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, co, 0, 0, 0, orco, 0);
+ cpa->parent = BLI_kdtree_find_nearest(tree, orco, NULL);
+ }
+
+ BLI_kdtree_free(tree);
+}
+
+static bool psys_thread_context_init_path(
+ ParticleThreadContext *ctx, ParticleSimulationData *sim, Scene *scene,
+ float cfra, const bool editupdate, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ int totparent = 0, between = 0;
+ int segments = 1 << part->draw_step;
+ int totchild = psys->totchild;
+
+ psys_thread_context_init(ctx, sim);
+
+ /*---start figuring out what is actually wanted---*/
+ if (psys_in_edit_mode(scene, psys)) {
+ ParticleEditSettings *pset = &scene->toolsettings->particle;
+
+ if ((psys->renderdata == 0 && use_render_params == 0) && (psys->edit == NULL || pset->flag & PE_DRAW_PART) == 0)
+ totchild = 0;
+
+ segments = 1 << pset->draw_step;
+ }
+
+ if (totchild && part->childtype == PART_CHILD_FACES) {
+ totparent = (int)(totchild * part->parents * 0.3f);
+
+ if ((psys->renderdata || use_render_params) && part->child_nbr && part->ren_child_nbr)
+ totparent *= (float)part->child_nbr / (float)part->ren_child_nbr;
+
+ /* part->parents could still be 0 so we can't test with totparent */
+ between = 1;
+ }
+
+ if (psys->renderdata || use_render_params)
+ segments = 1 << part->ren_step;
+ else {
+ totchild = (int)((float)totchild * (float)part->disp / 100.0f);
+ totparent = MIN2(totparent, totchild);
+ }
+
+ if (totchild == 0)
+ return false;
+
+ /* fill context values */
+ ctx->between = between;
+ ctx->segments = segments;
+ if (ELEM(part->kink, PART_KINK_SPIRAL))
+ ctx->extra_segments = max_ii(part->kink_extra_steps, 1);
+ else
+ ctx->extra_segments = 0;
+ ctx->totchild = totchild;
+ ctx->totparent = totparent;
+ ctx->parent_pass = 0;
+ ctx->cfra = cfra;
+ ctx->editupdate = editupdate;
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&ctx->sim);
+
+ /* cache all relevant vertex groups if they exist */
+ ctx->vg_length = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_LENGTH);
+ ctx->vg_clump = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_CLUMP);
+ ctx->vg_kink = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_KINK);
+ ctx->vg_rough1 = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGH1);
+ ctx->vg_rough2 = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGH2);
+ ctx->vg_roughe = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_ROUGHE);
+ if (psys->part->flag & PART_CHILD_EFFECT)
+ ctx->vg_effector = psys_cache_vgroup(ctx->dm, psys, PSYS_VG_EFFECTOR);
+
+ /* prepare curvemapping tables */
+ if ((part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && part->clumpcurve) {
+ ctx->clumpcurve = curvemapping_copy(part->clumpcurve);
+ curvemapping_changed_all(ctx->clumpcurve);
+ }
+ else {
+ ctx->clumpcurve = NULL;
+ }
+ if ((part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && part->roughcurve) {
+ ctx->roughcurve = curvemapping_copy(part->roughcurve);
+ curvemapping_changed_all(ctx->roughcurve);
+ }
+ else {
+ ctx->roughcurve = NULL;
+ }
+
+ return true;
+}
+
+static void psys_task_init_path(ParticleTask *task, ParticleSimulationData *sim)
+{
+ /* init random number generator */
+ int seed = 31415926 + sim->psys->seed;
+
+ task->rng_path = BLI_rng_new(seed);
+}
+
+/* note: this function must be thread safe, except for branching! */
+static void psys_thread_create_path(ParticleTask *task, struct ChildParticle *cpa, ParticleCacheKey *child_keys, int i)
+{
+ ParticleThreadContext *ctx = task->ctx;
+ Object *ob = ctx->sim.ob;
+ ParticleSystem *psys = ctx->sim.psys;
+ ParticleSettings *part = psys->part;
+ ParticleCacheKey **cache = psys->childcache;
+ ParticleCacheKey **pcache = psys_in_edit_mode(ctx->sim.scene, psys) && psys->edit ? psys->edit->pathcache : psys->pathcache;
+ ParticleCacheKey *child, *key[4];
+ ParticleTexture ptex;
+ float *cpa_fuv = 0, *par_rot = 0, rot[4];
+ float orco[3], ornor[3], hairmat[4][4], dvec[3], off1[4][3], off2[4][3];
+ float eff_length, eff_vec[3], weight[4];
+ int k, cpa_num;
+ short cpa_from;
+
+ if (!pcache)
+ return;
+
+ if (ctx->between) {
+ ParticleData *pa = psys->particles + cpa->pa[0];
+ int w, needupdate;
+ float foffset, wsum = 0.f;
+ float co[3];
+ float p_min = part->parting_min;
+ float p_max = part->parting_max;
+ /* Virtual parents don't work nicely with parting. */
+ float p_fac = part->parents > 0.f ? 0.f : part->parting_fac;
+
+ if (ctx->editupdate) {
+ needupdate = 0;
+ w = 0;
+ while (w < 4 && cpa->pa[w] >= 0) {
+ if (psys->edit->points[cpa->pa[w]].flag & PEP_EDIT_RECALC) {
+ needupdate = 1;
+ break;
+ }
+ w++;
+ }
+
+ if (!needupdate)
+ return;
+ else
+ memset(child_keys, 0, sizeof(*child_keys) * (ctx->segments + 1));
+ }
+
+ /* get parent paths */
+ for (w = 0; w < 4; w++) {
+ if (cpa->pa[w] >= 0) {
+ key[w] = pcache[cpa->pa[w]];
+ weight[w] = cpa->w[w];
+ }
+ else {
+ key[w] = pcache[0];
+ weight[w] = 0.f;
+ }
+ }
+
+ /* modify weights to create parting */
+ if (p_fac > 0.f) {
+ const ParticleCacheKey *key_0_last = pcache_key_segment_endpoint_safe(key[0]);
+ for (w = 0; w < 4; w++) {
+ if (w && (weight[w] > 0.f)) {
+ const ParticleCacheKey *key_w_last = pcache_key_segment_endpoint_safe(key[w]);
+ float d;
+ if (part->flag & PART_CHILD_LONG_HAIR) {
+ /* For long hair use tip distance/root distance as parting factor instead of root to tip angle. */
+ float d1 = len_v3v3(key[0]->co, key[w]->co);
+ float d2 = len_v3v3(key_0_last->co, key_w_last->co);
+
+ d = d1 > 0.f ? d2 / d1 - 1.f : 10000.f;
+ }
+ else {
+ float v1[3], v2[3];
+ sub_v3_v3v3(v1, key_0_last->co, key[0]->co);
+ sub_v3_v3v3(v2, key_w_last->co, key[w]->co);
+ normalize_v3(v1);
+ normalize_v3(v2);
+
+ d = RAD2DEGF(saacos(dot_v3v3(v1, v2)));
+ }
+
+ if (p_max > p_min)
+ d = (d - p_min) / (p_max - p_min);
+ else
+ d = (d - p_min) <= 0.f ? 0.f : 1.f;
+
+ CLAMP(d, 0.f, 1.f);
+
+ if (d > 0.f)
+ weight[w] *= (1.f - d);
+ }
+ wsum += weight[w];
+ }
+ for (w = 0; w < 4; w++)
+ weight[w] /= wsum;
+
+ interp_v4_v4v4(weight, cpa->w, weight, p_fac);
+ }
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_num = cpa->num;
+
+ foffset = cpa->foffset;
+ cpa_fuv = cpa->fuv;
+ cpa_from = PART_FROM_FACE;
+
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, ornor, 0, 0, orco, 0);
+
+ mul_m4_v3(ob->obmat, co);
+
+ for (w = 0; w < 4; w++)
+ sub_v3_v3v3(off1[w], co, key[w]->co);
+
+ psys_mat_hair_to_global(ob, ctx->sim.psmd->dm_final, psys->part->from, pa, hairmat);
+ }
+ else {
+ ParticleData *pa = psys->particles + cpa->parent;
+ float co[3];
+ if (ctx->editupdate) {
+ if (!(psys->edit->points[cpa->parent].flag & PEP_EDIT_RECALC))
+ return;
+
+ memset(child_keys, 0, sizeof(*child_keys) * (ctx->segments + 1));
+ }
+
+ /* get the parent path */
+ key[0] = pcache[cpa->parent];
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_from = part->from;
+ cpa_num = pa->num;
+ /* XXX hack to avoid messed up particle num and subsequent crash (#40733) */
+ if (cpa_num > ctx->sim.psmd->dm_final->getNumTessFaces(ctx->sim.psmd->dm_final))
+ cpa_num = 0;
+ cpa_fuv = pa->fuv;
+
+ psys_particle_on_emitter(ctx->sim.psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, ornor, 0, 0, orco, 0);
+
+ psys_mat_hair_to_global(ob, ctx->sim.psmd->dm_final, psys->part->from, pa, hairmat);
+ }
+
+ child_keys->segments = ctx->segments;
+
+ /* get different child parameters from textures & vgroups */
+ get_child_modifier_parameters(part, ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
+
+ if (ptex.exist < psys_frand(psys, i + 24)) {
+ child_keys->segments = -1;
+ return;
+ }
+
+ /* create the child path */
+ for (k = 0, child = child_keys; k <= ctx->segments; k++, child++) {
+ if (ctx->between) {
+ int w = 0;
+
+ zero_v3(child->co);
+ zero_v3(child->vel);
+ unit_qt(child->rot);
+
+ for (w = 0; w < 4; w++) {
+ copy_v3_v3(off2[w], off1[w]);
+
+ if (part->flag & PART_CHILD_LONG_HAIR) {
+ /* Use parent rotation (in addition to emission location) to determine child offset. */
+ if (k)
+ mul_qt_v3((key[w] + k)->rot, off2[w]);
+
+ /* Fade the effect of rotation for even lengths in the end */
+ project_v3_v3v3(dvec, off2[w], (key[w] + k)->vel);
+ madd_v3_v3fl(off2[w], dvec, -(float)k / (float)ctx->segments);
+ }
+
+ add_v3_v3(off2[w], (key[w] + k)->co);
+ }
+
+ /* child position is the weighted sum of parent positions */
+ interp_v3_v3v3v3v3(child->co, off2[0], off2[1], off2[2], off2[3], weight);
+ interp_v3_v3v3v3v3(child->vel, (key[0] + k)->vel, (key[1] + k)->vel, (key[2] + k)->vel, (key[3] + k)->vel, weight);
+
+ copy_qt_qt(child->rot, (key[0] + k)->rot);
+ }
+ else {
+ if (k) {
+ mul_qt_qtqt(rot, (key[0] + k)->rot, key[0]->rot);
+ par_rot = rot;
+ }
+ else {
+ par_rot = key[0]->rot;
+ }
+ /* offset the child from the parent position */
+ offset_child(cpa, (ParticleKey *)(key[0] + k), par_rot, (ParticleKey *)child, part->childflat, part->childrad);
+ }
+
+ child->time = (float)k / (float)ctx->segments;
+ }
+
+ /* apply effectors */
+ if (part->flag & PART_CHILD_EFFECT) {
+ for (k = 0, child = child_keys; k <= ctx->segments; k++, child++) {
+ if (k) {
+ do_path_effectors(&ctx->sim, cpa->pa[0], child, k, ctx->segments, child_keys->co, ptex.effector, 0.0f, ctx->cfra, &eff_length, eff_vec);
+ }
+ else {
+ sub_v3_v3v3(eff_vec, (child + 1)->co, child->co);
+ eff_length = len_v3(eff_vec);
+ }
+ }
+ }
+
+ {
+ ParticleData *pa = NULL;
+ ParticleCacheKey *par = NULL;
+ float par_co[3];
+ float par_orco[3];
+
+ if (ctx->totparent) {
+ if (i >= ctx->totparent) {
+ pa = &psys->particles[cpa->parent];
+ /* this is now threadsafe, virtual parents are calculated before rest of children */
+ BLI_assert(cpa->parent < psys->totchildcache);
+ par = cache[cpa->parent];
+ }
+ }
+ else if (cpa->parent >= 0) {
+ pa = &psys->particles[cpa->parent];
+ par = pcache[cpa->parent];
+
+ /* If particle is unexisting, try to pick a viable parent from particles used for interpolation. */
+ for (k = 0; k < 4 && pa && (pa->flag & PARS_UNEXIST); k++) {
+ if (cpa->pa[k] >= 0) {
+ pa = &psys->particles[cpa->pa[k]];
+ par = pcache[cpa->pa[k]];
+ }
+ }
+
+ if (pa->flag & PARS_UNEXIST) pa = NULL;
+ }
+
+ if (pa) {
+ ListBase modifiers;
+ BLI_listbase_clear(&modifiers);
+
+ psys_particle_on_emitter(ctx->sim.psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset,
+ par_co, NULL, NULL, NULL, par_orco, NULL);
+
+ psys_apply_child_modifiers(ctx, &modifiers, cpa, &ptex, orco, ornor, hairmat, child_keys, par, par_orco);
+ }
+ else
+ zero_v3(par_orco);
+ }
+
+ /* Hide virtual parents */
+ if (i < ctx->totparent)
+ child_keys->segments = -1;
+}
+
+static void exec_child_path_cache(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ParticleTask *task = taskdata;
+ ParticleThreadContext *ctx = task->ctx;
+ ParticleSystem *psys = ctx->sim.psys;
+ ParticleCacheKey **cache = psys->childcache;
+ ChildParticle *cpa;
+ int i;
+
+ cpa = psys->child + task->begin;
+ for (i = task->begin; i < task->end; ++i, ++cpa) {
+ BLI_assert(i < psys->totchildcache);
+ psys_thread_create_path(task, cpa, cache[i], i);
+ }
+}
+
+void psys_cache_child_paths(
+ ParticleSimulationData *sim, float cfra,
+ const bool editupdate, const bool use_render_params)
+{
+ TaskScheduler *task_scheduler;
+ TaskPool *task_pool;
+ ParticleThreadContext ctx;
+ ParticleTask *tasks_parent, *tasks_child;
+ int numtasks_parent, numtasks_child;
+ int i, totchild, totparent;
+
+ if (sim->psys->flag & PSYS_GLOBAL_HAIR)
+ return;
+
+ /* create a task pool for child path tasks */
+ if (!psys_thread_context_init_path(&ctx, sim, sim->scene, cfra, editupdate, use_render_params))
+ return;
+
+ task_scheduler = BLI_task_scheduler_get();
+ task_pool = BLI_task_pool_create(task_scheduler, &ctx);
+ totchild = ctx.totchild;
+ totparent = ctx.totparent;
+
+ if (editupdate && sim->psys->childcache && totchild == sim->psys->totchildcache) {
+ ; /* just overwrite the existing cache */
+ }
+ else {
+ /* clear out old and create new empty path cache */
+ free_child_path_cache(sim->psys);
+
+ sim->psys->childcache = psys_alloc_path_cache_buffers(&sim->psys->childcachebufs, totchild, ctx.segments + ctx.extra_segments + 1);
+ sim->psys->totchildcache = totchild;
+ }
+
+ /* cache parent paths */
+ ctx.parent_pass = 1;
+ psys_tasks_create(&ctx, 0, totparent, &tasks_parent, &numtasks_parent);
+ for (i = 0; i < numtasks_parent; ++i) {
+ ParticleTask *task = &tasks_parent[i];
+
+ psys_task_init_path(task, sim);
+ BLI_task_pool_push(task_pool, exec_child_path_cache, task, false, TASK_PRIORITY_LOW);
+ }
+ BLI_task_pool_work_and_wait(task_pool);
+
+ /* cache child paths */
+ ctx.parent_pass = 0;
+ psys_tasks_create(&ctx, totparent, totchild, &tasks_child, &numtasks_child);
+ for (i = 0; i < numtasks_child; ++i) {
+ ParticleTask *task = &tasks_child[i];
+
+ psys_task_init_path(task, sim);
+ BLI_task_pool_push(task_pool, exec_child_path_cache, task, false, TASK_PRIORITY_LOW);
+ }
+ BLI_task_pool_work_and_wait(task_pool);
+
+ BLI_task_pool_free(task_pool);
+
+ psys_tasks_free(tasks_parent, numtasks_parent);
+ psys_tasks_free(tasks_child, numtasks_child);
+
+ psys_thread_context_free(&ctx);
+}
+
+/* figure out incremental rotations along path starting from unit quat */
+static void cache_key_incremental_rotation(ParticleCacheKey *key0, ParticleCacheKey *key1, ParticleCacheKey *key2, float *prev_tangent, int i)
+{
+ float cosangle, angle, tangent[3], normal[3], q[4];
+
+ switch (i) {
+ case 0:
+ /* start from second key */
+ break;
+ case 1:
+ /* calculate initial tangent for incremental rotations */
+ sub_v3_v3v3(prev_tangent, key0->co, key1->co);
+ normalize_v3(prev_tangent);
+ unit_qt(key1->rot);
+ break;
+ default:
+ sub_v3_v3v3(tangent, key0->co, key1->co);
+ normalize_v3(tangent);
+
+ cosangle = dot_v3v3(tangent, prev_tangent);
+
+ /* note we do the comparison on cosangle instead of
+ * angle, since floating point accuracy makes it give
+ * different results across platforms */
+ if (cosangle > 0.999999f) {
+ copy_v4_v4(key1->rot, key2->rot);
+ }
+ else {
+ angle = saacos(cosangle);
+ cross_v3_v3v3(normal, prev_tangent, tangent);
+ axis_angle_to_quat(q, normal, angle);
+ mul_qt_qtqt(key1->rot, q, key2->rot);
+ }
+
+ copy_v3_v3(prev_tangent, tangent);
+ }
+}
+
+/**
+ * Calculates paths ready for drawing/rendering
+ * - Useful for making use of opengl vertex arrays for super fast strand drawing.
+ * - Makes child strands possible and creates them too into the cache.
+ * - Cached path data is also used to determine cut position for the editmode tool. */
+void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ PARTICLE_PSMD;
+ ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleCacheKey *ca, **cache;
+
+ DerivedMesh *hair_dm = (psys->part->type == PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS) ? psys->hair_out_dm : NULL;
+
+ ParticleKey result;
+
+ Material *ma;
+ ParticleInterpolationData pind;
+ ParticleTexture ptex;
+
+ PARTICLE_P;
+
+ float birthtime = 0.0, dietime = 0.0;
+ float t, time = 0.0, dfra = 1.0 /* , frs_sec = sim->scene->r.frs_sec*/ /*UNUSED*/;
+ float col[4] = {0.5f, 0.5f, 0.5f, 1.0f};
+ float prev_tangent[3] = {0.0f, 0.0f, 0.0f}, hairmat[4][4];
+ float rotmat[3][3];
+ int k;
+ int segments = (int)pow(2.0, (double)((psys->renderdata || use_render_params) ? part->ren_step : part->draw_step));
+ int totpart = psys->totpart;
+ float length, vec[3];
+ float *vg_effector = NULL;
+ float *vg_length = NULL, pa_length = 1.0f;
+ int keyed, baked;
+
+ /* we don't have anything valid to create paths from so let's quit here */
+ if ((psys->flag & PSYS_HAIR_DONE || psys->flag & PSYS_KEYED || psys->pointcache) == 0)
+ return;
+
+ if (psys_in_edit_mode(sim->scene, psys))
+ if (psys->renderdata == 0 && (psys->edit == NULL || pset->flag & PE_DRAW_PART) == 0)
+ return;
+
+ keyed = psys->flag & PSYS_KEYED;
+ baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
+
+ /* clear out old and create new empty path cache */
+ psys_free_path_cache(psys, psys->edit);
+ cache = psys->pathcache = psys_alloc_path_cache_buffers(&psys->pathcachebufs, totpart, segments + 1);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
+ ma = give_current_material(sim->ob, psys->part->omat);
+ if (ma && (psys->part->draw_col == PART_DRAW_COL_MAT))
+ copy_v3_v3(col, &ma->r);
+
+ if ((psys->flag & PSYS_GLOBAL_HAIR) == 0) {
+ if ((psys->part->flag & PART_CHILD_EFFECT) == 0)
+ vg_effector = psys_cache_vgroup(psmd->dm_final, psys, PSYS_VG_EFFECTOR);
+
+ if (!psys->totchild)
+ vg_length = psys_cache_vgroup(psmd->dm_final, psys, PSYS_VG_LENGTH);
+ }
+
+ /* ensure we have tessfaces to be used for mapping */
+ if (part->from != PART_FROM_VERT) {
+ DM_ensure_tessface(psmd->dm_final);
+ }
+
+ /*---first main loop: create all actual particles' paths---*/
+ LOOP_PARTICLES {
+ if (!psys->totchild) {
+ psys_get_texture(sim, pa, &ptex, PAMAP_LENGTH, 0.f);
+ pa_length = ptex.length * (1.0f - part->randlength * psys_frand(psys, psys->seed + p));
+ if (vg_length)
+ pa_length *= psys_particle_value_from_verts(psmd->dm_final, part->from, pa, vg_length);
+ }
+
+ pind.keyed = keyed;
+ pind.cache = baked ? psys->pointcache : NULL;
+ pind.epoint = NULL;
+ pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
+ pind.dm = hair_dm;
+
+ memset(cache[p], 0, sizeof(*cache[p]) * (segments + 1));
+
+ cache[p]->segments = segments;
+
+ /*--get the first data points--*/
+ init_particle_interpolation(sim->ob, sim->psys, pa, &pind);
+
+ /* hairmat is needed for for non-hair particle too so we get proper rotations */
+ psys_mat_hair_to_global(sim->ob, psmd->dm_final, psys->part->from, pa, hairmat);
+ copy_v3_v3(rotmat[0], hairmat[2]);
+ copy_v3_v3(rotmat[1], hairmat[1]);
+ copy_v3_v3(rotmat[2], hairmat[0]);
+
+ if (part->draw & PART_ABS_PATH_TIME) {
+ birthtime = MAX2(pind.birthtime, part->path_start);
+ dietime = MIN2(pind.dietime, part->path_end);
+ }
+ else {
+ float tb = pind.birthtime;
+ birthtime = tb + part->path_start * (pind.dietime - tb);
+ dietime = tb + part->path_end * (pind.dietime - tb);
+ }
+
+ if (birthtime >= dietime) {
+ cache[p]->segments = -1;
+ continue;
+ }
+
+ dietime = birthtime + pa_length * (dietime - birthtime);
+
+ /*--interpolate actual path from data points--*/
+ for (k = 0, ca = cache[p]; k <= segments; k++, ca++) {
+ time = (float)k / (float)segments;
+ t = birthtime + time * (dietime - birthtime);
+ result.time = -t;
+ do_particle_interpolation(psys, p, pa, t, &pind, &result);
+ copy_v3_v3(ca->co, result.co);
+
+ /* dynamic hair is in object space */
+ /* keyed and baked are already in global space */
+ if (hair_dm)
+ mul_m4_v3(sim->ob->obmat, ca->co);
+ else if (!keyed && !baked && !(psys->flag & PSYS_GLOBAL_HAIR))
+ mul_m4_v3(hairmat, ca->co);
+
+ copy_v3_v3(ca->col, col);
+ }
+
+ if (part->type == PART_HAIR) {
+ HairKey *hkey;
+
+ for (k = 0, hkey = pa->hair; k < pa->totkey; ++k, ++hkey) {
+ mul_v3_m4v3(hkey->world_co, hairmat, hkey->co);
+ }
+ }
+
+ /*--modify paths and calculate rotation & velocity--*/
+
+ if (!(psys->flag & PSYS_GLOBAL_HAIR)) {
+ /* apply effectors */
+ if ((psys->part->flag & PART_CHILD_EFFECT) == 0) {
+ float effector = 1.0f;
+ if (vg_effector)
+ effector *= psys_particle_value_from_verts(psmd->dm_final, psys->part->from, pa, vg_effector);
+
+ sub_v3_v3v3(vec, (cache[p] + 1)->co, cache[p]->co);
+ length = len_v3(vec);
+
+ for (k = 1, ca = cache[p] + 1; k <= segments; k++, ca++)
+ do_path_effectors(sim, p, ca, k, segments, cache[p]->co, effector, dfra, cfra, &length, vec);
+ }
+
+ /* apply guide curves to path data */
+ if (sim->psys->effectors && (psys->part->flag & PART_CHILD_EFFECT) == 0) {
+ for (k = 0, ca = cache[p]; k <= segments; k++, ca++)
+ /* ca is safe to cast, since only co and vel are used */
+ do_guides(sim->psys->part, sim->psys->effectors, (ParticleKey *)ca, p, (float)k / (float)segments);
+ }
+
+ /* lattices have to be calculated separately to avoid mixups between effector calculations */
+ if (psys->lattice_deform_data) {
+ for (k = 0, ca = cache[p]; k <= segments; k++, ca++)
+ calc_latt_deform(psys->lattice_deform_data, ca->co, 1.0f);
+ }
+ }
+
+ /* finally do rotation & velocity */
+ for (k = 1, ca = cache[p] + 1; k <= segments; k++, ca++) {
+ cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
+
+ if (k == segments)
+ copy_qt_qt(ca->rot, (ca - 1)->rot);
+
+ /* set velocity */
+ sub_v3_v3v3(ca->vel, ca->co, (ca - 1)->co);
+
+ if (k == 1)
+ copy_v3_v3((ca - 1)->vel, ca->vel);
+
+ ca->time = (float)k / (float)segments;
+ }
+ /* First rotation is based on emitting face orientation.
+ * This is way better than having flipping rotations resulting
+ * from using a global axis as a rotation pole (vec_to_quat()).
+ * It's not an ideal solution though since it disregards the
+ * initial tangent, but taking that in to account will allow
+ * the possibility of flipping again. -jahka
+ */
+ mat3_to_quat_is_ok(cache[p]->rot, rotmat);
+ }
+
+ psys->totcached = totpart;
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (vg_effector)
+ MEM_freeN(vg_effector);
+
+ if (vg_length)
+ MEM_freeN(vg_length);
+}
+void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
+{
+ ParticleCacheKey *ca, **cache = edit->pathcache;
+ ParticleEditSettings *pset = &scene->toolsettings->particle;
+
+ PTCacheEditPoint *point = NULL;
+ PTCacheEditKey *ekey = NULL;
+
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ ParticleData *pa = psys ? psys->particles : NULL;
+
+ ParticleInterpolationData pind;
+ ParticleKey result;
+
+ float birthtime = 0.0f, dietime = 0.0f;
+ float t, time = 0.0f, keytime = 0.0f /*, frs_sec */;
+ float hairmat[4][4], rotmat[3][3], prev_tangent[3] = {0.0f, 0.0f, 0.0f};
+ int k, i;
+ int segments = 1 << pset->draw_step;
+ int totpart = edit->totpoint, recalc_set = 0;
+ float sel_col[3];
+ float nosel_col[3];
+
+ segments = MAX2(segments, 4);
+
+ if (!cache || edit->totpoint != edit->totcached) {
+ /* clear out old and create new empty path cache */
+ psys_free_path_cache(edit->psys, edit);
+ cache = edit->pathcache = psys_alloc_path_cache_buffers(&edit->pathcachebufs, totpart, segments + 1);
+
+ /* set flag for update (child particles check this too) */
+ for (i = 0, point = edit->points; i < totpart; i++, point++)
+ point->flag |= PEP_EDIT_RECALC;
+ recalc_set = 1;
+ }
+
+ /* frs_sec = (psys || edit->pid.flag & PTCACHE_VEL_PER_SEC) ? 25.0f : 1.0f; */ /* UNUSED */
+
+ if (pset->brushtype == PE_BRUSH_WEIGHT) {
+ ; /* use weight painting colors now... */
+ }
+ else {
+ sel_col[0] = (float)edit->sel_col[0] / 255.0f;
+ sel_col[1] = (float)edit->sel_col[1] / 255.0f;
+ sel_col[2] = (float)edit->sel_col[2] / 255.0f;
+ nosel_col[0] = (float)edit->nosel_col[0] / 255.0f;
+ nosel_col[1] = (float)edit->nosel_col[1] / 255.0f;
+ nosel_col[2] = (float)edit->nosel_col[2] / 255.0f;
+ }
+
+ /*---first main loop: create all actual particles' paths---*/
+ for (i = 0, point = edit->points; i < totpart; i++, pa += pa ? 1 : 0, point++) {
+ if (edit->totcached && !(point->flag & PEP_EDIT_RECALC))
+ continue;
+
+ if (point->totkey == 0)
+ continue;
+
+ ekey = point->keys;
+
+ pind.keyed = 0;
+ pind.cache = NULL;
+ pind.epoint = point;
+ pind.bspline = psys ? (psys->part->flag & PART_HAIR_BSPLINE) : 0;
+ pind.dm = NULL;
+
+
+ /* should init_particle_interpolation set this ? */
+ if (pset->brushtype == PE_BRUSH_WEIGHT) {
+ pind.hkey[0] = NULL;
+ /* pa != NULL since the weight brush is only available for hair */
+ pind.hkey[1] = pa->hair;
+ }
+
+
+ memset(cache[i], 0, sizeof(*cache[i]) * (segments + 1));
+
+ cache[i]->segments = segments;
+
+ /*--get the first data points--*/
+ init_particle_interpolation(ob, psys, pa, &pind);
+
+ if (psys) {
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, pa, hairmat);
+ copy_v3_v3(rotmat[0], hairmat[2]);
+ copy_v3_v3(rotmat[1], hairmat[1]);
+ copy_v3_v3(rotmat[2], hairmat[0]);
+ }
+
+ birthtime = pind.birthtime;
+ dietime = pind.dietime;
+
+ if (birthtime >= dietime) {
+ cache[i]->segments = -1;
+ continue;
+ }
+
+ /*--interpolate actual path from data points--*/
+ for (k = 0, ca = cache[i]; k <= segments; k++, ca++) {
+ time = (float)k / (float)segments;
+ t = birthtime + time * (dietime - birthtime);
+ result.time = -t;
+ do_particle_interpolation(psys, i, pa, t, &pind, &result);
+ copy_v3_v3(ca->co, result.co);
+
+ /* non-hair points are already in global space */
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ mul_m4_v3(hairmat, ca->co);
+
+ if (k) {
+ cache_key_incremental_rotation(ca, ca - 1, ca - 2, prev_tangent, k);
+
+ if (k == segments)
+ copy_qt_qt(ca->rot, (ca - 1)->rot);
+
+ /* set velocity */
+ sub_v3_v3v3(ca->vel, ca->co, (ca - 1)->co);
+
+ if (k == 1)
+ copy_v3_v3((ca - 1)->vel, ca->vel);
+ }
+ }
+ else {
+ ca->vel[0] = ca->vel[1] = 0.0f;
+ ca->vel[2] = 1.0f;
+ }
+
+ /* selection coloring in edit mode */
+ if (pset->brushtype == PE_BRUSH_WEIGHT) {
+ float t2;
+
+ if (k == 0) {
+ weight_to_rgb(ca->col, pind.hkey[1]->weight);
+ }
+ else {
+ float w1[3], w2[3];
+ keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
+
+ weight_to_rgb(w1, pind.hkey[0]->weight);
+ weight_to_rgb(w2, pind.hkey[1]->weight);
+
+ interp_v3_v3v3(ca->col, w1, w2, keytime);
+ }
+
+ /* at the moment this is only used for weight painting.
+ * will need to move out of this check if its used elsewhere. */
+ t2 = birthtime + ((float)k / (float)segments) * (dietime - birthtime);
+
+ while (pind.hkey[1]->time < t2) pind.hkey[1]++;
+ pind.hkey[0] = pind.hkey[1] - 1;
+ }
+ else {
+ if ((ekey + (pind.ekey[0] - point->keys))->flag & PEK_SELECT) {
+ if ((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
+ copy_v3_v3(ca->col, sel_col);
+ }
+ else {
+ keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
+ interp_v3_v3v3(ca->col, sel_col, nosel_col, keytime);
+ }
+ }
+ else {
+ if ((ekey + (pind.ekey[1] - point->keys))->flag & PEK_SELECT) {
+ keytime = (t - (*pind.ekey[0]->time)) / ((*pind.ekey[1]->time) - (*pind.ekey[0]->time));
+ interp_v3_v3v3(ca->col, nosel_col, sel_col, keytime);
+ }
+ else {
+ copy_v3_v3(ca->col, nosel_col);
+ }
+ }
+ }
+
+ ca->time = t;
+ }
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ /* First rotation is based on emitting face orientation.
+ * This is way better than having flipping rotations resulting
+ * from using a global axis as a rotation pole (vec_to_quat()).
+ * It's not an ideal solution though since it disregards the
+ * initial tangent, but taking that in to account will allow
+ * the possibility of flipping again. -jahka
+ */
+ mat3_to_quat_is_ok(cache[i]->rot, rotmat);
+ }
+ }
+
+ edit->totcached = totpart;
+
+ if (psys) {
+ ParticleSimulationData sim = {0};
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(ob, psys);
+
+ psys_cache_child_paths(&sim, cfra, true, use_render_params);
+ }
+
+ /* clear recalc flag if set here */
+ if (recalc_set) {
+ for (i = 0, point = edit->points; i < totpart; i++, point++)
+ point->flag &= ~PEP_EDIT_RECALC;
+ }
+}
+/************************************************/
+/* Particle Key handling */
+/************************************************/
+void copy_particle_key(ParticleKey *to, ParticleKey *from, int time)
+{
+ if (time) {
+ memcpy(to, from, sizeof(ParticleKey));
+ }
+ else {
+ float to_time = to->time;
+ memcpy(to, from, sizeof(ParticleKey));
+ to->time = to_time;
+ }
+}
+void psys_get_from_key(ParticleKey *key, float loc[3], float vel[3], float rot[4], float *time)
+{
+ if (loc) copy_v3_v3(loc, key->co);
+ if (vel) copy_v3_v3(vel, key->vel);
+ if (rot) copy_qt_qt(rot, key->rot);
+ if (time) *time = key->time;
+}
+/*-------changing particle keys from space to another-------*/
+#if 0
+static void key_from_object(Object *ob, ParticleKey *key)
+{
+ float q[4];
+
+ add_v3_v3(key->vel, key->co);
+
+ mul_m4_v3(ob->obmat, key->co);
+ mul_m4_v3(ob->obmat, key->vel);
+ mat4_to_quat(q, ob->obmat);
+
+ sub_v3_v3v3(key->vel, key->vel, key->co);
+ mul_qt_qtqt(key->rot, q, key->rot);
+}
+#endif
+
+static void triatomat(float *v1, float *v2, float *v3, float (*uv)[2], float mat[4][4])
+{
+ float det, w1, w2, d1[2], d2[2];
+
+ memset(mat, 0, sizeof(float) * 4 * 4);
+ mat[3][3] = 1.0f;
+
+ /* first axis is the normal */
+ normal_tri_v3(mat[2], v1, v2, v3);
+
+ /* second axis along (1, 0) in uv space */
+ if (uv) {
+ d1[0] = uv[1][0] - uv[0][0];
+ d1[1] = uv[1][1] - uv[0][1];
+ d2[0] = uv[2][0] - uv[0][0];
+ d2[1] = uv[2][1] - uv[0][1];
+
+ det = d2[0] * d1[1] - d2[1] * d1[0];
+
+ if (det != 0.0f) {
+ det = 1.0f / det;
+ w1 = -d2[1] * det;
+ w2 = d1[1] * det;
+
+ mat[1][0] = w1 * (v2[0] - v1[0]) + w2 * (v3[0] - v1[0]);
+ mat[1][1] = w1 * (v2[1] - v1[1]) + w2 * (v3[1] - v1[1]);
+ mat[1][2] = w1 * (v2[2] - v1[2]) + w2 * (v3[2] - v1[2]);
+ normalize_v3(mat[1]);
+ }
+ else
+ mat[1][0] = mat[1][1] = mat[1][2] = 0.0f;
+ }
+ else {
+ sub_v3_v3v3(mat[1], v2, v1);
+ normalize_v3(mat[1]);
+ }
+
+ /* third as a cross product */
+ cross_v3_v3v3(mat[0], mat[1], mat[2]);
+}
+
+static void psys_face_mat(Object *ob, DerivedMesh *dm, ParticleData *pa, float mat[4][4], int orco)
+{
+ float v[3][3];
+ MFace *mface;
+ OrigSpaceFace *osface;
+ float (*orcodata)[3];
+
+ int i = (ELEM(pa->num_dmcache, DMCACHE_ISCHILD, DMCACHE_NOTFOUND)) ? pa->num : pa->num_dmcache;
+ if (i == -1 || i >= dm->getNumTessFaces(dm)) { unit_m4(mat); return; }
+
+ mface = dm->getTessFaceData(dm, i, CD_MFACE);
+ osface = dm->getTessFaceData(dm, i, CD_ORIGSPACE);
+
+ if (orco && (orcodata = dm->getVertDataArray(dm, CD_ORCO))) {
+ copy_v3_v3(v[0], orcodata[mface->v1]);
+ copy_v3_v3(v[1], orcodata[mface->v2]);
+ copy_v3_v3(v[2], orcodata[mface->v3]);
+
+ /* ugly hack to use non-transformed orcos, since only those
+ * give symmetric results for mirroring in particle mode */
+ if (DM_get_vert_data_layer(dm, CD_ORIGINDEX))
+ BKE_mesh_orco_verts_transform(ob->data, v, 3, 1);
+ }
+ else {
+ dm->getVertCo(dm, mface->v1, v[0]);
+ dm->getVertCo(dm, mface->v2, v[1]);
+ dm->getVertCo(dm, mface->v3, v[2]);
+ }
+
+ triatomat(v[0], v[1], v[2], (osface) ? osface->uv : NULL, mat);
+}
+
+void psys_mat_hair_to_object(Object *UNUSED(ob), DerivedMesh *dm, short from, ParticleData *pa, float hairmat[4][4])
+{
+ float vec[3];
+
+ /* can happen when called from a different object's modifier */
+ if (!dm) {
+ unit_m4(hairmat);
+ return;
+ }
+
+ psys_face_mat(0, dm, pa, hairmat, 0);
+ psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, 0, 0);
+ copy_v3_v3(hairmat[3], vec);
+}
+
+void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[4][4])
+{
+ float vec[3], orco[3];
+
+ psys_face_mat(ob, dm, pa, hairmat, 1);
+ psys_particle_on_dm(dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco, 0);
+
+ /* see psys_face_mat for why this function is called */
+ if (DM_get_vert_data_layer(dm, CD_ORIGINDEX))
+ BKE_mesh_orco_verts_transform(ob->data, &orco, 1, 1);
+ copy_v3_v3(hairmat[3], orco);
+}
+
+void psys_vec_rot_to_face(DerivedMesh *dm, ParticleData *pa, float vec[3])
+{
+ float mat[4][4];
+
+ psys_face_mat(0, dm, pa, mat, 0);
+ transpose_m4(mat); /* cheap inverse for rotation matrix */
+ mul_mat3_m4_v3(mat, vec);
+}
+
+void psys_mat_hair_to_global(Object *ob, DerivedMesh *dm, short from, ParticleData *pa, float hairmat[4][4])
+{
+ float facemat[4][4];
+
+ psys_mat_hair_to_object(ob, dm, from, pa, facemat);
+
+ mul_m4_m4m4(hairmat, ob->obmat, facemat);
+}
+
+/************************************************/
+/* ParticleSettings handling */
+/************************************************/
+ModifierData *object_add_particle_system(Scene *scene, Object *ob, const char *name)
+{
+ ParticleSystem *psys;
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+
+ if (!ob || ob->type != OB_MESH)
+ return NULL;
+
+ psys = ob->particlesystem.first;
+ for (; psys; psys = psys->next)
+ psys->flag &= ~PSYS_CURRENT;
+
+ psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
+ psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
+ BLI_addtail(&ob->particlesystem, psys);
+
+ psys->part = psys_new_settings(DATA_("ParticleSettings"), NULL);
+
+ if (BLI_listbase_count_ex(&ob->particlesystem, 2) > 1)
+ BLI_snprintf(psys->name, sizeof(psys->name), DATA_("ParticleSystem %i"), BLI_listbase_count(&ob->particlesystem));
+ else
+ BLI_strncpy(psys->name, DATA_("ParticleSystem"), sizeof(psys->name));
+
+ md = modifier_new(eModifierType_ParticleSystem);
+
+ if (name)
+ BLI_strncpy_utf8(md->name, name, sizeof(md->name));
+ else
+ BLI_snprintf(md->name, sizeof(md->name), DATA_("ParticleSystem %i"), BLI_listbase_count(&ob->particlesystem));
+ modifier_unique_name(&ob->modifiers, md);
+
+ psmd = (ParticleSystemModifierData *) md;
+ psmd->psys = psys;
+ BLI_addtail(&ob->modifiers, md);
+
+ psys->totpart = 0;
+ psys->flag = PSYS_CURRENT;
+ psys->cfra = BKE_scene_frame_get_from_ctime(scene, CFRA + 1);
+
+ DAG_relations_tag_update(G.main);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ return md;
+}
+void object_remove_particle_system(Scene *UNUSED(scene), Object *ob)
+{
+ ParticleSystem *psys = psys_get_current(ob);
+ ParticleSystemModifierData *psmd;
+ ModifierData *md;
+
+ if (!psys)
+ return;
+
+ /* clear all other appearances of this pointer (like on smoke flow modifier) */
+ if ((md = modifiers_findByType(ob, eModifierType_Smoke))) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if ((smd->type == MOD_SMOKE_TYPE_FLOW) && smd->flow && smd->flow->psys)
+ if (smd->flow->psys == psys)
+ smd->flow->psys = NULL;
+ }
+
+ if ((md = modifiers_findByType(ob, eModifierType_DynamicPaint))) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->brush && pmd->brush->psys)
+ if (pmd->brush->psys == psys)
+ pmd->brush->psys = NULL;
+ }
+
+ /* clear modifier */
+ psmd = psys_get_modifier(ob, psys);
+ BLI_remlink(&ob->modifiers, psmd);
+ modifier_free((ModifierData *)psmd);
+
+ /* clear particle system */
+ BLI_remlink(&ob->particlesystem, psys);
+ if (psys->part) {
+ id_us_min(&psys->part->id);
+ }
+ psys_free(ob, psys);
+
+ if (ob->particlesystem.first)
+ ((ParticleSystem *) ob->particlesystem.first)->flag |= PSYS_CURRENT;
+ else
+ ob->mode &= ~OB_MODE_PARTICLE_EDIT;
+
+ DAG_relations_tag_update(G.main);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+}
+
+static void default_particle_settings(ParticleSettings *part)
+{
+ part->type = PART_EMITTER;
+ part->distr = PART_DISTR_JIT;
+ part->draw_as = PART_DRAW_REND;
+ part->ren_as = PART_DRAW_HALO;
+ part->bb_uv_split = 1;
+ part->bb_align = PART_BB_VIEW;
+ part->bb_split_offset = PART_BB_OFF_LINEAR;
+ part->flag = PART_EDISTR | PART_TRAND | PART_HIDE_ADVANCED_HAIR;
+
+ part->sta = 1.0;
+ part->end = 200.0;
+ part->lifetime = 50.0;
+ part->jitfac = 1.0;
+ part->totpart = 1000;
+ part->grid_res = 10;
+ part->timetweak = 1.0;
+ part->courant_target = 0.2;
+
+ part->integrator = PART_INT_MIDPOINT;
+ part->phystype = PART_PHYS_NEWTON;
+ part->hair_step = 5;
+ part->keys_step = 5;
+ part->draw_step = 2;
+ part->ren_step = 3;
+ part->adapt_angle = 5;
+ part->adapt_pix = 3;
+ part->kink_axis = 2;
+ part->kink_amp_clump = 1.f;
+ part->kink_extra_steps = 4;
+ part->clump_noise_size = 1.0f;
+ part->reactevent = PART_EVENT_DEATH;
+ part->disp = 100;
+ part->from = PART_FROM_FACE;
+
+ part->normfac = 1.0f;
+
+ part->mass = 1.0;
+ part->size = 0.05;
+ part->childsize = 1.0;
+
+ part->rotmode = PART_ROT_VEL;
+ part->avemode = PART_AVE_VELOCITY;
+
+ part->child_nbr = 10;
+ part->ren_child_nbr = 100;
+ part->childrad = 0.2f;
+ part->childflat = 0.0f;
+ part->clumppow = 0.0f;
+ part->kink_amp = 0.2f;
+ part->kink_freq = 2.0;
+
+ part->rough1_size = 1.0;
+ part->rough2_size = 1.0;
+ part->rough_end_shape = 1.0;
+
+ part->clength = 1.0f;
+ part->clength_thres = 0.0f;
+
+ part->draw = PART_DRAW_EMITTER;
+ part->draw_line[0] = 0.5;
+ part->path_start = 0.0f;
+ part->path_end = 1.0f;
+
+ part->bb_size[0] = part->bb_size[1] = 1.0f;
+
+ part->keyed_loops = 1;
+
+ part->color_vec_max = 1.f;
+ part->draw_col = PART_DRAW_COL_MAT;
+
+ part->simplify_refsize = 1920;
+ part->simplify_rate = 1.0f;
+ part->simplify_transition = 0.1f;
+ part->simplify_viewport = 0.8;
+
+ if (!part->effector_weights)
+ part->effector_weights = BKE_add_effector_weights(NULL);
+
+ part->omat = 1;
+ part->use_modifier_stack = false;
+}
+
+
+ParticleSettings *psys_new_settings(const char *name, Main *main)
+{
+ ParticleSettings *part;
+
+ if (main == NULL)
+ main = G.main;
+
+ part = BKE_libblock_alloc(main, ID_PA, name);
+
+ default_particle_settings(part);
+
+ return part;
+}
+
+void BKE_particlesettings_clump_curve_init(ParticleSettings *part)
+{
+ CurveMapping *cumap = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+
+ cumap->cm[0].curve[0].x = 0.0f;
+ cumap->cm[0].curve[0].y = 1.0f;
+ cumap->cm[0].curve[1].x = 1.0f;
+ cumap->cm[0].curve[1].y = 1.0f;
+
+ part->clumpcurve = cumap;
+}
+
+void BKE_particlesettings_rough_curve_init(ParticleSettings *part)
+{
+ CurveMapping *cumap = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
+
+ cumap->cm[0].curve[0].x = 0.0f;
+ cumap->cm[0].curve[0].y = 1.0f;
+ cumap->cm[0].curve[1].x = 1.0f;
+ cumap->cm[0].curve[1].y = 1.0f;
+
+ part->roughcurve = cumap;
+}
+
+ParticleSettings *BKE_particlesettings_copy(Main *bmain, ParticleSettings *part)
+{
+ ParticleSettings *partn;
+ int a;
+
+ partn = BKE_libblock_copy(bmain, &part->id);
+
+ partn->pd = MEM_dupallocN(part->pd);
+ partn->pd2 = MEM_dupallocN(part->pd2);
+ partn->effector_weights = MEM_dupallocN(part->effector_weights);
+ partn->fluid = MEM_dupallocN(part->fluid);
+
+ if (part->clumpcurve)
+ partn->clumpcurve = curvemapping_copy(part->clumpcurve);
+ if (part->roughcurve)
+ partn->roughcurve = curvemapping_copy(part->roughcurve);
+
+ partn->boids = boid_copy_settings(part->boids);
+
+ for (a = 0; a < MAX_MTEX; a++) {
+ if (part->mtex[a]) {
+ partn->mtex[a] = MEM_mallocN(sizeof(MTex), "psys_copy_tex");
+ memcpy(partn->mtex[a], part->mtex[a], sizeof(MTex));
+ id_us_plus((ID *)partn->mtex[a]->tex);
+ }
+ }
+
+ BLI_duplicatelist(&partn->dupliweights, &part->dupliweights);
+
+ BKE_id_copy_ensure_local(bmain, &part->id, &partn->id);
+
+ return partn;
+}
+
+void BKE_particlesettings_make_local(Main *bmain, ParticleSettings *part, const bool lib_local)
+{
+ BKE_id_make_local_generic(bmain, &part->id, true, lib_local);
+}
+
+/************************************************/
+/* Textures */
+/************************************************/
+
+static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, const float fuv[4], char *name, float *texco)
+{
+ MFace *mf;
+ MTFace *tf;
+ int i;
+
+ tf = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, name);
+
+ if (tf == NULL)
+ tf = CustomData_get_layer(&dm->faceData, CD_MTFACE);
+
+ if (tf == NULL)
+ return 0;
+
+ if (pa) {
+ i = ELEM(pa->num_dmcache, DMCACHE_NOTFOUND, DMCACHE_ISCHILD) ? pa->num : pa->num_dmcache;
+ if (i >= dm->getNumTessFaces(dm))
+ i = -1;
+ }
+ else
+ i = face_index;
+
+ if (i == -1) {
+ texco[0] = 0.0f;
+ texco[1] = 0.0f;
+ texco[2] = 0.0f;
+ }
+ else {
+ mf = dm->getTessFaceData(dm, i, CD_MFACE);
+
+ psys_interpolate_uvs(&tf[i], mf->v4, fuv, texco);
+
+ texco[0] = texco[0] * 2.0f - 1.0f;
+ texco[1] = texco[1] * 2.0f - 1.0f;
+ texco[2] = 0.0f;
+ }
+
+ return 1;
+}
+
+#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) \
+ if ((event & mtex->mapto) & type) { \
+ pvalue = texture_value_blend(def, pvalue, value, texfac, blend); \
+ } (void)0
+
+#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) \
+ if (event & type) { \
+ CLAMP(pvalue, 0.0f, 1.0f); \
+ } (void)0
+
+#define CLAMP_WARP_PARTICLE_TEXTURE_POS(type, pvalue) \
+ if (event & type) { \
+ if (pvalue < 0.0f) \
+ pvalue = 1.0f + pvalue; \
+ CLAMP(pvalue, 0.0f, 1.0f); \
+ } (void)0
+
+#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) \
+ if (event & type) { \
+ CLAMP(pvalue, -1.0f, 1.0f); \
+ } (void)0
+
+static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par, int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra)
+{
+ MTex *mtex, **mtexp = part->mtex;
+ int m;
+ float value, rgba[4], texvec[3];
+
+ ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp =
+ ptex->gravity = ptex->field = ptex->time = ptex->clump = ptex->kink_freq = ptex->kink_amp =
+ ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
+
+ ptex->length = 1.0f - part->randlength * psys_frand(psys, child_index + 26);
+ ptex->length *= part->clength_thres < psys_frand(psys, child_index + 27) ? part->clength : 1.0f;
+
+ for (m = 0; m < MAX_MTEX; m++, mtexp++) {
+ mtex = *mtexp;
+ if (mtex && mtex->tex && mtex->mapto) {
+ float def = mtex->def_var;
+ short blend = mtex->blendtype;
+ short texco = mtex->texco;
+
+ if (ELEM(texco, TEXCO_UV, TEXCO_ORCO) && (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 || part->distr == PART_DISTR_GRID))
+ texco = TEXCO_GLOB;
+
+ switch (texco) {
+ case TEXCO_GLOB:
+ copy_v3_v3(texvec, par->state.co);
+ break;
+ case TEXCO_OBJECT:
+ copy_v3_v3(texvec, par->state.co);
+ if (mtex->object)
+ mul_m4_v3(mtex->object->imat, texvec);
+ break;
+ case TEXCO_UV:
+ if (fw && get_particle_uv(dm, NULL, face_index, fw, mtex->uvname, texvec))
+ break;
+ /* no break, failed to get uv's, so let's try orco's */
+ case TEXCO_ORCO:
+ copy_v3_v3(texvec, orco);
+ break;
+ case TEXCO_PARTICLE:
+ /* texture coordinates in range [-1, 1] */
+ texvec[0] = 2.f * (cfra - par->time) / (par->dietime - par->time) - 1.f;
+ texvec[1] = 0.f;
+ texvec[2] = 0.f;
+ break;
+ }
+
+ externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
+
+ if ((event & mtex->mapto) & PAMAP_ROUGH)
+ ptex->rough1 = ptex->rough2 = ptex->roughe = texture_value_blend(def, ptex->rough1, value, mtex->roughfac, blend);
+
+ SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
+ SET_PARTICLE_TEXTURE(PAMAP_CLUMP, ptex->clump, mtex->clumpfac);
+ SET_PARTICLE_TEXTURE(PAMAP_KINK_AMP, ptex->kink_amp, mtex->kinkampfac);
+ SET_PARTICLE_TEXTURE(PAMAP_KINK_FREQ, ptex->kink_freq, mtex->kinkfac);
+ SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac);
+ }
+ }
+
+ CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_CLUMP, ptex->clump);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_KINK_AMP, ptex->kink_amp);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_KINK_FREQ, ptex->kink_freq);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_ROUGH, ptex->rough1);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist);
+}
+void psys_get_texture(ParticleSimulationData *sim, ParticleData *pa, ParticleTexture *ptex, int event, float cfra)
+{
+ Object *ob = sim->ob;
+ Mesh *me = (Mesh *)ob->data;
+ ParticleSettings *part = sim->psys->part;
+ MTex **mtexp = part->mtex;
+ MTex *mtex;
+ int m;
+ float value, rgba[4], co[3], texvec[3];
+ int setvars = 0;
+
+ /* initialize ptex */
+ ptex->ivel = ptex->life = ptex->exist = ptex->size = ptex->damp =
+ ptex->gravity = ptex->field = ptex->length = ptex->clump = ptex->kink_freq = ptex->kink_amp =
+ ptex->effector = ptex->rough1 = ptex->rough2 = ptex->roughe = 1.0f;
+
+ ptex->time = (float)(pa - sim->psys->particles) / (float)sim->psys->totpart;
+
+ for (m = 0; m < MAX_MTEX; m++, mtexp++) {
+ mtex = *mtexp;
+ if (mtex && mtex->tex && mtex->mapto) {
+ float def = mtex->def_var;
+ short blend = mtex->blendtype;
+ short texco = mtex->texco;
+
+ if (texco == TEXCO_UV && (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME) == 0 || part->distr == PART_DISTR_GRID))
+ texco = TEXCO_GLOB;
+
+ switch (texco) {
+ case TEXCO_GLOB:
+ copy_v3_v3(texvec, pa->state.co);
+ break;
+ case TEXCO_OBJECT:
+ copy_v3_v3(texvec, pa->state.co);
+ if (mtex->object)
+ mul_m4_v3(mtex->object->imat, texvec);
+ break;
+ case TEXCO_UV:
+ if (get_particle_uv(sim->psmd->dm_final, pa, 0, pa->fuv, mtex->uvname, texvec))
+ break;
+ /* no break, failed to get uv's, so let's try orco's */
+ case TEXCO_ORCO:
+ psys_particle_on_emitter(sim->psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, 0, 0, 0, texvec, 0);
+
+ if (me->bb == NULL || (me->bb->flag & BOUNDBOX_DIRTY)) {
+ BKE_mesh_texspace_calc(me);
+ }
+ sub_v3_v3(texvec, me->loc);
+ if (me->size[0] != 0.0f) texvec[0] /= me->size[0];
+ if (me->size[1] != 0.0f) texvec[1] /= me->size[1];
+ if (me->size[2] != 0.0f) texvec[2] /= me->size[2];
+ break;
+ case TEXCO_PARTICLE:
+ /* texture coordinates in range [-1, 1] */
+ texvec[0] = 2.f * (cfra - pa->time) / (pa->dietime - pa->time) - 1.f;
+ if (sim->psys->totpart > 0)
+ texvec[1] = 2.f * (float)(pa - sim->psys->particles) / (float)sim->psys->totpart - 1.f;
+ else
+ texvec[1] = 0.0f;
+ texvec[2] = 0.f;
+ break;
+ }
+
+ externtex(mtex, texvec, &value, rgba, rgba + 1, rgba + 2, rgba + 3, 0, NULL, false, false);
+
+ if ((event & mtex->mapto) & PAMAP_TIME) {
+ /* the first time has to set the base value for time regardless of blend mode */
+ if ((setvars & MAP_PA_TIME) == 0) {
+ int flip = (mtex->timefac < 0.0f);
+ float timefac = fabsf(mtex->timefac);
+ ptex->time *= 1.0f - timefac;
+ ptex->time += timefac * ((flip) ? 1.0f - value : value);
+ setvars |= MAP_PA_TIME;
+ }
+ else
+ ptex->time = texture_value_blend(def, ptex->time, value, mtex->timefac, blend);
+ }
+ SET_PARTICLE_TEXTURE(PAMAP_LIFE, ptex->life, mtex->lifefac);
+ SET_PARTICLE_TEXTURE(PAMAP_DENS, ptex->exist, mtex->padensfac);
+ SET_PARTICLE_TEXTURE(PAMAP_SIZE, ptex->size, mtex->sizefac);
+ SET_PARTICLE_TEXTURE(PAMAP_IVEL, ptex->ivel, mtex->ivelfac);
+ SET_PARTICLE_TEXTURE(PAMAP_FIELD, ptex->field, mtex->fieldfac);
+ SET_PARTICLE_TEXTURE(PAMAP_GRAVITY, ptex->gravity, mtex->gravityfac);
+ SET_PARTICLE_TEXTURE(PAMAP_DAMP, ptex->damp, mtex->dampfac);
+ SET_PARTICLE_TEXTURE(PAMAP_LENGTH, ptex->length, mtex->lengthfac);
+ }
+ }
+
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_TIME, ptex->time);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_LIFE, ptex->life);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DENS, ptex->exist);
+ CLAMP_PARTICLE_TEXTURE_POS(PAMAP_SIZE, ptex->size);
+ CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_IVEL, ptex->ivel);
+ CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_FIELD, ptex->field);
+ CLAMP_PARTICLE_TEXTURE_POSNEG(PAMAP_GRAVITY, ptex->gravity);
+ CLAMP_WARP_PARTICLE_TEXTURE_POS(PAMAP_DAMP, ptex->damp);
+ CLAMP_PARTICLE_TEXTURE_POS(PAMAP_LENGTH, ptex->length);
+}
+/************************************************/
+/* Particle State */
+/************************************************/
+float psys_get_timestep(ParticleSimulationData *sim)
+{
+ return 0.04f * sim->psys->part->timetweak;
+}
+float psys_get_child_time(ParticleSystem *psys, ChildParticle *cpa, float cfra, float *birthtime, float *dietime)
+{
+ ParticleSettings *part = psys->part;
+ float time, life;
+
+ if (part->childtype == PART_CHILD_FACES) {
+ int w = 0;
+ time = 0.0;
+ while (w < 4 && cpa->pa[w] >= 0) {
+ time += cpa->w[w] * (psys->particles + cpa->pa[w])->time;
+ w++;
+ }
+
+ life = part->lifetime * (1.0f - part->randlife * psys_frand(psys, cpa - psys->child + 25));
+ }
+ else {
+ ParticleData *pa = psys->particles + cpa->parent;
+
+ time = pa->time;
+ life = pa->lifetime;
+ }
+
+ if (birthtime)
+ *birthtime = time;
+ if (dietime)
+ *dietime = time + life;
+
+ return (cfra - time) / life;
+}
+float psys_get_child_size(ParticleSystem *psys, ChildParticle *cpa, float UNUSED(cfra), float *UNUSED(pa_time))
+{
+ ParticleSettings *part = psys->part;
+ float size; // time XXX
+
+ if (part->childtype == PART_CHILD_FACES)
+ size = part->size;
+ else
+ size = psys->particles[cpa->parent].size;
+
+ size *= part->childsize;
+
+ if (part->childrandsize != 0.0f)
+ size *= 1.0f - part->childrandsize * psys_frand(psys, cpa - psys->child + 26);
+
+ return size;
+}
+static void get_child_modifier_parameters(ParticleSettings *part, ParticleThreadContext *ctx, ChildParticle *cpa, short cpa_from, int cpa_num, float *cpa_fuv, float *orco, ParticleTexture *ptex)
+{
+ ParticleSystem *psys = ctx->sim.psys;
+ int i = cpa - psys->child;
+
+ get_cpa_texture(ctx->dm, psys, part, psys->particles + cpa->pa[0], i, cpa_num, cpa_fuv, orco, ptex, PAMAP_DENS | PAMAP_CHILD, psys->cfra);
+
+
+ if (ptex->exist < psys_frand(psys, i + 24))
+ return;
+
+ if (ctx->vg_length)
+ ptex->length *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_length);
+ if (ctx->vg_clump)
+ ptex->clump *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_clump);
+ if (ctx->vg_kink)
+ ptex->kink_freq *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_kink);
+ if (ctx->vg_rough1)
+ ptex->rough1 *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough1);
+ if (ctx->vg_rough2)
+ ptex->rough2 *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_rough2);
+ if (ctx->vg_roughe)
+ ptex->roughe *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_roughe);
+ if (ctx->vg_effector)
+ ptex->effector *= psys_interpolate_value_from_verts(ctx->dm, cpa_from, cpa_num, cpa_fuv, ctx->vg_effector);
+}
+/* get's hair (or keyed) particles state at the "path time" specified in state->time */
+void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *state, const bool vel)
+{
+ PARTICLE_PSMD;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = sim->psys->part;
+ Material *ma = give_current_material(sim->ob, part->omat);
+ ParticleData *pa;
+ ChildParticle *cpa;
+ ParticleTexture ptex;
+ ParticleKey *par = 0, keys[4], tstate;
+ ParticleThreadContext ctx; /* fake thread context for child modifiers */
+ ParticleInterpolationData pind;
+
+ float t;
+ float co[3], orco[3];
+ float hairmat[4][4];
+ int totpart = psys->totpart;
+ int totchild = psys->totchild;
+ short between = 0, edit = 0;
+
+ int keyed = part->phystype & PART_PHYS_KEYED && psys->flag & PSYS_KEYED;
+ int cached = !keyed && part->type != PART_HAIR;
+
+ float *cpa_fuv; int cpa_num; short cpa_from;
+
+ /* initialize keys to zero */
+ memset(keys, 0, 4 * sizeof(ParticleKey));
+
+ t = state->time;
+ CLAMP(t, 0.0f, 1.0f);
+
+ if (p < totpart) {
+ /* interpolate pathcache directly if it exist */
+ if (psys->pathcache) {
+ ParticleCacheKey result;
+ interpolate_pathcache(psys->pathcache[p], t, &result);
+ copy_v3_v3(state->co, result.co);
+ copy_v3_v3(state->vel, result.vel);
+ copy_qt_qt(state->rot, result.rot);
+ }
+ /* otherwise interpolate with other means */
+ else {
+ pa = psys->particles + p;
+
+ pind.keyed = keyed;
+ pind.cache = cached ? psys->pointcache : NULL;
+ pind.epoint = NULL;
+ pind.bspline = (psys->part->flag & PART_HAIR_BSPLINE);
+ /* pind.dm disabled in editmode means we don't get effectors taken into
+ * account when subdividing for instance */
+ pind.dm = psys_in_edit_mode(sim->scene, psys) ? NULL : psys->hair_out_dm;
+ init_particle_interpolation(sim->ob, psys, pa, &pind);
+ do_particle_interpolation(psys, p, pa, t, &pind, state);
+
+ if (pind.dm) {
+ mul_m4_v3(sim->ob->obmat, state->co);
+ mul_mat3_m4_v3(sim->ob->obmat, state->vel);
+ }
+ else if (!keyed && !cached && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ if ((pa->flag & PARS_REKEY) == 0) {
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, part->from, pa, hairmat);
+ mul_m4_v3(hairmat, state->co);
+ mul_mat3_m4_v3(hairmat, state->vel);
+
+ if (sim->psys->effectors && (part->flag & PART_CHILD_GUIDE) == 0) {
+ do_guides(sim->psys->part, sim->psys->effectors, state, p, state->time);
+ /* TODO: proper velocity handling */
+ }
+
+ if (psys->lattice_deform_data && edit == 0)
+ calc_latt_deform(psys->lattice_deform_data, state->co, 1.0f);
+ }
+ }
+ }
+ }
+ else if (totchild) {
+ //invert_m4_m4(imat, ob->obmat);
+
+ /* interpolate childcache directly if it exists */
+ if (psys->childcache) {
+ ParticleCacheKey result;
+ interpolate_pathcache(psys->childcache[p - totpart], t, &result);
+ copy_v3_v3(state->co, result.co);
+ copy_v3_v3(state->vel, result.vel);
+ copy_qt_qt(state->rot, result.rot);
+ }
+ else {
+ float par_co[3], par_orco[3];
+
+ cpa = psys->child + p - totpart;
+
+ if (state->time < 0.0f)
+ t = psys_get_child_time(psys, cpa, -state->time, NULL, NULL);
+
+ if (totchild && part->childtype == PART_CHILD_FACES) {
+ /* part->parents could still be 0 so we can't test with totparent */
+ between = 1;
+ }
+ if (between) {
+ int w = 0;
+ float foffset;
+
+ /* get parent states */
+ while (w < 4 && cpa->pa[w] >= 0) {
+ keys[w].time = state->time;
+ psys_get_particle_on_path(sim, cpa->pa[w], keys + w, 1);
+ w++;
+ }
+
+ /* get the original coordinates (orco) for texture usage */
+ cpa_num = cpa->num;
+
+ foffset = cpa->foffset;
+ cpa_fuv = cpa->fuv;
+ cpa_from = PART_FROM_FACE;
+
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa->fuv, foffset, co, 0, 0, 0, orco, 0);
+
+ /* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
+ //copy_v3_v3(cpa_1st, co);
+
+ //mul_m4_v3(ob->obmat, cpa_1st);
+
+ pa = psys->particles + cpa->parent;
+
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco, 0);
+ if (part->type == PART_HAIR)
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
+ else
+ unit_m4(hairmat);
+
+ pa = 0;
+ }
+ else {
+ /* get the parent state */
+ keys->time = state->time;
+ psys_get_particle_on_path(sim, cpa->parent, keys, 1);
+
+ /* get the original coordinates (orco) for texture usage */
+ pa = psys->particles + cpa->parent;
+
+ cpa_from = part->from;
+ cpa_num = pa->num;
+ cpa_fuv = pa->fuv;
+
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, par_co, 0, 0, 0, par_orco, 0);
+ if (part->type == PART_HAIR) {
+ psys_particle_on_emitter(psmd, cpa_from, cpa_num, DMCACHE_ISCHILD, cpa_fuv, pa->foffset, co, 0, 0, 0, orco, 0);
+ psys_mat_hair_to_global(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
+ }
+ else {
+ copy_v3_v3(orco, cpa->fuv);
+ unit_m4(hairmat);
+ }
+ }
+
+ /* correct child ipo timing */
+#if 0 // XXX old animation system
+ if ((part->flag & PART_ABS_TIME) == 0 && part->ipo) {
+ calc_ipo(part->ipo, 100.0f * t);
+ execute_ipo((ID *)part, part->ipo);
+ }
+#endif // XXX old animation system
+
+ /* get different child parameters from textures & vgroups */
+ memset(&ctx, 0, sizeof(ParticleThreadContext));
+ ctx.sim = *sim;
+ ctx.dm = psmd->dm_final;
+ ctx.ma = ma;
+ /* TODO: assign vertex groups */
+ get_child_modifier_parameters(part, &ctx, cpa, cpa_from, cpa_num, cpa_fuv, orco, &ptex);
+
+ if (between) {
+ int w = 0;
+
+ state->co[0] = state->co[1] = state->co[2] = 0.0f;
+ state->vel[0] = state->vel[1] = state->vel[2] = 0.0f;
+
+ /* child position is the weighted sum of parent positions */
+ while (w < 4 && cpa->pa[w] >= 0) {
+ state->co[0] += cpa->w[w] * keys[w].co[0];
+ state->co[1] += cpa->w[w] * keys[w].co[1];
+ state->co[2] += cpa->w[w] * keys[w].co[2];
+
+ state->vel[0] += cpa->w[w] * keys[w].vel[0];
+ state->vel[1] += cpa->w[w] * keys[w].vel[1];
+ state->vel[2] += cpa->w[w] * keys[w].vel[2];
+ w++;
+ }
+ /* apply offset for correct positioning */
+ //add_v3_v3(state->co, cpa_1st);
+ }
+ else {
+ /* offset the child from the parent position */
+ offset_child(cpa, keys, keys->rot, state, part->childflat, part->childrad);
+ }
+
+ par = keys;
+
+ if (vel)
+ copy_particle_key(&tstate, state, 1);
+
+ /* apply different deformations to the child path */
+ do_child_modifiers(NULL, sim, &ptex, par->co, par->vel, par->rot, par_orco, cpa, orco, hairmat, state, t);
+
+ /* try to estimate correct velocity */
+ if (vel) {
+ ParticleKey tstate_tmp;
+ float length = len_v3(state->vel);
+
+ if (t >= 0.001f) {
+ tstate_tmp.time = t - 0.001f;
+ psys_get_particle_on_path(sim, p, &tstate_tmp, 0);
+ sub_v3_v3v3(state->vel, state->co, tstate_tmp.co);
+ normalize_v3(state->vel);
+ }
+ else {
+ tstate_tmp.time = t + 0.001f;
+ psys_get_particle_on_path(sim, p, &tstate_tmp, 0);
+ sub_v3_v3v3(state->vel, tstate_tmp.co, state->co);
+ normalize_v3(state->vel);
+ }
+
+ mul_v3_fl(state->vel, length);
+ }
+ }
+ }
+}
+/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
+int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *state, int always)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa = NULL;
+ ChildParticle *cpa = NULL;
+ float cfra;
+ int totpart = psys->totpart;
+ float timestep = psys_get_timestep(sim);
+
+ /* negative time means "use current time" */
+ cfra = state->time > 0 ? state->time : BKE_scene_frame_get(sim->scene);
+
+ if (p >= totpart) {
+ if (!psys->totchild)
+ return 0;
+
+ if (part->childtype == PART_CHILD_FACES) {
+ if (!(psys->flag & PSYS_KEYED))
+ return 0;
+
+ cpa = psys->child + p - totpart;
+
+ state->time = psys_get_child_time(psys, cpa, cfra, NULL, NULL);
+
+ if (!always) {
+ if ((state->time < 0.0f && !(part->flag & PART_UNBORN)) ||
+ (state->time > 1.0f && !(part->flag & PART_DIED)))
+ {
+ return 0;
+ }
+ }
+
+ state->time = (cfra - (part->sta + (part->end - part->sta) * psys_frand(psys, p + 23))) / (part->lifetime * psys_frand(psys, p + 24));
+
+ psys_get_particle_on_path(sim, p, state, 1);
+ return 1;
+ }
+ else {
+ cpa = sim->psys->child + p - totpart;
+ pa = sim->psys->particles + cpa->parent;
+ }
+ }
+ else {
+ pa = sim->psys->particles + p;
+ }
+
+ if (pa) {
+ if (!always) {
+ if ((cfra < pa->time && (part->flag & PART_UNBORN) == 0) ||
+ (cfra >= pa->dietime && (part->flag & PART_DIED) == 0))
+ {
+ return 0;
+ }
+ }
+
+ cfra = MIN2(cfra, pa->dietime);
+ }
+
+ if (sim->psys->flag & PSYS_KEYED) {
+ state->time = -cfra;
+ psys_get_particle_on_path(sim, p, state, 1);
+ return 1;
+ }
+ else {
+ if (cpa) {
+ float mat[4][4];
+ ParticleKey *key1;
+ float t = (cfra - pa->time) / pa->lifetime;
+ float par_orco[3] = {0.0f, 0.0f, 0.0f};
+
+ key1 = &pa->state;
+ offset_child(cpa, key1, key1->rot, state, part->childflat, part->childrad);
+
+ CLAMP(t, 0.0f, 1.0f);
+
+ unit_m4(mat);
+ do_child_modifiers(NULL, sim, NULL, key1->co, key1->vel, key1->rot, par_orco, cpa, cpa->fuv, mat, state, t);
+
+ if (psys->lattice_deform_data)
+ calc_latt_deform(psys->lattice_deform_data, state->co, 1.0f);
+ }
+ else {
+ if (pa->state.time == cfra || ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
+ copy_particle_key(state, &pa->state, 1);
+ else if (pa->prev_state.time == cfra)
+ copy_particle_key(state, &pa->prev_state, 1);
+ else {
+ float dfra, frs_sec = sim->scene->r.frs_sec;
+ /* let's interpolate to try to be as accurate as possible */
+ if (pa->state.time + 2.f >= state->time && pa->prev_state.time - 2.f <= state->time) {
+ if (pa->prev_state.time >= pa->state.time || pa->prev_state.time < 0.f) {
+ /* prev_state is wrong so let's not use it, this can happen at frames 1, 0 or particle birth */
+ dfra = state->time - pa->state.time;
+
+ copy_particle_key(state, &pa->state, 1);
+
+ madd_v3_v3v3fl(state->co, state->co, state->vel, dfra / frs_sec);
+ }
+ else {
+ ParticleKey keys[4];
+ float keytime;
+
+ copy_particle_key(keys + 1, &pa->prev_state, 1);
+ copy_particle_key(keys + 2, &pa->state, 1);
+
+ dfra = keys[2].time - keys[1].time;
+
+ keytime = (state->time - keys[1].time) / dfra;
+
+ /* convert velocity to timestep size */
+ mul_v3_fl(keys[1].vel, dfra * timestep);
+ mul_v3_fl(keys[2].vel, dfra * timestep);
+
+ psys_interpolate_particle(-1, keys, keytime, state, 1);
+
+ /* convert back to real velocity */
+ mul_v3_fl(state->vel, 1.f / (dfra * timestep));
+
+ interp_v3_v3v3(state->ave, keys[1].ave, keys[2].ave, keytime);
+ interp_qt_qtqt(state->rot, keys[1].rot, keys[2].rot, keytime);
+ }
+ }
+ else if (pa->state.time + 1.f >= state->time && pa->state.time - 1.f <= state->time) {
+ /* linear interpolation using only pa->state */
+
+ dfra = state->time - pa->state.time;
+
+ copy_particle_key(state, &pa->state, 1);
+
+ madd_v3_v3v3fl(state->co, state->co, state->vel, dfra / frs_sec);
+ }
+ else {
+ /* extrapolating over big ranges is not accurate so let's just give something close to reasonable back */
+ copy_particle_key(state, &pa->state, 0);
+ }
+ }
+
+ if (sim->psys->lattice_deform_data)
+ calc_latt_deform(sim->psys->lattice_deform_data, state->co, 1.0f);
+ }
+
+ return 1;
+ }
+}
+
+void psys_get_dupli_texture(ParticleSystem *psys, ParticleSettings *part,
+ ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa,
+ float uv[2], float orco[3])
+{
+ MFace *mface;
+ MTFace *mtface;
+ float loc[3];
+ int num;
+
+ /* XXX: on checking '(psmd->dm != NULL)'
+ * This is incorrect but needed for metaball evaluation.
+ * Ideally this would be calculated via the depsgraph, however with metaballs,
+ * the entire scenes dupli's are scanned, which also looks into uncalculated data.
+ *
+ * For now just include this workaround as an alternative to crashing,
+ * but longer term metaballs should behave in a more manageable way, see: T46622. */
+
+ uv[0] = uv[1] = 0.f;
+
+ /* Grid distribution doesn't support UV or emit from vertex mode */
+ bool is_grid = (part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT);
+
+ if (cpa) {
+ if ((part->childtype == PART_CHILD_FACES) && (psmd->dm_final != NULL)) {
+ CustomData *mtf_data = psmd->dm_final->getTessFaceDataLayout(psmd->dm_final);
+ const int uv_idx = CustomData_get_render_layer(mtf_data, CD_MTFACE);
+ mtface = CustomData_get_layer_n(mtf_data, CD_MTFACE, uv_idx);
+
+ if (mtface && !is_grid) {
+ mface = psmd->dm_final->getTessFaceData(psmd->dm_final, cpa->num, CD_MFACE);
+ mtface += cpa->num;
+ psys_interpolate_uvs(mtface, mface->v4, cpa->fuv, uv);
+ }
+
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, 0, 0, 0, orco, 0);
+ return;
+ }
+ else {
+ pa = psys->particles + cpa->pa[0];
+ }
+ }
+
+ if ((part->from == PART_FROM_FACE) && (psmd->dm_final != NULL) && !is_grid) {
+ CustomData *mtf_data = psmd->dm_final->getTessFaceDataLayout(psmd->dm_final);
+ const int uv_idx = CustomData_get_render_layer(mtf_data, CD_MTFACE);
+ mtface = CustomData_get_layer_n(mtf_data, CD_MTFACE, uv_idx);
+
+ num = pa->num_dmcache;
+
+ if (num == DMCACHE_NOTFOUND)
+ num = pa->num;
+
+ if (num >= psmd->dm_final->getNumTessFaces(psmd->dm_final)) {
+ /* happens when simplify is enabled
+ * gives invalid coords but would crash otherwise */
+ num = DMCACHE_NOTFOUND;
+ }
+
+ if (mtface && !ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
+ mface = psmd->dm_final->getTessFaceData(psmd->dm_final, num, CD_MFACE);
+ mtface += num;
+ psys_interpolate_uvs(mtface, mface->v4, pa->fuv, uv);
+ }
+ }
+
+ psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, 0, 0, 0, orco, 0);
+}
+
+void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa, ChildParticle *cpa, ParticleCacheKey *cache, float mat[4][4], float *scale)
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSystemModifierData *psmd = sim->psmd;
+ float loc[3], nor[3], vec[3], side[3], len;
+ float xvec[3] = {-1.0, 0.0, 0.0}, nmat[3][3];
+
+ sub_v3_v3v3(vec, (cache + cache->segments)->co, cache->co);
+ len = normalize_v3(vec);
+
+ if (pa == NULL && psys->part->childflat != PART_CHILD_FACES)
+ pa = psys->particles + cpa->pa[0];
+
+ if (pa)
+ psys_particle_on_emitter(psmd, sim->psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, loc, nor, 0, 0, 0, 0);
+ else
+ psys_particle_on_emitter(psmd, PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD, cpa->fuv, cpa->foffset, loc, nor, 0, 0, 0, 0);
+
+ if (psys->part->rotmode == PART_ROT_VEL) {
+ transpose_m3_m4(nmat, ob->imat);
+ mul_m3_v3(nmat, nor);
+ normalize_v3(nor);
+
+ /* make sure that we get a proper side vector */
+ if (fabsf(dot_v3v3(nor, vec)) > 0.999999f) {
+ if (fabsf(dot_v3v3(nor, xvec)) > 0.999999f) {
+ nor[0] = 0.0f;
+ nor[1] = 1.0f;
+ nor[2] = 0.0f;
+ }
+ else {
+ nor[0] = 1.0f;
+ nor[1] = 0.0f;
+ nor[2] = 0.0f;
+ }
+ }
+ cross_v3_v3v3(side, nor, vec);
+ normalize_v3(side);
+
+ /* rotate side vector around vec */
+ if (psys->part->phasefac != 0) {
+ float q_phase[4];
+ float phasefac = psys->part->phasefac;
+ if (psys->part->randphasefac != 0.0f)
+ phasefac += psys->part->randphasefac * psys_frand(psys, (pa - psys->particles) + 20);
+ axis_angle_to_quat(q_phase, vec, phasefac * (float)M_PI);
+
+ mul_qt_v3(q_phase, side);
+ }
+
+ cross_v3_v3v3(nor, vec, side);
+
+ unit_m4(mat);
+ copy_v3_v3(mat[0], vec);
+ copy_v3_v3(mat[1], side);
+ copy_v3_v3(mat[2], nor);
+ }
+ else {
+ quat_to_mat4(mat, pa->state.rot);
+ }
+
+ *scale = len;
+}
+
+void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3])
+{
+ float onevec[3] = {0.0f, 0.0f, 0.0f}, tvec[3], tvec2[3];
+
+ xvec[0] = 1.0f; xvec[1] = 0.0f; xvec[2] = 0.0f;
+ yvec[0] = 0.0f; yvec[1] = 1.0f; yvec[2] = 0.0f;
+
+ /* can happen with bad pointcache or physics calculation
+ * since this becomes geometry, nan's and inf's crash raytrace code.
+ * better not allow this. */
+ if ((!isfinite(bb->vec[0])) || (!isfinite(bb->vec[1])) || (!isfinite(bb->vec[2])) ||
+ (!isfinite(bb->vel[0])) || (!isfinite(bb->vel[1])) || (!isfinite(bb->vel[2])) )
+ {
+ zero_v3(bb->vec);
+ zero_v3(bb->vel);
+
+ zero_v3(xvec);
+ zero_v3(yvec);
+ zero_v3(zvec);
+ zero_v3(center);
+
+ return;
+ }
+
+ if (bb->align < PART_BB_VIEW)
+ onevec[bb->align] = 1.0f;
+
+ if (bb->lock && (bb->align == PART_BB_VIEW)) {
+ normalize_v3_v3(xvec, bb->ob->obmat[0]);
+ normalize_v3_v3(yvec, bb->ob->obmat[1]);
+ normalize_v3_v3(zvec, bb->ob->obmat[2]);
+ }
+ else if (bb->align == PART_BB_VEL) {
+ float temp[3];
+
+ normalize_v3_v3(temp, bb->vel);
+
+ sub_v3_v3v3(zvec, bb->ob->obmat[3], bb->vec);
+
+ if (bb->lock) {
+ float fac = -dot_v3v3(zvec, temp);
+
+ madd_v3_v3fl(zvec, temp, fac);
+ }
+ normalize_v3(zvec);
+
+ cross_v3_v3v3(xvec, temp, zvec);
+ normalize_v3(xvec);
+
+ cross_v3_v3v3(yvec, zvec, xvec);
+ }
+ else {
+ sub_v3_v3v3(zvec, bb->ob->obmat[3], bb->vec);
+ if (bb->lock)
+ zvec[bb->align] = 0.0f;
+ normalize_v3(zvec);
+
+ if (bb->align < PART_BB_VIEW)
+ cross_v3_v3v3(xvec, onevec, zvec);
+ else
+ cross_v3_v3v3(xvec, bb->ob->obmat[1], zvec);
+ normalize_v3(xvec);
+
+ cross_v3_v3v3(yvec, zvec, xvec);
+ }
+
+ copy_v3_v3(tvec, xvec);
+ copy_v3_v3(tvec2, yvec);
+
+ mul_v3_fl(xvec, cosf(bb->tilt * (float)M_PI));
+ mul_v3_fl(tvec2, sinf(bb->tilt * (float)M_PI));
+ add_v3_v3(xvec, tvec2);
+
+ mul_v3_fl(yvec, cosf(bb->tilt * (float)M_PI));
+ mul_v3_fl(tvec, -sinf(bb->tilt * (float)M_PI));
+ add_v3_v3(yvec, tvec);
+
+ mul_v3_fl(xvec, bb->size[0]);
+ mul_v3_fl(yvec, bb->size[1]);
+
+ madd_v3_v3v3fl(center, bb->vec, xvec, bb->offset[0]);
+ madd_v3_v3fl(center, yvec, bb->offset[1]);
+}
+
+void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys)
+{
+ ParticleSimulationData sim = {0};
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(ob, psys);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ if (psys->lattice_deform_data) {
+ ParticleData *pa = psys->particles;
+ HairKey *hkey;
+ int p, h;
+ float hairmat[4][4], imat[4][4];
+
+ for (p = 0; p < psys->totpart; p++, pa++) {
+ psys_mat_hair_to_global(sim.ob, sim.psmd->dm_final, psys->part->from, pa, hairmat);
+ invert_m4_m4(imat, hairmat);
+
+ hkey = pa->hair;
+ for (h = 0; h < pa->totkey; h++, hkey++) {
+ mul_m4_v3(hairmat, hkey->co);
+ calc_latt_deform(psys->lattice_deform_data, hkey->co, 1.0f);
+ mul_m4_v3(imat, hkey->co);
+ }
+ }
+
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+
+ /* protect the applied shape */
+ psys->flag |= PSYS_EDITED;
+ }
+}
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
new file mode 100644
index 00000000000..842de869291
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -0,0 +1,739 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle_child.c
+ * \ingroup bke
+ */
+
+#include "BLI_math.h"
+#include "BLI_noise.h"
+
+#include "DNA_material_types.h"
+
+#include "BKE_colortools.h"
+#include "BKE_particle.h"
+
+struct Material;
+
+void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape, float amplitude, float flat,
+ short type, short axis, float obmat[4][4], int smooth_start);
+float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
+ bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve);
+void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim,
+ ParticleTexture *ptex, const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
+ ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t);
+
+static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
+{
+ float cross[3], nstrand[3], vnor[3], blend;
+
+ if (!((ma->mode & MA_STR_SURFDIFF) || (ma->strand_surfnor > 0.0f)))
+ return;
+
+ if (ma->mode & MA_STR_SURFDIFF) {
+ cross_v3_v3v3(cross, surfnor, nor);
+ cross_v3_v3v3(nstrand, nor, cross);
+
+ blend = dot_v3v3(nstrand, surfnor);
+ CLAMP(blend, 0.0f, 1.0f);
+
+ interp_v3_v3v3(vnor, nstrand, surfnor, blend);
+ normalize_v3(vnor);
+ }
+ else {
+ copy_v3_v3(vnor, nor);
+ }
+
+ if (ma->strand_surfnor > 0.0f) {
+ if (ma->strand_surfnor > surfdist) {
+ blend = (ma->strand_surfnor - surfdist) / ma->strand_surfnor;
+ interp_v3_v3v3(vnor, vnor, surfnor, blend);
+ normalize_v3(vnor);
+ }
+ }
+
+ copy_v3_v3(nor, vnor);
+}
+
+/* ------------------------------------------------------------------------- */
+
+typedef struct ParticlePathIterator {
+ ParticleCacheKey *key;
+ int index;
+ float time;
+
+ ParticleCacheKey *parent_key;
+ float parent_rotation[4];
+} ParticlePathIterator;
+
+static void psys_path_iter_get(ParticlePathIterator *iter, ParticleCacheKey *keys, int totkeys,
+ ParticleCacheKey *parent, int index)
+{
+ BLI_assert(index >= 0 && index < totkeys);
+
+ iter->key = keys + index;
+ iter->index = index;
+ iter->time = (float)index / (float)(totkeys - 1);
+
+ if (parent) {
+ iter->parent_key = parent + index;
+ if (index > 0)
+ mul_qt_qtqt(iter->parent_rotation, iter->parent_key->rot, parent->rot);
+ else
+ copy_qt_qt(iter->parent_rotation, parent->rot);
+ }
+ else {
+ iter->parent_key = NULL;
+ unit_qt(iter->parent_rotation);
+ }
+}
+
+typedef struct ParticlePathModifier {
+ struct ParticlePathModifier *next, *prev;
+
+ void (*apply)(ParticleCacheKey *keys, int totkeys, ParticleCacheKey *parent_keys);
+} ParticlePathModifier;
+
+/* ------------------------------------------------------------------------- */
+
+static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const float kink[3],
+ float time, float freq, float shape, float amplitude,
+ const float spiral_start[3])
+{
+ float result[3];
+
+ CLAMP(time, 0.f, 1.f);
+
+ copy_v3_v3(result, state->co);
+
+ {
+ /* Creates a logarithmic spiral:
+ * r(theta) = a * exp(b * theta)
+ *
+ * The "density" parameter b is defined by the shape parameter
+ * and goes up to the Golden Spiral for 1.0
+ * https://en.wikipedia.org/wiki/Golden_spiral
+ */
+ const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f;
+ /* angle of the spiral against the curve (rotated opposite to make a smooth transition) */
+ const float start_angle = ((b != 0.0f) ? atanf(1.0f / b) :
+ (float)-M_PI_2) + (b > 0.0f ? -(float)M_PI_2 : (float)M_PI_2);
+
+ float spiral_axis[3], rot[3][3];
+ float vec[3];
+
+ float theta = freq * time * 2.0f * (float)M_PI;
+ float radius = amplitude * expf(b * theta);
+
+ /* a bit more intuitive than using negative frequency for this */
+ if (amplitude < 0.0f)
+ theta = -theta;
+
+ cross_v3_v3v3(spiral_axis, dir, kink);
+ normalize_v3(spiral_axis);
+
+ mul_v3_v3fl(vec, kink, -radius);
+
+ axis_angle_normalized_to_mat3(rot, spiral_axis, theta);
+ mul_m3_v3(rot, vec);
+
+ madd_v3_v3fl(vec, kink, amplitude);
+
+ axis_angle_normalized_to_mat3(rot, spiral_axis, -start_angle);
+ mul_m3_v3(rot, vec);
+
+ add_v3_v3v3(result, spiral_start, vec);
+ }
+
+ copy_v3_v3(state->co, result);
+}
+
+static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, const float parent_orco[3],
+ ChildParticle *cpa, const float orco[3], float hairmat[4][4],
+ ParticleCacheKey *keys, ParticleCacheKey *parent_keys, int *r_totkeys, float *r_max_length)
+{
+ struct ParticleSettings *part = ctx->sim.psys->part;
+ const int seed = ctx->sim.psys->child_seed + (int)(cpa - ctx->sim.psys->child);
+ const int totkeys = ctx->segments + 1;
+ const int extrakeys = ctx->extra_segments;
+
+ float kink_amp_random = part->kink_amp_random;
+ float kink_amp = part->kink_amp * (1.0f - kink_amp_random * psys_frand(ctx->sim.psys, 93541 + seed));
+ float kink_freq = part->kink_freq;
+ float kink_shape = part->kink_shape;
+ float kink_axis_random = part->kink_axis_random;
+ float rough1 = part->rough1;
+ float rough2 = part->rough2;
+ float rough_end = part->rough_end;
+
+ ParticlePathIterator iter;
+ ParticleCacheKey *key;
+ int k;
+
+ float dir[3];
+ float spiral_start[3] = {0.0f, 0.0f, 0.0f};
+ float spiral_start_time = 0.0f;
+ float spiral_par_co[3] = {0.0f, 0.0f, 0.0f};
+ float spiral_par_vel[3] = {0.0f, 0.0f, 0.0f};
+ float spiral_par_rot[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+ float totlen;
+ float cut_time;
+ int start_index = 0, end_index = 0;
+ float kink_base[3];
+
+ if (ptex) {
+ kink_amp *= ptex->kink_amp;
+ kink_freq *= ptex->kink_freq;
+ rough1 *= ptex->rough1;
+ rough2 *= ptex->rough2;
+ rough_end *= ptex->roughe;
+ }
+
+ cut_time = (totkeys - 1) * ptex->length;
+ zero_v3(spiral_start);
+
+ for (k = 0, key = keys; k < totkeys-1; k++, key++) {
+ if ((float)(k + 1) >= cut_time) {
+ float fac = cut_time - (float)k;
+ ParticleCacheKey *par = parent_keys + k;
+
+ start_index = k + 1;
+ end_index = start_index + extrakeys;
+
+ spiral_start_time = ((float)k + fac) / (float)(totkeys - 1);
+ interp_v3_v3v3(spiral_start, key->co, (key+1)->co, fac);
+
+ interp_v3_v3v3(spiral_par_co, par->co, (par+1)->co, fac);
+ interp_v3_v3v3(spiral_par_vel, par->vel, (par+1)->vel, fac);
+ interp_qt_qtqt(spiral_par_rot, par->rot, (par+1)->rot, fac);
+
+ break;
+ }
+ }
+
+ zero_v3(dir);
+
+ zero_v3(kink_base);
+ kink_base[part->kink_axis] = 1.0f;
+ mul_mat3_m4_v3(ctx->sim.ob->obmat, kink_base);
+
+ for (k = 0, key = keys; k < end_index; k++, key++) {
+ float par_time;
+ float *par_co, *par_vel, *par_rot;
+
+ psys_path_iter_get(&iter, keys, end_index, NULL, k);
+ if (k < start_index) {
+ sub_v3_v3v3(dir, (key+1)->co, key->co);
+ normalize_v3(dir);
+
+ par_time = (float)k / (float)(totkeys - 1);
+ par_co = parent_keys[k].co;
+ par_vel = parent_keys[k].vel;
+ par_rot = parent_keys[k].rot;
+ }
+ else {
+ float spiral_time = (float)(k - start_index) / (float)(extrakeys-1);
+ float kink[3], tmp[3];
+
+ /* use same time value for every point on the spiral */
+ par_time = spiral_start_time;
+ par_co = spiral_par_co;
+ par_vel = spiral_par_vel;
+ par_rot = spiral_par_rot;
+
+ project_v3_v3v3(tmp, kink_base, dir);
+ sub_v3_v3v3(kink, kink_base, tmp);
+ normalize_v3(kink);
+
+ if (kink_axis_random > 0.0f) {
+ float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * (float)M_PI;
+ float rot[3][3];
+
+ axis_angle_normalized_to_mat3(rot, dir, a);
+ mul_m3_v3(rot, kink);
+ }
+
+ do_kink_spiral_deform((ParticleKey *)key, dir, kink, spiral_time, kink_freq, kink_shape, kink_amp, spiral_start);
+ }
+
+ /* apply different deformations to the child path */
+ do_child_modifiers(ctx, &ctx->sim, ptex, par_co, par_vel, par_rot, parent_orco, cpa, orco, hairmat, (ParticleKey *)key, par_time);
+ }
+
+ totlen = 0.0f;
+ for (k = 0, key = keys; k < end_index-1; k++, key++)
+ totlen += len_v3v3((key+1)->co, key->co);
+
+ *r_totkeys = end_index;
+ *r_max_length = totlen;
+}
+
+/* ------------------------------------------------------------------------- */
+
+static bool check_path_length(int k, ParticleCacheKey *keys, ParticleCacheKey *key, float max_length, float step_length, float *cur_length, float dvec[3])
+{
+ if (*cur_length + step_length > max_length) {
+ sub_v3_v3v3(dvec, key->co, (key-1)->co);
+ mul_v3_fl(dvec, (max_length - *cur_length) / step_length);
+ add_v3_v3v3(key->co, (key-1)->co, dvec);
+ keys->segments = k;
+ /* something over the maximum step value */
+ return false;
+ }
+ else {
+ *cur_length += step_length;
+ return true;
+ }
+}
+
+void psys_apply_child_modifiers(ParticleThreadContext *ctx, struct ListBase *modifiers,
+ ChildParticle *cpa, ParticleTexture *ptex, const float orco[3], const float ornor[3], float hairmat[4][4],
+ ParticleCacheKey *keys, ParticleCacheKey *parent_keys, const float parent_orco[3])
+{
+ struct ParticleSettings *part = ctx->sim.psys->part;
+ struct Material *ma = ctx->ma;
+ const bool draw_col_ma = (part->draw_col == PART_DRAW_COL_MAT);
+ const bool use_length_check = !ELEM(part->kink, PART_KINK_SPIRAL);
+
+ ParticlePathModifier *mod;
+ ParticleCacheKey *key;
+ int totkeys, k;
+ float max_length;
+
+#if 0 /* TODO for the future: use true particle modifiers that work on the whole curve */
+ for (mod = modifiers->first; mod; mod = mod->next) {
+ mod->apply(keys, totkeys, parent_keys);
+ }
+#else
+ (void)modifiers;
+ (void)mod;
+
+ if (part->kink == PART_KINK_SPIRAL) {
+ do_kink_spiral(ctx, ptex, parent_orco, cpa, orco, hairmat, keys, parent_keys, &totkeys, &max_length);
+ keys->segments = totkeys - 1;
+ }
+ else {
+ ParticlePathIterator iter;
+
+ totkeys = ctx->segments + 1;
+ max_length = ptex->length;
+
+ for (k = 0, key = keys; k < totkeys; k++, key++) {
+ ParticleKey *par;
+
+ psys_path_iter_get(&iter, keys, totkeys, parent_keys, k);
+ par = (ParticleKey *)iter.parent_key;
+
+ /* apply different deformations to the child path */
+ do_child_modifiers(ctx, &ctx->sim, ptex, par->co, par->vel, iter.parent_rotation, parent_orco, cpa, orco, hairmat, (ParticleKey *)key, iter.time);
+ }
+ }
+
+ {
+ const float step_length = 1.0f / (float)(totkeys - 1);
+
+ float cur_length = 0.0f;
+
+ /* we have to correct velocity because of kink & clump */
+ for (k = 0, key = keys; k < totkeys; ++k, ++key) {
+ if (k >= 2) {
+ sub_v3_v3v3((key-1)->vel, key->co, (key-2)->co);
+ mul_v3_fl((key-1)->vel, 0.5);
+
+ if (ma && draw_col_ma)
+ get_strand_normal(ma, ornor, cur_length, (key-1)->vel);
+ }
+
+ if (use_length_check && k > 1) {
+ float dvec[3];
+ /* check if path needs to be cut before actual end of data points */
+ if (!check_path_length(k, keys, key, max_length, step_length, &cur_length, dvec)) {
+ /* last key */
+ sub_v3_v3v3(key->vel, key->co, (key-1)->co);
+ if (ma && draw_col_ma) {
+ copy_v3_v3(key->col, &ma->r);
+ }
+ break;
+ }
+ }
+ if (k == totkeys-1) {
+ /* last key */
+ sub_v3_v3v3(key->vel, key->co, (key-1)->co);
+ }
+
+ if (ma && draw_col_ma) {
+ copy_v3_v3(key->col, &ma->r);
+ get_strand_normal(ma, ornor, cur_length, key->vel);
+ }
+ }
+ }
+#endif
+}
+
+/* ------------------------------------------------------------------------- */
+
+void do_kink(ParticleKey *state, const float par_co[3], const float par_vel[3], const float par_rot[4], float time, float freq, float shape,
+ float amplitude, float flat, short type, short axis, float obmat[4][4], int smooth_start)
+{
+ float kink[3] = {1.f, 0.f, 0.f}, par_vec[3], q1[4] = {1.f, 0.f, 0.f, 0.f};
+ float t, dt = 1.f, result[3];
+
+ if (ELEM(type, PART_KINK_NO, PART_KINK_SPIRAL))
+ return;
+
+ CLAMP(time, 0.f, 1.f);
+
+ if (shape != 0.0f && !ELEM(type, PART_KINK_BRAID)) {
+ if (shape < 0.0f)
+ time = (float)pow(time, 1.f + shape);
+ else
+ time = (float)pow(time, 1.f / (1.f - shape));
+ }
+
+ t = time * freq * (float)M_PI;
+
+ if (smooth_start) {
+ dt = fabsf(t);
+ /* smooth the beginning of kink */
+ CLAMP(dt, 0.f, (float)M_PI);
+ dt = sinf(dt / 2.f);
+ }
+
+ if (!ELEM(type, PART_KINK_RADIAL)) {
+ float temp[3];
+
+ kink[axis] = 1.f;
+
+ if (obmat)
+ mul_mat3_m4_v3(obmat, kink);
+
+ mul_qt_v3(par_rot, kink);
+
+ /* make sure kink is normal to strand */
+ project_v3_v3v3(temp, kink, par_vel);
+ sub_v3_v3(kink, temp);
+ normalize_v3(kink);
+ }
+
+ copy_v3_v3(result, state->co);
+ sub_v3_v3v3(par_vec, par_co, state->co);
+
+ switch (type) {
+ case PART_KINK_CURL:
+ {
+ float curl_offset[3];
+
+ /* rotate kink vector around strand tangent */
+ mul_v3_v3fl(curl_offset, kink, amplitude);
+ axis_angle_to_quat(q1, par_vel, t);
+ mul_qt_v3(q1, curl_offset);
+
+ interp_v3_v3v3(par_vec, state->co, par_co, flat);
+ add_v3_v3v3(result, par_vec, curl_offset);
+ break;
+ }
+ case PART_KINK_RADIAL:
+ {
+ if (flat > 0.f) {
+ float proj[3];
+ /* flatten along strand */
+ project_v3_v3v3(proj, par_vec, par_vel);
+ madd_v3_v3fl(result, proj, flat);
+ }
+
+ madd_v3_v3fl(result, par_vec, -amplitude * sinf(t));
+ break;
+ }
+ case PART_KINK_WAVE:
+ {
+ madd_v3_v3fl(result, kink, amplitude * sinf(t));
+
+ if (flat > 0.f) {
+ float proj[3];
+ /* flatten along wave */
+ project_v3_v3v3(proj, par_vec, kink);
+ madd_v3_v3fl(result, proj, flat);
+
+ /* flatten along strand */
+ project_v3_v3v3(proj, par_vec, par_vel);
+ madd_v3_v3fl(result, proj, flat);
+ }
+ break;
+ }
+ case PART_KINK_BRAID:
+ {
+ float y_vec[3] = {0.f, 1.f, 0.f};
+ float z_vec[3] = {0.f, 0.f, 1.f};
+ float vec_one[3], state_co[3];
+ float inp_y, inp_z, length;
+
+ if (par_rot) {
+ mul_qt_v3(par_rot, y_vec);
+ mul_qt_v3(par_rot, z_vec);
+ }
+
+ negate_v3(par_vec);
+ normalize_v3_v3(vec_one, par_vec);
+
+ inp_y = dot_v3v3(y_vec, vec_one);
+ inp_z = dot_v3v3(z_vec, vec_one);
+
+ if (inp_y > 0.5f) {
+ copy_v3_v3(state_co, y_vec);
+
+ mul_v3_fl(y_vec, amplitude * cosf(t));
+ mul_v3_fl(z_vec, amplitude / 2.f * sinf(2.f * t));
+ }
+ else if (inp_z > 0.0f) {
+ mul_v3_v3fl(state_co, z_vec, sinf((float)M_PI / 3.f));
+ madd_v3_v3fl(state_co, y_vec, -0.5f);
+
+ mul_v3_fl(y_vec, -amplitude * cosf(t + (float)M_PI / 3.f));
+ mul_v3_fl(z_vec, amplitude / 2.f * cosf(2.f * t + (float)M_PI / 6.f));
+ }
+ else {
+ mul_v3_v3fl(state_co, z_vec, -sinf((float)M_PI / 3.f));
+ madd_v3_v3fl(state_co, y_vec, -0.5f);
+
+ mul_v3_fl(y_vec, amplitude * -sinf(t + (float)M_PI / 6.f));
+ mul_v3_fl(z_vec, amplitude / 2.f * -sinf(2.f * t + (float)M_PI / 3.f));
+ }
+
+ mul_v3_fl(state_co, amplitude);
+ add_v3_v3(state_co, par_co);
+ sub_v3_v3v3(par_vec, state->co, state_co);
+
+ length = normalize_v3(par_vec);
+ mul_v3_fl(par_vec, MIN2(length, amplitude / 2.f));
+
+ add_v3_v3v3(state_co, par_co, y_vec);
+ add_v3_v3(state_co, z_vec);
+ add_v3_v3(state_co, par_vec);
+
+ shape = 2.f * (float)M_PI * (1.f + shape);
+
+ if (t < shape) {
+ shape = t / shape;
+ shape = (float)sqrt((double)shape);
+ interp_v3_v3v3(result, result, state_co, shape);
+ }
+ else {
+ copy_v3_v3(result, state_co);
+ }
+ break;
+ }
+ }
+
+ /* blend the start of the kink */
+ if (dt < 1.f)
+ interp_v3_v3v3(state->co, state->co, result, dt);
+ else
+ copy_v3_v3(state->co, result);
+}
+
+static float do_clump_level(float result[3], const float co[3], const float par_co[3], float time,
+ float clumpfac, float clumppow, float pa_clump, CurveMapping *clumpcurve)
+{
+ float clump = 0.0f;
+
+ if (clumpcurve) {
+ clump = pa_clump * (1.0f - CLAMPIS(curvemapping_evaluateF(clumpcurve, 0, time), 0.0f, 1.0f));
+
+ interp_v3_v3v3(result, co, par_co, clump);
+ }
+ else if (clumpfac != 0.0f) {
+ float cpow;
+
+ if (clumppow < 0.0f)
+ cpow = 1.0f + clumppow;
+ else
+ cpow = 1.0f + 9.0f * clumppow;
+
+ if (clumpfac < 0.0f) /* clump roots instead of tips */
+ clump = -clumpfac * pa_clump * (float)pow(1.0 - (double)time, (double)cpow);
+ else
+ clump = clumpfac * pa_clump * (float)pow((double)time, (double)cpow);
+
+ interp_v3_v3v3(result, co, par_co, clump);
+ }
+
+ return clump;
+}
+
+float do_clump(ParticleKey *state, const float par_co[3], float time, const float orco_offset[3], float clumpfac, float clumppow, float pa_clump,
+ bool use_clump_noise, float clump_noise_size, CurveMapping *clumpcurve)
+{
+ float clump;
+
+ if (use_clump_noise && clump_noise_size != 0.0f) {
+ float center[3], noisevec[3];
+ float da[4], pa[12];
+
+ mul_v3_v3fl(noisevec, orco_offset, 1.0f / clump_noise_size);
+ voronoi(noisevec[0], noisevec[1], noisevec[2], da, pa, 1.0f, 0);
+ mul_v3_fl(&pa[0], clump_noise_size);
+ add_v3_v3v3(center, par_co, &pa[0]);
+
+ do_clump_level(state->co, state->co, center, time, clumpfac, clumppow, pa_clump, clumpcurve);
+ }
+
+ clump = do_clump_level(state->co, state->co, par_co, time, clumpfac, clumppow, pa_clump, clumpcurve);
+
+ return clump;
+}
+
+static void do_rough(const float loc[3], float mat[4][4], float t, float fac, float size, float thres, ParticleKey *state)
+{
+ float rough[3];
+ float rco[3];
+
+ if (thres != 0.0f) {
+ if (fabsf((float)(-1.5f + loc[0] + loc[1] + loc[2])) < 1.5f * thres) {
+ return;
+ }
+ }
+
+ copy_v3_v3(rco, loc);
+ mul_v3_fl(rco, t);
+ rough[0] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
+ rough[1] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
+ rough[2] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
+
+ madd_v3_v3fl(state->co, mat[0], fac * rough[0]);
+ madd_v3_v3fl(state->co, mat[1], fac * rough[1]);
+ madd_v3_v3fl(state->co, mat[2], fac * rough[2]);
+}
+
+static void do_rough_end(const float loc[3], float mat[4][4], float t, float fac, float shape, ParticleKey *state)
+{
+ float rough[2];
+ float roughfac;
+
+ roughfac = fac * (float)pow((double)t, shape);
+ copy_v2_v2(rough, loc);
+ rough[0] = -1.0f + 2.0f * rough[0];
+ rough[1] = -1.0f + 2.0f * rough[1];
+ mul_v2_fl(rough, roughfac);
+
+ madd_v3_v3fl(state->co, mat[0], rough[0]);
+ madd_v3_v3fl(state->co, mat[1], rough[1]);
+}
+
+static void do_rough_curve(const float loc[3], float mat[4][4], float time, float fac, float size, CurveMapping *roughcurve, ParticleKey *state)
+{
+ float rough[3];
+ float rco[3];
+
+ if (!roughcurve)
+ return;
+
+ fac *= CLAMPIS(curvemapping_evaluateF(roughcurve, 0, time), 0.0f, 1.0f);
+
+ copy_v3_v3(rco, loc);
+ mul_v3_fl(rco, time);
+ rough[0] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[0], rco[1], rco[2], 2, 0, 2);
+ rough[1] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[1], rco[2], rco[0], 2, 0, 2);
+ rough[2] = -1.0f + 2.0f * BLI_gTurbulence(size, rco[2], rco[0], rco[1], 2, 0, 2);
+
+ madd_v3_v3fl(state->co, mat[0], fac * rough[0]);
+ madd_v3_v3fl(state->co, mat[1], fac * rough[1]);
+ madd_v3_v3fl(state->co, mat[2], fac * rough[2]);
+}
+
+void do_child_modifiers(ParticleThreadContext *ctx, ParticleSimulationData *sim, ParticleTexture *ptex,
+ const float par_co[3], const float par_vel[3], const float par_rot[4], const float par_orco[3],
+ ChildParticle *cpa, const float orco[3], float mat[4][4], ParticleKey *state, float t)
+{
+ ParticleSettings *part = sim->psys->part;
+ CurveMapping *clumpcurve = NULL, *roughcurve = NULL;
+ int i = cpa - sim->psys->child;
+ int guided = 0;
+
+ if (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) {
+ clumpcurve = (ctx != NULL) ? ctx->clumpcurve : part->clumpcurve;
+ }
+ if (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) {
+ roughcurve = (ctx != NULL) ? ctx->roughcurve : part->roughcurve;
+ }
+
+ float kink_amp = part->kink_amp;
+ float kink_amp_clump = part->kink_amp_clump;
+ float kink_freq = part->kink_freq;
+ float rough1 = part->rough1;
+ float rough2 = part->rough2;
+ float rough_end = part->rough_end;
+ const bool smooth_start = (sim->psys->part->childtype == PART_CHILD_FACES);
+
+ if (ptex) {
+ kink_amp *= ptex->kink_amp;
+ kink_freq *= ptex->kink_freq;
+ rough1 *= ptex->rough1;
+ rough2 *= ptex->rough2;
+ rough_end *= ptex->roughe;
+ }
+
+ if (part->flag & PART_CHILD_EFFECT)
+ /* state is safe to cast, since only co and vel are used */
+ guided = do_guides(sim->psys->part, sim->psys->effectors, (ParticleKey *)state, cpa->parent, t);
+
+ if (guided == 0) {
+ float orco_offset[3];
+ float clump;
+
+ sub_v3_v3v3(orco_offset, orco, par_orco);
+ clump = do_clump(state, par_co, t, orco_offset, part->clumpfac, part->clumppow, ptex ? ptex->clump : 1.f,
+ part->child_flag & PART_CHILD_USE_CLUMP_NOISE, part->clump_noise_size, clumpcurve);
+
+ if (kink_freq != 0.f) {
+ kink_amp *= (1.f - kink_amp_clump * clump);
+
+ do_kink(state, par_co, par_vel, par_rot, t, kink_freq, part->kink_shape,
+ kink_amp, part->kink_flat, part->kink, part->kink_axis,
+ sim->ob->obmat, smooth_start);
+ }
+ }
+
+ if (roughcurve) {
+ do_rough_curve(orco, mat, t, rough1, part->rough1_size, roughcurve, state);
+ }
+ else {
+ if (rough1 > 0.f)
+ do_rough(orco, mat, t, rough1, part->rough1_size, 0.0, state);
+
+ if (rough2 > 0.f) {
+ float vec[3];
+ psys_frand_vec(sim->psys, i + 27, vec);
+ do_rough(vec, mat, t, rough2, part->rough2_size, part->rough2_thres, state);
+ }
+
+ if (rough_end > 0.f) {
+ float vec[3];
+ psys_frand_vec(sim->psys, i + 27, vec);
+ do_rough_end(vec, mat, t, rough_end, part->rough_end_shape, state);
+ }
+ }
+}
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
new file mode 100644
index 00000000000..44cf5b119c1
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -0,0 +1,1476 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Raul Fernandez Hernandez (Farsthary),
+ * Stephen Swhitehorn,
+ * Lukas Toenne
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle_distribute.c
+ * \ingroup bke
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_jitter.h"
+#include "BLI_kdtree.h"
+#include "BLI_math.h"
+#include "BLI_rand.h"
+#include "BLI_sort.h"
+#include "BLI_task.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+
+static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot);
+
+static void alloc_child_particles(ParticleSystem *psys, int tot)
+{
+ if (psys->child) {
+ /* only re-allocate if we have to */
+ if (psys->part->childtype && psys->totchild == tot) {
+ memset(psys->child, 0, tot*sizeof(ChildParticle));
+ return;
+ }
+
+ MEM_freeN(psys->child);
+ psys->child=NULL;
+ psys->totchild=0;
+ }
+
+ if (psys->part->childtype) {
+ psys->totchild= tot;
+ if (psys->totchild)
+ psys->child= MEM_callocN(psys->totchild*sizeof(ChildParticle), "child_particles");
+ }
+}
+
+static void distribute_simple_children(Scene *scene, Object *ob, DerivedMesh *finaldm, DerivedMesh *deformdm, ParticleSystem *psys)
+{
+ ChildParticle *cpa = NULL;
+ int i, p;
+ int child_nbr= psys_get_child_number(scene, psys);
+ int totpart= psys_get_tot_child(scene, psys);
+
+ alloc_child_particles(psys, totpart);
+
+ cpa = psys->child;
+ for (i=0; i<child_nbr; i++) {
+ for (p=0; p<psys->totpart; p++,cpa++) {
+ float length=2.0;
+ cpa->parent=p;
+
+ /* create even spherical distribution inside unit sphere */
+ while (length>=1.0f) {
+ cpa->fuv[0]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[1]=2.0f*BLI_frand()-1.0f;
+ cpa->fuv[2]=2.0f*BLI_frand()-1.0f;
+ length=len_v3(cpa->fuv);
+ }
+
+ cpa->num=-1;
+ }
+ }
+ /* dmcache must be updated for parent particles if children from faces is used */
+ psys_calc_dmcache(ob, finaldm, deformdm, psys);
+}
+static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys)
+{
+ ParticleData *pa=NULL;
+ float min[3], max[3], delta[3], d;
+ MVert *mv, *mvert = dm->getVertDataArray(dm,0);
+ int totvert=dm->getNumVerts(dm), from=psys->part->from;
+ int i, j, k, p, res=psys->part->grid_res, size[3], axis;
+
+ /* find bounding box of dm */
+ if (totvert > 0) {
+ mv=mvert;
+ copy_v3_v3(min, mv->co);
+ copy_v3_v3(max, mv->co);
+ mv++;
+ for (i = 1; i < totvert; i++, mv++) {
+ minmax_v3v3_v3(min, max, mv->co);
+ }
+ }
+ else {
+ zero_v3(min);
+ zero_v3(max);
+ }
+
+ sub_v3_v3v3(delta, max, min);
+
+ /* determine major axis */
+ axis = axis_dominant_v3_single(delta);
+
+ d = delta[axis]/(float)res;
+
+ size[axis] = res;
+ size[(axis+1)%3] = (int)ceil(delta[(axis+1)%3]/d);
+ size[(axis+2)%3] = (int)ceil(delta[(axis+2)%3]/d);
+
+ /* float errors grrr.. */
+ size[(axis+1)%3] = MIN2(size[(axis+1)%3],res);
+ size[(axis+2)%3] = MIN2(size[(axis+2)%3],res);
+
+ size[0] = MAX2(size[0], 1);
+ size[1] = MAX2(size[1], 1);
+ size[2] = MAX2(size[2], 1);
+
+ /* no full offset for flat/thin objects */
+ min[0]+= d < delta[0] ? d/2.f : delta[0]/2.f;
+ min[1]+= d < delta[1] ? d/2.f : delta[1]/2.f;
+ min[2]+= d < delta[2] ? d/2.f : delta[2]/2.f;
+
+ for (i=0,p=0,pa=psys->particles; i<res; i++) {
+ for (j=0; j<res; j++) {
+ for (k=0; k<res; k++,p++,pa++) {
+ pa->fuv[0] = min[0] + (float)i*d;
+ pa->fuv[1] = min[1] + (float)j*d;
+ pa->fuv[2] = min[2] + (float)k*d;
+ pa->flag |= PARS_UNEXIST;
+ pa->hair_index = 0; /* abused in volume calculation */
+ }
+ }
+ }
+
+ /* enable particles near verts/edges/faces/inside surface */
+ if (from==PART_FROM_VERT) {
+ float vec[3];
+
+ pa=psys->particles;
+
+ min[0] -= d/2.0f;
+ min[1] -= d/2.0f;
+ min[2] -= d/2.0f;
+
+ for (i=0,mv=mvert; i<totvert; i++,mv++) {
+ sub_v3_v3v3(vec,mv->co,min);
+ vec[0]/=delta[0];
+ vec[1]/=delta[1];
+ vec[2]/=delta[2];
+ pa[((int)(vec[0] * (size[0] - 1)) * res +
+ (int)(vec[1] * (size[1] - 1))) * res +
+ (int)(vec[2] * (size[2] - 1))].flag &= ~PARS_UNEXIST;
+ }
+ }
+ else if (ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ float co1[3], co2[3];
+
+ MFace *mface= NULL, *mface_array;
+ float v1[3], v2[3], v3[3], v4[4], lambda;
+ int a, a1, a2, a0mul, a1mul, a2mul, totface;
+ int amax= from==PART_FROM_FACE ? 3 : 1;
+
+ totface=dm->getNumTessFaces(dm);
+ mface=mface_array=dm->getTessFaceDataArray(dm,CD_MFACE);
+
+ for (a=0; a<amax; a++) {
+ if (a==0) { a0mul=res*res; a1mul=res; a2mul=1; }
+ else if (a==1) { a0mul=res; a1mul=1; a2mul=res*res; }
+ else { a0mul=1; a1mul=res*res; a2mul=res; }
+
+ for (a1=0; a1<size[(a+1)%3]; a1++) {
+ for (a2=0; a2<size[(a+2)%3]; a2++) {
+ mface= mface_array;
+
+ pa = psys->particles + a1*a1mul + a2*a2mul;
+ copy_v3_v3(co1, pa->fuv);
+ co1[a] -= d < delta[a] ? d/2.f : delta[a]/2.f;
+ copy_v3_v3(co2, co1);
+ co2[a] += delta[a] + 0.001f*d;
+ co1[a] -= 0.001f*d;
+
+ /* lets intersect the faces */
+ for (i=0; i<totface; i++,mface++) {
+ copy_v3_v3(v1, mvert[mface->v1].co);
+ copy_v3_v3(v2, mvert[mface->v2].co);
+ copy_v3_v3(v3, mvert[mface->v3].co);
+
+ bool intersects_tri = isect_axial_line_segment_tri_v3(a, co1, co2, v2, v3, v1, &lambda);
+ if (intersects_tri) {
+ if (from==PART_FROM_FACE)
+ (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ else /* store number of intersections */
+ (pa+(int)(lambda*size[a])*a0mul)->hair_index++;
+ }
+
+ if (mface->v4 && (!intersects_tri || from==PART_FROM_VOLUME)) {
+ copy_v3_v3(v4, mvert[mface->v4].co);
+
+ if (isect_axial_line_segment_tri_v3(a, co1, co2, v4, v1, v3, &lambda)) {
+ if (from==PART_FROM_FACE)
+ (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST;
+ else
+ (pa+(int)(lambda*size[a])*a0mul)->hair_index++;
+ }
+ }
+ }
+
+ if (from==PART_FROM_VOLUME) {
+ int in=pa->hair_index%2;
+ if (in) pa->hair_index++;
+ for (i=0; i<size[0]; i++) {
+ if (in || (pa+i*a0mul)->hair_index%2)
+ (pa+i*a0mul)->flag &= ~PARS_UNEXIST;
+ /* odd intersections == in->out / out->in */
+ /* even intersections -> in stays same */
+ in=(in + (pa+i*a0mul)->hair_index) % 2;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (psys->part->flag & PART_GRID_HEXAGONAL) {
+ for (i=0,p=0,pa=psys->particles; i<res; i++) {
+ for (j=0; j<res; j++) {
+ for (k=0; k<res; k++,p++,pa++) {
+ if (j%2)
+ pa->fuv[0] += d/2.f;
+
+ if (k%2) {
+ pa->fuv[0] += d/2.f;
+ pa->fuv[1] += d/2.f;
+ }
+ }
+ }
+ }
+ }
+
+ if (psys->part->flag & PART_GRID_INVERT) {
+ for (i=0; i<size[0]; i++) {
+ for (j=0; j<size[1]; j++) {
+ pa=psys->particles + res*(i*res + j);
+ for (k=0; k<size[2]; k++, pa++) {
+ pa->flag ^= PARS_UNEXIST;
+ }
+ }
+ }
+ }
+
+ if (psys->part->grid_rand > 0.f) {
+ float rfac = d * psys->part->grid_rand;
+ for (p=0,pa=psys->particles; p<psys->totpart; p++,pa++) {
+ if (pa->flag & PARS_UNEXIST)
+ continue;
+
+ pa->fuv[0] += rfac * (psys_frand(psys, p + 31) - 0.5f);
+ pa->fuv[1] += rfac * (psys_frand(psys, p + 32) - 0.5f);
+ pa->fuv[2] += rfac * (psys_frand(psys, p + 33) - 0.5f);
+ }
+ }
+}
+
+/* modified copy from rayshade.c */
+static void hammersley_create(float *out, int n, int seed, float amount)
+{
+ RNG *rng;
+ double p, t, offs[2];
+ int k, kk;
+
+ rng = BLI_rng_new(31415926 + n + seed);
+ offs[0] = BLI_rng_get_double(rng) + (double)amount;
+ offs[1] = BLI_rng_get_double(rng) + (double)amount;
+ BLI_rng_free(rng);
+
+ for (k = 0; k < n; k++) {
+ t = 0;
+ for (p = 0.5, kk = k; kk; p *= 0.5, kk >>= 1)
+ if (kk & 1) /* kk mod 2 = 1 */
+ t += p;
+
+ out[2*k + 0] = fmod((double)k/(double)n + offs[0], 1.0);
+ out[2*k + 1] = fmod(t + offs[1], 1.0);
+ }
+}
+
+/* almost exact copy of BLI_jitter_init */
+static void init_mv_jit(float *jit, int num, int seed2, float amount)
+{
+ RNG *rng;
+ float *jit2, x, rad1, rad2, rad3;
+ int i, num2;
+
+ if (num==0) return;
+
+ rad1= (float)(1.0f/sqrtf((float)num));
+ rad2= (float)(1.0f/((float)num));
+ rad3= (float)sqrtf((float)num)/((float)num);
+
+ rng = BLI_rng_new(31415926 + num + seed2);
+ x= 0;
+ num2 = 2 * num;
+ for (i=0; i<num2; i+=2) {
+
+ jit[i] = x + amount*rad1*(0.5f - BLI_rng_get_float(rng));
+ jit[i+1] = i/(2.0f*num) + amount*rad1*(0.5f - BLI_rng_get_float(rng));
+
+ jit[i]-= (float)floor(jit[i]);
+ jit[i+1]-= (float)floor(jit[i+1]);
+
+ x+= rad3;
+ x -= (float)floor(x);
+ }
+
+ jit2= MEM_mallocN(12 + 2*sizeof(float)*num, "initjit");
+
+ for (i=0 ; i<4 ; i++) {
+ BLI_jitterate1((float (*)[2])jit, (float (*)[2])jit2, num, rad1);
+ BLI_jitterate1((float (*)[2])jit, (float (*)[2])jit2, num, rad1);
+ BLI_jitterate2((float (*)[2])jit, (float (*)[2])jit2, num, rad2);
+ }
+ MEM_freeN(jit2);
+ BLI_rng_free(rng);
+}
+
+static void psys_uv_to_w(float u, float v, int quad, float *w)
+{
+ float vert[4][3], co[3];
+
+ if (!quad) {
+ if (u+v > 1.0f)
+ v= 1.0f-v;
+ else
+ u= 1.0f-u;
+ }
+
+ vert[0][0] = 0.0f; vert[0][1] = 0.0f; vert[0][2] = 0.0f;
+ vert[1][0] = 1.0f; vert[1][1] = 0.0f; vert[1][2] = 0.0f;
+ vert[2][0] = 1.0f; vert[2][1] = 1.0f; vert[2][2] = 0.0f;
+
+ co[0] = u;
+ co[1] = v;
+ co[2] = 0.0f;
+
+ if (quad) {
+ vert[3][0] = 0.0f; vert[3][1] = 1.0f; vert[3][2] = 0.0f;
+ interp_weights_poly_v3( w,vert, 4, co);
+ }
+ else {
+ interp_weights_poly_v3( w,vert, 3, co);
+ w[3] = 0.0f;
+ }
+}
+
+/* Find the index in "sum" array before "value" is crossed. */
+static int distribute_binary_search(float *sum, int n, float value)
+{
+ int mid, low = 0, high = n - 1;
+
+ if (high == low)
+ return low;
+
+ if (sum[low] >= value)
+ return low;
+
+ if (sum[high - 1] < value)
+ return high;
+
+ while (low < high) {
+ mid = (low + high) / 2;
+
+ if ((sum[mid] >= value) && (sum[mid - 1] < value))
+ return mid;
+
+ if (sum[mid] > value) {
+ high = mid - 1;
+ }
+ else {
+ low = mid + 1;
+ }
+ }
+
+ return low;
+}
+
+/* the max number if calls to rng_* funcs within psys_thread_distribute_particle
+ * be sure to keep up to date if this changes */
+#define PSYS_RND_DIST_SKIP 2
+
+/* note: this function must be thread safe, for from == PART_FROM_CHILD */
+#define ONLY_WORKING_WITH_PA_VERTS 0
+static void distribute_from_verts_exec(ParticleTask *thread, ParticleData *pa, int p)
+{
+ ParticleThreadContext *ctx= thread->ctx;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ /* TODO_PARTICLE - use original index */
+ pa->num= ctx->index[p];
+ pa->fuv[0] = 1.0f;
+ pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
+
+#if ONLY_WORKING_WITH_PA_VERTS
+ if (ctx->tree) {
+ KDTreeNearest ptn[3];
+ int w, maxw;
+
+ psys_particle_on_dm(ctx->dm,from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,orco1,0);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &orco1, 1, 1);
+ maxw = BLI_kdtree_find_nearest_n(ctx->tree,orco1,ptn,3);
+
+ for (w=0; w<maxw; w++) {
+ pa->verts[w]=ptn->num;
+ }
+ }
+#endif
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void distribute_from_faces_exec(ParticleTask *thread, ParticleData *pa, int p) {
+ ParticleThreadContext *ctx= thread->ctx;
+ DerivedMesh *dm= ctx->dm;
+ float randu, randv;
+ int distr= ctx->distr;
+ int i;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ MFace *mface;
+
+ pa->num = i = ctx->index[p];
+ mface = dm->getTessFaceData(dm,i,CD_MFACE);
+
+ switch (distr) {
+ case PART_DISTR_JIT:
+ if (ctx->jitlevel == 1) {
+ if (mface->v4)
+ psys_uv_to_w(0.5f, 0.5f, mface->v4, pa->fuv);
+ else
+ psys_uv_to_w(1.0f / 3.0f, 1.0f / 3.0f, mface->v4, pa->fuv);
+ }
+ else {
+ float offset = fmod(ctx->jitoff[i] + (float)p, (float)ctx->jitlevel);
+ if (!isnan(offset)) {
+ psys_uv_to_w(ctx->jit[2*(int)offset], ctx->jit[2*(int)offset+1], mface->v4, pa->fuv);
+ }
+ }
+ break;
+ case PART_DISTR_RAND:
+ randu= BLI_rng_get_float(thread->rng);
+ randv= BLI_rng_get_float(thread->rng);
+ rng_skip_tot -= 2;
+
+ psys_uv_to_w(randu, randv, mface->v4, pa->fuv);
+ break;
+ }
+ pa->foffset= 0.0f;
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void distribute_from_volume_exec(ParticleTask *thread, ParticleData *pa, int p) {
+ ParticleThreadContext *ctx= thread->ctx;
+ DerivedMesh *dm= ctx->dm;
+ float *v1, *v2, *v3, *v4, nor[3], co[3];
+ float cur_d, min_d, randu, randv;
+ int distr= ctx->distr;
+ int i, intersect, tot;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ MFace *mface;
+ MVert *mvert=dm->getVertDataArray(dm,CD_MVERT);
+
+ pa->num = i = ctx->index[p];
+ mface = dm->getTessFaceData(dm,i,CD_MFACE);
+
+ switch (distr) {
+ case PART_DISTR_JIT:
+ if (ctx->jitlevel == 1) {
+ if (mface->v4)
+ psys_uv_to_w(0.5f, 0.5f, mface->v4, pa->fuv);
+ else
+ psys_uv_to_w(1.0f / 3.0f, 1.0f / 3.0f, mface->v4, pa->fuv);
+ }
+ else {
+ float offset = fmod(ctx->jitoff[i] + (float)p, (float)ctx->jitlevel);
+ if (!isnan(offset)) {
+ psys_uv_to_w(ctx->jit[2*(int)offset], ctx->jit[2*(int)offset+1], mface->v4, pa->fuv);
+ }
+ }
+ break;
+ case PART_DISTR_RAND:
+ randu= BLI_rng_get_float(thread->rng);
+ randv= BLI_rng_get_float(thread->rng);
+ rng_skip_tot -= 2;
+
+ psys_uv_to_w(randu, randv, mface->v4, pa->fuv);
+ break;
+ }
+ pa->foffset= 0.0f;
+
+ /* experimental */
+ tot=dm->getNumTessFaces(dm);
+
+ psys_interpolate_face(mvert,mface,0,0,pa->fuv,co,nor,0,0,0,0);
+
+ normalize_v3(nor);
+ negate_v3(nor);
+
+ min_d=FLT_MAX;
+ intersect=0;
+
+ for (i=0,mface=dm->getTessFaceDataArray(dm,CD_MFACE); i<tot; i++,mface++) {
+ if (i==pa->num) continue;
+
+ v1=mvert[mface->v1].co;
+ v2=mvert[mface->v2].co;
+ v3=mvert[mface->v3].co;
+
+ if (isect_ray_tri_v3(co, nor, v2, v3, v1, &cur_d, NULL)) {
+ if (cur_d<min_d) {
+ min_d=cur_d;
+ pa->foffset=cur_d*0.5f; /* to the middle of volume */
+ intersect=1;
+ }
+ }
+ if (mface->v4) {
+ v4=mvert[mface->v4].co;
+
+ if (isect_ray_tri_v3(co, nor, v4, v1, v3, &cur_d, NULL)) {
+ if (cur_d<min_d) {
+ min_d=cur_d;
+ pa->foffset=cur_d*0.5f; /* to the middle of volume */
+ intersect=1;
+ }
+ }
+ }
+ }
+ if (intersect==0)
+ pa->foffset=0.0;
+ else {
+ switch (distr) {
+ case PART_DISTR_JIT:
+ pa->foffset *= ctx->jit[p % (2 * ctx->jitlevel)];
+ break;
+ case PART_DISTR_RAND:
+ pa->foffset *= BLI_frand();
+ break;
+ }
+ }
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void distribute_children_exec(ParticleTask *thread, ChildParticle *cpa, int p) {
+ ParticleThreadContext *ctx= thread->ctx;
+ Object *ob= ctx->sim.ob;
+ DerivedMesh *dm= ctx->dm;
+ float orco1[3], co1[3], nor1[3];
+ float randu, randv;
+ int cfrom= ctx->cfrom;
+ int i;
+ int rng_skip_tot= PSYS_RND_DIST_SKIP; /* count how many rng_* calls wont need skipping */
+
+ MFace *mf;
+
+ if (ctx->index[p] < 0) {
+ cpa->num=0;
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3]=0.0f;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ return;
+ }
+
+ mf= dm->getTessFaceData(dm, ctx->index[p], CD_MFACE);
+
+ randu= BLI_rng_get_float(thread->rng);
+ randv= BLI_rng_get_float(thread->rng);
+ rng_skip_tot -= 2;
+
+ psys_uv_to_w(randu, randv, mf->v4, cpa->fuv);
+
+ cpa->num = ctx->index[p];
+
+ if (ctx->tree) {
+ KDTreeNearest ptn[10];
+ int w,maxw;//, do_seams;
+ float maxd /*, mind,dd */, totw= 0.0f;
+ int parent[10];
+ float pweight[10];
+
+ psys_particle_on_dm(dm,cfrom,cpa->num,DMCACHE_ISCHILD,cpa->fuv,cpa->foffset,co1,nor1,NULL,NULL,orco1,NULL);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &orco1, 1, 1);
+ maxw = BLI_kdtree_find_nearest_n(ctx->tree,orco1,ptn,3);
+
+ maxd=ptn[maxw-1].dist;
+ /* mind=ptn[0].dist; */ /* UNUSED */
+
+ /* the weights here could be done better */
+ for (w=0; w<maxw; w++) {
+ parent[w]=ptn[w].index;
+ pweight[w]=(float)pow(2.0,(double)(-6.0f*ptn[w].dist/maxd));
+ }
+ for (;w<10; w++) {
+ parent[w]=-1;
+ pweight[w]=0.0f;
+ }
+
+ for (w=0,i=0; w<maxw && i<4; w++) {
+ if (parent[w]>=0) {
+ cpa->pa[i]=parent[w];
+ cpa->w[i]=pweight[w];
+ totw+=pweight[w];
+ i++;
+ }
+ }
+ for (;i<4; i++) {
+ cpa->pa[i]=-1;
+ cpa->w[i]=0.0f;
+ }
+
+ if (totw > 0.0f) {
+ for (w = 0; w < 4; w++) {
+ cpa->w[w] /= totw;
+ }
+ }
+
+ cpa->parent=cpa->pa[0];
+ }
+
+ if (rng_skip_tot > 0) /* should never be below zero */
+ BLI_rng_skip(thread->rng, rng_skip_tot);
+}
+
+static void exec_distribute_parent(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ParticleTask *task = taskdata;
+ ParticleSystem *psys= task->ctx->sim.psys;
+ ParticleData *pa;
+ int p;
+
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->begin);
+
+ pa= psys->particles + task->begin;
+ switch (psys->part->from) {
+ case PART_FROM_FACE:
+ for (p = task->begin; p < task->end; ++p, ++pa)
+ distribute_from_faces_exec(task, pa, p);
+ break;
+ case PART_FROM_VOLUME:
+ for (p = task->begin; p < task->end; ++p, ++pa)
+ distribute_from_volume_exec(task, pa, p);
+ break;
+ case PART_FROM_VERT:
+ for (p = task->begin; p < task->end; ++p, ++pa)
+ distribute_from_verts_exec(task, pa, p);
+ break;
+ }
+}
+
+static void exec_distribute_child(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ParticleTask *task = taskdata;
+ ParticleSystem *psys = task->ctx->sim.psys;
+ ChildParticle *cpa;
+ int p;
+
+ /* RNG skipping at the beginning */
+ cpa = psys->child;
+ for (p = 0; p < task->begin; ++p, ++cpa) {
+ if (task->ctx->skip) /* simplification skip */
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->ctx->skip[p]);
+
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP);
+ }
+
+ for (; p < task->end; ++p, ++cpa) {
+ if (task->ctx->skip) /* simplification skip */
+ BLI_rng_skip(task->rng, PSYS_RND_DIST_SKIP * task->ctx->skip[p]);
+
+ distribute_children_exec(task, cpa, p);
+ }
+}
+
+static int distribute_compare_orig_index(const void *p1, const void *p2, void *user_data)
+{
+ int *orig_index = (int *) user_data;
+ int index1 = orig_index[*(const int *)p1];
+ int index2 = orig_index[*(const int *)p2];
+
+ if (index1 < index2)
+ return -1;
+ else if (index1 == index2) {
+ /* this pointer comparison appears to make qsort stable for glibc,
+ * and apparently on solaris too, makes the renders reproducible */
+ if (p1 < p2)
+ return -1;
+ else if (p1 == p2)
+ return 0;
+ else
+ return 1;
+ }
+ else
+ return 1;
+}
+
+static void distribute_invalid(Scene *scene, ParticleSystem *psys, int from)
+{
+ if (from == PART_FROM_CHILD) {
+ ChildParticle *cpa;
+ int p, totchild = psys_get_tot_child(scene, psys);
+
+ if (psys->child && totchild) {
+ for (p=0,cpa=psys->child; p<totchild; p++,cpa++) {
+ cpa->fuv[0]=cpa->fuv[1]=cpa->fuv[2]=cpa->fuv[3] = 0.0;
+ cpa->foffset= 0.0f;
+ cpa->parent=0;
+ cpa->pa[0]=cpa->pa[1]=cpa->pa[2]=cpa->pa[3]=0;
+ cpa->num= -1;
+ }
+ }
+ }
+ else {
+ PARTICLE_P;
+ LOOP_PARTICLES {
+ pa->fuv[0] = pa->fuv[1] = pa->fuv[2] = pa->fuv[3] = 0.0;
+ pa->foffset= 0.0f;
+ pa->num= -1;
+ }
+ }
+}
+
+/* Creates a distribution of coordinates on a DerivedMesh */
+/* This is to denote functionality that does not yet work with mesh - only derived mesh */
+static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, ParticleSimulationData *sim, int from)
+{
+ Scene *scene = sim->scene;
+ DerivedMesh *finaldm = sim->psmd->dm_final;
+ Object *ob = sim->ob;
+ ParticleSystem *psys= sim->psys;
+ ParticleData *pa=0, *tpars= 0;
+ ParticleSettings *part;
+ ParticleSeam *seams= 0;
+ KDTree *tree=0;
+ DerivedMesh *dm= NULL;
+ float *jit= NULL;
+ int i, p=0;
+ int cfrom=0;
+ int totelem=0, totpart, *particle_element=0, children=0, totseam=0;
+ int jitlevel= 1, distr;
+ float *element_weight=NULL,*jitter_offset=NULL, *vweight=NULL;
+ float cur, maxweight=0.0, tweight, totweight, inv_totweight, co[3], nor[3], orco[3];
+
+ if (ELEM(NULL, ob, psys, psys->part))
+ return 0;
+
+ part=psys->part;
+ totpart=psys->totpart;
+ if (totpart==0)
+ return 0;
+
+ if (!finaldm->deformedOnly && !finaldm->getTessFaceDataArray(finaldm, CD_ORIGINDEX)) {
+ printf("Can't create particles with the current modifier stack, disable destructive modifiers\n");
+// XXX error("Can't paint with the current modifier stack, disable destructive modifiers");
+ return 0;
+ }
+
+ /* XXX This distribution code is totally broken in case from == PART_FROM_CHILD, it's always using finaldm
+ * even if use_modifier_stack is unset... But making things consistent here break all existing edited
+ * hair systems, so better wait for complete rewrite.
+ */
+
+ psys_thread_context_init(ctx, sim);
+
+ /* First handle special cases */
+ if (from == PART_FROM_CHILD) {
+ /* Simple children */
+ if (part->childtype != PART_CHILD_FACES) {
+ BLI_srandom(31415926 + psys->seed + psys->child_seed);
+ distribute_simple_children(scene, ob, finaldm, sim->psmd->dm_deformed, psys);
+ return 0;
+ }
+ }
+ else {
+ /* Grid distribution */
+ if (part->distr==PART_DISTR_GRID && from != PART_FROM_VERT) {
+ BLI_srandom(31415926 + psys->seed);
+
+ if (psys->part->use_modifier_stack) {
+ dm = finaldm;
+ }
+ else {
+ dm = CDDM_from_mesh((Mesh*)ob->data);
+ }
+ DM_ensure_tessface(dm);
+
+ distribute_grid(dm,psys);
+
+ if (dm != finaldm) {
+ dm->release(dm);
+ }
+
+ return 0;
+ }
+ }
+
+ /* Create trees and original coordinates if needed */
+ if (from == PART_FROM_CHILD) {
+ distr=PART_DISTR_RAND;
+ BLI_srandom(31415926 + psys->seed + psys->child_seed);
+ dm= finaldm;
+
+ /* BMESH ONLY */
+ DM_ensure_tessface(dm);
+
+ children=1;
+
+ tree=BLI_kdtree_new(totpart);
+
+ for (p=0,pa=psys->particles; p<totpart; p++,pa++) {
+ psys_particle_on_dm(dm,part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co,nor,0,0,orco,NULL);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &orco, 1, 1);
+ BLI_kdtree_insert(tree, p, orco);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ totpart = psys_get_tot_child(scene, psys);
+ cfrom = from = PART_FROM_FACE;
+ }
+ else {
+ distr = part->distr;
+ BLI_srandom(31415926 + psys->seed);
+
+ if (psys->part->use_modifier_stack)
+ dm = finaldm;
+ else
+ dm= CDDM_from_mesh((Mesh*)ob->data);
+
+ /* BMESH ONLY, for verts we don't care about tessfaces */
+ if (from != PART_FROM_VERT) {
+ DM_ensure_tessface(dm);
+ }
+
+ /* we need orco for consistent distributions */
+ if (!CustomData_has_layer(&dm->vertData, CD_ORCO))
+ DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, BKE_mesh_orco_verts_get(ob));
+
+ if (from == PART_FROM_VERT) {
+ MVert *mv= dm->getVertDataArray(dm, CD_MVERT);
+ float (*orcodata)[3] = dm->getVertDataArray(dm, CD_ORCO);
+ int totvert = dm->getNumVerts(dm);
+
+ tree=BLI_kdtree_new(totvert);
+
+ for (p=0; p<totvert; p++) {
+ if (orcodata) {
+ copy_v3_v3(co,orcodata[p]);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co, 1, 1);
+ }
+ else
+ copy_v3_v3(co,mv[p].co);
+ BLI_kdtree_insert(tree, p, co);
+ }
+
+ BLI_kdtree_balance(tree);
+ }
+ }
+
+ /* Get total number of emission elements and allocate needed arrays */
+ totelem = (from == PART_FROM_VERT) ? dm->getNumVerts(dm) : dm->getNumTessFaces(dm);
+
+ if (totelem == 0) {
+ distribute_invalid(scene, psys, children ? PART_FROM_CHILD : 0);
+
+ if (G.debug & G_DEBUG)
+ fprintf(stderr,"Particle distribution error: Nothing to emit from!\n");
+
+ if (dm != finaldm) dm->release(dm);
+
+ BLI_kdtree_free(tree);
+
+ return 0;
+ }
+
+ element_weight = MEM_callocN(sizeof(float)*totelem, "particle_distribution_weights");
+ particle_element= MEM_callocN(sizeof(int)*totpart, "particle_distribution_indexes");
+ jitter_offset = MEM_callocN(sizeof(float)*totelem, "particle_distribution_jitoff");
+
+ /* Calculate weights from face areas */
+ if ((part->flag&PART_EDISTR || children) && from != PART_FROM_VERT) {
+ MVert *v1, *v2, *v3, *v4;
+ float totarea=0.f, co1[3], co2[3], co3[3], co4[3];
+ float (*orcodata)[3];
+
+ orcodata= dm->getVertDataArray(dm, CD_ORCO);
+
+ for (i=0; i<totelem; i++) {
+ MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
+
+ if (orcodata) {
+ copy_v3_v3(co1, orcodata[mf->v1]);
+ copy_v3_v3(co2, orcodata[mf->v2]);
+ copy_v3_v3(co3, orcodata[mf->v3]);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co1, 1, 1);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co2, 1, 1);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co3, 1, 1);
+ if (mf->v4) {
+ copy_v3_v3(co4, orcodata[mf->v4]);
+ BKE_mesh_orco_verts_transform((Mesh*)ob->data, &co4, 1, 1);
+ }
+ }
+ else {
+ v1= (MVert*)dm->getVertData(dm,mf->v1,CD_MVERT);
+ v2= (MVert*)dm->getVertData(dm,mf->v2,CD_MVERT);
+ v3= (MVert*)dm->getVertData(dm,mf->v3,CD_MVERT);
+ copy_v3_v3(co1, v1->co);
+ copy_v3_v3(co2, v2->co);
+ copy_v3_v3(co3, v3->co);
+ if (mf->v4) {
+ v4= (MVert*)dm->getVertData(dm,mf->v4,CD_MVERT);
+ copy_v3_v3(co4, v4->co);
+ }
+ }
+
+ cur = mf->v4 ? area_quad_v3(co1, co2, co3, co4) : area_tri_v3(co1, co2, co3);
+
+ if (cur > maxweight)
+ maxweight = cur;
+
+ element_weight[i] = cur;
+ totarea += cur;
+ }
+
+ for (i=0; i<totelem; i++)
+ element_weight[i] /= totarea;
+
+ maxweight /= totarea;
+ }
+ else {
+ float min=1.0f/(float)(MIN2(totelem,totpart));
+ for (i=0; i<totelem; i++)
+ element_weight[i]=min;
+ maxweight=min;
+ }
+
+ /* Calculate weights from vgroup */
+ vweight = psys_cache_vgroup(dm,psys,PSYS_VG_DENSITY);
+
+ if (vweight) {
+ if (from==PART_FROM_VERT) {
+ for (i=0;i<totelem; i++)
+ element_weight[i]*=vweight[i];
+ }
+ else { /* PART_FROM_FACE / PART_FROM_VOLUME */
+ for (i=0;i<totelem; i++) {
+ MFace *mf=dm->getTessFaceData(dm,i,CD_MFACE);
+ tweight = vweight[mf->v1] + vweight[mf->v2] + vweight[mf->v3];
+
+ if (mf->v4) {
+ tweight += vweight[mf->v4];
+ tweight /= 4.0f;
+ }
+ else {
+ tweight /= 3.0f;
+ }
+
+ element_weight[i]*=tweight;
+ }
+ }
+ MEM_freeN(vweight);
+ }
+
+ /* Calculate total weight of all elements */
+ int totmapped = 0;
+ totweight = 0.0f;
+ for (i = 0; i < totelem; i++) {
+ if (element_weight[i] > 0.0f) {
+ totmapped++;
+ totweight += element_weight[i];
+ }
+ }
+
+ if (totmapped == 0) {
+ /* We are not allowed to distribute particles anywhere... */
+ return 0;
+ }
+
+ inv_totweight = 1.0f / totweight;
+
+ /* Calculate cumulative weights.
+ * We remove all null-weighted elements from element_sum, and create a new mapping
+ * 'activ'_elem_index -> orig_elem_index.
+ * This simplifies greatly the filtering of zero-weighted items - and can be much more efficient
+ * especially in random case (reducing a lot the size of binary-searched array)...
+ */
+ float *element_sum = MEM_mallocN(sizeof(*element_sum) * totmapped, __func__);
+ int *element_map = MEM_mallocN(sizeof(*element_map) * totmapped, __func__);
+ int i_mapped = 0;
+
+ for (i = 0; i < totelem && element_weight[i] == 0.0f; i++);
+ element_sum[i_mapped] = element_weight[i] * inv_totweight;
+ element_map[i_mapped] = i;
+ i_mapped++;
+ for (i++; i < totelem; i++) {
+ if (element_weight[i] > 0.0f) {
+ element_sum[i_mapped] = element_sum[i_mapped - 1] + element_weight[i] * inv_totweight;
+ /* Skip elements which weight is so small that it does not affect the sum. */
+ if (element_sum[i_mapped] > element_sum[i_mapped - 1]) {
+ element_map[i_mapped] = i;
+ i_mapped++;
+ }
+ }
+ }
+ totmapped = i_mapped;
+
+ /* Finally assign elements to particles */
+ if ((part->flag & PART_TRAND) || (part->simplify_flag & PART_SIMPLIFY_ENABLE)) {
+ for (p = 0; p < totpart; p++) {
+ /* In theory element_sum[totmapped - 1] should be 1.0,
+ * but due to float errors this is not necessarily always true, so scale pos accordingly. */
+ const float pos = BLI_frand() * element_sum[totmapped - 1];
+ const int eidx = distribute_binary_search(element_sum, totmapped, pos);
+ particle_element[p] = element_map[eidx];
+ BLI_assert(pos <= element_sum[eidx]);
+ BLI_assert(eidx ? (pos > element_sum[eidx - 1]) : (pos >= 0.0f));
+ jitter_offset[particle_element[p]] = pos;
+ }
+ }
+ else {
+ double step, pos;
+
+ step = (totpart < 2) ? 0.5 : 1.0 / (double)totpart;
+ /* This is to address tricky issues with vertex-emitting when user tries (and expects) exact 1-1 vert/part
+ * distribution (see T47983 and its two example files). It allows us to consider pos as
+ * 'midpoint between v and v+1' (or 'p and p+1', depending whether we have more vertices than particles or not),
+ * and avoid stumbling over float imprecisions in element_sum. */
+ if (from == PART_FROM_VERT) {
+ pos = (totpart < totmapped) ? 0.5 / (double)totmapped : step * 0.5; /* We choose the smaller step. */
+ }
+ else {
+ pos = 0.0;
+ }
+
+ for (i = 0, p = 0; p < totpart; p++, pos += step) {
+ for ( ; (i < totmapped - 1) && (pos > (double)element_sum[i]); i++);
+
+ particle_element[p] = element_map[i];
+
+ jitter_offset[particle_element[p]] = pos;
+ }
+ }
+
+ MEM_freeN(element_sum);
+ MEM_freeN(element_map);
+
+ /* For hair, sort by origindex (allows optimization's in rendering), */
+ /* however with virtual parents the children need to be in random order. */
+ if (part->type == PART_HAIR && !(part->childtype==PART_CHILD_FACES && part->parents!=0.0f)) {
+ int *orig_index = NULL;
+
+ if (from == PART_FROM_VERT) {
+ if (dm->numVertData)
+ orig_index = dm->getVertDataArray(dm, CD_ORIGINDEX);
+ }
+ else {
+ if (dm->numTessFaceData)
+ orig_index = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ }
+
+ if (orig_index) {
+ BLI_qsort_r(particle_element, totpart, sizeof(int), distribute_compare_orig_index, orig_index);
+ }
+ }
+
+ /* Create jittering if needed */
+ if (distr==PART_DISTR_JIT && ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ jitlevel= part->userjit;
+
+ if (jitlevel == 0) {
+ jitlevel= totpart/totelem;
+ if (part->flag & PART_EDISTR) jitlevel*= 2; /* looks better in general, not very scietific */
+ if (jitlevel<3) jitlevel= 3;
+ }
+
+ jit= MEM_callocN((2+ jitlevel*2)*sizeof(float), "jit");
+
+ /* for small amounts of particles we use regular jitter since it looks
+ * a bit better, for larger amounts we switch to hammersley sequence
+ * because it is much faster */
+ if (jitlevel < 25)
+ init_mv_jit(jit, jitlevel, psys->seed, part->jitfac);
+ else
+ hammersley_create(jit, jitlevel+1, psys->seed, part->jitfac);
+ BLI_array_randomize(jit, 2*sizeof(float), jitlevel, psys->seed); /* for custom jit or even distribution */
+ }
+
+ /* Setup things for threaded distribution */
+ ctx->tree= tree;
+ ctx->seams= seams;
+ ctx->totseam= totseam;
+ ctx->sim.psys= psys;
+ ctx->index= particle_element;
+ ctx->jit= jit;
+ ctx->jitlevel= jitlevel;
+ ctx->jitoff= jitter_offset;
+ ctx->weight= element_weight;
+ ctx->maxweight= maxweight;
+ ctx->cfrom= cfrom;
+ ctx->distr= distr;
+ ctx->dm= dm;
+ ctx->tpars= tpars;
+
+ if (children) {
+ totpart= psys_render_simplify_distribution(ctx, totpart);
+ alloc_child_particles(psys, totpart);
+ }
+
+ return 1;
+}
+
+static void psys_task_init_distribute(ParticleTask *task, ParticleSimulationData *sim)
+{
+ /* init random number generator */
+ int seed = 31415926 + sim->psys->seed;
+
+ task->rng = BLI_rng_new(seed);
+}
+
+static void distribute_particles_on_dm(ParticleSimulationData *sim, int from)
+{
+ TaskScheduler *task_scheduler;
+ TaskPool *task_pool;
+ ParticleThreadContext ctx;
+ ParticleTask *tasks;
+ DerivedMesh *finaldm = sim->psmd->dm_final;
+ int i, totpart, numtasks;
+
+ /* create a task pool for distribution tasks */
+ if (!psys_thread_context_init_distribute(&ctx, sim, from))
+ return;
+
+ task_scheduler = BLI_task_scheduler_get();
+ task_pool = BLI_task_pool_create(task_scheduler, &ctx);
+
+ totpart = (from == PART_FROM_CHILD ? sim->psys->totchild : sim->psys->totpart);
+ psys_tasks_create(&ctx, 0, totpart, &tasks, &numtasks);
+ for (i = 0; i < numtasks; ++i) {
+ ParticleTask *task = &tasks[i];
+
+ psys_task_init_distribute(task, sim);
+ if (from == PART_FROM_CHILD)
+ BLI_task_pool_push(task_pool, exec_distribute_child, task, false, TASK_PRIORITY_LOW);
+ else
+ BLI_task_pool_push(task_pool, exec_distribute_parent, task, false, TASK_PRIORITY_LOW);
+ }
+ BLI_task_pool_work_and_wait(task_pool);
+
+ BLI_task_pool_free(task_pool);
+
+ psys_calc_dmcache(sim->ob, finaldm, sim->psmd->dm_deformed, sim->psys);
+
+ if (ctx.dm != finaldm)
+ ctx.dm->release(ctx.dm);
+
+ psys_tasks_free(tasks, numtasks);
+
+ psys_thread_context_free(&ctx);
+}
+
+/* ready for future use, to emit particles without geometry */
+static void distribute_particles_on_shape(ParticleSimulationData *sim, int UNUSED(from))
+{
+ distribute_invalid(sim->scene, sim->psys, 0);
+
+ fprintf(stderr,"Shape emission not yet possible!\n");
+}
+
+void distribute_particles(ParticleSimulationData *sim, int from)
+{
+ PARTICLE_PSMD;
+ int distr_error=0;
+
+ if (psmd) {
+ if (psmd->dm_final)
+ distribute_particles_on_dm(sim, from);
+ else
+ distr_error=1;
+ }
+ else
+ distribute_particles_on_shape(sim, from);
+
+ if (distr_error) {
+ distribute_invalid(sim->scene, sim->psys, from);
+
+ fprintf(stderr,"Particle distribution error!\n");
+ }
+}
+
+/* ======== Simplify ======== */
+
+static float psys_render_viewport_falloff(double rate, float dist, float width)
+{
+ return pow(rate, dist / width);
+}
+
+static float psys_render_projected_area(ParticleSystem *psys, const float center[3], float area, double vprate, float *viewport)
+{
+ ParticleRenderData *data = psys->renderdata;
+ float co[4], view[3], ortho1[3], ortho2[3], w, dx, dy, radius;
+
+ /* transform to view space */
+ copy_v3_v3(co, center);
+ co[3] = 1.0f;
+ mul_m4_v4(data->viewmat, co);
+
+ /* compute two vectors orthogonal to view vector */
+ normalize_v3_v3(view, co);
+ ortho_basis_v3v3_v3(ortho1, ortho2, view);
+
+ /* compute on screen minification */
+ w = co[2] * data->winmat[2][3] + data->winmat[3][3];
+ dx = data->winx * ortho2[0] * data->winmat[0][0];
+ dy = data->winy * ortho2[1] * data->winmat[1][1];
+ w = sqrtf(dx * dx + dy * dy) / w;
+
+ /* w squared because we are working with area */
+ area = area * w * w;
+
+ /* viewport of the screen test */
+
+ /* project point on screen */
+ mul_m4_v4(data->winmat, co);
+ if (co[3] != 0.0f) {
+ co[0] = 0.5f * data->winx * (1.0f + co[0] / co[3]);
+ co[1] = 0.5f * data->winy * (1.0f + co[1] / co[3]);
+ }
+
+ /* screen space radius */
+ radius = sqrtf(area / (float)M_PI);
+
+ /* make smaller using fallof once over screen edge */
+ *viewport = 1.0f;
+
+ if (co[0] + radius < 0.0f)
+ *viewport *= psys_render_viewport_falloff(vprate, -(co[0] + radius), data->winx);
+ else if (co[0] - radius > data->winx)
+ *viewport *= psys_render_viewport_falloff(vprate, (co[0] - radius) - data->winx, data->winx);
+
+ if (co[1] + radius < 0.0f)
+ *viewport *= psys_render_viewport_falloff(vprate, -(co[1] + radius), data->winy);
+ else if (co[1] - radius > data->winy)
+ *viewport *= psys_render_viewport_falloff(vprate, (co[1] - radius) - data->winy, data->winy);
+
+ return area;
+}
+
+/* BMESH_TODO, for orig face data, we need to use MPoly */
+static int psys_render_simplify_distribution(ParticleThreadContext *ctx, int tot)
+{
+ DerivedMesh *dm = ctx->dm;
+ Mesh *me = (Mesh *)(ctx->sim.ob->data);
+ MFace *mf, *mface;
+ MVert *mvert;
+ ParticleRenderData *data;
+ ParticleRenderElem *elems, *elem;
+ ParticleSettings *part = ctx->sim.psys->part;
+ float *facearea, (*facecenter)[3], size[3], fac, powrate, scaleclamp;
+ float co1[3], co2[3], co3[3], co4[3], lambda, arearatio, t, area, viewport;
+ double vprate;
+ int *facetotvert;
+ int a, b, totorigface, totface, newtot, skipped;
+
+ /* double lookup */
+ const int *index_mf_to_mpoly;
+ const int *index_mp_to_orig;
+
+ if (part->ren_as != PART_DRAW_PATH || !(part->draw & PART_DRAW_REN_STRAND))
+ return tot;
+ if (!ctx->sim.psys->renderdata)
+ return tot;
+
+ data = ctx->sim.psys->renderdata;
+ if (data->timeoffset)
+ return 0;
+ if (!(part->simplify_flag & PART_SIMPLIFY_ENABLE))
+ return tot;
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getTessFaceArray(dm);
+ totface = dm->getNumTessFaces(dm);
+ totorigface = me->totpoly;
+
+ if (totface == 0 || totorigface == 0)
+ return tot;
+
+ index_mf_to_mpoly = dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
+ index_mp_to_orig = dm->getPolyDataArray(dm, CD_ORIGINDEX);
+ if (index_mf_to_mpoly == NULL) {
+ index_mp_to_orig = NULL;
+ }
+
+ facearea = MEM_callocN(sizeof(float) * totorigface, "SimplifyFaceArea");
+ facecenter = MEM_callocN(sizeof(float[3]) * totorigface, "SimplifyFaceCenter");
+ facetotvert = MEM_callocN(sizeof(int) * totorigface, "SimplifyFaceArea");
+ elems = MEM_callocN(sizeof(ParticleRenderElem) * totorigface, "SimplifyFaceElem");
+
+ if (data->elems)
+ MEM_freeN(data->elems);
+
+ data->do_simplify = true;
+ data->elems = elems;
+ data->index_mf_to_mpoly = index_mf_to_mpoly;
+ data->index_mp_to_orig = index_mp_to_orig;
+
+ /* compute number of children per original face */
+ for (a = 0; a < tot; a++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
+ if (b != ORIGINDEX_NONE) {
+ elems[b].totchild++;
+ }
+ }
+
+ /* compute areas and centers of original faces */
+ for (mf = mface, a = 0; a < totface; a++, mf++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a) : a;
+
+ if (b != ORIGINDEX_NONE) {
+ copy_v3_v3(co1, mvert[mf->v1].co);
+ copy_v3_v3(co2, mvert[mf->v2].co);
+ copy_v3_v3(co3, mvert[mf->v3].co);
+
+ add_v3_v3(facecenter[b], co1);
+ add_v3_v3(facecenter[b], co2);
+ add_v3_v3(facecenter[b], co3);
+
+ if (mf->v4) {
+ copy_v3_v3(co4, mvert[mf->v4].co);
+ add_v3_v3(facecenter[b], co4);
+ facearea[b] += area_quad_v3(co1, co2, co3, co4);
+ facetotvert[b] += 4;
+ }
+ else {
+ facearea[b] += area_tri_v3(co1, co2, co3);
+ facetotvert[b] += 3;
+ }
+ }
+ }
+
+ for (a = 0; a < totorigface; a++)
+ if (facetotvert[a] > 0)
+ mul_v3_fl(facecenter[a], 1.0f / facetotvert[a]);
+
+ /* for conversion from BU area / pixel area to reference screen size */
+ BKE_mesh_texspace_get(me, 0, 0, size);
+ fac = ((size[0] + size[1] + size[2]) / 3.0f) / part->simplify_refsize;
+ fac = fac * fac;
+
+ powrate = log(0.5f) / log(part->simplify_rate * 0.5f);
+ if (part->simplify_flag & PART_SIMPLIFY_VIEWPORT)
+ vprate = pow(1.0f - part->simplify_viewport, 5.0);
+ else
+ vprate = 1.0;
+
+ /* set simplification parameters per original face */
+ for (a = 0, elem = elems; a < totorigface; a++, elem++) {
+ area = psys_render_projected_area(ctx->sim.psys, facecenter[a], facearea[a], vprate, &viewport);
+ arearatio = fac * area / facearea[a];
+
+ if ((arearatio < 1.0f || viewport < 1.0f) && elem->totchild) {
+ /* lambda is percentage of elements to keep */
+ lambda = (arearatio < 1.0f) ? powf(arearatio, powrate) : 1.0f;
+ lambda *= viewport;
+
+ lambda = MAX2(lambda, 1.0f / elem->totchild);
+
+ /* compute transition region */
+ t = part->simplify_transition;
+ elem->t = (lambda - t < 0.0f) ? lambda : (lambda + t > 1.0f) ? 1.0f - lambda : t;
+ elem->reduce = 1;
+
+ /* scale at end and beginning of the transition region */
+ elem->scalemax = (lambda + t < 1.0f) ? 1.0f / lambda : 1.0f / (1.0f - elem->t * elem->t / t);
+ elem->scalemin = (lambda + t < 1.0f) ? 0.0f : elem->scalemax * (1.0f - elem->t / t);
+
+ elem->scalemin = sqrtf(elem->scalemin);
+ elem->scalemax = sqrtf(elem->scalemax);
+
+ /* clamp scaling */
+ scaleclamp = (float)min_ii(elem->totchild, 10);
+ elem->scalemin = MIN2(scaleclamp, elem->scalemin);
+ elem->scalemax = MIN2(scaleclamp, elem->scalemax);
+
+ /* extend lambda to include transition */
+ lambda = lambda + elem->t;
+ if (lambda > 1.0f)
+ lambda = 1.0f;
+ }
+ else {
+ lambda = arearatio;
+
+ elem->scalemax = 1.0f; //sqrt(lambda);
+ elem->scalemin = 1.0f; //sqrt(lambda);
+ elem->reduce = 0;
+ }
+
+ elem->lambda = lambda;
+ elem->scalemin = sqrtf(elem->scalemin);
+ elem->scalemax = sqrtf(elem->scalemax);
+ elem->curchild = 0;
+ }
+
+ MEM_freeN(facearea);
+ MEM_freeN(facecenter);
+ MEM_freeN(facetotvert);
+
+ /* move indices and set random number skipping */
+ ctx->skip = MEM_callocN(sizeof(int) * tot, "SimplificationSkip");
+
+ skipped = 0;
+ for (a = 0, newtot = 0; a < tot; a++) {
+ b = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, ctx->index[a]) : ctx->index[a];
+
+ if (b != ORIGINDEX_NONE) {
+ if (elems[b].curchild++ < ceil(elems[b].lambda * elems[b].totchild)) {
+ ctx->index[newtot] = ctx->index[a];
+ ctx->skip[newtot] = skipped;
+ skipped = 0;
+ newtot++;
+ }
+ else skipped++;
+ }
+ else skipped++;
+ }
+
+ for (a = 0, elem = elems; a < totorigface; a++, elem++)
+ elem->curchild = 0;
+
+ return newtot;
+}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
new file mode 100644
index 00000000000..ee435051151
--- /dev/null
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -0,0 +1,4362 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Raul Fernandez Hernandez (Farsthary), Stephen Swhitehorn.
