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-rw-r--r--source/blender/blenkernel/BKE_spline.hh9
-rw-r--r--source/blender/blenkernel/intern/spline_bezier.cc11
2 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index ac970b23f14..5e88dd02bdd 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -337,13 +337,14 @@ class BezierSpline final : public Spline {
virtual blender::fn::GVArrayPtr interpolate_to_evaluated_points(
const blender::fn::GVArray &source_data) const override;
+ void evaluate_segment(const int index,
+ const int next_index,
+ blender::MutableSpan<blender::float3> positions) const;
+ bool segment_is_vector(const int start_index) const;
+
private:
void ensure_auto_handles() const;
void correct_end_tangents() const final;
- bool segment_is_vector(const int start_index) const;
- void evaluate_bezier_segment(const int index,
- const int next_index,
- blender::MutableSpan<blender::float3> positions) const;
};
/**
diff --git a/source/blender/blenkernel/intern/spline_bezier.cc b/source/blender/blenkernel/intern/spline_bezier.cc
index 3e421dcfc13..bd68d49df21 100644
--- a/source/blender/blenkernel/intern/spline_bezier.cc
+++ b/source/blender/blenkernel/intern/spline_bezier.cc
@@ -352,9 +352,9 @@ static void bezier_forward_difference_3d(const float3 &point_0,
}
}
-void BezierSpline::evaluate_bezier_segment(const int index,
- const int next_index,
- MutableSpan<float3> positions) const
+void BezierSpline::evaluate_segment(const int index,
+ const int next_index,
+ MutableSpan<float3> positions) const
{
if (this->segment_is_vector(index)) {
BLI_assert(positions.size() == 1);
@@ -499,12 +499,11 @@ Span<float3> BezierSpline::evaluated_positions() const
const int grain_size = std::max(512 / resolution_, 1);
parallel_for(IndexRange(size - 1), grain_size, [&](IndexRange range) {
for (const int i : range) {
- this->evaluate_bezier_segment(
- i, i + 1, positions.slice(offsets[i], offsets[i + 1] - offsets[i]));
+ this->evaluate_segment(i, i + 1, positions.slice(offsets[i], offsets[i + 1] - offsets[i]));
}
});
if (is_cyclic_) {
- this->evaluate_bezier_segment(
+ this->evaluate_segment(
size - 1, 0, positions.slice(offsets[size - 1], offsets[size] - offsets[size - 1]));
}
else {