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-rw-r--r--intern/cycles/device/device.cpp2
-rw-r--r--intern/cycles/device/device_cuda.cpp2
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc2
-rw-r--r--source/blender/editors/screen/glutil.c10
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c6
6 files changed, 8 insertions, 16 deletions
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index aa2a10a3dd9..906c01c619d 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -248,7 +248,7 @@ void Device::draw_pixels(
if(rgba.data_type == TYPE_HALF) {
GLhalf *data_pointer = (GLhalf*)rgba.host_pointer;
data_pointer += 4 * y * w;
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer);
}
else {
uint8_t *data_pointer = (uint8_t*)rgba.host_pointer;
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 54d4c731ed4..66c3f526ae7 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -1893,7 +1893,7 @@ public:
glGenTextures(1, &pmem.cuTexId);
glBindTexture(GL_TEXTURE_2D, pmem.cuTexId);
if(mem.data_type == TYPE_HALF)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, pmem.w, pmem.h, 0, GL_RGBA, GL_HALF_FLOAT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, pmem.w, pmem.h, 0, GL_RGBA, GL_HALF_FLOAT, NULL);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, pmem.w, pmem.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 08f3c15eb95..e20d507b470 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -218,7 +218,7 @@ static bool ensureCurveMappingAllocated(OCIO_GLSLDrawState *state, OCIO_CurveMap
/* clean glError buffer */
while (glGetError() != GL_NO_ERROR) {}
- glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F_ARB, curve_mapping_settings->lut_size,
+ glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, curve_mapping_settings->lut_size,
0, GL_RGBA, GL_FLOAT, curve_mapping_settings->lut);
state->curve_mapping_texture_allocated = true;
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index cd875c73eda..39178af9e4e 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -228,15 +228,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
if (type == GL_FLOAT) {
/* need to set internal format to higher range float */
-
- /* NOTE: this could fail on some drivers, like mesa,
- * but currently this code is only used by color
- * management stuff which already checks on whether
- * it's possible to use GL_RGBA16F_ARB
- */
-
- /* TODO viewport : remove extension */
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, tex_w, tex_h, 0, format, GL_FLOAT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, tex_w, tex_h, 0, format, GL_FLOAT, NULL);
}
else {
/* switch to 8bit RGBA for byte buffer */
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 6f88a3481b5..804d7d97eb0 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1316,7 +1316,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (type == GL_FLOAT)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, ibuf->x, ibuf->y, 0, format, type, display_buffer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 6b768d4bdd6..8b23cf6f936 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -480,7 +480,7 @@ void GPU_create_gl_tex(
if (textarget == GL_TEXTURE_2D) {
if (use_high_bit_depth) {
if (GLEW_ARB_texture_float)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
else
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect);
}
@@ -509,7 +509,7 @@ void GPU_create_gl_tex(
ImBuf *mip = ibuf->mipmap[i - 1];
if (use_high_bit_depth) {
if (GLEW_ARB_texture_float)
- glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16F_ARB, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float);
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16F, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float);
else
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float);
}
@@ -531,7 +531,7 @@ void GPU_create_gl_tex(
if (h == w && is_power_of_2_i(h) && !is_over_resolution_limit(textarget, h, w)) {
void **cube_map = gpu_gen_cube_map(rect, frect, rectw, recth, use_high_bit_depth);
- GLenum informat = use_high_bit_depth ? (GLEW_ARB_texture_float ? GL_RGBA16F_ARB : GL_RGBA16) : GL_RGBA8;
+ GLenum informat = use_high_bit_depth ? (GLEW_ARB_texture_float ? GL_RGBA16F : GL_RGBA16) : GL_RGBA8;
GLenum type = use_high_bit_depth ? GL_FLOAT : GL_UNSIGNED_BYTE;
if (cube_map)