+ *
+ * Adaptive time step
+ * Classical SPH
+ * Copyright 2011-2012 AutoCRC
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/particle_system.c
+ * \ingroup bke
+ */
+
+
+#include <stddef.h>
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_boid_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_force.h"
+#include "DNA_object_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_listBase.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_edgehash.h"
+#include "BLI_rand.h"
+#include "BLI_jitter.h"
+#include "BLI_math.h"
+#include "BLI_blenlib.h"
+#include "BLI_kdtree.h"
+#include "BLI_kdopbvh.h"
+#include "BLI_sort.h"
+#include "BLI_task.h"
+#include "BLI_threads.h"
+#include "BLI_linklist.h"
+
+#include "BKE_animsys.h"
+#include "BKE_boids.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_collision.h"
+#include "BKE_colortools.h"
+#include "BKE_effect.h"
+#include "BKE_library_query.h"
+#include "BKE_particle.h"
+#include "BKE_global.h"
+
+#include "BKE_DerivedMesh.h"
+#include "BKE_object.h"
+#include "BKE_material.h"
+#include "BKE_cloth.h"
+#include "BKE_lattice.h"
+#include "BKE_pointcache.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_scene.h"
+#include "BKE_bvhutils.h"
+#include "BKE_depsgraph.h"
+
+#include "PIL_time.h"
+
+#include "RE_shader_ext.h"
+
+/* fluid sim particle import */
+#ifdef WITH_MOD_FLUID
+#include "DNA_object_fluidsim.h"
+#include "LBM_fluidsim.h"
+#include <zlib.h>
+#include <string.h>
+
+#endif // WITH_MOD_FLUID
+
+static ThreadRWMutex psys_bvhtree_rwlock = BLI_RWLOCK_INITIALIZER;
+
+/************************************************/
+/* Reacting to system events */
+/************************************************/
+
+static int particles_are_dynamic(ParticleSystem *psys)
+{
+ if (psys->pointcache->flag & PTCACHE_BAKED)
+ return 0;
+
+ if (psys->part->type == PART_HAIR)
+ return psys->flag & PSYS_HAIR_DYNAMICS;
+ else
+ return ELEM(psys->part->phystype, PART_PHYS_NEWTON, PART_PHYS_BOIDS, PART_PHYS_FLUID);
+}
+
+float psys_get_current_display_percentage(ParticleSystem *psys)
+{
+ ParticleSettings *part=psys->part;
+
+ if ((psys->renderdata && !particles_are_dynamic(psys)) || /* non-dynamic particles can be rendered fully */
+ (part->child_nbr && part->childtype) || /* display percentage applies to children */
+ (psys->pointcache->flag & PTCACHE_BAKING)) /* baking is always done with full amount */
+ {
+ return 1.0f;
+ }
+
+ return psys->part->disp/100.0f;
+}
+
+static int tot_particles(ParticleSystem *psys, PTCacheID *pid)
+{
+ if (pid && psys->pointcache->flag & PTCACHE_EXTERNAL)
+ return pid->cache->totpoint;
+ else if (psys->part->distr == PART_DISTR_GRID && psys->part->from != PART_FROM_VERT)
+ return psys->part->grid_res * psys->part->grid_res * psys->part->grid_res - psys->totunexist;
+ else
+ return psys->part->totpart - psys->totunexist;
+}
+
+void psys_reset(ParticleSystem *psys, int mode)
+{
+ PARTICLE_P;
+
+ if (ELEM(mode, PSYS_RESET_ALL, PSYS_RESET_DEPSGRAPH)) {
+ if (mode == PSYS_RESET_ALL || !(psys->flag & PSYS_EDITED)) {
+ /* don't free if not absolutely necessary */
+ if (psys->totpart != tot_particles(psys, NULL)) {
+ psys_free_particles(psys);
+ psys->totpart= 0;
+ }
+
+ psys->totkeyed= 0;
+ psys->flag &= ~(PSYS_HAIR_DONE|PSYS_KEYED);
+
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+ }
+ }
+ else if (mode == PSYS_RESET_CACHE_MISS) {
+ /* set all particles to be skipped */
+ LOOP_PARTICLES
+ pa->flag |= PARS_NO_DISP;
+ }
+
+ /* reset children */
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child= NULL;
+ }
+
+ psys->totchild= 0;
+
+ /* reset path cache */
+ psys_free_path_cache(psys, psys->edit);
+
+ /* reset point cache */
+ BKE_ptcache_invalidate(psys->pointcache);
+
+ if (psys->fluid_springs) {
+ MEM_freeN(psys->fluid_springs);
+ psys->fluid_springs = NULL;
+ }
+
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
+}
+
+static void realloc_particles(ParticleSimulationData *sim, int new_totpart)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleData *newpars = NULL;
+ BoidParticle *newboids = NULL;
+ PARTICLE_P;
+ int totpart, totsaved = 0;
+
+ if (new_totpart<0) {
+ if ((part->distr == PART_DISTR_GRID) && (part->from != PART_FROM_VERT)) {
+ totpart= part->grid_res;
+ totpart*=totpart*totpart;
+ }
+ else
+ totpart=part->totpart;
+ }
+ else
+ totpart=new_totpart;
+
+ if (totpart != psys->totpart) {
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+
+ if (totpart) {
+ newpars= MEM_callocN(totpart*sizeof(ParticleData), "particles");
+ if (newpars == NULL)
+ return;
+
+ if (psys->part->phystype == PART_PHYS_BOIDS) {
+ newboids= MEM_callocN(totpart*sizeof(BoidParticle), "boid particles");
+
+ if (newboids == NULL) {
+ /* allocation error! */
+ if (newpars)
+ MEM_freeN(newpars);
+ return;
+ }
+ }
+ }
+
+ if (psys->particles) {
+ totsaved=MIN2(psys->totpart,totpart);
+ /*save old pars*/
+ if (totsaved) {
+ memcpy(newpars,psys->particles,totsaved*sizeof(ParticleData));
+
+ if (psys->particles->boid)
+ memcpy(newboids, psys->particles->boid, totsaved*sizeof(BoidParticle));
+ }
+
+ if (psys->particles->keys)
+ MEM_freeN(psys->particles->keys);
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ for (p=0, pa=newpars; p<totsaved; p++, pa++) {
+ if (pa->keys) {
+ pa->keys= NULL;
+ pa->totkey= 0;
+ }
+ }
+
+ for (p=totsaved, pa=psys->particles+totsaved; p<psys->totpart; p++, pa++)
+ if (pa->hair) MEM_freeN(pa->hair);
+
+ MEM_freeN(psys->particles);
+ psys_free_pdd(psys);
+ }
+
+ psys->particles=newpars;
+ psys->totpart=totpart;
+
+ if (newboids) {
+ LOOP_PARTICLES
+ pa->boid = newboids++;
+ }
+ }
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child=NULL;
+ psys->totchild=0;
+ }
+}
+
+int psys_get_child_number(Scene *scene, ParticleSystem *psys)
+{
+ int nbr;
+
+ if (!psys->part->childtype)
+ return 0;
+
+ if (psys->renderdata)
+ nbr= psys->part->ren_child_nbr;
+ else
+ nbr= psys->part->child_nbr;
+
+ return get_render_child_particle_number(&scene->r, nbr, psys->renderdata != NULL);
+}
+
+int psys_get_tot_child(Scene *scene, ParticleSystem *psys)
+{
+ return psys->totpart*psys_get_child_number(scene, psys);
+}
+
+/************************************************/
+/* Distribution */
+/************************************************/
+
+void psys_calc_dmcache(Object *ob, DerivedMesh *dm_final, DerivedMesh *dm_deformed, ParticleSystem *psys)
+{
+ /* use for building derived mesh mapping info:
+ *
+ * node: the allocated links - total derived mesh element count
+ * nodearray: the array of nodes aligned with the base mesh's elements, so
+ * each original elements can reference its derived elements
+ */
+ Mesh *me= (Mesh*)ob->data;
+ bool use_modifier_stack= psys->part->use_modifier_stack;
+ PARTICLE_P;
+
+ /* CACHE LOCATIONS */
+ if (!dm_final->deformedOnly) {
+ /* Will use later to speed up subsurf/derivedmesh */
+ LinkNode *node, *nodedmelem, **nodearray;
+ int totdmelem, totelem, i, *origindex, *origindex_poly = NULL;
+
+ if (psys->part->from == PART_FROM_VERT) {
+ totdmelem= dm_final->getNumVerts(dm_final);
+
+ if (use_modifier_stack) {
+ totelem= totdmelem;
+ origindex= NULL;
+ }
+ else {
+ totelem= me->totvert;
+ origindex= dm_final->getVertDataArray(dm_final, CD_ORIGINDEX);
+ }
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ totdmelem= dm_final->getNumTessFaces(dm_final);
+
+ if (use_modifier_stack) {
+ totelem= totdmelem;
+ origindex= NULL;
+ origindex_poly= NULL;
+ }
+ else {
+ totelem = dm_deformed->getNumTessFaces(dm_deformed);
+ origindex = dm_final->getTessFaceDataArray(dm_final, CD_ORIGINDEX);
+
+ /* for face lookups we need the poly origindex too */
+ origindex_poly= dm_final->getPolyDataArray(dm_final, CD_ORIGINDEX);
+ if (origindex_poly == NULL) {
+ origindex= NULL;
+ }
+ }
+ }
+
+ nodedmelem= MEM_callocN(sizeof(LinkNode)*totdmelem, "psys node elems");
+ nodearray= MEM_callocN(sizeof(LinkNode *)*totelem, "psys node array");
+
+ for (i=0, node=nodedmelem; i<totdmelem; i++, node++) {
+ int origindex_final;
+ node->link = SET_INT_IN_POINTER(i);
+
+ /* may be vertex or face origindex */
+ if (use_modifier_stack) {
+ origindex_final = i;
+ }
+ else {
+ origindex_final = origindex ? origindex[i] : ORIGINDEX_NONE;
+
+ /* if we have a poly source, do an index lookup */
+ if (origindex_poly && origindex_final != ORIGINDEX_NONE) {
+ origindex_final = origindex_poly[origindex_final];
+ }
+ }
+
+ if (origindex_final != ORIGINDEX_NONE && origindex_final < totelem) {
+ if (nodearray[origindex_final]) {
+ /* prepend */
+ node->next = nodearray[origindex_final];
+ nodearray[origindex_final] = node;
+ }
+ else {
+ nodearray[origindex_final] = node;
+ }
+ }
+ }
+
+ /* cache the verts/faces! */
+ LOOP_PARTICLES {
+ if (pa->num < 0) {
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ continue;
+ }
+
+ if (use_modifier_stack) {
+ if (pa->num < totelem)
+ pa->num_dmcache = DMCACHE_ISCHILD;
+ else
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ else {
+ if (psys->part->from == PART_FROM_VERT) {
+ if (pa->num < totelem && nodearray[pa->num])
+ pa->num_dmcache= GET_INT_FROM_POINTER(nodearray[pa->num]->link);
+ else
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ else { /* FROM_FACE/FROM_VOLUME */
+ pa->num_dmcache = psys_particle_dm_face_lookup(dm_final, dm_deformed, pa->num, pa->fuv, nodearray);
+ }
+ }
+ }
+
+ MEM_freeN(nodearray);
+ MEM_freeN(nodedmelem);
+ }
+ else {
+ /* TODO PARTICLE, make the following line unnecessary, each function
+ * should know to use the num or num_dmcache, set the num_dmcache to
+ * an invalid value, just in case */
+
+ LOOP_PARTICLES {
+ pa->num_dmcache = DMCACHE_NOTFOUND;
+ }
+ }
+}
+
+/* threaded child particle distribution and path caching */
+void psys_thread_context_init(ParticleThreadContext *ctx, ParticleSimulationData *sim)
+{
+ memset(ctx, 0, sizeof(ParticleThreadContext));
+ ctx->sim = *sim;
+ ctx->dm = ctx->sim.psmd->dm_final;
+ ctx->ma = give_current_material(sim->ob, sim->psys->part->omat);
+}
+
+#define MAX_PARTICLES_PER_TASK 256 /* XXX arbitrary - maybe use at least number of points instead for better balancing? */
+
+BLI_INLINE int ceil_ii(int a, int b)
+{
+ return (a + b - 1) / b;
+}
+
+void psys_tasks_create(ParticleThreadContext *ctx, int startpart, int endpart, ParticleTask **r_tasks, int *r_numtasks)
+{
+ ParticleTask *tasks;
+ int numtasks = ceil_ii((endpart - startpart), MAX_PARTICLES_PER_TASK);
+ float particles_per_task = (float)(endpart - startpart) / (float)numtasks, p, pnext;
+ int i;
+
+ tasks = MEM_callocN(sizeof(ParticleTask) * numtasks, "ParticleThread");
+ *r_numtasks = numtasks;
+ *r_tasks = tasks;
+
+ p = (float)startpart;
+ for (i = 0; i < numtasks; i++, p = pnext) {
+ pnext = p + particles_per_task;
+
+ tasks[i].ctx = ctx;
+ tasks[i].begin = (int)p;
+ tasks[i].end = min_ii((int)pnext, endpart);
+ }
+}
+
+void psys_tasks_free(ParticleTask *tasks, int numtasks)
+{
+ int i;
+
+ /* threads */
+ for (i = 0; i < numtasks; ++i) {
+ if (tasks[i].rng)
+ BLI_rng_free(tasks[i].rng);
+ if (tasks[i].rng_path)
+ BLI_rng_free(tasks[i].rng_path);
+ }
+
+ MEM_freeN(tasks);
+}
+
+void psys_thread_context_free(ParticleThreadContext *ctx)
+{
+ /* path caching */
+ if (ctx->vg_length)
+ MEM_freeN(ctx->vg_length);
+ if (ctx->vg_clump)
+ MEM_freeN(ctx->vg_clump);
+ if (ctx->vg_kink)
+ MEM_freeN(ctx->vg_kink);
+ if (ctx->vg_rough1)
+ MEM_freeN(ctx->vg_rough1);
+ if (ctx->vg_rough2)
+ MEM_freeN(ctx->vg_rough2);
+ if (ctx->vg_roughe)
+ MEM_freeN(ctx->vg_roughe);
+
+ if (ctx->sim.psys->lattice_deform_data) {
+ end_latt_deform(ctx->sim.psys->lattice_deform_data);
+ ctx->sim.psys->lattice_deform_data = NULL;
+ }
+
+ /* distribution */
+ if (ctx->jit) MEM_freeN(ctx->jit);
+ if (ctx->jitoff) MEM_freeN(ctx->jitoff);
+ if (ctx->weight) MEM_freeN(ctx->weight);
+ if (ctx->index) MEM_freeN(ctx->index);
+ if (ctx->skip) MEM_freeN(ctx->skip);
+ if (ctx->seams) MEM_freeN(ctx->seams);
+ //if (ctx->vertpart) MEM_freeN(ctx->vertpart);
+ BLI_kdtree_free(ctx->tree);
+
+ if (ctx->clumpcurve != NULL) {
+ curvemapping_free(ctx->clumpcurve);
+ }
+ if (ctx->roughcurve != NULL) {
+ curvemapping_free(ctx->roughcurve);
+ }
+}
+
+static void initialize_particle_texture(ParticleSimulationData *sim, ParticleData *pa, int p)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+
+ psys_get_texture(sim, pa, &ptex, PAMAP_INIT, 0.f);
+
+ switch (part->type) {
+ case PART_EMITTER:
+ if (ptex.exist < psys_frand(psys, p+125))
+ pa->flag |= PARS_UNEXIST;
+ pa->time = part->sta + (part->end - part->sta)*ptex.time;
+ break;
+ case PART_HAIR:
+ if (ptex.exist < psys_frand(psys, p+125))
+ pa->flag |= PARS_UNEXIST;
+ pa->time = 0.f;
+ break;
+ case PART_FLUID:
+ break;
+ }
+}
+
+/* set particle parameters that don't change during particle's life */
+void initialize_particle(ParticleSimulationData *sim, ParticleData *pa)
+{
+ ParticleSettings *part = sim->psys->part;
+ float birth_time = (float)(pa - sim->psys->particles) / (float)sim->psys->totpart;
+
+ pa->flag &= ~PARS_UNEXIST;
+ pa->time = part->sta + (part->end - part->sta) * birth_time;
+
+ pa->hair_index = 0;
+ /* we can't reset to -1 anymore since we've figured out correct index in distribute_particles */
+ /* usage other than straight after distribute has to handle this index by itself - jahka*/
+ //pa->num_dmcache = DMCACHE_NOTFOUND; /* assume we don't have a derived mesh face */
+}
+
+static void initialize_all_particles(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ /* Grid distributionsets UNEXIST flag, need to take care of
+ * it here because later this flag is being reset.
+ *
+ * We can't do it for any distribution, because it'll then
+ * conflict with texture influence, which does not free
+ * unexisting particles and only sets flag.
+ *
+ * It's not so bad, because only grid distribution sets
+ * UNEXIST flag.
+ */
+ const bool emit_from_volume_grid = (part->distr == PART_DISTR_GRID) &&
+ (!ELEM(part->from, PART_FROM_VERT, PART_FROM_CHILD));
+ PARTICLE_P;
+ LOOP_PARTICLES {
+ if (!(emit_from_volume_grid && (pa->flag & PARS_UNEXIST) != 0)) {
+ initialize_particle(sim, pa);
+ }
+ }
+}
+
+static void free_unexisting_particles(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ PARTICLE_P;
+
+ psys->totunexist = 0;
+
+ LOOP_PARTICLES {
+ if (pa->flag & PARS_UNEXIST) {
+ psys->totunexist++;
+ }
+ }
+
+ if (psys->totpart && psys->totunexist == psys->totpart) {
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+
+ MEM_freeN(psys->particles);
+ psys->particles = NULL;
+ psys->totpart = psys->totunexist = 0;
+ }
+
+ if (psys->totunexist) {
+ int newtotpart = psys->totpart - psys->totunexist;
+ ParticleData *npa, *newpars;
+
+ npa = newpars = MEM_callocN(newtotpart * sizeof(ParticleData), "particles");
+
+ for (p=0, pa=psys->particles; p<newtotpart; p++, pa++, npa++) {
+ while (pa->flag & PARS_UNEXIST)
+ pa++;
+
+ memcpy(npa, pa, sizeof(ParticleData));
+ }
+
+ if (psys->particles->boid)
+ MEM_freeN(psys->particles->boid);
+ MEM_freeN(psys->particles);
+ psys->particles = newpars;
+ psys->totpart -= psys->totunexist;
+
+ if (psys->particles->boid) {
+ BoidParticle *newboids = MEM_callocN(psys->totpart * sizeof(BoidParticle), "boid particles");
+
+ LOOP_PARTICLES {
+ pa->boid = newboids++;
+ }
+
+ }
+ }
+}
+
+static void get_angular_velocity_vector(short avemode, ParticleKey *state, float vec[3])
+{
+ switch (avemode) {
+ case PART_AVE_VELOCITY:
+ copy_v3_v3(vec, state->vel);
+ break;
+ case PART_AVE_HORIZONTAL:
+ {
+ float zvec[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(vec, state->vel, zvec);
+ break;
+ }
+ case PART_AVE_VERTICAL:
+ {
+ float zvec[3], temp[3];
+ zvec[0] = zvec[1] = 0;
+ zvec[2] = 1.f;
+ cross_v3_v3v3(temp, state->vel, zvec);
+ cross_v3_v3v3(vec, temp, state->vel);
+ break;
+ }
+ case PART_AVE_GLOBAL_X:
+ vec[0] = 1.f;
+ vec[1] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Y:
+ vec[1] = 1.f;
+ vec[0] = vec[2] = 0;
+ break;
+ case PART_AVE_GLOBAL_Z:
+ vec[2] = 1.f;
+ vec[0] = vec[1] = 0;
+ break;
+ }
+}
+
+void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, ParticleKey *state, float dtime, float cfra)
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+ float fac, phasefac, nor[3] = {0,0,0},loc[3],vel[3] = {0.0,0.0,0.0},rot[4],q2[4];
+ float r_vel[3],r_ave[3],r_rot[4],vec[3],p_vel[3] = {0.0,0.0,0.0};
+ float x_vec[3] = {1.0,0.0,0.0}, utan[3] = {0.0,1.0,0.0}, vtan[3] = {0.0,0.0,1.0}, rot_vec[3] = {0.0,0.0,0.0};
+ float q_phase[4];
+
+ const bool use_boids = ((part->phystype == PART_PHYS_BOIDS) &&
+ (pa->boid != NULL));
+ const bool use_tangents = ((use_boids == false) &&
+ ((part->tanfac != 0.0f) || (part->rotmode == PART_ROT_NOR_TAN)));
+
+ int p = pa - psys->particles;
+
+ /* get birth location from object */
+ if (use_tangents)
+ psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,utan,vtan,0,0);
+ else
+ psys_particle_on_emitter(sim->psmd, part->from,pa->num, pa->num_dmcache, pa->fuv,pa->foffset,loc,nor,0,0,0,0);
+
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_IVEL, cfra);
+
+ /* particles live in global space so */
+ /* let's convert: */
+ /* -location */
+ mul_m4_v3(ob->obmat, loc);
+
+ /* -normal */
+ mul_mat3_m4_v3(ob->obmat, nor);
+ normalize_v3(nor);
+
+ /* -tangent */
+ if (use_tangents) {
+ //float phase=vg_rot?2.0f*(psys_particle_value_from_verts(sim->psmd->dm,part->from,pa,vg_rot)-0.5f):0.0f;
+ float phase=0.0f;
+ mul_v3_fl(vtan,-cosf((float)M_PI*(part->tanphase+phase)));
+ fac= -sinf((float)M_PI*(part->tanphase+phase));
+ madd_v3_v3fl(vtan, utan, fac);
+
+ mul_mat3_m4_v3(ob->obmat,vtan);
+
+ copy_v3_v3(utan, nor);
+ mul_v3_fl(utan,dot_v3v3(vtan,nor));
+ sub_v3_v3(vtan, utan);
+
+ normalize_v3(vtan);
+ }
+
+
+ /* -velocity (boids need this even if there's no random velocity) */
+ if (part->randfac != 0.0f || (part->phystype==PART_PHYS_BOIDS && pa->boid)) {
+ r_vel[0] = 2.0f * (psys_frand(psys, p + 10) - 0.5f);
+ r_vel[1] = 2.0f * (psys_frand(psys, p + 11) - 0.5f);
+ r_vel[2] = 2.0f * (psys_frand(psys, p + 12) - 0.5f);
+
+ mul_mat3_m4_v3(ob->obmat, r_vel);
+ normalize_v3(r_vel);
+ }
+
+ /* -angular velocity */
+ if (part->avemode==PART_AVE_RAND) {
+ r_ave[0] = 2.0f * (psys_frand(psys, p + 13) - 0.5f);
+ r_ave[1] = 2.0f * (psys_frand(psys, p + 14) - 0.5f);
+ r_ave[2] = 2.0f * (psys_frand(psys, p + 15) - 0.5f);
+
+ mul_mat3_m4_v3(ob->obmat,r_ave);
+ normalize_v3(r_ave);
+ }
+
+ /* -rotation */
+ if (part->randrotfac != 0.0f) {
+ r_rot[0] = 2.0f * (psys_frand(psys, p + 16) - 0.5f);
+ r_rot[1] = 2.0f * (psys_frand(psys, p + 17) - 0.5f);
+ r_rot[2] = 2.0f * (psys_frand(psys, p + 18) - 0.5f);
+ r_rot[3] = 2.0f * (psys_frand(psys, p + 19) - 0.5f);
+ normalize_qt(r_rot);
+
+ mat4_to_quat(rot,ob->obmat);
+ mul_qt_qtqt(r_rot,r_rot,rot);
+ }
+
+ if (use_boids) {
+ float dvec[3], q[4], mat[3][3];
+
+ copy_v3_v3(state->co,loc);
+
+ /* boids don't get any initial velocity */
+ zero_v3(state->vel);
+
+ /* boids store direction in ave */
+ if (fabsf(nor[2])==1.0f) {
+ sub_v3_v3v3(state->ave, loc, ob->obmat[3]);
+ normalize_v3(state->ave);
+ }
+ else {
+ copy_v3_v3(state->ave, nor);
+ }
+
+ /* calculate rotation matrix */
+ project_v3_v3v3(dvec, r_vel, state->ave);
+ sub_v3_v3v3(mat[0], state->ave, dvec);
+ normalize_v3(mat[0]);
+ negate_v3_v3(mat[2], r_vel);
+ normalize_v3(mat[2]);
+ cross_v3_v3v3(mat[1], mat[2], mat[0]);
+
+ /* apply rotation */
+ mat3_to_quat_is_ok( q,mat);
+ copy_qt_qt(state->rot, q);
+ }
+ else {
+ /* conversion done so now we apply new: */
+ /* -velocity from: */
+
+ /* *reactions */
+ if (dtime > 0.f) {
+ sub_v3_v3v3(vel, pa->state.vel, pa->prev_state.vel);
+ }
+
+ /* *emitter velocity */
+ if (dtime != 0.f && part->obfac != 0.f) {
+ sub_v3_v3v3(vel, loc, state->co);
+ mul_v3_fl(vel, part->obfac/dtime);
+ }
+
+ /* *emitter normal */
+ if (part->normfac != 0.f)
+ madd_v3_v3fl(vel, nor, part->normfac);
+
+ /* *emitter tangent */
+ if (sim->psmd && part->tanfac != 0.f)
+ madd_v3_v3fl(vel, vtan, part->tanfac);
+
+ /* *emitter object orientation */
+ if (part->ob_vel[0] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[0]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[0]);
+ }
+ if (part->ob_vel[1] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[1]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[1]);
+ }
+ if (part->ob_vel[2] != 0.f) {
+ normalize_v3_v3(vec, ob->obmat[2]);
+ madd_v3_v3fl(vel, vec, part->ob_vel[2]);
+ }
+
+ /* *texture */
+ /* TODO */
+
+ /* *random */
+ if (part->randfac != 0.f)
+ madd_v3_v3fl(vel, r_vel, part->randfac);
+
+ /* *particle */
+ if (part->partfac != 0.f)
+ madd_v3_v3fl(vel, p_vel, part->partfac);
+
+ mul_v3_v3fl(state->vel, vel, ptex.ivel);
+
+ /* -location from emitter */
+ copy_v3_v3(state->co,loc);
+
+ /* -rotation */
+ unit_qt(state->rot);
+
+ if (part->rotmode) {
+ bool use_global_space;
+
+ /* create vector into which rotation is aligned */
+ switch (part->rotmode) {
+ case PART_ROT_NOR:
+ case PART_ROT_NOR_TAN:
+ copy_v3_v3(rot_vec, nor);
+ use_global_space = false;
+ break;
+ case PART_ROT_VEL:
+ copy_v3_v3(rot_vec, vel);
+ use_global_space = true;
+ break;
+ case PART_ROT_GLOB_X:
+ case PART_ROT_GLOB_Y:
+ case PART_ROT_GLOB_Z:
+ rot_vec[part->rotmode - PART_ROT_GLOB_X] = 1.0f;
+ use_global_space = true;
+ break;
+ case PART_ROT_OB_X:
+ case PART_ROT_OB_Y:
+ case PART_ROT_OB_Z:
+ copy_v3_v3(rot_vec, ob->obmat[part->rotmode - PART_ROT_OB_X]);
+ use_global_space = false;
+ break;
+ default:
+ use_global_space = true;
+ break;
+ }
+
+ /* create rotation quat */
+
+
+ if (use_global_space) {
+ negate_v3(rot_vec);
+ vec_to_quat(q2, rot_vec, OB_POSX, OB_POSZ);
+
+ /* randomize rotation quat */
+ if (part->randrotfac != 0.0f) {
+ interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
+ }
+ else {
+ copy_qt_qt(rot, q2);
+ }
+ }
+ else {
+ /* calculate rotation in local-space */
+ float q_obmat[4];
+ float q_imat[4];
+
+ mat4_to_quat(q_obmat, ob->obmat);
+ invert_qt_qt_normalized(q_imat, q_obmat);
+
+
+ if (part->rotmode != PART_ROT_NOR_TAN) {
+ float rot_vec_local[3];
+
+ /* rot_vec */
+ negate_v3(rot_vec);
+ copy_v3_v3(rot_vec_local, rot_vec);
+ mul_qt_v3(q_imat, rot_vec_local);
+ normalize_v3(rot_vec_local);
+
+ vec_to_quat(q2, rot_vec_local, OB_POSX, OB_POSZ);
+ }
+ else {
+ /* (part->rotmode == PART_ROT_NOR_TAN) */
+ float tmat[3][3];
+
+ /* note: utan_local is not taken from 'utan', we calculate from rot_vec/vtan */
+ /* note: it looks like rotation phase may be applied twice (once with vtan, again below)
+ * however this isn't the case - campbell */
+ float *rot_vec_local = tmat[0];
+ float *vtan_local = tmat[1];
+ float *utan_local = tmat[2];
+
+ /* use tangents */
+ BLI_assert(use_tangents == true);
+
+ /* rot_vec */
+ copy_v3_v3(rot_vec_local, rot_vec);
+ mul_qt_v3(q_imat, rot_vec_local);
+
+ /* vtan_local */
+ copy_v3_v3(vtan_local, vtan); /* flips, cant use */
+ mul_qt_v3(q_imat, vtan_local);
+
+ /* ensure orthogonal matrix (rot_vec aligned) */
+ cross_v3_v3v3(utan_local, vtan_local, rot_vec_local);
+ cross_v3_v3v3(vtan_local, utan_local, rot_vec_local);
+
+ /* note: no need to normalize */
+ mat3_to_quat(q2, tmat);
+ }
+
+ /* randomize rotation quat */
+ if (part->randrotfac != 0.0f) {
+ mul_qt_qtqt(r_rot, r_rot, q_imat);
+ interp_qt_qtqt(rot, q2, r_rot, part->randrotfac);
+ }
+ else {
+ copy_qt_qt(rot, q2);
+ }
+
+ mul_qt_qtqt(rot, q_obmat, rot);
+ }
+
+ /* rotation phase */
+ phasefac = part->phasefac;
+ if (part->randphasefac != 0.0f)
+ phasefac += part->randphasefac * psys_frand(psys, p + 20);
+ axis_angle_to_quat( q_phase,x_vec, phasefac*(float)M_PI);
+
+ /* combine base rotation & phase */
+ mul_qt_qtqt(state->rot, rot, q_phase);
+ }
+
+ /* -angular velocity */
+
+ zero_v3(state->ave);
+
+ if (part->avemode) {
+ if (part->avemode == PART_AVE_RAND)
+ copy_v3_v3(state->ave, r_ave);
+ else
+ get_angular_velocity_vector(part->avemode, state, state->ave);
+
+ normalize_v3(state->ave);
+ mul_v3_fl(state->ave, part->avefac);
+ }
+ }
+}
+
+/* recursively evaluate emitter parent anim at cfra */
+static void evaluate_emitter_anim(Scene *scene, Object *ob, float cfra)
+{
+ if (ob->parent)
+ evaluate_emitter_anim(scene, ob->parent, cfra);
+
+ /* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
+ BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
+ BKE_object_where_is_calc_time(scene, ob, cfra);
+}
+
+/* sets particle to the emitter surface with initial velocity & rotation */
+void reset_particle(ParticleSimulationData *sim, ParticleData *pa, float dtime, float cfra)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part;
+ ParticleTexture ptex;
+ int p = pa - psys->particles;
+ part=psys->part;
+
+ /* get precise emitter matrix if particle is born */
+ if (part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ evaluate_emitter_anim(sim->scene, sim->ob, pa->time);
+
+ psys->flag |= PSYS_OB_ANIM_RESTORE;
+ }
+
+ psys_get_birth_coords(sim, pa, &pa->state, dtime, cfra);
+
+ /* Initialize particle settings which depends on texture.
+ *
+ * We could only do it now because we'll need to know coordinate
+ * before sampling the texture.
+ */
+ initialize_particle_texture(sim, pa, p);
+
+ if (part->phystype==PART_PHYS_BOIDS && pa->boid) {
+ BoidParticle *bpa = pa->boid;
+
+ /* and gravity in r_ve */
+ bpa->gravity[0] = bpa->gravity[1] = 0.0f;
+ bpa->gravity[2] = -1.0f;
+ if ((sim->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) &&
+ (sim->scene->physics_settings.gravity[2] != 0.0f))
+ {
+ bpa->gravity[2] = sim->scene->physics_settings.gravity[2];
+ }
+
+ bpa->data.health = part->boids->health;
+ bpa->data.mode = eBoidMode_InAir;
+ bpa->data.state_id = ((BoidState*)part->boids->states.first)->id;
+ bpa->data.acc[0]=bpa->data.acc[1]=bpa->data.acc[2]=0.0f;
+ }
+
+ if (part->type == PART_HAIR) {
+ pa->lifetime = 100.0f;
+ }
+ else {
+ /* initialize the lifetime, in case the texture coordinates
+ * are from Particles/Strands, which would cause undefined values
+ */
+ pa->lifetime = part->lifetime * (1.0f - part->randlife * psys_frand(psys, p + 21));
+ pa->dietime = pa->time + pa->lifetime;
+
+ /* get possible textural influence */
+ psys_get_texture(sim, pa, &ptex, PAMAP_LIFE, cfra);
+
+ pa->lifetime = part->lifetime * ptex.life;
+
+ if (part->randlife != 0.0f)
+ pa->lifetime *= 1.0f - part->randlife * psys_frand(psys, p + 21);
+ }
+
+ pa->dietime = pa->time + pa->lifetime;
+
+ if (sim->psys->pointcache && sim->psys->pointcache->flag & PTCACHE_BAKED &&
+ sim->psys->pointcache->mem_cache.first) {
+ float dietime = psys_get_dietime_from_cache(sim->psys->pointcache, p);
+ pa->dietime = MIN2(pa->dietime, dietime);
+ }
+
+ if (pa->time > cfra)
+ pa->alive = PARS_UNBORN;
+ else if (pa->dietime <= cfra)
+ pa->alive = PARS_DEAD;
+ else
+ pa->alive = PARS_ALIVE;
+
+ pa->state.time = cfra;
+}
+static void reset_all_particles(ParticleSimulationData *sim, float dtime, float cfra, int from)
+{
+ ParticleData *pa;
+ int p, totpart=sim->psys->totpart;
+
+ for (p=from, pa=sim->psys->particles+from; p<totpart; p++, pa++)
+ reset_particle(sim, pa, dtime, cfra);
+}
+/************************************************/
+/* Particle targets */
+/************************************************/
+ParticleSystem *psys_get_target_system(Object *ob, ParticleTarget *pt)
+{
+ ParticleSystem *psys = NULL;
+
+ if (pt->ob == NULL || pt->ob == ob)
+ psys = BLI_findlink(&ob->particlesystem, pt->psys-1);
+ else
+ psys = BLI_findlink(&pt->ob->particlesystem, pt->psys-1);
+
+ if (psys)
+ pt->flag |= PTARGET_VALID;
+ else
+ pt->flag &= ~PTARGET_VALID;
+
+ return psys;
+}
+/************************************************/
+/* Keyed particles */
+/************************************************/
+/* Counts valid keyed targets */
+void psys_count_keyed_targets(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys, *kpsys;
+ ParticleTarget *pt = psys->targets.first;
+ int keys_valid = 1;
+ psys->totkeyed = 0;
+
+ for (; pt; pt=pt->next) {
+ kpsys = psys_get_target_system(sim->ob, pt);
+
+ if (kpsys && kpsys->totpart) {
+ psys->totkeyed += keys_valid;
+ if (psys->flag & PSYS_KEYED_TIMING && pt->duration != 0.0f)
+ psys->totkeyed += 1;
+ }
+ else {
+ keys_valid = 0;
+ }
+ }
+
+ psys->totkeyed *= psys->flag & PSYS_KEYED_TIMING ? 1 : psys->part->keyed_loops;
+}
+
+static void set_keyed_keys(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSimulationData ksim= {0};
+ ParticleTarget *pt;
+ PARTICLE_P;
+ ParticleKey *key;
+ int totpart = psys->totpart, k, totkeys = psys->totkeyed;
+ int keyed_flag = 0;
+
+ ksim.scene= sim->scene;
+
+ /* no proper targets so let's clear and bail out */
+ if (psys->totkeyed==0) {
+ free_keyed_keys(psys);
+ psys->flag &= ~PSYS_KEYED;
+ return;
+ }
+
+ if (totpart && psys->particles->totkey != totkeys) {
+ free_keyed_keys(psys);
+
+ key = MEM_callocN(totpart*totkeys*sizeof(ParticleKey), "Keyed keys");
+
+ LOOP_PARTICLES {
+ pa->keys = key;
+ pa->totkey = totkeys;
+ key += totkeys;
+ }
+ }
+
+ psys->flag &= ~PSYS_KEYED;
+
+
+ pt = psys->targets.first;
+ for (k=0; k<totkeys; k++) {
+ ksim.ob = pt->ob ? pt->ob : sim->ob;
+ ksim.psys = BLI_findlink(&ksim.ob->particlesystem, pt->psys - 1);
+ keyed_flag = (ksim.psys->flag & PSYS_KEYED);
+ ksim.psys->flag &= ~PSYS_KEYED;
+
+ LOOP_PARTICLES {
+ key = pa->keys + k;
+ key->time = -1.0; /* use current time */
+
+ psys_get_particle_state(&ksim, p%ksim.psys->totpart, key, 1);
+
+ if (psys->flag & PSYS_KEYED_TIMING) {
+ key->time = pa->time + pt->time;
+ if (pt->duration != 0.0f && k+1 < totkeys) {
+ copy_particle_key(key+1, key, 1);
+ (key+1)->time = pa->time + pt->time + pt->duration;
+ }
+ }
+ else if (totkeys > 1)
+ key->time = pa->time + (float)k / (float)(totkeys - 1) * pa->lifetime;
+ else
+ key->time = pa->time;
+ }
+
+ if (psys->flag & PSYS_KEYED_TIMING && pt->duration!=0.0f)
+ k++;
+
+ ksim.psys->flag |= keyed_flag;
+
+ pt = (pt->next && pt->next->flag & PTARGET_VALID) ? pt->next : psys->targets.first;
+ }
+
+ psys->flag |= PSYS_KEYED;
+}
+
+/************************************************/
+/* Point Cache */
+/************************************************/
+void psys_make_temp_pointcache(Object *ob, ParticleSystem *psys)
+{
+ PointCache *cache = psys->pointcache;
+
+ if (cache->flag & PTCACHE_DISK_CACHE && BLI_listbase_is_empty(&cache->mem_cache)) {
+ PTCacheID pid;
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ cache->flag &= ~PTCACHE_DISK_CACHE;
+ BKE_ptcache_disk_to_mem(&pid);
+ cache->flag |= PTCACHE_DISK_CACHE;
+ }
+}
+static void psys_clear_temp_pointcache(ParticleSystem *psys)
+{
+ if (psys->pointcache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_free_mem(&psys->pointcache->mem_cache);
+}
+void psys_get_pointcache_start_end(Scene *scene, ParticleSystem *psys, int *sfra, int *efra)
+{
+ ParticleSettings *part = psys->part;
+
+ *sfra = max_ii(1, (int)part->sta);
+ *efra = min_ii((int)(part->end + part->lifetime + 1.0f), max_ii(scene->r.pefra, scene->r.efra));
+}
+
+/************************************************/
+/* Effectors */
+/************************************************/
+static void psys_update_particle_bvhtree(ParticleSystem *psys, float cfra)
+{
+ if (psys) {
+ PARTICLE_P;
+ int totpart = 0;
+ bool need_rebuild;
+
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
+ need_rebuild = !psys->bvhtree || psys->bvhtree_frame != cfra;
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+
+ if (need_rebuild) {
+ LOOP_SHOWN_PARTICLES {
+ totpart++;
+ }
+
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_WRITE);
+
+ BLI_bvhtree_free(psys->bvhtree);
+ psys->bvhtree = BLI_bvhtree_new(totpart, 0.0, 4, 6);
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_ALIVE) {
+ if (pa->state.time == cfra)
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->prev_state.co, 1);
+ else
+ BLI_bvhtree_insert(psys->bvhtree, p, pa->state.co, 1);
+ }
+ }
+ BLI_bvhtree_balance(psys->bvhtree);
+
+ psys->bvhtree_frame = cfra;
+
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+ }
+ }
+}
+void psys_update_particle_tree(ParticleSystem *psys, float cfra)
+{
+ if (psys) {
+ PARTICLE_P;
+ int totpart = 0;
+
+ if (!psys->tree || psys->tree_frame != cfra) {
+ LOOP_SHOWN_PARTICLES {
+ totpart++;
+ }
+
+ BLI_kdtree_free(psys->tree);
+ psys->tree = BLI_kdtree_new(psys->totpart);
+
+ LOOP_SHOWN_PARTICLES {
+ if (pa->alive == PARS_ALIVE) {
+ if (pa->state.time == cfra)
+ BLI_kdtree_insert(psys->tree, p, pa->prev_state.co);
+ else
+ BLI_kdtree_insert(psys->tree, p, pa->state.co);
+ }
+ }
+ BLI_kdtree_balance(psys->tree);
+
+ psys->tree_frame = cfra;
+ }
+ }
+}
+
+static void psys_update_effectors(ParticleSimulationData *sim)
+{
+ pdEndEffectors(&sim->psys->effectors);
+ sim->psys->effectors = pdInitEffectors(sim->scene, sim->ob, sim->psys,
+ sim->psys->part->effector_weights, true);
+ precalc_guides(sim, sim->psys->effectors);
+}
+
+static void integrate_particle(ParticleSettings *part, ParticleData *pa, float dtime, float *external_acceleration,
+ void (*force_func)(void *forcedata, ParticleKey *state, float *force, float *impulse),
+ void *forcedata)
+{
+#define ZERO_F43 {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
+
+ ParticleKey states[5];
+ float force[3], acceleration[3], impulse[3], dx[4][3] = ZERO_F43, dv[4][3] = ZERO_F43, oldpos[3];
+ float pa_mass= (part->flag & PART_SIZEMASS ? part->mass * pa->size : part->mass);
+ int i, steps=1;
+ int integrator = part->integrator;
+
+#undef ZERO_F43
+
+ copy_v3_v3(oldpos, pa->state.co);
+
+ /* Verlet integration behaves strangely with moving emitters, so do first step with euler. */
+ if (pa->prev_state.time < 0.f && integrator == PART_INT_VERLET)
+ integrator = PART_INT_EULER;
+
+ switch (integrator) {
+ case PART_INT_EULER:
+ steps=1;
+ break;
+ case PART_INT_MIDPOINT:
+ steps=2;
+ break;
+ case PART_INT_RK4:
+ steps=4;
+ break;
+ case PART_INT_VERLET:
+ steps=1;
+ break;
+ }
+
+ for (i=0; i<steps; i++) {
+ copy_particle_key(states + i, &pa->state, 1);
+ }
+
+ states->time = 0.f;
+
+ for (i=0; i<steps; i++) {
+ zero_v3(force);
+ zero_v3(impulse);
+
+ force_func(forcedata, states+i, force, impulse);
+
+ /* force to acceleration*/
+ mul_v3_v3fl(acceleration, force, 1.0f/pa_mass);
+
+ if (external_acceleration)
+ add_v3_v3(acceleration, external_acceleration);
+
+ /* calculate next state */
+ add_v3_v3(states[i].vel, impulse);
+
+ switch (integrator) {
+ case PART_INT_EULER:
+ madd_v3_v3v3fl(pa->state.co, states->co, states->vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ break;
+ case PART_INT_MIDPOINT:
+ if (i==0) {
+ madd_v3_v3v3fl(states[1].co, states->co, states->vel, dtime*0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, acceleration, dtime*0.5f);
+ states[1].time = dtime*0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ }
+ else {
+ madd_v3_v3v3fl(pa->state.co, states->co, states[1].vel, dtime);
+ madd_v3_v3v3fl(pa->state.vel, states->vel, acceleration, dtime);
+ }
+ break;
+ case PART_INT_RK4:
+ switch (i) {
+ case 0:
+ copy_v3_v3(dx[0], states->vel);
+ mul_v3_fl(dx[0], dtime);
+ copy_v3_v3(dv[0], acceleration);
+ mul_v3_fl(dv[0], dtime);
+
+ madd_v3_v3v3fl(states[1].co, states->co, dx[0], 0.5f);
+ madd_v3_v3v3fl(states[1].vel, states->vel, dv[0], 0.5f);
+ states[1].time = dtime*0.5f;
+ /*fra=sim->psys->cfra+0.5f*dfra;*/
+ break;
+ case 1:
+ madd_v3_v3v3fl(dx[1], states->vel, dv[0], 0.5f);
+ mul_v3_fl(dx[1], dtime);
+ copy_v3_v3(dv[1], acceleration);
+ mul_v3_fl(dv[1], dtime);
+
+ madd_v3_v3v3fl(states[2].co, states->co, dx[1], 0.5f);
+ madd_v3_v3v3fl(states[2].vel, states->vel, dv[1], 0.5f);
+ states[2].time = dtime*0.5f;
+ break;
+ case 2:
+ madd_v3_v3v3fl(dx[2], states->vel, dv[1], 0.5f);
+ mul_v3_fl(dx[2], dtime);
+ copy_v3_v3(dv[2], acceleration);
+ mul_v3_fl(dv[2], dtime);
+
+ add_v3_v3v3(states[3].co, states->co, dx[2]);
+ add_v3_v3v3(states[3].vel, states->vel, dv[2]);
+ states[3].time = dtime;
+ /*fra=cfra;*/
+ break;
+ case 3:
+ add_v3_v3v3(dx[3], states->vel, dv[2]);
+ mul_v3_fl(dx[3], dtime);
+ copy_v3_v3(dv[3], acceleration);
+ mul_v3_fl(dv[3], dtime);
+
+ madd_v3_v3v3fl(pa->state.co, states->co, dx[0], 1.0f/6.0f);
+ madd_v3_v3fl(pa->state.co, dx[1], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.co, dx[2], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.co, dx[3], 1.0f/6.0f);
+
+ madd_v3_v3v3fl(pa->state.vel, states->vel, dv[0], 1.0f/6.0f);
+ madd_v3_v3fl(pa->state.vel, dv[1], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[2], 1.0f/3.0f);
+ madd_v3_v3fl(pa->state.vel, dv[3], 1.0f/6.0f);
+ }
+ break;
+ case PART_INT_VERLET: /* Verlet integration */
+ madd_v3_v3v3fl(pa->state.vel, pa->prev_state.vel, acceleration, dtime);
+ madd_v3_v3v3fl(pa->state.co, pa->prev_state.co, pa->state.vel, dtime);
+
+ sub_v3_v3v3(pa->state.vel, pa->state.co, oldpos);
+ mul_v3_fl(pa->state.vel, 1.0f/dtime);
+ break;
+ }
+ }
+}
+
+/*********************************************************************************************************
+ * SPH fluid physics
+ *
+ * In theory, there could be unlimited implementation of SPH simulators
+ *
+ * This code uses in some parts adapted algorithms from the pseudo code as outlined in the Research paper:
+ *
+ * Titled: Particle-based Viscoelastic Fluid Simulation.
+ * Authors: Simon Clavet, Philippe Beaudoin and Pierre Poulin
+ * Website: http://www.iro.umontreal.ca/labs/infographie/papers/Clavet-2005-PVFS/
+ *
+ * Presented at Siggraph, (2005)
+ *
+ * ********************************************************************************************************/
+#define PSYS_FLUID_SPRINGS_INITIAL_SIZE 256
+static ParticleSpring *sph_spring_add(ParticleSystem *psys, ParticleSpring *spring)
+{
+ /* Are more refs required? */
+ if (psys->alloc_fluidsprings == 0 || psys->fluid_springs == NULL) {
+ psys->alloc_fluidsprings = PSYS_FLUID_SPRINGS_INITIAL_SIZE;
+ psys->fluid_springs = (ParticleSpring*)MEM_callocN(psys->alloc_fluidsprings * sizeof(ParticleSpring), "Particle Fluid Springs");
+ }
+ else if (psys->tot_fluidsprings == psys->alloc_fluidsprings) {
+ /* Double the number of refs allocated */
+ psys->alloc_fluidsprings *= 2;
+ psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
+ }
+
+ memcpy(psys->fluid_springs + psys->tot_fluidsprings, spring, sizeof(ParticleSpring));
+ psys->tot_fluidsprings++;
+
+ return psys->fluid_springs + psys->tot_fluidsprings - 1;
+}
+static void sph_spring_delete(ParticleSystem *psys, int j)
+{
+ if (j != psys->tot_fluidsprings - 1)
+ psys->fluid_springs[j] = psys->fluid_springs[psys->tot_fluidsprings - 1];
+
+ psys->tot_fluidsprings--;
+
+ if (psys->tot_fluidsprings < psys->alloc_fluidsprings/2 && psys->alloc_fluidsprings > PSYS_FLUID_SPRINGS_INITIAL_SIZE) {
+ psys->alloc_fluidsprings /= 2;
+ psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
+ }
+}
+static void sph_springs_modify(ParticleSystem *psys, float dtime)
+{
+ SPHFluidSettings *fluid = psys->part->fluid;
+ ParticleData *pa1, *pa2;
+ ParticleSpring *spring = psys->fluid_springs;
+
+ float h, d, Rij[3], rij, Lij;
+ int i;
+
+ float yield_ratio = fluid->yield_ratio;
+ float plasticity = fluid->plasticity_constant;
+ /* scale things according to dtime */
+ float timefix = 25.f * dtime;
+
+ if ((fluid->flag & SPH_VISCOELASTIC_SPRINGS)==0 || fluid->spring_k == 0.f)
+ return;
+
+ /* Loop through the springs */
+ for (i=0; i<psys->tot_fluidsprings; i++, spring++) {
+ pa1 = psys->particles + spring->particle_index[0];
+ pa2 = psys->particles + spring->particle_index[1];
+
+ sub_v3_v3v3(Rij, pa2->prev_state.co, pa1->prev_state.co);
+ rij = normalize_v3(Rij);
+
+ /* adjust rest length */
+ Lij = spring->rest_length;
+ d = yield_ratio * timefix * Lij;
+
+ if (rij > Lij + d) // Stretch
+ spring->rest_length += plasticity * (rij - Lij - d) * timefix;
+ else if (rij < Lij - d) // Compress
+ spring->rest_length -= plasticity * (Lij - d - rij) * timefix;
+
+ h = 4.f*pa1->size;
+
+ if (spring->rest_length > h)
+ spring->delete_flag = 1;
+ }
+
+ /* Loop through springs backwaqrds - for efficient delete function */
+ for (i=psys->tot_fluidsprings-1; i >= 0; i--) {
+ if (psys->fluid_springs[i].delete_flag)
+ sph_spring_delete(psys, i);
+ }
+}
+static EdgeHash *sph_springhash_build(ParticleSystem *psys)
+{
+ EdgeHash *springhash = NULL;
+ ParticleSpring *spring;
+ int i = 0;
+
+ springhash = BLI_edgehash_new_ex(__func__, psys->tot_fluidsprings);
+
+ for (i=0, spring=psys->fluid_springs; i<psys->tot_fluidsprings; i++, spring++)
+ BLI_edgehash_insert(springhash, spring->particle_index[0], spring->particle_index[1], SET_INT_IN_POINTER(i+1));
+
+ return springhash;
+}
+
+#define SPH_NEIGHBORS 512
+typedef struct SPHNeighbor {
+ ParticleSystem *psys;
+ int index;
+} SPHNeighbor;
+
+typedef struct SPHRangeData {
+ SPHNeighbor neighbors[SPH_NEIGHBORS];
+ int tot_neighbors;
+
+ float* data;
+
+ ParticleSystem *npsys;
+ ParticleData *pa;
+
+ float h;
+ float mass;
+ float massfac;
+ int use_size;
+} SPHRangeData;
+
+static void sph_evaluate_func(BVHTree *tree, ParticleSystem **psys, float co[3], SPHRangeData *pfr, float interaction_radius, BVHTree_RangeQuery callback)
+{
+ int i;
+
+ pfr->tot_neighbors = 0;
+
+ for (i=0; i < 10 && psys[i]; i++) {
+ pfr->npsys = psys[i];
+ pfr->massfac = psys[i]->part->mass / pfr->mass;
+ pfr->use_size = psys[i]->part->flag & PART_SIZEMASS;
+
+ if (tree) {
+ BLI_bvhtree_range_query(tree, co, interaction_radius, callback, pfr);
+ break;
+ }
+ else {
+ BLI_rw_mutex_lock(&psys_bvhtree_rwlock, THREAD_LOCK_READ);
+
+ BLI_bvhtree_range_query(psys[i]->bvhtree, co, interaction_radius, callback, pfr);
+
+ BLI_rw_mutex_unlock(&psys_bvhtree_rwlock);
+ }
+ }
+}
+static void sph_density_accum_cb(void *userdata, int index, const float co[3], float squared_dist)
+{
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float q;
+ float dist;
+
+ UNUSED_VARS(co);
+
+ if (npa == pfr->pa || squared_dist < FLT_EPSILON)
+ return;
+
+ /* Ugh! One particle has too many neighbors! If some aren't taken into
+ * account, the forces will be biased by the tree search order. This
+ * effectively adds enery to the system, and results in a churning motion.
+ * But, we have to stop somewhere, and it's not the end of the world.
+ * - jahka and z0r
+ */
+ if (pfr->tot_neighbors >= SPH_NEIGHBORS)
+ return;
+
+ pfr->neighbors[pfr->tot_neighbors].index = index;
+ pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
+ pfr->tot_neighbors++;
+
+ dist = sqrtf(squared_dist);
+ q = (1.f - dist/pfr->h) * pfr->massfac;
+
+ if (pfr->use_size)
+ q *= npa->size;
+
+ pfr->data[0] += q*q;
+ pfr->data[1] += q*q*q;
+}
+
+/*
+ * Find the Courant number for an SPH particle (used for adaptive time step).
+ */
+static void sph_particle_courant(SPHData *sphdata, SPHRangeData *pfr)
+{
+ ParticleData *pa, *npa;
+ int i;
+ float flow[3], offset[3], dist;
+
+ zero_v3(flow);
+
+ dist = 0.0f;
+ if (pfr->tot_neighbors > 0) {
+ pa = pfr->pa;
+ for (i=0; i < pfr->tot_neighbors; i++) {
+ npa = pfr->neighbors[i].psys->particles + pfr->neighbors[i].index;
+ sub_v3_v3v3(offset, pa->prev_state.co, npa->prev_state.co);
+ dist += len_v3(offset);
+ add_v3_v3(flow, npa->prev_state.vel);
+ }
+ dist += sphdata->psys[0]->part->fluid->radius; // TODO: remove this? - z0r
+ sphdata->element_size = dist / pfr->tot_neighbors;
+ mul_v3_v3fl(sphdata->flow, flow, 1.0f / pfr->tot_neighbors);
+ }
+ else {
+ sphdata->element_size = FLT_MAX;
+ copy_v3_v3(sphdata->flow, flow);
+ }
+}
+static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
+{
+ SPHData *sphdata = (SPHData *)sphdata_v;
+ ParticleSystem **psys = sphdata->psys;
+ ParticleData *pa = sphdata->pa;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ ParticleSpring *spring = NULL;
+ SPHRangeData pfr;
+ SPHNeighbor *pfn;
+ float *gravity = sphdata->gravity;
+ EdgeHash *springhash = sphdata->eh;
+
+ float q, u, rij, dv[3];
+ float pressure, near_pressure;
+
+ float visc = fluid->viscosity_omega;
+ float stiff_visc = fluid->viscosity_beta * (fluid->flag & SPH_FAC_VISCOSITY ? fluid->viscosity_omega : 1.f);
+
+ float inv_mass = 1.0f / sphdata->mass;
+ float spring_constant = fluid->spring_k;
+
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
+ float h = interaction_radius * sphdata->hfac;
+ float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.f); /* 4.77 is an experimentally determined density factor */
+ float rest_length = fluid->rest_length * (fluid->flag & SPH_FAC_REST_LENGTH ? 2.588f * pa->size : 1.f);
+
+ float stiffness = fluid->stiffness_k;
+ float stiffness_near_fac = fluid->stiffness_knear * (fluid->flag & SPH_FAC_REPULSION ? fluid->stiffness_k : 1.f);
+
+ ParticleData *npa;
+ float vec[3];
+ float vel[3];
+ float co[3];
+ float data[2];
+ float density, near_density;
+
+ int i, spring_index, index = pa - psys[0]->particles;
+
+ data[0] = data[1] = 0;
+ pfr.data = data;
+ pfr.h = h;
+ pfr.pa = pa;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func( NULL, psys, state->co, &pfr, interaction_radius, sph_density_accum_cb);
+
+ density = data[0];
+ near_density = data[1];
+
+ pressure = stiffness * (density - rest_density);
+ near_pressure = stiffness_near_fac * near_density;
+
+ pfn = pfr.neighbors;
+ for (i=0; i<pfr.tot_neighbors; i++, pfn++) {
+ npa = pfn->psys->particles + pfn->index;
+
+ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
+
+ sub_v3_v3v3(vec, co, state->co);
+ rij = normalize_v3(vec);
+
+ q = (1.f - rij/h) * pfn->psys->part->mass * inv_mass;
+
+ if (pfn->psys->part->flag & PART_SIZEMASS)
+ q *= npa->size;
+
+ copy_v3_v3(vel, npa->prev_state.vel);
+
+ /* Double Density Relaxation */
+ madd_v3_v3fl(force, vec, -(pressure + near_pressure*q)*q);
+
+ /* Viscosity */
+ if (visc > 0.f || stiff_visc > 0.f) {
+ sub_v3_v3v3(dv, vel, state->vel);
+ u = dot_v3v3(vec, dv);
+
+ if (u < 0.f && visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * visc * u );
+
+ if (u > 0.f && stiff_visc > 0.f)
+ madd_v3_v3fl(force, vec, 0.5f * q * stiff_visc * u );
+ }
+
+ if (spring_constant > 0.f) {
+ /* Viscoelastic spring force */
+ if (pfn->psys == psys[0] && fluid->flag & SPH_VISCOELASTIC_SPRINGS && springhash) {
+ /* BLI_edgehash_lookup appears to be thread-safe. - z0r */
+ spring_index = GET_INT_FROM_POINTER(BLI_edgehash_lookup(springhash, index, pfn->index));
+
+ if (spring_index) {
+ spring = psys[0]->fluid_springs + spring_index - 1;
+
+ madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (spring->rest_length - rij));
+ }
+ else if (fluid->spring_frames == 0 || (pa->prev_state.time-pa->time) <= fluid->spring_frames) {
+ ParticleSpring temp_spring;
+ temp_spring.particle_index[0] = index;
+ temp_spring.particle_index[1] = pfn->index;
+ temp_spring.rest_length = (fluid->flag & SPH_CURRENT_REST_LENGTH) ? rij : rest_length;
+ temp_spring.delete_flag = 0;
+
+ /* sph_spring_add is not thread-safe. - z0r */
+ sph_spring_add(psys[0], &temp_spring);
+ }
+ }
+ else {/* PART_SPRING_HOOKES - Hooke's spring force */
+ madd_v3_v3fl(force, vec, -10.f * spring_constant * (1.f - rij/h) * (rest_length - rij));
+ }
+ }
+ }
+
+ /* Artificial buoyancy force in negative gravity direction */
+ if (fluid->buoyancy > 0.f && gravity)
+ madd_v3_v3fl(force, gravity, fluid->buoyancy * (density-rest_density));
+
+ if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
+ sph_particle_courant(sphdata, &pfr);
+ sphdata->pass++;
+}
+
+static void sphclassical_density_accum_cb(void *userdata, int index, const float co[3], float UNUSED(squared_dist))
+{
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float q;
+ float qfac = 21.0f / (256.f * (float)M_PI);
+ float rij, rij_h;
+ float vec[3];
+
+ /* Exclude particles that are more than 2h away. Can't use squared_dist here
+ * because it is not accurate enough. Use current state, i.e. the output of
+ * basic_integrate() - z0r */
+ sub_v3_v3v3(vec, npa->state.co, co);
+ rij = len_v3(vec);
+ rij_h = rij / pfr->h;
+ if (rij_h > 2.0f)
+ return;
+
+ /* Smoothing factor. Utilise the Wendland kernel. gnuplot:
+ * q1(x) = (2.0 - x)**4 * ( 1.0 + 2.0 * x)
+ * plot [0:2] q1(x) */
+ q = qfac / pow3f(pfr->h) * pow4f(2.0f - rij_h) * ( 1.0f + 2.0f * rij_h);
+ q *= pfr->npsys->part->mass;
+
+ if (pfr->use_size)
+ q *= pfr->pa->size;
+
+ pfr->data[0] += q;
+ pfr->data[1] += q / npa->sphdensity;
+}
+
+static void sphclassical_neighbour_accum_cb(void *userdata, int index, const float co[3], float UNUSED(squared_dist))
+{
+ SPHRangeData *pfr = (SPHRangeData *)userdata;
+ ParticleData *npa = pfr->npsys->particles + index;
+ float rij, rij_h;
+ float vec[3];
+
+ if (pfr->tot_neighbors >= SPH_NEIGHBORS)
+ return;
+
+ /* Exclude particles that are more than 2h away. Can't use squared_dist here
+ * because it is not accurate enough. Use current state, i.e. the output of
+ * basic_integrate() - z0r */
+ sub_v3_v3v3(vec, npa->state.co, co);
+ rij = len_v3(vec);
+ rij_h = rij / pfr->h;
+ if (rij_h > 2.0f)
+ return;
+
+ pfr->neighbors[pfr->tot_neighbors].index = index;
+ pfr->neighbors[pfr->tot_neighbors].psys = pfr->npsys;
+ pfr->tot_neighbors++;
+}
+static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
+{
+ SPHData *sphdata = (SPHData *)sphdata_v;
+ ParticleSystem **psys = sphdata->psys;
+ ParticleData *pa = sphdata->pa;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ SPHRangeData pfr;
+ SPHNeighbor *pfn;
+ float *gravity = sphdata->gravity;
+
+ float dq, u, rij, dv[3];
+ float pressure, npressure;
+
+ float visc = fluid->viscosity_omega;
+
+ float interaction_radius;
+ float h, hinv;
+ /* 4.77 is an experimentally determined density factor */
+ float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.0f);
+
+ // Use speed of sound squared
+ float stiffness = pow2f(fluid->stiffness_k);
+
+ ParticleData *npa;
+ float vec[3];
+ float co[3];
+ float pressureTerm;
+
+ int i;
+
+ float qfac2 = 42.0f / (256.0f * (float)M_PI);
+ float rij_h;
+
+ /* 4.0 here is to be consistent with previous formulation/interface */
+ interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * pa->size : 1.0f);
+ h = interaction_radius * sphdata->hfac;
+ hinv = 1.0f / h;
+
+ pfr.h = h;
+ pfr.pa = pa;
+
+ sph_evaluate_func(NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbour_accum_cb);
+ pressure = stiffness * (pow7f(pa->sphdensity / rest_density) - 1.0f);
+
+ /* multiply by mass so that we return a force, not accel */
+ qfac2 *= sphdata->mass / pow3f(pfr.h);
+
+ pfn = pfr.neighbors;
+ for (i = 0; i < pfr.tot_neighbors; i++, pfn++) {
+ npa = pfn->psys->particles + pfn->index;
+ if (npa == pa) {
+ /* we do not contribute to ourselves */
+ continue;
+ }
+
+ /* Find vector to neighbor. Exclude particles that are more than 2h
+ * away. Can't use current state here because it may have changed on
+ * another thread - so do own mini integration. Unlike basic_integrate,
+ * SPH integration depends on neighboring particles. - z0r */
+ madd_v3_v3v3fl(co, npa->prev_state.co, npa->prev_state.vel, state->time);
+ sub_v3_v3v3(vec, co, state->co);
+ rij = normalize_v3(vec);
+ rij_h = rij / pfr.h;
+ if (rij_h > 2.0f)
+ continue;
+
+ npressure = stiffness * (pow7f(npa->sphdensity / rest_density) - 1.0f);
+
+ /* First derivative of smoothing factor. Utilise the Wendland kernel.
+ * gnuplot:
+ * q2(x) = 2.0 * (2.0 - x)**4 - 4.0 * (2.0 - x)**3 * (1.0 + 2.0 * x)
+ * plot [0:2] q2(x)
+ * Particles > 2h away are excluded above. */
+ dq = qfac2 * (2.0f * pow4f(2.0f - rij_h) - 4.0f * pow3f(2.0f - rij_h) * (1.0f + 2.0f * rij_h) );
+
+ if (pfn->psys->part->flag & PART_SIZEMASS)
+ dq *= npa->size;
+
+ pressureTerm = pressure / pow2f(pa->sphdensity) + npressure / pow2f(npa->sphdensity);
+
+ /* Note that 'minus' is removed, because vec = vecBA, not vecAB.
+ * This applies to the viscosity calculation below, too. */
+ madd_v3_v3fl(force, vec, pressureTerm * dq);
+
+ /* Viscosity */
+ if (visc > 0.0f) {
+ sub_v3_v3v3(dv, npa->prev_state.vel, pa->prev_state.vel);
+ u = dot_v3v3(vec, dv);
+ /* Apply parameters */
+ u *= -dq * hinv * visc / (0.5f * npa->sphdensity + 0.5f * pa->sphdensity);
+ madd_v3_v3fl(force, vec, u);
+ }
+ }
+
+ /* Artificial buoyancy force in negative gravity direction */
+ if (fluid->buoyancy > 0.f && gravity)
+ madd_v3_v3fl(force, gravity, fluid->buoyancy * (pa->sphdensity - rest_density));
+
+ if (sphdata->pass == 0 && psys[0]->part->time_flag & PART_TIME_AUTOSF)
+ sph_particle_courant(sphdata, &pfr);
+ sphdata->pass++;
+}
+
+static void sphclassical_calc_dens(ParticleData *pa, float UNUSED(dfra), SPHData *sphdata)
+{
+ ParticleSystem **psys = sphdata->psys;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
+ SPHRangeData pfr;
+ float data[2];
+
+ data[0] = 0;
+ data[1] = 0;
+ pfr.data = data;
+ pfr.h = interaction_radius * sphdata->hfac;
+ pfr.pa = pa;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func( NULL, psys, pa->state.co, &pfr, interaction_radius, sphclassical_density_accum_cb);
+ pa->sphdensity = min_ff(max_ff(data[0], fluid->rest_density * 0.9f), fluid->rest_density * 1.1f);
+}
+
+void psys_sph_init(ParticleSimulationData *sim, SPHData *sphdata)
+{
+ ParticleTarget *pt;
+ int i;
+
+ // Add other coupled particle systems.
+ sphdata->psys[0] = sim->psys;
+ for (i=1, pt=sim->psys->targets.first; i<10; i++, pt=(pt?pt->next:NULL))
+ sphdata->psys[i] = pt ? psys_get_target_system(sim->ob, pt) : NULL;
+
+ if (psys_uses_gravity(sim))
+ sphdata->gravity = sim->scene->physics_settings.gravity;
+ else
+ sphdata->gravity = NULL;
+ sphdata->eh = sph_springhash_build(sim->psys);
+
+ // These per-particle values should be overridden later, but just for
+ // completeness we give them default values now.
+ sphdata->pa = NULL;
+ sphdata->mass = 1.0f;
+
+ if (sim->psys->part->fluid->solver == SPH_SOLVER_DDR) {
+ sphdata->force_cb = sph_force_cb;
+ sphdata->density_cb = sph_density_accum_cb;
+ sphdata->hfac = 1.0f;
+ }
+ else {
+ /* SPH_SOLVER_CLASSICAL */
+ sphdata->force_cb = sphclassical_force_cb;
+ sphdata->density_cb = sphclassical_density_accum_cb;
+ sphdata->hfac = 0.5f;
+ }
+
+}
+
+void psys_sph_finalise(SPHData *sphdata)
+{
+ if (sphdata->eh) {
+ BLI_edgehash_free(sphdata->eh, NULL);
+ sphdata->eh = NULL;
+ }
+}
+/* Sample the density field at a point in space. */
+void psys_sph_density(BVHTree *tree, SPHData *sphdata, float co[3], float vars[2])
+{
+ ParticleSystem **psys = sphdata->psys;
+ SPHFluidSettings *fluid = psys[0]->part->fluid;
+ /* 4.0 seems to be a pretty good value */
+ float interaction_radius = fluid->radius * (fluid->flag & SPH_FAC_RADIUS ? 4.0f * psys[0]->part->size : 1.0f);
+ SPHRangeData pfr;
+ float density[2];
+
+ density[0] = density[1] = 0.0f;
+ pfr.data = density;
+ pfr.h = interaction_radius * sphdata->hfac;
+ pfr.mass = sphdata->mass;
+
+ sph_evaluate_func(tree, psys, co, &pfr, interaction_radius, sphdata->density_cb);
+
+ vars[0] = pfr.data[0];
+ vars[1] = pfr.data[1];
+}
+
+static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, SPHData *sphdata)
+{
+ ParticleSettings *part = sim->psys->part;
+ // float timestep = psys_get_timestep(sim); // UNUSED
+ float pa_mass = part->mass * (part->flag & PART_SIZEMASS ? pa->size : 1.f);
+ float dtime = dfra*psys_get_timestep(sim);
+ // int steps = 1; // UNUSED
+ float effector_acceleration[3];
+
+ sphdata->pa = pa;
+ sphdata->mass = pa_mass;
+ sphdata->pass = 0;
+ //sphdata.element_size and sphdata.flow are set in the callback.
+
+ /* restore previous state and treat gravity & effectors as external acceleration*/
+ sub_v3_v3v3(effector_acceleration, pa->state.vel, pa->prev_state.vel);
+ mul_v3_fl(effector_acceleration, 1.f/dtime);
+
+ copy_particle_key(&pa->state, &pa->prev_state, 0);
+
+ integrate_particle(part, pa, dtime, effector_acceleration, sphdata->force_cb, sphdata);
+}
+
+/************************************************/
+/* Basic physics */
+/************************************************/
+typedef struct EfData {
+ ParticleTexture ptex;
+ ParticleSimulationData *sim;
+ ParticleData *pa;
+} EfData;
+static void basic_force_cb(void *efdata_v, ParticleKey *state, float *force, float *impulse)
+{
+ EfData *efdata = (EfData *)efdata_v;
+ ParticleSimulationData *sim = efdata->sim;
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = efdata->pa;
+ EffectedPoint epoint;
+
+ /* add effectors */
+ pd_point_from_particle(efdata->sim, efdata->pa, state, &epoint);
+ if (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR)
+ pdDoEffectors(sim->psys->effectors, sim->colliders, part->effector_weights, &epoint, force, impulse);
+
+ mul_v3_fl(force, efdata->ptex.field);
+ mul_v3_fl(impulse, efdata->ptex.field);
+
+ /* calculate air-particle interaction */
+ if (part->dragfac != 0.0f)
+ madd_v3_v3fl(force, state->vel, -part->dragfac * pa->size * pa->size * len_v3(state->vel));
+
+ /* brownian force */
+ if (part->brownfac != 0.0f) {
+ force[0] += (BLI_frand()-0.5f) * part->brownfac;
+ force[1] += (BLI_frand()-0.5f) * part->brownfac;
+ force[2] += (BLI_frand()-0.5f) * part->brownfac;
+ }
+
+ if (part->flag & PART_ROT_DYN && epoint.ave)
+ copy_v3_v3(pa->state.ave, epoint.ave);
+}
+/* gathers all forces that effect particles and calculates a new state for the particle */
+static void basic_integrate(ParticleSimulationData *sim, int p, float dfra, float cfra)
+{
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
+ ParticleKey tkey;
+ float dtime=dfra*psys_get_timestep(sim), time;
+ float *gravity = NULL, gr[3];
+ EfData efdata;
+
+ psys_get_texture(sim, pa, &efdata.ptex, PAMAP_PHYSICS, cfra);
+
+ efdata.pa = pa;
+ efdata.sim = sim;
+
+ /* add global acceleration (gravitation) */
+ if (psys_uses_gravity(sim) &&
+ /* normal gravity is too strong for hair so it's disabled by default */
+ (part->type != PART_HAIR || part->effector_weights->flag & EFF_WEIGHT_DO_HAIR))
+ {
+ zero_v3(gr);
+ madd_v3_v3fl(gr, sim->scene->physics_settings.gravity, part->effector_weights->global_gravity * efdata.ptex.gravity);
+ gravity = gr;
+ }
+
+ /* maintain angular velocity */
+ copy_v3_v3(pa->state.ave, pa->prev_state.ave);
+
+ integrate_particle(part, pa, dtime, gravity, basic_force_cb, &efdata);
+
+ /* damp affects final velocity */
+ if (part->dampfac != 0.f)
+ mul_v3_fl(pa->state.vel, 1.f - part->dampfac * efdata.ptex.damp * 25.f * dtime);
+
+ //copy_v3_v3(pa->state.ave, states->ave);
+
+ /* finally we do guides */
+ time=(cfra-pa->time)/pa->lifetime;
+ CLAMP(time, 0.0f, 1.0f);
+
+ copy_v3_v3(tkey.co,pa->state.co);
+ copy_v3_v3(tkey.vel,pa->state.vel);
+ tkey.time=pa->state.time;
+
+ if (part->type != PART_HAIR) {
+ if (do_guides(sim->psys->part, sim->psys->effectors, &tkey, p, time)) {
+ copy_v3_v3(pa->state.co,tkey.co);
+ /* guides don't produce valid velocity */
+ sub_v3_v3v3(pa->state.vel, tkey.co, pa->prev_state.co);
+ mul_v3_fl(pa->state.vel,1.0f/dtime);
+ pa->state.time=tkey.time;
+ }
+ }
+}
+static void basic_rotate(ParticleSettings *part, ParticleData *pa, float dfra, float timestep)
+{
+ float rotfac, rot1[4], rot2[4] = {1.0,0.0,0.0,0.0}, dtime=dfra*timestep, extrotfac;
+
+ if ((part->flag & PART_ROTATIONS) == 0) {
+ unit_qt(pa->state.rot);
+ return;
+ }
+
+ if (part->flag & PART_ROT_DYN) {
+ extrotfac = len_v3(pa->state.ave);
+ }
+ else {
+ extrotfac = 0.0f;
+ }
+
+ if ((part->flag & PART_ROT_DYN) && ELEM(part->avemode, PART_AVE_VELOCITY, PART_AVE_HORIZONTAL, PART_AVE_VERTICAL)) {
+ float angle;
+ float len1 = len_v3(pa->prev_state.vel);
+ float len2 = len_v3(pa->state.vel);
+ float vec[3];
+
+ if (len1 == 0.0f || len2 == 0.0f) {
+ zero_v3(pa->state.ave);
+ }
+ else {
+ cross_v3_v3v3(pa->state.ave, pa->prev_state.vel, pa->state.vel);
+ normalize_v3(pa->state.ave);
+ angle = dot_v3v3(pa->prev_state.vel, pa->state.vel) / (len1 * len2);
+ mul_v3_fl(pa->state.ave, saacos(angle) / dtime);
+ }
+
+ get_angular_velocity_vector(part->avemode, &pa->state, vec);
+ axis_angle_to_quat(rot2, vec, dtime*part->avefac);
+ }
+
+ rotfac = len_v3(pa->state.ave);
+ if (rotfac == 0.0f || (part->flag & PART_ROT_DYN)==0 || extrotfac == 0.0f) {
+ unit_qt(rot1);
+ }
+ else {
+ axis_angle_to_quat(rot1,pa->state.ave,rotfac*dtime);
+ }
+ mul_qt_qtqt(pa->state.rot,rot1,pa->prev_state.rot);
+ mul_qt_qtqt(pa->state.rot,rot2,pa->state.rot);
+
+ /* keep rotation quat in good health */
+ normalize_qt(pa->state.rot);
+}
+
+/************************************************
+ * Collisions
+ *
+ * The algorithm is roughly:
+ * 1. Use a BVH tree to search for faces that a particle may collide with.
+ * 2. Use Newton's method to find the exact time at which the collision occurs.
+ * https://en.wikipedia.org/wiki/Newton's_method
+ *
+ ************************************************/
+#define COLLISION_MIN_RADIUS 0.001f
+#define COLLISION_MIN_DISTANCE 0.0001f
+#define COLLISION_ZERO 0.00001f
+#define COLLISION_INIT_STEP 0.00008f
+typedef float (*NRDistanceFunc)(float *p, float radius, ParticleCollisionElement *pce, float *nor);
+static float nr_signed_distance_to_plane(float *p, float radius, ParticleCollisionElement *pce, float *nor)
+{
+ float p0[3], e1[3], e2[3], d;
+
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ sub_v3_v3v3(p0, p, pce->x0);
+
+ cross_v3_v3v3(nor, e1, e2);
+ normalize_v3(nor);
+
+ d = dot_v3v3(p0, nor);
+
+ if (pce->inv_nor == -1) {
+ if (d < 0.f)
+ pce->inv_nor = 1;
+ else
+ pce->inv_nor = 0;
+ }
+
+ if (pce->inv_nor == 1) {
+ negate_v3(nor);
+ d = -d;
+ }
+
+ return d - radius;
+}
+static float nr_distance_to_edge(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
+{
+ float v0[3], v1[3], v2[3], c[3];
+
+ sub_v3_v3v3(v0, pce->x1, pce->x0);
+ sub_v3_v3v3(v1, p, pce->x0);
+ sub_v3_v3v3(v2, p, pce->x1);
+
+ cross_v3_v3v3(c, v1, v2);
+
+ return fabsf(len_v3(c)/len_v3(v0)) - radius;
+}
+static float nr_distance_to_vert(float *p, float radius, ParticleCollisionElement *pce, float *UNUSED(nor))
+{
+ return len_v3v3(p, pce->x0) - radius;
+}
+static void collision_interpolate_element(ParticleCollisionElement *pce, float t, float fac, ParticleCollision *col)
+{
+ /* t is the current time for newton rhapson */
+ /* fac is the starting factor for current collision iteration */
+ /* the col->fac's are factors for the particle subframe step start and end during collision modifier step */
+ float f = fac + t*(1.f-fac);
+ float mul = col->fac1 + f * (col->fac2-col->fac1);
+ if (pce->tot > 0) {
+ madd_v3_v3v3fl(pce->x0, pce->x[0], pce->v[0], mul);
+
+ if (pce->tot > 1) {
+ madd_v3_v3v3fl(pce->x1, pce->x[1], pce->v[1], mul);
+
+ if (pce->tot > 2)
+ madd_v3_v3v3fl(pce->x2, pce->x[2], pce->v[2], mul);
+ }
+ }
+}
+static void collision_point_velocity(ParticleCollisionElement *pce)
+{
+ float v[3];
+
+ copy_v3_v3(pce->vel, pce->v[0]);
+
+ if (pce->tot > 1) {
+ sub_v3_v3v3(v, pce->v[1], pce->v[0]);
+ madd_v3_v3fl(pce->vel, v, pce->uv[0]);
+
+ if (pce->tot > 2) {
+ sub_v3_v3v3(v, pce->v[2], pce->v[0]);
+ madd_v3_v3fl(pce->vel, v, pce->uv[1]);
+ }
+ }
+}
+static float collision_point_distance_with_normal(float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *nor)
+{
+ if (fac >= 0.f)
+ collision_interpolate_element(pce, 0.f, fac, col);
+
+ switch (pce->tot) {
+ case 1:
+ {
+ sub_v3_v3v3(nor, p, pce->x0);
+ return normalize_v3(nor);
+ }
+ case 2:
+ {
+ float u, e[3], vec[3];
+ sub_v3_v3v3(e, pce->x1, pce->x0);
+ sub_v3_v3v3(vec, p, pce->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ madd_v3_v3v3fl(nor, vec, e, -u);
+ return normalize_v3(nor);
+ }
+ case 3:
+ return nr_signed_distance_to_plane(p, 0.f, pce, nor);
+ }
+ return 0;
+}
+static void collision_point_on_surface(float p[3], ParticleCollisionElement *pce, float fac, ParticleCollision *col, float *co)
+{
+ collision_interpolate_element(pce, 0.f, fac, col);
+
+ switch (pce->tot) {
+ case 1:
+ {
+ sub_v3_v3v3(co, p, pce->x0);
+ normalize_v3(co);
+ madd_v3_v3v3fl(co, pce->x0, co, col->radius);
+ break;
+ }
+ case 2:
+ {
+ float u, e[3], vec[3], nor[3];
+ sub_v3_v3v3(e, pce->x1, pce->x0);
+ sub_v3_v3v3(vec, p, pce->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ madd_v3_v3v3fl(nor, vec, e, -u);
+ normalize_v3(nor);
+
+ madd_v3_v3v3fl(co, pce->x0, e, pce->uv[0]);
+ madd_v3_v3fl(co, nor, col->radius);
+ break;
+ }
+ case 3:
+ {
+ float p0[3], e1[3], e2[3], nor[3];
+
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ sub_v3_v3v3(p0, p, pce->x0);
+
+ cross_v3_v3v3(nor, e1, e2);
+ normalize_v3(nor);
+
+ if (pce->inv_nor == 1)
+ negate_v3(nor);
+
+ madd_v3_v3v3fl(co, pce->x0, nor, col->radius);
+ madd_v3_v3fl(co, e1, pce->uv[0]);
+ madd_v3_v3fl(co, e2, pce->uv[1]);
+ break;
+ }
+ }
+}
+/* find first root in range [0-1] starting from 0 */
+static float collision_newton_rhapson(ParticleCollision *col, float radius, ParticleCollisionElement *pce, NRDistanceFunc distance_func)
+{
+ float t0, t1, dt_init, d0, d1, dd, n[3];
+ int iter;
+
+ pce->inv_nor = -1;
+
+ if (col->inv_total_time > 0.0f) {
+ /* Initial step size should be small, but not too small or floating point
+ * precision errors will appear. - z0r */
+ dt_init = COLLISION_INIT_STEP * col->inv_total_time;
+ }
+ else {
+ dt_init = 0.001f;
+ }
+
+ /* start from the beginning */
+ t0 = 0.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co1, radius, pce, n);
+ t1 = dt_init;
+ d1 = 0.f;
+
+ for (iter=0; iter<10; iter++) {//, itersum++) {
+ /* get current location */
+ collision_interpolate_element(pce, t1, col->f, col);
+ interp_v3_v3v3(pce->p, col->co1, col->co2, t1);
+
+ d1 = distance_func(pce->p, radius, pce, n);
+
+ /* particle already inside face, so report collision */
+ if (iter == 0 && d0 < 0.f && d0 > -radius) {
+ copy_v3_v3(pce->p, col->co1);
+ copy_v3_v3(pce->nor, n);
+ pce->inside = 1;
+ return 0.f;
+ }
+
+ /* Zero gradient (no movement relative to element). Can't step from
+ * here. */
+ if (d1 == d0) {
+ /* If first iteration, try from other end where the gradient may be
+ * greater. Note: code duplicated below. */
+ if (iter == 0) {
+ t0 = 1.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co2, radius, pce, n);
+ t1 = 1.0f - dt_init;
+ d1 = 0.f;
+ continue;
+ }
+ else
+ return -1.f;
+ }
+
+ dd = (t1-t0)/(d1-d0);
+
+ t0 = t1;
+ d0 = d1;
+
+ t1 -= d1*dd;
+
+ /* Particle moving away from plane could also mean a strangely rotating
+ * face, so check from end. Note: code duplicated above. */
+ if (iter == 0 && t1 < 0.f) {
+ t0 = 1.f;
+ collision_interpolate_element(pce, t0, col->f, col);
+ d0 = distance_func(col->co2, radius, pce, n);
+ t1 = 1.0f - dt_init;
+ d1 = 0.f;
+ continue;
+ }
+ else if (iter == 1 && (t1 < -COLLISION_ZERO || t1 > 1.f))
+ return -1.f;
+
+ if (d1 <= COLLISION_ZERO && d1 >= -COLLISION_ZERO) {
+ if (t1 >= -COLLISION_ZERO && t1 <= 1.f) {
+ if (distance_func == nr_signed_distance_to_plane)
+ copy_v3_v3(pce->nor, n);
+
+ CLAMP(t1, 0.f, 1.f);
+
+ return t1;
+ }
+ else
+ return -1.f;
+ }
+ }
+ return -1.0;
+}
+static int collision_sphere_to_tri(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+{
+ ParticleCollisionElement *result = &col->pce;
+ float ct, u, v;
+
+ pce->inv_nor = -1;
+ pce->inside = 0;
+
+ ct = collision_newton_rhapson(col, radius, pce, nr_signed_distance_to_plane);
+
+ if (ct >= 0.f && ct < *t && (result->inside==0 || pce->inside==1) ) {
+ float e1[3], e2[3], p0[3];
+ float e1e1, e1e2, e1p0, e2e2, e2p0, inv;
+
+ sub_v3_v3v3(e1, pce->x1, pce->x0);
+ sub_v3_v3v3(e2, pce->x2, pce->x0);
+ /* XXX: add radius correction here? */
+ sub_v3_v3v3(p0, pce->p, pce->x0);
+
+ e1e1 = dot_v3v3(e1, e1);
+ e1e2 = dot_v3v3(e1, e2);
+ e1p0 = dot_v3v3(e1, p0);
+ e2e2 = dot_v3v3(e2, e2);
+ e2p0 = dot_v3v3(e2, p0);
+
+ inv = 1.f/(e1e1 * e2e2 - e1e2 * e1e2);
+ u = (e2e2 * e1p0 - e1e2 * e2p0) * inv;
+ v = (e1e1 * e2p0 - e1e2 * e1p0) * inv;
+
+ if (u>=0.f && u<=1.f && v>=0.f && u+v<=1.f) {
+ *result = *pce;
+
+ /* normal already calculated in pce */
+
+ result->uv[0] = u;
+ result->uv[1] = v;
+
+ *t = ct;
+ return 1;
+ }
+ }
+ return 0;
+}
+static int collision_sphere_to_edges(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+{
+ ParticleCollisionElement edge[3], *cur = NULL, *hit = NULL;
+ ParticleCollisionElement *result = &col->pce;
+
+ float ct;
+ int i;
+
+ for (i=0; i<3; i++) {
+ cur = edge+i;
+ cur->x[0] = pce->x[i]; cur->x[1] = pce->x[(i+1)%3];
+ cur->v[0] = pce->v[i]; cur->v[1] = pce->v[(i+1)%3];
+ cur->tot = 2;
+ cur->inside = 0;
+
+ ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_edge);
+
+ if (ct >= 0.f && ct < *t) {
+ float u, e[3], vec[3];
+
+ sub_v3_v3v3(e, cur->x1, cur->x0);
+ sub_v3_v3v3(vec, cur->p, cur->x0);
+ u = dot_v3v3(vec, e) / dot_v3v3(e, e);
+
+ if (u < 0.f || u > 1.f)
+ break;
+
+ *result = *cur;
+
+ madd_v3_v3v3fl(result->nor, vec, e, -u);
+ normalize_v3(result->nor);
+
+ result->uv[0] = u;
+
+
+ hit = cur;
+ *t = ct;
+ }
+
+ }
+
+ return hit != NULL;
+}
+static int collision_sphere_to_verts(ParticleCollision *col, float radius, ParticleCollisionElement *pce, float *t)
+{
+ ParticleCollisionElement vert[3], *cur = NULL, *hit = NULL;
+ ParticleCollisionElement *result = &col->pce;
+
+ float ct;
+ int i;
+
+ for (i=0; i<3; i++) {
+ cur = vert+i;
+ cur->x[0] = pce->x[i];
+ cur->v[0] = pce->v[i];
+ cur->tot = 1;
+ cur->inside = 0;
+
+ ct = collision_newton_rhapson(col, radius, cur, nr_distance_to_vert);
+
+ if (ct >= 0.f && ct < *t) {
+ *result = *cur;
+
+ sub_v3_v3v3(result->nor, cur->p, cur->x0);
+ normalize_v3(result->nor);
+
+ hit = cur;
+ *t = ct;
+ }
+
+ }
+
+ return hit != NULL;
+}
+/* Callback for BVHTree near test */
+void BKE_psys_collision_neartest_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ ParticleCollision *col = (ParticleCollision *) userdata;
+ ParticleCollisionElement pce;
+ const MVertTri *vt = &col->md->tri[index];
+ MVert *x = col->md->x;
+ MVert *v = col->md->current_v;
+ float t = hit->dist/col->original_ray_length;
+ int collision = 0;
+
+ pce.x[0] = x[vt->tri[0]].co;
+ pce.x[1] = x[vt->tri[1]].co;
+ pce.x[2] = x[vt->tri[2]].co;
+
+ pce.v[0] = v[vt->tri[0]].co;
+ pce.v[1] = v[vt->tri[1]].co;
+ pce.v[2] = v[vt->tri[2]].co;
+
+ pce.tot = 3;
+ pce.inside = 0;
+ pce.index = index;
+
+ collision = collision_sphere_to_tri(col, ray->radius, &pce, &t);
+ if (col->pce.inside == 0) {
+ collision += collision_sphere_to_edges(col, ray->radius, &pce, &t);
+ collision += collision_sphere_to_verts(col, ray->radius, &pce, &t);
+ }
+
+ if (collision) {
+ hit->dist = col->original_ray_length * t;
+ hit->index = index;
+
+ collision_point_velocity(&col->pce);
+
+ col->hit = col->current;
+ }
+}
+static int collision_detect(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, ListBase *colliders)
+{
+ const int raycast_flag = BVH_RAYCAST_DEFAULT & ~(BVH_RAYCAST_WATERTIGHT);
+ ColliderCache *coll;
+ float ray_dir[3];
+
+ if (BLI_listbase_is_empty(colliders))
+ return 0;
+
+ sub_v3_v3v3(ray_dir, col->co2, col->co1);
+ hit->index = -1;
+ hit->dist = col->original_ray_length = normalize_v3(ray_dir);
+ col->pce.inside = 0;
+
+ /* even if particle is stationary we want to check for moving colliders */
+ /* if hit.dist is zero the bvhtree_ray_cast will just ignore everything */
+ if (hit->dist == 0.0f)
+ hit->dist = col->original_ray_length = 0.000001f;
+
+ for (coll = colliders->first; coll; coll=coll->next) {
+ /* for boids: don't check with current ground object; also skip if permeated */
+ bool skip = false;
+
+ for (int i = 0; i < col->skip_count; i++) {
+ if (coll->ob == col->skip[i]) {
+ skip = true;
+ break;
+ }
+ }
+
+ if (skip)
+ continue;
+
+ /* particles should not collide with emitter at birth */
+ if (coll->ob == col->emitter && pa->time < col->cfra && pa->time >= col->old_cfra)
+ continue;
+
+ col->current = coll->ob;
+ col->md = coll->collmd;
+ col->fac1 = (col->old_cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
+ col->fac2 = (col->cfra - coll->collmd->time_x) / (coll->collmd->time_xnew - coll->collmd->time_x);
+
+ if (col->md && col->md->bvhtree) {
+ BLI_bvhtree_ray_cast_ex(
+ col->md->bvhtree, col->co1, ray_dir, col->radius, hit,
+ BKE_psys_collision_neartest_cb, col, raycast_flag);
+ }
+ }
+
+ return hit->index >= 0;
+}
+static int collision_response(ParticleData *pa, ParticleCollision *col, BVHTreeRayHit *hit, int kill, int dynamic_rotation)
+{
+ ParticleCollisionElement *pce = &col->pce;
+ PartDeflect *pd = col->hit->pd;
+ float co[3]; /* point of collision */
+ float x = hit->dist/col->original_ray_length; /* location factor of collision between this iteration */
+ float f = col->f + x * (1.0f - col->f); /* time factor of collision between timestep */
+ float dt1 = (f - col->f) * col->total_time; /* time since previous collision (in seconds) */
+ float dt2 = (1.0f - f) * col->total_time; /* time left after collision (in seconds) */
+ int through = (BLI_frand() < pd->pdef_perm) ? 1 : 0; /* did particle pass through the collision surface? */
+
+ /* calculate exact collision location */
+ interp_v3_v3v3(co, col->co1, col->co2, x);
+
+ /* particle dies in collision */
+ if (through == 0 && (kill || pd->flag & PDEFLE_KILL_PART)) {
+ pa->alive = PARS_DYING;
+ pa->dietime = col->old_cfra + (col->cfra - col->old_cfra) * f;
+
+ copy_v3_v3(pa->state.co, co);
+ interp_v3_v3v3(pa->state.vel, pa->prev_state.vel, pa->state.vel, f);
+ interp_qt_qtqt(pa->state.rot, pa->prev_state.rot, pa->state.rot, f);
+ interp_v3_v3v3(pa->state.ave, pa->prev_state.ave, pa->state.ave, f);
+
+ /* particle is dead so we don't need to calculate further */
+ return 0;
+ }
+ /* figure out velocity and other data after collision */
+ else {
+ float v0[3]; /* velocity directly before collision to be modified into velocity directly after collision */
+ float v0_nor[3];/* normal component of v0 */
+ float v0_tan[3];/* tangential component of v0 */
+ float vc_tan[3];/* tangential component of collision surface velocity */
+ float v0_dot, vc_dot;
+ float damp = pd->pdef_damp + pd->pdef_rdamp * 2 * (BLI_frand() - 0.5f);
+ float frict = pd->pdef_frict + pd->pdef_rfrict * 2 * (BLI_frand() - 0.5f);
+ float distance, nor[3], dot;
+
+ CLAMP(damp,0.0f, 1.0f);
+ CLAMP(frict,0.0f, 1.0f);
+
+ /* get exact velocity right before collision */
+ madd_v3_v3v3fl(v0, col->ve1, col->acc, dt1);
+
+ /* convert collider velocity from 1/framestep to 1/s TODO: here we assume 1 frame step for collision modifier */
+ mul_v3_fl(pce->vel, col->inv_timestep);
+
+ /* calculate tangential particle velocity */
+ v0_dot = dot_v3v3(pce->nor, v0);
+ madd_v3_v3v3fl(v0_tan, v0, pce->nor, -v0_dot);
+
+ /* calculate tangential collider velocity */
+ vc_dot = dot_v3v3(pce->nor, pce->vel);
+ madd_v3_v3v3fl(vc_tan, pce->vel, pce->nor, -vc_dot);
+
+ /* handle friction effects (tangential and angular velocity) */
+ if (frict > 0.0f) {
+ /* angular <-> linear velocity */
+ if (dynamic_rotation) {
+ float vr_tan[3], v1_tan[3], ave[3];
+
+ /* linear velocity of particle surface */
+ cross_v3_v3v3(vr_tan, pce->nor, pa->state.ave);
+ mul_v3_fl(vr_tan, pa->size);
+
+ /* change to coordinates that move with the collision plane */
+ sub_v3_v3v3(v1_tan, v0_tan, vc_tan);
+
+ /* The resulting velocity is a weighted average of particle cm & surface
+ * velocity. This weight (related to particle's moment of inertia) could
+ * be made a parameter for angular <-> linear conversion.
+ */
+ madd_v3_v3fl(v1_tan, vr_tan, -0.4);
+ mul_v3_fl(v1_tan, 1.0f/1.4f); /* 1/(1+0.4) */
+
+ /* rolling friction is around 0.01 of sliding friction (could be made a parameter) */
+ mul_v3_fl(v1_tan, 1.0f - 0.01f * frict);
+
+ /* surface_velocity is opposite to cm velocity */
+ negate_v3_v3(vr_tan, v1_tan);
+
+ /* get back to global coordinates */
+ add_v3_v3(v1_tan, vc_tan);
+
+ /* convert to angular velocity*/
+ cross_v3_v3v3(ave, vr_tan, pce->nor);
+ mul_v3_fl(ave, 1.0f/MAX2(pa->size, 0.001f));
+
+ /* only friction will cause change in linear & angular velocity */
+ interp_v3_v3v3(pa->state.ave, pa->state.ave, ave, frict);
+ interp_v3_v3v3(v0_tan, v0_tan, v1_tan, frict);
+ }
+ else {
+ /* just basic friction (unphysical due to the friction model used in Blender) */
+ interp_v3_v3v3(v0_tan, v0_tan, vc_tan, frict);
+ }
+ }
+
+ /* stickiness was possibly added before, so cancel that before calculating new normal velocity */
+ /* otherwise particles go flying out of the surface because of high reversed sticky velocity */
+ if (v0_dot < 0.0f) {
+ v0_dot += pd->pdef_stickness;
+ if (v0_dot > 0.0f)
+ v0_dot = 0.0f;
+ }
+
+ /* damping and flipping of velocity around normal */
+ v0_dot *= 1.0f - damp;
+ vc_dot *= through ? damp : 1.0f;
+
+ /* calculate normal particle velocity */
+ /* special case for object hitting the particle from behind */
+ if (through==0 && ((vc_dot>0.0f && v0_dot>0.0f && vc_dot>v0_dot) || (vc_dot<0.0f && v0_dot<0.0f && vc_dot<v0_dot)))
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot);
+ else if (v0_dot > 0.f)
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot + v0_dot);
+ else
+ mul_v3_v3fl(v0_nor, pce->nor, vc_dot + (through ? 1.0f : -1.0f) * v0_dot);
+
+ /* combine components together again */
+ add_v3_v3v3(v0, v0_nor, v0_tan);
+
+ if (col->boid) {
+ /* keep boids above ground */
+ BoidParticle *bpa = pa->boid;
+ if (bpa->data.mode == eBoidMode_OnLand || co[2] <= col->boid_z) {
+ co[2] = col->boid_z;
+ v0[2] = 0.0f;
+ }
+ }
+
+ /* re-apply acceleration to final location and velocity */
+ madd_v3_v3v3fl(pa->state.co, co, v0, dt2);
+ madd_v3_v3fl(pa->state.co, col->acc, 0.5f*dt2*dt2);
+ madd_v3_v3v3fl(pa->state.vel, v0, col->acc, dt2);
+
+ /* make sure particle stays on the right side of the surface */
+ if (!through) {
+ distance = collision_point_distance_with_normal(co, pce, -1.f, col, nor);
+
+ if (distance < col->radius + COLLISION_MIN_DISTANCE)
+ madd_v3_v3fl(co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
+
+ dot = dot_v3v3(nor, v0);
+ if (dot < 0.f)
+ madd_v3_v3fl(v0, nor, -dot);
+
+ distance = collision_point_distance_with_normal(pa->state.co, pce, 1.f, col, nor);
+
+ if (distance < col->radius + COLLISION_MIN_DISTANCE)
+ madd_v3_v3fl(pa->state.co, nor, col->radius + COLLISION_MIN_DISTANCE - distance);
+
+ dot = dot_v3v3(nor, pa->state.vel);
+ if (dot < 0.f)
+ madd_v3_v3fl(pa->state.vel, nor, -dot);
+ }
+
+ /* add stickiness to surface */
+ madd_v3_v3fl(pa->state.vel, pce->nor, -pd->pdef_stickness);
+
+ /* set coordinates for next iteration */
+ copy_v3_v3(col->co1, co);
+ copy_v3_v3(col->co2, pa->state.co);
+
+ copy_v3_v3(col->ve1, v0);
+ copy_v3_v3(col->ve2, pa->state.vel);
+
+ col->f = f;
+ }
+
+ /* if permeability random roll succeeded, disable collider for this sim step */
+ if (through) {
+ col->skip[col->skip_count++] = col->hit;
+ }
+
+ return 1;
+}
+static void collision_fail(ParticleData *pa, ParticleCollision *col)
+{
+ /* final chance to prevent total failure, so stick to the surface and hope for the best */
+ collision_point_on_surface(col->co1, &col->pce, 1.f, col, pa->state.co);
+
+ copy_v3_v3(pa->state.vel, col->pce.vel);
+ mul_v3_fl(pa->state.vel, col->inv_timestep);
+
+
+ /* printf("max iterations\n"); */
+}
+
+/* Particle - Mesh collision detection and response
+ * Features:
+ * -friction and damping
+ * -angular momentum <-> linear momentum
+ * -high accuracy by re-applying particle acceleration after collision
+ * -handles moving, rotating and deforming meshes
+ * -uses Newton-Rhapson iteration to find the collisions
+ * -handles spherical particles and (nearly) point like particles
+ */
+static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra)
+{
+ ParticleSettings *part = sim->psys->part;
+ ParticleData *pa = sim->psys->particles + p;
+ ParticleCollision col;
+ BVHTreeRayHit hit;
+ int collision_count=0;
+
+ float timestep = psys_get_timestep(sim);
+
+ memset(&col, 0, sizeof(ParticleCollision));
+
+ col.total_time = timestep * dfra;
+ col.inv_total_time = 1.0f/col.total_time;
+ col.inv_timestep = 1.0f/timestep;
+
+ col.cfra = cfra;
+ col.old_cfra = sim->psys->cfra;
+
+ /* get acceleration (from gravity, forcefields etc. to be re-applied in collision response) */
+ sub_v3_v3v3(col.acc, pa->state.vel, pa->prev_state.vel);
+ mul_v3_fl(col.acc, 1.f/col.total_time);
+
+ /* set values for first iteration */
+ copy_v3_v3(col.co1, pa->prev_state.co);
+ copy_v3_v3(col.co2, pa->state.co);
+ copy_v3_v3(col.ve1, pa->prev_state.vel);
+ copy_v3_v3(col.ve2, pa->state.vel);
+ col.f = 0.0f;
+
+ col.radius = ((part->flag & PART_SIZE_DEFL) || (part->phystype == PART_PHYS_BOIDS)) ? pa->size : COLLISION_MIN_RADIUS;
+
+ /* override for boids */
+ if (part->phystype == PART_PHYS_BOIDS && part->boids->options & BOID_ALLOW_LAND) {
+ col.boid = 1;
+ col.boid_z = pa->state.co[2];
+ col.skip[col.skip_count++] = pa->boid->ground;
+ }
+
+ /* 10 iterations to catch multiple collisions */
+ while (collision_count < PARTICLE_COLLISION_MAX_COLLISIONS) {
+ if (collision_detect(pa, &col, &hit, sim->colliders)) {
+
+ collision_count++;
+
+ if (collision_count == PARTICLE_COLLISION_MAX_COLLISIONS)
+ collision_fail(pa, &col);
+ else if (collision_response(pa, &col, &hit, part->flag & PART_DIE_ON_COL, part->flag & PART_ROT_DYN)==0)
+ return;
+ }
+ else
+ return;
+ }
+}
+/************************************************/
+/* Hair */
+/************************************************/
+/* check if path cache or children need updating and do it if needed */
+static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
+ Base *base;
+ int distr=0, alloc=0, skip=0;
+
+ if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
+ alloc=1;
+
+ if (alloc || psys->recalc&PSYS_RECALC_CHILD || (psys->vgroup[PSYS_VG_DENSITY] && (sim->ob && sim->ob->mode & OB_MODE_WEIGHT_PAINT)))
+ distr=1;
+
+ if (distr) {
+ if (alloc)
+ realloc_particles(sim, sim->psys->totpart);
+
+ if (psys_get_tot_child(sim->scene, psys)) {
+ /* don't generate children while computing the hair keys */
+ if (!(psys->part->type == PART_HAIR) || (psys->flag & PSYS_HAIR_DONE)) {
+ distribute_particles(sim, PART_FROM_CHILD);
+
+ if (part->childtype==PART_CHILD_FACES && part->parents != 0.0f)
+ psys_find_parents(sim, use_render_params);
+ }
+ }
+ else
+ psys_free_children(psys);
+ }
+
+ if ((part->type==PART_HAIR || psys->flag&PSYS_KEYED || psys->pointcache->flag & PTCACHE_BAKED)==0)
+ skip = 1; /* only hair, keyed and baked stuff can have paths */
+ else if (part->ren_as != PART_DRAW_PATH && !(part->type==PART_HAIR && ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)))
+ skip = 1; /* particle visualization must be set as path */
+ else if (!psys->renderdata) {
+ if (part->draw_as != PART_DRAW_REND)
+ skip = 1; /* draw visualization */
+ else if (psys->pointcache->flag & PTCACHE_BAKING)
+ skip = 1; /* no need to cache paths while baking dynamics */
+ else if (psys_in_edit_mode(sim->scene, psys)) {
+ if ((pset->flag & PE_DRAW_PART)==0)
+ skip = 1;
+ else if (part->childtype==0 && (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED)==0)
+ skip = 1; /* in edit mode paths are needed for child particles and dynamic hair */
+ }
+ }
+
+
+ /* particle instance modifier with "path" option need cached paths even if particle system doesn't */
+ for (base = sim->scene->base.first; base; base= base->next) {
+ ModifierData *md = modifiers_findByType(base->object, eModifierType_ParticleInstance);
+ if (md) {
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
+ if (pimd->flag & eParticleInstanceFlag_Path && pimd->ob == sim->ob && pimd->psys == (psys - (ParticleSystem*)sim->ob->particlesystem.first)) {
+ skip = 0;
+ break;
+ }
+ }
+ }
+
+ if (!skip) {
+ psys_cache_paths(sim, cfra, use_render_params);
+
+ /* for render, child particle paths are computed on the fly */
+ if (part->childtype) {
+ if (!psys->totchild)
+ skip = 1;
+ else if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DONE)==0)
+ skip = 1;
+
+ if (!skip)
+ psys_cache_child_paths(sim, cfra, 0, use_render_params);
+ }
+ }
+ else if (psys->pathcache)
+ psys_free_path_cache(psys, NULL);
+}
+
+static bool psys_hair_use_simulation(ParticleData *pa, float max_length)
+{
+ /* Minimum segment length relative to average length.
+ * Hairs with segments below this length will be excluded from the simulation,
+ * because otherwise the solver will become unstable.
+ * The hair system should always make sure the hair segments have reasonable length ratios,
+ * but this can happen in old files when e.g. cutting hair.
+ */
+ const float min_length = 0.1f * max_length;
+
+ HairKey *key;
+ int k;
+
+ if (pa->totkey < 2)
+ return false;
+
+ for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
+ float length = len_v3v3(key->co, (key-1)->co);
+ if (length < min_length)
+ return false;
+ }
+
+ return true;
+}
+
+static MDeformVert *hair_set_pinning(MDeformVert *dvert, float weight)
+{
+ if (dvert) {
+ if (!dvert->totweight) {
+ dvert->dw = MEM_callocN(sizeof(MDeformWeight), "deformWeight");
+ dvert->totweight = 1;
+ }
+
+ dvert->dw->weight = weight;
+ dvert++;
+ }
+ return dvert;
+}
+
+static void hair_create_input_dm(ParticleSimulationData *sim, int totpoint, int totedge, DerivedMesh **r_dm, ClothHairData **r_hairdata)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ DerivedMesh *dm;
+ ClothHairData *hairdata;
+ MVert *mvert;
+ MEdge *medge;
+ MDeformVert *dvert;
+ HairKey *key;
+ PARTICLE_P;
+ int k, hair_index;
+ float hairmat[4][4];
+ float max_length;
+ float hair_radius;
+
+ dm = *r_dm;
+ if (!dm) {
+ *r_dm = dm = CDDM_new(totpoint, totedge, 0, 0, 0);
+ DM_add_vert_layer(dm, CD_MDEFORMVERT, CD_CALLOC, NULL);
+ }
+ mvert = CDDM_get_verts(dm);
+ medge = CDDM_get_edges(dm);
+ dvert = DM_get_vert_data_layer(dm, CD_MDEFORMVERT);
+
+ hairdata = *r_hairdata;
+ if (!hairdata) {
+ *r_hairdata = hairdata = MEM_mallocN(sizeof(ClothHairData) * totpoint, "hair data");
+ }
+
+ /* calculate maximum segment length */
+ max_length = 0.0f;
+ LOOP_PARTICLES {
+ for (k=1, key=pa->hair+1; k<pa->totkey; k++,key++) {
+ float length = len_v3v3(key->co, (key-1)->co);
+ if (max_length < length)
+ max_length = length;
+ }
+ }
+
+ psys->clmd->sim_parms->vgroup_mass = 1;
+
+ /* XXX placeholder for more flexible future hair settings */
+ hair_radius = part->size;
+
+ /* make vgroup for pin roots etc.. */
+ hair_index = 1;
+ LOOP_PARTICLES {
+ float root_mat[4][4];
+ float bending_stiffness;
+ bool use_hair;
+
+ pa->hair_index = hair_index;
+ use_hair = psys_hair_use_simulation(pa, max_length);
+
+ psys_mat_hair_to_object(sim->ob, sim->psmd->dm_final, psys->part->from, pa, hairmat);
+ mul_m4_m4m4(root_mat, sim->ob->obmat, hairmat);
+ normalize_m4(root_mat);
+
+ bending_stiffness = CLAMPIS(1.0f - part->bending_random * psys_frand(psys, p + 666), 0.0f, 1.0f);
+
+ for (k=0, key=pa->hair; k<pa->totkey; k++,key++) {
+ ClothHairData *hair;
+ float *co, *co_next;
+
+ co = key->co;
+ co_next = (key+1)->co;
+
+ /* create fake root before actual root to resist bending */
+ if (k==0) {
+ hair = &psys->clmd->hairdata[pa->hair_index - 1];
+ copy_v3_v3(hair->loc, root_mat[3]);
+ copy_m3_m4(hair->rot, root_mat);
+
+ hair->radius = hair_radius;
+ hair->bending_stiffness = bending_stiffness;
+
+ add_v3_v3v3(mvert->co, co, co);
+ sub_v3_v3(mvert->co, co_next);
+ mul_m4_v3(hairmat, mvert->co);
+
+ medge->v1 = pa->hair_index - 1;
+ medge->v2 = pa->hair_index;
+
+ dvert = hair_set_pinning(dvert, 1.0f);
+
+ mvert++;
+ medge++;
+ }
+
+ /* store root transform in cloth data */
+ hair = &psys->clmd->hairdata[pa->hair_index + k];
+ copy_v3_v3(hair->loc, root_mat[3]);
+ copy_m3_m4(hair->rot, root_mat);
+
+ hair->radius = hair_radius;
+ hair->bending_stiffness = bending_stiffness;
+
+ copy_v3_v3(mvert->co, co);
+ mul_m4_v3(hairmat, mvert->co);
+
+ if (k) {
+ medge->v1 = pa->hair_index + k - 1;
+ medge->v2 = pa->hair_index + k;
+ }
+
+ /* roots and disabled hairs should be 1.0, the rest can be anything from 0.0 to 1.0 */
+ if (use_hair)
+ dvert = hair_set_pinning(dvert, key->weight);
+ else
+ dvert = hair_set_pinning(dvert, 1.0f);
+
+ mvert++;
+ if (k)
+ medge++;
+ }
+
+ hair_index += pa->totkey + 1;
+ }
+}
+
+static void do_hair_dynamics(ParticleSimulationData *sim)
+{
+ ParticleSystem *psys = sim->psys;
+ PARTICLE_P;
+ EffectorWeights *clmd_effweights;
+ int totpoint;
+ int totedge;
+ float (*deformedVerts)[3];
+ bool realloc_roots;
+
+ if (!psys->clmd) {
+ psys->clmd = (ClothModifierData*)modifier_new(eModifierType_Cloth);
+ psys->clmd->sim_parms->goalspring = 0.0f;
+ psys->clmd->sim_parms->vel_damping = 1.0f;
+ psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL|CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
+ psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ }
+
+ /* count simulated points */
+ totpoint = 0;
+ totedge = 0;
+ LOOP_PARTICLES {
+ /* "out" dm contains all hairs */
+ totedge += pa->totkey;
+ totpoint += pa->totkey + 1; /* +1 for virtual root point */
+ }
+
+ realloc_roots = false; /* whether hair root info array has to be reallocated */
+ if (psys->hair_in_dm) {
+ DerivedMesh *dm = psys->hair_in_dm;
+ if (totpoint != dm->getNumVerts(dm) || totedge != dm->getNumEdges(dm)) {
+ dm->release(dm);
+ psys->hair_in_dm = NULL;
+ realloc_roots = true;
+ }
+ }
+
+ if (!psys->hair_in_dm || !psys->clmd->hairdata || realloc_roots) {
+ if (psys->clmd->hairdata) {
+ MEM_freeN(psys->clmd->hairdata);
+ psys->clmd->hairdata = NULL;
+ }
+ }
+
+ hair_create_input_dm(sim, totpoint, totedge, &psys->hair_in_dm, &psys->clmd->hairdata);
+
+ if (psys->hair_out_dm)
+ psys->hair_out_dm->release(psys->hair_out_dm);
+
+ psys->clmd->point_cache = psys->pointcache;
+ /* for hair sim we replace the internal cloth effector weights temporarily
+ * to use the particle settings
+ */
+ clmd_effweights = psys->clmd->sim_parms->effector_weights;
+ psys->clmd->sim_parms->effector_weights = psys->part->effector_weights;
+
+ deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * psys->hair_in_dm->getNumVerts(psys->hair_in_dm), "do_hair_dynamics vertexCos");
+ psys->hair_out_dm = CDDM_copy(psys->hair_in_dm);
+ psys->hair_out_dm->getVertCos(psys->hair_out_dm, deformedVerts);
+
+ clothModifier_do(psys->clmd, sim->scene, sim->ob, psys->hair_in_dm, deformedVerts);
+
+ CDDM_apply_vert_coords(psys->hair_out_dm, deformedVerts);
+
+ MEM_freeN(deformedVerts);
+
+ /* restore cloth effector weights */
+ psys->clmd->sim_parms->effector_weights = clmd_effweights;
+}
+static void hair_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ PARTICLE_P;
+ float disp = psys_get_current_display_percentage(psys);
+
+ LOOP_PARTICLES {
+ pa->size = part->size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ if (psys->recalc & PSYS_RECALC_RESET) {
+ /* need this for changing subsurf levels */
+ psys_calc_dmcache(sim->ob, sim->psmd->dm_final, sim->psmd->dm_deformed, psys);
+
+ if (psys->clmd)
+ cloth_free_modifier(psys->clmd);
+ }
+
+ /* dynamics with cloth simulation, psys->particles can be NULL with 0 particles [#25519] */
+ if (psys->part->type==PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS && psys->particles)
+ do_hair_dynamics(sim);
+
+ /* following lines were removed r29079 but cause bug [#22811], see report for details */
+ psys_update_effectors(sim);
+ psys_update_path_cache(sim, cfra, use_render_params);
+
+ psys->flag |= PSYS_HAIR_UPDATED;
+}
+
+static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
+{
+ Object *ob = sim->ob;
+ ParticleSystem *psys = sim->psys;
+ HairKey *key, *root;
+ PARTICLE_P;
+
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ psys->lattice_deform_data= psys_create_lattice_deform_data(sim);
+
+ if (psys->totpart==0) return;
+
+ /* save new keys for elements if needed */
+ LOOP_PARTICLES {
+ /* first time alloc */
+ if (pa->totkey==0 || pa->hair==NULL) {
+ pa->hair = MEM_callocN((psys->part->hair_step + 1) * sizeof(HairKey), "HairKeys");
+ pa->totkey = 0;
+ }
+
+ key = root = pa->hair;
+ key += pa->totkey;
+
+ /* convert from global to geometry space */
+ copy_v3_v3(key->co, pa->state.co);
+ mul_m4_v3(ob->imat, key->co);
+
+ if (pa->totkey) {
+ sub_v3_v3(key->co, root->co);
+ psys_vec_rot_to_face(sim->psmd->dm_final, pa, key->co);
+ }
+
+ key->time = pa->state.time;
+
+ key->weight = 1.0f - key->time / 100.0f;
+
+ pa->totkey++;
+
+ /* root is always in the origin of hair space so we set it to be so after the last key is saved*/
+ if (pa->totkey == psys->part->hair_step + 1) {
+ zero_v3(root->co);
+ }
+
+ }
+}
+
+/* Code for an adaptive time step based on the Courant-Friedrichs-Lewy
+ * condition. */
+static const float MIN_TIMESTEP = 1.0f / 101.0f;
+/* Tolerance of 1.5 means the last subframe neither favors growing nor
+ * shrinking (e.g if it were 1.3, the last subframe would tend to be too
+ * small). */
+static const float TIMESTEP_EXPANSION_FACTOR = 0.1f;
+static const float TIMESTEP_EXPANSION_TOLERANCE = 1.5f;
+
+/* Calculate the speed of the particle relative to the local scale of the
+ * simulation. This should be called once per particle during a simulation
+ * step, after the velocity has been updated. element_size defines the scale of
+ * the simulation, and is typically the distance to neighboring particles. */
+static void update_courant_num(ParticleSimulationData *sim, ParticleData *pa,
+ float dtime, SPHData *sphdata, SpinLock *spin)
+{
+ float relative_vel[3];
+
+ sub_v3_v3v3(relative_vel, pa->prev_state.vel, sphdata->flow);
+
+ const float courant_num = len_v3(relative_vel) * dtime / sphdata->element_size;
+ if (sim->courant_num < courant_num) {
+ BLI_spin_lock(spin);
+ if (sim->courant_num < courant_num) {
+ sim->courant_num = courant_num;
+ }
+ BLI_spin_unlock(spin);
+ }
+}
+static float get_base_time_step(ParticleSettings *part)
+{
+ return 1.0f / (float) (part->subframes + 1);
+}
+/* Update time step size to suit current conditions. */
+static void update_timestep(ParticleSystem *psys, ParticleSimulationData *sim)
+{
+ float dt_target;
+ if (sim->courant_num == 0.0f)
+ dt_target = 1.0f;
+ else
+ dt_target = psys->dt_frac * (psys->part->courant_target / sim->courant_num);
+
+ /* Make sure the time step is reasonable. For some reason, the CLAMP macro
+ * doesn't work here. The time step becomes too large. - z0r */
+ if (dt_target < MIN_TIMESTEP)
+ dt_target = MIN_TIMESTEP;
+ else if (dt_target > get_base_time_step(psys->part))
+ dt_target = get_base_time_step(psys->part);
+
+ /* Decrease time step instantly, but increase slowly. */
+ if (dt_target > psys->dt_frac)
+ psys->dt_frac = interpf(dt_target, psys->dt_frac, TIMESTEP_EXPANSION_FACTOR);
+ else
+ psys->dt_frac = dt_target;
+}
+
+static float sync_timestep(ParticleSystem *psys, float t_frac)
+{
+ /* Sync with frame end if it's close. */
+ if (t_frac == 1.0f)
+ return psys->dt_frac;
+ else if (t_frac + (psys->dt_frac * TIMESTEP_EXPANSION_TOLERANCE) >= 1.0f)
+ return 1.0f - t_frac;
+ else
+ return psys->dt_frac;
+}
+
+/************************************************/
+/* System Core */
+/************************************************/
+
+typedef struct DynamicStepSolverTaskData {
+ ParticleSimulationData *sim;
+
+ float cfra;
+ float timestep;
+ float dtime;
+
+ SpinLock spin;
+} DynamicStepSolverTaskData;
+
+static void dynamics_step_sph_ddr_task_cb_ex(
+ void *userdata, void *userdata_chunk, const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+
+ SPHData *sphdata = userdata_chunk;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ /* do global forces & effectors */
+ basic_integrate(sim, p, pa->state.time, data->cfra);
+
+ /* actual fluids calculations */
+ sph_integrate(sim, pa, pa->state.time, sphdata);
+
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, data->cfra);
+
+ /* SPH particles are not physical particles, just interpolation
+ * particles, thus rotation has not a direct sense for them */
+ basic_rotate(part, pa, pa->state.time, data->timestep);
+
+ if (part->time_flag & PART_TIME_AUTOSF) {
+ update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
+ }
+}
+
+static void dynamics_step_sph_classical_basic_integrate_task_cb_ex(
+ void *userdata, void *UNUSED(userdata_chunk), const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ basic_integrate(sim, p, pa->state.time, data->cfra);
+}
+
+static void dynamics_step_sph_classical_calc_density_task_cb_ex(
+ void *userdata, void *userdata_chunk, const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+
+ SPHData *sphdata = userdata_chunk;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ sphclassical_calc_dens(pa, pa->state.time, sphdata);
+}
+
+static void dynamics_step_sph_classical_integrate_task_cb_ex(
+ void *userdata, void *userdata_chunk, const int p, const int UNUSED(thread_id))
+{
+ DynamicStepSolverTaskData *data = userdata;
+ ParticleSimulationData *sim = data->sim;
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+
+ SPHData *sphdata = userdata_chunk;
+
+ ParticleData *pa;
+
+ if ((pa = psys->particles + p)->state.time <= 0.0f) {
+ return;
+ }
+
+ /* actual fluids calculations */
+ sph_integrate(sim, pa, pa->state.time, sphdata);
+
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, data->cfra);
+
+ /* SPH particles are not physical particles, just interpolation
+ * particles, thus rotation has not a direct sense for them */
+ basic_rotate(part, pa, pa->state.time, data->timestep);
+
+ if (part->time_flag & PART_TIME_AUTOSF) {
+ update_courant_num(sim, pa, data->dtime, sphdata, &data->spin);
+ }
+}
+
+/* unbaked particles are calculated dynamically */
+static void dynamics_step(ParticleSimulationData *sim, float cfra)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part=psys->part;
+ RNG *rng;
+ BoidBrainData bbd;
+ ParticleTexture ptex;
+ PARTICLE_P;
+ float timestep;
+ /* frame & time changes */
+ float dfra, dtime;
+ float birthtime, dietime;
+
+ /* where have we gone in time since last time */
+ dfra= cfra - psys->cfra;
+
+ timestep = psys_get_timestep(sim);
+ dtime= dfra*timestep;
+
+ if (dfra < 0.0f) {
+ LOOP_EXISTING_PARTICLES {
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+ pa->size = part->size*ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ reset_particle(sim, pa, dtime, cfra);
+ }
+ return;
+ }
+
+ BLI_srandom(31415926 + (int)cfra + psys->seed);
+ /* for now do both, boids us 'rng' */
+ rng = BLI_rng_new_srandom(31415926 + (int)cfra + psys->seed);
+
+ psys_update_effectors(sim);
+
+ if (part->type != PART_HAIR)
+ sim->colliders = get_collider_cache(sim->scene, sim->ob, part->collision_group);
+
+ /* initialize physics type specific stuff */
+ switch (part->phystype) {
+ case PART_PHYS_BOIDS:
+ {
+ ParticleTarget *pt = psys->targets.first;
+ bbd.sim = sim;
+ bbd.part = part;
+ bbd.cfra = cfra;
+ bbd.dfra = dfra;
+ bbd.timestep = timestep;
+ bbd.rng = rng;
+
+ psys_update_particle_tree(psys, cfra);
+
+ boids_precalc_rules(part, cfra);
+
+ for (; pt; pt=pt->next) {
+ ParticleSystem *psys_target = psys_get_target_system(sim->ob, pt);
+ if (psys_target && psys_target != psys) {
+ psys_update_particle_tree(psys_target, cfra);
+ }
+ }
+ break;
+ }
+ case PART_PHYS_FLUID:
+ {
+ ParticleTarget *pt = psys->targets.first;
+ psys_update_particle_bvhtree(psys, cfra);
+
+ for (; pt; pt=pt->next) { /* Updating others systems particle tree for fluid-fluid interaction */
+ if (pt->ob)
+ psys_update_particle_bvhtree(BLI_findlink(&pt->ob->particlesystem, pt->psys-1), cfra);
+ }
+ break;
+ }
+ }
+ /* initialize all particles for dynamics */
+ LOOP_SHOWN_PARTICLES {
+ copy_particle_key(&pa->prev_state,&pa->state,1);
+
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+
+ pa->size = part->size*ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ birthtime = pa->time;
+ dietime = pa->dietime;
+
+ /* store this, so we can do multiple loops over particles */
+ pa->state.time = dfra;
+
+ if (dietime <= cfra && psys->cfra < dietime) {
+ /* particle dies some time between this and last step */
+ pa->state.time = dietime - ((birthtime > psys->cfra) ? birthtime : psys->cfra);
+ pa->alive = PARS_DYING;
+ }
+ else if (birthtime <= cfra && birthtime >= psys->cfra) {
+ /* particle is born some time between this and last step*/
+ reset_particle(sim, pa, dfra*timestep, cfra);
+ pa->alive = PARS_ALIVE;
+ pa->state.time = cfra - birthtime;
+ }
+ else if (dietime < cfra) {
+ /* nothing to be done when particle is dead */
+ }
+
+ /* only reset unborn particles if they're shown or if the particle is born soon*/
+ if (pa->alive==PARS_UNBORN && (part->flag & PART_UNBORN || (cfra + psys->pointcache->step > pa->time))) {
+ reset_particle(sim, pa, dtime, cfra);
+ }
+ else if (part->phystype == PART_PHYS_NO) {
+ reset_particle(sim, pa, dtime, cfra);
+ }
+
+ if (ELEM(pa->alive, PARS_ALIVE, PARS_DYING)==0 || (pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
+ pa->state.time = -1.f;
+ }
+
+ switch (part->phystype) {
+ case PART_PHYS_NEWTON:
+ {
+ LOOP_DYNAMIC_PARTICLES {
+ /* do global forces & effectors */
+ basic_integrate(sim, p, pa->state.time, cfra);
+
+ /* deflection */
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, cfra);
+
+ /* rotations */
+ basic_rotate(part, pa, pa->state.time, timestep);
+ }
+ break;
+ }
+ case PART_PHYS_BOIDS:
+ {
+ LOOP_DYNAMIC_PARTICLES {
+ bbd.goal_ob = NULL;
+
+ boid_brain(&bbd, p, pa);
+
+ if (pa->alive != PARS_DYING) {
+ boid_body(&bbd, pa);
+
+ /* deflection */
+ if (sim->colliders)
+ collision_check(sim, p, pa->state.time, cfra);
+ }
+ }
+ break;
+ }
+ case PART_PHYS_FLUID:
+ {
+ SPHData sphdata;
+ psys_sph_init(sim, &sphdata);
+
+ DynamicStepSolverTaskData task_data = {
+ .sim = sim, .cfra = cfra, .timestep = timestep, .dtime = dtime,
+ };
+
+ BLI_spin_init(&task_data.spin);
+
+ if (part->fluid->solver == SPH_SOLVER_DDR) {
+ /* Apply SPH forces using double-density relaxation algorithm
+ * (Clavat et. al.) */
+
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, &sphdata, sizeof(sphdata),
+ dynamics_step_sph_ddr_task_cb_ex, psys->totpart > 100, true);
+
+ sph_springs_modify(psys, timestep);
+ }
+ else {
+ /* SPH_SOLVER_CLASSICAL */
+ /* Apply SPH forces using classical algorithm (due to Gingold
+ * and Monaghan). Note that, unlike double-density relaxation,
+ * this algorithm is separated into distinct loops. */
+
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, NULL, 0,
+ dynamics_step_sph_classical_basic_integrate_task_cb_ex, psys->totpart > 100, true);
+
+ /* calculate summation density */
+ /* Note that we could avoid copying sphdata for each thread here (it's only read here),
+ * but doubt this would gain us anything except confusion... */
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, &sphdata, sizeof(sphdata),
+ dynamics_step_sph_classical_calc_density_task_cb_ex, psys->totpart > 100, true);
+
+ /* do global forces & effectors */
+ BLI_task_parallel_range_ex(
+ 0, psys->totpart, &task_data, &sphdata, sizeof(sphdata),
+ dynamics_step_sph_classical_integrate_task_cb_ex, psys->totpart > 100, true);
+ }
+
+ BLI_spin_end(&task_data.spin);
+
+ psys_sph_finalise(&sphdata);
+ break;
+ }
+ }
+
+ /* finalize particle state and time after dynamics */
+ LOOP_DYNAMIC_PARTICLES {
+ if (pa->alive == PARS_DYING) {
+ pa->alive=PARS_DEAD;
+ pa->state.time=pa->dietime;
+ }
+ else
+ pa->state.time=cfra;
+ }
+
+ free_collider_cache(&sim->colliders);
+ BLI_rng_free(rng);
+}
+static void update_children(ParticleSimulationData *sim)
+{
+ if ((sim->psys->part->type == PART_HAIR) && (sim->psys->flag & PSYS_HAIR_DONE)==0)
+ /* don't generate children while growing hair - waste of time */
+ psys_free_children(sim->psys);
+ else if (sim->psys->part->childtype) {
+ if (sim->psys->totchild != psys_get_tot_child(sim->scene, sim->psys))
+ distribute_particles(sim, PART_FROM_CHILD);
+ else {
+ /* Children are up to date, nothing to do. */
+ }
+ }
+ else
+ psys_free_children(sim->psys);
+}
+/* updates cached particles' alive & other flags etc..*/
+static void cached_step(ParticleSimulationData *sim, float cfra)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ ParticleTexture ptex;
+ PARTICLE_P;
+ float disp, dietime;
+
+ psys_update_effectors(sim);
+
+ disp= psys_get_current_display_percentage(psys);
+
+ LOOP_PARTICLES {
+ psys_get_texture(sim, pa, &ptex, PAMAP_SIZE, cfra);
+ pa->size = part->size*ptex.size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(sim);
+
+ dietime = pa->dietime;
+
+ /* update alive status and push events */
+ if (pa->time > cfra) {
+ pa->alive = PARS_UNBORN;
+ if (part->flag & PART_UNBORN && (psys->pointcache->flag & PTCACHE_EXTERNAL) == 0)
+ reset_particle(sim, pa, 0.0f, cfra);
+ }
+ else if (dietime <= cfra)
+ pa->alive = PARS_DEAD;
+ else
+ pa->alive = PARS_ALIVE;
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+}
+
+static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra), const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ if (psys->particles) {
+ MEM_freeN(psys->particles);
+ psys->particles = 0;
+ psys->totpart = 0;
+ }
+
+ /* fluid sim particle import handling, actual loading of particles from file */
+#ifdef WITH_MOD_FLUID
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(sim->ob, eModifierType_Fluidsim);
+
+ if ( fluidmd && fluidmd->fss) {
+ FluidsimSettings *fss= fluidmd->fss;
+ ParticleSettings *part = psys->part;
+ ParticleData *pa=NULL;
+ char filename[256];
+ char debugStrBuffer[256];
+ int curFrame = sim->scene->r.cfra -1; // warning - sync with derived mesh fsmesh loading
+ int p, j, totpart;
+ int readMask, activeParts = 0, fileParts = 0;
+ gzFile gzf;
+
+// XXX if (ob==G.obedit) // off...
+// return;
+
+ // ok, start loading
+ BLI_join_dirfile(filename, sizeof(filename), fss->surfdataPath, OB_FLUIDSIM_SURF_PARTICLES_FNAME);
+
+ BLI_path_abs(filename, modifier_path_relbase(sim->ob));
+
+ BLI_path_frame(filename, curFrame, 0); // fixed #frame-no
+
+ gzf = BLI_gzopen(filename, "rb");
+ if (!gzf) {
+ BLI_snprintf(debugStrBuffer, sizeof(debugStrBuffer),"readFsPartData::error - Unable to open file for reading '%s'\n", filename);
+ // XXX bad level call elbeemDebugOut(debugStrBuffer);
+ return;
+ }
+
+ gzread(gzf, &totpart, sizeof(totpart));
+ totpart = (use_render_params) ? totpart:(part->disp*totpart) / 100;
+
+ part->totpart= totpart;
+ part->sta=part->end = 1.0f;
+ part->lifetime = sim->scene->r.efra + 1;
+
+ /* allocate particles */
+ realloc_particles(sim, part->totpart);
+
+ // set up reading mask
+ readMask = fss->typeFlags;
+
+ for (p=0, pa=psys->particles; p<totpart; p++, pa++) {
+ int ptype=0;
+
+ gzread(gzf, &ptype, sizeof( ptype ));
+ if (ptype & readMask) {
+ activeParts++;
+
+ gzread(gzf, &(pa->size), sizeof(float));
+
+ pa->size /= 10.0f;
+
+ for (j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.co[j] = wrf;
+ //fprintf(stderr,"Rj%d ",j);
+ }
+ for (j=0; j<3; j++) {
+ float wrf;
+ gzread(gzf, &wrf, sizeof( wrf ));
+ pa->state.vel[j] = wrf;
+ }
+
+ zero_v3(pa->state.ave);
+ unit_qt(pa->state.rot);
+
+ pa->time = 1.f;
+ pa->dietime = sim->scene->r.efra + 1;
+ pa->lifetime = sim->scene->r.efra;
+ pa->alive = PARS_ALIVE;
+ //if (a < 25) fprintf(stderr,"FSPARTICLE debug set %s, a%d = %f,%f,%f, life=%f\n", filename, a, pa->co[0],pa->co[1],pa->co[2], pa->lifetime );
+ }
+ else {
+ // skip...
+ for (j=0; j<2*3+1; j++) {
+ float wrf; gzread(gzf, &wrf, sizeof( wrf ));
+ }
+ }
+ fileParts++;
+ }
+ gzclose(gzf);
+
+ totpart = psys->totpart = activeParts;
+ BLI_snprintf(debugStrBuffer,sizeof(debugStrBuffer),"readFsPartData::done - particles:%d, active:%d, file:%d, mask:%d\n", psys->totpart,activeParts,fileParts,readMask);
+ // bad level call
+ // XXX elbeemDebugOut(debugStrBuffer);
+
+ } // fluid sim particles done
+ }
+#else
+ UNUSED_VARS(use_render_params);
+#endif // WITH_MOD_FLUID
+}
+
+static int emit_particles(ParticleSimulationData *sim, PTCacheID *pid, float UNUSED(cfra))
+{
+ ParticleSystem *psys = sim->psys;
+ int oldtotpart = psys->totpart;
+ int totpart = tot_particles(psys, pid);
+
+ if (totpart != oldtotpart)
+ realloc_particles(sim, totpart);
+
+ return totpart - oldtotpart;
+}
+
+/* Calculates the next state for all particles of the system
+ * In particles code most fra-ending are frames, time-ending are fra*timestep (seconds)
+ * 1. Emit particles
+ * 2. Check cache (if used) and return if frame is cached
+ * 3. Do dynamics
+ * 4. Save to cache */
+static void system_step(ParticleSimulationData *sim, float cfra, const bool use_render_params)
+{
+ ParticleSystem *psys = sim->psys;
+ ParticleSettings *part = psys->part;
+ PointCache *cache = psys->pointcache;
+ PTCacheID ptcacheid, *pid = NULL;
+ PARTICLE_P;
+ float disp, cache_cfra = cfra; /*, *vg_vel= 0, *vg_tan= 0, *vg_rot= 0, *vg_size= 0; */
+ int startframe = 0, endframe = 100, oldtotpart = 0;
+
+ /* cache shouldn't be used for hair or "continue physics" */
+ if (part->type != PART_HAIR) {
+ psys_clear_temp_pointcache(psys);
+
+ /* set suitable cache range automatically */
+ if ((cache->flag & (PTCACHE_BAKING|PTCACHE_BAKED))==0)
+ psys_get_pointcache_start_end(sim->scene, psys, &cache->startframe, &cache->endframe);
+
+ pid = &ptcacheid;
+ BKE_ptcache_id_from_particles(pid, sim->ob, psys);
+
+ BKE_ptcache_id_time(pid, sim->scene, 0.0f, &startframe, &endframe, NULL);
+
+ /* clear everything on start frame, or when psys needs full reset! */
+ if ((cfra == startframe) || (psys->recalc & PSYS_RECALC_RESET)) {
+ BKE_ptcache_id_reset(sim->scene, pid, PTCACHE_RESET_OUTDATED);
+ BKE_ptcache_validate(cache, startframe);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
+
+ CLAMP(cache_cfra, startframe, endframe);
+ }
+
+/* 1. emit particles and redo particles if needed */
+ oldtotpart = psys->totpart;
+ if (emit_particles(sim, pid, cfra) || psys->recalc & PSYS_RECALC_RESET) {
+ distribute_particles(sim, part->from);
+ initialize_all_particles(sim);
+ /* reset only just created particles (on startframe all particles are recreated) */
+ reset_all_particles(sim, 0.0, cfra, oldtotpart);
+ free_unexisting_particles(sim);
+
+ if (psys->fluid_springs) {
+ MEM_freeN(psys->fluid_springs);
+ psys->fluid_springs = NULL;
+ }
+
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = 0;
+
+ /* flag for possible explode modifiers after this system */
+ sim->psmd->flag |= eParticleSystemFlag_Pars;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, cfra);
+ }
+
+/* 2. try to read from the cache */
+ if (pid) {
+ int cache_result = BKE_ptcache_read(pid, cache_cfra, true);
+
+ if (ELEM(cache_result, PTCACHE_READ_EXACT, PTCACHE_READ_INTERPOLATED)) {
+ cached_step(sim, cfra);
+ update_children(sim);
+ psys_update_path_cache(sim, cfra, use_render_params);
+
+ BKE_ptcache_validate(cache, (int)cache_cfra);
+
+ if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_write(pid, (int)cache_cfra);
+
+ return;
+ }
+ /* Cache is supposed to be baked, but no data was found so bail out */
+ else if (cache->flag & PTCACHE_BAKED) {
+ psys_reset(psys, PSYS_RESET_CACHE_MISS);
+ return;
+ }
+ else if (cache_result == PTCACHE_READ_OLD) {
+ psys->cfra = (float)cache->simframe;
+ cached_step(sim, psys->cfra);
+ }
+
+ /* if on second frame, write cache for first frame */
+ if (psys->cfra == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
+ BKE_ptcache_write(pid, startframe);
+ }
+ else
+ BKE_ptcache_invalidate(cache);
+
+/* 3. do dynamics */
+ /* set particles to be not calculated TODO: can't work with pointcache */
+ disp= psys_get_current_display_percentage(psys);
+
+ LOOP_PARTICLES {
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ if (psys->totpart) {
+ int dframe, totframesback = 0;
+ float t_frac, dt_frac;
+
+ /* handle negative frame start at the first frame by doing
+ * all the steps before the first frame */
+ if ((int)cfra == startframe && part->sta < startframe)
+ totframesback = (startframe - (int)part->sta);
+
+ if (!(part->time_flag & PART_TIME_AUTOSF)) {
+ /* Constant time step */
+ psys->dt_frac = get_base_time_step(part);
+ }
+ else if ((int)cfra == startframe) {
+ /* Variable time step; initialise to subframes */
+ psys->dt_frac = get_base_time_step(part);
+ }
+ else if (psys->dt_frac < MIN_TIMESTEP) {
+ /* Variable time step; subsequent frames */
+ psys->dt_frac = MIN_TIMESTEP;
+ }
+
+ for (dframe=-totframesback; dframe<=0; dframe++) {
+ /* simulate each subframe */
+ dt_frac = psys->dt_frac;
+ for (t_frac = dt_frac; t_frac <= 1.0f; t_frac += dt_frac) {
+ sim->courant_num = 0.0f;
+ dynamics_step(sim, cfra+dframe+t_frac - 1.f);
+ psys->cfra = cfra+dframe+t_frac - 1.f;
+#if 0
+ printf("%f,%f,%f,%f\n", cfra+dframe+t_frac - 1.f, t_frac, dt_frac, sim->courant_num);
+#endif
+ if (part->time_flag & PART_TIME_AUTOSF)
+ update_timestep(psys, sim);
+ /* Even without AUTOSF dt_frac may not add up to 1.0 due to float precision. */
+ dt_frac = sync_timestep(psys, t_frac);
+ }
+ }
+ }
+
+/* 4. only write cache starting from second frame */
+ if (pid) {
+ BKE_ptcache_validate(cache, (int)cache_cfra);
+ if ((int)cache_cfra != startframe)
+ BKE_ptcache_write(pid, (int)cache_cfra);
+ }
+
+ update_children(sim);
+
+/* cleanup */
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+}
+
+/* system type has changed so set sensible defaults and clear non applicable flags */
+void psys_changed_type(Object *ob, ParticleSystem *psys)
+{
+ ParticleSettings *part = psys->part;
+ PTCacheID pid;
+
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+
+ if (part->phystype != PART_PHYS_KEYED)
+ psys->flag &= ~PSYS_KEYED;
+
+ if (part->type == PART_HAIR) {
+ if (ELEM(part->ren_as, PART_DRAW_NOT, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR)==0)
+ part->ren_as = PART_DRAW_PATH;
+
+ if (part->distr == PART_DISTR_GRID)
+ part->distr = PART_DISTR_JIT;
+
+ if (ELEM(part->draw_as, PART_DRAW_NOT, PART_DRAW_REND, PART_DRAW_PATH)==0)
+ part->draw_as = PART_DRAW_REND;
+
+ CLAMP(part->path_start, 0.0f, 100.0f);
+ CLAMP(part->path_end, 0.0f, 100.0f);
+
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
+ }
+ else {
+ free_hair(ob, psys, 1);
+
+ CLAMP(part->path_start, 0.0f, MAX2(100.0f, part->end + part->lifetime));
+ CLAMP(part->path_end, 0.0f, MAX2(100.0f, part->end + part->lifetime));
+ }
+
+ psys_reset(psys, PSYS_RESET_ALL);
+}
+void psys_check_boid_data(ParticleSystem *psys)
+{
+ BoidParticle *bpa;
+ PARTICLE_P;
+
+ pa = psys->particles;
+
+ if (!pa)
+ return;
+
+ if (psys->part && psys->part->phystype==PART_PHYS_BOIDS) {
+ if (!pa->boid) {
+ bpa = MEM_callocN(psys->totpart * sizeof(BoidParticle), "Boid Data");
+
+ LOOP_PARTICLES
+ pa->boid = bpa++;
+ }
+ }
+ else if (pa->boid) {
+ MEM_freeN(pa->boid);
+ LOOP_PARTICLES
+ pa->boid = NULL;
+ }
+}
+
+static void fluid_default_settings(ParticleSettings *part)
+{
+ SPHFluidSettings *fluid = part->fluid;
+
+ fluid->spring_k = 0.f;
+ fluid->plasticity_constant = 0.1f;
+ fluid->yield_ratio = 0.1f;
+ fluid->rest_length = 1.f;
+ fluid->viscosity_omega = 2.f;
+ fluid->viscosity_beta = 0.1f;
+ fluid->stiffness_k = 1.f;
+ fluid->stiffness_knear = 1.f;
+ fluid->rest_density = 1.f;
+ fluid->buoyancy = 0.f;
+ fluid->radius = 1.f;
+ fluid->flag |= SPH_FAC_REPULSION|SPH_FAC_DENSITY|SPH_FAC_RADIUS|SPH_FAC_VISCOSITY|SPH_FAC_REST_LENGTH;
+}
+
+static void psys_prepare_physics(ParticleSimulationData *sim)
+{
+ ParticleSettings *part = sim->psys->part;
+
+ if (ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)) {
+ PTCacheID pid;
+ BKE_ptcache_id_from_particles(&pid, sim->ob, sim->psys);
+ BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_ALL, 0);
+ }
+ else {
+ free_keyed_keys(sim->psys);
+ sim->psys->flag &= ~PSYS_KEYED;
+ }
+
+ if (part->phystype == PART_PHYS_BOIDS && part->boids == NULL) {
+ BoidState *state;
+
+ part->boids = MEM_callocN(sizeof(BoidSettings), "Boid Settings");
+ boid_default_settings(part->boids);
+
+ state = boid_new_state(part->boids);
+ BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Separate));
+ BLI_addtail(&state->rules, boid_new_rule(eBoidRuleType_Flock));
+
+ ((BoidRule*)state->rules.first)->flag |= BOIDRULE_CURRENT;
+
+ state->flag |= BOIDSTATE_CURRENT;
+ BLI_addtail(&part->boids->states, state);
+ }
+ else if (part->phystype == PART_PHYS_FLUID && part->fluid == NULL) {
+ part->fluid = MEM_callocN(sizeof(SPHFluidSettings), "SPH Fluid Settings");
+ fluid_default_settings(part);
+ }
+
+ psys_check_boid_data(sim->psys);
+}
+static int hair_needs_recalc(ParticleSystem *psys)
+{
+ if (!(psys->flag & PSYS_EDITED) && (!psys->edit || !psys->edit->edited) &&
+ ((psys->flag & PSYS_HAIR_DONE)==0 || psys->recalc & PSYS_RECALC_RESET || (psys->part->flag & PART_HAIR_REGROW && !psys->edit)))
+ {
+ return 1;
+ }
+
+ return 0;
+}
+
+/* main particle update call, checks that things are ok on the large scale and
+ * then advances in to actual particle calculations depending on particle type */
+void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
+{
+ ParticleSimulationData sim= {0};
+ ParticleSettings *part = psys->part;
+ float cfra;
+
+ /* drawdata is outdated after ANY change */
+ if (psys->pdd) psys->pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
+
+ if (!psys_check_enabled(ob, psys, use_render_params))
+ return;
+
+ cfra= BKE_scene_frame_get(scene);
+
+ sim.scene= scene;
+ sim.ob= ob;
+ sim.psys= psys;
+ sim.psmd= psys_get_modifier(ob, psys);
+
+ /* system was already updated from modifier stack */
+ if (sim.psmd->flag & eParticleSystemFlag_psys_updated) {
+ sim.psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ /* make sure it really was updated to cfra */
+ if (psys->cfra == cfra)
+ return;
+ }
+
+ if (!sim.psmd->dm_final)
+ return;
+
+ if (part->from != PART_FROM_VERT) {
+ DM_ensure_tessface(sim.psmd->dm_final);
+ }
+
+ /* execute drivers only, as animation has already been done */
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, cfra, ADT_RECALC_DRIVERS);
+
+ /* to verify if we need to restore object afterwards */
+ psys->flag &= ~PSYS_OB_ANIM_RESTORE;
+
+ if (psys->recalc & PSYS_RECALC_TYPE)
+ psys_changed_type(sim.ob, sim.psys);
+
+ if (psys->recalc & PSYS_RECALC_RESET)
+ psys->totunexist = 0;
+
+ /* setup necessary physics type dependent additional data if it doesn't yet exist */
+ psys_prepare_physics(&sim);
+
+ switch (part->type) {
+ case PART_HAIR:
+ {
+ /* nothing to do so bail out early */
+ if (psys->totpart == 0 && part->totpart == 0) {
+ psys_free_path_cache(psys, NULL);
+ free_hair(ob, psys, 0);
+ psys->flag |= PSYS_HAIR_DONE;
+ }
+ /* (re-)create hair */
+ else if (hair_needs_recalc(psys)) {
+ float hcfra=0.0f;
+ int i, recalc = psys->recalc;
+
+ free_hair(ob, psys, 0);
+
+ if (psys->edit && psys->free_edit) {
+ psys->free_edit(psys->edit);
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ }
+
+ /* first step is negative so particles get killed and reset */
+ psys->cfra= 1.0f;
+
+ for (i=0; i<=part->hair_step; i++) {
+ hcfra=100.0f*(float)i/(float)psys->part->hair_step;
+ if ((part->flag & PART_HAIR_REGROW)==0)
+ BKE_animsys_evaluate_animdata(scene, &part->id, part->adt, hcfra, ADT_RECALC_ANIM);
+ system_step(&sim, hcfra, use_render_params);
+ psys->cfra = hcfra;
+ psys->recalc = 0;
+ save_hair(&sim, hcfra);
+ }
+
+ psys->flag |= PSYS_HAIR_DONE;
+ psys->recalc = recalc;
+ }
+ else if (psys->flag & PSYS_EDITED)
+ psys->flag |= PSYS_HAIR_DONE;
+
+ if (psys->flag & PSYS_HAIR_DONE)
+ hair_step(&sim, cfra, use_render_params);
+ break;
+ }
+ case PART_FLUID:
+ {
+ particles_fluid_step(&sim, (int)cfra, use_render_params);
+ break;
+ }
+ default:
+ {
+ switch (part->phystype) {
+ case PART_PHYS_NO:
+ case PART_PHYS_KEYED:
+ {
+ PARTICLE_P;
+ float disp = psys_get_current_display_percentage(psys);
+ bool free_unexisting = false;
+
+ /* Particles without dynamics haven't been reset yet because they don't use pointcache */
+ if (psys->recalc & PSYS_RECALC_RESET)
+ psys_reset(psys, PSYS_RESET_ALL);
+
+ if (emit_particles(&sim, NULL, cfra) || (psys->recalc & PSYS_RECALC_RESET)) {
+ free_keyed_keys(psys);
+ distribute_particles(&sim, part->from);
+ initialize_all_particles(&sim);
+ free_unexisting = true;
+
+ /* flag for possible explode modifiers after this system */
+ sim.psmd->flag |= eParticleSystemFlag_Pars;
+ }
+
+ LOOP_EXISTING_PARTICLES {
+ pa->size = part->size;
+ if (part->randsize > 0.0f)
+ pa->size *= 1.0f - part->randsize * psys_frand(psys, p + 1);
+
+ reset_particle(&sim, pa, 0.0, cfra);
+
+ if (psys_frand(psys, p) > disp)
+ pa->flag |= PARS_NO_DISP;
+ else
+ pa->flag &= ~PARS_NO_DISP;
+ }
+
+ /* free unexisting after reseting particles */
+ if (free_unexisting)
+ free_unexisting_particles(&sim);
+
+ if (part->phystype == PART_PHYS_KEYED) {
+ psys_count_keyed_targets(&sim);
+ set_keyed_keys(&sim);
+ psys_update_path_cache(&sim, (int)cfra, use_render_params);
+ }
+ break;
+ }
+ default:
+ {
+ /* the main dynamic particle system step */
+ system_step(&sim, cfra, use_render_params);
+ break;
+ }
+ }
+ break;
+ }
+ }
+
+ /* make sure emitter is left at correct time (particle emission can change this) */
+ if (psys->flag & PSYS_OB_ANIM_RESTORE) {
+ evaluate_emitter_anim(scene, ob, cfra);
+ psys->flag &= ~PSYS_OB_ANIM_RESTORE;
+ }
+
+ psys->cfra = cfra;
+ psys->recalc = 0;
+
+ /* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
+ if (psys->renderdata==0)
+ invert_m4_m4(psys->imat, ob->obmat);
+}
+
+/* ID looper */
+
+void BKE_particlesystem_id_loop(ParticleSystem *psys, ParticleSystemIDFunc func, void *userdata)
+{
+ ParticleTarget *pt;
+
+ func(psys, (ID **)&psys->part, userdata, IDWALK_USER | IDWALK_NEVER_NULL);
+ func(psys, (ID **)&psys->target_ob, userdata, IDWALK_NOP);
+ func(psys, (ID **)&psys->parent, userdata, IDWALK_NOP);
+
+ for (pt = psys->targets.first; pt; pt = pt->next) {
+ func(psys, (ID **)&pt->ob, userdata, IDWALK_NOP);
+ }
+
+ /* Even though psys->part should never be NULL, this can happen as an exception during deletion.
+ * See ID_REMAP_SKIP/FORCE/FLAG_NEVER_NULL_USAGE in BKE_library_remap. */
+ if (psys->part && psys->part->phystype == PART_PHYS_BOIDS) {
+ ParticleData *pa;
+ int p;
+
+ for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++) {
+ func(psys, (ID **)&pa->boid->ground, userdata, IDWALK_NOP);
+ }
+ }
+}
+
+/* **** Depsgraph evaluation **** */
+
+void BKE_particle_system_eval(EvaluationContext *UNUSED(eval_ctx),
+ Scene *scene,
+ Object *ob,
+ ParticleSystem *psys)
+{
+ if (G.debug & G_DEBUG_DEPSGRAPH) {
+ printf("%s on %s:%s\n", __func__, ob->id.name, psys->name);
+ }
+ BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH);
+}
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
new file mode 100644
index 00000000000..30eb8dcb287
--- /dev/null
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -0,0 +1,4095 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Campbell Barton <ideasman42@gmail.com>
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/pointcache.c
+ * \ingroup bke
+ */
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_ID.h"
+#include "DNA_dynamicpaint_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
+#include "DNA_rigidbody_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_smoke_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_threads.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BLT_translation.h"
+
+#include "PIL_time.h"
+
+#include "BKE_appdir.h"
+#include "BKE_anim.h"
+#include "BKE_cloth.h"
+#include "BKE_dynamicpaint.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_scene.h"
+#include "BKE_smoke.h"
+#include "BKE_softbody.h"
+
+#include "BIK_api.h"
+
+#ifdef WITH_BULLET
+# include "RBI_api.h"
+#endif
+
+/* both in intern */
+#ifdef WITH_SMOKE
+#include "smoke_API.h"
+#endif
+
+#ifdef WITH_OPENVDB
+#include "openvdb_capi.h"
+#endif
+
+#ifdef WITH_LZO
+# ifdef WITH_SYSTEM_LZO
+# include <lzo/lzo1x.h>
+# else
+# include "minilzo.h"
+# endif
+# define LZO_HEAP_ALLOC(var,size) \
+ lzo_align_t __LZO_MMODEL var [ ((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t) ]
+#endif
+
+#define LZO_OUT_LEN(size) ((size) + (size) / 16 + 64 + 3)
+
+#ifdef WITH_LZMA
+#include "LzmaLib.h"
+#endif
+
+/* needed for directory lookup */
+#ifndef WIN32
+# include <dirent.h>
+#else
+# include "BLI_winstuff.h"
+#endif
+
+#define PTCACHE_DATA_FROM(data, type, from) \
+ if (data[type]) { \
+ memcpy(data[type], from, ptcache_data_size[type]); \
+ } (void)0
+
+#define PTCACHE_DATA_TO(data, type, index, to) \
+ if (data[type]) { \
+ memcpy(to, (char *)(data)[type] + ((index) ? (index) * ptcache_data_size[type] : 0), ptcache_data_size[type]); \
+ } (void)0
+
+/* could be made into a pointcache option */
+#define DURIAN_POINTCACHE_LIB_OK 1
+
+static int ptcache_data_size[] = {
+ sizeof(unsigned int), // BPHYS_DATA_INDEX
+ 3 * sizeof(float), // BPHYS_DATA_LOCATION
+ 3 * sizeof(float), // BPHYS_DATA_VELOCITY
+ 4 * sizeof(float), // BPHYS_DATA_ROTATION
+ 3 * sizeof(float), // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST
+ sizeof(float), // BPHYS_DATA_SIZE
+ 3 * sizeof(float), // BPHYS_DATA_TIMES
+ sizeof(BoidData) // case BPHYS_DATA_BOIDS
+};
+
+static int ptcache_extra_datasize[] = {
+ 0,
+ sizeof(ParticleSpring)
+};
+
+/* forward declerations */
+static int ptcache_file_compressed_read(PTCacheFile *pf, unsigned char *result, unsigned int len);
+static int ptcache_file_compressed_write(PTCacheFile *pf, unsigned char *in, unsigned int in_len, unsigned char *out, int mode);
+static int ptcache_file_write(PTCacheFile *pf, const void *f, unsigned int tot, unsigned int size);
+static int ptcache_file_read(PTCacheFile *pf, void *f, unsigned int tot, unsigned int size);
+
+/* Common functions */
+static int ptcache_basic_header_read(PTCacheFile *pf)
+{
+ int error=0;
+
+ /* Custom functions should read these basic elements too! */
+ if (!error && !fread(&pf->totpoint, sizeof(unsigned int), 1, pf->fp))
+ error = 1;
+
+ if (!error && !fread(&pf->data_types, sizeof(unsigned int), 1, pf->fp))
+ error = 1;
+
+ return !error;
+}
+static int ptcache_basic_header_write(PTCacheFile *pf)
+{
+ /* Custom functions should write these basic elements too! */
+ if (!fwrite(&pf->totpoint, sizeof(unsigned int), 1, pf->fp))
+ return 0;
+
+ if (!fwrite(&pf->data_types, sizeof(unsigned int), 1, pf->fp))
+ return 0;
+
+ return 1;
+}
+/* Softbody functions */
+static int ptcache_softbody_write(int index, void *soft_v, void **data, int UNUSED(cfra))
+{
+ SoftBody *soft= soft_v;
+ BodyPoint *bp = soft->bpoint + index;
+
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, bp->pos);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, bp->vec);
+
+ return 1;
+}
+static void ptcache_softbody_read(int index, void *soft_v, void **data, float UNUSED(cfra), float *old_data)
+{
+ SoftBody *soft= soft_v;
+ BodyPoint *bp = soft->bpoint + index;
+
+ if (old_data) {
+ memcpy(bp->pos, data, 3 * sizeof(float));
+ memcpy(bp->vec, data + 3, 3 * sizeof(float));
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, bp->pos);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, 0, bp->vec);
+ }
+}
+static void ptcache_softbody_interpolate(int index, void *soft_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ SoftBody *soft= soft_v;
+ BodyPoint *bp = soft->bpoint + index;
+ ParticleKey keys[4];
+ float dfra;
+
+ if (cfra1 == cfra2)
+ return;
+
+ copy_v3_v3(keys[1].co, bp->pos);
+ copy_v3_v3(keys[1].vel, bp->vec);
+
+ if (old_data) {
+ memcpy(keys[2].co, old_data, 3 * sizeof(float));
+ memcpy(keys[2].vel, old_data + 3, 3 * sizeof(float));
+ }
+ else
+ BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+
+ dfra = cfra2 - cfra1;
+
+ mul_v3_fl(keys[1].vel, dfra);
+ mul_v3_fl(keys[2].vel, dfra);
+
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, keys, 1);
+
+ mul_v3_fl(keys->vel, 1.0f / dfra);
+
+ copy_v3_v3(bp->pos, keys->co);
+ copy_v3_v3(bp->vec, keys->vel);
+}
+static int ptcache_softbody_totpoint(void *soft_v, int UNUSED(cfra))
+{
+ SoftBody *soft= soft_v;
+ return soft->totpoint;
+}
+static void ptcache_softbody_error(void *UNUSED(soft_v), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+/* Particle functions */
+void BKE_ptcache_make_particle_key(ParticleKey *key, int index, void **data, float time)
+{
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, index, key->co);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, index, key->vel);
+
+ /* no rotation info, so make something nice up */
+ if (data[BPHYS_DATA_ROTATION]==NULL) {
+ vec_to_quat(key->rot, key->vel, OB_NEGX, OB_POSZ);
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_ROTATION, index, key->rot);
+ }
+
+ PTCACHE_DATA_TO(data, BPHYS_DATA_AVELOCITY, index, key->ave);
+ key->time = time;
+}
+static int ptcache_particle_write(int index, void *psys_v, void **data, int cfra)
+{
+ ParticleSystem *psys= psys_v;
+ ParticleData *pa = psys->particles + index;
+ BoidParticle *boid = (psys->part->phystype == PART_PHYS_BOIDS) ? pa->boid : NULL;
+ float times[3];
+ int step = psys->pointcache->step;
+
+ /* No need to store unborn or died particles outside cache step bounds */
+ if (data[BPHYS_DATA_INDEX] && (cfra < pa->time - step || cfra > pa->dietime + step))
+ return 0;
+
+ times[0] = pa->time;
+ times[1] = pa->dietime;
+ times[2] = pa->lifetime;
+
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_INDEX, &index);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, pa->state.co);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, pa->state.vel);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_ROTATION, pa->state.rot);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_AVELOCITY, pa->state.ave);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_SIZE, &pa->size);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_TIMES, times);
+
+ if (boid) {
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_BOIDS, &boid->data);
+ }
+
+ /* return flag 1+1=2 for newly born particles to copy exact birth location to previously cached frame */
+ return 1 + (pa->state.time >= pa->time && pa->prev_state.time <= pa->time);
+}
+static void ptcache_particle_read(int index, void *psys_v, void **data, float cfra, float *old_data)
+{
+ ParticleSystem *psys= psys_v;
+ ParticleData *pa;
+ BoidParticle *boid;
+ float timestep = 0.04f * psys->part->timetweak;
+
+ if (index >= psys->totpart)
+ return;
+
+ pa = psys->particles + index;
+ boid = (psys->part->phystype == PART_PHYS_BOIDS) ? pa->boid : NULL;
+
+ if (cfra > pa->state.time)
+ memcpy(&pa->prev_state, &pa->state, sizeof(ParticleKey));
+
+ if (old_data) {
+ /* old format cache */
+ memcpy(&pa->state, old_data, sizeof(ParticleKey));
+ return;
+ }
+
+ BKE_ptcache_make_particle_key(&pa->state, 0, data, cfra);
+
+ /* set frames cached before birth to birth time */
+ if (cfra < pa->time)
+ pa->state.time = pa->time;
+ else if (cfra > pa->dietime)
+ pa->state.time = pa->dietime;
+
+ if (data[BPHYS_DATA_SIZE]) {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_SIZE, 0, &pa->size);
+ }
+
+ if (data[BPHYS_DATA_TIMES]) {
+ float times[3];
+ PTCACHE_DATA_TO(data, BPHYS_DATA_TIMES, 0, &times);
+ pa->time = times[0];
+ pa->dietime = times[1];
+ pa->lifetime = times[2];
+ }
+
+ if (boid) {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_BOIDS, 0, &boid->data);
+ }
+
+ /* determine velocity from previous location */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_VELOCITY]) {
+ if (cfra > pa->prev_state.time) {
+ sub_v3_v3v3(pa->state.vel, pa->state.co, pa->prev_state.co);
+ mul_v3_fl(pa->state.vel, (cfra - pa->prev_state.time) * timestep);
+ }
+ else {
+ sub_v3_v3v3(pa->state.vel, pa->prev_state.co, pa->state.co);
+ mul_v3_fl(pa->state.vel, (pa->prev_state.time - cfra) * timestep);
+ }
+ }
+
+ /* default to no rotation */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_ROTATION]) {
+ unit_qt(pa->state.rot);
+ }
+}
+static void ptcache_particle_interpolate(int index, void *psys_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ ParticleSystem *psys= psys_v;
+ ParticleData *pa;
+ ParticleKey keys[4];
+ float dfra, timestep = 0.04f * psys->part->timetweak;
+
+ if (index >= psys->totpart)
+ return;
+
+ pa = psys->particles + index;
+
+ /* particle wasn't read from first cache so can't interpolate */
+ if ((int)cfra1 < pa->time - psys->pointcache->step || (int)cfra1 > pa->dietime + psys->pointcache->step)
+ return;
+
+ cfra = MIN2(cfra, pa->dietime);
+ cfra1 = MIN2(cfra1, pa->dietime);
+ cfra2 = MIN2(cfra2, pa->dietime);
+
+ if (cfra1 == cfra2)
+ return;
+
+ memcpy(keys+1, &pa->state, sizeof(ParticleKey));
+ if (old_data)
+ memcpy(keys+2, old_data, sizeof(ParticleKey));
+ else
+ BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+
+ /* determine velocity from previous location */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_VELOCITY]) {
+ if (keys[1].time > keys[2].time) {
+ sub_v3_v3v3(keys[2].vel, keys[1].co, keys[2].co);
+ mul_v3_fl(keys[2].vel, (keys[1].time - keys[2].time) * timestep);
+ }
+ else {
+ sub_v3_v3v3(keys[2].vel, keys[2].co, keys[1].co);
+ mul_v3_fl(keys[2].vel, (keys[2].time - keys[1].time) * timestep);
+ }
+ }
+
+ /* default to no rotation */
+ if (data[BPHYS_DATA_LOCATION] && !data[BPHYS_DATA_ROTATION]) {
+ unit_qt(keys[2].rot);
+ }
+
+ if (cfra > pa->time)
+ cfra1 = MAX2(cfra1, pa->time);
+
+ dfra = cfra2 - cfra1;
+
+ mul_v3_fl(keys[1].vel, dfra * timestep);
+ mul_v3_fl(keys[2].vel, dfra * timestep);
+
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, &pa->state, 1);
+ interp_qt_qtqt(pa->state.rot, keys[1].rot, keys[2].rot, (cfra - cfra1) / dfra);
+
+ mul_v3_fl(pa->state.vel, 1.f / (dfra * timestep));
+
+ pa->state.time = cfra;
+}
+
+static int ptcache_particle_totpoint(void *psys_v, int UNUSED(cfra))
+{
+ ParticleSystem *psys = psys_v;
+ return psys->totpart;
+}
+
+static void ptcache_particle_error(void *UNUSED(psys_v), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+static int ptcache_particle_totwrite(void *psys_v, int cfra)
+{
+ ParticleSystem *psys = psys_v;
+ ParticleData *pa= psys->particles;
+ int p, step = psys->pointcache->step;
+ int totwrite = 0;
+
+ if (cfra == 0)
+ return psys->totpart;
+
+ for (p=0; p<psys->totpart; p++, pa++)
+ totwrite += (cfra >= pa->time - step && cfra <= pa->dietime + step);
+
+ return totwrite;
+}
+
+static void ptcache_particle_extra_write(void *psys_v, PTCacheMem *pm, int UNUSED(cfra))
+{
+ ParticleSystem *psys = psys_v;
+ PTCacheExtra *extra = NULL;
+
+ if (psys->part->phystype == PART_PHYS_FLUID &&
+ psys->part->fluid && psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS &&
+ psys->tot_fluidsprings && psys->fluid_springs) {
+
+ extra = MEM_callocN(sizeof(PTCacheExtra), "Point cache: fluid extra data");
+
+ extra->type = BPHYS_EXTRA_FLUID_SPRINGS;
+ extra->totdata = psys->tot_fluidsprings;
+
+ extra->data = MEM_callocN(extra->totdata * ptcache_extra_datasize[extra->type], "Point cache: extra data");
+ memcpy(extra->data, psys->fluid_springs, extra->totdata * ptcache_extra_datasize[extra->type]);
+
+ BLI_addtail(&pm->extradata, extra);
+ }
+}
+
+static void ptcache_particle_extra_read(void *psys_v, PTCacheMem *pm, float UNUSED(cfra))
+{
+ ParticleSystem *psys = psys_v;
+ PTCacheExtra *extra = pm->extradata.first;
+
+ for (; extra; extra=extra->next) {
+ switch (extra->type) {
+ case BPHYS_EXTRA_FLUID_SPRINGS:
+ {
+ if (psys->fluid_springs)
+ MEM_freeN(psys->fluid_springs);
+
+ psys->fluid_springs = MEM_dupallocN(extra->data);
+ psys->tot_fluidsprings = psys->alloc_fluidsprings = extra->totdata;
+ break;
+ }
+ }
+ }
+}
+
+/* Cloth functions */
+static int ptcache_cloth_write(int index, void *cloth_v, void **data, int UNUSED(cfra))
+{
+ ClothModifierData *clmd= cloth_v;
+ Cloth *cloth= clmd->clothObject;
+ ClothVertex *vert = cloth->verts + index;
+
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, vert->x);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_VELOCITY, vert->v);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_XCONST, vert->xconst);
+
+ return 1;
+}
+static void ptcache_cloth_read(int index, void *cloth_v, void **data, float UNUSED(cfra), float *old_data)
+{
+ ClothModifierData *clmd= cloth_v;
+ Cloth *cloth= clmd->clothObject;
+ ClothVertex *vert = cloth->verts + index;
+
+ if (old_data) {
+ memcpy(vert->x, data, 3 * sizeof(float));
+ memcpy(vert->xconst, data + 3, 3 * sizeof(float));
+ memcpy(vert->v, data + 6, 3 * sizeof(float));
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, vert->x);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_VELOCITY, 0, vert->v);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_XCONST, 0, vert->xconst);
+ }
+}
+static void ptcache_cloth_interpolate(int index, void *cloth_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ ClothModifierData *clmd= cloth_v;
+ Cloth *cloth= clmd->clothObject;
+ ClothVertex *vert = cloth->verts + index;
+ ParticleKey keys[4];
+ float dfra;
+
+ if (cfra1 == cfra2)
+ return;
+
+ copy_v3_v3(keys[1].co, vert->x);
+ copy_v3_v3(keys[1].vel, vert->v);
+
+ if (old_data) {
+ memcpy(keys[2].co, old_data, 3 * sizeof(float));
+ memcpy(keys[2].vel, old_data + 6, 3 * sizeof(float));
+ }
+ else
+ BKE_ptcache_make_particle_key(keys+2, 0, data, cfra2);
+
+ dfra = cfra2 - cfra1;
+
+ mul_v3_fl(keys[1].vel, dfra);
+ mul_v3_fl(keys[2].vel, dfra);
+
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, keys, 1);
+
+ mul_v3_fl(keys->vel, 1.0f / dfra);
+
+ copy_v3_v3(vert->x, keys->co);
+ copy_v3_v3(vert->v, keys->vel);
+
+ /* should vert->xconst be interpolated somehow too? - jahka */
+}
+
+static int ptcache_cloth_totpoint(void *cloth_v, int UNUSED(cfra))
+{
+ ClothModifierData *clmd= cloth_v;
+ return clmd->clothObject ? clmd->clothObject->mvert_num : 0;
+}
+
+static void ptcache_cloth_error(void *cloth_v, const char *message)
+{
+ ClothModifierData *clmd= cloth_v;
+ modifier_setError(&clmd->modifier, "%s", message);
+}
+
+#ifdef WITH_SMOKE
+/* Smoke functions */
+static int ptcache_smoke_totpoint(void *smoke_v, int UNUSED(cfra))
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+
+ if (sds->fluid) {
+ return sds->base_res[0]*sds->base_res[1]*sds->base_res[2];
+ }
+ else
+ return 0;
+}
+
+static void ptcache_smoke_error(void *smoke_v, const char *message)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ modifier_setError(&smd->modifier, "%s", message);
+}
+
+#define SMOKE_CACHE_VERSION "1.04"
+
+static int ptcache_smoke_write(PTCacheFile *pf, void *smoke_v)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+ int ret = 0;
+ int fluid_fields = smoke_get_data_flags(sds);
+
+ /* version header */
+ ptcache_file_write(pf, SMOKE_CACHE_VERSION, 4, sizeof(char));
+ ptcache_file_write(pf, &fluid_fields, 1, sizeof(int));
+ ptcache_file_write(pf, &sds->active_fields, 1, sizeof(int));
+ ptcache_file_write(pf, &sds->res, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->dx, 1, sizeof(float));
+
+ if (sds->fluid) {
+ size_t res = sds->res[0]*sds->res[1]*sds->res[2];
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+ unsigned int in_len = sizeof(float)*(unsigned int)res;
+ unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len) * 4, "pointcache_lzo_buffer");
+ //int mode = res >= 1000000 ? 2 : 1;
+ int mode=1; // light
+ if (sds->cache_comp == SM_CACHE_HEAVY) mode=2; // heavy
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat, &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ ptcache_file_compressed_write(pf, (unsigned char *)sds->shadow, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)dens, in_len, out, mode);
+ if (fluid_fields & SM_ACTIVE_HEAT) {
+ ptcache_file_compressed_write(pf, (unsigned char *)heat, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)heatold, in_len, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_write(pf, (unsigned char *)flame, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)fuel, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)react, in_len, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_write(pf, (unsigned char *)r, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)g, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)b, in_len, out, mode);
+ }
+ ptcache_file_compressed_write(pf, (unsigned char *)vx, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)vy, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)vz, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)obstacles, (unsigned int)res, out, mode);
+ ptcache_file_write(pf, &dt, 1, sizeof(float));
+ ptcache_file_write(pf, &dx, 1, sizeof(float));
+ ptcache_file_write(pf, &sds->p0, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->p1, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->dp0, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->shift, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->obj_shift_f, 3, sizeof(float));
+ ptcache_file_write(pf, &sds->obmat, 16, sizeof(float));
+ ptcache_file_write(pf, &sds->base_res, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->res_min, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->res_max, 3, sizeof(int));
+ ptcache_file_write(pf, &sds->active_color, 3, sizeof(float));
+
+ MEM_freeN(out);
+
+ ret = 1;
+ }
+
+ if (sds->wt) {
+ int res_big_array[3];
+ int res_big;
+ int res = sds->res[0]*sds->res[1]*sds->res[2];
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+ unsigned int in_len = sizeof(float)*(unsigned int)res;
+ unsigned int in_len_big;
+ unsigned char *out;
+ int mode;
+
+ smoke_turbulence_get_res(sds->wt, res_big_array);
+ res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
+ //mode = res_big >= 1000000 ? 2 : 1;
+ mode = 1; // light
+ if (sds->cache_high_comp == SM_CACHE_HEAVY) mode=2; // heavy
+
+ in_len_big = sizeof(float) * (unsigned int)res_big;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len_big), "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)dens, in_len_big, out, mode);
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_write(pf, (unsigned char *)flame, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)fuel, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)react, in_len_big, out, mode);
+ }
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_write(pf, (unsigned char *)r, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)g, in_len_big, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)b, in_len_big, out, mode);
+ }
+ MEM_freeN(out);
+
+ out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len), "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)tcu, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)tcv, in_len, out, mode);
+ ptcache_file_compressed_write(pf, (unsigned char *)tcw, in_len, out, mode);
+ MEM_freeN(out);
+
+ ret = 1;
+ }
+
+ return ret;
+}
+
+/* read old smoke cache from 2.64 */
+static int ptcache_smoke_read_old(PTCacheFile *pf, void *smoke_v)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+
+ if (sds->fluid) {
+ const size_t res = sds->res[0] * sds->res[1] * sds->res[2];
+ const unsigned int out_len = (unsigned int)res * sizeof(float);
+ float dt, dx, *dens, *heat, *heatold, *vx, *vy, *vz;
+ unsigned char *obstacles;
+ float *tmp_array = MEM_callocN(out_len, "Smoke old cache tmp");
+
+ int fluid_fields = smoke_get_data_flags(sds);
+
+ /* Part part of the new cache header */
+ sds->active_color[0] = 0.7f;
+ sds->active_color[1] = 0.7f;
+ sds->active_color[2] = 0.7f;
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, NULL, NULL, NULL, &heat, &heatold, &vx, &vy, &vz, NULL, NULL, NULL, &obstacles);
+
+ ptcache_file_compressed_read(pf, (unsigned char *)sds->shadow, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)dens, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+
+ if (fluid_fields & SM_ACTIVE_HEAT)
+ {
+ ptcache_file_compressed_read(pf, (unsigned char*)heat, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)heatold, out_len);
+ }
+ else
+ {
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ }
+ ptcache_file_compressed_read(pf, (unsigned char*)vx, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)vy, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)vz, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)obstacles, (unsigned int)res);
+ ptcache_file_read(pf, &dt, 1, sizeof(float));
+ ptcache_file_read(pf, &dx, 1, sizeof(float));
+
+ MEM_freeN(tmp_array);
+
+ if (pf->data_types & (1<<BPHYS_DATA_SMOKE_HIGH) && sds->wt) {
+ int res_big, res_big_array[3];
+ float *tcu, *tcv, *tcw;
+ unsigned int out_len_big;
+ unsigned char *tmp_array_big;
+ smoke_turbulence_get_res(sds->wt, res_big_array);
+ res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
+ out_len_big = sizeof(float) * (unsigned int)res_big;
+
+ tmp_array_big = MEM_callocN(out_len_big, "Smoke old cache tmp");
+
+ smoke_turbulence_export(sds->wt, &dens, NULL, NULL, NULL, NULL, NULL, NULL, &tcu, &tcv, &tcw);
+
+ ptcache_file_compressed_read(pf, (unsigned char*)dens, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char*)tmp_array_big, out_len_big);
+
+ ptcache_file_compressed_read(pf, (unsigned char*)tcu, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tcv, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char*)tcw, out_len);
+
+ MEM_freeN(tmp_array_big);
+ }
+ }
+
+ return 1;
+}
+
+static int ptcache_smoke_read(PTCacheFile *pf, void *smoke_v)
+{
+ SmokeModifierData *smd= (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+ char version[4];
+ int ch_res[3];
+ float ch_dx;
+ int fluid_fields = smoke_get_data_flags(sds);
+ int cache_fields = 0;
+ int active_fields = 0;
+ int reallocate = 0;
+
+ /* version header */
+ ptcache_file_read(pf, version, 4, sizeof(char));
+ if (!STREQLEN(version, SMOKE_CACHE_VERSION, 4))
+ {
+ /* reset file pointer */
+ fseek(pf->fp, -4, SEEK_CUR);
+ return ptcache_smoke_read_old(pf, smoke_v);
+ }
+
+ /* fluid info */
+ ptcache_file_read(pf, &cache_fields, 1, sizeof(int));
+ ptcache_file_read(pf, &active_fields, 1, sizeof(int));
+ ptcache_file_read(pf, &ch_res, 3, sizeof(int));
+ ptcache_file_read(pf, &ch_dx, 1, sizeof(float));
+
+ /* check if resolution has changed */
+ if (sds->res[0] != ch_res[0] ||
+ sds->res[1] != ch_res[1] ||
+ sds->res[2] != ch_res[2]) {
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN)
+ reallocate = 1;
+ else
+ return 0;
+ }
+ /* check if active fields have changed */
+ if (fluid_fields != cache_fields ||
+ active_fields != sds->active_fields)
+ reallocate = 1;
+
+ /* reallocate fluid if needed*/
+ if (reallocate) {
+ sds->active_fields = active_fields | cache_fields;
+ smoke_reallocate_fluid(sds, ch_dx, ch_res, 1);
+ sds->dx = ch_dx;
+ VECCOPY(sds->res, ch_res);
+ sds->total_cells = ch_res[0]*ch_res[1]*ch_res[2];
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_reallocate_highres_fluid(sds, ch_dx, ch_res, 1);
+ }
+ }
+
+ if (sds->fluid) {
+ size_t res = sds->res[0]*sds->res[1]*sds->res[2];
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+ unsigned int out_len = (unsigned int)res * sizeof(float);
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat, &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ ptcache_file_compressed_read(pf, (unsigned char *)sds->shadow, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)dens, out_len);
+ if (cache_fields & SM_ACTIVE_HEAT) {
+ ptcache_file_compressed_read(pf, (unsigned char *)heat, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)heatold, out_len);
+ }
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_read(pf, (unsigned char *)flame, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)fuel, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)react, out_len);
+ }
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_read(pf, (unsigned char *)r, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)g, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)b, out_len);
+ }
+ ptcache_file_compressed_read(pf, (unsigned char *)vx, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)vy, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)vz, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)obstacles, (unsigned int)res);
+ ptcache_file_read(pf, &dt, 1, sizeof(float));
+ ptcache_file_read(pf, &dx, 1, sizeof(float));
+ ptcache_file_read(pf, &sds->p0, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->p1, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->dp0, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->shift, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->obj_shift_f, 3, sizeof(float));
+ ptcache_file_read(pf, &sds->obmat, 16, sizeof(float));
+ ptcache_file_read(pf, &sds->base_res, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->res_min, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->res_max, 3, sizeof(int));
+ ptcache_file_read(pf, &sds->active_color, 3, sizeof(float));
+ }
+
+ if (pf->data_types & (1<<BPHYS_DATA_SMOKE_HIGH) && sds->wt) {
+ int res = sds->res[0]*sds->res[1]*sds->res[2];
+ int res_big, res_big_array[3];
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+ unsigned int out_len = sizeof(float)*(unsigned int)res;
+ unsigned int out_len_big;
+
+ smoke_turbulence_get_res(sds->wt, res_big_array);
+ res_big = res_big_array[0]*res_big_array[1]*res_big_array[2];
+ out_len_big = sizeof(float) * (unsigned int)res_big;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ ptcache_file_compressed_read(pf, (unsigned char *)dens, out_len_big);
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ ptcache_file_compressed_read(pf, (unsigned char *)flame, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)fuel, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)react, out_len_big);
+ }
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ ptcache_file_compressed_read(pf, (unsigned char *)r, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)g, out_len_big);
+ ptcache_file_compressed_read(pf, (unsigned char *)b, out_len_big);
+ }
+
+ ptcache_file_compressed_read(pf, (unsigned char *)tcu, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)tcv, out_len);
+ ptcache_file_compressed_read(pf, (unsigned char *)tcw, out_len);
+ }
+
+ return 1;
+}
+
+#ifdef WITH_OPENVDB
+/**
+ * Construct matrices which represent the fluid object, for low and high res:
+ * <pre>
+ * vs 0 0 0
+ * 0 vs 0 0
+ * 0 0 vs 0
+ * px py pz 1
+ * </pre>
+ *
+ * with `vs` = voxel size, and `px, py, pz`,
+ * the min position of the domain's bounding box.
