diff options
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 47e8f234a01..227757bad23 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -141,8 +141,9 @@ void EEVEE_cache_populate(void *vedata, Object *ob) static void eevee_cache_finish(void *vedata) { + EEVEE_Data *ved = (EEVEE_Data *)vedata; EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); - EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl; + EEVEE_StorageList *stl = ved->stl; EEVEE_PrivateData *g_data = stl->g_data; const DRWContextState *draw_ctx = DRW_context_state_get(); const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph); @@ -171,6 +172,10 @@ static void eevee_cache_finish(void *vedata) g_data->queued_shaders_count_prev = g_data->queued_shaders_count; EEVEE_temporal_sampling_reset(vedata); } + + if (g_data->queued_shaders_count > 0) { + SNPRINTF(ved->info, "Compiling Shaders %d", g_data->queued_shaders_count); + } } /* As renders in an HDR off-screen buffer, we need draw everything once |