+ */
+static void compute_fluid_matrices(SmokeDomainSettings *sds)
+{
+ float bbox_min[3];
+
+ copy_v3_v3(bbox_min, sds->p0);
+
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ bbox_min[0] += (sds->cell_size[0] * (float)sds->res_min[0]);
+ bbox_min[1] += (sds->cell_size[1] * (float)sds->res_min[1]);
+ bbox_min[2] += (sds->cell_size[2] * (float)sds->res_min[2]);
+ add_v3_v3(bbox_min, sds->obj_shift_f);
+ }
+
+ /* construct low res matrix */
+ size_to_mat4(sds->fluidmat, sds->cell_size);
+ copy_v3_v3(sds->fluidmat[3], bbox_min);
+
+ /* The smoke simulator stores voxels cell-centered, whilst VDB is node
+ * centered, so we offset the matrix by half a voxel to compensate. */
+ madd_v3_v3fl(sds->fluidmat[3], sds->cell_size, 0.5f);
+
+ mul_m4_m4m4(sds->fluidmat, sds->obmat, sds->fluidmat);
+
+ if (sds->wt) {
+ float voxel_size_high[3];
+ /* construct high res matrix */
+ mul_v3_v3fl(voxel_size_high, sds->cell_size, 1.0f / (float)(sds->amplify + 1));
+ size_to_mat4(sds->fluidmat_wt, voxel_size_high);
+ copy_v3_v3(sds->fluidmat_wt[3], bbox_min);
+
+ /* Same here, add half a voxel to adjust the position of the fluid. */
+ madd_v3_v3fl(sds->fluidmat_wt[3], voxel_size_high, 0.5f);
+
+ mul_m4_m4m4(sds->fluidmat_wt, sds->obmat, sds->fluidmat_wt);
+ }
+}
+
+static int ptcache_smoke_openvdb_write(struct OpenVDBWriter *writer, void *smoke_v)
+{
+ SmokeModifierData *smd = (SmokeModifierData *)smoke_v;
+ SmokeDomainSettings *sds = smd->domain;
+
+ OpenVDBWriter_set_flags(writer, sds->openvdb_comp, (sds->data_depth == 16));
+
+ OpenVDBWriter_add_meta_int(writer, "blender/smoke/active_fields", sds->active_fields);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/resolution", sds->res);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/min_resolution", sds->res_min);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/max_resolution", sds->res_max);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/base_resolution", sds->base_res);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/min_bbox", sds->p0);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/max_bbox", sds->p1);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/dp0", sds->dp0);
+ OpenVDBWriter_add_meta_v3_int(writer, "blender/smoke/shift", sds->shift);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/obj_shift_f", sds->obj_shift_f);
+ OpenVDBWriter_add_meta_v3(writer, "blender/smoke/active_color", sds->active_color);
+ OpenVDBWriter_add_meta_mat4(writer, "blender/smoke/obmat", sds->obmat);
+
+ int fluid_fields = smoke_get_data_flags(sds);
+
+ struct OpenVDBFloatGrid *clip_grid = NULL;
+
+ compute_fluid_matrices(sds);
+
+ OpenVDBWriter_add_meta_int(writer, "blender/smoke/fluid_fields", fluid_fields);
+
+ if (sds->wt) {
+ struct OpenVDBFloatGrid *wt_density_grid;
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ wt_density_grid = OpenVDB_export_grid_fl(writer, "density", dens, sds->res_wt, sds->fluidmat_wt, NULL);
+ clip_grid = wt_density_grid;
+
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ OpenVDB_export_grid_fl(writer, "flame", flame, sds->res_wt, sds->fluidmat_wt, wt_density_grid);
+ OpenVDB_export_grid_fl(writer, "fuel", fuel, sds->res_wt, sds->fluidmat_wt, wt_density_grid);
+ OpenVDB_export_grid_fl(writer, "react", react, sds->res_wt, sds->fluidmat_wt, wt_density_grid);
+ }
+
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ OpenVDB_export_grid_vec(writer, "color", r, g, b, sds->res_wt, sds->fluidmat_wt, VEC_INVARIANT, true, wt_density_grid);
+ }
+
+ OpenVDB_export_grid_vec(writer, "texture coordinates", tcu, tcv, tcw, sds->res, sds->fluidmat, VEC_INVARIANT, false, wt_density_grid);
+ }
+
+ if (sds->fluid) {
+ struct OpenVDBFloatGrid *density_grid;
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat,
+ &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ OpenVDBWriter_add_meta_fl(writer, "blender/smoke/dx", dx);
+ OpenVDBWriter_add_meta_fl(writer, "blender/smoke/dt", dt);
+
+ const char *name = (!sds->wt) ? "density" : "density low";
+ density_grid = OpenVDB_export_grid_fl(writer, name, dens, sds->res, sds->fluidmat, NULL);
+ clip_grid = sds->wt ? clip_grid : density_grid;
+
+ OpenVDB_export_grid_fl(writer, "shadow", sds->shadow, sds->res, sds->fluidmat, NULL);
+
+ if (fluid_fields & SM_ACTIVE_HEAT) {
+ OpenVDB_export_grid_fl(writer, "heat", heat, sds->res, sds->fluidmat, clip_grid);
+ OpenVDB_export_grid_fl(writer, "heat old", heatold, sds->res, sds->fluidmat, clip_grid);
+ }
+
+ if (fluid_fields & SM_ACTIVE_FIRE) {
+ name = (!sds->wt) ? "flame" : "flame low";
+ OpenVDB_export_grid_fl(writer, name, flame, sds->res, sds->fluidmat, density_grid);
+ name = (!sds->wt) ? "fuel" : "fuel low";
+ OpenVDB_export_grid_fl(writer, name, fuel, sds->res, sds->fluidmat, density_grid);
+ name = (!sds->wt) ? "react" : "react low";
+ OpenVDB_export_grid_fl(writer, name, react, sds->res, sds->fluidmat, density_grid);
+ }
+
+ if (fluid_fields & SM_ACTIVE_COLORS) {
+ name = (!sds->wt) ? "color" : "color low";
+ OpenVDB_export_grid_vec(writer, name, r, g, b, sds->res, sds->fluidmat, VEC_INVARIANT, true, density_grid);
+ }
+
+ OpenVDB_export_grid_vec(writer, "velocity", vx, vy, vz, sds->res, sds->fluidmat, VEC_CONTRAVARIANT_RELATIVE, false, clip_grid);
+ OpenVDB_export_grid_ch(writer, "obstacles", obstacles, sds->res, sds->fluidmat, NULL);
+ }
+
+ return 1;
+}
+
+static int ptcache_smoke_openvdb_read(struct OpenVDBReader *reader, void *smoke_v)
+{
+ SmokeModifierData *smd = (SmokeModifierData *)smoke_v;
+
+ if (!smd) {
+ return 0;
+ }
+
+ SmokeDomainSettings *sds = smd->domain;
+
+ int fluid_fields = smoke_get_data_flags(sds);
+ int active_fields, cache_fields = 0;
+ int cache_res[3];
+ float cache_dx;
+ bool reallocate = false;
+
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/min_resolution", sds->res_min);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/max_resolution", sds->res_max);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/base_resolution", sds->base_res);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/min_bbox", sds->p0);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/max_bbox", sds->p1);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/dp0", sds->dp0);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/shift", sds->shift);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/obj_shift_f", sds->obj_shift_f);
+ OpenVDBReader_get_meta_v3(reader, "blender/smoke/active_color", sds->active_color);
+ OpenVDBReader_get_meta_mat4(reader, "blender/smoke/obmat", sds->obmat);
+ OpenVDBReader_get_meta_int(reader, "blender/smoke/fluid_fields", &cache_fields);
+ OpenVDBReader_get_meta_int(reader, "blender/smoke/active_fields", &active_fields);
+ OpenVDBReader_get_meta_fl(reader, "blender/smoke/dx", &cache_dx);
+ OpenVDBReader_get_meta_v3_int(reader, "blender/smoke/resolution", cache_res);
+
+ /* check if resolution has changed */
+ if (sds->res[0] != cache_res[0] ||
+ sds->res[1] != cache_res[1] ||
+ sds->res[2] != cache_res[2])
+ {
+ if (sds->flags & MOD_SMOKE_ADAPTIVE_DOMAIN) {
+ reallocate = true;
+ }
+ else {
+ return 0;
+ }
+ }
+
+ /* check if active fields have changed */
+ if ((fluid_fields != cache_fields) || (active_fields != sds->active_fields)) {
+ reallocate = true;
+ }
+
+ /* reallocate fluid if needed*/
+ if (reallocate) {
+ sds->active_fields = active_fields | cache_fields;
+ smoke_reallocate_fluid(sds, cache_dx, cache_res, 1);
+ sds->dx = cache_dx;
+ copy_v3_v3_int(sds->res, cache_res);
+ sds->total_cells = cache_res[0] * cache_res[1] * cache_res[2];
+
+ if (sds->flags & MOD_SMOKE_HIGHRES) {
+ smoke_reallocate_highres_fluid(sds, cache_dx, cache_res, 1);
+ }
+ }
+
+ if (sds->fluid) {
+ float dt, dx, *dens, *react, *fuel, *flame, *heat, *heatold, *vx, *vy, *vz, *r, *g, *b;
+ unsigned char *obstacles;
+
+ smoke_export(sds->fluid, &dt, &dx, &dens, &react, &flame, &fuel, &heat,
+ &heatold, &vx, &vy, &vz, &r, &g, &b, &obstacles);
+
+ OpenVDBReader_get_meta_fl(reader, "blender/smoke/dt", &dt);
+
+ OpenVDB_import_grid_fl(reader, "shadow", &sds->shadow, sds->res);
+
+ const char *name = (!sds->wt) ? "density" : "density low";
+ OpenVDB_import_grid_fl(reader, name, &dens, sds->res);
+
+ if (cache_fields & SM_ACTIVE_HEAT) {
+ OpenVDB_import_grid_fl(reader, "heat", &heat, sds->res);
+ OpenVDB_import_grid_fl(reader, "heat old", &heatold, sds->res);
+ }
+
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ name = (!sds->wt) ? "flame" : "flame low";
+ OpenVDB_import_grid_fl(reader, name, &flame, sds->res);
+ name = (!sds->wt) ? "fuel" : "fuel low";
+ OpenVDB_import_grid_fl(reader, name, &fuel, sds->res);
+ name = (!sds->wt) ? "react" : "react low";
+ OpenVDB_import_grid_fl(reader, name, &react, sds->res);
+ }
+
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ name = (!sds->wt) ? "color" : "color low";
+ OpenVDB_import_grid_vec(reader, name, &r, &g, &b, sds->res);
+ }
+
+ OpenVDB_import_grid_vec(reader, "velocity", &vx, &vy, &vz, sds->res);
+ OpenVDB_import_grid_ch(reader, "obstacles", &obstacles, sds->res);
+ }
+
+ if (sds->wt) {
+ float *dens, *react, *fuel, *flame, *tcu, *tcv, *tcw, *r, *g, *b;
+
+ smoke_turbulence_export(sds->wt, &dens, &react, &flame, &fuel, &r, &g, &b, &tcu, &tcv, &tcw);
+
+ OpenVDB_import_grid_fl(reader, "density", &dens, sds->res_wt);
+
+ if (cache_fields & SM_ACTIVE_FIRE) {
+ OpenVDB_import_grid_fl(reader, "flame", &flame, sds->res_wt);
+ OpenVDB_import_grid_fl(reader, "fuel", &fuel, sds->res_wt);
+ OpenVDB_import_grid_fl(reader, "react", &react, sds->res_wt);
+ }
+
+ if (cache_fields & SM_ACTIVE_COLORS) {
+ OpenVDB_import_grid_vec(reader, "color", &r, &g, &b, sds->res_wt);
+ }
+
+ OpenVDB_import_grid_vec(reader, "texture coordinates", &tcu, &tcv, &tcw, sds->res);
+ }
+
+ OpenVDBReader_free(reader);
+
+ return 1;
+}
+#endif
+
+#else // WITH_SMOKE
+static int ptcache_smoke_totpoint(void *UNUSED(smoke_v), int UNUSED(cfra)) { return 0; }
+static void ptcache_smoke_error(void *UNUSED(smoke_v), const char *UNUSED(message)) { }
+static int ptcache_smoke_read(PTCacheFile *UNUSED(pf), void *UNUSED(smoke_v)) { return 0; }
+static int ptcache_smoke_write(PTCacheFile *UNUSED(pf), void *UNUSED(smoke_v)) { return 0; }
+#endif // WITH_SMOKE
+
+#if !defined(WITH_SMOKE) || !defined(WITH_OPENVDB)
+static int ptcache_smoke_openvdb_write(struct OpenVDBWriter *writer, void *smoke_v)
+{
+ UNUSED_VARS(writer, smoke_v);
+ return 0;
+}
+
+static int ptcache_smoke_openvdb_read(struct OpenVDBReader *reader, void *smoke_v)
+{
+ UNUSED_VARS(reader, smoke_v);
+ return 0;
+}
+#endif
+
+static int ptcache_dynamicpaint_totpoint(void *sd, int UNUSED(cfra))
+{
+ DynamicPaintSurface *surface = (DynamicPaintSurface*)sd;
+
+ if (!surface->data) return 0;
+ else return surface->data->total_points;
+}
+
+static void ptcache_dynamicpaint_error(void *UNUSED(sd), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+#define DPAINT_CACHE_VERSION "1.01"
+
+static int ptcache_dynamicpaint_write(PTCacheFile *pf, void *dp_v)
+{
+ DynamicPaintSurface *surface = (DynamicPaintSurface*)dp_v;
+ int cache_compress = 1;
+
+ /* version header */
+ ptcache_file_write(pf, DPAINT_CACHE_VERSION, 1, sizeof(char) * 4);
+
+ if (surface->format != MOD_DPAINT_SURFACE_F_IMAGESEQ && surface->data) {
+ int total_points=surface->data->total_points;
+ unsigned int in_len;
+ unsigned char *out;
+
+ /* cache type */
+ ptcache_file_write(pf, &surface->type, 1, sizeof(int));
+
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
+ in_len = sizeof(PaintPoint) * total_points;
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
+ surface->type == MOD_DPAINT_SURFACE_T_WEIGHT)
+ {
+ in_len = sizeof(float) * total_points;
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
+ in_len = sizeof(PaintWavePoint) * total_points;
+ }
+ else {
+ return 0;
+ }
+
+ out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len), "pointcache_lzo_buffer");
+
+ ptcache_file_compressed_write(pf, (unsigned char *)surface->data->type_data, in_len, out, cache_compress);
+ MEM_freeN(out);
+
+ }
+ return 1;
+}
+static int ptcache_dynamicpaint_read(PTCacheFile *pf, void *dp_v)
+{
+ DynamicPaintSurface *surface = (DynamicPaintSurface*)dp_v;
+ char version[4];
+
+ /* version header */
+ ptcache_file_read(pf, version, 1, sizeof(char) * 4);
+ if (!STREQLEN(version, DPAINT_CACHE_VERSION, 4)) {
+ printf("Dynamic Paint: Invalid cache version: '%c%c%c%c'!\n", UNPACK4(version));
+ return 0;
+ }
+
+ if (surface->format != MOD_DPAINT_SURFACE_F_IMAGESEQ && surface->data) {
+ unsigned int data_len;
+ int surface_type;
+
+ /* cache type */
+ ptcache_file_read(pf, &surface_type, 1, sizeof(int));
+
+ if (surface_type != surface->type)
+ return 0;
+
+ /* read surface data */
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
+ data_len = sizeof(PaintPoint);
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
+ surface->type == MOD_DPAINT_SURFACE_T_WEIGHT)
+ {
+ data_len = sizeof(float);
+ }
+ else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
+ data_len = sizeof(PaintWavePoint);
+ }
+ else {
+ return 0;
+ }
+
+ ptcache_file_compressed_read(pf, (unsigned char *)surface->data->type_data, data_len*surface->data->total_points);
+
+ }
+ return 1;
+}
+
+/* Rigid Body functions */
+static int ptcache_rigidbody_write(int index, void *rb_v, void **data, int UNUSED(cfra))
+{
+ RigidBodyWorld *rbw = rb_v;
+ Object *ob = NULL;
+
+ if (rbw->objects)
+ ob = rbw->objects[index];
+
+ if (ob && ob->rigidbody_object) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+
+ if (rbo->type == RBO_TYPE_ACTIVE) {
+#ifdef WITH_BULLET
+ RB_body_get_position(rbo->physics_object, rbo->pos);
+ RB_body_get_orientation(rbo->physics_object, rbo->orn);
+#endif
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_LOCATION, rbo->pos);
+ PTCACHE_DATA_FROM(data, BPHYS_DATA_ROTATION, rbo->orn);
+ }
+ }
+
+ return 1;
+}
+static void ptcache_rigidbody_read(int index, void *rb_v, void **data, float UNUSED(cfra), float *old_data)
+{
+ RigidBodyWorld *rbw = rb_v;
+ Object *ob = NULL;
+
+ if (rbw->objects)
+ ob = rbw->objects[index];
+
+ if (ob && ob->rigidbody_object) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+
+ if (rbo->type == RBO_TYPE_ACTIVE) {
+
+ if (old_data) {
+ memcpy(rbo->pos, data, 3 * sizeof(float));
+ memcpy(rbo->orn, data + 3, 4 * sizeof(float));
+ }
+ else {
+ PTCACHE_DATA_TO(data, BPHYS_DATA_LOCATION, 0, rbo->pos);
+ PTCACHE_DATA_TO(data, BPHYS_DATA_ROTATION, 0, rbo->orn);
+ }
+ }
+ }
+}
+static void ptcache_rigidbody_interpolate(int index, void *rb_v, void **data, float cfra, float cfra1, float cfra2, float *old_data)
+{
+ RigidBodyWorld *rbw = rb_v;
+ Object *ob = NULL;
+
+ if (rbw->objects)
+ ob = rbw->objects[index];
+
+ if (ob && ob->rigidbody_object) {
+ RigidBodyOb *rbo = ob->rigidbody_object;
+
+ if (rbo->type == RBO_TYPE_ACTIVE) {
+ ParticleKey keys[4];
+ ParticleKey result;
+ float dfra;
+
+ memset(keys, 0, sizeof(keys));
+
+ copy_v3_v3(keys[1].co, rbo->pos);
+ copy_qt_qt(keys[1].rot, rbo->orn);
+
+ if (old_data) {
+ memcpy(keys[2].co, data, 3 * sizeof(float));
+ memcpy(keys[2].rot, data + 3, 4 * sizeof(float));
+ }
+ else {
+ BKE_ptcache_make_particle_key(&keys[2], 0, data, cfra2);
+ }
+
+ dfra = cfra2 - cfra1;
+
+ /* note: keys[0] and keys[3] unused for type < 1 (crappy) */
+ psys_interpolate_particle(-1, keys, (cfra - cfra1) / dfra, &result, true);
+ interp_qt_qtqt(result.rot, keys[1].rot, keys[2].rot, (cfra - cfra1) / dfra);
+
+ copy_v3_v3(rbo->pos, result.co);
+ copy_qt_qt(rbo->orn, result.rot);
+ }
+ }
+}
+static int ptcache_rigidbody_totpoint(void *rb_v, int UNUSED(cfra))
+{
+ RigidBodyWorld *rbw = rb_v;
+
+ return rbw->numbodies;
+}
+
+static void ptcache_rigidbody_error(void *UNUSED(rb_v), const char *UNUSED(message))
+{
+ /* ignored for now */
+}
+
+/* Creating ID's */
+void BKE_ptcache_id_from_softbody(PTCacheID *pid, Object *ob, SoftBody *sb)
+{
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= sb;
+ pid->type= PTCACHE_TYPE_SOFTBODY;
+ pid->cache= sb->pointcache;
+ pid->cache_ptr= &sb->pointcache;
+ pid->ptcaches= &sb->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_softbody_totpoint;
+ pid->error = ptcache_softbody_error;
+
+ pid->write_point = ptcache_softbody_write;
+ pid->read_point = ptcache_softbody_read;
+ pid->interpolate_point = ptcache_softbody_interpolate;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_VELOCITY);
+ pid->info_types= 0;
+
+ pid->stack_index = pid->cache->index;
+
+ pid->default_step = 10;
+ pid->max_step = 20;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+void BKE_ptcache_id_from_particles(PTCacheID *pid, Object *ob, ParticleSystem *psys)
+{
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= psys;
+ pid->type= PTCACHE_TYPE_PARTICLES;
+ pid->stack_index= psys->pointcache->index;
+ pid->cache= psys->pointcache;
+ pid->cache_ptr= &psys->pointcache;
+ pid->ptcaches= &psys->ptcaches;
+
+ if (psys->part->type != PART_HAIR)
+ pid->flag |= PTCACHE_VEL_PER_SEC;
+
+ pid->totpoint = ptcache_particle_totpoint;
+ pid->totwrite = ptcache_particle_totwrite;
+ pid->error = ptcache_particle_error;
+
+ pid->write_point = ptcache_particle_write;
+ pid->read_point = ptcache_particle_read;
+ pid->interpolate_point = ptcache_particle_interpolate;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types = (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_VELOCITY) | (1<<BPHYS_DATA_INDEX);
+
+ if (psys->part->phystype == PART_PHYS_BOIDS)
+ pid->data_types|= (1<<BPHYS_DATA_AVELOCITY) | (1<<BPHYS_DATA_ROTATION) | (1<<BPHYS_DATA_BOIDS);
+ else if (psys->part->phystype == PART_PHYS_FLUID && psys->part->fluid && psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS) {
+ pid->write_extra_data = ptcache_particle_extra_write;
+ pid->read_extra_data = ptcache_particle_extra_read;
+ }
+
+ if (psys->part->flag & PART_ROTATIONS) {
+ pid->data_types|= (1<<BPHYS_DATA_ROTATION);
+
+ if (psys->part->rotmode != PART_ROT_VEL ||
+ psys->part->avemode == PART_AVE_RAND ||
+ psys->part->avefac != 0.0f)
+ {
+ pid->data_types |= (1 << BPHYS_DATA_AVELOCITY);
+ }
+ }
+
+ pid->info_types= (1<<BPHYS_DATA_TIMES);
+
+ pid->default_step = 10;
+ pid->max_step = 20;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+void BKE_ptcache_id_from_cloth(PTCacheID *pid, Object *ob, ClothModifierData *clmd)
+{
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= clmd;
+ pid->type= PTCACHE_TYPE_CLOTH;
+ pid->stack_index= clmd->point_cache->index;
+ pid->cache= clmd->point_cache;
+ pid->cache_ptr= &clmd->point_cache;
+ pid->ptcaches= &clmd->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_cloth_totpoint;
+ pid->error = ptcache_cloth_error;
+
+ pid->write_point = ptcache_cloth_write;
+ pid->read_point = ptcache_cloth_read;
+ pid->interpolate_point = ptcache_cloth_interpolate;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_VELOCITY) | (1<<BPHYS_DATA_XCONST);
+ pid->info_types= 0;
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+void BKE_ptcache_id_from_smoke(PTCacheID *pid, struct Object *ob, struct SmokeModifierData *smd)
+{
+ SmokeDomainSettings *sds = smd->domain;
+
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= smd;
+
+ pid->type= PTCACHE_TYPE_SMOKE_DOMAIN;
+ pid->stack_index= sds->point_cache[0]->index;
+
+ pid->cache= sds->point_cache[0];
+ pid->cache_ptr= &(sds->point_cache[0]);
+ pid->ptcaches= &(sds->ptcaches[0]);
+
+ pid->totpoint= pid->totwrite= ptcache_smoke_totpoint;
+ pid->error = ptcache_smoke_error;
+
+ pid->write_point = NULL;
+ pid->read_point = NULL;
+ pid->interpolate_point = NULL;
+
+ pid->read_stream = ptcache_smoke_read;
+ pid->write_stream = ptcache_smoke_write;
+
+ pid->write_openvdb_stream = ptcache_smoke_openvdb_write;
+ pid->read_openvdb_stream = ptcache_smoke_openvdb_read;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= 0;
+ pid->info_types= 0;
+
+ if (sds->fluid)
+ pid->data_types |= (1<<BPHYS_DATA_SMOKE_LOW);
+ if (sds->wt)
+ pid->data_types |= (1<<BPHYS_DATA_SMOKE_HIGH);
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = smd->domain->cache_file_format;
+}
+
+void BKE_ptcache_id_from_dynamicpaint(PTCacheID *pid, Object *ob, DynamicPaintSurface *surface)
+{
+
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= surface;
+ pid->type= PTCACHE_TYPE_DYNAMICPAINT;
+ pid->cache= surface->pointcache;
+ pid->cache_ptr= &surface->pointcache;
+ pid->ptcaches= &surface->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_dynamicpaint_totpoint;
+ pid->error = ptcache_dynamicpaint_error;
+
+ pid->write_point = NULL;
+ pid->read_point = NULL;
+ pid->interpolate_point = NULL;
+
+ pid->write_stream = ptcache_dynamicpaint_write;
+ pid->read_stream = ptcache_dynamicpaint_read;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= BPHYS_DATA_DYNAMICPAINT;
+ pid->info_types= 0;
+
+ pid->stack_index = pid->cache->index;
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+
+void BKE_ptcache_id_from_rigidbody(PTCacheID *pid, Object *ob, RigidBodyWorld *rbw)
+{
+
+ memset(pid, 0, sizeof(PTCacheID));
+
+ pid->ob= ob;
+ pid->calldata= rbw;
+ pid->type= PTCACHE_TYPE_RIGIDBODY;
+ pid->cache= rbw->pointcache;
+ pid->cache_ptr= &rbw->pointcache;
+ pid->ptcaches= &rbw->ptcaches;
+ pid->totpoint= pid->totwrite= ptcache_rigidbody_totpoint;
+ pid->error = ptcache_rigidbody_error;
+
+ pid->write_point = ptcache_rigidbody_write;
+ pid->read_point = ptcache_rigidbody_read;
+ pid->interpolate_point = ptcache_rigidbody_interpolate;
+
+ pid->write_stream = NULL;
+ pid->read_stream = NULL;
+
+ pid->write_openvdb_stream = NULL;
+ pid->read_openvdb_stream = NULL;
+
+ pid->write_extra_data = NULL;
+ pid->read_extra_data = NULL;
+ pid->interpolate_extra_data = NULL;
+
+ pid->write_header = ptcache_basic_header_write;
+ pid->read_header = ptcache_basic_header_read;
+
+ pid->data_types= (1<<BPHYS_DATA_LOCATION) | (1<<BPHYS_DATA_ROTATION);
+ pid->info_types= 0;
+
+ pid->stack_index = pid->cache->index;
+
+ pid->default_step = 1;
+ pid->max_step = 1;
+ pid->file_type = PTCACHE_FILE_PTCACHE;
+}
+
+void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int duplis)
+{
+ PTCacheID *pid;
+ ParticleSystem *psys;
+ ModifierData *md;
+
+ lb->first= lb->last= NULL;
+
+ if (ob->soft) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_softbody(pid, ob, ob->soft);
+ BLI_addtail(lb, pid);
+ }
+
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ if (psys->part==NULL)
+ continue;
+
+ /* check to make sure point cache is actually used by the particles */
+ if (ELEM(psys->part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
+ continue;
+
+ /* hair needs to be included in id-list for cache edit mode to work */
+ /* if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
+ /* continue; */
+
+ if (psys->part->type == PART_FLUID)
+ continue;
+
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_particles(pid, ob, psys);
+ BLI_addtail(lb, pid);
+ }
+
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type == eModifierType_Cloth) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_cloth(pid, ob, (ClothModifierData*)md);
+ BLI_addtail(lb, pid);
+ }
+ else if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_smoke(pid, ob, (SmokeModifierData*)md);
+ BLI_addtail(lb, pid);
+ }
+ }
+ else if (md->type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->canvas) {
+ DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
+
+ for (; surface; surface=surface->next) {
+ pid= MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_dynamicpaint(pid, ob, surface);
+ BLI_addtail(lb, pid);
+ }
+ }
+ }
+ }
+
+ if (scene && ob->rigidbody_object && scene->rigidbody_world) {
+ pid = MEM_callocN(sizeof(PTCacheID), "PTCacheID");
+ BKE_ptcache_id_from_rigidbody(pid, ob, scene->rigidbody_world);
+ BLI_addtail(lb, pid);
+ }
+
+ if (scene && (duplis-- > 0) && (ob->transflag & OB_DUPLI)) {
+ ListBase *lb_dupli_ob;
+ /* don't update the dupli groups, we only want their pid's */
+ if ((lb_dupli_ob = object_duplilist_ex(G.main->eval_ctx, scene, ob, false))) {
+ DupliObject *dob;
+ for (dob= lb_dupli_ob->first; dob; dob= dob->next) {
+ if (dob->ob != ob) { /* avoids recursive loops with dupliframes: bug 22988 */
+ ListBase lb_dupli_pid;
+ BKE_ptcache_ids_from_object(&lb_dupli_pid, dob->ob, scene, duplis);
+ BLI_movelisttolist(lb, &lb_dupli_pid);
+ if (lb_dupli_pid.first)
+ printf("Adding Dupli\n");
+ }
+ }
+
+ free_object_duplilist(lb_dupli_ob); /* does restore */
+ }
+ }
+}
+
+/* File handling */
+
+static const char *ptcache_file_extension(const PTCacheID *pid)
+{
+ switch (pid->file_type) {
+ default:
+ case PTCACHE_FILE_PTCACHE:
+ return PTCACHE_EXT;
+ case PTCACHE_FILE_OPENVDB:
+ return ".vdb";
+ }
+}
+
+/**
+ * Similar to #BLI_path_frame_get, but takes into account the stack-index which is after the frame.
+ */
+static int ptcache_frame_from_filename(const char *filename, const char *ext)
+{
+ const int frame_len = 6;
+ const int ext_len = frame_len + strlen(ext);
+ const int len = strlen(filename);
+
+ /* could crash if trying to copy a string out of this range */
+ if (len > ext_len) {
+ /* using frame_len here gives compile error (vla) */
+ char num[/* frame_len */6 + 1];
+ BLI_strncpy(num, filename + len - ext_len, sizeof(num));
+
+ return atoi(num);
+ }
+
+ return -1;
+}
+
+/* Takes an Object ID and returns a unique name
+ * - id: object id
+ * - cfra: frame for the cache, can be negative
+ * - stack_index: index in the modifier stack. we can have cache for more than one stack_index
+ */
+
+#define MAX_PTCACHE_PATH FILE_MAX
+#define MAX_PTCACHE_FILE (FILE_MAX * 2)
+
+static int ptcache_path(PTCacheID *pid, char *filename)
+{
+ Library *lib = (pid->ob) ? pid->ob->id.lib : NULL;
+ const char *blendfilename= (lib && (pid->cache->flag & PTCACHE_IGNORE_LIBPATH)==0) ? lib->filepath: G.main->name;
+ size_t i;
+
+ if (pid->cache->flag & PTCACHE_EXTERNAL) {
+ strcpy(filename, pid->cache->path);
+
+ if (BLI_path_is_rel(filename)) {
+ BLI_path_abs(filename, blendfilename);
+ }
+
+ return BLI_add_slash(filename); /* new strlen() */
+ }
+ else if (G.relbase_valid || lib) {
+ char file[MAX_PTCACHE_PATH]; /* we don't want the dir, only the file */
+
+ BLI_split_file_part(blendfilename, file, sizeof(file));
+ i = strlen(file);
+
+ /* remove .blend */
+ if (i > 6)
+ file[i-6] = '\0';
+
+ BLI_snprintf(filename, MAX_PTCACHE_PATH, "//"PTCACHE_PATH"%s", file); /* add blend file name to pointcache dir */
+ BLI_path_abs(filename, blendfilename);
+ return BLI_add_slash(filename); /* new strlen() */
+ }
+
+ /* use the temp path. this is weak but better then not using point cache at all */
+ /* temporary directory is assumed to exist and ALWAYS has a trailing slash */
+ BLI_snprintf(filename, MAX_PTCACHE_PATH, "%s"PTCACHE_PATH, BKE_tempdir_session());
+
+ return BLI_add_slash(filename); /* new strlen() */
+}
+
+static int ptcache_filename(PTCacheID *pid, char *filename, int cfra, short do_path, short do_ext)
+{
+ int len=0;
+ char *idname;
+ char *newname;
+ filename[0] = '\0';
+ newname = filename;
+
+ if (!G.relbase_valid && (pid->cache->flag & PTCACHE_EXTERNAL)==0) return 0; /* save blend file before using disk pointcache */
+
+ /* start with temp dir */
+ if (do_path) {
+ len = ptcache_path(pid, filename);
+ newname += len;
+ }
+ if (pid->cache->name[0] == '\0' && (pid->cache->flag & PTCACHE_EXTERNAL)==0) {
+ idname = (pid->ob->id.name + 2);
+ /* convert chars to hex so they are always a valid filename */
+ while ('\0' != *idname) {
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "%02X", (unsigned int)(*idname++));
+ newname+=2;
+ len += 2;
+ }
+ }
+ else {
+ int temp = (int)strlen(pid->cache->name);
+ strcpy(newname, pid->cache->name);
+ newname+=temp;
+ len += temp;
+ }
+
+ if (do_ext) {
+ if (pid->cache->index < 0)
+ pid->cache->index = pid->stack_index = BKE_object_insert_ptcache(pid->ob);
+
+ const char *ext = ptcache_file_extension(pid);
+
+ if (pid->cache->flag & PTCACHE_EXTERNAL) {
+ if (pid->cache->index >= 0)
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02u%s", cfra, pid->stack_index, ext); /* always 6 chars */
+ else
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d%s", cfra, ext); /* always 6 chars */
+ }
+ else {
+ BLI_snprintf(newname, MAX_PTCACHE_FILE, "_%06d_%02u%s", cfra, pid->stack_index, ext); /* always 6 chars */
+ }
+ len += 16;
+ }
+
+ return len; /* make sure the above string is always 16 chars */
+}
+
+/* youll need to close yourself after! */
+static PTCacheFile *ptcache_file_open(PTCacheID *pid, int mode, int cfra)
+{
+ PTCacheFile *pf;
+ FILE *fp = NULL;
+ char filename[FILE_MAX * 2];
+
+#ifndef DURIAN_POINTCACHE_LIB_OK
+ /* don't allow writing for linked objects */
+ if (pid->ob->id.lib && mode == PTCACHE_FILE_WRITE)
+ return NULL;
+#endif
+ if (!G.relbase_valid && (pid->cache->flag & PTCACHE_EXTERNAL)==0) return NULL; /* save blend file before using disk pointcache */
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+
+ if (mode==PTCACHE_FILE_READ) {
+ fp = BLI_fopen(filename, "rb");
+ }
+ else if (mode==PTCACHE_FILE_WRITE) {
+ BLI_make_existing_file(filename); /* will create the dir if needs be, same as //textures is created */
+ fp = BLI_fopen(filename, "wb");
+ }
+ else if (mode==PTCACHE_FILE_UPDATE) {
+ BLI_make_existing_file(filename);
+ fp = BLI_fopen(filename, "rb+");
+ }
+
+ if (!fp)
+ return NULL;
+
+ pf= MEM_mallocN(sizeof(PTCacheFile), "PTCacheFile");
+ pf->fp= fp;
+ pf->old_format = 0;
+ pf->frame = cfra;
+
+ return pf;
+}
+static void ptcache_file_close(PTCacheFile *pf)
+{
+ if (pf) {
+ fclose(pf->fp);
+ MEM_freeN(pf);
+ }
+}
+
+static int ptcache_file_compressed_read(PTCacheFile *pf, unsigned char *result, unsigned int len)
+{
+ int r = 0;
+ unsigned char compressed = 0;
+ size_t in_len;
+#ifdef WITH_LZO
+ size_t out_len = len;
+#endif
+ unsigned char *in;
+ unsigned char *props = MEM_callocN(16 * sizeof(char), "tmp");
+
+ ptcache_file_read(pf, &compressed, 1, sizeof(unsigned char));
+ if (compressed) {
+ unsigned int size;
+ ptcache_file_read(pf, &size, 1, sizeof(unsigned int));
+ in_len = (size_t)size;
+ if (in_len==0) {
+ /* do nothing */
+ }
+ else {
+ in = (unsigned char *)MEM_callocN(sizeof(unsigned char)*in_len, "pointcache_compressed_buffer");
+ ptcache_file_read(pf, in, in_len, sizeof(unsigned char));
+#ifdef WITH_LZO
+ if (compressed == 1)
+ r = lzo1x_decompress_safe(in, (lzo_uint)in_len, result, (lzo_uint *)&out_len, NULL);
+#endif
+#ifdef WITH_LZMA
+ if (compressed == 2) {
+ size_t sizeOfIt;
+ size_t leni = in_len, leno = len;
+ ptcache_file_read(pf, &size, 1, sizeof(unsigned int));
+ sizeOfIt = (size_t)size;
+ ptcache_file_read(pf, props, sizeOfIt, sizeof(unsigned char));
+ r = LzmaUncompress(result, &leno, in, &leni, props, sizeOfIt);
+ }
+#endif
+ MEM_freeN(in);
+ }
+ }
+ else {
+ ptcache_file_read(pf, result, len, sizeof(unsigned char));
+ }
+
+ MEM_freeN(props);
+
+ return r;
+}
+static int ptcache_file_compressed_write(PTCacheFile *pf, unsigned char *in, unsigned int in_len, unsigned char *out, int mode)
+{
+ int r = 0;
+ unsigned char compressed = 0;
+ size_t out_len= 0;
+ unsigned char *props = MEM_callocN(16 * sizeof(char), "tmp");
+ size_t sizeOfIt = 5;
+
+ (void)mode; /* unused when building w/o compression */
+
+#ifdef WITH_LZO
+ out_len= LZO_OUT_LEN(in_len);
+ if (mode == 1) {
+ LZO_HEAP_ALLOC(wrkmem, LZO1X_MEM_COMPRESS);
+
+ r = lzo1x_1_compress(in, (lzo_uint)in_len, out, (lzo_uint *)&out_len, wrkmem);
+ if (!(r == LZO_E_OK) || (out_len >= in_len))
+ compressed = 0;
+ else
+ compressed = 1;
+ }
+#endif
+#ifdef WITH_LZMA
+ if (mode == 2) {
+
+ r = LzmaCompress(out, &out_len, in, in_len, //assume sizeof(char)==1....
+ props, &sizeOfIt, 5, 1 << 24, 3, 0, 2, 32, 2);
+
+ if (!(r == SZ_OK) || (out_len >= in_len))
+ compressed = 0;
+ else
+ compressed = 2;
+ }
+#endif
+
+ ptcache_file_write(pf, &compressed, 1, sizeof(unsigned char));
+ if (compressed) {
+ unsigned int size = out_len;
+ ptcache_file_write(pf, &size, 1, sizeof(unsigned int));
+ ptcache_file_write(pf, out, out_len, sizeof(unsigned char));
+ }
+ else
+ ptcache_file_write(pf, in, in_len, sizeof(unsigned char));
+
+ if (compressed == 2) {
+ unsigned int size = sizeOfIt;
+ ptcache_file_write(pf, &sizeOfIt, 1, sizeof(unsigned int));
+ ptcache_file_write(pf, props, size, sizeof(unsigned char));
+ }
+
+ MEM_freeN(props);
+
+ return r;
+}
+static int ptcache_file_read(PTCacheFile *pf, void *f, unsigned int tot, unsigned int size)
+{
+ return (fread(f, size, tot, pf->fp) == tot);
+}
+static int ptcache_file_write(PTCacheFile *pf, const void *f, unsigned int tot, unsigned int size)
+{
+ return (fwrite(f, size, tot, pf->fp) == tot);
+}
+static int ptcache_file_data_read(PTCacheFile *pf)
+{
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if ((pf->data_types & (1<<i)) && !ptcache_file_read(pf, pf->cur[i], 1, ptcache_data_size[i]))
+ return 0;
+ }
+
+ return 1;
+}
+static int ptcache_file_data_write(PTCacheFile *pf)
+{
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if ((pf->data_types & (1<<i)) && !ptcache_file_write(pf, pf->cur[i], 1, ptcache_data_size[i]))
+ return 0;
+ }
+
+ return 1;
+}
+static int ptcache_file_header_begin_read(PTCacheFile *pf)
+{
+ unsigned int typeflag=0;
+ int error=0;
+ char bphysics[8];
+
+ pf->data_types = 0;
+
+ if (fread(bphysics, sizeof(char), 8, pf->fp) != 8)
+ error = 1;
+
+ if (!error && !STREQLEN(bphysics, "BPHYSICS", 8))
+ error = 1;
+
+ if (!error && !fread(&typeflag, sizeof(unsigned int), 1, pf->fp))
+ error = 1;
+
+ pf->type = (typeflag & PTCACHE_TYPEFLAG_TYPEMASK);
+ pf->flag = (typeflag & PTCACHE_TYPEFLAG_FLAGMASK);
+
+ /* if there was an error set file as it was */
+ if (error)
+ fseek(pf->fp, 0, SEEK_SET);
+
+ return !error;
+}
+static int ptcache_file_header_begin_write(PTCacheFile *pf)
+{
+ const char *bphysics = "BPHYSICS";
+ unsigned int typeflag = pf->type + pf->flag;
+
+ if (fwrite(bphysics, sizeof(char), 8, pf->fp) != 8)
+ return 0;
+
+ if (!fwrite(&typeflag, sizeof(unsigned int), 1, pf->fp))
+ return 0;
+
+ return 1;
+}
+
+/* Data pointer handling */
+int BKE_ptcache_data_size(int data_type)
+{
+ return ptcache_data_size[data_type];
+}
+
+static void ptcache_file_pointers_init(PTCacheFile *pf)
+{
+ int data_types = pf->data_types;
+
+ pf->cur[BPHYS_DATA_INDEX] = (data_types & (1<<BPHYS_DATA_INDEX)) ? &pf->data.index : NULL;
+ pf->cur[BPHYS_DATA_LOCATION] = (data_types & (1<<BPHYS_DATA_LOCATION)) ? &pf->data.loc : NULL;
+ pf->cur[BPHYS_DATA_VELOCITY] = (data_types & (1<<BPHYS_DATA_VELOCITY)) ? &pf->data.vel : NULL;
+ pf->cur[BPHYS_DATA_ROTATION] = (data_types & (1<<BPHYS_DATA_ROTATION)) ? &pf->data.rot : NULL;
+ pf->cur[BPHYS_DATA_AVELOCITY] = (data_types & (1<<BPHYS_DATA_AVELOCITY))? &pf->data.ave : NULL;
+ pf->cur[BPHYS_DATA_SIZE] = (data_types & (1<<BPHYS_DATA_SIZE)) ? &pf->data.size : NULL;
+ pf->cur[BPHYS_DATA_TIMES] = (data_types & (1<<BPHYS_DATA_TIMES)) ? &pf->data.times : NULL;
+ pf->cur[BPHYS_DATA_BOIDS] = (data_types & (1<<BPHYS_DATA_BOIDS)) ? &pf->data.boids : NULL;
+}
+
+/* Check to see if point number "index" is in pm, uses binary search for index data. */
+int BKE_ptcache_mem_index_find(PTCacheMem *pm, unsigned int index)
+{
+ if (pm->totpoint > 0 && pm->data[BPHYS_DATA_INDEX]) {
+ unsigned int *data = pm->data[BPHYS_DATA_INDEX];
+ unsigned int mid, low = 0, high = pm->totpoint - 1;
+
+ if (index < *data || index > *(data+high))
+ return -1;
+
+ /* check simple case for continuous indexes first */
+ if (index-*data < high && data[index-*data] == index)
+ return index-*data;
+
+ while (low <= high) {
+ mid= (low + high)/2;
+
+ if (data[mid] > index)
+ high = mid - 1;
+ else if (data[mid] < index)
+ low = mid + 1;
+ else
+ return mid;
+ }
+
+ return -1;
+ }
+ else {
+ return (index < pm->totpoint ? index : -1);
+ }
+}
+
+void BKE_ptcache_mem_pointers_init(PTCacheMem *pm)
+{
+ int data_types = pm->data_types;
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ pm->cur[i] = ((data_types & (1<<i)) ? pm->data[i] : NULL);
+}
+
+void BKE_ptcache_mem_pointers_incr(PTCacheMem *pm)
+{
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (pm->cur[i])
+ pm->cur[i] = (char *)pm->cur[i] + ptcache_data_size[i];
+ }
+}
+int BKE_ptcache_mem_pointers_seek(int point_index, PTCacheMem *pm)
+{
+ int data_types = pm->data_types;
+ int i, index = BKE_ptcache_mem_index_find(pm, point_index);
+
+ if (index < 0) {
+ /* Can't give proper location without reallocation, so don't give any location.
+ * Some points will be cached improperly, but this only happens with simulation
+ * steps bigger than cache->step, so the cache has to be recalculated anyways
+ * at some point.
+ */
+ return 0;
+ }
+
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ pm->cur[i] = data_types & (1<<i) ? (char *)pm->data[i] + index * ptcache_data_size[i] : NULL;
+
+ return 1;
+}
+static void ptcache_data_alloc(PTCacheMem *pm)
+{
+ int data_types = pm->data_types;
+ int totpoint = pm->totpoint;
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (data_types & (1<<i))
+ pm->data[i] = MEM_callocN(totpoint * ptcache_data_size[i], "PTCache Data");
+ }
+}
+static void ptcache_data_free(PTCacheMem *pm)
+{
+ void **data = pm->data;
+ int i;
+
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (data[i])
+ MEM_freeN(data[i]);
+ }
+}
+static void ptcache_data_copy(void *from[], void *to[])
+{
+ int i;
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ /* note, durian file 03.4b_comp crashes if to[i] is not tested
+ * its NULL, not sure if this should be fixed elsewhere but for now its needed */
+ if (from[i] && to[i])
+ memcpy(to[i], from[i], ptcache_data_size[i]);
+ }
+}
+
+static void ptcache_extra_free(PTCacheMem *pm)
+{
+ PTCacheExtra *extra = pm->extradata.first;
+
+ if (extra) {
+ for (; extra; extra=extra->next) {
+ if (extra->data)
+ MEM_freeN(extra->data);
+ }
+
+ BLI_freelistN(&pm->extradata);
+ }
+}
+static int ptcache_old_elemsize(PTCacheID *pid)
+{
+ if (pid->type==PTCACHE_TYPE_SOFTBODY)
+ return 6 * sizeof(float);
+ else if (pid->type==PTCACHE_TYPE_PARTICLES)
+ return sizeof(ParticleKey);
+ else if (pid->type==PTCACHE_TYPE_CLOTH)
+ return 9 * sizeof(float);
+
+ return 0;
+}
+
+static void ptcache_find_frames_around(PTCacheID *pid, unsigned int frame, int *fra1, int *fra2)
+{
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ int cfra1=frame, cfra2=frame+1;
+
+ while (cfra1 >= pid->cache->startframe && !BKE_ptcache_id_exist(pid, cfra1))
+ cfra1--;
+
+ if (cfra1 < pid->cache->startframe)
+ cfra1 = 0;
+
+ while (cfra2 <= pid->cache->endframe && !BKE_ptcache_id_exist(pid, cfra2))
+ cfra2++;
+
+ if (cfra2 > pid->cache->endframe)
+ cfra2 = 0;
+
+ if (cfra1 && !cfra2) {
+ *fra1 = 0;
+ *fra2 = cfra1;
+ }
+ else {
+ *fra1 = cfra1;
+ *fra2 = cfra2;
+ }
+ }
+ else if (pid->cache->mem_cache.first) {
+ PTCacheMem *pm = pid->cache->mem_cache.first;
+ PTCacheMem *pm2 = pid->cache->mem_cache.last;
+
+ while (pm->next && pm->next->frame <= frame)
+ pm= pm->next;
+
+ if (pm2->frame < frame) {
+ pm2 = NULL;
+ }
+ else {
+ while (pm2->prev && pm2->prev->frame > frame) {
+ pm2= pm2->prev;
+ }
+ }
+
+ if (!pm2) {
+ *fra1 = 0;
+ *fra2 = pm->frame;
+ }
+ else {
+ *fra1 = pm->frame;
+ *fra2 = pm2->frame;
+ }
+ }
+}
+
+static PTCacheMem *ptcache_disk_frame_to_mem(PTCacheID *pid, int cfra)
+{
+ PTCacheFile *pf = ptcache_file_open(pid, PTCACHE_FILE_READ, cfra);
+ PTCacheMem *pm = NULL;
+ unsigned int i, error = 0;
+
+ if (pf == NULL)
+ return NULL;
+
+ if (!ptcache_file_header_begin_read(pf))
+ error = 1;
+
+ if (!error && (pf->type != pid->type || !pid->read_header(pf)))
+ error = 1;
+
+ if (!error) {
+ pm = MEM_callocN(sizeof(PTCacheMem), "Pointcache mem");
+
+ pm->totpoint = pf->totpoint;
+ pm->data_types = pf->data_types;
+ pm->frame = pf->frame;
+
+ ptcache_data_alloc(pm);
+
+ if (pf->flag & PTCACHE_TYPEFLAG_COMPRESS) {
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ unsigned int out_len = pm->totpoint*ptcache_data_size[i];
+ if (pf->data_types & (1<<i))
+ ptcache_file_compressed_read(pf, (unsigned char *)(pm->data[i]), out_len);
+ }
+ }
+ else {
+ BKE_ptcache_mem_pointers_init(pm);
+ ptcache_file_pointers_init(pf);
+
+ for (i=0; i<pm->totpoint; i++) {
+ if (!ptcache_file_data_read(pf)) {
+ error = 1;
+ break;
+ }
+ ptcache_data_copy(pf->cur, pm->cur);
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+ }
+ }
+
+ if (!error && pf->flag & PTCACHE_TYPEFLAG_EXTRADATA) {
+ unsigned int extratype = 0;
+
+ while (ptcache_file_read(pf, &extratype, 1, sizeof(unsigned int))) {
+ PTCacheExtra *extra = MEM_callocN(sizeof(PTCacheExtra), "Pointcache extradata");
+
+ extra->type = extratype;
+
+ ptcache_file_read(pf, &extra->totdata, 1, sizeof(unsigned int));
+
+ extra->data = MEM_callocN(extra->totdata * ptcache_extra_datasize[extra->type], "Pointcache extradata->data");
+
+ if (pf->flag & PTCACHE_TYPEFLAG_COMPRESS)
+ ptcache_file_compressed_read(pf, (unsigned char *)(extra->data), extra->totdata*ptcache_extra_datasize[extra->type]);
+ else
+ ptcache_file_read(pf, extra->data, extra->totdata, ptcache_extra_datasize[extra->type]);
+
+ BLI_addtail(&pm->extradata, extra);
+ }
+ }
+
+ if (error && pm) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ pm = NULL;
+ }
+
+ ptcache_file_close(pf);
+
+ if (error && G.debug & G_DEBUG)
+ printf("Error reading from disk cache\n");
+
+ return pm;
+}
+static int ptcache_mem_frame_to_disk(PTCacheID *pid, PTCacheMem *pm)
+{
+ PTCacheFile *pf = NULL;
+ unsigned int i, error = 0;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, pm->frame);
+
+ pf = ptcache_file_open(pid, PTCACHE_FILE_WRITE, pm->frame);
+
+ if (pf==NULL) {
+ if (G.debug & G_DEBUG)
+ printf("Error opening disk cache file for writing\n");
+ return 0;
+ }
+
+ pf->data_types = pm->data_types;
+ pf->totpoint = pm->totpoint;
+ pf->type = pid->type;
+ pf->flag = 0;
+
+ if (pm->extradata.first)
+ pf->flag |= PTCACHE_TYPEFLAG_EXTRADATA;
+
+ if (pid->cache->compression)
+ pf->flag |= PTCACHE_TYPEFLAG_COMPRESS;
+
+ if (!ptcache_file_header_begin_write(pf) || !pid->write_header(pf))
+ error = 1;
+
+ if (!error) {
+ if (pid->cache->compression) {
+ for (i=0; i<BPHYS_TOT_DATA; i++) {
+ if (pm->data[i]) {
+ unsigned int in_len = pm->totpoint*ptcache_data_size[i];
+ unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len) * 4, "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)(pm->data[i]), in_len, out, pid->cache->compression);
+ MEM_freeN(out);
+ }
+ }
+ }
+ else {
+ BKE_ptcache_mem_pointers_init(pm);
+ ptcache_file_pointers_init(pf);
+
+ for (i=0; i<pm->totpoint; i++) {
+ ptcache_data_copy(pm->cur, pf->cur);
+ if (!ptcache_file_data_write(pf)) {
+ error = 1;
+ break;
+ }
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+ }
+ }
+
+ if (!error && pm->extradata.first) {
+ PTCacheExtra *extra = pm->extradata.first;
+
+ for (; extra; extra=extra->next) {
+ if (extra->data == NULL || extra->totdata == 0)
+ continue;
+
+ ptcache_file_write(pf, &extra->type, 1, sizeof(unsigned int));
+ ptcache_file_write(pf, &extra->totdata, 1, sizeof(unsigned int));
+
+ if (pid->cache->compression) {
+ unsigned int in_len = extra->totdata * ptcache_extra_datasize[extra->type];
+ unsigned char *out = (unsigned char *)MEM_callocN(LZO_OUT_LEN(in_len) * 4, "pointcache_lzo_buffer");
+ ptcache_file_compressed_write(pf, (unsigned char *)(extra->data), in_len, out, pid->cache->compression);
+ MEM_freeN(out);
+ }
+ else {
+ ptcache_file_write(pf, extra->data, extra->totdata, ptcache_extra_datasize[extra->type]);
+ }
+ }
+ }
+
+ ptcache_file_close(pf);
+
+ if (error && G.debug & G_DEBUG)
+ printf("Error writing to disk cache\n");
+
+ return error==0;
+}
+
+static int ptcache_read_stream(PTCacheID *pid, int cfra)
+{
+ PTCacheFile *pf = ptcache_file_open(pid, PTCACHE_FILE_READ, cfra);
+ int error = 0;
+
+ if (pid->read_stream == NULL)
+ return 0;
+
+ if (pf == NULL) {
+ if (G.debug & G_DEBUG)
+ printf("Error opening disk cache file for reading\n");
+ return 0;
+ }
+
+ if (!ptcache_file_header_begin_read(pf)) {
+ pid->error(pid->calldata, "Failed to read point cache file");
+ error = 1;
+ }
+ else if (pf->type != pid->type) {
+ pid->error(pid->calldata, "Point cache file has wrong type");
+ error = 1;
+ }
+ else if (!pid->read_header(pf)) {
+ pid->error(pid->calldata, "Failed to read point cache file header");
+ error = 1;
+ }
+ else if (pf->totpoint != pid->totpoint(pid->calldata, cfra)) {
+ pid->error(pid->calldata, "Number of points in cache does not match mesh");
+ error = 1;
+ }
+
+ if (!error) {
+ ptcache_file_pointers_init(pf);
+
+ // we have stream reading here
+ if (!pid->read_stream(pf, pid->calldata)) {
+ pid->error(pid->calldata, "Failed to read point cache file data");
+ error = 1;
+ }
+ }
+
+ ptcache_file_close(pf);
+
+ return error == 0;
+}
+
+static int ptcache_read_openvdb_stream(PTCacheID *pid, int cfra)
+{
+#ifdef WITH_OPENVDB
+ char filename[FILE_MAX * 2];
+
+ /* save blend file before using disk pointcache */
+ if (!G.relbase_valid && (pid->cache->flag & PTCACHE_EXTERNAL) == 0)
+ return 0;
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+
+ if (!BLI_exists(filename)) {
+ return 0;
+ }
+
+ struct OpenVDBReader *reader = OpenVDBReader_create();
+ OpenVDBReader_open(reader, filename);
+
+ if (!pid->read_openvdb_stream(reader, pid->calldata)) {
+ return 0;
+ }
+
+ return 1;
+#else
+ UNUSED_VARS(pid, cfra);
+ return 0;
+#endif
+}
+
+static int ptcache_read(PTCacheID *pid, int cfra)
+{
+ PTCacheMem *pm = NULL;
+ int i;
+ int *index = &i;
+
+ /* get a memory cache to read from */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ pm = ptcache_disk_frame_to_mem(pid, cfra);
+ }
+ else {
+ pm = pid->cache->mem_cache.first;
+
+ while (pm && pm->frame != cfra)
+ pm = pm->next;
+ }
+
+ /* read the cache */
+ if (pm) {
+ int totpoint = pm->totpoint;
+
+ if ((pid->data_types & (1<<BPHYS_DATA_INDEX)) == 0) {
+ int pid_totpoint = pid->totpoint(pid->calldata, cfra);
+
+ if (totpoint != pid_totpoint) {
+ pid->error(pid->calldata, "Number of points in cache does not match mesh");
+ totpoint = MIN2(totpoint, pid_totpoint);
+ }
+ }
+
+ BKE_ptcache_mem_pointers_init(pm);
+
+ for (i=0; i<totpoint; i++) {
+ if (pm->data_types & (1<<BPHYS_DATA_INDEX))
+ index = pm->cur[BPHYS_DATA_INDEX];
+
+ pid->read_point(*index, pid->calldata, pm->cur, (float)pm->frame, NULL);
+
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+
+ if (pid->read_extra_data && pm->extradata.first)
+ pid->read_extra_data(pid->calldata, pm, (float)pm->frame);
+
+ /* clean up temporary memory cache */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ }
+ }
+
+ return 1;
+}
+static int ptcache_interpolate(PTCacheID *pid, float cfra, int cfra1, int cfra2)
+{
+ PTCacheMem *pm = NULL;
+ int i;
+ int *index = &i;
+
+ /* get a memory cache to read from */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ pm = ptcache_disk_frame_to_mem(pid, cfra2);
+ }
+ else {
+ pm = pid->cache->mem_cache.first;
+
+ while (pm && pm->frame != cfra2)
+ pm = pm->next;
+ }
+
+ /* read the cache */
+ if (pm) {
+ int totpoint = pm->totpoint;
+
+ if ((pid->data_types & (1<<BPHYS_DATA_INDEX)) == 0) {
+ int pid_totpoint = pid->totpoint(pid->calldata, (int)cfra);
+
+ if (totpoint != pid_totpoint) {
+ pid->error(pid->calldata, "Number of points in cache does not match mesh");
+ totpoint = MIN2(totpoint, pid_totpoint);
+ }
+ }
+
+ BKE_ptcache_mem_pointers_init(pm);
+
+ for (i=0; i<totpoint; i++) {
+ if (pm->data_types & (1<<BPHYS_DATA_INDEX))
+ index = pm->cur[BPHYS_DATA_INDEX];
+
+ pid->interpolate_point(*index, pid->calldata, pm->cur, cfra, (float)cfra1, (float)cfra2, NULL);
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+
+ if (pid->interpolate_extra_data && pm->extradata.first)
+ pid->interpolate_extra_data(pid->calldata, pm, cfra, (float)cfra1, (float)cfra2);
+
+ /* clean up temporary memory cache */
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ }
+ }
+
+ return 1;
+}
+/* reads cache from disk or memory */
+/* possible to get old or interpolated result */
+int BKE_ptcache_read(PTCacheID *pid, float cfra, bool no_extrapolate_old)
+{
+ int cfrai = (int)floor(cfra), cfra1=0, cfra2=0;
+ int ret = 0;
+
+ /* nothing to read to */
+ if (pid->totpoint(pid->calldata, cfrai) == 0)
+ return 0;
+
+ if (pid->cache->flag & PTCACHE_READ_INFO) {
+ pid->cache->flag &= ~PTCACHE_READ_INFO;
+ ptcache_read(pid, 0);
+ }
+
+ /* first check if we have the actual frame cached */
+ if (cfra == (float)cfrai && BKE_ptcache_id_exist(pid, cfrai))
+ cfra1 = cfrai;
+
+ /* no exact cache frame found so try to find cached frames around cfra */
+ if (cfra1 == 0)
+ ptcache_find_frames_around(pid, cfrai, &cfra1, &cfra2);
+
+ if (cfra1 == 0 && cfra2 == 0)
+ return 0;
+
+ /* don't read old cache if already simulated past cached frame */
+ if (no_extrapolate_old) {
+ if (cfra1 == 0 && cfra2 && cfra2 <= pid->cache->simframe)
+ return 0;
+ if (cfra1 && cfra1 == cfra2)
+ return 0;
+ }
+ else {
+ /* avoid calling interpolate between the same frame values */
+ if (cfra1 && cfra1 == cfra2)
+ cfra1 = 0;
+ }
+
+ if (cfra1) {
+ if (pid->file_type == PTCACHE_FILE_OPENVDB && pid->read_openvdb_stream) {
+ if (!ptcache_read_openvdb_stream(pid, cfra1)) {
+ return 0;
+ }
+ }
+ else if (pid->read_stream) {
+ if (!ptcache_read_stream(pid, cfra1))
+ return 0;
+ }
+ else if (pid->read_point)
+ ptcache_read(pid, cfra1);
+ }
+
+ if (cfra2) {
+ if (pid->file_type == PTCACHE_FILE_OPENVDB && pid->read_openvdb_stream) {
+ if (!ptcache_read_openvdb_stream(pid, cfra2)) {
+ return 0;
+ }
+ }
+ else if (pid->read_stream) {
+ if (!ptcache_read_stream(pid, cfra2))
+ return 0;
+ }
+ else if (pid->read_point) {
+ if (cfra1 && cfra2 && pid->interpolate_point)
+ ptcache_interpolate(pid, cfra, cfra1, cfra2);
+ else
+ ptcache_read(pid, cfra2);
+ }
+ }
+
+ if (cfra1)
+ ret = (cfra2 ? PTCACHE_READ_INTERPOLATED : PTCACHE_READ_EXACT);
+ else if (cfra2) {
+ ret = PTCACHE_READ_OLD;
+ pid->cache->simframe = cfra2;
+ }
+
+ cfrai = (int)cfra;
+ /* clear invalid cache frames so that better stuff can be simulated */
+ if (pid->cache->flag & PTCACHE_OUTDATED) {
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, cfrai);
+ }
+ else if (pid->cache->flag & PTCACHE_FRAMES_SKIPPED) {
+ if (cfra <= pid->cache->last_exact)
+ pid->cache->flag &= ~PTCACHE_FRAMES_SKIPPED;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, MAX2(cfrai, pid->cache->last_exact));
+ }
+
+ return ret;
+}
+static int ptcache_write_stream(PTCacheID *pid, int cfra, int totpoint)
+{
+ PTCacheFile *pf = NULL;
+ int error = 0;
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, cfra);
+
+ pf = ptcache_file_open(pid, PTCACHE_FILE_WRITE, cfra);
+
+ if (pf==NULL) {
+ if (G.debug & G_DEBUG)
+ printf("Error opening disk cache file for writing\n");
+ return 0;
+ }
+
+ pf->data_types = pid->data_types;
+ pf->totpoint = totpoint;
+ pf->type = pid->type;
+ pf->flag = 0;
+
+ if (!error && (!ptcache_file_header_begin_write(pf) || !pid->write_header(pf)))
+ error = 1;
+
+ if (!error && pid->write_stream)
+ pid->write_stream(pf, pid->calldata);
+
+ ptcache_file_close(pf);
+
+ if (error && G.debug & G_DEBUG)
+ printf("Error writing to disk cache\n");
+
+ return error == 0;
+}
+static int ptcache_write_openvdb_stream(PTCacheID *pid, int cfra)
+{
+#ifdef WITH_OPENVDB
+ struct OpenVDBWriter *writer = OpenVDBWriter_create();
+ char filename[FILE_MAX * 2];
+
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, cfra);
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+ BLI_make_existing_file(filename);
+
+ int error = pid->write_openvdb_stream(writer, pid->calldata);
+
+ OpenVDBWriter_write(writer, filename);
+ OpenVDBWriter_free(writer);
+
+ return error == 0;
+#else
+ UNUSED_VARS(pid, cfra);
+ return 0;
+#endif
+}
+static int ptcache_write(PTCacheID *pid, int cfra, int overwrite)
+{
+ PointCache *cache = pid->cache;
+ PTCacheMem *pm=NULL, *pm2=NULL;
+ int totpoint = pid->totpoint(pid->calldata, cfra);
+ int i, error = 0;
+
+ pm = MEM_callocN(sizeof(PTCacheMem), "Pointcache mem");
+
+ pm->totpoint = pid->totwrite(pid->calldata, cfra);
+ pm->data_types = cfra ? pid->data_types : pid->info_types;
+
+ ptcache_data_alloc(pm);
+ BKE_ptcache_mem_pointers_init(pm);
+
+ if (overwrite) {
+ if (cache->flag & PTCACHE_DISK_CACHE) {
+ int fra = cfra-1;
+
+ while (fra >= cache->startframe && !BKE_ptcache_id_exist(pid, fra))
+ fra--;
+
+ pm2 = ptcache_disk_frame_to_mem(pid, fra);
+ }
+ else
+ pm2 = cache->mem_cache.last;
+ }
+
+ if (pid->write_point) {
+ for (i=0; i<totpoint; i++) {
+ int write = pid->write_point(i, pid->calldata, pm->cur, cfra);
+ if (write) {
+ BKE_ptcache_mem_pointers_incr(pm);
+
+ /* newly born particles have to be copied to previous cached frame */
+ if (overwrite && write == 2 && pm2 && BKE_ptcache_mem_pointers_seek(i, pm2))
+ pid->write_point(i, pid->calldata, pm2->cur, cfra);
+ }
+ }
+ }
+
+ if (pid->write_extra_data)
+ pid->write_extra_data(pid->calldata, pm, cfra);
+
+ pm->frame = cfra;
+
+ if (cache->flag & PTCACHE_DISK_CACHE) {
+ error += !ptcache_mem_frame_to_disk(pid, pm);
+
+ // if (pm) /* pm is always set */
+ {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ MEM_freeN(pm);
+ }
+
+ if (pm2) {
+ error += !ptcache_mem_frame_to_disk(pid, pm2);
+ ptcache_data_free(pm2);
+ ptcache_extra_free(pm2);
+ MEM_freeN(pm2);
+ }
+ }
+ else {
+ BLI_addtail(&cache->mem_cache, pm);
+ }
+
+ return error;
+}
+static int ptcache_write_needed(PTCacheID *pid, int cfra, int *overwrite)
+{
+ PointCache *cache = pid->cache;
+ int ofra = 0, efra = cache->endframe;
+
+ /* always start from scratch on the first frame */
+ if (cfra && cfra == cache->startframe) {
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, cfra);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ return 1;
+ }
+
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ if (cfra==0 && cache->startframe > 0)
+ return 1;
+
+ /* find last cached frame */
+ while (efra > cache->startframe && !BKE_ptcache_id_exist(pid, efra))
+ efra--;
+
+ /* find second last cached frame */
+ ofra = efra-1;
+ while (ofra > cache->startframe && !BKE_ptcache_id_exist(pid, ofra))
+ ofra--;
+ }
+ else {
+ PTCacheMem *pm = cache->mem_cache.last;
+ /* don't write info file in memory */
+ if (cfra == 0)
+ return 0;
+
+ if (pm == NULL)
+ return 1;
+
+ efra = pm->frame;
+ ofra = (pm->prev ? pm->prev->frame : efra - cache->step);
+ }
+
+ if (efra >= cache->startframe && cfra > efra) {
+ if (ofra >= cache->startframe && efra - ofra < cache->step) {
+ /* overwrite previous frame */
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_FRAME, efra);
+ *overwrite = 1;
+ }
+ return 1;
+ }
+
+ return 0;
+}
+/* writes cache to disk or memory */
+int BKE_ptcache_write(PTCacheID *pid, unsigned int cfra)
+{
+ PointCache *cache = pid->cache;
+ int totpoint = pid->totpoint(pid->calldata, cfra);
+ int overwrite = 0, error = 0;
+
+ if (totpoint == 0 || (cfra ? pid->data_types == 0 : pid->info_types == 0))
+ return 0;
+
+ if (ptcache_write_needed(pid, cfra, &overwrite)==0)
+ return 0;
+
+ if (pid->file_type == PTCACHE_FILE_OPENVDB && pid->write_openvdb_stream) {
+ ptcache_write_openvdb_stream(pid, cfra);
+ }
+ else if (pid->write_stream) {
+ ptcache_write_stream(pid, cfra, totpoint);
+ }
+ else if (pid->write_point) {
+ error += ptcache_write(pid, cfra, overwrite);
+ }
+
+ /* Mark frames skipped if more than 1 frame forwards since last non-skipped frame. */
+ if (cfra - cache->last_exact == 1 || cfra == cache->startframe) {
+ cache->last_exact = cfra;
+ cache->flag &= ~PTCACHE_FRAMES_SKIPPED;
+ }
+ /* Don't mark skipped when writing info file (frame 0) */
+ else if (cfra)
+ cache->flag |= PTCACHE_FRAMES_SKIPPED;
+
+ /* Update timeline cache display */
+ if (cfra && cache->cached_frames)
+ cache->cached_frames[cfra-cache->startframe] = 1;
+
+ BKE_ptcache_update_info(pid);
+
+ return !error;
+}
+/* youll need to close yourself after!
+ * mode - PTCACHE_CLEAR_ALL,
+ */
+
+/* Clears & resets */
+void BKE_ptcache_id_clear(PTCacheID *pid, int mode, unsigned int cfra)
+{
+ unsigned int len; /* store the length of the string */
+ unsigned int sta, end;
+
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char filename[MAX_PTCACHE_FILE];
+ char path_full[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+
+ if (!pid || !pid->cache || pid->cache->flag & PTCACHE_BAKED)
+ return;
+
+ if (pid->cache->flag & PTCACHE_IGNORE_CLEAR)
+ return;
+
+ sta = pid->cache->startframe;
+ end = pid->cache->endframe;
+
+#ifndef DURIAN_POINTCACHE_LIB_OK
+ /* don't allow clearing for linked objects */
+ if (pid->ob->id.lib)
+ return;
+#endif
+
+ /*if (!G.relbase_valid) return; *//* save blend file before using pointcache */
+
+ const char *fext = ptcache_file_extension(pid);
+
+ /* clear all files in the temp dir with the prefix of the ID and the ".bphys" suffix */
+ switch (mode) {
+ case PTCACHE_CLEAR_ALL:
+ case PTCACHE_CLEAR_BEFORE:
+ case PTCACHE_CLEAR_AFTER:
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ ptcache_path(pid, path);
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ len = ptcache_filename(pid, filename, cfra, 0, 0); /* no path */
+ /* append underscore terminator to ensure we don't match similar names
+ * from objects whose names start with the same prefix
+ */
+ if (len < sizeof(filename) - 2) {
+ BLI_strncpy(filename + len, "_", sizeof(filename) - 2 - len);
+ len += 1;
+ }
+
+ BLI_snprintf(ext, sizeof(ext), "_%02u%s", pid->stack_index, fext);
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(filename, de->d_name, len)) { /* do we have the right prefix */
+ if (mode == PTCACHE_CLEAR_ALL) {
+ pid->cache->last_exact = MIN2(pid->cache->startframe, 0);
+ BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_delete(path_full, false, false);
+ }
+ else {
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if (frame != -1) {
+ if ((mode == PTCACHE_CLEAR_BEFORE && frame < cfra) ||
+ (mode == PTCACHE_CLEAR_AFTER && frame > cfra))
+ {
+
+ BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_delete(path_full, false, false);
+ if (pid->cache->cached_frames && frame >=sta && frame <= end)
+ pid->cache->cached_frames[frame-sta] = 0;
+ }
+ }
+ }
+ }
+ }
+ }
+ closedir(dir);
+
+ if (mode == PTCACHE_CLEAR_ALL && pid->cache->cached_frames)
+ memset(pid->cache->cached_frames, 0, MEM_allocN_len(pid->cache->cached_frames));
+ }
+ else {
+ PTCacheMem *pm= pid->cache->mem_cache.first;
+ PTCacheMem *link= NULL;
+
+ if (mode == PTCACHE_CLEAR_ALL) {
+ /*we want startframe if the cache starts before zero*/
+ pid->cache->last_exact = MIN2(pid->cache->startframe, 0);
+ for (; pm; pm=pm->next) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ }
+ BLI_freelistN(&pid->cache->mem_cache);
+
+ if (pid->cache->cached_frames)
+ memset(pid->cache->cached_frames, 0, MEM_allocN_len(pid->cache->cached_frames));
+ }
+ else {
+ while (pm) {
+ if ((mode == PTCACHE_CLEAR_BEFORE && pm->frame < cfra) ||
+ (mode == PTCACHE_CLEAR_AFTER && pm->frame > cfra))
+ {
+ link = pm;
+ if (pid->cache->cached_frames && pm->frame >=sta && pm->frame <= end)
+ pid->cache->cached_frames[pm->frame-sta] = 0;
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ pm = pm->next;
+ BLI_freelinkN(&pid->cache->mem_cache, link);
+ }
+ else
+ pm = pm->next;
+ }
+ }
+ }
+ break;
+
+ case PTCACHE_CLEAR_FRAME:
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ if (BKE_ptcache_id_exist(pid, cfra)) {
+ ptcache_filename(pid, filename, cfra, 1, 1); /* no path */
+ BLI_delete(filename, false, false);
+ }
+ }
+ else {
+ PTCacheMem *pm = pid->cache->mem_cache.first;
+
+ for (; pm; pm=pm->next) {
+ if (pm->frame == cfra) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ BLI_freelinkN(&pid->cache->mem_cache, pm);
+ break;
+ }
+ }
+ }
+ if (pid->cache->cached_frames && cfra >= sta && cfra <= end)
+ pid->cache->cached_frames[cfra-sta] = 0;
+ break;
+ }
+
+ BKE_ptcache_update_info(pid);
+}
+int BKE_ptcache_id_exist(PTCacheID *pid, int cfra)
+{
+ if (!pid->cache)
+ return 0;
+
+ if (cfra<pid->cache->startframe || cfra > pid->cache->endframe)
+ return 0;
+
+ if (pid->cache->cached_frames && pid->cache->cached_frames[cfra-pid->cache->startframe]==0)
+ return 0;
+
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ char filename[MAX_PTCACHE_FILE];
+
+ ptcache_filename(pid, filename, cfra, 1, 1);
+
+ return BLI_exists(filename);
+ }
+ else {
+ PTCacheMem *pm = pid->cache->mem_cache.first;
+
+ for (; pm; pm=pm->next) {
+ if (pm->frame==cfra)
+ return 1;
+ }
+ return 0;
+ }
+}
+void BKE_ptcache_id_time(PTCacheID *pid, Scene *scene, float cfra, int *startframe, int *endframe, float *timescale)
+{
+ /* Object *ob; */ /* UNUSED */
+ PointCache *cache;
+ /* float offset; unused for now */
+ float time, nexttime;
+
+ /* TODO: this has to be sorted out once bsystem_time gets redone, */
+ /* now caches can handle interpolating etc. too - jahka */
+
+ /* time handling for point cache:
+ * - simulation time is scaled by result of bsystem_time
+ * - for offsetting time only time offset is taken into account, since
+ * that's always the same and can't be animated. a timeoffset which
+ * varies over time is not simple to support.
+ * - field and motion blur offsets are currently ignored, proper solution
+ * is probably to interpolate results from two frames for that ..
+ */
+
+ /* ob= pid->ob; */ /* UNUSED */
+ cache= pid->cache;
+
+ if (timescale) {
+ time= BKE_scene_frame_get(scene);
+ nexttime = BKE_scene_frame_get_from_ctime(scene, CFRA + 1.0f);
+
+ *timescale= MAX2(nexttime - time, 0.0f);
+ }
+
+ if (startframe && endframe) {
+ *startframe= cache->startframe;
+ *endframe= cache->endframe;
+
+ /* TODO: time handling with object offsets and simulated vs. cached
+ * particles isn't particularly easy, so for now what you see is what
+ * you get. In the future point cache could handle the whole particle
+ * system timing. */
+#if 0
+ if ((ob->partype & PARSLOW)==0) {
+ offset= ob->sf;
+
+ *startframe += (int)(offset+0.5f);
+ *endframe += (int)(offset+0.5f);
+ }
+#endif
+ }
+
+ /* verify cached_frames array is up to date */
+ if (cache->cached_frames) {
+ if (MEM_allocN_len(cache->cached_frames) != sizeof(char) * (cache->endframe-cache->startframe+1)) {
+ MEM_freeN(cache->cached_frames);
+ cache->cached_frames = NULL;
+ }
+ }
+
+ if (cache->cached_frames==NULL && cache->endframe > cache->startframe) {
+ unsigned int sta=cache->startframe;
+ unsigned int end=cache->endframe;
+
+ cache->cached_frames = MEM_callocN(sizeof(char) * (cache->endframe-cache->startframe+1), "cached frames array");
+
+ if (pid->cache->flag & PTCACHE_DISK_CACHE) {
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char filename[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+ unsigned int len; /* store the length of the string */
+
+ ptcache_path(pid, path);
+
+ len = ptcache_filename(pid, filename, (int)cfra, 0, 0); /* no path */
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ const char *fext = ptcache_file_extension(pid);
+
+ BLI_snprintf(ext, sizeof(ext), "_%02u%s", pid->stack_index, fext);
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(filename, de->d_name, len)) { /* do we have the right prefix */
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if ((frame != -1) && (frame >= sta && frame <= end)) {
+ cache->cached_frames[frame-sta] = 1;
+ }
+ }
+ }
+ }
+ closedir(dir);
+ }
+ else {
+ PTCacheMem *pm= pid->cache->mem_cache.first;
+
+ while (pm) {
+ if (pm->frame >= sta && pm->frame <= end)
+ cache->cached_frames[pm->frame-sta] = 1;
+ pm = pm->next;
+ }
+ }
+ }
+}
+int BKE_ptcache_id_reset(Scene *scene, PTCacheID *pid, int mode)
+{
+ PointCache *cache;
+ int reset, clear, after;
+
+ if (!pid->cache)
+ return 0;
+
+ cache= pid->cache;
+ reset= 0;
+ clear= 0;
+ after= 0;
+
+ if (mode == PTCACHE_RESET_DEPSGRAPH) {
+ if (!(cache->flag & PTCACHE_BAKED)) {
+
+ after= 1;
+ }
+
+ cache->flag |= PTCACHE_OUTDATED;
+ }
+ else if (mode == PTCACHE_RESET_BAKED) {
+ cache->flag |= PTCACHE_OUTDATED;
+ }
+ else if (mode == PTCACHE_RESET_OUTDATED) {
+ reset = 1;
+
+ if (cache->flag & PTCACHE_OUTDATED && !(cache->flag & PTCACHE_BAKED)) {
+ clear= 1;
+ cache->flag &= ~PTCACHE_OUTDATED;
+ }
+ }
+
+ if (reset) {
+ BKE_ptcache_invalidate(cache);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+
+ if (pid->type == PTCACHE_TYPE_CLOTH)
+ cloth_free_modifier(pid->calldata);
+ else if (pid->type == PTCACHE_TYPE_SOFTBODY)
+ sbFreeSimulation(pid->calldata);
+ else if (pid->type == PTCACHE_TYPE_PARTICLES)
+ psys_reset(pid->calldata, PSYS_RESET_DEPSGRAPH);
+#if 0
+ else if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN)
+ smokeModifier_reset(pid->calldata);
+ else if (pid->type == PTCACHE_TYPE_SMOKE_HIGHRES)
+ smokeModifier_reset_turbulence(pid->calldata);
+#endif
+ else if (pid->type == PTCACHE_TYPE_DYNAMICPAINT)
+ dynamicPaint_clearSurface(scene, (DynamicPaintSurface*)pid->calldata);
+ }
+ if (clear)
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+ else if (after)
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_AFTER, CFRA);
+
+ return (reset || clear || after);
+}
+int BKE_ptcache_object_reset(Scene *scene, Object *ob, int mode)
+{
+ PTCacheID pid;
+ ParticleSystem *psys;
+ ModifierData *md;
+ int reset, skip;
+
+ reset= 0;
+ skip= 0;
+
+ if (ob->soft) {
+ BKE_ptcache_id_from_softbody(&pid, ob, ob->soft);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ /* children or just redo can be calculated without resetting anything */
+ if (psys->recalc & PSYS_RECALC_REDO || psys->recalc & PSYS_RECALC_CHILD)
+ skip = 1;
+ /* Baked cloth hair has to be checked too, because we don't want to reset */
+ /* particles or cloth in that case -jahka */
+ else if (psys->clmd) {
+ BKE_ptcache_id_from_cloth(&pid, ob, psys->clmd);
+ if (mode == PSYS_RESET_ALL || !(psys->part->type == PART_HAIR && (pid.cache->flag & PTCACHE_BAKED)))
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ else
+ skip = 1;
+ }
+
+ if (skip == 0 && psys->part) {
+ BKE_ptcache_id_from_particles(&pid, ob, psys);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ }
+
+ for (md=ob->modifiers.first; md; md=md->next) {
+ if (md->type == eModifierType_Cloth) {
+ BKE_ptcache_id_from_cloth(&pid, ob, (ClothModifierData*)md);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ if (md->type == eModifierType_Smoke) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
+ BKE_ptcache_id_from_smoke(&pid, ob, (SmokeModifierData*)md);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ }
+ if (md->type == eModifierType_DynamicPaint) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ if (pmd->canvas) {
+ DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
+
+ for (; surface; surface=surface->next) {
+ BKE_ptcache_id_from_dynamicpaint(&pid, ob, surface);
+ reset |= BKE_ptcache_id_reset(scene, &pid, mode);
+ }
+ }
+ }
+ }
+
+ if (scene->rigidbody_world && (ob->rigidbody_object || ob->rigidbody_constraint)) {
+ if (ob->rigidbody_object)
+ ob->rigidbody_object->flag |= RBO_FLAG_NEEDS_RESHAPE;
+ BKE_ptcache_id_from_rigidbody(&pid, ob, scene->rigidbody_world);
+ /* only flag as outdated, resetting should happen on start frame */
+ pid.cache->flag |= PTCACHE_OUTDATED;
+ }
+
+ if (ob->type == OB_ARMATURE)
+ BIK_clear_cache(ob->pose);
+
+ return reset;
+}
+
+/* Use this when quitting blender, with unsaved files */
+void BKE_ptcache_remove(void)
+{
+ char path[MAX_PTCACHE_PATH];
+ char path_full[MAX_PTCACHE_PATH];
+ int rmdir = 1;
+
+ ptcache_path(NULL, path);
+
+ if (BLI_exists(path)) {
+ /* The pointcache dir exists? - remove all pointcache */
+
+ DIR *dir;
+ struct dirent *de;
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ while ((de = readdir(dir)) != NULL) {
+ if (FILENAME_IS_CURRPAR(de->d_name)) {
+ /* do nothing */
+ }
+ else if (strstr(de->d_name, PTCACHE_EXT)) { /* do we have the right extension?*/
+ BLI_join_dirfile(path_full, sizeof(path_full), path, de->d_name);
+ BLI_delete(path_full, false, false);
+ }
+ else {
+ rmdir = 0; /* unknown file, don't remove the dir */
+ }
+ }
+
+ closedir(dir);
+ }
+ else {
+ rmdir = 0; /* path dosnt exist */
+ }
+
+ if (rmdir) {
+ BLI_delete(path, true, false);
+ }
+}
+
+/* Point Cache handling */
+
+PointCache *BKE_ptcache_add(ListBase *ptcaches)
+{
+ PointCache *cache;
+
+ cache= MEM_callocN(sizeof(PointCache), "PointCache");
+ cache->startframe= 1;
+ cache->endframe= 250;
+ cache->step = 1;
+ cache->index = -1;
+
+ BLI_addtail(ptcaches, cache);
+
+ return cache;
+}
+
+void BKE_ptcache_free_mem(ListBase *mem_cache)
+{
+ PTCacheMem *pm = mem_cache->first;
+
+ if (pm) {
+ for (; pm; pm=pm->next) {
+ ptcache_data_free(pm);
+ ptcache_extra_free(pm);
+ }
+
+ BLI_freelistN(mem_cache);
+ }
+}
+void BKE_ptcache_free(PointCache *cache)
+{
+ BKE_ptcache_free_mem(&cache->mem_cache);
+ if (cache->edit && cache->free_edit)
+ cache->free_edit(cache->edit);
+ if (cache->cached_frames)
+ MEM_freeN(cache->cached_frames);
+ MEM_freeN(cache);
+}
+void BKE_ptcache_free_list(ListBase *ptcaches)
+{
+ PointCache *cache;
+
+ while ((cache = BLI_pophead(ptcaches))) {
+ BKE_ptcache_free(cache);
+ }
+}
+
+static PointCache *ptcache_copy(PointCache *cache, bool copy_data)
+{
+ PointCache *ncache;
+
+ ncache= MEM_dupallocN(cache);
+
+ BLI_listbase_clear(&ncache->mem_cache);
+
+ if (copy_data == false) {
+ ncache->cached_frames = NULL;
+
+ /* flag is a mix of user settings and simulator/baking state */
+ ncache->flag= ncache->flag & (PTCACHE_DISK_CACHE|PTCACHE_EXTERNAL|PTCACHE_IGNORE_LIBPATH);
+ ncache->simframe= 0;
+ }
+ else {
+ PTCacheMem *pm;
+
+ for (pm = cache->mem_cache.first; pm; pm = pm->next) {
+ PTCacheMem *pmn = MEM_dupallocN(pm);
+ int i;
+
+ for (i = 0; i < BPHYS_TOT_DATA; i++) {
+ if (pmn->data[i])
+ pmn->data[i] = MEM_dupallocN(pm->data[i]);
+ }
+
+ BKE_ptcache_mem_pointers_init(pm);
+
+ BLI_addtail(&ncache->mem_cache, pmn);
+ }
+
+ if (ncache->cached_frames)
+ ncache->cached_frames = MEM_dupallocN(cache->cached_frames);
+ }
+
+ /* hmm, should these be copied over instead? */
+ ncache->edit = NULL;
+
+ return ncache;
+}
+
+/* returns first point cache */
+PointCache *BKE_ptcache_copy_list(ListBase *ptcaches_new, const ListBase *ptcaches_old, bool copy_data)
+{
+ PointCache *cache = ptcaches_old->first;
+
+ BLI_listbase_clear(ptcaches_new);
+
+ for (; cache; cache=cache->next)
+ BLI_addtail(ptcaches_new, ptcache_copy(cache, copy_data));
+
+ return ptcaches_new->first;
+}
+
+/* Disabled this code; this is being called on scene_update_tagged, and that in turn gets called on
+ * every user action changing stuff, and then it runs a complete bake??? (ton) */
+
+/* Baking */
+void BKE_ptcache_quick_cache_all(Main *bmain, Scene *scene)
+{
+ PTCacheBaker baker;
+
+ memset(&baker, 0, sizeof(baker));
+ baker.main = bmain;
+ baker.scene = scene;
+ baker.bake = 0;
+ baker.render = 0;
+ baker.anim_init = 0;
+ baker.quick_step = scene->physics_settings.quick_cache_step;
+
+ BKE_ptcache_bake(&baker);
+}
+
+static void ptcache_dt_to_str(char *str, double dtime)
+{
+ if (dtime > 60.0) {
+ if (dtime > 3600.0)
+ sprintf(str, "%ih %im %is", (int)(dtime/3600), ((int)(dtime/60))%60, ((int)dtime) % 60);
+ else
+ sprintf(str, "%im %is", ((int)(dtime/60))%60, ((int)dtime) % 60);
+ }
+ else
+ sprintf(str, "%is", ((int)dtime) % 60);
+}
+
+/* if bake is not given run simulations to current frame */
+void BKE_ptcache_bake(PTCacheBaker *baker)
+{
+ Main *bmain = baker->main;
+ Scene *scene = baker->scene;
+ Scene *sce_iter; /* SETLOOPER macro only */
+ Base *base;
+ ListBase pidlist;
+ PTCacheID *pid = &baker->pid;
+ PointCache *cache = NULL;
+ float frameleno = scene->r.framelen;
+ int cfrao = CFRA;
+ int startframe = MAXFRAME, endframe = baker->anim_init ? scene->r.sfra : CFRA;
+ int bake = baker->bake;
+ int render = baker->render;
+
+ G.is_break = false;
+
+ /* set caches to baking mode and figure out start frame */
+ if (pid->ob) {
+ /* cache/bake a single object */
+ cache = pid->cache;
+ if ((cache->flag & PTCACHE_BAKED)==0) {
+ if (pid->type==PTCACHE_TYPE_PARTICLES) {
+ ParticleSystem *psys= pid->calldata;
+
+ /* a bit confusing, could make this work better in the UI */
+ if (psys->part->type == PART_EMITTER)
+ psys_get_pointcache_start_end(scene, pid->calldata, &cache->startframe, &cache->endframe);
+ }
+ else if (pid->type == PTCACHE_TYPE_SMOKE_HIGHRES) {
+ /* get all pids from the object and search for smoke low res */
+ ListBase pidlist2;
+ PTCacheID *pid2;
+ BKE_ptcache_ids_from_object(&pidlist2, pid->ob, scene, MAX_DUPLI_RECUR);
+ for (pid2=pidlist2.first; pid2; pid2=pid2->next) {
+ if (pid2->type == PTCACHE_TYPE_SMOKE_DOMAIN) {
+ if (pid2->cache && !(pid2->cache->flag & PTCACHE_BAKED)) {
+ if (bake || pid2->cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_id_clear(pid2, PTCACHE_CLEAR_ALL, 0);
+ if (bake) {
+ pid2->cache->flag |= PTCACHE_BAKING;
+ pid2->cache->flag &= ~PTCACHE_BAKED;
+ }
+ }
+ }
+ }
+ BLI_freelistN(&pidlist2);
+ }
+
+ if (bake || cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+
+ startframe = MAX2(cache->last_exact, cache->startframe);
+
+ if (bake) {
+ endframe = cache->endframe;
+ cache->flag |= PTCACHE_BAKING;
+ }
+ else {
+ endframe = MIN2(endframe, cache->endframe);
+ }
+
+ cache->flag &= ~PTCACHE_BAKED;
+ }
+ }
+ else {
+ for (SETLOOPER(scene, sce_iter, base)) {
+ /* cache/bake everything in the scene */
+ BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ cache = pid->cache;
+ if ((cache->flag & PTCACHE_BAKED)==0) {
+ if (pid->type==PTCACHE_TYPE_PARTICLES) {
+ ParticleSystem *psys = (ParticleSystem*)pid->calldata;
+ /* skip hair & keyed particles */
+ if (psys->part->type == PART_HAIR || psys->part->phystype == PART_PHYS_KEYED)
+ continue;
+
+ psys_get_pointcache_start_end(scene, pid->calldata, &cache->startframe, &cache->endframe);
+ }
+
+ if ((cache->flag & PTCACHE_REDO_NEEDED || (cache->flag & PTCACHE_SIMULATION_VALID)==0) &&
+ (render || bake))
+ {
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+ }
+
+ startframe = MIN2(startframe, cache->startframe);
+
+ if (bake || render) {
+ cache->flag |= PTCACHE_BAKING;
+
+ if (bake)
+ endframe = MAX2(endframe, cache->endframe);
+ }
+
+ cache->flag &= ~PTCACHE_BAKED;
+
+ }
+ }
+ BLI_freelistN(&pidlist);
+ }
+ }
+
+ CFRA = startframe;
+ scene->r.framelen = 1.0;
+
+ /* bake */
+
+ bool use_timer = false;
+ double stime, ptime, ctime, fetd;
+ char run[32], cur[32], etd[32];
+ int cancel = 0;
+
+ stime = ptime = PIL_check_seconds_timer();
+
+ for (int fr = CFRA; fr <= endframe; fr += baker->quick_step, CFRA = fr) {
+ BKE_scene_update_for_newframe(G.main->eval_ctx, bmain, scene, scene->lay);
+
+ if (baker->update_progress) {
+ float progress = ((float)(CFRA - startframe)/(float)(endframe - startframe));
+ baker->update_progress(baker->bake_job, progress, &cancel);
+ }
+
+ if (G.background) {
+ printf("bake: frame %d :: %d\n", CFRA, endframe);
+ }
+ else {
+ ctime = PIL_check_seconds_timer();
+
+ fetd = (ctime - ptime) * (endframe - CFRA) / baker->quick_step;
+
+ if (use_timer || fetd > 60.0) {
+ use_timer = true;
+
+ ptcache_dt_to_str(cur, ctime - ptime);
+ ptcache_dt_to_str(run, ctime - stime);
+ ptcache_dt_to_str(etd, fetd);
+
+ printf("Baked for %s, current frame: %i/%i (%.3fs), ETC: %s\r",
+ run, CFRA - startframe + 1, endframe - startframe + 1, ctime - ptime, etd);
+ }
+
+ ptime = ctime;
+ }
+
+ /* NOTE: breaking baking should leave calculated frames in cache, not clear it */
+ if ((cancel || G.is_break)) {
+ break;
+ }
+
+ CFRA += 1;
+ }
+
+ if (use_timer) {
+ /* start with newline because of \r above */
+ ptcache_dt_to_str(run, PIL_check_seconds_timer()-stime);
+ printf("\nBake %s %s (%i frames simulated).\n", (cancel ? "canceled after" : "finished in"), run, CFRA - startframe);
+ }
+
+ /* clear baking flag */
+ if (pid) {
+ cache->flag &= ~(PTCACHE_BAKING|PTCACHE_REDO_NEEDED);
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ if (bake) {
+ cache->flag |= PTCACHE_BAKED;
+ /* write info file */
+ if (cache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_write(pid, 0);
+ }
+ }
+ else {
+ for (SETLOOPER(scene, sce_iter, base)) {
+ BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ /* skip hair particles */
+ if (pid->type==PTCACHE_TYPE_PARTICLES && ((ParticleSystem*)pid->calldata)->part->type == PART_HAIR)
+ continue;
+
+ cache = pid->cache;
+
+ if (baker->quick_step > 1)
+ cache->flag &= ~(PTCACHE_BAKING|PTCACHE_OUTDATED);
+ else
+ cache->flag &= ~(PTCACHE_BAKING|PTCACHE_REDO_NEEDED);
+
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+
+ if (bake) {
+ cache->flag |= PTCACHE_BAKED;
+ if (cache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_write(pid, 0);
+ }
+ }
+ BLI_freelistN(&pidlist);
+ }
+ }
+
+ scene->r.framelen = frameleno;
+ CFRA = cfrao;
+
+ if (bake) { /* already on cfra unless baking */
+ BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene, scene->lay);
+ }
+
+ /* TODO: call redraw all windows somehow */
+}
+/* Helpers */
+void BKE_ptcache_disk_to_mem(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ PTCacheMem *pm = NULL;
+ int baked = cache->flag & PTCACHE_BAKED;
+ int cfra, sfra = cache->startframe, efra = cache->endframe;
+
+ /* Remove possible bake flag to allow clear */
+ cache->flag &= ~PTCACHE_BAKED;
+
+ /* PTCACHE_DISK_CACHE flag was cleared already */
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+
+ /* restore possible bake flag */
+ cache->flag |= baked;
+
+ for (cfra=sfra; cfra <= efra; cfra++) {
+ pm = ptcache_disk_frame_to_mem(pid, cfra);
+
+ if (pm)
+ BLI_addtail(&pid->cache->mem_cache, pm);
+ }
+}
+void BKE_ptcache_mem_to_disk(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ PTCacheMem *pm = cache->mem_cache.first;
+ int baked = cache->flag & PTCACHE_BAKED;
+
+ /* Remove possible bake flag to allow clear */
+ cache->flag &= ~PTCACHE_BAKED;
+
+ /* PTCACHE_DISK_CACHE flag was set already */
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+
+ /* restore possible bake flag */
+ cache->flag |= baked;
+
+ for (; pm; pm=pm->next) {
+ if (ptcache_mem_frame_to_disk(pid, pm)==0) {
+ cache->flag &= ~PTCACHE_DISK_CACHE;
+ break;
+ }
+ }
+
+ /* write info file */
+ if (cache->flag & PTCACHE_BAKED)
+ BKE_ptcache_write(pid, 0);
+}
+void BKE_ptcache_toggle_disk_cache(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ int last_exact = cache->last_exact;
+
+ if (!G.relbase_valid) {
+ cache->flag &= ~PTCACHE_DISK_CACHE;
+ if (G.debug & G_DEBUG)
+ printf("File must be saved before using disk cache!\n");
+ return;
+ }
+
+ if (cache->cached_frames) {
+ MEM_freeN(cache->cached_frames);
+ cache->cached_frames=NULL;
+ }
+
+ if (cache->flag & PTCACHE_DISK_CACHE)
+ BKE_ptcache_mem_to_disk(pid);
+ else
+ BKE_ptcache_disk_to_mem(pid);
+
+ cache->flag ^= PTCACHE_DISK_CACHE;
+ BKE_ptcache_id_clear(pid, PTCACHE_CLEAR_ALL, 0);
+ cache->flag ^= PTCACHE_DISK_CACHE;
+
+ cache->last_exact = last_exact;
+
+ BKE_ptcache_id_time(pid, NULL, 0.0f, NULL, NULL, NULL);
+
+ BKE_ptcache_update_info(pid);
+
+ if ((cache->flag & PTCACHE_DISK_CACHE) == 0) {
+ if (cache->index) {
+ BKE_object_delete_ptcache(pid->ob, cache->index);
+ cache->index = -1;
+ }
+ }
+}
+
+void BKE_ptcache_disk_cache_rename(PTCacheID *pid, const char *name_src, const char *name_dst)
+{
+ char old_name[80];
+ int len; /* store the length of the string */
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char old_filename[MAX_PTCACHE_FILE];
+ char new_path_full[MAX_PTCACHE_FILE];
+ char old_path_full[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+
+ /* save old name */
+ BLI_strncpy(old_name, pid->cache->name, sizeof(old_name));
+
+ /* get "from" filename */
+ BLI_strncpy(pid->cache->name, name_src, sizeof(pid->cache->name));
+
+ len = ptcache_filename(pid, old_filename, 0, 0, 0); /* no path */
+
+ ptcache_path(pid, path);
+ dir = opendir(path);
+ if (dir==NULL) {
+ BLI_strncpy(pid->cache->name, old_name, sizeof(pid->cache->name));
+ return;
+ }
+
+ const char *fext = ptcache_file_extension(pid);
+
+ BLI_snprintf(ext, sizeof(ext), "_%02u%s", pid->stack_index, fext);
+
+ /* put new name into cache */
+ BLI_strncpy(pid->cache->name, name_dst, sizeof(pid->cache->name));
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(old_filename, de->d_name, len)) { /* do we have the right prefix */
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if (frame != -1) {
+ BLI_join_dirfile(old_path_full, sizeof(old_path_full), path, de->d_name);
+ ptcache_filename(pid, new_path_full, frame, 1, 1);
+ BLI_rename(old_path_full, new_path_full);
+ }
+ }
+ }
+ }
+ closedir(dir);
+
+ BLI_strncpy(pid->cache->name, old_name, sizeof(pid->cache->name));
+}
+
+void BKE_ptcache_load_external(PTCacheID *pid)
+{
+ /*todo*/
+ PointCache *cache = pid->cache;
+ int len; /* store the length of the string */
+ int info = 0;
+ int start = MAXFRAME;
+ int end = -1;
+
+ /* mode is same as fopen's modes */
+ DIR *dir;
+ struct dirent *de;
+ char path[MAX_PTCACHE_PATH];
+ char filename[MAX_PTCACHE_FILE];
+ char ext[MAX_PTCACHE_PATH];
+
+ if (!cache)
+ return;
+
+ ptcache_path(pid, path);
+
+ len = ptcache_filename(pid, filename, 1, 0, 0); /* no path */
+
+ dir = opendir(path);
+ if (dir==NULL)
+ return;
+
+ const char *fext = ptcache_file_extension(pid);
+
+ if (cache->index >= 0)
+ BLI_snprintf(ext, sizeof(ext), "_%02d%s", cache->index, fext);
+ else
+ BLI_strncpy(ext, fext, sizeof(ext));
+
+ while ((de = readdir(dir)) != NULL) {
+ if (strstr(de->d_name, ext)) { /* do we have the right extension?*/
+ if (STREQLEN(filename, de->d_name, len)) { /* do we have the right prefix */
+ /* read the number of the file */
+ const int frame = ptcache_frame_from_filename(de->d_name, ext);
+
+ if (frame != -1) {
+ if (frame) {
+ start = MIN2(start, frame);
+ end = MAX2(end, frame);
+ }
+ else
+ info = 1;
+ }
+ }
+ }
+ }
+ closedir(dir);
+
+ if (start != MAXFRAME) {
+ PTCacheFile *pf;
+
+ cache->startframe = start;
+ cache->endframe = end;
+ cache->totpoint = 0;
+
+ if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN) {
+ /* necessary info in every file */
+ }
+ /* read totpoint from info file (frame 0) */
+ else if (info) {
+ pf= ptcache_file_open(pid, PTCACHE_FILE_READ, 0);
+
+ if (pf) {
+ if (ptcache_file_header_begin_read(pf)) {
+ if (pf->type == pid->type && pid->read_header(pf)) {
+ cache->totpoint = pf->totpoint;
+ cache->flag |= PTCACHE_READ_INFO;
+ }
+ else {
+ cache->totpoint = 0;
+ }
+ }
+ ptcache_file_close(pf);
+ }
+ }
+ /* or from any old format cache file */
+ else {
+ float old_data[14];
+ int elemsize = ptcache_old_elemsize(pid);
+ pf= ptcache_file_open(pid, PTCACHE_FILE_READ, cache->startframe);
+
+ if (pf) {
+ while (ptcache_file_read(pf, old_data, 1, elemsize))
+ cache->totpoint++;
+
+ ptcache_file_close(pf);
+ }
+ }
+ cache->flag |= (PTCACHE_BAKED|PTCACHE_DISK_CACHE|PTCACHE_SIMULATION_VALID);
+ cache->flag &= ~(PTCACHE_OUTDATED|PTCACHE_FRAMES_SKIPPED);
+ }
+
+ /* make sure all new frames are loaded */
+ if (cache->cached_frames) {
+ MEM_freeN(cache->cached_frames);
+ cache->cached_frames=NULL;
+ }
+ BKE_ptcache_update_info(pid);
+}
+
+void BKE_ptcache_update_info(PTCacheID *pid)
+{
+ PointCache *cache = pid->cache;
+ PTCacheExtra *extra = NULL;
+ int totframes = 0;
+ char mem_info[64];
+
+ if (cache->flag & PTCACHE_EXTERNAL) {
+ int cfra = cache->startframe;
+
+ for (; cfra <= cache->endframe; cfra++) {
+ if (BKE_ptcache_id_exist(pid, cfra))
+ totframes++;
+ }
+
+ /* smoke doesn't use frame 0 as info frame so can't check based on totpoint */
+ if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN && totframes)
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%i frames found!"), totframes);
+ else if (totframes && cache->totpoint)
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%i points found!"), cache->totpoint);
+ else
+ BLI_strncpy(cache->info, IFACE_("No valid data to read!"), sizeof(cache->info));
+ return;
+ }
+
+ if (cache->flag & PTCACHE_DISK_CACHE) {
+ if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN) {
+ int totpoint = pid->totpoint(pid->calldata, 0);
+
+ if (cache->totpoint > totpoint)
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i cells + High Resolution cached"), totpoint);
+ else
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i cells cached"), totpoint);
+ }
+ else {
+ int cfra = cache->startframe;
+
+ for (; cfra <= cache->endframe; cfra++) {
+ if (BKE_ptcache_id_exist(pid, cfra))
+ totframes++;
+ }
+
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i frames on disk"), totframes);
+ }
+ }
+ else {
+ PTCacheMem *pm = cache->mem_cache.first;
+ float bytes = 0.0f;
+ int i, mb;
+
+ for (; pm; pm=pm->next) {
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ bytes += MEM_allocN_len(pm->data[i]);
+
+ for (extra=pm->extradata.first; extra; extra=extra->next) {
+ bytes += MEM_allocN_len(extra->data);
+ bytes += sizeof(PTCacheExtra);
+ }
+
+ bytes += sizeof(PTCacheMem);
+
+ totframes++;
+ }
+
+ mb = (bytes > 1024.0f * 1024.0f);
+
+ BLI_snprintf(mem_info, sizeof(mem_info), IFACE_("%i frames in memory (%.1f %s)"),
+ totframes,
+ bytes / (mb ? 1024.0f * 1024.0f : 1024.0f),
+ mb ? IFACE_("Mb") : IFACE_("kb"));
+ }
+
+ if (cache->flag & PTCACHE_OUTDATED) {
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%s, cache is outdated!"), mem_info);
+ }
+ else if (cache->flag & PTCACHE_FRAMES_SKIPPED) {
+ BLI_snprintf(cache->info, sizeof(cache->info), IFACE_("%s, not exact since frame %i"),
+ mem_info, cache->last_exact);
+ }
+ else {
+ BLI_snprintf(cache->info, sizeof(cache->info), "%s.", mem_info);
+ }
+}
+
+void BKE_ptcache_validate(PointCache *cache, int framenr)
+{
+ if (cache) {
+ cache->flag |= PTCACHE_SIMULATION_VALID;
+ cache->simframe = framenr;
+ }
+}
+void BKE_ptcache_invalidate(PointCache *cache)
+{
+ if (cache) {
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe = 0;
+ cache->last_exact = MIN2(cache->startframe, 0);
+ }
+}
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 7c6dceeb821..6f86c68dc07 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -62,6 +62,7 @@
#include "BKE_library_query.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+#include "BKE_pointcache.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
@@ -117,6 +118,10 @@ void BKE_rigidbody_free_world(RigidBodyWorld *rbw)
if (rbw->objects)
free(rbw->objects);
+ /* free cache */
+ BKE_ptcache_free_list(&(rbw->ptcaches));
+ rbw->pointcache = NULL;
+
/* free effector weights */
if (rbw->effector_weights)
MEM_freeN(rbw->effector_weights);
@@ -933,6 +938,9 @@ RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
rbw->steps_per_second = 60; /* Bullet default (60 Hz) */
rbw->num_solver_iterations = 10; /* 10 is bullet default */
+ rbw->pointcache = BKE_ptcache_add(&(rbw->ptcaches));
+ rbw->pointcache->step = 1;
+
/* return this sim world */
return rbw;
}
@@ -948,6 +956,8 @@ RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw)
if (rbwn->constraints)
id_us_plus(&rbwn->constraints->id);
+ rbwn->pointcache = BKE_ptcache_copy_list(&rbwn->ptcaches, &rbw->ptcaches, false);
+
rbwn->objects = NULL;
rbwn->physics_world = NULL;
rbwn->numbodies = 0;
@@ -977,9 +987,10 @@ void BKE_rigidbody_world_id_loop(RigidBodyWorld *rbw, RigidbodyWorldIDFunc func,
}
/* Add rigid body settings to the specified object */
-RigidBodyOb *BKE_rigidbody_create_object(Scene *UNUSED(scene), Object *ob, short type)
+RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
{
RigidBodyOb *rbo;
+ RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
* - rigidbody world must exist
@@ -1023,14 +1034,18 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *UNUSED(scene), Object *ob, short
/* set initial transform */
mat4_to_loc_quat(rbo->pos, rbo->orn, ob->obmat);
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
+
/* return this object */
return rbo;
}
/* Add rigid body constraint to the specified object */
-RigidBodyCon *BKE_rigidbody_create_constraint(Scene *UNUSED(scene), Object *ob, short type)
+RigidBodyCon *BKE_rigidbody_create_constraint(Scene *scene, Object *ob, short type)
{
RigidBodyCon *rbc;
+ RigidBodyWorld *rbw = scene->rigidbody_world;
/* sanity checks
* - rigidbody world must exist
@@ -1086,6 +1101,9 @@ RigidBodyCon *BKE_rigidbody_create_constraint(Scene *UNUSED(scene), Object *ob,
rbc->motor_ang_max_impulse = 1.0f;
rbc->motor_ang_target_velocity = 1.0f;
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
+
/* return this object */
return rbc;
}
@@ -1145,6 +1163,9 @@ void BKE_rigidbody_remove_object(Scene *scene, Object *ob)
/* remove object's settings */
BKE_rigidbody_free_object(ob);
+
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
}
void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob)
@@ -1158,6 +1179,9 @@ void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob)
}
/* remove object's settings */
BKE_rigidbody_free_constraint(ob);
+
+ /* flag cache as outdated */
+ BKE_rigidbody_cache_reset(rbw);
}
@@ -1251,7 +1275,7 @@ static void rigidbody_update_sim_ob(Scene *scene, RigidBodyWorld *rbw, Object *o
ListBase *effectors;
/* get effectors present in the group specified by effector_weights */
- effectors = pdInitEffectors(scene, ob, effector_weights, true);
+ effectors = pdInitEffectors(scene, ob, NULL, effector_weights, true);
if (effectors) {
float eff_force[3] = {0.0f, 0.0f, 0.0f};
float eff_loc[3], eff_vel[3];
@@ -1424,9 +1448,9 @@ static void rigidbody_update_simulation_post_step(RigidBodyWorld *rbw)
}
}
-bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float UNUSED(ctime))
+bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime)
{
- return (rbw && (rbw->flag & RBW_FLAG_MUTED) == 0);
+ return (rbw && (rbw->flag & RBW_FLAG_MUTED) == 0 && ctime > rbw->pointcache->startframe);
}
/* Sync rigid body and object transformations */
@@ -1489,6 +1513,12 @@ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], flo
// RB_TODO update rigid body physics object's loc/rot for dynamic objects here as well (needs to be done outside bullet's update loop)
}
+void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
+{
+ if (rbw)
+ rbw->pointcache->flag |= PTCACHE_OUTDATED;
+}
+
/* ------------------ */
/* Rebuild rigid body world */
@@ -1496,10 +1526,27 @@ void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], flo
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
- int startframe = scene->r.sfra;
+ PointCache *cache;
+ PTCacheID pid;
+ int startframe, endframe;
+
+ BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
+ BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
+ cache = rbw->pointcache;
+
+ /* flag cache as outdated if we don't have a world or number of objects in the simulation has changed */
+ if (rbw->physics_world == NULL || rbw->numbodies != BLI_listbase_count(&rbw->group->gobject)) {
+ cache->flag |= PTCACHE_OUTDATED;
+ }
if (ctime == startframe + 1 && rbw->ltime == startframe) {
- rigidbody_update_simulation(scene, rbw, true);
+ if (cache->flag & PTCACHE_OUTDATED) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+ rigidbody_update_simulation(scene, rbw, true);
+ BKE_ptcache_validate(cache, (int)ctime);
+ cache->last_exact = 0;
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+ }
}
}
@@ -1508,7 +1555,13 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
{
float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
- int startframe = scene->r.sfra, endframe = scene->r.efra;
+ PointCache *cache;
+ PTCacheID pid;
+ int startframe, endframe;
+
+ BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
+ BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
+ cache = rbw->pointcache;
if (ctime <= startframe) {
rbw->ltime = startframe;
@@ -1519,14 +1572,29 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
ctime = endframe;
}
- /* don't try to run the simulation if we don't have a world yet */
- if (rbw->physics_world == NULL)
+ /* don't try to run the simulation if we don't have a world yet but allow reading baked cache */
+ if (rbw->physics_world == NULL && !(cache->flag & PTCACHE_BAKED))
return;
else if (rbw->objects == NULL)
rigidbody_update_ob_array(rbw);
+ /* try to read from cache */
+ // RB_TODO deal with interpolated, old and baked results
+ bool can_simulate = (ctime == rbw->ltime + 1) && !(cache->flag & PTCACHE_BAKED);
+
+ if (BKE_ptcache_read(&pid, ctime, can_simulate)) {
+ BKE_ptcache_validate(cache, (int)ctime);
+ rbw->ltime = ctime;
+ return;
+ }
+
/* advance simulation, we can only step one frame forward */
if (ctime == rbw->ltime + 1) {
+ /* write cache for first frame when on second frame */
+ if (rbw->ltime == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) {
+ BKE_ptcache_write(&pid, startframe);
+ }
+
/* update and validate simulation */
rigidbody_update_simulation(scene, rbw, false);
@@ -1537,6 +1605,10 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
rigidbody_update_simulation_post_step(rbw);
+ /* write cache for current frame */
+ BKE_ptcache_validate(cache, (int)ctime);
+ BKE_ptcache_write(&pid, (unsigned int)ctime);
+
rbw->ltime = ctime;
}
}
@@ -1567,6 +1639,7 @@ void BKE_rigidbody_remove_constraint(Scene *scene, Object *ob) {}
void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime) {}
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) {}
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return false; }
+void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
void BKE_rigidbody_rebuild_world(Scene *scene, float ctime) {}
void BKE_rigidbody_do_simulation(Scene *scene, float ctime) {}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index cab0a876292..091b8100d27 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -285,6 +285,7 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint);
ts->imapaint.paintcursor = NULL;
id_us_plus((ID *)ts->imapaint.stencil);
+ ts->particle.paintcursor = NULL;
/* duplicate Grease Pencil Drawing Brushes */
BLI_listbase_clear(&ts->gp_brushes);
for (bGPDbrush *brush = sce->toolsettings->gp_brushes.first; brush; brush = brush->next) {
@@ -465,6 +466,8 @@ void BKE_scene_free(Scene *sce)
void BKE_scene_init(Scene *sce)
{
+ ParticleEditSettings *pset;
+ int a;
const char *colorspace_name;
SceneRenderView *srv;
CurveMapping *mblur_shutter_curve;
@@ -640,6 +643,23 @@ void BKE_scene_init(Scene *sce)
sce->unit.scale_length = 1.0f;
+ pset = &sce->toolsettings->particle;
+ pset->flag = PE_KEEP_LENGTHS | PE_LOCK_FIRST | PE_DEFLECT_EMITTER | PE_AUTO_VELOCITY;
+ pset->emitterdist = 0.25f;
+ pset->totrekey = 5;
+ pset->totaddkey = 5;
+ pset->brushtype = PE_BRUSH_NONE;
+ pset->draw_step = 2;
+ pset->fade_frames = 2;
+ pset->selectmode = SCE_SELECT_PATH;
+ for (a = 0; a < PE_TOT_BRUSH; a++) {
+ pset->brush[a].strength = 0.5f;
+ pset->brush[a].size = 50;
+ pset->brush[a].step = 10;
+ pset->brush[a].count = 10;
+ }
+ pset->brush[PE_BRUSH_CUT].strength = 1.0f;
+
sce->r.ffcodecdata.audio_mixrate = 48000;
sce->r.ffcodecdata.audio_volume = 1.0f;
sce->r.ffcodecdata.audio_bitrate = 192;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 1da263797f6..e8970d416e9 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -56,8 +56,8 @@
#include "DNA_lamp_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
-#include "DNA_object_force.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
@@ -77,6 +77,8 @@
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_smoke.h"
#include "BKE_texture.h"
@@ -355,6 +357,9 @@ static void smokeModifier_freeDomain(SmokeModifierData *smd)
MEM_freeN(smd->domain->effector_weights);
smd->domain->effector_weights = NULL;
+ BKE_ptcache_free_list(&(smd->domain->ptcaches[0]));
+ smd->domain->point_cache[0] = NULL;
+
if (smd->domain->coba) {
MEM_freeN(smd->domain->coba);
}
@@ -483,6 +488,13 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->smd = smd;
+ smd->domain->point_cache[0] = BKE_ptcache_add(&(smd->domain->ptcaches[0]));
+ smd->domain->point_cache[0]->flag |= PTCACHE_DISK_CACHE;
+ smd->domain->point_cache[0]->step = 1;
+
+ /* Deprecated */
+ smd->domain->point_cache[1] = NULL;
+ BLI_listbase_clear(&smd->domain->ptcaches[1]);
/* set some standard values */
smd->domain->fluid = NULL;
smd->domain->fluid_mutex = BLI_rw_mutex_alloc();
@@ -527,6 +539,7 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->domain->openvdb_comp = VDB_COMPRESSION_ZIP;
#endif
smd->domain->data_depth = 0;
+ smd->domain->cache_file_format = PTCACHE_FILE_PTCACHE;
smd->domain->display_thickness = 1.0f;
smd->domain->slice_method = MOD_SMOKE_SLICE_VIEW_ALIGNED;
@@ -566,6 +579,8 @@ void smokeModifier_createType(struct SmokeModifierData *smd)
smd->flow->color[2] = 0.7f;
smd->flow->dm = NULL;
+ smd->flow->psys = NULL;
+
}
else if (smd->type & MOD_SMOKE_TYPE_COLL)
{
@@ -644,6 +659,7 @@ void smokeModifier_copy(struct SmokeModifierData *smd, struct SmokeModifierData
}
}
else if (tsmd->flow) {
+ tsmd->flow->psys = smd->flow->psys;
tsmd->flow->noise_texture = smd->flow->noise_texture;
tsmd->flow->vel_multi = smd->flow->vel_multi;
@@ -1153,6 +1169,248 @@ static void em_combineMaps(EmissionMap *output, EmissionMap *em2, int hires_mult
em_freeData(&em1);
}
+typedef struct EmitFromParticlesData {
+ SmokeFlowSettings *sfs;
+ KDTree *tree;
+ int hires_multiplier;
+
+ EmissionMap *em;
+ float *particle_vel;
+ float hr;
+
+ int *min, *max, *res;
+
+ float solid;
+ float smooth;
+ float hr_smooth;
+} EmitFromParticlesData;
+
+static void emit_from_particles_task_cb(void *userdata, const int z)
+{
+ EmitFromParticlesData *data = userdata;
+ SmokeFlowSettings *sfs = data->sfs;
+ EmissionMap *em = data->em;
+ const int hires_multiplier = data->hires_multiplier;
+
+ for (int x = data->min[0]; x < data->max[0]; x++) {
+ for (int y = data->min[1]; y < data->max[1]; y++) {
+ /* take low res samples where possible */
+ if (hires_multiplier <= 1 || !(x % hires_multiplier || y % hires_multiplier || z % hires_multiplier)) {
+ /* get low res space coordinates */
+ const int lx = x / hires_multiplier;
+ const int ly = y / hires_multiplier;
+ const int lz = z / hires_multiplier;
+
+ const int index = smoke_get_index(lx - em->min[0], em->res[0], ly - em->min[1], em->res[1], lz - em->min[2]);
+ const float ray_start[3] = {((float)lx) + 0.5f, ((float)ly) + 0.5f, ((float)lz) + 0.5f};
+
+ /* find particle distance from the kdtree */
+ KDTreeNearest nearest;
+ const float range = data->solid + data->smooth;
+ BLI_kdtree_find_nearest(data->tree, ray_start, &nearest);
+
+ if (nearest.dist < range) {
+ em->influence[index] = (nearest.dist < data->solid) ?
+ 1.0f : (1.0f - (nearest.dist - data->solid) / data->smooth);
+ /* Uses particle velocity as initial velocity for smoke */
+ if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (sfs->psys->part->phystype != PART_PHYS_NO)) {
+ VECADDFAC(&em->velocity[index * 3], &em->velocity[index * 3],
+ &data->particle_vel[nearest.index * 3], sfs->vel_multi);
+ }
+ }
+ }
+
+ /* take high res samples if required */
+ if (hires_multiplier > 1) {
+ /* get low res space coordinates */
+ const float lx = ((float)x) * data->hr;
+ const float ly = ((float)y) * data->hr;
+ const float lz = ((float)z) * data->hr;
+
+ const int index = smoke_get_index(
+ x - data->min[0], data->res[0], y - data->min[1], data->res[1], z - data->min[2]);
+ const float ray_start[3] = {lx + 0.5f * data->hr, ly + 0.5f * data->hr, lz + 0.5f * data->hr};
+
+ /* find particle distance from the kdtree */
+ KDTreeNearest nearest;
+ const float range = data->solid + data->hr_smooth;
+ BLI_kdtree_find_nearest(data->tree, ray_start, &nearest);
+
+ if (nearest.dist < range) {
+ em->influence_high[index] = (nearest.dist < data->solid) ?
+ 1.0f : (1.0f - (nearest.dist - data->solid) / data->smooth);
+ }
+ }
+
+ }
+ }
+}
+
+static void emit_from_particles(
+ Object *flow_ob, SmokeDomainSettings *sds, SmokeFlowSettings *sfs, EmissionMap *em, Scene *scene, float dt)
+{
+ if (sfs && sfs->psys && sfs->psys->part && ELEM(sfs->psys->part->type, PART_EMITTER, PART_FLUID)) // is particle system selected
+ {
+ ParticleSimulationData sim;
+ ParticleSystem *psys = sfs->psys;
+ float *particle_pos;
+ float *particle_vel;
+ int totpart = psys->totpart, totchild;
+ int p = 0;
+ int valid_particles = 0;
+ int bounds_margin = 1;
+
+ /* radius based flow */
+ const float solid = sfs->particle_size * 0.5f;
+ const float smooth = 0.5f; /* add 0.5 cells of linear falloff to reduce aliasing */
+ int hires_multiplier = 1;
+ KDTree *tree = NULL;
+
+ sim.scene = scene;
+ sim.ob = flow_ob;
+ sim.psys = psys;
+
+ /* prepare curvemapping tables */
+ if ((psys->part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && psys->part->clumpcurve)
+ curvemapping_changed_all(psys->part->clumpcurve);
+ if ((psys->part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && psys->part->roughcurve)
+ curvemapping_changed_all(psys->part->roughcurve);
+
+ /* initialize particle cache */
+ if (psys->part->type == PART_HAIR) {
+ // TODO: PART_HAIR not supported whatsoever
+ totchild = 0;
+ }
+ else {
+ totchild = psys->totchild * psys->part->disp / 100;
+ }
+
+ particle_pos = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
+ particle_vel = MEM_callocN(sizeof(float) * (totpart + totchild) * 3, "smoke_flow_particles");
+
+ /* setup particle radius emission if enabled */
+ if (sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE) {
+ tree = BLI_kdtree_new(psys->totpart + psys->totchild);
+
+ /* check need for high resolution map */
+ if ((sds->flags & MOD_SMOKE_HIGHRES) && (sds->highres_sampling == SM_HRES_FULLSAMPLE)) {
+ hires_multiplier = sds->amplify + 1;
+ }
+
+ bounds_margin = (int)ceil(solid + smooth);
+ }
+
+ /* calculate local position for each particle */
+ for (p = 0; p < totpart + totchild; p++)
+ {
+ ParticleKey state;
+ float *pos;
+ if (p < totpart) {
+ if (psys->particles[p].flag & (PARS_NO_DISP | PARS_UNEXIST))
+ continue;
+ }
+ else {
+ /* handle child particle */
+ ChildParticle *cpa = &psys->child[p - totpart];
+ if (psys->particles[cpa->parent].flag & (PARS_NO_DISP | PARS_UNEXIST))
+ continue;
+ }
+
+ state.time = BKE_scene_frame_get(scene); /* use scene time */
+ if (psys_get_particle_state(&sim, p, &state, 0) == 0)
+ continue;
+
+ /* location */
+ pos = &particle_pos[valid_particles * 3];
+ copy_v3_v3(pos, state.co);
+ smoke_pos_to_cell(sds, pos);
+
+ /* velocity */
+ copy_v3_v3(&particle_vel[valid_particles * 3], state.vel);
+ mul_mat3_m4_v3(sds->imat, &particle_vel[valid_particles * 3]);
+
+ if (sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE) {
+ BLI_kdtree_insert(tree, valid_particles, pos);
+ }
+
+ /* calculate emission map bounds */
+ em_boundInsert(em, pos);
+ valid_particles++;
+ }
+
+ /* set emission map */
+ clampBoundsInDomain(sds, em->min, em->max, NULL, NULL, bounds_margin, dt);
+ em_allocateData(em, sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY, hires_multiplier);
+
+ if (!(sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE)) {
+ for (p = 0; p < valid_particles; p++)
+ {
+ int cell[3];
+ size_t i = 0;
+ size_t index = 0;
+ int badcell = 0;
+
+ /* 1. get corresponding cell */
+ cell[0] = floor(particle_pos[p * 3]) - em->min[0];
+ cell[1] = floor(particle_pos[p * 3 + 1]) - em->min[1];
+ cell[2] = floor(particle_pos[p * 3 + 2]) - em->min[2];
+ /* check if cell is valid (in the domain boundary) */
+ for (i = 0; i < 3; i++) {
+ if ((cell[i] > em->res[i] - 1) || (cell[i] < 0)) {
+ badcell = 1;
+ break;
+ }
+ }
+ if (badcell)
+ continue;
+ /* get cell index */
+ index = smoke_get_index(cell[0], em->res[0], cell[1], em->res[1], cell[2]);
+ /* Add influence to emission map */
+ em->influence[index] = 1.0f;
+ /* Uses particle velocity as initial velocity for smoke */
+ if (sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
+ {
+ VECADDFAC(&em->velocity[index * 3], &em->velocity[index * 3], &particle_vel[p * 3], sfs->vel_multi);
+ }
+ } // particles loop
+ }
+ else if (valid_particles > 0) { // MOD_SMOKE_FLOW_USE_PART_SIZE
+ int min[3], max[3], res[3];
+ const float hr = 1.0f / ((float)hires_multiplier);
+ /* slightly adjust high res antialias smoothness based on number of divisions
+ * to allow smaller details but yet not differing too much from the low res size */
+ const float hr_smooth = smooth * powf(hr, 1.0f / 3.0f);
+
+ /* setup loop bounds */
+ for (int i = 0; i < 3; i++) {
+ min[i] = em->min[i] * hires_multiplier;
+ max[i] = em->max[i] * hires_multiplier;
+ res[i] = em->res[i] * hires_multiplier;
+ }
+
+ BLI_kdtree_balance(tree);
+
+ EmitFromParticlesData data = {
+ .sfs = sfs, .tree = tree, .hires_multiplier = hires_multiplier, .hr = hr,
+ .em = em, .particle_vel = particle_vel, .min = min, .max = max, .res = res,
+ .solid = solid, .smooth = smooth, .hr_smooth = hr_smooth,
+ };
+
+ BLI_task_parallel_range(min[2], max[2], &data, emit_from_particles_task_cb, true);
+ }
+
+ if (sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE) {
+ BLI_kdtree_free(tree);
+ }
+
+ /* free data */
+ if (particle_pos)
+ MEM_freeN(particle_pos);
+ if (particle_vel)
+ MEM_freeN(particle_vel);
+ }
+}
+
static void sample_derivedmesh(
SmokeFlowSettings *sfs,
const MVert *mvert, const MLoop *mloop, const MLoopTri *mlooptri, const MLoopUV *mloopuv,
@@ -1877,7 +2135,10 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
/* just sample flow directly to emission map if no subframes */
if (!subframes) {
- if (sfs->source == MOD_SMOKE_FLOW_SOURCE_MESH) {
+ if (sfs->source == MOD_SMOKE_FLOW_SOURCE_PARTICLES) {
+ emit_from_particles(collob, sds, sfs, em, scene, dt);
+ }
+ else {
emit_from_derivedmesh(collob, sds, sfs, em, dt);
}
}
@@ -1908,7 +2169,14 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
scene->r.subframe = 0.0f;
}
- if (sfs->source == MOD_SMOKE_FLOW_SOURCE_MESH) {
+ if (sfs->source == MOD_SMOKE_FLOW_SOURCE_PARTICLES) {
+ /* emit_from_particles() updates timestep internally */
+ emit_from_particles(collob, sds, sfs, &em_temp, scene, sdt);
+ if (!(sfs->flags & MOD_SMOKE_FLOW_USE_PART_SIZE)) {
+ hires_multiplier = 1;
+ }
+ }
+ else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
/* update flow object frame */
BLI_mutex_lock(&object_update_lock);
BKE_object_modifier_update_subframe(scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
@@ -2225,7 +2493,7 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
ListBase *effectors;
/* make sure smoke flow influence is 0.0f */
sds->effector_weights->weight[PFIELD_SMOKEFLOW] = 0.0f;
- effectors = pdInitEffectors(scene, ob, sds->effector_weights, true);
+ effectors = pdInitEffectors(scene, ob, NULL, sds->effector_weights, true);
if (effectors) {
// precalculate wind forces
@@ -2460,16 +2728,28 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
else if (smd->type & MOD_SMOKE_TYPE_DOMAIN)
{
SmokeDomainSettings *sds = smd->domain;
- int startframe = scene->r.sfra, endframe = scene->r.efra, framenr = scene->r.cfra;
+ PointCache *cache = NULL;
+ PTCacheID pid;
+ int startframe, endframe, framenr;
+ float timescale;
+
+ framenr = scene->r.cfra;
//printf("time: %d\n", scene->r.cfra);
+ cache = sds->point_cache[0];
+ BKE_ptcache_id_from_smoke(&pid, ob, smd);
+ BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
+
if (!smd->domain->fluid || framenr == startframe)
{
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
smokeModifier_reset_ex(smd, false);
+ BKE_ptcache_validate(cache, framenr);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
}
- if (!smd->domain->fluid && (framenr != startframe) && (smd->domain->flags & MOD_SMOKE_FILE_LOAD) == 0)
+ if (!smd->domain->fluid && (framenr != startframe) && (smd->domain->flags & MOD_SMOKE_FILE_LOAD) == 0 && (cache->flag & PTCACHE_BAKED) == 0)
return;
smd->domain->flags &= ~MOD_SMOKE_FILE_LOAD;
@@ -2489,6 +2769,13 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
/* don't simulate if viewing start frame, but scene frame is not real start frame */
bool can_simulate = (framenr == (int)smd->time + 1) && (framenr == scene->r.cfra);
+ /* try to read from cache */
+ if (BKE_ptcache_read(&pid, (float)framenr, can_simulate) == PTCACHE_READ_EXACT) {
+ BKE_ptcache_validate(cache, framenr);
+ smd->time = framenr;
+ return;
+ }
+
if (!can_simulate)
return;
@@ -2496,6 +2783,11 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
double start = PIL_check_seconds_timer();
#endif
+ /* if on second frame, write cache for first frame */
+ if ((int)smd->time == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact == 0)) {
+ BKE_ptcache_write(&pid, startframe);
+ }
+
// set new time
smd->time = scene->r.cfra;
@@ -2525,6 +2817,10 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
smoke_turbulence_step(sds->wt, sds->fluid);
}
+ BKE_ptcache_validate(cache, framenr);
+ if (framenr != startframe)
+ BKE_ptcache_write(&pid, framenr);
+
#ifdef DEBUG_TIME
double end = PIL_check_seconds_timer();
printf("Frame: %d, Time: %f\n\n", (int)smd->time, (float)(end - start));
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index f0e2cbd657e..660107eb2e6 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -63,7 +63,6 @@ variables on the UI for now
#include "DNA_curve_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "DNA_object_force.h"
#include "DNA_group_types.h"
#include "BLI_math.h"
@@ -77,6 +76,7 @@ variables on the UI for now
#include "BKE_global.h"
#include "BKE_modifier.h"
#include "BKE_softbody.h"
+#include "BKE_pointcache.h"
#include "BKE_deform.h"
#include "BKE_mesh.h"
#include "BKE_scene.h"
@@ -1549,7 +1549,7 @@ static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow)
SoftBody *sb = ob->soft;
ListBase *do_effector = NULL;
- do_effector = pdInitEffectors(scene, ob, sb->effector_weights, true);
+ do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
_scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
pdEndEffectors(&do_effector);
}
@@ -1569,7 +1569,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
int i, totthread, left, dec;
int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
- do_effector= pdInitEffectors(scene, ob, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
/* figure the number of threads while preventing pretty pointless threading overhead */
totthread= BKE_scene_num_threads(scene);
@@ -2259,7 +2259,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
sb_sfesf_threads_run(scene, ob, timenow, sb->totspring, NULL);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, sb->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
if (do_deflector) {
float defforce[3];
@@ -2321,7 +2321,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
if (do_deflector) {
float defforce[3];
@@ -3323,6 +3323,8 @@ SoftBody *sbNew(Scene *scene)
sb->shearstiff = 1.0f;
sb->solverflags |= SBSO_OLDERR;
+ sb->pointcache = BKE_ptcache_add(&sb->ptcaches);
+
if (!sb->effector_weights)
sb->effector_weights = BKE_add_effector_weights(NULL);
@@ -3335,6 +3337,8 @@ SoftBody *sbNew(Scene *scene)
void sbFree(SoftBody *sb)
{
free_softbody_intern(sb);
+ BKE_ptcache_free_list(&sb->ptcaches);
+ sb->pointcache = NULL;
if (sb->effector_weights)
MEM_freeN(sb->effector_weights);
MEM_freeN(sb);
@@ -3641,17 +3645,29 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime)
void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
{
SoftBody *sb= ob->soft;
- float dtime, timescale = 1.0f;
- int framedelta = 1, framenr = (int)cfra, startframe = scene->r.sfra, endframe = scene->r.efra;
+ PointCache *cache;
+ PTCacheID pid;
+ float dtime, timescale;
+ int framedelta, framenr, startframe, endframe;
+ int cache_result;
+ cache= sb->pointcache;
+
+ framenr= (int)cfra;
+ framedelta= framenr - cache->simframe;
+
+ BKE_ptcache_id_from_softbody(&pid, ob, sb);
+ BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
/* check for changes in mesh, should only happen in case the mesh
* structure changes during an animation */
if (sb->bpoint && numVerts != sb->totpoint) {
+ BKE_ptcache_invalidate(cache);
return;
}
/* clamp frame ranges */
if (framenr < startframe) {
+ BKE_ptcache_invalidate(cache);
return;
}
else if (framenr > endframe) {
@@ -3688,20 +3704,53 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
return;
}
if (framenr == startframe) {
+ BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
+
/* first frame, no simulation to do, just set the positions */
softbody_update_positions(ob, sb, vertexCos, numVerts);
+ BKE_ptcache_validate(cache, framenr);
+ cache->flag &= ~PTCACHE_REDO_NEEDED;
+
sb->last_frame = framenr;
return;
}
/* try to read from cache */
- bool can_simulate = (framenr == sb->last_frame + 1);
+ bool can_simulate = (framenr == sb->last_frame + 1) && !(cache->flag & PTCACHE_BAKED);
+
+ cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe, can_simulate);
+
+ if (cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED ||
+ (!can_simulate && cache_result == PTCACHE_READ_OLD)) {
+ softbody_to_object(ob, vertexCos, numVerts, sb->local);
+
+ BKE_ptcache_validate(cache, framenr);
+
+ if (cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
+ BKE_ptcache_write(&pid, framenr);
+
+ sb->last_frame = framenr;
+
+ return;
+ }
+ else if (cache_result==PTCACHE_READ_OLD) {
+ ; /* do nothing */
+ }
+ else if (/*ob->id.lib || */(cache->flag & PTCACHE_BAKED)) { /* "library linking & pointcaches" has to be solved properly at some point */
+ /* if baked and nothing in cache, do nothing */
+ BKE_ptcache_invalidate(cache);
+ return;
+ }
if (!can_simulate)
return;
+ /* if on second frame, write cache for first frame */
+ if (cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
+ BKE_ptcache_write(&pid, startframe);
+
softbody_update_positions(ob, sb, vertexCos, numVerts);
/* checking time: */
@@ -3712,6 +3761,9 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i
softbody_to_object(ob, vertexCos, numVerts, 0);
+ BKE_ptcache_validate(cache, framenr);
+ BKE_ptcache_write(&pid, framenr);
+
sb->last_frame = framenr;
}
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index e98b6b60331..2d3ecad19ad 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -50,6 +50,7 @@
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "DNA_color_types.h"
+#include "DNA_particle_types.h"
#include "DNA_linestyle_types.h"
#include "IMB_imbuf.h"
@@ -1064,6 +1065,10 @@ bool give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
*mtex_ar = ((FreestyleLineStyle *)id)->mtex;
if (act) *act = (((FreestyleLineStyle *)id)->texact);
break;
+ case ID_PA:
+ *mtex_ar = ((ParticleSettings *)id)->mtex;
+ if (act) *act = (((ParticleSettings *)id)->texact);
+ break;
default:
*mtex_ar = NULL;
if (act) *act = 0;
@@ -1091,6 +1096,9 @@ void set_active_mtex(ID *id, short act)
case ID_LS:
((FreestyleLineStyle *)id)->texact = act;
break;
+ case ID_PA:
+ ((ParticleSettings *)id)->texact = act;
+ break;
}
}
@@ -1200,6 +1208,42 @@ void set_current_brush_texture(Brush *br, Tex *newtex)
}
}
+Tex *give_current_particle_texture(ParticleSettings *part)
+{
+ MTex *mtex = NULL;
+ Tex *tex = NULL;
+
+ if (!part) return NULL;
+
+ mtex = part->mtex[(int)(part->texact)];
+ if (mtex) tex = mtex->tex;
+
+ return tex;
+}
+
+void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
+{
+ int act = part->texact;
+
+ if (part->mtex[act] && part->mtex[act]->tex)
+ id_us_min(&part->mtex[act]->tex->id);
+
+ if (newtex) {
+ if (!part->mtex[act]) {
+ part->mtex[act] = BKE_texture_mtex_add();
+ part->mtex[act]->texco = TEXCO_ORCO;
+ part->mtex[act]->blendtype = MTEX_MUL;
+ }
+
+ part->mtex[act]->tex = newtex;
+ id_us_plus(&newtex->id);
+ }
+ else if (part->mtex[act]) {
+ MEM_freeN(part->mtex[act]);
+ part->mtex[act] = NULL;
+ }
+}
+
/* ------------------------------------------------------------------------- */
EnvMap *BKE_texture_envmap_add(void)
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 69fc85b63af..d3576a12b9c 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -81,9 +81,9 @@
#include "DNA_nla_types.h"
#include "DNA_node_types.h"
#include "DNA_object_fluidsim.h" // NT
-#include "DNA_object_force.h"
#include "DNA_object_types.h"
#include "DNA_packedFile_types.h"
+#include "DNA_particle_types.h"
#include "DNA_property_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_text_types.h"
@@ -137,6 +137,8 @@
#include "BKE_node.h" // for tree type defines
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_sca.h" // for init_actuator
#include "BKE_scene.h"
@@ -3983,6 +3985,83 @@ static void direct_link_material(FileData *fd, Material *ma)
}
/* ************ READ PARTICLE SETTINGS ***************** */
+/* update this also to writefile.c */
+static const char *ptcache_data_struct[] = {
+ "", // BPHYS_DATA_INDEX
+ "", // BPHYS_DATA_LOCATION
+ "", // BPHYS_DATA_VELOCITY
+ "", // BPHYS_DATA_ROTATION
+ "", // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST */
+ "", // BPHYS_DATA_SIZE:
+ "", // BPHYS_DATA_TIMES:
+ "BoidData" // case BPHYS_DATA_BOIDS:
+};
+
+static void direct_link_pointcache_cb(FileData *fd, void *data)
+{
+ PTCacheMem *pm = data;
+ PTCacheExtra *extra;
+ int i;
+ for (i = 0; i < BPHYS_TOT_DATA; i++) {
+ pm->data[i] = newdataadr(fd, pm->data[i]);
+
+ /* the cache saves non-struct data without DNA */
+ if (pm->data[i] && ptcache_data_struct[i][0]=='\0' && (fd->flags & FD_FLAGS_SWITCH_ENDIAN)) {
+ int tot = (BKE_ptcache_data_size(i) * pm->totpoint) / sizeof(int); /* data_size returns bytes */
+ int *poin = pm->data[i];
+
+ BLI_endian_switch_int32_array(poin, tot);
+ }
+ }
+
+ link_list(fd, &pm->extradata);
+
+ for (extra=pm->extradata.first; extra; extra=extra->next)
+ extra->data = newdataadr(fd, extra->data);
+}
+
+static void direct_link_pointcache(FileData *fd, PointCache *cache)
+{
+ if ((cache->flag & PTCACHE_DISK_CACHE)==0) {
+ link_list_ex(fd, &cache->mem_cache, direct_link_pointcache_cb);
+ }
+ else
+ BLI_listbase_clear(&cache->mem_cache);
+
+ cache->flag &= ~PTCACHE_SIMULATION_VALID;
+ cache->simframe = 0;
+ cache->edit = NULL;
+ cache->free_edit = NULL;
+ cache->cached_frames = NULL;
+}
+
+static void direct_link_pointcache_list(FileData *fd, ListBase *ptcaches, PointCache **ocache, int force_disk)
+{
+ if (ptcaches->first) {
+ PointCache *cache= NULL;
+ link_list(fd, ptcaches);
+ for (cache=ptcaches->first; cache; cache=cache->next) {
+ direct_link_pointcache(fd, cache);
+ if (force_disk) {
+ cache->flag |= PTCACHE_DISK_CACHE;
+ cache->step = 1;
+ }
+ }
+
+ *ocache = newdataadr(fd, *ocache);
+ }
+ else if (*ocache) {
+ /* old "single" caches need to be linked too */
+ *ocache = newdataadr(fd, *ocache);
+ direct_link_pointcache(fd, *ocache);
+ if (force_disk) {
+ (*ocache)->flag |= PTCACHE_DISK_CACHE;
+ (*ocache)->step = 1;
+ }
+
+ ptcaches->first = ptcaches->last = *ocache;
+ }
+}
static void lib_link_partdeflect(FileData *fd, ID *id, PartDeflect *pd)
{
@@ -3992,11 +4071,279 @@ static void lib_link_partdeflect(FileData *fd, ID *id, PartDeflect *pd)
pd->f_source = newlibadr(fd, id->lib, pd->f_source);
}
+static void lib_link_particlesettings(FileData *fd, Main *main)
+{
+ ParticleSettings *part;
+ ParticleDupliWeight *dw;
+ MTex *mtex;
+ int a;
+
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->id.tag & LIB_TAG_NEED_LINK) {
+ lib_link_animdata(fd, &part->id, part->adt);
+ part->ipo = newlibadr_us(fd, part->id.lib, part->ipo); // XXX deprecated - old animation system
+
+ part->dup_ob = newlibadr(fd, part->id.lib, part->dup_ob);
+ part->dup_group = newlibadr(fd, part->id.lib, part->dup_group);
+ part->eff_group = newlibadr(fd, part->id.lib, part->eff_group);
+ part->bb_ob = newlibadr(fd, part->id.lib, part->bb_ob);
+ part->collision_group = newlibadr(fd, part->id.lib, part->collision_group);
+
+ lib_link_partdeflect(fd, &part->id, part->pd);
+ lib_link_partdeflect(fd, &part->id, part->pd2);
+
+ if (part->effector_weights) {
+ part->effector_weights->group = newlibadr(fd, part->id.lib, part->effector_weights->group);
+ }
+ else {
+ part->effector_weights = BKE_add_effector_weights(part->eff_group);
+ }
+
+ if (part->dupliweights.first && part->dup_group) {
+ int index_ok = 0;
+ /* check for old files without indices (all indexes 0) */
+ if (BLI_listbase_is_single(&part->dupliweights)) {
+ /* special case for only one object in the group */
+ index_ok = 1;
+ }
+ else {
+ for (dw = part->dupliweights.first; dw; dw = dw->next) {
+ if (dw->index > 0) {
+ index_ok = 1;
+ break;
+ }
+ }
+ }
+
+ if (index_ok) {
+ /* if we have indexes, let's use them */
+ for (dw = part->dupliweights.first; dw; dw = dw->next) {
+ /* Do not try to restore pointer here, we have to search for group objects in another
+ * separated step.
+ * Reason is, the used group may be linked from another library, which has not yet
+ * been 'lib_linked'.
+ * Since dw->ob is not considered as an object user (it does not make objet directly linked),
+ * we may have no valid way to retrieve it yet.
+ * See T49273. */
+ dw->ob = NULL;
+ }
+ }
+ else {
+ /* otherwise try to get objects from own library (won't work on library linked groups) */
+ for (dw = part->dupliweights.first; dw; dw = dw->next) {
+ dw->ob = newlibadr(fd, part->id.lib, dw->ob);
+ }
+ }
+ }
+ else {
+ BLI_listbase_clear(&part->dupliweights);
+ }
+
+ if (part->boids) {
+ BoidState *state = part->boids->states.first;
+ BoidRule *rule;
+ for (; state; state=state->next) {
+ rule = state->rules.first;
+ for (; rule; rule=rule->next) {
+ switch (rule->type) {
+ case eBoidRuleType_Goal:
+ case eBoidRuleType_Avoid:
+ {
+ BoidRuleGoalAvoid *brga = (BoidRuleGoalAvoid*)rule;
+ brga->ob = newlibadr(fd, part->id.lib, brga->ob);
+ break;
+ }
+ case eBoidRuleType_FollowLeader:
+ {
+ BoidRuleFollowLeader *brfl = (BoidRuleFollowLeader*)rule;
+ brfl->ob = newlibadr(fd, part->id.lib, brfl->ob);
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ for (a = 0; a < MAX_MTEX; a++) {
+ mtex= part->mtex[a];
+ if (mtex) {
+ mtex->tex = newlibadr_us(fd, part->id.lib, mtex->tex);
+ mtex->object = newlibadr(fd, part->id.lib, mtex->object);
+ }
+ }
+
+ part->id.tag &= ~LIB_TAG_NEED_LINK;
+ }
+ }
+}
+
static void direct_link_partdeflect(PartDeflect *pd)
{
if (pd) pd->rng = NULL;
}
+static void direct_link_particlesettings(FileData *fd, ParticleSettings *part)
+{
+ int a;
+
+ part->adt = newdataadr(fd, part->adt);
+ part->pd = newdataadr(fd, part->pd);
+ part->pd2 = newdataadr(fd, part->pd2);
+
+ direct_link_animdata(fd, part->adt);
+ direct_link_partdeflect(part->pd);
+ direct_link_partdeflect(part->pd2);
+
+ part->clumpcurve = newdataadr(fd, part->clumpcurve);
+ if (part->clumpcurve)
+ direct_link_curvemapping(fd, part->clumpcurve);
+ part->roughcurve = newdataadr(fd, part->roughcurve);
+ if (part->roughcurve)
+ direct_link_curvemapping(fd, part->roughcurve);
+
+ part->effector_weights = newdataadr(fd, part->effector_weights);
+ if (!part->effector_weights)
+ part->effector_weights = BKE_add_effector_weights(part->eff_group);
+
+ link_list(fd, &part->dupliweights);
+
+ part->boids = newdataadr(fd, part->boids);
+ part->fluid = newdataadr(fd, part->fluid);
+
+ if (part->boids) {
+ BoidState *state;
+ link_list(fd, &part->boids->states);
+
+ for (state=part->boids->states.first; state; state=state->next) {
+ link_list(fd, &state->rules);
+ link_list(fd, &state->conditions);
+ link_list(fd, &state->actions);
+ }
+ }
+ for (a = 0; a < MAX_MTEX; a++) {
+ part->mtex[a] = newdataadr(fd, part->mtex[a]);
+ }
+}
+
+static void lib_link_particlesystems(FileData *fd, Object *ob, ID *id, ListBase *particles)
+{
+ ParticleSystem *psys, *psysnext;
+
+ for (psys=particles->first; psys; psys=psysnext) {
+ psysnext = psys->next;
+
+ psys->part = newlibadr_us(fd, id->lib, psys->part);
+ if (psys->part) {
+ ParticleTarget *pt = psys->targets.first;
+
+ for (; pt; pt=pt->next)
+ pt->ob=newlibadr(fd, id->lib, pt->ob);
+
+ psys->parent = newlibadr(fd, id->lib, psys->parent);
+ psys->target_ob = newlibadr(fd, id->lib, psys->target_ob);
+
+ if (psys->clmd) {
+ /* XXX - from reading existing code this seems correct but intended usage of
+ * pointcache /w cloth should be added in 'ParticleSystem' - campbell */
+ psys->clmd->point_cache = psys->pointcache;
+ psys->clmd->ptcaches.first = psys->clmd->ptcaches.last= NULL;
+ psys->clmd->coll_parms->group = newlibadr(fd, id->lib, psys->clmd->coll_parms->group);
+ psys->clmd->modifier.error = NULL;
+ }
+ }
+ else {
+ /* particle modifier must be removed before particle system */
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ BLI_remlink(&ob->modifiers, psmd);
+ modifier_free((ModifierData *)psmd);
+
+ BLI_remlink(particles, psys);
+ MEM_freeN(psys);
+ }
+ }
+}
+static void direct_link_particlesystems(FileData *fd, ListBase *particles)
+{
+ ParticleSystem *psys;
+ ParticleData *pa;
+ int a;
+
+ for (psys=particles->first; psys; psys=psys->next) {
+ psys->particles=newdataadr(fd, psys->particles);
+
+ if (psys->particles && psys->particles->hair) {
+ for (a=0, pa=psys->particles; a<psys->totpart; a++, pa++)
+ pa->hair=newdataadr(fd, pa->hair);
+ }
+
+ if (psys->particles && psys->particles->keys) {
+ for (a=0, pa=psys->particles; a<psys->totpart; a++, pa++) {
+ pa->keys= NULL;
+ pa->totkey= 0;
+ }
+
+ psys->flag &= ~PSYS_KEYED;
+ }
+
+ if (psys->particles && psys->particles->boid) {
+ pa = psys->particles;
+ pa->boid = newdataadr(fd, pa->boid);
+ pa->boid->ground = NULL; /* This is purely runtime data, but still can be an issue if left dangling. */
+ for (a = 1, pa++; a < psys->totpart; a++, pa++) {
+ pa->boid = (pa - 1)->boid + 1;
+ pa->boid->ground = NULL;
+ }
+ }
+ else if (psys->particles) {
+ for (a=0, pa=psys->particles; a<psys->totpart; a++, pa++)
+ pa->boid = NULL;
+ }
+
+ psys->fluid_springs = newdataadr(fd, psys->fluid_springs);
+
+ psys->child = newdataadr(fd, psys->child);
+ psys->effectors = NULL;
+
+ link_list(fd, &psys->targets);
+
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+ psys->pathcache = NULL;
+ psys->childcache = NULL;
+ BLI_listbase_clear(&psys->pathcachebufs);
+ BLI_listbase_clear(&psys->childcachebufs);
+ psys->pdd = NULL;
+ psys->renderdata = NULL;
+
+ if (psys->clmd) {
+ psys->clmd = newdataadr(fd, psys->clmd);
+ psys->clmd->clothObject = NULL;
+ psys->clmd->hairdata = NULL;
+
+ psys->clmd->sim_parms= newdataadr(fd, psys->clmd->sim_parms);
+ psys->clmd->coll_parms= newdataadr(fd, psys->clmd->coll_parms);
+
+ if (psys->clmd->sim_parms) {
+ psys->clmd->sim_parms->effector_weights = NULL;
+ if (psys->clmd->sim_parms->presets > 10)
+ psys->clmd->sim_parms->presets = 0;
+ }
+
+ psys->hair_in_dm = psys->hair_out_dm = NULL;
+ psys->clmd->solver_result = NULL;
+ }
+
+ direct_link_pointcache_list(fd, &psys->ptcaches, &psys->pointcache, 0);
+ if (psys->clmd) {
+ psys->clmd->point_cache = psys->pointcache;
+ }
+
+ psys->tree = NULL;
+ psys->bvhtree = NULL;
+ }
+ return;
+}
+
/* ************ READ MESH ***************** */
static void lib_link_mtface(FileData *fd, Mesh *me, MTFace *mtface, int totface)
@@ -4607,6 +4954,7 @@ static void lib_link_object(FileData *fd, Main *main)
ob->soft->effector_weights->group = newlibadr(fd, ob->id.lib, ob->soft->effector_weights->group);
}
+ lib_link_particlesystems(fd, ob, &ob->id, &ob->particlesystem);
lib_link_modifiers(fd, ob);
if (ob->rigidbody_constraint) {
@@ -4707,6 +5055,8 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
clmd->sim_parms= newdataadr(fd, clmd->sim_parms);
clmd->coll_parms= newdataadr(fd, clmd->coll_parms);
+ direct_link_pointcache_list(fd, &clmd->ptcaches, &clmd->point_cache, 0);
+
if (clmd->sim_parms) {
if (clmd->sim_parms->presets > 10)
clmd->sim_parms->presets = 0;
@@ -4752,6 +5102,24 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
smd->domain->effector_weights = newdataadr(fd, smd->domain->effector_weights);
if (!smd->domain->effector_weights)
smd->domain->effector_weights = BKE_add_effector_weights(NULL);
+
+ direct_link_pointcache_list(fd, &(smd->domain->ptcaches[0]), &(smd->domain->point_cache[0]), 1);
+
+ /* Smoke uses only one cache from now on, so store pointer convert */
+ if (smd->domain->ptcaches[1].first || smd->domain->point_cache[1]) {
+ if (smd->domain->point_cache[1]) {
+ PointCache *cache = newdataadr(fd, smd->domain->point_cache[1]);
+ if (cache->flag & PTCACHE_FAKE_SMOKE) {
+ /* Smoke was already saved in "new format" and this cache is a fake one. */
+ }
+ else {
+ printf("High resolution smoke cache not available due to pointcache update. Please reset the simulation.\n");
+ }
+ BKE_ptcache_free(cache);
+ }
+ BLI_listbase_clear(&smd->domain->ptcaches[1]);
+ smd->domain->point_cache[1] = NULL;
+ }
}
else if (smd->type == MOD_SMOKE_TYPE_FLOW) {
smd->domain = NULL;
@@ -4761,6 +5129,7 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
smd->flow->dm = NULL;
smd->flow->verts_old = NULL;
smd->flow->numverts = 0;
+ smd->flow->psys = newdataadr(fd, smd->flow->psys);
}
else if (smd->type == MOD_SMOKE_TYPE_COLL) {
smd->flow = NULL;
@@ -4796,6 +5165,7 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
for (surface=pmd->canvas->surfaces.first; surface; surface=surface->next) {
surface->canvas = pmd->canvas;
surface->data = NULL;
+ direct_link_pointcache_list(fd, &(surface->ptcaches), &(surface->pointcache), 1);
if (!(surface->effector_weights = newdataadr(fd, surface->effector_weights)))
surface->effector_weights = BKE_add_effector_weights(NULL);
@@ -4805,6 +5175,7 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
if (pmd->brush) {
pmd->brush = newdataadr(fd, pmd->brush);
pmd->brush->pmd = pmd;
+ pmd->brush->psys = newdataadr(fd, pmd->brush->psys);
pmd->brush->paint_ramp = newdataadr(fd, pmd->brush->paint_ramp);
pmd->brush->vel_ramp = newdataadr(fd, pmd->brush->vel_ramp);
pmd->brush->dm = NULL;
@@ -4859,6 +5230,15 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
direct_link_curvemapping(fd, hmd->curfalloff);
}
}
+ else if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
+
+ psmd->dm_final = NULL;
+ psmd->dm_deformed = NULL;
+ psmd->psys= newdataadr(fd, psmd->psys);
+ psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ psmd->flag |= eParticleSystemFlag_file_loaded;
+ }
else if (md->type == eModifierType_Explode) {
ExplodeModifierData *psmd = (ExplodeModifierData *)md;
@@ -4961,7 +5341,7 @@ static void direct_link_object(FileData *fd, Object *ob)
* See [#34776, #42780] for more information.
*/
if (fd->memfile || (ob->id.tag & (LIB_TAG_EXTERN | LIB_TAG_INDIRECT))) {
- ob->mode &= ~OB_MODE_EDIT;
+ ob->mode &= ~(OB_MODE_EDIT | OB_MODE_PARTICLE_EDIT);
if (!fd->memfile) {
ob->mode &= ~OB_MODE_POSE;
}
@@ -5064,6 +5444,8 @@ static void direct_link_object(FileData *fd, Object *ob)
sb->effector_weights = newdataadr(fd, sb->effector_weights);
if (!sb->effector_weights)
sb->effector_weights = BKE_add_effector_weights(NULL);
+
+ direct_link_pointcache_list(fd, &sb->ptcaches, &sb->pointcache, 0);
}
ob->bsoft = newdataadr(fd, ob->bsoft);
ob->fluidsimSettings= newdataadr(fd, ob->fluidsimSettings); /* NT */
@@ -5081,6 +5463,9 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->rigidbody_constraint = newdataadr(fd, ob->rigidbody_constraint);
if (ob->rigidbody_constraint)
ob->rigidbody_constraint->physics_constraint = NULL;
+
+ link_list(fd, &ob->particlesystem);
+ direct_link_particlesystems(fd, &ob->particlesystem);
link_list(fd, &ob->prop);
for (prop = ob->prop.first; prop; prop = prop->next) {
@@ -5291,6 +5676,8 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->skgen_template = newlibadr(fd, sce->id.lib, sce->toolsettings->skgen_template);
+ sce->toolsettings->particle.shape_object = newlibadr(fd, sce->id.lib, sce->toolsettings->particle.shape_object);
+
for (base = sce->base.first; base; base = next) {
next = base->next;
@@ -5531,6 +5918,9 @@ static void direct_link_scene(FileData *fd, Scene *sce)
direct_link_paint(fd, &sce->toolsettings->imapaint.paint);
sce->toolsettings->imapaint.paintcursor = NULL;
+ sce->toolsettings->particle.paintcursor = NULL;
+ sce->toolsettings->particle.scene = NULL;
+ sce->toolsettings->particle.object = NULL;
sce->toolsettings->gp_sculpt.paintcursor = NULL;
/* in rare cases this is needed, see [#33806] */
@@ -5724,6 +6114,13 @@ static void direct_link_scene(FileData *fd, Scene *sce)
rbw->effector_weights = newdataadr(fd, rbw->effector_weights);
if (!rbw->effector_weights)
rbw->effector_weights = BKE_add_effector_weights(NULL);
+
+ /* link cache */
+ direct_link_pointcache_list(fd, &rbw->ptcaches, &rbw->pointcache, false);
+ /* make sure simulation starts from the beginning after loading file */
+ if (rbw->pointcache) {
+ rbw->ltime = (float)rbw->pointcache->startframe;
+ }
}
sce->preview = direct_link_preview_image(fd, sce->preview);
@@ -7574,6 +7971,7 @@ static const char *dataname(short id_code)
case ID_SO: return "Data from SO";
case ID_NT: return "Data from NT";
case ID_BR: return "Data from BR";
+ case ID_PA: return "Data from PA";
case ID_PAL: return "Data from PAL";
case ID_PC: return "Data from PCRV";
case ID_GD: return "Data from GD";
@@ -7816,6 +8214,9 @@ static BHead *read_libblock(FileData *fd, Main *main, BHead *bhead, const short
case ID_BR:
direct_link_brush(fd, (Brush*)id);
break;
+ case ID_PA:
+ direct_link_particlesettings(fd, (ParticleSettings*)id);
+ break;
case ID_GD:
direct_link_gpencil(fd, (bGPdata *)id);
break;
@@ -8022,6 +8423,7 @@ static void lib_link_all(FileData *fd, Main *main)
lib_link_brush(fd, main);
lib_link_palette(fd, main);
lib_link_paint_curve(fd, main);
+ lib_link_particlesettings(fd, main);
lib_link_movieclip(fd, main);
lib_link_mask(fd, main);
lib_link_linestyle(fd, main);
@@ -8549,6 +8951,58 @@ static void expand_animdata(FileData *fd, Main *mainvar, AnimData *adt)
expand_animdata_nlastrips(fd, mainvar, &nlt->strips);
}
+static void expand_particlesettings(FileData *fd, Main *mainvar, ParticleSettings *part)
+{
+ int a;
+
+ expand_doit(fd, mainvar, part->dup_ob);
+ expand_doit(fd, mainvar, part->dup_group);
+ expand_doit(fd, mainvar, part->eff_group);
+ expand_doit(fd, mainvar, part->bb_ob);
+ expand_doit(fd, mainvar, part->collision_group);
+
+ if (part->adt)
+ expand_animdata(fd, mainvar, part->adt);
+
+ for (a = 0; a < MAX_MTEX; a++) {
+ if (part->mtex[a]) {
+ expand_doit(fd, mainvar, part->mtex[a]->tex);
+ expand_doit(fd, mainvar, part->mtex[a]->object);
+ }
+ }
+
+ if (part->effector_weights) {
+ expand_doit(fd, mainvar, part->effector_weights->group);
+ }
+
+ if (part->pd) {
+ expand_doit(fd, mainvar, part->pd->tex);
+ expand_doit(fd, mainvar, part->pd->f_source);
+ }
+ if (part->pd2) {
+ expand_doit(fd, mainvar, part->pd2->tex);
+ expand_doit(fd, mainvar, part->pd2->f_source);
+ }
+
+ if (part->boids) {
+ BoidState *state;
+ BoidRule *rule;
+
+ for (state = part->boids->states.first; state; state = state->next) {
+ for (rule = state->rules.first; rule; rule = rule->next) {
+ if (rule->type == eBoidRuleType_Avoid) {
+ BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
+ expand_doit(fd, mainvar, gabr->ob);
+ }
+ else if (rule->type == eBoidRuleType_FollowLeader) {
+ BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
+ expand_doit(fd, mainvar, flbr->ob);
+ }
+ }
+ }
+ }
+}
+
static void expand_group(FileData *fd, Main *mainvar, Group *group)
{
GroupObject *go;
@@ -8851,6 +9305,7 @@ static void expand_object_expandModifiers(
static void expand_object(FileData *fd, Main *mainvar, Object *ob)
{
+ ParticleSystem *psys;
bSensor *sens;
bController *cont;
bActuator *act;
@@ -8907,6 +9362,9 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
if (ob->proxy_group)
expand_doit(fd, mainvar, ob->proxy_group);
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ expand_doit(fd, mainvar, psys->part);
+
for (sens = ob->sensors.first; sens; sens = sens->next) {
if (sens->type == SENS_MESSAGE) {
bMessageSensor *ms = sens->data;
@@ -9277,6 +9735,9 @@ void BLO_expand_main(void *fdhandle, Main *mainvar)
case ID_IP:
expand_ipo(fd, mainvar, (Ipo *)id); // XXX deprecated - old animation system
break;
+ case ID_PA:
+ expand_particlesettings(fd, mainvar, (ParticleSettings *)id);
+ break;
case ID_MC:
expand_movieclip(fd, mainvar, (MovieClip *)id);
break;
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 631aec545c2..1956a17d57b 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -53,7 +53,6 @@
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_fluidsim.h" // NT
-#include "DNA_object_force.h"
#include "DNA_object_types.h"
#include "DNA_view3d_types.h"
#include "DNA_screen_types.h"
@@ -79,6 +78,8 @@
#include "BKE_mesh.h" // for ME_ defines (patching)
#include "BKE_modifier.h"
#include "BKE_multires.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
#include "BKE_texture.h"
@@ -742,6 +743,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
Curve *cu;
Scene *sce;
Tex *tx;
+ ParticleSettings *part;
Object *ob;
//PTCacheID *pid;
//ListBase pidlist;
@@ -872,6 +874,25 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
me->drawflag = ME_DRAWEDGES|ME_DRAWFACES|ME_DRAWCREASES;
}
+ /* particle draw and render types */
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->draw_as) {
+ if (part->draw_as == PART_DRAW_DOT) {
+ part->ren_as = PART_DRAW_HALO;
+ part->draw_as = PART_DRAW_REND;
+ }
+ else if (part->draw_as <= PART_DRAW_AXIS) {
+ part->ren_as = PART_DRAW_HALO;
+ }
+ else {
+ part->ren_as = part->draw_as;
+ part->draw_as = PART_DRAW_REND;
+ }
+ }
+ part->path_end = 1.0f;
+ part->clength = 1.0f;
+ }
+
/* set old pointcaches to have disk cache flag */
for (ob = main->object.first; ob; ob = ob->id.next) {
@@ -1115,6 +1136,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
Lamp *la;
World *wo;
Tex *tex;
+ ParticleSettings *part;
bool do_gravity = false;
for (sce = main->scene.first; sce; sce = sce->id.next)
@@ -1175,6 +1197,12 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
+ /* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */
+ if (do_gravity) {
+ for (part = main->particle.first; part; part = part->id.next)
+ part->effector_weights->global_gravity = part->acc[2]/-9.81f;
+ }
+
for (ob = main->object.first; ob; ob = ob->id.next) {
ModifierData *md;
@@ -1416,9 +1444,14 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile < 250 || (main->versionfile == 250 && main->subversionfile < 9)) {
+ Scene *sce;
Mesh *me;
Object *ob;
+ for (sce = main->scene.first; sce; sce = sce->id.next)
+ if (!sce->toolsettings->particle.selectmode)
+ sce->toolsettings->particle.selectmode = SCE_SELECT_PATH;
+
if (main->versionfile == 250 && main->subversionfile > 1) {
for (me = main->mesh.first; me; me = me->id.next)
multires_load_old_250(me);
@@ -1747,6 +1780,15 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
SEQ_END
}
+ /* particle brush strength factor was changed from int to float */
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ ParticleEditSettings *pset = &sce->toolsettings->particle;
+ int a;
+
+ for (a = 0; a < PE_TOT_BRUSH; a++)
+ pset->brush[a].strength /= 100.0f;
+ }
+
for (ma = main->mat.first; ma; ma = ma->id.next)
if (ma->mode & MA_TRACEBLE)
ma->shade_flag |= MA_APPROX_OCCLUSION;
@@ -2153,6 +2195,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 255 || (main->versionfile == 255 && main->subversionfile < 1)) {
Brush *br;
+ ParticleSettings *part;
bScreen *sc;
Object *ob;
@@ -2161,6 +2204,14 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
br->ob_mode = OB_MODE_ALL_PAINT;
}
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->boids)
+ part->boids->pitch = 1.0f;
+
+ part->flag &= ~PART_HAIR_REGROW; /* this was a deprecated flag before */
+ part->kink_amp_clump = 1.f; /* keep old files looking similar */
+ }
+
for (sc = main->screen.first; sc; sc = sc->id.next) {
ScrArea *sa;
for (sa = sc->areabase.first; sa; sa = sa->next) {
@@ -2378,6 +2429,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
bScreen *sc;
Brush *brush;
Object *ob;
+ ParticleSettings *part;
Material *mat;
int tex_nr, transp_tex;
@@ -2427,6 +2479,12 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
}
+
+ /* particle draw color from material */
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->draw & PART_DRAW_MAT_COL)
+ part->draw_col = PART_DRAW_COL_MAT;
+ }
}
if (main->versionfile < 256 || (main->versionfile == 256 && main->subversionfile < 6)) {
@@ -2519,6 +2577,14 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
}
}
}
+
+ {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ /* Initialize particle billboard scale */
+ part->bb_size[0] = part->bb_size[1] = 1.0f;
+ }
+ }
}
if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 1)) {
@@ -2687,6 +2753,15 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 259 || (main->versionfile == 259 && main->subversionfile < 4)) {
{
+ /* Adaptive time step for particle systems */
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ part->courant_target = 0.2f;
+ part->time_flag &= ~PART_TIME_AUTOSF;
+ }
+ }
+
+ {
/* set defaults for obstacle avoidance, recast data */
Scene *sce;
for (sce = main->scene.first; sce; sce = sce->id.next) {
diff --git a/source/blender/blenloader/intern/versioning_260.c b/source/blender/blenloader/intern/versioning_260.c
index 3e4b6534ad8..907baab0aee 100644
--- a/source/blender/blenloader/intern/versioning_260.c
+++ b/source/blender/blenloader/intern/versioning_260.c
@@ -36,14 +36,12 @@
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
-#include "DNA_dynamicpaint_types.h"
#include "DNA_genfile.h"
#include "DNA_key_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_fluidsim.h" // NT
-#include "DNA_object_force.h"
#include "DNA_object_types.h"
#include "DNA_property_types.h"
#include "DNA_text_types.h"
@@ -66,6 +64,8 @@
#include "BKE_main.h" // for Main
#include "BKE_mesh.h" // for ME_ defines (patching)
#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_property.h" // for BKE_bproperty_object_get
#include "BKE_scene.h"
#include "BKE_screen.h"
@@ -651,6 +651,20 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
for (ntree = main->nodetree.first; ntree; ntree = ntree->id.next)
do_versions_nodetree_image_default_alpha_output(ntree);
}
+
+ {
+ /* support old particle dupliobject rotation settings */
+ ParticleSettings *part;
+
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ part->draw |= PART_DRAW_ROTATE_OB;
+
+ if (part->rotmode == 0)
+ part->rotmode = PART_ROT_VEL;
+ }
+ }
+ }
}
if (main->versionfile < 260 || (main->versionfile == 260 && main->subversionfile < 1)) {
@@ -1127,6 +1141,16 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
+
+
+ if (main->versionfile < 263) {
+ /* Default for old files is to save particle rotations to pointcache */
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ part->flag |= PART_ROTATIONS;
+ }
+ }
+
if (main->versionfile < 263 || (main->versionfile == 263 && main->subversionfile < 1)) {
/* file output node paths are now stored in the file info struct instead socket name */
Scene *sce;
@@ -1420,6 +1444,8 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
}
if (main->versionfile < 263 || (main->versionfile == 263 && main->subversionfile < 14)) {
+ ParticleSettings *part;
+
FOREACH_NODETREE(main, ntree, id) {
if (ntree->type == NTREE_COMPOSIT) {
bNode *node;
@@ -1434,6 +1460,12 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
} FOREACH_NODETREE_END
+
+ /* keep compatibility for dupliobject particle size */
+ for (part = main->particle.first; part; part = part->id.next)
+ if (ELEM(part->ren_as, PART_DRAW_OB, PART_DRAW_GR))
+ if ((part->draw & PART_DRAW_ROTATE_OB) == 0)
+ part->draw |= PART_DRAW_NO_SCALE_OB;
}
if (main->versionfile < 263 || (main->versionfile == 263 && main->subversionfile < 17)) {
diff --git a/source/blender/blenloader/intern/versioning_270.c b/source/blender/blenloader/intern/versioning_270.c
index c9335f65924..ea654ad6906 100644
--- a/source/blender/blenloader/intern/versioning_270.c
+++ b/source/blender/blenloader/intern/versioning_270.c
@@ -49,6 +49,7 @@
#include "DNA_mask_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
+#include "DNA_particle_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_actuator_types.h"
#include "DNA_view3d_types.h"
@@ -446,6 +447,22 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
+ if (!MAIN_VERSION_ATLEAST(main, 271, 6)) {
+ Object *ob;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ ModifierData *md;
+
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
+ if (pmd->psys && pmd->psys->clmd) {
+ pmd->psys->clmd->sim_parms->vel_damping = 1.0f;
+ }
+ }
+ }
+ }
+ }
+
if (!MAIN_VERSION_ATLEAST(main, 272, 0)) {
if (!DNA_struct_elem_find(fd->filesdna, "RenderData", "int", "preview_start_resolution")) {
Scene *scene;
@@ -526,6 +543,16 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
+ if (!MAIN_VERSION_ATLEAST(main, 273, 3)) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->clumpcurve)
+ part->child_flag |= PART_CHILD_USE_CLUMP_CURVE;
+ if (part->roughcurve)
+ part->child_flag |= PART_CHILD_USE_ROUGH_CURVE;
+ }
+ }
+
if (!MAIN_VERSION_ATLEAST(main, 273, 6)) {
if (!DNA_struct_elem_find(fd->filesdna, "ClothSimSettings", "float", "bending_damping")) {
Object *ob;
@@ -536,6 +563,39 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
ClothModifierData *clmd = (ClothModifierData *)md;
clmd->sim_parms->bending_damping = 0.5f;
}
+ else if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
+ if (pmd->psys->clmd) {
+ pmd->psys->clmd->sim_parms->bending_damping = 0.5f;
+ }
+ }
+ }
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "ParticleSettings", "float", "clump_noise_size")) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ part->clump_noise_size = 1.0f;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "ParticleSettings", "int", "kink_extra_steps")) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ part->kink_extra_steps = 4;
+ }
+ }
+
+ if (!DNA_struct_elem_find(fd->filesdna, "MTex", "float", "kinkampfac")) {
+ ParticleSettings *part;
+ for (part = main->particle.first; part; part = part->id.next) {
+ int a;
+ for (a = 0; a < MAX_MTEX; a++) {
+ MTex *mtex = part->mtex[a];
+ if (mtex) {
+ mtex->kinkampfac = 1.0f;
+ }
}
}
}
@@ -622,6 +682,19 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
if (!MAIN_VERSION_ATLEAST(main, 274, 1)) {
+ /* particle systems need to be forced to redistribute for jitter mode fix */
+ {
+ Object *ob;
+ ParticleSystem *psys;
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if ((psys->pointcache->flag & PTCACHE_BAKED) == 0) {
+ psys->recalc |= PSYS_RECALC_RESET;
+ }
+ }
+ }
+ }
+
/* hysteresis setted to 10% but not actived */
if (!DNA_struct_elem_find(fd->filesdna, "LodLevel", "int", "obhysteresis")) {
Object *ob;
@@ -1016,6 +1089,15 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
if (!MAIN_VERSION_ATLEAST(main, 277, 1)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ ParticleEditSettings *pset = &scene->toolsettings->particle;
+ for (int a = 0; a < PE_TOT_BRUSH; a++) {
+ if (pset->brush[a].strength > 1.0f) {
+ pset->brush[a].strength *= 0.01f;
+ }
+ }
+ }
+
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
@@ -1173,6 +1255,12 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
ClothModifierData *clmd = (ClothModifierData *)md;
clmd->sim_parms->time_scale = 1.0f;
}
+ else if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
+ if (pmd->psys->clmd) {
+ pmd->psys->clmd->sim_parms->time_scale = 1.0f;
+ }
+ }
}
}
}
@@ -1342,6 +1430,18 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
}
if (!MAIN_VERSION_ATLEAST(main, 278, 3)) {
+ for (Scene *scene = main->scene.first; scene != NULL; scene = scene->id.next) {
+ if (scene->toolsettings != NULL) {
+ ToolSettings *ts = scene->toolsettings;
+ ParticleEditSettings *pset = &ts->particle;
+ for (int a = 0; a < PE_TOT_BRUSH; a++) {
+ if (pset->brush[a].count == 0) {
+ pset->brush[a].count = 10;
+ }
+ }
+ }
+ }
+
if (!DNA_struct_elem_find(fd->filesdna, "RigidBodyCon", "float", "spring_stiffness_ang_x")) {
Object *ob;
for (ob = main->object.first; ob; ob = ob->id.next) {
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index 01ef5d6a606..99d9e140481 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -143,6 +143,13 @@ void BLO_update_defaults_startup_blend(Main *bmain)
ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE;
ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE;
+
+ ParticleEditSettings *pset = &ts->particle;
+ for (int a = 0; a < PE_TOT_BRUSH; a++) {
+ pset->brush[a].strength = 0.5f;
+ pset->brush[a].count = 10;
+ }
+ pset->brush[PE_BRUSH_CUT].strength = 1.0f;
}
scene->gm.lodflag |= SCE_LOD_USE_HYST;
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index f5e9fb240dc..f2d42849bcc 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -59,7 +59,6 @@
#include "DNA_nla_types.h"
#include "DNA_node_types.h"
#include "DNA_object_fluidsim.h" // NT
-#include "DNA_object_force.h"
#include "DNA_object_types.h"
#include "DNA_property_types.h"
#include "DNA_view3d_types.h"
@@ -89,6 +88,8 @@
#include "BKE_main.h" // for Main
#include "BKE_mesh.h" // for ME_ defines (patching)
#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_property.h" // for BKE_bproperty_object_get
#include "BKE_scene.h"
#include "BKE_sequencer.h"
@@ -494,6 +495,27 @@ static void do_version_ntree_242_2(bNodeTree *ntree)
}
}
+static void do_version_free_effect_245(Effect *eff)
+{
+ PartEff *paf;
+
+ if (eff->type == EFF_PARTICLE) {
+ paf = (PartEff *)eff;
+ if (paf->keys)
+ MEM_freeN(paf->keys);
+ }
+ MEM_freeN(eff);
+}
+
+static void do_version_free_effects_245(ListBase *lb)
+{
+ Effect *eff;
+
+ while ((eff = BLI_pophead(lb))) {
+ do_version_free_effect_245(eff);
+ }
+}
+
static void do_version_constraints_245(ListBase *lb)
{
bConstraint *con;
@@ -2665,10 +2687,13 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
Image *ima;
Lamp *la;
Material *ma;
+ ParticleSettings *part;
World *wrld;
Mesh *me;
bNodeTree *ntree;
Tex *tex;
+ ModifierData *md;
+ ParticleSystem *psys;
/* unless the file was created 2.44.3 but not 2.45, update the constraints */
if (!(main->versionfile == 244 && main->subversionfile == 3) &&
@@ -2749,6 +2774,33 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
}
}
+ /* add point caches */
+ for (ob = main->object.first; ob; ob = ob->id.next) {
+ if (ob->soft && !ob->soft->pointcache)
+ ob->soft->pointcache = BKE_ptcache_add(&ob->soft->ptcaches);
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (psys->pointcache) {
+ if (psys->pointcache->flag & PTCACHE_BAKED && (psys->pointcache->flag & PTCACHE_DISK_CACHE) == 0) {
+ printf("Old memory cache isn't supported for particles, so re-bake the simulation!\n");
+ psys->pointcache->flag &= ~PTCACHE_BAKED;
+ }
+ }
+ else
+ psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
+ }
+
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_Cloth) {
+ ClothModifierData *clmd = (ClothModifierData*) md;
+ if (!clmd->point_cache) {
+ clmd->point_cache = BKE_ptcache_add(&clmd->ptcaches);
+ clmd->point_cache->step = 1;
+ }
+ }
+ }
+ }
+
/* Copy over old per-level multires vertex data
* into a single vertex array in struct Multires */
for (me = main->mesh.first; me; me = me->id.next) {
@@ -2794,6 +2846,18 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
ma->strand_min = 1.0f;
}
+ for (part = main->particle.first; part; part = part->id.next) {
+ if (part->ren_child_nbr == 0)
+ part->ren_child_nbr = part->child_nbr;
+
+ if (part->simplify_refsize == 0) {
+ part->simplify_refsize = 1920;
+ part->simplify_rate = 1.0f;
+ part->simplify_transition = 0.1f;
+ part->simplify_viewport = 0.8f;
+ }
+ }
+
for (wrld = main->world.first; wrld; wrld = wrld->id.next) {
if (wrld->ao_approx_error == 0.0f)
wrld->ao_approx_error = 0.25f;
@@ -2933,7 +2997,9 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 8)) {
+ Scene *sce;
Object *ob;
+ PartEff *paf = NULL;
for (ob = main->object.first; ob; ob = ob->id.next) {
if (ob->soft && ob->soft->keys) {
@@ -2950,6 +3016,145 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
sb->keys = NULL;
sb->totkey = 0;
}
+
+ /* convert old particles to new system */
+ if ((paf = blo_do_version_give_parteff_245(ob))) {
+ ParticleSystem *psys;
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+ ParticleSettings *part;
+
+ /* create new particle system */
+ psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
+ psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
+
+ part = psys->part = psys_new_settings("ParticleSettings", main);
+
+ /* needed for proper libdata lookup */
+ blo_do_versions_oldnewmap_insert(fd->libmap, psys->part, psys->part, 0);
+ part->id.lib = ob->id.lib;
+
+ part->id.us--;
+ part->id.tag |= (ob->id.tag & LIB_TAG_NEED_LINK);
+
+ psys->totpart = 0;
+ psys->flag = PSYS_CURRENT;
+
+ BLI_addtail(&ob->particlesystem, psys);
+
+ md = modifier_new(eModifierType_ParticleSystem);
+ BLI_snprintf(md->name, sizeof(md->name), "ParticleSystem %i", BLI_listbase_count(&ob->particlesystem));
+ psmd = (ParticleSystemModifierData*) md;
+ psmd->psys = psys;
+ BLI_addtail(&ob->modifiers, md);
+
+ /* convert settings from old particle system */
+ /* general settings */
+ part->totpart = MIN2(paf->totpart, 100000);
+ part->sta = paf->sta;
+ part->end = paf->end;
+ part->lifetime = paf->lifetime;
+ part->randlife = paf->randlife;
+ psys->seed = paf->seed;
+ part->disp = paf->disp;
+ part->omat = paf->mat[0];
+ part->hair_step = paf->totkey;
+
+ part->eff_group = paf->group;
+
+ /* old system didn't interpolate between keypoints at render time */
+ part->draw_step = part->ren_step = 0;
+
+ /* physics */
+ part->normfac = paf->normfac * 25.0f;
+ part->obfac = paf->obfac;
+ part->randfac = paf->randfac * 25.0f;
+ part->dampfac = paf->damp;
+ copy_v3_v3(part->acc, paf->force);
+
+ /* flags */
+ if (paf->stype & PAF_VECT) {
+ if (paf->flag & PAF_STATIC) {
+ /* new hair lifetime is always 100.0f */
+ float fac = paf->lifetime / 100.0f;
+
+ part->draw_as = PART_DRAW_PATH;
+ part->type = PART_HAIR;
+ psys->recalc |= PSYS_RECALC_REDO;
+
+ part->normfac *= fac;
+ part->randfac *= fac;
+ }
+ else {
+ part->draw_as = PART_DRAW_LINE;
+ part->draw |= PART_DRAW_VEL_LENGTH;
+ part->draw_line[1] = 0.04f;
+ }
+ }
+
+ part->rotmode = PART_ROT_VEL;
+
+ part->flag |= (paf->flag & PAF_BSPLINE) ? PART_HAIR_BSPLINE : 0;
+ part->flag |= (paf->flag & PAF_TRAND) ? PART_TRAND : 0;
+ part->flag |= (paf->flag & PAF_EDISTR) ? PART_EDISTR : 0;
+ part->flag |= (paf->flag & PAF_UNBORN) ? PART_UNBORN : 0;
+ part->flag |= (paf->flag & PAF_DIED) ? PART_DIED : 0;
+ part->from |= (paf->flag & PAF_FACE) ? PART_FROM_FACE : 0;
+ part->draw |= (paf->flag & PAF_SHOWE) ? PART_DRAW_EMITTER : 0;
+
+ psys->vgroup[PSYS_VG_DENSITY] = paf->vertgroup;
+ psys->vgroup[PSYS_VG_VEL] = paf->vertgroup_v;
+ psys->vgroup[PSYS_VG_LENGTH] = paf->vertgroup_v;
+
+ /* dupliobjects */
+ if (ob->transflag & OB_DUPLIVERTS) {
+ Object *dup = main->object.first;
+
+ for (; dup; dup = dup->id.next) {
+ if (ob == blo_do_versions_newlibadr(fd, lib, dup->parent)) {
+ part->dup_ob = dup;
+ ob->transflag |= OB_DUPLIPARTS;
+ ob->transflag &= ~OB_DUPLIVERTS;
+
+ part->draw_as = PART_DRAW_OB;
+
+ /* needed for proper libdata lookup */
+ blo_do_versions_oldnewmap_insert(fd->libmap, dup, dup, 0);
+ }
+ }
+ }
+
+ {
+ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
+ if (fluidmd && fluidmd->fss && fluidmd->fss->type == OB_FLUIDSIM_PARTICLE)
+ part->type = PART_FLUID;
+ }
+
+ do_version_free_effects_245(&ob->effect);
+
+ printf("Old particle system converted to new system.\n");
+ }
+ }
+
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
+ ParticleEditSettings *pset = &sce->toolsettings->particle;
+ int a;
+
+ if (pset->brush[0].size == 0) {
+ pset->flag = PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
+ pset->emitterdist = 0.25f;
+ pset->totrekey = 5;
+ pset->totaddkey = 5;
+ pset->brushtype = PE_BRUSH_NONE;
+
+ for (a = 0; a < PE_TOT_BRUSH; a++) {
+ pset->brush[a].strength = 50;
+ pset->brush[a].size = 50;
+ pset->brush[a].step = 10;
+ }
+
+ pset->brush[PE_BRUSH_CUT].strength = 100;
+ }
}
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 9)) {
@@ -3041,6 +3246,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
idproperties_fix_group_lengths(main->action);
idproperties_fix_group_lengths(main->nodetree);
idproperties_fix_group_lengths(main->brush);
+ idproperties_fix_group_lengths(main->particle);
}
/* sun/sky */
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 169ca10f652..27db83055bb 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -129,6 +129,7 @@
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_packedFile_types.h"
+#include "DNA_particle_types.h"
#include "DNA_property_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
@@ -169,6 +170,7 @@
#include "BKE_subsurf.h"
#include "BKE_modifier.h"
#include "BKE_fcurve.h"
+#include "BKE_pointcache.h"
#include "BKE_mesh.h"
#ifdef USE_NODE_COMPAT_CUSTOMNODES
@@ -1186,6 +1188,210 @@ static void write_userdef(WriteData *wd)
}
}
+static void write_boid_state(WriteData *wd, BoidState *state)
+{
+ BoidRule *rule = state->rules.first;
+
+ writestruct(wd, DATA, BoidState, 1, state);
+
+ for (; rule; rule = rule->next) {
+ switch (rule->type) {
+ case eBoidRuleType_Goal:
+ case eBoidRuleType_Avoid:
+ writestruct(wd, DATA, BoidRuleGoalAvoid, 1, rule);
+ break;
+ case eBoidRuleType_AvoidCollision:
+ writestruct(wd, DATA, BoidRuleAvoidCollision, 1, rule);
+ break;
+ case eBoidRuleType_FollowLeader:
+ writestruct(wd, DATA, BoidRuleFollowLeader, 1, rule);
+ break;
+ case eBoidRuleType_AverageSpeed:
+ writestruct(wd, DATA, BoidRuleAverageSpeed, 1, rule);
+ break;
+ case eBoidRuleType_Fight:
+ writestruct(wd, DATA, BoidRuleFight, 1, rule);
+ break;
+ default:
+ writestruct(wd, DATA, BoidRule, 1, rule);
+ break;
+ }
+ }
+#if 0
+ BoidCondition *cond = state->conditions.first;
+ for (; cond; cond = cond->next) {
+ writestruct(wd, DATA, BoidCondition, 1, cond);
+ }
+#endif
+}
+
+/* update this also to readfile.c */
+static const char *ptcache_data_struct[] = {
+ "", // BPHYS_DATA_INDEX
+ "", // BPHYS_DATA_LOCATION
+ "", // BPHYS_DATA_VELOCITY
+ "", // BPHYS_DATA_ROTATION
+ "", // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST */
+ "", // BPHYS_DATA_SIZE:
+ "", // BPHYS_DATA_TIMES:
+ "BoidData" // case BPHYS_DATA_BOIDS:
+};
+static const char *ptcache_extra_struct[] = {
+ "",
+ "ParticleSpring"
+};
+static void write_pointcaches(WriteData *wd, ListBase *ptcaches)
+{
+ PointCache *cache = ptcaches->first;
+ int i;
+
+ for (; cache; cache = cache->next) {
+ writestruct(wd, DATA, PointCache, 1, cache);
+
+ if ((cache->flag & PTCACHE_DISK_CACHE) == 0) {
+ PTCacheMem *pm = cache->mem_cache.first;
+
+ for (; pm; pm = pm->next) {
+ PTCacheExtra *extra = pm->extradata.first;
+
+ writestruct(wd, DATA, PTCacheMem, 1, pm);
+
+ for (i = 0; i < BPHYS_TOT_DATA; i++) {
+ if (pm->data[i] && pm->data_types & (1 << i)) {
+ if (ptcache_data_struct[i][0] == '\0') {
+ writedata(wd, DATA, MEM_allocN_len(pm->data[i]), pm->data[i]);
+ }
+ else {
+ writestruct_id(wd, DATA, ptcache_data_struct[i], pm->totpoint, pm->data[i]);
+ }
+ }
+ }
+
+ for (; extra; extra = extra->next) {
+ if (ptcache_extra_struct[extra->type][0] == '\0') {
+ continue;
+ }
+ writestruct(wd, DATA, PTCacheExtra, 1, extra);
+ writestruct_id(wd, DATA, ptcache_extra_struct[extra->type], extra->totdata, extra->data);
+ }
+ }
+ }
+ }
+}
+static void write_particlesettings(WriteData *wd, ListBase *idbase)
+{
+ ParticleSettings *part;
+ ParticleDupliWeight *dw;
+ GroupObject *go;
+ int a;
+
+ part = idbase->first;
+ while (part) {
+ if (part->id.us > 0 || wd->current) {
+ /* write LibData */
+ writestruct(wd, ID_PA, ParticleSettings, 1, part);
+ write_iddata(wd, &part->id);
+
+ if (part->adt) {
+ write_animdata(wd, part->adt);
+ }
+ writestruct(wd, DATA, PartDeflect, 1, part->pd);
+ writestruct(wd, DATA, PartDeflect, 1, part->pd2);
+ writestruct(wd, DATA, EffectorWeights, 1, part->effector_weights);
+
+ if (part->clumpcurve) {
+ write_curvemapping(wd, part->clumpcurve);
+ }
+ if (part->roughcurve) {
+ write_curvemapping(wd, part->roughcurve);
+ }
+
+ dw = part->dupliweights.first;
+ for (; dw; dw = dw->next) {
+ /* update indices, but only if dw->ob is set (can be NULL after loading e.g.) */
+ if (dw->ob != NULL) {
+ dw->index = 0;
+ if (part->dup_group) { /* can be NULL if lining fails or set to None */
+ for (go = part->dup_group->gobject.first; go && go->ob != dw->ob; go = go->next, dw->index++);
+ }
+ }
+ writestruct(wd, DATA, ParticleDupliWeight, 1, dw);
+ }
+
+ if (part->boids && part->phystype == PART_PHYS_BOIDS) {
+ BoidState *state = part->boids->states.first;
+
+ writestruct(wd, DATA, BoidSettings, 1, part->boids);
+
+ for (; state; state = state->next) {
+ write_boid_state(wd, state);
+ }
+ }
+ if (part->fluid && part->phystype == PART_PHYS_FLUID) {
+ writestruct(wd, DATA, SPHFluidSettings, 1, part->fluid);
+ }
+
+ for (a = 0; a < MAX_MTEX; a++) {
+ if (part->mtex[a]) {
+ writestruct(wd, DATA, MTex, 1, part->mtex[a]);
+ }
+ }
+ }
+ part = part->id.next;
+ }
+}
+static void write_particlesystems(WriteData *wd, ListBase *particles)
+{
+ ParticleSystem *psys = particles->first;
+ ParticleTarget *pt;
+ int a;
+
+ for (; psys; psys = psys->next) {
+ writestruct(wd, DATA, ParticleSystem, 1, psys);
+
+ if (psys->particles) {
+ writestruct(wd, DATA, ParticleData, psys->totpart, psys->particles);
+
+ if (psys->particles->hair) {
+ ParticleData *pa = psys->particles;
+
+ for (a = 0; a < psys->totpart; a++, pa++) {
+ writestruct(wd, DATA, HairKey, pa->totkey, pa->hair);
+ }
+ }
+
+ if (psys->particles->boid &&
+ (psys->part->phystype == PART_PHYS_BOIDS))
+ {
+ writestruct(wd, DATA, BoidParticle, psys->totpart, psys->particles->boid);
+ }
+
+ if (psys->part->fluid &&
+ (psys->part->phystype == PART_PHYS_FLUID) &&
+ (psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS))
+ {
+ writestruct(wd, DATA, ParticleSpring, psys->tot_fluidsprings, psys->fluid_springs);
+ }
+ }
+ pt = psys->targets.first;
+ for (; pt; pt = pt->next) {
+ writestruct(wd, DATA, ParticleTarget, 1, pt);
+ }
+
+ if (psys->child) {
+ writestruct(wd, DATA, ChildParticle, psys->totchild, psys->child);
+ }
+
+ if (psys->clmd) {
+ writestruct(wd, DATA, ClothModifierData, 1, psys->clmd);
+ writestruct(wd, DATA, ClothSimSettings, 1, psys->clmd->sim_parms);
+ writestruct(wd, DATA, ClothCollSettings, 1, psys->clmd->coll_parms);
+ }
+
+ write_pointcaches(wd, &psys->ptcaches);
+ }
+}
+
static void write_properties(WriteData *wd, ListBase *lb)
{
bProperty *prop;
@@ -1509,6 +1715,7 @@ static void write_modifiers(WriteData *wd, ListBase *modbase)
writestruct(wd, DATA, ClothSimSettings, 1, clmd->sim_parms);
writestruct(wd, DATA, ClothCollSettings, 1, clmd->coll_parms);
writestruct(wd, DATA, EffectorWeights, 1, clmd->sim_parms->effector_weights);
+ write_pointcaches(wd, &clmd->ptcaches);
}
else if (md->type == eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData *)md;
@@ -1517,11 +1724,24 @@ static void write_modifiers(WriteData *wd, ListBase *modbase)
writestruct(wd, DATA, SmokeDomainSettings, 1, smd->domain);
if (smd->domain) {
+ write_pointcaches(wd, &(smd->domain->ptcaches[0]));
+
+ /* create fake pointcache so that old blender versions can read it */
+ smd->domain->point_cache[1] = BKE_ptcache_add(&smd->domain->ptcaches[1]);
+ smd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE | PTCACHE_FAKE_SMOKE;
+ smd->domain->point_cache[1]->step = 1;
+
+ write_pointcaches(wd, &(smd->domain->ptcaches[1]));
if (smd->domain->coba) {
writestruct(wd, DATA, ColorBand, 1, smd->domain->coba);
}
+
+ /* cleanup the fake pointcache */
+ BKE_ptcache_free_list(&smd->domain->ptcaches[1]);
+ smd->domain->point_cache[1] = NULL;
+
writestruct(wd, DATA, EffectorWeights, 1, smd->domain->effector_weights);
}
}
@@ -1550,6 +1770,8 @@ static void write_modifiers(WriteData *wd, ListBase *modbase)
}
/* write caches and effector weights */
for (surface = pmd->canvas->surfaces.first; surface; surface = surface->next) {
+ write_pointcaches(wd, &(surface->ptcaches));
+
writestruct(wd, DATA, EffectorWeights, 1, surface->effector_weights);
}
}
@@ -1649,6 +1871,7 @@ static void write_objects(WriteData *wd, ListBase *idbase)
writestruct(wd, DATA, PartDeflect, 1, ob->pd);
writestruct(wd, DATA, SoftBody, 1, ob->soft);
if (ob->soft) {
+ write_pointcaches(wd, &ob->soft->ptcaches);
writestruct(wd, DATA, EffectorWeights, 1, ob->soft->effector_weights);
}
writestruct(wd, DATA, BulletSoftBody, 1, ob->bsoft);
@@ -1665,6 +1888,7 @@ static void write_objects(WriteData *wd, ListBase *idbase)
writestruct(wd, DATA, ImageUser, 1, ob->iuser);
}
+ write_particlesystems(wd, &ob->particlesystem);
write_modifiers(wd, &ob->modifiers);
writelist(wd, DATA, LinkData, &ob->pc_ids);
@@ -2611,6 +2835,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
if (sce->rigidbody_world) {
writestruct(wd, DATA, RigidBodyWorld, 1, sce->rigidbody_world);
writestruct(wd, DATA, EffectorWeights, 1, sce->rigidbody_world->effector_weights);
+ write_pointcaches(wd, &(sce->rigidbody_world->ptcaches));
}
write_previews(wd, sce->preview);
@@ -3868,6 +4093,7 @@ static bool write_file_handle(
write_materials(wd, &mainvar->mat);
write_textures(wd, &mainvar->tex);
write_meshes(wd, &mainvar->mesh);
+ write_particlesettings(wd, &mainvar->particle);
write_nodetrees(wd, &mainvar->nodetree);
write_brushes(wd, &mainvar->brush);
write_palettes(wd, &mainvar->palettes);
diff --git a/source/blender/blentranslation/BLT_translation.h b/source/blender/blentranslation/BLT_translation.h
index 5aa49cddfb0..1d76077c9f1 100644
--- a/source/blender/blentranslation/BLT_translation.h
+++ b/source/blender/blentranslation/BLT_translation.h
@@ -139,6 +139,7 @@ bool BLT_lang_is_ime_supported(void);
#define BLT_I18NCONTEXT_ID_OBJECT "Object"
#define BLT_I18NCONTEXT_ID_PAINTCURVE "PaintCurve"
#define BLT_I18NCONTEXT_ID_PALETTE "Palette"
+#define BLT_I18NCONTEXT_ID_PARTICLESETTINGS "ParticleSettings"
#define BLT_I18NCONTEXT_ID_SCENE "Scene"
#define BLT_I18NCONTEXT_ID_SCREEN "Screen"
#define BLT_I18NCONTEXT_ID_SEQUENCE "Sequence"
@@ -192,6 +193,7 @@ typedef struct {
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_OBJECT, "id_object"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PAINTCURVE, "id_paintcurve"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PALETTE, "id_palette"), \
+ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PARTICLESETTINGS, "id_particlesettings"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCENE, "id_scene"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCREEN, "id_screen"), \
BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SEQUENCE, "id_sequence"), \
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 13bcff405ca..e312c4e0dcb 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -60,6 +60,7 @@ extern "C" {
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
+#include "DNA_particle_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
@@ -86,6 +87,7 @@ extern "C" {
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
@@ -470,6 +472,11 @@ void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
*/
build_animdata(&ob->id);
+ /* particle systems */
+ if (ob->particlesystem.first) {
+ build_particles(scene, ob);
+ }
+
/* grease pencil */
if (ob->gpd) {
build_gpencil(ob->gpd);
@@ -692,6 +699,50 @@ void DepsgraphNodeBuilder::build_rigidbody(Scene *scene)
}
}
+void DepsgraphNodeBuilder::build_particles(Scene *scene, Object *ob)
+{
+ /**
+ * Particle Systems Nodes
+ * ======================
+ *
+ * There are two types of nodes associated with representing
+ * particle systems:
+ * 1) Component (EVAL_PARTICLES) - This is the particle-system
+ * evaluation context for an object. It acts as the container
+ * for all the nodes associated with a particular set of particle
+ * systems.
+ * 2) Particle System Eval Operation - This operation node acts as a
+ * blackbox evaluation step for one particle system referenced by
+ * the particle systems stack. All dependencies link to this operation.
+ */
+
+ /* component for all particle systems */
+ ComponentDepsNode *psys_comp = add_component_node(&ob->id, DEPSNODE_TYPE_EVAL_PARTICLES);
+
+ /* particle systems */
+ LINKLIST_FOREACH (ParticleSystem *, psys, &ob->particlesystem) {
+ ParticleSettings *part = psys->part;
+
+ /* particle settings */
+ // XXX: what if this is used more than once!
+ build_animdata(&part->id);
+
+ /* this particle system */
+ // TODO: for now, this will just be a placeholder "ubereval" node
+ add_operation_node(psys_comp,
+ DEPSOP_TYPE_EXEC, function_bind(BKE_particle_system_eval,
+ _1,
+ scene,
+ ob,
+ psys),
+ DEG_OPCODE_PSYS_EVAL,
+ psys->name);
+ }
+
+ /* pointcache */
+ // TODO...
+}
+
/* Shapekeys */
void DepsgraphNodeBuilder::build_shapekeys(Key *key)
{
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 7d22ec79acc..b5272d3acf2 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -60,6 +60,7 @@ extern "C" {
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
+#include "DNA_particle_types.h"
#include "DNA_object_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
@@ -84,6 +85,7 @@ extern "C" {
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
@@ -292,9 +294,9 @@ void DepsgraphRelationBuilder::add_collision_relations(const OperationKey &key,
MEM_freeN(collobjs);
}
-void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, EffectorWeights *eff, bool add_absorption, const char *name)
+void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name)
{
- ListBase *effectors = pdInitEffectors(scene, ob, eff, false);
+ ListBase *effectors = pdInitEffectors(scene, ob, psys, eff, false);
if (effectors) {
for (EffectorCache *eff = (EffectorCache *)effectors->first; eff; eff = eff->next) {
@@ -303,6 +305,21 @@ void DepsgraphRelationBuilder::add_forcefield_relations(const OperationKey &key,
add_relation(eff_key, key, DEPSREL_TYPE_STANDARD, name);
}
+ if (eff->psys) {
+ if (eff->ob != ob) {
+ ComponentKey eff_key(&eff->ob->id, DEPSNODE_TYPE_EVAL_PARTICLES);
+ add_relation(eff_key, key, DEPSREL_TYPE_STANDARD, name);
+
+ /* TODO: remove this when/if EVAL_PARTICLES is sufficient for up to date particles */
+ ComponentKey mod_key(&eff->ob->id, DEPSNODE_TYPE_GEOMETRY);
+ add_relation(mod_key, key, DEPSREL_TYPE_STANDARD, name);
+ }
+ else if (eff->psys != psys) {
+ OperationKey eff_key(&eff->ob->id, DEPSNODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PSYS_EVAL, eff->psys->name);
+ add_relation(eff_key, key, DEPSREL_TYPE_STANDARD, name);
+ }
+ }
+
if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) {
ComponentKey trf_key(&eff->pd->f_source->id, DEPSNODE_TYPE_TRANSFORM);
add_relation(trf_key, key, DEPSREL_TYPE_STANDARD, "Smoke Force Domain");
@@ -465,6 +482,11 @@ void DepsgraphRelationBuilder::build_object(Main *bmain, Scene *scene, Object *o
}
}
+ /* particle systems */
+ if (ob->particlesystem.first) {
+ build_particles(scene, ob);
+ }
+
/* grease pencil */
if (ob->gpd) {
build_gpencil(&ob->id, ob->gpd);
@@ -1155,6 +1177,125 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
}
}
+void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob)
+{
+ TimeSourceKey time_src_key;
+ OperationKey obdata_ubereval_key(&ob->id,
+ DEPSNODE_TYPE_GEOMETRY,
+ DEG_OPCODE_GEOMETRY_UBEREVAL);
+
+ /* particle systems */
+ LINKLIST_FOREACH (ParticleSystem *, psys, &ob->particlesystem) {
+ ParticleSettings *part = psys->part;
+
+ /* particle settings */
+ build_animdata(&part->id);
+
+ /* this particle system */
+ OperationKey psys_key(&ob->id, DEPSNODE_TYPE_EVAL_PARTICLES, DEG_OPCODE_PSYS_EVAL, psys->name);
+
+ /* XXX: if particle system is later re-enabled, we must do full rebuild? */
+ if (!psys_check_enabled(ob, psys, G.is_rendering))
+ continue;
+
+ /* TODO(sergey): Are all particle systems depends on time?
+ * Hair without dynamics i.e.
+ */
+ add_relation(time_src_key, psys_key,
+ DEPSREL_TYPE_TIME,
+ "TimeSrc -> PSys");
+
+ /* TODO(sergey): Currently particle update is just a placeholder,
+ * hook it to the ubereval node so particle system is getting updated
+ * on playback.
+ */
+ add_relation(psys_key,
+ obdata_ubereval_key,
+ DEPSREL_TYPE_OPERATION,
+ "PSys -> UberEval");
+
+#if 0
+ if (ELEM(part->phystype, PART_PHYS_KEYED, PART_PHYS_BOIDS)) {
+ LINKLIST_FOREACH (ParticleTarget *, pt, &psys->targets) {
+ if (pt->ob && BLI_findlink(&pt->ob->particlesystem, pt->psys - 1)) {
+ node2 = dag_get_node(dag, pt->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA | DAG_RL_OB_DATA, "Particle Targets");
+ }
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
+ node2 = dag_get_node(dag, part->dup_ob);
+ /* note that this relation actually runs in the wrong direction, the problem
+ * is that dupli system all have this (due to parenting), and the render
+ * engine instancing assumes particular ordering of objects in list */
+ dag_add_relation(dag, node, node2, DAG_RL_OB_OB, "Particle Object Visualization");
+ if (part->dup_ob->type == OB_MBALL)
+ dag_add_relation(dag, node, node2, DAG_RL_DATA_DATA, "Particle Object Visualization");
+ }
+
+ if (part->ren_as == PART_DRAW_GR && part->dup_group) {
+ LINKLIST_FOREACH (GroupObject *, go, &part->dup_group->gobject) {
+ node2 = dag_get_node(dag, go->ob);
+ dag_add_relation(dag, node2, node, DAG_RL_OB_OB, "Particle Group Visualization");
+ }
+ }
+#endif
+
+ /* collisions */
+ if (part->type != PART_HAIR) {
+ add_collision_relations(psys_key, scene, ob, part->collision_group, ob->lay, true, "Particle Collision");
+ }
+ else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd && psys->clmd->coll_parms) {
+ add_collision_relations(psys_key, scene, ob, psys->clmd->coll_parms->group, ob->lay | scene->lay, true, "Hair Collision");
+ }
+
+ /* effectors */
+ add_forcefield_relations(psys_key, scene, ob, psys, part->effector_weights, part->type == PART_HAIR, "Particle Field");
+
+ /* boids */
+ if (part->boids) {
+ LINKLIST_FOREACH (BoidState *, state, &part->boids->states) {
+ LINKLIST_FOREACH (BoidRule *, rule, &state->rules) {
+ Object *ruleob = NULL;
+ if (rule->type == eBoidRuleType_Avoid)
+ ruleob = ((BoidRuleGoalAvoid *)rule)->ob;
+ else if (rule->type == eBoidRuleType_FollowLeader)
+ ruleob = ((BoidRuleFollowLeader *)rule)->ob;
+
+ if (ruleob) {
+ ComponentKey ruleob_key(&ruleob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(ruleob_key, psys_key, DEPSREL_TYPE_TRANSFORM, "Boid Rule");
+ }
+ }
+ }
+ }
+
+ if (part->ren_as == PART_DRAW_OB && part->dup_ob) {
+ ComponentKey dup_ob_key(&part->dup_ob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(dup_ob_key,
+ psys_key,
+ DEPSREL_TYPE_TRANSFORM,
+ "Particle Object Visualization");
+ }
+ }
+
+ /* Particle depends on the object transform, so that channel is to be ready
+ * first.
+ *
+ * TODO(sergey): This relation should be altered once real granular update
+ * is implemented.
+ */
+ ComponentKey transform_key(&ob->id, DEPSNODE_TYPE_TRANSFORM);
+ add_relation(transform_key,
+ obdata_ubereval_key,
+ DEPSREL_TYPE_GEOMETRY_EVAL,
+ "Partcile Eval");
+
+ /* pointcache */
+ // TODO...
+}
+
/* Shapekeys */
void DepsgraphRelationBuilder::build_shapekeys(ID *obdata, Key *key)
{
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 2326e212feb..6e8485bee30 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -228,7 +228,7 @@ struct DepsgraphRelationBuilder
void build_movieclip(MovieClip *clip);
void add_collision_relations(const OperationKey &key, Scene *scene, Object *ob, Group *group, int layer, bool dupli, const char *name);
- void add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, EffectorWeights *eff, bool add_absorption, const char *name);
+ void add_forcefield_relations(const OperationKey &key, Scene *scene, Object *ob, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name);
template <typename KeyType>
OperationDepsNode *find_operation_node(const KeyType &key);
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index 171cd4529be..9952f714145 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -358,13 +358,22 @@ void DEG_add_forcefield_relations(DepsNodeHandle *handle,
int skip_forcefield,
const char *name)
{
- ListBase *effectors = pdInitEffectors(scene, ob, effector_weights, false);
+ ListBase *effectors = pdInitEffectors(scene, ob, NULL, effector_weights, false);
if (effectors) {
for (EffectorCache *eff = (EffectorCache*)effectors->first; eff; eff = eff->next) {
if (eff->ob != ob && eff->pd->forcefield != skip_forcefield) {
DEG_add_object_relation(handle, eff->ob, DEG_OB_COMP_TRANSFORM, name);
+ if (eff->psys) {
+ DEG_add_object_relation(handle, eff->ob, DEG_OB_COMP_EVAL_PARTICLES, name);
+
+ /* TODO: remove this when/if EVAL_PARTICLES is sufficient
+ * for up to date particles.
+ */
+ DEG_add_object_relation(handle, eff->ob, DEG_OB_COMP_GEOMETRY, name);
+ }
+
if (eff->pd->forcefield == PFIELD_SMOKEFLOW && eff->pd->f_source) {
DEG_add_object_relation(handle,
eff->pd->f_source,
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index 91eabbaf5d1..a9df68beb36 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -38,6 +38,7 @@ extern "C" {
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
@@ -117,7 +118,7 @@ void lib_id_recalc_tag_flag(Main *bmain, ID *id, int flag)
if (flag & OB_RECALC_OB)
lib_id_recalc_tag(bmain, id);
- if (flag & OB_RECALC_DATA)
+ if (flag & (OB_RECALC_DATA | PSYS_RECALC))
lib_id_recalc_data_tag(bmain, id);
}
else {
@@ -125,6 +126,33 @@ void lib_id_recalc_tag_flag(Main *bmain, ID *id, int flag)
}
}
+#ifdef DEPSGRAPH_USE_LEGACY_TAGGING
+void depsgraph_legacy_handle_update_tag(Main *bmain, ID *id, short flag)
+{
+ if (flag) {
+ Object *object;
+ short idtype = GS(id->name);
+ if (idtype == ID_PA) {
+ ParticleSystem *psys;
+ for (object = (Object *)bmain->object.first;
+ object != NULL;
+ object = (Object *)object->id.next)
+ {
+ for (psys = (ParticleSystem *)object->particlesystem.first;
+ psys != NULL;
+ psys = (ParticleSystem *)psys->next)
+ {
+ if (&psys->part->id == id) {
+ DEG_id_tag_update_ex(bmain, &object->id, flag & OB_RECALC_ALL);
+ psys->recalc |= (flag & PSYS_RECALC);
+ }
+ }
+ }
+ }
+ }
+}
+#endif
+
} /* namespace */
/* Tag all nodes in ID-block for update.
@@ -214,6 +242,14 @@ void DEG_id_tag_update_ex(Main *bmain, ID *id, short flag)
}
}
}
+
+#ifdef DEPSGRAPH_USE_LEGACY_TAGGING
+ /* Special handling from the legacy depsgraph.
+ * TODO(sergey): Need to get rid of those once all the areas
+ * are re-formulated in terms of franular nodes.
+ */
+ depsgraph_legacy_handle_update_tag(bmain, id, flag);
+#endif
}
/* Tag given ID type for update. */
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index de6a17e9d41..f05932db1b2 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -43,6 +43,7 @@
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
@@ -314,7 +315,7 @@ static short acf_generic_group_offset(bAnimContext *ac, bAnimListElem *ale)
offset += U.widget_unit;
}
/* materials and particles animdata */
- else if (GS(ale->id->name) == ID_MA)
+ else if (ELEM(GS(ale->id->name), ID_MA, ID_PA))
offset += (short)(0.7f * U.widget_unit);
/* if not in Action Editor mode, action-groups (and their children) must carry some offset too... */
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index ecaadd78dc2..117b8549712 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -124,6 +124,7 @@ void ANIM_set_active_channel(bAnimContext *ac, void *data, eAnimCont_Types datat
case ANIMTYPE_DSCUR:
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
+ case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
@@ -180,6 +181,7 @@ void ANIM_set_active_channel(bAnimContext *ac, void *data, eAnimCont_Types datat
case ANIMTYPE_DSCUR:
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
+ case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
@@ -281,6 +283,7 @@ void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, eAnimCont_Types d
case ANIMTYPE_DSCUR:
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
+ case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
@@ -377,6 +380,7 @@ void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, eAnimCont_Types d
case ANIMTYPE_DSCUR:
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
+ case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
@@ -2728,6 +2732,7 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
case ANIMTYPE_DSCUR:
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
+ case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 7bf146aa171..c12a050e9ba 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -64,6 +64,7 @@
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
+#include "DNA_particle_types.h"
#include "DNA_space_types.h"
#include "DNA_sequence_types.h"
#include "DNA_scene_types.h"
@@ -801,6 +802,19 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne
ale->adt = BKE_animdata_from_id(data);
break;
}
+ case ANIMTYPE_DSPART:
+ {
+ ParticleSettings *part = (ParticleSettings *)ale->data;
+ AnimData *adt = part->adt;
+
+ ale->flag = FILTER_PART_OBJD(part);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
case ANIMTYPE_DSTEX:
{
Tex *tex = (Tex *)data;
@@ -2073,6 +2087,12 @@ static size_t animdata_filter_ds_textures(bAnimContext *ac, ListBase *anim_data,
mtex = (MTex **)(&wo->mtex);
break;
}
+ case ID_PA:
+ {
+ ParticleSettings *part = (ParticleSettings *)owner_id;
+ mtex = (MTex **)(&part->mtex);
+ break;
+ }
default:
{
/* invalid/unsupported option */
@@ -2268,6 +2288,53 @@ static size_t animdata_filter_ds_modifiers(bAnimContext *ac, ListBase *anim_data
/* ............ */
+static size_t animdata_filter_ds_particles(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+{
+ ParticleSystem *psys;
+ size_t items = 0;
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+
+ /* if no material returned, skip - so that we don't get weird blank entries... */
+ if (ELEM(NULL, psys->part, psys->part->adt))
+ continue;
+
+ /* add particle-system's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_PART_OBJD(psys->part))
+ {
+ /* particle system's animation data */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
+
+ /* textures */
+ if (!(ads->filterflag & ADS_FILTER_NOTEX))
+ tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include particle-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(psys->part)) {
+ ANIMCHANNEL_NEW_CHANNEL(psys->part, ANIMTYPE_DSPART, psys->part);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+
static size_t animdata_filter_ds_obdata(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
ListBase tmp_data = {NULL, NULL};
@@ -2543,6 +2610,11 @@ static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data
tmp_items += animdata_filter_ds_obdata(ac, &tmp_data, ads, ob, filter_mode);
}
+ /* particles */
+ if ((ob->particlesystem.first) && !(ads->filterflag & ADS_FILTER_NOPART)) {
+ tmp_items += animdata_filter_ds_particles(ac, &tmp_data, ads, ob, filter_mode);
+ }
+
/* grease pencil */
if ((ob->gpd) && !(ads->filterflag & ADS_FILTER_NOGPENCIL)) {
tmp_items += animdata_filter_ds_gpencil(ac, &tmp_data, ads, ob->gpd, filter_mode);
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 4ca7eaf0943..4a4ab832b28 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -161,6 +161,7 @@ typedef enum eAnim_ChannelType {
ANIMTYPE_DSSKEY,
ANIMTYPE_DSWOR,
ANIMTYPE_DSNTREE,
+ ANIMTYPE_DSPART,
ANIMTYPE_DSMBALL,
ANIMTYPE_DSARM,
ANIMTYPE_DSMESH,
@@ -278,6 +279,7 @@ typedef enum eAnimFilter_Flags {
#define FILTER_CAM_OBJD(ca) (CHECK_TYPE_INLINE(ca, Camera *), ((ca->flag & CAM_DS_EXPAND)))
#define FILTER_CACHEFILE_OBJD(cf) (CHECK_TYPE_INLINE(cf, CacheFile *), ((cf->flag & CACHEFILE_DS_EXPAND)))
#define FILTER_CUR_OBJD(cu) (CHECK_TYPE_INLINE(cu, Curve *), ((cu->flag & CU_DS_EXPAND)))
+#define FILTER_PART_OBJD(part) (CHECK_TYPE_INLINE(part, ParticleSettings *), ((part->flag & PART_DS_EXPAND)))
#define FILTER_MBALL_OBJD(mb) (CHECK_TYPE_INLINE(mb, MetaBall *), ((mb->flag2 & MB_DS_EXPAND)))
#define FILTER_ARM_OBJD(arm) (CHECK_TYPE_INLINE(arm, bArmature *), ((arm->flag & ARM_DS_EXPAND)))
#define FILTER_MESH_OBJD(me) (CHECK_TYPE_INLINE(me, Mesh *), ((me->flag & ME_DS_EXPAND)))
diff --git a/source/blender/editors/include/ED_buttons.h b/source/blender/editors/include/ED_buttons.h
index 636c583b828..64c16605dec 100644
--- a/source/blender/editors/include/ED_buttons.h
+++ b/source/blender/editors/include/ED_buttons.h
@@ -33,6 +33,7 @@
bool ED_texture_context_check_world(const struct bContext *C);
bool ED_texture_context_check_material(const struct bContext *C);
bool ED_texture_context_check_lamp(const struct bContext *C);
+bool ED_texture_context_check_particles(const struct bContext *C);
bool ED_texture_context_check_linestyle(const struct bContext *C);
bool ED_texture_context_check_others(const struct bContext *C);
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index f5c2b1da0cc..04ff5692717 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -190,6 +190,8 @@ bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain,
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
+int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
+ struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
new file mode 100644
index 00000000000..6cb8c0cfb19
--- /dev/null
+++ b/source/blender/editors/include/ED_particle.h
@@ -0,0 +1,74 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ED_particle.h
+ * \ingroup editors
+ */
+
+#ifndef __ED_PARTICLE_H__
+#define __ED_PARTICLE_H__
+
+struct bContext;
+struct Object;
+struct ParticleEditSettings;
+struct rcti;
+struct PTCacheEdit;
+struct Scene;
+
+/* particle edit mode */
+void PE_free_ptcache_edit(struct PTCacheEdit *edit);
+int PE_start_edit(struct PTCacheEdit *edit);
+
+/* access */
+struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob);
+struct PTCacheEdit *PE_create_current(struct Scene *scene, struct Object *ob);
+void PE_current_changed(struct Scene *scene, struct Object *ob);
+int PE_minmax(struct Scene *scene, float min[3], float max[3]);
+struct ParticleEditSettings *PE_settings(struct Scene *scene);
+
+/* update calls */
+void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
+void PE_update_object(struct Scene *scene, struct Object *ob, int useflag);
+
+/* selection tools */
+int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
+int PE_border_select(struct bContext *C, struct rcti *rect, bool select, bool extend);
+int PE_circle_select(struct bContext *C, int selecting, const int mval[2], float rad);
+int PE_lasso_select(struct bContext *C, const int mcords[][2], const short moves, bool extend, bool select);
+void PE_deselect_all_visible(struct PTCacheEdit *edit);
+
+/* undo */
+void PE_undo_push(struct Scene *scene, const char *str);
+void PE_undo_step(struct Scene *scene, int step);
+void PE_undo(struct Scene *scene);
+void PE_redo(struct Scene *scene);
+bool PE_undo_is_valid(struct Scene *scene);
+void PE_undo_number(struct Scene *scene, int nr);
+const char *PE_undo_get_name(struct Scene *scene, int nr, bool *r_active);
+
+#endif /* __ED_PARTICLE_H__ */
+
diff --git a/source/blender/editors/include/ED_physics.h b/source/blender/editors/include/ED_physics.h
index 511dae088a0..fed842c969e 100644
--- a/source/blender/editors/include/ED_physics.h
+++ b/source/blender/editors/include/ED_physics.h
@@ -39,6 +39,11 @@ struct wmKeyConfig;
struct Scene;
struct Object;
+/* particle_edit.c */
+int PE_poll(struct bContext *C);
+int PE_hair_poll(struct bContext *C);
+int PE_poll_view3d(struct bContext *C);
+
/* rigidbody_object.c */
bool ED_rigidbody_object_add(struct Main *bmain, struct Scene *scene, struct Object *ob, int type, struct ReportList *reports);
void ED_rigidbody_object_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 3d22a26f34b..0573e8d9c94 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1360,6 +1360,8 @@ int UI_idcode_icon_get(const int idcode)
return ICON_NODETREE;
case ID_OB:
return ICON_OBJECT_DATA;
+ case ID_PA:
+ return ICON_PARTICLE_DATA;
case ID_PAL:
return ICON_COLOR; /* TODO! this would need its own icon! */
case ID_PC:
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 9527ddc7088..2cdcf7a604d 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -64,6 +64,7 @@
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_packedFile.h"
+#include "BKE_particle.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_sca.h"
@@ -367,6 +368,7 @@ static const char *template_id_browse_tip(StructRNA *type)
case ID_AC: return N_("Browse Action to be linked");
case ID_NT: return N_("Browse Node Tree to be linked");
case ID_BR: return N_("Browse Brush to be linked");
+ case ID_PA: return N_("Browse Particle Settings to be linked");
case ID_GD: return N_("Browse Grease Pencil Data to be linked");
case ID_MC: return N_("Browse Movie Clip to be linked");
case ID_MSK: return N_("Browse Mask to be linked");
@@ -536,6 +538,7 @@ static void template_ID(
BLT_I18NCONTEXT_ID_ACTION,
BLT_I18NCONTEXT_ID_NODETREE,
BLT_I18NCONTEXT_ID_BRUSH,
+ BLT_I18NCONTEXT_ID_PARTICLESETTINGS,
BLT_I18NCONTEXT_ID_GPENCIL,
BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE,
);
@@ -803,6 +806,16 @@ static void modifiers_convertToReal(bContext *C, void *ob_v, void *md_v)
ED_undo_push(C, "Modifier convert to real");
}
+static int modifier_can_delete(ModifierData *md)
+{
+ /* fluid particle modifier can't be deleted here */
+ if (md->type == eModifierType_ParticleSystem)
+ if (((ParticleSystemModifierData *)md)->psys->part->type == PART_FLUID)
+ return 0;
+
+ return 1;
+}
+
/* Check whether Modifier is a simulation or not, this is used for switching to the physics/particles context tab */
static int modifier_is_simulation(ModifierData *md)
{
@@ -812,6 +825,10 @@ static int modifier_is_simulation(ModifierData *md)
{
return 1;
}
+ /* Particle Tab */
+ else if (md->type == eModifierType_ParticleSystem) {
+ return 2;
+ }
else {
return 0;
}
@@ -926,14 +943,18 @@ static uiLayout *draw_modifier(
UI_block_emboss_set(block, UI_EMBOSS_NONE);
/* When Modifier is a simulation, show button to switch to context rather than the delete button. */
- if (!modifier_is_simulation(md) ||
- STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME))
+ if (modifier_can_delete(md) &&
+ (!modifier_is_simulation(md) ||
+ STREQ(scene->r.engine, RE_engine_id_BLENDER_GAME)))
{
uiItemO(row, "", ICON_X, "OBJECT_OT_modifier_remove");
}
else if (modifier_is_simulation(md) == 1) {
uiItemStringO(row, "", ICON_BUTS, "WM_OT_properties_context_change", "context", "PHYSICS");
}
+ else if (modifier_is_simulation(md) == 2) {
+ uiItemStringO(row, "", ICON_BUTS, "WM_OT_properties_context_change", "context", "PARTICLES");
+ }
UI_block_emboss_set(block, UI_EMBOSS);
}
@@ -948,20 +969,34 @@ static uiLayout *draw_modifier(
/* only here obdata, the rest of modifiers is ob level */
UI_block_lock_set(block, BKE_object_obdata_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- uiLayoutSetOperatorContext(row, WM_OP_INVOKE_DEFAULT);
- uiItemEnumO(row, "OBJECT_OT_modifier_apply", CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Apply"),
- 0, "apply_as", MODIFIER_APPLY_DATA);
-
- if (modifier_isSameTopology(md) && !modifier_isNonGeometrical(md)) {
- uiItemEnumO(row, "OBJECT_OT_modifier_apply",
- CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Apply as Shape Key"),
- 0, "apply_as", MODIFIER_APPLY_SHAPE);
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystem *psys = ((ParticleSystemModifierData *)md)->psys;
+
+ if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ if (ELEM(psys->part->ren_as, PART_DRAW_GR, PART_DRAW_OB))
+ uiItemO(row, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"), ICON_NONE,
+ "OBJECT_OT_duplicates_make_real");
+ else if (psys->part->ren_as == PART_DRAW_PATH && psys->pathcache)
+ uiItemO(row, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Convert"), ICON_NONE,
+ "OBJECT_OT_modifier_convert");
+ }
+ }
+ else {
+ uiLayoutSetOperatorContext(row, WM_OP_INVOKE_DEFAULT);
+ uiItemEnumO(row, "OBJECT_OT_modifier_apply", CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Apply"),
+ 0, "apply_as", MODIFIER_APPLY_DATA);
+
+ if (modifier_isSameTopology(md) && !modifier_isNonGeometrical(md)) {
+ uiItemEnumO(row, "OBJECT_OT_modifier_apply",
+ CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Apply as Shape Key"),
+ 0, "apply_as", MODIFIER_APPLY_SHAPE);
+ }
}
UI_block_lock_clear(block);
UI_block_lock_set(block, ob && ID_IS_LINKED_DATABLOCK(ob), ERROR_LIBDATA_MESSAGE);
- if (!ELEM(md->type, eModifierType_Fluidsim, eModifierType_Softbody,
+ if (!ELEM(md->type, eModifierType_Fluidsim, eModifierType_Softbody, eModifierType_ParticleSystem,
eModifierType_Cloth, eModifierType_Smoke))
{
uiItemO(row, CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Copy"), ICON_NONE,
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index baea0088e1f..f42dafd094c 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -83,6 +83,7 @@
#include "BKE_mesh.h"
#include "BKE_nla.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_report.h"
#include "BKE_sca.h"
#include "BKE_scene.h"
@@ -2021,6 +2022,24 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
}
}
}
+ if (dupflag & USER_DUP_PSYS) {
+ ParticleSystem *psys;
+ for (psys = obn->particlesystem.first; psys; psys = psys->next) {
+ id = (ID *) psys->part;
+ if (id) {
+ ID_NEW_REMAP_US(psys->part)
+ else {
+ psys->part = ID_NEW_SET(psys->part, BKE_particlesettings_copy(bmain, psys->part));
+ }
+
+ if (dupflag & USER_DUP_ACT) {
+ BKE_animdata_copy_id_action(&psys->part->id, true);
+ }
+
+ id_us_min(id);
+ }
+ }
+ }
id = obn->data;
didit = 0;
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 6b3284fe8b1..111afcdc7a7 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -75,6 +75,7 @@
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
+#include "BKE_pointcache.h"
#include "BKE_property.h"
#include "BKE_sca.h"
#include "BKE_softbody.h"
@@ -429,9 +430,22 @@ void ED_object_editmode_exit(bContext *C, int flag)
/* freedata only 0 now on file saves and render */
if (freedata) {
+ ListBase pidlist;
+ PTCacheID *pid;
+
/* for example; displist make is different in editmode */
scene->obedit = NULL; // XXX for context
+ /* flag object caches as outdated */
+ BKE_ptcache_ids_from_object(&pidlist, obedit, scene, 0);
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
+ pid->cache->flag |= PTCACHE_OUTDATED;
+ }
+ BLI_freelistN(&pidlist);
+
+ BKE_ptcache_object_reset(scene, obedit, PTCACHE_RESET_OUTDATED);
+
/* also flush ob recalc, doesn't take much overhead, but used for particles */
DAG_id_tag_update(&obedit->id, OB_RECALC_OB | OB_RECALC_DATA);
@@ -1569,9 +1583,13 @@ static EnumPropertyItem *object_mode_set_itemsf(bContext *C, PointerRNA *UNUSED(
ob = CTX_data_active_object(C);
if (ob) {
+ const bool use_mode_particle_edit = (BLI_listbase_is_empty(&ob->particlesystem) == false) ||
+ (ob->soft != NULL) ||
+ (modifiers_findByType(ob, eModifierType_Cloth) != NULL);
while (input->identifier) {
if ((input->value == OB_MODE_EDIT && OB_TYPE_SUPPORT_EDITMODE(ob->type)) ||
(input->value == OB_MODE_POSE && (ob->type == OB_ARMATURE)) ||
+ (input->value == OB_MODE_PARTICLE_EDIT && use_mode_particle_edit) ||
(ELEM(input->value, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT,
OB_MODE_WEIGHT_PAINT, OB_MODE_TEXTURE_PAINT) && (ob->type == OB_MESH)) ||
(input->value == OB_MODE_OBJECT))
@@ -1613,6 +1631,8 @@ static const char *object_mode_op_string(int mode)
return "PAINT_OT_weight_paint_toggle";
if (mode == OB_MODE_TEXTURE_PAINT)
return "PAINT_OT_texture_paint_toggle";
+ if (mode == OB_MODE_PARTICLE_EDIT)
+ return "PARTICLE_OT_particle_edit_toggle";
if (mode == OB_MODE_POSE)
return "OBJECT_OT_posemode_toggle";
if (mode == OB_MODE_GPENCIL)
@@ -1634,7 +1654,7 @@ static bool object_mode_compat_test(Object *ob, ObjectMode mode)
switch (ob->type) {
case OB_MESH:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
- OB_MODE_TEXTURE_PAINT))
+ OB_MODE_TEXTURE_PAINT | OB_MODE_PARTICLE_EDIT))
{
return true;
}
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 3a6e585d4c5..9710e4f843d 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -169,6 +169,7 @@ void OBJECT_OT_modifier_remove(struct wmOperatorType *ot);
void OBJECT_OT_modifier_move_up(struct wmOperatorType *ot);
void OBJECT_OT_modifier_move_down(struct wmOperatorType *ot);
void OBJECT_OT_modifier_apply(struct wmOperatorType *ot);
+void OBJECT_OT_modifier_convert(struct wmOperatorType *ot);
void OBJECT_OT_modifier_copy(struct wmOperatorType *ot);
void OBJECT_OT_multires_subdivide(struct wmOperatorType *ot);
void OBJECT_OT_multires_reshape(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 9175bd69a28..b44ddf925a8 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -41,7 +41,6 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_force.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_bitmap.h"
@@ -72,6 +71,7 @@
#include "BKE_object_deform.h"
#include "BKE_ocean.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_softbody.h"
#include "BKE_editmesh.h"
@@ -111,56 +111,64 @@ ModifierData *ED_object_modifier_add(ReportList *reports, Main *bmain, Scene *sc
}
}
- /* get new modifier data to add */
- new_md = modifier_new(type);
-
- if (mti->flags & eModifierTypeFlag_RequiresOriginalData) {
- md = ob->modifiers.first;
-
- while (md && modifierType_getInfo(md->type)->type == eModifierTypeType_OnlyDeform)
- md = md->next;
-
- BLI_insertlinkbefore(&ob->modifiers, md, new_md);
+ if (type == eModifierType_ParticleSystem) {
+ /* don't need to worry about the new modifier's name, since that is set to the number
+ * of particle systems which shouldn't have too many duplicates
+ */
+ new_md = object_add_particle_system(scene, ob, name);
}
- else
- BLI_addtail(&ob->modifiers, new_md);
+ else {
+ /* get new modifier data to add */
+ new_md = modifier_new(type);
+
+ if (mti->flags & eModifierTypeFlag_RequiresOriginalData) {
+ md = ob->modifiers.first;
+
+ while (md && modifierType_getInfo(md->type)->type == eModifierTypeType_OnlyDeform)
+ md = md->next;
+
+ BLI_insertlinkbefore(&ob->modifiers, md, new_md);
+ }
+ else
+ BLI_addtail(&ob->modifiers, new_md);
- if (name) {
- BLI_strncpy_utf8(new_md->name, name, sizeof(new_md->name));
- }
+ if (name) {
+ BLI_strncpy_utf8(new_md->name, name, sizeof(new_md->name));
+ }
- /* make sure modifier data has unique name */
+ /* make sure modifier data has unique name */
- modifier_unique_name(&ob->modifiers, new_md);
-
- /* special cases */
- if (type == eModifierType_Softbody) {
- if (!ob->soft) {
- ob->soft = sbNew(scene);
- ob->softflag |= OB_SB_GOAL | OB_SB_EDGES;
- }
- }
- else if (type == eModifierType_Collision) {
- if (!ob->pd)
- ob->pd = object_add_collision_fields(0);
+ modifier_unique_name(&ob->modifiers, new_md);
- ob->pd->deflect = 1;
- }
- else if (type == eModifierType_Surface) {
- /* pass */
- }
- else if (type == eModifierType_Multires) {
- /* set totlvl from existing MDISPS layer if object already had it */
- multiresModifier_set_levels_from_disps((MultiresModifierData *)new_md, ob);
+ /* special cases */
+ if (type == eModifierType_Softbody) {
+ if (!ob->soft) {
+ ob->soft = sbNew(scene);
+ ob->softflag |= OB_SB_GOAL | OB_SB_EDGES;
+ }
+ }
+ else if (type == eModifierType_Collision) {
+ if (!ob->pd)
+ ob->pd = object_add_collision_fields(0);
+
+ ob->pd->deflect = 1;
+ }
+ else if (type == eModifierType_Surface) {
+ /* pass */
+ }
+ else if (type == eModifierType_Multires) {
+ /* set totlvl from existing MDISPS layer if object already had it */
+ multiresModifier_set_levels_from_disps((MultiresModifierData *)new_md, ob);
- if (ob->mode & OB_MODE_SCULPT) {
- /* ensure that grid paint mask layer is created */
- BKE_sculpt_mask_layers_ensure(ob, (MultiresModifierData *)new_md);
+ if (ob->mode & OB_MODE_SCULPT) {
+ /* ensure that grid paint mask layer is created */
+ BKE_sculpt_mask_layers_ensure(ob, (MultiresModifierData *)new_md);
+ }
+ }
+ else if (type == eModifierType_Skin) {
+ /* ensure skin-node customdata exists */
+ BKE_mesh_ensure_skin_customdata(ob->data);
}
- }
- else if (type == eModifierType_Skin) {
- /* ensure skin-node customdata exists */
- BKE_mesh_ensure_skin_customdata(ob->data);
}
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -272,7 +280,14 @@ static bool object_modifier_remove(Main *bmain, Object *ob, ModifierData *md,
}
/* special cases */
- if (md->type == eModifierType_Softbody) {
+ if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)md;
+
+ BLI_remlink(&ob->particlesystem, psmd->psys);
+ psys_free(ob, psmd->psys);
+ psmd->psys = NULL;
+ }
+ else if (md->type == eModifierType_Softbody) {
if (ob->soft) {
sbFree(ob->soft);
ob->soft = NULL;
@@ -299,6 +314,12 @@ static bool object_modifier_remove(Main *bmain, Object *ob, ModifierData *md,
modifier_skin_customdata_delete(ob);
}
+ if (ELEM(md->type, eModifierType_Softbody, eModifierType_Cloth) &&
+ BLI_listbase_is_empty(&ob->particlesystem))
+ {
+ ob->mode &= ~OB_MODE_PARTICLE_EDIT;
+ }
+
DAG_relations_tag_update(bmain);
BLI_remlink(&ob->modifiers, md);
@@ -390,6 +411,115 @@ int ED_object_modifier_move_down(ReportList *reports, Object *ob, ModifierData *
return 1;
}
+int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, Object *ob, ModifierData *md)
+{
+ Object *obn;
+ ParticleSystem *psys;
+ ParticleCacheKey *key, **cache;
+ ParticleSettings *part;
+ Mesh *me;
+ MVert *mvert;
+ MEdge *medge;
+ int a, k, kmax;
+ int totvert = 0, totedge = 0, cvert = 0;
+ int totpart = 0, totchild = 0;
+
+ if (md->type != eModifierType_ParticleSystem) return 0;
+ if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) return 0;
+
+ psys = ((ParticleSystemModifierData *)md)->psys;
+ part = psys->part;
+
+ if (part->ren_as != PART_DRAW_PATH || psys->pathcache == NULL)
+ return 0;
+
+ totpart = psys->totcached;
+ totchild = psys->totchildcache;
+
+ if (totchild && (part->draw & PART_DRAW_PARENT) == 0)
+ totpart = 0;
+
+ /* count */
+ cache = psys->pathcache;
+ for (a = 0; a < totpart; a++) {
+ key = cache[a];
+
+ if (key->segments > 0) {
+ totvert += key->segments + 1;
+ totedge += key->segments;
+ }
+ }
+
+ cache = psys->childcache;
+ for (a = 0; a < totchild; a++) {
+ key = cache[a];
+
+ if (key->segments > 0) {
+ totvert += key->segments + 1;
+ totedge += key->segments;
+ }
+ }
+
+ if (totvert == 0) return 0;
+
+ /* add new mesh */
+ obn = BKE_object_add(bmain, scene, OB_MESH, NULL);
+ me = obn->data;
+
+ me->totvert = totvert;
+ me->totedge = totedge;
+
+ me->mvert = CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
+ me->medge = CustomData_add_layer(&me->edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
+ me->mface = CustomData_add_layer(&me->fdata, CD_MFACE, CD_CALLOC, NULL, 0);
+
+ mvert = me->mvert;
+ medge = me->medge;
+
+ /* copy coordinates */
+ cache = psys->pathcache;
+ for (a = 0; a < totpart; a++) {
+ key = cache[a];
+ kmax = key->segments;
+ for (k = 0; k <= kmax; k++, key++, cvert++, mvert++) {
+ copy_v3_v3(mvert->co, key->co);
+ if (k) {
+ medge->v1 = cvert - 1;
+ medge->v2 = cvert;
+ medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
+ medge++;
+ }
+ else {
+ /* cheap trick to select the roots */
+ mvert->flag |= SELECT;
+ }
+ }
+ }
+
+ cache = psys->childcache;
+ for (a = 0; a < totchild; a++) {
+ key = cache[a];
+ kmax = key->segments;
+ for (k = 0; k <= kmax; k++, key++, cvert++, mvert++) {
+ copy_v3_v3(mvert->co, key->co);
+ if (k) {
+ medge->v1 = cvert - 1;
+ medge->v2 = cvert;
+ medge->flag = ME_EDGEDRAW | ME_EDGERENDER | ME_LOOSEEDGE;
+ medge++;
+ }
+ else {
+ /* cheap trick to select the roots */
+ mvert->flag |= SELECT;
+ }
+ }
+ }
+
+ DAG_relations_tag_update(bmain);
+
+ return 1;
+}
+
static int modifier_apply_shape(ReportList *reports, Scene *scene, Object *ob, ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@@ -520,6 +650,20 @@ static int modifier_apply_obdata(ReportList *reports, Scene *scene, Object *ob,
return 0;
}
+ /* lattice modifier can be applied to particle system too */
+ if (ob->particlesystem.first) {
+
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ for (; psys; psys = psys->next) {
+
+ if (psys->part->type != PART_HAIR)
+ continue;
+
+ psys_apply_hair_lattice(scene, ob, psys);
+ }
+ }
+
return 1;
}
@@ -728,13 +872,21 @@ ModifierData *edit_modifier_property_get(wmOperator *op, Object *ob, int type)
static int modifier_remove_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
+ int mode_orig = ob->mode;
if (!md || !ED_object_modifier_remove(op->reports, bmain, ob, md))
return OPERATOR_CANCELLED;
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
+
+ /* if cloth/softbody was removed, particle mode could be cleared */
+ if (mode_orig & OB_MODE_PARTICLE_EDIT)
+ if ((ob->mode & OB_MODE_PARTICLE_EDIT) == 0)
+ if (scene->basact && scene->basact->object == ob)
+ WM_event_add_notifier(C, NC_SCENE | ND_MODE | NS_MODE_OBJECT, NULL);
return OPERATOR_FINISHED;
}
@@ -890,6 +1042,47 @@ void OBJECT_OT_modifier_apply(wmOperatorType *ot)
edit_modifier_properties(ot);
}
+/************************ convert modifier operator *********************/
+
+static int modifier_convert_exec(bContext *C, wmOperator *op)
+{
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = ED_object_active_context(C);
+ ModifierData *md = edit_modifier_property_get(op, ob, 0);
+
+ if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, ob, md))
+ return OPERATOR_CANCELLED;
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+static int modifier_convert_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ if (edit_modifier_invoke_properties(C, op))
+ return modifier_convert_exec(C, op);
+ else
+ return OPERATOR_CANCELLED;
+}
+
+void OBJECT_OT_modifier_convert(wmOperatorType *ot)
+{
+ ot->name = "Convert Modifier";
+ ot->description = "Convert particles to a mesh object";
+ ot->idname = "OBJECT_OT_modifier_convert";
+
+ ot->invoke = modifier_convert_invoke;
+ ot->exec = modifier_convert_exec;
+ ot->poll = edit_modifier_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_INTERNAL;
+ edit_modifier_properties(ot);
+}
+
/************************ copy modifier operator *********************/
static int modifier_copy_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 4837ca50105..7e7e1ef182c 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -133,6 +133,7 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_modifier_move_up);
WM_operatortype_append(OBJECT_OT_modifier_move_down);
WM_operatortype_append(OBJECT_OT_modifier_apply);
+ WM_operatortype_append(OBJECT_OT_modifier_convert);
WM_operatortype_append(OBJECT_OT_modifier_copy);
WM_operatortype_append(OBJECT_OT_multires_subdivide);
WM_operatortype_append(OBJECT_OT_multires_reshape);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 088ade6963d..d30022c01f8 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -43,6 +43,7 @@
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_object_types.h"
@@ -2214,6 +2215,7 @@ static int make_local_exec(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
AnimData *adt;
+ ParticleSystem *psys;
Material *ma, ***matarar;
Lamp *la;
ID *id;
@@ -2280,6 +2282,9 @@ static int make_local_exec(bContext *C, wmOperator *op)
}
}
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ id_make_local(bmain, &psys->part->id, false, false);
+
adt = BKE_animdata_from_id(&ob->id);
if (adt) BKE_animdata_make_local(adt);
}
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 7db32957b42..f1b7186f8a1 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -37,7 +37,6 @@
#include "DNA_group_types.h"
#include "DNA_material_types.h"
#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_armature_types.h"
@@ -54,6 +53,7 @@
#include "BKE_group.h"
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_particle.h"
#include "BKE_property.h"
#include "BKE_report.h"
#include "BKE_scene.h"
@@ -192,6 +192,7 @@ enum {
OBJECT_SELECT_LINKED_MATERIAL,
OBJECT_SELECT_LINKED_TEXTURE,
OBJECT_SELECT_LINKED_DUPGROUP,
+ OBJECT_SELECT_LINKED_PARTICLE,
OBJECT_SELECT_LINKED_LIBRARY,
OBJECT_SELECT_LINKED_LIBRARY_OBDATA
};
@@ -202,6 +203,7 @@ static EnumPropertyItem prop_select_linked_types[] = {
{OBJECT_SELECT_LINKED_MATERIAL, "MATERIAL", 0, "Material", ""},
{OBJECT_SELECT_LINKED_TEXTURE, "TEXTURE", 0, "Texture", ""},
{OBJECT_SELECT_LINKED_DUPGROUP, "DUPGROUP", 0, "Dupligroup", ""},
+ {OBJECT_SELECT_LINKED_PARTICLE, "PARTICLE", 0, "Particle System", ""},
{OBJECT_SELECT_LINKED_LIBRARY, "LIBRARY", 0, "Library", ""},
{OBJECT_SELECT_LINKED_LIBRARY_OBDATA, "LIBRARY_OBDATA", 0, "Library (Object Data)", ""},
{0, NULL, 0, NULL, NULL}
@@ -311,6 +313,37 @@ static bool object_select_all_by_dup_group(bContext *C, Object *ob)
return changed;
}
+static bool object_select_all_by_particle(bContext *C, Object *ob)
+{
+ ParticleSystem *psys_act = psys_get_current(ob);
+ bool changed = false;
+
+ CTX_DATA_BEGIN (C, Base *, base, visible_bases)
+ {
+ if ((base->flag & SELECT) == 0) {
+ /* loop through other particles*/
+ ParticleSystem *psys;
+
+ for (psys = base->object->particlesystem.first; psys; psys = psys->next) {
+ if (psys->part == psys_act->part) {
+ base->flag |= SELECT;
+ changed = true;
+ break;
+ }
+
+ if (base->flag & SELECT) {
+ break;
+ }
+ }
+
+ base->object->flag = base->flag;
+ }
+ }
+ CTX_DATA_END;
+
+ return changed;
+}
+
static bool object_select_all_by_library(bContext *C, Library *lib)
{
bool changed = false;
@@ -428,6 +461,12 @@ static int object_select_linked_exec(bContext *C, wmOperator *op)
changed = object_select_all_by_dup_group(C, ob);
}
+ else if (nr == OBJECT_SELECT_LINKED_PARTICLE) {
+ if (BLI_listbase_is_empty(&ob->particlesystem))
+ return OPERATOR_CANCELLED;
+
+ changed = object_select_all_by_particle(C, ob);
+ }
else if (nr == OBJECT_SELECT_LINKED_LIBRARY) {
/* do nothing */
changed = object_select_all_by_library(C, ob->id.lib);
diff --git a/source/blender/editors/physics/CMakeLists.txt b/source/blender/editors/physics/CMakeLists.txt
index e4513c14413..898422dac51 100644
--- a/source/blender/editors/physics/CMakeLists.txt
+++ b/source/blender/editors/physics/CMakeLists.txt
@@ -38,8 +38,12 @@ set(INC_SYS
set(SRC
dynamicpaint_ops.c
+ particle_boids.c
+ particle_edit.c
+ particle_object.c
physics_fluid.c
physics_ops.c
+ physics_pointcache.c
rigidbody_constraint.c
rigidbody_object.c
rigidbody_world.c
diff --git a/source/blender/editors/physics/particle_boids.c b/source/blender/editors/physics/particle_boids.c
new file mode 100644
index 00000000000..14b12497c4a
--- /dev/null
+++ b/source/blender/editors/physics/particle_boids.c
@@ -0,0 +1,371 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Janne Karhu.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/physics/particle_boids.c
+ * \ingroup edphys
+ */
+
+
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_particle_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_boids.h"
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_main.h"
+#include "BKE_particle.h"
+
+#include "RNA_access.h"
+#include "RNA_enum_types.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "physics_intern.h"
+
+/************************ add/del boid rule operators *********************/
+static int rule_add_exec(bContext *C, wmOperator *op)
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ int type= RNA_enum_get(op->ptr, "type");
+
+ BoidRule *rule;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ state = boid_get_current_state(part->boids);
+
+ for (rule=state->rules.first; rule; rule=rule->next)
+ rule->flag &= ~BOIDRULE_CURRENT;
+
+ rule = boid_new_rule(type);
+ rule->flag |= BOIDRULE_CURRENT;
+
+ BLI_addtail(&state->rules, rule);
+
+ DAG_id_tag_update(&part->id, OB_RECALC_DATA|PSYS_RECALC_RESET);
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_rule_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Boid Rule";
+ ot->description = "Add a boid rule to the current boid state";
+ ot->idname = "BOID_OT_rule_add";
+
+ /* api callbacks */
+ ot->invoke = WM_menu_invoke;
+ ot->exec = rule_add_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_boidrule_type_items, 0, "Type", "");
+}
+static int rule_del_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ BoidRule *rule;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ state = boid_get_current_state(part->boids);
+
+ for (rule=state->rules.first; rule; rule=rule->next) {
+ if (rule->flag & BOIDRULE_CURRENT) {
+ BLI_remlink(&state->rules, rule);
+ MEM_freeN(rule);
+ break;
+ }
+ }
+ rule = state->rules.first;
+
+ if (rule)
+ rule->flag |= BOIDRULE_CURRENT;
+
+ DAG_relations_tag_update(bmain);
+ DAG_id_tag_update(&part->id, OB_RECALC_DATA|PSYS_RECALC_RESET);
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_rule_del(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Boid Rule";
+ ot->idname = "BOID_OT_rule_del";
+ ot->description = "Delete current boid rule";
+
+ /* api callbacks */
+ ot->exec = rule_del_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ move up/down boid rule operators *********************/
+static int rule_move_up_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ BoidRule *rule;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ state = boid_get_current_state(part->boids);
+ for (rule = state->rules.first; rule; rule=rule->next) {
+ if (rule->flag & BOIDRULE_CURRENT && rule->prev) {
+ BLI_remlink(&state->rules, rule);
+ BLI_insertlinkbefore(&state->rules, rule->prev, rule);
+
+ DAG_id_tag_update(&part->id, OB_RECALC_DATA|PSYS_RECALC_RESET);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_rule_move_up(wmOperatorType *ot)
+{
+ ot->name = "Move Up Boid Rule";
+ ot->description = "Move boid rule up in the list";
+ ot->idname = "BOID_OT_rule_move_up";
+
+ ot->exec = rule_move_up_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int rule_move_down_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ BoidRule *rule;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ state = boid_get_current_state(part->boids);
+ for (rule = state->rules.first; rule; rule=rule->next) {
+ if (rule->flag & BOIDRULE_CURRENT && rule->next) {
+ BLI_remlink(&state->rules, rule);
+ BLI_insertlinkafter(&state->rules, rule->next, rule);
+
+ DAG_id_tag_update(&part->id, OB_RECALC_DATA|PSYS_RECALC_RESET);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_rule_move_down(wmOperatorType *ot)
+{
+ ot->name = "Move Down Boid Rule";
+ ot->description = "Move boid rule down in the list";
+ ot->idname = "BOID_OT_rule_move_down";
+
+ ot->exec = rule_move_down_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+/************************ add/del boid state operators *********************/
+static int state_add_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ for (state=part->boids->states.first; state; state=state->next)
+ state->flag &= ~BOIDSTATE_CURRENT;
+
+ state = boid_new_state(part->boids);
+ state->flag |= BOIDSTATE_CURRENT;
+
+ BLI_addtail(&part->boids->states, state);
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_state_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Boid State";
+ ot->description = "Add a boid state to the particle system";
+ ot->idname = "BOID_OT_state_add";
+
+ /* api callbacks */
+ ot->exec = state_add_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+static int state_del_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ for (state=part->boids->states.first; state; state=state->next) {
+ if (state->flag & BOIDSTATE_CURRENT) {
+ BLI_remlink(&part->boids->states, state);
+ MEM_freeN(state);
+ break;
+ }
+ }
+
+ /* there must be at least one state */
+ if (!part->boids->states.first) {
+ state = boid_new_state(part->boids);
+ BLI_addtail(&part->boids->states, state);
+ }
+ else
+ state = part->boids->states.first;
+
+ state->flag |= BOIDSTATE_CURRENT;
+
+ DAG_relations_tag_update(bmain);
+ DAG_id_tag_update(&part->id, OB_RECALC_DATA|PSYS_RECALC_RESET);
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_state_del(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Boid State";
+ ot->idname = "BOID_OT_state_del";
+ ot->description = "Delete current boid state";
+
+ /* api callbacks */
+ ot->exec = state_del_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ move up/down boid state operators *********************/
+static int state_move_up_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ BoidSettings *boids;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ boids = part->boids;
+
+ for (state = boids->states.first; state; state=state->next) {
+ if (state->flag & BOIDSTATE_CURRENT && state->prev) {
+ BLI_remlink(&boids->states, state);
+ BLI_insertlinkbefore(&boids->states, state->prev, state);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_state_move_up(wmOperatorType *ot)
+{
+ ot->name = "Move Up Boid State";
+ ot->description = "Move boid state up in the list";
+ ot->idname = "BOID_OT_state_move_up";
+
+ ot->exec = state_move_up_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int state_move_down_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_settings", &RNA_ParticleSettings);
+ ParticleSettings *part = ptr.data;
+ BoidSettings *boids;
+ BoidState *state;
+
+ if (!part || part->phystype != PART_PHYS_BOIDS)
+ return OPERATOR_CANCELLED;
+
+ boids = part->boids;
+
+ for (state = boids->states.first; state; state=state->next) {
+ if (state->flag & BOIDSTATE_CURRENT && state->next) {
+ BLI_remlink(&boids->states, state);
+ BLI_insertlinkafter(&boids->states, state->next, state);
+ DAG_id_tag_update(&part->id, OB_RECALC_DATA|PSYS_RECALC_RESET);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void BOID_OT_state_move_down(wmOperatorType *ot)
+{
+ ot->name = "Move Down Boid State";
+ ot->description = "Move boid state down in the list";
+ ot->idname = "BOID_OT_state_move_down";
+
+ ot->exec = state_move_down_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
new file mode 100644
index 00000000000..e22a145b3a6
--- /dev/null
+++ b/source/blender/editors/physics/particle_edit.c
@@ -0,0 +1,4923 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/physics/particle_edit.c
+ * \ingroup edphys
+ */
+
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+#include <assert.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BLI_math.h"
+#include "BLI_lasso.h"
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_kdtree.h"
+#include "BLI_rand.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_report.h"
+#include "BKE_bvhutils.h"
+#include "BKE_pointcache.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "ED_object.h"
+#include "ED_physics.h"
+#include "ED_mesh.h"
+#include "ED_particle.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "physics_intern.h"
+
+void PE_create_particle_edit(Scene *scene, Object *ob, PointCache *cache, ParticleSystem *psys);
+void PTCacheUndo_clear(PTCacheEdit *edit);
+void recalc_lengths(PTCacheEdit *edit);
+void recalc_emitter_field(Object *ob, ParticleSystem *psys);
+void update_world_cos(Object *ob, PTCacheEdit *edit);
+
+#define KEY_K PTCacheEditKey *key; int k
+#define POINT_P PTCacheEditPoint *point; int p
+#define LOOP_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++)
+#define LOOP_VISIBLE_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!(point->flag & PEP_HIDE))
+#define LOOP_SELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point_is_selected(point))
+#define LOOP_UNSELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!point_is_selected(point))
+#define LOOP_EDITED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_EDIT_RECALC)
+#define LOOP_TAGGED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_TAG)
+#define LOOP_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++)
+#define LOOP_VISIBLE_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (!(key->flag & PEK_HIDE))
+#define LOOP_SELECTED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if ((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
+#define LOOP_TAGGED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (key->flag & PEK_TAG)
+
+#define KEY_WCO ((key->flag & PEK_USE_WCO) ? key->world_co : key->co)
+
+/**************************** utilities *******************************/
+
+int PE_poll(bContext *C)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+
+ if (!scene || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT))
+ return 0;
+
+ return (PE_get_current(scene, ob) != NULL);
+}
+
+int PE_hair_poll(bContext *C)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit;
+
+ if (!scene || !ob || !(ob->mode & OB_MODE_PARTICLE_EDIT))
+ return 0;
+
+ edit= PE_get_current(scene, ob);
+
+ return (edit && edit->psys);
+}
+
+int PE_poll_view3d(bContext *C)
+{
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+
+ return (PE_poll(C) &&
+ (sa && sa->spacetype == SPACE_VIEW3D) &&
+ (ar && ar->regiontype == RGN_TYPE_WINDOW));
+}
+
+void PE_free_ptcache_edit(PTCacheEdit *edit)
+{
+ POINT_P;
+
+ if (edit==0) return;
+
+ PTCacheUndo_clear(edit);
+
+ if (edit->points) {
+ LOOP_POINTS {
+ if (point->keys)
+ MEM_freeN(point->keys);
+ }
+
+ MEM_freeN(edit->points);
+ }
+
+ if (edit->mirror_cache)
+ MEM_freeN(edit->mirror_cache);
+
+ if (edit->emitter_cosnos) {
+ MEM_freeN(edit->emitter_cosnos);
+ edit->emitter_cosnos= 0;
+ }
+
+ if (edit->emitter_field) {
+ BLI_kdtree_free(edit->emitter_field);
+ edit->emitter_field= 0;
+ }
+
+ psys_free_path_cache(edit->psys, edit);
+
+ MEM_freeN(edit);
+}
+
+/************************************************/
+/* Edit Mode Helpers */
+/************************************************/
+
+int PE_start_edit(PTCacheEdit *edit)
+{
+ if (edit) {
+ edit->edited = 1;
+ if (edit->psys)
+ edit->psys->flag |= PSYS_EDITED;
+ return 1;
+ }
+
+ return 0;
+}
+
+ParticleEditSettings *PE_settings(Scene *scene)
+{
+ return scene->toolsettings ? &scene->toolsettings->particle : NULL;
+}
+
+static float pe_brush_size_get(const Scene *UNUSED(scene), ParticleBrushData *brush)
+{
+ // here we can enable unified brush size, needs more work...
+ // UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
+ // float size = (ups->flag & UNIFIED_PAINT_SIZE) ? ups->size : brush->size;
+
+ return brush->size * U.pixelsize;
+}
+
+
+/* always gets at least the first particlesystem even if PSYS_CURRENT flag is not set
+ *
+ * note: this function runs on poll, therefor it can runs many times a second
+ * keep it fast! */
+static PTCacheEdit *pe_get_current(Scene *scene, Object *ob, int create)
+{
+ ParticleEditSettings *pset= PE_settings(scene);
+ PTCacheEdit *edit = NULL;
+ ListBase pidlist;
+ PTCacheID *pid;
+
+ if (pset==NULL || ob==NULL)
+ return NULL;
+
+ pset->scene = scene;
+ pset->object = ob;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ /* in the case of only one editable thing, set pset->edittype accordingly */
+ if (BLI_listbase_is_single(&pidlist)) {
+ pid = pidlist.first;
+ switch (pid->type) {
+ case PTCACHE_TYPE_PARTICLES:
+ pset->edittype = PE_TYPE_PARTICLES;
+ break;
+ case PTCACHE_TYPE_SOFTBODY:
+ pset->edittype = PE_TYPE_SOFTBODY;
+ break;
+ case PTCACHE_TYPE_CLOTH:
+ pset->edittype = PE_TYPE_CLOTH;
+ break;
+ }
+ }
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ if (pset->edittype == PE_TYPE_PARTICLES && pid->type == PTCACHE_TYPE_PARTICLES) {
+ ParticleSystem *psys = pid->calldata;
+
+ if (psys->flag & PSYS_CURRENT) {
+ if (psys->part && psys->part->type == PART_HAIR) {
+ if (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED) {
+ if (create && !psys->pointcache->edit)
+ PE_create_particle_edit(scene, ob, pid->cache, NULL);
+ edit = pid->cache->edit;
+ }
+ else {
+ if (create && !psys->edit && psys->flag & PSYS_HAIR_DONE)
+ PE_create_particle_edit(scene, ob, NULL, psys);
+ edit = psys->edit;
+ }
+ }
+ else {
+ if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit)
+ PE_create_particle_edit(scene, ob, pid->cache, psys);
+ edit = pid->cache->edit;
+ }
+
+ break;
+ }
+ }
+ else if (pset->edittype == PE_TYPE_SOFTBODY && pid->type == PTCACHE_TYPE_SOFTBODY) {
+ if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
+ pset->flag |= PE_FADE_TIME;
+ // NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
+ PE_create_particle_edit(scene, ob, pid->cache, NULL);
+ }
+ edit = pid->cache->edit;
+ break;
+ }
+ else if (pset->edittype == PE_TYPE_CLOTH && pid->type == PTCACHE_TYPE_CLOTH) {
+ if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
+ pset->flag |= PE_FADE_TIME;
+ // NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
+ PE_create_particle_edit(scene, ob, pid->cache, NULL);
+ }
+ edit = pid->cache->edit;
+ break;
+ }
+ }
+
+ if (edit)
+ edit->pid = *pid;
+
+ BLI_freelistN(&pidlist);
+
+ return edit;
+}
+
+PTCacheEdit *PE_get_current(Scene *scene, Object *ob)
+{
+ return pe_get_current(scene, ob, 0);
+}
+
+PTCacheEdit *PE_create_current(Scene *scene, Object *ob)
+{
+ return pe_get_current(scene, ob, 1);
+}
+
+void PE_current_changed(Scene *scene, Object *ob)
+{
+ if (ob->mode == OB_MODE_PARTICLE_EDIT)
+ PE_create_current(scene, ob);
+}
+
+void PE_hide_keys_time(Scene *scene, PTCacheEdit *edit, float cfra)
+{
+ ParticleEditSettings *pset=PE_settings(scene);
+ POINT_P; KEY_K;
+
+
+ if (pset->flag & PE_FADE_TIME && pset->selectmode==SCE_SELECT_POINT) {
+ LOOP_POINTS {
+ LOOP_KEYS {
+ if (fabsf(cfra - *key->time) < pset->fade_frames)
+ key->flag &= ~PEK_HIDE;
+ else {
+ key->flag |= PEK_HIDE;
+ //key->flag &= ~PEK_SELECT;
+ }
+ }
+ }
+ }
+ else {
+ LOOP_POINTS {
+ LOOP_KEYS {
+ key->flag &= ~PEK_HIDE;
+ }
+ }
+ }
+}
+
+static int pe_x_mirror(Object *ob)
+{
+ if (ob->type == OB_MESH)
+ return (((Mesh *)ob->data)->editflag & ME_EDIT_MIRROR_X);
+
+ return 0;
+}
+
+/****************** common struct passed to callbacks ******************/
+
+typedef struct PEData {
+ ViewContext vc;
+ bglMats mats;
+
+ Scene *scene;
+ Object *ob;
+ DerivedMesh *dm;
+ PTCacheEdit *edit;
+ BVHTreeFromMesh shape_bvh;
+
+ const int *mval;
+ rcti *rect;
+ float rad;
+ float dist;
+ float dval;
+ int select;
+
+ float *dvec;
+ float combfac;
+ float pufffac;
+ float cutfac;
+ float smoothfac;
+ float weightfac;
+ float growfac;
+ int totrekey;
+
+ int invert;
+ int tot;
+ float vec[3];
+
+ int select_action;
+ int select_toggle_action;
+} PEData;
+
+static void PE_set_data(bContext *C, PEData *data)
+{
+ memset(data, 0, sizeof(*data));
+
+ data->scene= CTX_data_scene(C);
+ data->ob= CTX_data_active_object(C);
+ data->edit= PE_get_current(data->scene, data->ob);
+}
+
+static void PE_set_view3d_data(bContext *C, PEData *data)
+{
+ PE_set_data(C, data);
+
+ view3d_set_viewcontext(C, &data->vc);
+ /* note, the object argument means the modelview matrix does not account for the objects matrix, use viewmat rather than (obmat * viewmat) */
+ view3d_get_transformation(data->vc.ar, data->vc.rv3d, NULL, &data->mats);
+
+ if (V3D_IS_ZBUF(data->vc.v3d)) {
+ if (data->vc.v3d->flag & V3D_INVALID_BACKBUF) {
+ /* needed or else the draw matrix can be incorrect */
+ view3d_operator_needs_opengl(C);
+
+ ED_view3d_backbuf_validate(&data->vc);
+ /* we may need to force an update here by setting the rv3d as dirty
+ * for now it seems ok, but take care!:
+ * rv3d->depths->dirty = 1; */
+ ED_view3d_depth_update(data->vc.ar);
+ }
+ }
+}
+
+static bool PE_create_shape_tree(PEData *data, Object *shapeob)
+{
+ DerivedMesh *dm = shapeob->derivedFinal;
+
+ memset(&data->shape_bvh, 0, sizeof(data->shape_bvh));
+
+ if (!dm) {
+ return false;
+ }
+
+ DM_ensure_looptri(dm);
+ return (bvhtree_from_mesh_looptri(&data->shape_bvh, dm, 0.0f, 4, 8) != NULL);
+}
+
+static void PE_free_shape_tree(PEData *data)
+{
+ free_bvhtree_from_mesh(&data->shape_bvh);
+}
+
+/*************************** selection utilities *******************************/
+
+static bool key_test_depth(PEData *data, const float co[3], const int screen_co[2])
+{
+ View3D *v3d= data->vc.v3d;
+ ViewDepths *vd = data->vc.rv3d->depths;
+ double ux, uy, uz;
+ float depth;
+
+ /* nothing to do */
+ if (!V3D_IS_ZBUF(v3d))
+ return true;
+
+ /* used to calculate here but all callers have the screen_co already, so pass as arg */
+#if 0
+ if (ED_view3d_project_int_global(data->vc.ar, co, screen_co,
+ V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) != V3D_PROJ_RET_OK)
+ {
+ return 0;
+ }
+#endif
+
+ gluProject(co[0], co[1], co[2], data->mats.modelview, data->mats.projection,
+ (GLint *)data->mats.viewport, &ux, &uy, &uz);
+
+ /* check if screen_co is within bounds because brush_cut uses out of screen coords */
+ if (screen_co[0] >= 0 && screen_co[0] < vd->w && screen_co[1] >= 0 && screen_co[1] < vd->h) {
+ BLI_assert(vd && vd->depths);
+ /* we know its not clipped */
+ depth = vd->depths[screen_co[1] * vd->w + screen_co[0]];
+ }
+ else
+ return 0;
+
+ if ((float)uz - 0.00001f > depth)
+ return 0;
+ else
+ return 1;
+}
+
+static bool key_inside_circle(PEData *data, float rad, const float co[3], float *distance)
+{
+ float dx, dy, dist;
+ int screen_co[2];
+
+ /* TODO, should this check V3D_PROJ_TEST_CLIP_BB too? */
+ if (ED_view3d_project_int_global(data->vc.ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_OK) {
+ return 0;
+ }
+
+ dx= data->mval[0] - screen_co[0];
+ dy= data->mval[1] - screen_co[1];
+ dist = sqrtf(dx * dx + dy * dy);
+
+ if (dist > rad)
+ return 0;
+
+ if (key_test_depth(data, co, screen_co)) {
+ if (distance)
+ *distance=dist;
+
+ return 1;
+ }
+
+ return 0;
+}
+
+static bool key_inside_rect(PEData *data, const float co[3])
+{
+ int screen_co[2];
+
+ if (ED_view3d_project_int_global(data->vc.ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) != V3D_PROJ_RET_OK) {
+ return 0;
+ }
+
+ if (screen_co[0] > data->rect->xmin && screen_co[0] < data->rect->xmax &&
+ screen_co[1] > data->rect->ymin && screen_co[1] < data->rect->ymax)
+ {
+ return key_test_depth(data, co, screen_co);
+ }
+
+ return 0;
+}
+
+static bool key_inside_test(PEData *data, const float co[3])
+{
+ if (data->mval)
+ return key_inside_circle(data, data->rad, co, NULL);
+ else
+ return key_inside_rect(data, co);
+}
+
+static bool point_is_selected(PTCacheEditPoint *point)
+{
+ KEY_K;
+
+ if (point->flag & PEP_HIDE)
+ return 0;
+
+ LOOP_SELECTED_KEYS {
+ return 1;
+ }
+
+ return 0;
+}
+
+/*************************** iterators *******************************/
+
+typedef void (*ForPointFunc)(PEData *data, int point_index);
+typedef void (*ForKeyFunc)(PEData *data, int point_index, int key_index);
+typedef void (*ForKeyMatFunc)(PEData *data, float mat[4][4], float imat[4][4], int point_index, int key_index, PTCacheEditKey *key);
+
+static void for_mouse_hit_keys(PEData *data, ForKeyFunc func, int nearest)
+{
+ ParticleEditSettings *pset= PE_settings(data->scene);
+ PTCacheEdit *edit= data->edit;
+ POINT_P; KEY_K;
+ int nearest_point, nearest_key;
+ float dist= data->rad;
+
+ /* in path select mode we have no keys */
+ if (pset->selectmode==SCE_SELECT_PATH)
+ return;
+
+ nearest_point= -1;
+ nearest_key= -1;
+
+ LOOP_VISIBLE_POINTS {
+ if (pset->selectmode == SCE_SELECT_END) {
+ if (point->totkey) {
+ /* only do end keys */
+ key= point->keys + point->totkey-1;
+
+ if (nearest) {
+ if (key_inside_circle(data, dist, KEY_WCO, &dist)) {
+ nearest_point= p;
+ nearest_key= point->totkey-1;
+ }
+ }
+ else if (key_inside_test(data, KEY_WCO))
+ func(data, p, point->totkey-1);
+ }
+ }
+ else {
+ /* do all keys */
+ LOOP_VISIBLE_KEYS {
+ if (nearest) {
+ if (key_inside_circle(data, dist, KEY_WCO, &dist)) {
+ nearest_point= p;
+ nearest_key= k;
+ }
+ }
+ else if (key_inside_test(data, KEY_WCO))
+ func(data, p, k);
+ }
+ }
+ }
+
+ /* do nearest only */
+ if (nearest && nearest_point > -1)
+ func(data, nearest_point, nearest_key);
+}
+
+static void foreach_mouse_hit_point(PEData *data, ForPointFunc func, int selected)
+{
+ ParticleEditSettings *pset= PE_settings(data->scene);
+ PTCacheEdit *edit= data->edit;
+ POINT_P; KEY_K;
+
+ /* all is selected in path mode */
+ if (pset->selectmode==SCE_SELECT_PATH)
+ selected=0;
+
+ LOOP_VISIBLE_POINTS {
+ if (pset->selectmode==SCE_SELECT_END) {
+ if (point->totkey) {
+ /* only do end keys */
+ key= point->keys + point->totkey - 1;
+
+ if (selected==0 || key->flag & PEK_SELECT)
+ if (key_inside_circle(data, data->rad, KEY_WCO, &data->dist))
+ func(data, p);
+ }
+ }
+ else {
+ /* do all keys */
+ LOOP_VISIBLE_KEYS {
+ if (selected==0 || key->flag & PEK_SELECT) {
+ if (key_inside_circle(data, data->rad, KEY_WCO, &data->dist)) {
+ func(data, p);
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+static void foreach_mouse_hit_key(PEData *data, ForKeyMatFunc func, int selected)
+{
+ PTCacheEdit *edit = data->edit;
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd = NULL;
+ ParticleEditSettings *pset= PE_settings(data->scene);
+ POINT_P; KEY_K;
+ float mat[4][4], imat[4][4];
+
+ unit_m4(mat);
+ unit_m4(imat);
+
+ if (edit->psys)
+ psmd= psys_get_modifier(data->ob, edit->psys);
+
+ /* all is selected in path mode */
+ if (pset->selectmode==SCE_SELECT_PATH)
+ selected= 0;
+
+ LOOP_VISIBLE_POINTS {
+ if (pset->selectmode==SCE_SELECT_END) {
+ if (point->totkey) {
+ /* only do end keys */
+ key= point->keys + point->totkey-1;
+
+ if (selected==0 || key->flag & PEK_SELECT) {
+ if (key_inside_circle(data, data->rad, KEY_WCO, &data->dist)) {
+ if (edit->psys && !(edit->psys->flag & PSYS_GLOBAL_HAIR)) {
+ psys_mat_hair_to_global(data->ob, psmd->dm_final, psys->part->from, psys->particles + p, mat);
+ invert_m4_m4(imat, mat);
+ }
+
+ func(data, mat, imat, p, point->totkey-1, key);
+ }
+ }
+ }
+ }
+ else {
+ /* do all keys */
+ LOOP_VISIBLE_KEYS {
+ if (selected==0 || key->flag & PEK_SELECT) {
+ if (key_inside_circle(data, data->rad, KEY_WCO, &data->dist)) {
+ if (edit->psys && !(edit->psys->flag & PSYS_GLOBAL_HAIR)) {
+ psys_mat_hair_to_global(data->ob, psmd->dm_final, psys->part->from, psys->particles + p, mat);
+ invert_m4_m4(imat, mat);
+ }
+
+ func(data, mat, imat, p, k, key);
+ }
+ }
+ }
+ }
+ }
+}
+
+static void foreach_selected_point(PEData *data, ForPointFunc func)
+{
+ PTCacheEdit *edit = data->edit;
+ POINT_P;
+
+ LOOP_SELECTED_POINTS {
+ func(data, p);
+ }
+}
+
+static void foreach_selected_key(PEData *data, ForKeyFunc func)
+{
+ PTCacheEdit *edit = data->edit;
+ POINT_P; KEY_K;
+
+ LOOP_VISIBLE_POINTS {
+ LOOP_SELECTED_KEYS {
+ func(data, p, k);
+ }
+ }
+}
+
+static void foreach_point(PEData *data, ForPointFunc func)
+{
+ PTCacheEdit *edit = data->edit;
+ POINT_P;
+
+ LOOP_POINTS {
+ func(data, p);
+ }
+}
+
+static int count_selected_keys(Scene *scene, PTCacheEdit *edit)
+{
+ ParticleEditSettings *pset= PE_settings(scene);
+ POINT_P; KEY_K;
+ int sel= 0;
+
+ LOOP_VISIBLE_POINTS {
+ if (pset->selectmode==SCE_SELECT_POINT) {
+ LOOP_SELECTED_KEYS {
+ sel++;
+ }
+ }
+ else if (pset->selectmode==SCE_SELECT_END) {
+ if (point->totkey) {
+ key = point->keys + point->totkey - 1;
+ if (key->flag & PEK_SELECT)
+ sel++;
+ }
+ }
+ }
+
+ return sel;
+}
+
+/************************************************/
+/* Particle Edit Mirroring */
+/************************************************/
+
+static void PE_update_mirror_cache(Object *ob, ParticleSystem *psys)
+{
+ PTCacheEdit *edit;
+ ParticleSystemModifierData *psmd;
+ KDTree *tree;
+ KDTreeNearest nearest;
+ HairKey *key;
+ PARTICLE_P;
+ float mat[4][4], co[3];
+ int index, totpart;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+ totpart= psys->totpart;
+
+ if (!psmd->dm_final)
+ return;
+
+ tree= BLI_kdtree_new(totpart);
+
+ /* insert particles into kd tree */
+ LOOP_PARTICLES {
+ key = pa->hair;
+ psys_mat_hair_to_orco(ob, psmd->dm_final, psys->part->from, pa, mat);
+ copy_v3_v3(co, key->co);
+ mul_m4_v3(mat, co);
+ BLI_kdtree_insert(tree, p, co);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ /* lookup particles and set in mirror cache */
+ if (!edit->mirror_cache)
+ edit->mirror_cache= MEM_callocN(sizeof(int)*totpart, "PE mirror cache");
+
+ LOOP_PARTICLES {
+ key = pa->hair;
+ psys_mat_hair_to_orco(ob, psmd->dm_final, psys->part->from, pa, mat);
+ copy_v3_v3(co, key->co);
+ mul_m4_v3(mat, co);
+ co[0] = -co[0];
+
+ index= BLI_kdtree_find_nearest(tree, co, &nearest);
+
+ /* this needs a custom threshold still, duplicated for editmode mirror */
+ if (index != -1 && index != p && (nearest.dist <= 0.0002f))
+ edit->mirror_cache[p] = index;
+ else
+ edit->mirror_cache[p] = -1;
+ }
+
+ /* make sure mirrors are in two directions */
+ LOOP_PARTICLES {
+ if (edit->mirror_cache[p]) {
+ index= edit->mirror_cache[p];
+ if (edit->mirror_cache[index] != p)
+ edit->mirror_cache[p] = -1;
+ }
+ }
+
+ BLI_kdtree_free(tree);
+}
+
+static void PE_mirror_particle(Object *ob, DerivedMesh *dm, ParticleSystem *psys, ParticleData *pa, ParticleData *mpa)
+{
+ HairKey *hkey, *mhkey;
+ PTCacheEditPoint *point, *mpoint;
+ PTCacheEditKey *key, *mkey;
+ PTCacheEdit *edit;
+ float mat[4][4], mmat[4][4], immat[4][4];
+ int i, mi, k;
+
+ edit= psys->edit;
+ i= pa - psys->particles;
+
+ /* find mirrored particle if needed */
+ if (!mpa) {
+ if (!edit->mirror_cache)
+ PE_update_mirror_cache(ob, psys);
+
+ if (!edit->mirror_cache)
+ return; /* something went wrong! */
+
+ mi= edit->mirror_cache[i];
+ if (mi == -1)
+ return;
+ mpa= psys->particles + mi;
+ }
+ else
+ mi= mpa - psys->particles;
+
+ point = edit->points + i;
+ mpoint = edit->points + mi;
+
+ /* make sure they have the same amount of keys */
+ if (pa->totkey != mpa->totkey) {
+ if (mpa->hair) MEM_freeN(mpa->hair);
+ if (mpoint->keys) MEM_freeN(mpoint->keys);
+
+ mpa->hair= MEM_dupallocN(pa->hair);
+ mpa->totkey= pa->totkey;
+ mpoint->keys= MEM_dupallocN(point->keys);
+ mpoint->totkey= point->totkey;
+
+ mhkey= mpa->hair;
+ mkey= mpoint->keys;
+ for (k=0; k<mpa->totkey; k++, mkey++, mhkey++) {
+ mkey->co= mhkey->co;
+ mkey->time= &mhkey->time;
+ mkey->flag &= ~PEK_SELECT;
+ }
+ }
+
+ /* mirror positions and tags */
+ psys_mat_hair_to_orco(ob, dm, psys->part->from, pa, mat);
+ psys_mat_hair_to_orco(ob, dm, psys->part->from, mpa, mmat);
+ invert_m4_m4(immat, mmat);
+
+ hkey=pa->hair;
+ mhkey=mpa->hair;
+ key= point->keys;
+ mkey= mpoint->keys;
+ for (k=0; k<pa->totkey; k++, hkey++, mhkey++, key++, mkey++) {
+ copy_v3_v3(mhkey->co, hkey->co);
+ mul_m4_v3(mat, mhkey->co);
+ mhkey->co[0] = -mhkey->co[0];
+ mul_m4_v3(immat, mhkey->co);
+
+ if (key->flag & PEK_TAG)
+ mkey->flag |= PEK_TAG;
+
+ mkey->length = key->length;
+ }
+
+ if (point->flag & PEP_TAG)
+ mpoint->flag |= PEP_TAG;
+ if (point->flag & PEP_EDIT_RECALC)
+ mpoint->flag |= PEP_EDIT_RECALC;
+}
+
+static void PE_apply_mirror(Object *ob, ParticleSystem *psys)
+{
+ PTCacheEdit *edit;
+ ParticleSystemModifierData *psmd;
+ POINT_P;
+
+ if (!psys)
+ return;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+
+ if (!psmd->dm_final)
+ return;
+
+ if (!edit->mirror_cache)
+ PE_update_mirror_cache(ob, psys);
+
+ if (!edit->mirror_cache)
+ return; /* something went wrong */
+
+ /* we delay settings the PARS_EDIT_RECALC for mirrored particles
+ * to avoid doing mirror twice */
+ LOOP_POINTS {
+ if (point->flag & PEP_EDIT_RECALC) {
+ PE_mirror_particle(ob, psmd->dm_final, psys, psys->particles + p, NULL);
+
+ if (edit->mirror_cache[p] != -1)
+ edit->points[edit->mirror_cache[p]].flag &= ~PEP_EDIT_RECALC;
+ }
+ }
+
+ LOOP_POINTS {
+ if (point->flag & PEP_EDIT_RECALC)
+ if (edit->mirror_cache[p] != -1)
+ edit->points[edit->mirror_cache[p]].flag |= PEP_EDIT_RECALC;
+ }
+}
+
+/************************************************/
+/* Edit Calculation */
+/************************************************/
+/* tries to stop edited particles from going through the emitter's surface */
+static void pe_deflect_emitter(Scene *scene, Object *ob, PTCacheEdit *edit)
+{
+ ParticleEditSettings *pset= PE_settings(scene);
+ ParticleSystem *psys;
+ ParticleSystemModifierData *psmd;
+ POINT_P; KEY_K;
+ int index;
+ float *vec, *nor, dvec[3], dot, dist_1st=0.0f;
+ float hairimat[4][4], hairmat[4][4];
+ const float dist = ED_view3d_select_dist_px() * 0.01f;
+
+ if (edit==NULL || edit->psys==NULL || (pset->flag & PE_DEFLECT_EMITTER)==0 || (edit->psys->flag & PSYS_GLOBAL_HAIR))
+ return;
+
+ psys = edit->psys;
+ psmd = psys_get_modifier(ob, psys);
+
+ if (!psmd->dm_final)
+ return;
+
+ LOOP_EDITED_POINTS {
+ psys_mat_hair_to_object(ob, psmd->dm_final, psys->part->from, psys->particles + p, hairmat);
+
+ LOOP_KEYS {
+ mul_m4_v3(hairmat, key->co);
+ }
+
+ LOOP_KEYS {
+ if (k==0) {
+ dist_1st = len_v3v3((key+1)->co, key->co);
+ dist_1st *= dist * pset->emitterdist;
+ }
+ else {
+ index= BLI_kdtree_find_nearest(edit->emitter_field, key->co, NULL);
+
+ vec=edit->emitter_cosnos +index*6;
+ nor=vec+3;
+
+ sub_v3_v3v3(dvec, key->co, vec);
+
+ dot=dot_v3v3(dvec, nor);
+ copy_v3_v3(dvec, nor);
+
+ if (dot>0.0f) {
+ if (dot<dist_1st) {
+ normalize_v3(dvec);
+ mul_v3_fl(dvec, dist_1st-dot);
+ add_v3_v3(key->co, dvec);
+ }
+ }
+ else {
+ normalize_v3(dvec);
+ mul_v3_fl(dvec, dist_1st-dot);
+ add_v3_v3(key->co, dvec);
+ }
+ if (k==1)
+ dist_1st*=1.3333f;
+ }
+ }
+
+ invert_m4_m4(hairimat, hairmat);
+
+ LOOP_KEYS {
+ mul_m4_v3(hairimat, key->co);
+ }
+ }
+}
+/* force set distances between neighboring keys */
+static void PE_apply_lengths(Scene *scene, PTCacheEdit *edit)
+{
+
+ ParticleEditSettings *pset=PE_settings(scene);
+ POINT_P; KEY_K;
+ float dv1[3];
+
+ if (edit==0 || (pset->flag & PE_KEEP_LENGTHS)==0)
+ return;
+
+ if (edit->psys && edit->psys->flag & PSYS_GLOBAL_HAIR)
+ return;
+
+ LOOP_EDITED_POINTS {
+ LOOP_KEYS {
+ if (k) {
+ sub_v3_v3v3(dv1, key->co, (key - 1)->co);
+ normalize_v3(dv1);
+ mul_v3_fl(dv1, (key - 1)->length);
+ add_v3_v3v3(key->co, (key - 1)->co, dv1);
+ }
+ }
+ }
+}
+/* try to find a nice solution to keep distances between neighboring keys */
+static void pe_iterate_lengths(Scene *scene, PTCacheEdit *edit)
+{
+ ParticleEditSettings *pset=PE_settings(scene);
+ POINT_P;
+ PTCacheEditKey *key;
+ int j, k;
+ float tlen;
+ float dv0[3] = {0.0f, 0.0f, 0.0f};
+ float dv1[3] = {0.0f, 0.0f, 0.0f};
+ float dv2[3] = {0.0f, 0.0f, 0.0f};
+
+ if (edit==0 || (pset->flag & PE_KEEP_LENGTHS)==0)
+ return;
+
+ if (edit->psys && edit->psys->flag & PSYS_GLOBAL_HAIR)
+ return;
+
+ LOOP_EDITED_POINTS {
+ for (j=1; j<point->totkey; j++) {
+ float mul= 1.0f / (float)point->totkey;
+
+ if (pset->flag & PE_LOCK_FIRST) {
+ key= point->keys + 1;
+ k= 1;
+ dv1[0] = dv1[1] = dv1[2] = 0.0;
+ }
+ else {
+ key= point->keys;
+ k= 0;
+ dv0[0] = dv0[1] = dv0[2] = 0.0;
+ }
+
+ for (; k<point->totkey; k++, key++) {
+ if (k) {
+ sub_v3_v3v3(dv0, (key - 1)->co, key->co);
+ tlen= normalize_v3(dv0);
+ mul_v3_fl(dv0, (mul * (tlen - (key - 1)->length)));
+ }
+
+ if (k < point->totkey - 1) {
+ sub_v3_v3v3(dv2, (key + 1)->co, key->co);
+ tlen= normalize_v3(dv2);
+ mul_v3_fl(dv2, mul * (tlen - key->length));
+ }
+
+ if (k) {
+ add_v3_v3((key-1)->co, dv1);
+ }
+
+ add_v3_v3v3(dv1, dv0, dv2);
+ }
+ }
+ }
+}
+/* set current distances to be kept between neighbouting keys */
+void recalc_lengths(PTCacheEdit *edit)
+{
+ POINT_P; KEY_K;
+
+ if (edit==0)
+ return;
+
+ LOOP_EDITED_POINTS {
+ key= point->keys;
+ for (k=0; k<point->totkey-1; k++, key++) {
+ key->length= len_v3v3(key->co, (key + 1)->co);
+ }
+ }
+}
+
+/* calculate a tree for finding nearest emitter's vertice */
+void recalc_emitter_field(Object *ob, ParticleSystem *psys)
+{
+ DerivedMesh *dm=psys_get_modifier(ob, psys)->dm_final;
+ PTCacheEdit *edit= psys->edit;
+ float *vec, *nor;
+ int i, totface /*, totvert*/;
+
+ if (!dm)
+ return;
+
+ if (edit->emitter_cosnos)
+ MEM_freeN(edit->emitter_cosnos);
+
+ BLI_kdtree_free(edit->emitter_field);
+
+ totface=dm->getNumTessFaces(dm);
+ /*totvert=dm->getNumVerts(dm);*/ /*UNSUED*/
+
+ edit->emitter_cosnos=MEM_callocN(totface*6*sizeof(float), "emitter cosnos");
+
+ edit->emitter_field= BLI_kdtree_new(totface);
+
+ vec=edit->emitter_cosnos;
+ nor=vec+3;
+
+ for (i=0; i<totface; i++, vec+=6, nor+=6) {
+ MFace *mface=dm->getTessFaceData(dm, i, CD_MFACE);
+ MVert *mvert;
+
+ mvert=dm->getVertData(dm, mface->v1, CD_MVERT);
+ copy_v3_v3(vec, mvert->co);
+ VECCOPY(nor, mvert->no);
+
+ mvert=dm->getVertData(dm, mface->v2, CD_MVERT);
+ add_v3_v3v3(vec, vec, mvert->co);
+ VECADD(nor, nor, mvert->no);
+
+ mvert=dm->getVertData(dm, mface->v3, CD_MVERT);
+ add_v3_v3v3(vec, vec, mvert->co);
+ VECADD(nor, nor, mvert->no);
+
+ if (mface->v4) {
+ mvert=dm->getVertData(dm, mface->v4, CD_MVERT);
+ add_v3_v3v3(vec, vec, mvert->co);
+ VECADD(nor, nor, mvert->no);
+
+ mul_v3_fl(vec, 0.25);
+ }
+ else
+ mul_v3_fl(vec, 1.0f / 3.0f);
+
+ normalize_v3(nor);
+
+ BLI_kdtree_insert(edit->emitter_field, i, vec);
+ }
+
+ BLI_kdtree_balance(edit->emitter_field);
+}
+
+static void PE_update_selection(Scene *scene, Object *ob, int useflag)
+{
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ HairKey *hkey;
+ POINT_P; KEY_K;
+
+ /* flag all particles to be updated if not using flag */
+ if (!useflag)
+ LOOP_POINTS
+ point->flag |= PEP_EDIT_RECALC;
+
+ /* flush edit key flag to hair key flag to preserve selection
+ * on save */
+ if (edit->psys) LOOP_POINTS {
+ hkey = edit->psys->particles[p].hair;
+ LOOP_KEYS {
+ hkey->editflag= key->flag;
+ hkey++;
+ }
+ }
+
+ psys_cache_edit_paths(scene, ob, edit, CFRA, G.is_rendering);
+
+
+ /* disable update flag */
+ LOOP_POINTS
+ point->flag &= ~PEP_EDIT_RECALC;
+}
+
+void update_world_cos(Object *ob, PTCacheEdit *edit)
+{
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
+ POINT_P; KEY_K;
+ float hairmat[4][4];
+
+ if (psys==0 || psys->edit==0 || psmd->dm_final==NULL)
+ return;
+
+ LOOP_POINTS {
+ if (!(psys->flag & PSYS_GLOBAL_HAIR))
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, psys->particles+p, hairmat);
+
+ LOOP_KEYS {
+ copy_v3_v3(key->world_co, key->co);
+ if (!(psys->flag & PSYS_GLOBAL_HAIR))
+ mul_m4_v3(hairmat, key->world_co);
+ }
+ }
+}
+static void update_velocities(PTCacheEdit *edit)
+{
+ /*TODO: get frs_sec properly */
+ float vec1[3], vec2[3], frs_sec, dfra;
+ POINT_P; KEY_K;
+
+ /* hair doesn't use velocities */
+ if (edit->psys || !edit->points || !edit->points->keys->vel)
+ return;
+
+ frs_sec = edit->pid.flag & PTCACHE_VEL_PER_SEC ? 25.0f : 1.0f;
+
+ LOOP_EDITED_POINTS {
+ LOOP_KEYS {
+ if (k==0) {
+ dfra = *(key+1)->time - *key->time;
+
+ if (dfra <= 0.0f)
+ continue;
+
+ sub_v3_v3v3(key->vel, (key+1)->co, key->co);
+
+ if (point->totkey>2) {
+ sub_v3_v3v3(vec1, (key+1)->co, (key+2)->co);
+ project_v3_v3v3(vec2, vec1, key->vel);
+ sub_v3_v3v3(vec2, vec1, vec2);
+ madd_v3_v3fl(key->vel, vec2, 0.5f);
+ }
+ }
+ else if (k==point->totkey-1) {
+ dfra = *key->time - *(key-1)->time;
+
+ if (dfra <= 0.0f)
+ continue;
+
+ sub_v3_v3v3(key->vel, key->co, (key-1)->co);
+
+ if (point->totkey>2) {
+ sub_v3_v3v3(vec1, (key-2)->co, (key-1)->co);
+ project_v3_v3v3(vec2, vec1, key->vel);
+ sub_v3_v3v3(vec2, vec1, vec2);
+ madd_v3_v3fl(key->vel, vec2, 0.5f);
+ }
+ }
+ else {
+ dfra = *(key+1)->time - *(key-1)->time;
+
+ if (dfra <= 0.0f)
+ continue;
+
+ sub_v3_v3v3(key->vel, (key+1)->co, (key-1)->co);
+ }
+ mul_v3_fl(key->vel, frs_sec/dfra);
+ }
+ }
+}
+
+void PE_update_object(Scene *scene, Object *ob, int useflag)
+{
+ /* use this to do partial particle updates, not usable when adding or
+ * removing, then a full redo is necessary and calling this may crash */
+ ParticleEditSettings *pset= PE_settings(scene);
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ POINT_P;
+
+ if (!edit)
+ return;
+
+ /* flag all particles to be updated if not using flag */
+ if (!useflag)
+ LOOP_POINTS {
+ point->flag |= PEP_EDIT_RECALC;
+ }
+
+ /* do post process on particle edit keys */
+ pe_iterate_lengths(scene, edit);
+ pe_deflect_emitter(scene, ob, edit);
+ PE_apply_lengths(scene, edit);
+ if (pe_x_mirror(ob))
+ PE_apply_mirror(ob, edit->psys);
+ if (edit->psys)
+ update_world_cos(ob, edit);
+ if (pset->flag & PE_AUTO_VELOCITY)
+ update_velocities(edit);
+ PE_hide_keys_time(scene, edit, CFRA);
+
+ /* regenerate path caches */
+ psys_cache_edit_paths(scene, ob, edit, CFRA, G.is_rendering);
+
+ /* disable update flag */
+ LOOP_POINTS {
+ point->flag &= ~PEP_EDIT_RECALC;
+ }
+
+ if (edit->psys)
+ edit->psys->flag &= ~PSYS_HAIR_UPDATED;
+}
+
+/************************************************/
+/* Edit Selections */
+/************************************************/
+
+/*-----selection callbacks-----*/
+
+static void select_key(PEData *data, int point_index, int key_index)
+{
+ PTCacheEdit *edit = data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ PTCacheEditKey *key = point->keys + key_index;
+
+ if (data->select)
+ key->flag |= PEK_SELECT;
+ else
+ key->flag &= ~PEK_SELECT;
+
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+static void select_keys(PEData *data, int point_index, int UNUSED(key_index))
+{
+ PTCacheEdit *edit = data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ KEY_K;
+
+ LOOP_KEYS {
+ if (data->select)
+ key->flag |= PEK_SELECT;
+ else
+ key->flag &= ~PEK_SELECT;
+ }
+
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+static void extend_key_select(PEData *data, int point_index, int key_index)
+{
+ PTCacheEdit *edit = data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ PTCacheEditKey *key = point->keys + key_index;
+
+ key->flag |= PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+static void deselect_key_select(PEData *data, int point_index, int key_index)
+{
+ PTCacheEdit *edit = data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ PTCacheEditKey *key = point->keys + key_index;
+
+ key->flag &= ~PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+static void toggle_key_select(PEData *data, int point_index, int key_index)
+{
+ PTCacheEdit *edit = data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ PTCacheEditKey *key = point->keys + key_index;
+
+ key->flag ^= PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+/************************ de select all operator ************************/
+
+static void select_action_apply(PTCacheEditPoint *point, PTCacheEditKey *key, int action)
+{
+ switch (action) {
+ case SEL_SELECT:
+ if ((key->flag & PEK_SELECT) == 0) {
+ key->flag |= PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ break;
+ case SEL_DESELECT:
+ if (key->flag & PEK_SELECT) {
+ key->flag &= ~PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ break;
+ case SEL_INVERT:
+ if ((key->flag & PEK_SELECT) == 0) {
+ key->flag |= PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ else {
+ key->flag &= ~PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ break;
+ }
+}
+
+static int pe_select_all_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ POINT_P; KEY_K;
+ int action = RNA_enum_get(op->ptr, "action");
+
+ if (action == SEL_TOGGLE) {
+ action = SEL_SELECT;
+ LOOP_VISIBLE_POINTS {
+ LOOP_SELECTED_KEYS {
+ action = SEL_DESELECT;
+ break;
+ }
+
+ if (action == SEL_DESELECT)
+ break;
+ }
+ }
+
+ LOOP_VISIBLE_POINTS {
+ LOOP_VISIBLE_KEYS {
+ select_action_apply(point, key, action);
+ }
+ }
+
+ PE_update_selection(scene, ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_select_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "(De)select All";
+ ot->idname = "PARTICLE_OT_select_all";
+ ot->description = "(De)select all particles' keys";
+
+ /* api callbacks */
+ ot->exec = pe_select_all_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ WM_operator_properties_select_all(ot);
+}
+
+/************************ pick select operator ************************/
+
+int PE_mouse_particles(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
+{
+ PEData data;
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ POINT_P; KEY_K;
+
+ if (!PE_start_edit(edit))
+ return OPERATOR_CANCELLED;
+
+ if (!extend && !deselect && !toggle) {
+ LOOP_VISIBLE_POINTS {
+ LOOP_SELECTED_KEYS {
+ key->flag &= ~PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+ }
+
+ PE_set_view3d_data(C, &data);
+ data.mval= mval;
+ data.rad = ED_view3d_select_dist_px();
+
+ /* 1 = nearest only */
+ if (extend)
+ for_mouse_hit_keys(&data, extend_key_select, 1);
+ else if (deselect)
+ for_mouse_hit_keys(&data, deselect_key_select, 1);
+ else
+ for_mouse_hit_keys(&data, toggle_key_select, 1);
+
+ PE_update_selection(scene, ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+/************************ select root operator ************************/
+
+static void select_root(PEData *data, int point_index)
+{
+ PTCacheEditPoint *point = data->edit->points + point_index;
+ PTCacheEditKey *key = point->keys;
+
+ if (point->flag & PEP_HIDE)
+ return;
+
+ if (data->select_action != SEL_TOGGLE)
+ select_action_apply(point, key, data->select_action);
+ else if (key->flag & PEK_SELECT)
+ data->select_toggle_action = SEL_DESELECT;
+}
+
+static int select_roots_exec(bContext *C, wmOperator *op)
+{
+ PEData data;
+ int action = RNA_enum_get(op->ptr, "action");
+
+ PE_set_data(C, &data);
+
+ if (action == SEL_TOGGLE) {
+ data.select_action = SEL_TOGGLE;
+ data.select_toggle_action = SEL_SELECT;
+
+ foreach_point(&data, select_root);
+
+ action = data.select_toggle_action;
+ }
+
+ data.select_action = action;
+ foreach_point(&data, select_root);
+
+ PE_update_selection(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_select_roots(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Roots";
+ ot->idname = "PARTICLE_OT_select_roots";
+ ot->description = "Select roots of all visible particles";
+
+ /* api callbacks */
+ ot->exec = select_roots_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ WM_operator_properties_select_action(ot, SEL_SELECT);
+}
+
+/************************ select tip operator ************************/
+
+static void select_tip(PEData *data, int point_index)
+{
+ PTCacheEditPoint *point = data->edit->points + point_index;
+ PTCacheEditKey *key;
+
+ if (point->totkey == 0) {
+ return;
+ }
+
+ key = &point->keys[point->totkey - 1];
+
+ if (point->flag & PEP_HIDE)
+ return;
+
+ if (data->select_action != SEL_TOGGLE)
+ select_action_apply(point, key, data->select_action);
+ else if (key->flag & PEK_SELECT)
+ data->select_toggle_action = SEL_DESELECT;
+}
+
+static int select_tips_exec(bContext *C, wmOperator *op)
+{
+ PEData data;
+ int action = RNA_enum_get(op->ptr, "action");
+
+ PE_set_data(C, &data);
+
+ if (action == SEL_TOGGLE) {
+ data.select_action = SEL_TOGGLE;
+ data.select_toggle_action = SEL_SELECT;
+
+ foreach_point(&data, select_tip);
+
+ action = data.select_toggle_action;
+ }
+
+ data.select_action = action;
+ foreach_point(&data, select_tip);
+
+ PE_update_selection(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_select_tips(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Tips";
+ ot->idname = "PARTICLE_OT_select_tips";
+ ot->description = "Select tips of all visible particles";
+
+ /* api callbacks */
+ ot->exec = select_tips_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ WM_operator_properties_select_action(ot, SEL_SELECT);
+}
+
+/*********************** select random operator ************************/
+
+enum { RAN_HAIR, RAN_POINTS };
+
+static EnumPropertyItem select_random_type_items[] = {
+ {RAN_HAIR, "HAIR", 0, "Hair", ""},
+ {RAN_POINTS, "POINTS", 0, "Points", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int select_random_exec(bContext *C, wmOperator *op)
+{
+ PEData data;
+ int type;
+ Scene *scene;
+ Object *ob;
+
+ /* used by LOOP_VISIBLE_POINTS, LOOP_VISIBLE_KEYS and LOOP_KEYS */
+ PTCacheEdit *edit;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
+ int p;
+ int k;
+
+ const float randfac = RNA_float_get(op->ptr, "percent") / 100.0f;
+ const int seed = WM_operator_properties_select_random_seed_increment_get(op);
+ const bool select = (RNA_enum_get(op->ptr, "action") == SEL_SELECT);
+ RNG *rng;
+
+ type = RNA_enum_get(op->ptr, "type");
+
+ PE_set_data(C, &data);
+ data.select_action = SEL_SELECT;
+ scene = CTX_data_scene(C);
+ ob = CTX_data_active_object(C);
+ edit = PE_get_current(scene, ob);
+
+ rng = BLI_rng_new_srandom(seed);
+
+ switch (type) {
+ case RAN_HAIR:
+ LOOP_VISIBLE_POINTS {
+ int flag = ((BLI_rng_get_float(rng) < randfac) == select) ? SEL_SELECT : SEL_DESELECT;
+ LOOP_KEYS {
+ select_action_apply (point, key, flag);
+ }
+ }
+ break;
+ case RAN_POINTS:
+ LOOP_VISIBLE_POINTS {
+ LOOP_VISIBLE_KEYS {
+ int flag = ((BLI_rng_get_float(rng) < randfac) == select) ? SEL_SELECT : SEL_DESELECT;
+ select_action_apply (point, key, flag);
+ }
+ }
+ break;
+ }
+
+ BLI_rng_free(rng);
+
+ PE_update_selection(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_select_random(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Random";
+ ot->idname = "PARTICLE_OT_select_random";
+ ot->description = "Select a randomly distributed set of hair or points";
+
+ /* api callbacks */
+ ot->exec = select_random_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ WM_operator_properties_select_random(ot);
+ ot->prop = RNA_def_enum (ot->srna, "type", select_random_type_items, RAN_HAIR,
+ "Type", "Select either hair or points");
+}
+
+/************************ select linked operator ************************/
+
+static int select_linked_exec(bContext *C, wmOperator *op)
+{
+ PEData data;
+ int mval[2];
+ int location[2];
+
+ RNA_int_get_array(op->ptr, "location", location);
+ mval[0] = location[0];
+ mval[1] = location[1];
+
+ PE_set_view3d_data(C, &data);
+ data.mval= mval;
+ data.rad=75.0f;
+ data.select= !RNA_boolean_get(op->ptr, "deselect");
+
+ for_mouse_hit_keys(&data, select_keys, 1); /* nearest only */
+ PE_update_selection(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+static int select_linked_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ RNA_int_set_array(op->ptr, "location", event->mval);
+ return select_linked_exec(C, op);
+}
+
+void PARTICLE_OT_select_linked(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Linked";
+ ot->idname = "PARTICLE_OT_select_linked";
+ ot->description = "Select nearest particle from mouse pointer";
+
+ /* api callbacks */
+ ot->exec = select_linked_exec;
+ ot->invoke = select_linked_invoke;
+ ot->poll = PE_poll_view3d;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "Deselect linked keys rather than selecting them");
+ RNA_def_int_vector(ot->srna, "location", 2, NULL, 0, INT_MAX, "Location", "", 0, 16384);
+}
+
+/************************ border select operator ************************/
+void PE_deselect_all_visible(PTCacheEdit *edit)
+{
+ POINT_P; KEY_K;
+
+ LOOP_VISIBLE_POINTS {
+ LOOP_SELECTED_KEYS {
+ key->flag &= ~PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+}
+
+int PE_border_select(bContext *C, rcti *rect, bool select, bool extend)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ PEData data;
+
+ if (!PE_start_edit(edit))
+ return OPERATOR_CANCELLED;
+
+ if (extend == 0 && select)
+ PE_deselect_all_visible(edit);
+
+ PE_set_view3d_data(C, &data);
+ data.rect= rect;
+ data.select= select;
+
+ for_mouse_hit_keys(&data, select_key, 0);
+
+ PE_update_selection(scene, ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+/************************ circle select operator ************************/
+
+int PE_circle_select(bContext *C, int selecting, const int mval[2], float rad)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ PEData data;
+
+ if (!PE_start_edit(edit))
+ return OPERATOR_FINISHED;
+
+ PE_set_view3d_data(C, &data);
+ data.mval= mval;
+ data.rad= rad;
+ data.select= selecting;
+
+ for_mouse_hit_keys(&data, select_key, 0);
+
+ PE_update_selection(scene, ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+/************************ lasso select operator ************************/
+
+int PE_lasso_select(bContext *C, const int mcords[][2], const short moves, bool extend, bool select)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ ARegion *ar= CTX_wm_region(C);
+ ParticleEditSettings *pset= PE_settings(scene);
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ POINT_P; KEY_K;
+ float co[3], mat[4][4];
+ int screen_co[2];
+
+ PEData data;
+
+ unit_m4(mat);
+
+ if (!PE_start_edit(edit))
+ return OPERATOR_CANCELLED;
+
+ if (extend == 0 && select)
+ PE_deselect_all_visible(edit);
+
+ /* only for depths */
+ PE_set_view3d_data(C, &data);
+
+ LOOP_VISIBLE_POINTS {
+ if (edit->psys && !(psys->flag & PSYS_GLOBAL_HAIR))
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, psys->particles + p, mat);
+
+ if (pset->selectmode==SCE_SELECT_POINT) {
+ LOOP_KEYS {
+ copy_v3_v3(co, key->co);
+ mul_m4_v3(mat, co);
+ if ((ED_view3d_project_int_global(ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK) &&
+ BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], IS_CLIPPED) &&
+ key_test_depth(&data, co, screen_co))
+ {
+ if (select) {
+ if (!(key->flag & PEK_SELECT)) {
+ key->flag |= PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+ else {
+ if (key->flag & PEK_SELECT) {
+ key->flag &= ~PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+ }
+ }
+ }
+ else if (pset->selectmode==SCE_SELECT_END) {
+ if (point->totkey) {
+ key= point->keys + point->totkey - 1;
+
+ copy_v3_v3(co, key->co);
+ mul_m4_v3(mat, co);
+ if ((ED_view3d_project_int_global(ar, co, screen_co, V3D_PROJ_TEST_CLIP_WIN) == V3D_PROJ_RET_OK) &&
+ BLI_lasso_is_point_inside(mcords, moves, screen_co[0], screen_co[1], IS_CLIPPED) &&
+ key_test_depth(&data, co, screen_co))
+ {
+ if (select) {
+ if (!(key->flag & PEK_SELECT)) {
+ key->flag |= PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+ else {
+ if (key->flag & PEK_SELECT) {
+ key->flag &= ~PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ PE_update_selection(scene, ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+/*************************** hide operator **************************/
+
+static int hide_exec(bContext *C, wmOperator *op)
+{
+ Object *ob= CTX_data_active_object(C);
+ Scene *scene= CTX_data_scene(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ POINT_P; KEY_K;
+
+ if (RNA_enum_get(op->ptr, "unselected")) {
+ LOOP_UNSELECTED_POINTS {
+ point->flag |= PEP_HIDE;
+ point->flag |= PEP_EDIT_RECALC;
+
+ LOOP_KEYS
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+ else {
+ LOOP_SELECTED_POINTS {
+ point->flag |= PEP_HIDE;
+ point->flag |= PEP_EDIT_RECALC;
+
+ LOOP_KEYS
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+
+ PE_update_selection(scene, ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_hide(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Hide Selected";
+ ot->idname = "PARTICLE_OT_hide";
+ ot->description = "Hide selected particles";
+
+ /* api callbacks */
+ ot->exec = hide_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* props */
+ RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected");
+}
+
+/*************************** reveal operator **************************/
+
+static int reveal_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob= CTX_data_active_object(C);
+ Scene *scene= CTX_data_scene(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ POINT_P; KEY_K;
+
+ LOOP_POINTS {
+ if (point->flag & PEP_HIDE) {
+ point->flag &= ~PEP_HIDE;
+ point->flag |= PEP_EDIT_RECALC;
+
+ LOOP_KEYS
+ key->flag |= PEK_SELECT;
+ }
+ }
+
+ PE_update_selection(scene, ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_reveal(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Reveal";
+ ot->idname = "PARTICLE_OT_reveal";
+ ot->description = "Show hidden particles";
+
+ /* api callbacks */
+ ot->exec = reveal_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ select less operator ************************/
+
+static void select_less_keys(PEData *data, int point_index)
+{
+ PTCacheEdit *edit= data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ KEY_K;
+
+ LOOP_SELECTED_KEYS {
+ if (k==0) {
+ if (((key+1)->flag&PEK_SELECT)==0)
+ key->flag |= PEK_TAG;
+ }
+ else if (k==point->totkey-1) {
+ if (((key-1)->flag&PEK_SELECT)==0)
+ key->flag |= PEK_TAG;
+ }
+ else {
+ if ((((key-1)->flag & (key+1)->flag) & PEK_SELECT)==0)
+ key->flag |= PEK_TAG;
+ }
+ }
+
+ LOOP_KEYS {
+ if (key->flag&PEK_TAG) {
+ key->flag &= ~(PEK_TAG|PEK_SELECT);
+ point->flag |= PEP_EDIT_RECALC; /* redraw selection only */
+ }
+ }
+}
+
+static int select_less_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PEData data;
+
+ PE_set_data(C, &data);
+ foreach_point(&data, select_less_keys);
+
+ PE_update_selection(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_select_less(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Less";
+ ot->idname = "PARTICLE_OT_select_less";
+ ot->description = "Deselect boundary selected keys of each particle";
+
+ /* api callbacks */
+ ot->exec = select_less_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ select more operator ************************/
+
+static void select_more_keys(PEData *data, int point_index)
+{
+ PTCacheEdit *edit= data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ KEY_K;
+
+ LOOP_KEYS {
+ if (key->flag & PEK_SELECT) continue;
+
+ if (k==0) {
+ if ((key+1)->flag&PEK_SELECT)
+ key->flag |= PEK_TAG;
+ }
+ else if (k==point->totkey-1) {
+ if ((key-1)->flag&PEK_SELECT)
+ key->flag |= PEK_TAG;
+ }
+ else {
+ if (((key-1)->flag | (key+1)->flag) & PEK_SELECT)
+ key->flag |= PEK_TAG;
+ }
+ }
+
+ LOOP_KEYS {
+ if (key->flag&PEK_TAG) {
+ key->flag &= ~PEK_TAG;
+ key->flag |= PEK_SELECT;
+ point->flag |= PEP_EDIT_RECALC; /* redraw selection only */
+ }
+ }
+}
+
+static int select_more_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PEData data;
+
+ PE_set_data(C, &data);
+ foreach_point(&data, select_more_keys);
+
+ PE_update_selection(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_select_more(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select More";
+ ot->idname = "PARTICLE_OT_select_more";
+ ot->description = "Select keys linked to boundary selected keys of each particle";
+
+ /* api callbacks */
+ ot->exec = select_more_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ rekey operator ************************/
+
+static void rekey_particle(PEData *data, int pa_index)
+{
+ PTCacheEdit *edit= data->edit;
+ ParticleSystem *psys= edit->psys;
+ ParticleSimulationData sim= {0};
+ ParticleData *pa= psys->particles + pa_index;
+ PTCacheEditPoint *point = edit->points + pa_index;
+ ParticleKey state;
+ HairKey *key, *new_keys, *okey;
+ PTCacheEditKey *ekey;
+ float dval, sta, end;
+ int k;
+
+ sim.scene= data->scene;
+ sim.ob= data->ob;
+ sim.psys= edit->psys;
+
+ pa->flag |= PARS_REKEY;
+
+ key= new_keys= MEM_callocN(data->totrekey * sizeof(HairKey), "Hair re-key keys");
+
+ okey = pa->hair;
+ /* root and tip stay the same */
+ copy_v3_v3(key->co, okey->co);
+ copy_v3_v3((key + data->totrekey - 1)->co, (okey + pa->totkey - 1)->co);
+
+ sta= key->time= okey->time;
+ end= (key + data->totrekey - 1)->time= (okey + pa->totkey - 1)->time;
+ dval= (end - sta) / (float)(data->totrekey - 1);
+
+ /* interpolate new keys from old ones */
+ for (k=1, key++; k<data->totrekey-1; k++, key++) {
+ state.time= (float)k / (float)(data->totrekey-1);
+ psys_get_particle_on_path(&sim, pa_index, &state, 0);
+ copy_v3_v3(key->co, state.co);
+ key->time= sta + k * dval;
+ }
+
+ /* replace keys */
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair= new_keys;
+
+ point->totkey=pa->totkey=data->totrekey;
+
+
+ if (point->keys)
+ MEM_freeN(point->keys);
+ ekey= point->keys= MEM_callocN(pa->totkey * sizeof(PTCacheEditKey), "Hair re-key edit keys");
+
+ for (k=0, key=pa->hair; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co= key->co;
+ ekey->time= &key->time;
+ ekey->flag |= PEK_SELECT;
+ if (!(psys->flag & PSYS_GLOBAL_HAIR))
+ ekey->flag |= PEK_USE_WCO;
+ }
+
+ pa->flag &= ~PARS_REKEY;
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+static int rekey_exec(bContext *C, wmOperator *op)
+{
+ PEData data;
+
+ PE_set_data(C, &data);
+
+ data.dval= 1.0f / (float)(data.totrekey-1);
+ data.totrekey= RNA_int_get(op->ptr, "keys_number");
+
+ foreach_selected_point(&data, rekey_particle);
+
+ recalc_lengths(data.edit);
+ PE_update_object(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_rekey(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Rekey";
+ ot->idname = "PARTICLE_OT_rekey";
+ ot->description = "Change the number of keys of selected particles (root and tip keys included)";
+
+ /* api callbacks */
+ ot->exec = rekey_exec;
+ ot->invoke = WM_operator_props_popup;
+ ot->poll = PE_hair_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_int(ot->srna, "keys_number", 2, 2, INT_MAX, "Number of Keys", "", 2, 100);
+}
+
+static void rekey_particle_to_time(Scene *scene, Object *ob, int pa_index, float path_time)
+{
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ ParticleSystem *psys;
+ ParticleSimulationData sim= {0};
+ ParticleData *pa;
+ ParticleKey state;
+ HairKey *new_keys, *key;
+ PTCacheEditKey *ekey;
+ int k;
+
+ if (!edit || !edit->psys) return;
+
+ psys = edit->psys;
+
+ sim.scene= scene;
+ sim.ob= ob;
+ sim.psys= psys;
+
+ pa= psys->particles + pa_index;
+
+ pa->flag |= PARS_REKEY;
+
+ key= new_keys= MEM_dupallocN(pa->hair);
+
+ /* interpolate new keys from old ones (roots stay the same) */
+ for (k=1, key++; k < pa->totkey; k++, key++) {
+ state.time= path_time * (float)k / (float)(pa->totkey-1);
+ psys_get_particle_on_path(&sim, pa_index, &state, 0);
+ copy_v3_v3(key->co, state.co);
+ }
+
+ /* replace hair keys */
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair= new_keys;
+
+ /* update edit pointers */
+ for (k=0, key=pa->hair, ekey=edit->points[pa_index].keys; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co= key->co;
+ ekey->time= &key->time;
+ }
+
+ pa->flag &= ~PARS_REKEY;
+}
+
+/************************* utilities **************************/
+
+static int remove_tagged_particles(Object *ob, ParticleSystem *psys, int mirror)
+{
+ PTCacheEdit *edit = psys->edit;
+ ParticleData *pa, *npa=0, *new_pars=0;
+ POINT_P;
+ PTCacheEditPoint *npoint=0, *new_points=0;
+ ParticleSystemModifierData *psmd;
+ int i, new_totpart= psys->totpart, removed= 0;
+
+ if (mirror) {
+ /* mirror tags */
+ psmd= psys_get_modifier(ob, psys);
+
+ LOOP_TAGGED_POINTS {
+ PE_mirror_particle(ob, psmd->dm_final, psys, psys->particles + p, NULL);
+ }
+ }
+
+ LOOP_TAGGED_POINTS {
+ new_totpart--;
+ removed++;
+ }
+
+ if (new_totpart != psys->totpart) {
+ if (new_totpart) {
+ npa= new_pars= MEM_callocN(new_totpart * sizeof(ParticleData), "ParticleData array");
+ npoint= new_points= MEM_callocN(new_totpart * sizeof(PTCacheEditPoint), "PTCacheEditKey array");
+
+ if (ELEM(NULL, new_pars, new_points)) {
+ /* allocation error! */
+ if (new_pars)
+ MEM_freeN(new_pars);
+ if (new_points)
+ MEM_freeN(new_points);
+ return 0;
+ }
+ }
+
+ pa= psys->particles;
+ point= edit->points;
+ for (i=0; i<psys->totpart; i++, pa++, point++) {
+ if (point->flag & PEP_TAG) {
+ if (point->keys)
+ MEM_freeN(point->keys);
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ }
+ else {
+ memcpy(npa, pa, sizeof(ParticleData));
+ memcpy(npoint, point, sizeof(PTCacheEditPoint));
+ npa++;
+ npoint++;
+ }
+ }
+
+ if (psys->particles) MEM_freeN(psys->particles);
+ psys->particles= new_pars;
+
+ if (edit->points) MEM_freeN(edit->points);
+ edit->points= new_points;
+
+ if (edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache= NULL;
+ }
+
+ if (psys->child) {
+ MEM_freeN(psys->child);
+ psys->child= NULL;
+ psys->totchild=0;
+ }
+
+ edit->totpoint= psys->totpart= new_totpart;
+ }
+
+ return removed;
+}
+
+static void remove_tagged_keys(Object *ob, ParticleSystem *psys)
+{
+ PTCacheEdit *edit= psys->edit;
+ ParticleData *pa;
+ HairKey *hkey, *nhkey, *new_hkeys=0;
+ POINT_P; KEY_K;
+ PTCacheEditKey *nkey, *new_keys;
+ ParticleSystemModifierData *psmd;
+ short new_totkey;
+
+ if (pe_x_mirror(ob)) {
+ /* mirror key tags */
+ psmd= psys_get_modifier(ob, psys);
+
+ LOOP_POINTS {
+ LOOP_TAGGED_KEYS {
+ PE_mirror_particle(ob, psmd->dm_final, psys, psys->particles + p, NULL);
+ break;
+ }
+ }
+ }
+
+ LOOP_POINTS {
+ new_totkey= point->totkey;
+ LOOP_TAGGED_KEYS {
+ new_totkey--;
+ }
+ /* we can't have elements with less than two keys*/
+ if (new_totkey < 2)
+ point->flag |= PEP_TAG;
+ }
+ remove_tagged_particles(ob, psys, pe_x_mirror(ob));
+
+ LOOP_POINTS {
+ pa = psys->particles + p;
+ new_totkey= pa->totkey;
+
+ LOOP_TAGGED_KEYS {
+ new_totkey--;
+ }
+
+ if (new_totkey != pa->totkey) {
+ nhkey= new_hkeys= MEM_callocN(new_totkey*sizeof(HairKey), "HairKeys");
+ nkey= new_keys= MEM_callocN(new_totkey*sizeof(PTCacheEditKey), "particle edit keys");
+
+ hkey= pa->hair;
+ LOOP_KEYS {
+ while (key->flag & PEK_TAG && hkey < pa->hair + pa->totkey) {
+ key++;
+ hkey++;
+ }
+
+ if (hkey < pa->hair + pa->totkey) {
+ copy_v3_v3(nhkey->co, hkey->co);
+ nhkey->editflag = hkey->editflag;
+ nhkey->time= hkey->time;
+ nhkey->weight= hkey->weight;
+
+ nkey->co= nhkey->co;
+ nkey->time= &nhkey->time;
+ /* these can be copied from old edit keys */
+ nkey->flag = key->flag;
+ nkey->ftime = key->ftime;
+ nkey->length = key->length;
+ copy_v3_v3(nkey->world_co, key->world_co);
+ }
+ nkey++;
+ nhkey++;
+ hkey++;
+ }
+
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+
+ if (point->keys)
+ MEM_freeN(point->keys);
+
+ pa->hair= new_hkeys;
+ point->keys= new_keys;
+
+ point->totkey= pa->totkey= new_totkey;
+
+ /* flag for recalculating length */
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+}
+
+/************************ subdivide opertor *********************/
+
+/* works like normal edit mode subdivide, inserts keys between neighboring selected keys */
+static void subdivide_particle(PEData *data, int pa_index)
+{
+ PTCacheEdit *edit= data->edit;
+ ParticleSystem *psys= edit->psys;
+ ParticleSimulationData sim= {0};
+ ParticleData *pa= psys->particles + pa_index;
+ PTCacheEditPoint *point = edit->points + pa_index;
+ ParticleKey state;
+ HairKey *key, *nkey, *new_keys;
+ PTCacheEditKey *ekey, *nekey, *new_ekeys;
+
+ int k;
+ short totnewkey=0;
+ float endtime;
+
+ sim.scene= data->scene;
+ sim.ob= data->ob;
+ sim.psys= edit->psys;
+
+ for (k=0, ekey=point->keys; k<pa->totkey-1; k++, ekey++) {
+ if (ekey->flag&PEK_SELECT && (ekey+1)->flag&PEK_SELECT)
+ totnewkey++;
+ }
+
+ if (totnewkey==0) return;
+
+ pa->flag |= PARS_REKEY;
+
+ nkey= new_keys= MEM_callocN((pa->totkey+totnewkey)*(sizeof(HairKey)), "Hair subdivide keys");
+ nekey= new_ekeys= MEM_callocN((pa->totkey+totnewkey)*(sizeof(PTCacheEditKey)), "Hair subdivide edit keys");
+
+ key = pa->hair;
+ endtime= key[pa->totkey-1].time;
+
+ for (k=0, ekey=point->keys; k<pa->totkey-1; k++, key++, ekey++) {
+
+ memcpy(nkey, key, sizeof(HairKey));
+ memcpy(nekey, ekey, sizeof(PTCacheEditKey));
+
+ nekey->co= nkey->co;
+ nekey->time= &nkey->time;
+
+ nkey++;
+ nekey++;
+
+ if (ekey->flag & PEK_SELECT && (ekey+1)->flag & PEK_SELECT) {
+ nkey->time = (key->time + (key + 1)->time) * 0.5f;
+ state.time = (endtime != 0.0f) ? nkey->time / endtime: 0.0f;
+ psys_get_particle_on_path(&sim, pa_index, &state, 0);
+ copy_v3_v3(nkey->co, state.co);
+
+ nekey->co= nkey->co;
+ nekey->time = &nkey->time;
+ nekey->flag |= PEK_SELECT;
+ if (!(psys->flag & PSYS_GLOBAL_HAIR))
+ nekey->flag |= PEK_USE_WCO;
+
+ nekey++;
+ nkey++;
+ }
+ }
+ /*tip still not copied*/
+ memcpy(nkey, key, sizeof(HairKey));
+ memcpy(nekey, ekey, sizeof(PTCacheEditKey));
+
+ nekey->co= nkey->co;
+ nekey->time= &nkey->time;
+
+ if (pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair= new_keys;
+
+ if (point->keys)
+ MEM_freeN(point->keys);
+ point->keys= new_ekeys;
+
+ point->totkey = pa->totkey = pa->totkey + totnewkey;
+ point->flag |= PEP_EDIT_RECALC;
+ pa->flag &= ~PARS_REKEY;
+}
+
+static int subdivide_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PEData data;
+
+ PE_set_data(C, &data);
+ foreach_point(&data, subdivide_particle);
+
+ recalc_lengths(data.edit);
+ PE_update_object(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_subdivide(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Subdivide";
+ ot->idname = "PARTICLE_OT_subdivide";
+ ot->description = "Subdivide selected particles segments (adds keys)";
+
+ /* api callbacks */
+ ot->exec = subdivide_exec;
+ ot->poll = PE_hair_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ remove doubles opertor *********************/
+
+static int remove_doubles_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd;
+ KDTree *tree;
+ KDTreeNearest nearest[10];
+ POINT_P;
+ float mat[4][4], co[3], threshold= RNA_float_get(op->ptr, "threshold");
+ int n, totn, removed, totremoved;
+
+ if (psys->flag & PSYS_GLOBAL_HAIR)
+ return OPERATOR_CANCELLED;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+ totremoved= 0;
+
+ do {
+ removed= 0;
+
+ tree=BLI_kdtree_new(psys->totpart);
+
+ /* insert particles into kd tree */
+ LOOP_SELECTED_POINTS {
+ psys_mat_hair_to_object(ob, psmd->dm_final, psys->part->from, psys->particles+p, mat);
+ copy_v3_v3(co, point->keys->co);
+ mul_m4_v3(mat, co);
+ BLI_kdtree_insert(tree, p, co);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ /* tag particles to be removed */
+ LOOP_SELECTED_POINTS {
+ psys_mat_hair_to_object(ob, psmd->dm_final, psys->part->from, psys->particles+p, mat);
+ copy_v3_v3(co, point->keys->co);
+ mul_m4_v3(mat, co);
+
+ totn = BLI_kdtree_find_nearest_n(tree, co, nearest, 10);
+
+ for (n=0; n<totn; n++) {
+ /* this needs a custom threshold still */
+ if (nearest[n].index > p && nearest[n].dist < threshold) {
+ if (!(point->flag & PEP_TAG)) {
+ point->flag |= PEP_TAG;
+ removed++;
+ }
+ }
+ }
+ }
+
+ BLI_kdtree_free(tree);
+
+ /* remove tagged particles - don't do mirror here! */
+ remove_tagged_particles(ob, psys, 0);
+ totremoved += removed;
+ } while (removed);
+
+ if (totremoved == 0)
+ return OPERATOR_CANCELLED;
+
+ BKE_reportf(op->reports, RPT_INFO, "Removed %d double particles", totremoved);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_remove_doubles(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Doubles";
+ ot->idname = "PARTICLE_OT_remove_doubles";
+ ot->description = "Remove selected particles close enough of others";
+
+ /* api callbacks */
+ ot->exec = remove_doubles_exec;
+ ot->poll = PE_hair_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_float(ot->srna, "threshold", 0.0002f, 0.0f, FLT_MAX,
+ "Merge Distance", "Threshold distance withing which particles are removed", 0.00001f, 0.1f);
+}
+
+
+static int weight_set_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ ParticleEditSettings *pset= PE_settings(scene);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ ParticleSystem *psys = edit->psys;
+ POINT_P;
+ KEY_K;
+ HairKey *hkey;
+ float weight;
+ ParticleBrushData *brush= &pset->brush[pset->brushtype];
+ float factor= RNA_float_get(op->ptr, "factor");
+
+ weight= brush->strength;
+ edit= psys->edit;
+
+ LOOP_SELECTED_POINTS {
+ ParticleData *pa= psys->particles + p;
+
+ LOOP_SELECTED_KEYS {
+ hkey= pa->hair + k;
+ hkey->weight= interpf(weight, hkey->weight, factor);
+ }
+ }
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_weight_set(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Weight Set";
+ ot->idname = "PARTICLE_OT_weight_set";
+ ot->description = "Set the weight of selected keys";
+
+ /* api callbacks */
+ ot->exec = weight_set_exec;
+ ot->poll = PE_hair_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_float(ot->srna, "factor", 1, 0, 1, "Factor",
+ "Interpolation factor between current brush weight, and keys' weights", 0, 1);
+}
+
+/************************ cursor drawing *******************************/
+
+static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata))
+{
+ Scene *scene = CTX_data_scene(C);
+ ParticleEditSettings *pset= PE_settings(scene);
+ ParticleBrushData *brush;
+
+ if (pset->brushtype < 0)
+ return;
+
+ brush= &pset->brush[pset->brushtype];
+
+ if (brush) {
+ glPushMatrix();
+
+ glTranslatef((float)x, (float)y, 0.0f);
+
+ glColor4ub(255, 255, 255, 128);
+ glEnable(GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glutil_draw_lined_arc(0.0, M_PI*2.0, pe_brush_size_get(scene, brush), 40);
+ glDisable(GL_BLEND);
+ glDisable(GL_LINE_SMOOTH);
+
+ glPopMatrix();
+ }
+}
+
+static void toggle_particle_cursor(bContext *C, int enable)
+{
+ ParticleEditSettings *pset= PE_settings(CTX_data_scene(C));
+
+ if (pset->paintcursor && !enable) {
+ WM_paint_cursor_end(CTX_wm_manager(C), pset->paintcursor);
+ pset->paintcursor = NULL;
+ }
+ else if (enable)
+ pset->paintcursor= WM_paint_cursor_activate(CTX_wm_manager(C), PE_poll_view3d, brush_drawcursor, NULL);
+}
+
+/*************************** delete operator **************************/
+
+enum { DEL_PARTICLE, DEL_KEY };
+
+static EnumPropertyItem delete_type_items[] = {
+ {DEL_PARTICLE, "PARTICLE", 0, "Particle", ""},
+ {DEL_KEY, "KEY", 0, "Key", ""},
+ {0, NULL, 0, NULL, NULL}};
+
+static void set_delete_particle(PEData *data, int pa_index)
+{
+ PTCacheEdit *edit= data->edit;
+
+ edit->points[pa_index].flag |= PEP_TAG;
+}
+
+static void set_delete_particle_key(PEData *data, int pa_index, int key_index)
+{
+ PTCacheEdit *edit= data->edit;
+
+ edit->points[pa_index].keys[key_index].flag |= PEK_TAG;
+}
+
+static int delete_exec(bContext *C, wmOperator *op)
+{
+ PEData data;
+ int type= RNA_enum_get(op->ptr, "type");
+
+ PE_set_data(C, &data);
+
+ if (type == DEL_KEY) {
+ foreach_selected_key(&data, set_delete_particle_key);
+ remove_tagged_keys(data.ob, data.edit->psys);
+ recalc_lengths(data.edit);
+ }
+ else if (type == DEL_PARTICLE) {
+ foreach_selected_point(&data, set_delete_particle);
+ remove_tagged_particles(data.ob, data.edit->psys, pe_x_mirror(data.ob));
+ recalc_lengths(data.edit);
+ }
+
+ DAG_id_tag_update(&data.ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_delete(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Delete";
+ ot->idname = "PARTICLE_OT_delete";
+ ot->description = "Delete selected particles or keys";
+
+ /* api callbacks */
+ ot->exec = delete_exec;
+ ot->invoke = WM_menu_invoke;
+ ot->poll = PE_hair_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ ot->prop = RNA_def_enum(ot->srna, "type", delete_type_items, DEL_PARTICLE, "Type", "Delete a full particle or only keys");
+}
+
+/*************************** mirror operator **************************/
+
+static void PE_mirror_x(Scene *scene, Object *ob, int tagged)
+{
+ Mesh *me= (Mesh *)(ob->data);
+ ParticleSystemModifierData *psmd;
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ ParticleSystem *psys = edit->psys;
+ ParticleData *pa, *newpa, *new_pars;
+ PTCacheEditPoint *newpoint, *new_points;
+ POINT_P; KEY_K;
+ HairKey *hkey;
+ int *mirrorfaces = NULL;
+ int rotation, totpart, newtotpart;
+
+ if (psys->flag & PSYS_GLOBAL_HAIR)
+ return;
+
+ psmd= psys_get_modifier(ob, psys);
+ if (!psmd->dm_final)
+ return;
+
+ const bool use_dm_final_indices = (psys->part->use_modifier_stack && !psmd->dm_final->deformedOnly);
+
+ /* NOTE: this is not nice to use tessfaces but hard to avoid since pa->num uses tessfaces */
+ BKE_mesh_tessface_ensure(me);
+
+ /* Note: In case psys uses DM tessface indices, we mirror final DM itself, not orig mesh. Avoids an (impossible)
+ * dm -> orig -> dm tessface indices conversion... */
+ mirrorfaces = mesh_get_x_mirror_faces(ob, NULL, use_dm_final_indices ? psmd->dm_final : NULL);
+
+ if (!edit->mirror_cache)
+ PE_update_mirror_cache(ob, psys);
+
+ totpart= psys->totpart;
+ newtotpart= psys->totpart;
+ LOOP_VISIBLE_POINTS {
+ pa = psys->particles + p;
+
+ if (!tagged) {
+ if (point_is_selected(point)) {
+ if (edit->mirror_cache[p] != -1) {
+ /* already has a mirror, don't need to duplicate */
+ PE_mirror_particle(ob, psmd->dm_final, psys, pa, NULL);
+ continue;
+ }
+ else
+ point->flag |= PEP_TAG;
+ }
+ }
+
+ if ((point->flag & PEP_TAG) && mirrorfaces[pa->num*2] != -1)
+ newtotpart++;
+ }
+
+ if (newtotpart != psys->totpart) {
+ MFace *mtessface = use_dm_final_indices ? psmd->dm_final->getTessFaceArray(psmd->dm_final) : me->mface;
+
+ /* allocate new arrays and copy existing */
+ new_pars= MEM_callocN(newtotpart*sizeof(ParticleData), "ParticleData new");
+ new_points= MEM_callocN(newtotpart*sizeof(PTCacheEditPoint), "PTCacheEditPoint new");
+
+ if (psys->particles) {
+ memcpy(new_pars, psys->particles, totpart*sizeof(ParticleData));
+ MEM_freeN(psys->particles);
+ }
+ psys->particles= new_pars;
+
+ if (edit->points) {
+ memcpy(new_points, edit->points, totpart*sizeof(PTCacheEditPoint));
+ MEM_freeN(edit->points);
+ }
+ edit->points= new_points;
+
+ if (edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache= NULL;
+ }
+
+ edit->totpoint= psys->totpart= newtotpart;
+
+ /* create new elements */
+ newpa= psys->particles + totpart;
+ newpoint= edit->points + totpart;
+
+ for (p=0, point=edit->points; p<totpart; p++, point++) {
+ pa = psys->particles + p;
+ const int pa_num = pa->num;
+
+ if (point->flag & PEP_HIDE)
+ continue;
+
+ if (!(point->flag & PEP_TAG) || mirrorfaces[pa_num * 2] == -1)
+ continue;
+
+ /* duplicate */
+ *newpa= *pa;
+ *newpoint= *point;
+ if (pa->hair) newpa->hair= MEM_dupallocN(pa->hair);
+ if (point->keys) newpoint->keys= MEM_dupallocN(point->keys);
+
+ /* rotate weights according to vertex index rotation */
+ rotation= mirrorfaces[pa_num * 2 + 1];
+ newpa->fuv[0] = pa->fuv[2];
+ newpa->fuv[1] = pa->fuv[1];
+ newpa->fuv[2] = pa->fuv[0];
+ newpa->fuv[3] = pa->fuv[3];
+ while (rotation--) {
+ if (mtessface[pa_num].v4) {
+ SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3]);
+ }
+ else {
+ SHIFT3(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2]);
+ }
+ }
+
+ /* assign face index */
+ /* NOTE: mesh_get_x_mirror_faces generates -1 for non-found mirror, same as DMCACHE_NOTFOUND... */
+ newpa->num = mirrorfaces[pa_num * 2];
+
+ if (use_dm_final_indices) {
+ newpa->num_dmcache = DMCACHE_ISCHILD;
+ }
+ else {
+ newpa->num_dmcache = psys_particle_dm_face_lookup(
+ psmd->dm_final, psmd->dm_deformed, newpa->num, newpa->fuv, NULL);
+ }
+
+ /* update edit key pointers */
+ key= newpoint->keys;
+ for (k=0, hkey=newpa->hair; k<newpa->totkey; k++, hkey++, key++) {
+ key->co= hkey->co;
+ key->time= &hkey->time;
+ }
+
+ /* map key positions as mirror over x axis */
+ PE_mirror_particle(ob, psmd->dm_final, psys, pa, newpa);
+
+ newpa++;
+ newpoint++;
+ }
+ }
+
+ LOOP_POINTS {
+ point->flag &= ~PEP_TAG;
+ }
+
+ MEM_freeN(mirrorfaces);
+}
+
+static int mirror_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+
+ PE_mirror_x(scene, ob, 0);
+
+ update_world_cos(ob, edit);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_mirror(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Mirror";
+ ot->idname = "PARTICLE_OT_mirror";
+ ot->description = "Duplicate and mirror the selected particles along the local X axis";
+
+ /* api callbacks */
+ ot->exec = mirror_exec;
+ ot->poll = PE_hair_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************* brush edit callbacks ********************/
+
+static void brush_comb(PEData *data, float UNUSED(mat[4][4]), float imat[4][4], int point_index, int key_index, PTCacheEditKey *key)
+{
+ ParticleEditSettings *pset= PE_settings(data->scene);
+ float cvec[3], fac;
+
+ if (pset->flag & PE_LOCK_FIRST && key_index == 0) return;
+
+ fac= (float)pow((double)(1.0f - data->dist / data->rad), (double)data->combfac);
+
+ copy_v3_v3(cvec, data->dvec);
+ mul_mat3_m4_v3(imat, cvec);
+ mul_v3_fl(cvec, fac);
+ add_v3_v3(key->co, cvec);
+
+ (data->edit->points + point_index)->flag |= PEP_EDIT_RECALC;
+}
+
+static void brush_cut(PEData *data, int pa_index)
+{
+ PTCacheEdit *edit = data->edit;
+ ARegion *ar= data->vc.ar;
+ Object *ob= data->ob;
+ ParticleEditSettings *pset= PE_settings(data->scene);
+ ParticleCacheKey *key= edit->pathcache[pa_index];
+ float rad2, cut_time= 1.0;
+ float x0, x1, v0, v1, o0, o1, xo0, xo1, d, dv;
+ int k, cut, keys= (int)pow(2.0, (double)pset->draw_step);
+ int screen_co[2];
+
+ /* blunt scissors */
+ if (BLI_frand() > data->cutfac) return;
+
+ /* don't cut hidden */
+ if (edit->points[pa_index].flag & PEP_HIDE)
+ return;
+
+ if (ED_view3d_project_int_global(ar, key->co, screen_co, V3D_PROJ_TEST_CLIP_NEAR) != V3D_PROJ_RET_OK)
+ return;
+
+ rad2= data->rad * data->rad;
+
+ cut=0;
+
+ x0 = (float)screen_co[0];
+ x1 = (float)screen_co[1];
+
+ o0= (float)data->mval[0];
+ o1= (float)data->mval[1];
+
+ xo0= x0 - o0;
+ xo1= x1 - o1;
+
+ /* check if root is inside circle */
+ if (xo0*xo0 + xo1*xo1 < rad2 && key_test_depth(data, key->co, screen_co)) {
+ cut_time= -1.0f;
+ cut= 1;
+ }
+ else {
+ /* calculate path time closest to root that was inside the circle */
+ for (k=1, key++; k<=keys; k++, key++) {
+
+ if ((ED_view3d_project_int_global(ar, key->co, screen_co, V3D_PROJ_TEST_CLIP_NEAR) != V3D_PROJ_RET_OK) ||
+ key_test_depth(data, key->co, screen_co) == 0)
+ {
+ x0 = (float)screen_co[0];
+ x1 = (float)screen_co[1];
+
+ xo0= x0 - o0;
+ xo1= x1 - o1;
+ continue;
+ }
+
+ v0 = (float)screen_co[0] - x0;
+ v1 = (float)screen_co[1] - x1;
+
+ dv= v0*v0 + v1*v1;
+
+ d= (v0*xo1 - v1*xo0);
+
+ d= dv * rad2 - d*d;
+
+ if (d > 0.0f) {
+ d= sqrtf(d);
+
+ cut_time= -(v0*xo0 + v1*xo1 + d);
+
+ if (cut_time > 0.0f) {
+ cut_time /= dv;
+
+ if (cut_time < 1.0f) {
+ cut_time += (float)(k-1);
+ cut_time /= (float)keys;
+ cut= 1;
+ break;
+ }
+ }
+ }
+
+ x0 = (float)screen_co[0];
+ x1 = (float)screen_co[1];
+
+ xo0= x0 - o0;
+ xo1= x1 - o1;
+ }
+ }
+
+ if (cut) {
+ if (cut_time < 0.0f) {
+ edit->points[pa_index].flag |= PEP_TAG;
+ }
+ else {
+ rekey_particle_to_time(data->scene, ob, pa_index, cut_time);
+ edit->points[pa_index].flag |= PEP_EDIT_RECALC;
+ }
+ }
+}
+
+static void brush_length(PEData *data, int point_index)
+{
+ PTCacheEdit *edit= data->edit;
+ PTCacheEditPoint *point = edit->points + point_index;
+ KEY_K;
+ float dvec[3], pvec[3] = {0.0f, 0.0f, 0.0f};
+
+ LOOP_KEYS {
+ if (k==0) {
+ copy_v3_v3(pvec, key->co);
+ }
+ else {
+ sub_v3_v3v3(dvec, key->co, pvec);
+ copy_v3_v3(pvec, key->co);
+ mul_v3_fl(dvec, data->growfac);
+ add_v3_v3v3(key->co, (key-1)->co, dvec);
+ }
+ }
+
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+static void brush_puff(PEData *data, int point_index)
+{
+ PTCacheEdit *edit = data->edit;
+ ParticleSystem *psys = edit->psys;
+ PTCacheEditPoint *point = edit->points + point_index;
+ KEY_K;
+ float mat[4][4], imat[4][4];
+
+ float onor_prev[3]; /* previous normal (particle-space) */
+ float ofs_prev[3]; /* accumulate offset for puff_volume (particle-space) */
+ float co_root[3], no_root[3]; /* root location and normal (global-space) */
+ float co_prev[3], co[3]; /* track key coords as we loop (global-space) */
+ float fac = 0.0f, length_accum = 0.0f;
+ bool puff_volume = false;
+ bool changed = false;
+
+ zero_v3(ofs_prev);
+
+ {
+ ParticleEditSettings *pset= PE_settings(data->scene);
+ ParticleBrushData *brush= &pset->brush[pset->brushtype];
+ puff_volume = (brush->flag & PE_BRUSH_DATA_PUFF_VOLUME) != 0;
+ }
+
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ psys_mat_hair_to_global(data->ob, data->dm, psys->part->from, psys->particles + point_index, mat);
+ invert_m4_m4(imat, mat);
+ }
+ else {
+ unit_m4(mat);
+ unit_m4(imat);
+ }
+
+ LOOP_KEYS {
+ float kco[3];
+
+ if (k==0) {
+ /* find root coordinate and normal on emitter */
+ copy_v3_v3(co, key->co);
+ mul_m4_v3(mat, co);
+ mul_v3_m4v3(kco, data->ob->imat, co); /* use 'kco' as the object space version of worldspace 'co', ob->imat is set before calling */
+
+ point_index= BLI_kdtree_find_nearest(edit->emitter_field, kco, NULL);
+ if (point_index == -1) return;
+
+ copy_v3_v3(co_root, co);
+ copy_v3_v3(no_root, &edit->emitter_cosnos[point_index * 6 + 3]);
+ mul_mat3_m4_v3(data->ob->obmat, no_root); /* normal into global-space */
+ normalize_v3(no_root);
+
+ if (puff_volume) {
+ copy_v3_v3(onor_prev, no_root);
+ mul_mat3_m4_v3(imat, onor_prev); /* global-space into particle space */
+ normalize_v3(onor_prev);
+ }
+
+ fac= (float)pow((double)(1.0f - data->dist / data->rad), (double)data->pufffac);
+ fac *= 0.025f;
+ if (data->invert)
+ fac= -fac;
+ }
+ else {
+ /* compute position as if hair was standing up straight.
+ * */
+ float length;
+ copy_v3_v3(co_prev, co);
+ copy_v3_v3(co, key->co);
+ mul_m4_v3(mat, co);
+ length = len_v3v3(co_prev, co);
+ length_accum += length;
+
+ if ((data->select==0 || (key->flag & PEK_SELECT)) && !(key->flag & PEK_HIDE)) {
+ float dco[3]; /* delta temp var */
+
+ madd_v3_v3v3fl(kco, co_root, no_root, length_accum);
+
+ /* blend between the current and straight position */
+ sub_v3_v3v3(dco, kco, co);
+ madd_v3_v3fl(co, dco, fac);
+ /* keep the same distance from the root or we get glitches [#35406] */
+ dist_ensure_v3_v3fl(co, co_root, length_accum);
+
+ /* re-use dco to compare before and after translation and add to the offset */
+ copy_v3_v3(dco, key->co);
+
+ mul_v3_m4v3(key->co, imat, co);
+
+ if (puff_volume) {
+ /* accumulate the total distance moved to apply to unselected
+ * keys that come after */
+ sub_v3_v3v3(ofs_prev, key->co, dco);
+ }
+ changed = true;
+ }
+ else {
+
+ if (puff_volume) {
+#if 0
+ /* this is simple but looks bad, adds annoying kinks */
+ add_v3_v3(key->co, ofs);
+#else
+ /* translate (not rotate) the rest of the hair if its not selected */
+ {
+#if 0 /* kindof works but looks worse then whats below */
+
+ /* Move the unselected point on a vector based on the
+ * hair direction and the offset */
+ float c1[3], c2[3];
+ sub_v3_v3v3(dco, lastco, co);
+ mul_mat3_m4_v3(imat, dco); /* into particle space */
+
+ /* move the point along a vector perpendicular to the
+ * hairs direction, reduces odd kinks, */
+ cross_v3_v3v3(c1, ofs, dco);
+ cross_v3_v3v3(c2, c1, dco);
+ normalize_v3(c2);
+ mul_v3_fl(c2, len_v3(ofs));
+ add_v3_v3(key->co, c2);
+#else
+ /* Move the unselected point on a vector based on the
+ * the normal of the closest geometry */
+ float oco[3], onor[3];
+ copy_v3_v3(oco, key->co);
+ mul_m4_v3(mat, oco);
+ mul_v3_m4v3(kco, data->ob->imat, oco); /* use 'kco' as the object space version of worldspace 'co', ob->imat is set before calling */
+
+ point_index= BLI_kdtree_find_nearest(edit->emitter_field, kco, NULL);
+ if (point_index != -1) {
+ copy_v3_v3(onor, &edit->emitter_cosnos[point_index*6+3]);
+ mul_mat3_m4_v3(data->ob->obmat, onor); /* normal into worldspace */
+ mul_mat3_m4_v3(imat, onor); /* worldspace into particle space */
+ normalize_v3(onor);
+ }
+ else {
+ copy_v3_v3(onor, onor_prev);
+ }
+
+ if (!is_zero_v3(ofs_prev)) {
+ mul_v3_fl(onor, len_v3(ofs_prev));
+
+ add_v3_v3(key->co, onor);
+ }
+
+ copy_v3_v3(onor_prev, onor);
+#endif
+ }
+#endif
+ }
+ }
+ }
+ }
+
+ if (changed)
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+
+static void BKE_brush_weight_get(PEData *data, float UNUSED(mat[4][4]), float UNUSED(imat[4][4]), int point_index, int key_index, PTCacheEditKey *UNUSED(key))
+{
+ /* roots have full weight always */
+ if (key_index) {
+ PTCacheEdit *edit = data->edit;
+ ParticleSystem *psys = edit->psys;
+
+ ParticleData *pa= psys->particles + point_index;
+ pa->hair[key_index].weight = data->weightfac;
+
+ (data->edit->points + point_index)->flag |= PEP_EDIT_RECALC;
+ }
+}
+
+static void brush_smooth_get(PEData *data, float mat[4][4], float UNUSED(imat[4][4]), int UNUSED(point_index), int key_index, PTCacheEditKey *key)
+{
+ if (key_index) {
+ float dvec[3];
+
+ sub_v3_v3v3(dvec, key->co, (key-1)->co);
+ mul_mat3_m4_v3(mat, dvec);
+ add_v3_v3(data->vec, dvec);
+ data->tot++;
+ }
+}
+
+static void brush_smooth_do(PEData *data, float UNUSED(mat[4][4]), float imat[4][4], int point_index, int key_index, PTCacheEditKey *key)
+{
+ float vec[3], dvec[3];
+
+ if (key_index) {
+ copy_v3_v3(vec, data->vec);
+ mul_mat3_m4_v3(imat, vec);
+
+ sub_v3_v3v3(dvec, key->co, (key-1)->co);
+
+ sub_v3_v3v3(dvec, vec, dvec);
+ mul_v3_fl(dvec, data->smoothfac);
+
+ add_v3_v3(key->co, dvec);
+ }
+
+ (data->edit->points + point_index)->flag |= PEP_EDIT_RECALC;
+}
+
+/* convert from triangle barycentric weights to quad mean value weights */
+static void intersect_dm_quad_weights(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float w[4])
+{
+ float co[3], vert[4][3];
+
+ copy_v3_v3(vert[0], v1);
+ copy_v3_v3(vert[1], v2);
+ copy_v3_v3(vert[2], v3);
+ copy_v3_v3(vert[3], v4);
+
+ co[0] = v1[0]*w[0] + v2[0]*w[1] + v3[0]*w[2] + v4[0]*w[3];
+ co[1] = v1[1]*w[0] + v2[1]*w[1] + v3[1]*w[2] + v4[1]*w[3];
+ co[2] = v1[2]*w[0] + v2[2]*w[1] + v3[2]*w[2] + v4[2]*w[3];
+
+ interp_weights_poly_v3(w, vert, 4, co);
+}
+
+/* check intersection with a derivedmesh */
+static int particle_intersect_dm(Scene *scene, Object *ob, DerivedMesh *dm,
+ float *vert_cos,
+ const float co1[3], const float co2[3],
+ float *min_d, int *min_face, float *min_w,
+ float *face_minmax, float *pa_minmax,
+ float radius, float *ipoint)
+{
+ MFace *mface= NULL;
+ MVert *mvert= NULL;
+ int i, totface, intersect=0;
+ float cur_d, cur_uv[2], v1[3], v2[3], v3[3], v4[3], min[3], max[3], p_min[3], p_max[3];
+ float cur_ipoint[3];
+
+ if (dm == NULL) {
+ psys_disable_all(ob);
+
+ dm=mesh_get_derived_final(scene, ob, 0);
+ if (dm == NULL)
+ dm=mesh_get_derived_deform(scene, ob, 0);
+
+ psys_enable_all(ob);
+
+ if (dm == NULL)
+ return 0;
+ }
+
+ /* BMESH_ONLY, deform dm may not have tessface */
+ DM_ensure_tessface(dm);
+
+
+ if (pa_minmax==0) {
+ INIT_MINMAX(p_min, p_max);
+ minmax_v3v3_v3(p_min, p_max, co1);
+ minmax_v3v3_v3(p_min, p_max, co2);
+ }
+ else {
+ copy_v3_v3(p_min, pa_minmax);
+ copy_v3_v3(p_max, pa_minmax+3);
+ }
+
+ totface=dm->getNumTessFaces(dm);
+ mface=dm->getTessFaceDataArray(dm, CD_MFACE);
+ mvert=dm->getVertDataArray(dm, CD_MVERT);
+
+ /* lets intersect the faces */
+ for (i=0; i<totface; i++, mface++) {
+ if (vert_cos) {
+ copy_v3_v3(v1, vert_cos+3*mface->v1);
+ copy_v3_v3(v2, vert_cos+3*mface->v2);
+ copy_v3_v3(v3, vert_cos+3*mface->v3);
+ if (mface->v4)
+ copy_v3_v3(v4, vert_cos+3*mface->v4);
+ }
+ else {
+ copy_v3_v3(v1, mvert[mface->v1].co);
+ copy_v3_v3(v2, mvert[mface->v2].co);
+ copy_v3_v3(v3, mvert[mface->v3].co);
+ if (mface->v4)
+ copy_v3_v3(v4, mvert[mface->v4].co);
+ }
+
+ if (face_minmax==0) {
+ INIT_MINMAX(min, max);
+ DO_MINMAX(v1, min, max);
+ DO_MINMAX(v2, min, max);
+ DO_MINMAX(v3, min, max);
+ if (mface->v4)
+ DO_MINMAX(v4, min, max);
+ if (isect_aabb_aabb_v3(min, max, p_min, p_max)==0)
+ continue;
+ }
+ else {
+ copy_v3_v3(min, face_minmax+6*i);
+ copy_v3_v3(max, face_minmax+6*i+3);
+ if (isect_aabb_aabb_v3(min, max, p_min, p_max)==0)
+ continue;
+ }
+
+ if (radius>0.0f) {
+ if (isect_sweeping_sphere_tri_v3(co1, co2, radius, v2, v3, v1, &cur_d, cur_ipoint)) {
+ if (cur_d<*min_d) {
+ *min_d=cur_d;
+ copy_v3_v3(ipoint, cur_ipoint);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ if (mface->v4) {
+ if (isect_sweeping_sphere_tri_v3(co1, co2, radius, v4, v1, v3, &cur_d, cur_ipoint)) {
+ if (cur_d<*min_d) {
+ *min_d=cur_d;
+ copy_v3_v3(ipoint, cur_ipoint);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ }
+ }
+ else {
+ if (isect_line_segment_tri_v3(co1, co2, v1, v2, v3, &cur_d, cur_uv)) {
+ if (cur_d<*min_d) {
+ *min_d=cur_d;
+ min_w[0] = 1.0f - cur_uv[0] - cur_uv[1];
+ min_w[1] = cur_uv[0];
+ min_w[2] = cur_uv[1];
+ min_w[3] = 0.0f;
+ if (mface->v4)
+ intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ if (mface->v4) {
+ if (isect_line_segment_tri_v3(co1, co2, v1, v3, v4, &cur_d, cur_uv)) {
+ if (cur_d<*min_d) {
+ *min_d=cur_d;
+ min_w[0] = 1.0f - cur_uv[0] - cur_uv[1];
+ min_w[1] = 0.0f;
+ min_w[2] = cur_uv[0];
+ min_w[3] = cur_uv[1];
+ intersect_dm_quad_weights(v1, v2, v3, v4, min_w);
+ *min_face=i;
+ intersect=1;
+ }
+ }
+ }
+ }
+ }
+ return intersect;
+}
+
+static int brush_add(PEData *data, short number)
+{
+ Scene *scene= data->scene;
+ Object *ob= data->ob;
+ DerivedMesh *dm;
+ PTCacheEdit *edit = data->edit;
+ ParticleSystem *psys= edit->psys;
+ ParticleData *add_pars;
+ ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
+ ParticleSimulationData sim= {0};
+ ParticleEditSettings *pset= PE_settings(scene);
+ int i, k, n= 0, totpart= psys->totpart;
+ float mco[2];
+ float dmx, dmy;
+ float co1[3], co2[3], min_d, imat[4][4];
+ float framestep, timestep;
+ short size= pset->brush[PE_BRUSH_ADD].size;
+ short size2= size*size;
+ RNG *rng;
+
+ invert_m4_m4(imat, ob->obmat);
+
+ if (psys->flag & PSYS_GLOBAL_HAIR)
+ return 0;
+
+ add_pars = MEM_callocN(number * sizeof(ParticleData), "ParticleData add");
+
+ rng = BLI_rng_new_srandom(psys->seed+data->mval[0]+data->mval[1]);
+
+ sim.scene= scene;
+ sim.ob= ob;
+ sim.psys= psys;
+ sim.psmd= psmd;
+
+ timestep= psys_get_timestep(&sim);
+
+ if (psys->part->use_modifier_stack || psmd->dm_final->deformedOnly) {
+ dm = psmd->dm_final;
+ }
+ else {
+ dm = psmd->dm_deformed;
+ }
+ BLI_assert(dm);
+
+ for (i=0; i<number; i++) {
+ if (number>1) {
+ dmx = size;
+ dmy = size;
+
+ /* rejection sampling to get points in circle */
+ while (dmx*dmx + dmy*dmy > size2) {
+ dmx= (2.0f*BLI_rng_get_float(rng) - 1.0f)*size;
+ dmy= (2.0f*BLI_rng_get_float(rng) - 1.0f)*size;
+ }
+ }
+ else {
+ dmx = 0.0f;
+ dmy = 0.0f;
+ }
+
+ mco[0] = data->mval[0] + dmx;
+ mco[1] = data->mval[1] + dmy;
+ ED_view3d_win_to_segment(data->vc.ar, data->vc.v3d, mco, co1, co2, true);
+
+ mul_m4_v3(imat, co1);
+ mul_m4_v3(imat, co2);
+ min_d=2.0;
+
+ /* warning, returns the derived mesh face */
+ if (particle_intersect_dm(scene, ob, dm, 0, co1, co2, &min_d, &add_pars[n].num_dmcache, add_pars[n].fuv, 0, 0, 0, 0)) {
+ if (psys->part->use_modifier_stack && !psmd->dm_final->deformedOnly) {
+ add_pars[n].num = add_pars[n].num_dmcache;
+ add_pars[n].num_dmcache = DMCACHE_ISCHILD;
+ }
+ else if (dm == psmd->dm_deformed) {
+ /* Final DM is not same topology as orig mesh, we have to map num_dmcache to real final dm. */
+ add_pars[n].num = add_pars[n].num_dmcache;
+ add_pars[n].num_dmcache = psys_particle_dm_face_lookup(
+ psmd->dm_final, psmd->dm_deformed,
+ add_pars[n].num, add_pars[n].fuv, NULL);
+ }
+ else {
+ add_pars[n].num = add_pars[n].num_dmcache;
+ }
+
+ if (add_pars[n].num != DMCACHE_NOTFOUND) {
+ n++;
+ }
+ }
+ }
+ if (n) {
+ int newtotpart=totpart+n;
+ float hairmat[4][4], cur_co[3];
+ KDTree *tree=0;
+ ParticleData *pa, *new_pars = MEM_callocN(newtotpart*sizeof(ParticleData), "ParticleData new");
+ PTCacheEditPoint *point, *new_points = MEM_callocN(newtotpart*sizeof(PTCacheEditPoint), "PTCacheEditPoint array new");
+ PTCacheEditKey *key;
+ HairKey *hkey;
+
+ /* save existing elements */
+ memcpy(new_pars, psys->particles, totpart * sizeof(ParticleData));
+ memcpy(new_points, edit->points, totpart * sizeof(PTCacheEditPoint));
+
+ /* change old arrays to new ones */
+ if (psys->particles) MEM_freeN(psys->particles);
+ psys->particles= new_pars;
+
+ if (edit->points) MEM_freeN(edit->points);
+ edit->points= new_points;
+
+ if (edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache= NULL;
+ }
+
+ /* create tree for interpolation */
+ if (pset->flag & PE_INTERPOLATE_ADDED && psys->totpart) {
+ tree=BLI_kdtree_new(psys->totpart);
+
+ for (i=0, pa=psys->particles; i<totpart; i++, pa++) {
+ psys_particle_on_dm(psmd->dm_final, psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, cur_co, 0, 0, 0, 0, 0);
+ BLI_kdtree_insert(tree, i, cur_co);
+ }
+
+ BLI_kdtree_balance(tree);
+ }
+
+ edit->totpoint= psys->totpart= newtotpart;
+
+ /* create new elements */
+ pa = psys->particles + totpart;
+ point = edit->points + totpart;
+
+ for (i=totpart; i<newtotpart; i++, pa++, point++) {
+ memcpy(pa, add_pars + i - totpart, sizeof(ParticleData));
+ pa->hair= MEM_callocN(pset->totaddkey * sizeof(HairKey), "BakeKey key add");
+ key= point->keys= MEM_callocN(pset->totaddkey * sizeof(PTCacheEditKey), "PTCacheEditKey add");
+ point->totkey= pa->totkey= pset->totaddkey;
+
+ for (k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++) {
+ key->co= hkey->co;
+ key->time= &hkey->time;
+
+ if (!(psys->flag & PSYS_GLOBAL_HAIR))
+ key->flag |= PEK_USE_WCO;
+ }
+
+ pa->size= 1.0f;
+ initialize_particle(&sim, pa);
+ reset_particle(&sim, pa, 0.0, 1.0);
+ point->flag |= PEP_EDIT_RECALC;
+ if (pe_x_mirror(ob))
+ point->flag |= PEP_TAG; /* signal for duplicate */
+
+ framestep= pa->lifetime/(float)(pset->totaddkey-1);
+
+ if (tree) {
+ ParticleData *ppa;
+ HairKey *thkey;
+ ParticleKey key3[3];
+ KDTreeNearest ptn[3];
+ int w, maxw;
+ float maxd, totw=0.0, weight[3];
+
+ psys_particle_on_dm(psmd->dm_final, psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co1, 0, 0, 0, 0, 0);
+ maxw = BLI_kdtree_find_nearest_n(tree, co1, ptn, 3);
+
+ maxd= ptn[maxw-1].dist;
+
+ for (w=0; w<maxw; w++) {
+ weight[w] = (float)pow(2.0, (double)(-6.0f * ptn[w].dist / maxd));
+ totw += weight[w];
+ }
+ for (;w<3; w++) {
+ weight[w] = 0.0f;
+ }
+
+ if (totw > 0.0f) {
+ for (w=0; w<maxw; w++)
+ weight[w] /= totw;
+ }
+ else {
+ for (w=0; w<maxw; w++)
+ weight[w] = 1.0f/maxw;
+ }
+
+ ppa= psys->particles+ptn[0].index;
+
+ for (k=0; k<pset->totaddkey; k++) {
+ thkey= (HairKey *)pa->hair + k;
+ thkey->time= pa->time + k * framestep;
+
+ key3[0].time= thkey->time/ 100.0f;
+ psys_get_particle_on_path(&sim, ptn[0].index, key3, 0);
+ mul_v3_fl(key3[0].co, weight[0]);
+
+ /* TODO: interpolating the weight would be nicer */
+ thkey->weight= (ppa->hair+MIN2(k, ppa->totkey-1))->weight;
+
+ if (maxw>1) {
+ key3[1].time= key3[0].time;
+ psys_get_particle_on_path(&sim, ptn[1].index, &key3[1], 0);
+ mul_v3_fl(key3[1].co, weight[1]);
+ add_v3_v3(key3[0].co, key3[1].co);
+
+ if (maxw>2) {
+ key3[2].time= key3[0].time;
+ psys_get_particle_on_path(&sim, ptn[2].index, &key3[2], 0);
+ mul_v3_fl(key3[2].co, weight[2]);
+ add_v3_v3(key3[0].co, key3[2].co);
+ }
+ }
+
+ if (k==0)
+ sub_v3_v3v3(co1, pa->state.co, key3[0].co);
+
+ add_v3_v3v3(thkey->co, key3[0].co, co1);
+
+ thkey->time= key3[0].time;
+ }
+ }
+ else {
+ for (k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
+ madd_v3_v3v3fl(hkey->co, pa->state.co, pa->state.vel, k * framestep * timestep);
+ hkey->time += k * framestep;
+ hkey->weight = 1.f - (float)k/(float)(pset->totaddkey-1);
+ }
+ }
+ for (k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, pa, hairmat);
+ invert_m4_m4(imat, hairmat);
+ mul_m4_v3(imat, hkey->co);
+ }
+ }
+
+ if (tree)
+ BLI_kdtree_free(tree);
+ }
+
+ MEM_freeN(add_pars);
+
+ BLI_rng_free(rng);
+
+ return n;
+}
+
+/************************* brush edit operator ********************/
+
+typedef struct BrushEdit {
+ Scene *scene;
+ Object *ob;
+ PTCacheEdit *edit;
+
+ int first;
+ int lastmouse[2];
+ float zfac;
+
+ /* optional cached view settings to avoid setting on every mousemove */
+ PEData data;
+} BrushEdit;
+
+static int brush_edit_init(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
+ ParticleEditSettings *pset= PE_settings(scene);
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ ARegion *ar= CTX_wm_region(C);
+ BrushEdit *bedit;
+ float min[3], max[3];
+
+ if (pset->brushtype < 0)
+ return 0;
+
+ /* set the 'distance factor' for grabbing (used in comb etc) */
+ INIT_MINMAX(min, max);
+ PE_minmax(scene, min, max);
+ mid_v3_v3v3(min, min, max);
+
+ bedit= MEM_callocN(sizeof(BrushEdit), "BrushEdit");
+ bedit->first= 1;
+ op->customdata= bedit;
+
+ bedit->scene= scene;
+ bedit->ob= ob;
+ bedit->edit= edit;
+
+ bedit->zfac = ED_view3d_calc_zfac(ar->regiondata, min, NULL);
+
+ /* cache view depths and settings for re-use */
+ PE_set_view3d_data(C, &bedit->data);
+
+ return 1;
+}
+
+static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
+{
+ BrushEdit *bedit= op->customdata;
+ Scene *scene= bedit->scene;
+ Object *ob= bedit->ob;
+ PTCacheEdit *edit= bedit->edit;
+ ParticleEditSettings *pset= PE_settings(scene);
+ ParticleSystemModifierData *psmd= edit->psys ? psys_get_modifier(ob, edit->psys) : NULL;
+ ParticleBrushData *brush= &pset->brush[pset->brushtype];
+ ARegion *ar= CTX_wm_region(C);
+ float vec[3], mousef[2];
+ int mval[2];
+ int flip, mouse[2], removed= 0, added=0, selected= 0, tot_steps= 1, step= 1;
+ float dx, dy, dmax;
+ int lock_root = pset->flag & PE_LOCK_FIRST;
+
+ if (!PE_start_edit(edit))
+ return;
+
+ RNA_float_get_array(itemptr, "mouse", mousef);
+ mouse[0] = mousef[0];
+ mouse[1] = mousef[1];
+ flip= RNA_boolean_get(itemptr, "pen_flip");
+
+ if (bedit->first) {
+ bedit->lastmouse[0] = mouse[0];
+ bedit->lastmouse[1] = mouse[1];
+ }
+
+ dx= mouse[0] - bedit->lastmouse[0];
+ dy= mouse[1] - bedit->lastmouse[1];
+
+ mval[0] = mouse[0];
+ mval[1] = mouse[1];
+
+
+ /* disable locking temporatily for disconnected hair */
+ if (edit->psys && edit->psys->flag & PSYS_GLOBAL_HAIR)
+ pset->flag &= ~PE_LOCK_FIRST;
+
+ if (((pset->brushtype == PE_BRUSH_ADD) ?
+ (sqrtf(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0)) || bedit->first)
+ {
+ PEData data= bedit->data;
+
+ view3d_operator_needs_opengl(C);
+ selected= (short)count_selected_keys(scene, edit);
+
+ dmax = max_ff(fabsf(dx), fabsf(dy));
+ tot_steps = dmax/(0.2f * pe_brush_size_get(scene, brush)) + 1;
+
+ dx /= (float)tot_steps;
+ dy /= (float)tot_steps;
+
+ for (step = 1; step<=tot_steps; step++) {
+ mval[0] = bedit->lastmouse[0] + step*dx;
+ mval[1] = bedit->lastmouse[1] + step*dy;
+
+ switch (pset->brushtype) {
+ case PE_BRUSH_COMB:
+ {
+ const float mval_f[2] = {dx, dy};
+ data.mval= mval;
+ data.rad= pe_brush_size_get(scene, brush);
+
+ data.combfac= (brush->strength - 0.5f) * 2.0f;
+ if (data.combfac < 0.0f)
+ data.combfac= 1.0f - 9.0f * data.combfac;
+ else
+ data.combfac= 1.0f - data.combfac;
+
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ ED_view3d_win_to_delta(ar, mval_f, vec, bedit->zfac);
+ data.dvec= vec;
+
+ foreach_mouse_hit_key(&data, brush_comb, selected);
+ break;
+ }
+ case PE_BRUSH_CUT:
+ {
+ if (edit->psys && edit->pathcache) {
+ data.mval= mval;
+ data.rad= pe_brush_size_get(scene, brush);
+ data.cutfac= brush->strength;
+
+ if (selected)
+ foreach_selected_point(&data, brush_cut);
+ else
+ foreach_point(&data, brush_cut);
+
+ removed= remove_tagged_particles(ob, edit->psys, pe_x_mirror(ob));
+ if (pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(edit);
+ }
+ else
+ removed= 0;
+
+ break;
+ }
+ case PE_BRUSH_LENGTH:
+ {
+ data.mval= mval;
+
+ data.rad= pe_brush_size_get(scene, brush);
+ data.growfac= brush->strength / 50.0f;
+
+ if (brush->invert ^ flip)
+ data.growfac= 1.0f - data.growfac;
+ else
+ data.growfac= 1.0f + data.growfac;
+
+ foreach_mouse_hit_point(&data, brush_length, selected);
+
+ if (pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(edit);
+ break;
+ }
+ case PE_BRUSH_PUFF:
+ {
+ if (edit->psys) {
+ data.dm= psmd->dm_final;
+ data.mval= mval;
+ data.rad= pe_brush_size_get(scene, brush);
+ data.select= selected;
+
+ data.pufffac= (brush->strength - 0.5f) * 2.0f;
+ if (data.pufffac < 0.0f)
+ data.pufffac= 1.0f - 9.0f * data.pufffac;
+ else
+ data.pufffac= 1.0f - data.pufffac;
+
+ data.invert= (brush->invert ^ flip);
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ foreach_mouse_hit_point(&data, brush_puff, selected);
+ }
+ break;
+ }
+ case PE_BRUSH_ADD:
+ {
+ if (edit->psys && edit->psys->part->from==PART_FROM_FACE) {
+ data.mval= mval;
+
+ added= brush_add(&data, brush->count);
+
+ if (pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(edit);
+ }
+ else
+ added= 0;
+ break;
+ }
+ case PE_BRUSH_SMOOTH:
+ {
+ data.mval= mval;
+ data.rad= pe_brush_size_get(scene, brush);
+
+ data.vec[0] = data.vec[1] = data.vec[2] = 0.0f;
+ data.tot= 0;
+
+ data.smoothfac= brush->strength;
+
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ foreach_mouse_hit_key(&data, brush_smooth_get, selected);
+
+ if (data.tot) {
+ mul_v3_fl(data.vec, 1.0f / (float)data.tot);
+ foreach_mouse_hit_key(&data, brush_smooth_do, selected);
+ }
+
+ break;
+ }
+ case PE_BRUSH_WEIGHT:
+ {
+ if (edit->psys) {
+ data.dm= psmd->dm_final;
+ data.mval= mval;
+ data.rad= pe_brush_size_get(scene, brush);
+
+ data.weightfac = brush->strength; /* note that this will never be zero */
+
+ foreach_mouse_hit_key(&data, BKE_brush_weight_get, selected);
+ }
+
+ break;
+ }
+ }
+ if ((pset->flag & PE_KEEP_LENGTHS)==0)
+ recalc_lengths(edit);
+
+ if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_CUT) && (added || removed)) {
+ if (pset->brushtype == PE_BRUSH_ADD && pe_x_mirror(ob))
+ PE_mirror_x(scene, ob, 1);
+
+ update_world_cos(ob, edit);
+ psys_free_path_cache(NULL, edit);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+ else
+ PE_update_object(scene, ob, 1);
+ }
+
+ if (edit->psys) {
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+ }
+ else {
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
+ }
+
+ bedit->lastmouse[0] = mouse[0];
+ bedit->lastmouse[1] = mouse[1];
+ bedit->first= 0;
+ }
+
+ pset->flag |= lock_root;
+}
+
+static void brush_edit_exit(wmOperator *op)
+{
+ BrushEdit *bedit= op->customdata;
+
+ MEM_freeN(bedit);
+}
+
+static int brush_edit_exec(bContext *C, wmOperator *op)
+{
+ if (!brush_edit_init(C, op))
+ return OPERATOR_CANCELLED;
+
+ RNA_BEGIN (op->ptr, itemptr, "stroke")
+ {
+ brush_edit_apply(C, op, &itemptr);
+ }
+ RNA_END;
+
+ brush_edit_exit(op);
+
+ return OPERATOR_FINISHED;
+}
+
+static void brush_edit_apply_event(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ PointerRNA itemptr;
+ float mouse[2];
+
+ VECCOPY2D(mouse, event->mval);
+
+ /* fill in stroke */
+ RNA_collection_add(op->ptr, "stroke", &itemptr);
+
+ RNA_float_set_array(&itemptr, "mouse", mouse);
+ RNA_boolean_set(&itemptr, "pen_flip", event->shift != false); // XXX hardcoded
+
+ /* apply */
+ brush_edit_apply(C, op, &itemptr);
+}
+
+static int brush_edit_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ if (!brush_edit_init(C, op))
+ return OPERATOR_CANCELLED;
+
+ brush_edit_apply_event(C, op, event);
+
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int brush_edit_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ switch (event->type) {
+ case LEFTMOUSE:
+ case MIDDLEMOUSE:
+ case RIGHTMOUSE: // XXX hardcoded
+ brush_edit_exit(op);
+ return OPERATOR_FINISHED;
+ case MOUSEMOVE:
+ brush_edit_apply_event(C, op, event);
+ break;
+ }
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static void brush_edit_cancel(bContext *UNUSED(C), wmOperator *op)
+{
+ brush_edit_exit(op);
+}
+
+void PARTICLE_OT_brush_edit(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Brush Edit";
+ ot->idname = "PARTICLE_OT_brush_edit";
+ ot->description = "Apply a stroke of brush to the particles";
+
+ /* api callbacks */
+ ot->exec = brush_edit_exec;
+ ot->invoke = brush_edit_invoke;
+ ot->modal = brush_edit_modal;
+ ot->cancel = brush_edit_cancel;
+ ot->poll = PE_poll_view3d;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
+
+ /* properties */
+ RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", "");
+}
+
+/*********************** cut shape ***************************/
+
+static int shape_cut_poll(bContext *C)
+{
+ if (PE_hair_poll(C)) {
+ Scene *scene = CTX_data_scene(C);
+ ParticleEditSettings *pset = PE_settings(scene);
+
+ if (pset->shape_object && (pset->shape_object->type == OB_MESH)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+typedef struct PointInsideBVH {
+ BVHTreeFromMesh bvhdata;
+ int num_hits;
+} PointInsideBVH;
+
+static void point_inside_bvh_cb(void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit)
+{
+ PointInsideBVH *data = userdata;
+
+ data->bvhdata.raycast_callback(&data->bvhdata, index, ray, hit);
+
+ if (hit->index != -1)
+ ++data->num_hits;
+}
+
+/* true if the point is inside the shape mesh */
+static bool shape_cut_test_point(PEData *data, ParticleCacheKey *key)
+{
+ BVHTreeFromMesh *shape_bvh = &data->shape_bvh;
+ const float dir[3] = {1.0f, 0.0f, 0.0f};
+ PointInsideBVH userdata;
+
+ userdata.bvhdata = data->shape_bvh;
+ userdata.num_hits = 0;
+
+ BLI_bvhtree_ray_cast_all(
+ shape_bvh->tree, key->co, dir, 0.0f, BVH_RAYCAST_DIST_MAX,
+ point_inside_bvh_cb, &userdata);
+
+ /* for any point inside a watertight mesh the number of hits is uneven */
+ return (userdata.num_hits % 2) == 1;
+}
+
+static void shape_cut(PEData *data, int pa_index)
+{
+ PTCacheEdit *edit = data->edit;
+ Object *ob = data->ob;
+ ParticleEditSettings *pset = PE_settings(data->scene);
+ ParticleCacheKey *key;
+
+ bool cut;
+ float cut_time = 1.0;
+ int k, totkeys = 1 << pset->draw_step;
+
+ /* don't cut hidden */
+ if (edit->points[pa_index].flag & PEP_HIDE)
+ return;
+
+ cut = false;
+
+ /* check if root is inside the cut shape */
+ key = edit->pathcache[pa_index];
+ if (!shape_cut_test_point(data, key)) {
+ cut_time = -1.0f;
+ cut = true;
+ }
+ else {
+ for (k = 0; k < totkeys; k++, key++) {
+ BVHTreeRayHit hit;
+ float dir[3];
+ float len;
+
+ sub_v3_v3v3(dir, (key+1)->co, key->co);
+ len = normalize_v3(dir);
+
+ memset(&hit, 0, sizeof(hit));
+ hit.index = -1;
+ hit.dist = len;
+ BLI_bvhtree_ray_cast(data->shape_bvh.tree, key->co, dir, 0.0f, &hit, data->shape_bvh.raycast_callback, &data->shape_bvh);
+ if (hit.index >= 0) {
+ if (hit.dist < len) {
+ cut_time = (hit.dist / len + (float)k) / (float)totkeys;
+ cut = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (cut) {
+ if (cut_time < 0.0f) {
+ edit->points[pa_index].flag |= PEP_TAG;
+ }
+ else {
+ rekey_particle_to_time(data->scene, ob, pa_index, cut_time);
+ edit->points[pa_index].flag |= PEP_EDIT_RECALC;
+ }
+ }
+}
+
+static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ ParticleEditSettings *pset = PE_settings(scene);
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ Object *shapeob = pset->shape_object;
+ int selected = count_selected_keys(scene, edit);
+ int lock_root = pset->flag & PE_LOCK_FIRST;
+
+ if (!PE_start_edit(edit))
+ return OPERATOR_CANCELLED;
+
+ /* disable locking temporatily for disconnected hair */
+ if (edit->psys && edit->psys->flag & PSYS_GLOBAL_HAIR)
+ pset->flag &= ~PE_LOCK_FIRST;
+
+ if (edit->psys && edit->pathcache) {
+ PEData data;
+ int removed;
+
+ PE_set_data(C, &data);
+ if (!PE_create_shape_tree(&data, shapeob)) {
+ /* shapeob may not have faces... */
+ return OPERATOR_CANCELLED;
+ }
+
+ if (selected)
+ foreach_selected_point(&data, shape_cut);
+ else
+ foreach_point(&data, shape_cut);
+
+ removed = remove_tagged_particles(ob, edit->psys, pe_x_mirror(ob));
+ recalc_lengths(edit);
+
+ if (removed) {
+ update_world_cos(ob, edit);
+ psys_free_path_cache(NULL, edit);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+ else
+ PE_update_object(scene, ob, 1);
+
+ if (edit->psys) {
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+ }
+ else {
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
+ }
+
+ PE_free_shape_tree(&data);
+ }
+
+ pset->flag |= lock_root;
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_shape_cut(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Shape Cut";
+ ot->idname = "PARTICLE_OT_shape_cut";
+ ot->description = "Cut hair to conform to the set shape object";
+
+ /* api callbacks */
+ ot->exec = shape_cut_exec;
+ ot->poll = shape_cut_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/*********************** undo ***************************/
+
+static void free_PTCacheUndo(PTCacheUndo *undo)
+{
+ PTCacheEditPoint *point;
+ int i;
+
+ for (i=0, point=undo->points; i<undo->totpoint; i++, point++) {
+ if (undo->particles && (undo->particles + i)->hair)
+ MEM_freeN((undo->particles + i)->hair);
+ if (point->keys)
+ MEM_freeN(point->keys);
+ }
+ if (undo->points)
+ MEM_freeN(undo->points);
+
+ if (undo->particles)
+ MEM_freeN(undo->particles);
+
+ BKE_ptcache_free_mem(&undo->mem_cache);
+}
+
+static void make_PTCacheUndo(PTCacheEdit *edit, PTCacheUndo *undo)
+{
+ PTCacheEditPoint *point;
+ int i;
+
+ undo->totpoint= edit->totpoint;
+
+ if (edit->psys) {
+ ParticleData *pa;
+
+ pa= undo->particles= MEM_dupallocN(edit->psys->particles);
+
+ for (i=0; i<edit->totpoint; i++, pa++)
+ pa->hair= MEM_dupallocN(pa->hair);
+
+ undo->psys_flag = edit->psys->flag;
+ }
+ else {
+ PTCacheMem *pm;
+
+ BLI_duplicatelist(&undo->mem_cache, &edit->pid.cache->mem_cache);
+ pm = undo->mem_cache.first;
+
+ for (; pm; pm=pm->next) {
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ pm->data[i] = MEM_dupallocN(pm->data[i]);
+ }
+ }
+
+ point= undo->points = MEM_dupallocN(edit->points);
+ undo->totpoint = edit->totpoint;
+
+ for (i=0; i<edit->totpoint; i++, point++) {
+ point->keys= MEM_dupallocN(point->keys);
+ /* no need to update edit key->co & key->time pointers here */
+ }
+}
+
+static void get_PTCacheUndo(PTCacheEdit *edit, PTCacheUndo *undo)
+{
+ ParticleSystem *psys = edit->psys;
+ ParticleData *pa;
+ HairKey *hkey;
+ POINT_P; KEY_K;
+
+ LOOP_POINTS {
+ if (psys && psys->particles[p].hair)
+ MEM_freeN(psys->particles[p].hair);
+
+ if (point->keys)
+ MEM_freeN(point->keys);
+ }
+ if (psys && psys->particles)
+ MEM_freeN(psys->particles);
+ if (edit->points)
+ MEM_freeN(edit->points);
+ if (edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache= NULL;
+ }
+
+ edit->points= MEM_dupallocN(undo->points);
+ edit->totpoint = undo->totpoint;
+
+ LOOP_POINTS {
+ point->keys= MEM_dupallocN(point->keys);
+ }
+
+ if (psys) {
+ psys->particles= MEM_dupallocN(undo->particles);
+
+ psys->totpart= undo->totpoint;
+
+ LOOP_POINTS {
+ pa = psys->particles + p;
+ hkey= pa->hair = MEM_dupallocN(pa->hair);
+
+ LOOP_KEYS {
+ key->co= hkey->co;
+ key->time= &hkey->time;
+ hkey++;
+ }
+ }
+
+ psys->flag = undo->psys_flag;
+ }
+ else {
+ PTCacheMem *pm;
+ int i;
+
+ BKE_ptcache_free_mem(&edit->pid.cache->mem_cache);
+
+ BLI_duplicatelist(&edit->pid.cache->mem_cache, &undo->mem_cache);
+
+ pm = edit->pid.cache->mem_cache.first;
+
+ for (; pm; pm=pm->next) {
+ for (i=0; i<BPHYS_TOT_DATA; i++)
+ pm->data[i] = MEM_dupallocN(pm->data[i]);
+
+ BKE_ptcache_mem_pointers_init(pm);
+
+ LOOP_POINTS {
+ LOOP_KEYS {
+ if ((int)key->ftime == (int)pm->frame) {
+ key->co = pm->cur[BPHYS_DATA_LOCATION];
+ key->vel = pm->cur[BPHYS_DATA_VELOCITY];
+ key->rot = pm->cur[BPHYS_DATA_ROTATION];
+ key->time = &key->ftime;
+ }
+ }
+ BKE_ptcache_mem_pointers_incr(pm);
+ }
+ }
+ }
+}
+
+void PE_undo_push(Scene *scene, const char *str)
+{
+ PTCacheEdit *edit= PE_get_current(scene, OBACT);
+ PTCacheUndo *undo;
+ int nr;
+
+ if (!edit) return;
+
+ /* remove all undos after (also when curundo==NULL) */
+ while (edit->undo.last != edit->curundo) {
+ undo= edit->undo.last;
+ BLI_remlink(&edit->undo, undo);
+ free_PTCacheUndo(undo);
+ MEM_freeN(undo);
+ }
+
+ /* make new */
+ edit->curundo= undo= MEM_callocN(sizeof(PTCacheUndo), "particle undo file");
+ BLI_strncpy(undo->name, str, sizeof(undo->name));
+ BLI_addtail(&edit->undo, undo);
+
+ /* and limit amount to the maximum */
+ nr= 0;
+ undo= edit->undo.last;
+ while (undo) {
+ nr++;
+ if (nr==U.undosteps) break;
+ undo= undo->prev;
+ }
+ if (undo) {
+ while (edit->undo.first!=undo) {
+ PTCacheUndo *first= edit->undo.first;
+ BLI_remlink(&edit->undo, first);
+ free_PTCacheUndo(first);
+ MEM_freeN(first);
+ }
+ }
+
+ /* copy */
+ make_PTCacheUndo(edit, edit->curundo);
+}
+
+void PE_undo_step(Scene *scene, int step)
+{
+ PTCacheEdit *edit= PE_get_current(scene, OBACT);
+
+ if (!edit) return;
+
+ if (step==0) {
+ get_PTCacheUndo(edit, edit->curundo);
+ }
+ else if (step==1) {
+
+ if (edit->curundo==NULL || edit->curundo->prev==NULL) {
+ /* pass */
+ }
+ else {
+ if (G.debug & G_DEBUG) printf("undo %s\n", edit->curundo->name);
+ edit->curundo= edit->curundo->prev;
+ get_PTCacheUndo(edit, edit->curundo);
+ }
+ }
+ else {
+ /* curundo has to remain current situation! */
+
+ if (edit->curundo==NULL || edit->curundo->next==NULL) {
+ /* pass */
+ }
+ else {
+ get_PTCacheUndo(edit, edit->curundo->next);
+ edit->curundo= edit->curundo->next;
+ if (G.debug & G_DEBUG) printf("redo %s\n", edit->curundo->name);
+ }
+ }
+
+ DAG_id_tag_update(&OBACT->id, OB_RECALC_DATA);
+}
+
+bool PE_undo_is_valid(Scene *scene)
+{
+ PTCacheEdit *edit= PE_get_current(scene, OBACT);
+
+ if (edit) {
+ return (edit->undo.last != edit->undo.first);
+ }
+ return 0;
+}
+
+void PTCacheUndo_clear(PTCacheEdit *edit)
+{
+ PTCacheUndo *undo;
+
+ if (edit==NULL) return;
+
+ undo= edit->undo.first;
+ while (undo) {
+ free_PTCacheUndo(undo);
+ undo= undo->next;
+ }
+ BLI_freelistN(&edit->undo);
+ edit->curundo= NULL;
+}
+
+void PE_undo(Scene *scene)
+{
+ PE_undo_step(scene, 1);
+}
+
+void PE_redo(Scene *scene)
+{
+ PE_undo_step(scene, -1);
+}
+
+void PE_undo_number(Scene *scene, int nr)
+{
+ PTCacheEdit *edit= PE_get_current(scene, OBACT);
+ PTCacheUndo *undo;
+ int a=0;
+
+ for (undo= edit->undo.first; undo; undo= undo->next, a++) {
+ if (a==nr) break;
+ }
+ edit->curundo= undo;
+ PE_undo_step(scene, 0);
+}
+
+
+/* get name of undo item, return null if no item with this index */
+/* if active pointer, set it to 1 if true */
+const char *PE_undo_get_name(Scene *scene, int nr, bool *r_active)
+{
+ PTCacheEdit *edit= PE_get_current(scene, OBACT);
+ PTCacheUndo *undo;
+
+ if (r_active) *r_active = false;
+
+ if (edit) {
+ undo= BLI_findlink(&edit->undo, nr);
+ if (undo) {
+ if (r_active && (undo == edit->curundo)) {
+ *r_active = true;
+ }
+ return undo->name;
+ }
+ }
+ return NULL;
+}
+
+/************************ utilities ******************************/
+
+int PE_minmax(Scene *scene, float min[3], float max[3])
+{
+ Object *ob= OBACT;
+ PTCacheEdit *edit= PE_get_current(scene, ob);
+ ParticleSystem *psys;
+ ParticleSystemModifierData *psmd = NULL;
+ POINT_P; KEY_K;
+ float co[3], mat[4][4];
+ int ok= 0;
+
+ if (!edit) return ok;
+
+ if ((psys = edit->psys))
+ psmd= psys_get_modifier(ob, psys);
+ else
+ unit_m4(mat);
+
+ LOOP_VISIBLE_POINTS {
+ if (psys)
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, psys->particles+p, mat);
+
+ LOOP_SELECTED_KEYS {
+ copy_v3_v3(co, key->co);
+ mul_m4_v3(mat, co);
+ DO_MINMAX(co, min, max);
+ ok= 1;
+ }
+ }
+
+ if (!ok) {
+ BKE_object_minmax(ob, min, max, true);
+ ok= 1;
+ }
+
+ return ok;
+}
+
+/************************ particle edit toggle operator ************************/
+
+/* initialize needed data for bake edit */
+void PE_create_particle_edit(Scene *scene, Object *ob, PointCache *cache, ParticleSystem *psys)
+{
+ PTCacheEdit *edit;
+ ParticleSystemModifierData *psmd = (psys) ? psys_get_modifier(ob, psys) : NULL;
+ POINT_P; KEY_K;
+ ParticleData *pa = NULL;
+ HairKey *hkey;
+ int totpoint;
+
+ /* no psmd->dm happens in case particle system modifier is not enabled */
+ if (!(psys && psmd && psmd->dm_final) && !cache)
+ return;
+
+ if (cache && cache->flag & PTCACHE_DISK_CACHE)
+ return;
+
+ if (psys == NULL && (cache && BLI_listbase_is_empty(&cache->mem_cache)))
+ return;
+
+ edit = (psys) ? psys->edit : cache->edit;
+
+ if (!edit) {
+ totpoint = psys ? psys->totpart : (int)((PTCacheMem *)cache->mem_cache.first)->totpoint;
+
+ edit= MEM_callocN(sizeof(PTCacheEdit), "PE_create_particle_edit");
+ edit->points=MEM_callocN(totpoint*sizeof(PTCacheEditPoint), "PTCacheEditPoints");
+ edit->totpoint = totpoint;
+
+ if (psys && !cache) {
+ psys->edit= edit;
+ edit->psys = psys;
+
+ psys->free_edit= PE_free_ptcache_edit;
+
+ edit->pathcache = NULL;
+ BLI_listbase_clear(&edit->pathcachebufs);
+
+ pa = psys->particles;
+ LOOP_POINTS {
+ point->totkey = pa->totkey;
+ point->keys= MEM_callocN(point->totkey*sizeof(PTCacheEditKey), "ParticleEditKeys");
+ point->flag |= PEP_EDIT_RECALC;
+
+ hkey = pa->hair;
+ LOOP_KEYS {
+ key->co= hkey->co;
+ key->time= &hkey->time;
+ key->flag= hkey->editflag;
+ if (!(psys->flag & PSYS_GLOBAL_HAIR)) {
+ key->flag |= PEK_USE_WCO;
+ hkey->editflag |= PEK_USE_WCO;
+ }
+
+ hkey++;
+ }
+ pa++;
+ }
+ update_world_cos(ob, edit);
+ }
+ else {
+ PTCacheMem *pm;
+ int totframe=0;
+
+ cache->edit= edit;
+ cache->free_edit= PE_free_ptcache_edit;
+ edit->psys = NULL;
+
+ for (pm=cache->mem_cache.first; pm; pm=pm->next)
+ totframe++;
+
+ for (pm=cache->mem_cache.first; pm; pm=pm->next) {
+ LOOP_POINTS {
+ if (BKE_ptcache_mem_pointers_seek(p, pm) == 0)
+ continue;
+
+ if (!point->totkey) {
+ key = point->keys = MEM_callocN(totframe*sizeof(PTCacheEditKey), "ParticleEditKeys");
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ else
+ key = point->keys + point->totkey;
+
+ key->co = pm->cur[BPHYS_DATA_LOCATION];
+ key->vel = pm->cur[BPHYS_DATA_VELOCITY];
+ key->rot = pm->cur[BPHYS_DATA_ROTATION];
+ key->ftime = (float)pm->frame;
+ key->time = &key->ftime;
+ BKE_ptcache_mem_pointers_incr(pm);
+
+ point->totkey++;
+ }
+ }
+ psys = NULL;
+ }
+
+ UI_GetThemeColor3ubv(TH_EDGE_SELECT, edit->sel_col);
+ UI_GetThemeColor3ubv(TH_WIRE, edit->nosel_col);
+
+ recalc_lengths(edit);
+ if (psys && !cache)
+ recalc_emitter_field(ob, psys);
+ PE_update_object(scene, ob, 1);
+
+ PTCacheUndo_clear(edit);
+ PE_undo_push(scene, "Original");
+ }
+}
+
+static int particle_edit_toggle_poll(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (ob == NULL || ob->type != OB_MESH)
+ return 0;
+ if (!ob->data || ID_IS_LINKED_DATABLOCK(ob->data))
+ return 0;
+ if (CTX_data_edit_object(C))
+ return 0;
+
+ return (ob->particlesystem.first ||
+ modifiers_findByType(ob, eModifierType_Cloth) ||
+ modifiers_findByType(ob, eModifierType_Softbody));
+}
+
+static int particle_edit_toggle_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = CTX_data_active_object(C);
+ const int mode_flag = OB_MODE_PARTICLE_EDIT;
+ const bool is_mode_set = (ob->mode & mode_flag) != 0;
+
+ if (!is_mode_set) {
+ if (!ED_object_mode_compat_set(C, ob, mode_flag, op->reports)) {
+ return OPERATOR_CANCELLED;
+ }
+ }
+
+ if (!is_mode_set) {
+ PTCacheEdit *edit;
+ ob->mode |= mode_flag;
+ edit= PE_create_current(scene, ob);
+
+ /* mesh may have changed since last entering editmode.
+ * note, this may have run before if the edit data was just created, so could avoid this and speed up a little */
+ if (edit && edit->psys)
+ recalc_emitter_field(ob, edit->psys);
+
+ toggle_particle_cursor(C, 1);
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_PARTICLE, NULL);
+ }
+ else {
+ ob->mode &= ~mode_flag;
+ toggle_particle_cursor(C, 0);
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL);
+ }
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_particle_edit_toggle(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Particle Edit Toggle";
+ ot->idname = "PARTICLE_OT_particle_edit_toggle";
+ ot->description = "Toggle particle edit mode";
+
+ /* api callbacks */
+ ot->exec = particle_edit_toggle_exec;
+ ot->poll = particle_edit_toggle_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
+/************************ set editable operator ************************/
+
+static int clear_edited_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob= CTX_data_active_object(C);
+ ParticleSystem *psys = psys_get_current(ob);
+
+ if (psys->edit) {
+ if (psys->edit->edited || 1) {
+ PE_free_ptcache_edit(psys->edit);
+
+ psys->edit = NULL;
+ psys->free_edit = NULL;
+
+ psys->recalc |= PSYS_RECALC_RESET;
+ psys->flag &= ~PSYS_GLOBAL_HAIR;
+ psys->flag &= ~PSYS_EDITED;
+
+ psys_reset(psys, PSYS_RESET_DEPSGRAPH);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+ }
+ else { /* some operation might have protected hair from editing so let's clear the flag */
+ psys->recalc |= PSYS_RECALC_RESET;
+ psys->flag &= ~PSYS_GLOBAL_HAIR;
+ psys->flag &= ~PSYS_EDITED;
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+static int clear_edited_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ return WM_operator_confirm_message(C, op, "Lose changes done in particle mode? (no undo)");
+}
+
+void PARTICLE_OT_edited_clear(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Clear Edited";
+ ot->idname = "PARTICLE_OT_edited_clear";
+ ot->description = "Undo all edition performed on the particle system";
+
+ /* api callbacks */
+ ot->exec = clear_edited_exec;
+ ot->poll = particle_edit_toggle_poll;
+ ot->invoke = clear_edited_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ Unify length operator ************************/
+
+static float calculate_point_length(PTCacheEditPoint *point)
+{
+ float length = 0.0f;
+ KEY_K;
+ LOOP_KEYS {
+ if (k > 0) {
+ length += len_v3v3((key - 1)->co, key->co);
+ }
+ }
+ return length;
+}
+
+static float calculate_average_length(PTCacheEdit *edit)
+{
+ int num_selected = 0;
+ float total_length = 0;
+ POINT_P;
+ LOOP_SELECTED_POINTS {
+ total_length += calculate_point_length(point);
+ ++num_selected;
+ }
+ if (num_selected == 0) {
+ return 0.0f;
+ }
+ return total_length / num_selected;
+}
+
+static void scale_point_factor(PTCacheEditPoint *point, float factor)
+{
+ float orig_prev_co[3], prev_co[3];
+ KEY_K;
+ LOOP_KEYS {
+ if (k == 0) {
+ copy_v3_v3(orig_prev_co, key->co);
+ copy_v3_v3(prev_co, key->co);
+ }
+ else {
+ float new_co[3];
+ float delta[3];
+
+ sub_v3_v3v3(delta, key->co, orig_prev_co);
+ mul_v3_fl(delta, factor);
+ add_v3_v3v3(new_co, prev_co, delta);
+
+ copy_v3_v3(orig_prev_co, key->co);
+ copy_v3_v3(key->co, new_co);
+ copy_v3_v3(prev_co, key->co);
+ }
+ }
+ point->flag |= PEP_EDIT_RECALC;
+}
+
+static void scale_point_to_length(PTCacheEditPoint *point, float length)
+{
+ const float point_length = calculate_point_length(point);
+ if (point_length != 0.0f) {
+ const float factor = length / point_length;
+ scale_point_factor(point, factor);
+ }
+}
+
+static void scale_points_to_length(PTCacheEdit *edit, float length)
+{
+ POINT_P;
+ LOOP_SELECTED_POINTS {
+ scale_point_to_length(point, length);
+ }
+ recalc_lengths(edit);
+}
+
+static int unify_length_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = CTX_data_active_object(C);
+ Scene *scene = CTX_data_scene(C);
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ float average_length = calculate_average_length(edit);
+ if (average_length == 0.0f) {
+ return OPERATOR_CANCELLED;
+ }
+ scale_points_to_length(edit, average_length);
+
+ PE_update_object(scene, ob, 1);
+ if (edit->psys) {
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
+ }
+ else {
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_unify_length(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Unify Length";
+ ot->idname = "PARTICLE_OT_unify_length";
+ ot->description = "Make selected hair the same length";
+
+ /* api callbacks */
+ ot->exec = unify_length_exec;
+ ot->poll = PE_poll_view3d;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
new file mode 100644
index 00000000000..4a4474868a2
--- /dev/null
+++ b/source/blender/editors/physics/particle_object.c
@@ -0,0 +1,1244 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/physics/particle_object.c
+ * \ingroup edphys
+ */
+
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_scene_types.h"
+
+#include "BLI_math.h"
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+#include "BLI_string.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_global.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_modifier.h"
+#include "BKE_object.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_report.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_particle.h"
+#include "ED_screen.h"
+#include "ED_object.h"
+
+#include "UI_resources.h"
+
+#include "physics_intern.h"
+
+extern void PE_create_particle_edit(Scene *scene, Object *ob, PointCache *cache, ParticleSystem *psys);
+extern void PTCacheUndo_clear(PTCacheEdit *edit);
+extern void recalc_lengths(PTCacheEdit *edit);
+extern void recalc_emitter_field(Object *ob, ParticleSystem *psys);
+extern void update_world_cos(Object *ob, PTCacheEdit *edit);
+
+#define KEY_K PTCacheEditKey *key; int k
+#define POINT_P PTCacheEditPoint *point; int p
+#define LOOP_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++)
+#if 0
+#define LOOP_VISIBLE_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!(point->flag & PEP_HIDE))
+#define LOOP_SELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point_is_selected(point))
+#define LOOP_UNSELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!point_is_selected(point))
+#define LOOP_EDITED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_EDIT_RECALC)
+#define LOOP_TAGGED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_TAG)
+#endif
+#define LOOP_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++)
+#if 0
+#define LOOP_VISIBLE_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (!(key->flag & PEK_HIDE))
+#define LOOP_SELECTED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if ((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
+#define LOOP_TAGGED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (key->flag & PEK_TAG)
+
+#define KEY_WCO (key->flag & PEK_USE_WCO ? key->world_co : key->co)
+#endif
+
+static float I[4][4] = {{1.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}};
+
+/********************** particle system slot operators *********************/
+
+static int particle_system_add_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob= ED_object_context(C);
+ Scene *scene = CTX_data_scene(C);
+
+ if (!scene || !ob)
+ return OPERATOR_CANCELLED;
+
+ object_add_particle_system(scene, ob, NULL);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_particle_system_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Particle System Slot";
+ ot->idname = "OBJECT_OT_particle_system_add";
+ ot->description = "Add a particle system";
+
+ /* api callbacks */
+ ot->poll = ED_operator_object_active_editable;
+ ot->exec = particle_system_add_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int particle_system_remove_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = ED_object_context(C);
+ Scene *scene = CTX_data_scene(C);
+ int mode_orig;
+
+ if (!scene || !ob)
+ return OPERATOR_CANCELLED;
+
+ mode_orig = ob->mode;
+ object_remove_particle_system(scene, ob);
+
+ /* possible this isn't the active object
+ * object_remove_particle_system() clears the mode on the last psys
+ */
+ if (mode_orig & OB_MODE_PARTICLE_EDIT) {
+ if ((ob->mode & OB_MODE_PARTICLE_EDIT) == 0) {
+ if (scene->basact && scene->basact->object == ob) {
+ WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL);
+ }
+ }
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void OBJECT_OT_particle_system_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Particle System Slot";
+ ot->idname = "OBJECT_OT_particle_system_remove";
+ ot->description = "Remove the selected particle system";
+
+ /* api callbacks */
+ ot->poll = ED_operator_object_active_editable;
+ ot->exec = particle_system_remove_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** new particle settings operator *********************/
+
+static int psys_poll(bContext *C)
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ return (ptr.data != NULL);
+}
+
+static int new_particle_settings_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain= CTX_data_main(C);
+ ParticleSystem *psys;
+ ParticleSettings *part = NULL;
+ Object *ob;
+ PointerRNA ptr;
+
+ ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+
+ psys = ptr.data;
+
+ /* add or copy particle setting */
+ if (psys->part)
+ part= BKE_particlesettings_copy(bmain, psys->part);
+ else
+ part= psys_new_settings("ParticleSettings", bmain);
+
+ ob= ptr.id.data;
+
+ if (psys->part)
+ id_us_min(&psys->part->id);
+
+ psys->part = part;
+
+ psys_check_boid_data(psys);
+
+ DAG_relations_tag_update(bmain);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "New Particle Settings";
+ ot->idname = "PARTICLE_OT_new";
+ ot->description = "Add new particle settings";
+
+ /* api callbacks */
+ ot->exec = new_particle_settings_exec;
+ ot->poll = psys_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** keyed particle target operators *********************/
+
+static int new_particle_target_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ Object *ob = ptr.id.data;
+
+ ParticleTarget *pt;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+
+ pt = psys->targets.first;
+ for (; pt; pt=pt->next)
+ pt->flag &= ~PTARGET_CURRENT;
+
+ pt = MEM_callocN(sizeof(ParticleTarget), "keyed particle target");
+
+ pt->flag |= PTARGET_CURRENT;
+ pt->psys = 1;
+
+ BLI_addtail(&psys->targets, pt);
+
+ DAG_relations_tag_update(bmain);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_new_target(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "New Particle Target";
+ ot->idname = "PARTICLE_OT_new_target";
+ ot->description = "Add a new particle target";
+
+ /* api callbacks */
+ ot->exec = new_particle_target_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int remove_particle_target_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Main *bmain = CTX_data_main(C);
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ Object *ob = ptr.id.data;
+
+ ParticleTarget *pt;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+
+ pt = psys->targets.first;
+ for (; pt; pt=pt->next) {
+ if (pt->flag & PTARGET_CURRENT) {
+ BLI_remlink(&psys->targets, pt);
+ MEM_freeN(pt);
+ break;
+ }
+
+ }
+ pt = psys->targets.last;
+
+ if (pt)
+ pt->flag |= PTARGET_CURRENT;
+
+ DAG_relations_tag_update(bmain);
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_target_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Particle Target";
+ ot->idname = "PARTICLE_OT_target_remove";
+ ot->description = "Remove the selected particle target";
+
+ /* api callbacks */
+ ot->exec = remove_particle_target_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ move up particle target operator *********************/
+
+static int target_move_up_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ Object *ob = ptr.id.data;
+ ParticleTarget *pt;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+
+ pt = psys->targets.first;
+ for (; pt; pt=pt->next) {
+ if (pt->flag & PTARGET_CURRENT && pt->prev) {
+ BLI_remlink(&psys->targets, pt);
+ BLI_insertlinkbefore(&psys->targets, pt->prev, pt);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_target_move_up(wmOperatorType *ot)
+{
+ ot->name = "Move Up Target";
+ ot->idname = "PARTICLE_OT_target_move_up";
+ ot->description = "Move particle target up in the list";
+
+ ot->exec = target_move_up_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ move down particle target operator *********************/
+
+static int target_move_down_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ Object *ob = ptr.id.data;
+ ParticleTarget *pt;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+ pt = psys->targets.first;
+ for (; pt; pt=pt->next) {
+ if (pt->flag & PTARGET_CURRENT && pt->next) {
+ BLI_remlink(&psys->targets, pt);
+ BLI_insertlinkafter(&psys->targets, pt->next, pt);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_target_move_down(wmOperatorType *ot)
+{
+ ot->name = "Move Down Target";
+ ot->idname = "PARTICLE_OT_target_move_down";
+ ot->description = "Move particle target down in the list";
+
+ ot->exec = target_move_down_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ move up particle dupliweight operator *********************/
+
+static int dupliob_move_up_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ ParticleSettings *part;
+ ParticleDupliWeight *dw;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+
+ part = psys->part;
+ for (dw=part->dupliweights.first; dw; dw=dw->next) {
+ if (dw->flag & PART_DUPLIW_CURRENT && dw->prev) {
+ BLI_remlink(&part->dupliweights, dw);
+ BLI_insertlinkbefore(&part->dupliweights, dw->prev, dw);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, NULL);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_dupliob_move_up(wmOperatorType *ot)
+{
+ ot->name = "Move Up Dupli Object";
+ ot->idname = "PARTICLE_OT_dupliob_move_up";
+ ot->description = "Move dupli object up in the list";
+
+ ot->exec = dupliob_move_up_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/********************** particle dupliweight operators *********************/
+
+static int copy_particle_dupliob_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ ParticleSettings *part;
+ ParticleDupliWeight *dw;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+ part = psys->part;
+ for (dw=part->dupliweights.first; dw; dw=dw->next) {
+ if (dw->flag & PART_DUPLIW_CURRENT) {
+ dw->flag &= ~PART_DUPLIW_CURRENT;
+ dw = MEM_dupallocN(dw);
+ dw->flag |= PART_DUPLIW_CURRENT;
+ BLI_addhead(&part->dupliweights, dw);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, NULL);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_dupliob_copy(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Copy Particle Dupliob";
+ ot->idname = "PARTICLE_OT_dupliob_copy";
+ ot->description = "Duplicate the current dupliobject";
+
+ /* api callbacks */
+ ot->exec = copy_particle_dupliob_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int remove_particle_dupliob_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ ParticleSettings *part;
+ ParticleDupliWeight *dw;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+
+ part = psys->part;
+ for (dw=part->dupliweights.first; dw; dw=dw->next) {
+ if (dw->flag & PART_DUPLIW_CURRENT) {
+ BLI_remlink(&part->dupliweights, dw);
+ MEM_freeN(dw);
+ break;
+ }
+
+ }
+ dw = part->dupliweights.last;
+
+ if (dw)
+ dw->flag |= PART_DUPLIW_CURRENT;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, NULL);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_dupliob_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Particle Dupliobject";
+ ot->idname = "PARTICLE_OT_dupliob_remove";
+ ot->description = "Remove the selected dupliobject";
+
+ /* api callbacks */
+ ot->exec = remove_particle_dupliob_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ move down particle dupliweight operator *********************/
+
+static int dupliob_move_down_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem);
+ ParticleSystem *psys= ptr.data;
+ ParticleSettings *part;
+ ParticleDupliWeight *dw;
+
+ if (!psys)
+ return OPERATOR_CANCELLED;
+
+ part = psys->part;
+ for (dw=part->dupliweights.first; dw; dw=dw->next) {
+ if (dw->flag & PART_DUPLIW_CURRENT && dw->next) {
+ BLI_remlink(&part->dupliweights, dw);
+ BLI_insertlinkafter(&part->dupliweights, dw->next, dw);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, NULL);
+ break;
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_dupliob_move_down(wmOperatorType *ot)
+{
+ ot->name = "Move Down Dupli Object";
+ ot->idname = "PARTICLE_OT_dupliob_move_down";
+ ot->description = "Move dupli object down in the list";
+
+ ot->exec = dupliob_move_down_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/************************ connect/disconnect hair operators *********************/
+
+static void disconnect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
+{
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ ParticleEditSettings *pset= PE_settings(scene);
+ ParticleData *pa;
+ PTCacheEdit *edit;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *ekey = NULL;
+ HairKey *key;
+ int i, k;
+ float hairmat[4][4];
+
+ if (!ob || !psys || psys->flag & PSYS_GLOBAL_HAIR)
+ return;
+
+ if (!psys->part || psys->part->type != PART_HAIR)
+ return;
+
+ edit = psys->edit;
+ point= edit ? edit->points : NULL;
+
+ for (i=0, pa=psys->particles; i<psys->totpart; i++, pa++) {
+ if (point) {
+ ekey = point->keys;
+ point++;
+ }
+
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, pa, hairmat);
+
+ for (k=0, key=pa->hair; k<pa->totkey; k++, key++) {
+ mul_m4_v3(hairmat, key->co);
+
+ if (ekey) {
+ ekey->flag &= ~PEK_USE_WCO;
+ ekey++;
+ }
+ }
+ }
+
+ psys_free_path_cache(psys, psys->edit);
+
+ psys->flag |= PSYS_GLOBAL_HAIR;
+
+ if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_PUFF))
+ pset->brushtype = PE_BRUSH_NONE;
+
+ PE_update_object(scene, ob, 0);
+}
+
+static int disconnect_hair_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= ED_object_context(C);
+ ParticleSystem *psys= NULL;
+ const bool all = RNA_boolean_get(op->ptr, "all");
+
+ if (!ob)
+ return OPERATOR_CANCELLED;
+
+ if (all) {
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ disconnect_hair(scene, ob, psys);
+ }
+ }
+ else {
+ psys = psys_get_current(ob);
+ disconnect_hair(scene, ob, psys);
+ }
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_disconnect_hair(wmOperatorType *ot)
+{
+ ot->name = "Disconnect Hair";
+ ot->description = "Disconnect hair from the emitter mesh";
+ ot->idname = "PARTICLE_OT_disconnect_hair";
+
+ ot->exec = disconnect_hair_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO; /* No REGISTER, redo does not work due to missing update, see T47750. */
+
+ RNA_def_boolean(ot->srna, "all", 0, "All hair", "Disconnect all hair systems from the emitter mesh");
+}
+
+/* from/to_world_space : whether from/to particles are in world or hair space
+ * from/to_mat : additional transform for from/to particles (e.g. for using object space copying)
+ */
+static bool remap_hair_emitter(Scene *scene, Object *ob, ParticleSystem *psys,
+ Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
+ float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
+{
+ ParticleSystemModifierData *target_psmd = psys_get_modifier(target_ob, target_psys);
+ ParticleData *pa, *tpa;
+ PTCacheEditPoint *edit_point;
+ PTCacheEditKey *ekey;
+ BVHTreeFromMesh bvhtree= {NULL};
+ MFace *mface = NULL, *mf;
+ MEdge *medge = NULL, *me;
+ MVert *mvert;
+ DerivedMesh *dm, *target_dm;
+ int numverts;
+ int i, k;
+ float from_ob_imat[4][4], to_ob_imat[4][4];
+ float from_imat[4][4], to_imat[4][4];
+
+ if (!target_psmd->dm_final)
+ return false;
+ if (!psys->part || psys->part->type != PART_HAIR)
+ return false;
+ if (!target_psys->part || target_psys->part->type != PART_HAIR)
+ return false;
+
+ edit_point = target_edit ? target_edit->points : NULL;
+
+ invert_m4_m4(from_ob_imat, ob->obmat);
+ invert_m4_m4(to_ob_imat, target_ob->obmat);
+ invert_m4_m4(from_imat, from_mat);
+ invert_m4_m4(to_imat, to_mat);
+
+ if (target_psmd->dm_final->deformedOnly) {
+ /* we don't want to mess up target_psmd->dm when converting to global coordinates below */
+ dm = target_psmd->dm_final;
+ }
+ else {
+ dm = target_psmd->dm_deformed;
+ }
+ target_dm = target_psmd->dm_final;
+ if (dm == NULL) {
+ return false;
+ }
+ /* don't modify the original vertices */
+ dm = CDDM_copy(dm);
+
+ /* BMESH_ONLY, deform dm may not have tessface */
+ DM_ensure_tessface(dm);
+
+ numverts = dm->getNumVerts(dm);
+ mvert = dm->getVertArray(dm);
+
+ /* convert to global coordinates */
+ for (i=0; i<numverts; i++)
+ mul_m4_v3(to_mat, mvert[i].co);
+
+ if (dm->getNumTessFaces(dm) != 0) {
+ mface = dm->getTessFaceArray(dm);
+ bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6);
+ }
+ else if (dm->getNumEdges(dm) != 0) {
+ medge = dm->getEdgeArray(dm);
+ bvhtree_from_mesh_edges(&bvhtree, dm, 0.0, 2, 6);
+ }
+ else {
+ dm->release(dm);
+ return false;
+ }
+
+ for (i = 0, tpa = target_psys->particles, pa = psys->particles;
+ i < target_psys->totpart;
+ i++, tpa++, pa++) {
+
+ float from_co[3];
+ BVHTreeNearest nearest;
+
+ if (from_global)
+ mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].co);
+ else
+ mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].world_co);
+ mul_m4_v3(from_mat, from_co);
+
+ nearest.index = -1;
+ nearest.dist_sq = FLT_MAX;
+
+ BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree);
+
+ if (nearest.index == -1) {
+ if (G.debug & G_DEBUG)
+ printf("No nearest point found for hair root!");
+ continue;
+ }
+
+ if (mface) {
+ float v[4][3];
+
+ mf = &mface[nearest.index];
+
+ copy_v3_v3(v[0], mvert[mf->v1].co);
+ copy_v3_v3(v[1], mvert[mf->v2].co);
+ copy_v3_v3(v[2], mvert[mf->v3].co);
+ if (mf->v4) {
+ copy_v3_v3(v[3], mvert[mf->v4].co);
+ interp_weights_poly_v3(tpa->fuv, v, 4, nearest.co);
+ }
+ else
+ interp_weights_poly_v3(tpa->fuv, v, 3, nearest.co);
+ tpa->foffset = 0.0f;
+
+ tpa->num = nearest.index;
+ tpa->num_dmcache = psys_particle_dm_face_lookup(target_dm, dm, tpa->num, tpa->fuv, NULL);
+ }
+ else {
+ me = &medge[nearest.index];
+
+ tpa->fuv[1] = line_point_factor_v3(nearest.co,
+ mvert[me->v1].co,
+ mvert[me->v2].co);
+ tpa->fuv[0] = 1.0f - tpa->fuv[1];
+ tpa->fuv[2] = tpa->fuv[3] = 0.0f;
+ tpa->foffset = 0.0f;
+
+ tpa->num = nearest.index;
+ tpa->num_dmcache = -1;
+ }
+
+ /* translate hair keys */
+ {
+ HairKey *key, *tkey;
+ float hairmat[4][4], imat[4][4];
+ float offset[3];
+
+ if (to_global)
+ copy_m4_m4(imat, target_ob->obmat);
+ else {
+ /* note: using target_dm here, which is in target_ob object space and has full modifiers */
+ psys_mat_hair_to_object(target_ob, target_dm, target_psys->part->from, tpa, hairmat);
+ invert_m4_m4(imat, hairmat);
+ }
+ mul_m4_m4m4(imat, imat, to_imat);
+
+ /* offset in world space */
+ sub_v3_v3v3(offset, nearest.co, from_co);
+
+ if (edit_point) {
+ for (k=0, key=pa->hair, tkey=tpa->hair, ekey = edit_point->keys; k<tpa->totkey; k++, key++, tkey++, ekey++) {
+ float co_orig[3];
+
+ if (from_global)
+ mul_v3_m4v3(co_orig, from_ob_imat, key->co);
+ else
+ mul_v3_m4v3(co_orig, from_ob_imat, key->world_co);
+ mul_m4_v3(from_mat, co_orig);
+
+ add_v3_v3v3(tkey->co, co_orig, offset);
+
+ mul_m4_v3(imat, tkey->co);
+
+ ekey->flag |= PEK_USE_WCO;
+ }
+
+ edit_point++;
+ }
+ else {
+ for (k=0, key=pa->hair, tkey=tpa->hair; k<tpa->totkey; k++, key++, tkey++) {
+ float co_orig[3];
+
+ if (from_global)
+ mul_v3_m4v3(co_orig, from_ob_imat, key->co);
+ else
+ mul_v3_m4v3(co_orig, from_ob_imat, key->world_co);
+ mul_m4_v3(from_mat, co_orig);
+
+ add_v3_v3v3(tkey->co, co_orig, offset);
+
+ mul_m4_v3(imat, tkey->co);
+ }
+ }
+ }
+ }
+
+ free_bvhtree_from_mesh(&bvhtree);
+ dm->release(dm);
+
+ psys_free_path_cache(target_psys, target_edit);
+
+ PE_update_object(scene, target_ob, 0);
+
+ return true;
+}
+
+static bool connect_hair(Scene *scene, Object *ob, ParticleSystem *psys)
+{
+ bool ok;
+
+ if (!psys)
+ return false;
+
+ ok = remap_hair_emitter(scene, ob, psys, ob, psys, psys->edit, ob->obmat, ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false);
+ psys->flag &= ~PSYS_GLOBAL_HAIR;
+
+ return ok;
+}
+
+static int connect_hair_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= ED_object_context(C);
+ ParticleSystem *psys= NULL;
+ const bool all = RNA_boolean_get(op->ptr, "all");
+ bool any_connected = false;
+
+ if (!ob)
+ return OPERATOR_CANCELLED;
+
+ if (all) {
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ any_connected |= connect_hair(scene, ob, psys);
+ }
+ }
+ else {
+ psys = psys_get_current(ob);
+ any_connected |= connect_hair(scene, ob, psys);
+ }
+
+ if (!any_connected) {
+ BKE_report(op->reports, RPT_WARNING,
+ "No hair connected (can't connect hair if particle system modifier is disabled)");
+ return OPERATOR_CANCELLED;
+ }
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_connect_hair(wmOperatorType *ot)
+{
+ ot->name = "Connect Hair";
+ ot->description = "Connect hair to the emitter mesh";
+ ot->idname = "PARTICLE_OT_connect_hair";
+
+ ot->exec = connect_hair_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_UNDO; /* No REGISTER, redo does not work due to missing update, see T47750. */
+
+ RNA_def_boolean(ot->srna, "all", 0, "All hair", "Connect all hair systems to the emitter mesh");
+}
+
+/************************ particle system copy operator *********************/
+
+typedef enum eCopyParticlesSpace {
+ PAR_COPY_SPACE_OBJECT = 0,
+ PAR_COPY_SPACE_WORLD = 1,
+} eCopyParticlesSpace;
+
+static void copy_particle_edit(Scene *scene, Object *ob, ParticleSystem *psys, ParticleSystem *psys_from)
+{
+ PTCacheEdit *edit_from = psys_from->edit, *edit;
+ ParticleData *pa;
+ KEY_K;
+ POINT_P;
+
+ if (!edit_from)
+ return;
+
+ edit = MEM_dupallocN(edit_from);
+ edit->psys = psys;
+ psys->edit = edit;
+
+ edit->pathcache = NULL;
+ BLI_listbase_clear(&edit->pathcachebufs);
+
+ edit->emitter_field = NULL;
+ edit->emitter_cosnos = NULL;
+
+ BLI_listbase_clear(&edit->undo);
+ edit->curundo = NULL;
+
+ edit->points = MEM_dupallocN(edit_from->points);
+ pa = psys->particles;
+ LOOP_POINTS {
+ HairKey *hkey = pa->hair;
+
+ point->keys= MEM_dupallocN(point->keys);
+ LOOP_KEYS {
+ key->co = hkey->co;
+ key->time = &hkey->time;
+ key->flag = hkey->editflag;
+ if (!(psys->flag & PSYS_GLOBAL_HAIR)) {
+ key->flag |= PEK_USE_WCO;
+ hkey->editflag |= PEK_USE_WCO;
+ }
+
+ hkey++;
+ }
+
+ pa++;
+ }
+ update_world_cos(ob, edit);
+
+ UI_GetThemeColor3ubv(TH_EDGE_SELECT, edit->sel_col);
+ UI_GetThemeColor3ubv(TH_WIRE, edit->nosel_col);
+
+ recalc_lengths(edit);
+ recalc_emitter_field(ob, psys);
+ PE_update_object(scene, ob, true);
+
+ PTCacheUndo_clear(edit);
+ PE_undo_push(scene, "Original");
+}
+
+static void remove_particle_systems_from_object(Object *ob_to)
+{
+ ModifierData *md, *md_next;
+
+ if (ob_to->type != OB_MESH)
+ return;
+ if (!ob_to->data || ID_IS_LINKED_DATABLOCK(ob_to->data))
+ return;
+
+ for (md = ob_to->modifiers.first; md; md = md_next) {
+ md_next = md->next;
+
+ /* remove all particle system modifiers as well,
+ * these need to sync to the particle system list
+ */
+ if (ELEM(md->type, eModifierType_ParticleSystem, eModifierType_DynamicPaint, eModifierType_Smoke)) {
+ BLI_remlink(&ob_to->modifiers, md);
+ modifier_free(md);
+ }
+ }
+
+ BKE_object_free_particlesystems(ob_to);
+}
+
+/* single_psys_from is optional, if NULL all psys of ob_from are copied */
+static bool copy_particle_systems_to_object(Main *bmain,
+ Scene *scene,
+ Object *ob_from,
+ ParticleSystem *single_psys_from,
+ Object *ob_to,
+ int space,
+ bool duplicate_settings)
+{
+ ModifierData *md;
+ ParticleSystem *psys_start = NULL, *psys, *psys_from;
+ ParticleSystem **tmp_psys;
+ DerivedMesh *final_dm;
+ CustomDataMask cdmask;
+ int i, totpsys;
+
+ if (ob_to->type != OB_MESH)
+ return false;
+ if (!ob_to->data || ID_IS_LINKED_DATABLOCK(ob_to->data))
+ return false;
+
+ /* For remapping we need a valid DM.
+ * Because the modifiers are appended at the end it's safe to use
+ * the final DM of the object without particles.
+ * However, when evaluating the DM all the particle modifiers must be valid,
+ * i.e. have the psys assigned already.
+ * To break this hen/egg problem we create all psys separately first (to collect required customdata masks),
+ * then create the DM, then add them to the object and make the psys modifiers ...
+ */
+ #define PSYS_FROM_FIRST (single_psys_from ? single_psys_from : ob_from->particlesystem.first)
+ #define PSYS_FROM_NEXT(cur) (single_psys_from ? NULL : (cur)->next)
+ totpsys = single_psys_from ? 1 : BLI_listbase_count(&ob_from->particlesystem);
+
+ tmp_psys = MEM_mallocN(sizeof(ParticleSystem*) * totpsys, "temporary particle system array");
+
+ cdmask = 0;
+ for (psys_from = PSYS_FROM_FIRST, i = 0;
+ psys_from;
+ psys_from = PSYS_FROM_NEXT(psys_from), ++i) {
+
+ psys = BKE_object_copy_particlesystem(psys_from);
+ tmp_psys[i] = psys;
+
+ if (psys_start == NULL)
+ psys_start = psys;
+
+ cdmask |= psys_emitter_customdata_mask(psys);
+ }
+ /* to iterate source and target psys in sync,
+ * we need to know where the newly added psys start
+ */
+ psys_start = totpsys > 0 ? tmp_psys[0] : NULL;
+
+ /* get the DM (psys and their modifiers have not been appended yet) */
+ final_dm = mesh_get_derived_final(scene, ob_to, cdmask);
+
+ /* now append psys to the object and make modifiers */
+ for (i = 0, psys_from = PSYS_FROM_FIRST;
+ i < totpsys;
+ ++i, psys_from = PSYS_FROM_NEXT(psys_from)) {
+
+ ParticleSystemModifierData *psmd;
+
+ psys = tmp_psys[i];
+
+ /* append to the object */
+ BLI_addtail(&ob_to->particlesystem, psys);
+
+ /* add a particle system modifier for each system */
+ md = modifier_new(eModifierType_ParticleSystem);
+ psmd = (ParticleSystemModifierData *)md;
+ /* push on top of the stack, no use trying to reproduce old stack order */
+ BLI_addtail(&ob_to->modifiers, md);
+
+ BLI_snprintf(md->name, sizeof(md->name), "ParticleSystem %i", i);
+ modifier_unique_name(&ob_to->modifiers, (ModifierData *)psmd);
+
+ psmd->psys = psys;
+ psmd->dm_final = CDDM_copy(final_dm);
+ CDDM_calc_normals(psmd->dm_final);
+ DM_ensure_tessface(psmd->dm_final);
+
+ if (psys_from->edit)
+ copy_particle_edit(scene, ob_to, psys, psys_from);
+
+ if (duplicate_settings) {
+ id_us_min(&psys->part->id);
+ psys->part = BKE_particlesettings_copy(bmain, psys->part);
+ }
+ }
+ MEM_freeN(tmp_psys);
+
+ /* note: do this after creating DM copies for all the particle system modifiers,
+ * the remapping otherwise makes final_dm invalid!
+ */
+ for (psys = psys_start, psys_from = PSYS_FROM_FIRST, i = 0;
+ psys;
+ psys = psys->next, psys_from = PSYS_FROM_NEXT(psys_from), ++i) {
+
+ float (*from_mat)[4], (*to_mat)[4];
+
+ switch (space) {
+ case PAR_COPY_SPACE_OBJECT:
+ from_mat = I;
+ to_mat = I;
+ break;
+ case PAR_COPY_SPACE_WORLD:
+ from_mat = ob_from->obmat;
+ to_mat = ob_to->obmat;
+ break;
+ default:
+ /* should not happen */
+ from_mat = to_mat = NULL;
+ BLI_assert(false);
+ break;
+ }
+ if (ob_from != ob_to) {
+ remap_hair_emitter(scene, ob_from, psys_from, ob_to, psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
+ }
+
+ /* tag for recalc */
+// psys->recalc |= PSYS_RECALC_RESET;
+ }
+
+ #undef PSYS_FROM_FIRST
+ #undef PSYS_FROM_NEXT
+
+ DAG_id_tag_update(&ob_to->id, OB_RECALC_DATA);
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, ob_to);
+ return true;
+}
+
+static int copy_particle_systems_poll(bContext *C)
+{
+ Object *ob;
+ if (!ED_operator_object_active_editable(C))
+ return false;
+
+ ob = ED_object_active_context(C);
+ if (BLI_listbase_is_empty(&ob->particlesystem))
+ return false;
+
+ return true;
+}
+
+static int copy_particle_systems_exec(bContext *C, wmOperator *op)
+{
+ const int space = RNA_enum_get(op->ptr, "space");
+ const bool remove_target_particles = RNA_boolean_get(op->ptr, "remove_target_particles");
+ const bool use_active = RNA_boolean_get(op->ptr, "use_active");
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
+ Object *ob_from = ED_object_active_context(C);
+ ParticleSystem *psys_from = use_active ? CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data : NULL;
+
+ int changed_tot = 0;
+ int fail = 0;
+
+ CTX_DATA_BEGIN (C, Object *, ob_to, selected_editable_objects)
+ {
+ if (ob_from != ob_to) {
+ bool changed = false;
+ if (remove_target_particles) {
+ remove_particle_systems_from_object(ob_to);
+ changed = true;
+ }
+ if (copy_particle_systems_to_object(bmain, scene, ob_from, psys_from, ob_to, space, false))
+ changed = true;
+ else
+ fail++;
+
+ if (changed)
+ changed_tot++;
+ }
+ }
+ CTX_DATA_END;
+
+ if ((changed_tot == 0 && fail == 0) || fail) {
+ BKE_reportf(op->reports, RPT_ERROR,
+ "Copy particle systems to selected: %d done, %d failed",
+ changed_tot, fail);
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_copy_particle_systems(wmOperatorType *ot)
+{
+ static EnumPropertyItem space_items[] = {
+ {PAR_COPY_SPACE_OBJECT, "OBJECT", 0, "Object", "Copy inside each object's local space"},
+ {PAR_COPY_SPACE_WORLD, "WORLD", 0, "World", "Copy in world space"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ ot->name = "Copy Particle Systems";
+ ot->description = "Copy particle systems from the active object to selected objects";
+ ot->idname = "PARTICLE_OT_copy_particle_systems";
+
+ ot->poll = copy_particle_systems_poll;
+ ot->exec = copy_particle_systems_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_enum(ot->srna, "space", space_items, PAR_COPY_SPACE_OBJECT, "Space", "Space transform for copying from one object to another");
+ RNA_def_boolean(ot->srna, "remove_target_particles", true, "Remove Target Particles", "Remove particle systems on the target objects");
+ RNA_def_boolean(ot->srna, "use_active", false, "Use Active", "Use the active particle system from the context");
+}
+
+static int duplicate_particle_systems_poll(bContext *C)
+{
+ if (!ED_operator_object_active_editable(C)) {
+ return false;
+ }
+ Object *ob = ED_object_active_context(C);
+ if (BLI_listbase_is_empty(&ob->particlesystem)) {
+ return false;
+ }
+ return true;
+}
+
+static int duplicate_particle_systems_exec(bContext *C, wmOperator *op)
+{
+ const bool duplicate_settings = RNA_boolean_get(op->ptr, "use_duplicate_settings");
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = ED_object_active_context(C);
+ ParticleSystem *psys = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data;
+ copy_particle_systems_to_object(CTX_data_main(C), scene, ob, psys, ob,
+ PAR_COPY_SPACE_OBJECT, duplicate_settings);
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_duplicate_particle_system(wmOperatorType *ot)
+{
+ ot->name = "Duplicate Particle Systems";
+ ot->description = "Duplicate particle system within the active object";
+ ot->idname = "PARTICLE_OT_duplicate_particle_system";
+
+ ot->poll = duplicate_particle_systems_poll;
+ ot->exec = duplicate_particle_systems_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "use_duplicate_settings", false, "Duplicate Settings",
+ "Duplicate settings as well, so new particle system uses own settings");
+}
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h
index a5b59feba6b..6b6df15e987 100644
--- a/source/blender/editors/physics/physics_intern.h
+++ b/source/blender/editors/physics/physics_intern.h
@@ -35,6 +35,64 @@
struct wmOperatorType;
+/* particle_edit.c */
+void PARTICLE_OT_select_all(struct wmOperatorType *ot);
+void PARTICLE_OT_select_roots(struct wmOperatorType *ot);
+void PARTICLE_OT_select_tips(struct wmOperatorType *ot);
+void PARTICLE_OT_select_random(struct wmOperatorType *ot);
+void PARTICLE_OT_select_linked(struct wmOperatorType *ot);
+void PARTICLE_OT_select_less(struct wmOperatorType *ot);
+void PARTICLE_OT_select_more(struct wmOperatorType *ot);
+
+void PARTICLE_OT_hide(struct wmOperatorType *ot);
+void PARTICLE_OT_reveal(struct wmOperatorType *ot);
+
+void PARTICLE_OT_rekey(struct wmOperatorType *ot);
+void PARTICLE_OT_subdivide(struct wmOperatorType *ot);
+void PARTICLE_OT_remove_doubles(struct wmOperatorType *ot);
+void PARTICLE_OT_weight_set(struct wmOperatorType *ot);
+void PARTICLE_OT_delete(struct wmOperatorType *ot);
+void PARTICLE_OT_mirror(struct wmOperatorType *ot);
+
+void PARTICLE_OT_brush_edit(struct wmOperatorType *ot);
+
+void PARTICLE_OT_shape_cut(struct wmOperatorType *ot);
+
+void PARTICLE_OT_particle_edit_toggle(struct wmOperatorType *ot);
+void PARTICLE_OT_edited_clear(struct wmOperatorType *ot);
+
+void PARTICLE_OT_unify_length(struct wmOperatorType *ot);
+
+/* particle_object.c */
+void OBJECT_OT_particle_system_add(struct wmOperatorType *ot);
+void OBJECT_OT_particle_system_remove(struct wmOperatorType *ot);
+
+void PARTICLE_OT_new(struct wmOperatorType *ot);
+void PARTICLE_OT_new_target(struct wmOperatorType *ot);
+void PARTICLE_OT_target_remove(struct wmOperatorType *ot);
+void PARTICLE_OT_target_move_up(struct wmOperatorType *ot);
+void PARTICLE_OT_target_move_down(struct wmOperatorType *ot);
+void PARTICLE_OT_connect_hair(struct wmOperatorType *ot);
+void PARTICLE_OT_disconnect_hair(struct wmOperatorType *ot);
+void PARTICLE_OT_copy_particle_systems(struct wmOperatorType *ot);
+void PARTICLE_OT_duplicate_particle_system(struct wmOperatorType *ot);
+
+void PARTICLE_OT_dupliob_copy(struct wmOperatorType *ot);
+void PARTICLE_OT_dupliob_remove(struct wmOperatorType *ot);
+void PARTICLE_OT_dupliob_move_up(struct wmOperatorType *ot);
+void PARTICLE_OT_dupliob_move_down(struct wmOperatorType *ot);
+
+/* particle_boids.c */
+void BOID_OT_rule_add(struct wmOperatorType *ot);
+void BOID_OT_rule_del(struct wmOperatorType *ot);
+void BOID_OT_rule_move_up(struct wmOperatorType *ot);
+void BOID_OT_rule_move_down(struct wmOperatorType *ot);
+
+void BOID_OT_state_add(struct wmOperatorType *ot);
+void BOID_OT_state_del(struct wmOperatorType *ot);
+void BOID_OT_state_move_up(struct wmOperatorType *ot);
+void BOID_OT_state_move_down(struct wmOperatorType *ot);
+
/* physics_fluid.c */
void FLUID_OT_bake(struct wmOperatorType *ot);
@@ -45,6 +103,15 @@ void DPAINT_OT_surface_slot_remove(struct wmOperatorType *ot);
void DPAINT_OT_type_toggle(struct wmOperatorType *ot);
void DPAINT_OT_output_toggle(struct wmOperatorType *ot);
+/* physics_pointcache.c */
+void PTCACHE_OT_bake_all(struct wmOperatorType *ot);
+void PTCACHE_OT_free_bake_all(struct wmOperatorType *ot);
+void PTCACHE_OT_bake(struct wmOperatorType *ot);
+void PTCACHE_OT_free_bake(struct wmOperatorType *ot);
+void PTCACHE_OT_bake_from_cache(struct wmOperatorType *ot);
+void PTCACHE_OT_add(struct wmOperatorType *ot);
+void PTCACHE_OT_remove(struct wmOperatorType *ot);
+
/* rigidbody_object.c */
void RIGIDBODY_OT_object_add(struct wmOperatorType *ot);
void RIGIDBODY_OT_object_remove(struct wmOperatorType *ot);
diff --git a/source/blender/editors/physics/physics_ops.c b/source/blender/editors/physics/physics_ops.c
index d0cb7fd12a9..0c907f19753 100644
--- a/source/blender/editors/physics/physics_ops.c
+++ b/source/blender/editors/physics/physics_ops.c
@@ -42,8 +42,54 @@
/***************************** particles ***********************************/
-static void operatortypes_rigidbody(void)
+static void operatortypes_particle(void)
{
+ WM_operatortype_append(PARTICLE_OT_select_all);
+ WM_operatortype_append(PARTICLE_OT_select_roots);
+ WM_operatortype_append(PARTICLE_OT_select_tips);
+ WM_operatortype_append(PARTICLE_OT_select_random);
+ WM_operatortype_append(PARTICLE_OT_select_linked);
+ WM_operatortype_append(PARTICLE_OT_select_less);
+ WM_operatortype_append(PARTICLE_OT_select_more);
+
+ WM_operatortype_append(PARTICLE_OT_hide);
+ WM_operatortype_append(PARTICLE_OT_reveal);
+
+ WM_operatortype_append(PARTICLE_OT_rekey);
+ WM_operatortype_append(PARTICLE_OT_subdivide);
+ WM_operatortype_append(PARTICLE_OT_remove_doubles);
+ WM_operatortype_append(PARTICLE_OT_weight_set);
+ WM_operatortype_append(PARTICLE_OT_delete);
+ WM_operatortype_append(PARTICLE_OT_mirror);
+
+ WM_operatortype_append(PARTICLE_OT_brush_edit);
+
+ WM_operatortype_append(PARTICLE_OT_shape_cut);
+
+ WM_operatortype_append(PARTICLE_OT_particle_edit_toggle);
+ WM_operatortype_append(PARTICLE_OT_edited_clear);
+
+ WM_operatortype_append(PARTICLE_OT_unify_length);
+
+
+ WM_operatortype_append(OBJECT_OT_particle_system_add);
+ WM_operatortype_append(OBJECT_OT_particle_system_remove);
+
+ WM_operatortype_append(PARTICLE_OT_new);
+ WM_operatortype_append(PARTICLE_OT_new_target);
+ WM_operatortype_append(PARTICLE_OT_target_remove);
+ WM_operatortype_append(PARTICLE_OT_target_move_up);
+ WM_operatortype_append(PARTICLE_OT_target_move_down);
+ WM_operatortype_append(PARTICLE_OT_connect_hair);
+ WM_operatortype_append(PARTICLE_OT_disconnect_hair);
+ WM_operatortype_append(PARTICLE_OT_copy_particle_systems);
+ WM_operatortype_append(PARTICLE_OT_duplicate_particle_system);
+
+ WM_operatortype_append(PARTICLE_OT_dupliob_copy);
+ WM_operatortype_append(PARTICLE_OT_dupliob_remove);
+ WM_operatortype_append(PARTICLE_OT_dupliob_move_up);
+ WM_operatortype_append(PARTICLE_OT_dupliob_move_down);
+
WM_operatortype_append(RIGIDBODY_OT_object_add);
WM_operatortype_append(RIGIDBODY_OT_object_remove);
@@ -61,6 +107,79 @@ static void operatortypes_rigidbody(void)
// WM_operatortype_append(RIGIDBODY_OT_world_export);
}
+static void keymap_particle(wmKeyConfig *keyconf)
+{
+ wmKeyMapItem *kmi;
+ wmKeyMap *keymap;
+
+ keymap = WM_keymap_find(keyconf, "Particle", 0, 0);
+ keymap->poll = PE_poll;
+
+ kmi = WM_keymap_add_item(keymap, "PARTICLE_OT_select_all", AKEY, KM_PRESS, 0, 0);
+ RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
+ kmi = WM_keymap_add_item(keymap, "PARTICLE_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
+ RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
+
+ WM_keymap_add_item(keymap, "PARTICLE_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "PARTICLE_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
+
+ kmi = WM_keymap_add_item(keymap, "PARTICLE_OT_select_linked", LKEY, KM_PRESS, 0, 0);
+ RNA_boolean_set(kmi->ptr, "deselect", false);
+ kmi = WM_keymap_add_item(keymap, "PARTICLE_OT_select_linked", LKEY, KM_PRESS, KM_SHIFT, 0);
+ RNA_boolean_set(kmi->ptr, "deselect", true);
+
+ WM_keymap_add_item(keymap, "PARTICLE_OT_delete", XKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "PARTICLE_OT_delete", DELKEY, KM_PRESS, 0, 0);
+
+ WM_keymap_add_item(keymap, "PARTICLE_OT_reveal", HKEY, KM_PRESS, KM_ALT, 0);
+ kmi = WM_keymap_add_item(keymap, "PARTICLE_OT_hide", HKEY, KM_PRESS, 0, 0);
+ RNA_boolean_set(kmi->ptr, "unselected", false);
+ kmi = WM_keymap_add_item(keymap, "PARTICLE_OT_hide", HKEY, KM_PRESS, KM_SHIFT, 0);
+ RNA_boolean_set(kmi->ptr, "unselected", true);
+
+ /* Shift+LMB behavior first, so it has priority over KM_ANY item below. */
+ kmi = WM_keymap_verify_item(keymap, "VIEW3D_OT_manipulator", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0);
+ RNA_boolean_set(kmi->ptr, "release_confirm", true);
+ RNA_boolean_set(kmi->ptr, "use_planar_constraint", true);
+ /* Using KM_ANY here to allow holding modifiers before starting to transform. */
+ kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_manipulator", LEFTMOUSE, KM_PRESS, KM_ANY, 0);
+ RNA_boolean_set(kmi->ptr, "release_confirm", true);
+ RNA_boolean_set(kmi->ptr, "use_planar_constraint", false);
+
+ WM_keymap_add_item(keymap, "PARTICLE_OT_brush_edit", LEFTMOUSE, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "PARTICLE_OT_brush_edit", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0);
+
+ /* size radial control */
+ kmi = WM_keymap_add_item(keymap, "WM_OT_radial_control", FKEY, KM_PRESS, 0, 0);
+ RNA_string_set(kmi->ptr, "data_path_primary", "tool_settings.particle_edit.brush.size");
+
+ /* size radial control */
+ kmi = WM_keymap_add_item(keymap, "WM_OT_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0);
+ RNA_string_set(kmi->ptr, "data_path_primary", "tool_settings.particle_edit.brush.strength");
+
+ WM_keymap_add_menu(keymap, "VIEW3D_MT_particle_specials", WKEY, KM_PRESS, 0, 0);
+
+ WM_keymap_add_item(keymap, "PARTICLE_OT_weight_set", KKEY, KM_PRESS, KM_SHIFT, 0);
+
+ ED_keymap_proportional_cycle(keyconf, keymap);
+ ED_keymap_proportional_editmode(keyconf, keymap, false);
+}
+
+/******************************* boids *************************************/
+
+static void operatortypes_boids(void)
+{
+ WM_operatortype_append(BOID_OT_rule_add);
+ WM_operatortype_append(BOID_OT_rule_del);
+ WM_operatortype_append(BOID_OT_rule_move_up);
+ WM_operatortype_append(BOID_OT_rule_move_down);
+
+ WM_operatortype_append(BOID_OT_state_add);
+ WM_operatortype_append(BOID_OT_state_del);
+ WM_operatortype_append(BOID_OT_state_move_up);
+ WM_operatortype_append(BOID_OT_state_move_down);
+}
+
/********************************* fluid ***********************************/
static void operatortypes_fluid(void)
@@ -68,6 +187,19 @@ static void operatortypes_fluid(void)
WM_operatortype_append(FLUID_OT_bake);
}
+/**************************** point cache **********************************/
+
+static void operatortypes_pointcache(void)
+{
+ WM_operatortype_append(PTCACHE_OT_bake_all);
+ WM_operatortype_append(PTCACHE_OT_free_bake_all);
+ WM_operatortype_append(PTCACHE_OT_bake);
+ WM_operatortype_append(PTCACHE_OT_free_bake);
+ WM_operatortype_append(PTCACHE_OT_bake_from_cache);
+ WM_operatortype_append(PTCACHE_OT_add);
+ WM_operatortype_append(PTCACHE_OT_remove);
+}
+
/********************************* dynamic paint ***********************************/
static void operatortypes_dynamicpaint(void)
@@ -79,17 +211,31 @@ static void operatortypes_dynamicpaint(void)
WM_operatortype_append(DPAINT_OT_output_toggle);
}
+//static void keymap_pointcache(wmWindowManager *wm)
+//{
+// wmKeyMap *keymap = WM_keymap_find(wm, "Pointcache", 0, 0);
+//
+// WM_keymap_add_item(keymap, "PHYSICS_OT_bake_all", AKEY, KM_PRESS, 0, 0);
+// WM_keymap_add_item(keymap, "PHYSICS_OT_free_all", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
+// WM_keymap_add_item(keymap, "PHYSICS_OT_bake_particle_system", PADMINUS, KM_PRESS, KM_CTRL, 0);
+// WM_keymap_add_item(keymap, "PHYSICS_OT_free_particle_system", LKEY, KM_PRESS, 0, 0);
+//}
+
/****************************** general ************************************/
void ED_operatortypes_physics(void)
{
- operatortypes_rigidbody();
+ operatortypes_particle();
+ operatortypes_boids();
operatortypes_fluid();
+ operatortypes_pointcache();
operatortypes_dynamicpaint();
}
-void ED_keymap_physics(wmKeyConfig *UNUSED(keyconf))
+void ED_keymap_physics(wmKeyConfig *keyconf)
{
+ keymap_particle(keyconf);
+ //keymap_pointcache(keyconf);
}
diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c
new file mode 100644
index 00000000000..e81aa584586
--- /dev/null
+++ b/source/blender/editors/physics/physics_pointcache.c
@@ -0,0 +1,469 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/physics/physics_pointcache.c
+ * \ingroup edphys
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_scene_types.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+
+#include "ED_particle.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "physics_intern.h"
+
+static int ptcache_bake_all_poll(bContext *C)
+{
+ return CTX_data_scene(C) != NULL;
+}
+
+static int ptcache_poll(bContext *C)
+{
+ PointerRNA ptr= CTX_data_pointer_get_type(C, "point_cache", &RNA_PointCache);
+ return (ptr.data && ptr.id.data);
+}
+
+typedef struct PointCacheJob {
+ void *owner;
+ short *stop, *do_update;
+ float *progress;
+
+ PTCacheBaker *baker;
+} PointCacheJob;
+
+static void ptcache_job_free(void *customdata)
+{
+ PointCacheJob *job = customdata;
+ MEM_freeN(job->baker);
+ MEM_freeN(job);
+}
+
+static int ptcache_job_break(void *customdata)
+{
+ PointCacheJob *job = customdata;
+
+ if (G.is_break) {
+ return 1;
+ }
+
+ if (job->stop && *(job->stop)) {
+ return 1;
+ }
+
+ return 0;
+}
+
+static void ptcache_job_update(void *customdata, float progress, int *cancel)
+{
+ PointCacheJob *job = customdata;
+
+ if (ptcache_job_break(job)) {
+ *cancel = 1;
+ }
+
+ *(job->do_update) = true;
+ *(job->progress) = progress;
+}
+
+static void ptcache_job_startjob(void *customdata, short *stop, short *do_update, float *progress)
+{
+ PointCacheJob *job = customdata;
+
+ job->stop = stop;
+ job->do_update = do_update;
+ job->progress = progress;
+
+ G.is_break = false;
+
+ /* XXX annoying hack: needed to prevent data corruption when changing
+ * scene frame in separate threads
+ */
+ G.is_rendering = true;
+ BKE_spacedata_draw_locks(true);
+
+ BKE_ptcache_bake(job->baker);
+
+ *do_update = true;
+ *stop = 0;
+}
+
+static void ptcache_job_endjob(void *customdata)
+{
+ PointCacheJob *job = customdata;
+ Scene *scene = job->baker->scene;
+
+ G.is_rendering = false;
+ BKE_spacedata_draw_locks(false);
+
+ WM_set_locked_interface(G.main->wm.first, false);
+
+ WM_main_add_notifier(NC_SCENE | ND_FRAME, scene);
+ WM_main_add_notifier(NC_OBJECT | ND_POINTCACHE, job->baker->pid.ob);
+}
+
+static void ptcache_free_bake(PointCache *cache)
+{
+ if (cache->edit) {
+ if (!cache->edit->edited || 1) {// XXX okee("Lose changes done in particle mode?")) {
+ PE_free_ptcache_edit(cache->edit);
+ cache->edit = NULL;
+ cache->flag &= ~PTCACHE_BAKED;
+ }
+ }
+ else {
+ cache->flag &= ~PTCACHE_BAKED;
+ }
+}
+
+static PTCacheBaker *ptcache_baker_create(bContext *C, wmOperator *op, bool all)
+{
+ PTCacheBaker *baker = MEM_callocN(sizeof(PTCacheBaker), "PTCacheBaker");
+
+ baker->main = CTX_data_main(C);
+ baker->scene = CTX_data_scene(C);
+ baker->bake = RNA_boolean_get(op->ptr, "bake");
+ baker->render = 0;
+ baker->anim_init = 0;
+ baker->quick_step = 1;
+
+ if (!all) {
+ PointerRNA ptr = CTX_data_pointer_get_type(C, "point_cache", &RNA_PointCache);
+ Object *ob = ptr.id.data;
+ PointCache *cache = ptr.data;
+
+ ListBase pidlist;
+ BKE_ptcache_ids_from_object(&pidlist, ob, baker->scene, MAX_DUPLI_RECUR);
+
+ for (PTCacheID *pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache) {
+ baker->pid = *pid;
+ break;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+ }
+
+ return baker;
+}
+
+static int ptcache_bake_exec(bContext *C, wmOperator *op)
+{
+ bool all = STREQ(op->type->idname, "PTCACHE_OT_bake_all");
+
+ PTCacheBaker *baker = ptcache_baker_create(C, op, all);
+ BKE_ptcache_bake(baker);
+ MEM_freeN(baker);
+
+ return OPERATOR_FINISHED;
+}
+
+static int ptcache_bake_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ bool all = STREQ(op->type->idname, "PTCACHE_OT_bake_all");
+
+ PointCacheJob *job = MEM_mallocN(sizeof(PointCacheJob), "PointCacheJob");
+ job->baker = ptcache_baker_create(C, op, all);
+ job->baker->bake_job = job;
+ job->baker->update_progress = ptcache_job_update;
+
+ wmJob *wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_data_scene(C),
+ "Point Cache", WM_JOB_PROGRESS, WM_JOB_TYPE_POINTCACHE);
+
+ WM_jobs_customdata_set(wm_job, job, ptcache_job_free);
+ WM_jobs_timer(wm_job, 0.1, NC_OBJECT | ND_POINTCACHE, NC_OBJECT | ND_POINTCACHE);
+ WM_jobs_callbacks(wm_job, ptcache_job_startjob, NULL, NULL, ptcache_job_endjob);
+
+ WM_set_locked_interface(CTX_wm_manager(C), true);
+
+ WM_jobs_start(CTX_wm_manager(C), wm_job);
+
+ WM_event_add_modal_handler(C, op);
+
+ /* we must run modal until the bake job is done, otherwise the undo push
+ * happens before the job ends, which can lead to race conditions between
+ * the baking and file writing code */
+ return OPERATOR_RUNNING_MODAL;
+}
+
+static int ptcache_bake_modal(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
+{
+ Scene *scene = (Scene *) op->customdata;
+
+ /* no running blender, remove handler and pass through */
+ if (0 == WM_jobs_test(CTX_wm_manager(C), scene, WM_JOB_TYPE_POINTCACHE)) {
+ return OPERATOR_FINISHED | OPERATOR_PASS_THROUGH;
+ }
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+static void ptcache_bake_cancel(bContext *C, wmOperator *op)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ Scene *scene = (Scene *) op->customdata;
+
+ /* kill on cancel, because job is using op->reports */
+ WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_POINTCACHE);
+}
+
+static int ptcache_free_bake_all_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene= CTX_data_scene(C);
+ Base *base;
+ PTCacheID *pid;
+ ListBase pidlist;
+
+ for (base=scene->base.first; base; base= base->next) {
+ BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ ptcache_free_bake(pid->cache);
+ }
+
+ BLI_freelistN(&pidlist);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, base->object);
+ }
+
+ WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
+
+ return OPERATOR_FINISHED;
+}
+
+void PTCACHE_OT_bake_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Bake All Physics";
+ ot->description = "Bake all physics";
+ ot->idname = "PTCACHE_OT_bake_all";
+
+ /* api callbacks */
+ ot->exec = ptcache_bake_exec;
+ ot->invoke = ptcache_bake_invoke;
+ ot->modal = ptcache_bake_modal;
+ ot->cancel = ptcache_bake_cancel;
+ ot->poll = ptcache_bake_all_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "bake", 1, "Bake", "");
+}
+void PTCACHE_OT_free_bake_all(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Free All Physics Bakes";
+ ot->idname = "PTCACHE_OT_free_bake_all";
+ ot->description = "Free all baked caches of all objects in the current scene";
+
+ /* api callbacks */
+ ot->exec = ptcache_free_bake_all_exec;
+ ot->poll = ptcache_bake_all_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int ptcache_free_bake_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr= CTX_data_pointer_get_type(C, "point_cache", &RNA_PointCache);
+ PointCache *cache= ptr.data;
+ Object *ob= ptr.id.data;
+
+ ptcache_free_bake(cache);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, ob);
+
+ return OPERATOR_FINISHED;
+}
+static int ptcache_bake_from_cache_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr= CTX_data_pointer_get_type(C, "point_cache", &RNA_PointCache);
+ PointCache *cache= ptr.data;
+ Object *ob= ptr.id.data;
+
+ cache->flag |= PTCACHE_BAKED;
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, ob);
+
+ return OPERATOR_FINISHED;
+}
+void PTCACHE_OT_bake(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Bake Physics";
+ ot->description = "Bake physics";
+ ot->idname = "PTCACHE_OT_bake";
+
+ /* api callbacks */
+ ot->exec = ptcache_bake_exec;
+ ot->invoke = ptcache_bake_invoke;
+ ot->modal = ptcache_bake_modal;
+ ot->cancel = ptcache_bake_cancel;
+ ot->poll = ptcache_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ RNA_def_boolean(ot->srna, "bake", 0, "Bake", "");
+}
+void PTCACHE_OT_free_bake(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Free Physics Bake";
+ ot->description = "Free physics bake";
+ ot->idname = "PTCACHE_OT_free_bake";
+
+ /* api callbacks */
+ ot->exec = ptcache_free_bake_exec;
+ ot->poll = ptcache_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+void PTCACHE_OT_bake_from_cache(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Bake From Cache";
+ ot->description = "Bake from cache";
+ ot->idname = "PTCACHE_OT_bake_from_cache";
+
+ /* api callbacks */
+ ot->exec = ptcache_bake_from_cache_exec;
+ ot->poll = ptcache_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int ptcache_add_new_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ PointerRNA ptr= CTX_data_pointer_get_type(C, "point_cache", &RNA_PointCache);
+ Object *ob= ptr.id.data;
+ PointCache *cache= ptr.data;
+ PTCacheID *pid;
+ ListBase pidlist;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, scene, MAX_DUPLI_RECUR);
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ if (pid->cache == cache) {
+ PointCache *cache_new = BKE_ptcache_add(pid->ptcaches);
+ cache_new->step = pid->default_step;
+ *(pid->cache_ptr) = cache_new;
+ break;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_FRAME, scene);
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, ob);
+
+ return OPERATOR_FINISHED;
+}
+static int ptcache_remove_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ PointerRNA ptr= CTX_data_pointer_get_type(C, "point_cache", &RNA_PointCache);
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= ptr.id.data;
+ PointCache *cache= ptr.data;
+ PTCacheID *pid;
+ ListBase pidlist;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, scene, MAX_DUPLI_RECUR);
+
+ for (pid=pidlist.first; pid; pid=pid->next) {
+ if (pid->cache == cache) {
+ if (pid->ptcaches->first == pid->ptcaches->last)
+ continue; /* don't delete last cache */
+
+ BLI_remlink(pid->ptcaches, pid->cache);
+ BKE_ptcache_free(pid->cache);
+ *(pid->cache_ptr) = pid->ptcaches->first;
+
+ break;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_POINTCACHE, ob);
+
+ return OPERATOR_FINISHED;
+}
+void PTCACHE_OT_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add New Cache";
+ ot->description = "Add new cache";
+ ot->idname = "PTCACHE_OT_add";
+
+ /* api callbacks */
+ ot->exec = ptcache_add_new_exec;
+ ot->poll = ptcache_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+void PTCACHE_OT_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Delete Current Cache";
+ ot->description = "Delete current cache";
+ ot->idname = "PTCACHE_OT_remove";
+
+ /* api callbacks */
+ ot->exec = ptcache_remove_exec;
+ ot->poll = ptcache_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 7eb2552487b..837573ad175 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -36,6 +36,7 @@
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_world_types.h"
@@ -1774,6 +1775,9 @@ static void copy_mtex_copybuf(ID *id)
mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]);
// mtex= wrld->mtex[(int)wrld->texact]; // TODO
break;
+ case ID_PA:
+ mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]);
+ break;
case ID_LS:
mtex = &(((FreestyleLineStyle *)id)->mtex[(int)((FreestyleLineStyle *)id)->texact]);
break;
@@ -1807,6 +1811,9 @@ static void paste_mtex_copybuf(ID *id)
mtex = &(((World *)id)->mtex[(int)((World *)id)->texact]);
// mtex= wrld->mtex[(int)wrld->texact]; // TODO
break;
+ case ID_PA:
+ mtex = &(((ParticleSettings *)id)->mtex[(int)((ParticleSettings *)id)->texact]);
+ break;
case ID_LS:
mtex = &(((FreestyleLineStyle *)id)->mtex[(int)((FreestyleLineStyle *)id)->texact]);
break;
@@ -1875,6 +1882,7 @@ static int paste_mtex_exec(bContext *C, wmOperator *UNUSED(op))
Material *ma = CTX_data_pointer_get_type(C, "material", &RNA_Material).data;
Lamp *la = CTX_data_pointer_get_type(C, "lamp", &RNA_Lamp).data;
World *wo = CTX_data_pointer_get_type(C, "world", &RNA_World).data;
+ ParticleSystem *psys = CTX_data_pointer_get_type(C, "particle_system", &RNA_ParticleSystem).data;
FreestyleLineStyle *linestyle = CTX_data_pointer_get_type(C, "line_style", &RNA_FreestyleLineStyle).data;
if (ma)
@@ -1883,6 +1891,8 @@ static int paste_mtex_exec(bContext *C, wmOperator *UNUSED(op))
id = &la->id;
else if (wo)
id = &wo->id;
+ else if (psys)
+ id = &psys->part->id;
else if (linestyle)
id = &linestyle->id;
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 2cf0a16f236..c165bbfd301 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -392,6 +392,12 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
+ else if (CTX_data_equals(member, "particle_edit_object")) {
+ if (obact && (obact->mode & OB_MODE_PARTICLE_EDIT))
+ CTX_data_id_pointer_set(result, &obact->id);
+
+ return 1;
+ }
else if (CTX_data_equals(member, "sequences")) {
Editing *ed = BKE_sequencer_editing_get(scene, false);
if (ed) {
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index ef99fedbec0..991025a4d5d 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -43,6 +43,7 @@
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
#include "DNA_object_types.h"
@@ -2421,6 +2422,21 @@ static void wpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
/* frees prev buffer */
copy_wpaint_prev(ts->wpaint, NULL, 0);
+
+ /* and particles too */
+ if (ob->particlesystem.first) {
+ ParticleSystem *psys;
+ int i;
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ for (i = 0; i < PSYS_TOT_VG; i++) {
+ if (psys->vgroup[i] == ob->actdef) {
+ psys->recalc |= PSYS_RECALC_RESET;
+ break;
+ }
+ }
+ }
+ }
DAG_id_tag_update(ob->data, 0);
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index a1ecb1c4f5c..da3364d872d 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -46,13 +46,13 @@
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
#include "DNA_linestyle_types.h"
-#include "DNA_object_types.h"
#include "BKE_context.h"
#include "BKE_action.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "BKE_linestyle.h"
@@ -339,6 +339,34 @@ static int buttons_context_path_pose_bone(ButsContextPath *path)
return 0;
}
+
+static int buttons_context_path_particle(ButsContextPath *path)
+{
+ Object *ob;
+ ParticleSystem *psys;
+ PointerRNA *ptr = &path->ptr[path->len - 1];
+
+ /* if we already have (pinned) particle settings, we're done */
+ if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
+ return 1;
+ }
+ /* if we have an object, get the active particle system */
+ if (buttons_context_path_object(path)) {
+ ob = path->ptr[path->len - 1].data;
+
+ if (ob && ob->type == OB_MESH) {
+ psys = psys_get_current(ob);
+
+ RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
+ path->len++;
+ return 1;
+ }
+ }
+
+ /* no path to a particle system possible */
+ return 0;
+}
+
static int buttons_context_path_brush(ButsContextPath *path)
{
Scene *scene;
@@ -393,6 +421,8 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
buttons_context_path_world(path);
else if (GS(id->name) == ID_LA)
buttons_context_path_data(path, OB_LAMP);
+ else if (GS(id->name) == ID_PA)
+ buttons_context_path_particle(path);
else if (GS(id->name) == ID_OB)
buttons_context_path_object(path);
else if (GS(id->name) == ID_LS)
@@ -411,6 +441,7 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
Material *ma;
Lamp *la;
World *wo;
+ ParticleSystem *psys;
FreestyleLineStyle *ls;
Tex *tex;
PointerRNA *ptr = &path->ptr[path->len - 1];
@@ -431,6 +462,28 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
return 1;
}
}
+ /* try particles */
+ else if ((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
+ if (path->ptr[path->len - 1].type == &RNA_ParticleSettings) {
+ ParticleSettings *part = path->ptr[path->len - 1].data;
+
+ tex = give_current_particle_texture(part);
+ RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
+ path->len++;
+ return 1;
+ }
+ else {
+ psys = path->ptr[path->len - 1].data;
+
+ if (psys && psys->part && GS(psys->part->id.name) == ID_PA) {
+ tex = give_current_particle_texture(psys->part);
+
+ RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
+ path->len++;
+ return 1;
+ }
+ }
+ }
/* try material */
else if ((path->tex_ctx == SB_TEXC_MATERIAL) && buttons_context_path_material(path, true, false)) {
ma = path->ptr[path->len - 1].data;
@@ -557,6 +610,9 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
case BCONTEXT_DATA:
found = buttons_context_path_data(path, -1);
break;
+ case BCONTEXT_PARTICLE:
+ found = buttons_context_path_particle(path);
+ break;
case BCONTEXT_MATERIAL:
found = buttons_context_path_material(path, false, (sbuts->texuser != NULL));
break;
@@ -844,7 +900,14 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
ButsContextTexture *ct = sbuts->texuser;
PointerRNA *ptr;
- if (ct) {
+ /* Particles slots are used in both old and new textures handling. */
+ if ((ptr = get_pointer_type(path, &RNA_ParticleSystem))) {
+ ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
+
+ if (part)
+ CTX_data_pointer_set(result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
+ }
+ else if (ct) {
return 0; /* new shading system */
}
else if ((ptr = get_pointer_type(path, &RNA_Material))) {
@@ -900,6 +963,38 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
set_pointer_type(path, result, &RNA_PoseBone);
return 1;
}
+ else if (CTX_data_equals(member, "particle_system")) {
+ set_pointer_type(path, result, &RNA_ParticleSystem);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "particle_system_editable")) {
+ if (PE_poll((bContext *)C))
+ set_pointer_type(path, result, &RNA_ParticleSystem);
+ else
+ CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "particle_settings")) {
+ /* only available when pinned */
+ PointerRNA *ptr = get_pointer_type(path, &RNA_ParticleSettings);
+
+ if (ptr && ptr->data) {
+ CTX_data_pointer_set(result, ptr->id.data, &RNA_ParticleSettings, ptr->data);
+ return 1;
+ }
+ else {
+ /* get settings from active particle system instead */
+ ptr = get_pointer_type(path, &RNA_ParticleSystem);
+
+ if (ptr && ptr->data) {
+ ParticleSettings *part = ((ParticleSystem *)ptr->data)->part;
+ CTX_data_pointer_set(result, ptr->id.data, &RNA_ParticleSettings, part);
+ return 1;
+ }
+ }
+ set_pointer_type(path, result, &RNA_ParticleSettings);
+ return 1;
+ }
else if (CTX_data_equals(member, "cloth")) {
PointerRNA *ptr = get_pointer_type(path, &RNA_Object);
@@ -1069,6 +1164,14 @@ ID *buttons_context_id_path(const bContext *C)
for (a = path->len - 1; a >= 0; a--) {
ptr = &path->ptr[a];
+ /* pin particle settings instead of system, since only settings are an idblock*/
+ if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
+ if (ptr->type == &RNA_ParticleSystem && ptr->data) {
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ return &psys->part->id;
+ }
+ }
+
if (ptr->id.data) {
return ptr->id.data;
}
diff --git a/source/blender/editors/space_buttons/buttons_texture.c b/source/blender/editors/space_buttons/buttons_texture.c
index 87cf0e8c9e3..72de7e5c81c 100644
--- a/source/blender/editors/space_buttons/buttons_texture.c
+++ b/source/blender/editors/space_buttons/buttons_texture.c
@@ -46,6 +46,7 @@
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -58,6 +59,7 @@
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#ifdef WITH_FREESTYLE
# include "BKE_freestyle.h"
@@ -96,6 +98,12 @@ bool ED_texture_context_check_lamp(const bContext *C)
return (ob && (ob->type == OB_LAMP));
}
+bool ED_texture_context_check_particles(const bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ return (ob && ob->particlesystem.first);
+}
+
bool ED_texture_context_check_linestyle(const bContext *C)
{
#ifdef WITH_FREESTYLE
@@ -170,6 +178,7 @@ static void set_texture_context(const bContext *C, SpaceButs *sbuts)
bool valid_world = ED_texture_context_check_world(C);
bool valid_material = ED_texture_context_check_material(C);
bool valid_lamp = ED_texture_context_check_lamp(C);
+ bool valid_particles = ED_texture_context_check_particles(C);
bool valid_linestyle = ED_texture_context_check_linestyle(C);
bool valid_others = ED_texture_context_check_others(C);
@@ -183,6 +192,9 @@ static void set_texture_context(const bContext *C, SpaceButs *sbuts)
else if ((sbuts->mainb == BCONTEXT_DATA) && valid_lamp) {
sbuts->texture_context = sbuts->texture_context_prev = SB_TEXC_LAMP;
}
+ else if ((sbuts->mainb == BCONTEXT_PARTICLE) && valid_particles) {
+ sbuts->texture_context = sbuts->texture_context_prev = SB_TEXC_PARTICLES;
+ }
else if ((sbuts->mainb == BCONTEXT_RENDER_LAYER) && valid_linestyle) {
sbuts->texture_context = sbuts->texture_context_prev = SB_TEXC_LINESTYLE;
}
@@ -194,6 +206,7 @@ static void set_texture_context(const bContext *C, SpaceButs *sbuts)
(((sbuts->texture_context_prev == SB_TEXC_WORLD) && valid_world) ||
((sbuts->texture_context_prev == SB_TEXC_MATERIAL) && valid_material) ||
((sbuts->texture_context_prev == SB_TEXC_LAMP) && valid_lamp) ||
+ ((sbuts->texture_context_prev == SB_TEXC_PARTICLES) && valid_particles) ||
((sbuts->texture_context_prev == SB_TEXC_LINESTYLE) && valid_linestyle) ||
((sbuts->texture_context_prev == SB_TEXC_OTHER) && valid_others)))
{
@@ -203,6 +216,7 @@ static void set_texture_context(const bContext *C, SpaceButs *sbuts)
else if (((sbuts->texture_context == SB_TEXC_WORLD) && !valid_world) ||
((sbuts->texture_context == SB_TEXC_MATERIAL) && !valid_material) ||
((sbuts->texture_context == SB_TEXC_LAMP) && !valid_lamp) ||
+ ((sbuts->texture_context == SB_TEXC_PARTICLES) && !valid_particles) ||
((sbuts->texture_context == SB_TEXC_LINESTYLE) && !valid_linestyle) ||
((sbuts->texture_context == SB_TEXC_OTHER) && !valid_others))
{
@@ -214,6 +228,9 @@ static void set_texture_context(const bContext *C, SpaceButs *sbuts)
else if (valid_lamp) {
sbuts->texture_context = SB_TEXC_LAMP;
}
+ else if (valid_particles) {
+ sbuts->texture_context = SB_TEXC_PARTICLES;
+ }
else if (valid_linestyle) {
sbuts->texture_context = SB_TEXC_LINESTYLE;
}
@@ -358,9 +375,31 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
buttons_texture_users_find_nodetree(users, &linestyle->id, linestyle->nodetree, N_("Line Style"));
if (ob) {
+ ParticleSystem *psys = psys_get_current(ob);
+ MTex *mtex;
+ int a;
+
/* modifiers */
modifiers_foreachTexLink(ob, buttons_texture_modifier_foreach, users);
+ /* particle systems */
+ if (psys && !limited_mode) {
+ for (a = 0; a < MAX_MTEX; a++) {
+ mtex = psys->part->mtex[a];
+
+ if (mtex) {
+ PointerRNA ptr;
+ PropertyRNA *prop;
+
+ RNA_pointer_create(&psys->part->id, &RNA_ParticleSettingsTextureSlot, mtex, &ptr);
+ prop = RNA_struct_find_property(&ptr, "texture");
+
+ buttons_texture_user_property_add(users, &psys->part->id, ptr, prop, N_("Particles"),
+ RNA_struct_ui_icon(&RNA_ParticleSettings), psys->name);
+ }
+ }
+ }
+
/* field */
if (ob->pd && ob->pd->forcefield == PFIELD_TEXTURE) {
PointerRNA ptr;
@@ -490,6 +529,17 @@ static void template_texture_select(bContext *C, void *user_p, void *UNUSED(arg)
ct->texture = tex;
+ if (user->ptr.type == &RNA_ParticleSettingsTextureSlot) {
+ /* stupid exception for particle systems which still uses influence
+ * from the old texture system, set the active texture slots as well */
+ ParticleSettings *part = user->ptr.id.data;
+ int a;
+
+ for (a = 0; a < MAX_MTEX; a++)
+ if (user->ptr.data == part->mtex[a])
+ part->texact = a;
+ }
+
if (sbuts && tex)
sbuts->preview = 1;
}
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index f91a357504d..e4c23ad74f8 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -159,6 +159,8 @@ static void buttons_main_region_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, "material", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_TEXTURE)
ED_region_panels(C, ar, "texture", sbuts->mainb, vertical);
+ else if (sbuts->mainb == BCONTEXT_PARTICLE)
+ ED_region_panels(C, ar, "particle", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_PHYSICS)
ED_region_panels(C, ar, "physics", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_BONE)
@@ -279,6 +281,11 @@ static void buttons_area_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *
buttons_area_redraw(sa, BCONTEXT_CONSTRAINT);
buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
break;
+ case ND_PARTICLE:
+ if (wmn->action == NA_EDITED)
+ buttons_area_redraw(sa, BCONTEXT_PARTICLE);
+ sbuts->preview = 1;
+ break;
case ND_DRAW:
buttons_area_redraw(sa, BCONTEXT_OBJECT);
buttons_area_redraw(sa, BCONTEXT_DATA);
diff --git a/source/blender/editors/space_file/filesel.c b/source/blender/editors/space_file/filesel.c
index 5eb261890b2..7abe5ff5070 100644
--- a/source/blender/editors/space_file/filesel.c
+++ b/source/blender/editors/space_file/filesel.c
@@ -214,7 +214,7 @@ short ED_fileselect_set_params(SpaceFile *sfile)
params->filter_id = FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR | FILTER_ID_CA | FILTER_ID_CU | FILTER_ID_GD |
FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA | FILTER_ID_LS | FILTER_ID_LT | FILTER_ID_MA |
FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME | FILTER_ID_MSK | FILTER_ID_NT | FILTER_ID_OB |
- FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | FILTER_ID_SPK | FILTER_ID_SO |
+ FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | FILTER_ID_SPK | FILTER_ID_SO |
FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_WO | FILTER_ID_CF;
if (U.uiflag & USER_HIDE_DOT) {
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index 6e156750815..8dc6c4229b2 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -35,7 +35,6 @@
#include "DNA_group_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
@@ -51,6 +50,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_key.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
#include "BKE_editmesh.h"
#include "ED_info.h"
@@ -273,7 +273,37 @@ static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
{
if (base->flag & SELECT) stats->totobjsel++;
- if (ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS | OB_DUPLIFACES))) {
+ if (ob->transflag & OB_DUPLIPARTS) {
+ /* Dupli Particles */
+ ParticleSystem *psys;
+ ParticleSettings *part;
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ part = psys->part;
+
+ if (part->draw_as == PART_DRAW_OB && part->dup_ob) {
+ int tot = count_particles(psys);
+ stats_object(part->dup_ob, 0, tot, stats);
+ }
+ else if (part->draw_as == PART_DRAW_GR && part->dup_group) {
+ GroupObject *go;
+ int tot, totgroup = 0, cur = 0;
+
+ for (go = part->dup_group->gobject.first; go; go = go->next)
+ totgroup++;
+
+ for (go = part->dup_group->gobject.first; go; go = go->next) {
+ tot = count_particles_mod(psys, totgroup, cur);
+ stats_object(go->ob, 0, tot, stats);
+ cur++;
+ }
+ }
+ }
+
+ stats_object(ob, base->flag & SELECT, 1, stats);
+ stats->totobj++;
+ }
+ else if (ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS | OB_DUPLIFACES))) {
/* Dupli Verts/Faces */
int tot;
diff --git a/source/blender/editors/space_nla/nla_buttons.c b/source/blender/editors/space_nla/nla_buttons.c
index bb6cf568425..3243579f7d0 100644
--- a/source/blender/editors/space_nla/nla_buttons.c
+++ b/source/blender/editors/space_nla/nla_buttons.c
@@ -136,6 +136,7 @@ bool nla_panel_context(const bContext *C, PointerRNA *adt_ptr, PointerRNA *nlt_p
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
case ANIMTYPE_DSNTREE:
+ case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index 9a8a5df78e4..e9c46e9d04b 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -175,6 +175,7 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
case ANIMTYPE_DSSKEY:
case ANIMTYPE_DSWOR:
case ANIMTYPE_DSNTREE:
+ case ANIMTYPE_DSPART:
case ANIMTYPE_DSMBALL:
case ANIMTYPE_DSARM:
case ANIMTYPE_DSMESH:
@@ -214,7 +215,7 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
/* offset for start of channel (on LHS of channel-list) */
if (ale->id) {
/* special exception for materials and particles */
- if (GS(ale->id->name) == ID_MA)
+ if (ELEM(GS(ale->id->name), ID_MA, ID_PA))
offset = 21 + NLACHANNEL_BUTTON_WIDTH;
else
offset = 14;
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index fd55f4d4fdc..18f4a02ab72 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -1080,6 +1080,8 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
UI_icon_draw(x, y, ICON_MODIFIER); break;
case TSE_LINKED_OB:
UI_icon_draw(x, y, ICON_OBJECT_DATA); break;
+ case TSE_LINKED_PSYS:
+ UI_icon_draw(x, y, ICON_PARTICLES); break;
case TSE_MODIFIER:
{
Object *ob = (Object *)tselem->id;
@@ -1107,6 +1109,10 @@ static void tselem_draw_icon(uiBlock *block, int xmax, float x, float y, TreeSto
UI_icon_draw(x, y, ICON_MOD_SOFT); break;
case eModifierType_Boolean:
UI_icon_draw(x, y, ICON_MOD_BOOLEAN); break;
+ case eModifierType_ParticleSystem:
+ UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
+ case eModifierType_ParticleInstance:
+ UI_icon_draw(x, y, ICON_MOD_PARTICLES); break;
case eModifierType_EdgeSplit:
UI_icon_draw(x, y, ICON_MOD_EDGESPLIT); break;
case eModifierType_Array:
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index c5dfbf1819b..f23c294c488 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -61,7 +61,7 @@ typedef struct TreeElement {
#define TREESTORE_ID_TYPE(_id) \
(ELEM(GS((_id)->name), ID_SCE, ID_LI, ID_OB, ID_ME, ID_CU, ID_MB, ID_NT, ID_MA, ID_TE, ID_IM, ID_LT, ID_LA, ID_CA) || \
- ELEM(GS((_id)->name), ID_KE, ID_WO, ID_SPK, ID_GR, ID_AR, ID_AC, ID_BR, ID_GD, ID_LS) || \
+ ELEM(GS((_id)->name), ID_KE, ID_WO, ID_SPK, ID_GR, ID_AR, ID_AC, ID_BR, ID_PA, ID_GD, ID_LS) || \
ELEM(GS((_id)->name), ID_SCR, ID_WM, ID_TXT, ID_VF, ID_SO, ID_CF, ID_PAL)) /* Only in 'blendfile' mode ... :/ */
/* TreeElement->flag */
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index a9f834c509f..a73e160f357 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -617,6 +617,20 @@ static eOLDrawState tree_element_active_modifier(
return OL_DRAWSEL_NONE;
}
+static eOLDrawState tree_element_active_psys(
+ bContext *C, Scene *UNUSED(scene), TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
+{
+ if (set != OL_SETSEL_NONE) {
+ Object *ob = (Object *)tselem->id;
+
+ WM_event_add_notifier(C, NC_OBJECT | ND_PARTICLE | NA_EDITED, ob);
+
+// XXX extern_set_butspace(F7KEY, 0);
+ }
+
+ return OL_DRAWSEL_NONE;
+}
+
static int tree_element_active_constraint(
bContext *C, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
@@ -795,6 +809,8 @@ eOLDrawState tree_element_type_active(
return OL_DRAWSEL_NORMAL;
}
break;
+ case TSE_LINKED_PSYS:
+ return tree_element_active_psys(C, scene, te, tselem, set);
case TSE_POSE_BASE:
return tree_element_active_pose(C, scene, te, tselem, set);
case TSE_POSE_CHANNEL:
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index d1c75b01157..ec46c5df9a0 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -46,6 +46,7 @@
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_world_types.h"
#include "DNA_sequence_types.h"
@@ -621,6 +622,14 @@ static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, Tree
else if (md->type == eModifierType_Hook) {
outliner_add_element(soops, &ten->subtree, ((HookModifierData *) md)->object, ten, TSE_LINKED_OB, 0);
}
+ else if (md->type == eModifierType_ParticleSystem) {
+ ParticleSystem *psys = ((ParticleSystemModifierData *) md)->psys;
+ TreeElement *ten_psys;
+
+ ten_psys = outliner_add_element(soops, &ten->subtree, ob, te, TSE_LINKED_PSYS, 0);
+ ten_psys->directdata = psys;
+ ten_psys->name = psys->part->id.name + 2;
+ }
}
}
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index f199820dd10..5e7060d6651 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -50,6 +50,7 @@
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
+#include "BKE_pointcache.h"
#include "ED_anim_api.h"
#include "ED_keyframes_draw.h"
@@ -113,6 +114,162 @@ static void time_draw_sfra_efra(Scene *scene, View2D *v2d)
immUnbindProgram();
}
+static void time_draw_cache(SpaceTime *stime, Object *ob, Scene *scene)
+{
+ PTCacheID *pid;
+ ListBase pidlist;
+ SpaceTimeCache *stc = stime->caches.first;
+ const float cache_draw_height = (4.0f * UI_DPI_FAC * U.pixelsize);
+ float yoffs = 0.f;
+
+ if (!(stime->cache_display & TIME_CACHE_DISPLAY) || (!ob))
+ return;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, scene, 0);
+
+ /* iterate over pointcaches on the active object,
+ * add spacetimecache and vertex array for each */
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ float col[4], *fp;
+ int i, sta = pid->cache->startframe, end = pid->cache->endframe;
+ int len = (end - sta + 1) * 4;
+
+ switch (pid->type) {
+ case PTCACHE_TYPE_SOFTBODY:
+ if (!(stime->cache_display & TIME_CACHE_SOFTBODY)) continue;
+ break;
+ case PTCACHE_TYPE_PARTICLES:
+ if (!(stime->cache_display & TIME_CACHE_PARTICLES)) continue;
+ break;
+ case PTCACHE_TYPE_CLOTH:
+ if (!(stime->cache_display & TIME_CACHE_CLOTH)) continue;
+ break;
+ case PTCACHE_TYPE_SMOKE_DOMAIN:
+ case PTCACHE_TYPE_SMOKE_HIGHRES:
+ if (!(stime->cache_display & TIME_CACHE_SMOKE)) continue;
+ break;
+ case PTCACHE_TYPE_DYNAMICPAINT:
+ if (!(stime->cache_display & TIME_CACHE_DYNAMICPAINT)) continue;
+ break;
+ case PTCACHE_TYPE_RIGIDBODY:
+ if (!(stime->cache_display & TIME_CACHE_RIGIDBODY)) continue;
+ break;
+ }
+
+ if (pid->cache->cached_frames == NULL)
+ continue;
+
+ /* make sure we have stc with correct array length */
+ if (stc == NULL || MEM_allocN_len(stc->array) != len * 2 * sizeof(float)) {
+ if (stc) {
+ MEM_freeN(stc->array);
+ }
+ else {
+ stc = MEM_callocN(sizeof(SpaceTimeCache), "spacetimecache");
+ BLI_addtail(&stime->caches, stc);
+ }
+
+ stc->array = MEM_callocN(len * 2 * sizeof(float), "SpaceTimeCache array");
+ }
+
+ /* fill the vertex array with a quad for each cached frame */
+ for (i = sta, fp = stc->array; i <= end; i++) {
+ if (pid->cache->cached_frames[i - sta]) {
+ fp[0] = (float)i - 0.5f;
+ fp[1] = 0.0;
+ fp += 2;
+
+ fp[0] = (float)i - 0.5f;
+ fp[1] = 1.0;
+ fp += 2;
+
+ fp[0] = (float)i + 0.5f;
+ fp[1] = 1.0;
+ fp += 2;
+
+ fp[0] = (float)i + 0.5f;
+ fp[1] = 0.0;
+ fp += 2;
+ }
+ }
+
+ glPushMatrix();
+ glTranslatef(0.0, (float)V2D_SCROLL_HEIGHT + yoffs, 0.0);
+ glScalef(1.0, cache_draw_height, 0.0);
+
+ switch (pid->type) {
+ case PTCACHE_TYPE_SOFTBODY:
+ col[0] = 1.0; col[1] = 0.4; col[2] = 0.02;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_PARTICLES:
+ col[0] = 1.0; col[1] = 0.1; col[2] = 0.02;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_CLOTH:
+ col[0] = 0.1; col[1] = 0.1; col[2] = 0.75;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_SMOKE_DOMAIN:
+ case PTCACHE_TYPE_SMOKE_HIGHRES:
+ col[0] = 0.2; col[1] = 0.2; col[2] = 0.2;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_DYNAMICPAINT:
+ col[0] = 1.0; col[1] = 0.1; col[2] = 0.75;
+ col[3] = 0.1;
+ break;
+ case PTCACHE_TYPE_RIGIDBODY:
+ col[0] = 1.0; col[1] = 0.6; col[2] = 0.0;
+ col[3] = 0.1;
+ break;
+ default:
+ col[0] = 1.0; col[1] = 0.0; col[2] = 1.0;
+ col[3] = 0.1;
+ BLI_assert(0);
+ break;
+ }
+ glColor4fv(col);
+
+ glEnable(GL_BLEND);
+
+ glRectf((float)sta, 0.0, (float)end, 1.0);
+
+ col[3] = 0.4f;
+ if (pid->cache->flag & PTCACHE_BAKED) {
+ col[0] -= 0.4f; col[1] -= 0.4f; col[2] -= 0.4f;
+ }
+ else if (pid->cache->flag & PTCACHE_OUTDATED) {
+ col[0] += 0.4f; col[1] += 0.4f; col[2] += 0.4f;
+ }
+ glColor4fv(col);
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(2, GL_FLOAT, 0, stc->array);
+ glDrawArrays(GL_QUADS, 0, (fp - stc->array) / 2);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ glDisable(GL_BLEND);
+
+ glPopMatrix();
+
+ yoffs += cache_draw_height;
+
+ stc = stc->next;
+ }
+
+ BLI_freelistN(&pidlist);
+
+ /* free excessive caches */
+ while (stc) {
+ SpaceTimeCache *tmp = stc->next;
+ BLI_remlink(&stime->caches, stc);
+ MEM_freeN(stc->array);
+ MEM_freeN(stc);
+ stc = tmp;
+ }
+}
+
static void time_cache_free(SpaceTime *stime)
{
SpaceTimeCache *stc;
@@ -377,6 +534,7 @@ static void time_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn)
case ND_BONE_ACTIVE:
case ND_POINTCACHE:
case ND_MODIFIER:
+ case ND_PARTICLE:
case ND_KEYS:
ED_area_tag_refresh(sa);
ED_area_tag_redraw(sa);
@@ -451,6 +609,7 @@ static void time_main_region_draw(const bContext *C, ARegion *ar)
/* draw entirely, view changes should be handled here */
Scene *scene = CTX_data_scene(C);
SpaceTime *stime = CTX_wm_space_time(C);
+ Object *obact = CTX_data_active_object(C);
View2D *v2d = &ar->v2d;
View2DGrid *grid;
View2DScrollers *scrollers;
@@ -488,6 +647,9 @@ static void time_main_region_draw(const bContext *C, ARegion *ar)
UI_view2d_view_orthoSpecial(ar, v2d, 1);
ED_markers_draw(C, 0);
+ /* caches */
+ time_draw_cache(stime, obact, scene);
+
/* callback */
UI_view2d_view_ortho(v2d);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 8b2738914d9..46d682233ed 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -37,7 +37,6 @@
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
-#include "DNA_object_force.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
@@ -72,6 +71,8 @@
#include "BKE_movieclip.h"
#include "BKE_object.h"
#include "BKE_paint.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_subsurf.h"
#include "BKE_unit.h"
@@ -94,6 +95,7 @@
#include "GPU_matrix.h"
#include "ED_mesh.h"
+#include "ED_particle.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_types.h"
@@ -4737,7 +4739,12 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
* with the background. */
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- glColor3ubv(ob_wire_col);
+ if (is_obact && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ ob_wire_color_blend_theme_id(ob_wire_col, TH_BACK, 0.15f);
+ }
+ else {
+ glColor3ubv(ob_wire_col);
+ }
}
/* If drawing wire and drawtype is not OB_WIRE then we are
@@ -5784,6 +5791,1113 @@ static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *ba
}
/* *********** drawing for particles ************* */
+static void draw_particle_arrays(int draw_as, int totpoint, int ob_dt, int select)
+{
+ /* draw created data arrays */
+ switch (draw_as) {
+ case PART_DRAW_AXIS:
+ case PART_DRAW_CROSS:
+ glDrawArrays(GL_LINES, 0, 6 * totpoint);
+ break;
+ case PART_DRAW_LINE:
+ glDrawArrays(GL_LINES, 0, 2 * totpoint);
+ break;
+ case PART_DRAW_BB:
+ if (ob_dt <= OB_WIRE || select)
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ else
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+ glDrawArrays(GL_QUADS, 0, 4 * totpoint);
+ break;
+ default:
+ glDrawArrays(GL_POINTS, 0, totpoint);
+ break;
+ }
+}
+static void draw_particle(ParticleKey *state, int draw_as, short draw, float pixsize,
+ float imat[4][4], const float draw_line[2], ParticleBillboardData *bb, ParticleDrawData *pdd)
+{
+ float vec[3], vec2[3];
+ float *vd = NULL;
+ float *cd = NULL;
+ float ma_col[3] = {0.0f, 0.0f, 0.0f};
+
+ /* null only for PART_DRAW_CIRC */
+ if (pdd) {
+ vd = pdd->vd;
+ cd = pdd->cd;
+
+ if (pdd->ma_col) {
+ copy_v3_v3(ma_col, pdd->ma_col);
+ }
+ }
+
+ switch (draw_as) {
+ case PART_DRAW_DOT:
+ {
+ if (vd) {
+ copy_v3_v3(vd, state->co); pdd->vd += 3;
+ }
+ if (cd) {
+ copy_v3_v3(cd, pdd->ma_col);
+ pdd->cd += 3;
+ }
+ break;
+ }
+ case PART_DRAW_CROSS:
+ case PART_DRAW_AXIS:
+ {
+ vec[0] = 2.0f * pixsize;
+ vec[1] = vec[2] = 0.0;
+ mul_qt_v3(state->rot, vec);
+ if (draw_as == PART_DRAW_AXIS) {
+ if (cd) {
+ cd[1] = cd[2] = cd[4] = cd[5] = 0.0;
+ cd[0] = cd[3] = 1.0;
+ cd[6] = cd[8] = cd[9] = cd[11] = 0.0;
+ cd[7] = cd[10] = 1.0;
+ cd[13] = cd[12] = cd[15] = cd[16] = 0.0;
+ cd[14] = cd[17] = 1.0;
+ pdd->cd += 18;
+ }
+
+ copy_v3_v3(vec2, state->co);
+ }
+ else {
+ if (cd) {
+ cd[0] = cd[3] = cd[6] = cd[9] = cd[12] = cd[15] = ma_col[0];
+ cd[1] = cd[4] = cd[7] = cd[10] = cd[13] = cd[16] = ma_col[1];
+ cd[2] = cd[5] = cd[8] = cd[11] = cd[14] = cd[17] = ma_col[2];
+ pdd->cd += 18;
+ }
+ sub_v3_v3v3(vec2, state->co, vec);
+ }
+
+ add_v3_v3(vec, state->co);
+ copy_v3_v3(pdd->vd, vec); pdd->vd += 3;
+ copy_v3_v3(pdd->vd, vec2); pdd->vd += 3;
+
+ vec[1] = 2.0f * pixsize;
+ vec[0] = vec[2] = 0.0;
+ mul_qt_v3(state->rot, vec);
+ if (draw_as == PART_DRAW_AXIS) {
+ copy_v3_v3(vec2, state->co);
+ }
+ else {
+ sub_v3_v3v3(vec2, state->co, vec);
+ }
+
+ add_v3_v3(vec, state->co);
+ copy_v3_v3(pdd->vd, vec); pdd->vd += 3;
+ copy_v3_v3(pdd->vd, vec2); pdd->vd += 3;
+
+ vec[2] = 2.0f * pixsize;
+ vec[0] = vec[1] = 0.0f;
+ mul_qt_v3(state->rot, vec);
+ if (draw_as == PART_DRAW_AXIS) {
+ copy_v3_v3(vec2, state->co);
+ }
+ else {
+ sub_v3_v3v3(vec2, state->co, vec);
+ }
+
+ add_v3_v3(vec, state->co);
+
+ copy_v3_v3(pdd->vd, vec); pdd->vd += 3;
+ copy_v3_v3(pdd->vd, vec2); pdd->vd += 3;
+ break;
+ }
+ case PART_DRAW_LINE:
+ {
+ copy_v3_v3(vec, state->vel);
+ normalize_v3(vec);
+ if (draw & PART_DRAW_VEL_LENGTH)
+ mul_v3_fl(vec, len_v3(state->vel));
+ madd_v3_v3v3fl(pdd->vd, state->co, vec, -draw_line[0]); pdd->vd += 3;
+ madd_v3_v3v3fl(pdd->vd, state->co, vec, draw_line[1]); pdd->vd += 3;
+ if (cd) {
+ cd[0] = cd[3] = ma_col[0];
+ cd[1] = cd[4] = ma_col[1];
+ cd[2] = cd[5] = ma_col[2];
+ pdd->cd += 6;
+ }
+ break;
+ }
+ case PART_DRAW_CIRC:
+ {
+ drawcircball(GL_LINE_LOOP, state->co, pixsize, imat);
+ break;
+ }
+ case PART_DRAW_BB:
+ {
+ float xvec[3], yvec[3], zvec[3], bb_center[3];
+ if (cd) {
+ cd[0] = cd[3] = cd[6] = cd[9] = ma_col[0];
+ cd[1] = cd[4] = cd[7] = cd[10] = ma_col[1];
+ cd[2] = cd[5] = cd[8] = cd[11] = ma_col[2];
+ pdd->cd += 12;
+ }
+
+ copy_v3_v3(bb->vec, state->co);
+ copy_v3_v3(bb->vel, state->vel);
+
+ psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
+
+ add_v3_v3v3(pdd->vd, bb_center, xvec);
+ add_v3_v3(pdd->vd, yvec); pdd->vd += 3;
+
+ sub_v3_v3v3(pdd->vd, bb_center, xvec);
+ add_v3_v3(pdd->vd, yvec); pdd->vd += 3;
+
+ sub_v3_v3v3(pdd->vd, bb_center, xvec);
+ sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd += 3;
+
+ add_v3_v3v3(pdd->vd, bb_center, xvec);
+ sub_v3_v3v3(pdd->vd, pdd->vd, yvec); pdd->vd += 3;
+
+ copy_v3_v3(pdd->nd, zvec); pdd->nd += 3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd += 3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd += 3;
+ copy_v3_v3(pdd->nd, zvec); pdd->nd += 3;
+ break;
+ }
+ }
+}
+static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d,
+ ParticleKey *state, int draw_as,
+ float imat[4][4], ParticleBillboardData *bb, ParticleDrawData *pdd,
+ const float ct, const float pa_size, const float r_tilt, const float pixsize_scale)
+{
+ ParticleSettings *part = psys->part;
+ float pixsize;
+
+ if (psys->parent)
+ mul_m4_v3(psys->parent->obmat, state->co);
+
+ /* create actual particle data */
+ if (draw_as == PART_DRAW_BB) {
+ bb->offset[0] = part->bb_offset[0];
+ bb->offset[1] = part->bb_offset[1];
+ bb->size[0] = part->bb_size[0] * pa_size;
+ if (part->bb_align == PART_BB_VEL) {
+ float pa_vel = len_v3(state->vel);
+ float head = part->bb_vel_head * pa_vel;
+ float tail = part->bb_vel_tail * pa_vel;
+ bb->size[1] = part->bb_size[1] * pa_size + head + tail;
+ /* use offset to adjust the particle center. this is relative to size, so need to divide! */
+ if (bb->size[1] > 0.0f)
+ bb->offset[1] += (head - tail) / bb->size[1];
+ }
+ else {
+ bb->size[1] = part->bb_size[1] * pa_size;
+ }
+ bb->tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
+ bb->time = ct;
+ }
+
+ pixsize = ED_view3d_pixel_size(rv3d, state->co) * pixsize_scale;
+
+ draw_particle(state, draw_as, part->draw, pixsize, imat, part->draw_line, bb, pdd);
+}
+/* unified drawing of all new particle systems draw types except dupli ob & group
+ * mostly tries to use vertex arrays for speed
+ *
+ * 1. check that everything is ok & updated
+ * 2. start initializing things
+ * 3. initialize according to draw type
+ * 4. allocate drawing data arrays
+ * 5. start filling the arrays
+ * 6. draw the arrays
+ * 7. clean up
+ */
+static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d,
+ Base *base, ParticleSystem *psys,
+ const char ob_dt, const short dflag)
+{
+ Object *ob = base->object;
+ ParticleEditSettings *pset = PE_settings(scene);
+ ParticleSettings *part = psys->part;
+ ParticleData *pars = psys->particles;
+ ParticleData *pa;
+ ParticleKey state, *states = NULL;
+ ParticleBillboardData bb;
+ ParticleSimulationData sim = {NULL};
+ ParticleDrawData *pdd = psys->pdd;
+ Material *ma;
+ float vel[3], imat[4][4];
+ float timestep, pixsize_scale = 1.0f, pa_size, r_tilt, r_length;
+ float pa_time, pa_birthtime, pa_dietime, pa_health, intensity;
+ float cfra;
+ float ma_col[3] = {0.0f, 0.0f, 0.0f};
+ int a, totpart, totpoint = 0, totve = 0, drawn, draw_as, totchild = 0;
+ bool select = (ob->flag & SELECT) != 0, create_cdata = false, need_v = false;
+ GLint polygonmode[2];
+ char numstr[32];
+ unsigned char tcol[4] = {0, 0, 0, 255};
+
+/* 1. */
+ if (part == NULL || !psys_check_enabled(ob, psys, G.is_rendering))
+ return;
+
+ if (pars == NULL) return;
+
+ /* don't draw normal paths in edit mode */
+ if (psys_in_edit_mode(scene, psys) && (pset->flag & PE_DRAW_PART) == 0)
+ return;
+
+ if (part->draw_as == PART_DRAW_REND)
+ draw_as = part->ren_as;
+ else
+ draw_as = part->draw_as;
+
+ if (draw_as == PART_DRAW_NOT)
+ return;
+
+ /* prepare curvemapping tables */
+ if ((psys->part->child_flag & PART_CHILD_USE_CLUMP_CURVE) && psys->part->clumpcurve)
+ curvemapping_changed_all(psys->part->clumpcurve);
+ if ((psys->part->child_flag & PART_CHILD_USE_ROUGH_CURVE) && psys->part->roughcurve)
+ curvemapping_changed_all(psys->part->roughcurve);
+
+/* 2. */
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(ob, psys);
+
+ if (part->phystype == PART_PHYS_KEYED) {
+ if (psys->flag & PSYS_KEYED) {
+ psys_count_keyed_targets(&sim);
+ if (psys->totkeyed == 0)
+ return;
+ }
+ }
+
+ if (select) {
+ select = false;
+ if (psys_get_current(ob) == psys)
+ select = true;
+ }
+
+ psys->flag |= PSYS_DRAWING;
+
+ if (part->type == PART_HAIR && !psys->childcache)
+ totchild = 0;
+ else
+ totchild = psys->totchild * part->disp / 100;
+
+ ma = give_current_material(ob, part->omat);
+
+ if (v3d->zbuf) glDepthMask(1);
+
+ if ((ma) && (part->draw_col == PART_DRAW_COL_MAT)) {
+ rgb_float_to_uchar(tcol, &(ma->r));
+ copy_v3_v3(ma_col, &ma->r);
+ }
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ glColor3ubv(tcol);
+ }
+
+ timestep = psys_get_timestep(&sim);
+
+ if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
+ float mat[4][4];
+ mul_m4_m4m4(mat, ob->obmat, psys->imat);
+ glMultMatrixf(mat);
+ }
+
+ /* needed for text display */
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ totpart = psys->totpart;
+
+ cfra = BKE_scene_frame_get(scene);
+
+ if (draw_as == PART_DRAW_PATH && psys->pathcache == NULL && psys->childcache == NULL)
+ draw_as = PART_DRAW_DOT;
+
+/* 3. */
+ glLineWidth(1.0f);
+
+ switch (draw_as) {
+ case PART_DRAW_DOT:
+ if (part->draw_size)
+ glPointSize(part->draw_size);
+ else
+ glPointSize(2.0); /* default dot size */
+ break;
+ case PART_DRAW_CIRC:
+ /* calculate view aligned matrix: */
+ copy_m4_m4(imat, rv3d->viewinv);
+ normalize_v3(imat[0]);
+ normalize_v3(imat[1]);
+ /* fall-through */
+ case PART_DRAW_CROSS:
+ case PART_DRAW_AXIS:
+ /* lets calculate the scale: */
+
+ if (part->draw_size == 0.0)
+ pixsize_scale = 2.0f;
+ else
+ pixsize_scale = part->draw_size;
+
+ if (draw_as == PART_DRAW_AXIS)
+ create_cdata = 1;
+ break;
+ case PART_DRAW_OB:
+ if (part->dup_ob == NULL)
+ draw_as = PART_DRAW_DOT;
+ else
+ draw_as = 0;
+ break;
+ case PART_DRAW_GR:
+ if (part->dup_group == NULL)
+ draw_as = PART_DRAW_DOT;
+ else
+ draw_as = 0;
+ break;
+ case PART_DRAW_BB:
+ if (v3d->camera == NULL && part->bb_ob == NULL) {
+ printf("Billboards need an active camera or a target object!\n");
+
+ draw_as = part->draw_as = PART_DRAW_DOT;
+
+ if (part->draw_size)
+ glPointSize(part->draw_size);
+ else
+ glPointSize(2.0); /* default dot size */
+ }
+ else if (part->bb_ob)
+ bb.ob = part->bb_ob;
+ else
+ bb.ob = v3d->camera;
+
+ bb.align = part->bb_align;
+ bb.anim = part->bb_anim;
+ bb.lock = part->draw & PART_DRAW_BB_LOCK;
+ break;
+ case PART_DRAW_PATH:
+ break;
+ case PART_DRAW_LINE:
+ need_v = 1;
+ break;
+ }
+ if (part->draw & PART_DRAW_SIZE && part->draw_as != PART_DRAW_CIRC) {
+ copy_m4_m4(imat, rv3d->viewinv);
+ normalize_v3(imat[0]);
+ normalize_v3(imat[1]);
+ }
+
+ if (ELEM(draw_as, PART_DRAW_DOT, PART_DRAW_CROSS, PART_DRAW_LINE) &&
+ (part->draw_col > PART_DRAW_COL_MAT))
+ {
+ create_cdata = 1;
+ }
+
+ if (!create_cdata && pdd && pdd->cdata) {
+ MEM_freeN(pdd->cdata);
+ pdd->cdata = pdd->cd = NULL;
+ }
+
+/* 4. */
+ if (draw_as && ELEM(draw_as, PART_DRAW_PATH, PART_DRAW_CIRC) == 0) {
+ int tot_vec_size = (totpart + totchild) * 3 * sizeof(float);
+ int create_ndata = 0;
+
+ if (!pdd)
+ pdd = psys->pdd = MEM_callocN(sizeof(ParticleDrawData), "ParticleDrawData");
+
+ if (part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
+ tot_vec_size *= part->trail_count;
+ psys_make_temp_pointcache(ob, psys);
+ }
+
+ switch (draw_as) {
+ case PART_DRAW_AXIS:
+ case PART_DRAW_CROSS:
+ tot_vec_size *= 6;
+ if (draw_as != PART_DRAW_CROSS)
+ create_cdata = 1;
+ break;
+ case PART_DRAW_LINE:
+ tot_vec_size *= 2;
+ break;
+ case PART_DRAW_BB:
+ tot_vec_size *= 4;
+ create_ndata = 1;
+ break;
+ }
+
+ if (pdd->tot_vec_size != tot_vec_size)
+ psys_free_pdd(psys);
+
+ if (!pdd->vdata)
+ pdd->vdata = MEM_callocN(tot_vec_size, "particle_vdata");
+ if (create_cdata && !pdd->cdata)
+ pdd->cdata = MEM_callocN(tot_vec_size, "particle_cdata");
+ if (create_ndata && !pdd->ndata)
+ pdd->ndata = MEM_callocN(tot_vec_size, "particle_ndata");
+
+ if (part->draw & PART_DRAW_VEL && draw_as != PART_DRAW_LINE) {
+ if (!pdd->vedata)
+ pdd->vedata = MEM_callocN(2 * (totpart + totchild) * 3 * sizeof(float), "particle_vedata");
+
+ need_v = 1;
+ }
+ else if (pdd->vedata) {
+ /* velocity data not needed, so free it */
+ MEM_freeN(pdd->vedata);
+ pdd->vedata = NULL;
+ }
+
+ pdd->vd = pdd->vdata;
+ pdd->ved = pdd->vedata;
+ pdd->cd = pdd->cdata;
+ pdd->nd = pdd->ndata;
+ pdd->tot_vec_size = tot_vec_size;
+ }
+ else if (psys->pdd) {
+ psys_free_pdd(psys);
+ MEM_freeN(psys->pdd);
+ pdd = psys->pdd = NULL;
+ }
+
+ if (pdd) {
+ pdd->ma_col = ma_col;
+ }
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ /* circles don't use drawdata, so have to add a special case here */
+ if ((pdd || draw_as == PART_DRAW_CIRC) && draw_as != PART_DRAW_PATH) {
+ /* 5. */
+ if (pdd && (pdd->flag & PARTICLE_DRAW_DATA_UPDATED) &&
+ (pdd->vedata || part->draw & (PART_DRAW_SIZE | PART_DRAW_NUM | PART_DRAW_HEALTH)) == 0)
+ {
+ totpoint = pdd->totpoint; /* draw data is up to date */
+ }
+ else {
+ for (a = 0, pa = pars; a < totpart + totchild; a++, pa++) {
+ /* setup per particle individual stuff */
+ if (a < totpart) {
+ if (totchild && (part->draw & PART_DRAW_PARENT) == 0) continue;
+ if (pa->flag & PARS_NO_DISP || pa->flag & PARS_UNEXIST) continue;
+
+ pa_time = (cfra - pa->time) / pa->lifetime;
+ pa_birthtime = pa->time;
+ pa_dietime = pa->dietime;
+ pa_size = pa->size;
+ if (part->phystype == PART_PHYS_BOIDS)
+ pa_health = pa->boid->data.health;
+ else
+ pa_health = -1.0;
+
+ r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f);
+ r_length = psys_frand(psys, a + 22);
+
+ if (part->draw_col > PART_DRAW_COL_MAT) {
+ switch (part->draw_col) {
+ case PART_DRAW_COL_VEL:
+ intensity = len_v3(pa->state.vel) / part->color_vec_max;
+ break;
+ case PART_DRAW_COL_ACC:
+ intensity = len_v3v3(pa->state.vel, pa->prev_state.vel) / ((pa->state.time - pa->prev_state.time) * part->color_vec_max);
+ break;
+ default:
+ intensity = 1.0f; /* should never happen */
+ BLI_assert(0);
+ break;
+ }
+ CLAMP(intensity, 0.0f, 1.0f);
+ weight_to_rgb(ma_col, intensity);
+ }
+ }
+ else {
+ ChildParticle *cpa = &psys->child[a - totpart];
+
+ pa_time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
+ pa_size = psys_get_child_size(psys, cpa, cfra, NULL);
+
+ pa_health = -1.0;
+
+ r_tilt = 2.0f * (psys_frand(psys, a + 21) - 0.5f);
+ r_length = psys_frand(psys, a + 22);
+ }
+
+ drawn = 0;
+ if (part->draw_as == PART_DRAW_REND && part->trail_count > 1) {
+ float length = part->path_end * (1.0f - part->randlength * r_length);
+ int trail_count = part->trail_count * (1.0f - part->randlength * r_length);
+ float ct = ((part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time) - length;
+ float dt = length / (trail_count ? (float)trail_count : 1.0f);
+ int i = 0;
+
+ ct += dt;
+ for (i = 0; i < trail_count; i++, ct += dt) {
+
+ if (part->draw & PART_ABS_PATH_TIME) {
+ if (ct < pa_birthtime || ct > pa_dietime)
+ continue;
+ }
+ else if (ct < 0.0f || ct > 1.0f)
+ continue;
+
+ state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : -(pa_birthtime + ct * (pa_dietime - pa_birthtime));
+ psys_get_particle_on_path(&sim, a, &state, need_v);
+
+ draw_particle_data(psys, rv3d,
+ &state, draw_as, imat, &bb, psys->pdd,
+ ct, pa_size, r_tilt, pixsize_scale);
+
+ totpoint++;
+ drawn = 1;
+ }
+ }
+ else {
+ state.time = cfra;
+ if (psys_get_particle_state(&sim, a, &state, 0)) {
+
+ draw_particle_data(psys, rv3d,
+ &state, draw_as, imat, &bb, psys->pdd,
+ pa_time, pa_size, r_tilt, pixsize_scale);
+
+ totpoint++;
+ drawn = 1;
+ }
+ }
+
+ if (drawn) {
+ /* additional things to draw for each particle
+ * (velocity, size and number) */
+ if ((part->draw & PART_DRAW_VEL) && pdd && pdd->vedata) {
+ copy_v3_v3(pdd->ved, state.co);
+ pdd->ved += 3;
+ mul_v3_v3fl(vel, state.vel, timestep);
+ add_v3_v3v3(pdd->ved, state.co, vel);
+ pdd->ved += 3;
+
+ totve++;
+ }
+
+ if (part->draw & PART_DRAW_SIZE) {
+ setlinestyle(3);
+ drawcircball(GL_LINE_LOOP, state.co, pa_size, imat);
+ setlinestyle(0);
+ }
+
+
+ if ((part->draw & PART_DRAW_NUM || part->draw & PART_DRAW_HEALTH) &&
+ (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0)
+ {
+ size_t numstr_len;
+ float vec_txt[3];
+ char *val_pos = numstr;
+ numstr[0] = '\0';
+
+ if (part->draw & PART_DRAW_NUM) {
+ if (a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype == PART_PHYS_BOIDS)) {
+ numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%d:%.2f", a, pa_health);
+ }
+ else {
+ numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%d", a);
+ }
+ }
+ else {
+ if (a < totpart && (part->draw & PART_DRAW_HEALTH) && (part->phystype == PART_PHYS_BOIDS)) {
+ numstr_len = BLI_snprintf_rlen(val_pos, sizeof(numstr), "%.2f", pa_health);
+ }
+ }
+
+ if (numstr[0]) {
+ /* in path drawing state.co is the end point
+ * use worldspace because object matrix is already applied */
+ mul_v3_m4v3(vec_txt, ob->imat, state.co);
+ view3d_cached_text_draw_add(vec_txt, numstr, numstr_len,
+ 10, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, tcol);
+ }
+ }
+ }
+ }
+ }
+ }
+/* 6. */
+
+ glGetIntegerv(GL_POLYGON_MODE, polygonmode);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ if (draw_as == PART_DRAW_PATH) {
+ ParticleCacheKey **cache, *path;
+ float *cdata2 = NULL;
+
+ /* setup gl flags */
+ if (1) { //ob_dt > OB_WIRE) {
+ glEnableClientState(GL_NORMAL_ARRAY);
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (part->draw_col == PART_DRAW_COL_MAT)
+ glEnableClientState(GL_COLOR_ARRAY);
+ }
+
+ // XXX test
+ GPU_basic_shader_colors(NULL, NULL, 0.0f, 1.0f);
+ GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR);
+ }
+
+ if (totchild && (part->draw & PART_DRAW_PARENT) == 0)
+ totpart = 0;
+ else if (psys->pathcache == NULL)
+ totpart = 0;
+
+ /* draw actual/parent particles */
+ cache = psys->pathcache;
+ for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
+ path = cache[a];
+ if (path->segments > 0) {
+ glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
+
+ if (1) { //ob_dt > OB_WIRE) {
+ glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (part->draw_col == PART_DRAW_COL_MAT) {
+ glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
+ }
+ }
+ }
+
+ glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1);
+ }
+ }
+
+ if (part->type == PART_HAIR) {
+ if (part->draw & PART_DRAW_GUIDE_HAIRS) {
+ DerivedMesh *hair_dm = psys->hair_out_dm;
+
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
+ if (pa->totkey > 1) {
+ HairKey *hkey = pa->hair;
+
+ glVertexPointer(3, GL_FLOAT, sizeof(HairKey), hkey->world_co);
+
+#if 0 /* XXX use proper theme color here */
+ UI_ThemeColor(TH_NORMAL);
+#else
+ glColor3f(0.58f, 0.67f, 1.0f);
+#endif
+
+ glDrawArrays(GL_LINE_STRIP, 0, pa->totkey);
+ }
+ }
+
+ if (hair_dm) {
+ MVert *mvert = hair_dm->getVertArray(hair_dm);
+ int i;
+
+ glColor3f(0.9f, 0.4f, 0.4f);
+
+ glBegin(GL_LINES);
+ for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
+ for (i = 1; i < pa->totkey; ++i) {
+ float v1[3], v2[3];
+
+ copy_v3_v3(v1, mvert[pa->hair_index + i - 1].co);
+ copy_v3_v3(v2, mvert[pa->hair_index + i].co);
+
+ mul_m4_v3(ob->obmat, v1);
+ mul_m4_v3(ob->obmat, v2);
+
+ glVertex3fv(v1);
+ glVertex3fv(v2);
+ }
+ }
+ glEnd();
+ }
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ if ((dflag & DRAW_CONSTCOLOR) == 0)
+ if (part->draw_col == PART_DRAW_COL_MAT)
+ glEnableClientState(GL_COLOR_ARRAY);
+ }
+
+ if (part->draw & PART_DRAW_HAIR_GRID) {
+ ClothModifierData *clmd = psys->clmd;
+ if (clmd) {
+ float *gmin = clmd->hair_grid_min;
+ float *gmax = clmd->hair_grid_max;
+ int *res = clmd->hair_grid_res;
+ int i;
+
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ if (select)
+ UI_ThemeColor(TH_ACTIVE);
+ else
+ UI_ThemeColor(TH_WIRE);
+ glBegin(GL_LINES);
+ glVertex3f(gmin[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmin[1], gmin[2]);
+ glVertex3f(gmax[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmax[1], gmin[2]);
+ glVertex3f(gmax[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmax[1], gmin[2]);
+ glVertex3f(gmin[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmin[1], gmin[2]);
+
+ glVertex3f(gmin[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmin[1], gmax[2]);
+ glVertex3f(gmax[0], gmin[1], gmax[2]); glVertex3f(gmax[0], gmax[1], gmax[2]);
+ glVertex3f(gmax[0], gmax[1], gmax[2]); glVertex3f(gmin[0], gmax[1], gmax[2]);
+ glVertex3f(gmin[0], gmax[1], gmax[2]); glVertex3f(gmin[0], gmin[1], gmax[2]);
+
+ glVertex3f(gmin[0], gmin[1], gmin[2]); glVertex3f(gmin[0], gmin[1], gmax[2]);
+ glVertex3f(gmax[0], gmin[1], gmin[2]); glVertex3f(gmax[0], gmin[1], gmax[2]);
+ glVertex3f(gmin[0], gmax[1], gmin[2]); glVertex3f(gmin[0], gmax[1], gmax[2]);
+ glVertex3f(gmax[0], gmax[1], gmin[2]); glVertex3f(gmax[0], gmax[1], gmax[2]);
+ glEnd();
+
+ if (select)
+ UI_ThemeColorShadeAlpha(TH_ACTIVE, 0, -100);
+ else
+ UI_ThemeColorShadeAlpha(TH_WIRE, 0, -100);
+ glEnable(GL_BLEND);
+ glBegin(GL_LINES);
+ for (i = 1; i < res[0] - 1; ++i) {
+ float f = interpf(gmax[0], gmin[0], (float)i / (float)(res[0] - 1));
+ glVertex3f(f, gmin[1], gmin[2]); glVertex3f(f, gmax[1], gmin[2]);
+ glVertex3f(f, gmax[1], gmin[2]); glVertex3f(f, gmax[1], gmax[2]);
+ glVertex3f(f, gmax[1], gmax[2]); glVertex3f(f, gmin[1], gmax[2]);
+ glVertex3f(f, gmin[1], gmax[2]); glVertex3f(f, gmin[1], gmin[2]);
+ }
+ for (i = 1; i < res[1] - 1; ++i) {
+ float f = interpf(gmax[1], gmin[1], (float)i / (float)(res[1] - 1));
+ glVertex3f(gmin[0], f, gmin[2]); glVertex3f(gmax[0], f, gmin[2]);
+ glVertex3f(gmax[0], f, gmin[2]); glVertex3f(gmax[0], f, gmax[2]);
+ glVertex3f(gmax[0], f, gmax[2]); glVertex3f(gmin[0], f, gmax[2]);
+ glVertex3f(gmin[0], f, gmax[2]); glVertex3f(gmin[0], f, gmin[2]);
+ }
+ for (i = 1; i < res[2] - 1; ++i) {
+ float f = interpf(gmax[2], gmin[2], (float)i / (float)(res[2] - 1));
+ glVertex3f(gmin[0], gmin[1], f); glVertex3f(gmax[0], gmin[1], f);
+ glVertex3f(gmax[0], gmin[1], f); glVertex3f(gmax[0], gmax[1], f);
+ glVertex3f(gmax[0], gmax[1], f); glVertex3f(gmin[0], gmax[1], f);
+ glVertex3f(gmin[0], gmax[1], f); glVertex3f(gmin[0], gmin[1], f);
+ }
+ glEnd();
+ glDisable(GL_BLEND);
+
+ glEnableClientState(GL_NORMAL_ARRAY);
+ if ((dflag & DRAW_CONSTCOLOR) == 0)
+ if (part->draw_col == PART_DRAW_COL_MAT)
+ glEnableClientState(GL_COLOR_ARRAY);
+ }
+ }
+ }
+
+ /* draw child particles */
+ cache = psys->childcache;
+ for (a = 0; a < totchild; a++) {
+ path = cache[a];
+ glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
+
+ if (1) { //ob_dt > OB_WIRE) {
+ glNormalPointer(GL_FLOAT, sizeof(ParticleCacheKey), path->vel);
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (part->draw_col == PART_DRAW_COL_MAT) {
+ glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
+ }
+ }
+ }
+
+ glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1);
+ }
+
+ /* restore & clean up */
+ if (1) { //ob_dt > OB_WIRE) {
+ if (part->draw_col == PART_DRAW_COL_MAT)
+ glDisableClientState(GL_COLOR_ARRAY);
+ GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ }
+
+ if (cdata2) {
+ MEM_freeN(cdata2);
+ cdata2 = NULL;
+ }
+
+ if ((part->draw & PART_DRAW_NUM) && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
+ cache = psys->pathcache;
+
+ for (a = 0, pa = psys->particles; a < totpart; a++, pa++) {
+ float vec_txt[3];
+ size_t numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%i", a);
+ /* use worldspace because object matrix is already applied */
+ mul_v3_m4v3(vec_txt, ob->imat, cache[a]->co);
+ view3d_cached_text_draw_add(vec_txt, numstr, numstr_len,
+ 10, V3D_CACHE_TEXT_WORLDSPACE | V3D_CACHE_TEXT_ASCII, tcol);
+ }
+ }
+ }
+ else if (pdd && ELEM(draw_as, 0, PART_DRAW_CIRC) == 0) {
+ glDisableClientState(GL_COLOR_ARRAY);
+
+ /* enable point data array */
+ if (pdd->vdata) {
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, pdd->vdata);
+ }
+ else
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (select) {
+ UI_ThemeColor(TH_ACTIVE);
+
+ if (part->draw_size)
+ glPointSize(part->draw_size + 2);
+ else
+ glPointSize(4.0);
+
+ glLineWidth(3.0);
+
+ draw_particle_arrays(draw_as, totpoint, ob_dt, 1);
+ }
+
+ /* restore from select */
+ glColor3fv(ma_col);
+ }
+
+ glPointSize(part->draw_size ? part->draw_size : 2.0);
+ glLineWidth(1.0);
+
+ /* enable other data arrays */
+
+ /* billboards are drawn this way */
+ if (pdd->ndata && ob_dt > OB_WIRE) {
+ glEnableClientState(GL_NORMAL_ARRAY);
+ glNormalPointer(GL_FLOAT, 0, pdd->ndata);
+ GPU_basic_shader_colors(NULL, NULL, 0.0f, 1.0f);
+ GPU_basic_shader_bind(GPU_SHADER_LIGHTING | GPU_SHADER_USE_COLOR);
+ }
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ if (pdd->cdata) {
+ glEnableClientState(GL_COLOR_ARRAY);
+ glColorPointer(3, GL_FLOAT, 0, pdd->cdata);
+ }
+ }
+
+ draw_particle_arrays(draw_as, totpoint, ob_dt, 0);
+
+ pdd->flag |= PARTICLE_DRAW_DATA_UPDATED;
+ pdd->totpoint = totpoint;
+ }
+
+ if (pdd && pdd->vedata) {
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ glDisableClientState(GL_COLOR_ARRAY);
+ cpack(0xC0C0C0);
+ }
+
+ glVertexPointer(3, GL_FLOAT, 0, pdd->vedata);
+
+ glDrawArrays(GL_LINES, 0, 2 * totve);
+ }
+
+ glPolygonMode(GL_FRONT, polygonmode[0]);
+ glPolygonMode(GL_BACK, polygonmode[1]);
+
+/* 7. */
+
+ GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+
+ if (states)
+ MEM_freeN(states);
+
+ psys->flag &= ~PSYS_DRAWING;
+
+ /* draw data can't be saved for billboards as they must update to target changes */
+ if (draw_as == PART_DRAW_BB) {
+ psys_free_pdd(psys);
+ pdd->flag &= ~PARTICLE_DRAW_DATA_UPDATED;
+ }
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (pdd) {
+ /* drop references to stack memory */
+ pdd->ma_col = NULL;
+ }
+
+ if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
+ glLoadMatrixf(rv3d->viewmat);
+ }
+}
+
+static void draw_update_ptcache_edit(Scene *scene, Object *ob, PTCacheEdit *edit)
+{
+ if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
+ PE_update_object(scene, ob, 0);
+
+ /* create path and child path cache if it doesn't exist already */
+ if (edit->pathcache == NULL)
+ psys_cache_edit_paths(scene, ob, edit, CFRA, G.is_rendering);
+}
+
+static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
+{
+ ParticleCacheKey **cache, *path, *pkey;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
+ ParticleEditSettings *pset = PE_settings(scene);
+ int i, k, totpoint = edit->totpoint, timed = (pset->flag & PE_FADE_TIME) ? pset->fade_frames : 0;
+ int totkeys = 1;
+ float sel_col[3];
+ float nosel_col[3];
+ float *pathcol = NULL, *pcol;
+
+ if (edit->pathcache == NULL)
+ return;
+
+ PE_hide_keys_time(scene, edit, CFRA);
+
+ /* opengl setup */
+ if ((v3d->flag & V3D_ZBUF_SELECT) == 0)
+ glDisable(GL_DEPTH_TEST);
+
+ /* get selection theme colors */
+ UI_GetThemeColor3fv(TH_VERTEX_SELECT, sel_col);
+ UI_GetThemeColor3fv(TH_VERTEX, nosel_col);
+
+ /* draw paths */
+ totkeys = (*edit->pathcache)->segments + 1;
+
+ glEnable(GL_BLEND);
+ pathcol = MEM_callocN(totkeys * 4 * sizeof(float), "particle path color data");
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ if (pset->brushtype == PE_BRUSH_WEIGHT)
+ glLineWidth(2.0f);
+
+ cache = edit->pathcache;
+ for (i = 0, point = edit->points; i < totpoint; i++, point++) {
+ path = cache[i];
+ glVertexPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->co);
+
+ if (point->flag & PEP_HIDE) {
+ for (k = 0, pcol = pathcol; k < totkeys; k++, pcol += 4) {
+ copy_v3_v3(pcol, path->col);
+ pcol[3] = 0.25f;
+ }
+
+ glColorPointer(4, GL_FLOAT, 4 * sizeof(float), pathcol);
+ }
+ else if (timed) {
+ for (k = 0, pcol = pathcol, pkey = path; k < totkeys; k++, pkey++, pcol += 4) {
+ copy_v3_v3(pcol, pkey->col);
+ pcol[3] = 1.0f - fabsf((float)(CFRA) -pkey->time) / (float)pset->fade_frames;
+ }
+
+ glColorPointer(4, GL_FLOAT, 4 * sizeof(float), pathcol);
+ }
+ else
+ glColorPointer(3, GL_FLOAT, sizeof(ParticleCacheKey), path->col);
+
+ glDrawArrays(GL_LINE_STRIP, 0, path->segments + 1);
+ }
+
+ if (pathcol) { MEM_freeN(pathcol); pathcol = pcol = NULL; }
+
+
+ /* draw edit vertices */
+ if (pset->selectmode != SCE_SELECT_PATH) {
+ glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
+
+ if (pset->selectmode == SCE_SELECT_POINT) {
+ float *pd = NULL, *pdata = NULL;
+ float *cd = NULL, *cdata = NULL;
+ int totkeys_visible = 0;
+
+ for (i = 0, point = edit->points; i < totpoint; i++, point++)
+ if (!(point->flag & PEP_HIDE))
+ totkeys_visible += point->totkey;
+
+ if (totkeys_visible) {
+ if (edit->points && !(edit->points->keys->flag & PEK_USE_WCO))
+ pd = pdata = MEM_callocN(totkeys_visible * 3 * sizeof(float), "particle edit point data");
+ cd = cdata = MEM_callocN(totkeys_visible * (timed ? 4 : 3) * sizeof(float), "particle edit color data");
+ }
+
+ for (i = 0, point = edit->points; i < totpoint; i++, point++) {
+ if (point->flag & PEP_HIDE)
+ continue;
+
+ for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
+ if (pd) {
+ copy_v3_v3(pd, key->co);
+ pd += 3;
+ }
+
+ if (key->flag & PEK_SELECT) {
+ copy_v3_v3(cd, sel_col);
+ }
+ else {
+ copy_v3_v3(cd, nosel_col);
+ }
+
+ if (timed)
+ *(cd + 3) = 1.0f - fabsf((float)CFRA - *key->time) / (float)pset->fade_frames;
+
+ cd += (timed ? 4 : 3);
+ }
+ }
+ cd = cdata;
+ pd = pdata;
+ for (i = 0, point = edit->points; i < totpoint; i++, point++) {
+ if (point->flag & PEP_HIDE || point->totkey == 0)
+ continue;
+
+ if (point->keys->flag & PEK_USE_WCO)
+ glVertexPointer(3, GL_FLOAT, sizeof(PTCacheEditKey), point->keys->world_co);
+ else
+ glVertexPointer(3, GL_FLOAT, 3 * sizeof(float), pd);
+
+ glColorPointer((timed ? 4 : 3), GL_FLOAT, (timed ? 4 : 3) * sizeof(float), cd);
+
+ glDrawArrays(GL_POINTS, 0, point->totkey);
+
+ pd += pd ? 3 * point->totkey : 0;
+ cd += (timed ? 4 : 3) * point->totkey;
+ }
+ if (pdata) { MEM_freeN(pdata); pd = pdata = NULL; }
+ if (cdata) { MEM_freeN(cdata); cd = cdata = NULL; }
+ }
+ else if (pset->selectmode == SCE_SELECT_END) {
+ glBegin(GL_POINTS);
+ for (i = 0, point = edit->points; i < totpoint; i++, point++) {
+ if ((point->flag & PEP_HIDE) == 0 && point->totkey) {
+ key = point->keys + point->totkey - 1;
+ glColor3fv((key->flag & PEK_SELECT) ? sel_col : nosel_col);
+ /* has to be like this.. otherwise selection won't work, have try glArrayElement later..*/
+ glVertex3fv((key->flag & PEK_USE_WCO) ? key->world_co : key->co);
+ }
+ }
+ glEnd();
+ }
+ }
+
+ glDisable(GL_BLEND);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_NORMAL_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+ if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
+}
static void ob_draw_RE_motion(float com[3], float rotscale[3][3], float itw, float ith, float drw_size)
{
@@ -7459,12 +8573,15 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
Object *ob = base->object;
Curve *cu;
RegionView3D *rv3d = ar->regiondata;
+ unsigned int col = 0;
unsigned char _ob_wire_col[4]; /* dont initialize this */
const unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
bool zbufoff = false, is_paint = false, empty_object = false;
const bool is_obact = (ob == OBACT);
const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
const bool is_picking = (G.f & G_PICKSEL) != 0;
+ const bool has_particles = (ob->particlesystem.first != NULL);
+ bool skip_object = false; /* Draw particles but not their emitter object. */
SmokeModifierData *smd = NULL;
if (ob != scene->obedit) {
@@ -7475,11 +8592,31 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (ob->restrictflag & OB_RESTRICT_RENDER)
return;
- if (ob->transflag & (OB_DUPLI & ~OB_DUPLIFRAMES))
+ if (!has_particles && (ob->transflag & (OB_DUPLI & ~OB_DUPLIFRAMES)))
return;
}
}
+ if (has_particles) {
+ /* XXX particles are not safe for simultaneous threaded render */
+ if (G.is_rendering) {
+ return;
+ }
+
+ if (ob->mode == OB_MODE_OBJECT) {
+ ParticleSystem *psys;
+
+ skip_object = render_override;
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ /* Once we have found a psys which renders its emitter object, we are done. */
+ if (psys->part->draw & PART_DRAW_EMITTER) {
+ skip_object = false;
+ break;
+ }
+ }
+ }
+ }
+
if (((base->flag & OB_FROMDUPLI) == 0) &&
(md = modifiers_findByType(ob, eModifierType_Smoke)) &&
(modifier_isEnabled(scene, md, eModifierMode_Realtime)))
@@ -7505,8 +8642,8 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* xray delay? */
if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
- /* sync with master */
- {
+ /* don't do xray in particle mode, need the z-buffer */
+ if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
/* xray and transp are set when it is drawing the 2nd/3rd pass */
if (!v3d->xray && !v3d->transp && (ob->dtx & OB_DRAWXRAY) && !(ob->dtx & OB_DRAWTRANSP)) {
ED_view3d_after_add(&v3d->afterdraw_xray, base, dflag);
@@ -7608,8 +8745,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
}
- /* sync with master */
- {
+ if (!skip_object) {
/* draw outline for selected objects, mesh does itself */
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & OB_MODE_EDIT) == 0 && (dflag & DRAW_SCENESET) == 0) {
@@ -7758,6 +8894,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
if (!render_override) {
drawaxes(rv3d->viewmatob, 1.0, OB_ARROWS, ob_wire_col);
}
+ break;
}
/* TODO Viewport: some elements are being drawn for object selection only */
@@ -7787,10 +8924,63 @@ afterdraw:
}
}
+ /* code for new particle system */
+ if ((ob->particlesystem.first) &&
+ (ob != scene->obedit))
+ {
+ ParticleSystem *psys;
+
+ if ((dflag & DRAW_CONSTCOLOR) == 0) {
+ /* for visibility, also while wpaint */
+ if (col || (ob->flag & SELECT)) {
+ cpack(0xFFFFFF);
+ }
+ }
+ //glDepthMask(GL_FALSE);
+
+ glLoadMatrixf(rv3d->viewmat);
+
+ view3d_cached_text_draw_begin();
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ /* run this so that possible child particles get cached */
+ if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
+ PTCacheEdit *edit = PE_create_current(scene, ob);
+ if (edit && edit->psys == psys)
+ draw_update_ptcache_edit(scene, ob, edit);
+ }
+
+ draw_new_particle_system(scene, v3d, rv3d, base, psys, dt, dflag);
+ }
+ invert_m4_m4(ob->imat, ob->obmat);
+ view3d_cached_text_draw_end(v3d, ar, 0, NULL);
+
+ glMultMatrixf(ob->obmat);
+
+ //glDepthMask(GL_TRUE);
+ if (col) cpack(col);
+ }
+
+ /* draw edit particles last so that they can draw over child particles */
+ if ((dflag & DRAW_PICKING) == 0 &&
+ (!scene->obedit))
+ {
+
+ if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
+ PTCacheEdit *edit = PE_create_current(scene, ob);
+ if (edit) {
+ glLoadMatrixf(rv3d->viewmat);
+ draw_update_ptcache_edit(scene, ob, edit);
+ draw_ptcache_edit(scene, v3d, edit);
+ glMultMatrixf(ob->obmat);
+ }
+ }
+ }
+
/* draw code for smoke, only draw domains */
if (smd && smd->domain) {
SmokeDomainSettings *sds = smd->domain;
- const bool show_smoke = true; /* XXX was checking cached frame range before */
+ const bool show_smoke = (CFRA >= sds->point_cache[0]->startframe);
float viewnormal[3];
glLoadMatrixf(rv3d->viewmat);
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 584f442bd44..27ecbf83db5 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -32,7 +32,6 @@
#include "MEM_guardedalloc.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_smoke_types.h"
@@ -43,6 +42,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_texture.h"
+#include "BKE_particle.h"
#include "smoke_API.h"
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 4526d120923..90fa54c7a16 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -878,6 +878,7 @@ static void view3d_main_region_listener(bScreen *sc, ScrArea *sa, ARegion *ar, w
case ND_MODIFIER:
case ND_CONSTRAINT:
case ND_KEYS:
+ case ND_PARTICLE:
case ND_LOD:
ED_region_tag_redraw(ar);
break;
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 7193ce1b3cd..639be36d739 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -429,6 +429,11 @@ static void backdrawview3d(Scene *scene, wmWindow *win, ARegion *ar, View3D *v3d
{
/* do nothing */
}
+ else if ((base && (base->object->mode & OB_MODE_PARTICLE_EDIT)) &&
+ V3D_IS_ZBUF(v3d))
+ {
+ /* do nothing */
+ }
else if (scene->obedit &&
V3D_IS_ZBUF(v3d))
{
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 6f45013ce42..620bbf03f32 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -71,6 +71,7 @@
#include "RNA_define.h"
#include "ED_armature.h"
+#include "ED_particle.h"
#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_transform.h"
@@ -3078,6 +3079,9 @@ static int viewselected_exec(bContext *C, wmOperator *op)
else if (BKE_paint_select_face_test(ob)) {
ok = paintface_minmax(ob, min, max);
}
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
+ ok = PE_minmax(scene, min, max);
+ }
else if (ob &&
(ob->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)))
{
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 32e265cb981..ab0cae6822b 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -347,7 +347,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
/* Manipulators aren't used in paint modes */
- if (ob->mode != OB_MODE_SCULPT) {
+ if (!ELEM(ob->mode, OB_MODE_SCULPT, OB_MODE_PARTICLE_EDIT)) {
/* masks aren't used for sculpt and particle painting */
PointerRNA meshptr;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 73af8377d41..504a8383a41 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -280,7 +280,7 @@ void ED_view3d_cameracontrol_update(
void ED_view3d_cameracontrol_release(
struct View3DCameraControl *vctrl,
const bool restore);
-struct Object *ED_view3d_cameracontrol_object_get(
+Object *ED_view3d_cameracontrol_object_get(
struct View3DCameraControl *vctrl);
/* view3d_toolbar.c */
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index f77e836461c..3239d07553f 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -85,6 +85,7 @@
#include "ED_armature.h"
#include "ED_curve.h"
+#include "ED_particle.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_screen.h"
@@ -835,6 +836,8 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc,
else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT))
+ PE_lasso_select(C, mcords, moves, extend, select);
else {
do_lasso_select_objects(vc, mcords, moves, extend, select);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
@@ -2170,6 +2173,9 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
ret = do_paintvert_box_select(&vc, &rect, select, extend);
}
+ else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
+ ret = PE_border_select(C, &rect, select, extend);
+ }
else { /* object mode with none active */
ret = do_object_pose_box_select(C, &vc, &rect, select, extend);
}
@@ -2300,6 +2306,8 @@ static int view3d_select_exec(bContext *C, wmOperator *op)
retval = ED_curve_editfont_select_pick(C, location, extend, deselect, toggle);
}
+ else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT)
+ return PE_mouse_particles(C, location, extend, deselect, toggle);
else if (obact && BKE_paint_select_face_test(obact))
retval = paintface_mouse_select(C, obact, location, extend, deselect, toggle);
else if (BKE_paint_select_vert_test(obact))
@@ -2815,7 +2823,7 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
RNA_int_get(op->ptr, "y")};
if (CTX_data_edit_object(C) || BKE_paint_select_elem_test(obact) ||
- (obact && (obact->mode & OB_MODE_POSE)) )
+ (obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE))) )
{
ViewContext vc;
@@ -2837,6 +2845,8 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
}
else if (obact->mode & OB_MODE_POSE)
pose_circle_select(&vc, select, mval, (float)radius);
+ else
+ return PE_circle_select(C, select, mval, (float)radius);
}
else if (obact && obact->mode & OB_MODE_SCULPT) {
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 7be17c04670..20c62e91d01 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -42,7 +42,6 @@
#include "DNA_constraint_types.h"
#include "DNA_mask_types.h"
#include "DNA_movieclip_types.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h" /* PET modes */
#include "BLI_alloca.h"
@@ -60,6 +59,7 @@
#include "BKE_editmesh_bvh.h"
#include "BKE_context.h"
#include "BKE_constraint.h"
+#include "BKE_particle.h"
#include "BKE_unit.h"
#include "BKE_mask.h"
#include "BKE_report.h"
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index 22d6e7af7fe..a59f9dc43dd 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -624,6 +624,7 @@ void flushTransIntFrameActionData(TransInfo *t);
void flushTransGraphData(TransInfo *t);
void remake_graph_transdata(TransInfo *t, struct ListBase *anim_data);
void flushTransUVs(TransInfo *t);
+void flushTransParticles(TransInfo *t);
bool clipUVTransform(TransInfo *t, float vec[2], const bool resize);
void clipUVData(TransInfo *t);
void flushTransNodes(TransInfo *t);
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index f5b5faa4ad2..ce3d903b8f6 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -50,7 +50,6 @@
#include "DNA_gpencil_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
-#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
@@ -82,7 +81,9 @@
#include "BKE_nla.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_paint.h"
+#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_rigidbody.h"
#include "BKE_scene.h"
@@ -95,6 +96,7 @@
#include "ED_anim_api.h"
#include "ED_armature.h"
+#include "ED_particle.h"
#include "ED_image.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
@@ -1801,6 +1803,174 @@ static void createTransLatticeVerts(TransInfo *t)
}
}
+/* ******************* particle edit **************** */
+static void createTransParticleVerts(bContext *C, TransInfo *t)
+{
+ TransData *td = NULL;
+ TransDataExtension *tx;
+ Base *base = CTX_data_active_base(C);
+ Object *ob = CTX_data_active_object(C);
+ ParticleEditSettings *pset = PE_settings(t->scene);
+ PTCacheEdit *edit = PE_get_current(t->scene, ob);
+ ParticleSystem *psys = NULL;
+ ParticleSystemModifierData *psmd = NULL;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
+ float mat[4][4];
+ int i, k, transformparticle;
+ int count = 0, hasselected = 0;
+ const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
+
+ if (edit == NULL || t->settings->particle.selectmode == SCE_SELECT_PATH) return;
+
+ psys = edit->psys;
+
+ if (psys)
+ psmd = psys_get_modifier(ob, psys);
+
+ base->flag |= BA_HAS_RECALC_DATA;
+
+ for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
+ point->flag &= ~PEP_TRANSFORM;
+ transformparticle = 0;
+
+ if ((point->flag & PEP_HIDE) == 0) {
+ for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
+ if ((key->flag & PEK_HIDE) == 0) {
+ if (key->flag & PEK_SELECT) {
+ hasselected = 1;
+ transformparticle = 1;
+ }
+ else if (is_prop_edit)
+ transformparticle = 1;
+ }
+ }
+ }
+
+ if (transformparticle) {
+ count += point->totkey;
+ point->flag |= PEP_TRANSFORM;
+ }
+ }
+
+ /* note: in prop mode we need at least 1 selected */
+ if (hasselected == 0) return;
+
+ t->total = count;
+ td = t->data = MEM_callocN(t->total * sizeof(TransData), "TransObData(Particle Mode)");
+
+ if (t->mode == TFM_BAKE_TIME)
+ tx = t->ext = MEM_callocN(t->total * sizeof(TransDataExtension), "Particle_TransExtension");
+ else
+ tx = t->ext = NULL;
+
+ unit_m4(mat);
+
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
+ TransData *head, *tail;
+ head = tail = td;
+
+ if (!(point->flag & PEP_TRANSFORM)) continue;
+
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR))
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, psys->particles + i, mat);
+
+ for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
+ if (key->flag & PEK_USE_WCO) {
+ copy_v3_v3(key->world_co, key->co);
+ mul_m4_v3(mat, key->world_co);
+ td->loc = key->world_co;
+ }
+ else
+ td->loc = key->co;
+
+ copy_v3_v3(td->iloc, td->loc);
+ copy_v3_v3(td->center, td->loc);
+
+ if (key->flag & PEK_SELECT)
+ td->flag |= TD_SELECTED;
+ else if (!is_prop_edit)
+ td->flag |= TD_SKIP;
+
+ unit_m3(td->mtx);
+ unit_m3(td->smtx);
+
+ /* don't allow moving roots */
+ if (k == 0 && pset->flag & PE_LOCK_FIRST && (!psys || !(psys->flag & PSYS_GLOBAL_HAIR)))
+ td->protectflag |= OB_LOCK_LOC;
+
+ td->ob = ob;
+ td->ext = tx;
+ if (t->mode == TFM_BAKE_TIME) {
+ td->val = key->time;
+ td->ival = *(key->time);
+ /* abuse size and quat for min/max values */
+ td->flag |= TD_NO_EXT;
+ if (k == 0) tx->size = NULL;
+ else tx->size = (key - 1)->time;
+
+ if (k == point->totkey - 1) tx->quat = NULL;
+ else tx->quat = (key + 1)->time;
+ }
+
+ td++;
+ if (tx)
+ tx++;
+ tail++;
+ }
+ if (is_prop_edit && head != tail)
+ calc_distanceCurveVerts(head, tail - 1);
+ }
+}
+
+void flushTransParticles(TransInfo *t)
+{
+ Scene *scene = t->scene;
+ Object *ob = OBACT;
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ ParticleSystem *psys = edit->psys;
+ ParticleSystemModifierData *psmd = NULL;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
+ TransData *td;
+ float mat[4][4], imat[4][4], co[3];
+ int i, k;
+ const bool is_prop_edit = (t->flag & T_PROP_EDIT) != 0;
+
+ if (psys)
+ psmd = psys_get_modifier(ob, psys);
+
+ /* we do transform in world space, so flush world space position
+ * back to particle local space (only for hair particles) */
+ td = t->data;
+ for (i = 0, point = edit->points; i < edit->totpoint; i++, point++, td++) {
+ if (!(point->flag & PEP_TRANSFORM)) continue;
+
+ if (psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
+ psys_mat_hair_to_global(ob, psmd->dm_final, psys->part->from, psys->particles + i, mat);
+ invert_m4_m4(imat, mat);
+
+ for (k = 0, key = point->keys; k < point->totkey; k++, key++) {
+ copy_v3_v3(co, key->world_co);
+ mul_m4_v3(imat, co);
+
+
+ /* optimization for proportional edit */
+ if (!is_prop_edit || !compare_v3v3(key->co, co, 0.0001f)) {
+ copy_v3_v3(key->co, co);
+ point->flag |= PEP_EDIT_RECALC;
+ }
+ }
+ }
+ else
+ point->flag |= PEP_EDIT_RECALC;
+ }
+
+ PE_update_object(scene, OBACT, 1);
+}
+
/* ********************* mesh ****************** */
static bool bmesh_test_dist_add(BMVert *v, BMVert *v_other,
@@ -6145,6 +6315,13 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
else if (t->options & CTX_PAINT_CURVE) {
/* pass */
}
+ else if ((t->scene->basact) &&
+ (ob = t->scene->basact->object) &&
+ (ob->mode & OB_MODE_PARTICLE_EDIT) &&
+ PE_get_current(t->scene, ob))
+ {
+ /* do nothing */
+ }
else { /* Objects */
int i;
@@ -6152,6 +6329,8 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
for (i = 0; i < t->total; i++) {
TransData *td = t->data + i;
+ ListBase pidlist;
+ PTCacheID *pid;
ob = td->ob;
if (td->flag & TD_NOACTION)
@@ -6160,6 +6339,18 @@ void special_aftertrans_update(bContext *C, TransInfo *t)
if (td->flag & TD_SKIP)
continue;
+ /* flag object caches as outdated */
+ BKE_ptcache_ids_from_object(&pidlist, ob, t->scene, MAX_DUPLI_RECUR);
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->type != PTCACHE_TYPE_PARTICLES) /* particles don't need reset on geometry change */
+ pid->cache->flag |= PTCACHE_OUTDATED;
+ }
+ BLI_freelistN(&pidlist);
+
+ /* pointcache refresh */
+ if (BKE_ptcache_object_reset(t->scene, ob, PTCACHE_RESET_OUTDATED))
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
/* Needed for proper updating of "quick cached" dynamics. */
/* Creates troubles for moving animated objects without */
/* autokey though, probably needed is an anim sys override? */
@@ -7879,6 +8070,16 @@ void createTransData(bContext *C, TransInfo *t)
}
}
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_start_edit(PE_get_current(scene, ob))) {
+ createTransParticleVerts(C, t);
+ t->flag |= T_POINTS;
+
+ if (t->data && t->flag & T_PROP_EDIT) {
+ sort_trans_data(t); // makes selected become first in array
+ set_prop_dist(t, 1);
+ sort_trans_data_dist(t);
+ }
+ }
else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
if ((t->options & CTX_PAINT_CURVE) && !ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
t->flag |= T_POINTS | T_2D_EDIT;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 9e9372c72ea..f78a23be7b8 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -91,6 +91,7 @@
#include "ED_markers.h"
#include "ED_mesh.h"
#include "ED_object.h"
+#include "ED_particle.h"
#include "ED_screen_types.h"
#include "ED_space_api.h"
#include "ED_uvedit.h"
@@ -708,6 +709,8 @@ static void recalcData_spaceclip(TransInfo *t)
/* helper for recalcData() - for object transforms, typically in the 3D view */
static void recalcData_objects(TransInfo *t)
{
+ Base *base = t->scene->basact;
+
if (t->obedit) {
if (ELEM(t->obedit->type, OB_CURVE, OB_SURF)) {
Curve *cu = t->obedit->data;
@@ -893,6 +896,12 @@ static void recalcData_objects(TransInfo *t)
else
BKE_pose_where_is(t->scene, ob);
}
+ else if (base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, base->object)) {
+ if (t->state != TRANS_CANCEL) {
+ applyProject(t);
+ }
+ flushTransParticles(t);
+ }
else {
int i;
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index f6fa464bb93..e1abf34b0f4 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -40,7 +40,6 @@
#include "DNA_gpencil_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
-#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
@@ -55,6 +54,8 @@
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_global.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
#include "BKE_editmesh.h"
#include "BKE_lattice.h"
#include "BKE_gpencil.h"
@@ -66,6 +67,7 @@
#include "ED_armature.h"
#include "ED_curve.h"
+#include "ED_particle.h"
#include "ED_view3d.h"
#include "ED_gpencil.h"
@@ -558,6 +560,30 @@ static int calc_manipulator_stats(const bContext *C)
else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
/* pass */
}
+ else if (ob && ob->mode & OB_MODE_PARTICLE_EDIT) {
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ PTCacheEditPoint *point;
+ PTCacheEditKey *ek;
+ int k;
+
+ if (edit) {
+ point = edit->points;
+ for (a = 0; a < edit->totpoint; a++, point++) {
+ if (point->flag & PEP_HIDE) continue;
+
+ for (k = 0, ek = point->keys; k < point->totkey; k++, ek++) {
+ if (ek->flag & PEK_SELECT) {
+ calc_tw_center(scene, (ek->flag & PEK_USE_WCO) ? ek->world_co : ek->co);
+ totsel++;
+ }
+ }
+ }
+
+ /* selection center */
+ if (totsel)
+ mul_v3_fl(scene->twcent, 1.0f / (float)totsel); // centroid!
+ }
+ }
else {
/* we need the one selected object, if its not active */
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 1d6a392aae6..90a4aa3614d 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -1011,7 +1011,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
result = ORIENTATION_EDGE;
}
}
- else if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
+ else if (ob && (ob->mode & (OB_MODE_ALL_PAINT | OB_MODE_PARTICLE_EDIT))) {
/* pass */
}
else {
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 121a23a7027..f8bb124e943 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -519,6 +519,8 @@ static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
+ Scene *scene = t->scene;
+ Base *base_act = scene->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
@@ -557,6 +559,12 @@ static void initSnappingMode(TransInfo *t)
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_ACTIVE;
}
}
+ /* Particles edit mode*/
+ else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
+ (obedit == NULL && base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT))
+ {
+ t->tsnap.modeSelect = SNAP_ALL;
+ }
/* Object mode */
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(obedit == NULL) ) // Object Mode
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index c8ccb3772c5..02900d7022c 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1867,7 +1867,23 @@ static bool snapObjectsRay(
unsigned int ob_index = 0;
Object *obedit = use_object_edit_cage ? sctx->scene->obedit : NULL;
+
+ /* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
+ * which makes the loop skip it, even the derived mesh will never change
+ *
+ * To solve that problem, we do it first as an exception.
+ * */
Base *base_act = sctx->scene->basact;
+ if (base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT) {
+ Object *ob = base_act->object;
+
+ retval |= snapObject(
+ sctx, ob, ob->obmat, ob_index++,
+ false, snap_to, mval,
+ ray_origin, ray_start, ray_normal, depth_range,
+ ray_depth, dist_px,
+ r_loc, r_no, r_index, r_ob, r_obmat, r_hit_list);
+ }
bool ignore_object_selected = false, ignore_object_active = false;
switch (snap_select) {
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index 321b1043595..c0b30f93939 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -72,6 +72,7 @@ set(SRC
../include/ED_object.h
../include/ED_outliner.h
../include/ED_paint.h
+ ../include/ED_particle.h
../include/ED_physics.h
../include/ED_render.h
../include/ED_screen.h
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c
index 7fd67849414..4a9311416b3 100644
--- a/source/blender/editors/util/undo.c
+++ b/source/blender/editors/util/undo.c
@@ -49,6 +49,7 @@
#include "BKE_screen.h"
#include "ED_armature.h"
+#include "ED_particle.h"
#include "ED_curve.h"
#include "ED_gpencil.h"
#include "ED_mball.h"
@@ -97,6 +98,11 @@ void ED_undo_push(bContext *C, const char *str)
else if (obedit->type == OB_ARMATURE)
undo_push_armature(C, str);
}
+ else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
+ if (U.undosteps == 0) return;
+
+ PE_undo_push(CTX_data_scene(C), str);
+ }
else if (obact && obact->mode & OB_MODE_SCULPT) {
/* do nothing for now */
}
@@ -172,6 +178,12 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
else if (obact && obact->mode & OB_MODE_SCULPT) {
ED_undo_paint_step(C, UNDO_PAINT_MESH, step, undoname);
}
+ else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
+ if (step == 1)
+ PE_undo(scene);
+ else
+ PE_redo(scene);
+ }
else if (U.uiflag & USER_GLOBALUNDO) {
// note python defines not valid here anymore.
//#ifdef WITH_PYTHON
@@ -284,6 +296,9 @@ bool ED_undo_is_valid(const bContext *C, const char *undoname)
if (ED_undo_paint_is_valid(UNDO_PAINT_MESH, undoname))
return 1;
}
+ else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) {
+ return PE_undo_is_valid(CTX_data_scene(C));
+ }
if (U.uiflag & USER_GLOBALUNDO) {
return BKE_undo_is_valid(undoname);
@@ -443,8 +458,9 @@ void ED_undo_operator_repeat_cb_evt(bContext *C, void *arg_op, int UNUSED(arg_ev
enum {
UNDOSYSTEM_GLOBAL = 1,
UNDOSYSTEM_EDITMODE = 2,
- UNDOSYSTEM_IMAPAINT = 3,
- UNDOSYSTEM_SCULPT = 4,
+ UNDOSYSTEM_PARTICLE = 3,
+ UNDOSYSTEM_IMAPAINT = 4,
+ UNDOSYSTEM_SCULPT = 5,
};
static int get_undo_system(bContext *C)
@@ -470,7 +486,9 @@ static int get_undo_system(bContext *C)
}
else {
if (obact) {
- if (obact->mode & OB_MODE_TEXTURE_PAINT) {
+ if (obact->mode & OB_MODE_PARTICLE_EDIT)
+ return UNDOSYSTEM_PARTICLE;
+ else if (obact->mode & OB_MODE_TEXTURE_PAINT) {
if (!ED_undo_paint_empty(UNDO_PAINT_IMAGE))
return UNDOSYSTEM_IMAPAINT;
}
@@ -496,7 +514,10 @@ static EnumPropertyItem *rna_undo_itemf(bContext *C, int undosys, int *totitem)
while (true) {
const char *name = NULL;
- if (undosys == UNDOSYSTEM_EDITMODE) {
+ if (undosys == UNDOSYSTEM_PARTICLE) {
+ name = PE_undo_get_name(CTX_data_scene(C), i, &active);
+ }
+ else if (undosys == UNDOSYSTEM_EDITMODE) {
name = undo_editmode_get_name(C, i, &active);
}
else if (undosys == UNDOSYSTEM_IMAPAINT) {
@@ -576,7 +597,10 @@ static int undo_history_exec(bContext *C, wmOperator *op)
int undosys = get_undo_system(C);
int item = RNA_int_get(op->ptr, "item");
- if (undosys == UNDOSYSTEM_EDITMODE) {
+ if (undosys == UNDOSYSTEM_PARTICLE) {
+ PE_undo_number(CTX_data_scene(C), item);
+ }
+ else if (undosys == UNDOSYSTEM_EDITMODE) {
undo_editmode_number(C, item + 1);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, NULL);
}
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 202e5fd3ad7..0d92d22a173 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -62,6 +62,7 @@ typedef struct GPUNode GPUNode;
typedef struct GPUNodeLink GPUNodeLink;
typedef struct GPUMaterial GPUMaterial;
typedef struct GPULamp GPULamp;
+typedef struct GPUParticleInfo GPUParticleInfo;
/* Functions to create GPU Materials nodes */
@@ -91,7 +92,11 @@ typedef enum GPUBuiltin {
GPU_OBCOLOR = (1 << 6),
GPU_AUTO_BUMPSCALE = (1 << 7),
GPU_CAMERA_TEXCO_FACTORS = (1 << 8),
- GPU_LOC_TO_VIEW_MATRIX = (1 << 9),
+ GPU_PARTICLE_SCALAR_PROPS = (1 << 9),
+ GPU_PARTICLE_LOCATION = (1 << 10),
+ GPU_PARTICLE_VELOCITY = (1 << 11),
+ GPU_PARTICLE_ANG_VELOCITY = (1 << 12),
+ GPU_LOC_TO_VIEW_MATRIX = (1 << 13),
GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14),
} GPUBuiltin;
@@ -225,7 +230,7 @@ void GPU_material_bind(
float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock);
void GPU_material_bind_uniforms(
GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float obcol[4],
- float autobumpscale);
+ float autobumpscale, GPUParticleInfo *pi);
void GPU_material_unbind(GPUMaterial *material);
bool GPU_material_bound(GPUMaterial *material);
struct Scene *GPU_material_scene(GPUMaterial *material);
@@ -334,6 +339,14 @@ void GPU_horizon_update_color(float color[3]);
void GPU_ambient_update_color(float color[3]);
void GPU_zenith_update_color(float color[3]);
+struct GPUParticleInfo
+{
+ float scalprops[4];
+ float location[3];
+ float velocity[3];
+ float angular_velocity[3];
+};
+
#ifdef WITH_OPENSUBDIV
struct DerivedMesh;
void GPU_material_update_fvar_offset(GPUMaterial *gpu_material,
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index f33f5157f56..211394e7932 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -402,6 +402,14 @@ const char *GPU_builtin_name(GPUBuiltin builtin)
return "unfobautobumpscale";
else if (builtin == GPU_CAMERA_TEXCO_FACTORS)
return "unfcameratexfactors";
+ else if (builtin == GPU_PARTICLE_SCALAR_PROPS)
+ return "unfparticlescalarprops";
+ else if (builtin == GPU_PARTICLE_LOCATION)
+ return "unfparticleco";
+ else if (builtin == GPU_PARTICLE_VELOCITY)
+ return "unfparticlevel";
+ else if (builtin == GPU_PARTICLE_ANG_VELOCITY)
+ return "unfparticleangvel";
else
return "";
}
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 49faaef23e1..c8d5d92b66b 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -56,6 +56,7 @@
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_particle_types.h"
#include "MEM_guardedalloc.h"
@@ -1871,6 +1872,35 @@ void GPU_begin_object_materials(
GPU_object_material_unbind();
}
+static int GPU_get_particle_info(GPUParticleInfo *pi)
+{
+ DupliObject *dob = GMS.dob;
+ if (dob->particle_system) {
+ int ind;
+ if (dob->persistent_id[0] < dob->particle_system->totpart)
+ ind = dob->persistent_id[0];
+ else {
+ ind = dob->particle_system->child[dob->persistent_id[0] - dob->particle_system->totpart].parent;
+ }
+ if (ind >= 0) {
+ ParticleData *p = &dob->particle_system->particles[ind];
+
+ pi->scalprops[0] = ind;
+ pi->scalprops[1] = GMS.gscene->r.cfra - p->time;
+ pi->scalprops[2] = p->lifetime;
+ pi->scalprops[3] = p->size;
+
+ copy_v3_v3(pi->location, p->state.co);
+ copy_v3_v3(pi->velocity, p->state.vel);
+ copy_v3_v3(pi->angular_velocity, p->state.ave);
+ return 1;
+ }
+ else return 0;
+ }
+ else
+ return 0;
+}
+
int GPU_object_material_bind(int nr, void *attribs)
{
GPUVertexAttribs *gattribs = attribs;
@@ -1929,18 +1959,22 @@ int GPU_object_material_bind(int nr, void *attribs)
if (gattribs && GMS.gmatbuf[nr]) {
/* bind glsl material and get attributes */
Material *mat = GMS.gmatbuf[nr];
+ GPUParticleInfo partile_info;
float auto_bump_scale;
GPUMaterial *gpumat = GPU_material_from_blender(GMS.gscene, mat, GMS.is_opensubdiv);
GPU_material_vertex_attributes(gpumat, gattribs);
+ if (GMS.dob)
+ GPU_get_particle_info(&partile_info);
+
GPU_material_bind(
gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT),
GMS.gviewmat, GMS.gviewinv, GMS.gviewcamtexcofac, GMS.gscenelock);
auto_bump_scale = GMS.gob->derivedFinal != NULL ? GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gob->col, auto_bump_scale);
+ GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gob->col, auto_bump_scale, &partile_info);
GMS.gboundmat = mat;
/* for glsl use alpha blend mode, unless it's set to solid and
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 3e8f0baf7b0..56b7af787e7 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -117,6 +117,11 @@ struct GPUMaterial {
int obcolloc, obautobumpscaleloc;
int cameratexcofacloc;
+ int partscalarpropsloc;
+ int partcoloc;
+ int partvel;
+ int partangvel;
+
ListBase lamps;
bool bound;
@@ -255,6 +260,14 @@ static int GPU_material_construct_end(GPUMaterial *material, const char *passnam
material->obautobumpscaleloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_AUTO_BUMPSCALE));
if (material->builtins & GPU_CAMERA_TEXCO_FACTORS)
material->cameratexcofacloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_CAMERA_TEXCO_FACTORS));
+ if (material->builtins & GPU_PARTICLE_SCALAR_PROPS)
+ material->partscalarpropsloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_SCALAR_PROPS));
+ if (material->builtins & GPU_PARTICLE_LOCATION)
+ material->partcoloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_LOCATION));
+ if (material->builtins & GPU_PARTICLE_VELOCITY)
+ material->partvel = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_VELOCITY));
+ if (material->builtins & GPU_PARTICLE_ANG_VELOCITY)
+ material->partangvel = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_PARTICLE_ANG_VELOCITY));
return 1;
}
else {
@@ -387,7 +400,7 @@ void GPU_material_bind(
void GPU_material_bind_uniforms(
GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float obcol[4],
- float autobumpscale)
+ float autobumpscale, GPUParticleInfo *pi)
{
if (material->pass) {
GPUShader *shader = GPU_pass_shader(material->pass);
@@ -424,6 +437,18 @@ void GPU_material_bind_uniforms(
if (material->builtins & GPU_AUTO_BUMPSCALE) {
GPU_shader_uniform_vector(shader, material->obautobumpscaleloc, 1, 1, &autobumpscale);
}
+ if (material->builtins & GPU_PARTICLE_SCALAR_PROPS) {
+ GPU_shader_uniform_vector(shader, material->partscalarpropsloc, 4, 1, pi->scalprops);
+ }
+ if (material->builtins & GPU_PARTICLE_LOCATION) {
+ GPU_shader_uniform_vector(shader, material->partcoloc, 3, 1, pi->location);
+ }
+ if (material->builtins & GPU_PARTICLE_VELOCITY) {
+ GPU_shader_uniform_vector(shader, material->partvel, 3, 1, pi->velocity);
+ }
+ if (material->builtins & GPU_PARTICLE_ANG_VELOCITY) {
+ GPU_shader_uniform_vector(shader, material->partangvel, 3, 1, pi->angular_velocity);
+ }
}
}
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index f5c714a7629..ed719b66eb3 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -247,6 +247,7 @@ typedef enum ID_Type {
ID_AC = MAKE_ID2('A', 'C'), /* bAction */
ID_NT = MAKE_ID2('N', 'T'), /* bNodeTree */
ID_BR = MAKE_ID2('B', 'R'), /* Brush */
+ ID_PA = MAKE_ID2('P', 'A'), /* ParticleSettings */
ID_GD = MAKE_ID2('G', 'D'), /* bGPdata, (Grease Pencil) */
ID_WM = MAKE_ID2('W', 'M'), /* WindowManager */
ID_MC = MAKE_ID2('M', 'C'), /* MovieClip */
@@ -385,7 +386,8 @@ enum {
FILTER_ID_TXT = (1 << 24),
FILTER_ID_VF = (1 << 25),
FILTER_ID_WO = (1 << 26),
- FILTER_ID_CF = (1 << 27),
+ FILTER_ID_PA = (1 << 27),
+ FILTER_ID_CF = (1 << 28),
};
/* IMPORTANT: this enum matches the order currently use in set_lisbasepointers,
@@ -415,6 +417,7 @@ enum {
INDEX_ID_PAL,
INDEX_ID_PC,
INDEX_ID_BR,
+ INDEX_ID_PA,
INDEX_ID_SPK,
INDEX_ID_WO,
INDEX_ID_MC,
diff --git a/source/blender/makesdna/DNA_boid_types.h b/source/blender/makesdna/DNA_boid_types.h
new file mode 100644
index 00000000000..f1930ffd643
--- /dev/null
+++ b/source/blender/makesdna/DNA_boid_types.h
@@ -0,0 +1,225 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file DNA_boid_types.h
+ * \ingroup DNA
+ */
+
+#ifndef __DNA_BOID_TYPES_H__
+#define __DNA_BOID_TYPES_H__
+
+#include "DNA_listBase.h"
+
+typedef enum BoidRuleType {
+ eBoidRuleType_None = 0,
+ eBoidRuleType_Goal = 1, /* go to goal assigned object or loudest assigned signal source */
+ eBoidRuleType_Avoid = 2, /* get away from assigned object or loudest assigned signal source */
+ eBoidRuleType_AvoidCollision = 3, /* manoeuver to avoid collisions with other boids and deflector object in near future */
+ eBoidRuleType_Separate = 4, /* keep from going through other boids */
+ eBoidRuleType_Flock = 5, /* move to center of neighbors and match their velocity */
+ eBoidRuleType_FollowLeader = 6, /* follow a boid or assigned object */
+ eBoidRuleType_AverageSpeed = 7, /* maintain speed, flight level or wander*/
+ eBoidRuleType_Fight = 8, /* go to closest enemy and attack when in range */
+ //eBoidRuleType_Protect = 9, /* go to enemy closest to target and attack when in range */
+ //eBoidRuleType_Hide = 10, /* find a deflector move to it's other side from closest enemy */
+ //eBoidRuleType_FollowPath = 11, /* move along a assigned curve or closest curve in a group */
+ //eBoidRuleType_FollowWall = 12, /* move next to a deflector object's in direction of it's tangent */
+ NUM_BOID_RULE_TYPES
+} BoidRuleType;
+
+/* boidrule->flag */
+#define BOIDRULE_CURRENT 1
+#define BOIDRULE_IN_AIR 4
+#define BOIDRULE_ON_LAND 8
+typedef struct BoidRule {
+ struct BoidRule *next, *prev;
+ int type, flag;
+ char name[32];
+} BoidRule;
+#define BRULE_GOAL_AVOID_PREDICT 1
+#define BRULE_GOAL_AVOID_ARRIVE 2
+#define BRULE_GOAL_AVOID_SIGNAL 4
+typedef struct BoidRuleGoalAvoid {
+ BoidRule rule;
+ struct Object *ob;
+ int options;
+ float fear_factor;
+
+ /* signals */
+ int signal_id, channels;
+} BoidRuleGoalAvoid;
+#define BRULE_ACOLL_WITH_BOIDS 1
+#define BRULE_ACOLL_WITH_DEFLECTORS 2
+typedef struct BoidRuleAvoidCollision {
+ BoidRule rule;
+ int options;
+ float look_ahead;
+} BoidRuleAvoidCollision;
+#define BRULE_LEADER_IN_LINE 1
+typedef struct BoidRuleFollowLeader {
+ BoidRule rule;
+ struct Object *ob;
+ float loc[3], oloc[3];
+ float cfra, distance;
+ int options, queue_size;
+} BoidRuleFollowLeader;
+typedef struct BoidRuleAverageSpeed {
+ BoidRule rule;
+ float wander, level, speed, rt;
+} BoidRuleAverageSpeed;
+typedef struct BoidRuleFight {
+ BoidRule rule;
+ float distance, flee_distance;
+} BoidRuleFight;
+
+typedef enum BoidMode {
+ eBoidMode_InAir = 0,
+ eBoidMode_OnLand = 1,
+ eBoidMode_Climbing = 2,
+ eBoidMode_Falling = 3,
+ eBoidMode_Liftoff = 4,
+ NUM_BOID_MODES
+} BoidMode;
+
+
+typedef struct BoidData {
+ float health, acc[3];
+ short state_id, mode;
+} BoidData;
+
+// planned for near future
+//typedef enum BoidConditionMode {
+// eBoidConditionType_Then = 0,
+// eBoidConditionType_And = 1,
+// eBoidConditionType_Or = 2,
+// NUM_BOID_CONDITION_MODES
+//} BoidConditionMode;
+//typedef enum BoidConditionType {
+// eBoidConditionType_None = 0,
+// eBoidConditionType_Signal = 1,
+// eBoidConditionType_NoSignal = 2,
+// eBoidConditionType_HealthBelow = 3,
+// eBoidConditionType_HealthAbove = 4,
+// eBoidConditionType_See = 5,
+// eBoidConditionType_NotSee = 6,
+// eBoidConditionType_StateTime = 7,
+// eBoidConditionType_Touching = 8,
+// NUM_BOID_CONDITION_TYPES
+//} BoidConditionType;
+//typedef struct BoidCondition {
+// struct BoidCondition *next, *prev;
+// int state_id;
+// short type, mode;
+// float threshold, probability;
+//
+// /* signals */
+// int signal_id, channels;
+//} BoidCondition;
+
+typedef enum BoidRulesetType {
+ eBoidRulesetType_Fuzzy = 0,
+ eBoidRulesetType_Random = 1,
+ eBoidRulesetType_Average = 2,
+ NUM_BOID_RULESET_TYPES
+} BoidRulesetType;
+#define BOIDSTATE_CURRENT 1
+typedef struct BoidState {
+ struct BoidState *next, *prev;
+ ListBase rules;
+ ListBase conditions;
+ ListBase actions;
+ char name[32];
+ int id, flag;
+
+ /* rules */
+ int ruleset_type;
+ float rule_fuzziness;
+
+ /* signal */
+ int signal_id, channels;
+ float volume, falloff;
+} BoidState;
+
+// planned for near future
+//typedef struct BoidSignal {
+// struct BoidSignal *next, *prev;
+// float loc[3];
+// float volume, falloff;
+// int id;
+//} BoidSignal;
+//typedef struct BoidSignalDefine {
+// struct BoidSignalDefine *next, *prev;
+// int id, rt;
+// char name[32];
+//} BoidSignalDefine;
+
+//typedef struct BoidSimulationData {
+// ListBase signal_defines;/* list of defined signals */
+// ListBase signals[20]; /* gathers signals from all channels */
+// struct KDTree *signaltrees[20];
+// char channel_names[20][32];
+// int last_signal_id; /* used for incrementing signal ids */
+// int flag; /* switches for drawing stuff */
+//} BoidSimulationData;
+
+typedef struct BoidSettings {
+ int options, last_state_id;
+
+ float landing_smoothness, height;
+ float banking, pitch;
+
+ float health, aggression;
+ float strength, accuracy, range;
+
+ /* flying related */
+ float air_min_speed, air_max_speed;
+ float air_max_acc, air_max_ave;
+ float air_personal_space;
+
+ /* walk/run related */
+ float land_jump_speed, land_max_speed;
+ float land_max_acc, land_max_ave;
+ float land_personal_space;
+ float land_stick_force;
+
+ struct ListBase states;
+} BoidSettings;
+
+/* boidsettings->options */
+#define BOID_ALLOW_FLIGHT 1
+#define BOID_ALLOW_LAND 2
+#define BOID_ALLOW_CLIMB 4
+
+/* boidrule->options */
+//#define BOID_RULE_FOLLOW_LINE 1 /* follow leader */
+//#define BOID_RULE_PREDICT 2 /* goal/avoid */
+//#define BOID_RULE_ARRIVAL 4 /* goal */
+//#define BOID_RULE_LAND 8 /* goal */
+//#define BOID_RULE_WITH_BOIDS 16 /* avoid collision */
+//#define BOID_RULE_WITH_DEFLECTORS 32 /* avoid collision */
+
+#endif
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h
index 071b576eda5..17553e98817 100644
--- a/source/blender/makesdna/DNA_dynamicpaint_types.h
+++ b/source/blender/makesdna/DNA_dynamicpaint_types.h
@@ -108,6 +108,8 @@ typedef struct DynamicPaintSurface {
struct EffectorWeights *effector_weights;
/* cache */
+ struct PointCache *pointcache;
+ struct ListBase ptcaches;
int current_frame;
/* surface */
@@ -228,6 +230,7 @@ enum {
typedef struct DynamicPaintBrushSettings {
struct DynamicPaintModifierData *pmd; /* for fast RNA access */
struct DerivedMesh *dm;
+ struct ParticleSystem *psys;
struct Material *mat;
int flags;
diff --git a/source/blender/makesdna/DNA_ipo_types.h b/source/blender/makesdna/DNA_ipo_types.h
index 9e246075e7d..374104d8b13 100644
--- a/source/blender/makesdna/DNA_ipo_types.h
+++ b/source/blender/makesdna/DNA_ipo_types.h
@@ -407,6 +407,45 @@ typedef struct Ipo {
#define FLUIDSIM_VEL_FORCE_STR 12
#define FLUIDSIM_VEL_FORCE_RADIUS 13
+/* ******************** */
+/* particle ipos */
+
+/* ******* Particle (ID_PA) ******** */
+#define PART_TOTIPO 25
+#define PART_TOTNAM 25
+
+#define PART_EMIT_FREQ 1
+/* #define PART_EMIT_LIFE 2 */ /*UNUSED*/
+#define PART_EMIT_VEL 3
+#define PART_EMIT_AVE 4
+/* #define PART_EMIT_SIZE 5 */ /*UNUSED*/
+
+#define PART_AVE 6
+#define PART_SIZE 7
+#define PART_DRAG 8
+#define PART_BROWN 9
+#define PART_DAMP 10
+#define PART_LENGTH 11
+#define PART_CLUMP 12
+
+#define PART_GRAV_X 13
+#define PART_GRAV_Y 14
+#define PART_GRAV_Z 15
+
+#define PART_KINK_AMP 16
+#define PART_KINK_FREQ 17
+#define PART_KINK_SHAPE 18
+
+#define PART_BB_TILT 19
+
+#define PART_PD_FSTR 20
+#define PART_PD_FFALL 21
+#define PART_PD_FMAXD 22
+
+#define PART_PD2_FSTR 23
+#define PART_PD2_FFALL 24
+#define PART_PD2_FMAXD 25
+
/* -------------------- Defines: Flags and Types ------------------ */
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index 4a3d330a698..f95533a88f9 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -52,8 +52,8 @@ typedef enum ModifierType {
eModifierType_Smooth = 16,
eModifierType_Cast = 17,
eModifierType_MeshDeform = 18,
- /*eModifierType_ParticleSystem = 19,*/ /* DEPRECATED */
- /*eModifierType_ParticleInstance = 20,*/ /* DEPRECATED */
+ eModifierType_ParticleSystem = 19,
+ eModifierType_ParticleInstance = 20,
eModifierType_Explode = 21,
eModifierType_Cloth = 22,
eModifierType_Collision = 23,
@@ -599,6 +599,8 @@ typedef struct ClothModifierData {
struct Cloth *clothObject; /* The internal data structure for cloth. */
struct ClothSimSettings *sim_parms; /* definition is in DNA_cloth_types.h */
struct ClothCollSettings *coll_parms; /* definition is in DNA_cloth_types.h */
+ struct PointCache *point_cache; /* definition is in DNA_object_force.h */
+ struct ListBase ptcaches;
/* XXX nasty hack, remove once hair can be separated from cloth modifier data */
struct ClothHairData *hairdata;
/* grid geometry values of hair continuum */
@@ -718,6 +720,41 @@ enum {
MOD_MDEF_SURFACE = 1,
};
+typedef struct ParticleSystemModifierData {
+ ModifierData modifier;
+
+ struct ParticleSystem *psys;
+ struct DerivedMesh *dm_final; /* Final DM - its topology may differ from orig mesh. */
+ struct DerivedMesh *dm_deformed; /* Deformed-onle DM - its topology is same as orig mesh one. */
+ int totdmvert, totdmedge, totdmface;
+ short flag, pad;
+} ParticleSystemModifierData;
+
+typedef enum {
+ eParticleSystemFlag_Pars = (1 << 0),
+ eParticleSystemFlag_psys_updated = (1 << 1),
+ eParticleSystemFlag_file_loaded = (1 << 2),
+} ParticleSystemModifierFlag;
+
+typedef enum {
+ eParticleInstanceFlag_Parents = (1 << 0),
+ eParticleInstanceFlag_Children = (1 << 1),
+ eParticleInstanceFlag_Path = (1 << 2),
+ eParticleInstanceFlag_Unborn = (1 << 3),
+ eParticleInstanceFlag_Alive = (1 << 4),
+ eParticleInstanceFlag_Dead = (1 << 5),
+ eParticleInstanceFlag_KeepShape = (1 << 6),
+ eParticleInstanceFlag_UseSize = (1 << 7),
+} ParticleInstanceModifierFlag;
+
+typedef struct ParticleInstanceModifierData {
+ ModifierData modifier;
+
+ struct Object *ob;
+ short psys, flag, axis, pad;
+ float position, random_position;
+} ParticleInstanceModifierData;
+
typedef enum {
eExplodeFlag_CalcFaces = (1 << 0),
eExplodeFlag_PaSize = (1 << 1),
@@ -752,6 +789,7 @@ typedef struct FluidsimModifierData {
ModifierData modifier;
struct FluidsimSettings *fss; /* definition is in DNA_object_fluidsim.h */
+ struct PointCache *point_cache; /* definition is in DNA_object_force.h */
} FluidsimModifierData;
typedef struct ShrinkwrapModifierData {
diff --git a/source/blender/makesdna/DNA_object_fluidsim.h b/source/blender/makesdna/DNA_object_fluidsim.h
index 958aea86339..a714195dd5d 100644
--- a/source/blender/makesdna/DNA_object_fluidsim.h
+++ b/source/blender/makesdna/DNA_object_fluidsim.h
@@ -151,7 +151,7 @@ typedef struct FluidsimSettings {
#define OB_FLUIDSIM_OBSTACLE 8
#define OB_FLUIDSIM_INFLOW 16
#define OB_FLUIDSIM_OUTFLOW 32
-#define OB_FLUIDSIM_PARTICLE 64 /* DEPRECATED */
+#define OB_FLUIDSIM_PARTICLE 64
#define OB_FLUIDSIM_CONTROL 128
#define OB_TYPEFLAG_START 7
diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h
index 71988d10ecf..59acefeffe4 100644
--- a/source/blender/makesdna/DNA_object_force.h
+++ b/source/blender/makesdna/DNA_object_force.h
@@ -127,6 +127,87 @@ typedef struct EffectorWeights {
/* EffectorWeights->flag */
#define EFF_WEIGHT_DO_HAIR 1
+/* Point cache file data types:
+ * - used as (1<<flag) so poke jahka if you reach the limit of 15
+ * - to add new data types update:
+ * * BKE_ptcache_data_size()
+ * * ptcache_file_init_pointers()
+ */
+#define BPHYS_DATA_INDEX 0
+#define BPHYS_DATA_LOCATION 1
+#define BPHYS_DATA_SMOKE_LOW 1
+#define BPHYS_DATA_VELOCITY 2
+#define BPHYS_DATA_SMOKE_HIGH 2
+#define BPHYS_DATA_ROTATION 3
+#define BPHYS_DATA_DYNAMICPAINT 3
+#define BPHYS_DATA_AVELOCITY 4 /* used for particles */
+#define BPHYS_DATA_XCONST 4 /* used for cloth */
+#define BPHYS_DATA_SIZE 5
+#define BPHYS_DATA_TIMES 6
+#define BPHYS_DATA_BOIDS 7
+
+#define BPHYS_TOT_DATA 8
+
+#define BPHYS_EXTRA_FLUID_SPRINGS 1
+
+typedef struct PTCacheExtra {
+ struct PTCacheExtra *next, *prev;
+ unsigned int type, totdata;
+ void *data;
+} PTCacheExtra;
+
+typedef struct PTCacheMem {
+ struct PTCacheMem *next, *prev;
+ unsigned int frame, totpoint;
+ unsigned int data_types, flag;
+
+ void *data[8]; /* BPHYS_TOT_DATA */
+ void *cur[8]; /* BPHYS_TOT_DATA */
+
+ struct ListBase extradata;
+} PTCacheMem;
+
+typedef struct PointCache {
+ struct PointCache *next, *prev;
+ int flag; /* generic flag */
+
+ int step; /* The number of frames between cached frames.
+ * This should probably be an upper bound for a per point adaptive step in the future,
+ * buf for now it's the same for all points. Without adaptivity this can effect the perceived
+ * simulation quite a bit though. If for example particles are colliding with a horizontal
+ * plane (with high damping) they quickly come to a stop on the plane, however there are still
+ * forces acting on the particle (gravity and collisions), so the particle velocity isn't necessarily
+ * zero for the whole duration of the frame even if the particle seems stationary. If all simulation
+ * frames aren't cached (step > 1) these velocities are interpolated into movement for the non-cached
+ * frames. The result will look like the point is oscillating around the collision location. So for
+ * now cache step should be set to 1 for accurate reproduction of collisions.
+ */
+
+ int simframe; /* current frame of simulation (only if SIMULATION_VALID) */
+ int startframe; /* simulation start frame */
+ int endframe; /* simulation end frame */
+ int editframe; /* frame being edited (runtime only) */
+ int last_exact; /* last exact frame that's cached */
+ int last_valid; /* used for editing cache - what is the last baked frame */
+ int pad;
+
+ /* for external cache files */
+ int totpoint; /* number of cached points */
+ int index; /* modifier stack index */
+ short compression, rt;
+
+ char name[64];
+ char prev_name[64];
+ char info[64];
+ char path[1024]; /* file path, 1024 = FILE_MAX */
+ char *cached_frames; /* array of length endframe-startframe+1 with flags to indicate cached frames */
+ /* can be later used for other per frame flags too if needed */
+ struct ListBase mem_cache;
+
+ struct PTCacheEdit *edit;
+ void (*free_edit)(struct PTCacheEdit *edit); /* free callback */
+} PointCache;
+
typedef struct SBVertex {
float vec[4];
} SBVertex;
@@ -255,6 +336,9 @@ typedef struct SoftBody {
float shearstiff;
float inpush;
+ struct PointCache *pointcache;
+ struct ListBase ptcaches;
+
struct Group *collision_group;
struct EffectorWeights *effector_weights;
@@ -310,6 +394,31 @@ typedef struct SoftBody {
#define PFIELD_Z_POS 1
#define PFIELD_Z_NEG 2
+/* pointcache->flag */
+#define PTCACHE_BAKED 1
+#define PTCACHE_OUTDATED 2
+#define PTCACHE_SIMULATION_VALID 4
+#define PTCACHE_BAKING 8
+//#define PTCACHE_BAKE_EDIT 16
+//#define PTCACHE_BAKE_EDIT_ACTIVE 32
+#define PTCACHE_DISK_CACHE 64
+//#define PTCACHE_QUICK_CACHE 128 /* removed since 2.64 - [#30974], could be added back in a more useful way */
+#define PTCACHE_FRAMES_SKIPPED 256
+#define PTCACHE_EXTERNAL 512
+#define PTCACHE_READ_INFO 1024
+/* don't use the filename of the blendfile the data is linked from (write a local cache) */
+#define PTCACHE_IGNORE_LIBPATH 2048
+/* high resolution cache is saved for smoke for backwards compatibility, so set this flag to know it's a "fake" cache */
+#define PTCACHE_FAKE_SMOKE (1<<12)
+#define PTCACHE_IGNORE_CLEAR (1<<13)
+
+/* PTCACHE_OUTDATED + PTCACHE_FRAMES_SKIPPED */
+#define PTCACHE_REDO_NEEDED 258
+
+#define PTCACHE_COMPRESS_NO 0
+#define PTCACHE_COMPRESS_LZO 1
+#define PTCACHE_COMPRESS_LZMA 2
+
/* ob->softflag */
#define OB_SB_ENABLE 1 /* deprecated, use modifier */
#define OB_SB_GOAL 2
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index ccde6549d9c..d24c7faa9f5 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -51,6 +51,7 @@ struct Material;
struct PartDeflect;
struct SoftBody;
struct FluidsimSettings;
+struct ParticleSystem;
struct DerivedMesh;
struct SculptSession;
struct bGPdata;
@@ -262,6 +263,7 @@ typedef struct Object {
ListBase constraints; /* object constraints */
ListBase nlastrips DNA_DEPRECATED; // XXX deprecated... old animation system
ListBase hooks DNA_DEPRECATED; // XXX deprecated... old animation system
+ ListBase particlesystem; /* particle systems */
struct PartDeflect *pd; /* particle deflector/attractor/collision data */
struct SoftBody *soft; /* if exists, saved in file */
@@ -330,6 +332,9 @@ typedef struct DupliObject {
/* persistent identifier for a dupli object, for inter-frame matching of
* objects with motion blur, or inter-update matching for syncing */
int persistent_id[16]; /* 2*MAX_DUPLI_RECUR */
+
+ /* particle this dupli was generated from */
+ struct ParticleSystem *particle_system;
} DupliObject;
/* **************** OBJECT ********************* */
@@ -668,7 +673,7 @@ typedef enum ObjectMode {
OB_MODE_VERTEX_PAINT = 1 << 2,
OB_MODE_WEIGHT_PAINT = 1 << 3,
OB_MODE_TEXTURE_PAINT = 1 << 4,
- /*OB_MODE_PARTICLE_EDIT = 1 << 5,*/ /* DEPRECATED */
+ OB_MODE_PARTICLE_EDIT = 1 << 5,
OB_MODE_POSE = 1 << 6,
OB_MODE_GPENCIL = 1 << 7, /* NOTE: Just a dummy to make the UI nicer */
} ObjectMode;
diff --git a/source/blender/makesdna/DNA_outliner_types.h b/source/blender/makesdna/DNA_outliner_types.h
index c26c236b978..8310856510c 100644
--- a/source/blender/makesdna/DNA_outliner_types.h
+++ b/source/blender/makesdna/DNA_outliner_types.h
@@ -90,7 +90,7 @@ enum {
#define TSE_SEQUENCE 26 /* NO ID */
#define TSE_SEQ_STRIP 27 /* NO ID */
#define TSE_SEQUENCE_DUP 28 /* NO ID */
-/* #define TSE_LINKED_PSYS 29 */ /* DEPRECATED */
+#define TSE_LINKED_PSYS 29
#define TSE_RNA_STRUCT 30 /* NO ID */
#define TSE_RNA_PROPERTY 31 /* NO ID */
#define TSE_RNA_ARRAY_ELEM 32 /* NO ID */
diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h
new file mode 100644
index 00000000000..1deb9bf3787
--- /dev/null
+++ b/source/blender/makesdna/DNA_particle_types.h
@@ -0,0 +1,613 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file DNA_particle_types.h
+ * \ingroup DNA
+ */
+
+#ifndef __DNA_PARTICLE_TYPES_H__
+#define __DNA_PARTICLE_TYPES_H__
+
+#include "DNA_defs.h"
+#include "DNA_ID.h"
+#include "DNA_boid_types.h"
+
+struct AnimData;
+
+typedef struct HairKey {
+ float co[3]; /* location of hair vertex */
+ float time; /* time along hair, default 0-100 */
+ float weight; /* softbody weight */
+ short editflag; /* saved particled edit mode flags */
+ short pad;
+ float world_co[3];
+} HairKey;
+
+typedef struct ParticleKey { /* when changed update size of struct to copy_particleKey()!! */
+ float co[3]; /* location */
+ float vel[3]; /* velocity */
+ float rot[4]; /* rotation quaternion */
+ float ave[3]; /* angular velocity */
+ float time; /* when this key happens */
+} ParticleKey;
+
+typedef struct BoidParticle {
+ struct Object *ground;
+ struct BoidData data;
+ float gravity[3];
+ float wander[3];
+ float rt;
+} BoidParticle;
+
+typedef struct ParticleSpring {
+ float rest_length;
+ unsigned int particle_index[2], delete_flag;
+} ParticleSpring;
+
+/* Child particles are created around or between parent particles */
+typedef struct ChildParticle {
+ int num, parent; /* num is face index on the final derived mesh */
+ int pa[4]; /* nearest particles to the child, used for the interpolation */
+ float w[4]; /* interpolation weights for the above particles */
+ float fuv[4], foffset; /* face vertex weights and offset */
+ float rt;
+} ChildParticle;
+
+typedef struct ParticleTarget {
+ struct ParticleTarget *next, *prev;
+ struct Object *ob;
+ int psys;
+ short flag, mode;
+ float time, duration;
+} ParticleTarget;
+
+typedef struct ParticleDupliWeight {
+ struct ParticleDupliWeight *next, *prev;
+ struct Object *ob;
+ short count;
+ short flag;
+ short index, rt; /* only updated on file save and used on file load */
+} ParticleDupliWeight;
+
+typedef struct ParticleData {
+ ParticleKey state; /* current global coordinates */
+
+ ParticleKey prev_state; /* previous state */
+
+ HairKey *hair; /* hair vertices */
+
+ ParticleKey *keys; /* keyed keys */
+
+ BoidParticle *boid; /* boids data */
+
+ int totkey; /* amount of hair or keyed keys*/
+
+ float time, lifetime; /* dietime is not nescessarily time+lifetime as */
+ float dietime; /* particles can die unnaturally (collision) */
+
+ /* WARNING! Those two indices, when not affected to vertices, are for !!! TESSELLATED FACES !!!, not POLYGONS! */
+ int num; /* index to vert/edge/face */
+ int num_dmcache; /* index to derived mesh data (face) to avoid slow lookups */
+
+ float fuv[4], foffset; /* coordinates on face/edge number "num" and depth along*/
+ /* face normal for volume emission */
+
+ float size; /* size and multiplier so that we can update size when ever */
+
+ float sphdensity; /* density of sph particle */
+ int pad;
+
+ int hair_index;
+ short flag;
+ short alive; /* the life state of a particle */
+} ParticleData;
+
+typedef struct SPHFluidSettings {
+ /*Particle Fluid*/
+ float radius, spring_k, rest_length;
+ float plasticity_constant, yield_ratio;
+ float plasticity_balance, yield_balance;
+ float viscosity_omega, viscosity_beta;
+ float stiffness_k, stiffness_knear, rest_density;
+ float buoyancy;
+ int flag, spring_frames;
+ short solver;
+ short pad[3];
+} SPHFluidSettings;
+
+/* fluid->flag */
+#define SPH_VISCOELASTIC_SPRINGS 1
+#define SPH_CURRENT_REST_LENGTH 2
+#define SPH_FAC_REPULSION 4
+#define SPH_FAC_DENSITY 8
+#define SPH_FAC_RADIUS 16
+#define SPH_FAC_VISCOSITY 32
+#define SPH_FAC_REST_LENGTH 64
+
+/* fluid->solver (numerical ID field, not bitfield) */
+#define SPH_SOLVER_DDR 0
+#define SPH_SOLVER_CLASSICAL 1
+
+typedef struct ParticleSettings {
+ ID id;
+ struct AnimData *adt;
+
+ struct BoidSettings *boids;
+ struct SPHFluidSettings *fluid;
+
+ struct EffectorWeights *effector_weights;
+ struct Group *collision_group;
+
+ int flag, rt;
+ short type, from, distr, texact;
+ /* physics modes */
+ short phystype, rotmode, avemode, reactevent;
+ int draw, pad1;
+ short draw_as, draw_size, childtype, pad2;
+ short ren_as, subframes, draw_col;
+ /* number of path segments, power of 2 except */
+ short draw_step, ren_step;
+ short hair_step, keys_step;
+
+ /* adaptive path rendering */
+ short adapt_angle, adapt_pix;
+
+ short disp, omat, interpolation, integrator;
+ short rotfrom DNA_DEPRECATED;
+ short kink, kink_axis;
+
+ /* billboards */
+ short bb_align, bb_uv_split, bb_anim, bb_split_offset;
+ float bb_tilt, bb_rand_tilt, bb_offset[2], bb_size[2], bb_vel_head, bb_vel_tail;
+
+ /* draw color */
+ float color_vec_max;
+
+ /* simplification */
+ short simplify_flag, simplify_refsize;
+ float simplify_rate, simplify_transition;
+ float simplify_viewport;
+
+ /* time and emission */
+ float sta, end, lifetime, randlife;
+ float timetweak, courant_target;
+ float jitfac, eff_hair, grid_rand, ps_offset[1];
+ int totpart, userjit, grid_res, effector_amount;
+ short time_flag, time_pad[3];
+
+ /* initial velocity factors */
+ float normfac, obfac, randfac, partfac, tanfac, tanphase, reactfac;
+ float ob_vel[3];
+ float avefac, phasefac, randrotfac, randphasefac;
+ /* physical properties */
+ float mass, size, randsize;
+ /* global physical properties */
+ float acc[3], dragfac, brownfac, dampfac;
+ /* length */
+ float randlength;
+ /* children */
+ int child_flag;
+ int pad3;
+ int child_nbr, ren_child_nbr;
+ float parents, childsize, childrandsize;
+ float childrad, childflat;
+ /* clumping */
+ float clumpfac, clumppow;
+ /* kink */
+ float kink_amp, kink_freq, kink_shape, kink_flat;
+ float kink_amp_clump;
+ int kink_extra_steps, pad4;
+ float kink_axis_random, kink_amp_random;
+ /* rough */
+ float rough1, rough1_size;
+ float rough2, rough2_size, rough2_thres;
+ float rough_end, rough_end_shape;
+ /* length */
+ float clength, clength_thres;
+ /* parting */
+ float parting_fac;
+ float parting_min, parting_max;
+ /* branching */
+ float branch_thres;
+ /* drawing stuff */
+ float draw_line[2];
+ float path_start, path_end;
+ int trail_count;
+ /* keyed particles */
+ int keyed_loops;
+ struct CurveMapping *clumpcurve;
+ struct CurveMapping *roughcurve;
+ float clump_noise_size;
+
+ /* hair dynamics */
+ float bending_random;
+
+ struct MTex *mtex[18]; /* MAX_MTEX */
+
+ struct Group *dup_group;
+ struct ListBase dupliweights;
+ struct Group *eff_group DNA_DEPRECATED; // deprecated
+ struct Object *dup_ob;
+ struct Object *bb_ob;
+ struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
+ struct PartDeflect *pd;
+ struct PartDeflect *pd2;
+
+ /* modified dm support */
+ short use_modifier_stack;
+ short pad5[3];
+
+} ParticleSettings;
+
+typedef struct ParticleSystem {
+ /* note1: make sure all (runtime) are NULL's in 'copy_particlesystem' XXX, this function is no more! - need to invstigate */
+ /* note2: make sure any uses of this struct in DNA are accounted for in 'BKE_object_copy_particlesystems' */
+
+ struct ParticleSystem *next, *prev;
+
+ ParticleSettings *part; /* particle settings */
+
+ ParticleData *particles; /* (parent) particles */
+ ChildParticle *child; /* child particles */
+
+ struct PTCacheEdit *edit; /* particle editmode (runtime) */
+ void (*free_edit)(struct PTCacheEdit *edit); /* free callback */
+
+ struct ParticleCacheKey **pathcache; /* path cache (runtime) */
+ struct ParticleCacheKey **childcache; /* child cache (runtime) */
+ ListBase pathcachebufs, childcachebufs; /* buffers for the above */
+
+ struct ClothModifierData *clmd; /* cloth simulation for hair */
+ struct DerivedMesh *hair_in_dm, *hair_out_dm; /* input/output for cloth simulation */
+
+ struct Object *target_ob;
+
+ struct LatticeDeformData *lattice_deform_data; /* run-time only lattice deformation data */
+
+ struct Object *parent; /* particles from global space -> parent space */
+
+ struct ListBase targets; /* used for keyed and boid physics */
+
+ char name[64]; /* particle system name, MAX_NAME */
+
+ float imat[4][4]; /* used for duplicators */
+ float cfra, tree_frame, bvhtree_frame;
+ int seed, child_seed;
+ int flag, totpart, totunexist, totchild, totcached, totchildcache;
+ short recalc, target_psys, totkeyed, bakespace;
+
+ char bb_uvname[3][64]; /* billboard uv name, MAX_CUSTOMDATA_LAYER_NAME */
+
+ /* if you change these remember to update array lengths to PSYS_TOT_VG! */
+ short vgroup[12], vg_neg, rt3; /* vertex groups, 0==disable, 1==starting index */
+
+ /* temporary storage during render */
+ struct ParticleRenderData *renderdata;
+
+ /* point cache */
+ struct PointCache *pointcache;
+ struct ListBase ptcaches;
+
+ struct ListBase *effectors;
+
+ ParticleSpring *fluid_springs;
+ int tot_fluidsprings, alloc_fluidsprings;
+
+ struct KDTree *tree; /* used for interactions with self and other systems */
+ struct BVHTree *bvhtree; /* used for interactions with self and other systems */
+
+ struct ParticleDrawData *pdd;
+
+ float dt_frac; /* current time step, as a fraction of a frame */
+ float _pad; /* spare capacity */
+} ParticleSystem;
+
+typedef enum eParticleDrawFlag {
+ PART_DRAW_VEL = (1 << 0),
+ PART_DRAW_GLOBAL_OB = (1 << 1),
+ PART_DRAW_SIZE = (1 << 2),
+ PART_DRAW_EMITTER = (1 << 3), /* render emitter also */
+ PART_DRAW_HEALTH = (1 << 4),
+ PART_ABS_PATH_TIME = (1 << 5),
+ PART_DRAW_COUNT_GR = (1 << 6),
+ PART_DRAW_BB_LOCK = (1 << 7), /* used with billboards */
+ PART_DRAW_ROTATE_OB = (1 << 7), /* used with dupliobjects/groups */
+ PART_DRAW_PARENT = (1 << 8),
+ PART_DRAW_NUM = (1 << 9),
+ PART_DRAW_RAND_GR = (1 << 10),
+ PART_DRAW_REN_ADAPT = (1 << 11),
+ PART_DRAW_VEL_LENGTH = (1 << 12),
+ PART_DRAW_MAT_COL = (1 << 13), /* deprecated, but used in do_versions */
+ PART_DRAW_WHOLE_GR = (1 << 14),
+ PART_DRAW_REN_STRAND = (1 << 15),
+ PART_DRAW_NO_SCALE_OB = (1 << 16), /* used with dupliobjects/groups */
+ PART_DRAW_GUIDE_HAIRS = (1 << 17),
+ PART_DRAW_HAIR_GRID = (1 << 18),
+} eParticleDrawFlag;
+
+/* part->type */
+/* hair is allways baked static in object/geometry space */
+/* other types (normal particles) are in global space and not static baked */
+#define PART_EMITTER 0
+//#define PART_REACTOR 1
+#define PART_HAIR 2
+#define PART_FLUID 3
+
+/* part->flag */
+#define PART_REACT_STA_END 1
+#define PART_REACT_MULTIPLE 2
+
+//#define PART_LOOP 4 /* not used anymore */
+ /* for dopesheet */
+#define PART_DS_EXPAND 8
+
+#define PART_HAIR_REGROW 16 /* regrow hair for each frame */
+
+#define PART_UNBORN 32 /*show unborn particles*/
+#define PART_DIED 64 /*show died particles*/
+
+#define PART_TRAND 128
+#define PART_EDISTR 256 /* particle/face from face areas */
+
+#define PART_ROTATIONS 512 /* calculate particle rotations (and store them in pointcache) */
+#define PART_DIE_ON_COL (1<<12)
+#define PART_SIZE_DEFL (1<<13) /* swept sphere deflections */
+#define PART_ROT_DYN (1<<14) /* dynamic rotation */
+#define PART_SIZEMASS (1<<16)
+
+#define PART_HIDE_ADVANCED_HAIR (1<<15)
+
+//#define PART_ABS_TIME (1<<17)
+//#define PART_GLOB_TIME (1<<18)
+
+#define PART_BOIDS_2D (1<<19)
+
+//#define PART_BRANCHING (1<<20)
+//#define PART_ANIM_BRANCHING (1<<21)
+
+#define PART_HAIR_BSPLINE 1024
+
+#define PART_GRID_HEXAGONAL (1<<24)
+#define PART_GRID_INVERT (1<<26)
+
+#define PART_CHILD_EFFECT (1<<27)
+#define PART_CHILD_LONG_HAIR (1<<28)
+/* #define PART_CHILD_RENDER (1<<29) */ /*UNUSED*/
+#define PART_CHILD_GUIDE (1<<30)
+
+#define PART_SELF_EFFECT (1<<22)
+
+/* part->from */
+#define PART_FROM_VERT 0
+#define PART_FROM_FACE 1
+#define PART_FROM_VOLUME 2
+/* #define PART_FROM_PARTICLE 3 deprecated! */
+#define PART_FROM_CHILD 4
+
+/* part->distr */
+#define PART_DISTR_JIT 0
+#define PART_DISTR_RAND 1
+#define PART_DISTR_GRID 2
+
+/* part->phystype */
+#define PART_PHYS_NO 0
+#define PART_PHYS_NEWTON 1
+#define PART_PHYS_KEYED 2
+#define PART_PHYS_BOIDS 3
+#define PART_PHYS_FLUID 4
+
+/* part->kink */
+typedef enum eParticleKink {
+ PART_KINK_NO = 0,
+ PART_KINK_CURL = 1,
+ PART_KINK_RADIAL = 2,
+ PART_KINK_WAVE = 3,
+ PART_KINK_BRAID = 4,
+ PART_KINK_SPIRAL = 5,
+} eParticleKink;
+
+/* part->child_flag */
+typedef enum eParticleChildFlag {
+ PART_CHILD_USE_CLUMP_NOISE = (1<<0),
+ PART_CHILD_USE_CLUMP_CURVE = (1<<1),
+ PART_CHILD_USE_ROUGH_CURVE = (1<<2),
+} eParticleChildFlag;
+
+/* part->draw_col */
+#define PART_DRAW_COL_NONE 0
+#define PART_DRAW_COL_MAT 1
+#define PART_DRAW_COL_VEL 2
+#define PART_DRAW_COL_ACC 3
+
+
+/* part->simplify_flag */
+#define PART_SIMPLIFY_ENABLE 1
+#define PART_SIMPLIFY_VIEWPORT 2
+
+/* part->time_flag */
+#define PART_TIME_AUTOSF 1 /* Automatic subframes */
+
+/* part->bb_align */
+#define PART_BB_X 0
+#define PART_BB_Y 1
+#define PART_BB_Z 2
+#define PART_BB_VIEW 3
+#define PART_BB_VEL 4
+
+/* part->bb_anim */
+#define PART_BB_ANIM_NONE 0
+#define PART_BB_ANIM_AGE 1
+#define PART_BB_ANIM_ANGLE 2
+#define PART_BB_ANIM_FRAME 3
+
+/* part->bb_split_offset */
+#define PART_BB_OFF_NONE 0
+#define PART_BB_OFF_LINEAR 1
+#define PART_BB_OFF_RANDOM 2
+
+/* part->draw_as */
+/* part->ren_as*/
+#define PART_DRAW_NOT 0
+#define PART_DRAW_DOT 1
+#define PART_DRAW_HALO 1
+#define PART_DRAW_CIRC 2
+#define PART_DRAW_CROSS 3
+#define PART_DRAW_AXIS 4
+#define PART_DRAW_LINE 5
+#define PART_DRAW_PATH 6
+#define PART_DRAW_OB 7
+#define PART_DRAW_GR 8
+#define PART_DRAW_BB 9
+#define PART_DRAW_REND 10
+
+/* part->integrator */
+#define PART_INT_EULER 0
+#define PART_INT_MIDPOINT 1
+#define PART_INT_RK4 2
+#define PART_INT_VERLET 3
+
+/* part->rotmode */
+#define PART_ROT_NOR 1
+#define PART_ROT_VEL 2
+#define PART_ROT_GLOB_X 3
+#define PART_ROT_GLOB_Y 4
+#define PART_ROT_GLOB_Z 5
+#define PART_ROT_OB_X 6
+#define PART_ROT_OB_Y 7
+#define PART_ROT_OB_Z 8
+#define PART_ROT_NOR_TAN 9
+
+/* part->avemode */
+#define PART_AVE_VELOCITY 1
+#define PART_AVE_RAND 2
+#define PART_AVE_HORIZONTAL 3
+#define PART_AVE_VERTICAL 4
+#define PART_AVE_GLOBAL_X 5
+#define PART_AVE_GLOBAL_Y 6
+#define PART_AVE_GLOBAL_Z 7
+
+/* part->reactevent */
+#define PART_EVENT_DEATH 0
+#define PART_EVENT_COLLIDE 1
+#define PART_EVENT_NEAR 2
+
+/* part->childtype */
+#define PART_CHILD_PARTICLES 1
+#define PART_CHILD_FACES 2
+
+/* psys->recalc */
+/* starts from (1 << 3) so that the first bits can be ob->recalc */
+#define PSYS_RECALC_REDO (1 << 3) /* only do pathcache etc */
+#define PSYS_RECALC_RESET (1 << 4) /* reset everything including pointcache */
+#define PSYS_RECALC_TYPE (1 << 5) /* handle system type change */
+#define PSYS_RECALC_CHILD (1 << 6) /* only child settings changed */
+#define PSYS_RECALC_PHYS (1 << 7) /* physics type changed */
+#define PSYS_RECALC (PSYS_RECALC_REDO | PSYS_RECALC_RESET | PSYS_RECALC_TYPE | PSYS_RECALC_CHILD | PSYS_RECALC_PHYS)
+
+/* psys->flag */
+#define PSYS_CURRENT 1
+#define PSYS_GLOBAL_HAIR 2
+#define PSYS_HAIR_DYNAMICS 4
+#define PSYS_KEYED_TIMING 8
+//#define PSYS_ENABLED 16 /* deprecated */
+#define PSYS_HAIR_UPDATED 32 /* signal for updating hair particle mode */
+#define PSYS_DRAWING 64
+#define PSYS_USE_IMAT 128
+#define PSYS_DELETE 256 /* remove particlesystem as soon as possible */
+#define PSYS_HAIR_DONE 512
+#define PSYS_KEYED 1024
+#define PSYS_EDITED 2048
+//#define PSYS_PROTECT_CACHE 4096 /* deprecated */
+#define PSYS_DISABLED 8192
+#define PSYS_OB_ANIM_RESTORE 16384 /* runtime flag */
+
+/* pars->flag */
+#define PARS_UNEXIST 1
+#define PARS_NO_DISP 2
+//#define PARS_STICKY 4 /* deprecated */
+#define PARS_REKEY 8
+
+/* pars->alive */
+//#define PARS_KILLED 0 /* deprecated */
+#define PARS_DEAD 1
+#define PARS_UNBORN 2
+#define PARS_ALIVE 3
+#define PARS_DYING 4
+
+/* ParticleDupliWeight->flag */
+#define PART_DUPLIW_CURRENT 1
+
+/* psys->vg */
+#define PSYS_TOT_VG 12
+
+#define PSYS_VG_DENSITY 0
+#define PSYS_VG_VEL 1
+#define PSYS_VG_LENGTH 2
+#define PSYS_VG_CLUMP 3
+#define PSYS_VG_KINK 4
+#define PSYS_VG_ROUGH1 5
+#define PSYS_VG_ROUGH2 6
+#define PSYS_VG_ROUGHE 7
+#define PSYS_VG_SIZE 8
+#define PSYS_VG_TAN 9
+#define PSYS_VG_ROT 10
+#define PSYS_VG_EFFECTOR 11
+
+/* ParticleTarget->flag */
+#define PTARGET_CURRENT 1
+#define PTARGET_VALID 2
+
+/* ParticleTarget->mode */
+#define PTARGET_MODE_NEUTRAL 0
+#define PTARGET_MODE_FRIEND 1
+#define PTARGET_MODE_ENEMY 2
+
+/* mapto */
+typedef enum eParticleTextureInfluence {
+ /* init */
+ PAMAP_TIME = (1<<0), /* emission time */
+ PAMAP_LIFE = (1<<1), /* life time */
+ PAMAP_DENS = (1<<2), /* density */
+ PAMAP_SIZE = (1<<3), /* physical size */
+ PAMAP_INIT = (PAMAP_TIME | PAMAP_LIFE | PAMAP_DENS | PAMAP_SIZE),
+ /* reset */
+ PAMAP_IVEL = (1<<5), /* initial velocity */
+ /* physics */
+ PAMAP_FIELD = (1<<6), /* force fields */
+ PAMAP_GRAVITY = (1<<10),
+ PAMAP_DAMP = (1<<11),
+ PAMAP_PHYSICS = (PAMAP_FIELD | PAMAP_GRAVITY | PAMAP_DAMP),
+ /* children */
+ PAMAP_CLUMP = (1<<7),
+ PAMAP_KINK_FREQ = (1<<8),
+ PAMAP_KINK_AMP = (1<<12),
+ PAMAP_ROUGH = (1<<9),
+ PAMAP_LENGTH = (1<<4),
+ PAMAP_CHILD = (PAMAP_CLUMP | PAMAP_KINK_FREQ | PAMAP_KINK_AMP | PAMAP_ROUGH | PAMAP_LENGTH),
+} eParticleTextureInfluence;
+
+#endif
diff --git a/source/blender/makesdna/DNA_rigidbody_types.h b/source/blender/makesdna/DNA_rigidbody_types.h
index 72805c7acb4..381ee5d40e5 100644
--- a/source/blender/makesdna/DNA_rigidbody_types.h
+++ b/source/blender/makesdna/DNA_rigidbody_types.h
@@ -58,6 +58,9 @@ typedef struct RigidBodyWorld {
int pad;
float ltime; /* last frame world was evaluated for (internal) */
+ /* cache */
+ struct PointCache *pointcache;
+ struct ListBase ptcaches;
int numbodies; /* number of objects in rigid body group */
short steps_per_second; /* number of simulation steps thaken per second */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index cf367bf3205..f5e71ae59a9 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1046,6 +1046,39 @@ typedef struct ImagePaintSettings {
} ImagePaintSettings;
/* ------------------------------------------- */
+/* Particle Edit */
+
+/* Settings for a Particle Editing Brush */
+typedef struct ParticleBrushData {
+ short size; /* common setting */
+ short step, invert, count; /* for specific brushes only */
+ int flag;
+ float strength;
+} ParticleBrushData;
+
+/* Particle Edit Mode Settings */
+typedef struct ParticleEditSettings {
+ short flag;
+ short totrekey;
+ short totaddkey;
+ short brushtype;
+
+ ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */
+ void *paintcursor; /* runtime */
+
+ float emitterdist, rt;
+
+ int selectmode;
+ int edittype;
+
+ int draw_step, fade_frames;
+
+ struct Scene *scene;
+ struct Object *object;
+ struct Object *shape_object;
+} ParticleEditSettings;
+
+/* ------------------------------------------- */
/* Sculpt */
/* Sculpt */
@@ -1409,6 +1442,9 @@ typedef struct ToolSettings {
/* Image Paint (8 byttse aligned please!) */
struct ImagePaintSettings imapaint;
+ /* Particle Editing */
+ struct ParticleEditSettings particle;
+
/* Transform Proportional Area of Effect */
float proportional_size;
diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h
index 4ee83346fe3..c95e0a1f54a 100644
--- a/source/blender/makesdna/DNA_smoke_types.h
+++ b/source/blender/makesdna/DNA_smoke_types.h
@@ -188,6 +188,9 @@ typedef struct SmokeDomainSettings {
char data_depth;
char pad[2];
+ /* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading old files. */
+ struct PointCache *point_cache[2]; /* definition is in DNA_object_force.h */
+ struct ListBase ptcaches[2];
struct EffectorWeights *effector_weights;
int border_collisions; /* How domain border collisions are handled */
float time_scale;
@@ -242,6 +245,7 @@ typedef struct SmokeDomainSettings {
typedef struct SmokeFlowSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct DerivedMesh *dm;
+ struct ParticleSystem *psys;
struct Tex *noise_texture;
/* initial velocity */
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index d1b1074e479..5e015544dc9 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -174,7 +174,7 @@ typedef enum eSpaceButtons_Context {
BCONTEXT_DATA = 4,
BCONTEXT_MATERIAL = 5,
BCONTEXT_TEXTURE = 6,
- /*BCONTEXT_PARTICLE = 7,*/ /* DEPRECATED */
+ BCONTEXT_PARTICLE = 7,
BCONTEXT_PHYSICS = 8,
BCONTEXT_BONE = 9,
BCONTEXT_MODIFIER = 10,
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 1c4db5289ef..1dc6c7ab578 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -749,7 +749,7 @@ typedef enum eDupli_ID_Flags {
USER_DUP_TEX = (1 << 8),
USER_DUP_ARM = (1 << 9),
USER_DUP_ACT = (1 << 10),
- /*USER_DUP_PSYS = (1 << 11),*/ /* DEPRECATED */
+ USER_DUP_PSYS = (1 << 11)
} eDupli_ID_Flags;
/* gameflags */
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 0f7ed8c0bc0..2cea8715a65 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -114,10 +114,12 @@ static const char *includefiles[] = {
"DNA_color_types.h",
"DNA_brush_types.h",
"DNA_customdata_types.h",
+ "DNA_particle_types.h",
"DNA_cloth_types.h",
"DNA_gpencil_types.h",
"DNA_windowmanager_types.h",
"DNA_anim_types.h",
+ "DNA_boid_types.h",
"DNA_smoke_types.h",
"DNA_speaker_types.h",
"DNA_movieclip_types.h",
@@ -1324,10 +1326,12 @@ int main(int argc, char **argv)
#include "DNA_color_types.h"
#include "DNA_brush_types.h"
#include "DNA_customdata_types.h"
+#include "DNA_particle_types.h"
#include "DNA_cloth_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_anim_types.h"
+#include "DNA_boid_types.h"
#include "DNA_smoke_types.h"
#include "DNA_speaker_types.h"
#include "DNA_movieclip_types.h"
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 7f20ac4acb2..f97a5735c94 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -78,6 +78,15 @@ extern StructRNA RNA_BezierSplinePoint;
extern StructRNA RNA_BlendData;
extern StructRNA RNA_BlendTexture;
extern StructRNA RNA_BlenderRNA;
+extern StructRNA RNA_BoidRule;
+extern StructRNA RNA_BoidRuleAverageSpeed;
+extern StructRNA RNA_BoidRuleAvoid;
+extern StructRNA RNA_BoidRuleAvoidCollision;
+extern StructRNA RNA_BoidRuleFight;
+extern StructRNA RNA_BoidRuleFollowLeader;
+extern StructRNA RNA_BoidRuleGoal;
+extern StructRNA RNA_BoidSettings;
+extern StructRNA RNA_BoidState;
extern StructRNA RNA_Bone;
extern StructRNA RNA_BoneGroup;
extern StructRNA RNA_BooleanModifier;
@@ -91,6 +100,7 @@ extern StructRNA RNA_CacheFile;
extern StructRNA RNA_Camera;
extern StructRNA RNA_CastModifier;
extern StructRNA RNA_ChildOfConstraint;
+extern StructRNA RNA_ChildParticle;
extern StructRNA RNA_ClampToConstraint;
extern StructRNA RNA_ClothCollisionSettings;
extern StructRNA RNA_ClothModifier;
@@ -450,7 +460,21 @@ extern StructRNA RNA_PaintCurve;
extern StructRNA RNA_Palette;
extern StructRNA RNA_PaletteColor;
extern StructRNA RNA_Panel;
+extern StructRNA RNA_Particle;
+extern StructRNA RNA_ParticleBrush;
+extern StructRNA RNA_ParticleDupliWeight;
+extern StructRNA RNA_ParticleEdit;
+extern StructRNA RNA_ParticleFluidSettings;
+extern StructRNA RNA_ParticleHairKey;
+extern StructRNA RNA_ParticleInstanceModifier;
+extern StructRNA RNA_ParticleKey;
+extern StructRNA RNA_ParticleSettings;
+extern StructRNA RNA_ParticleSettingsTextureSlot;
+extern StructRNA RNA_ParticleSystem;
+extern StructRNA RNA_ParticleSystemModifier;
+extern StructRNA RNA_ParticleTarget;
extern StructRNA RNA_PivotConstraint;
+extern StructRNA RNA_PointCache;
extern StructRNA RNA_PointDensity;
extern StructRNA RNA_PointDensityTexture;
extern StructRNA RNA_PointLamp;
diff --git a/source/blender/makesrna/RNA_enum_types.h b/source/blender/makesrna/RNA_enum_types.h
index 27da7392cbd..1c9b3593d17 100644
--- a/source/blender/makesrna/RNA_enum_types.h
+++ b/source/blender/makesrna/RNA_enum_types.h
@@ -59,6 +59,7 @@ extern EnumPropertyItem rna_enum_space_type_items[];
extern EnumPropertyItem rna_enum_region_type_items[];
extern EnumPropertyItem rna_enum_object_modifier_type_items[];
extern EnumPropertyItem rna_enum_constraint_type_items[];
+extern EnumPropertyItem rna_enum_boidrule_type_items[];
extern EnumPropertyItem rna_enum_sequence_modifier_type_items[];
extern EnumPropertyItem rna_enum_modifier_triangulate_quad_method_items[];
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index cc3fd2ce324..0f3ea27a7f9 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -36,6 +36,7 @@ set(DEFSRC
rna_animation.c
rna_animviz.c
rna_armature.c
+ rna_boid.c
rna_brush.c
rna_cachefile.c
rna_camera.c
@@ -69,6 +70,7 @@ set(DEFSRC
rna_object_force.c
rna_packedfile.c
rna_palette.c
+ rna_particle.c
rna_pose.c
rna_property.c
rna_render.c
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index d9c5865b219..4552c773097 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -3311,6 +3311,7 @@ static RNAProcessItem PROCESS_ITEMS[] = {
{"rna_animviz.c", NULL, RNA_def_animviz},
{"rna_actuator.c", "rna_actuator_api.c", RNA_def_actuator},
{"rna_armature.c", "rna_armature_api.c", RNA_def_armature},
+ {"rna_boid.c", NULL, RNA_def_boid},
{"rna_brush.c", NULL, RNA_def_brush},
{"rna_cachefile.c", NULL, RNA_def_cachefile},
{"rna_camera.c", "rna_camera_api.c", RNA_def_camera},
@@ -3342,6 +3343,7 @@ static RNAProcessItem PROCESS_ITEMS[] = {
{"rna_object_force.c", NULL, RNA_def_object_force},
{"rna_packedfile.c", NULL, RNA_def_packedfile},
{"rna_palette.c", NULL, RNA_def_palette},
+ {"rna_particle.c", NULL, RNA_def_particle},
{"rna_pose.c", "rna_pose_api.c", RNA_def_pose},
{"rna_property.c", NULL, RNA_def_gameproperty},
{"rna_render.c", NULL, RNA_def_render},
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index 0c4eb9ceb66..671902c5cc7 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -73,6 +73,7 @@ EnumPropertyItem rna_enum_id_type_items[] = {
{ID_OB, "OBJECT", ICON_OBJECT_DATA, "Object", ""},
{ID_PC, "PAINTCURVE", ICON_CURVE_BEZCURVE, "Paint Curve", ""},
{ID_PAL, "PALETTE", ICON_COLOR, "Palette", ""},
+ {ID_PA, "PARTICLE", ICON_PARTICLE_DATA, "Particle", ""},
{ID_SCE, "SCENE", ICON_SCENE_DATA, "Scene", ""},
{ID_SCR, "SCREEN", ICON_SPLITSCREEN, "Screen", ""},
{ID_SO, "SOUND", ICON_PLAY_AUDIO, "Sound", ""},
@@ -158,6 +159,7 @@ short RNA_type_to_ID_code(StructRNA *type)
if (RNA_struct_is_a(type, &RNA_Mask)) return ID_MSK;
if (RNA_struct_is_a(type, &RNA_NodeTree)) return ID_NT;
if (RNA_struct_is_a(type, &RNA_Object)) return ID_OB;
+ if (RNA_struct_is_a(type, &RNA_ParticleSettings)) return ID_PA;
if (RNA_struct_is_a(type, &RNA_Palette)) return ID_PAL;
if (RNA_struct_is_a(type, &RNA_PaintCurve)) return ID_PC;
if (RNA_struct_is_a(type, &RNA_Scene)) return ID_SCE;
@@ -197,6 +199,7 @@ StructRNA *ID_code_to_RNA_type(short idcode)
case ID_MSK: return &RNA_Mask;
case ID_NT: return &RNA_NodeTree;
case ID_OB: return &RNA_Object;
+ case ID_PA: return &RNA_ParticleSettings;
case ID_PAL: return &RNA_Palette;
case ID_PC: return &RNA_PaintCurve;
case ID_SCE: return &RNA_Scene;
@@ -313,6 +316,15 @@ static void rna_ID_update_tag(ID *id, ReportList *reports, int flag)
return;
}
break;
+ /* Could add particle updates later */
+#if 0
+ case ID_PA:
+ if (flag & ~(OB_RECALC_ALL | PSYS_RECALC)) {
+ BKE_report(reports, RPT_ERROR, "'Refresh' incompatible with ParticleSettings ID type");
+ return;
+ }
+ break;
+#endif
default:
BKE_report(reports, RPT_ERROR, "This ID type is not compatible with any 'refresh' options");
return;
diff --git a/source/blender/makesrna/intern/rna_action.c b/source/blender/makesrna/intern/rna_action.c
index cd45cad00b9..0c4c7ddac81 100644
--- a/source/blender/makesrna/intern/rna_action.c
+++ b/source/blender/makesrna/intern/rna_action.c
@@ -476,6 +476,12 @@ static void rna_def_dopesheet(BlenderRNA *brna)
RNA_def_property_ui_icon(prop, ICON_SCENE_DATA, 0);
RNA_def_property_update(prop, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
+ prop = RNA_def_property(srna, "show_particles", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "filterflag", ADS_FILTER_NOPART);
+ RNA_def_property_ui_text(prop, "Display Particle", "Include visualization of particle related animation data");
+ RNA_def_property_ui_icon(prop, ICON_PARTICLE_DATA, 0);
+ RNA_def_property_update(prop, NC_ANIMATION | ND_ANIMCHAN | NA_EDITED, NULL);
+
prop = RNA_def_property(srna, "show_metaballs", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "filterflag", ADS_FILTER_NOMBA);
RNA_def_property_ui_text(prop, "Display Metaball", "Include visualization of metaball related animation data");
diff --git a/source/blender/makesrna/intern/rna_boid.c b/source/blender/makesrna/intern/rna_boid.c
new file mode 100644
index 00000000000..72f67b86c23
--- /dev/null
+++ b/source/blender/makesrna/intern/rna_boid.c
@@ -0,0 +1,674 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/makesrna/intern/rna_boid.c
+ * \ingroup RNA
+ */
+
+#include <float.h>
+#include <limits.h>
+#include <stdlib.h>
+
+#include "DNA_scene_types.h"
+#include "DNA_boid_types.h"
+#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
+
+#include "BLI_utildefines.h"
+
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "rna_internal.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+EnumPropertyItem rna_enum_boidrule_type_items[] = {
+ {eBoidRuleType_Goal, "GOAL", 0, "Goal", "Go to assigned object or loudest assigned signal source"},
+ {eBoidRuleType_Avoid, "AVOID", 0, "Avoid", "Get away from assigned object or loudest assigned signal source"},
+ {eBoidRuleType_AvoidCollision, "AVOID_COLLISION", 0, "Avoid Collision",
+ "Maneuver to avoid collisions with other boids and deflector objects in "
+ "near future"},
+ {eBoidRuleType_Separate, "SEPARATE", 0, "Separate", "Keep from going through other boids"},
+ {eBoidRuleType_Flock, "FLOCK", 0, "Flock", "Move to center of neighbors and match their velocity"},
+ {eBoidRuleType_FollowLeader, "FOLLOW_LEADER", 0, "Follow Leader", "Follow a boid or assigned object"},
+ {eBoidRuleType_AverageSpeed, "AVERAGE_SPEED", 0, "Average Speed", "Maintain speed, flight level or wander"},
+ {eBoidRuleType_Fight, "FIGHT", 0, "Fight", "Go to closest enemy and attack when in range"},
+#if 0
+ {eBoidRuleType_Protect, "PROTECT", 0, "Protect", "Go to enemy closest to target and attack when in range"},
+ {eBoidRuleType_Hide, "HIDE", 0, "Hide", "Find a deflector move to it's other side from closest enemy"},
+ {eBoidRuleType_FollowPath, "FOLLOW_PATH", 0, "Follow Path",
+ "Move along a assigned curve or closest curve in a group"},
+ {eBoidRuleType_FollowWall, "FOLLOW_WALL", 0, "Follow Wall",
+ "Move next to a deflector object's in direction of it's tangent"},
+#endif
+ {0, NULL, 0, NULL, NULL}
+};
+
+#ifndef RNA_RUNTIME
+static EnumPropertyItem boidruleset_type_items[] = {
+ {eBoidRulesetType_Fuzzy, "FUZZY", 0, "Fuzzy",
+ "Rules are gone through top to bottom (only the first rule which effect is above "
+ "fuzziness threshold is evaluated)"},
+ {eBoidRulesetType_Random, "RANDOM", 0, "Random", "A random rule is selected for each boid"},
+ {eBoidRulesetType_Average, "AVERAGE", 0, "Average", "All rules are averaged"},
+ {0, NULL, 0, NULL, NULL}
+};
+#endif
+
+
+#ifdef RNA_RUNTIME
+
+#include "BLI_math_base.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_particle.h"
+
+static void rna_Boids_reset(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ if (ptr->type == &RNA_ParticleSystem) {
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ psys->recalc = PSYS_RECALC_RESET;
+
+ DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
+ }
+ else
+ DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA | PSYS_RECALC_RESET);
+
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+}
+static void rna_Boids_reset_deps(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ if (ptr->type == &RNA_ParticleSystem) {
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ psys->recalc = PSYS_RECALC_RESET;
+
+ DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
+ }
+ else
+ DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA | PSYS_RECALC_RESET);
+
+ DAG_relations_tag_update(bmain);
+
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+}
+
+static StructRNA *rna_BoidRule_refine(struct PointerRNA *ptr)
+{
+ BoidRule *rule = (BoidRule *)ptr->data;
+
+ switch (rule->type) {
+ case eBoidRuleType_Goal:
+ return &RNA_BoidRuleGoal;
+ case eBoidRuleType_Avoid:
+ return &RNA_BoidRuleAvoid;
+ case eBoidRuleType_AvoidCollision:
+ return &RNA_BoidRuleAvoidCollision;
+ case eBoidRuleType_FollowLeader:
+ return &RNA_BoidRuleFollowLeader;
+ case eBoidRuleType_AverageSpeed:
+ return &RNA_BoidRuleAverageSpeed;
+ case eBoidRuleType_Fight:
+ return &RNA_BoidRuleFight;
+ default:
+ return &RNA_BoidRule;
+ }
+}
+
+static char *rna_BoidRule_path(PointerRNA *ptr)
+{
+ BoidRule *rule = (BoidRule *)ptr->data;
+ char name_esc[sizeof(rule->name) * 2];
+
+ BLI_strescape(name_esc, rule->name, sizeof(name_esc));
+
+ return BLI_sprintfN("rules[\"%s\"]", name_esc); /* XXX not unique */
+}
+
+static PointerRNA rna_BoidState_active_boid_rule_get(PointerRNA *ptr)
+{
+ BoidState *state = (BoidState *)ptr->data;
+ BoidRule *rule = (BoidRule *)state->rules.first;
+
+ for (; rule; rule = rule->next) {
+ if (rule->flag & BOIDRULE_CURRENT)
+ return rna_pointer_inherit_refine(ptr, &RNA_BoidRule, rule);
+ }
+ return rna_pointer_inherit_refine(ptr, &RNA_BoidRule, NULL);
+}
+static void rna_BoidState_active_boid_rule_index_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ BoidState *state = (BoidState *)ptr->data;
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&state->rules) - 1);
+}
+
+static int rna_BoidState_active_boid_rule_index_get(PointerRNA *ptr)
+{
+ BoidState *state = (BoidState *)ptr->data;
+ BoidRule *rule = (BoidRule *)state->rules.first;
+ int i = 0;
+
+ for (; rule; rule = rule->next, i++) {
+ if (rule->flag & BOIDRULE_CURRENT)
+ return i;
+ }
+ return 0;
+}
+
+static void rna_BoidState_active_boid_rule_index_set(struct PointerRNA *ptr, int value)
+{
+ BoidState *state = (BoidState *)ptr->data;
+ BoidRule *rule = (BoidRule *)state->rules.first;
+ int i = 0;
+
+ for (; rule; rule = rule->next, i++) {
+ if (i == value)
+ rule->flag |= BOIDRULE_CURRENT;
+ else
+ rule->flag &= ~BOIDRULE_CURRENT;
+ }
+}
+
+static int particle_id_check(PointerRNA *ptr)
+{
+ ID *id = ptr->id.data;
+
+ return (GS(id->name) == ID_PA);
+}
+
+static char *rna_BoidSettings_path(PointerRNA *ptr)
+{
+ BoidSettings *boids = (BoidSettings *)ptr->data;
+
+ if (particle_id_check(ptr)) {
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+
+ if (part->boids == boids)
+ return BLI_sprintfN("boids");
+ }
+ return NULL;
+}
+
+static PointerRNA rna_BoidSettings_active_boid_state_get(PointerRNA *ptr)
+{
+ BoidSettings *boids = (BoidSettings *)ptr->data;
+ BoidState *state = (BoidState *)boids->states.first;
+
+ for (; state; state = state->next) {
+ if (state->flag & BOIDSTATE_CURRENT)
+ return rna_pointer_inherit_refine(ptr, &RNA_BoidState, state);
+ }
+ return rna_pointer_inherit_refine(ptr, &RNA_BoidState, NULL);
+}
+static void rna_BoidSettings_active_boid_state_index_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ BoidSettings *boids = (BoidSettings *)ptr->data;
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&boids->states) - 1);
+}
+
+static int rna_BoidSettings_active_boid_state_index_get(PointerRNA *ptr)
+{
+ BoidSettings *boids = (BoidSettings *)ptr->data;
+ BoidState *state = (BoidState *)boids->states.first;
+ int i = 0;
+
+ for (; state; state = state->next, i++) {
+ if (state->flag & BOIDSTATE_CURRENT)
+ return i;
+ }
+ return 0;
+}
+
+static void rna_BoidSettings_active_boid_state_index_set(struct PointerRNA *ptr, int value)
+{
+ BoidSettings *boids = (BoidSettings *)ptr->data;
+ BoidState *state = (BoidState *)boids->states.first;
+ int i = 0;
+
+ for (; state; state = state->next, i++) {
+ if (i == value)
+ state->flag |= BOIDSTATE_CURRENT;
+ else
+ state->flag &= ~BOIDSTATE_CURRENT;
+ }
+}
+
+#else
+
+static void rna_def_boidrule_goal(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidRuleGoal", "BoidRule");
+ RNA_def_struct_ui_text(srna, "Goal", "");
+ RNA_def_struct_sdna(srna, "BoidRuleGoalAvoid");
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "ob");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Object", "Goal object");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset_deps");
+
+ prop = RNA_def_property(srna, "use_predict", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_GOAL_AVOID_PREDICT);
+ RNA_def_property_ui_text(prop, "Predict", "Predict target movement");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+
+static void rna_def_boidrule_avoid(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidRuleAvoid", "BoidRule");
+ RNA_def_struct_ui_text(srna, "Avoid", "");
+ RNA_def_struct_sdna(srna, "BoidRuleGoalAvoid");
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "ob");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Object", "Object to avoid");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset_deps");
+
+ prop = RNA_def_property(srna, "use_predict", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_GOAL_AVOID_PREDICT);
+ RNA_def_property_ui_text(prop, "Predict", "Predict target movement");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "fear_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Fear factor", "Avoid object if danger from it is above this threshold");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+
+static void rna_def_boidrule_avoid_collision(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidRuleAvoidCollision", "BoidRule");
+ RNA_def_struct_ui_text(srna, "Avoid Collision", "");
+
+ prop = RNA_def_property(srna, "use_avoid", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_ACOLL_WITH_BOIDS);
+ RNA_def_property_ui_text(prop, "Boids", "Avoid collision with other boids");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "use_avoid_collision", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_ACOLL_WITH_DEFLECTORS);
+ RNA_def_property_ui_text(prop, "Deflectors", "Avoid collision with deflector objects");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "look_ahead", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Look ahead", "Time to look ahead in seconds");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+
+static void rna_def_boidrule_follow_leader(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidRuleFollowLeader", "BoidRule");
+ RNA_def_struct_ui_text(srna, "Follow Leader", "");
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "ob");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Object", "Follow this object instead of a boid");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset_deps");
+
+ prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Distance", "Distance behind leader to follow");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "queue_count", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "queue_size");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Queue Size", "How many boids in a line");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "use_line", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BRULE_LEADER_IN_LINE);
+ RNA_def_property_ui_text(prop, "Line", "Follow leader in a line");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+
+static void rna_def_boidrule_average_speed(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidRuleAverageSpeed", "BoidRule");
+ RNA_def_struct_ui_text(srna, "Average Speed", "");
+
+ prop = RNA_def_property(srna, "wander", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Wander", "How fast velocity's direction is randomized");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "level", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Level", "How much velocity's z-component is kept constant");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Speed", "Percentage of maximum speed");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+
+static void rna_def_boidrule_fight(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidRuleFight", "BoidRule");
+ RNA_def_struct_ui_text(srna, "Fight", "");
+
+ prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Fight Distance", "Attack boids at max this distance");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "flee_distance", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Flee Distance", "Flee to this distance");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+
+static void rna_def_boidrule(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ /* data */
+ srna = RNA_def_struct(brna, "BoidRule", NULL);
+ RNA_def_struct_ui_text(srna, "Boid Rule", "");
+ RNA_def_struct_refine_func(srna, "rna_BoidRule_refine");
+ RNA_def_struct_path_func(srna, "rna_BoidRule_path");
+
+ /* strings */
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Name", "Boid rule name");
+ RNA_def_struct_name_property(srna, prop);
+
+ /* enums */
+ prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_enum_sdna(prop, NULL, "type");
+ RNA_def_property_enum_items(prop, rna_enum_boidrule_type_items);
+ RNA_def_property_ui_text(prop, "Type", "");
+
+ /* flags */
+ prop = RNA_def_property(srna, "use_in_air", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", BOIDRULE_IN_AIR);
+ RNA_def_property_ui_text(prop, "In Air", "Use rule when boid is flying");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "use_on_land", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", BOIDRULE_ON_LAND);
+ RNA_def_property_ui_text(prop, "On Land", "Use rule when boid is on land");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ /*prop = RNA_def_property(srna, "show_expanded", PROP_BOOLEAN, PROP_NONE); */
+ /*RNA_def_property_boolean_sdna(prop, NULL, "mode", eModifierMode_Expanded); */
+ /*RNA_def_property_ui_text(prop, "Expanded", "Set modifier expanded in the user interface"); */
+
+ /* types */
+ rna_def_boidrule_goal(brna);
+ rna_def_boidrule_avoid(brna);
+ rna_def_boidrule_avoid_collision(brna);
+ rna_def_boidrule_follow_leader(brna);
+ rna_def_boidrule_average_speed(brna);
+ rna_def_boidrule_fight(brna);
+}
+
+static void rna_def_boidstate(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidState", NULL);
+ RNA_def_struct_ui_text(srna, "Boid State", "Boid state for boid physics");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Name", "Boid state name");
+ RNA_def_struct_name_property(srna, prop);
+
+ prop = RNA_def_property(srna, "ruleset_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, boidruleset_type_items);
+ RNA_def_property_ui_text(prop, "Rule Evaluation", "How the rules in the list are evaluated");
+
+ prop = RNA_def_property(srna, "rules", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_struct_type(prop, "BoidRule");
+ RNA_def_property_ui_text(prop, "Boid Rules", "");
+
+ prop = RNA_def_property(srna, "active_boid_rule", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "BoidRule");
+ RNA_def_property_pointer_funcs(prop, "rna_BoidState_active_boid_rule_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Active Boid Rule", "");
+
+ prop = RNA_def_property(srna, "active_boid_rule_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_funcs(prop, "rna_BoidState_active_boid_rule_index_get",
+ "rna_BoidState_active_boid_rule_index_set",
+ "rna_BoidState_active_boid_rule_index_range");
+ RNA_def_property_ui_text(prop, "Active Boid Rule Index", "");
+
+ prop = RNA_def_property(srna, "rule_fuzzy", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rule_fuzziness");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Rule Fuzziness", "");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "volume", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Volume", "");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "falloff", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_text(prop, "Falloff", "");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+static void rna_def_boid_settings(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "BoidSettings", NULL);
+ RNA_def_struct_path_func(srna, "rna_BoidSettings_path");
+ RNA_def_struct_ui_text(srna, "Boid Settings", "Settings for boid physics");
+
+ prop = RNA_def_property(srna, "land_smooth", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "landing_smoothness");
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_text(prop, "Landing Smoothness", "How smoothly the boids land");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "bank", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "banking");
+ RNA_def_property_range(prop, 0.0, 2.0);
+ RNA_def_property_ui_text(prop, "Banking", "Amount of rotation around velocity vector on turns");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "pitch", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "pitch");
+ RNA_def_property_range(prop, 0.0, 2.0);
+ RNA_def_property_ui_text(prop, "Pitch", "Amount of rotation around side vector");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "height", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 2.0);
+ RNA_def_property_ui_text(prop, "Height", "Boid height relative to particle size");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ /* states */
+ prop = RNA_def_property(srna, "states", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_struct_type(prop, "BoidState");
+ RNA_def_property_ui_text(prop, "Boid States", "");
+
+ prop = RNA_def_property(srna, "active_boid_state", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "BoidRule");
+ RNA_def_property_pointer_funcs(prop, "rna_BoidSettings_active_boid_state_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Active Boid Rule", "");
+
+ prop = RNA_def_property(srna, "active_boid_state_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_funcs(prop, "rna_BoidSettings_active_boid_state_index_get",
+ "rna_BoidSettings_active_boid_state_index_set",
+ "rna_BoidSettings_active_boid_state_index_range");
+ RNA_def_property_ui_text(prop, "Active Boid State Index", "");
+
+ /* character properties */
+ prop = RNA_def_property(srna, "health", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Health", "Initial boid health when born");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "strength", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Strength", "Maximum caused damage on attack per second");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "aggression", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Aggression", "Boid will fight this times stronger enemy");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "accuracy", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Accuracy", "Accuracy of attack");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "range", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Range", "Maximum distance from which a boid can attack");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ /* physical properties */
+ prop = RNA_def_property(srna, "air_speed_min", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "air_min_speed");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Min Air Speed", "Minimum speed in air (relative to maximum speed)");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "air_speed_max", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "air_max_speed");
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Max Air Speed", "Maximum speed in air");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "air_acc_max", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "air_max_acc");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Max Air Acceleration", "Maximum acceleration in air (relative to maximum speed)");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "air_ave_max", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "air_max_ave");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Max Air Angular Velocity",
+ "Maximum angular velocity in air (relative to 180 degrees)");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "air_personal_space", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_text(prop, "Air Personal Space", "Radius of boids personal space in air (% of particle size)");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "land_jump_speed", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Jump Speed", "Maximum speed for jumping");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "land_speed_max", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "land_max_speed");
+ RNA_def_property_range(prop, 0.0, 100.0);
+ RNA_def_property_ui_text(prop, "Max Land Speed", "Maximum speed on land");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "land_acc_max", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "land_max_acc");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Max Land Acceleration",
+ "Maximum acceleration on land (relative to maximum speed)");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "land_ave_max", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "land_max_ave");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Max Land Angular Velocity",
+ "Maximum angular velocity on land (relative to 180 degrees)");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "land_personal_space", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_text(prop, "Land Personal Space",
+ "Radius of boids personal space on land (% of particle size)");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "land_stick_force", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_ui_text(prop, "Land Stick Force", "How strong a force must be to start effecting a boid on land");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ /* options */
+ prop = RNA_def_property(srna, "use_flight", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BOID_ALLOW_FLIGHT);
+ RNA_def_property_ui_text(prop, "Allow Flight", "Allow boids to move in air");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "use_land", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BOID_ALLOW_LAND);
+ RNA_def_property_ui_text(prop, "Allow Land", "Allow boids to move on land");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+
+ prop = RNA_def_property(srna, "use_climb", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "options", BOID_ALLOW_CLIMB);
+ RNA_def_property_ui_text(prop, "Allow Climbing", "Allow boids to climb goal objects");
+ RNA_def_property_update(prop, 0, "rna_Boids_reset");
+}
+
+void RNA_def_boid(BlenderRNA *brna)
+{
+ rna_def_boidrule(brna);
+ rna_def_boidstate(brna);
+ rna_def_boid_settings(brna);
+}
+
+#endif
diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c
index b8051c4d0a2..d3cd3d12c4d 100644
--- a/source/blender/makesrna/intern/rna_color.c
+++ b/source/blender/makesrna/intern/rna_color.c
@@ -47,6 +47,7 @@
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_sequence_types.h"
#include "MEM_guardedalloc.h"
@@ -345,6 +346,13 @@ static void rna_ColorRamp_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *
WM_main_add_notifier(NC_LINESTYLE, linestyle);
break;
}
+ case ID_PA:
+ {
+ ParticleSettings *part = ptr->id.data;
+
+ DAG_id_tag_update(&part->id, OB_RECALC_DATA | PSYS_RECALC_REDO);
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, part);
+ }
default:
break;
}
diff --git a/source/blender/makesrna/intern/rna_context.c b/source/blender/makesrna/intern/rna_context.c
index 1021aa60654..d7a679e9702 100644
--- a/source/blender/makesrna/intern/rna_context.c
+++ b/source/blender/makesrna/intern/rna_context.c
@@ -147,6 +147,7 @@ void RNA_def_context(BlenderRNA *brna)
{CTX_MODE_PAINT_WEIGHT, "PAINT_WEIGHT", 0, "Weight Paint", ""},
{CTX_MODE_PAINT_VERTEX, "PAINT_VERTEX", 0, "Vertex Paint", ""},
{CTX_MODE_PAINT_TEXTURE, "PAINT_TEXTURE", 0, "Texture Paint", ""},
+ {CTX_MODE_PARTICLE, "PARTICLE", 0, "Particle", ""},
{CTX_MODE_OBJECT, "OBJECT", 0, "Object", ""},
{0, NULL, 0, NULL, NULL}
};
diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c
index 4cf6b027b06..4bb7f3a9ffd 100644
--- a/source/blender/makesrna/intern/rna_dynamicpaint.c
+++ b/source/blender/makesrna/intern/rna_dynamicpaint.c
@@ -56,6 +56,7 @@ EnumPropertyItem rna_enum_prop_dynamicpaint_type_items[] = {
#include "BKE_context.h"
#include "BKE_depsgraph.h"
+#include "BKE_particle.h"
static char *rna_DynamicPaintCanvasSettings_path(PointerRNA *ptr)
@@ -100,6 +101,11 @@ static void rna_DynamicPaint_redoModifier(Main *UNUSED(bmain), Scene *UNUSED(sce
DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
}
+static void rna_DynamicPaintSurfaces_updateFrames(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ dynamicPaint_cacheUpdateFrames((DynamicPaintSurface *)ptr->data);
+}
+
static void rna_DynamicPaintSurface_reset(Main *bmain, Scene *scene, PointerRNA *ptr)
{
dynamicPaint_resetSurface(scene, (DynamicPaintSurface *)ptr->data);
@@ -178,20 +184,20 @@ static void rna_DynamicPaint_surfaces_begin(CollectionPropertyIterator *iter, Po
rna_iterator_listbase_begin(iter, &canvas->surfaces, NULL);
}
-static int rna_Surface_active_index_get(PointerRNA *ptr)
+static int rna_Surface_active_point_index_get(PointerRNA *ptr)
{
DynamicPaintCanvasSettings *canvas = (DynamicPaintCanvasSettings *)ptr->data;
return canvas->active_sur;
}
-static void rna_Surface_active_index_set(struct PointerRNA *ptr, int value)
+static void rna_Surface_active_point_index_set(struct PointerRNA *ptr, int value)
{
DynamicPaintCanvasSettings *canvas = (DynamicPaintCanvasSettings *)ptr->data;
canvas->active_sur = value;
return;
}
-static void rna_Surface_active_range(PointerRNA *ptr, int *min, int *max,
+static void rna_Surface_active_point_range(PointerRNA *ptr, int *min, int *max,
int *UNUSED(softmin), int *UNUSED(softmax))
{
DynamicPaintCanvasSettings *canvas = (DynamicPaintCanvasSettings *)ptr->data;
@@ -216,7 +222,7 @@ static void rna_DynamicPaint_uvlayer_set(PointerRNA *ptr, const char *value)
}
}
-/* is cache used */
+/* is point cache used */
static int rna_DynamicPaint_is_cache_user_get(PointerRNA *ptr)
{
DynamicPaintSurface *surface = (DynamicPaintSurface *)ptr->data;
@@ -305,9 +311,9 @@ static void rna_def_canvas_surfaces(BlenderRNA *brna, PropertyRNA *cprop)
prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
- RNA_def_property_int_funcs(prop, "rna_Surface_active_index_get", "rna_Surface_active_index_set",
- "rna_Surface_active_range");
- RNA_def_property_ui_text(prop, "Active Surface Index", "");
+ RNA_def_property_int_funcs(prop, "rna_Surface_active_point_index_get", "rna_Surface_active_point_index_set",
+ "rna_Surface_active_point_range");
+ RNA_def_property_ui_text(prop, "Active Point Cache Index", "");
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "DynamicPaintSurface");
@@ -467,7 +473,7 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
RNA_def_property_range(prop, 1.0, MAXFRAMEF);
RNA_def_property_ui_range(prop, 1.0, 9999, 1, -1);
RNA_def_property_ui_text(prop, "Start Frame", "Simulation start frame");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_DynamicPaintSurfaces_updateFrames");
prop = RNA_def_property(srna, "frame_end", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "end_frame");
@@ -475,7 +481,7 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
RNA_def_property_range(prop, 1.0, MAXFRAMEF);
RNA_def_property_ui_range(prop, 1.0, 9999.0, 1, -1);
RNA_def_property_ui_text(prop, "End Frame", "Simulation end frame");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, NULL);
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_DynamicPaintSurfaces_updateFrames");
prop = RNA_def_property(srna, "frame_substeps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "substeps");
@@ -716,6 +722,13 @@ static void rna_def_canvas_surface(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_WAVE_OPEN_BORDERS);
RNA_def_property_ui_text(prop, "Open Borders", "Pass waves through mesh edges");
+
+ /* cache */
+ prop = RNA_def_property(srna, "point_cache", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "pointcache");
+ RNA_def_property_ui_text(prop, "Point Cache", "");
+
/* is cache used */
prop = RNA_def_property(srna, "is_cache_user", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_DynamicPaint_is_cache_user_get", NULL);
@@ -942,6 +955,38 @@ static void rna_def_dynamic_paint_brush_settings(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_NEGATE_VOLUME);
RNA_def_property_ui_text(prop, "Negate Volume", "Negate influence inside the volume");
RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_DynamicPaint_redoModifier");
+
+
+ /*
+ * Particle
+ */
+ prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "psys");
+ RNA_def_property_struct_type(prop, "ParticleSystem");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Particle Systems", "The particle system to paint with");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_DynamicPaint_reset_dependency");
+
+
+ prop = RNA_def_property(srna, "use_particle_radius", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_DPAINT_PART_RAD);
+ RNA_def_property_ui_text(prop, "Use Particle Radius", "Use radius from particle settings");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_DynamicPaint_redoModifier");
+
+ prop = RNA_def_property(srna, "solid_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "particle_radius");
+ RNA_def_property_range(prop, 0.01, 10.0);
+ RNA_def_property_ui_range(prop, 0.01, 2.0, 5, 3);
+ RNA_def_property_ui_text(prop, "Solid Radius", "Radius that will be painted solid");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_DynamicPaint_redoModifier");
+
+ prop = RNA_def_property(srna, "smooth_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "particle_smooth");
+ RNA_def_property_range(prop, 0.0, 10.0);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 5, -1);
+ RNA_def_property_ui_text(prop, "Smooth Radius", "Smooth falloff added after solid radius");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_DynamicPaint_redoModifier");
+
/*
* Color ramps
diff --git a/source/blender/makesrna/intern/rna_fluidsim.c b/source/blender/makesrna/intern/rna_fluidsim.c
index 06dec0998a5..091950a8e66 100644
--- a/source/blender/makesrna/intern/rna_fluidsim.c
+++ b/source/blender/makesrna/intern/rna_fluidsim.c
@@ -43,14 +43,16 @@
#include "MEM_guardedalloc.h"
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_particle_types.h"
#include "BKE_depsgraph.h"
#include "BKE_fluidsim.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
static StructRNA *rna_FluidSettings_refine(struct PointerRNA *ptr)
{
@@ -119,10 +121,54 @@ static void rna_FluidSettings_update_type(Main *bmain, Scene *scene, PointerRNA
{
Object *ob = (Object *)ptr->id.data;
FluidsimModifierData *fluidmd;
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *psys, *next_psys;
+ ParticleSettings *part;
fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
fluidmd->fss->flag &= ~OB_FLUIDSIM_REVERSE; /* clear flag */
+ /* remove fluidsim particle system */
+ if (fluidmd->fss->type & OB_FLUIDSIM_PARTICLE) {
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ if (psys->part->type == PART_FLUID)
+ break;
+
+ if (ob->type == OB_MESH && !psys) {
+ /* add particle system */
+ part = psys_new_settings("ParticleSettings", bmain);
+ psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
+
+ part->type = PART_FLUID;
+ psys->part = part;
+ psys->pointcache = BKE_ptcache_add(&psys->ptcaches);
+ BLI_strncpy(psys->name, "FluidParticles", sizeof(psys->name));
+ BLI_addtail(&ob->particlesystem, psys);
+
+ /* add modifier */
+ psmd = (ParticleSystemModifierData *)modifier_new(eModifierType_ParticleSystem);
+ BLI_strncpy(psmd->modifier.name, "FluidParticleSystem", sizeof(psmd->modifier.name));
+ psmd->psys = psys;
+ BLI_addtail(&ob->modifiers, psmd);
+ modifier_unique_name(&ob->modifiers, (ModifierData *)psmd);
+ }
+ }
+ else {
+ for (psys = ob->particlesystem.first; psys; psys = next_psys) {
+ next_psys = psys->next;
+ if (psys->part->type == PART_FLUID) {
+ /* clear modifier */
+ psmd = psys_get_modifier(ob, psys);
+ BLI_remlink(&ob->modifiers, psmd);
+ modifier_free((ModifierData *)psmd);
+
+ /* clear particle system */
+ BLI_remlink(&ob->particlesystem, psys);
+ psys_free(ob, psys);
+ }
+ }
+ }
+
rna_fluid_update(bmain, scene, ptr);
}
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index c406aa987e5..76455adbc78 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -164,6 +164,7 @@ void RNA_def_object(struct BlenderRNA *brna);
void RNA_def_object_force(struct BlenderRNA *brna);
void RNA_def_packedfile(struct BlenderRNA *brna);
void RNA_def_palette(struct BlenderRNA *brna);
+void RNA_def_particle(struct BlenderRNA *brna);
void RNA_def_pose(struct BlenderRNA *brna);
void RNA_def_render(struct BlenderRNA *brna);
void RNA_def_rigidbody(struct BlenderRNA *brna);
@@ -326,6 +327,7 @@ void RNA_def_main_speakers(BlenderRNA *brna, PropertyRNA *cprop);
void RNA_def_main_sounds(BlenderRNA *brna, PropertyRNA *cprop);
void RNA_def_main_armatures(BlenderRNA *brna, PropertyRNA *cprop);
void RNA_def_main_actions(BlenderRNA *brna, PropertyRNA *cprop);
+void RNA_def_main_particles(BlenderRNA *brna, PropertyRNA *cprop);
void RNA_def_main_palettes(BlenderRNA *brna, PropertyRNA *cprop);
void RNA_def_main_gpencil(BlenderRNA *brna, PropertyRNA *cprop);
void RNA_def_main_movieclips(BlenderRNA *brna, PropertyRNA *cprop);
diff --git a/source/blender/makesrna/intern/rna_main.c b/source/blender/makesrna/intern/rna_main.c
index d5d6f609a03..94687b6fd46 100644
--- a/source/blender/makesrna/intern/rna_main.c
+++ b/source/blender/makesrna/intern/rna_main.c
@@ -239,6 +239,12 @@ static void rna_Main_brush_begin(CollectionPropertyIterator *iter, PointerRNA *p
rna_iterator_listbase_begin(iter, &bmain->brush, NULL);
}
+static void rna_Main_particle_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ Main *bmain = (Main *)ptr->data;
+ rna_iterator_listbase_begin(iter, &bmain->particle, NULL);
+}
+
static void rna_Main_palettes_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
Main *bmain = (Main *)ptr->data;
@@ -354,6 +360,7 @@ void RNA_def_main(BlenderRNA *brna)
{"sounds", "Sound", "rna_Main_sound_begin", "Sounds", "Sound data-blocks", RNA_def_main_sounds},
{"armatures", "Armature", "rna_Main_armature_begin", "Armatures", "Armature data-blocks", RNA_def_main_armatures},
{"actions", "Action", "rna_Main_action_begin", "Actions", "Action data-blocks", RNA_def_main_actions},
+ {"particles", "ParticleSettings", "rna_Main_particle_begin", "Particles", "Particle data-blocks", RNA_def_main_particles},
{"palettes", "Palette", "rna_Main_palettes_begin", "Palettes", "Palette data-blocks", RNA_def_main_palettes},
{"grease_pencil", "GreasePencil", "rna_Main_gpencil_begin", "Grease Pencil", "Grease Pencil data-blocks", RNA_def_main_gpencil},
{"movieclips", "MovieClip", "rna_Main_movieclips_begin", "Movie Clips", "Movie Clip data-blocks", RNA_def_main_movieclips},
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index d8169e529aa..673f7acbd6a 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -74,6 +74,7 @@
#include "BKE_lattice.h"
#include "BKE_mball.h"
#include "BKE_world.h"
+#include "BKE_particle.h"
#include "BKE_paint.h"
#include "BKE_font.h"
#include "BKE_node.h"
@@ -99,6 +100,7 @@
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
#include "DNA_world_types.h"
+#include "DNA_particle_types.h"
#include "DNA_vfont_types.h"
#include "DNA_node_types.h"
#include "DNA_movieclip_types.h"
@@ -442,6 +444,13 @@ static bAction *rna_Main_actions_new(Main *bmain, const char *name)
return act;
}
+static ParticleSettings *rna_Main_particles_new(Main *bmain, const char *name)
+{
+ ParticleSettings *part = psys_new_settings(name, bmain);
+ id_us_min(&part->id);
+ return part;
+}
+
static Palette *rna_Main_palettes_new(Main *bmain, const char *name)
{
Palette *palette = BKE_palette_add(bmain, name);
@@ -520,6 +529,7 @@ RNA_MAIN_ID_TAG_FUNCS_DEF(speakers, speaker, ID_SPK)
RNA_MAIN_ID_TAG_FUNCS_DEF(sounds, sound, ID_SO)
RNA_MAIN_ID_TAG_FUNCS_DEF(armatures, armature, ID_AR)
RNA_MAIN_ID_TAG_FUNCS_DEF(actions, action, ID_AC)
+RNA_MAIN_ID_TAG_FUNCS_DEF(particles, particle, ID_PA)
RNA_MAIN_ID_TAG_FUNCS_DEF(palettes, palettes, ID_PAL)
RNA_MAIN_ID_TAG_FUNCS_DEF(gpencil, gpencil, ID_GD)
RNA_MAIN_ID_TAG_FUNCS_DEF(movieclips, movieclip, ID_MC)
@@ -1468,6 +1478,42 @@ void RNA_def_main_actions(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_boolean_funcs(prop, "rna_Main_actions_is_updated_get", NULL);
}
+void RNA_def_main_particles(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *parm;
+ PropertyRNA *prop;
+
+ RNA_def_property_srna(cprop, "BlendDataParticles");
+ srna = RNA_def_struct(brna, "BlendDataParticles", NULL);
+ RNA_def_struct_sdna(srna, "Main");
+ RNA_def_struct_ui_text(srna, "Main Particle Settings", "Collection of particle settings");
+
+ func = RNA_def_function(srna, "new", "rna_Main_particles_new");
+ RNA_def_function_ui_description(func, "Add a new particle settings instance to the main database");
+ parm = RNA_def_string(func, "name", "ParticleSettings", 0, "", "New name for the data-block");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ /* return type */
+ parm = RNA_def_pointer(func, "particle", "ParticleSettings", "", "New particle settings data-block");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "remove", "rna_Main_ID_remove");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ RNA_def_function_ui_description(func, "Remove a particle settings instance from the current blendfile");
+ parm = RNA_def_pointer(func, "particle", "ParticleSettings", "", "Particle Settings to remove");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED | PARM_RNAPTR);
+ RNA_def_parameter_clear_flags(parm, PROP_THICK_WRAP, 0);
+ RNA_def_boolean(func, "do_unlink", true, "", "Unlink all usages of those particle settings before deleting them");
+
+ func = RNA_def_function(srna, "tag", "rna_Main_particles_tag");
+ parm = RNA_def_boolean(func, "value", 0, "Value", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+
+ prop = RNA_def_property(srna, "is_updated", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_boolean_funcs(prop, "rna_Main_particles_is_updated_get", NULL);
+}
void RNA_def_main_palettes(BlenderRNA *brna, PropertyRNA *cprop)
{
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 5d78df105da..c4f0db38a16 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -114,6 +114,8 @@ EnumPropertyItem rna_enum_object_modifier_type_items[] = {
{eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},
{eModifierType_Fluidsim, "FLUID_SIMULATION", ICON_MOD_FLUIDSIM, "Fluid Simulation", ""},
{eModifierType_Ocean, "OCEAN", ICON_MOD_OCEAN, "Ocean", ""},
+ {eModifierType_ParticleInstance, "PARTICLE_INSTANCE", ICON_MOD_PARTICLES, "Particle Instance", ""},
+ {eModifierType_ParticleSystem, "PARTICLE_SYSTEM", ICON_MOD_PARTICLES, "Particle System", ""},
{eModifierType_Smoke, "SMOKE", ICON_MOD_SMOKE, "Smoke", ""},
{eModifierType_Softbody, "SOFT_BODY", ICON_MOD_SOFT, "Soft Body", ""},
{eModifierType_Surface, "SURFACE", ICON_MOD_PHYSICS, "Surface", ""},
@@ -277,6 +279,7 @@ EnumPropertyItem rna_enum_axis_flag_xyz_items[] = {
#ifdef RNA_RUNTIME
+#include "DNA_particle_types.h"
#include "DNA_curve_types.h"
#include "DNA_smoke_types.h"
@@ -286,6 +289,7 @@ EnumPropertyItem rna_enum_axis_flag_xyz_items[] = {
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#ifdef WITH_ALEMBIC
# include "ABC_alembic.h"
@@ -338,6 +342,10 @@ static StructRNA *rna_Modifier_refine(struct PointerRNA *ptr)
return &RNA_CastModifier;
case eModifierType_MeshDeform:
return &RNA_MeshDeformModifier;
+ case eModifierType_ParticleSystem:
+ return &RNA_ParticleSystemModifier;
+ case eModifierType_ParticleInstance:
+ return &RNA_ParticleInstanceModifier;
case eModifierType_Explode:
return &RNA_ExplodeModifier;
case eModifierType_Cloth:
@@ -699,6 +707,12 @@ static PointerRNA rna_SoftBodyModifier_settings_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_SoftBodySettings, ob->soft);
}
+static PointerRNA rna_SoftBodyModifier_point_cache_get(PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ return rna_pointer_inherit_refine(ptr, &RNA_PointCache, ob->soft->pointcache);
+}
+
static PointerRNA rna_CollisionModifier_settings_get(PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
@@ -1886,6 +1900,12 @@ static void rna_def_modifier_softbody(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "SoftBodySettings");
RNA_def_property_pointer_funcs(prop, "rna_SoftBodyModifier_settings_get", NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Soft Body Settings", "");
+
+ prop = RNA_def_property(srna, "point_cache", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_struct_type(prop, "PointCache");
+ RNA_def_property_pointer_funcs(prop, "rna_SoftBodyModifier_point_cache_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Soft Body Point Cache", "");
}
static void rna_def_modifier_boolean(BlenderRNA *brna)
@@ -2557,6 +2577,104 @@ static void rna_def_modifier_meshdeform(BlenderRNA *brna)
#endif
}
+static void rna_def_modifier_particlesystem(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ParticleSystemModifier", "Modifier");
+ RNA_def_struct_ui_text(srna, "ParticleSystem Modifier", "Particle system simulation modifier");
+ RNA_def_struct_sdna(srna, "ParticleSystemModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_PARTICLES);
+
+ prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "psys");
+ RNA_def_property_ui_text(prop, "Particle System", "Particle System that this modifier controls");
+}
+
+static void rna_def_modifier_particleinstance(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ParticleInstanceModifier", "Modifier");
+ RNA_def_struct_ui_text(srna, "ParticleInstance Modifier", "Particle system instancing modifier");
+ RNA_def_struct_sdna(srna, "ParticleInstanceModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_PARTICLES);
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "ob");
+ RNA_def_property_pointer_funcs(prop, NULL, NULL, NULL, "rna_Mesh_object_poll");
+ RNA_def_property_ui_text(prop, "Object", "Object that has the particle system");
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK);
+ RNA_def_property_update(prop, 0, "rna_Modifier_dependency_update");
+
+ prop = RNA_def_property(srna, "particle_system_index", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "psys");
+ RNA_def_property_range(prop, 1, 10);
+ RNA_def_property_ui_text(prop, "Particle System Number", "");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "axis");
+ RNA_def_property_enum_items(prop, rna_enum_axis_xyz_items);
+ RNA_def_property_ui_text(prop, "Axis", "Pole axis for rotation");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_normal", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_Parents);
+ RNA_def_property_ui_text(prop, "Normal", "Create instances from normal particles");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_children", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_Children);
+ RNA_def_property_ui_text(prop, "Children", "Create instances from child particles");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_path", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_Path);
+ RNA_def_property_ui_text(prop, "Path", "Create instances along particle paths");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "show_unborn", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_Unborn);
+ RNA_def_property_ui_text(prop, "Unborn", "Show instances when particles are unborn");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "show_alive", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_Alive);
+ RNA_def_property_ui_text(prop, "Alive", "Show instances when particles are alive");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "show_dead", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_Dead);
+ RNA_def_property_ui_text(prop, "Dead", "Show instances when particles are dead");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_preserve_shape", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_KeepShape);
+ RNA_def_property_ui_text(prop, "Keep Shape", "Don't stretch the object");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "use_size", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", eParticleInstanceFlag_UseSize);
+ RNA_def_property_ui_text(prop, "Size", "Use particle size to scale the instances");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "position", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "position");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Position", "Position along path");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
+ prop = RNA_def_property(srna, "random_position", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "random_position");
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Random Position", "Randomize position along path");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+}
+
static void rna_def_modifier_explode(BlenderRNA *brna)
{
StructRNA *srna;
@@ -2633,6 +2751,10 @@ static void rna_def_modifier_cloth(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "ClothSolverResult");
RNA_def_property_pointer_sdna(prop, NULL, "solver_result");
RNA_def_property_ui_text(prop, "Solver Result", "");
+
+ prop = RNA_def_property(srna, "point_cache", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_ui_text(prop, "Point Cache", "");
prop = RNA_def_property(srna, "hair_grid_min", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "hair_grid_min");
@@ -4665,6 +4787,8 @@ void RNA_def_modifier(BlenderRNA *brna)
rna_def_modifier_correctivesmooth(brna);
rna_def_modifier_cast(brna);
rna_def_modifier_meshdeform(brna);
+ rna_def_modifier_particlesystem(brna);
+ rna_def_modifier_particleinstance(brna);
rna_def_modifier_explode(brna);
rna_def_modifier_cloth(brna);
rna_def_modifier_collision(brna);
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 5f322485ca5..a9e78428212 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -38,6 +38,7 @@
#include "DNA_mesh_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_text_types.h"
#include "DNA_texture_types.h"
@@ -3012,6 +3013,36 @@ static void rna_CompositorNodeScale_update(Main *bmain, Scene *scene, PointerRNA
rna_Node_update(bmain, scene, ptr);
}
+static PointerRNA rna_ShaderNodePointDensity_psys_get(PointerRNA *ptr)
+{
+ bNode *node = ptr->data;
+ NodeShaderTexPointDensity *shader_point_density = node->storage;
+ Object *ob = (Object *)node->id;
+ ParticleSystem *psys = NULL;
+ PointerRNA value;
+
+ if (ob && shader_point_density->particle_system) {
+ psys = BLI_findlink(&ob->particlesystem, shader_point_density->particle_system - 1);
+ }
+
+ RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &value);
+ return value;
+}
+
+static void rna_ShaderNodePointDensity_psys_set(PointerRNA *ptr, PointerRNA value)
+{
+ bNode *node = ptr->data;
+ NodeShaderTexPointDensity *shader_point_density = node->storage;
+ Object *ob = (Object *)node->id;
+
+ if (ob && value.id.data == ob) {
+ shader_point_density->particle_system = BLI_findindex(&ob->particlesystem, value.data) + 1;
+ }
+ else {
+ shader_point_density->particle_system = 0;
+ }
+}
+
static int point_density_particle_color_source_from_shader(NodeShaderTexPointDensity *shader_point_density)
{
switch (shader_point_density->color_source) {
@@ -4061,6 +4092,14 @@ static void def_sh_tex_pointdensity(StructRNA *srna)
RNA_def_property_ui_text(prop, "Point Source", "Point data to use as renderable point density");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+ prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Particle System", "Particle System to render as points");
+ RNA_def_property_struct_type(prop, "ParticleSystem");
+ RNA_def_property_pointer_funcs(prop, "rna_ShaderNodePointDensity_psys_get",
+ "rna_ShaderNodePointDensity_psys_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+
prop = RNA_def_property(srna, "resolution", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 1, 32768);
RNA_def_property_ui_text(prop, "Resolution", "Resolution used by the texture holding the point density");
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 4f82fa0d1ec..0cffba47f16 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -68,6 +68,7 @@ EnumPropertyItem rna_enum_object_mode_items[] = {
{OB_MODE_VERTEX_PAINT, "VERTEX_PAINT", ICON_VPAINT_HLT, "Vertex Paint", ""},
{OB_MODE_WEIGHT_PAINT, "WEIGHT_PAINT", ICON_WPAINT_HLT, "Weight Paint", ""},
{OB_MODE_TEXTURE_PAINT, "TEXTURE_PAINT", ICON_TPAINT_HLT, "Texture Paint", ""},
+ {OB_MODE_PARTICLE_EDIT, "PARTICLE_EDIT", ICON_PARTICLEMODE, "Particle Edit", ""},
{OB_MODE_GPENCIL, "GPENCIL_EDIT", ICON_GREASEPENCIL, "Edit Strokes", "Edit Grease Pencil Strokes"},
{0, NULL, 0, NULL, NULL}
};
@@ -187,10 +188,12 @@ EnumPropertyItem rna_enum_object_axis_items[] = {
#include "BKE_object.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_deform.h"
#include "ED_object.h"
+#include "ED_particle.h"
#include "ED_curve.h"
#include "ED_lattice.h"
@@ -724,6 +727,34 @@ static int rna_Object_active_material_editable(PointerRNA *ptr, const char **UNU
return is_editable ? PROP_EDITABLE : 0;
}
+
+static void rna_Object_active_particle_system_index_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ Object *ob = (Object *)ptr->id.data;
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&ob->particlesystem) - 1);
+}
+
+static int rna_Object_active_particle_system_index_get(PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ return psys_get_current_num(ob);
+}
+
+static void rna_Object_active_particle_system_index_set(PointerRNA *ptr, int value)
+{
+ Object *ob = (Object *)ptr->id.data;
+ psys_set_current_num(ob, value);
+}
+
+static void rna_Object_particle_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+
+ PE_current_changed(scene, ob);
+}
+
/* rotation - axis-angle */
static void rna_Object_rotation_axis_angle_get(PointerRNA *ptr, float *value)
{
@@ -1044,6 +1075,13 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
WM_main_add_notifier(NC_OBJECT | ND_DRAW, ptr->id.data);
}
+static PointerRNA rna_Object_active_particle_system_get(PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ ParticleSystem *psys = psys_get_current(ob);
+ return rna_pointer_inherit_refine(ptr, &RNA_ParticleSystem, psys);
+}
+
static PointerRNA rna_Object_game_settings_get(PointerRNA *ptr)
{
return rna_pointer_inherit_refine(ptr, &RNA_GameObjectSettings, ptr->id.data);
@@ -1989,6 +2027,37 @@ static void rna_def_object_modifiers(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_ui_description(func, "Remove all modifiers from the object");
}
+/* object.particle_systems */
+static void rna_def_object_particle_systems(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+
+ PropertyRNA *prop;
+
+ /* FunctionRNA *func; */
+ /* PropertyRNA *parm; */
+
+ RNA_def_property_srna(cprop, "ParticleSystems");
+ srna = RNA_def_struct(brna, "ParticleSystems", NULL);
+ RNA_def_struct_sdna(srna, "Object");
+ RNA_def_struct_ui_text(srna, "Particle Systems", "Collection of particle systems");
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "ParticleSystem");
+ RNA_def_property_pointer_funcs(prop, "rna_Object_active_particle_system_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Active Particle System", "Active particle system being displayed");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_int_funcs(prop, "rna_Object_active_particle_system_index_get",
+ "rna_Object_active_particle_system_index_set",
+ "rna_Object_active_particle_system_index_range");
+ RNA_def_property_ui_text(prop, "Active Particle System Index", "Index of active particle system slot");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_particle_update");
+}
+
+
/* object.vertex_groups */
static void rna_def_object_vertex_groups(BlenderRNA *brna, PropertyRNA *cprop)
{
@@ -2518,6 +2587,13 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "SoftBodySettings");
RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for soft body simulation");
+ prop = RNA_def_property(srna, "particle_systems", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "particlesystem", NULL);
+ RNA_def_property_struct_type(prop, "ParticleSystem");
+ RNA_def_property_ui_text(prop, "Particle Systems", "Particle systems emitted from the object");
+ rna_def_object_particle_systems(brna, prop);
+
+
prop = RNA_def_property(srna, "rigid_body", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "rigidbody_object");
RNA_def_property_struct_type(prop, "RigidBodyObject");
@@ -2800,6 +2876,10 @@ static void rna_def_dupli_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Persistent ID", "Persistent identifier for inter-frame matching of objects with motion blur");
+ prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Particle System", "Particle system that this dupli object was instanced from");
+
prop = RNA_def_property(srna, "orco", PROP_FLOAT, PROP_TRANSLATION);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Generated Coordinates", "Generated coordinates in parent object space");
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index 06affc7787c..c680abe71a4 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -146,9 +146,54 @@ static Mesh *rna_Object_to_mesh(
return rna_Main_meshes_new_from_object(G.main, reports, sce, ob, apply_modifiers, settings, calc_tessface, calc_undeformed);
}
+/* mostly a copy from convertblender.c */
+static void dupli_render_particle_set(Scene *scene, Object *ob, int level, int enable)
+{
+ /* ugly function, but we need to set particle systems to their render
+ * settings before calling object_duplilist, to get render level duplis */
+ Group *group;
+ GroupObject *go;
+ ParticleSystem *psys;
+ DerivedMesh *dm;
+ float mat[4][4];
+
+ unit_m4(mat);
+
+ if (level >= MAX_DUPLI_RECUR)
+ return;
+
+ if (ob->transflag & OB_DUPLIPARTS) {
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (ELEM(psys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ if (enable)
+ psys_render_set(ob, psys, mat, mat, 1, 1, 0.f);
+ else
+ psys_render_restore(ob, psys);
+ }
+ }
+
+ if (enable) {
+ /* this is to make sure we get render level duplis in groups:
+ * the derivedmesh must be created before init_render_mesh,
+ * since object_duplilist does dupliparticles before that */
+ dm = mesh_create_derived_render(scene, ob, CD_MASK_BAREMESH | CD_MASK_MLOOPUV | CD_MASK_MLOOPCOL);
+ dm->release(dm);
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
+ }
+ }
+
+ if (ob->dup_group == NULL) return;
+ group = ob->dup_group;
+
+ for (go = group->gobject.first; go; go = go->next)
+ dupli_render_particle_set(scene, go->ob, level + 1, enable);
+}
/* When no longer needed, duplilist should be freed with Object.free_duplilist */
static void rna_Object_create_duplilist(Object *ob, ReportList *reports, Scene *sce, int settings)
{
+ bool for_render = (settings == DAG_EVAL_RENDER);
EvaluationContext eval_ctx;
DEG_evaluation_context_init(&eval_ctx, settings);
@@ -164,7 +209,11 @@ static void rna_Object_create_duplilist(Object *ob, ReportList *reports, Scene *
free_object_duplilist(ob->duplilist);
ob->duplilist = NULL;
}
+ if (for_render)
+ dupli_render_particle_set(sce, ob, 0, 1);
ob->duplilist = object_duplilist(&eval_ctx, sce, ob);
+ if (for_render)
+ dupli_render_particle_set(sce, ob, 0, 0);
/* ob->duplilist should now be freed with Object.free_duplilist */
}
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index ad927073871..1d89f7535c4 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -29,6 +29,7 @@
#include "DNA_cloth_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_smoke_types.h"
@@ -90,16 +91,233 @@ static EnumPropertyItem empty_vortex_shape_items[] = {
#include "MEM_guardedalloc.h"
-#include "DNA_dynamicpaint_types.h"
#include "DNA_modifier_types.h"
#include "DNA_texture_types.h"
#include "BKE_context.h"
#include "BKE_modifier.h"
+#include "BKE_pointcache.h"
#include "BKE_depsgraph.h"
#include "ED_object.h"
+static void rna_Cache_change(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ PointCache *cache = (PointCache *)ptr->data;
+ PTCacheID *pid = NULL;
+ ListBase pidlist;
+
+ if (!ob)
+ return;
+
+ cache->flag |= PTCACHE_OUTDATED;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache)
+ break;
+ }
+
+ if (pid) {
+ /* Just make sure this wasn't changed. */
+ if (pid->type == PTCACHE_TYPE_SMOKE_DOMAIN)
+ cache->step = 1;
+ BKE_ptcache_update_info(pid);
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
+static void rna_Cache_toggle_disk_cache(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ PointCache *cache = (PointCache *)ptr->data;
+ PTCacheID *pid = NULL;
+ ListBase pidlist;
+
+ if (!ob)
+ return;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache)
+ break;
+ }
+
+ /* smoke can only use disk cache */
+ if (pid && pid->type != PTCACHE_TYPE_SMOKE_DOMAIN)
+ BKE_ptcache_toggle_disk_cache(pid);
+ else
+ cache->flag ^= PTCACHE_DISK_CACHE;
+
+ BLI_freelistN(&pidlist);
+}
+
+static void rna_Cache_idname_change(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ PointCache *cache = (PointCache *)ptr->data;
+ PTCacheID *pid = NULL, *pid2 = NULL;
+ ListBase pidlist;
+ bool use_new_name = true;
+
+ if (!ob)
+ return;
+
+ /* TODO: check for proper characters */
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ if (cache->flag & PTCACHE_EXTERNAL) {
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache)
+ break;
+ }
+
+ if (!pid)
+ return;
+
+ BKE_ptcache_load_external(pid);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_main_add_notifier(NC_OBJECT | ND_POINTCACHE, ob);
+ }
+ else {
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache)
+ pid2 = pid;
+ else if (cache->name[0] != '\0' && STREQ(cache->name, pid->cache->name)) {
+ /*TODO: report "name exists" to user */
+ BLI_strncpy(cache->name, cache->prev_name, sizeof(cache->name));
+ use_new_name = false;
+ }
+ }
+
+ if (use_new_name) {
+ BLI_filename_make_safe(cache->name);
+
+ if (pid2 && cache->flag & PTCACHE_DISK_CACHE) {
+ char old_name[80];
+ char new_name[80];
+
+ BLI_strncpy(old_name, cache->prev_name, sizeof(old_name));
+ BLI_strncpy(new_name, cache->name, sizeof(new_name));
+
+ BKE_ptcache_disk_cache_rename(pid2, old_name, new_name);
+ }
+
+ BLI_strncpy(cache->prev_name, cache->name, sizeof(cache->prev_name));
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
+static void rna_Cache_list_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ PointCache *cache = ptr->data;
+ ListBase lb;
+
+ while (cache->prev)
+ cache = cache->prev;
+
+ lb.first = cache;
+ lb.last = NULL; /* not used by listbase_begin */
+
+ rna_iterator_listbase_begin(iter, &lb, NULL);
+}
+static void rna_Cache_active_point_cache_index_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ Object *ob = ptr->id.data;
+ PointCache *cache = ptr->data;
+ PTCacheID *pid;
+ ListBase pidlist;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ *min = 0;
+ *max = 0;
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache) {
+ *max = max_ii(0, BLI_listbase_count(pid->ptcaches) - 1);
+ break;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
+static int rna_Cache_active_point_cache_index_get(PointerRNA *ptr)
+{
+ Object *ob = ptr->id.data;
+ PointCache *cache = ptr->data;
+ PTCacheID *pid;
+ ListBase pidlist;
+ int num = 0;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache) {
+ num = BLI_findindex(pid->ptcaches, cache);
+ break;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+
+ return num;
+}
+
+static void rna_Cache_active_point_cache_index_set(struct PointerRNA *ptr, int value)
+{
+ Object *ob = ptr->id.data;
+ PointCache *cache = ptr->data;
+ PTCacheID *pid;
+ ListBase pidlist;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache) {
+ *(pid->cache_ptr) = BLI_findlink(pid->ptcaches, value);
+ break;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
+static void rna_PointCache_frame_step_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ Object *ob = ptr->id.data;
+ PointCache *cache = ptr->data;
+ PTCacheID *pid;
+ ListBase pidlist;
+
+ *min = 1;
+ *max = 20;
+
+ BKE_ptcache_ids_from_object(&pidlist, ob, NULL, 0);
+
+ for (pid = pidlist.first; pid; pid = pid->next) {
+ if (pid->cache == cache) {
+ *max = pid->max_step;
+ break;
+ }
+ }
+
+ BLI_freelistN(&pidlist);
+}
+
static char *rna_CollisionSettings_path(PointerRNA *UNUSED(ptr))
{
/* both methods work ok, but return the shorter path */
@@ -259,25 +477,53 @@ static char *rna_SoftBodySettings_path(PointerRNA *ptr)
return BLI_sprintfN("modifiers[\"%s\"].settings", name_esc);
}
+static int particle_id_check(PointerRNA *ptr)
+{
+ ID *id = ptr->id.data;
+
+ return (GS(id->name) == ID_PA);
+}
+
static void rna_FieldSettings_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
- Object *ob = (Object *)ptr->id.data;
+ if (particle_id_check(ptr)) {
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+
+ if (part->pd->forcefield != PFIELD_TEXTURE && part->pd->tex) {
+ id_us_min(&part->pd->tex->id);
+ part->pd->tex = NULL;
+ }
+
+ if (part->pd2 && part->pd2->forcefield != PFIELD_TEXTURE && part->pd2->tex) {
+ id_us_min(&part->pd2->tex->id);
+ part->pd2->tex = NULL;
+ }
+
+ DAG_id_tag_update(&part->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME | PSYS_RECALC_RESET);
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
- if (ob->pd->forcefield != PFIELD_TEXTURE && ob->pd->tex) {
- id_us_min(&ob->pd->tex->id);
- ob->pd->tex = NULL;
}
+ else {
+ Object *ob = (Object *)ptr->id.data;
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
- WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+ if (ob->pd->forcefield != PFIELD_TEXTURE && ob->pd->tex) {
+ id_us_min(&ob->pd->tex->id);
+ ob->pd->tex = NULL;
+ }
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+ }
}
static void rna_FieldSettings_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
- Object *ob = (Object *)ptr->id.data;
- ED_object_check_force_modifiers(bmain, scene, ob);
- WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
- WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, ob);
+ if (!particle_id_check(ptr)) {
+ Object *ob = (Object *)ptr->id.data;
+ ED_object_check_force_modifiers(bmain, scene, ob);
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+ WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, ob);
+ }
}
static void rna_FieldSettings_type_set(PointerRNA *ptr, int value)
@@ -286,39 +532,46 @@ static void rna_FieldSettings_type_set(PointerRNA *ptr, int value)
part_deflect->forcefield = value;
- Object *ob = (Object *)ptr->id.data;
- ob->pd->forcefield = value;
- if (ELEM(value, PFIELD_WIND, PFIELD_VORTEX)) {
- ob->empty_drawtype = OB_SINGLE_ARROW;
- }
- else {
- ob->empty_drawtype = OB_PLAINAXES;
+ if (!particle_id_check(ptr)) {
+ Object *ob = (Object *)ptr->id.data;
+ ob->pd->forcefield = value;
+ if (ELEM(value, PFIELD_WIND, PFIELD_VORTEX)) {
+ ob->empty_drawtype = OB_SINGLE_ARROW;
+ }
+ else {
+ ob->empty_drawtype = OB_PLAINAXES;
+ }
}
}
static void rna_FieldSettings_dependency_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
- Object *ob = (Object *)ptr->id.data;
+ if (particle_id_check(ptr)) {
+ DAG_id_tag_update((ID *)ptr->id.data, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME | PSYS_RECALC_RESET);
+ }
+ else {
+ Object *ob = (Object *)ptr->id.data;
- /* do this before scene sort, that one checks for CU_PATH */
+ /* do this before scene sort, that one checks for CU_PATH */
#if 0 /* XXX */
- if (ob->type == OB_CURVE && ob->pd->forcefield == PFIELD_GUIDE) {
- Curve *cu = ob->data;
- cu->flag |= (CU_PATH | CU_3D);
- do_curvebuts(B_CU3D); /* all curves too */
- }
+ if (ob->type == OB_CURVE && ob->pd->forcefield == PFIELD_GUIDE) {
+ Curve *cu = ob->data;
+ cu->flag |= (CU_PATH | CU_3D);
+ do_curvebuts(B_CU3D); /* all curves too */
+ }
#endif
- rna_FieldSettings_shape_update(bmain, scene, ptr);
+ rna_FieldSettings_shape_update(bmain, scene, ptr);
- DAG_relations_tag_update(bmain);
+ DAG_relations_tag_update(bmain);
- if (ob->type == OB_CURVE && ob->pd->forcefield == PFIELD_GUIDE)
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- else
- DAG_id_tag_update(&ob->id, OB_RECALC_OB);
+ if (ob->type == OB_CURVE && ob->pd->forcefield == PFIELD_GUIDE)
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ else
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB);
- WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+ }
}
static char *rna_FieldSettings_path(PointerRNA *ptr)
@@ -327,12 +580,22 @@ static char *rna_FieldSettings_path(PointerRNA *ptr)
/* Check through all possible places the settings can be to find the right one */
- /* object force field */
- Object *ob = (Object *)ptr->id.data;
-
- if (ob->pd == pd)
- return BLI_sprintfN("field");
-
+ if (particle_id_check(ptr)) {
+ /* particle system force field */
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+
+ if (part->pd == pd)
+ return BLI_sprintfN("force_field_1");
+ else if (part->pd2 == pd)
+ return BLI_sprintfN("force_field_2");
+ }
+ else {
+ /* object force field */
+ Object *ob = (Object *)ptr->id.data;
+
+ if (ob->pd == pd)
+ return BLI_sprintfN("field");
+ }
return NULL;
}
@@ -340,15 +603,25 @@ static void rna_EffectorWeight_update(Main *UNUSED(bmain), Scene *UNUSED(scene),
{
ID *id = ptr->id.data;
- DAG_id_tag_update(id, OB_RECALC_DATA);
- WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
+ if (id && GS(id->name) == ID_SCE) {
+ Scene *scene = (Scene *)id;
+ Base *base;
+
+ for (base = scene->base.first; base; base = base->next) {
+ BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH);
+ }
+ }
+ else {
+ DAG_id_tag_update(id, OB_RECALC_DATA | PSYS_RECALC_RESET);
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
+ }
}
static void rna_EffectorWeight_dependency_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
DAG_relations_tag_update(bmain);
- DAG_id_tag_update((ID *)ptr->id.data, OB_RECALC_DATA);
+ DAG_id_tag_update((ID *)ptr->id.data, OB_RECALC_DATA | PSYS_RECALC_RESET);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
}
@@ -358,59 +631,68 @@ static char *rna_EffectorWeight_path(PointerRNA *ptr)
EffectorWeights *ew = (EffectorWeights *)ptr->data;
/* Check through all possible places the settings can be to find the right one */
- Object *ob = (Object *)ptr->id.data;
- ModifierData *md;
-
- /* check softbody modifier */
- md = (ModifierData *)modifiers_findByType(ob, eModifierType_Softbody);
- if (md) {
- /* no pointer from modifier data to actual softbody storage, would be good to add */
- if (ob->soft->effector_weights == ew) {
- char name_esc[sizeof(md->name) * 2];
- BLI_strescape(name_esc, md->name, sizeof(name_esc));
- return BLI_sprintfN("modifiers[\"%s\"].settings.effector_weights", name_esc);
- }
+ if (particle_id_check(ptr)) {
+ /* particle effector weights */
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+
+ if (part->effector_weights == ew)
+ return BLI_sprintfN("effector_weights");
}
-
- /* check cloth modifier */
- md = (ModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
- if (md) {
- ClothModifierData *cmd = (ClothModifierData *)md;
- if (cmd->sim_parms->effector_weights == ew) {
- char name_esc[sizeof(md->name) * 2];
- BLI_strescape(name_esc, md->name, sizeof(name_esc));
- return BLI_sprintfN("modifiers[\"%s\"].settings.effector_weights", name_esc);
+ else {
+ Object *ob = (Object *)ptr->id.data;
+ ModifierData *md;
+
+ /* check softbody modifier */
+ md = (ModifierData *)modifiers_findByType(ob, eModifierType_Softbody);
+ if (md) {
+ /* no pointer from modifier data to actual softbody storage, would be good to add */
+ if (ob->soft->effector_weights == ew) {
+ char name_esc[sizeof(md->name) * 2];
+ BLI_strescape(name_esc, md->name, sizeof(name_esc));
+ return BLI_sprintfN("modifiers[\"%s\"].settings.effector_weights", name_esc);
+ }
}
- }
-
- /* check smoke modifier */
- md = (ModifierData *)modifiers_findByType(ob, eModifierType_Smoke);
- if (md) {
- SmokeModifierData *smd = (SmokeModifierData *)md;
- if (smd->domain->effector_weights == ew) {
- char name_esc[sizeof(md->name) * 2];
- BLI_strescape(name_esc, md->name, sizeof(name_esc));
- return BLI_sprintfN("modifiers[\"%s\"].settings.effector_weights", name_esc);
+
+ /* check cloth modifier */
+ md = (ModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+ if (md) {
+ ClothModifierData *cmd = (ClothModifierData *)md;
+ if (cmd->sim_parms->effector_weights == ew) {
+ char name_esc[sizeof(md->name) * 2];
+ BLI_strescape(name_esc, md->name, sizeof(name_esc));
+ return BLI_sprintfN("modifiers[\"%s\"].settings.effector_weights", name_esc);
+ }
+ }
+
+ /* check smoke modifier */
+ md = (ModifierData *)modifiers_findByType(ob, eModifierType_Smoke);
+ if (md) {
+ SmokeModifierData *smd = (SmokeModifierData *)md;
+ if (smd->domain->effector_weights == ew) {
+ char name_esc[sizeof(md->name) * 2];
+ BLI_strescape(name_esc, md->name, sizeof(name_esc));
+ return BLI_sprintfN("modifiers[\"%s\"].settings.effector_weights", name_esc);
+ }
}
- }
- /* check dynamic paint modifier */
- md = (ModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
- if (md) {
- DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
+ /* check dynamic paint modifier */
+ md = (ModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
+ if (md) {
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
- if (pmd->canvas) {
- DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
+ if (pmd->canvas) {
+ DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
- for (; surface; surface = surface->next) {
- if (surface->effector_weights == ew) {
- char name_esc[sizeof(md->name) * 2];
- char name_esc_surface[sizeof(surface->name) * 2];
+ for (; surface; surface = surface->next) {
+ if (surface->effector_weights == ew) {
+ char name_esc[sizeof(md->name) * 2];
+ char name_esc_surface[sizeof(surface->name) * 2];
- BLI_strescape(name_esc, md->name, sizeof(name_esc));
- BLI_strescape(name_esc_surface, surface->name, sizeof(name_esc_surface));
- return BLI_sprintfN("modifiers[\"%s\"].canvas_settings.canvas_surfaces[\"%s\"]"
- ".effector_weights", name_esc, name_esc_surface);
+ BLI_strescape(name_esc, md->name, sizeof(name_esc));
+ BLI_strescape(name_esc_surface, surface->name, sizeof(name_esc_surface));
+ return BLI_sprintfN("modifiers[\"%s\"].canvas_settings.canvas_surfaces[\"%s\"]"
+ ".effector_weights", name_esc, name_esc_surface);
+ }
}
}
}
@@ -459,6 +741,9 @@ static EnumPropertyItem *rna_Effector_shape_itemf(bContext *UNUSED(C), PointerRN
{
Object *ob = NULL;
+ if (particle_id_check(ptr))
+ return empty_shape_items;
+
ob = (Object *)ptr->id.data;
if (ob->type == OB_CURVE) {
@@ -483,6 +768,140 @@ static EnumPropertyItem *rna_Effector_shape_itemf(bContext *UNUSED(C), PointerRN
#else
+/* ptcache.point_caches */
+static void rna_def_ptcache_point_caches(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ /* FunctionRNA *func; */
+ /* PropertyRNA *parm; */
+
+ RNA_def_property_srna(cprop, "PointCaches");
+ srna = RNA_def_struct(brna, "PointCaches", NULL);
+ RNA_def_struct_sdna(srna, "PointCache");
+ RNA_def_struct_ui_text(srna, "Point Caches", "Collection of point caches");
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_funcs(prop, "rna_Cache_active_point_cache_index_get",
+ "rna_Cache_active_point_cache_index_set",
+ "rna_Cache_active_point_cache_index_range");
+ RNA_def_property_ui_text(prop, "Active Point Cache Index", "");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_change");
+}
+
+static void rna_def_pointcache(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem point_cache_compress_items[] = {
+ {PTCACHE_COMPRESS_NO, "NO", 0, "No", "No compression"},
+ {PTCACHE_COMPRESS_LZO, "LIGHT", 0, "Light", "Fast but not so effective compression"},
+ {PTCACHE_COMPRESS_LZMA, "HEAVY", 0, "Heavy", "Effective but slow compression"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "PointCache", NULL);
+ RNA_def_struct_ui_text(srna, "Point Cache", "Point cache for physics simulations");
+ RNA_def_struct_ui_icon(srna, ICON_PHYSICS);
+
+ prop = RNA_def_property(srna, "frame_start", PROP_INT, PROP_TIME);
+ RNA_def_property_int_sdna(prop, NULL, "startframe");
+ RNA_def_property_range(prop, -MAXFRAME, MAXFRAME);
+ RNA_def_property_ui_range(prop, 1, MAXFRAME, 1, 1);
+ RNA_def_property_ui_text(prop, "Start", "Frame on which the simulation starts");
+
+ prop = RNA_def_property(srna, "frame_end", PROP_INT, PROP_TIME);
+ RNA_def_property_int_sdna(prop, NULL, "endframe");
+ RNA_def_property_range(prop, 1, MAXFRAME);
+ RNA_def_property_ui_text(prop, "End", "Frame on which the simulation stops");
+
+ prop = RNA_def_property(srna, "frame_step", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "step");
+ RNA_def_property_range(prop, 1, 20);
+ RNA_def_property_int_funcs(prop, NULL, NULL, "rna_PointCache_frame_step_range");
+ RNA_def_property_ui_text(prop, "Cache Step", "Number of frames between cached frames");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_change");
+
+ prop = RNA_def_property(srna, "index", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "index");
+ RNA_def_property_range(prop, -1, 100);
+ RNA_def_property_ui_text(prop, "Cache Index", "Index number of cache files");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_idname_change");
+
+ prop = RNA_def_property(srna, "compression", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, point_cache_compress_items);
+ RNA_def_property_ui_text(prop, "Cache Compression", "Compression method to be used");
+
+ /* flags */
+ prop = RNA_def_property(srna, "is_baked", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTCACHE_BAKED);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop = RNA_def_property(srna, "is_baking", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTCACHE_BAKING);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop = RNA_def_property(srna, "use_disk_cache", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTCACHE_DISK_CACHE);
+ RNA_def_property_ui_text(prop, "Disk Cache", "Save cache files to disk (.blend file must be saved first)");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_toggle_disk_cache");
+
+ prop = RNA_def_property(srna, "is_outdated", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTCACHE_OUTDATED);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Cache is outdated", "");
+
+ prop = RNA_def_property(srna, "is_frame_skip", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTCACHE_FRAMES_SKIPPED);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "name");
+ RNA_def_property_ui_text(prop, "Name", "Cache name");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_idname_change");
+ RNA_def_struct_name_property(srna, prop);
+
+ prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_DIRPATH);
+ RNA_def_property_string_sdna(prop, NULL, "path");
+ RNA_def_property_ui_text(prop, "File Path", "Cache file path");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_idname_change");
+
+ /* removed, see PTCACHE_QUICK_CACHE */
+#if 0
+ prop = RNA_def_property(srna, "use_quick_cache", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTCACHE_QUICK_CACHE);
+ RNA_def_property_ui_text(prop, "Quick Cache", "Update simulation with cache steps");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_change");
+#endif
+
+ prop = RNA_def_property(srna, "info", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "info");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Cache Info", "Info on current cache status");
+
+ prop = RNA_def_property(srna, "use_external", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTCACHE_EXTERNAL);
+ RNA_def_property_ui_text(prop, "External", "Read cache from an external location");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_idname_change");
+
+ prop = RNA_def_property(srna, "use_library_path", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", PTCACHE_IGNORE_LIBPATH);
+ RNA_def_property_ui_text(prop, "Library Path",
+ "Use this file's path for the disk cache when library linked into another file "
+ "(for local bakes per scene file, disable this option)");
+ RNA_def_property_update(prop, NC_OBJECT, "rna_Cache_idname_change");
+
+ prop = RNA_def_property(srna, "point_caches", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_funcs(prop, "rna_Cache_list_begin", "rna_iterator_listbase_next",
+ "rna_iterator_listbase_end", "rna_iterator_listbase_get",
+ NULL, NULL, NULL, NULL);
+ RNA_def_property_struct_type(prop, "PointCache");
+ RNA_def_property_ui_text(prop, "Point Cache List", "Point cache list");
+ rna_def_ptcache_point_caches(brna, prop);
+}
+
static void rna_def_collision(BlenderRNA *brna)
{
StructRNA *srna;
@@ -1452,6 +1871,7 @@ static void rna_def_softbody(BlenderRNA *brna)
void RNA_def_object_force(BlenderRNA *brna)
{
+ rna_def_pointcache(brna);
rna_def_collision(brna);
rna_def_effector_weight(brna);
rna_def_field(brna);
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
new file mode 100644
index 00000000000..362baed1e7c
--- /dev/null
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -0,0 +1,3573 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Foundation (2008).
+ *
+ * Adaptive time step
+ * Copyright 2011 AutoCRC
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/makesrna/intern/rna_particle.c
+ * \ingroup RNA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <limits.h>
+
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_cloth_types.h"
+#include "DNA_particle_types.h"
+#include "DNA_object_force.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_boid_types.h"
+#include "DNA_texture_types.h"
+
+#include "RNA_define.h"
+#include "RNA_enum_types.h"
+
+#include "BLT_translation.h"
+
+#include "rna_internal.h"
+
+#include "WM_types.h"
+#include "WM_api.h"
+
+#ifdef RNA_RUNTIME
+static EnumPropertyItem part_from_items[] = {
+ {PART_FROM_VERT, "VERT", 0, "Verts", ""},
+ {PART_FROM_FACE, "FACE", 0, "Faces", ""},
+ {PART_FROM_VOLUME, "VOLUME", 0, "Volume", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+#endif
+
+#ifndef RNA_RUNTIME
+static EnumPropertyItem part_reactor_from_items[] = {
+ {PART_FROM_VERT, "VERT", 0, "Verts", ""},
+ {PART_FROM_FACE, "FACE", 0, "Faces", ""},
+ {PART_FROM_VOLUME, "VOLUME", 0, "Volume", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+#endif
+
+static EnumPropertyItem part_dist_items[] = {
+ {PART_DISTR_JIT, "JIT", 0, "Jittered", ""},
+ {PART_DISTR_RAND, "RAND", 0, "Random", ""},
+ {PART_DISTR_GRID, "GRID", 0, "Grid", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+#ifdef RNA_RUNTIME
+static EnumPropertyItem part_hair_dist_items[] = {
+ {PART_DISTR_JIT, "JIT", 0, "Jittered", ""},
+ {PART_DISTR_RAND, "RAND", 0, "Random", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+#endif
+
+static EnumPropertyItem part_draw_as_items[] = {
+ {PART_DRAW_NOT, "NONE", 0, "None", ""},
+ {PART_DRAW_REND, "RENDER", 0, "Rendered", ""},
+ {PART_DRAW_DOT, "DOT", 0, "Point", ""},
+ {PART_DRAW_CIRC, "CIRC", 0, "Circle", ""},
+ {PART_DRAW_CROSS, "CROSS", 0, "Cross", ""},
+ {PART_DRAW_AXIS, "AXIS", 0, "Axis", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+#ifdef RNA_RUNTIME
+static EnumPropertyItem part_hair_draw_as_items[] = {
+ {PART_DRAW_NOT, "NONE", 0, "None", ""},
+ {PART_DRAW_REND, "RENDER", 0, "Rendered", ""},
+ {PART_DRAW_PATH, "PATH", 0, "Path", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+#endif
+
+static EnumPropertyItem part_ren_as_items[] = {
+ {PART_DRAW_NOT, "NONE", 0, "None", ""},
+ {PART_DRAW_HALO, "HALO", 0, "Halo", ""},
+ {PART_DRAW_LINE, "LINE", 0, "Line", ""},
+ {PART_DRAW_PATH, "PATH", 0, "Path", ""},
+ {PART_DRAW_OB, "OBJECT", 0, "Object", ""},
+ {PART_DRAW_GR, "GROUP", 0, "Group", ""},
+ {PART_DRAW_BB, "BILLBOARD", 0, "Billboard", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+#ifdef RNA_RUNTIME
+static EnumPropertyItem part_hair_ren_as_items[] = {
+ {PART_DRAW_NOT, "NONE", 0, "None", ""},
+ {PART_DRAW_PATH, "PATH", 0, "Path", ""},
+ {PART_DRAW_OB, "OBJECT", 0, "Object", ""},
+ {PART_DRAW_GR, "GROUP", 0, "Group", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+#endif
+
+#ifdef RNA_RUNTIME
+
+#include "BLI_math.h"
+
+#include "BKE_context.h"
+#include "BKE_cloth.h"
+#include "BKE_colortools.h"
+#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_effect.h"
+#include "BKE_material.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+#include "BKE_texture.h"
+
+/* use for object space hair get/set */
+static void rna_ParticleHairKey_location_object_info(PointerRNA *ptr, ParticleSystemModifierData **psmd_pt,
+ ParticleData **pa_pt)
+{
+ HairKey *hkey = (HairKey *)ptr->data;
+ Object *ob = (Object *)ptr->id.data;
+ ModifierData *md;
+ ParticleSystemModifierData *psmd = NULL;
+ ParticleSystem *psys;
+ ParticleData *pa;
+ int i;
+
+ *psmd_pt = NULL;
+ *pa_pt = NULL;
+
+ /* given the pointer HairKey *hkey, we iterate over all particles in all
+ * particle systems in the object "ob" in order to find
+ * - the ParticleSystemData to which the HairKey (and hence the particle)
+ * belongs (will be stored in psmd_pt)
+ * - the ParticleData to which the HairKey belongs (will be stored in pa_pt)
+ *
+ * not a very efficient way of getting hair key location data,
+ * but it's the best we've got at the present
+ *
+ * IDEAS: include additional information in pointerRNA beforehand,
+ * for example a pointer to the ParticleStstemModifierData to which the
+ * hairkey belongs.
+ */
+
+ for (md = ob->modifiers.first; md; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem) {
+ psmd = (ParticleSystemModifierData *) md;
+ if (psmd && psmd->dm_final && psmd->psys) {
+ psys = psmd->psys;
+ for (i = 0, pa = psys->particles; i < psys->totpart; i++, pa++) {
+ /* hairkeys are stored sequentially in memory, so we can
+ * find if it's the same particle by comparing pointers,
+ * without having to iterate over them all */
+ if ((hkey >= pa->hair) && (hkey < pa->hair + pa->totkey)) {
+ *psmd_pt = psmd;
+ *pa_pt = pa;
+ return;
+ }
+ }
+ }
+ }
+ }
+}
+
+static void rna_ParticleHairKey_location_object_get(PointerRNA *ptr, float *values)
+{
+ HairKey *hkey = (HairKey *)ptr->data;
+ Object *ob = (Object *)ptr->id.data;
+ ParticleSystemModifierData *psmd;
+ ParticleData *pa;
+
+ rna_ParticleHairKey_location_object_info(ptr, &psmd, &pa);
+
+ if (pa) {
+ DerivedMesh *hairdm = (psmd->psys->flag & PSYS_HAIR_DYNAMICS) ? psmd->psys->hair_out_dm : NULL;
+
+ if (hairdm) {
+ MVert *mvert = CDDM_get_vert(hairdm, pa->hair_index + (hkey - pa->hair));
+ copy_v3_v3(values, mvert->co);
+ }
+ else {
+ float hairmat[4][4];
+ psys_mat_hair_to_object(ob, psmd->dm_final, psmd->psys->part->from, pa, hairmat);
+ copy_v3_v3(values, hkey->co);
+ mul_m4_v3(hairmat, values);
+ }
+ }
+ else {
+ zero_v3(values);
+ }
+}
+
+static void rna_ParticleHairKey_location_object_set(PointerRNA *ptr, const float *values)
+{
+ HairKey *hkey = (HairKey *)ptr->data;
+ Object *ob = (Object *)ptr->id.data;
+ ParticleSystemModifierData *psmd;
+ ParticleData *pa;
+
+ rna_ParticleHairKey_location_object_info(ptr, &psmd, &pa);
+
+ if (pa) {
+ DerivedMesh *hairdm = (psmd->psys->flag & PSYS_HAIR_DYNAMICS) ? psmd->psys->hair_out_dm : NULL;
+
+ if (hairdm) {
+ MVert *mvert = CDDM_get_vert(hairdm, pa->hair_index + (hkey - pa->hair));
+ copy_v3_v3(mvert->co, values);
+ }
+ else {
+ float hairmat[4][4];
+ float imat[4][4];
+
+ psys_mat_hair_to_object(ob, psmd->dm_final, psmd->psys->part->from, pa, hairmat);
+ invert_m4_m4(imat, hairmat);
+ copy_v3_v3(hkey->co, values);
+ mul_m4_v3(imat, hkey->co);
+ }
+ }
+ else {
+ zero_v3(hkey->co);
+ }
+}
+
+static void rna_ParticleHairKey_co_object(HairKey *hairkey, Object *object, ParticleSystemModifierData *modifier, ParticleData *particle,
+ float n_co[3])
+{
+
+ DerivedMesh *hairdm = (modifier->psys->flag & PSYS_HAIR_DYNAMICS) ? modifier->psys->hair_out_dm : NULL;
+ if (particle) {
+ if (hairdm) {
+ MVert *mvert = CDDM_get_vert(hairdm, particle->hair_index + (hairkey - particle->hair));
+ copy_v3_v3(n_co, mvert->co);
+ }
+ else {
+ float hairmat[4][4];
+ psys_mat_hair_to_object(object, modifier->dm_final, modifier->psys->part->from, particle, hairmat);
+ copy_v3_v3(n_co, hairkey->co);
+ mul_m4_v3(hairmat, n_co);
+ }
+ }
+ else {
+ zero_v3(n_co);
+ }
+}
+
+static void rna_Particle_uv_on_emitter(ParticleData *particle, ReportList *reports,
+ ParticleSystemModifierData *modifier, float r_uv[2])
+{
+ /*psys_particle_on_emitter(psmd, part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, nor, 0, 0, sd.orco, 0);*/
+
+ /* get uvco & mcol */
+ int num = particle->num_dmcache;
+ int from = modifier->psys->part->from;
+
+ if (!CustomData_has_layer(&modifier->dm_final->loopData, CD_MLOOPUV)) {
+ BKE_report(reports, RPT_ERROR, "Mesh has no UV data");
+ return;
+ }
+ DM_ensure_tessface(modifier->dm_final); /* BMESH - UNTIL MODIFIER IS UPDATED FOR MPoly */
+
+ if (num == DMCACHE_NOTFOUND)
+ if (particle->num < modifier->dm_final->getNumTessFaces(modifier->dm_final))
+ num = particle->num;
+
+ /* get uvco */
+ if (r_uv && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
+
+ if (num != DMCACHE_NOTFOUND) {
+ MFace *mface;
+ MTFace *mtface;
+
+ mface = modifier->dm_final->getTessFaceData(modifier->dm_final, num, CD_MFACE);
+ mtface = (MTFace *)CustomData_get_layer_n(&modifier->dm_final->faceData, CD_MTFACE, 0);
+
+ if (mface && mtface) {
+ mtface += num;
+ psys_interpolate_uvs(mtface, mface->v4, particle->fuv, r_uv);
+ return;
+ }
+ }
+ }
+
+ r_uv[0] = 0.0f;
+ r_uv[1] = 0.0f;
+}
+
+static void rna_ParticleSystem_co_hair(ParticleSystem *particlesystem, Object *object,
+ int particle_no, int step, float n_co[3])
+{
+ ParticleSettings *part = NULL;
+ ParticleData *pars = NULL;
+ ParticleCacheKey *cache = NULL;
+ int totchild = 0;
+ int path_nbr = 0;
+ int totpart;
+ int max_k = 0;
+ int step_nbr = 0;
+
+ if (particlesystem == NULL)
+ return;
+
+ part = particlesystem->part;
+ pars = particlesystem->particles;
+
+ if (particlesystem->renderdata) {
+ step_nbr = part->ren_step;
+ totchild = particlesystem->totchild;
+ }
+ else {
+ step_nbr = part->draw_step;
+ totchild = (int)((float)particlesystem->totchild * (float)(part->disp) / 100.0f);
+ }
+
+ if (part == NULL || pars == NULL || !psys_check_enabled(object, particlesystem, particlesystem->renderdata != NULL))
+ return;
+
+ if (part->ren_as == PART_DRAW_OB || part->ren_as == PART_DRAW_GR || part->ren_as == PART_DRAW_NOT)
+ return;
+
+ /* can happen for disconnected/global hair */
+ if (part->type == PART_HAIR && !particlesystem->childcache)
+ totchild = 0;
+
+ totpart = particlesystem->totpart;
+
+ if (particle_no >= totpart + totchild)
+ return;
+
+ if (part->ren_as == PART_DRAW_PATH && particlesystem->pathcache)
+ path_nbr = 1 << step_nbr;
+ if (part->kink == PART_KINK_SPIRAL)
+ path_nbr += part->kink_extra_steps;
+
+ if (particle_no < totpart) {
+
+ if (path_nbr) {
+ cache = particlesystem->pathcache[particle_no];
+ max_k = (int)cache->segments;
+ }
+
+ }
+ else {
+
+ if (path_nbr) {
+ cache = particlesystem->childcache[particle_no - totpart];
+
+ if (cache->segments < 0)
+ max_k = 0;
+ else
+ max_k = (int)cache->segments;
+ }
+ }
+
+ /*strands key loop data stored in cache + step->co*/
+ if (path_nbr) {
+ if (step >= 0 && step <= path_nbr) {
+ if (step <= max_k) {
+ copy_v3_v3(n_co, (cache + step)->co);
+ mul_m4_v3(particlesystem->imat, n_co);
+ mul_m4_v3(object->obmat, n_co);
+ }
+ }
+ }
+
+}
+
+
+static EnumPropertyItem *rna_Particle_Material_itemf(bContext *C, PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ Object *ob = CTX_data_pointer_get(C, "object").data;
+ Material *ma;
+ EnumPropertyItem *item = NULL;
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ int totitem = 0;
+ int i;
+
+ if (ob && ob->totcol > 0) {
+ for (i = 1; i <= ob->totcol; i++) {
+ ma = give_current_material(ob, i);
+ tmp.value = i;
+ tmp.icon = ICON_MATERIAL_DATA;
+ if (ma) {
+ tmp.name = ma->id.name + 2;
+ tmp.identifier = tmp.name;
+ }
+ else {
+ tmp.name = "Default Material";
+ tmp.identifier = tmp.name;
+ }
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+ }
+ else {
+ tmp.value = 1;
+ tmp.icon = ICON_MATERIAL_DATA;
+ tmp.name = "Default Material";
+ tmp.identifier = tmp.name;
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
+
+/* return < 0 means invalid (no matching tessellated face could be found). */
+static int rna_ParticleSystem_tessfaceidx_on_emitter(ParticleSystem *particlesystem,
+ ParticleSystemModifierData *modifier, ParticleData *particle,
+ int particle_no, float (**r_fuv)[4])
+{
+ ParticleSettings *part = NULL;
+ int totpart;
+ int totchild = 0;
+ int totface;
+ int num = -1;
+
+ DM_ensure_tessface(modifier->dm_final); /* BMESH - UNTIL MODIFIER IS UPDATED FOR MPoly */
+ totface = modifier->dm_final->getNumTessFaces(modifier->dm_final);
+
+ /* 1. check that everything is ok & updated */
+ if (!particlesystem || !totface) {
+ return num;
+ }
+
+ part = particlesystem->part;
+
+ if (particlesystem->renderdata) {
+ totchild = particlesystem->totchild;
+ }
+ else {
+ totchild = (int)((float)particlesystem->totchild * (float)(part->disp) / 100.0f);
+ }
+
+ /* can happen for disconnected/global hair */
+ if (part->type == PART_HAIR && !particlesystem->childcache)
+ totchild = 0;
+
+ totpart = particlesystem->totpart;
+
+ if (particle_no >= totpart + totchild)
+ return num;
+
+ /* 2. get matching face index. */
+ if (particle_no < totpart) {
+ num = (ELEM(particle->num_dmcache, DMCACHE_ISCHILD, DMCACHE_NOTFOUND)) ? particle->num : particle->num_dmcache;
+
+ if (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME)) {
+ if (num != DMCACHE_NOTFOUND && num < totface) {
+ *r_fuv = &particle->fuv;
+ return num;
+ }
+ }
+ }
+ else {
+ ChildParticle *cpa = particlesystem->child + particle_no - totpart;
+ num = cpa->num;
+
+ if (part->childtype == PART_CHILD_FACES) {
+ if (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME)) {
+ if (num != DMCACHE_NOTFOUND && num < totface) {
+ *r_fuv = &cpa->fuv;
+ return num;
+ }
+ }
+ }
+ else {
+ ParticleData *parent = particlesystem->particles + cpa->parent;
+ num = parent->num_dmcache;
+
+ if (num == DMCACHE_NOTFOUND)
+ num = parent->num;
+
+ if (ELEM(part->from, PART_FROM_FACE, PART_FROM_VOLUME)) {
+ if (num != DMCACHE_NOTFOUND && num < totface) {
+ *r_fuv = &parent->fuv;
+ return num;
+ }
+ }
+ }
+ }
+
+ return -1;
+}
+
+static void rna_ParticleSystem_uv_on_emitter(ParticleSystem *particlesystem, ReportList *reports,
+ ParticleSystemModifierData *modifier, ParticleData *particle,
+ int particle_no, int uv_no, float r_uv[2])
+{
+ if (!CustomData_has_layer(&modifier->dm_final->loopData, CD_MLOOPUV)) {
+ BKE_report(reports, RPT_ERROR, "Mesh has no UV data");
+ zero_v2(r_uv);
+ return;
+ }
+
+ {
+ float (*fuv)[4];
+ /* Note all sanity checks are done in this helper func. */
+ const int num = rna_ParticleSystem_tessfaceidx_on_emitter(particlesystem, modifier, particle,
+ particle_no, &fuv);
+
+ if (num < 0) {
+ /* No matching face found. */
+ zero_v2(r_uv);
+ }
+ else {
+ MFace *mface = modifier->dm_final->getTessFaceData(modifier->dm_final, num, CD_MFACE);
+ MTFace *mtface = (MTFace *)CustomData_get_layer_n(&modifier->dm_final->faceData, CD_MTFACE, uv_no);
+
+ psys_interpolate_uvs(&mtface[num], mface->v4, *fuv, r_uv);
+ }
+ }
+}
+
+static void rna_ParticleSystem_mcol_on_emitter(ParticleSystem *particlesystem, ReportList *reports,
+ ParticleSystemModifierData *modifier, ParticleData *particle,
+ int particle_no, int vcol_no, float r_mcol[3])
+{
+ if (!CustomData_has_layer(&modifier->dm_final->loopData, CD_MLOOPCOL)) {
+ BKE_report(reports, RPT_ERROR, "Mesh has no VCol data");
+ zero_v3(r_mcol);
+ return;
+ }
+
+ {
+ float (*fuv)[4];
+ /* Note all sanity checks are done in this helper func. */
+ const int num = rna_ParticleSystem_tessfaceidx_on_emitter(particlesystem, modifier, particle,
+ particle_no, &fuv);
+
+ if (num < 0) {
+ /* No matching face found. */
+ zero_v3(r_mcol);
+ }
+ else {
+ MFace *mface = modifier->dm_final->getTessFaceData(modifier->dm_final, num, CD_MFACE);
+ MCol *mc = (MCol *)CustomData_get_layer_n(&modifier->dm_final->faceData, CD_MCOL, vcol_no);
+ MCol mcol;
+
+ psys_interpolate_mcol(&mc[num * 4], mface->v4, *fuv, &mcol);
+ r_mcol[0] = (float)mcol.b / 255.0f;
+ r_mcol[1] = (float)mcol.g / 255.0f;
+ r_mcol[2] = (float)mcol.r / 255.0f;
+ }
+ }
+}
+
+static void rna_ParticleSystem_set_resolution(ParticleSystem *particlesystem, Scene *scene, Object *object, int resolution)
+{
+ if (resolution == eModifierMode_Render) {
+ ParticleSystemModifierData *psmd = psys_get_modifier(object, particlesystem);
+ float mat[4][4];
+
+ unit_m4(mat);
+
+ psys_render_set(object, particlesystem, mat, mat, 1, 1, 0.f);
+ psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ particle_system_update(scene, object, particlesystem, true);
+ }
+ else {
+ ParticleSystemModifierData *psmd = psys_get_modifier(object, particlesystem);
+
+ if (particlesystem->renderdata) {
+ psys_render_restore(object, particlesystem);
+ }
+
+ psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ particle_system_update(scene, object, particlesystem, false);
+ }
+}
+
+static void particle_recalc(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr, short flag)
+{
+ if (ptr->type == &RNA_ParticleSystem) {
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ psys->recalc = flag;
+
+ DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
+ }
+ else
+ DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA | flag);
+
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+}
+static void rna_Particle_redo(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ particle_recalc(bmain, scene, ptr, PSYS_RECALC_REDO);
+}
+
+static void rna_Particle_redo_dependency(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ DAG_relations_tag_update(bmain);
+ rna_Particle_redo(bmain, scene, ptr);
+}
+
+static void rna_Particle_reset(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ particle_recalc(bmain, scene, ptr, PSYS_RECALC_RESET);
+}
+
+static void rna_Particle_reset_dependency(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ DAG_relations_tag_update(bmain);
+ rna_Particle_reset(bmain, scene, ptr);
+}
+
+static void rna_Particle_change_type(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ particle_recalc(bmain, scene, ptr, PSYS_RECALC_RESET | PSYS_RECALC_TYPE);
+}
+
+static void rna_Particle_change_physics(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ particle_recalc(bmain, scene, ptr, PSYS_RECALC_RESET | PSYS_RECALC_PHYS);
+}
+
+static void rna_Particle_redo_child(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ particle_recalc(bmain, scene, ptr, PSYS_RECALC_CHILD);
+}
+
+static void rna_Particle_cloth_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_main_add_notifier(NC_OBJECT | ND_MODIFIER, ob);
+}
+
+
+static ParticleSystem *rna_particle_system_for_target(Object *ob, ParticleTarget *target)
+{
+ ParticleSystem *psys;
+ ParticleTarget *pt;
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ for (pt = psys->targets.first; pt; pt = pt->next)
+ if (pt == target)
+ return psys;
+
+ return NULL;
+}
+
+static void rna_Particle_target_reset(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ if (ptr->type == &RNA_ParticleTarget) {
+ Object *ob = (Object *)ptr->id.data;
+ ParticleTarget *pt = (ParticleTarget *)ptr->data;
+ ParticleSystem *kpsys = NULL, *psys = rna_particle_system_for_target(ob, pt);
+
+ if (pt->ob == ob || pt->ob == NULL) {
+ kpsys = BLI_findlink(&ob->particlesystem, pt->psys - 1);
+
+ if (kpsys)
+ pt->flag |= PTARGET_VALID;
+ else
+ pt->flag &= ~PTARGET_VALID;
+ }
+ else {
+ if (pt->ob)
+ kpsys = BLI_findlink(&pt->ob->particlesystem, pt->psys - 1);
+
+ if (kpsys)
+ pt->flag |= PTARGET_VALID;
+ else
+ pt->flag &= ~PTARGET_VALID;
+ }
+
+ psys->recalc = PSYS_RECALC_RESET;
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DAG_relations_tag_update(bmain);
+ }
+
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+}
+
+static void rna_Particle_target_redo(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ if (ptr->type == &RNA_ParticleTarget) {
+ Object *ob = (Object *)ptr->id.data;
+ ParticleTarget *pt = (ParticleTarget *)ptr->data;
+ ParticleSystem *psys = rna_particle_system_for_target(ob, pt);
+
+ psys->recalc = PSYS_RECALC_REDO;
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+ }
+}
+
+static void rna_Particle_hair_dynamics(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ if (psys && !psys->clmd) {
+ psys->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
+ psys->clmd->sim_parms->goalspring = 0.0f;
+ psys->clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_GOAL | CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
+ psys->clmd->coll_parms->flags &= ~CLOTH_COLLSETTINGS_FLAG_SELF;
+ rna_Particle_redo(bmain, scene, ptr);
+ }
+ else
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+}
+static PointerRNA rna_particle_settings_get(PointerRNA *ptr)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ ParticleSettings *part = psys->part;
+
+ return rna_pointer_inherit_refine(ptr, &RNA_ParticleSettings, part);
+}
+
+static void rna_particle_settings_set(PointerRNA *ptr, PointerRNA value)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ int old_type = 0;
+
+
+ if (psys->part) {
+ old_type = psys->part->type;
+ id_us_min(&psys->part->id);
+ }
+
+ psys->part = (ParticleSettings *)value.data;
+
+ if (psys->part) {
+ id_us_plus(&psys->part->id);
+ psys_check_boid_data(psys);
+ if (old_type != psys->part->type)
+ psys->recalc |= PSYS_RECALC_TYPE;
+ }
+}
+static void rna_Particle_abspathtime_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+ float delta = settings->end + settings->lifetime - settings->sta;
+ if (settings->draw & PART_ABS_PATH_TIME) {
+ settings->path_start = settings->sta + settings->path_start * delta;
+ settings->path_end = settings->sta + settings->path_end * delta;
+ }
+ else {
+ settings->path_start = (settings->path_start - settings->sta) / delta;
+ settings->path_end = (settings->path_end - settings->sta) / delta;
+ }
+ rna_Particle_redo(bmain, scene, ptr);
+}
+static void rna_PartSettings_start_set(struct PointerRNA *ptr, float value)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+
+ /* check for clipping */
+ if (value > settings->end)
+ value = settings->end;
+
+ /*if (settings->type==PART_REACTOR && value < 1.0) */
+ /* value = 1.0; */
+ /*else */
+ if (value < MINAFRAMEF)
+ value = MINAFRAMEF;
+
+ settings->sta = value;
+}
+
+static void rna_PartSettings_end_set(struct PointerRNA *ptr, float value)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+
+ /* check for clipping */
+ if (value < settings->sta)
+ value = settings->sta;
+
+ settings->end = value;
+}
+
+static void rna_PartSetings_timestep_set(struct PointerRNA *ptr, float value)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+
+ settings->timetweak = value / 0.04f;
+}
+
+static float rna_PartSettings_timestep_get(struct PointerRNA *ptr)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+
+ return settings->timetweak * 0.04f;
+}
+
+static void rna_PartSetting_hairlength_set(struct PointerRNA *ptr, float value)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+ settings->normfac = value / 4.f;
+}
+
+static float rna_PartSetting_hairlength_get(struct PointerRNA *ptr)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+ return settings->normfac * 4.f;
+}
+
+static void rna_PartSetting_linelentail_set(struct PointerRNA *ptr, float value)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+ settings->draw_line[0] = value;
+}
+
+static float rna_PartSetting_linelentail_get(struct PointerRNA *ptr)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+ return settings->draw_line[0];
+}
+static void rna_PartSetting_pathstartend_range(PointerRNA *ptr, float *min, float *max,
+ float *UNUSED(softmin), float *UNUSED(softmax))
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+
+ if (settings->type == PART_HAIR) {
+ *min = 0.0f;
+ *max = (settings->draw & PART_ABS_PATH_TIME) ? 100.0f : 1.0f;
+ }
+ else {
+ *min = (settings->draw & PART_ABS_PATH_TIME) ? settings->sta : 0.0f;
+ *max = (settings->draw & PART_ABS_PATH_TIME) ? MAXFRAMEF : 1.0f;
+ }
+}
+static void rna_PartSetting_linelenhead_set(struct PointerRNA *ptr, float value)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+ settings->draw_line[1] = value;
+}
+
+static float rna_PartSetting_linelenhead_get(struct PointerRNA *ptr)
+{
+ ParticleSettings *settings = (ParticleSettings *)ptr->data;
+ return settings->draw_line[1];
+}
+
+
+static int rna_PartSettings_is_fluid_get(PointerRNA *ptr)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->data;
+
+ return part->type == PART_FLUID;
+}
+
+static void rna_ParticleSettings_use_clump_curve_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ ParticleSettings *part = ptr->data;
+
+ if (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) {
+ if (!part->clumpcurve) {
+ BKE_particlesettings_clump_curve_init(part);
+ }
+ }
+
+ rna_Particle_redo_child(bmain, scene, ptr);
+}
+
+static void rna_ParticleSettings_use_roughness_curve_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+{
+ ParticleSettings *part = ptr->data;
+
+ if (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) {
+ if (!part->roughcurve) {
+ BKE_particlesettings_rough_curve_init(part);
+ }
+ }
+
+ rna_Particle_redo_child(bmain, scene, ptr);
+}
+
+static void rna_ParticleSystem_name_set(PointerRNA *ptr, const char *value)
+{
+ Object *ob = ptr->id.data;
+ ParticleSystem *part = (ParticleSystem *)ptr->data;
+
+ /* copy the new name into the name slot */
+ BLI_strncpy_utf8(part->name, value, sizeof(part->name));
+
+ BLI_uniquename(&ob->particlesystem, part, DATA_("ParticleSystem"), '.', offsetof(ParticleSystem, name),
+ sizeof(part->name));
+}
+
+static PointerRNA rna_ParticleSystem_active_particle_target_get(PointerRNA *ptr)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ ParticleTarget *pt = psys->targets.first;
+
+ for (; pt; pt = pt->next) {
+ if (pt->flag & PTARGET_CURRENT)
+ return rna_pointer_inherit_refine(ptr, &RNA_ParticleTarget, pt);
+ }
+ return rna_pointer_inherit_refine(ptr, &RNA_ParticleTarget, NULL);
+}
+static void rna_ParticleSystem_active_particle_target_index_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&psys->targets) - 1);
+}
+
+static int rna_ParticleSystem_active_particle_target_index_get(PointerRNA *ptr)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ ParticleTarget *pt = psys->targets.first;
+ int i = 0;
+
+ for (; pt; pt = pt->next, i++)
+ if (pt->flag & PTARGET_CURRENT)
+ return i;
+
+ return 0;
+}
+
+static void rna_ParticleSystem_active_particle_target_index_set(struct PointerRNA *ptr, int value)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ ParticleTarget *pt = psys->targets.first;
+ int i = 0;
+
+ for (; pt; pt = pt->next, i++) {
+ if (i == value)
+ pt->flag |= PTARGET_CURRENT;
+ else
+ pt->flag &= ~PTARGET_CURRENT;
+ }
+}
+
+static void rna_ParticleTarget_name_get(PointerRNA *ptr, char *str)
+{
+ ParticleTarget *pt = ptr->data;
+
+ if (pt->flag & PTARGET_VALID) {
+ ParticleSystem *psys = NULL;
+
+ if (pt->ob)
+ psys = BLI_findlink(&pt->ob->particlesystem, pt->psys - 1);
+ else {
+ Object *ob = (Object *) ptr->id.data;
+ psys = BLI_findlink(&ob->particlesystem, pt->psys - 1);
+ }
+
+ if (psys) {
+ if (pt->ob)
+ sprintf(str, "%s: %s", pt->ob->id.name + 2, psys->name);
+ else
+ strcpy(str, psys->name);
+ }
+ else
+ strcpy(str, "Invalid target!");
+ }
+ else
+ strcpy(str, "Invalid target!");
+}
+
+static int rna_ParticleTarget_name_length(PointerRNA *ptr)
+{
+ char tstr[MAX_ID_NAME + MAX_ID_NAME + 64];
+
+ rna_ParticleTarget_name_get(ptr, tstr);
+
+ return strlen(tstr);
+}
+
+static int particle_id_check(PointerRNA *ptr)
+{
+ ID *id = ptr->id.data;
+
+ return (GS(id->name) == ID_PA);
+}
+
+static char *rna_SPHFluidSettings_path(PointerRNA *ptr)
+{
+ SPHFluidSettings *fluid = (SPHFluidSettings *)ptr->data;
+
+ if (particle_id_check(ptr)) {
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+
+ if (part->fluid == fluid)
+ return BLI_sprintfN("fluid");
+ }
+ return NULL;
+}
+
+static int rna_ParticleSystem_multiple_caches_get(PointerRNA *ptr)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ return (psys->ptcaches.first != psys->ptcaches.last);
+}
+static int rna_ParticleSystem_editable_get(PointerRNA *ptr)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ return psys_check_edited(psys);
+}
+static int rna_ParticleSystem_edited_get(PointerRNA *ptr)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ if (psys->part && psys->part->type == PART_HAIR)
+ return (psys->flag & PSYS_EDITED || (psys->edit && psys->edit->edited));
+ else
+ return (psys->pointcache->edit && psys->pointcache->edit->edited);
+}
+static PointerRNA rna_ParticleDupliWeight_active_get(PointerRNA *ptr)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+ ParticleDupliWeight *dw = part->dupliweights.first;
+
+ for (; dw; dw = dw->next) {
+ if (dw->flag & PART_DUPLIW_CURRENT)
+ return rna_pointer_inherit_refine(ptr, &RNA_ParticleDupliWeight, dw);
+ }
+ return rna_pointer_inherit_refine(ptr, &RNA_ParticleTarget, NULL);
+}
+static void rna_ParticleDupliWeight_active_index_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&part->dupliweights) - 1);
+}
+
+static int rna_ParticleDupliWeight_active_index_get(PointerRNA *ptr)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+ ParticleDupliWeight *dw = part->dupliweights.first;
+ int i = 0;
+
+ for (; dw; dw = dw->next, i++)
+ if (dw->flag & PART_DUPLIW_CURRENT)
+ return i;
+
+ return 0;
+}
+
+static void rna_ParticleDupliWeight_active_index_set(struct PointerRNA *ptr, int value)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+ ParticleDupliWeight *dw = part->dupliweights.first;
+ int i = 0;
+
+ for (; dw; dw = dw->next, i++) {
+ if (i == value)
+ dw->flag |= PART_DUPLIW_CURRENT;
+ else
+ dw->flag &= ~PART_DUPLIW_CURRENT;
+ }
+}
+
+static void rna_ParticleDupliWeight_name_get(PointerRNA *ptr, char *str)
+{
+ ParticleDupliWeight *dw = ptr->data;
+
+ if (dw->ob)
+ sprintf(str, "%s: %i", dw->ob->id.name + 2, dw->count);
+ else
+ strcpy(str, "No object");
+}
+
+static int rna_ParticleDupliWeight_name_length(PointerRNA *ptr)
+{
+ char tstr[MAX_ID_NAME + 64];
+
+ rna_ParticleDupliWeight_name_get(ptr, tstr);
+
+ return strlen(tstr);
+}
+
+static EnumPropertyItem *rna_Particle_from_itemf(bContext *UNUSED(C), PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
+{
+ /*if (part->type==PART_REACTOR) */
+ /* return part_reactor_from_items; */
+ /*else */
+ return part_from_items;
+}
+
+static EnumPropertyItem *rna_Particle_dist_itemf(bContext *UNUSED(C), PointerRNA *ptr,
+ PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
+{
+ ParticleSettings *part = ptr->id.data;
+
+ if (part->type == PART_HAIR)
+ return part_hair_dist_items;
+ else
+ return part_dist_items;
+}
+
+static EnumPropertyItem *rna_Particle_draw_as_itemf(bContext *UNUSED(C), PointerRNA *ptr,
+ PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
+{
+ ParticleSettings *part = ptr->id.data;
+
+ if (part->type == PART_HAIR)
+ return part_hair_draw_as_items;
+ else
+ return part_draw_as_items;
+}
+
+static EnumPropertyItem *rna_Particle_ren_as_itemf(bContext *UNUSED(C), PointerRNA *ptr,
+ PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
+{
+ ParticleSettings *part = ptr->id.data;
+
+ if (part->type == PART_HAIR)
+ return part_hair_ren_as_items;
+ else
+ return part_ren_as_items;
+}
+
+static PointerRNA rna_Particle_field1_get(PointerRNA *ptr)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+
+ /* weak */
+ if (!part->pd)
+ part->pd = object_add_collision_fields(0);
+
+ return rna_pointer_inherit_refine(ptr, &RNA_FieldSettings, part->pd);
+}
+
+static PointerRNA rna_Particle_field2_get(PointerRNA *ptr)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->id.data;
+
+ /* weak */
+ if (!part->pd2)
+ part->pd2 = object_add_collision_fields(0);
+
+ return rna_pointer_inherit_refine(ptr, &RNA_FieldSettings, part->pd2);
+}
+
+static void psys_vg_name_get__internal(PointerRNA *ptr, char *value, int index)
+{
+ Object *ob = ptr->id.data;
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ if (psys->vgroup[index] > 0) {
+ bDeformGroup *defGroup = BLI_findlink(&ob->defbase, psys->vgroup[index] - 1);
+
+ if (defGroup) {
+ strcpy(value, defGroup->name);
+ return;
+ }
+ }
+
+ value[0] = '\0';
+}
+static int psys_vg_name_len__internal(PointerRNA *ptr, int index)
+{
+ Object *ob = ptr->id.data;
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ if (psys->vgroup[index] > 0) {
+ bDeformGroup *defGroup = BLI_findlink(&ob->defbase, psys->vgroup[index] - 1);
+
+ if (defGroup) {
+ return strlen(defGroup->name);
+ }
+ }
+ return 0;
+}
+static void psys_vg_name_set__internal(PointerRNA *ptr, const char *value, int index)
+{
+ Object *ob = ptr->id.data;
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+
+ if (value[0] == '\0') {
+ psys->vgroup[index] = 0;
+ }
+ else {
+ int defgrp_index = defgroup_name_index(ob, value);
+
+ if (defgrp_index == -1)
+ return;
+
+ psys->vgroup[index] = defgrp_index + 1;
+ }
+}
+
+static char *rna_ParticleSystem_path(PointerRNA *ptr)
+{
+ ParticleSystem *psys = (ParticleSystem *)ptr->data;
+ char name_esc[sizeof(psys->name) * 2];
+
+ BLI_strescape(name_esc, psys->name, sizeof(name_esc));
+ return BLI_sprintfN("particle_systems[\"%s\"]", name_esc);
+}
+
+static void rna_ParticleSettings_mtex_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->data;
+ rna_iterator_array_begin(iter, (void *)part->mtex, sizeof(MTex *), MAX_MTEX, 0, NULL);
+}
+
+static PointerRNA rna_ParticleSettings_active_texture_get(PointerRNA *ptr)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->data;
+ Tex *tex;
+
+ tex = give_current_particle_texture(part);
+ return rna_pointer_inherit_refine(ptr, &RNA_Texture, tex);
+}
+
+static void rna_ParticleSettings_active_texture_set(PointerRNA *ptr, PointerRNA value)
+{
+ ParticleSettings *part = (ParticleSettings *)ptr->data;
+
+ set_current_particle_texture(part, value.data);
+}
+
+/* irritating string functions for each index :/ */
+static void rna_ParticleVGroup_name_get_0(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 0); }
+static void rna_ParticleVGroup_name_get_1(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 1); }
+static void rna_ParticleVGroup_name_get_2(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 2); }
+static void rna_ParticleVGroup_name_get_3(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 3); }
+static void rna_ParticleVGroup_name_get_4(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 4); }
+static void rna_ParticleVGroup_name_get_5(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 5); }
+static void rna_ParticleVGroup_name_get_6(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 6); }
+static void rna_ParticleVGroup_name_get_7(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 7); }
+static void rna_ParticleVGroup_name_get_8(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 8); }
+static void rna_ParticleVGroup_name_get_9(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 9); }
+static void rna_ParticleVGroup_name_get_10(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 10); }
+static void rna_ParticleVGroup_name_get_11(PointerRNA *ptr, char *value) { psys_vg_name_get__internal(ptr, value, 11); }
+
+static int rna_ParticleVGroup_name_len_0(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 0); }
+static int rna_ParticleVGroup_name_len_1(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 1); }
+static int rna_ParticleVGroup_name_len_2(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 2); }
+static int rna_ParticleVGroup_name_len_3(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 3); }
+static int rna_ParticleVGroup_name_len_4(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 4); }
+static int rna_ParticleVGroup_name_len_5(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 5); }
+static int rna_ParticleVGroup_name_len_6(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 6); }
+static int rna_ParticleVGroup_name_len_7(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 7); }
+static int rna_ParticleVGroup_name_len_8(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 8); }
+static int rna_ParticleVGroup_name_len_9(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 9); }
+static int rna_ParticleVGroup_name_len_10(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 10); }
+static int rna_ParticleVGroup_name_len_11(PointerRNA *ptr) { return psys_vg_name_len__internal(ptr, 11); }
+
+static void rna_ParticleVGroup_name_set_0(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 0); }
+static void rna_ParticleVGroup_name_set_1(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 1); }
+static void rna_ParticleVGroup_name_set_2(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 2); }
+static void rna_ParticleVGroup_name_set_3(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 3); }
+static void rna_ParticleVGroup_name_set_4(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 4); }
+static void rna_ParticleVGroup_name_set_5(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 5); }
+static void rna_ParticleVGroup_name_set_6(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 6); }
+static void rna_ParticleVGroup_name_set_7(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 7); }
+static void rna_ParticleVGroup_name_set_8(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 8); }
+static void rna_ParticleVGroup_name_set_9(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 9); }
+static void rna_ParticleVGroup_name_set_10(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 10); }
+static void rna_ParticleVGroup_name_set_11(PointerRNA *ptr, const char *value) { psys_vg_name_set__internal(ptr, value, 11); }
+
+
+#else
+
+static void rna_def_particle_hair_key(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ FunctionRNA *func;
+ PropertyRNA *parm;
+
+ srna = RNA_def_struct(brna, "ParticleHairKey", NULL);
+ RNA_def_struct_sdna(srna, "HairKey");
+ RNA_def_struct_ui_text(srna, "Particle Hair Key", "Particle key for hair particle system");
+
+ prop = RNA_def_property(srna, "time", PROP_FLOAT, PROP_UNSIGNED);
+ RNA_def_property_ui_text(prop, "Time", "Relative time of key over hair length");
+
+ prop = RNA_def_property(srna, "weight", PROP_FLOAT, PROP_UNSIGNED);
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Weight", "Weight for cloth simulation");
+
+ prop = RNA_def_property(srna, "co", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Location (Object Space)", "Location of the hair key in object space");
+ RNA_def_property_float_funcs(prop, "rna_ParticleHairKey_location_object_get",
+ "rna_ParticleHairKey_location_object_set", NULL);
+
+ prop = RNA_def_property(srna, "co_local", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_float_sdna(prop, NULL, "co");
+ RNA_def_property_ui_text(prop, "Location",
+ "Location of the hair key in its local coordinate system, "
+ "relative to the emitting face");
+
+ /* Aided co func */
+ func = RNA_def_function(srna, "co_object", "rna_ParticleHairKey_co_object");
+ RNA_def_function_ui_description(func, "Obtain hairkey location with particle and modifier data");
+ parm = RNA_def_pointer(func, "object", "Object", "", "Object");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "modifier", "ParticleSystemModifier", "", "Particle modifier");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "particle", "Particle", "", "hair particle");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_float_vector(func, "co", 3, NULL, -FLT_MAX, FLT_MAX, "Co",
+ "Exported hairkey location", -1e4, 1e4);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
+ RNA_def_function_output(func, parm);
+}
+
+static void rna_def_particle_key(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ParticleKey", NULL);
+ RNA_def_struct_ui_text(srna, "Particle Key", "Key location for a particle over time");
+
+ prop = RNA_def_property(srna, "location", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_float_sdna(prop, NULL, "co");
+ RNA_def_property_ui_text(prop, "Location", "Key location");
+
+ prop = RNA_def_property(srna, "velocity", PROP_FLOAT, PROP_VELOCITY);
+ RNA_def_property_float_sdna(prop, NULL, "vel");
+ RNA_def_property_ui_text(prop, "Velocity", "Key velocity");
+
+ prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_QUATERNION);
+ RNA_def_property_float_sdna(prop, NULL, "rot");
+ RNA_def_property_ui_text(prop, "Rotation", "Key rotation quaternion");
+
+ prop = RNA_def_property(srna, "angular_velocity", PROP_FLOAT, PROP_VELOCITY);
+ RNA_def_property_float_sdna(prop, NULL, "ave");
+ RNA_def_property_ui_text(prop, "Angular Velocity", "Key angular velocity");
+
+ prop = RNA_def_property(srna, "time", PROP_FLOAT, PROP_UNSIGNED);
+ RNA_def_property_ui_text(prop, "Time", "Time of key over the simulation");
+}
+
+static void rna_def_child_particle(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ /*PropertyRNA *prop; */
+
+ srna = RNA_def_struct(brna, "ChildParticle", NULL);
+ RNA_def_struct_ui_text(srna, "Child Particle",
+ "Child particle interpolated from simulated or edited particles");
+
+/* int num, parent; *//* num is face index on the final derived mesh */
+
+/* int pa[4]; *//* nearest particles to the child, used for the interpolation */
+/* float w[4]; *//* interpolation weights for the above particles */
+/* float fuv[4], foffset; *//* face vertex weights and offset */
+/* float rand[3]; */
+}
+
+static void rna_def_particle(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ FunctionRNA *func;
+ PropertyRNA *parm;
+
+ static EnumPropertyItem alive_items[] = {
+ /*{PARS_KILLED, "KILLED", 0, "Killed", ""}, */
+ {PARS_DEAD, "DEAD", 0, "Dead", ""},
+ {PARS_UNBORN, "UNBORN", 0, "Unborn", ""},
+ {PARS_ALIVE, "ALIVE", 0, "Alive", ""},
+ {PARS_DYING, "DYING", 0, "Dying", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "Particle", NULL);
+ RNA_def_struct_sdna(srna, "ParticleData");
+ RNA_def_struct_ui_text(srna, "Particle", "Particle in a particle system");
+
+ /* Particle State & Previous State */
+ prop = RNA_def_property(srna, "location", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_float_sdna(prop, NULL, "state.co");
+ RNA_def_property_ui_text(prop, "Particle Location", "");
+
+ prop = RNA_def_property(srna, "velocity", PROP_FLOAT, PROP_VELOCITY);
+ RNA_def_property_float_sdna(prop, NULL, "state.vel");
+ RNA_def_property_ui_text(prop, "Particle Velocity", "");
+
+ prop = RNA_def_property(srna, "angular_velocity", PROP_FLOAT, PROP_VELOCITY);
+ RNA_def_property_float_sdna(prop, NULL, "state.ave");
+ RNA_def_property_ui_text(prop, "Angular Velocity", "");
+
+ prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_QUATERNION);
+ RNA_def_property_float_sdna(prop, NULL, "state.rot");
+ RNA_def_property_ui_text(prop, "Rotation", "");
+
+ prop = RNA_def_property(srna, "prev_location", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_float_sdna(prop, NULL, "prev_state.co");
+ RNA_def_property_ui_text(prop, "Previous Particle Location", "");
+
+ prop = RNA_def_property(srna, "prev_velocity", PROP_FLOAT, PROP_VELOCITY);
+ RNA_def_property_float_sdna(prop, NULL, "prev_state.vel");
+ RNA_def_property_ui_text(prop, "Previous Particle Velocity", "");
+
+ prop = RNA_def_property(srna, "prev_angular_velocity", PROP_FLOAT, PROP_VELOCITY);
+ RNA_def_property_float_sdna(prop, NULL, "prev_state.ave");
+ RNA_def_property_ui_text(prop, "Previous Angular Velocity", "");
+
+ prop = RNA_def_property(srna, "prev_rotation", PROP_FLOAT, PROP_QUATERNION);
+ RNA_def_property_float_sdna(prop, NULL, "prev_state.rot");
+ RNA_def_property_ui_text(prop, "Previous Rotation", "");
+
+ /* Hair & Keyed Keys */
+
+ prop = RNA_def_property(srna, "hair_keys", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "hair", "totkey");
+ RNA_def_property_struct_type(prop, "ParticleHairKey");
+ RNA_def_property_ui_text(prop, "Hair", "");
+
+ prop = RNA_def_property(srna, "particle_keys", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "keys", "totkey");
+ RNA_def_property_struct_type(prop, "ParticleKey");
+ RNA_def_property_ui_text(prop, "Keyed States", "");
+/* */
+/* float fuv[4], foffset; *//* coordinates on face/edge number "num" and depth along*/
+/* *//* face normal for volume emission */
+
+ prop = RNA_def_property(srna, "birth_time", PROP_FLOAT, PROP_TIME);
+ RNA_def_property_float_sdna(prop, NULL, "time");
+/* RNA_def_property_range(prop, lowerLimitf, upperLimitf); */
+ RNA_def_property_ui_text(prop, "Birth Time", "");
+
+ prop = RNA_def_property(srna, "lifetime", PROP_FLOAT, PROP_TIME);
+/* RNA_def_property_range(prop, lowerLimitf, upperLimitf); */
+ RNA_def_property_ui_text(prop, "Lifetime", "");
+
+ prop = RNA_def_property(srna, "die_time", PROP_FLOAT, PROP_TIME);
+ RNA_def_property_float_sdna(prop, NULL, "dietime");
+/* RNA_def_property_range(prop, lowerLimitf, upperLimitf); */
+ RNA_def_property_ui_text(prop, "Die Time", "");
+
+ prop = RNA_def_property(srna, "size", PROP_FLOAT, PROP_NONE);
+/* RNA_def_property_range(prop, lowerLimitf, upperLimitf); */
+ RNA_def_property_ui_text(prop, "Size", "");
+
+/* */
+/* int num; *//* index to vert/edge/face */
+/* int num_dmcache; *//* index to derived mesh data (face) to avoid slow lookups */
+/* int pad; */
+/* */
+/* int totkey; */
+
+ /* flag */
+ prop = RNA_def_property(srna, "is_exist", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", PARS_UNEXIST);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Exists", "");
+
+ prop = RNA_def_property(srna, "is_visible", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", PARS_NO_DISP);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Visible", "");
+
+ prop = RNA_def_property(srna, "alive_state", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "alive");
+ RNA_def_property_enum_items(prop, alive_items);
+ RNA_def_property_ui_text(prop, "Alive State", "");
+
+/* short rt2; */
+
+/* UVs */
+ func = RNA_def_function(srna, "uv_on_emitter", "rna_Particle_uv_on_emitter");
+ RNA_def_function_ui_description(func, "Obtain uv for particle on derived mesh");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "modifier", "ParticleSystemModifier", "", "Particle modifier");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_property(func, "uv", PROP_FLOAT, PROP_COORDS);
+ RNA_def_property_array(parm, 2);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
+ RNA_def_function_output(func, parm);
+}
+
+static void rna_def_particle_dupliweight(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ParticleDupliWeight", NULL);
+ RNA_def_struct_ui_text(srna, "Particle Dupliobject Weight", "Weight of a particle dupliobject in a group");
+ RNA_def_struct_sdna(srna, "ParticleDupliWeight");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleDupliWeight_name_get",
+ "rna_ParticleDupliWeight_name_length", NULL);
+ RNA_def_property_ui_text(prop, "Name", "Particle dupliobject name");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_struct_name_property(srna, prop);
+
+ prop = RNA_def_property(srna, "count", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_range(prop, 0, SHRT_MAX);
+ RNA_def_property_ui_text(prop, "Count",
+ "The number of times this object is repeated with respect to other objects");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+}
+
+static void rna_def_fluid_settings(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem sph_solver_items[] = {
+ {SPH_SOLVER_DDR, "DDR", 0, "Double-Density", "An artistic solver with strong surface tension effects (original)"},
+ {SPH_SOLVER_CLASSICAL, "CLASSICAL", 0, "Classical", "A more physically-accurate solver"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "SPHFluidSettings", NULL);
+ RNA_def_struct_path_func(srna, "rna_SPHFluidSettings_path");
+ RNA_def_struct_ui_text(srna, "SPH Fluid Settings", "Settings for particle fluids physics");
+
+ /* Fluid settings */
+ prop = RNA_def_property(srna, "solver", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "solver");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_items(prop, sph_solver_items);
+ RNA_def_property_ui_text(prop, "SPH Solver", "The code used to calculate internal forces on particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "spring_force", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "spring_k");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Spring Force", "Spring force");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "fluid_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "radius");
+ RNA_def_property_range(prop, 0.0f, 20.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 2.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Interaction Radius", "Fluid interaction radius");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "rest_length", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 2.0f);
+ RNA_def_property_ui_text(prop, "Rest Length", "Spring rest length (factor of particle radius)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_viscoelastic_springs", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_VISCOELASTIC_SPRINGS);
+ RNA_def_property_ui_text(prop, "Viscoelastic Springs", "Use viscoelastic springs instead of Hooke's springs");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_initial_rest_length", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_CURRENT_REST_LENGTH);
+ RNA_def_property_ui_text(prop, "Initial Rest Length",
+ "Use the initial length as spring rest length instead of 2 * particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "plasticity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "plasticity_constant");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Plasticity",
+ "How much the spring rest length can change after the elastic limit is crossed");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "yield_ratio", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "yield_ratio");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Elastic Limit",
+ "How much the spring has to be stretched/compressed in order to change it's rest length");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "spring_frames", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_text(prop, "Spring Frames",
+ "Create springs for this number of frames since particles birth (0 is always)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* Viscosity */
+ prop = RNA_def_property(srna, "linear_viscosity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "viscosity_omega");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Viscosity", "Linear viscosity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "stiff_viscosity", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "viscosity_beta");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 2.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Stiff viscosity", "Creates viscosity for expanding fluid");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* Double density relaxation */
+ prop = RNA_def_property(srna, "stiffness", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "stiffness_k");
+ RNA_def_property_range(prop, 0.0f, 1000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Stiffness", "How incompressible the fluid is (speed of sound)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "repulsion", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "stiffness_knear");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 2.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Repulsion Factor",
+ "How strongly the fluid tries to keep from clustering (factor of stiffness)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "rest_density", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rest_density");
+ RNA_def_property_range(prop, 0.0f, 10000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 2.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Rest Density", "Fluid rest density");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* Buoyancy */
+ prop = RNA_def_property(srna, "buoyancy", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "buoyancy");
+ RNA_def_property_range(prop, 0.0f, 10.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 1.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Buoyancy",
+ "Artificial buoyancy force in negative gravity direction based on pressure "
+ "differences inside the fluid");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* Factor flags */
+
+ prop = RNA_def_property(srna, "factor_repulsion", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_REPULSION);
+ RNA_def_property_ui_text(prop, "Factor Repulsion", "Repulsion is a factor of stiffness");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_factor_density", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_DENSITY);
+ RNA_def_property_ui_text(prop, "Factor Density",
+ "Density is calculated as a factor of default density (depends on particle size)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "factor_radius", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_RADIUS);
+ RNA_def_property_ui_text(prop, "Factor Radius", "Interaction radius is a factor of 4 * particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "factor_stiff_viscosity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_VISCOSITY);
+ RNA_def_property_ui_text(prop, "Factor Stiff Viscosity", "Stiff viscosity is a factor of normal viscosity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "factor_rest_length", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SPH_FAC_REST_LENGTH);
+ RNA_def_property_ui_text(prop, "Factor Rest Length", "Spring rest length is a factor of 2 * particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+}
+
+static void rna_def_particle_settings_mtex(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem texco_items[] = {
+ {TEXCO_GLOB, "GLOBAL", 0, "Global", "Use global coordinates for the texture coordinates"},
+ {TEXCO_OBJECT, "OBJECT", 0, "Object", "Use linked object's coordinates for texture coordinates"},
+ {TEXCO_UV, "UV", 0, "UV", "Use UV coordinates for texture coordinates"},
+ {TEXCO_ORCO, "ORCO", 0, "Generated", "Use the original undeformed coordinates of the object"},
+ {TEXCO_STRAND, "STRAND", 0, "Strand / Particle",
+ "Use normalized strand texture coordinate (1D) or particle age (X) and trail position (Y)"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem prop_mapping_items[] = {
+ {MTEX_FLAT, "FLAT", 0, "Flat", "Map X and Y coordinates directly"},
+ {MTEX_CUBE, "CUBE", 0, "Cube", "Map using the normal vector"},
+ {MTEX_TUBE, "TUBE", 0, "Tube", "Map with Z as central axis"},
+ {MTEX_SPHERE, "SPHERE", 0, "Sphere", "Map with Z as central axis"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem prop_x_mapping_items[] = {
+ {0, "NONE", 0, "None", ""},
+ {1, "X", 0, "X", ""},
+ {2, "Y", 0, "Y", ""},
+ {3, "Z", 0, "Z", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem prop_y_mapping_items[] = {
+ {0, "NONE", 0, "None", ""},
+ {1, "X", 0, "X", ""},
+ {2, "Y", 0, "Y", ""},
+ {3, "Z", 0, "Z", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem prop_z_mapping_items[] = {
+ {0, "NONE", 0, "None", ""},
+ {1, "X", 0, "X", ""},
+ {2, "Y", 0, "Y", ""},
+ {3, "Z", 0, "Z", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "ParticleSettingsTextureSlot", "TextureSlot");
+ RNA_def_struct_sdna(srna, "MTex");
+ RNA_def_struct_ui_text(srna, "Particle Settings Texture Slot",
+ "Texture slot for textures in a Particle Settings data-block");
+
+ prop = RNA_def_property(srna, "texture_coords", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "texco");
+ RNA_def_property_enum_items(prop, texco_items);
+ RNA_def_property_ui_text(prop, "Texture Coordinates",
+ "Texture coordinates used to map the texture onto the background");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "object");
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Object", "Object to use for mapping with Object texture coordinates");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "uv_layer", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "uvname");
+ RNA_def_property_ui_text(prop, "UV Map", "UV map to use for mapping with UV texture coordinates");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "mapping_x", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "projx");
+ RNA_def_property_enum_items(prop, prop_x_mapping_items);
+ RNA_def_property_ui_text(prop, "X Mapping", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "mapping_y", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "projy");
+ RNA_def_property_enum_items(prop, prop_y_mapping_items);
+ RNA_def_property_ui_text(prop, "Y Mapping", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "mapping_z", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "projz");
+ RNA_def_property_enum_items(prop, prop_z_mapping_items);
+ RNA_def_property_ui_text(prop, "Z Mapping", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "mapping", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, prop_mapping_items);
+ RNA_def_property_ui_text(prop, "Mapping", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* map to */
+ prop = RNA_def_property(srna, "use_map_time", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_TIME);
+ RNA_def_property_ui_text(prop, "Emission Time", "Affect the emission time of the particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_life", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_LIFE);
+ RNA_def_property_ui_text(prop, "Life Time", "Affect the life time of the particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_density", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_DENS);
+ RNA_def_property_ui_text(prop, "Density", "Affect the density of the particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_size", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_SIZE);
+ RNA_def_property_ui_text(prop, "Size", "Affect the particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_velocity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_IVEL);
+ RNA_def_property_ui_text(prop, "Initial Velocity", "Affect the particle initial velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_field", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_FIELD);
+ RNA_def_property_ui_text(prop, "Force Field", "Affect the particle force fields");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_gravity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_GRAVITY);
+ RNA_def_property_ui_text(prop, "Gravity", "Affect the particle gravity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_damp", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_DAMP);
+ RNA_def_property_ui_text(prop, "Damp", "Affect the particle velocity damping");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "use_map_clump", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_CLUMP);
+ RNA_def_property_ui_text(prop, "Clump", "Affect the child clumping");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_map_kink_amp", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_KINK_AMP);
+ RNA_def_property_ui_text(prop, "Kink Amplitude", "Affect the child kink amplitude");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "use_map_kink_freq", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_KINK_FREQ);
+ RNA_def_property_ui_text(prop, "Kink Frequency", "Affect the child kink frequency");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "use_map_rough", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_ROUGH);
+ RNA_def_property_ui_text(prop, "Rough", "Affect the child rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "use_map_length", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "mapto", PAMAP_LENGTH);
+ RNA_def_property_ui_text(prop, "Length", "Affect the child hair length");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+
+ /* influence factors */
+ prop = RNA_def_property(srna, "time_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "timefac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Emission Time Factor", "Amount texture affects particle emission time");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "life_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "lifefac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Life Time Factor", "Amount texture affects particle life time");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "density_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "padensfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Density Factor", "Amount texture affects particle density");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "size_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "sizefac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Size Factor", "Amount texture affects physical particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "velocity_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "ivelfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Velocity Factor", "Amount texture affects particle initial velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+
+ prop = RNA_def_property(srna, "field_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "fieldfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Field Factor", "Amount texture affects particle force fields");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "gravity_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "gravityfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Gravity Factor", "Amount texture affects particle gravity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "damp_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "dampfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Damp Factor", "Amount texture affects particle damping");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+
+ prop = RNA_def_property(srna, "length_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "lengthfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Length Factor", "Amount texture affects child hair length");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "clump_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "clumpfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Clump Factor", "Amount texture affects child clump");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_amp_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "kinkampfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Kink Amplitude Factor", "Amount texture affects child kink amplitude");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_freq_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "kinkfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Kink Frequency Factor", "Amount texture affects child kink frequency");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "rough_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "roughfac");
+ RNA_def_property_ui_range(prop, 0, 1, 10, 3);
+ RNA_def_property_ui_text(prop, "Rough Factor", "Amount texture affects child roughness");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+}
+
+static void rna_def_particle_settings(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem type_items[] = {
+ {PART_EMITTER, "EMITTER", 0, "Emitter", ""},
+ /*{PART_REACTOR, "REACTOR", 0, "Reactor", ""}, */
+ {PART_HAIR, "HAIR", 0, "Hair", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem phys_type_items[] = {
+ {PART_PHYS_NO, "NO", 0, "No", ""},
+ {PART_PHYS_NEWTON, "NEWTON", 0, "Newtonian", ""},
+ {PART_PHYS_KEYED, "KEYED", 0, "Keyed", ""},
+ {PART_PHYS_BOIDS, "BOIDS", 0, "Boids", ""},
+ {PART_PHYS_FLUID, "FLUID", 0, "Fluid", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem rot_mode_items[] = {
+ {0, "NONE", 0, "None", ""},
+ {PART_ROT_NOR, "NOR", 0, "Normal", ""},
+ {PART_ROT_NOR_TAN, "NOR_TAN", 0, "Normal-Tangent", ""},
+ {PART_ROT_VEL, "VEL", 0, "Velocity / Hair", ""},
+ {PART_ROT_GLOB_X, "GLOB_X", 0, "Global X", ""},
+ {PART_ROT_GLOB_Y, "GLOB_Y", 0, "Global Y", ""},
+ {PART_ROT_GLOB_Z, "GLOB_Z", 0, "Global Z", ""},
+ {PART_ROT_OB_X, "OB_X", 0, "Object X", ""},
+ {PART_ROT_OB_Y, "OB_Y", 0, "Object Y", ""},
+ {PART_ROT_OB_Z, "OB_Z", 0, "Object Z", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem ave_mode_items[] = {
+ {0, "NONE", 0, "None", ""},
+ {PART_AVE_VELOCITY, "VELOCITY", 0, "Velocity", ""},
+ {PART_AVE_HORIZONTAL, "HORIZONTAL", 0, "Horizontal", ""},
+ {PART_AVE_VERTICAL, "VERTICAL", 0, "Vertical", ""},
+ {PART_AVE_GLOBAL_X, "GLOBAL_X", 0, "Global X", ""},
+ {PART_AVE_GLOBAL_Y, "GLOBAL_Y", 0, "Global Y", ""},
+ {PART_AVE_GLOBAL_Z, "GLOBAL_Z", 0, "Global Z", ""},
+ {PART_AVE_RAND, "RAND", 0, "Random", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem react_event_items[] = {
+ {PART_EVENT_DEATH, "DEATH", 0, "Death", ""},
+ {PART_EVENT_COLLIDE, "COLLIDE", 0, "Collision", ""},
+ {PART_EVENT_NEAR, "NEAR", 0, "Near", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem child_type_items[] = {
+ {0, "NONE", 0, "None", ""},
+ {PART_CHILD_PARTICLES, "SIMPLE", 0, "Simple", ""},
+ {PART_CHILD_FACES, "INTERPOLATED", 0, "Interpolated", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /*TODO: names, tooltips */
+ static EnumPropertyItem integrator_type_items[] = {
+ {PART_INT_EULER, "EULER", 0, "Euler", ""},
+ {PART_INT_VERLET, "VERLET", 0, "Verlet", ""},
+ {PART_INT_MIDPOINT, "MIDPOINT", 0, "Midpoint", ""},
+ {PART_INT_RK4, "RK4", 0, "RK4", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem kink_type_items[] = {
+ {PART_KINK_NO, "NO", 0, "Nothing", ""},
+ {PART_KINK_CURL, "CURL", 0, "Curl", ""},
+ {PART_KINK_RADIAL, "RADIAL", 0, "Radial", ""},
+ {PART_KINK_WAVE, "WAVE", 0, "Wave", ""},
+ {PART_KINK_BRAID, "BRAID", 0, "Braid", ""},
+ {PART_KINK_SPIRAL, "SPIRAL", 0, "Spiral", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem bb_align_items[] = {
+ {PART_BB_X, "X", 0, "X", ""},
+ {PART_BB_Y, "Y", 0, "Y", ""},
+ {PART_BB_Z, "Z", 0, "Z", ""},
+ {PART_BB_VIEW, "VIEW", 0, "View", ""},
+ {PART_BB_VEL, "VEL", 0, "Velocity", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem bb_anim_items[] = {
+ {PART_BB_ANIM_NONE, "NONE", 0, "None", ""},
+ {PART_BB_ANIM_AGE, "AGE", 0, "Age", ""},
+ {PART_BB_ANIM_FRAME, "FRAME", 0, "Frame", ""},
+ {PART_BB_ANIM_ANGLE, "ANGLE", 0, "Angle", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem bb_split_offset_items[] = {
+ {PART_BB_OFF_NONE, "NONE", 0, "None", ""},
+ {PART_BB_OFF_LINEAR, "LINEAR", 0, "Linear", ""},
+ {PART_BB_OFF_RANDOM, "RANDOM", 0, "Random", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem draw_col_items[] = {
+ {PART_DRAW_COL_NONE, "NONE", 0, "None", ""},
+ {PART_DRAW_COL_MAT, "MATERIAL", 0, "Material", ""},
+ {PART_DRAW_COL_VEL, "VELOCITY", 0, "Velocity", ""},
+ {PART_DRAW_COL_ACC, "ACCELERATION", 0, "Acceleration", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem part_mat_items[] = {
+ {0, "DUMMY", 0, "Dummy", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "ParticleSettings", "ID");
+ RNA_def_struct_ui_text(srna, "Particle Settings", "Particle settings, reusable by multiple particle systems");
+ RNA_def_struct_ui_icon(srna, ICON_PARTICLE_DATA);
+
+ rna_def_mtex_common(brna, srna, "rna_ParticleSettings_mtex_begin", "rna_ParticleSettings_active_texture_get",
+ "rna_ParticleSettings_active_texture_set", NULL, "ParticleSettingsTextureSlot",
+ "ParticleSettingsTextureSlots", "rna_Particle_reset", NULL);
+
+ /* fluid particle type can't be checked from the type value in rna as it's not shown in the menu */
+ prop = RNA_def_property(srna, "is_fluid", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_boolean_funcs(prop, "rna_PartSettings_is_fluid_get", NULL);
+ RNA_def_property_ui_text(prop, "Fluid", "Particles were created by a fluid simulation");
+
+ /* flag */
+ prop = RNA_def_property(srna, "use_react_start_end", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_REACT_STA_END);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Start/End", "Give birth to unreacted particles eventually");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_react_multiple", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_REACT_MULTIPLE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Multi React", "React multiple times");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "regrow_hair", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_HAIR_REGROW);
+ RNA_def_property_ui_text(prop, "Regrow", "Regrow hair for each frame");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "show_unborn", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_UNBORN);
+ RNA_def_property_ui_text(prop, "Unborn", "Show particles before they are emitted");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_dead", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_DIED);
+ RNA_def_property_ui_text(prop, "Died", "Show particles after they have died");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_emit_random", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_TRAND);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Random", "Emit in random order of elements");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_even_distribution", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_EDISTR);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Even Distribution",
+ "Use even distribution from faces based on face areas or edge lengths");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_die_on_collision", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_DIE_ON_COL);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Die on hit", "Particles die when they collide with a deflector object");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_size_deflect", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_SIZE_DEFL);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Size Deflect", "Use particle's size in deflection");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_rotations", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_ROTATIONS);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Rotations", "Calculate particle rotations");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_dynamic_rotation", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_ROT_DYN);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Dynamic", "Particle rotations are affected by collisions and effectors");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_multiply_size_mass", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_SIZEMASS);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Mass from Size", "Multiply mass by particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_advanced_hair", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", PART_HIDE_ADVANCED_HAIR);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Advanced", "Use full physics calculations for growing hair");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "lock_boids_to_surface", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_BOIDS_2D);
+ RNA_def_property_ui_text(prop, "Boids 2D", "Constrain boids to a surface");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_hair_bspline", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_HAIR_BSPLINE);
+ RNA_def_property_ui_text(prop, "B-Spline", "Interpolate hair using B-Splines");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "invert_grid", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_GRID_INVERT);
+ RNA_def_property_ui_text(prop, "Invert Grid", "Invert what is considered object and what is not");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "hexagonal_grid", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_GRID_HEXAGONAL);
+ RNA_def_property_ui_text(prop, "Hexagonal Grid", "Create the grid in a hexagonal pattern");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "apply_effector_to_children", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_CHILD_EFFECT);
+ RNA_def_property_ui_text(prop, "Effect Children", "Apply effectors to children");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "create_long_hair_children", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_CHILD_LONG_HAIR);
+ RNA_def_property_ui_text(prop, "Long Hair", "Calculate children that suit long hair well");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "apply_guide_to_children", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_CHILD_GUIDE);
+ RNA_def_property_ui_text(prop, "apply_guide_to_children", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_self_effect", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_SELF_EFFECT);
+ RNA_def_property_ui_text(prop, "Self Effect", "Particle effectors affect themselves");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+
+ prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, type_items);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Type", "Particle Type");
+ RNA_def_property_update(prop, 0, "rna_Particle_change_type");
+
+ prop = RNA_def_property(srna, "emit_from", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "from");
+ RNA_def_property_enum_items(prop, part_reactor_from_items);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Particle_from_itemf");
+ RNA_def_property_ui_text(prop, "Emit From", "Where to emit particles from");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "distribution", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "distr");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_items(prop, part_dist_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Particle_dist_itemf");
+ RNA_def_property_ui_text(prop, "Distribution", "How to distribute particles on selected element");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* physics modes */
+ prop = RNA_def_property(srna, "physics_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "phystype");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_items(prop, phys_type_items);
+ RNA_def_property_ui_text(prop, "Physics Type", "Particle physics type");
+ RNA_def_property_update(prop, 0, "rna_Particle_change_physics");
+
+ prop = RNA_def_property(srna, "rotation_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "rotmode");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_items(prop, rot_mode_items);
+ RNA_def_property_ui_text(prop, "Orientation axis",
+ "Particle orientation axis (does not affect Explode modifier's results)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "angular_velocity_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "avemode");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_items(prop, ave_mode_items);
+ RNA_def_property_ui_text(prop, "Angular Velocity Axis", "What axis is used to change particle rotation with time");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "react_event", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "reactevent");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_enum_items(prop, react_event_items);
+ RNA_def_property_ui_text(prop, "React On", "The event of target particles to react on");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /*draw flag*/
+ prop = RNA_def_property(srna, "show_guide_hairs", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_GUIDE_HAIRS);
+ RNA_def_property_ui_text(prop, "Guide Hairs", "Show guide hairs");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "show_hair_grid", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_HAIR_GRID);
+ RNA_def_property_ui_text(prop, "Guide Hairs", "Show hair simulation grid");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "show_velocity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_VEL);
+ RNA_def_property_ui_text(prop, "Velocity", "Show particle velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "show_size", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_SIZE);
+ RNA_def_property_ui_text(prop, "Size", "Show particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_render_emitter", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_EMITTER);
+ RNA_def_property_ui_text(prop, "Emitter", "Render emitter Object also");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "show_health", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_HEALTH);
+ RNA_def_property_ui_text(prop, "Health", "Draw boid health");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_absolute_path_time", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_ABS_PATH_TIME);
+ RNA_def_property_ui_text(prop, "Absolute Path Time", "Path timing is in absolute frames");
+ RNA_def_property_update(prop, 0, "rna_Particle_abspathtime_update");
+
+ prop = RNA_def_property(srna, "use_parent_particles", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_PARENT);
+ RNA_def_property_ui_text(prop, "Parents", "Render parent particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "show_number", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_NUM);
+ RNA_def_property_ui_text(prop, "Number", "Show particle number");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_group_pick_random", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_RAND_GR);
+ RNA_def_property_ui_text(prop, "Pick Random", "Pick objects from group randomly");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_group_count", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_COUNT_GR);
+ RNA_def_property_ui_text(prop, "Use Count", "Use object multiple times in the same group");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_global_dupli", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_GLOBAL_OB);
+ RNA_def_property_ui_text(prop, "Global", "Use object's global coordinates for duplication");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_rotation_dupli", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_ROTATE_OB);
+ RNA_def_property_ui_text(prop, "Rotation",
+ "Use object's rotation for duplication (global x-axis is aligned "
+ "particle rotation axis)");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_scale_dupli", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "draw", PART_DRAW_NO_SCALE_OB);
+ RNA_def_property_ui_text(prop, "Scale", "Use object's scale for duplication");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_render_adaptive", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_REN_ADAPT);
+ RNA_def_property_ui_text(prop, "Adaptive render", "Draw steps of the particle path");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_velocity_length", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_VEL_LENGTH);
+ RNA_def_property_ui_text(prop, "Speed", "Multiply line length by particle speed");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_whole_group", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_WHOLE_GR);
+ RNA_def_property_ui_text(prop, "Whole Group", "Use whole group at once");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "use_strand_primitive", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_REN_STRAND);
+ RNA_def_property_ui_text(prop, "Strand render", "Use the strand primitive for rendering");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "draw_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "draw_as");
+ RNA_def_property_enum_items(prop, part_draw_as_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Particle_draw_as_itemf");
+ RNA_def_property_ui_text(prop, "Particle Drawing", "How particles are drawn in viewport");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "render_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "ren_as");
+ RNA_def_property_enum_items(prop, part_ren_as_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Particle_ren_as_itemf");
+ RNA_def_property_ui_text(prop, "Particle Rendering", "How particles are rendered");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "draw_color", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "draw_col");
+ RNA_def_property_enum_items(prop, draw_col_items);
+ RNA_def_property_ui_text(prop, "Draw Color", "Draw additional particle data as a color");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "draw_size", PROP_INT, PROP_PIXEL);
+ RNA_def_property_range(prop, 0, 1000);
+ RNA_def_property_ui_range(prop, 0, 100, 1, -1);
+ RNA_def_property_ui_text(prop, "Draw Size", "Size of particles on viewport in pixels (0=default)");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "child_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "childtype");
+ RNA_def_property_enum_items(prop, child_type_items);
+ RNA_def_property_ui_text(prop, "Children From", "Create child particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "draw_step", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 0, 10);
+ RNA_def_property_ui_range(prop, 0, 7, 1, -1);
+ RNA_def_property_ui_text(prop, "Steps", "How many steps paths are drawn with (power of 2)");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "render_step", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "ren_step");
+ RNA_def_property_range(prop, 0, 20);
+ RNA_def_property_ui_range(prop, 0, 9, 1, -1);
+ RNA_def_property_ui_text(prop, "Render", "How many steps paths are rendered with (power of 2)");
+
+ prop = RNA_def_property(srna, "hair_step", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 2, 50);
+ RNA_def_property_ui_text(prop, "Segments", "Number of hair segments");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "bending_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "bending_random");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Random Bending Stiffness", "Random stiffness of hairs");
+ RNA_def_property_update(prop, 0, "rna_Particle_cloth_update");
+
+ /*TODO: not found in UI, readonly? */
+ prop = RNA_def_property(srna, "keys_step", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 0, SHRT_MAX); /*TODO:min,max */
+ RNA_def_property_ui_text(prop, "Keys Step", "");
+
+ /* adaptive path rendering */
+ prop = RNA_def_property(srna, "adaptive_angle", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "adapt_angle");
+ RNA_def_property_range(prop, 0, 45);
+ RNA_def_property_ui_text(prop, "Degrees", "How many degrees path has to curve to make another render segment");
+
+ prop = RNA_def_property(srna, "adaptive_pixel", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "adapt_pix");
+ RNA_def_property_range(prop, 0, 50);
+ RNA_def_property_ui_text(prop, "Pixel", "How many pixels path has to cover to make another render segment");
+
+ prop = RNA_def_property(srna, "draw_percentage", PROP_INT, PROP_PERCENTAGE);
+ RNA_def_property_int_sdna(prop, NULL, "disp");
+ RNA_def_property_range(prop, 0, 100);
+ RNA_def_property_ui_text(prop, "Display", "Percentage of particles to display in 3D view");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "material", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "omat");
+ RNA_def_property_range(prop, 1, 32767);
+ RNA_def_property_ui_text(prop, "Material Index", "Index of material slot used for rendering particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "material_slot", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "omat");
+ RNA_def_property_enum_items(prop, part_mat_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Particle_Material_itemf");
+ RNA_def_property_ui_text(prop, "Material Slot", "Material slot used for rendering particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "integrator", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, integrator_type_items);
+ RNA_def_property_ui_text(prop, "Integration",
+ "Algorithm used to calculate physics, from the fastest to the "
+ "most stable/accurate: Midpoint, Euler, Verlet, RK4 (Old)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "kink", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, kink_type_items);
+ RNA_def_property_ui_text(prop, "Kink", "Type of periodic offset on the path");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_enum_axis_xyz_items);
+ RNA_def_property_ui_text(prop, "Axis", "Which axis to use for offset");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* billboards */
+ prop = RNA_def_property(srna, "lock_billboard", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "draw", PART_DRAW_BB_LOCK);
+ RNA_def_property_ui_text(prop, "Lock Billboard", "Lock the billboards align axis");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "billboard_align", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "bb_align");
+ RNA_def_property_enum_items(prop, bb_align_items);
+ RNA_def_property_ui_text(prop, "Align to", "In respect to what the billboards are aligned");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "billboard_uv_split", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "bb_uv_split");
+ RNA_def_property_range(prop, 1, 100);
+ RNA_def_property_ui_range(prop, 1, 10, 1, -1);
+ RNA_def_property_ui_text(prop, "UV Split", "Number of rows/columns to split UV coordinates for billboards");
+
+ prop = RNA_def_property(srna, "billboard_animation", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "bb_anim");
+ RNA_def_property_enum_items(prop, bb_anim_items);
+ RNA_def_property_ui_text(prop, "Animate", "How to animate billboard textures");
+
+ prop = RNA_def_property(srna, "billboard_offset_split", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "bb_split_offset");
+ RNA_def_property_enum_items(prop, bb_split_offset_items);
+ RNA_def_property_ui_text(prop, "Offset", "How to offset billboard textures");
+
+ prop = RNA_def_property(srna, "billboard_tilt", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "bb_tilt");
+ RNA_def_property_range(prop, -1.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Tilt", "Tilt of the billboards");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "color_maximum", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "color_vec_max");
+ RNA_def_property_range(prop, 0.01f, 100.0f);
+ RNA_def_property_ui_text(prop, "Color Maximum", "Maximum length of the particle color vector");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "billboard_tilt_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "bb_rand_tilt");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Random Tilt", "Random tilt of the billboards");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "billboard_offset", PROP_FLOAT, PROP_TRANSLATION);
+ RNA_def_property_float_sdna(prop, NULL, "bb_offset");
+ RNA_def_property_array(prop, 2);
+ RNA_def_property_range(prop, -100.0f, 100.0f);
+ RNA_def_property_ui_range(prop, -1.0, 1.0, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Billboard Offset", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "billboard_size", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "bb_size");
+ RNA_def_property_array(prop, 2);
+ RNA_def_property_range(prop, 0.001f, 10.0f);
+ RNA_def_property_ui_text(prop, "Billboard Scale", "Scale billboards relative to particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "billboard_velocity_head", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "bb_vel_head");
+ RNA_def_property_range(prop, 0.0f, 10.0f);
+ RNA_def_property_ui_text(prop, "Billboard Velocity Head", "Scale billboards by velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "billboard_velocity_tail", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "bb_vel_tail");
+ RNA_def_property_range(prop, 0.0f, 10.0f);
+ RNA_def_property_ui_text(prop, "Billboard Velocity Tail", "Scale billboards by velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ /* simplification */
+ prop = RNA_def_property(srna, "use_simplify", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "simplify_flag", PART_SIMPLIFY_ENABLE);
+ RNA_def_property_ui_text(prop, "Child Simplification",
+ "Remove child strands as the object becomes smaller on the screen");
+
+ prop = RNA_def_property(srna, "use_simplify_viewport", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "simplify_flag", PART_SIMPLIFY_VIEWPORT);
+ RNA_def_property_ui_text(prop, "Viewport", "");
+
+ prop = RNA_def_property(srna, "simplify_refsize", PROP_INT, PROP_PIXEL);
+ RNA_def_property_int_sdna(prop, NULL, "simplify_refsize");
+ RNA_def_property_range(prop, 1, SHRT_MAX);
+ RNA_def_property_ui_text(prop, "Reference Size", "Reference size in pixels, after which simplification begins");
+
+ prop = RNA_def_property(srna, "simplify_rate", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Rate", "Speed of simplification");
+
+ prop = RNA_def_property(srna, "simplify_transition", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Transition", "Transition period for fading out strands");
+
+ prop = RNA_def_property(srna, "simplify_viewport", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 0.999f);
+ RNA_def_property_ui_text(prop, "Rate", "Speed of Simplification");
+
+ /* general values */
+ prop = RNA_def_property(srna, "frame_start", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "sta"); /*optional if prop names are the same */
+ RNA_def_property_range(prop, MINAFRAMEF, MAXFRAMEF);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_float_funcs(prop, NULL, "rna_PartSettings_start_set", NULL);
+ RNA_def_property_ui_text(prop, "Start", "Frame number to start emitting particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "frame_end", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "end");
+ RNA_def_property_range(prop, MINAFRAMEF, MAXFRAMEF);
+
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_float_funcs(prop, NULL, "rna_PartSettings_end_set", NULL);
+ RNA_def_property_ui_text(prop, "End", "Frame number to stop emitting particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "lifetime", PROP_FLOAT, PROP_TIME);
+ RNA_def_property_range(prop, 1.0f, MAXFRAMEF);
+ RNA_def_property_ui_text(prop, "Lifetime", "Life span of the particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "lifetime_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "randlife");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Random", "Give the particle life a random variation");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "time_tweak", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "timetweak");
+ RNA_def_property_range(prop, 0.0f, 100.0f);
+ RNA_def_property_ui_range(prop, 0, 10, 1, 3);
+ RNA_def_property_ui_text(prop, "Tweak", "A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "timestep", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_funcs(prop, "rna_PartSettings_timestep_get", "rna_PartSetings_timestep_set", NULL);
+ RNA_def_property_range(prop, 0.0001, 100.0);
+ RNA_def_property_ui_range(prop, 0.01, 10, 1, 3);
+ RNA_def_property_ui_text(prop, "Timestep", "The simulation timestep per frame (seconds per frame)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "use_adaptive_subframes", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "time_flag", PART_TIME_AUTOSF);
+ RNA_def_property_ui_text(prop, "Automatic Subframes", "Automatically set the number of subframes");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "subframes", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 0, 1000);
+ RNA_def_property_ui_text(prop, "Subframes",
+ "Subframes to simulate for improved stability and finer granularity simulations "
+ "(dt = timestep / (subframes + 1))");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "courant_target", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0001, 10);
+ RNA_def_property_float_default(prop, 0.1);
+ RNA_def_property_ui_text(prop, "Adaptive Subframe Threshold",
+ "The relative distance a particle can move before requiring more subframes "
+ "(target Courant number); 0.01-0.3 is the recommended range");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "jitter_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_float_sdna(prop, NULL, "jitfac");
+ RNA_def_property_range(prop, 0.0f, 2.0f);
+ RNA_def_property_ui_text(prop, "Amount", "Amount of jitter applied to the sampling");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "effect_hair", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "eff_hair");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Stiffness", "Hair stiffness for effectors");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "count", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "totpart");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ /* This limit is for those freaks who have the machine power to handle it. */
+ /* 10M particles take around 2.2 Gb of memory / disk space in saved file and */
+ /* each cached frame takes around 0.5 Gb of memory / disk space depending on cache mode. */
+ RNA_def_property_range(prop, 0, 10000000);
+ RNA_def_property_ui_range(prop, 0, 100000, 1, -1);
+ RNA_def_property_ui_text(prop, "Number", "Total number of particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "userjit", PROP_INT, PROP_UNSIGNED); /*TODO: can we get a better name for userjit? */
+ RNA_def_property_int_sdna(prop, NULL, "userjit");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_range(prop, 0, 1000);
+ RNA_def_property_ui_text(prop, "P/F", "Emission locations / face (0 = automatic)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "grid_resolution", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "grid_res");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_range(prop, 1, 250); /* ~15M particles in a cube (ouch!), but could be very usable in a plane */
+ RNA_def_property_ui_range(prop, 1, 50, 1, -1); /* ~100k particles in a cube */
+ RNA_def_property_ui_text(prop, "Resolution", "The resolution of the particle grid");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "grid_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "grid_rand");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Grid Randomness", "Add random offset to the grid locations");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "effector_amount", PROP_INT, PROP_UNSIGNED);
+ /* in theory PROP_ANIMATABLE perhaps should be cleared, but animating this can give some interesting results! */
+ RNA_def_property_range(prop, 0, 10000); /* 10000 effectors will bel SLOW, but who knows */
+ RNA_def_property_ui_range(prop, 0, 100, 1, -1);
+ RNA_def_property_ui_text(prop, "Effector Number", "How many particles are effectors (0 is all particles)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* initial velocity factors */
+ prop = RNA_def_property(srna, "normal_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "normfac"); /*optional if prop names are the same */
+ RNA_def_property_range(prop, -1000.0f, 1000.0f);
+ RNA_def_property_ui_range(prop, 0, 100, 1, 3);
+ RNA_def_property_ui_text(prop, "Normal", "Let the surface normal give the particle a starting velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "object_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "obfac");
+ RNA_def_property_range(prop, -200.0f, 200.0f);
+ RNA_def_property_ui_range(prop, -1.0f, 1.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Object", "Let the object give the particle a starting velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "factor_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "randfac"); /*optional if prop names are the same */
+ RNA_def_property_range(prop, 0.0f, 200.0f);
+ RNA_def_property_ui_range(prop, 0, 100, 1, 3);
+ RNA_def_property_ui_text(prop, "Random", "Give the starting velocity a random variation");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "particle_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "partfac");
+ RNA_def_property_range(prop, -200.0f, 200.0f);
+ RNA_def_property_ui_range(prop, -1.0f, 1.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Particle", "Let the target particle give the particle a starting velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "tangent_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "tanfac");
+ RNA_def_property_range(prop, -1000.0f, 1000.0f);
+ RNA_def_property_ui_range(prop, -100, 100, 1, 2);
+ RNA_def_property_ui_text(prop, "Tangent", "Let the surface tangent give the particle a starting velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "tangent_phase", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "tanphase");
+ RNA_def_property_range(prop, -1.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Rot", "Rotate the surface tangent");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "reactor_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "reactfac");
+ RNA_def_property_range(prop, -10.0f, 10.0f);
+ RNA_def_property_ui_text(prop, "Reactor",
+ "Let the vector away from the target particle's location give the particle "
+ "a starting velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "object_align_factor", PROP_FLOAT, PROP_VELOCITY);
+ RNA_def_property_float_sdna(prop, NULL, "ob_vel");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_range(prop, -200.0f, 200.0f);
+ RNA_def_property_ui_range(prop, -100, 100, 1, 3);
+ RNA_def_property_ui_text(prop, "Object Aligned",
+ "Let the emitter object orientation give the particle a starting velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "angular_velocity_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "avefac");
+ RNA_def_property_range(prop, -200.0f, 200.0f);
+ RNA_def_property_ui_range(prop, -100, 100, 10, 3);
+ RNA_def_property_ui_text(prop, "Angular Velocity", "Angular velocity amount (in radians per second)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "phase_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "phasefac");
+ RNA_def_property_range(prop, -1.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Phase", "Rotation around the chosen orientation axis");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "rotation_factor_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "randrotfac");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Random Orientation", "Randomize particle orientation");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "phase_factor_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "randphasefac");
+ RNA_def_property_range(prop, 0.0f, 2.0f);
+ RNA_def_property_ui_text(prop, "Random Phase", "Randomize rotation around the chosen orientation axis");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "hair_length", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_funcs(prop, "rna_PartSetting_hairlength_get", "rna_PartSetting_hairlength_set", NULL);
+ RNA_def_property_range(prop, 0.0f, 1000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_ui_text(prop, "Hair Length", "Length of the hair");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* physical properties */
+ prop = RNA_def_property(srna, "mass", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.00000001f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.01, 100, 1, 3);
+ RNA_def_property_ui_text(prop, "Mass", "Mass of the particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "particle_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "size");
+ RNA_def_property_range(prop, 0.001f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.01, 100, 1, 3);
+ RNA_def_property_ui_text(prop, "Size", "The size of the particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "size_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "randsize");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Random Size", "Give the particle size a random variation");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "collision_group", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Collision Group", "Limit colliders to this Group");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset_dependency");
+
+ /* global physical properties */
+ prop = RNA_def_property(srna, "drag_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "dragfac");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Drag", "Amount of air-drag");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "brownian_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "brownfac");
+ RNA_def_property_range(prop, 0.0f, 200.0f);
+ RNA_def_property_ui_range(prop, 0, 20, 1, 3);
+ RNA_def_property_ui_text(prop, "Brownian", "Amount of random, erratic particle movement");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "dampfac");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Damp", "Amount of damping");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* random length */
+ prop = RNA_def_property(srna, "length_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "randlength");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Random Length", "Give path length a random variation");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ /* children */
+ prop = RNA_def_property(srna, "child_nbr", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "child_nbr"); /*optional if prop names are the same */
+ RNA_def_property_range(prop, 0, 100000);
+ RNA_def_property_ui_range(prop, 0, 1000, 1, -1);
+ RNA_def_property_ui_text(prop, "Children Per Parent", "Number of children/parent");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "rendered_child_count", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "ren_child_nbr");
+ RNA_def_property_range(prop, 0, 100000);
+ RNA_def_property_ui_range(prop, 0, 10000, 1, -1);
+ RNA_def_property_ui_text(prop, "Rendered Children", "Number of children/parent for rendering");
+
+ prop = RNA_def_property(srna, "virtual_parents", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "parents");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Virtual Parents", "Relative amount of virtual parents");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "childsize");
+ RNA_def_property_range(prop, 0.001f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.01f, 100.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Child Size", "A multiplier for the child particle size");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_size_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "childrandsize");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Random Child Size", "Random variation to the size of the child particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_radius", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "childrad");
+ RNA_def_property_range(prop, 0.0f, 10.0f);
+ RNA_def_property_ui_text(prop, "Child Radius", "Radius of children around parent");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_roundness", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "childflat");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Child Roundness", "Roundness of children around parent");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* clumping */
+ prop = RNA_def_property(srna, "clump_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "clumpfac");
+ RNA_def_property_range(prop, -1.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Clump", "Amount of clumping");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "clump_shape", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "clumppow");
+ RNA_def_property_range(prop, -0.999f, 0.999f);
+ RNA_def_property_ui_text(prop, "Shape", "Shape of clumping");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "use_clump_curve", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "child_flag", PART_CHILD_USE_CLUMP_CURVE);
+ RNA_def_property_ui_text(prop, "Use Clump Curve", "Use a curve to define clump tapering");
+ RNA_def_property_update(prop, 0, "rna_ParticleSettings_use_clump_curve_update");
+
+ prop = RNA_def_property(srna, "clump_curve", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "clumpcurve");
+ RNA_def_property_struct_type(prop, "CurveMapping");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Clump Curve", "Curve defining clump tapering");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "use_clump_noise", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "child_flag", PART_CHILD_USE_CLUMP_NOISE);
+ RNA_def_property_ui_text(prop, "Use Clump Noise", "Create random clumps around the parent");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "clump_noise_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "clump_noise_size");
+ RNA_def_property_range(prop, 0.00001f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.01f, 10.0f, 0.1f, 3);
+ RNA_def_property_ui_text(prop, "Clump Noise Size", "Size of clump noise");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* kink */
+ prop = RNA_def_property(srna, "kink_amplitude", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "kink_amp");
+ RNA_def_property_range(prop, -100000.0f, 100000.0f);
+ RNA_def_property_ui_range(prop, -10.0f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Amplitude", "The amplitude of the offset");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_amplitude_clump", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "kink_amp_clump");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Amplitude Clump", "How much clump affects kink amplitude");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_amplitude_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "kink_amp_random");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Amplitude Random", "Random variation of the amplitude");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_frequency", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "kink_freq");
+ RNA_def_property_range(prop, -100000.0f, 100000.0f);
+ RNA_def_property_ui_range(prop, -10.0f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Frequency", "The frequency of the offset (1/total length)");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_shape", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, -0.999f, 0.999f);
+ RNA_def_property_ui_text(prop, "Shape", "Adjust the offset to the beginning/end");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_flat", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Flatness", "How flat the hairs are");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_extra_steps", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 1, INT_MAX);
+ RNA_def_property_ui_range(prop, 1, 100, 1, -1);
+ RNA_def_property_ui_text(prop, "Extra Steps", "Extra steps for resolution of special kink features");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "kink_axis_random", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Axis Random", "Random variation of the orientation");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* rough */
+ prop = RNA_def_property(srna, "roughness_1", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rough1");
+ RNA_def_property_range(prop, 0.0f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Rough1", "Amount of location dependent rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "roughness_1_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rough1_size");
+ RNA_def_property_range(prop, 0.01f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.01f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Size1", "Size of location dependent rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "roughness_2", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rough2");
+ RNA_def_property_range(prop, 0.0f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Rough2", "Amount of random rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "roughness_2_size", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rough2_size");
+ RNA_def_property_range(prop, 0.01f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.01f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Size2", "Size of random rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "roughness_2_threshold", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rough2_thres");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Threshold", "Amount of particles left untouched by random rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "roughness_endpoint", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rough_end");
+ RNA_def_property_range(prop, 0.0f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Rough Endpoint", "Amount of end point rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "roughness_end_shape", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "rough_end_shape");
+ RNA_def_property_range(prop, 0.0f, 10.0f);
+ RNA_def_property_ui_text(prop, "Shape", "Shape of end point rough");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "use_roughness_curve", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "child_flag", PART_CHILD_USE_ROUGH_CURVE);
+ RNA_def_property_ui_text(prop, "Use Roughness Curve", "Use a curve to define roughness");
+ RNA_def_property_update(prop, 0, "rna_ParticleSettings_use_roughness_curve_update");
+
+ prop = RNA_def_property(srna, "roughness_curve", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "roughcurve");
+ RNA_def_property_struct_type(prop, "CurveMapping");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Roughness Curve", "Curve defining roughness");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_length", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "clength");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Length", "Length of child paths");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_length_threshold", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "clength_thres");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Threshold", "Amount of particles left untouched by child path length");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* parting */
+ prop = RNA_def_property(srna, "child_parting_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "parting_fac");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Parting Factor", "Create parting in the children based on parent strands");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_parting_min", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "parting_min");
+ RNA_def_property_range(prop, 0.0f, 180.0f);
+ RNA_def_property_ui_text(prop, "Parting Minimum",
+ "Minimum root to tip angle (tip distance/root distance for long hair)");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "child_parting_max", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "parting_max");
+ RNA_def_property_range(prop, 0.0f, 180.0f);
+ RNA_def_property_ui_text(prop, "Parting Maximum",
+ "Maximum root to tip angle (tip distance/root distance for long hair)");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* branching */
+ prop = RNA_def_property(srna, "branch_threshold", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "branch_thres");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Threshold", "Threshold of branching");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* drawing stuff */
+ prop = RNA_def_property(srna, "line_length_tail", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_funcs(prop, "rna_PartSetting_linelentail_get", "rna_PartSetting_linelentail_set", NULL);
+ RNA_def_property_range(prop, 0.0f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Tail", "Length of the line's tail");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "line_length_head", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_funcs(prop, "rna_PartSetting_linelenhead_get", "rna_PartSetting_linelenhead_set", NULL);
+ RNA_def_property_range(prop, 0.0f, 100000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Head", "Length of the line's head");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "path_start", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "path_start");
+ RNA_def_property_float_funcs(prop, NULL, NULL, "rna_PartSetting_pathstartend_range");
+ RNA_def_property_ui_text(prop, "Path Start", "Starting time of drawn path");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "path_end", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "path_end");
+ RNA_def_property_float_funcs(prop, NULL, NULL, "rna_PartSetting_pathstartend_range");
+ RNA_def_property_ui_text(prop, "Path End", "End time of drawn path");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "trail_count", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "trail_count");
+ RNA_def_property_range(prop, 1, 100000);
+ RNA_def_property_ui_range(prop, 1, 100, 1, -1);
+ RNA_def_property_ui_text(prop, "Trail Count", "Number of trail particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ /* keyed particles */
+ prop = RNA_def_property(srna, "keyed_loops", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "keyed_loops");
+ RNA_def_property_range(prop, 1.0f, 10000.0f);
+ RNA_def_property_ui_range(prop, 1.0f, 100.0f, 0.1, 3);
+ RNA_def_property_ui_text(prop, "Loop count", "Number of times the keys are looped");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ /* modified dm support */
+ prop = RNA_def_property(srna, "use_modifier_stack", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "use_modifier_stack", 0);
+ RNA_def_property_ui_text(prop, "Use Modifier Stack", "Emit particles from mesh with modifiers applied "
+ "(must use same subsurf level for viewport and render for correct results)");
+ RNA_def_property_update(prop, 0, "rna_Particle_change_type");
+
+ /* draw objects & groups */
+ prop = RNA_def_property(srna, "dupli_group", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "dup_group");
+ RNA_def_property_struct_type(prop, "Group");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Dupli Group", "Show Objects in this Group in place of particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "dupli_weights", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "dupliweights", NULL);
+ RNA_def_property_struct_type(prop, "ParticleDupliWeight");
+ RNA_def_property_ui_text(prop, "Dupli Group Weights", "Weights for all of the objects in the dupli group");
+
+ prop = RNA_def_property(srna, "active_dupliweight", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "ParticleDupliWeight");
+ RNA_def_property_pointer_funcs(prop, "rna_ParticleDupliWeight_active_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Active Dupli Object", "");
+
+ prop = RNA_def_property(srna, "active_dupliweight_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_funcs(prop, "rna_ParticleDupliWeight_active_index_get",
+ "rna_ParticleDupliWeight_active_index_set",
+ "rna_ParticleDupliWeight_active_index_range");
+ RNA_def_property_ui_text(prop, "Active Dupli Object Index", "");
+
+ prop = RNA_def_property(srna, "dupli_object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "dup_ob");
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Dupli Object", "Show this Object in place of particles");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_dependency");
+
+ prop = RNA_def_property(srna, "billboard_object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "bb_ob");
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Billboard Object", "Billboards face this object (default is active camera)");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ /* boids */
+ prop = RNA_def_property(srna, "boids", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "BoidSettings");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Boid Settings", "");
+
+ /* Fluid particles */
+ prop = RNA_def_property(srna, "fluid", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "SPHFluidSettings");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "SPH Fluid Settings", "");
+
+ /* Effector weights */
+ prop = RNA_def_property(srna, "effector_weights", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "EffectorWeights");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Effector Weights", "");
+
+ /* animation here? */
+ rna_def_animdata_common(srna);
+
+ prop = RNA_def_property(srna, "force_field_1", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "pd");
+ RNA_def_property_struct_type(prop, "FieldSettings");
+ RNA_def_property_pointer_funcs(prop, "rna_Particle_field1_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Force Field 1", "");
+
+ prop = RNA_def_property(srna, "force_field_2", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "pd2");
+ RNA_def_property_struct_type(prop, "FieldSettings");
+ RNA_def_property_pointer_funcs(prop, "rna_Particle_field2_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Force Field 2", "");
+}
+
+static void rna_def_particle_target(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem mode_items[] = {
+ {PTARGET_MODE_FRIEND, "FRIEND", 0, "Friend", ""},
+ {PTARGET_MODE_NEUTRAL, "NEUTRAL", 0, "Neutral", ""},
+ {PTARGET_MODE_ENEMY, "ENEMY", 0, "Enemy", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+
+ srna = RNA_def_struct(brna, "ParticleTarget", NULL);
+ RNA_def_struct_ui_text(srna, "Particle Target", "Target particle system");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleTarget_name_get", "rna_ParticleTarget_name_length", NULL);
+ RNA_def_property_ui_text(prop, "Name", "Particle target name");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_struct_name_property(srna, prop);
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "ob");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Target Object",
+ "The object that has the target particle system (empty if same object)");
+ RNA_def_property_update(prop, 0, "rna_Particle_target_reset");
+
+ prop = RNA_def_property(srna, "system", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "psys");
+ RNA_def_property_range(prop, 1, INT_MAX);
+ RNA_def_property_ui_text(prop, "Target Particle System", "The index of particle system on the target object");
+ RNA_def_property_update(prop, 0, "rna_Particle_target_reset");
+
+ prop = RNA_def_property(srna, "time", PROP_FLOAT, PROP_TIME);
+ RNA_def_property_float_sdna(prop, NULL, "time");
+ RNA_def_property_range(prop, 0.0, 30000.0f); /*TODO: replace 30000 with MAXFRAMEF when available in 2.5 */
+ RNA_def_property_ui_text(prop, "Time", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_target_redo");
+
+ prop = RNA_def_property(srna, "duration", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "duration");
+ RNA_def_property_range(prop, 0.0, 30000.0f); /*TODO: replace 30000 with MAXFRAMEF when available in 2.5 */
+ RNA_def_property_ui_text(prop, "Duration", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_target_redo");
+
+ prop = RNA_def_property(srna, "is_valid", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PTARGET_VALID);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Valid", "Keyed particles target is valid");
+
+ prop = RNA_def_property(srna, "alliance", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "mode");
+ RNA_def_property_enum_items(prop, mode_items);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Mode", "");
+ RNA_def_property_update(prop, 0, "rna_Particle_target_reset");
+
+}
+static void rna_def_particle_system(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ FunctionRNA *func;
+ PropertyRNA *parm;
+
+ static EnumPropertyItem resolution_items[] = {
+ {eModifierMode_Realtime, "PREVIEW", 0, "Preview", "Apply modifier preview settings"},
+ {eModifierMode_Render, "RENDER", 0, "Render", "Apply modifier render settings"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "ParticleSystem", NULL);
+ RNA_def_struct_ui_text(srna, "Particle System", "Particle system in an object");
+ RNA_def_struct_ui_icon(srna, ICON_PARTICLE_DATA);
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Name", "Particle system name");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER | NA_RENAME, NULL);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_ParticleSystem_name_set");
+ RNA_def_struct_name_property(srna, prop);
+
+ /* access to particle settings is redirected through functions */
+ /* to allow proper id-buttons functionality */
+ prop = RNA_def_property(srna, "settings", PROP_POINTER, PROP_NONE);
+ /*RNA_def_property_pointer_sdna(prop, NULL, "part"); */
+ RNA_def_property_struct_type(prop, "ParticleSettings");
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_NULL);
+ RNA_def_property_pointer_funcs(prop, "rna_particle_settings_get", "rna_particle_settings_set", NULL, NULL);
+ RNA_def_property_ui_text(prop, "Settings", "Particle system settings");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "particles", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "particles", "totpart");
+ RNA_def_property_struct_type(prop, "Particle");
+ RNA_def_property_ui_text(prop, "Particles", "Particles generated by the particle system");
+
+ prop = RNA_def_property(srna, "child_particles", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "child", "totchild");
+ RNA_def_property_struct_type(prop, "ChildParticle");
+ RNA_def_property_ui_text(prop, "Child Particles", "Child particles generated by the particle system");
+
+ prop = RNA_def_property(srna, "seed", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_ui_text(prop, "Seed", "Offset in the random number table, to get a different randomized result");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "child_seed", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_ui_text(prop, "Child Seed",
+ "Offset in the random number table for child particles, to get a different "
+ "randomized result");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ /* hair */
+ prop = RNA_def_property(srna, "is_global_hair", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PSYS_GLOBAL_HAIR);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Global Hair", "Hair keys are in global coordinate space");
+
+ prop = RNA_def_property(srna, "use_hair_dynamics", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PSYS_HAIR_DYNAMICS);
+ RNA_def_property_ui_text(prop, "Hair Dynamics", "Enable hair dynamics using cloth simulation");
+ RNA_def_property_update(prop, 0, "rna_Particle_hair_dynamics");
+
+ prop = RNA_def_property(srna, "cloth", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "clmd");
+ RNA_def_property_struct_type(prop, "ClothModifier");
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Cloth", "Cloth dynamics for hair");
+
+ /* reactor */
+ prop = RNA_def_property(srna, "reactor_target_object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "target_ob");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Reactor Target Object",
+ "For reactor systems, the object that has the target particle system "
+ "(empty if same object)");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "reactor_target_particle_system", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "target_psys");
+ RNA_def_property_range(prop, 1, SHRT_MAX);
+ RNA_def_property_ui_text(prop, "Reactor Target Particle System",
+ "For reactor systems, index of particle system on the target object");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* keyed */
+ prop = RNA_def_property(srna, "use_keyed_timing", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PSYS_KEYED_TIMING);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Keyed timing", "Use key times");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "targets", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_struct_type(prop, "ParticleTarget");
+ RNA_def_property_ui_text(prop, "Targets", "Target particle systems");
+
+ prop = RNA_def_property(srna, "active_particle_target", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "ParticleTarget");
+ RNA_def_property_pointer_funcs(prop, "rna_ParticleSystem_active_particle_target_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Active Particle Target", "");
+
+ prop = RNA_def_property(srna, "active_particle_target_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_funcs(prop, "rna_ParticleSystem_active_particle_target_index_get",
+ "rna_ParticleSystem_active_particle_target_index_set",
+ "rna_ParticleSystem_active_particle_target_index_range");
+ RNA_def_property_ui_text(prop, "Active Particle Target Index", "");
+
+ /* billboard */
+ prop = RNA_def_property(srna, "billboard_normal_uv", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "bb_uvname[0]");
+ RNA_def_property_string_maxlength(prop, 32);
+ RNA_def_property_ui_text(prop, "Billboard Normal UV", "UV map to control billboard normals");
+
+ prop = RNA_def_property(srna, "billboard_time_index_uv", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "bb_uvname[1]");
+ RNA_def_property_string_maxlength(prop, 32);
+ RNA_def_property_ui_text(prop, "Billboard Time Index UV", "UV map to control billboard time index (X-Y)");
+
+ prop = RNA_def_property(srna, "billboard_split_uv", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "bb_uvname[2]");
+ RNA_def_property_string_maxlength(prop, 32);
+ RNA_def_property_ui_text(prop, "Billboard Split UV", "UV map to control billboard splitting");
+
+ /* vertex groups */
+
+ /* note, internally store as ints, access as strings */
+#if 0 /* int access. works ok but isn't useful for the UI */
+ prop = RNA_def_property(srna, "vertex_group_density", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "vgroup[0]");
+ RNA_def_property_ui_text(prop, "Vertex Group Density", "Vertex group to control density");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+#endif
+
+ prop = RNA_def_property(srna, "vertex_group_density", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_0", "rna_ParticleVGroup_name_len_0",
+ "rna_ParticleVGroup_name_set_0");
+ RNA_def_property_ui_text(prop, "Vertex Group Density", "Vertex group to control density");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_density", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_DENSITY));
+ RNA_def_property_ui_text(prop, "Vertex Group Density Negate", "Negate the effect of the density vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "vertex_group_velocity", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_1", "rna_ParticleVGroup_name_len_1",
+ "rna_ParticleVGroup_name_set_1");
+ RNA_def_property_ui_text(prop, "Vertex Group Velocity", "Vertex group to control velocity");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_velocity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_VEL));
+ RNA_def_property_ui_text(prop, "Vertex Group Velocity Negate", "Negate the effect of the velocity vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "vertex_group_length", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_2", "rna_ParticleVGroup_name_len_2",
+ "rna_ParticleVGroup_name_set_2");
+ RNA_def_property_ui_text(prop, "Vertex Group Length", "Vertex group to control length");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_length", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_LENGTH));
+ RNA_def_property_ui_text(prop, "Vertex Group Length Negate", "Negate the effect of the length vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ prop = RNA_def_property(srna, "vertex_group_clump", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_3", "rna_ParticleVGroup_name_len_3",
+ "rna_ParticleVGroup_name_set_3");
+ RNA_def_property_ui_text(prop, "Vertex Group Clump", "Vertex group to control clump");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_clump", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_CLUMP));
+ RNA_def_property_ui_text(prop, "Vertex Group Clump Negate", "Negate the effect of the clump vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "vertex_group_kink", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_4", "rna_ParticleVGroup_name_len_4",
+ "rna_ParticleVGroup_name_set_4");
+ RNA_def_property_ui_text(prop, "Vertex Group Kink", "Vertex group to control kink");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_kink", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_KINK));
+ RNA_def_property_ui_text(prop, "Vertex Group Kink Negate", "Negate the effect of the kink vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "vertex_group_roughness_1", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_5", "rna_ParticleVGroup_name_len_5",
+ "rna_ParticleVGroup_name_set_5");
+ RNA_def_property_ui_text(prop, "Vertex Group Roughness 1", "Vertex group to control roughness 1");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_roughness_1", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_ROUGH1));
+ RNA_def_property_ui_text(prop, "Vertex Group Roughness 1 Negate",
+ "Negate the effect of the roughness 1 vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "vertex_group_roughness_2", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_6", "rna_ParticleVGroup_name_len_6",
+ "rna_ParticleVGroup_name_set_6");
+ RNA_def_property_ui_text(prop, "Vertex Group Roughness 2", "Vertex group to control roughness 2");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_roughness_2", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_ROUGH2));
+ RNA_def_property_ui_text(prop, "Vertex Group Roughness 2 Negate",
+ "Negate the effect of the roughness 2 vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "vertex_group_roughness_end", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_7", "rna_ParticleVGroup_name_len_7",
+ "rna_ParticleVGroup_name_set_7");
+ RNA_def_property_ui_text(prop, "Vertex Group Roughness End", "Vertex group to control roughness end");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_roughness_end", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_ROUGHE));
+ RNA_def_property_ui_text(prop, "Vertex Group Roughness End Negate",
+ "Negate the effect of the roughness end vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo_child");
+
+ prop = RNA_def_property(srna, "vertex_group_size", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_8", "rna_ParticleVGroup_name_len_8",
+ "rna_ParticleVGroup_name_set_8");
+ RNA_def_property_ui_text(prop, "Vertex Group Size", "Vertex group to control size");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_size", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_SIZE));
+ RNA_def_property_ui_text(prop, "Vertex Group Size Negate", "Negate the effect of the size vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "vertex_group_tangent", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_9", "rna_ParticleVGroup_name_len_9",
+ "rna_ParticleVGroup_name_set_9");
+ RNA_def_property_ui_text(prop, "Vertex Group Tangent", "Vertex group to control tangent");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_tangent", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_TAN));
+ RNA_def_property_ui_text(prop, "Vertex Group Tangent Negate", "Negate the effect of the tangent vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "vertex_group_rotation", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_10", "rna_ParticleVGroup_name_len_10",
+ "rna_ParticleVGroup_name_set_10");
+ RNA_def_property_ui_text(prop, "Vertex Group Rotation", "Vertex group to control rotation");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_rotation", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_ROT));
+ RNA_def_property_ui_text(prop, "Vertex Group Rotation Negate", "Negate the effect of the rotation vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "vertex_group_field", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_ParticleVGroup_name_get_11", "rna_ParticleVGroup_name_len_11",
+ "rna_ParticleVGroup_name_set_11");
+ RNA_def_property_ui_text(prop, "Vertex Group Field", "Vertex group to control field");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ prop = RNA_def_property(srna, "invert_vertex_group_field", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "vg_neg", (1 << PSYS_VG_EFFECTOR));
+ RNA_def_property_ui_text(prop, "Vertex Group Field Negate", "Negate the effect of the field vertex group");
+ RNA_def_property_update(prop, 0, "rna_Particle_reset");
+
+ /* pointcache */
+ prop = RNA_def_property(srna, "point_cache", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "pointcache");
+ RNA_def_property_struct_type(prop, "PointCache");
+ RNA_def_property_ui_text(prop, "Point Cache", "");
+
+ prop = RNA_def_property(srna, "has_multiple_caches", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ParticleSystem_multiple_caches_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Multiple Caches", "Particle system has multiple point caches");
+
+ /* offset ob */
+ prop = RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "parent");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Parent",
+ "Use this object's coordinate system instead of global coordinate system");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
+
+ /* hair or cache editing */
+ prop = RNA_def_property(srna, "is_editable", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ParticleSystem_editable_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Editable", "Particle system can be edited in particle mode");
+
+ prop = RNA_def_property(srna, "is_edited", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ParticleSystem_edited_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Edited", "Particle system has been edited in particle mode");
+
+ /* Read-only: this is calculated internally. Changing it would only affect
+ * the next time-step. The user should change ParticlSettings.subframes or
+ * ParticleSettings.courant_target instead. */
+ prop = RNA_def_property(srna, "dt_frac", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 1.0f / 101.0f, 1.0f);
+ RNA_def_property_ui_text(prop, "Timestep", "The current simulation time step size, as a fraction of a frame");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ RNA_def_struct_path_func(srna, "rna_ParticleSystem_path");
+
+ /* set viewport or render resolution */
+ func = RNA_def_function(srna, "set_resolution", "rna_ParticleSystem_set_resolution");
+ RNA_def_function_ui_description(func, "Set the resolution to use for the number of particles");
+ RNA_def_pointer(func, "scene", "Scene", "", "Scene");
+ RNA_def_pointer(func, "object", "Object", "", "Object");
+ RNA_def_enum(func, "resolution", resolution_items, 0, "", "Resolution settings to apply");
+
+ /* extract cached hair location data */
+ func = RNA_def_function(srna, "co_hair", "rna_ParticleSystem_co_hair");
+ RNA_def_function_ui_description(func, "Obtain cache hair data");
+ parm = RNA_def_pointer(func, "object", "Object", "", "Object");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ RNA_def_int(func, "particle_no", 0, INT_MIN, INT_MAX, "Particle no", "", INT_MIN, INT_MAX);
+ RNA_def_int(func, "step", 0, INT_MIN, INT_MAX, "step no", "", INT_MIN, INT_MAX);
+ parm = RNA_def_float_vector(func, "co", 3, NULL, -FLT_MAX, FLT_MAX, "Co",
+ "Exported hairkey location", -1e4, 1e4);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
+ RNA_def_function_output(func, parm);
+
+ /* extract hair UVs */
+ func = RNA_def_function(srna, "uv_on_emitter", "rna_ParticleSystem_uv_on_emitter");
+ RNA_def_function_ui_description(func, "Obtain uv for all particles");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "modifier", "ParticleSystemModifier", "", "Particle modifier");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ prop = RNA_def_pointer(func, "particle", "Particle", "", "Particle");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ RNA_def_int(func, "particle_no", 0, INT_MIN, INT_MAX, "Particle no", "", INT_MIN, INT_MAX);
+ RNA_def_int(func, "uv_no", 0, INT_MIN, INT_MAX, "UV no", "", INT_MIN, INT_MAX);
+ parm = RNA_def_property(func, "uv", PROP_FLOAT, PROP_COORDS);
+ RNA_def_property_array(parm, 2);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
+ RNA_def_function_output(func, parm);
+
+ /* extract hair mcols */
+ func = RNA_def_function(srna, "mcol_on_emitter", "rna_ParticleSystem_mcol_on_emitter");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ RNA_def_function_ui_description(func, "Obtain mcol for all particles");
+ parm = RNA_def_pointer(func, "modifier", "ParticleSystemModifier", "", "Particle modifier");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "particle", "Particle", "", "Particle");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ RNA_def_int(func, "particle_no", 0, INT_MIN, INT_MAX, "Particle no", "", INT_MIN, INT_MAX);
+ RNA_def_int(func, "vcol_no", 0, INT_MIN, INT_MAX, "vcol no", "", INT_MIN, INT_MAX);
+ parm = RNA_def_property(func, "mcol", PROP_FLOAT, PROP_COLOR);
+ RNA_def_property_array(parm, 3);
+ RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
+ RNA_def_function_output(func, parm);
+
+}
+
+void RNA_def_particle(BlenderRNA *brna)
+{
+ rna_def_particle_target(brna);
+ rna_def_fluid_settings(brna);
+ rna_def_particle_hair_key(brna);
+ rna_def_particle_key(brna);
+
+ rna_def_child_particle(brna);
+ rna_def_particle(brna);
+ rna_def_particle_dupliweight(brna);
+ rna_def_particle_system(brna);
+ rna_def_particle_settings_mtex(brna);
+ rna_def_particle_settings(brna);
+}
+
+#endif
diff --git a/source/blender/makesrna/intern/rna_rigidbody.c b/source/blender/makesrna/intern/rna_rigidbody.c
index be835238911..a1a7efdaba5 100644
--- a/source/blender/makesrna/intern/rna_rigidbody.c
+++ b/source/blender/makesrna/intern/rna_rigidbody.c
@@ -109,7 +109,8 @@ static EnumPropertyItem rigidbody_mesh_source_items[] = {
static void rna_RigidBodyWorld_reset(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
RigidBodyWorld *rbw = (RigidBodyWorld *)ptr->data;
- UNUSED_VARS(rbw);
+
+ BKE_rigidbody_cache_reset(rbw);
}
static char *rna_RigidBodyWorld_path(PointerRNA *UNUSED(ptr))
@@ -148,10 +149,10 @@ static void rna_RigidBodyWorld_split_impulse_set(PointerRNA *ptr, int value)
static void rna_RigidBodyOb_reset(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
{
RigidBodyWorld *rbw = scene->rigidbody_world;
- UNUSED_VARS(rbw);
+
+ BKE_rigidbody_cache_reset(rbw);
}
-
static void rna_RigidBodyOb_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Object *ob = ptr->id.data;
@@ -161,10 +162,12 @@ static void rna_RigidBodyOb_shape_update(Main *bmain, Scene *scene, PointerRNA *
WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
}
-static void rna_RigidBodyOb_shape_reset(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+static void rna_RigidBodyOb_shape_reset(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
{
+ RigidBodyWorld *rbw = scene->rigidbody_world;
RigidBodyOb *rbo = (RigidBodyOb *)ptr->data;
+ BKE_rigidbody_cache_reset(rbw);
if (rbo->physics_shape)
rbo->flag |= RBO_FLAG_NEEDS_RESHAPE;
}
@@ -796,6 +799,12 @@ static void rna_def_rigidbody_world(BlenderRNA *brna)
"stability a little so use only when necessary)");
RNA_def_property_update(prop, NC_SCENE, "rna_RigidBodyWorld_reset");
+ /* cache */
+ prop = RNA_def_property(srna, "point_cache", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "pointcache");
+ RNA_def_property_ui_text(prop, "Point Cache", "");
+
/* effector weights */
prop = RNA_def_property(srna, "effector_weights", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "EffectorWeights");
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index b4201dd296e..ddfb5dc6d61 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -29,6 +29,7 @@
#include "DNA_brush_types.h"
#include "DNA_group_types.h"
#include "DNA_modifier_types.h"
+#include "DNA_particle_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_linestyle_types.h"
@@ -423,6 +424,7 @@ EnumPropertyItem rna_enum_bake_pass_filter_type_items[] = {
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_depsgraph.h"
#include "BKE_mesh.h"
@@ -1652,6 +1654,15 @@ static void rna_Scene_use_nodes_update(bContext *C, PointerRNA *ptr)
ED_node_composit_default(C, scene);
}
+static void rna_Physics_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ Base *base;
+
+ for (base = scene->base.first; base; base = base->next)
+ BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH);
+}
+
static void rna_Scene_editmesh_select_mode_set(PointerRNA *ptr, const int *value)
{
Scene *scene = (Scene *)ptr->id.data;
@@ -1688,6 +1699,7 @@ static void rna_Scene_editmesh_select_mode_update(Main *UNUSED(bmain), Scene *sc
static void object_simplify_update(Object *ob)
{
ModifierData *md;
+ ParticleSystem *psys;
if ((ob->id.tag & LIB_TAG_DOIT) == 0) {
return;
@@ -1696,11 +1708,14 @@ static void object_simplify_update(Object *ob)
ob->id.tag &= ~LIB_TAG_DOIT;
for (md = ob->modifiers.first; md; md = md->next) {
- if (ELEM(md->type, eModifierType_Subsurf, eModifierType_Multires)) {
+ if (ELEM(md->type, eModifierType_Subsurf, eModifierType_Multires, eModifierType_ParticleSystem)) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
}
+ for (psys = ob->particlesystem.first; psys; psys = psys->next)
+ psys->recalc |= PSYS_RECALC_CHILD;
+
if (ob->dup_group) {
GroupObject *gob;
@@ -2470,6 +2485,10 @@ static void rna_def_tool_settings(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "uvsculpt");
RNA_def_property_ui_text(prop, "UV Sculpt", "");
+ prop = RNA_def_property(srna, "particle_edit", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "particle");
+ RNA_def_property_ui_text(prop, "Particle Edit", "");
+
prop = RNA_def_property(srna, "use_uv_sculpt", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "use_uv_sculpt", 1);
RNA_def_property_ui_text(prop, "UV Sculpt", "Enable brush for UV sculpting");
@@ -6521,12 +6540,22 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Simplify Subdivision", "Global maximum subdivision level");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
+ prop = RNA_def_property(srna, "simplify_child_particles", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "simplify_particles");
+ RNA_def_property_ui_text(prop, "Simplify Child Particles", "Global child particles percentage");
+ RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
+
prop = RNA_def_property(srna, "simplify_subdivision_render", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "simplify_subsurf_render");
RNA_def_property_ui_range(prop, 0, 6, 1, -1);
RNA_def_property_ui_text(prop, "Simplify Subdivision", "Global maximum subdivision level during rendering");
RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
+ prop = RNA_def_property(srna, "simplify_child_particles_render", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "simplify_particles_render");
+ RNA_def_property_ui_text(prop, "Simplify Child Particles", "Global child particles percentage during rendering");
+ RNA_def_property_update(prop, 0, "rna_Scene_simplify_update");
+
prop = RNA_def_property(srna, "simplify_shadow_samples", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "simplify_shadowsamples");
RNA_def_property_ui_range(prop, 1, 16, 1, -1);
@@ -7103,10 +7132,12 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_array(prop, 3);
RNA_def_property_ui_range(prop, -200.0f, 200.0f, 1, 2);
RNA_def_property_ui_text(prop, "Gravity", "Constant acceleration in a given direction");
+ RNA_def_property_update(prop, 0, "rna_Physics_update");
prop = RNA_def_property(srna, "use_gravity", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "physics_settings.flag", PHYS_GLOBAL_GRAVITY);
RNA_def_property_ui_text(prop, "Global Gravity", "Use global gravity for all dynamics");
+ RNA_def_property_update(prop, 0, "rna_Physics_update");
/* Render Data */
prop = RNA_def_property(srna, "render", PROP_POINTER, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index d1974005fce..7f405f0fb1f 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -34,7 +34,6 @@
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "DNA_brush_types.h"
-#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -49,6 +48,18 @@
#include "BLI_utildefines.h"
#include "bmesh.h"
+static EnumPropertyItem particle_edit_hair_brush_items[] = {
+ {PE_BRUSH_NONE, "NONE", 0, "None", "Don't use any brush"},
+ {PE_BRUSH_COMB, "COMB", 0, "Comb", "Comb hairs"},
+ {PE_BRUSH_SMOOTH, "SMOOTH", 0, "Smooth", "Smooth hairs"},
+ {PE_BRUSH_ADD, "ADD", 0, "Add", "Add hairs"},
+ {PE_BRUSH_LENGTH, "LENGTH", 0, "Length", "Make hairs longer or shorter"},
+ {PE_BRUSH_PUFF, "PUFF", 0, "Puff", "Make hairs stand up"},
+ {PE_BRUSH_CUT, "CUT", 0, "Cut", "Cut hairs"},
+ {PE_BRUSH_WEIGHT, "WEIGHT", 0, "Weight", "Weight hair particles"},
+ {0, NULL, 0, NULL, NULL}
+};
+
EnumPropertyItem rna_enum_gpencil_sculpt_brush_items[] = {
{GP_EDITBRUSH_TYPE_SMOOTH, "SMOOTH", 0, "Smooth", "Smooth stroke points"},
{GP_EDITBRUSH_TYPE_THICKNESS, "THICKNESS", 0, "Thickness", "Adjust thickness of strokes"},
@@ -89,16 +100,137 @@ EnumPropertyItem rna_enum_symmetrize_direction_items[] = {
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_pointcache.h"
+#include "BKE_particle.h"
#include "BKE_depsgraph.h"
#include "BKE_pbvh.h"
#include "GPU_buffers.h"
+#include "ED_particle.h"
+
static void rna_GPencil_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
{
WM_main_add_notifier(NC_GPENCIL | NA_EDITED, NULL);
}
+static EnumPropertyItem particle_edit_disconnected_hair_brush_items[] = {
+ {PE_BRUSH_NONE, "NONE", 0, "None", "Don't use any brush"},
+ {PE_BRUSH_COMB, "COMB", 0, "Comb", "Comb hairs"},
+ {PE_BRUSH_SMOOTH, "SMOOTH", 0, "Smooth", "Smooth hairs"},
+ {PE_BRUSH_LENGTH, "LENGTH", 0, "Length", "Make hairs longer or shorter"},
+ {PE_BRUSH_CUT, "CUT", 0, "Cut", "Cut hairs"},
+ {PE_BRUSH_WEIGHT, "WEIGHT", 0, "Weight", "Weight hair particles"},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static EnumPropertyItem particle_edit_cache_brush_items[] = {
+ {PE_BRUSH_NONE, "NONE", 0, "None", "Don't use any brush"},
+ {PE_BRUSH_COMB, "COMB", 0, "Comb", "Comb paths"},
+ {PE_BRUSH_SMOOTH, "SMOOTH", 0, "Smooth", "Smooth paths"},
+ {PE_BRUSH_LENGTH, "LENGTH", 0, "Length", "Make paths longer or shorter"},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static PointerRNA rna_ParticleEdit_brush_get(PointerRNA *ptr)
+{
+ ParticleEditSettings *pset = (ParticleEditSettings *)ptr->data;
+ ParticleBrushData *brush = NULL;
+
+ if (pset->brushtype != PE_BRUSH_NONE)
+ brush = &pset->brush[pset->brushtype];
+
+ return rna_pointer_inherit_refine(ptr, &RNA_ParticleBrush, brush);
+}
+
+static PointerRNA rna_ParticleBrush_curve_get(PointerRNA *ptr)
+{
+ return rna_pointer_inherit_refine(ptr, &RNA_CurveMapping, NULL);
+}
+
+static void rna_ParticleEdit_redo(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
+{
+ Object *ob = (scene->basact) ? scene->basact->object : NULL;
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+
+ if (!edit)
+ return;
+
+ psys_free_path_cache(edit->psys, edit);
+}
+
+static void rna_ParticleEdit_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
+{
+ Object *ob = (scene->basact) ? scene->basact->object : NULL;
+
+ if (ob) DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+}
+static void rna_ParticleEdit_tool_set(PointerRNA *ptr, int value)
+{
+ ParticleEditSettings *pset = (ParticleEditSettings *)ptr->data;
+
+ /* redraw hair completely if weight brush is/was used */
+ if ((pset->brushtype == PE_BRUSH_WEIGHT || value == PE_BRUSH_WEIGHT) && pset->scene) {
+ Object *ob = (pset->scene->basact) ? pset->scene->basact->object : NULL;
+ if (ob) {
+ DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+ }
+ }
+
+ pset->brushtype = value;
+}
+static EnumPropertyItem *rna_ParticleEdit_tool_itemf(bContext *C, PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob = (scene->basact) ? scene->basact->object : NULL;
+#if 0
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ ParticleSystem *psys = edit ? edit->psys : NULL;
+#else
+ /* use this rather than PE_get_current() - because the editing cache is
+ * dependent on the cache being updated which can happen after this UI
+ * draws causing a glitch [#28883] */
+ ParticleSystem *psys = psys_get_current(ob);
+#endif
+
+ if (psys) {
+ if (psys->flag & PSYS_GLOBAL_HAIR) {
+ return particle_edit_disconnected_hair_brush_items;
+ }
+ else {
+ return particle_edit_hair_brush_items;
+ }
+ }
+
+ return particle_edit_cache_brush_items;
+}
+
+static int rna_ParticleEdit_editable_get(PointerRNA *ptr)
+{
+ ParticleEditSettings *pset = (ParticleEditSettings *)ptr->data;
+
+ return (pset->object && pset->scene && PE_get_current(pset->scene, pset->object));
+}
+static int rna_ParticleEdit_hair_get(PointerRNA *ptr)
+{
+ ParticleEditSettings *pset = (ParticleEditSettings *)ptr->data;
+
+ if (pset->scene) {
+ PTCacheEdit *edit = PE_get_current(pset->scene, pset->object);
+
+ return (edit && edit->psys);
+ }
+
+ return 0;
+}
+
+static char *rna_ParticleEdit_path(PointerRNA *UNUSED(ptr))
+{
+ return BLI_strdup("tool_settings.particle_edit");
+}
+
static int rna_Brush_mode_poll(PointerRNA *ptr, PointerRNA value)
{
Scene *scene = (Scene *)ptr->id.data;
@@ -178,6 +310,11 @@ static char *rna_UvSculpt_path(PointerRNA *UNUSED(ptr))
return BLI_strdup("tool_settings.uv_sculpt");
}
+static char *rna_ParticleBrush_path(PointerRNA *UNUSED(ptr))
+{
+ return BLI_strdup("tool_settings.particle_edit.brush");
+}
+
static void rna_Paint_brush_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Paint *paint = ptr->data;
@@ -680,6 +817,188 @@ static void rna_def_image_paint(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
}
+static void rna_def_particle_edit(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem select_mode_items[] = {
+ {SCE_SELECT_PATH, "PATH", ICON_PARTICLE_PATH, "Path", "Path edit mode"},
+ {SCE_SELECT_POINT, "POINT", ICON_PARTICLE_POINT, "Point", "Point select mode"},
+ {SCE_SELECT_END, "TIP", ICON_PARTICLE_TIP, "Tip", "Tip select mode"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem puff_mode[] = {
+ {0, "ADD", 0, "Add", "Make hairs more puffy"},
+ {1, "SUB", 0, "Sub", "Make hairs less puffy"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem length_mode[] = {
+ {0, "GROW", 0, "Grow", "Make hairs longer"},
+ {1, "SHRINK", 0, "Shrink", "Make hairs shorter"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ static EnumPropertyItem edit_type_items[] = {
+ {PE_TYPE_PARTICLES, "PARTICLES", 0, "Particles", ""},
+ {PE_TYPE_SOFTBODY, "SOFT_BODY", 0, "Soft body", ""},
+ {PE_TYPE_CLOTH, "CLOTH", 0, "Cloth", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+
+ /* edit */
+
+ srna = RNA_def_struct(brna, "ParticleEdit", NULL);
+ RNA_def_struct_sdna(srna, "ParticleEditSettings");
+ RNA_def_struct_path_func(srna, "rna_ParticleEdit_path");
+ RNA_def_struct_ui_text(srna, "Particle Edit", "Properties of particle editing mode");
+
+ prop = RNA_def_property(srna, "tool", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "brushtype");
+ RNA_def_property_enum_items(prop, particle_edit_hair_brush_items);
+ RNA_def_property_enum_funcs(prop, NULL, "rna_ParticleEdit_tool_set", "rna_ParticleEdit_tool_itemf");
+ RNA_def_property_ui_text(prop, "Tool", "");
+
+ prop = RNA_def_property(srna, "select_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "selectmode");
+ RNA_def_property_enum_items(prop, select_mode_items);
+ RNA_def_property_ui_text(prop, "Selection Mode", "Particle select and display mode");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ParticleEdit_update");
+
+ prop = RNA_def_property(srna, "use_preserve_length", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_KEEP_LENGTHS);
+ RNA_def_property_ui_text(prop, "Keep Lengths", "Keep path lengths constant");
+
+ prop = RNA_def_property(srna, "use_preserve_root", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_LOCK_FIRST);
+ RNA_def_property_ui_text(prop, "Keep Root", "Keep root keys unmodified");
+
+ prop = RNA_def_property(srna, "use_emitter_deflect", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_DEFLECT_EMITTER);
+ RNA_def_property_ui_text(prop, "Deflect Emitter", "Keep paths from intersecting the emitter");
+
+ prop = RNA_def_property(srna, "emitter_distance", PROP_FLOAT, PROP_UNSIGNED);
+ RNA_def_property_float_sdna(prop, NULL, "emitterdist");
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 10, 3);
+ RNA_def_property_ui_text(prop, "Emitter Distance", "Distance to keep particles away from the emitter");
+
+ prop = RNA_def_property(srna, "use_fade_time", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_FADE_TIME);
+ RNA_def_property_ui_text(prop, "Fade Time", "Fade paths and keys further away from current frame");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ParticleEdit_update");
+
+ prop = RNA_def_property(srna, "use_auto_velocity", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_AUTO_VELOCITY);
+ RNA_def_property_ui_text(prop, "Auto Velocity", "Calculate point velocities automatically");
+
+ prop = RNA_def_property(srna, "show_particles", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_DRAW_PART);
+ RNA_def_property_ui_text(prop, "Draw Particles", "Draw actual particles");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ParticleEdit_redo");
+
+ prop = RNA_def_property(srna, "use_default_interpolate", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_INTERPOLATE_ADDED);
+ RNA_def_property_ui_text(prop, "Interpolate", "Interpolate new particles from the existing ones");
+
+ prop = RNA_def_property(srna, "default_key_count", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "totaddkey");
+ RNA_def_property_range(prop, 2, SHRT_MAX);
+ RNA_def_property_ui_range(prop, 2, 20, 10, 3);
+ RNA_def_property_ui_text(prop, "Keys", "How many keys to make new particles with");
+
+ prop = RNA_def_property(srna, "brush", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "ParticleBrush");
+ RNA_def_property_pointer_funcs(prop, "rna_ParticleEdit_brush_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Brush", "");
+
+ prop = RNA_def_property(srna, "draw_step", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 1, 10);
+ RNA_def_property_ui_text(prop, "Steps", "How many steps to draw the path with");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ParticleEdit_redo");
+
+ prop = RNA_def_property(srna, "fade_frames", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 1, 100);
+ RNA_def_property_ui_text(prop, "Frames", "How many frames to fade");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ParticleEdit_update");
+
+ prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "edittype");
+ RNA_def_property_enum_items(prop, edit_type_items);
+ RNA_def_property_ui_text(prop, "Type", "");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ParticleEdit_redo");
+
+ prop = RNA_def_property(srna, "is_editable", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ParticleEdit_editable_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Editable", "A valid edit mode exists");
+
+ prop = RNA_def_property(srna, "is_hair", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_ParticleEdit_hair_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Hair", "Editing hair");
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Object", "The edited object");
+
+ prop = RNA_def_property(srna, "shape_object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Shape Object", "Outer shape to use for tools");
+ RNA_def_property_pointer_funcs(prop, NULL, NULL, NULL, "rna_Mesh_object_poll");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ParticleEdit_redo");
+
+ /* brush */
+
+ srna = RNA_def_struct(brna, "ParticleBrush", NULL);
+ RNA_def_struct_sdna(srna, "ParticleBrushData");
+ RNA_def_struct_path_func(srna, "rna_ParticleBrush_path");
+ RNA_def_struct_ui_text(srna, "Particle Brush", "Particle editing brush");
+
+ prop = RNA_def_property(srna, "size", PROP_INT, PROP_PIXEL);
+ RNA_def_property_range(prop, 1, SHRT_MAX);
+ RNA_def_property_ui_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS, 10, 3);
+ RNA_def_property_ui_text(prop, "Radius", "Radius of the brush in pixels");
+
+ prop = RNA_def_property(srna, "strength", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_range(prop, 0.001, 1.0);
+ RNA_def_property_ui_text(prop, "Strength", "Brush strength");
+
+ prop = RNA_def_property(srna, "count", PROP_INT, PROP_NONE);
+ RNA_def_property_range(prop, 1, 1000);
+ RNA_def_property_ui_range(prop, 1, 100, 10, 3);
+ RNA_def_property_ui_text(prop, "Count", "Particle count");
+
+ prop = RNA_def_property(srna, "steps", PROP_INT, PROP_NONE);
+ RNA_def_property_int_sdna(prop, NULL, "step");
+ RNA_def_property_range(prop, 1, SHRT_MAX);
+ RNA_def_property_ui_range(prop, 1, 50, 10, 3);
+ RNA_def_property_ui_text(prop, "Steps", "Brush steps");
+
+ prop = RNA_def_property(srna, "puff_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "invert");
+ RNA_def_property_enum_items(prop, puff_mode);
+ RNA_def_property_ui_text(prop, "Puff Mode", "");
+
+ prop = RNA_def_property(srna, "use_puff_volume", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_BRUSH_DATA_PUFF_VOLUME);
+ RNA_def_property_ui_text(prop, "Puff Volume",
+ "Apply puff to unselected end-points (helps maintain hair volume when puffing root)");
+
+ prop = RNA_def_property(srna, "length_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "invert");
+ RNA_def_property_enum_items(prop, length_mode);
+ RNA_def_property_ui_text(prop, "Length Mode", "");
+
+ /* dummy */
+ prop = RNA_def_property(srna, "curve", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "CurveMapping");
+ RNA_def_property_pointer_funcs(prop, "rna_ParticleBrush_curve_get", NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Curve", "");
+}
+
static void rna_def_gpencil_sculpt(BlenderRNA *brna)
{
static EnumPropertyItem prop_direction_items[] = {
@@ -801,6 +1120,7 @@ void RNA_def_sculpt_paint(BlenderRNA *brna)
rna_def_uv_sculpt(brna);
rna_def_vertex_paint(brna);
rna_def_image_paint(brna);
+ rna_def_particle_edit(brna);
rna_def_gpencil_sculpt(brna);
RNA_define_animate_sdna(true);
}
diff --git a/source/blender/makesrna/intern/rna_smoke.c b/source/blender/makesrna/intern/rna_smoke.c
index 08054315334..6db370fc152 100644
--- a/source/blender/makesrna/intern/rna_smoke.c
+++ b/source/blender/makesrna/intern/rna_smoke.c
@@ -36,6 +36,7 @@
#include "BKE_modifier.h"
#include "BKE_smoke.h"
+#include "BKE_pointcache.h"
#include "BLI_threads.h"
@@ -52,6 +53,7 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
+#include "BKE_particle.h"
#include "BKE_texture.h"
#include "smoke_API.h"
@@ -68,11 +70,35 @@ static void rna_Smoke_dependency_update(Main *bmain, Scene *scene, PointerRNA *p
DAG_relations_tag_update(bmain);
}
+static void rna_Smoke_resetCache(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ SmokeDomainSettings *settings = (SmokeDomainSettings *)ptr->data;
+ if (settings->smd && settings->smd->domain)
+ settings->point_cache[0]->flag |= PTCACHE_OUTDATED;
+ DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
+}
+
+static void rna_Smoke_cachetype_set(struct PointerRNA *ptr, int value)
+{
+ SmokeDomainSettings *settings = (SmokeDomainSettings *)ptr->data;
+ Object *ob = (Object *)ptr->id.data;
+
+ if (value != settings->cache_file_format) {
+ /* Clear old caches. */
+ PTCacheID id;
+ BKE_ptcache_id_from_smoke(&id, ob, settings->smd);
+ BKE_ptcache_id_clear(&id, PTCACHE_CLEAR_ALL, 0);
+
+ settings->cache_file_format = value;
+ }
+}
+
static void rna_Smoke_reset(Main *bmain, Scene *scene, PointerRNA *ptr)
{
SmokeDomainSettings *settings = (SmokeDomainSettings *)ptr->data;
smokeModifier_reset(settings->smd);
+ rna_Smoke_resetCache(bmain, scene, ptr);
rna_Smoke_update(bmain, scene, ptr);
}
@@ -83,6 +109,9 @@ static void rna_Smoke_reset_dependency(Main *bmain, Scene *scene, PointerRNA *pt
smokeModifier_reset(settings->smd);
+ if (settings->smd && settings->smd->domain)
+ settings->smd->domain->point_cache[0]->flag |= PTCACHE_OUTDATED;
+
rna_Smoke_dependency_update(bmain, scene, ptr);
}
@@ -392,6 +421,12 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
{ 0, NULL, 0, NULL, NULL }
};
+ static EnumPropertyItem smoke_cache_comp_items[] = {
+ {SM_CACHE_LIGHT, "CACHELIGHT", 0, "Light", "Fast but not so effective compression"},
+ {SM_CACHE_HEAVY, "CACHEHEAVY", 0, "Heavy", "Effective but slow compression"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
static EnumPropertyItem smoke_highres_sampling_items[] = {
{SM_HRES_FULLSAMPLE, "FULLSAMPLE", 0, "Full Sample", ""},
{SM_HRES_LINEAR, "LINEAR", 0, "Linear", ""},
@@ -413,6 +448,14 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem cache_file_type_items[] = {
+ {PTCACHE_FILE_PTCACHE, "POINTCACHE", 0, "Point Cache", "Blender specific point cache file format"},
+#ifdef WITH_OPENVDB
+ {PTCACHE_FILE_OPENVDB, "OPENVDB", 0, "OpenVDB", "OpenVDB file format"},
+#endif
+ {0, NULL, 0, NULL, NULL}
+ };
+
static EnumPropertyItem smoke_view_items[] = {
{MOD_SMOKE_SLICE_VIEW_ALIGNED, "VIEW_ALIGNED", 0, "View", "Slice volume parallel to the view plane"},
{MOD_SMOKE_SLICE_AXIS_ALIGNED, "AXIS_ALIGNED", 0, "Axis", "Slice volume parallel to the major axis"},
@@ -484,7 +527,7 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
RNA_def_property_ui_range(prop, -5.0, 5.0, 0.02, 5);
RNA_def_property_ui_text(prop, "Density",
"How much density affects smoke motion (higher value results in faster rising smoke)");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "beta", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "beta");
@@ -492,7 +535,7 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
RNA_def_property_ui_range(prop, -5.0, 5.0, 0.02, 5);
RNA_def_property_ui_text(prop, "Heat",
"How much heat affects smoke motion (higher value results in faster rising smoke)");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "collision_group", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "coll_group");
@@ -520,24 +563,34 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 10.0);
RNA_def_property_ui_range(prop, 0.0, 10.0, 1, 2);
RNA_def_property_ui_text(prop, "Strength", "Strength of noise");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "dissolve_speed", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "diss_speed");
RNA_def_property_range(prop, 1.0, 10000.0);
RNA_def_property_ui_range(prop, 1.0, 10000.0, 1, -1);
RNA_def_property_ui_text(prop, "Dissolve Speed", "Dissolve Speed");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "use_dissolve_smoke", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_SMOKE_DISSOLVE);
RNA_def_property_ui_text(prop, "Dissolve Smoke", "Enable smoke to disappear over time");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "use_dissolve_smoke_log", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_SMOKE_DISSOLVE_LOG);
RNA_def_property_ui_text(prop, "Logarithmic dissolve", "Using 1/x ");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
+
+ prop = RNA_def_property(srna, "point_cache", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "point_cache[0]");
+ RNA_def_property_ui_text(prop, "Point Cache", "");
+
+ prop = RNA_def_property(srna, "point_cache_compress_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "cache_comp");
+ RNA_def_property_enum_items(prop, smoke_cache_comp_items);
+ RNA_def_property_ui_text(prop, "Cache Compression", "Compression method to be used");
prop = RNA_def_property(srna, "openvdb_cache_compress_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "openvdb_comp");
@@ -567,21 +620,21 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "highres_sampling", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, smoke_highres_sampling_items);
RNA_def_property_ui_text(prop, "Emitter", "Method for sampling the high resolution flow");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "time_scale", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "time_scale");
RNA_def_property_range(prop, 0.2, 1.5);
RNA_def_property_ui_range(prop, 0.2, 1.5, 0.02, 5);
RNA_def_property_ui_text(prop, "Time Scale", "Adjust simulation speed");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "vorticity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "vorticity");
RNA_def_property_range(prop, 0.01, 4.0);
RNA_def_property_ui_range(prop, 0.01, 4.0, 0.02, 5);
RNA_def_property_ui_text(prop, "Vorticity", "Amount of turbulence/rotation in fluid");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "density_grid", PROP_FLOAT, PROP_NONE);
RNA_def_property_array(prop, 32);
@@ -641,36 +694,36 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.01, 4.0);
RNA_def_property_ui_range(prop, 0.01, 2.0, 1.0, 5);
RNA_def_property_ui_text(prop, "Speed", "Speed of the burning reaction (use larger values for smaller flame)");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "flame_smoke", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 8.0);
RNA_def_property_ui_range(prop, 0.0, 4.0, 1.0, 5);
RNA_def_property_ui_text(prop, "Smoke", "Amount of smoke created by burning fuel");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "flame_vorticity", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.0, 2.0);
RNA_def_property_ui_range(prop, 0.0, 1.0, 1.0, 5);
RNA_def_property_ui_text(prop, "Vorticity", "Additional vorticity for the flames");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "flame_ignition", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.5, 5.0);
RNA_def_property_ui_range(prop, 0.5, 2.5, 1.0, 5);
RNA_def_property_ui_text(prop, "Ignition", "Minimum temperature of flames");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "flame_max_temp", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 1.0, 10.0);
RNA_def_property_ui_range(prop, 1.0, 5.0, 1.0, 5);
RNA_def_property_ui_text(prop, "Maximum", "Maximum temperature of flames");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "flame_smoke_color", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Smoke Color", "Color of smoke emitted from burning fuel");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "use_adaptive_domain", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flags", MOD_SMOKE_ADAPTIVE_DOMAIN);
@@ -683,20 +736,28 @@ static void rna_def_smoke_domain_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0, 512);
RNA_def_property_ui_range(prop, 0, 512, 2, -1);
RNA_def_property_ui_text(prop, "Additional", "Maximum number of additional cells");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "adapt_margin", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "adapt_margin");
RNA_def_property_range(prop, 2, 24);
RNA_def_property_ui_range(prop, 2, 24, 2, -1);
RNA_def_property_ui_text(prop, "Margin", "Margin added around fluid to minimize boundary interference");
- RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_update");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
prop = RNA_def_property(srna, "adapt_threshold", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.01, 0.5);
RNA_def_property_ui_range(prop, 0.01, 0.5, 1.0, 5);
RNA_def_property_ui_text(prop, "Threshold",
"Maximum amount of fluid cell can contain before it is considered empty");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
+
+ prop = RNA_def_property(srna, "cache_file_format", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "cache_file_format");
+ RNA_def_property_enum_items(prop, cache_file_type_items);
+ RNA_def_property_enum_funcs(prop, NULL, "rna_Smoke_cachetype_set", NULL);
+ RNA_def_property_ui_text(prop, "File Format", "Select the file format to be used for caching");
+ RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_resetCache");
/* display settings */
@@ -850,6 +911,13 @@ static void rna_def_smoke_flow_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Temp. Diff.", "Temperature difference to ambient temperature");
RNA_def_property_update(prop, NC_OBJECT | ND_MODIFIER, "rna_Smoke_reset");
+ prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "psys");
+ RNA_def_property_struct_type(prop, "ParticleSystem");
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Particle Systems", "Particle systems emitted from the object");
+ RNA_def_property_update(prop, 0, "rna_Smoke_reset_dependency");
+
prop = RNA_def_property(srna, "smoke_flow_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, smoke_flow_types);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 672322cb40d..97217f749d6 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -206,6 +206,7 @@ static EnumPropertyItem buttons_context_items[] = {
{BCONTEXT_BONE_CONSTRAINT, "BONE_CONSTRAINT", ICON_CONSTRAINT_BONE, "Bone Constraints", "Bone constraints"},
{BCONTEXT_MATERIAL, "MATERIAL", ICON_MATERIAL, "Material", "Material"},
{BCONTEXT_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture"},
+ {BCONTEXT_PARTICLE, "PARTICLES", ICON_PARTICLES, "Particles", "Particle"},
{BCONTEXT_PHYSICS, "PHYSICS", ICON_PHYSICS, "Physics", "Physics"},
{0, NULL, 0, NULL, NULL}
};
@@ -215,6 +216,7 @@ static EnumPropertyItem buttons_texture_context_items[] = {
{SB_TEXC_MATERIAL, "MATERIAL", ICON_MATERIAL, "", "Show material textures"},
{SB_TEXC_WORLD, "WORLD", ICON_WORLD, "", "Show world textures"},
{SB_TEXC_LAMP, "LAMP", ICON_LAMP, "", "Show lamp textures"},
+ {SB_TEXC_PARTICLES, "PARTICLES", ICON_PARTICLES, "", "Show particles textures"},
{SB_TEXC_LINESTYLE, "LINESTYLE", ICON_LINE_DATA, "", "Show linestyle textures"},
{SB_TEXC_OTHER, "OTHER", ICON_TEXTURE, "", "Show other data textures"},
{0, NULL, 0, NULL, NULL}
@@ -1111,6 +1113,10 @@ static EnumPropertyItem *rna_SpaceProperties_context_itemf(bContext *UNUSED(C),
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_TEXTURE);
}
+ if (sbuts->pathflag & (1 << BCONTEXT_PARTICLE)) {
+ RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_PARTICLE);
+ }
+
if (sbuts->pathflag & (1 << BCONTEXT_PHYSICS)) {
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_PHYSICS);
}
@@ -1154,6 +1160,10 @@ static EnumPropertyItem *rna_SpaceProperties_texture_context_itemf(bContext *C,
RNA_enum_items_add_value(&item, &totitem, buttons_texture_context_items, SB_TEXC_MATERIAL);
}
+ if (ED_texture_context_check_particles(C)) {
+ RNA_enum_items_add_value(&item, &totitem, buttons_texture_context_items, SB_TEXC_PARTICLES);
+ }
+
if (ED_texture_context_check_linestyle(C)) {
RNA_enum_items_add_value(&item, &totitem, buttons_texture_context_items, SB_TEXC_LINESTYLE);
}
@@ -3741,6 +3751,11 @@ static void rna_def_space_time(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Softbody", "Show the active object's softbody point cache");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, NULL);
+ prop = RNA_def_property(srna, "cache_particles", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "cache_display", TIME_CACHE_PARTICLES);
+ RNA_def_property_ui_text(prop, "Particles", "Show the active object's particle point cache");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_TIME, NULL);
+
prop = RNA_def_property(srna, "cache_cloth", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "cache_display", TIME_CACHE_CLOTH);
RNA_def_property_ui_text(prop, "Cloth", "Show the active object's cloth point cache");
@@ -3879,6 +3894,8 @@ static void rna_def_fileselect_params(BlenderRNA *brna)
{FILTER_ID_MSK, "MASK", ICON_MOD_MASK, "Masks", "Show/hide Mask data-blocks"},
{FILTER_ID_NT, "NODE_TREE", ICON_NODETREE, "Node Trees", "Show/hide Node Tree data-blocks"},
{FILTER_ID_OB, "OBJECT", ICON_OBJECT_DATA, "Objects", "Show/hide Object data-blocks"},
+ {FILTER_ID_PA, "PARTICLE_SETTINGS", ICON_PARTICLE_DATA,
+ "Particles Settings", "Show/hide Particle Settings data-blocks"},
{FILTER_ID_PAL, "PALETTE", ICON_COLOR, "Palettes", "Show/hide Palette data-blocks"},
{FILTER_ID_PC, "PAINT_CURVE", ICON_CURVE_BEZCURVE, "Paint Curves", "Show/hide Paint Curve data-blocks"},
{FILTER_ID_SCE, "SCENE", ICON_SCENE_DATA, "Scenes", "Show/hide Scene data-blocks"},
@@ -3907,7 +3924,7 @@ static void rna_def_fileselect_params(BlenderRNA *brna)
"IMAGE", ICON_IMAGE_DATA, "Images & Sounds", "Show/hide images, movie clips, sounds and masks"},
{FILTER_ID_CA | FILTER_ID_LA | FILTER_ID_SPK | FILTER_ID_WO,
"ENVIRONMENT", ICON_WORLD_DATA, "Environment", "Show/hide worlds, lamps, cameras and speakers"},
- {FILTER_ID_BR | FILTER_ID_GD | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_CF,
+ {FILTER_ID_BR | FILTER_ID_GD | FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_CF,
"MISC", ICON_GREASEPENCIL, "Miscellaneous", "Show/hide other data types"},
{0, NULL, 0, NULL, NULL}
};
diff --git a/source/blender/makesrna/intern/rna_texture.c b/source/blender/makesrna/intern/rna_texture.c
index 959f30170f5..1e88585a286 100644
--- a/source/blender/makesrna/intern/rna_texture.c
+++ b/source/blender/makesrna/intern/rna_texture.c
@@ -35,6 +35,7 @@
#include "DNA_texture_types.h"
#include "DNA_world_types.h"
#include "DNA_node_types.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h" /* MAXFRAME only */
#include "BLI_utildefines.h"
@@ -252,6 +253,20 @@ void rna_TextureSlot_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
case ID_LS:
WM_main_add_notifier(NC_LINESTYLE, id);
break;
+ case ID_PA:
+ {
+ MTex *mtex = ptr->data;
+ int recalc = OB_RECALC_DATA;
+
+ if (mtex->mapto & PAMAP_INIT)
+ recalc |= PSYS_RECALC_RESET;
+ if (mtex->mapto & PAMAP_CHILD)
+ recalc |= PSYS_RECALC_CHILD;
+
+ DAG_id_tag_update(id, recalc);
+ WM_main_add_notifier(NC_OBJECT | ND_PARTICLE | NA_EDITED, NULL);
+ break;
+ }
}
}
@@ -421,6 +436,29 @@ static void rna_Envmap_update_generic(Main *bmain, Scene *scene, PointerRNA *ptr
rna_Texture_update(bmain, scene, ptr);
}
+static PointerRNA rna_PointDensity_psys_get(PointerRNA *ptr)
+{
+ PointDensity *pd = ptr->data;
+ Object *ob = pd->object;
+ ParticleSystem *psys = NULL;
+ PointerRNA value;
+
+ if (ob && pd->psys)
+ psys = BLI_findlink(&ob->particlesystem, pd->psys - 1);
+
+ RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &value);
+ return value;
+}
+
+static void rna_PointDensity_psys_set(PointerRNA *ptr, PointerRNA value)
+{
+ PointDensity *pd = ptr->data;
+ Object *ob = pd->object;
+
+ if (ob && value.id.data == ob)
+ pd->psys = BLI_findindex(&ob->particlesystem, value.data) + 1;
+}
+
static char *rna_PointDensity_path(PointerRNA *UNUSED(ptr))
{
return BLI_sprintfN("point_density");
@@ -1661,6 +1699,13 @@ static void rna_def_texture_pointdensity(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_update(prop, 0, "rna_Texture_update");
+ prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Particle System", "Particle System to render as points");
+ RNA_def_property_struct_type(prop, "ParticleSystem");
+ RNA_def_property_pointer_funcs(prop, "rna_PointDensity_psys_get", "rna_PointDensity_psys_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_update(prop, 0, "rna_Texture_update");
+
prop = RNA_def_property(srna, "particle_cache_space", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "psys_cache_space");
RNA_def_property_enum_items(prop, particle_cache_items);
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 0a00b966aa9..beb1d890ba9 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -3787,6 +3787,10 @@ static void rna_def_userdef_edit(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_duplicate_action", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "dupflag", USER_DUP_ACT);
RNA_def_property_ui_text(prop, "Duplicate Action", "Causes actions to be duplicated with the object");
+
+ prop = RNA_def_property(srna, "use_duplicate_particle", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "dupflag", USER_DUP_PSYS);
+ RNA_def_property_ui_text(prop, "Duplicate Particle", "Causes particle systems to be duplicated with the object");
/* currently only used for insert offset (aka auto-offset), maybe also be useful for later stuff though */
prop = RNA_def_property(srna, "node_margin", PROP_INT, PROP_NONE);
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index d5b9303249a..b8ebb375a48 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -79,6 +79,8 @@ set(SRC
intern/MOD_none.c
intern/MOD_normal_edit.c
intern/MOD_ocean.c
+ intern/MOD_particleinstance.c
+ intern/MOD_particlesystem.c
intern/MOD_remesh.c
intern/MOD_screw.c
intern/MOD_shapekey.c
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h
index 93176cb012a..4c881445893 100644
--- a/source/blender/modifiers/MOD_modifiertypes.h
+++ b/source/blender/modifiers/MOD_modifiertypes.h
@@ -50,6 +50,8 @@ extern ModifierTypeInfo modifierType_UVProject;
extern ModifierTypeInfo modifierType_Smooth;
extern ModifierTypeInfo modifierType_Cast;
extern ModifierTypeInfo modifierType_MeshDeform;
+extern ModifierTypeInfo modifierType_ParticleSystem;
+extern ModifierTypeInfo modifierType_ParticleInstance;
extern ModifierTypeInfo modifierType_Explode;
extern ModifierTypeInfo modifierType_Cloth;
extern ModifierTypeInfo modifierType_Collision;
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c
index 8f3e1c24141..a364eef2974 100644
--- a/source/blender/modifiers/intern/MOD_build.c
+++ b/source/blender/modifiers/intern/MOD_build.c
@@ -41,10 +41,10 @@
#include "BLI_ghash.h"
#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_modifier.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#ifdef _OPENMP
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 0b99aa55c8d..d15a6fcb1c8 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -37,7 +37,6 @@
#include "DNA_cloth_types.h"
#include "DNA_key_types.h"
#include "DNA_scene_types.h"
-#include "DNA_object_force.h"
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
@@ -52,6 +51,7 @@
#include "BKE_key.h"
#include "BKE_library_query.h"
#include "BKE_modifier.h"
+#include "BKE_pointcache.h"
#include "depsgraph_private.h"
@@ -63,9 +63,10 @@ static void initData(ModifierData *md)
clmd->sim_parms = MEM_callocN(sizeof(ClothSimSettings), "cloth sim parms");
clmd->coll_parms = MEM_callocN(sizeof(ClothCollSettings), "cloth coll parms");
+ clmd->point_cache = BKE_ptcache_add(&clmd->ptcaches);
/* check for alloc failing */
- if (!clmd->sim_parms || !clmd->coll_parms)
+ if (!clmd->sim_parms || !clmd->coll_parms || !clmd->point_cache)
return;
cloth_init(clmd);
@@ -173,10 +174,15 @@ static void copyData(ModifierData *md, ModifierData *target)
if (tclmd->coll_parms)
MEM_freeN(tclmd->coll_parms);
+ BKE_ptcache_free_list(&tclmd->ptcaches);
+ tclmd->point_cache = NULL;
+
tclmd->sim_parms = MEM_dupallocN(clmd->sim_parms);
if (clmd->sim_parms->effector_weights)
tclmd->sim_parms->effector_weights = MEM_dupallocN(clmd->sim_parms->effector_weights);
tclmd->coll_parms = MEM_dupallocN(clmd->coll_parms);
+ tclmd->point_cache = BKE_ptcache_add(&tclmd->ptcaches);
+ tclmd->point_cache->step = 1;
tclmd->clothObject = NULL;
tclmd->hairdata = NULL;
tclmd->solver_result = NULL;
@@ -205,6 +211,9 @@ static void freeData(ModifierData *md)
if (clmd->coll_parms)
MEM_freeN(clmd->coll_parms);
+ BKE_ptcache_free_list(&clmd->ptcaches);
+ clmd->point_cache = NULL;
+
if (clmd->hairdata)
MEM_freeN(clmd->hairdata);
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 8790d8083a6..e7ff0a90fbc 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -34,7 +34,6 @@
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h"
-#include "DNA_object_force.h"
#include "MEM_guardedalloc.h"
@@ -46,6 +45,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
#include "BKE_modifier.h"
+#include "BKE_pointcache.h"
#include "BKE_scene.h"
static void initData(ModifierData *md)
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index 97f4423b798..38ffdaa709b 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -48,6 +48,7 @@
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
@@ -93,10 +94,950 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static DerivedMesh *applyModifier(ModifierData *UNUSED(md), Object *UNUSED(ob),
+static void createFacepa(ExplodeModifierData *emd,
+ ParticleSystemModifierData *psmd,
+ DerivedMesh *dm)
+{
+ ParticleSystem *psys = psmd->psys;
+ MFace *fa = NULL, *mface = NULL;
+ MVert *mvert = NULL;
+ ParticleData *pa;
+ KDTree *tree;
+ RNG *rng;
+ float center[3], co[3];
+ int *facepa = NULL, *vertpa = NULL, totvert = 0, totface = 0, totpart = 0;
+ int i, p, v1, v2, v3, v4 = 0;
+
+ mvert = dm->getVertArray(dm);
+ mface = dm->getTessFaceArray(dm);
+ totface = dm->getNumTessFaces(dm);
+ totvert = dm->getNumVerts(dm);
+ totpart = psmd->psys->totpart;
+
+ rng = BLI_rng_new_srandom(psys->seed);
+
+ if (emd->facepa)
+ MEM_freeN(emd->facepa);
+
+ facepa = emd->facepa = MEM_callocN(sizeof(int) * totface, "explode_facepa");
+
+ vertpa = MEM_callocN(sizeof(int) * totvert, "explode_vertpa");
+
+ /* initialize all faces & verts to no particle */
+ for (i = 0; i < totface; i++)
+ facepa[i] = totpart;
+
+ for (i = 0; i < totvert; i++)
+ vertpa[i] = totpart;
+
+ /* set protected verts */
+ if (emd->vgroup) {
+ MDeformVert *dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
+ if (dvert) {
+ const int defgrp_index = emd->vgroup - 1;
+ for (i = 0; i < totvert; i++, dvert++) {
+ float val = BLI_rng_get_float(rng);
+ val = (1.0f - emd->protect) * val + emd->protect * 0.5f;
+ if (val < defvert_find_weight(dvert, defgrp_index))
+ vertpa[i] = -1;
+ }
+ }
+ }
+
+ /* make tree of emitter locations */
+ tree = BLI_kdtree_new(totpart);
+ for (p = 0, pa = psys->particles; p < totpart; p++, pa++) {
+ psys_particle_on_emitter(psmd, psys->part->from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, co, NULL, NULL, NULL, NULL, NULL);
+ BLI_kdtree_insert(tree, p, co);
+ }
+ BLI_kdtree_balance(tree);
+
+ /* set face-particle-indexes to nearest particle to face center */
+ for (i = 0, fa = mface; i < totface; i++, fa++) {
+ add_v3_v3v3(center, mvert[fa->v1].co, mvert[fa->v2].co);
+ add_v3_v3(center, mvert[fa->v3].co);
+ if (fa->v4) {
+ add_v3_v3(center, mvert[fa->v4].co);
+ mul_v3_fl(center, 0.25);
+ }
+ else
+ mul_v3_fl(center, 1.0f / 3.0f);
+
+ p = BLI_kdtree_find_nearest(tree, center, NULL);
+
+ v1 = vertpa[fa->v1];
+ v2 = vertpa[fa->v2];
+ v3 = vertpa[fa->v3];
+ if (fa->v4)
+ v4 = vertpa[fa->v4];
+
+ if (v1 >= 0 && v2 >= 0 && v3 >= 0 && (fa->v4 == 0 || v4 >= 0))
+ facepa[i] = p;
+
+ if (v1 >= 0) vertpa[fa->v1] = p;
+ if (v2 >= 0) vertpa[fa->v2] = p;
+ if (v3 >= 0) vertpa[fa->v3] = p;
+ if (fa->v4 && v4 >= 0) vertpa[fa->v4] = p;
+ }
+
+ if (vertpa) MEM_freeN(vertpa);
+ BLI_kdtree_free(tree);
+
+ BLI_rng_free(rng);
+}
+
+static int edgecut_get(EdgeHash *edgehash, unsigned int v1, unsigned int v2)
+{
+ return GET_INT_FROM_POINTER(BLI_edgehash_lookup(edgehash, v1, v2));
+}
+
+
+static const short add_faces[24] = {
+ 0,
+ 0, 0, 2, 0, 1, 2, 2, 0, 2, 1,
+ 2, 2, 2, 2, 3, 0, 0, 0, 1, 0,
+ 1, 1, 2
+};
+
+static MFace *get_dface(DerivedMesh *dm, DerivedMesh *split, int cur, int i, MFace *mf)
+{
+ MFace *df = CDDM_get_tessface(split, cur);
+ DM_copy_tessface_data(dm, split, i, cur, 1);
+ *df = *mf;
+ return df;
+}
+
+#define SET_VERTS(a, b, c, d) \
+ { \
+ v[0] = mf->v##a; uv[0] = a - 1; \
+ v[1] = mf->v##b; uv[1] = b - 1; \
+ v[2] = mf->v##c; uv[2] = c - 1; \
+ v[3] = mf->v##d; uv[3] = d - 1; \
+ } (void)0
+
+#define GET_ES(v1, v2) edgecut_get(eh, v1, v2)
+#define INT_UV(uvf, c0, c1) mid_v2_v2v2(uvf, mf->uv[c0], mf->uv[c1])
+
+static void remap_faces_3_6_9_12(DerivedMesh *dm, DerivedMesh *split, MFace *mf, int *facepa, int *vertpa, int i, EdgeHash *eh, int cur, int v1, int v2, int v3, int v4)
+{
+ MFace *df1 = get_dface(dm, split, cur, i, mf);
+ MFace *df2 = get_dface(dm, split, cur + 1, i, mf);
+ MFace *df3 = get_dface(dm, split, cur + 2, i, mf);
+
+ facepa[cur] = vertpa[v1];
+ df1->v1 = v1;
+ df1->v2 = GET_ES(v1, v2);
+ df1->v3 = GET_ES(v2, v3);
+ df1->v4 = v3;
+ df1->flag |= ME_FACE_SEL;
+
+ facepa[cur + 1] = vertpa[v2];
+ df2->v1 = GET_ES(v1, v2);
+ df2->v2 = v2;
+ df2->v3 = GET_ES(v2, v3);
+ df2->v4 = 0;
+ df2->flag &= ~ME_FACE_SEL;
+
+ facepa[cur + 2] = vertpa[v1];
+ df3->v1 = v1;
+ df3->v2 = v3;
+ df3->v3 = v4;
+ df3->v4 = 0;
+ df3->flag &= ~ME_FACE_SEL;
+}
+
+static void remap_uvs_3_6_9_12(DerivedMesh *dm, DerivedMesh *split, int numlayer, int i, int cur, int c0, int c1, int c2, int c3)
+{
+ MTFace *mf, *df1, *df2, *df3;
+ int l;
+
+ for (l = 0; l < numlayer; l++) {
+ mf = CustomData_get_layer_n(&split->faceData, CD_MTFACE, l);
+ df1 = mf + cur;
+ df2 = df1 + 1;
+ df3 = df1 + 2;
+ mf = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, l);
+ mf += i;
+
+ copy_v2_v2(df1->uv[0], mf->uv[c0]);
+ INT_UV(df1->uv[1], c0, c1);
+ INT_UV(df1->uv[2], c1, c2);
+ copy_v2_v2(df1->uv[3], mf->uv[c2]);
+
+ INT_UV(df2->uv[0], c0, c1);
+ copy_v2_v2(df2->uv[1], mf->uv[c1]);
+ INT_UV(df2->uv[2], c1, c2);
+
+ copy_v2_v2(df3->uv[0], mf->uv[c0]);
+ copy_v2_v2(df3->uv[1], mf->uv[c2]);
+ copy_v2_v2(df3->uv[2], mf->uv[c3]);
+ }
+}
+
+static void remap_faces_5_10(DerivedMesh *dm, DerivedMesh *split, MFace *mf, int *facepa, int *vertpa, int i, EdgeHash *eh, int cur, int v1, int v2, int v3, int v4)
+{
+ MFace *df1 = get_dface(dm, split, cur, i, mf);
+ MFace *df2 = get_dface(dm, split, cur + 1, i, mf);
+
+ facepa[cur] = vertpa[v1];
+ df1->v1 = v1;
+ df1->v2 = v2;
+ df1->v3 = GET_ES(v2, v3);
+ df1->v4 = GET_ES(v1, v4);
+ df1->flag |= ME_FACE_SEL;
+
+ facepa[cur + 1] = vertpa[v3];
+ df2->v1 = GET_ES(v1, v4);
+ df2->v2 = GET_ES(v2, v3);
+ df2->v3 = v3;
+ df2->v4 = v4;
+ df2->flag |= ME_FACE_SEL;
+}
+
+static void remap_uvs_5_10(DerivedMesh *dm, DerivedMesh *split, int numlayer, int i, int cur, int c0, int c1, int c2, int c3)
+{
+ MTFace *mf, *df1, *df2;
+ int l;
+
+ for (l = 0; l < numlayer; l++) {
+ mf = CustomData_get_layer_n(&split->faceData, CD_MTFACE, l);
+ df1 = mf + cur;
+ df2 = df1 + 1;
+ mf = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, l);
+ mf += i;
+
+ copy_v2_v2(df1->uv[0], mf->uv[c0]);
+ copy_v2_v2(df1->uv[1], mf->uv[c1]);
+ INT_UV(df1->uv[2], c1, c2);
+ INT_UV(df1->uv[3], c0, c3);
+
+ INT_UV(df2->uv[0], c0, c3);
+ INT_UV(df2->uv[1], c1, c2);
+ copy_v2_v2(df2->uv[2], mf->uv[c2]);
+ copy_v2_v2(df2->uv[3], mf->uv[c3]);
+
+ }
+}
+
+static void remap_faces_15(DerivedMesh *dm, DerivedMesh *split, MFace *mf, int *facepa, int *vertpa, int i, EdgeHash *eh, int cur, int v1, int v2, int v3, int v4)
+{
+ MFace *df1 = get_dface(dm, split, cur, i, mf);
+ MFace *df2 = get_dface(dm, split, cur + 1, i, mf);
+ MFace *df3 = get_dface(dm, split, cur + 2, i, mf);
+ MFace *df4 = get_dface(dm, split, cur + 3, i, mf);
+
+ facepa[cur] = vertpa[v1];
+ df1->v1 = v1;
+ df1->v2 = GET_ES(v1, v2);
+ df1->v3 = GET_ES(v1, v3);
+ df1->v4 = GET_ES(v1, v4);
+ df1->flag |= ME_FACE_SEL;
+
+ facepa[cur + 1] = vertpa[v2];
+ df2->v1 = GET_ES(v1, v2);
+ df2->v2 = v2;
+ df2->v3 = GET_ES(v2, v3);
+ df2->v4 = GET_ES(v1, v3);
+ df2->flag |= ME_FACE_SEL;
+
+ facepa[cur + 2] = vertpa[v3];
+ df3->v1 = GET_ES(v1, v3);
+ df3->v2 = GET_ES(v2, v3);
+ df3->v3 = v3;
+ df3->v4 = GET_ES(v3, v4);
+ df3->flag |= ME_FACE_SEL;
+
+ facepa[cur + 3] = vertpa[v4];
+ df4->v1 = GET_ES(v1, v4);
+ df4->v2 = GET_ES(v1, v3);
+ df4->v3 = GET_ES(v3, v4);
+ df4->v4 = v4;
+ df4->flag |= ME_FACE_SEL;
+}
+
+static void remap_uvs_15(DerivedMesh *dm, DerivedMesh *split, int numlayer, int i, int cur, int c0, int c1, int c2, int c3)
+{
+ MTFace *mf, *df1, *df2, *df3, *df4;
+ int l;
+
+ for (l = 0; l < numlayer; l++) {
+ mf = CustomData_get_layer_n(&split->faceData, CD_MTFACE, l);
+ df1 = mf + cur;
+ df2 = df1 + 1;
+ df3 = df1 + 2;
+ df4 = df1 + 3;
+ mf = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, l);
+ mf += i;
+
+ copy_v2_v2(df1->uv[0], mf->uv[c0]);
+ INT_UV(df1->uv[1], c0, c1);
+ INT_UV(df1->uv[2], c0, c2);
+ INT_UV(df1->uv[3], c0, c3);
+
+ INT_UV(df2->uv[0], c0, c1);
+ copy_v2_v2(df2->uv[1], mf->uv[c1]);
+ INT_UV(df2->uv[2], c1, c2);
+ INT_UV(df2->uv[3], c0, c2);
+
+ INT_UV(df3->uv[0], c0, c2);
+ INT_UV(df3->uv[1], c1, c2);
+ copy_v2_v2(df3->uv[2], mf->uv[c2]);
+ INT_UV(df3->uv[3], c2, c3);
+
+ INT_UV(df4->uv[0], c0, c3);
+ INT_UV(df4->uv[1], c0, c2);
+ INT_UV(df4->uv[2], c2, c3);
+ copy_v2_v2(df4->uv[3], mf->uv[c3]);
+ }
+}
+
+static void remap_faces_7_11_13_14(DerivedMesh *dm, DerivedMesh *split, MFace *mf, int *facepa, int *vertpa, int i, EdgeHash *eh, int cur, int v1, int v2, int v3, int v4)
+{
+ MFace *df1 = get_dface(dm, split, cur, i, mf);
+ MFace *df2 = get_dface(dm, split, cur + 1, i, mf);
+ MFace *df3 = get_dface(dm, split, cur + 2, i, mf);
+
+ facepa[cur] = vertpa[v1];
+ df1->v1 = v1;
+ df1->v2 = GET_ES(v1, v2);
+ df1->v3 = GET_ES(v2, v3);
+ df1->v4 = GET_ES(v1, v4);
+ df1->flag |= ME_FACE_SEL;
+
+ facepa[cur + 1] = vertpa[v2];
+ df2->v1 = GET_ES(v1, v2);
+ df2->v2 = v2;
+ df2->v3 = GET_ES(v2, v3);
+ df2->v4 = 0;
+ df2->flag &= ~ME_FACE_SEL;
+
+ facepa[cur + 2] = vertpa[v4];
+ df3->v1 = GET_ES(v1, v4);
+ df3->v2 = GET_ES(v2, v3);
+ df3->v3 = v3;
+ df3->v4 = v4;
+ df3->flag |= ME_FACE_SEL;
+}
+
+static void remap_uvs_7_11_13_14(DerivedMesh *dm, DerivedMesh *split, int numlayer, int i, int cur, int c0, int c1, int c2, int c3)
+{
+ MTFace *mf, *df1, *df2, *df3;
+ int l;
+
+ for (l = 0; l < numlayer; l++) {
+ mf = CustomData_get_layer_n(&split->faceData, CD_MTFACE, l);
+ df1 = mf + cur;
+ df2 = df1 + 1;
+ df3 = df1 + 2;
+ mf = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, l);
+ mf += i;
+
+ copy_v2_v2(df1->uv[0], mf->uv[c0]);
+ INT_UV(df1->uv[1], c0, c1);
+ INT_UV(df1->uv[2], c1, c2);
+ INT_UV(df1->uv[3], c0, c3);
+
+ INT_UV(df2->uv[0], c0, c1);
+ copy_v2_v2(df2->uv[1], mf->uv[c1]);
+ INT_UV(df2->uv[2], c1, c2);
+
+ INT_UV(df3->uv[0], c0, c3);
+ INT_UV(df3->uv[1], c1, c2);
+ copy_v2_v2(df3->uv[2], mf->uv[c2]);
+ copy_v2_v2(df3->uv[3], mf->uv[c3]);
+ }
+}
+
+static void remap_faces_19_21_22(DerivedMesh *dm, DerivedMesh *split, MFace *mf, int *facepa, int *vertpa, int i, EdgeHash *eh, int cur, int v1, int v2, int v3)
+{
+ MFace *df1 = get_dface(dm, split, cur, i, mf);
+ MFace *df2 = get_dface(dm, split, cur + 1, i, mf);
+
+ facepa[cur] = vertpa[v1];
+ df1->v1 = v1;
+ df1->v2 = GET_ES(v1, v2);
+ df1->v3 = GET_ES(v1, v3);
+ df1->v4 = 0;
+ df1->flag &= ~ME_FACE_SEL;
+
+ facepa[cur + 1] = vertpa[v2];
+ df2->v1 = GET_ES(v1, v2);
+ df2->v2 = v2;
+ df2->v3 = v3;
+ df2->v4 = GET_ES(v1, v3);
+ df2->flag |= ME_FACE_SEL;
+}
+
+static void remap_uvs_19_21_22(DerivedMesh *dm, DerivedMesh *split, int numlayer, int i, int cur, int c0, int c1, int c2)
+{
+ MTFace *mf, *df1, *df2;
+ int l;
+
+ for (l = 0; l < numlayer; l++) {
+ mf = CustomData_get_layer_n(&split->faceData, CD_MTFACE, l);
+ df1 = mf + cur;
+ df2 = df1 + 1;
+ mf = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, l);
+ mf += i;
+
+ copy_v2_v2(df1->uv[0], mf->uv[c0]);
+ INT_UV(df1->uv[1], c0, c1);
+ INT_UV(df1->uv[2], c0, c2);
+
+ INT_UV(df2->uv[0], c0, c1);
+ copy_v2_v2(df2->uv[1], mf->uv[c1]);
+ copy_v2_v2(df2->uv[2], mf->uv[c2]);
+ INT_UV(df2->uv[3], c0, c2);
+ }
+}
+
+static void remap_faces_23(DerivedMesh *dm, DerivedMesh *split, MFace *mf, int *facepa, int *vertpa, int i, EdgeHash *eh, int cur, int v1, int v2, int v3)
+{
+ MFace *df1 = get_dface(dm, split, cur, i, mf);
+ MFace *df2 = get_dface(dm, split, cur + 1, i, mf);
+ MFace *df3 = get_dface(dm, split, cur + 2, i, mf);
+
+ facepa[cur] = vertpa[v1];
+ df1->v1 = v1;
+ df1->v2 = GET_ES(v1, v2);
+ df1->v3 = GET_ES(v2, v3);
+ df1->v4 = GET_ES(v1, v3);
+ df1->flag |= ME_FACE_SEL;
+
+ facepa[cur + 1] = vertpa[v2];
+ df2->v1 = GET_ES(v1, v2);
+ df2->v2 = v2;
+ df2->v3 = GET_ES(v2, v3);
+ df2->v4 = 0;
+ df2->flag &= ~ME_FACE_SEL;
+
+ facepa[cur + 2] = vertpa[v3];
+ df3->v1 = GET_ES(v1, v3);
+ df3->v2 = GET_ES(v2, v3);
+ df3->v3 = v3;
+ df3->v4 = 0;
+ df3->flag &= ~ME_FACE_SEL;
+}
+
+static void remap_uvs_23(DerivedMesh *dm, DerivedMesh *split, int numlayer, int i, int cur, int c0, int c1, int c2)
+{
+ MTFace *mf, *df1, *df2;
+ int l;
+
+ for (l = 0; l < numlayer; l++) {
+ mf = CustomData_get_layer_n(&split->faceData, CD_MTFACE, l);
+ df1 = mf + cur;
+ df2 = df1 + 1;
+ mf = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, l);
+ mf += i;
+
+ copy_v2_v2(df1->uv[0], mf->uv[c0]);
+ INT_UV(df1->uv[1], c0, c1);
+ INT_UV(df1->uv[2], c1, c2);
+ INT_UV(df1->uv[3], c0, c2);
+
+ INT_UV(df2->uv[0], c0, c1);
+ copy_v2_v2(df2->uv[1], mf->uv[c1]);
+ INT_UV(df2->uv[2], c1, c2);
+
+ INT_UV(df2->uv[0], c0, c2);
+ INT_UV(df2->uv[1], c1, c2);
+ copy_v2_v2(df2->uv[2], mf->uv[c2]);
+ }
+}
+
+static DerivedMesh *cutEdges(ExplodeModifierData *emd, DerivedMesh *dm)
+{
+ DerivedMesh *splitdm;
+ MFace *mf = NULL, *df1 = NULL;
+ MFace *mface = dm->getTessFaceArray(dm);
+ MVert *dupve, *mv;
+ EdgeHash *edgehash;
+ EdgeHashIterator *ehi;
+ int totvert = dm->getNumVerts(dm);
+ int totface = dm->getNumTessFaces(dm);
+
+ int *facesplit = MEM_callocN(sizeof(int) * totface, "explode_facesplit");
+ int *vertpa = MEM_callocN(sizeof(int) * totvert, "explode_vertpa2");
+ int *facepa = emd->facepa;
+ int *fs, totesplit = 0, totfsplit = 0, curdupface = 0;
+ int i, v1, v2, v3, v4, esplit,
+ v[4] = {0, 0, 0, 0}, /* To quite gcc barking... */
+ uv[4] = {0, 0, 0, 0}; /* To quite gcc barking... */
+ int numlayer;
+ unsigned int ed_v1, ed_v2;
+
+ edgehash = BLI_edgehash_new(__func__);
+
+ /* recreate vertpa from facepa calculation */
+ for (i = 0, mf = mface; i < totface; i++, mf++) {
+ vertpa[mf->v1] = facepa[i];
+ vertpa[mf->v2] = facepa[i];
+ vertpa[mf->v3] = facepa[i];
+ if (mf->v4)
+ vertpa[mf->v4] = facepa[i];
+ }
+
+ /* mark edges for splitting and how to split faces */
+ for (i = 0, mf = mface, fs = facesplit; i < totface; i++, mf++, fs++) {
+ v1 = vertpa[mf->v1];
+ v2 = vertpa[mf->v2];
+ v3 = vertpa[mf->v3];
+
+ if (v1 != v2) {
+ BLI_edgehash_reinsert(edgehash, mf->v1, mf->v2, NULL);
+ (*fs) |= 1;
+ }
+
+ if (v2 != v3) {
+ BLI_edgehash_reinsert(edgehash, mf->v2, mf->v3, NULL);
+ (*fs) |= 2;
+ }
+
+ if (mf->v4) {
+ v4 = vertpa[mf->v4];
+
+ if (v3 != v4) {
+ BLI_edgehash_reinsert(edgehash, mf->v3, mf->v4, NULL);
+ (*fs) |= 4;
+ }
+
+ if (v1 != v4) {
+ BLI_edgehash_reinsert(edgehash, mf->v1, mf->v4, NULL);
+ (*fs) |= 8;
+ }
+
+ /* mark center vertex as a fake edge split */
+ if (*fs == 15)
+ BLI_edgehash_reinsert(edgehash, mf->v1, mf->v3, NULL);
+ }
+ else {
+ (*fs) |= 16; /* mark face as tri */
+
+ if (v1 != v3) {
+ BLI_edgehash_reinsert(edgehash, mf->v1, mf->v3, NULL);
+ (*fs) |= 4;
+ }
+ }
+ }
+
+ /* count splits & create indexes for new verts */
+ ehi = BLI_edgehashIterator_new(edgehash);
+ totesplit = totvert;
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ BLI_edgehashIterator_setValue(ehi, SET_INT_IN_POINTER(totesplit));
+ totesplit++;
+ }
+ BLI_edgehashIterator_free(ehi);
+
+ /* count new faces due to splitting */
+ for (i = 0, fs = facesplit; i < totface; i++, fs++)
+ totfsplit += add_faces[*fs];
+
+ splitdm = CDDM_from_template_ex(
+ dm, totesplit, 0, totface + totfsplit, 0, 0,
+ CD_MASK_DERIVEDMESH | CD_MASK_FACECORNERS);
+ numlayer = CustomData_number_of_layers(&splitdm->faceData, CD_MTFACE);
+
+ /* copy new faces & verts (is it really this painful with custom data??) */
+ for (i = 0; i < totvert; i++) {
+ MVert source;
+ MVert *dest;
+ dm->getVert(dm, i, &source);
+ dest = CDDM_get_vert(splitdm, i);
+
+ DM_copy_vert_data(dm, splitdm, i, i, 1);
+ *dest = source;
+ }
+
+ /* override original facepa (original pointer is saved in caller function) */
+
+ /* BMESH_TODO, (totfsplit * 2) over allocation is used since the quads are
+ * later interpreted as tri's, for this to work right I think we probably
+ * have to stop using tessface - campbell */
+
+ facepa = MEM_callocN(sizeof(int) * (totface + (totfsplit * 2)), "explode_facepa");
+ //memcpy(facepa, emd->facepa, totface*sizeof(int));
+ emd->facepa = facepa;
+
+ /* create new verts */
+ ehi = BLI_edgehashIterator_new(edgehash);
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ BLI_edgehashIterator_getKey(ehi, &ed_v1, &ed_v2);
+ esplit = GET_INT_FROM_POINTER(BLI_edgehashIterator_getValue(ehi));
+ mv = CDDM_get_vert(splitdm, ed_v2);
+ dupve = CDDM_get_vert(splitdm, esplit);
+
+ DM_copy_vert_data(splitdm, splitdm, ed_v2, esplit, 1);
+
+ *dupve = *mv;
+
+ mv = CDDM_get_vert(splitdm, ed_v1);
+
+ mid_v3_v3v3(dupve->co, dupve->co, mv->co);
+ }
+ BLI_edgehashIterator_free(ehi);
+
+ /* create new faces */
+ curdupface = 0; //=totface;
+ //curdupin=totesplit;
+ for (i = 0, fs = facesplit; i < totface; i++, fs++) {
+ mf = dm->getTessFaceData(dm, i, CD_MFACE);
+
+ switch (*fs) {
+ case 3:
+ case 10:
+ case 11:
+ case 15:
+ SET_VERTS(1, 2, 3, 4);
+ break;
+ case 5:
+ case 6:
+ case 7:
+ SET_VERTS(2, 3, 4, 1);
+ break;
+ case 9:
+ case 13:
+ SET_VERTS(4, 1, 2, 3);
+ break;
+ case 12:
+ case 14:
+ SET_VERTS(3, 4, 1, 2);
+ break;
+ case 21:
+ case 23:
+ SET_VERTS(1, 2, 3, 4);
+ break;
+ case 19:
+ SET_VERTS(2, 3, 1, 4);
+ break;
+ case 22:
+ SET_VERTS(3, 1, 2, 4);
+ break;
+ }
+
+ switch (*fs) {
+ case 3:
+ case 6:
+ case 9:
+ case 12:
+ remap_faces_3_6_9_12(dm, splitdm, mf, facepa, vertpa, i, edgehash, curdupface, v[0], v[1], v[2], v[3]);
+ if (numlayer)
+ remap_uvs_3_6_9_12(dm, splitdm, numlayer, i, curdupface, uv[0], uv[1], uv[2], uv[3]);
+ break;
+ case 5:
+ case 10:
+ remap_faces_5_10(dm, splitdm, mf, facepa, vertpa, i, edgehash, curdupface, v[0], v[1], v[2], v[3]);
+ if (numlayer)
+ remap_uvs_5_10(dm, splitdm, numlayer, i, curdupface, uv[0], uv[1], uv[2], uv[3]);
+ break;
+ case 15:
+ remap_faces_15(dm, splitdm, mf, facepa, vertpa, i, edgehash, curdupface, v[0], v[1], v[2], v[3]);
+ if (numlayer)
+ remap_uvs_15(dm, splitdm, numlayer, i, curdupface, uv[0], uv[1], uv[2], uv[3]);
+ break;
+ case 7:
+ case 11:
+ case 13:
+ case 14:
+ remap_faces_7_11_13_14(dm, splitdm, mf, facepa, vertpa, i, edgehash, curdupface, v[0], v[1], v[2], v[3]);
+ if (numlayer)
+ remap_uvs_7_11_13_14(dm, splitdm, numlayer, i, curdupface, uv[0], uv[1], uv[2], uv[3]);
+ break;
+ case 19:
+ case 21:
+ case 22:
+ remap_faces_19_21_22(dm, splitdm, mf, facepa, vertpa, i, edgehash, curdupface, v[0], v[1], v[2]);
+ if (numlayer)
+ remap_uvs_19_21_22(dm, splitdm, numlayer, i, curdupface, uv[0], uv[1], uv[2]);
+ break;
+ case 23:
+ remap_faces_23(dm, splitdm, mf, facepa, vertpa, i, edgehash, curdupface, v[0], v[1], v[2]);
+ if (numlayer)
+ remap_uvs_23(dm, splitdm, numlayer, i, curdupface, uv[0], uv[1], uv[2]);
+ break;
+ case 0:
+ case 16:
+ df1 = get_dface(dm, splitdm, curdupface, i, mf);
+ facepa[curdupface] = vertpa[mf->v1];
+
+ if (df1->v4)
+ df1->flag |= ME_FACE_SEL;
+ else
+ df1->flag &= ~ME_FACE_SEL;
+ break;
+ }
+
+ curdupface += add_faces[*fs] + 1;
+ }
+
+ for (i = 0; i < curdupface; i++) {
+ mf = CDDM_get_tessface(splitdm, i);
+ test_index_face(mf, &splitdm->faceData, i, ((mf->flag & ME_FACE_SEL) ? 4 : 3));
+ }
+
+ BLI_edgehash_free(edgehash, NULL);
+ MEM_freeN(facesplit);
+ MEM_freeN(vertpa);
+
+ CDDM_calc_edges_tessface(splitdm);
+ CDDM_tessfaces_to_faces(splitdm); /*builds ngon faces from tess (mface) faces*/
+
+ return splitdm;
+}
+static DerivedMesh *explodeMesh(ExplodeModifierData *emd,
+ ParticleSystemModifierData *psmd, Scene *scene, Object *ob,
+ DerivedMesh *to_explode)
+{
+ DerivedMesh *explode, *dm = to_explode;
+ MFace *mf = NULL, *mface;
+ /* ParticleSettings *part=psmd->psys->part; */ /* UNUSED */
+ ParticleSimulationData sim = {NULL};
+ ParticleData *pa = NULL, *pars = psmd->psys->particles;
+ ParticleKey state, birth;
+ EdgeHash *vertpahash;
+ EdgeHashIterator *ehi;
+ float *vertco = NULL, imat[4][4];
+ float rot[4];
+ float cfra;
+ /* float timestep; */
+ const int *facepa = emd->facepa;
+ int totdup = 0, totvert = 0, totface = 0, totpart = 0, delface = 0;
+ int i, v, u;
+ unsigned int ed_v1, ed_v2, mindex = 0;
+ MTFace *mtface = NULL, *mtf;
+
+ totface = dm->getNumTessFaces(dm);
+ totvert = dm->getNumVerts(dm);
+ mface = dm->getTessFaceArray(dm);
+ totpart = psmd->psys->totpart;
+
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psmd->psys;
+ sim.psmd = psmd;
+
+ /* timestep = psys_get_timestep(&sim); */
+
+ cfra = BKE_scene_frame_get(scene);
+
+ /* hash table for vertice <-> particle relations */
+ vertpahash = BLI_edgehash_new(__func__);
+
+ for (i = 0; i < totface; i++) {
+ if (facepa[i] != totpart) {
+ pa = pars + facepa[i];
+
+ if ((pa->alive == PARS_UNBORN && (emd->flag & eExplodeFlag_Unborn) == 0) ||
+ (pa->alive == PARS_ALIVE && (emd->flag & eExplodeFlag_Alive) == 0) ||
+ (pa->alive == PARS_DEAD && (emd->flag & eExplodeFlag_Dead) == 0))
+ {
+ delface++;
+ continue;
+ }
+ }
+
+ /* do mindex + totvert to ensure the vertex index to be the first
+ * with BLI_edgehashIterator_getKey */
+ if (facepa[i] == totpart || cfra < (pars + facepa[i])->time)
+ mindex = totvert + totpart;
+ else
+ mindex = totvert + facepa[i];
+
+ mf = &mface[i];
+
+ /* set face vertices to exist in particle group */
+ BLI_edgehash_reinsert(vertpahash, mf->v1, mindex, NULL);
+ BLI_edgehash_reinsert(vertpahash, mf->v2, mindex, NULL);
+ BLI_edgehash_reinsert(vertpahash, mf->v3, mindex, NULL);
+ if (mf->v4)
+ BLI_edgehash_reinsert(vertpahash, mf->v4, mindex, NULL);
+ }
+
+ /* make new vertice indexes & count total vertices after duplication */
+ ehi = BLI_edgehashIterator_new(vertpahash);
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ BLI_edgehashIterator_setValue(ehi, SET_INT_IN_POINTER(totdup));
+ totdup++;
+ }
+ BLI_edgehashIterator_free(ehi);
+
+ /* the final duplicated vertices */
+ explode = CDDM_from_template_ex(dm, totdup, 0, totface - delface, 0, 0, CD_MASK_DERIVEDMESH | CD_MASK_FACECORNERS);
+ mtface = CustomData_get_layer_named(&explode->faceData, CD_MTFACE, emd->uvname);
+ /*dupvert = CDDM_get_verts(explode);*/
+
+ /* getting back to object space */
+ invert_m4_m4(imat, ob->obmat);
+
+ psmd->psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ /* duplicate & displace vertices */
+ ehi = BLI_edgehashIterator_new(vertpahash);
+ for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
+ MVert source;
+ MVert *dest;
+
+ /* get particle + vertex from hash */
+ BLI_edgehashIterator_getKey(ehi, &ed_v1, &ed_v2);
+ ed_v2 -= totvert;
+ v = GET_INT_FROM_POINTER(BLI_edgehashIterator_getValue(ehi));
+
+ dm->getVert(dm, ed_v1, &source);
+ dest = CDDM_get_vert(explode, v);
+
+ DM_copy_vert_data(dm, explode, ed_v1, v, 1);
+ *dest = source;
+
+ if (ed_v2 != totpart) {
+ /* get particle */
+ pa = pars + ed_v2;
+
+ psys_get_birth_coords(&sim, pa, &birth, 0, 0);
+
+ state.time = cfra;
+ psys_get_particle_state(&sim, ed_v2, &state, 1);
+
+ vertco = CDDM_get_vert(explode, v)->co;
+ mul_m4_v3(ob->obmat, vertco);
+
+ sub_v3_v3(vertco, birth.co);
+
+ /* apply rotation, size & location */
+ sub_qt_qtqt(rot, state.rot, birth.rot);
+ mul_qt_v3(rot, vertco);
+
+ if (emd->flag & eExplodeFlag_PaSize)
+ mul_v3_fl(vertco, pa->size);
+
+ add_v3_v3(vertco, state.co);
+
+ mul_m4_v3(imat, vertco);
+ }
+ }
+ BLI_edgehashIterator_free(ehi);
+
+ /*map new vertices to faces*/
+ for (i = 0, u = 0; i < totface; i++) {
+ MFace source;
+ int orig_v4;
+
+ if (facepa[i] != totpart) {
+ pa = pars + facepa[i];
+
+ if (pa->alive == PARS_UNBORN && (emd->flag & eExplodeFlag_Unborn) == 0) continue;
+ if (pa->alive == PARS_ALIVE && (emd->flag & eExplodeFlag_Alive) == 0) continue;
+ if (pa->alive == PARS_DEAD && (emd->flag & eExplodeFlag_Dead) == 0) continue;
+ }
+
+ dm->getTessFace(dm, i, &source);
+ mf = CDDM_get_tessface(explode, u);
+
+ orig_v4 = source.v4;
+
+ if (facepa[i] != totpart && cfra < pa->time)
+ mindex = totvert + totpart;
+ else
+ mindex = totvert + facepa[i];
+
+ source.v1 = edgecut_get(vertpahash, source.v1, mindex);
+ source.v2 = edgecut_get(vertpahash, source.v2, mindex);
+ source.v3 = edgecut_get(vertpahash, source.v3, mindex);
+ if (source.v4)
+ source.v4 = edgecut_get(vertpahash, source.v4, mindex);
+
+ DM_copy_tessface_data(dm, explode, i, u, 1);
+
+ *mf = source;
+
+ /* override uv channel for particle age */
+ if (mtface) {
+ float age = (cfra - pa->time) / pa->lifetime;
+ /* Clamp to this range to avoid flipping to the other side of the coordinates. */
+ CLAMP(age, 0.001f, 0.999f);
+
+ mtf = mtface + u;
+
+ mtf->uv[0][0] = mtf->uv[1][0] = mtf->uv[2][0] = mtf->uv[3][0] = age;
+ mtf->uv[0][1] = mtf->uv[1][1] = mtf->uv[2][1] = mtf->uv[3][1] = 0.5f;
+ }
+
+ test_index_face(mf, &explode->faceData, u, (orig_v4 ? 4 : 3));
+ u++;
+ }
+
+ /* cleanup */
+ BLI_edgehash_free(vertpahash, NULL);
+
+ /* finalization */
+ CDDM_calc_edges_tessface(explode);
+ CDDM_tessfaces_to_faces(explode);
+ explode->dirty |= DM_DIRTY_NORMALS;
+
+ if (psmd->psys->lattice_deform_data) {
+ end_latt_deform(psmd->psys->lattice_deform_data);
+ psmd->psys->lattice_deform_data = NULL;
+ }
+
+ return explode;
+}
+
+static ParticleSystemModifierData *findPrecedingParticlesystem(Object *ob, ModifierData *emd)
+{
+ ModifierData *md;
+ ParticleSystemModifierData *psmd = NULL;
+
+ for (md = ob->modifiers.first; emd != md; md = md->next) {
+ if (md->type == eModifierType_ParticleSystem)
+ psmd = (ParticleSystemModifierData *) md;
+ }
+ return psmd;
+}
+static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
+ DerivedMesh *dm = derivedData;
+ ExplodeModifierData *emd = (ExplodeModifierData *) md;
+ ParticleSystemModifierData *psmd = findPrecedingParticlesystem(ob, md);
+
+ DM_ensure_tessface(dm); /* BMESH - UNTIL MODIFIER IS UPDATED FOR MPoly */
+
+ if (psmd) {
+ ParticleSystem *psys = psmd->psys;
+
+ if (psys == NULL || psys->totpart == 0) return derivedData;
+ if (psys->part == NULL || psys->particles == NULL) return derivedData;
+ if (psmd->dm_final == NULL) return derivedData;
+
+ /* 1. find faces to be exploded if needed */
+ if (emd->facepa == NULL ||
+ psmd->flag & eParticleSystemFlag_Pars ||
+ emd->flag & eExplodeFlag_CalcFaces ||
+ MEM_allocN_len(emd->facepa) / sizeof(int) != dm->getNumTessFaces(dm))
+ {
+ if (psmd->flag & eParticleSystemFlag_Pars)
+ psmd->flag &= ~eParticleSystemFlag_Pars;
+
+ if (emd->flag & eExplodeFlag_CalcFaces)
+ emd->flag &= ~eExplodeFlag_CalcFaces;
+
+ createFacepa(emd, psmd, derivedData);
+ }
+ /* 2. create new mesh */
+ if (emd->flag & eExplodeFlag_EdgeCut) {
+ int *facepa = emd->facepa;
+ DerivedMesh *splitdm = cutEdges(emd, dm);
+ DerivedMesh *explode = explodeMesh(emd, psmd, md->scene, ob, splitdm);
+
+ MEM_freeN(emd->facepa);
+ emd->facepa = facepa;
+ splitdm->release(splitdm);
+ return explode;
+ }
+ else
+ return explodeMesh(emd, psmd, md->scene, ob, derivedData);
+ }
return derivedData;
}
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index 5439f77aede..ce3fdc4bbe8 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -33,12 +33,11 @@
#include "BLI_math.h"
#include "BLI_string.h"
-#include "DNA_object_types.h"
-
#include "MEM_guardedalloc.h"
#include "BKE_mesh_mapping.h"
#include "BKE_cdderivedmesh.h"
+#include "BKE_particle.h"
#include "BKE_deform.h"
#include "MOD_util.h"
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
new file mode 100644
index 00000000000..4e78e758dc3
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -0,0 +1,470 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 by the Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Daniel Dunbar
+ * Ton Roosendaal,
+ * Ben Batt,
+ * Brecht Van Lommel,
+ * Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/modifiers/intern/MOD_particleinstance.c
+ * \ingroup modifiers
+ */
+
+
+#include "DNA_meshdata_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_listbase.h"
+#include "BLI_rand.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_effect.h"
+#include "BKE_global.h"
+#include "BKE_lattice.h"
+#include "BKE_library_query.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_pointcache.h"
+
+#include "depsgraph_private.h"
+#include "DEG_depsgraph_build.h"
+
+static void initData(ModifierData *md)
+{
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *) md;
+
+ pimd->flag = eParticleInstanceFlag_Parents | eParticleInstanceFlag_Unborn |
+ eParticleInstanceFlag_Alive | eParticleInstanceFlag_Dead;
+ pimd->psys = 1;
+ pimd->position = 1.0f;
+ pimd->axis = 2;
+
+}
+static void copyData(ModifierData *md, ModifierData *target)
+{
+#if 0
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *) md;
+ ParticleInstanceModifierData *tpimd = (ParticleInstanceModifierData *) target;
+#endif
+ modifier_copyData_generic(md, target);
+}
+
+static bool isDisabled(ModifierData *md, int useRenderParams)
+{
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *)md;
+ ParticleSystem *psys;
+ ModifierData *ob_md;
+
+ if (!pimd->ob)
+ return true;
+
+ psys = BLI_findlink(&pimd->ob->particlesystem, pimd->psys - 1);
+ if (psys == NULL)
+ return true;
+
+ /* If the psys modifier is disabled we cannot use its data.
+ * First look up the psys modifier from the object, then check if it is enabled.
+ */
+ for (ob_md = pimd->ob->modifiers.first; ob_md; ob_md = ob_md->next) {
+ if (ob_md->type == eModifierType_ParticleSystem) {
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *)ob_md;
+ if (psmd->psys == psys) {
+ int required_mode;
+
+ if (useRenderParams) required_mode = eModifierMode_Render;
+ else required_mode = eModifierMode_Realtime;
+
+ if (!modifier_isEnabled(md->scene, ob_md, required_mode))
+ return true;
+
+ break;
+ }
+ }
+ }
+
+ return false;
+}
+
+
+static void updateDepgraph(ModifierData *md, DagForest *forest,
+ struct Main *UNUSED(bmain),
+ struct Scene *UNUSED(scene),
+ Object *UNUSED(ob),
+ DagNode *obNode)
+{
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *) md;
+
+ if (pimd->ob) {
+ DagNode *curNode = dag_get_node(forest, pimd->ob);
+
+ dag_add_relation(forest, curNode, obNode,
+ DAG_RL_DATA_DATA | DAG_RL_OB_DATA,
+ "Particle Instance Modifier");
+ }
+}
+
+static void updateDepsgraph(ModifierData *md,
+ struct Main *UNUSED(bmain),
+ struct Scene *UNUSED(scene),
+ Object *UNUSED(ob),
+ struct DepsNodeHandle *node)
+{
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *) md;
+ if (pimd->ob != NULL) {
+ DEG_add_object_relation(node, pimd->ob, DEG_OB_COMP_TRANSFORM, "Particle Instance Modifier");
+ }
+}
+
+static void foreachObjectLink(ModifierData *md, Object *ob,
+ ObjectWalkFunc walk, void *userData)
+{
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *) md;
+
+ walk(userData, ob, &pimd->ob, IDWALK_NOP);
+}
+
+static int particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *psys, int p)
+{
+ ParticleData *pa;
+
+ if (pimd->flag & eParticleInstanceFlag_Parents) {
+ if (p >= psys->totpart) {
+ if (psys->part->childtype == PART_CHILD_PARTICLES) {
+ pa = psys->particles + (psys->child + p - psys->totpart)->parent;
+ }
+ else {
+ pa = NULL;
+ }
+ }
+ else {
+ pa = psys->particles + p;
+ }
+ }
+ else {
+ if (psys->part->childtype == PART_CHILD_PARTICLES) {
+ pa = psys->particles + (psys->child + p)->parent;
+ }
+ else {
+ pa = NULL;
+ }
+ }
+
+ if (pa) {
+ if (pa->alive == PARS_UNBORN && (pimd->flag & eParticleInstanceFlag_Unborn) == 0) return 1;
+ if (pa->alive == PARS_ALIVE && (pimd->flag & eParticleInstanceFlag_Alive) == 0) return 1;
+ if (pa->alive == PARS_DEAD && (pimd->flag & eParticleInstanceFlag_Dead) == 0) return 1;
+ }
+
+ return 0;
+}
+
+static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
+ DerivedMesh *derivedData,
+ ModifierApplyFlag UNUSED(flag))
+{
+ DerivedMesh *dm = derivedData, *result;
+ ParticleInstanceModifierData *pimd = (ParticleInstanceModifierData *) md;
+ ParticleSimulationData sim;
+ ParticleSystem *psys = NULL;
+ ParticleData *pa = NULL;
+ MPoly *mpoly, *orig_mpoly;
+ MLoop *mloop, *orig_mloop;
+ MVert *mvert, *orig_mvert;
+ int totvert, totpoly, totloop /* , totedge */;
+ int maxvert, maxpoly, maxloop, totpart = 0, first_particle = 0;
+ int k, p, p_skip;
+ short track = ob->trackflag % 3, trackneg, axis = pimd->axis;
+ float max_co = 0.0, min_co = 0.0, temp_co[3];
+ float *size = NULL;
+
+ trackneg = ((ob->trackflag > 2) ? 1 : 0);
+
+ if (pimd->ob == ob) {
+ pimd->ob = NULL;
+ return derivedData;
+ }
+
+ if (pimd->ob) {
+ psys = BLI_findlink(&pimd->ob->particlesystem, pimd->psys - 1);
+ if (psys == NULL || psys->totpart == 0)
+ return derivedData;
+ }
+ else {
+ return derivedData;
+ }
+
+ if (pimd->flag & eParticleInstanceFlag_Parents)
+ totpart += psys->totpart;
+ if (pimd->flag & eParticleInstanceFlag_Children) {
+ if (totpart == 0)
+ first_particle = psys->totpart;
+ totpart += psys->totchild;
+ }
+
+ if (totpart == 0)
+ return derivedData;
+
+ sim.scene = md->scene;
+ sim.ob = pimd->ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(pimd->ob, psys);
+
+ if (pimd->flag & eParticleInstanceFlag_UseSize) {
+ float *si;
+ si = size = MEM_callocN(totpart * sizeof(float), "particle size array");
+
+ if (pimd->flag & eParticleInstanceFlag_Parents) {
+ for (p = 0, pa = psys->particles; p < psys->totpart; p++, pa++, si++)
+ *si = pa->size;
+ }
+
+ if (pimd->flag & eParticleInstanceFlag_Children) {
+ ChildParticle *cpa = psys->child;
+
+ for (p = 0; p < psys->totchild; p++, cpa++, si++) {
+ *si = psys_get_child_size(psys, cpa, 0.0f, NULL);
+ }
+ }
+ }
+
+ totvert = dm->getNumVerts(dm);
+ totpoly = dm->getNumPolys(dm);
+ totloop = dm->getNumLoops(dm);
+ /* totedge = dm->getNumEdges(dm); */ /* UNUSED */
+
+ /* count particles */
+ maxvert = 0;
+ maxpoly = 0;
+ maxloop = 0;
+
+ for (p = 0; p < totpart; p++) {
+ if (particle_skip(pimd, psys, p))
+ continue;
+
+ maxvert += totvert;
+ maxpoly += totpoly;
+ maxloop += totloop;
+ }
+
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ if (psys->flag & (PSYS_HAIR_DONE | PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED) {
+ float min[3], max[3];
+ INIT_MINMAX(min, max);
+ dm->getMinMax(dm, min, max);
+ min_co = min[track];
+ max_co = max[track];
+ }
+
+ result = CDDM_from_template(dm, maxvert, 0, 0, maxloop, maxpoly);
+
+ mvert = result->getVertArray(result);
+ orig_mvert = dm->getVertArray(dm);
+
+ mpoly = result->getPolyArray(result);
+ orig_mpoly = dm->getPolyArray(dm);
+ mloop = result->getLoopArray(result);
+ orig_mloop = dm->getLoopArray(dm);
+
+ for (p = 0, p_skip = 0; p < totpart; p++) {
+ float prev_dir[3];
+ float frame[4]; /* frame orientation quaternion */
+
+ /* skip particle? */
+ if (particle_skip(pimd, psys, p))
+ continue;
+
+ /* set vertices coordinates */
+ for (k = 0; k < totvert; k++) {
+ ParticleKey state;
+ MVert *inMV;
+ MVert *mv = mvert + p_skip * totvert + k;
+
+ inMV = orig_mvert + k;
+ DM_copy_vert_data(dm, result, k, p_skip * totvert + k, 1);
+ *mv = *inMV;
+
+ /*change orientation based on object trackflag*/
+ copy_v3_v3(temp_co, mv->co);
+ mv->co[axis] = temp_co[track];
+ mv->co[(axis + 1) % 3] = temp_co[(track + 1) % 3];
+ mv->co[(axis + 2) % 3] = temp_co[(track + 2) % 3];
+
+ /* get particle state */
+ if ((psys->flag & (PSYS_HAIR_DONE | PSYS_KEYED) || psys->pointcache->flag & PTCACHE_BAKED) &&
+ (pimd->flag & eParticleInstanceFlag_Path))
+ {
+ float ran = 0.0f;
+ if (pimd->random_position != 0.0f) {
+ ran = pimd->random_position * BLI_hash_frand(psys->seed + p);
+ }
+
+ if (pimd->flag & eParticleInstanceFlag_KeepShape) {
+ state.time = pimd->position * (1.0f - ran);
+ }
+ else {
+ state.time = (mv->co[axis] - min_co) / (max_co - min_co) * pimd->position * (1.0f - ran);
+
+ if (trackneg)
+ state.time = 1.0f - state.time;
+
+ mv->co[axis] = 0.0;
+ }
+
+ psys_get_particle_on_path(&sim, first_particle + p, &state, 1);
+
+ normalize_v3(state.vel);
+
+ /* Incrementally Rotating Frame (Bishop Frame) */
+ if (k == 0) {
+ float hairmat[4][4];
+ float mat[3][3];
+
+ if (first_particle + p < psys->totpart)
+ pa = psys->particles + first_particle + p;
+ else {
+ ChildParticle *cpa = psys->child + (p - psys->totpart);
+ pa = psys->particles + cpa->parent;
+ }
+ psys_mat_hair_to_global(sim.ob, sim.psmd->dm_final, sim.psys->part->from, pa, hairmat);
+ copy_m3_m4(mat, hairmat);
+ /* to quaternion */
+ mat3_to_quat(frame, mat);
+
+ /* note: direction is same as normal vector currently,
+ * but best to keep this separate so the frame can be
+ * rotated later if necessary
+ */
+ copy_v3_v3(prev_dir, state.vel);
+ }
+ else {
+ float rot[4];
+
+ /* incrementally rotate along bend direction */
+ rotation_between_vecs_to_quat(rot, prev_dir, state.vel);
+ mul_qt_qtqt(frame, rot, frame);
+
+ copy_v3_v3(prev_dir, state.vel);
+ }
+
+ copy_qt_qt(state.rot, frame);
+#if 0
+ /* Absolute Frame (Frenet Frame) */
+ if (state.vel[axis] < -0.9999f || state.vel[axis] > 0.9999f) {
+ unit_qt(state.rot);
+ }
+ else {
+ float cross[3];
+ float temp[3] = {0.0f, 0.0f, 0.0f};
+ temp[axis] = 1.0f;
+
+ cross_v3_v3v3(cross, temp, state.vel);
+
+ /* state.vel[axis] is the only component surviving from a dot product with the axis */
+ axis_angle_to_quat(state.rot, cross, saacos(state.vel[axis]));
+ }
+#endif
+ }
+ else {
+ state.time = -1.0;
+ psys_get_particle_state(&sim, first_particle + p, &state, 1);
+ }
+
+ mul_qt_v3(state.rot, mv->co);
+ if (pimd->flag & eParticleInstanceFlag_UseSize)
+ mul_v3_fl(mv->co, size[p]);
+ add_v3_v3(mv->co, state.co);
+ }
+
+ /* create polys and loops */
+ for (k = 0; k < totpoly; k++) {
+ MPoly *inMP = orig_mpoly + k;
+ MPoly *mp = mpoly + p_skip * totpoly + k;
+
+ DM_copy_poly_data(dm, result, k, p_skip * totpoly + k, 1);
+ *mp = *inMP;
+ mp->loopstart += p_skip * totloop;
+
+ {
+ MLoop *inML = orig_mloop + inMP->loopstart;
+ MLoop *ml = mloop + mp->loopstart;
+ int j = mp->totloop;
+
+ DM_copy_loop_data(dm, result, inMP->loopstart, mp->loopstart, j);
+ for (; j; j--, ml++, inML++) {
+ ml->v = inML->v + (p_skip * totvert);
+ }
+ }
+ }
+
+ p_skip++;
+ }
+
+ CDDM_calc_edges(result);
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (size)
+ MEM_freeN(size);
+
+ result->dirty |= DM_DIRTY_NORMALS;
+
+ return result;
+}
+ModifierTypeInfo modifierType_ParticleInstance = {
+ /* name */ "ParticleInstance",
+ /* structName */ "ParticleInstanceModifierData",
+ /* structSize */ sizeof(ParticleInstanceModifierData),
+ /* type */ eModifierTypeType_Constructive,
+ /* flags */ eModifierTypeFlag_AcceptsMesh |
+ eModifierTypeFlag_SupportsMapping |
+ eModifierTypeFlag_SupportsEditmode |
+ eModifierTypeFlag_EnableInEditmode,
+
+ /* copyData */ copyData,
+ /* deformVerts */ NULL,
+ /* deformMatrices */ NULL,
+ /* deformVertsEM */ NULL,
+ /* deformMatricesEM */ NULL,
+ /* applyModifier */ applyModifier,
+ /* applyModifierEM */ NULL,
+ /* initData */ initData,
+ /* requiredDataMask */ NULL,
+ /* freeData */ NULL,
+ /* isDisabled */ isDisabled,
+ /* updateDepgraph */ updateDepgraph,
+ /* updateDepsgraph */ updateDepsgraph,
+ /* dependsOnTime */ NULL,
+ /* dependsOnNormals */ NULL,
+ /* foreachObjectLink */ foreachObjectLink,
+ /* foreachIDLink */ NULL,
+ /* foreachTexLink */ NULL,
+};
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c
new file mode 100644
index 00000000000..d8cccca415c
--- /dev/null
+++ b/source/blender/modifiers/intern/MOD_particlesystem.c
@@ -0,0 +1,241 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 by the Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Daniel Dunbar
+ * Ton Roosendaal,
+ * Ben Batt,
+ * Brecht Van Lommel,
+ * Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/modifiers/intern/MOD_particlesystem.c
+ * \ingroup modifiers
+ */
+
+
+#include <stddef.h>
+
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BLI_utildefines.h"
+
+
+#include "BKE_cdderivedmesh.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+
+#include "MOD_util.h"
+
+
+static void initData(ModifierData *md)
+{
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
+ psmd->psys = NULL;
+ psmd->dm_final = NULL;
+ psmd->dm_deformed = NULL;
+ psmd->totdmvert = psmd->totdmedge = psmd->totdmface = 0;
+}
+static void freeData(ModifierData *md)
+{
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
+
+ if (psmd->dm_final) {
+ psmd->dm_final->needsFree = true;
+ psmd->dm_final->release(psmd->dm_final);
+ psmd->dm_final = NULL;
+ if (psmd->dm_deformed) {
+ psmd->dm_deformed->needsFree = true;
+ psmd->dm_deformed->release(psmd->dm_deformed);
+ psmd->dm_deformed = NULL;
+ }
+ }
+
+ /* ED_object_modifier_remove may have freed this first before calling
+ * modifier_free (which calls this function) */
+ if (psmd->psys)
+ psmd->psys->flag |= PSYS_DELETE;
+}
+static void copyData(ModifierData *md, ModifierData *target)
+{
+#if 0
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
+#endif
+ ParticleSystemModifierData *tpsmd = (ParticleSystemModifierData *) target;
+
+ modifier_copyData_generic(md, target);
+
+ tpsmd->dm_final = NULL;
+ tpsmd->dm_deformed = NULL;
+ tpsmd->totdmvert = tpsmd->totdmedge = tpsmd->totdmface = 0;
+}
+
+static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
+{
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
+ return psys_emitter_customdata_mask(psmd->psys);
+}
+
+/* saves the current emitter state for a particle system and calculates particles */
+static void deformVerts(ModifierData *md, Object *ob,
+ DerivedMesh *derivedData,
+ float (*vertexCos)[3],
+ int UNUSED(numVerts),
+ ModifierApplyFlag flag)
+{
+ DerivedMesh *dm = derivedData;
+ ParticleSystemModifierData *psmd = (ParticleSystemModifierData *) md;
+ ParticleSystem *psys = NULL;
+ bool needsFree = false;
+ /* float cfra = BKE_scene_frame_get(md->scene); */ /* UNUSED */
+
+ if (ob->particlesystem.first)
+ psys = psmd->psys;
+ else
+ return;
+
+ if (!psys_check_enabled(ob, psys, (flag & MOD_APPLY_RENDER) != 0))
+ return;
+
+ if (dm == NULL) {
+ dm = get_dm(ob, NULL, NULL, vertexCos, false, true);
+
+ if (!dm)
+ return;
+
+ needsFree = true;
+ }
+
+ /* clear old dm */
+ if (psmd->dm_final) {
+ psmd->dm_final->needsFree = true;
+ psmd->dm_final->release(psmd->dm_final);
+ if (psmd->dm_deformed) {
+ psmd->dm_deformed->needsFree = 1;
+ psmd->dm_deformed->release(psmd->dm_deformed);
+ psmd->dm_deformed = NULL;
+ }
+ }
+ else if (psmd->flag & eParticleSystemFlag_file_loaded) {
+ /* in file read dm just wasn't saved in file so no need to reset everything */
+ psmd->flag &= ~eParticleSystemFlag_file_loaded;
+ }
+ else {
+ /* no dm before, so recalc particles fully */
+ psys->recalc |= PSYS_RECALC_RESET;
+ }
+
+ /* make new dm */
+ psmd->dm_final = CDDM_copy(dm);
+ CDDM_apply_vert_coords(psmd->dm_final, vertexCos);
+ CDDM_calc_normals(psmd->dm_final);
+
+ if (needsFree) {
+ dm->needsFree = true;
+ dm->release(dm);
+ }
+
+ /* protect dm */
+ psmd->dm_final->needsFree = false;
+
+ DM_ensure_tessface(psmd->dm_final);
+
+ if (!psmd->dm_final->deformedOnly) {
+ /* XXX Think we can assume here that if current DM is not only-deformed, ob->deformedOnly has been set.
+ * This is awfully weak though. :| */
+ if (ob->derivedDeform) {
+ psmd->dm_deformed = CDDM_copy(ob->derivedDeform);
+ }
+ else { /* Can happen in some cases, e.g. when rendering from Edit mode... */
+ psmd->dm_deformed = CDDM_from_mesh((Mesh *)ob->data);
+ }
+ DM_ensure_tessface(psmd->dm_deformed);
+ }
+
+ /* report change in mesh structure */
+ if (psmd->dm_final->getNumVerts(psmd->dm_final) != psmd->totdmvert ||
+ psmd->dm_final->getNumEdges(psmd->dm_final) != psmd->totdmedge ||
+ psmd->dm_final->getNumTessFaces(psmd->dm_final) != psmd->totdmface)
+ {
+ psys->recalc |= PSYS_RECALC_RESET;
+
+ psmd->totdmvert = psmd->dm_final->getNumVerts(psmd->dm_final);
+ psmd->totdmedge = psmd->dm_final->getNumEdges(psmd->dm_final);
+ psmd->totdmface = psmd->dm_final->getNumTessFaces(psmd->dm_final);
+ }
+
+ if (!(ob->transflag & OB_NO_PSYS_UPDATE)) {
+ psmd->flag &= ~eParticleSystemFlag_psys_updated;
+ particle_system_update(md->scene, ob, psys, (flag & MOD_APPLY_RENDER) != 0);
+ psmd->flag |= eParticleSystemFlag_psys_updated;
+ }
+}
+
+/* disabled particles in editmode for now, until support for proper derivedmesh
+ * updates is coded */
+#if 0
+static void deformVertsEM(
+ ModifierData *md, Object *ob, EditMesh *editData,
+ DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
+{
+ DerivedMesh *dm = derivedData;
+
+ if (!derivedData) dm = CDDM_from_editmesh(editData, ob->data);
+
+ deformVerts(md, ob, dm, vertexCos, numVerts);
+
+ if (!derivedData) dm->release(dm);
+}
+#endif
+
+
+ModifierTypeInfo modifierType_ParticleSystem = {
+ /* name */ "ParticleSystem",
+ /* structName */ "ParticleSystemModifierData",
+ /* structSize */ sizeof(ParticleSystemModifierData),
+ /* type */ eModifierTypeType_OnlyDeform,
+ /* flags */ eModifierTypeFlag_AcceptsMesh |
+ eModifierTypeFlag_SupportsMapping |
+ eModifierTypeFlag_UsesPointCache /* |
+ eModifierTypeFlag_SupportsEditmode |
+ eModifierTypeFlag_EnableInEditmode */,
+
+ /* copyData */ copyData,
+ /* deformVerts */ deformVerts,
+ /* deformVertsEM */ NULL,
+ /* deformMatrices */ NULL,
+ /* deformMatricesEM */ NULL,
+ /* applyModifier */ NULL,
+ /* applyModifierEM */ NULL,
+ /* initData */ initData,
+ /* requiredDataMask */ requiredDataMask,
+ /* freeData */ freeData,
+ /* isDisabled */ NULL,
+ /* updateDepgraph */ NULL,
+ /* updateDepsgraph */ NULL,
+ /* dependsOnTime */ NULL,
+ /* dependsOnNormals */ NULL,
+ /* foreachObjectLink */ NULL,
+ /* foreachIDLink */ NULL,
+ /* foreachTexLink */ NULL,
+};
diff --git a/source/blender/modifiers/intern/MOD_shapekey.c b/source/blender/modifiers/intern/MOD_shapekey.c
index 4ccf9fabf0c..97aae733532 100644
--- a/source/blender/modifiers/intern/MOD_shapekey.c
+++ b/source/blender/modifiers/intern/MOD_shapekey.c
@@ -35,12 +35,12 @@
#include "BLI_math.h"
#include "DNA_key_types.h"
-#include "DNA_object_types.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_key.h"
+#include "BKE_particle.h"
#include "MOD_modifiertypes.h"
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index 66c9f613447..d45c8528510 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -34,7 +34,6 @@
#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
@@ -42,6 +41,7 @@
#include "MEM_guardedalloc.h"
#include "BKE_cdderivedmesh.h"
+#include "BKE_particle.h"
#include "BKE_deform.h"
#include "MOD_modifiertypes.h"
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index 101f5a4f619..17adc7f1520 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -34,13 +34,13 @@
#include <stdio.h>
-#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_force.h"
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
+#include "BKE_particle.h"
#include "BKE_softbody.h"
#include "depsgraph_private.h"
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index 9eb7e4e83b6..911b6997058 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -32,7 +32,6 @@
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
@@ -43,6 +42,7 @@
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
+#include "BKE_particle.h"
#include "BKE_deform.h"
#include "MOD_modifiertypes.h"
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index a59ace130e7..93414562ccf 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -257,6 +257,8 @@ void modifier_type_init(ModifierTypeInfo *types[])
INIT_TYPE(Boolean);
INIT_TYPE(MeshDeform);
INIT_TYPE(Ocean);
+ INIT_TYPE(ParticleSystem);
+ INIT_TYPE(ParticleInstance);
INIT_TYPE(Explode);
INIT_TYPE(Shrinkwrap);
INIT_TYPE(Fluidsim);
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
index dc19416d688..5f0d81e98c9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
@@ -50,7 +50,12 @@ static void node_shader_exec_particle_info(void *data, int UNUSED(thread), bNode
static int gpu_shader_particle_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
{
- return GPU_stack_link(mat, "particle_info", in, out);
+
+ return GPU_stack_link(mat, "particle_info", in, out,
+ GPU_builtin(GPU_PARTICLE_SCALAR_PROPS),
+ GPU_builtin(GPU_PARTICLE_LOCATION),
+ GPU_builtin(GPU_PARTICLE_VELOCITY),
+ GPU_builtin(GPU_PARTICLE_ANG_VELOCITY));
}
/* node type definition */
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 5f87f9b03d6..86961cdd169 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -57,6 +57,7 @@
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_object_fluidsim.h"
+#include "DNA_particle_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
@@ -78,6 +79,7 @@
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "PIL_time.h"
@@ -747,6 +749,1148 @@ static Material *give_render_material(Render *re, Object *ob, short nr)
}
/* ------------------------------------------------------------------------- */
+/* Particles */
+/* ------------------------------------------------------------------------- */
+typedef struct ParticleStrandData {
+ struct MCol *mcol;
+ float *orco, *uvco, *surfnor;
+ float time, adapt_angle, adapt_pix, size;
+ int totuv, totcol;
+ int first, line, adapt, override_uv;
+}
+ParticleStrandData;
+/* future thread problem... */
+static void static_particle_strand(Render *re, ObjectRen *obr, Material *ma, ParticleStrandData *sd, const float vec[3], const float vec1[3])
+{
+ static VertRen *v1= NULL, *v2= NULL;
+ VlakRen *vlr= NULL;
+ float nor[3], cross[3], crosslen, w, dx, dy, width;
+ static float anor[3], avec[3];
+ int flag, i;
+ static int second=0;
+
+ sub_v3_v3v3(nor, vec, vec1);
+ normalize_v3(nor); /* nor needed as tangent */
+ cross_v3_v3v3(cross, vec, nor);
+
+ /* turn cross in pixelsize */
+ w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
+ dx= re->winx*cross[0]*re->winmat[0][0];
+ dy= re->winy*cross[1]*re->winmat[1][1];
+ w = sqrtf(dx * dx + dy * dy) / w;
+
+ if (w!=0.0f) {
+ float fac;
+ if (ma->strand_ease!=0.0f) {
+ if (ma->strand_ease<0.0f)
+ fac= pow(sd->time, 1.0f+ma->strand_ease);
+ else
+ fac= pow(sd->time, 1.0f/(1.0f-ma->strand_ease));
+ }
+ else fac= sd->time;
+
+ width= ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end);
+
+ /* use actual Blender units for strand width and fall back to minimum width */
+ if (ma->mode & MA_STR_B_UNITS) {
+ crosslen= len_v3(cross);
+ w= 2.0f*crosslen*ma->strand_min/w;
+
+ if (width < w)
+ width= w;
+
+ /*cross is the radius of the strand so we want it to be half of full width */
+ mul_v3_fl(cross, 0.5f/crosslen);
+ }
+ else
+ width/=w;
+
+ mul_v3_fl(cross, width);
+ }
+
+ if (ma->mode & MA_TANGENT_STR)
+ flag= R_SMOOTH|R_TANGENT;
+ else
+ flag= R_SMOOTH;
+
+ /* only 1 pixel wide strands filled in as quads now, otherwise zbuf errors */
+ if (ma->strand_sta==1.0f)
+ flag |= R_STRAND;
+
+ /* single face line */
+ if (sd->line) {
+ vlr= RE_findOrAddVlak(obr, obr->totvlak++);
+ vlr->flag= flag;
+ vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
+
+ copy_v3_v3(vlr->v1->co, vec);
+ add_v3_v3(vlr->v1->co, cross);
+ copy_v3_v3(vlr->v1->n, nor);
+ vlr->v1->orco= sd->orco;
+ vlr->v1->accum = -1.0f; /* accum abuse for strand texco */
+
+ copy_v3_v3(vlr->v2->co, vec);
+ sub_v3_v3v3(vlr->v2->co, vlr->v2->co, cross);
+ copy_v3_v3(vlr->v2->n, nor);
+ vlr->v2->orco= sd->orco;
+ vlr->v2->accum= vlr->v1->accum;
+
+ copy_v3_v3(vlr->v4->co, vec1);
+ add_v3_v3(vlr->v4->co, cross);
+ copy_v3_v3(vlr->v4->n, nor);
+ vlr->v4->orco= sd->orco;
+ vlr->v4->accum = 1.0f; /* accum abuse for strand texco */
+
+ copy_v3_v3(vlr->v3->co, vec1);
+ sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross);
+ copy_v3_v3(vlr->v3->n, nor);
+ vlr->v3->orco= sd->orco;
+ vlr->v3->accum= vlr->v4->accum;
+
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V2V3;
+
+ if (sd->surfnor) {
+ float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
+ copy_v3_v3(snor, sd->surfnor);
+ }
+
+ if (sd->uvco) {
+ for (i=0; i<sd->totuv; i++) {
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1);
+ mtf->uv[0][0]=mtf->uv[1][0]=
+ mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0];
+ mtf->uv[0][1]=mtf->uv[1][1]=
+ mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1];
+ }
+ if (sd->override_uv>=0) {
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0);
+
+ mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
+ mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
+
+ mtf->uv[0][1]=mtf->uv[1][1]=0.0f;
+ mtf->uv[2][1]=mtf->uv[3][1]=1.0f;
+ }
+ }
+ if (sd->mcol) {
+ for (i=0; i<sd->totcol; i++) {
+ MCol *mc;
+ mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1);
+ mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
+ mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
+ }
+ }
+ }
+ /* first two vertices of a strand */
+ else if (sd->first) {
+ if (sd->adapt) {
+ copy_v3_v3(anor, nor);
+ copy_v3_v3(avec, vec);
+ second=1;
+ }
+
+ v1= RE_findOrAddVert(obr, obr->totvert++);
+ v2= RE_findOrAddVert(obr, obr->totvert++);
+
+ copy_v3_v3(v1->co, vec);
+ add_v3_v3(v1->co, cross);
+ copy_v3_v3(v1->n, nor);
+ v1->orco= sd->orco;
+ v1->accum = -1.0f; /* accum abuse for strand texco */
+
+ copy_v3_v3(v2->co, vec);
+ sub_v3_v3v3(v2->co, v2->co, cross);
+ copy_v3_v3(v2->n, nor);
+ v2->orco= sd->orco;
+ v2->accum= v1->accum;
+ }
+ /* more vertices & faces to strand */
+ else {
+ if (sd->adapt==0 || second) {
+ vlr= RE_findOrAddVlak(obr, obr->totvlak++);
+ vlr->flag= flag;
+ vlr->v1= v1;
+ vlr->v2= v2;
+ vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
+
+ v1= vlr->v4; /* cycle */
+ v2= vlr->v3; /* cycle */
+
+
+ if (sd->adapt) {
+ second=0;
+ copy_v3_v3(anor, nor);
+ copy_v3_v3(avec, vec);
+ }
+
+ }
+ else if (sd->adapt) {
+ float dvec[3], pvec[3];
+ sub_v3_v3v3(dvec, avec, vec);
+ project_v3_v3v3(pvec, dvec, vec);
+ sub_v3_v3v3(dvec, dvec, pvec);
+
+ w= vec[2]*re->winmat[2][3] + re->winmat[3][3];
+ dx= re->winx*dvec[0]*re->winmat[0][0]/w;
+ dy= re->winy*dvec[1]*re->winmat[1][1]/w;
+ w = sqrtf(dx * dx + dy * dy);
+ if (dot_v3v3(anor, nor)<sd->adapt_angle && w>sd->adapt_pix) {
+ vlr= RE_findOrAddVlak(obr, obr->totvlak++);
+ vlr->flag= flag;
+ vlr->v1= v1;
+ vlr->v2= v2;
+ vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
+
+ v1= vlr->v4; /* cycle */
+ v2= vlr->v3; /* cycle */
+
+ copy_v3_v3(anor, nor);
+ copy_v3_v3(avec, vec);
+ }
+ else {
+ vlr= RE_findOrAddVlak(obr, obr->totvlak-1);
+ }
+ }
+
+ copy_v3_v3(vlr->v4->co, vec);
+ add_v3_v3(vlr->v4->co, cross);
+ copy_v3_v3(vlr->v4->n, nor);
+ vlr->v4->orco= sd->orco;
+ vlr->v4->accum= -1.0f + 2.0f * sd->time; /* accum abuse for strand texco */
+
+ copy_v3_v3(vlr->v3->co, vec);
+ sub_v3_v3v3(vlr->v3->co, vlr->v3->co, cross);
+ copy_v3_v3(vlr->v3->n, nor);
+ vlr->v3->orco= sd->orco;
+ vlr->v3->accum= vlr->v4->accum;
+
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V2V3;
+
+ if (sd->surfnor) {
+ float *snor= RE_vlakren_get_surfnor(obr, vlr, 1);
+ copy_v3_v3(snor, sd->surfnor);
+ }
+
+ if (sd->uvco) {
+ for (i=0; i<sd->totuv; i++) {
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(obr, vlr, i, NULL, 1);
+ mtf->uv[0][0]=mtf->uv[1][0]=
+ mtf->uv[2][0]=mtf->uv[3][0]=(sd->uvco+2*i)[0];
+ mtf->uv[0][1]=mtf->uv[1][1]=
+ mtf->uv[2][1]=mtf->uv[3][1]=(sd->uvco+2*i)[1];
+ }
+ if (sd->override_uv>=0) {
+ MTFace *mtf;
+ mtf=RE_vlakren_get_tface(obr, vlr, sd->override_uv, NULL, 0);
+
+ mtf->uv[0][0]=mtf->uv[3][0]=0.0f;
+ mtf->uv[1][0]=mtf->uv[2][0]=1.0f;
+
+ mtf->uv[0][1]=mtf->uv[1][1]=(vlr->v1->accum+1.0f)/2.0f;
+ mtf->uv[2][1]=mtf->uv[3][1]=(vlr->v3->accum+1.0f)/2.0f;
+ }
+ }
+ if (sd->mcol) {
+ for (i=0; i<sd->totcol; i++) {
+ MCol *mc;
+ mc=RE_vlakren_get_mcol(obr, vlr, i, NULL, 1);
+ mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
+ mc[0]=mc[1]=mc[2]=mc[3]=sd->mcol[i];
+ }
+ }
+ }
+}
+
+static void static_particle_wire(ObjectRen *obr, Material *ma, const float vec[3], const float vec1[3], int first, int line)
+{
+ VlakRen *vlr;
+ static VertRen *v1;
+
+ if (line) {
+ vlr= RE_findOrAddVlak(obr, obr->totvlak++);
+ vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v3= vlr->v2;
+ vlr->v4= NULL;
+
+ copy_v3_v3(vlr->v1->co, vec);
+ copy_v3_v3(vlr->v2->co, vec1);
+
+ sub_v3_v3v3(vlr->n, vec, vec1);
+ normalize_v3(vlr->n);
+ copy_v3_v3(vlr->v1->n, vlr->n);
+ copy_v3_v3(vlr->v2->n, vlr->n);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V1V2;
+
+ }
+ else if (first) {
+ v1= RE_findOrAddVert(obr, obr->totvert++);
+ copy_v3_v3(v1->co, vec);
+ }
+ else {
+ vlr= RE_findOrAddVlak(obr, obr->totvlak++);
+ vlr->v1= v1;
+ vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v3= vlr->v2;
+ vlr->v4= NULL;
+
+ v1= vlr->v2; /* cycle */
+ copy_v3_v3(v1->co, vec);
+
+ sub_v3_v3v3(vlr->n, vec, vec1);
+ normalize_v3(vlr->n);
+ copy_v3_v3(v1->n, vlr->n);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V1V2;
+ }
+
+}
+
+static void particle_curve(Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd,
+ const float loc[3], const float loc1[3], int seed, float *pa_co)
+{
+ HaloRen *har = NULL;
+
+ if (ma->material_type == MA_TYPE_WIRE)
+ static_particle_wire(obr, ma, loc, loc1, sd->first, sd->line);
+ else if (ma->material_type == MA_TYPE_HALO) {
+ har= RE_inithalo_particle(re, obr, dm, ma, loc, loc1, sd->orco, sd->uvco, sd->size, 1.0, seed, pa_co);
+ if (har) har->lay= obr->ob->lay;
+ }
+ else
+ static_particle_strand(re, obr, ma, sd, loc, loc1);
+}
+static void particle_billboard(Render *re, ObjectRen *obr, Material *ma, ParticleBillboardData *bb)
+{
+ VlakRen *vlr;
+ MTFace *mtf;
+ float xvec[3], yvec[3], zvec[3], bb_center[3];
+ /* Number of tiles */
+ int totsplit = bb->uv_split * bb->uv_split;
+ int tile, x, y;
+ /* Tile offsets */
+ float uvx = 0.0f, uvy = 0.0f, uvdx = 1.0f, uvdy = 1.0f, time = 0.0f;
+
+ vlr= RE_findOrAddVlak(obr, obr->totvlak++);
+ vlr->v1= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v2= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v3= RE_findOrAddVert(obr, obr->totvert++);
+ vlr->v4= RE_findOrAddVert(obr, obr->totvert++);
+
+ psys_make_billboard(bb, xvec, yvec, zvec, bb_center);
+
+ add_v3_v3v3(vlr->v1->co, bb_center, xvec);
+ add_v3_v3(vlr->v1->co, yvec);
+ mul_m4_v3(re->viewmat, vlr->v1->co);
+
+ sub_v3_v3v3(vlr->v2->co, bb_center, xvec);
+ add_v3_v3(vlr->v2->co, yvec);
+ mul_m4_v3(re->viewmat, vlr->v2->co);
+
+ sub_v3_v3v3(vlr->v3->co, bb_center, xvec);
+ sub_v3_v3v3(vlr->v3->co, vlr->v3->co, yvec);
+ mul_m4_v3(re->viewmat, vlr->v3->co);
+
+ add_v3_v3v3(vlr->v4->co, bb_center, xvec);
+ sub_v3_v3(vlr->v4->co, yvec);
+ mul_m4_v3(re->viewmat, vlr->v4->co);
+
+ normal_quad_v3(vlr->n, vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co);
+ copy_v3_v3(vlr->v1->n, vlr->n);
+ copy_v3_v3(vlr->v2->n, vlr->n);
+ copy_v3_v3(vlr->v3->n, vlr->n);
+ copy_v3_v3(vlr->v4->n, vlr->n);
+
+ vlr->mat= ma;
+ vlr->ec= ME_V2V3;
+
+ if (bb->uv_split > 1) {
+ uvdx = uvdy = 1.0f / (float)bb->uv_split;
+
+ if (ELEM(bb->anim, PART_BB_ANIM_AGE, PART_BB_ANIM_FRAME)) {
+ if (bb->anim == PART_BB_ANIM_FRAME)
+ time = ((int)(bb->time * bb->lifetime) % totsplit)/(float)totsplit;
+ else
+ time = bb->time;
+ }
+ else if (bb->anim == PART_BB_ANIM_ANGLE) {
+ if (bb->align == PART_BB_VIEW) {
+ time = (float)fmod((bb->tilt + 1.0f) / 2.0f, 1.0);
+ }
+ else {
+ float axis1[3] = {0.0f, 0.0f, 0.0f};
+ float axis2[3] = {0.0f, 0.0f, 0.0f};
+
+ axis1[(bb->align + 1) % 3] = 1.0f;
+ axis2[(bb->align + 2) % 3] = 1.0f;
+
+ if (bb->lock == 0) {
+ zvec[bb->align] = 0.0f;
+ normalize_v3(zvec);
+ }
+
+ time = saacos(dot_v3v3(zvec, axis1)) / (float)M_PI;
+
+ if (dot_v3v3(zvec, axis2) < 0.0f)
+ time = 1.0f - time / 2.0f;
+ else
+ time /= 2.0f;
+ }
+ }
+
+ if (bb->split_offset == PART_BB_OFF_LINEAR)
+ time = (float)fmod(time + (float)bb->num / (float)totsplit, 1.0f);
+ else if (bb->split_offset==PART_BB_OFF_RANDOM)
+ time = (float)fmod(time + bb->random, 1.0f);
+
+ /* Find the coordinates in tile space (integer), then convert to UV
+ * space (float). Note that Y is flipped. */
+ tile = (int)((time + FLT_EPSILON10) * totsplit);
+ x = tile % bb->uv_split;
+ y = tile / bb->uv_split;
+ y = (bb->uv_split - 1) - y;
+ uvx = uvdx * x;
+ uvy = uvdy * y;
+ }
+
+ /* normal UVs */
+ if (bb->uv[0] >= 0) {
+ mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[0], NULL, 1);
+ mtf->uv[0][0] = 1.0f;
+ mtf->uv[0][1] = 1.0f;
+ mtf->uv[1][0] = 0.0f;
+ mtf->uv[1][1] = 1.0f;
+ mtf->uv[2][0] = 0.0f;
+ mtf->uv[2][1] = 0.0f;
+ mtf->uv[3][0] = 1.0f;
+ mtf->uv[3][1] = 0.0f;
+ }
+
+ /* time-index UVs */
+ if (bb->uv[1] >= 0) {
+ mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[1], NULL, 1);
+ mtf->uv[0][0] = mtf->uv[1][0] = mtf->uv[2][0] = mtf->uv[3][0] = bb->time;
+ mtf->uv[0][1] = mtf->uv[1][1] = mtf->uv[2][1] = mtf->uv[3][1] = (float)bb->num/(float)bb->totnum;
+ }
+
+ /* split UVs */
+ if (bb->uv_split > 1 && bb->uv[2] >= 0) {
+ mtf = RE_vlakren_get_tface(obr, vlr, bb->uv[2], NULL, 1);
+ mtf->uv[0][0] = uvx + uvdx;
+ mtf->uv[0][1] = uvy + uvdy;
+ mtf->uv[1][0] = uvx;
+ mtf->uv[1][1] = uvy + uvdy;
+ mtf->uv[2][0] = uvx;
+ mtf->uv[2][1] = uvy;
+ mtf->uv[3][0] = uvx + uvdx;
+ mtf->uv[3][1] = uvy;
+ }
+}
+static void particle_normal_ren(short ren_as, ParticleSettings *part, Render *re, ObjectRen *obr, DerivedMesh *dm, Material *ma, ParticleStrandData *sd, ParticleBillboardData *bb, ParticleKey *state, int seed, float hasize, float *pa_co)
+{
+ float loc[3], loc0[3], loc1[3], vel[3];
+
+ copy_v3_v3(loc, state->co);
+
+ if (ren_as != PART_DRAW_BB)
+ mul_m4_v3(re->viewmat, loc);
+
+ switch (ren_as) {
+ case PART_DRAW_LINE:
+ sd->line = 1;
+ sd->time = 0.0f;
+ sd->size = hasize;
+
+ mul_v3_mat3_m4v3(vel, re->viewmat, state->vel);
+ normalize_v3(vel);
+
+ if (part->draw & PART_DRAW_VEL_LENGTH)
+ mul_v3_fl(vel, len_v3(state->vel));
+
+ madd_v3_v3v3fl(loc0, loc, vel, -part->draw_line[0]);
+ madd_v3_v3v3fl(loc1, loc, vel, part->draw_line[1]);
+
+ particle_curve(re, obr, dm, ma, sd, loc0, loc1, seed, pa_co);
+
+ break;
+
+ case PART_DRAW_BB:
+
+ copy_v3_v3(bb->vec, loc);
+ copy_v3_v3(bb->vel, state->vel);
+
+ particle_billboard(re, obr, ma, bb);
+
+ break;
+
+ default:
+ {
+ HaloRen *har = NULL;
+
+ har = RE_inithalo_particle(re, obr, dm, ma, loc, NULL, sd->orco, sd->uvco, hasize, 0.0, seed, pa_co);
+
+ if (har) har->lay= obr->ob->lay;
+
+ break;
+ }
+ }
+}
+static void get_particle_uvco_mcol(short from, DerivedMesh *dm, float *fuv, int num, ParticleStrandData *sd)
+{
+ int i;
+
+ /* get uvco */
+ if (sd->uvco && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
+ for (i=0; i<sd->totuv; i++) {
+ if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
+ MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
+ MTFace *mtface = (MTFace*)CustomData_get_layer_n(&dm->faceData, CD_MTFACE, i);
+ mtface += num;
+
+ psys_interpolate_uvs(mtface, mface->v4, fuv, sd->uvco + 2 * i);
+ }
+ else {
+ sd->uvco[2*i] = 0.0f;
+ sd->uvco[2*i + 1] = 0.0f;
+ }
+ }
+ }
+
+ /* get mcol */
+ if (sd->mcol && ELEM(from, PART_FROM_FACE, PART_FROM_VOLUME)) {
+ for (i=0; i<sd->totcol; i++) {
+ if (!ELEM(num, DMCACHE_NOTFOUND, DMCACHE_ISCHILD)) {
+ MFace *mface = dm->getTessFaceData(dm, num, CD_MFACE);
+ MCol *mc = (MCol*)CustomData_get_layer_n(&dm->faceData, CD_MCOL, i);
+ mc += num * 4;
+
+ psys_interpolate_mcol(mc, mface->v4, fuv, sd->mcol + i);
+ }
+ else
+ memset(&sd->mcol[i], 0, sizeof(MCol));
+ }
+ }
+}
+static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem *psys, int timeoffset)
+{
+ Object *ob= obr->ob;
+// Object *tob=0;
+ Material *ma = NULL;
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *tpsys = NULL;
+ ParticleSettings *part, *tpart = NULL;
+ ParticleData *pars, *pa = NULL, *tpa = NULL;
+ ParticleKey *states = NULL;
+ ParticleKey state;
+ ParticleCacheKey *cache = NULL;
+ ParticleBillboardData bb;
+ ParticleSimulationData sim = {NULL};
+ ParticleStrandData sd;
+ StrandBuffer *strandbuf = NULL;
+ StrandVert *svert = NULL;
+ StrandBound *sbound = NULL;
+ StrandRen *strand = NULL;
+ RNG *rng = NULL;
+ float loc[3], loc1[3], loc0[3], mat[4][4], nmat[3][3], co[3], nor[3], duplimat[4][4];
+ float strandlen=0.0f, curlen=0.0f;
+ float hasize, pa_size, r_tilt, r_length;
+ float pa_time, pa_birthtime, pa_dietime;
+ float random, simplify[2], pa_co[3];
+ const float cfra= BKE_scene_frame_get(re->scene);
+ int i, a, k, max_k=0, totpart;
+ bool do_simplify = false, do_surfacecache = false, use_duplimat = false;
+ int totchild=0, step_nbr;
+ int seed, path_nbr=0, orco1=0, num;
+ int totface;
+
+ const int *index_mf_to_mpoly = NULL;
+ const int *index_mp_to_orig = NULL;
+
+/* 1. check that everything is ok & updated */
+ if (psys==NULL)
+ return 0;
+
+ part=psys->part;
+ pars=psys->particles;
+
+ if (part==NULL || pars==NULL || !psys_check_enabled(ob, psys, G.is_rendering))
+ return 0;
+
+ if (part->ren_as==PART_DRAW_OB || part->ren_as==PART_DRAW_GR || part->ren_as==PART_DRAW_NOT)
+ return 1;
+
+ if ((re->r.scemode & R_VIEWPORT_PREVIEW) && (ob->mode & OB_MODE_PARTICLE_EDIT))
+ return 0;
+
+ if (part->ren_as == PART_DRAW_BB && part->bb_ob == NULL && RE_GetCamera(re) == NULL)
+ return 0;
+
+/* 2. start initializing things */
+
+ /* last possibility to bail out! */
+ psmd = psys_get_modifier(ob, psys);
+ if (!(psmd->modifier.mode & eModifierMode_Render))
+ return 0;
+
+ sim.scene= re->scene;
+ sim.ob= ob;
+ sim.psys= psys;
+ sim.psmd= psmd;
+
+ if (part->phystype==PART_PHYS_KEYED)
+ psys_count_keyed_targets(&sim);
+
+ totchild=psys->totchild;
+
+ /* can happen for disconnected/global hair */
+ if (part->type==PART_HAIR && !psys->childcache)
+ totchild= 0;
+
+ if (re->r.scemode & R_VIEWPORT_PREVIEW) { /* preview render */
+ totchild = (int)((float)totchild * (float)part->disp / 100.0f);
+ step_nbr = 1 << part->draw_step;
+ }
+ else {
+ step_nbr = 1 << part->ren_step;
+ }
+ if (ELEM(part->kink, PART_KINK_SPIRAL))
+ step_nbr += part->kink_extra_steps;
+
+ psys->flag |= PSYS_DRAWING;
+
+ rng= BLI_rng_new(psys->seed);
+
+ totpart=psys->totpart;
+
+ memset(&sd, 0, sizeof(ParticleStrandData));
+ sd.override_uv = -1;
+
+/* 2.1 setup material stff */
+ ma= give_render_material(re, ob, part->omat);
+
+#if 0 /* XXX old animation system */
+ if (ma->ipo) {
+ calc_ipo(ma->ipo, cfra);
+ execute_ipo((ID *)ma, ma->ipo);
+ }
+#endif /* XXX old animation system */
+
+ hasize = ma->hasize;
+ seed = ma->seed1;
+
+ re->flag |= R_HALO;
+
+ RE_set_customdata_names(obr, &psmd->dm_final->faceData);
+ sd.totuv = CustomData_number_of_layers(&psmd->dm_final->faceData, CD_MTFACE);
+ sd.totcol = CustomData_number_of_layers(&psmd->dm_final->faceData, CD_MCOL);
+
+ if (ma->texco & TEXCO_UV && sd.totuv) {
+ sd.uvco = MEM_callocN(sd.totuv * 2 * sizeof(float), "particle_uvs");
+
+ if (ma->strand_uvname[0]) {
+ sd.override_uv = CustomData_get_named_layer_index(&psmd->dm_final->faceData, CD_MTFACE, ma->strand_uvname);
+ sd.override_uv -= CustomData_get_layer_index(&psmd->dm_final->faceData, CD_MTFACE);
+ }
+ }
+ else
+ sd.uvco = NULL;
+
+ if (sd.totcol)
+ sd.mcol = MEM_callocN(sd.totcol * sizeof(MCol), "particle_mcols");
+
+/* 2.2 setup billboards */
+ if (part->ren_as == PART_DRAW_BB) {
+ int first_uv = CustomData_get_layer_index(&psmd->dm_final->faceData, CD_MTFACE);
+
+ bb.uv[0] = CustomData_get_named_layer_index(&psmd->dm_final->faceData, CD_MTFACE, psys->bb_uvname[0]);
+ if (bb.uv[0] < 0)
+ bb.uv[0] = CustomData_get_active_layer_index(&psmd->dm_final->faceData, CD_MTFACE);
+
+ bb.uv[1] = CustomData_get_named_layer_index(&psmd->dm_final->faceData, CD_MTFACE, psys->bb_uvname[1]);
+
+ bb.uv[2] = CustomData_get_named_layer_index(&psmd->dm_final->faceData, CD_MTFACE, psys->bb_uvname[2]);
+
+ if (first_uv >= 0) {
+ bb.uv[0] -= first_uv;
+ bb.uv[1] -= first_uv;
+ bb.uv[2] -= first_uv;
+ }
+
+ bb.align = part->bb_align;
+ bb.anim = part->bb_anim;
+ bb.lock = part->draw & PART_DRAW_BB_LOCK;
+ bb.ob = (part->bb_ob ? part->bb_ob : RE_GetCamera(re));
+ bb.split_offset = part->bb_split_offset;
+ bb.totnum = totpart+totchild;
+ bb.uv_split = part->bb_uv_split;
+ }
+
+/* 2.5 setup matrices */
+ mul_m4_m4m4(mat, re->viewmat, ob->obmat);
+ invert_m4_m4(ob->imat, mat); /* need to be that way, for imat texture */
+ transpose_m3_m4(nmat, ob->imat);
+
+ if (psys->flag & PSYS_USE_IMAT) {
+ /* psys->imat is the original emitter's inverse matrix, ob->obmat is the duplicated object's matrix */
+ mul_m4_m4m4(duplimat, ob->obmat, psys->imat);
+ use_duplimat = true;
+ }
+
+/* 2.6 setup strand rendering */
+ if (part->ren_as == PART_DRAW_PATH && psys->pathcache) {
+ path_nbr = step_nbr;
+
+ if (path_nbr) {
+ if (!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) {
+ sd.orco = get_object_orco(re, psys);
+ if (!sd.orco) {
+ sd.orco = MEM_mallocN(3*sizeof(float)*(totpart+totchild), "particle orcos");
+ set_object_orco(re, psys, sd.orco);
+ }
+ }
+ }
+
+ if (part->draw & PART_DRAW_REN_ADAPT) {
+ sd.adapt = 1;
+ sd.adapt_pix = (float)part->adapt_pix;
+ sd.adapt_angle = cosf(DEG2RADF((float)part->adapt_angle));
+ }
+
+ if (part->draw & PART_DRAW_REN_STRAND) {
+ strandbuf= RE_addStrandBuffer(obr, (totpart+totchild)*(path_nbr+1));
+ strandbuf->ma= ma;
+ strandbuf->lay= ob->lay;
+ copy_m4_m4(strandbuf->winmat, re->winmat);
+ strandbuf->winx= re->winx;
+ strandbuf->winy= re->winy;
+ strandbuf->maxdepth= 2;
+ strandbuf->adaptcos= cosf(DEG2RADF((float)part->adapt_angle));
+ strandbuf->overrideuv= sd.override_uv;
+ strandbuf->minwidth= ma->strand_min;
+
+ if (ma->strand_widthfade == 0.0f)
+ strandbuf->widthfade= -1.0f;
+ else if (ma->strand_widthfade >= 1.0f)
+ strandbuf->widthfade= 2.0f - ma->strand_widthfade;
+ else
+ strandbuf->widthfade= 1.0f/MAX2(ma->strand_widthfade, 1e-5f);
+
+ if (part->flag & PART_HAIR_BSPLINE)
+ strandbuf->flag |= R_STRAND_BSPLINE;
+ if (ma->mode & MA_STR_B_UNITS)
+ strandbuf->flag |= R_STRAND_B_UNITS;
+
+ svert= strandbuf->vert;
+
+ if (re->r.mode & R_SPEED)
+ do_surfacecache = true;
+ else if ((re->wrld.mode & (WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT)) && (re->wrld.ao_gather_method == WO_AOGATHER_APPROX))
+ if (ma->amb != 0.0f)
+ do_surfacecache = true;
+
+ totface= psmd->dm_final->getNumTessFaces(psmd->dm_final);
+ index_mf_to_mpoly = psmd->dm_final->getTessFaceDataArray(psmd->dm_final, CD_ORIGINDEX);
+ index_mp_to_orig = psmd->dm_final->getPolyDataArray(psmd->dm_final, CD_ORIGINDEX);
+ if (index_mf_to_mpoly == NULL) {
+ index_mp_to_orig = NULL;
+ }
+ for (a=0; a<totface; a++)
+ strandbuf->totbound = max_ii(strandbuf->totbound, (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, a): a);
+
+ strandbuf->totbound++;
+ strandbuf->bound= MEM_callocN(sizeof(StrandBound)*strandbuf->totbound, "StrandBound");
+ sbound= strandbuf->bound;
+ sbound->start= sbound->end= 0;
+ }
+ }
+
+ if (sd.orco == NULL) {
+ sd.orco = MEM_mallocN(3 * sizeof(float), "particle orco");
+ orco1 = 1;
+ }
+
+ if (path_nbr == 0)
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+/* 3. start creating renderable things */
+ for (a=0, pa=pars; a<totpart+totchild; a++, pa++, seed++) {
+ random = BLI_rng_get_float(rng);
+ /* setup per particle individual stuff */
+ if (a<totpart) {
+ if (pa->flag & PARS_UNEXIST) continue;
+
+ pa_time=(cfra-pa->time)/pa->lifetime;
+ pa_birthtime = pa->time;
+ pa_dietime = pa->dietime;
+
+ hasize = ma->hasize;
+
+ /* XXX 'tpsys' is alwyas NULL, this code won't run! */
+ /* get orco */
+ if (tpsys && part->phystype == PART_PHYS_NO) {
+ tpa = tpsys->particles + pa->num;
+ psys_particle_on_emitter(
+ psmd,
+ tpart->from, tpa->num, pa->num_dmcache, tpa->fuv,
+ tpa->foffset, co, nor, NULL, NULL, sd.orco, NULL);
+ }
+ else {
+ psys_particle_on_emitter(
+ psmd,
+ part->from, pa->num, pa->num_dmcache,
+ pa->fuv, pa->foffset, co, nor, NULL, NULL, sd.orco, NULL);
+ }
+
+ /* get uvco & mcol */
+ num= pa->num_dmcache;
+
+ if (num == DMCACHE_NOTFOUND)
+ if (pa->num < psmd->dm_final->getNumTessFaces(psmd->dm_final))
+ num= pa->num;
+
+ get_particle_uvco_mcol(part->from, psmd->dm_final, pa->fuv, num, &sd);
+
+ pa_size = pa->size;
+
+ r_tilt = 2.0f*(psys_frand(psys, a) - 0.5f);
+ r_length = psys_frand(psys, a+1);
+
+ if (path_nbr) {
+ cache = psys->pathcache[a];
+ max_k = (int)cache->segments;
+ }
+
+ if (totchild && (part->draw&PART_DRAW_PARENT)==0) continue;
+ }
+ else {
+ ChildParticle *cpa= psys->child+a-totpart;
+
+ if (path_nbr) {
+ cache = psys->childcache[a-totpart];
+
+ if (cache->segments < 0)
+ continue;
+
+ max_k = (int)cache->segments;
+ }
+
+ pa_time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
+ pa_size = psys_get_child_size(psys, cpa, cfra, &pa_time);
+
+ r_tilt = 2.0f*(psys_frand(psys, a + 21) - 0.5f);
+ r_length = psys_frand(psys, a + 22);
+
+ num = cpa->num;
+
+ /* get orco */
+ if (part->childtype == PART_CHILD_FACES) {
+ psys_particle_on_emitter(
+ psmd,
+ PART_FROM_FACE, cpa->num, DMCACHE_ISCHILD,
+ cpa->fuv, cpa->foffset, co, nor, NULL, NULL, sd.orco, NULL);
+ }
+ else {
+ ParticleData *par = psys->particles + cpa->parent;
+ psys_particle_on_emitter(
+ psmd,
+ part->from, par->num, DMCACHE_ISCHILD, par->fuv,
+ par->foffset, co, nor, NULL, NULL, sd.orco, NULL);
+ }
+
+ /* get uvco & mcol */
+ if (part->childtype==PART_CHILD_FACES) {
+ get_particle_uvco_mcol(PART_FROM_FACE, psmd->dm_final, cpa->fuv, cpa->num, &sd);
+ }
+ else {
+ ParticleData *parent = psys->particles + cpa->parent;
+ num = parent->num_dmcache;
+
+ if (num == DMCACHE_NOTFOUND)
+ if (parent->num < psmd->dm_final->getNumTessFaces(psmd->dm_final))
+ num = parent->num;
+
+ get_particle_uvco_mcol(part->from, psmd->dm_final, parent->fuv, num, &sd);
+ }
+
+ do_simplify = psys_render_simplify_params(psys, cpa, simplify);
+
+ if (strandbuf) {
+ int orignum = (index_mf_to_mpoly) ? DM_origindex_mface_mpoly(index_mf_to_mpoly, index_mp_to_orig, cpa->num) : cpa->num;
+
+ if ((orignum > sbound - strandbuf->bound) &&
+ (orignum < strandbuf->totbound))
+ {
+ sbound = &strandbuf->bound[orignum];
+ sbound->start = sbound->end = obr->totstrand;
+ }
+ }
+ }
+
+ /* TEXCO_PARTICLE */
+ pa_co[0] = pa_time;
+ pa_co[1] = 0.f;
+ pa_co[2] = 0.f;
+
+ /* surface normal shading setup */
+ if (ma->mode_l & MA_STR_SURFDIFF) {
+ mul_m3_v3(nmat, nor);
+ sd.surfnor= nor;
+ }
+ else
+ sd.surfnor= NULL;
+
+ /* strand render setup */
+ if (strandbuf) {
+ strand= RE_findOrAddStrand(obr, obr->totstrand++);
+ strand->buffer= strandbuf;
+ strand->vert= svert;
+ copy_v3_v3(strand->orco, sd.orco);
+
+ if (do_simplify) {
+ float *ssimplify= RE_strandren_get_simplify(obr, strand, 1);
+ ssimplify[0]= simplify[0];
+ ssimplify[1]= simplify[1];
+ }
+
+ if (sd.surfnor) {
+ float *snor= RE_strandren_get_surfnor(obr, strand, 1);
+ copy_v3_v3(snor, sd.surfnor);
+ }
+
+ if (do_surfacecache && num >= 0) {
+ int *facenum= RE_strandren_get_face(obr, strand, 1);
+ *facenum= num;
+ }
+
+ if (sd.uvco) {
+ for (i=0; i<sd.totuv; i++) {
+ if (i != sd.override_uv) {
+ float *uv= RE_strandren_get_uv(obr, strand, i, NULL, 1);
+
+ uv[0]= sd.uvco[2*i];
+ uv[1]= sd.uvco[2*i+1];
+ }
+ }
+ }
+ if (sd.mcol) {
+ for (i=0; i<sd.totcol; i++) {
+ MCol *mc= RE_strandren_get_mcol(obr, strand, i, NULL, 1);
+ *mc = sd.mcol[i];
+ }
+ }
+
+ sbound->end++;
+ }
+
+ /* strandco computation setup */
+ if (path_nbr) {
+ strandlen= 0.0f;
+ curlen= 0.0f;
+ for (k=1; k<=path_nbr; k++)
+ if (k<=max_k)
+ strandlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
+ }
+
+ if (path_nbr) {
+ /* render strands */
+ for (k=0; k<=path_nbr; k++) {
+ float time;
+
+ if (k<=max_k) {
+ copy_v3_v3(state.co, (cache+k)->co);
+ copy_v3_v3(state.vel, (cache+k)->vel);
+ }
+ else
+ continue;
+
+ if (k > 0)
+ curlen += len_v3v3((cache+k-1)->co, (cache+k)->co);
+ time= curlen/strandlen;
+
+ copy_v3_v3(loc, state.co);
+ mul_m4_v3(re->viewmat, loc);
+
+ if (strandbuf) {
+ copy_v3_v3(svert->co, loc);
+ svert->strandco= -1.0f + 2.0f*time;
+ svert++;
+ strand->totvert++;
+ }
+ else {
+ sd.size = hasize;
+
+ if (k==1) {
+ sd.first = 1;
+ sd.time = 0.0f;
+ sub_v3_v3v3(loc0, loc1, loc);
+ add_v3_v3v3(loc0, loc1, loc0);
+
+ particle_curve(re, obr, psmd->dm_final, ma, &sd, loc1, loc0, seed, pa_co);
+ }
+
+ sd.first = 0;
+ sd.time = time;
+
+ if (k)
+ particle_curve(re, obr, psmd->dm_final, ma, &sd, loc, loc1, seed, pa_co);
+
+ copy_v3_v3(loc1, loc);
+ }
+ }
+
+ }
+ else {
+ /* render normal particles */
+ if (part->trail_count > 1) {
+ float length = part->path_end * (1.0f - part->randlength * r_length);
+ int trail_count = part->trail_count * (1.0f - part->randlength * r_length);
+ float ct = (part->draw & PART_ABS_PATH_TIME) ? cfra : pa_time;
+ float dt = length / (trail_count ? (float)trail_count : 1.0f);
+
+ /* make sure we have pointcache in memory before getting particle on path */
+ psys_make_temp_pointcache(ob, psys);
+
+ for (i=0; i < trail_count; i++, ct -= dt) {
+ if (part->draw & PART_ABS_PATH_TIME) {
+ if (ct < pa_birthtime || ct > pa_dietime)
+ continue;
+ }
+ else if (ct < 0.0f || ct > 1.0f)
+ continue;
+
+ state.time = (part->draw & PART_ABS_PATH_TIME) ? -ct : ct;
+ psys_get_particle_on_path(&sim, a, &state, 1);
+
+ if (psys->parent)
+ mul_m4_v3(psys->parent->obmat, state.co);
+
+ if (use_duplimat)
+ mul_m4_v4(duplimat, state.co);
+
+ if (part->ren_as == PART_DRAW_BB) {
+ bb.random = random;
+ bb.offset[0] = part->bb_offset[0];
+ bb.offset[1] = part->bb_offset[1];
+ bb.size[0] = part->bb_size[0] * pa_size;
+ if (part->bb_align==PART_BB_VEL) {
+ float pa_vel = len_v3(state.vel);
+ float head = part->bb_vel_head*pa_vel;
+ float tail = part->bb_vel_tail*pa_vel;
+ bb.size[1] = part->bb_size[1]*pa_size + head + tail;
+ /* use offset to adjust the particle center. this is relative to size, so need to divide! */
+ if (bb.size[1] > 0.0f)
+ bb.offset[1] += (head-tail) / bb.size[1];
+ }
+ else
+ bb.size[1] = part->bb_size[1] * pa_size;
+ bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
+ bb.time = ct;
+ bb.num = a;
+ }
+
+ pa_co[0] = (part->draw & PART_ABS_PATH_TIME) ? (ct-pa_birthtime)/(pa_dietime-pa_birthtime) : ct;
+ pa_co[1] = (float)i/(float)(trail_count-1);
+
+ particle_normal_ren(part->ren_as, part, re, obr, psmd->dm_final, ma, &sd, &bb, &state, seed, hasize, pa_co);
+ }
+ }
+ else {
+ state.time=cfra;
+ if (psys_get_particle_state(&sim, a, &state, 0)==0)
+ continue;
+
+ if (psys->parent)
+ mul_m4_v3(psys->parent->obmat, state.co);
+
+ if (use_duplimat)
+ mul_m4_v3(duplimat, state.co);
+
+ if (part->ren_as == PART_DRAW_BB) {
+ bb.random = random;
+ bb.offset[0] = part->bb_offset[0];
+ bb.offset[1] = part->bb_offset[1];
+ bb.size[0] = part->bb_size[0] * pa_size;
+ if (part->bb_align==PART_BB_VEL) {
+ float pa_vel = len_v3(state.vel);
+ float head = part->bb_vel_head*pa_vel;
+ float tail = part->bb_vel_tail*pa_vel;
+ bb.size[1] = part->bb_size[1]*pa_size + head + tail;
+ /* use offset to adjust the particle center. this is relative to size, so need to divide! */
+ if (bb.size[1] > 0.0f)
+ bb.offset[1] += (head-tail) / bb.size[1];
+ }
+ else
+ bb.size[1] = part->bb_size[1] * pa_size;
+ bb.tilt = part->bb_tilt * (1.0f - part->bb_rand_tilt * r_tilt);
+ bb.time = pa_time;
+ bb.num = a;
+ bb.lifetime = pa_dietime-pa_birthtime;
+ }
+
+ particle_normal_ren(part->ren_as, part, re, obr, psmd->dm_final, ma, &sd, &bb, &state, seed, hasize, pa_co);
+ }
+ }
+
+ if (orco1==0)
+ sd.orco+=3;
+
+ if (re->test_break(re->tbh))
+ break;
+ }
+
+ if (do_surfacecache)
+ strandbuf->surface= cache_strand_surface(re, obr, psmd->dm_final, mat, timeoffset);
+
+/* 4. clean up */
+#if 0 /* XXX old animation system */
+ if (ma) do_mat_ipo(re->scene, ma);
+#endif /* XXX old animation system */
+
+ if (orco1)
+ MEM_freeN(sd.orco);
+
+ if (sd.uvco)
+ MEM_freeN(sd.uvco);
+
+ if (sd.mcol)
+ MEM_freeN(sd.mcol);
+
+ if (states)
+ MEM_freeN(states);
+
+ BLI_rng_free(rng);
+
+ psys->flag &= ~PSYS_DRAWING;
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (path_nbr && (ma->mode_l & MA_TANGENT_STR)==0)
+ calc_vertexnormals(re, obr, 1, 0, 0);
+
+ return 1;
+}
+
+/* ------------------------------------------------------------------------- */
/* Halo's */
/* ------------------------------------------------------------------------- */
@@ -3464,15 +4608,38 @@ static void set_dupli_tex_mat(Render *re, ObjectInstanceRen *obi, DupliObject *d
static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
{
Object *ob= obr->ob;
+ ParticleSystem *psys;
+ int i;
+
+ if (obr->psysindex) {
+ if ((!obr->prev || obr->prev->ob != ob || (obr->prev->flag & R_INSTANCEABLE)==0) && ob->type==OB_MESH) {
+ /* the emitter mesh wasn't rendered so the modifier stack wasn't
+ * evaluated with render settings */
+ DerivedMesh *dm;
+ const CustomDataMask mask = CD_MASK_RENDER_INTERNAL;
- if (ELEM(ob->type, OB_FONT, OB_CURVE))
- init_render_curve(re, obr, timeoffset);
- else if (ob->type==OB_SURF)
- init_render_surf(re, obr, timeoffset);
- else if (ob->type==OB_MESH)
- init_render_mesh(re, obr, timeoffset);
- else if (ob->type==OB_MBALL)
- init_render_mball(re, obr);
+ if (re->r.scemode & R_VIEWPORT_PREVIEW)
+ dm = mesh_create_derived_view(re->scene, ob, mask);
+ else
+ dm = mesh_create_derived_render(re->scene, ob, mask);
+ dm->release(dm);
+ }
+
+ for (psys=ob->particlesystem.first, i=0; i<obr->psysindex-1; i++)
+ psys= psys->next;
+
+ render_new_particle_system(re, obr, psys, timeoffset);
+ }
+ else {
+ if (ELEM(ob->type, OB_FONT, OB_CURVE))
+ init_render_curve(re, obr, timeoffset);
+ else if (ob->type==OB_SURF)
+ init_render_surf(re, obr, timeoffset);
+ else if (ob->type==OB_MESH)
+ init_render_mesh(re, obr, timeoffset);
+ else if (ob->type==OB_MBALL)
+ init_render_mball(re, obr);
+ }
finalize_render_object(re, obr, timeoffset);
@@ -3486,10 +4653,26 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
{
ObjectRen *obr;
ObjectInstanceRen *obi;
- int allow_render= 1, index, i;
+ ParticleSystem *psys;
+ int show_emitter, allow_render= 1, index, psysindex, i;
index= (dob)? dob->persistent_id[0]: 0;
+ /* the emitter has to be processed first (render levels of modifiers) */
+ /* so here we only check if the emitter should be rendered */
+ if (ob->particlesystem.first) {
+ show_emitter= 0;
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ show_emitter += psys->part->draw & PART_DRAW_EMITTER;
+ if (!(re->r.scemode & R_VIEWPORT_PREVIEW))
+ psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
+ }
+
+ /* if no psys has "show emitter" selected don't render emitter */
+ if (show_emitter == 0)
+ allow_render= 0;
+ }
+
/* one render object for the data itself */
if (allow_render) {
obr= RE_addRenderObject(re, ob, par, index, 0, ob->lay);
@@ -3513,6 +4696,35 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
add_volume(re, obr, ma);
}
}
+
+ /* and one render object per particle system */
+ if (ob->particlesystem.first) {
+ psysindex= 1;
+ for (psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
+ if (!psys_check_enabled(ob, psys, G.is_rendering))
+ continue;
+
+ obr= RE_addRenderObject(re, ob, par, index, psysindex, ob->lay);
+ if ((dob && !dob->animated) || (ob->transflag & OB_RENDER_DUPLI)) {
+ obr->flag |= R_INSTANCEABLE;
+ copy_m4_m4(obr->obmat, ob->obmat);
+ }
+ if (dob)
+ psys->flag |= PSYS_USE_IMAT;
+ init_render_object_data(re, obr, timeoffset);
+ if (!(re->r.scemode & R_VIEWPORT_PREVIEW))
+ psys_render_restore(ob, psys);
+ psys->flag &= ~PSYS_USE_IMAT;
+
+ /* only add instance for objects that have not been used for dupli */
+ if (!(ob->transflag & OB_RENDER_DUPLI)) {
+ obi = RE_addRenderInstance(re, obr, ob, par, index, psysindex, NULL, ob->lay, dob);
+ if (dob) set_dupli_tex_mat(re, obi, dob, omat);
+ }
+ else
+ find_dupli_instances(re, obr, dob);
+ }
+ }
}
/* par = pointer to duplicator parent, needed for object lookup table */
@@ -3633,8 +4845,11 @@ static int allow_render_object(Render *re, Object *ob, int nolamps, int onlysele
if (is_object_hidden(re, ob))
return 0;
- if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
- return 0;
+ /* Only handle dupli-hiding here if there is no particle systems. Else, let those handle show/noshow. */
+ if (!ob->particlesystem.first) {
+ if ((ob->transflag & OB_DUPLI) && !(ob->transflag & OB_DUPLIFRAMES)) {
+ return 0;
+ }
}
/* don't add non-basic meta objects, ends up having renderobjects with no geometry */
@@ -3652,6 +4867,7 @@ static int allow_render_object(Render *re, Object *ob, int nolamps, int onlysele
static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Object *obd)
{
+ ParticleSystem *psys;
Material *ma;
short a, *totmaterial;
@@ -3667,6 +4883,10 @@ static int allow_render_dupli_instance(Render *UNUSED(re), DupliObject *dob, Obj
}
}
+ for (psys=obd->particlesystem.first; psys; psys=psys->next)
+ if (!ELEM(psys->part->ren_as, PART_DRAW_BB, PART_DRAW_LINE, PART_DRAW_PATH, PART_DRAW_OB, PART_DRAW_GR))
+ return 0;
+
/* don't allow lamp, animated duplis, or radio render */
return (render_object_type(obd->type) &&
(!(dob->type == OB_DUPLIGROUP) || !dob->animated));
@@ -3678,12 +4898,36 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
* settings before calling object_duplilist, to get render level duplis */
Group *group;
GroupObject *go;
+ ParticleSystem *psys;
+ DerivedMesh *dm;
if (re->r.scemode & R_VIEWPORT_PREVIEW)
return;
if (level >= MAX_DUPLI_RECUR)
return;
+
+ if (ob->transflag & OB_DUPLIPARTS) {
+ for (psys=ob->particlesystem.first; psys; psys=psys->next) {
+ if (ELEM(psys->part->ren_as, PART_DRAW_OB, PART_DRAW_GR)) {
+ if (enable)
+ psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
+ else
+ psys_render_restore(ob, psys);
+ }
+ }
+
+ if (enable) {
+ /* this is to make sure we get render level duplis in groups:
+ * the derivedmesh must be created before init_render_mesh,
+ * since object_duplilist does dupliparticles before that */
+ dm = mesh_create_derived_render(re->scene, ob, CD_MASK_RENDER_INTERNAL);
+ dm->release(dm);
+
+ for (psys=ob->particlesystem.first; psys; psys=psys->next)
+ psys_get_modifier(ob, psys)->flag &= ~eParticleSystemFlag_psys_updated;
+ }
+ }
if (ob->dup_group==NULL) return;
group= ob->dup_group;
@@ -3822,7 +5066,9 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
continue;
if (allow_render_dupli_instance(re, dob, obd)) {
+ ParticleSystem *psys;
ObjectRen *obr = NULL;
+ int psysindex;
float mat[4][4];
obi=NULL;
@@ -3853,6 +5099,29 @@ static void database_init_objects(Render *re, unsigned int renderlay, int nolamp
}
}
+ /* same logic for particles, each particle system has it's own object, so
+ * need to go over them separately */
+ psysindex= 1;
+ for (psys=obd->particlesystem.first; psys; psys=psys->next) {
+ if (dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, psysindex))) {
+ if (obi == NULL)
+ mul_m4_m4m4(mat, re->viewmat, dob->mat);
+ obi = RE_addRenderInstance(re, NULL, obd, ob, dob->persistent_id[0], psysindex++, mat, obd->lay, dob);
+
+ set_dupli_tex_mat(re, obi, dob, dob_extra->obmat);
+ if (dob->type != OB_DUPLIGROUP) {
+ copy_v3_v3(obi->dupliorco, dob->orco);
+ obi->dupliuv[0]= dob->uv[0];
+ obi->dupliuv[1]= dob->uv[1];
+ }
+ else {
+ assign_dupligroup_dupli(re, obi, obr, dob);
+ if (obd->transflag & OB_RENDER_DUPLI)
+ find_dupli_instances(re, obr, dob);
+ }
+ }
+ }
+
if (obi==NULL)
/* can't instance, just create the object */
init_render_object(re, obd, ob, dob, dob_extra->obmat, timeoffset);
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index badc438b826..9f1ae4a96e0 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -70,6 +70,7 @@
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
+#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
@@ -3089,6 +3090,21 @@ static void validate_render_settings(Render *re)
}
}
+static void update_physics_cache(Render *re, Scene *scene, int UNUSED(anim_init))
+{
+ PTCacheBaker baker;
+
+ memset(&baker, 0, sizeof(baker));
+ baker.main = re->main;
+ baker.scene = scene;
+ baker.bake = 0;
+ baker.render = 1;
+ baker.anim_init = 1;
+ baker.quick_step = 1;
+
+ BKE_ptcache_bake(&baker);
+}
+
void RE_SetActiveRenderView(Render *re, const char *viewname)
{
BLI_strncpy(re->viewname, viewname, sizeof(re->viewname));
@@ -3101,7 +3117,7 @@ const char *RE_GetActiveRenderView(Render *re)
/* evaluating scene options for general Blender render */
static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain, Scene *scene, SceneRenderLayer *srl,
- Object *camera_override, unsigned int lay_override, int anim, int UNUSED(anim_init))
+ Object *camera_override, unsigned int lay_override, int anim, int anim_init)
{
int winx, winy;
rcti disprect;
@@ -3145,6 +3161,16 @@ static int render_initialize_from_main(Render *re, RenderData *rd, Main *bmain,
/* check all scenes involved */
tag_scenes_for_render(re);
+
+ /*
+ * Disabled completely for now,
+ * can be later set as render profile option
+ * and default for background render.
+ */
+ if (0) {
+ /* make sure dynamics are up to date */
+ update_physics_cache(re, scene, anim_init);
+ }
if (srl || scene->r.scemode & R_SINGLE_LAYER) {
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index ffb44cf6826..a03ea9cb896 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -45,6 +45,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_texture_types.h"
#include "BKE_deform.h"
@@ -52,6 +53,7 @@
#include "BKE_lattice.h"
#include "BKE_main.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_texture.h"
#include "BKE_colortools.h"
@@ -165,6 +167,149 @@ static void alloc_point_data(PointDensity *pd)
}
}
+static void pointdensity_cache_psys(Scene *scene,
+ PointDensity *pd,
+ Object *ob,
+ ParticleSystem *psys,
+ float viewmat[4][4],
+ float winmat[4][4],
+ int winx, int winy,
+ const bool use_render_params)
+{
+ DerivedMesh *dm;
+ ParticleKey state;
+ ParticleCacheKey *cache;
+ ParticleSimulationData sim = {NULL};
+ ParticleData *pa = NULL;
+ float cfra = BKE_scene_frame_get(scene);
+ int i /*, childexists*/ /* UNUSED */;
+ int total_particles;
+ int data_used;
+ float *data_vel, *data_life;
+ float partco[3];
+
+ /* init everything */
+ if (!psys || !ob || !pd) {
+ return;
+ }
+
+ data_used = point_data_used(pd);
+
+ /* Just to create a valid rendering context for particles */
+ if (use_render_params) {
+ psys_render_set(ob, psys, viewmat, winmat, winx, winy, 0);
+ }
+
+ if (use_render_params) {
+ dm = mesh_create_derived_render(scene,
+ ob,
+ CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
+ }
+ else {
+ dm = mesh_get_derived_final(scene,
+ ob,
+ CD_MASK_BAREMESH | CD_MASK_MTFACE | CD_MASK_MCOL);
+ }
+
+ if (!psys_check_enabled(ob, psys, use_render_params)) {
+ psys_render_restore(ob, psys);
+ return;
+ }
+
+ sim.scene = scene;
+ sim.ob = ob;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(ob, psys);
+
+ /* in case ob->imat isn't up-to-date */
+ invert_m4_m4(ob->imat, ob->obmat);
+
+ total_particles = psys->totpart + psys->totchild;
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ pd->point_tree = BLI_bvhtree_new(total_particles, 0.0, 4, 6);
+ pd->totpoints = total_particles;
+ alloc_point_data(pd);
+ point_data_pointers(pd, &data_vel, &data_life, NULL);
+
+#if 0 /* UNUSED */
+ if (psys->totchild > 0 && !(psys->part->draw & PART_DRAW_PARENT))
+ childexists = 1;
+#endif
+
+ for (i = 0, pa = psys->particles; i < total_particles; i++, pa++) {
+
+ if (psys->part->type == PART_HAIR) {
+ /* hair particles */
+ if (i < psys->totpart && psys->pathcache)
+ cache = psys->pathcache[i];
+ else if (i >= psys->totpart && psys->childcache)
+ cache = psys->childcache[i - psys->totpart];
+ else
+ continue;
+
+ cache += cache->segments; /* use endpoint */
+
+ copy_v3_v3(state.co, cache->co);
+ zero_v3(state.vel);
+ state.time = 0.0f;
+ }
+ else {
+ /* emitter particles */
+ state.time = cfra;
+
+ if (!psys_get_particle_state(&sim, i, &state, 0))
+ continue;
+
+ if (data_used & POINT_DATA_LIFE) {
+ if (i < psys->totpart) {
+ state.time = (cfra - pa->time) / pa->lifetime;
+ }
+ else {
+ ChildParticle *cpa = (psys->child + i) - psys->totpart;
+ float pa_birthtime, pa_dietime;
+
+ state.time = psys_get_child_time(psys, cpa, cfra, &pa_birthtime, &pa_dietime);
+ }
+ }
+ }
+
+ copy_v3_v3(partco, state.co);
+
+ if (pd->psys_cache_space == TEX_PD_OBJECTSPACE)
+ mul_m4_v3(ob->imat, partco);
+ else if (pd->psys_cache_space == TEX_PD_OBJECTLOC) {
+ sub_v3_v3(partco, ob->loc);
+ }
+ else {
+ /* TEX_PD_WORLDSPACE */
+ }
+
+ BLI_bvhtree_insert(pd->point_tree, i, partco, 1);
+
+ if (data_vel) {
+ data_vel[i*3 + 0] = state.vel[0];
+ data_vel[i*3 + 1] = state.vel[1];
+ data_vel[i*3 + 2] = state.vel[2];
+ }
+ if (data_life) {
+ data_life[i] = state.time;
+ }
+ }
+
+ BLI_bvhtree_balance(pd->point_tree);
+ dm->release(dm);
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (use_render_params) {
+ psys_render_restore(ob, psys);
+ }
+}
+
static void pointdensity_cache_vertex_color(PointDensity *pd, Object *UNUSED(ob), DerivedMesh *dm, float *data_color)
{
@@ -332,6 +477,9 @@ static void pointdensity_cache_object(Scene *scene,
static void cache_pointdensity_ex(Scene *scene,
PointDensity *pd,
+ float viewmat[4][4],
+ float winmat[4][4],
+ int winx, int winy,
const bool use_render_params)
{
if (pd == NULL) {
@@ -343,7 +491,28 @@ static void cache_pointdensity_ex(Scene *scene,
pd->point_tree = NULL;
}
- if (pd->source == TEX_PD_OBJECT) {
+ if (pd->source == TEX_PD_PSYS) {
+ Object *ob = pd->object;
+ ParticleSystem *psys;
+
+ if (!ob || !pd->psys) {
+ return;
+ }
+
+ psys = BLI_findlink(&ob->particlesystem, pd->psys - 1);
+ if (!psys) {
+ return;
+ }
+
+ pointdensity_cache_psys(scene,
+ pd,
+ ob,
+ psys,
+ viewmat, winmat,
+ winx, winy,
+ use_render_params);
+ }
+ else if (pd->source == TEX_PD_OBJECT) {
Object *ob = pd->object;
if (ob && ob->type == OB_MESH)
pointdensity_cache_object(scene, pd, ob, use_render_params);
@@ -352,7 +521,11 @@ static void cache_pointdensity_ex(Scene *scene,
void cache_pointdensity(Render *re, PointDensity *pd)
{
- cache_pointdensity_ex(re->scene, pd, true);
+ cache_pointdensity_ex(re->scene,
+ pd,
+ re->viewmat, re->winmat,
+ re->winx, re->winy,
+ true);
}
void free_pointdensity(PointDensity *pd)
@@ -703,20 +876,83 @@ static void sample_dummy_point_density(int resolution, float *values)
memset(values, 0, sizeof(float) * 4 * resolution * resolution * resolution);
}
+static void particle_system_minmax(Scene *scene,
+ Object *object,
+ ParticleSystem *psys,
+ float radius,
+ const bool use_render_params,
+ float min[3], float max[3])
+{
+ const float size[3] = {radius, radius, radius};
+ const float cfra = BKE_scene_frame_get(scene);
+ ParticleSettings *part = psys->part;
+ ParticleSimulationData sim = {NULL};
+ ParticleData *pa = NULL;
+ int i;
+ int total_particles;
+ float mat[4][4], imat[4][4];
+
+ INIT_MINMAX(min, max);
+ if (part->type == PART_HAIR) {
+ /* TOOD(sergey): Not supported currently. */
+ return;
+ }
+
+ unit_m4(mat);
+ if (use_render_params) {
+ psys_render_set(object, psys, mat, mat, 1, 1, 0);
+ }
+
+ sim.scene = scene;
+ sim.ob = object;
+ sim.psys = psys;
+ sim.psmd = psys_get_modifier(object, psys);
+
+ invert_m4_m4(imat, object->obmat);
+ total_particles = psys->totpart + psys->totchild;
+ psys->lattice_deform_data = psys_create_lattice_deform_data(&sim);
+
+ for (i = 0, pa = psys->particles; i < total_particles; i++, pa++) {
+ float co_object[3], co_min[3], co_max[3];
+ ParticleKey state;
+ state.time = cfra;
+ if (!psys_get_particle_state(&sim, i, &state, 0)) {
+ continue;
+ }
+ mul_v3_m4v3(co_object, imat, state.co);
+ sub_v3_v3v3(co_min, co_object, size);
+ add_v3_v3v3(co_max, co_object, size);
+ minmax_v3v3_v3(min, max, co_min);
+ minmax_v3v3_v3(min, max, co_max);
+ }
+
+ if (psys->lattice_deform_data) {
+ end_latt_deform(psys->lattice_deform_data);
+ psys->lattice_deform_data = NULL;
+ }
+
+ if (use_render_params) {
+ psys_render_restore(object, psys);
+ }
+}
+
void RE_point_density_cache(
Scene *scene,
PointDensity *pd,
const bool use_render_params)
{
+ float mat[4][4];
+ /* Same matricies/resolution as dupli_render_particle_set(). */
+ unit_m4(mat);
BLI_mutex_lock(&sample_mutex);
- cache_pointdensity_ex(scene, pd, use_render_params);
+ cache_pointdensity_ex(scene, pd, mat, mat, 1, 1, use_render_params);
BLI_mutex_unlock(&sample_mutex);
}
void RE_point_density_minmax(
- struct Scene *UNUSED(scene),
+ struct Scene *scene,
struct PointDensity *pd,
- const bool UNUSED(use_render_params),
+ const bool use_render_params,
float r_min[3], float r_max[3])
{
Object *object = pd->object;
@@ -725,7 +961,27 @@ void RE_point_density_minmax(
zero_v3(r_max);
return;
}
- if (pd->source == TEX_PD_OBJECT) {
+ if (pd->source == TEX_PD_PSYS) {
+ ParticleSystem *psys;
+ if (pd->psys == 0) {
+ zero_v3(r_min);
+ zero_v3(r_max);
+ return;
+ }
+ psys = BLI_findlink(&object->particlesystem, pd->psys - 1);
+ if (psys == NULL) {
+ zero_v3(r_min);
+ zero_v3(r_max);
+ return;
+ }
+ particle_system_minmax(scene,
+ object,
+ psys,
+ pd->radius,
+ use_render_params,
+ r_min, r_max);
+ }
+ else {
float radius[3] = {pd->radius, pd->radius, pd->radius};
float *loc, *size;
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 2d6d7244a5f..76e6ca8d467 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -71,6 +71,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_texture_types.h"
#include "DNA_listBase.h"
+#include "DNA_particle_types.h"
#include "BKE_customdata.h"
#include "BKE_DerivedMesh.h"
@@ -1415,7 +1416,7 @@ void RE_updateRenderInstances(Render *re, int flag)
ObjectInstanceRen *RE_addRenderInstance(
Render *re, ObjectRen *obr, Object *ob, Object *par,
- int index, int psysindex, float mat[4][4], int lay, const DupliObject *UNUSED(dob))
+ int index, int psysindex, float mat[4][4], int lay, const DupliObject *dob)
{
ObjectInstanceRen *obi;
float mat3[3][3];
@@ -1428,6 +1429,35 @@ ObjectInstanceRen *RE_addRenderInstance(
obi->psysindex= psysindex;
obi->lay= lay;
+ /* Fill particle info */
+ if (par && dob) {
+ const ParticleSystem *psys = dob->particle_system;
+ if (psys) {
+ int part_index;
+ if (obi->index < psys->totpart) {
+ part_index = obi->index;
+ }
+ else if (psys->child) {
+ part_index = psys->child[obi->index - psys->totpart].parent;
+ }
+ else {
+ part_index = -1;
+ }
+
+ if (part_index >= 0) {
+ const ParticleData *p = &psys->particles[part_index];
+ obi->part_index = part_index;
+ obi->part_size = p->size;
+ obi->part_age = RE_GetStats(re)->cfra - p->time;
+ obi->part_lifetime = p->lifetime;
+
+ copy_v3_v3(obi->part_co, p->state.co);
+ copy_v3_v3(obi->part_vel, p->state.vel);
+ copy_v3_v3(obi->part_avel, p->state.ave);
+ }
+ }
+ }
+
RE_updateRenderInstance(re, obi, RE_OBJECT_INSTANCES_UPDATE_OBMAT | RE_OBJECT_INSTANCES_UPDATE_VIEW);
if (mat) {
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index 5fce2930ab1..20602314526 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -39,6 +39,7 @@
#include "DNA_lamp_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
+#include "DNA_particle_types.h"
#include "BKE_scene.h"
diff --git a/source/blender/render/intern/source/voxeldata.c b/source/blender/render/intern/source/voxeldata.c
index f21ce7795f6..6dbcf474e77 100644
--- a/source/blender/render/intern/source/voxeldata.c
+++ b/source/blender/render/intern/source/voxeldata.c
@@ -63,6 +63,7 @@
#include "DNA_texture_types.h"
#include "DNA_object_force.h"
#include "DNA_object_types.h"
+#include "DNA_particle_types.h"
#include "DNA_modifier_types.h"
#include "DNA_smoke_types.h"
@@ -225,7 +226,7 @@ static int read_voxeldata_header(FILE *fp, struct VoxelData *vd)
return 1;
}
-static void init_frame_smoke(VoxelData *vd, int UNUSED(cfra))
+static void init_frame_smoke(VoxelData *vd, int cfra)
{
#ifdef WITH_SMOKE
Object *ob;
@@ -248,7 +249,9 @@ static void init_frame_smoke(VoxelData *vd, int UNUSED(cfra))
return;
}
- if (vd->smoked_type == TEX_VD_SMOKEHEAT) {
+ if (cfra < sds->point_cache[0]->startframe)
+ ; /* don't show smoke before simulation starts, this could be made an option in the future */
+ else if (vd->smoked_type == TEX_VD_SMOKEHEAT) {
size_t totRes;
size_t i;
float *heat;
@@ -365,8 +368,20 @@ static void init_frame_smoke(VoxelData *vd, int UNUSED(cfra))
static void init_frame_hair(VoxelData *vd, int UNUSED(cfra))
{
+ Object *ob;
+ ModifierData *md;
+
vd->dataset = NULL;
if (vd->object == NULL) return;
+ ob = vd->object;
+
+ if ((md = (ModifierData *)modifiers_findByType(ob, eModifierType_ParticleSystem))) {
+ ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
+
+ if (pmd->psys && pmd->psys->clmd) {
+ vd->ok |= BPH_cloth_solver_get_texture_data(ob, pmd->psys->clmd, vd);
+ }
+ }
}
void cache_voxeldata(Tex *tex, int scene_frame)
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index f51b6b2aafd..3bed4dac2cf 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -300,7 +300,7 @@ typedef struct wmNotifier {
#define ND_MODIFIER (24<<16)
#define ND_KEYS (25<<16)
#define ND_CONSTRAINT (26<<16)
-/*#define ND_PARTICLE (27<<16)*/ /* DEPRECATED */
+#define ND_PARTICLE (27<<16)
#define ND_POINTCACHE (28<<16)
#define ND_PARENT (29<<16)
#define ND_LOD (30<<16)
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index fa111144970..6b615f5a121 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -164,6 +164,7 @@ struct wmWindowManager;
#include "../blender/editors/include/ED_mesh.h"
#include "../blender/editors/include/ED_node.h"
#include "../blender/editors/include/ED_object.h"
+#include "../blender/editors/include/ED_particle.h"
#include "../blender/editors/include/ED_render.h"
#include "../blender/editors/include/ED_screen.h"
#include "../blender/editors/include/ED_space_api.h"
@@ -410,6 +411,9 @@ void ED_fsmenu_entry_set_path(struct FSMenuEntry *fsentry, const char *name) RET
char *ED_fsmenu_entry_get_name(struct FSMenuEntry *fsentry) RET_NULL
void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name) RET_NONE
+struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob) RET_NULL
+void PE_current_changed(struct Scene *scene, struct Object *ob) RET_NONE
+
/* rna keymap */
struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap) RET_NULL
struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, const char *idname, int spaceid, int regionid) RET_NULL
@@ -533,6 +537,7 @@ bool ED_space_image_check_show_maskedit(struct Scene *scene, struct SpaceImage *
bool ED_texture_context_check_world(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_material(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_lamp(const struct bContext *C) RET_ZERO
+bool ED_texture_context_check_particles(const struct bContext *C) RET_ZERO
bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO
bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 076be40ce94..a59a45f885c 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -64,6 +64,7 @@
#include "BKE_node.h"
#include "BKE_sound.h"
#include "BKE_image.h"
+#include "BKE_particle.h"
#include "IMB_imbuf.h" /* for IMB_init */
@@ -401,6 +402,7 @@ int main(
RE_engines_init();
init_nodesystem();
+ psys_init_rng();
/* end second init */
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 5ed8cf2f8dd..95679b5d3a6 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -169,7 +169,7 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
rasty->GetViewMatrix().getValue(&viewmat[0][0]);
float auto_bump_scale = ms.m_pDerivedMesh!=0 ? ms.m_pDerivedMesh->auto_bump_scale : 1.0f;
- GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale);
+ GPU_material_bind_uniforms(gpumat, obmat, viewmat, obcol, auto_bump_scale, NULL);
mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}